Geeklist s for Macao

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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
James Moline
United States
Tampa
Florida
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Macao - Another Feld, another hit for my wife and I. Macao is a great game. I'm so glad that Cardhaus found a handful of new in shrink copies a few months ago and sold them for retail. I was sure that I was out of luck on this one. It's not perfect, though. After early plays, I think the first player advantage is a bit too high for my liking. It would probably be even worse in games with more than 2 players. That said, I love the wind rose and the strategy it provides. The different cards and their abilities are interesting, and can combo together to build some neat engines. There's a lot to think about with this game, and it hurts my head in the best way.
Rating: 8

Keyflower - I don't think I've ever heard anyone say anything bad about Keyflower. It's ranked 22 here on the geek, but with all of the positive buzz about it, even now, 3 years after its release, I would expect it to be higher. The theme is meh, the art is pretty but not exciting. I was initially wary of it because it incorporates auctions, which I didn't think I liked (but games like Strasbourg, Biblios, and The Speicherstadt have me rethinking that). The fact is, though, that I think this game is probably just as good as everyone says it is. The blending of bidding and worker placement is pretty amazing, really, and the resource management and conversion is great. My wife and I both enjoyed the game quite a bit, and will definitely be picking up a copy.
Rating: 7.5

Evolution - Evolution has been on my radar ever since it first hit Kickstarter. I love the idea of a game that simulates the process of evolution and how it results in genetic advantages. I almost backed the first edition, and I almost backed the second edition. I could never quite bring myself to pull the trigger, though. Recent reviews of the second edition finally got me to bite the bullet, though, and I'm glad I did. This is a really interesting game. It's very thematic, and there's a lot to explore with the different card interactions. I've already got the expansion queued up for purchase in the future, too, because I think this is one of those games where more variety is always going to be better. Really enjoyed this one.
Rating: 7.5

Biblios Dice - I love Biblios. I like Scripts and Scribes: The Dice Game, but not enough to want to own it. I think I'll probably pick up Biblios Dice. It's a great refinement of the Scripts and Scribes dice system. I really think the auction track is a big improvement. I think the art is a huge improvement over Scripts and Scribes, which looks like a prototype by comparison. Like Scripts and Scribes: The Dice Game, Biblios Dice is not simpler than Biblios, which is not the normal direction for "The Dice Games" to go. It's interesting, though, and has a lot of tough decisions. I really did enjoy it.
Rating: 7

Animal Upon Animal - There's not a lot to say about Animal Upon Animal. It's basically reverse Jenga with odd shaped blocks. It's silly fun and will go over well with almost any group. I really like it, and my appreciation for it has me eyeballing Rhino Hero now, too.
Rating: 7

Cutthroat Caverns - I've heard Cutthroat Caverns described as a better version of Munchkin, and to a certain extent, I can see that. It's very take-that, like Munchkin, but there's a balance between wanting to keep the other players alive and wanting to stab them in the back. It still depends a lot on the luck of the cards you draw, but the cards are a lot closer in power levels than they are in Munchkin, so you're not likely to get completely screwed by the deck. You also don't have to worry about not drawing a monster to fight, because everyone is always fighting the same monster, which also makes it a lot less likely to run 3 or 4 hours in length. All of this really does work, and it probably is better than Minchkin (though I still like Munchkin). That said, my one play took a little longer than I would have liked (I'm hoping that future plays will be quicker), and the game still does depend a little more on luck than I would like. If the game length goes down, though, I don't think I'll care as much about the length.
Rating: 7

Traders of Osaka - Traders of Osaka wasn't even on my radar, but it caught my eye at the Cool Stuff booth at Dice Tower Con this year, because it's such a pretty production. I still didn't know anything about the game play, though, so I moved on. Luckily, a friend picked up a copy and it has been seeing the table quite a bit at our weekly meetups. I finally got to try it this month and I found it to be a pretty interesting game. The way buying market cards interacts with the ships is really pretty cool and can put you in a really tough spot where you want to buy the market and you can afford to buy the market, but doing so helps your opponents and might even result in you immediately losing some of the cards you just bought! Weighing the costs/benefits of that decision is really interesting. That said, I think it might be too mean for me to want to play 2 player (more is fine), so I don't think I'll be in a rush to pick it up.
Rating: 7

