ALTERNATE ADVISOR #3 THEME: blue dragon hatchling?
ALTERNATE ADVISOR #7 THEME: Assassin? BALANCE ISSUES: is this advisor meant to ensure a player will have at least 1 resource? If so, it seems overpowered. As long as you have at least one resource, you can turn that resource into what you had before, get an extra of any resource, PLUS one VP.
e.g. give up one gold to get 1 gold and 1 wood, then get a VP too!
ADVISOR #20? THEME: assassin or emporer? Dark Bishop?
WHITE DIE: Not sure what the white die is about? USAGE: I'm gonna guess that the white die means "if you roll a '1' on a white die (or possibly one of your colored die)", you may then use this space, of which translates to...
any 2 resources + 1 soldier/mercenary = 4 VPs
RESTRICTIONS ON USE: can you still use this if you do NOT have the 2 resources and/nor 1 soldier?
Yeah sorry about the no info there. I uploaded the file at the same time, but of course it takes a counselor to approve it and the king must be off to sleep. Note that I have yet to test any of this. I actually made the ability to be different but they can be change rapidly if it's too overpowered or too silly. Thanks
Here goes:
This is a 6 players variant for Kingsburg. The only thing that I found was missing from that wonderful game was me and my wife being able to play with 2 couple of friends, thus needing to add a 6th player.
3 new counselors have been added to the board to accommodate being an additional player vying for the hot spots. I’ve doubled the 3 and the 7 so that people can have more options with these numbers, and being a big fan of using the Farms, I’ve add the ultimate council, the puppeteer, the dark mage… #20, he who manipulates the king.
3- Hatchling dragon the hatchling gives the player a +2 dice roll token.
7- The golem being a construct, the golem let’s a player replace a resource of his choice for two other resources as he wishes. As an added bonus, the player gets 1 victory point.
20- The puppeteer the puppeteer gives an additional white dice to the player ONLY for the next season. He also gives 2 resources of his choice and the ability to transform one army to 3 victory points.
Everything else stays the same. A photocopy of the building board should be made to accommodate the 6th player.
Yeah sorry about the no info there. I uploaded the file at the same time, but of course it takes a counselor to approve it and the king must be off to sleep. Note that I have yet to test any of this. I actually made the ability to be different but they can be change rapidly if it's too overpowered or too silly. Thanks
Here goes:
This is a 6 players variant for Kingsburg. The only thing that I found was missing from that wonderful game was me and my wife being able to play with 2 couple of friends, thus needing to add a 6th player.
3 new counselors have been added to the board to accommodate being an additional player vying for the hot spots. I’ve doubled the 3 and the 7 so that people can have more options with these numbers, and being a big fan of using the Farms, I’ve add the ultimate council, the puppeteer, the dark mage… #20, he who manipulates the king.
3- Hatchling dragon the hatchling gives the player a +2 dice roll token.
7- The golem being a construct, the golem let’s a player replace a resource of his choice for two other resources as he wishes. As an added bonus, the player gets 1 victory point.
20- The puppeteer the puppeteer gives an additional white dice to the player ONLY for the next season. He also gives 2 resources of his choice and the ability to transform one army to 3 victory points.
Everything else stays the same. A photocopy of the building board should be made to accommodate the 6th player.
ALTERNATE ADVISOR #3
THEME: blue dragon hatchling?
ALTERNATE ADVISOR #7
THEME: Assassin?
BALANCE ISSUES: is this advisor meant to ensure a player will have at least 1 resource? If so, it seems overpowered. As long as you have at least one resource, you can turn that resource into what you had before, get an extra of any resource, PLUS one VP.
e.g. give up one gold to get 1 gold and 1 wood, then get a VP too!
ADVISOR #20?
THEME: assassin or emporer? Dark Bishop?
WHITE DIE: Not sure what the white die is about?
USAGE: I'm gonna guess that the white die means "if you roll a '1' on a white die (or possibly one of your colored die)", you may then use this space, of which translates to...
any 2 resources + 1 soldier/mercenary = 4 VPs
RESTRICTIONS ON USE: can you still use this if you do NOT have the 2 resources and/nor 1 soldier?