The monster ended up in somewhat of a teleporter/hidden passages loop. I also don't think it's a good idea to have the blood pools in a way that you can use both of them to make the optimal path shorter. Someone should come up with some good fixed set-ups using the advanced tiles.
DougOrleans (#24742), How did Gomez (the green piece) end up stopped on the blood pool next to the teleporter? Shouldn't he have slid to the other side next to the wall?