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Geeklist s for Indonesia

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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Dan
United States
Bountiful
Utah
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 9   Indonesia - I'm playing this a few weeks in a row with my weeknight group. Our first game was 3 player, and I just got the short end of most everything. Started out with a shipping strategy, and wasn't able to get where I needed to be. At the end, I payed out the nose for an oil company merger that I was sure would give me 2-3 more turns of income, but the game ended that very round, and so I never got my money back. The three player dynamic makes the game feel a little longer, but with tighter companies. Less competition for individual resources.

We played again last night with 4, and that changes things significantly. This time, I never had an empty slot when the mergers were going on, and nobody would merge one of my companies, so I was left out of the action mostly, for the first two eras. Seeing an opportunity, I set myself up to be the only one with slots at the beginning of the C Era, and was able to grab 3 of the oil companies. This time I _did_ have the extra turn to expand, and selling 10 oil on the final round with double income sealed the win for me.

The other players were all learning on the first game, and one new player on the second game, so I'm a bit scared what's going to happen when we play again next week. Hoping for a 5 player game this time.


 6   Vast: The Crystal Caverns NEW! - An interesting idea, but not a lot of replayability. Gave most of my comments on Larry's post above.


 8   Race for the Galaxy: Rebel vs Imperium - Love it. Basically taught a player to cap off the NUGG game night last week. He had played before, but he still wasn't very familiar. Hoping I can get him up to speed so that we can play more often.


 9   Lewis & Clark - I don't usually enjoy deck builders, or at least it's not a mechanism that I seek out, but this game did catch my attention. I like the way the various cards give you different strategic options each game. This time I saw in the starting card layout, two cards to move me on the river, and in the mountains with just wood. I picked them up as fast as I could, but taking the turns to get the equipment and furs left me behind as everyone else started moving up the river. I did manage to get my engine going, and caught up as everyone was moving through the first mountains, and got a lucky timing that pushed me halfway through them, to the front of the pack. The final run was very tight, with everyone jumping over each other. It ended up being one of the closest games I've seen, with everyone within a few turns of reaching the goal. I really like this one.
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Jonathan Franklin
United States
Seattle
Washington
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Unplayed and with gold on cover in excellent condition

Starting price: $25
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Occu Pant
United States
Clive
Iowa
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Artscow deck of city cards
 
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GeekList: Smoox's Essen 2016
Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Chien-Tsun Chen
Taiwan
Taipei
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Splotter reprint
2-5 / 180-240

MUST HAVE! NOW!

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Jonathan Franklin
United States
Seattle
Washington
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Unplayed and with gold on cover in excellent condition
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Chris Puram
United States
Cary
NC
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Pre Ordered.

Like Food Chain Magnate, I liked my first play but Indonesia is longer and slightly heavier than our weeknight game nights typically allow. This one is probably a keeper in any case even if it only gets played at cons now and then.
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Jonathan Franklin
United States
Seattle
Washington
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Unplayed and with gold on cover in excellent condition
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Andy Mesa
United States
Portland
Oregon
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After an unacceptably long wait of almost two months, I got Indonesia back on the table earlier this week. This was my 10th play and the first for the other three players. I therefore was able to win handily, but the game played out far different than I've seen thus far, which again shows that it isn't as scripted as you'd think despite the same setup every time. You'll notice not a lot of siap faji on this board, and most of that was added late game.

The other major revelation came from how we managed money. I intended to use a house chip set at the bar we were playing at, but it was already in use so I suggested pen and paper and it worked wonderfully. Not having to figure out change and count chips was very helpful and may be how I play from now on.

I still wish there was an app for operations. I know I've been harping on this lately, but the tedious upkeep of Splotter and 18xx games are what keep it from being 10s in my book. The more time I can spend making actual decisions the better. As is, it's still a solid 9 for me.

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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Costas
Canada
London
Ontario
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Soft Reserve: $50
 
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Jonathan Franklin
United States
Seattle
Washington
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Unplayed and with gold on cover in excellent condition
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
J S
Germany
Essen
North Rhine-Westphalia
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First Edition

Soft Reserve: $ 45
BIN: $ 55
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Eric Mock
United States
Satellite Beach
Florida
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I love the way this game evolves as the players branch out into different specializations. This game isn't so much about what you built, as how much it's worth. Infrequent plays might make this a bit rough if I'm teaching, but I would love to get a play in while we're here.
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Evan Dunn
United States
New York
New York
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This week was...

