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Geeklist s for Nations in Arms: Valmy to Waterloo

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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Mark Huberty (General Trashy Meeples the Ambigamer)
United States
Woodbury
Minnesota
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50 Hours
 
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Sam hudson
United States
Portage
Michigan
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Tried 1805 only a couple weeks ago. Three of us are going to go all out starting Saturday.
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Enrique Carro
Spain
La Coruña
La Coruña
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Hi.

I sent March goodbye by setting up the Marengo introductory scenario, and dabbling a little with components, and rule checking.

This may be the strategic Napoleonic I was looking for. I have good ol' War and Peace from Avalon HIll, but NiA is simply richer, with a ton of Diplomacy rules to get Minor Allies to your side, and even a chapter for War Declarations and Peace Negotiations to settle matters.

Me and several friends always gather during four days in July to game nonstop, and basically have a terrific time. I already have a game of this booked with other three fellas, so I'm studying this game until then. Expect future entries!
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Kev.
United States
Austin
Texas
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Read & Watch at www.bigboardgaming.com
Wow, this and a swag bag full of chessex dice.
I've been curious for a long time about this title.
Thanks Santa!

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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Piergennaro Federico
Italy
Milano
Unspecified
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After a first experience not completely satisfactory with NiA, we decided to try the game again and now I have on the table the invasion of Russia
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Kris Van Beurden
Belgium
Leuven
Vlaams-Brabant
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David and I have begun giving Nations in Arms a try. We began with the Marengo scenario. I ended with 1 victory point after hopelessly bungling the siege of Genoa and subsequently failing to defeat general Moreau in Strasburg. Tonight we will fight the Austerlitz campaign again!

Pluizebol & I played 3 battles of C&C: N, Wagram day 1 and the 2 of Wagram day 2. I won day 1 (thanks to playing 4 Scout cards). She won Macdonald’s Monstrous Square and especially Davout’s battle at Wagram. What a trashing, I think it ended 12-2. She crushed my cavalry, she broke my center. Only my right flank was still standing, and only because she hadn’t ventured over that bridge!

I also played a solo game of Kingdom of Heaven, scenario F. Louis IX took 2 tries to get ashore (the first one was cancelled by Bad Weather) and when he was ashore at Rosetta, the Ayyubid army attacked him (my muslim player had Counterattack! in his hand - losing meant Counterattack would bring in Baibars and probably push Louis IX into the sea, winning meant pushing Louis IX into the sea … what could go wrong?). Both sides rolled three hits, a drawn battle and so no Counterattack. Next impulse Burgundy also arrived and both armies together crushed the Ayyubid (Baibars couldn’t turn the tide now) and took Cairo. The rest of the game was fighting for Acre and Jerusalem. An Ayyubid strike force got close to taking Cairo back, but in the end they failed their siege. Eventually the Christians ended with Armenia allied to them, Cairo taken and Damietta controlled for 13 VPs (the muslims ended with 12).
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Edward Pundyk
Canada
Ontario
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The original rule book wasn't the best translation from French to English, but the new and improved version fixed most of the problems and made this an excellent depiction of the Wars of the French Revolution and Napoleon.
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Tom Stearns
United States
Houston
Texas
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This is a 6 player live Vassal with Skype game. We started at the end of January, playing two nights a week. We are playing the 1805 campaign scenario. We have completed the first 2 years (4 turns/seasons per year)of the scenario and are into the Spring 1807 turn.

The participants are:

Myself as France

Chris Tham
United States
Tulsa
Oklahoma
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Happy Gaming!
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as Britain

Jonathan Ezarik
United States
Deerfield Beach
Florida
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as Austria

Edward Pundyk
Canada
Ontario
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as Russia

Dave Kuykendall

Texas
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as Prussia

The 6th player has had a difficult time attending consistently due to life and family. He began as Russia, but we switched him and Ed so that Russia had a consistent player. The 6th player is playing Spain and Turkey, who when he can't attend become unplayed major powers, which the rules govern.

