Geeklist s for Indonesia

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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Costas
Canada
London
Ontario
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Soft Reserve: $50
 
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Jonathan Franklin
United States
Seattle
Washington
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Unplayed and with gold on cover in excellent condition
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
J S
Germany
Essen
North Rhine-Westphalia
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First Edition

Soft Reserve: $ 45
BIN: $ 55
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Eric Mock
United States
Satellite Beach
Florida
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I love the way this game evolves as the players branch out into different specializations. This game isn't so much about what you built, as how much it's worth. Infrequent plays might make this a bit rough if I'm teaching, but I would love to get a play in while we're here.
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Evan Dunn
United States
New York
New York
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This week was...

Loopin' Louie - 4th through 9th plays



Took this out and played it with my three year old twins. First I taught them how to hit the lift, to launch the airplane into the air. Then I added the chicken tokens to the game, but they go so much delight out of the airplane knocking the tokens off that they forgot completely about hitting the lift piece and just sat there cracking up. That night, when my friends came over they saw I had set the game up, and demanded a play of their own.

Colonialism - 2nd play



In this game, players represent colonial powers plundering the world for it's resources. The trick is that each region has a native population that needs to be quashed first. The game has a fascinating secret card play mechanism where the first action card that players play into a region gets placed face down, but all additional cards are faceup for everyone to see, so you hide some moves, or bluff outright, but overcommitting means people can see your plans and react accordingly. When a region has more influence disks than it's capacity, players remove disks 1 at a time, starting with the player who has the fewest. If after enough disks are removed, the natives are gone, then the remaining players divide the resource cubes from that region. At the end of the game you score for whichever of the three colored cubes you have the least of.

One nuisance is needing to count how many disks will get removed during each removal phase, but it's a minor quibble.

Shipyard - 2nd play



In this game players are competing by building boats, and then taking those boats for a sail down a path made up of your own personal canal tiles. The game has several different roundels used for action selection, which provides a lot of player interaction as you need to time your moves to capitalize on where other players leave the roundels. This is a really nice way of keeping you engaged in other player's turns. The game gives you several endgame victory cards at the start, and as the game progresses, and as your strategy crystallizes, you slowly discard them down until at the end when you are left with only two. This is another fantastic way of giving the players flexibility in their strategies. It's also one of those delightful games where at the end you can look at what you've built and feel good about it, even if you didn't win.

Pi mal Pflaumen - 1st through 3rd plays



This is a beautifully illustrated game played over three rounds. Each round a stack of cards is divided evenly among players. Then each player in turn order plays a card. Then whoever played the highest numbered card gets first pick from the cards everyone played. Some of the cards have special abilities that activate when taken, and others have scoring criteria. After taking a card you are allowed to score. It's got enough depth and take that to be interesting and allow for somewhat flexible strategies. Determining when to play which card creates a fun tension.

Karuba - 1st play



This is a very quick, basic game where each player is trying to be the most efficient at getting their meeples to the temples on their board of matching colors. One player draws a tile at random, and then each player has the choice of placing it on their board, or discarding it to move a meeples across previously placed tiles. The components are nice, and it's fine, although there's really no player interaction. The tension is supposed to come from fighting with your previous tile choices, but honestly I have trouble feeling any which way about this game. It's fine, I'd play it again, but the idea inspires no excitement.

Attika - 1st and 2nd plays



This is an ok game that relies heavily on flip luck, and has one big design problem. The general idea of the game is you build a semi-random board, and then players flip a few of their building tiles. The goal of the game is to be the first player to build all their buildings, and there's a cute technology chain where certain buildings when placed next to other buildings get built for free. The problem is to get more buildings, you flip them randomly. This is necessary otherwise there would be "best paths" though the game, but which building flips when is so important to the game, that it hurts the idea that strategy is involved in making your building choices. Not to mention, in order to prevent players from sort of carving out there own areas and not interacting with anyone, the game says there's an alternate way to win by connecting corners with a contiguous chain of your buildings. This is pointless, as there's no rule against having players start their buildings next to these corners, so blocking off corners is trivial to the point of making this rule useless. It's a nice idea for a game, but it just doesn't work.

