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The player mat, showing the tracks, buildings, harbor and hand of the player. The turn order basically follows the mat downwards.
First players get to build a new building. THeir choice of building being limited by their current Industry level.
Culture then determines how many new population markers the player gets in their Harbor.
Finance determines how many population markers are recycled back off buildings.
The buildings (and action markers in the harbor) are then used along with population markers in the harbor to activate buildings and use actions to use popualtion markers for claiming cities, shipping tracks, attacking and drawing cards.
Politics limits the hand size. The fiddlier hand size rules are really demonstrated and made simpler by Josh's graphic design.
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- Edited Sat Aug 30, 2008 9:28 pm
Posted Sat Aug 30, 2008 9:27 pm







