Diplomacy - I've known about Diplomacy for quite a long time, but it's not a game I was ever clamoring to play. A friend from our game group is a fan, though, and set up a game this month to introduce some of us to it. The game is a lot like Game of Thrones in how the orders work. I actually like Diplomacy better for how pure it is, but it has a couple of weaknesses that keep Game of Thrones a little higher in my estimation. The first of these is game length. Diplomacy takes way too long. Some of this is just because of the group, but it's not like we were goofing off during the game, we just took a while to negotiate (we even had a timer). The second thing that I didn't like about it was the player elimination. Worse than that, though, is the painful way that a player is forced to play out their units when they were clearly out of the game. One player specifically had 2 units to everyone else's 7-10, and despite everything he did, he just could not get eliminated. I felt bad for him, and a little annoyed on his behalf. Those 2 complaints aside, though, I did enjoy playing the game. The negotiation was fun, the inevitable betrayal was fun. I really enjoyed the strategic planning and maneuvering, too. I would definitely play it again, but it's not going to hit the table very often.
Rating: 6.5

Lanterns: The Harvest Festival - This is a decent light weight, tile laying game. I think you might be able to set things up for yourself (at least in a two player game), which would give it some strategy. In my plays, I only really thought a couple of turns ahead. There's not a ton of decisions here, though. In our plays, the game played out pretty much the same way every time. The first player would grab the 10 point 7 color dedication, the second player would grab the 9 point 3 pair dedication, then it would just continue to be a trade off of grabbing dedications, with the first player winning every time. It could easily be group think, I don't know. It will get played every once in a while, I think, but it's not going to make it to the table with any regularity.
Rating: 6

Fortune and Glory: The Cliffhanger Game - Touch of Evil, by Flying Frog Games, was one of the first games I bought when I started exploring board games beyond Munchkin and Carcassonne. My wife and I played it a couple of times and enjoyed it well enough. We really liked the different modes of play. So, Fortune and Glory immediately caught my eye when it was released. I was so close to picking it up, but the price tag always scared me off. That was years ago, and we've since explored many games and refined our tastes. Touch of Evil finally got traded away a couple of months ago. And now, years later, we finally got to play Fortune and Glory. The theme is great, the components are great (the thick plastic cards are a pain to shuffle, but they're definitely sturdy). The mechanics, though, just don't hold up by themselves. I think the game would be pretty fun if everyone really focused on the theme, but if you don't go to those lengths, the game just feels like rolling dice to see what happens. I still want to play it a couple of more times with the advanced rules, and maybe the coop mode, but my initial impression is that I'm glad I never bought it.
Rating: 6

Rosenkönig - Rosenkonig is an interesting little abstract game. I recently backed the kickstarter for Apotheca, and I think that game owes a debt to the movement cards that are the main mechanism in Rosenkonig. The game is thinky like chess, but plays more quickly, and it has some pretty nice depth. All that said, it's just not really my cup of tea. It's nothing wrong with the game, and I will play it on occasion. But it's never going to be one that I am eager to play.
Rating: 6
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Julia Ziobro
United States
Bellevue
Washington
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One of my favorite Felds, and I think possibly the first one I played. Would love to see bigger/nicer cards, a bigger board, and better bits. Would pay real money... we play this often.
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
James Moline
United States
Tampa
Florida
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Sadly, not a lot of in-person plays this week...

Macao - My wife and I played our second ever game of Macao on Monday night. We're both still trying to figure this one out. This game plays surprisingly quickly. It sets up fast, and there's not a lot of upkeep between rounds. A player's turn can be pretty epic once you build up enough cubes and activate enough cards, but even the epic turns go pretty quickly. I decided to focus more on keeping the first player advantage this time, which allowed me to grab up the cards that my wife used last time to build her engine. It worked pretty well for me, too, but my win was a little unsatisfying, just because I basically copied her strategy from last game.
Rating: 8

NEW Traders of Osaka - Traders of Osaka has been making the rounds at our weekly meetup for the last couple of weeks, and I finally got a chance to learn and play it this week. The rules to this game are pretty simple, but they seem a bit confusing at first. After a couple of rounds, everyone was into it and the game moved at a pretty good clip. I went hard after blue, and only dabbled in a couple of other colors. It was a risk, but it ended up paying off, and I had one really big blue score and then scored a few other colors here and there and managed to win the game by about 6 points. I don't know that I'm going to rush to buy it (it might be a little too mean for me to want to play 2 player very often), but I could see picking it up at some point. The way the market and the ships interact make for some really tough and interesting decisions.
Rating: 7




New segment! I played a bunch of games on Yucata and Boite a Jeaux this week, as I usually do. I count them as regular plays because they're against real opponents (most of them are against my wife), but because they end up being games that I play frequently, I don't find them as interesting to write about.

