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Geeklist s for Macao

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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Michael F
United States
Albany
OR
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#14

2014 Rank: #9
2015 Rank: #20

My favorite Feld game changes from year to year, but Macao has always been towards the top. This year it just happened to win out over the rest. It's actually a pretty unique game from Feld. It has the engine-building seen later on in Bruges, but I believe this game does it far better. The gathering and selling of resources feels a little ho-hum, but it's still really satisfying to be able to turn in all three types of a good for a bunch of points. This is one I'm still trying to get better at, 20+ plays later. Why this remains out of print is beyond me, as I believe this is one of Feld's best games, even if it is a bit divisive among his fans.
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Bryan Thunkd
United States
Florence
MA
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We introduced a new player to this game last night. We rushed through the rules thinking we had covered everything. And no problems cropped up for the first few rounds. But then the newbie told us that he was going to save the rest of his cubes for the following round.

We had to explain to him that the constraint of the game is that you can't save any cubes from round to round. That's the whole challenge of picking which dice you want, in that it determines the round you'll get them in.

He sat back and said "Wow... That's a whole different game!"
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Pike Brown
New Zealand
Christchurch
Canterbury
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Game and components in good condition, with all components present and bagged. Box has some warping on the bottom and one edge.

Starting bid: $50
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
E Thomas
United States
Gresham
Oregon
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Reserve: $60
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Karsten
Germany
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Title: Macao (2010)
Publisher: alea
Version: English first edition
Language(s): English
Language dependency: Most would say "Moderate in-game text" and some "Extensive use of text"
Presence at Essen: I can arrange for you to pickup on any day (Thursday to Sunday), preferred are Saturday or Sunday
Condition: New and in shrink
 
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Alan
United States
Laurel
Maryland
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#40 Macao

Change from 2015: 0

Poor Macao. It could have been a classic but Rio Grande presumably got a great deal hiring Harambe to do the English translation.
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Doug Faust
United States
Malverne
New York
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Monday was the Labor Day holiday in the US; Micah hosted an impromptu game day.

_7_ Codenames - This was with me, Anni, Brian, Matt, Mel, and one other guy whose name might've been Steve. In the first round, Brian and I were the clue-givers. I don't really remember the details, but I was all set to win when I gave the clue "Labor (1)" for Day as we were playing on Labor Day. Anni instead guessed Teacher, which gave Brian's team enough time to win. The second round was led by Matt and Mel, who both claimed to be terrible clue-givers. We seemed to alternate getting one right and one neutral on each turn. I think the team I was on (Matt's team) pulled it out in the end.


_7_ The Networks - This was with me, Mike M, and Michael C; only I had played before. I really tried to be hyper-focused on getting genre bonuses, and by the end of the game I had achieved a 5-set and a 3-set. Unfortunately, Mike managed to take an early point lead, and while it never got out of hand, none of us managed to catch up all game. He won.


_8_ Macao - This was with me, Micah, John C, and John L; John L was new. I fell into an early rut because I wasn't paying enough attention and kept having the same color cubes as people who went before me--they got the cheap districts in that color. I ended up not only having to get more expensive districts, I didn't even get two of the same good. So I didn't have any sort of goods strategy all game. About halfway through the game, though, I did manage to set up a big money engine with my cards, and I think I bought points on every turn thereafter. I had some end-game points too. Despite all this, my lack of efficient goods scoring as well as my lack of good district scoring was too big a hole to crawl out of, and I finished in last. I think Micah won.


_7_ Sushi Go! - This was with me, Micah, John C, John L, and Latina; everyone had played before. We played two games. In the first game, I kept getting screwed out of the third Sashimi after playing the first two in the first two turns (once on purpose by John C). I also didn't end up with any Pudding. Latina took a very nice last round to victory. In the same game, I played a more balanced strategy (and I didn't go after Sashimi this time), and while I think I still didn't have any Pudding, I wound up winning.


_6_ Imhotep (new!) - This was with me, Micah, John L, and Latina; only Micah had played before. Latina and I both tried to get good chains going in the burial chamber; I think mine lasted a little longer than hers did. John wound up going to the set-collection cards, and managed to max those out by the end of the game. Micah and I both got some early cubes in the temple, and Micah did a good job grabbing the good spots in the pyramid. When Latina got cut off from her burial chamber chain, she got a little vindictive and starting sailing mostly to screw with people, though she wasn't screwing with specific people. I think Micah won in the end.