Loopin' Louie - 4th through 9th plays



Took this out and played it with my three year old twins. First I taught them how to hit the lift, to launch the airplane into the air. Then I added the chicken tokens to the game, but they go so much delight out of the airplane knocking the tokens off that they forgot completely about hitting the lift piece and just sat there cracking up. That night, when my friends came over they saw I had set the game up, and demanded a play of their own.

Colonialism - 2nd play



In this game, players represent colonial powers plundering the world for it's resources. The trick is that each region has a native population that needs to be quashed first. The game has a fascinating secret card play mechanism where the first action card that players play into a region gets placed face down, but all additional cards are faceup for everyone to see, so you hide some moves, or bluff outright, but overcommitting means people can see your plans and react accordingly. When a region has more influence disks than it's capacity, players remove disks 1 at a time, starting with the player who has the fewest. If after enough disks are removed, the natives are gone, then the remaining players divide the resource cubes from that region. At the end of the game you score for whichever of the three colored cubes you have the least of.

One nuisance is needing to count how many disks will get removed during each removal phase, but it's a minor quibble.

Shipyard - 2nd play



In this game players are competing by building boats, and then taking those boats for a sail down a path made up of your own personal canal tiles. The game has several different roundels used for action selection, which provides a lot of player interaction as you need to time your moves to capitalize on where other players leave the roundels. This is a really nice way of keeping you engaged in other player's turns. The game gives you several endgame victory cards at the start, and as the game progresses, and as your strategy crystallizes, you slowly discard them down until at the end when you are left with only two. This is another fantastic way of giving the players flexibility in their strategies. It's also one of those delightful games where at the end you can look at what you've built and feel good about it, even if you didn't win.

Pi mal Pflaumen - 1st through 3rd plays



This is a beautifully illustrated game played over three rounds. Each round a stack of cards is divided evenly among players. Then each player in turn order plays a card. Then whoever played the highest numbered card gets first pick from the cards everyone played. Some of the cards have special abilities that activate when taken, and others have scoring criteria. After taking a card you are allowed to score. It's got enough depth and take that to be interesting and allow for somewhat flexible strategies. Determining when to play which card creates a fun tension.

Karuba - 1st play



This is a very quick, basic game where each player is trying to be the most efficient at getting their meeples to the temples on their board of matching colors. One player draws a tile at random, and then each player has the choice of placing it on their board, or discarding it to move a meeples across previously placed tiles. The components are nice, and it's fine, although there's really no player interaction. The tension is supposed to come from fighting with your previous tile choices, but honestly I have trouble feeling any which way about this game. It's fine, I'd play it again, but the idea inspires no excitement.

Attika - 1st and 2nd plays



This is an ok game that relies heavily on flip luck, and has one big design problem. The general idea of the game is you build a semi-random board, and then players flip a few of their building tiles. The goal of the game is to be the first player to build all their buildings, and there's a cute technology chain where certain buildings when placed next to other buildings get built for free. The problem is to get more buildings, you flip them randomly. This is necessary otherwise there would be "best paths" though the game, but which building flips when is so important to the game, that it hurts the idea that strategy is involved in making your building choices. Not to mention, in order to prevent players from sort of carving out there own areas and not interacting with anyone, the game says there's an alternate way to win by connecting corners with a contiguous chain of your buildings. This is pointless, as there's no rule against having players start their buildings next to these corners, so blocking off corners is trivial to the point of making this rule useless. It's a nice idea for a game, but it just doesn't work.

Living Labyrinth - 1st play



This is a short kids game where players goal is to make it from one side of the board to the other, while other player's actions are constantly manipulating the positions and orientations of the tiles, making the pathways easier for themselves or harder for others. The game is cute, the art is nice, although there's an odd print error where the player colors on the tiles don't match up to the player pieces. There are one or two issues, just with the way some of the action cards work. For example, there's a card that cancels someone else's card play, but that cancel card can also be cancelled, which is, in my opinion, the wrong lesson to learn from playing blue in magic the gathering. There's also a troublesome card which lets your pawn move an extra space, which is pretty much mandatory for the win, since it makes players predictions of how many moves it will take for each other player to win wrong. It essentially becomes the best card in the game, which feels a little off to me.