Living Labyrinth - 1st play



This is a short kids game where players goal is to make it from one side of the board to the other, while other player's actions are constantly manipulating the positions and orientations of the tiles, making the pathways easier for themselves or harder for others. The game is cute, the art is nice, although there's an odd print error where the player colors on the tiles don't match up to the player pieces. There are one or two issues, just with the way some of the action cards work. For example, there's a card that cancels someone else's card play, but that cancel card can also be cancelled, which is, in my opinion, the wrong lesson to learn from playing blue in magic the gathering. There's also a troublesome card which lets your pawn move an extra space, which is pretty much mandatory for the win, since it makes players predictions of how many moves it will take for each other player to win wrong. It essentially becomes the best card in the game, which feels a little off to me.

Indonesia - 1st play



This game had been sitting on my shelf unplayed for years. We took it out once, over a year ago to try to play it, but the mathyess of the rules scared us away from actually getting it played. Finally my 'want to play' list was short enough that I had the courage to bring it out again, and to my surprise people were up for it. The game is pretty impressive. I tend to like games by the Splotter designers, and this game doesn't disappoint... much. The idea here is players are buying companies that either produce goods or deliver goods. The production companies sell through the delivery companies ships, so they get a cut. The thing that's really special about this game is the fascinating mergers system, where you can declare that two companies of a same type will become one company, and then there's this bidding process for who takes control. In one play, I only just began to understand how to use this system to my advantage.

The big flaw with this game isn't even it's fault. The big flaw is the time it takes for each player to ship his goods. It's a lot of down time, especially late in the game, as each company calculates the value of and the path of each good along the boat chains. It's not downtime to analysis paralysis as there aren't really any hard choices during this phase. Just a simple figuring out of what goes where. The game is so interesting aside from this element, and the game wouldn't work without this element, so I understand why it's here... I just think it might kill the game for me. Especially because, aside from the fantastic mergers system, the game does give me a similar feeling to other Splotter games I have. In particular The Great Zimbabwe and a little bit of Food Chain Magnate in terms of the supply/demand elements. It's tough, I can feel myself wanting to like this game and play it many more times, but when I think of that crazy downtime, I just don't see it getting back to the table. I'd be interested in hearing other people's thoughts/impressions on this.

To put it into context, image playing Age of Steam, or Steam, or Railways of the world, and on each player's turn to ship, rather than figure out and ship one cube, they have to figure out and ship 7-9 before the next player gets to go. Sounds amazing, but then when you are sitting there and just waiting...
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Andy Hunsucker
United States
Bloomington
Indiana
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Edition: Splotter 2nd Edition

Condition: Out of shrink, but unpunched. The box has a few scuff marks on it, and one corner has a very minor dent, almost unnoticeable. Components are like new.

Looking for purchases rather than trades.

$65 obo


SOLD
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Evan Dunn
United States
New York
New York
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For sale or trade. If selling, looking for about $70. Trading at about this value as well.

Box has some scratches. I have pictures posted up on my marketplace listing for this game.
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Darren M
Canada
Fort Vermilion
AB
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Dan
United States
Bountiful
Utah
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Here's everything for the last 3 weeks or so. 2 conventions, and a few others.

BGG.Spring!



 N/A   Race for the Galaxy: Xeno Invasion NEW!
 N/A   BUS NEW!
 N/A   Karuba NEW!
 9   Indonesia
 N/A   Imhotep x2 NEW!
 8   Glory to Rome
 N/A   Garbage Day x3 NEW!
 N/A   Watson & Holmes: From the Diaries of 221B NEW!
 N/A   Warhammer Quest: Silver Tower NEW!
 N/A   Siesta NEW!
 N/A   Port Royal NEW!
 N/A   Mottainai x2 NEW!
 10   Power Grid
 N/A   My First Stone Age NEW!
 N/A   Mmm! x2 NEW!
 N/A   Leo x2 NEW!
 N/A   Dead Man's Draw x2 NEW!
 10   Twilight Imperium (Third Edition): Shattered Empire

I thoroughly enjoyed BGG.Spring. I've never attended BGG.Con without friends. My first time going, I went all by myself, but then ran into several people I knew when I got there, so I've never really had the solo feel. Although we did manage to welcome some new people to our games, and help them enjoy the convention. One of the did a good write up here:

BGG.CON Spring 2016 - Games Played

The Spiel des Jahres games were novel. The kids games made for great late night entertainment, especially when someone started live streaming our game of Leo on periscope, and the pressure was on to perform! I can't remember if we won, but it was entertaining.

The highlight was the friends I played with, but after that, Indonesia and Twilight Imperium made for great times. I taught both, and teaching Indonesia at BGG.Con might become tradition. Although with the reprint, perhaps many more people will already know how to play.