Anni and I continued our Pandemic Legacy nights on Thursday.

_7_ Pandemic Legacy: Season 1 (May) -
Spoiler (click to reveal)
Our pre-game packet opening gave us access to the Colonel, who didn't seem particularly useful, so we didn't use him. Instead, we went with the Operations Expert and the Researcher for the second straight game. We ended up having our hands full with the zombie disease, and trying to dash in and out to place quarantine markers without taking scars. We both wanted to start in the same place, both because of our relationship and for the Researcher ability, but that often proved hard to arrange. We didn't think letting the black disease grow a little was a big deal, as that was the now-wimpy disease that we had already eradicated three times. Well, that turned out to be a mistake. A bunch of cities in central Asia kept hitting, and while we tried to mitigate it, one giant chain-reaction outbreak that caused three cities to blow up simultaneously made us run out of black cubes and lose the game. I happened to be standing in one of those cities, so I took our first scar.


On Saturday, I was in NJ for my dad's birthday. We had time for a game afterwards.

_7_ Machi Koro - This was with me, Anni, Jon, Lauren, and Tina, and we were playing with both the Harbor expansion and the Millionaire's Row expansion using the drafting rules. I began the game by taking a bunch of cheap Flower Shops without there being any Flower Orchards available. That turned out to be a bad idea, as everyone could see what I was doing and easily counter-draft Flower Orchards that came up. Only one did come up though, and Tina grabbed it right away. I did get a bunch of Bakeries and a French Restaurant, with my intermediate goal being to flip the Shopping Mall to make everything +1. Unfortunately, both Lauren and Tina took Publishers, and because I had lots of those icons, anytime they rolled a 7 they took all my money. This situation just became exacerbated as the game went on--soon, any time I got any money, it would almost immediately go to either Tina or Lauren. Anni too fell in that trap, although later than I did. I forget which of them won, but I think it was Lauren.



THOUGHTS ON NEW-TO-ME GAMES

Imhotep is a relatively simple eurogame in which players try to get their colored stones into one of five areas, each of which scores a different way. In a player's turn, he can either place a cube on an empty spot on a boat (order matters!), move a boat to one of the regions and unload it, or get more cubes. The regions can either get you fixed points depending on the position, earn you points for chains of your cubes, earn points for straight area majority, earn points if at the end of the round it is one of the last five cubes placed, or gain cards with special powers. In playing the game, players have to balance just getting more cubes onto the boats with making sure their cubes go to the place they want (or making the opponents' cubes to go the places they don't want). For me, this is a filler-ish game that I wouldn't mind playing more, but I think the lack of depth will make me lose interest after a while.
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
grummi
Germany
Neunkirchen-Seelscheid
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Titel: Macao
Verlag: White Goblin Games
Sprache: Niederländisch
Zustand: Guter Zustand. Inklusive englischem Regelausdruck.

Nichtraucherhaushalt. Katze vorhanden, die kommt aber nicht in den Raum mit den Spielen.
 
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Karsten
Germany
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Titel: Macao (2010)
Verlag: alea
Version: English first edition
Sprache(n): English
Sprachabhängigkeit: Die meisten sagen "Moderater Gebrauch von Text", einige "Viel Gebrauch von Text"
Versand: Ich übernehme die vollen Versandkosten (in Höhe von ca. €5) in Deutschland
Zustand: New and in shrink
✔ Nichtraucherhaushalt
✔ tierfreier Haushalt
 
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GeekList: George's Top 100
Board Game: Macao [Average Rating:7.44 Overall Rank:186]
George Nebesnik
United States
Bloomville
New York
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#20 Macao

2013: NR
2014: NR
2015: NR

I wish I played this sooner. What a fantastic game. Currently my 2nd favorite Feld game. Trying to complete the cards before they hurt you is by far my favorite part of this game and a great mechanic.
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Jacob Walker
United States
Idaho
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#7

I own a lot of Feld's games (I almost made the mistake of claiming "most", but that man has designed a lot of games). Unlike a certain tasteless friend who shall not be named, I tend to like them all a lot. I like this one more. A lot more.