Indonesia - 1st play



This game had been sitting on my shelf unplayed for years. We took it out once, over a year ago to try to play it, but the mathyess of the rules scared us away from actually getting it played. Finally my 'want to play' list was short enough that I had the courage to bring it out again, and to my surprise people were up for it. The game is pretty impressive. I tend to like games by the Splotter designers, and this game doesn't disappoint... much. The idea here is players are buying companies that either produce goods or deliver goods. The production companies sell through the delivery companies ships, so they get a cut. The thing that's really special about this game is the fascinating mergers system, where you can declare that two companies of a same type will become one company, and then there's this bidding process for who takes control. In one play, I only just began to understand how to use this system to my advantage.

The big flaw with this game isn't even it's fault. The big flaw is the time it takes for each player to ship his goods. It's a lot of down time, especially late in the game, as each company calculates the value of and the path of each good along the boat chains. It's not downtime to analysis paralysis as there aren't really any hard choices during this phase. Just a simple figuring out of what goes where. The game is so interesting aside from this element, and the game wouldn't work without this element, so I understand why it's here... I just think it might kill the game for me. Especially because, aside from the fantastic mergers system, the game does give me a similar feeling to other Splotter games I have. In particular The Great Zimbabwe and a little bit of Food Chain Magnate in terms of the supply/demand elements. It's tough, I can feel myself wanting to like this game and play it many more times, but when I think of that crazy downtime, I just don't see it getting back to the table. I'd be interested in hearing other people's thoughts/impressions on this.

To put it into context, image playing Age of Steam, or Steam, or Railways of the world, and on each player's turn to ship, rather than figure out and ship one cube, they have to figure out and ship 7-9 before the next player gets to go. Sounds amazing, but then when you are sitting there and just waiting...
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Andy Hunsucker
United States
Bloomington
Indiana
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Edition: Splotter 2nd Edition

Condition: Out of shrink, but unpunched. The box has a few scuff marks on it, and one corner has a very minor dent, almost unnoticeable. Components are like new.

Looking for purchases rather than trades.

$65 obo


SOLD
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Evan Dunn
United States
New York
New York
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For sale or trade. If selling, looking for about $70. Trading at about this value as well.

Box has some scratches. I have pictures posted up on my marketplace listing for this game.
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Darren M
Canada
Fort Vermilion
AB
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Juan Carlos Goyes
Colombia
Bogota
Cundinamarca
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It’s true hard work never killed anyone, but I figure, why take the chance? - Ronald Reagan
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NUMBER 4 of 2005

2012-06-13

Initial Rating: 8.5 (May 2012)

What a surprise! When I played Indonesia I didn`t expect to find this jewel of a game. If you like economic games this is a must!

It is a little heavy but it is a game I want to play again. In particular the mergers require basic math that can push away some gamers but the game is meaty enough for me to bypass that. As with Antiquity, this game can be very unforgiving, if you do wrong choices at the beginning of the game you are, effectively, out of the game, which is a plus for me .

It seems it has different viable paths to victory but I have to play more to verify this.

The game is marvelous, however for an expensive game like this I found the errors on the game board to be unforgivable (there are 3 print errors on the map as well as on some cards). The Indonesia map is pretty but it doesn’t help the gameplay in any way, also the rulebook is confusing at times (but the rules are relatively simple).

In conclusion, Indonesia is a great gamer´s game, fit for only hardcore gamers due to its heaviness and time factor. A must have for me.

Current Rating: 8.5


2012-06-25

With a second play I ratify this is a great game, the rating just went up to a 9 and perhaps it will go higher. Also I´m not so sure the game is as unforgiving as I thought, but I still feel it is unforgiving enough for me. It seems if you made bad decisions at the start is hard to recover but not impossible.

Current Rating: 9.0


2014-11-18

It’s been hard to get Indonesia to the table, but I managed to sneak another play . Nowadays I’m much more harsher with my ratings, but I still feel Indonesia is a good game.

