Rather uninspired title and the appearance of an old "roll-and-move" from the 1950s.
Don't let the outside track fool you. It's not a roll-and-move. Tight Euro game with lots of meaty Martin Wallace gameplay. Great game.
Still, I can just hear it: "Is this like the Game of Life?"
Only in the United States, where Life revolves around the automobile...
Even if Jester hadn't expressed his opinion, it couldn't have been too old-style "roll-and-move"; just look at that Martinesque bag of all sorts of crunchy bits!
Rather uninspired title and the appearance of an old "roll-and-move" from the 1950s.
Will be interesting to see what its like, however, since I've rather enjoyed a few Wallace designs.
Don't let the outside track fool you. It's not a roll-and-move. Tight Euro game with lots of meaty Martin Wallace gameplay. Great game.
My ... brain ... hurts!
Why? Did you try to read the rules?
No, I played it... it's like playing Power Grid whilst wearing a blindfold. It's one of those: "Damn, if I only had one more action..." games. It's interesting - there's a lot to think about - but I had no fun. I mean, this is a 2-3 hour games that plays over just 4 turns. Lots of downtime, lots of AP (and I was as much a culprit as anyone), and I could see how the balance of role selection changed as the game progressed, but still had no clue which options served me best from beginning to end. Might be better if I'd played it a few times, but I don't know if I'll give it that chance.
This is just my opinion - in a 5-player game, everyone else seemed to enjoy themselves. I'm glad I've played it though, as I was intending to buy. Now, I think I'll save my money for something a bit less thinky.
Rather uninspired title and the appearance of an old "roll-and-move" from the 1950s.
Will be interesting to see what its like, however, since I've rather enjoyed a few Wallace designs.
Don't let the outside track fool you. It's not a roll-and-move. Tight Euro game with lots of meaty Martin Wallace gameplay. Great game.
My ... brain ... hurts!
Why? Did you try to read the rules?
No, I played it... it's like playing Power Grid whilst wearing a blindfold. It's one of those: "Damn, if I only had one more action..." games. It's interesting - there's a lot to think about - but I had no fun. I mean, this is a 2-3 hour games that plays over just 4 turns. Lots of downtime, lots of AP (and I was as much a culprit as anyone), and I could see how the balance of role selection changed as the game progressed, but still had no clue which options served me best from beginning to end. Might be better if I'd played it a few times, but I don't know if I'll give it that chance.
This is just my opinion - in a 5-player game, everyone else seemed to enjoy themselves. I'm glad I've played it though, as I was intending to buy. Now, I think I'll save my money for something a bit less thinky.
There isn't much downtime at all... unless your players are thinking WAY too much. I guess if you wanted to compare the game to Power Grid, I'd imagine Power Grid where if you produced too many power than you had cities, you'd overload the cities and not gain money... and if you underpowered them, they complained and refused for you to use them in the next turn. Basically you have to be dead on in your predictions on supply / demand or you're going to hurt... a lot.
Rather uninspired title and the appearance of an old "roll-and-move" from the 1950s.
Will be interesting to see what its like, however, since I've rather enjoyed a few Wallace designs.
Don't let the outside track fool you. It's not a roll-and-move. Tight Euro game with lots of meaty Martin Wallace gameplay. Great game.
My ... brain ... hurts!
Why? Did you try to read the rules?
No, I played it... it's like playing Power Grid whilst wearing a blindfold. It's one of those: "Damn, if I only had one more action..." games. It's interesting - there's a lot to think about - but I had no fun. I mean, this is a 2-3 hour games that plays over just 4 turns. Lots of downtime, lots of AP (and I was as much a culprit as anyone), and I could see how the balance of role selection changed as the game progressed, but still had no clue which options served me best from beginning to end. Might be better if I'd played it a few times, but I don't know if I'll give it that chance.
This is just my opinion - in a 5-player game, everyone else seemed to enjoy themselves. I'm glad I've played it though, as I was intending to buy. Now, I think I'll save my money for something a bit less thinky.
There isn't much downtime at all... unless your players are thinking WAY too much. I guess if you wanted to compare the game to Power Grid, I'd imagine Power Grid where if you produced too many power than you had cities, you'd overload the cities and not gain money... and if you underpowered them, they complained and refused for you to use them in the next turn. Basically you have to be dead on in your predictions on supply / demand or you're going to hurt... a lot.
I was being light-hearted in my comparison, but okay: my point was the game wasn't for me. I said everyone else seemed to have a good time. And, as it was a first play through, perhaps there was a lot more thinking time than is usual. At the end of the day, I didn't find it fun. That's all. If you did, then great. I wish you well.