Forget theme, that's not why you opened this box. You opened this box to curse the dice as they refuse to align with your grand plan. You opened this box to draft a combination of cards your opponents had no business letting you acquire. You opened this box to laugh maniacally as you snake a delivery right out from under Alex's nose.

The Wind Rose is life. The Wind Rose is all.
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Federico Gelsi
Italy
imola
emilia-romagna
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Lingua: olandese

Dipendenza dal linguaggio: alta

Stato: B - Gioco usato, spedinato, completo, scatola con segnata

Spedizione: spedizione a mio carico fino a 9€. Possibile consegna a mano a Imola (BO).

Note: per ogni carta con testo ho inserito nella bustina il paste up con la traduzione inglese
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Samish Harmon
United States
Nehalem
Oregon
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Sam: I'll take my favorite Feld, the out of print Macao!

Kathryn: Can we get the wind rose in more games please!
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Matthias
Austria
Wien
Wien
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GeekList: Robb's top 50 list
Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Robb Rouse

Virginia
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
grummi
Germany
Neunkirchen-Seelscheid
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Titel: Macao
Verlag: White Goblin Games
Sprache: Niederländisch
Zustand: Guter Zustand. Inklusive englischem Regelausdruck.

Nichtraucherhaushalt. Katze vorhanden, die kommt aber nicht in den Raum mit den Spielen.
 
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Karsten
Germany
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Titel: Macao (2010)
Verlag: alea
Version: English first edition
Sprache(n): English
Sprachabhängigkeit: Die meisten sagen "Moderater Gebrauch von Text", einige "Viel Gebrauch von Text"
Versand: Ich übernehme die vollen Versandkosten (in Höhe von ca. €5) in Deutschland
Zustand: New and in shrink
✔ Nichtraucherhaushalt
✔ tierfreier Haushalt
 
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Jeff Forman
United States
Georgia
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#12: Macao

I'm a little schizophrenic about Macao. I love a lot that it offers and clearly the BGG community seems to like it better than me. BGG has it ranked as Feld's 7th best and here I have it at #12. But there's just something about it that drives me nuts.

I'll qualify this a bit. I haven't played Macao but a couple of times. So the little I've played this one probably influences this ranking. I find the game really challenging... which is good. As I get better and my understanding of the game deepens, this one will probably rise in the rankings. But for now it sits at #12.

Here's a much more informed review of Macao:
/thread/1162281/board-gamer-macao-overview-and-review

What's so great about this game?

Hands down, the wind rose. Wow, what a clever mechanic. For those that haven't played, six differently colored dice are rolled. Players may select two of the dice to gain that number of action cubes for use that same number of turns later. For example, one of a player's selections is a roll of 5 on the green die. The player takes five green cubes and puts them on the number "5" slot on the wind rose - which means they are available to use five rounds later in the game. Use them right now? Nope. Next round? nope. Five rounds later as the wind rose turns.

The cubes are used to "buy" cards that help players throughout the game - to score points, get gold, get more cubes, etc. But players only know ahead of time two of the cards that will be present on that turn 5 rounds later. Of course, you have cards on your tableau that you've already gathered, so you try to plan a turn to execute as many cards as you can.

There's not a ton of flexibility in the game engine. Or at least I haven't found it yet. :-) Use your cubes on a turn or lose them. It can be brutal trying to fill a card that requires three or four different colored cubes.

The game isn't terribly long and it keeps players engaged trying to build those cards in the tableau in front of them. Maybe not "engaged"... "immersed" is more like it. This is a brain burner.

Even better if?

I mentioned the lack of flexibility. This is a really challenging game. As a complete novice, right now I think there should be a bit more "give" in the game to not make is so harsh. That opinion may change as I get in more plays. But the game is tough. Not terribly hard to play, but really hard to play well.

Another aspect is the luck involved in the game. I know... experts in Macao are going to say that you can manage your luck. But I'm no expert. And trying to fill that card needing three or more colors really depends on having the right rolls come up on the dice for the exact round you need them. You might want to pull your hair out.

What do you need to do to win?

Heck if I know. I've tended to focus on just getting my cards in my tableau out on the table to be available for use. I have noticed that there can be terrific point scoring delivering goods via the ships. So the quicker you can obtain goods of the same type (ideally the max of three), you can beat your opponents to the punch and rake in that gold.

