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ImageID: 366858
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Uploaded: 2008-08-30
Gallery: Creative
Carl de Visser
New Zealand
Lower Hutt
Wellington
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Player Board. Artist - Josh Cappel. Not Final.
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Carl de Visser
New Zealand
Lower Hutt
Wellington
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The player mat, showing the tracks, buildings, harbor and hand of the player. The turn order basically follows the mat downwards.

First players get to build a new building. THeir choice of building being limited by their current Industry level.

Culture then determines how many new population markers the player gets in their Harbor.

Finance determines how many population markers are recycled back off buildings.

The buildings (and action markers in the harbor) are then used along with population markers in the harbor to activate buildings and use actions to use popualtion markers for claiming cities, shipping tracks, attacking and drawing cards.

Politics limits the hand size. The fiddlier hand size rules are really demonstrated and made simpler by Josh's graphic design.
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  • Edited Sat Aug 30, 2008 9:28 pm
  • Posted Sat Aug 30, 2008 9:27 pm
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Henk Rolleman
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Good artwork!
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  • Posted Thu Sep 4, 2008 3:33 pm
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Jared Miller
United States

New Jersey
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This has to be the best player board artwork I've ever seen.
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  • Posted Thu Dec 18, 2008 3:27 am
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Jeff Thornsen
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Is there a reason why the icons on the card slots were removed for the final version of the board? It would make it much easier to teach new players how the card limits work since each slot will list the requirements for placing a card there.
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  • Posted Thu Aug 20, 2009 2:50 pm
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Chris Hawks
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Faranim wrote:
Is there a reason why the icons on the card slots were removed for the final version of the board? It would make it much easier to teach new players how the card limits work since each slot will list the requirements for placing a card there.

I would guess it was done simply to make the tracks more consistent (and perhaps also make the card row appear less busy.)
 
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  • Posted Tue Feb 2, 2010 8:54 pm
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Jeff Thornsen
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Salt-Man Z wrote:
Faranim wrote:
Is there a reason why the icons on the card slots were removed for the final version of the board? It would make it much easier to teach new players how the card limits work since each slot will list the requirements for placing a card there.

I would guess it was done simply to make the tracks more consistent (and perhaps also make the card row appear less busy.)


Actually, I think the real reason was explained to me somewhere in the forums. With the board shown in this image, a player with 1 Slavery Card and 1 Non-Slavery card with 0 Politics could choose to keep the Slavery card in the leftmost slot and then discard the Non-Slavery card. But the final board makes it clear that the player is capable of keeping both cards, and in fact must keep both cards.

I'm not sure if this would ever make a real difference during gameplay, but I can understand why the change was made.
 
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  • Posted Tue Feb 2, 2010 9:06 pm
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