I will say that I'm having something of a renaissance with Castles of Burgundy lately. Around play 16, I hit a wall with it. My wife still loved it, and I would happily play it with her, but I mostly just wanted to explore games I was less familiar with. Then something clicked again at about play 20. I'm really loving this game again, and I have no idea what changed.

We've also really enjoyed exploring Russian Railroads this way. I know from online postings that scores in RR should be between 350 and 500 (or even a little higher), and we've been having fun trying to figure out how to break 300 (highest is 290 right now). Note: Please don't offer strategy advise. We're having fun trying different things, even when they don't work.

I also started a game of Seasons on BGA with bkunes. We're almost at the end of the 3rd year. This is my 3rd time playing, and I feel like I'm pretty awful at it still. That said, the first time I played it, I hated it. The second time, I didn't hate it. Now, I'm starting to like it a bit. We'll see if that trend continues.
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Karl Aronsson
Sweden
Stockholm
Sweden
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33. Macao
 
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Wade Ashton
United States
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New in-shrink

Reserve: 50
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
United States
Chicago
Illinois
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KV $50.

Dimple on the box, but components in good condition.



Sold to
Patrick Wysocki
United States
Ocean
New Jersey
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Jean-Luc Simard
Canada
Longueuil
Quebec
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Condition: Excellent

Edition: Rio Grande Games

Language: English
 
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
CassSoren
United States
Springfield
Massachusetts
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Miker left just as colanderman and ipreferwalking arrived. RnR was able to get a favorite that he doesn't often play to the table.
RnR: 61, Thunkd: 60, colanderman: 55, ipreferwalking: 47
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
David Seiler
United States
Pennsylvania
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http://boardgamegeek.com/video/70443/

Very solid Feld game.
 
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Stephen Sanders
United States
Henderson
Texas
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DNA results: 50% West Europe; 19% Great Britain; 16% Ireland; 8% Scandinavian; 4% Iberian Peninsula; 2% Italy/Greece; 1% West Asia; -1% Middle East
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Played this finally last August, and did not enjoy it, as I could not get the card combo's whenever they became available. I raced around the seas, jockeyed for position on the wall, but came up woefully short on the scoring. Don't think I'll revisit this, and haven't since that one play. Traded this game away - twice.
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
benjy m
United States
seattle
Washington
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Like New. Out of shrink but unpunched. Rules have been read. Box is in perfect condition.

English First Edition
 
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Rob Rundle
United Kingdom
London
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One table played this for most of the evening. Seemed to go well.
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Chris Rompot
United States
Iowa City
Iowa
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Wesley 101 (winner), Marcus 80, Chris 79

While Cacao was being taught by Roni upstairs, Wesley was doing the same with Macao downstairs. I enjoyed this title by Feld and look forward to playing it again.
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Adrian Gillott
United Kingdom
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Great theme. Great design. Great three player game - how many are? The ability to change strategy mid-game and no one fixed way to win!
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Andreas Vollmer
Germany
Eberdingen-Nussdorf
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Title: Macao
Publisher: alea
Version / Year Published: German first edition / 2009
Language(s) / language dependency: German / Moderate in-game text - needs crib sheet or paste ups
Condition: New and still in shrink (in Folie)
Attendance at SPIEL'15: Thursday, Friday (Stone Age Tournament), Saturday, Sunday
 
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Stefan Ebner
Austria
Salzburg
Austria
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Title: Macao
Publisher: White Goblin Games
Year published: 2010
Language: nl - Moderate in-game text - needs crib sheet or paste ups
(36 voters)
Condition: slight shelf wear

Attendance at SPIEL'15: Thu, Fri, Sat but can meet on Sunday morning before the fair

Sweetener: The Game: Spiel... so lange du kannst!
 
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
J. M.
Belgium
Genk
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Title: Macao
Publisher: White Goblin Games
Language: Dutch, moderate in-game text
Condition: Punched, removed insert, added plano-box. Never played.
Attendance: Thu, Fri, Sat, Sun
 
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Joost Poldervaart
Netherlands
Rhenen
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Title: Macao

Publisher: White Goblin Games

Version / Year Published: 2010

Language(s) / language dependency: Dutch; extensive use of text

Condition: Good

Attendance at SPIEL'15: Thu, Fri
 
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Jeff
United States
Brooklyn
New York
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Selling for a friend. He has inventoried, and I am willing to stake my reputation on his word.

Soft reserve: $25
BIN: $50
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
United States
New Jersey
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Synopsis:The Feld for people who like card combos, dice, cubes, AND getting kicked in the face by the game!