Salt Lake Gaming Con



 8   Mysterium
 10   Brass
 9   Race for the Galaxy x4
 9   Lewis & Clark
 8   Glory to Rome
 7   Carcassonne
 8   Railways of the World
 9   Hive x4
 8   The Castles of Burgundy
 N/A   Blood Rage

SaltCON sponsored the board game area for the Salt Lake Gaming Con, and as such, I was called upon to manage the game library. I got enough volunteers that I was able to play a lot of games. Mostly favorites.

I brought my kids for a day, and they were mostly interested in the video games. They were overawed by the Occulus Rift virtual reality system that they got to try, and they are already making plans to combine their Christmas lists to get one. (They won't, that thing is still too expensive. )

There was another great moment there. Harkening back to my youth, my brother tells the story of when my family attended a fun center, and I was hanging out in the arcade. My mother knew I was in there, but didn't see me, among a crowd of rough looking teenagers (I was probably 12, or 13) and she asked my brother Joe to check on me. He wormed his way into the crowd and found me, in his words, "kicking everyone's butt at Street Fighter 2." That has become a family legend.

So imagine my surprise when I went looking for Annika, my oldest daughter, who is 12, and found her playing Street Fighter 2 at a retro gaming booth on the SNES, and according to the commentary of those standing around, "kicking everyone's butt" who challenged her. Proud papa moment. thumbsup

One other note, I finally got a good look at the Black Box edition of Glory to Rome, and can I say that it is terrible? Hard to read, symbols are poorly done, the whole game turns into a sea of gray on the table. The colorful first edition (which I own) is definitely my preference.

Family Camping



 N/A   Spoons NEW!
 N/A   Codenames

We also had a family camping trip, where my parents, brother and sisters and their families all got together in the Uinta mountains. I brought a lot of games, but Codenames was the only one I played. It's a fun game, but "best party game ever" is a far cry from my experience. It's one I only suggest because I think other people will like it, and it accommodates a large group, and easy to let players slip in and out.

Spoons is a family tradition, played with a standard deck of cards. Good times!

I've had a very busy time the last month or so, so I'm feeling good to not have any plans for the next few weeks. Hopefully I'll make it back to the local NUGG night, and get some other good gaming in.

Oh, back in May I was able to play Roads & Boats 4 times, 4 weeks in a row. It was great to finally be able to get several plays in, and see the different strategies emerge, and really start to look at the efficiencies you can develop. Great game! I'm going to pick another game for the next few weeks and see if I can get several plays in, to get that deeper exploration feel.
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Philip Newman
United States
Richardson
Texas
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Match C73: Antiquity vs. Indonesia vs. The Great Zimbabwe

Round 7: Through the Ages: A (New) Story of Civilization (14), Ticket to Ride (Family) (14), Indonesia (11), Pax Pamir (8)
Round 6: Indonesia (18), Power Grid (17), 1817 (9)
Round 4: Ra (21), Indonesia (18)
Round 3: Age of Steam (19), Indonesia (13)
Round 2: Indonesia (20), Hansa Teutonica (16)
Round 1: Indonesia (18), PitchCar (14), Keyflower (10)
Nominated by: Lowengrin, larryjrice
Also Listed By: rynelf
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Max Woghiren
Canada
Kitchener
Ontario
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Excellent condition. Minor box scuffing.
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George Breden
United States
Independence
Kentucky
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Very good condition.

Starting bid: $79
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Philip Newman
United States
Richardson
Texas
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Match C61: Through the Ages: A (New) Story of Civilization vs. Ticket to Ride (Family) vs. Indonesia vs. Pax Pamir

Round 6: Indonesia (18), Power Grid (17), 1817 (9)
Round 4: Ra (21), Indonesia (18)
Round 3: Age of Steam (19), Indonesia (13)
Round 2: Indonesia (20), Hansa Teutonica (16)
Round 1: Indonesia (18), PitchCar (14), Keyflower (10)
Nominated by: Lowengrin, larryjrice
Also Listed By: rynelf
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Larry Rice
United States
Irvine
California
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Love this game - this is probably my #1 game if I'd update my top ten. I think the merger mechanic is brilliant and the game provides such an interesting sandbox in which to play. Two of us were veterans, two others were new. Both of us vets tried stuff we normally did not but my attempt worked far better - I went into siap-faji and also did some mergers when I usually allow others to do the hard work. I was comfortably in the lead most of the game, but Andrew made a nice attempt via shipping to catch up in the final round or two.
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Andy Mesa
United States
Portland
Oregon
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Always excited when I get to put this on the table. This was my 8th play; we had one new player, one returning player, and one with a few plays under his belt.