I will buy it in the future and I´m usually willing to play it, so it is a 7.0 for me. I’m updating the rating.

Current Rating: 7.0

Jgoyes´ Awards:

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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Dan
United States
Bountiful
Utah
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Here's everything for the last 3 weeks or so. 2 conventions, and a few others.

BGG.Spring!



 N/A   Race for the Galaxy: Xeno Invasion NEW!
 N/A   BUS NEW!
 N/A   Karuba NEW!
 9   Indonesia
 N/A   Imhotep x2 NEW!
 8   Glory to Rome
 N/A   Garbage Day x3 NEW!
 N/A   Watson & Holmes: From the Diaries of 221B NEW!
 N/A   Warhammer Quest: Silver Tower NEW!
 N/A   Siesta NEW!
 N/A   Port Royal NEW!
 N/A   Mottainai x2 NEW!
 10   Power Grid
 N/A   My First Stone Age NEW!
 N/A   Mmm! x2 NEW!
 N/A   Leo x2 NEW!
 N/A   Dead Man's Draw x2 NEW!
 10   Twilight Imperium (Third Edition): Shattered Empire

I thoroughly enjoyed BGG.Spring. I've never attended BGG.Con without friends. My first time going, I went all by myself, but then ran into several people I knew when I got there, so I've never really had the solo feel. Although we did manage to welcome some new people to our games, and help them enjoy the convention. One of the did a good write up here:

BGG.CON Spring 2016 - Games Played

The Spiel des Jahres games were novel. The kids games made for great late night entertainment, especially when someone started live streaming our game of Leo on periscope, and the pressure was on to perform! I can't remember if we won, but it was entertaining.

The highlight was the friends I played with, but after that, Indonesia and Twilight Imperium made for great times. I taught both, and teaching Indonesia at BGG.Con might become tradition. Although with the reprint, perhaps many more people will already know how to play.

Salt Lake Gaming Con



 8   Mysterium
 10   Brass
 9   Race for the Galaxy x4
 9   Lewis & Clark
 8   Glory to Rome
 7   Carcassonne
 8   Railways of the World
 9   Hive x4
 8   The Castles of Burgundy
 N/A   Blood Rage

SaltCON sponsored the board game area for the Salt Lake Gaming Con, and as such, I was called upon to manage the game library. I got enough volunteers that I was able to play a lot of games. Mostly favorites.

I brought my kids for a day, and they were mostly interested in the video games. They were overawed by the Occulus Rift virtual reality system that they got to try, and they are already making plans to combine their Christmas lists to get one. (They won't, that thing is still too expensive. )

There was another great moment there. Harkening back to my youth, my brother tells the story of when my family attended a fun center, and I was hanging out in the arcade. My mother knew I was in there, but didn't see me, among a crowd of rough looking teenagers (I was probably 12, or 13) and she asked my brother Joe to check on me. He wormed his way into the crowd and found me, in his words, "kicking everyone's butt at Street Fighter 2." That has become a family legend.

So imagine my surprise when I went looking for Annika, my oldest daughter, who is 12, and found her playing Street Fighter 2 at a retro gaming booth on the SNES, and according to the commentary of those standing around, "kicking everyone's butt" who challenged her. Proud papa moment. thumbsup

One other note, I finally got a good look at the Black Box edition of Glory to Rome, and can I say that it is terrible? Hard to read, symbols are poorly done, the whole game turns into a sea of gray on the table. The colorful first edition (which I own) is definitely my preference.

Family Camping



 N/A   Spoons NEW!
 N/A   Codenames

We also had a family camping trip, where my parents, brother and sisters and their families all got together in the Uinta mountains. I brought a lot of games, but Codenames was the only one I played. It's a fun game, but "best party game ever" is a far cry from my experience. It's one I only suggest because I think other people will like it, and it accommodates a large group, and easy to let players slip in and out.

Spoons is a family tradition, played with a standard deck of cards. Good times!

I've had a very busy time the last month or so, so I'm feeling good to not have any plans for the next few weeks. Hopefully I'll make it back to the local NUGG night, and get some other good gaming in.