Player counts? Replayability

I've only played this 2 and 3 players. The higher the player count, the more competitive it is to deliver goods. But other than that, the core wind rose mechanic works really well at any player count. Macao is highly replayable since the cards are always different, the goods in different city spaces, and of course the dice rolls.

Final Thoughts?

I really enjoy Macao. Right now it's a real brain burner and I'm struggling to climb a rather steep learning curve. This one is much more likely to rise in my rankings than drop.
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Christopher Farrell
Canada
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Great Condition over all, minor shelf wear on older ones

Language: English

Quite a few of the Alea Big Box Series

Sweetner:

The Castles of Burgundy
In the Year of the Dragon
Notre Dame
Rum & Pirates
Fifth Avenue
Puerto Rico
Genoa
The Princes of Florence




 
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Zac Jensen
United States
Sedro Woolley
Washington
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It seems like all Feld games are hard to get brand new. This is the one of all his games that I'd like the most.
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Mike Weimholt
United States
San Diego
California
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English edition.
 
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
James Moline
United States
Tampa
Florida
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Here's a link to the original item.

Macao
Quote:
Another Feld, another hit for my wife and I. Macao is a great game. It's not perfect, though. After early plays, I think the first player advantage is a bit too high for my liking. It would probably be even worse in games with more than 2 players. That said, I love the wind rose and the strategy it provides. The different cards and their abilities are interesting, and can combo together to build some neat engines. There's a lot to think about with this game, and it hurts my head in the best way.


Macao hasn't made it to the table in a while, but it's definitely not going anywhere. We love our Felds and will play pretty much any of them anytime we think of it, and Macao is no different.
Rating That: 8
Rating Now: 8
Plays: 2

Keyflower
Quote:
I don't think I've ever heard anyone say anything bad about Keyflower. The theme is meh, the art is pretty but not exciting. I was initially wary of it because it incorporates auctions, which I didn't think I liked (but games like Strasbourg, Biblios, and The Speicherstadt have me rethinking that). The fact is, though, that I think this game is probably just as good as everyone says it is. The blending of bidding and worker placement is pretty amazing, really, and the resource management and conversion is great.


I did pick up a copy of Keyflower, but haven't brought it to the table again yet. I'm still excited to explore it more.
Rating Then: 7.5
Rating Now: 7.5
Plays: 1

Evolution
Quote:
This is a really interesting game. It's very thematic, and there's a lot to explore with the different card interactions. I've already got the expansion queued up for purchase in the future, too, because I think this is one of those games where more variety is always going to be better. Really enjoyed this one.


I've played Evolution with every game group I play with regularly, and it has never not gone over well. I played it just this month with a new group, and they finished the game talking about wanting to pick it up. I have picked up the Flight expansion, but haven't played it yet. Still looking forward to that.
Rating Then: 7.5
Rating Now: 7.5
Plays: 6

Biblios Dice
Quote:
I think I'll probably pick up Biblios Dice. It's a great refinement of the Scripts and Scribes dice system. I really think the auction track is a big improvement. Like Scripts and Scribes: The Dice Game, Biblios Dice is not simpler than Biblios, which is not the normal direction for "The Dice Games" to go. It's interesting, though, and has a lot of tough decisions. I really did enjoy it.


I still feel the same about this game. It's a solid reimplementation. Not better than the original Biblios, but different and fun on its own.
Rating Then: 7
Rating Now: 7
Plays: 1

Animal Upon Animal
Quote:
There's not a lot to say about Animal Upon Animal. It's basically reverse Jenga with odd shaped blocks. It's silly fun and will go over well with almost any group. I really like it.


Animal Upon Animal is a game I'm happy to own. It's a great filler for the right group.
Rating Then: 7
Rating Now: 7
Plays: 7

Cutthroat Caverns
Quote:
I've heard Cutthroat Caverns described as a better version of Munchkin, and to a certain extent, I can see that. It's very take-that, like Munchkin, but there's a balance between wanting to keep the other players alive and wanting to stab them in the back. It still depends a lot on the luck of the cards you draw, but the cards are a lot closer in power levels than they are in Munchkin, so you're not likely to get completely screwed by the deck. You also don't have to worry about not drawing a monster to fight, because everyone is always fighting the same monster, which also makes it a lot less likely to run 3 or 4 hours in length. That said, my one play took a little longer than I would have liked (I'm hoping that future plays will be quicker), and the game still does depend a little more on luck than I would like.