At this time The Empire alliance consists of France, Prussia, Austria and Spain. The Coalition alliance consists of Britain, Russia and Turkey. There are 4 Empire armies and 4 Coalition armies in Russia maneuvering, sieging and fighting. On Thursday night last week a large battle between a Russian army group led by Kutuzov and a French/Prussian army group led by Napoleon clashed just north of the fortress city of Vitebsk and the Dvina river. The French lost the battle and retreated but their morale remained intact. Kutuzov chose to then skirt past Napoleon and disrupt the French supply line. Austria invaded Russia and Turkey. Britain has an army protecting St. Petersburg.

The game is proving to be fun with a lot of interaction during turns. No sitting idly by and watching, unless your power is neutral. The rules, though not complicated, require frequent references to the rulebook. We have made some mistakes, but nothing huge. For the scope of the game and the rules we have done pretty well. This game plays faster than EiA, but with the same feel and scope. The rule that seems to give everyone the most trouble is the stacking rules.

I will post links to Chris' excellent session reports he is posting in the NiA forum. His session reports include excellent screen shots of the game.
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Robert Ware
United Kingdom
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Pros

Brilliant game
Scope
Simple
Breadth - many different campaigns!

Cons

Cannot do the full campaign
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Tom Stearns
United States
Houston
Texas
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Okay well we are making progress. Jonathan Ezarik has made some improvements to the Vassal module to allow us to play multi-player. We started last Tuesday night. We are scheduled to play on Tue and Thu. So we are playing the 1805 Campaign scenario with 6 players at this point. A Turkey player shy of a full 7-player game. The dabbling we have done and the first two activations of the game have everyone feeling good about this games' potential.
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Tom Stearns
United States
Houston
Texas
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I have this set up on my table as I try to grasp the mechanics before I begin a Vassal learning game on Thu. I set up the learning scenario and followed along with the narrative at the back of the playbook. For such a big convoluted rulebook the systems of activation, movement and combat are pretty streamlined and elegant. In other words....I like it. Haven't delved into the production and diplomacy yet. I am optimistic thus far.


Jonathan Ezarik
United States
Deerfield Beach
Florida
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and I are gonna start pushing pixel counters around on this one on Thursday evening if anyone wants to peek in.
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Tom Stearns
United States
Houston
Texas
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With the rewritten rules in place I would like to give this game a go. Looking for a live learning game, 2 player. If all goes well, will probably be looking for a live multiplayer starting later this year.

Format: Vassal with Skype

Teach: Uh no I'm learning

Expertise: None
 
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Chad Marlett
United States
Plymouth
Michigan
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NiA was my biggest disappointment of the year, by a large margin. I sold my copy as quick as I could.

As shipped, it is playable in the sense that anything can be played if you make house rules to fill in for the absence of clear rules and you make your own setups based on the counters you have, rather than what the rulebook says to use.

The fanbase re-wrote the rules, and this was a major effort that certainly corrects the things that are blatantly wrong and/or missing in the published rules. It doesn't fix everything though, and the fact that Compass and the designer left this to the fanbase makes me very leery of ever buying a Compass game again. I will never understand either a company or a designer that elects to leave a game unsupported on BGG. Is it really that hard to sign on an answer some questions?

Based on playing the "optional rewrite rules", I didn't really care for the game:

- With the design covering such a large period of time, setup and use of the map is complex. Vast amounts of counters only apply to 1792 scenarios, and the map needs all sorts of comments for the various changes that occur from 1792-1815.

- I don't think the chit-pull system accomplishes much, given that you can only move twice and back-back pulls are not allowed. You will usually just move everything you have once or twice in sequence.

- I don't care for the Autumn turn mechanic that the turn can end with only one side moving. Pretty big deal when there are only 4 turns per year.

- The stacking and command system is a royal pain, resulting in a lot of stupid situations where you have to do gamey things to move. A simple rule that you can stack all you want but only commanded units can move and fight would have cleared up about 10 pages of rules.

- Fortresses are so weak that I am not sure anyone would have bothered to build or garrison them.

- Cavalry pursuit is way too powerful, given that it happens >50% of the time, even with a minor loss. There is no rule saying an army can't be 100% cavalry, so all of the infantry tends to die off so you can pursue your opponent to death.