Player count: 2-4
Duration: 75-120 mins
Availability: BGG library
Feld Weight: Medium

Interested:
worshipsf (T)
miraria (?)
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Doug Faust
United States
Malverne
New York
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On Friday, we were at a monthly rotating game night, this time held at Marc & Debbie's house.

_5_ Principato (new!) - This was with me, Anni, Micah, and Saleena; only Saleena had played before. I wasn't really sure what the card mix would look like later in the game, so I focused on bolstering my production, while the others (particularly Anni and Micah) relied on the free production cards. I switched back and forth between building green buildings with yellow cubes and buildings yellow buildings with green cubes, until my production was about double what you could get with the freebie cards. I fell behind in military because of my early focus on production, and I couldn't get any artisan cards because they were grabbed on sat on immediately when they flipped, and none flipped on my turn. I did manage to get the ones I needed for my bonus at the very end of the game, but I wasn't able to build nearly as many as other players. I did come back with military at the end too, but Saleena outcompeted me here, so I came in 2nd a few times in military scoring. Everything turned out to be too little too late, despite my impressive production engine. Saleena won; I came in last.



.10! Ra - This was with me, Anni, Mark, Debbie, and Sonia; Sonia was new. I tried to bid aggressively early on a pair of Pharoahs, but was outbid by Sonia. This gave her Pharoah lead on the first epoch. I turned my attention to monuments, but grabbed a few gold in the process, and got civs when I needed them. In the second epoch, I was able to get back into the Pharoah business. I was able to keep the Pharoah lead for the rest of the game, but I only managed to get 6 different monuments (with one triple). When the game ended, I had a sun total of 23--and three players were tied for the lowest with 22! My end-game scoring wasn't that impressive, but I won by scoring decently in each round.



_7_ Seven7s (new!) - This was with me, Anni, Mark, and Sonia; everyone except Mark was new. I started out with some pretty high cards in my hand, which I thought was pretty good at the time. However, the Ages of Man kept coming out, rendering more and more of my cards useless. I only tried the Gods of Fortune lottery once, and didn't win (actually, Anni was the only player who won one of these). When the end of the game approached, there were four Ages of Man out, meaning any card over a three was useless. I managed to get two threes in my hand, and used card-rearranging card to make my last card of the wild color, so I maxed out my points. Mark also had maxed out points, and we tied on the tiebreaker, so I guess we both won.



On Saturday, we went to a monthly game day at Mike's house.

_5_ Lift Off! Get me off this Planet! (new!) - This was with me, Mike, Andrew, Ken, and Saleena; everyone was new. Not much to say about this game. I tried to conserve resources more than other players, but I was aware that my hand could be trashed randomly at some point (it only happened once). I pretty much made sure that my guys were on platforms when they could be, as guys not on platforms got bumped down to the core multiple times. I can't really say it was because of any particular skill, but after a while I did get a lead. I was able to parlay this into a victory by getting all 10 of my guys out well before the game timer expired.



_7_ Sleuth - This was with me, Anni, Saleena, Andrew, Ken, and Micah; only Anni and I had played before. I started out by writing down every clue that was given, but soon realized that the best way to keep track of information was by process of elimination. Soon I was able to parse the clues much faster, even not writing down pieces of information that were completely redundant. Micah was the first to make a stab in the dark at the prize, but apparently he wasn't remotely close. I soon discovered that I wrote down a piece of information that was inconsistent--uh oh. We played for a while more, and eventually Anni also made a guess--also wrong. I continued to narrow down the options, hoping that the one piece of inconsistent information wouldn't come back to haunt me. Soon, Ken made a guess, and he got it to win! However, I checked that gem on my sheet, and it looks like I wrote down that Micah had it. Oops! It looked like this was a completely different issue than my previous error, and I noticed that I had made an even bigger mistake--I wrote down 6 cards that Micah had, when he only had 5. I enjoyed this a lot, but I'm going to have to do better at taking notes next time...



_7_ San Juan - This was with me, Andrew, and Saleena; only Andrew was new. I had a library and some silver smelters in my opening hand, which I thought was a pretty good start. I held off on building until I could get the smelter down without discarding the library, at which point I started hitting the produce/consume cycle. Saleena, on the other hand, was putting down purple building after purple building, and choosing Builder every chance she could. I got out my library, some more silver smelters, and an aquaduct and a trading post, and was really going full strength with my production combos. However, I didn't see a guild hall all game, so I had to settle for a hero, a city hall, and a triumphal arch just to get a decent point total. Saleena ended the game, and had a maxed out triumphal arch as well as a palace, and won.