Oh, back in May I was able to play Roads & Boats 4 times, 4 weeks in a row. It was great to finally be able to get several plays in, and see the different strategies emerge, and really start to look at the efficiencies you can develop. Great game! I'm going to pick another game for the next few weeks and see if I can get several plays in, to get that deeper exploration feel.
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Philip Newman
United States
Richardson
Texas
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Match C73: Antiquity vs. Indonesia vs. The Great Zimbabwe

Round 7: Through the Ages: A (New) Story of Civilization (14), Ticket to Ride (Family) (14), Indonesia (11), Pax Pamir (8)
Round 6: Indonesia (18), Power Grid (17), 1817 (9)
Round 4: Ra (21), Indonesia (18)
Round 3: Age of Steam (19), Indonesia (13)
Round 2: Indonesia (20), Hansa Teutonica (16)
Round 1: Indonesia (18), PitchCar (14), Keyflower (10)
Nominated by: Lowengrin, larryjrice
Also Listed By: rynelf
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GeekList: Robby's Essen 2016
Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Roberto Oristanio
Germany
Lörrach
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Max Woghiren
Canada
Kitchener
Ontario
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Excellent condition. Minor box scuffing.
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George Breden
United States
Independence
Kentucky
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Very good condition.

Starting bid: $79
 
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Philip Newman
United States
Richardson
Texas
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Match C61: Through the Ages: A (New) Story of Civilization vs. Ticket to Ride (Family) vs. Indonesia vs. Pax Pamir

Round 6: Indonesia (18), Power Grid (17), 1817 (9)
Round 4: Ra (21), Indonesia (18)
Round 3: Age of Steam (19), Indonesia (13)
Round 2: Indonesia (20), Hansa Teutonica (16)
Round 1: Indonesia (18), PitchCar (14), Keyflower (10)
Nominated by: Lowengrin, larryjrice
Also Listed By: rynelf
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Larry Rice
United States
Irvine
California
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Love this game - this is probably my #1 game if I'd update my top ten. I think the merger mechanic is brilliant and the game provides such an interesting sandbox in which to play. Two of us were veterans, two others were new. Both of us vets tried stuff we normally did not but my attempt worked far better - I went into siap-faji and also did some mergers when I usually allow others to do the hard work. I was comfortably in the lead most of the game, but Andrew made a nice attempt via shipping to catch up in the final round or two.
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Board Game: Indonesia [Average Rating:7.74 Overall Rank:191]
Andy Mesa
United States
Portland
Oregon
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Always excited when I get to put this on the table. This was my 8th play; we had one new player, one returning player, and one with a few plays under his belt.

The game started normally as we placed our cities, bid for turn order, and grabbed our first deeds. I debated on grabbing one of the shipping companies still available in Java, but Joe convinced me to grab a spice company on Sulawesi as it had both a city and shipping company already. When it came time to research, I went up on turn order bid with the intention of being the first to grab the rice company in Java and make an early siap faji after a couple turns. I failed to realize however that I didn't have the slots for the second company, and was unable to grab it. This put me behind for the rest of the game as I had one less company and even that company only shipped every other turn as I was competing with Joe for spice.

Meanwhile, that early siap faji still happened, but it was grabbed by Sophia, who had made a lot of early cash shipping rice from Java undeterred. Because she also had expansion, she would not only have a monopoly on two goods but also expand twice as fast as any of us. With superior income potential, she could outbid us on any future deed and I didn't see a way where any of us could win. At this point, with a hard cut off time for two of the players and the prospect of an uninteresting game, I felt it might be best to call it and play something else. Everyone else disagreed and we decided instead to continue playing.

It so happened that two more siap faji companies were created soon after. Joe was able to have enough cash on hand to create and acquire the first one, and I grabbed the second one, much to my surprise. My intention was to simply create the company to be paid out and instead make my money on less competitive goods. This meant the board was almost entirely siap faji early on with three people competing for those spaces. Suffice it to say, the person who did not invest in siap faji was the ultimate victor.

This session has already inspired a lively thread elsewhere on this guild, and I will admit that I was wrong in predicting that this would be an uninteresting game. Indonesia continues to be a lovely experience.

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