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Uploaded: 2009-01-26
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Crazy Age I Combo: 12 culture points each turn!
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Jim Cote
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Just thinking out loud: You only get the 12 culture from the point in Age I when when all 3 cards are in effect to the end of Age II. And if an opponent spends the same 18 resources on Military, it seems he'd pummel you with Aggressions. Might even be able to hit those Temples.
 
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  • Posted Mon Jan 26, 2009 7:28 am
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Tim Coram
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ekted wrote:
Just thinking out loud: You only get the 12 culture from the point in Age I when when all 3 cards are in effect to the end of Age II. And if an opponent spends the same 18 resources on Military, it seems he'd pummel you with Aggressions. Might even be able to hit those Temples.

True, but the player building up their military has to deal with expanding their population for each new unit they want to build, whereas the Temple-Basilica-Michelangelo player only needs two more population and only the tech points for the Temple upgrade. The military player will need more than two units and/or a couple of new military technologies and a timely and fortunate Tactics card draw. And generating more workers takes more food and more civil actions. And concentrating solely on your military tends to mean neglecting the rest of your civilization's growth.

And of course, if you don't pull any useful aggression cards out of the military deck, the whole plan's pooched.

If there's going to be any sniping at the leader, everyone has to do it. Or, since that three-card combo is so effective, other players need to make sure that one player doesn't get all three. The only other thing to do is crank out as many Culture points as you can, and try to close the gap in Age II.
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  • Posted Mon Jan 26, 2009 7:37 pm
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Ender Wiggins


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Michelangelo is arguably a game winner in the Advanced game (two Ages), unless countered by military means. In the Full game (three Ages) a player relying on Michelangelo will likely have a weaker infrastructure and be caught by others in Age II.For more discussion on this, see the excellent thread:

Michelangelo - The game winner?
http://www.boardgamegeek.com/article/3053820#3053820
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  • Posted Mon Jan 26, 2009 8:47 pm
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Mariusz Rybnik
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It seems to me that it should be interpreted in other way - the leader gives culture points for happy faces, but he provides amount equal to that of Theology temple *CARD*, so only 2. Each happy face counts twice for civ but it's not covered by that bonus description IMO, it's just happy faces production is doubled. So total culture is 2 extra plus 4 normal equals 6 from these 3 cards. Happy faces 8.
 
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  • Edited Thu Jul 2, 2009 11:41 pm
  • Posted Thu Jul 2, 2009 11:33 pm
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Huzonfirst
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Manassas
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The Theology card is a technology. Each of the two yellow tokens on it are a Temple. Each temple produces 1 Culture point, plus 4 happy faces (doubled because of St. Peters). Thus, the Michaelangelo + St. Peters combo yields 8 bonus Culture points in this instance, for a total of 12 Culture per turn.

This is all consistent with the threads that discussed the effect of St. Peters soon after TtA came out. You can go back and read them if you still have questions about this.
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  • Posted Fri Jul 31, 2009 9:07 pm
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