_7_ Frontier Stations (new!) - This was with me, Brian, Saleena, Tom, and Mike; I think Tom and I were new. We were all playing with the standard nexus. I started by grabbing some production buildings--it seemed like I was really specializing in yellow and red, but that was okay given the yellow and red needed by the threats that were near me. Tom managed to get some crazy combo going where he generated tons and tons of green (which can bump dice) that could be used to help any player, not just his neighbors. This really fueled us in this game--everyone seemed to get the cards they wanted in the early games, and later in the game when we were trying to get rid of threats, the die thresholds were pretty much irrelevant. On my side of the table, the threats were pretty much gone by the end of the game. We had one hiccup early on where we had to use a beacon, but aside from that it was pretty much smooth sailing the entire way. We won pretty easily.



_8_ Macao - This was with me, Anni, Micah, and Brian; Brian was new. I got a little too ambitious with contracts early on, and ended up taking a punishment when it overflowed. Actually, I almost took two punishment, but ended up taking a one in six risk to not take the second punishment, and it worked out. In any case, I tried to pick contracts that combo'ed well together, with the main thrust of it to get lots of money so that I could pay the tribute each turn, and then get two extra points when I did. Of course, the way it worked out, I couldn't really get the cards that combo'ed with each other at the same time, so it wasn't really that effective. In the city quarters, I prioritized proximity for end-game scoring, but that meant I ended up with six different resources. I fell pretty far behind in terms of points during the game. Toward the end of the game, I finally got my engine going, and I was making a ridiculous amount of money. Unfortunately, this was more money than I could spend by the time the game ended. Likewise, I ended up being last to deliver my goods for practically all of them, and didn't even get to deliver two of them. Through sheer luck I was able to get a last-turn contract that I could do despite being third in turn order, so I only got the one punishment token. Still, I didn't get any end-game points contracts, and while I had the most connected city districts, it wasn't nearly enough. I finished in last, and Brian won.



THOUGHTS ON NEW-TO-ME GAMES

I didn't really like Principato, which is too bad because I traded for it. The idea of trading cards with a central offer when you used them seemed clever and unique, but it really lacked in execution. It was just too easy to pounce on a "don't trade it in when you use it" card and sit on it for the bulk of the game, denying that power to anyone else. And while I liked the card play, the rest of the game was pretty dull.

Seven7s is ultimately a filler card game, but it has some nice ideas in it and feels pretty unique. I think the game it's closest to is Red7, though it is more involved. The outcomes are pretty random, but I enjoyed the process.

Lift Off! Get me off this Planet! is a little like Survive! but clearly inferior. Negotiation and player interaction is replaced in this game by randomness. You can do a little to affect other players, but for the most part everyone did their own thing. Didn't really care for this one, but at least the components and art were really cute.

Frontier Stations takes the mechanics found in Machi Koro and applies them to a cooperative game. I feel like I really enjoy the "buy stuff that activates on certain die rolls" idea, and this makes me wish it was found in more games. The game itself was a little fiddly, with everyone needed to pay attention to a bunch of different things around the table simultaneously, and I don't really understand why the colored chits weren't cubes. Overall though, I thought this was pretty clever, and while I don't really like cooperative games, I'd probably give this one another play.
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Jacob Randolph
United States
Ames
Iowa
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I'm always ready to try a new Feld and so we played Macao. But did we? I don't know the release dates of Felds game but it felt a lot like we we're playing In The Year of the Dragon and Bruges. I'm all for dry Euros but Macao is kinda boring. I realize I didn't use the right utensils to eat as much of my point salad as possible but halfway through the game I just lost interest. I only had two really big turns using the Windrose rhondel thing and while it was a cool mechanic I'm hoping he uses it some other game.
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
Karsten
Germany
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Title: Macao
Publisher: Rio Grande Games
Language(s): English
Condition: New and in shrink
Shipping: Free to the UK or Germany, 7 EUR for shipping outside of the UK or Germany

Please note: I'll be on vacation until the end of month when the results are made available. So I won't be able to ship until I return. You'll receive your games mid-September.
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
J Chav
United States
Murray
Utah
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This was one of my friends games (see details in geeklist description).

Starting Bid $50

BIN $65
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Board Game: Macao [Average Rating:7.46 Overall Rank:159]
B Bell
United States
Grove City
Pennsylvania
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Excellent shape, has slight dent in lid, was purchased that way.
 
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