I would still like to try Cutthroat Caverns again at some point. Given a choice, though, I would pretty much always prefer to play something heavier and more strategic.
Rating Then: 7
Rating Now: 7
Plays: 1

Traders of Osaka
Quote:
Traders of Osaka wasn't even on my radar, but it caught my eye at the Cool Stuff booth at Dice Tower Con this year, because it's such a pretty production. I finally got to try it this month and I found it to be a pretty interesting game. The way buying market cards interacts with the ships is really pretty cool and can put you in a really tough spot where you want to buy the market and you can afford to buy the market, but doing so helps your opponents and might even result in you immediately losing some of the cards you just bought! Weighing the costs/benefits of that decision is really interesting. That said, I think it might be too mean for me to want to play 2 player (more is fine), so I don't think I'll be in a rush to pick it up.


I would happily play this game, but it has faded in my mind and I don't think I'm likely to pick it up or ask to play it.
Rating Then: 7
Rating Now: 6
Plays: 1

Diplomacy
Quote:
The game is a lot like Game of Thrones in how the orders work. I actually like Diplomacy better for how pure it is, but it has a couple of weaknesses that keep Game of Thrones a little higher in my estimation. The first of these is game length. The second thing that I didn't like about it was the player elimination. Worse than that, though, is the painful way that a player is forced to play out their units when they were clearly out of the game. Those 2 complaints aside, though, I did enjoy playing the game. The negotiation was fun, the inevitable betrayal was fun. I really enjoyed the strategic planning and maneuvering, too. I would definitely play it again, but it's not going to hit the table very often.


I still think about this game frequently. The game length and slow, painful player elimination are still features that would make me less inclined to play it.
Rating Then: 6.5
Rating Now: 6.5
Plays: 1

Lanterns: The Harvest Festival
Quote:
This is a decent light weight, tile laying game. There's not a ton of decisions here, though. In our plays, the game played out pretty much the same way every time. It could easily be group think, I don't know. It will get played every once in a while, I think, but it's not going to make it to the table with any regularity.


Lanterns is still on our shelf and it's not going anywhere, but it remains a game that will not make it to the table very often.
Rating Then: 6
Rating Now: 6
Plays: 2

Fortune and Glory: The Cliffhanger Game
Quote:
The theme is great, the components are great (the thick plastic cards are a pain to shuffle, but they're definitely sturdy). The mechanics, though, just don't hold up by themselves. I think the game would be pretty fun if everyone really focused on the theme, but if you don't go to those lengths, the game just feels like rolling dice to see what happens.


I would prefer not to play this again.
Rating Then: 6
Rating Now: 5
Plays: 1

The Rose King
Quote:
Rosenkonig is an interesting little abstract game. I recently backed the kickstarter for Apotheca, and I think that game owes a debt to the movement cards that are the main mechanism in Rosenkonig. The game is thinky like chess, but plays more quickly, and it has some pretty nice depth. All that said, it's just not really my cup of tea. It's nothing wrong with the game, and I will play it on occasion. But it's never going to be one that I am eager to play.


My opinion of The Rose King has not changed. I would play it, but I wouldn't ask for it.
Rating Then: 6
Rating Now: 6
Plays: 2
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Karsten
Germany
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Title: Macao (2010)
Publisher: alea
Version: English first edition
Language(s): English
Language dependency: Most would say "Moderate in-game text" and some "Extensive use of text"
Presence at Essen: I can arrange for you to pickup on any day (Thursday to Sunday), preferred are Saturday or Sunday
Condition: New and in shrink
 
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Board Game: Macao [Average Rating:7.44 Overall Rank:186]
Kristian Čurla
Croatia
Zagreb
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Title: Macao
Publisher: Rio Grande
Language(s): English
Condition: As new
Presence in Essen: Thu, Fri, Sat, Sun (possibly Wed)
 
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Chris Whitpan
United States
Schwenksville
Pennsylvania
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CONDITION: Opened, Very good condition, Sticker on box

OPENING BID: $25
BIN: $75
WEIGHT OF GAME: (does not include packaging, for estimation ONLY)2Lb 5oz
NOTES: Please note the sticker on the box from previous owners. All components accounted for and in great shape, minimal shelf ware
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