The game started normally as we placed our cities, bid for turn order, and grabbed our first deeds. I debated on grabbing one of the shipping companies still available in Java, but Joe convinced me to grab a spice company on Sulawesi as it had both a city and shipping company already. When it came time to research, I went up on turn order bid with the intention of being the first to grab the rice company in Java and make an early siap faji after a couple turns. I failed to realize however that I didn't have the slots for the second company, and was unable to grab it. This put me behind for the rest of the game as I had one less company and even that company only shipped every other turn as I was competing with Joe for spice.

Meanwhile, that early siap faji still happened, but it was grabbed by Sophia, who had made a lot of early cash shipping rice from Java undeterred. Because she also had expansion, she would not only have a monopoly on two goods but also expand twice as fast as any of us. With superior income potential, she could outbid us on any future deed and I didn't see a way where any of us could win. At this point, with a hard cut off time for two of the players and the prospect of an uninteresting game, I felt it might be best to call it and play something else. Everyone else disagreed and we decided instead to continue playing.

It so happened that two more siap faji companies were created soon after. Joe was able to have enough cash on hand to create and acquire the first one, and I grabbed the second one, much to my surprise. My intention was to simply create the company to be paid out and instead make my money on less competitive goods. This meant the board was almost entirely siap faji early on with three people competing for those spaces. Suffice it to say, the person who did not invest in siap faji was the ultimate victor.

This session has already inspired a lively thread elsewhere on this guild, and I will admit that I was wrong in predicting that this would be an uninteresting game. Indonesia continues to be a lovely experience.

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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Rollo Tomosi
United States
San Juan Capistrano
California
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The manufacturers of this game used a fragile gold paint on the cover-so many of the box covers have peeling/loss-mine is no exception-there are 2 pretty good-sized 'stripes' (from shipping) on the cover.

Rest of the game is in pristine condition-items all punched and bagged, played just twice.

I will try and provide a photo of the box top.

I will cover shipping costs to the lower 48-if some other destination, I will pay the first $12.
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Jeroen Doumen
Netherlands
Eindhoven
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Condition: New (never in shrink).

Free shipping to EU, first 15 Eur elsewhere.
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Jonathan Franklin
United States
Seattle
Washington
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Unplayed. Gold foil in good shape.

Happy to provide pictures.

Free shipping in the US and First $15 elsewhere.
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Rollo Tomosi
United States
San Juan Capistrano
California
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The box cover has two 'stripes', where paint has peeled off (I think it was a gold-based paint and this is something I have seen other folks mention)-the contents are like new.
Non smoking, no pet, no kids, no orcs, home. Played only twice. Except for cover condition already noted-almost pristine condition.
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Erik Anderson Sundén
Sweden
Uppsala
Unspecified
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Erik Anderson Sundén
Sweden
Uppsala
Unspecified
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Erik Anderson Sundén
Sweden
Uppsala
Unspecified
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Philip Newman
United States
Richardson
Texas
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Match C54: Power Grid vs. Indonesia vs. 1817

Round 4: Ra (21), Indonesia (18)
Round 3: Age of Steam (19), Indonesia (13)
Round 2: Indonesia (20), Hansa Teutonica (16)
Round 1: Indonesia (18), PitchCar (14), Keyflower (10)
Nominated by: Lowengrin, larryjrice
Also Listed By: rynelf
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GeekList: research list
Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Etay Diks
Israel
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Judging by the smirk on the face of the Sultan of Solo, the businessman from North Sumatra has just made a mistake. And a costly one at that, too. He has paid way too much for merging his rubber company with the Sultan’s extensive rubber plantations: there are no ships in the area to transport the rubber to the booming cities of Java. And the Sultan is now dripping in cash — he can bribe city authorities so that his ships will gain preferential access to those ports where they are competing. Or he might invest in building an oil imperium. But wait — what’s that young fellow over there up to? Buying all the shipping lines? That might change the outlook … considerably, in fact … let’s see…
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:189]
Brian Frahm
United States
QUEEN CREEK
United States
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Grabbing the reprint while I can. Love the unique gameplay in Splotter titles.
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