- Leader losses are too bloody; 50% of the time you use a leader, he will get wounded, and this is effectively dead in most playable scenarios.

- In particular, the 1812 scenario seems to violate the basic rules on army formation and the victory conditions are a joke; Napoleon can completely avoid Moscow and take St. Petersberg for the win and there is nothing Russia will be able to to do about it.

- All-in-all, I can't see that anyone could have thoroughly playtested all of the scenarios and campaigns with the rules as published.
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Daniel Berger
United States
Littleton
Colorado
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I've enjoyed many games of Napoleonic Wars over the years, but I thought it would be cool to try something a little grittier. I hoped this would sit somewhere between Napoleonic Wars and Empires in Arms in terms of mechanics and gameplay.

Unfortunately, the rulebook is a total wreck. The fanbase took it upon themselves to rewrite it. But, even with the rewrite, it became clear that there were many issues with the rules that went past mere clarity. It's very obvious this was a personal effort that needed more development and playtesting.
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GeekList: BergerCon X, 2013
Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Chad Marlett
United States
Plymouth
Michigan
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If we decide to spend a few days on a monster game.

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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Tripp Ritter
United States
Portland
Oregon
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For sale or trade. $70 Link to the marketplace. http://boardgamegeek.com/geekstore.php3?action=viewuser&user...

Traded!
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
David G. Cox Esq.
Australia
Port Macquarie
NSW
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Piergennaro Federico
Italy
Milano
Unspecified
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We are in the middle of the 1792-97 campaign scenario. The rules in some points are not very clear and some cards create doubts, but it is a nice game
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Piergennaro Federico
Italy
Milano
Unspecified
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Unfortunately, the set up is done from last month, but we still managed to start the game.
We should begin on Thursday 7
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Mike Windsor
United States
Fort Worth
Texas
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Next I decided that if I had WWII in Europe, I needed Napoleon in Europe. That field was not as crowdwd, but again, I went with a newcomer (as of this writing, there are still not any BGG reviews up).
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GeekList: BergerCon IX, 2013
Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Chad Marlett
United States
Plymouth
Michigan
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NIGEL: Exactly. Now this is special, too, it’s a...look...see ...still got the uh...the ol’ tagger on it...see...never even played it ...see...

MARTY: You just bought it and....

NIGEL: Don’t touch it! Don’t touch it! No one...no one...no! Don’t touch it.

MARTY: Well uh I wasn’t...uh I wasn’t gonna touch it...I was just pointing at it...I....

NIGEL: Well don’t point, even.

MARTY: Don’t even point?

NIGEL: No. It can’t be played...never...I mean I....

MARTY: Can I look at it?

NIGEL: No.

MARTY: Don’t look at it.

NIGEL: No, you’ve seen enough of that one.

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Deflater Mouse
United States
California
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I am currently reading the Alain Lassard novels by Richard Howard. They are a pulpy series ala Bernard Cornwell's Sharpe series set during the Napoleonic Wars. The action surrounds a French cavalry unit led by Sgt. Lassard. I am currently reading "Napoleon's Conquerors", the third in the series. It centers around the Events after Nappy's return from Egypt and his coup to replace the ruling Directory with himself and culminates with the Battle of Marengo. A very light and enjoyable read. This game is at the top of my wishlist right now!!!
 
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Piergennaro Federico
Italy
Milano
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We hope to start the game this week.
I'm very curious to try this game
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Eric Lai
Hong Kong
Happy Valley
None
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Soloing the campaign of this War and Peace wanna be this month.
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Board Game: Nations in Arms: Valmy to Waterloo [Average Rating:7.15 Overall Rank:5229]
Robert Carroll
United States
Lawrence
Kansas
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This is vast improvment over Le Grand Empire. Much improved play time, and the components are just great.

--Harvey Weston (hweston)

Includes Le Grand Empire:

One of my favorite games ! Great ! Intensive and realistic simulation of Napoleons' great campaigns. Military operations are highly detailed and you must shake your brain to do your best. Easy to play even with 40 pages of rules. A must have !

--JACOB Anthony (Tony 51)
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