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Uploaded: 2009-08-07
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Luîs
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Blood Money custom card. Inspired by ill gotten gains fan card, but using new combined types.
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Drew Spencer
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Cool idea, but it seems a bit cheap. Have you tried playing with it yet? I think I would buy one (but only one) of these every time.
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  • Posted Fri Aug 7, 2009 6:53 pm
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Craig Somerton
Australia
North Ryde
NSW
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Interesting idea, but I agree... WAY too cheap.

At that price I'd buy a fistful. Especially if you can make use of it early and then trash it later. All the benefits with very small risk.
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  • Posted Fri Aug 7, 2009 11:18 pm
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Peter Hall
United States
Columbia
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A cool concept, but tough to balance. Stamping it with "this card cannot be trashed" would be a start (and makes sence thematically). Still probably need to bump it to a cost of 3.
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  • Posted Sat Aug 8, 2009 6:54 am
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Damen Parker
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Good concept but as per the other comments way too cheap
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  • Posted Sun Aug 9, 2009 10:17 am
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Luîs
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this was more conceptual, than a working card set in stone. how about -3 VPs and a cost of 3?
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  • Posted Sun Aug 9, 2009 4:17 pm
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Joshua Reubens
United States
Rochester
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I was wondering about having cards with negative VP values associated with them, for example so that we could have a 1 cost card in the game but making it a "curse" seems problematic as I would assume that you could gain one of these cards in place of a normal curse card for witch and or torturer.
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  • Posted Mon Aug 10, 2009 5:40 pm
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Luîs
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thaos52002 wrote:

I was wondering about having cards with negative VP values associated with them, for example so that we could have a 1 cost card in the game but making it a "curse" seems problematic as I would assume that you could gain one of these cards in place of a normal curse card for witch and or torturer.


The same question came up here:

http://boardgamegeek.com/article/3777661

I think you'd still have to require the other players to take a regular curse when you play a witch or torturer, or at least make the choice for them of which card to take.
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  • Posted Mon Aug 10, 2009 7:35 pm
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Andy Clautice
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A friend and I made a custom set, with a card similar to this. Even costing 4, giving 3 coin and -3 points, it was still a very powerful card.
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  • Posted Fri Aug 28, 2009 2:29 am
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Steven Metzger
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Pullman
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The price seems right to me - you can't Remodel it into a Duchy (5 VP swing), nor can you Mine it into Gold.
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  • Posted Sat Sep 19, 2009 12:29 am
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Mark W.
United States

Illinois
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metzgerism wrote:
The price seems right to me - you can't Remodel it into a Duchy (5 VP swing), nor can you Mine it into Gold.
Shouldn't that be a 6 VP swing? Going from -3 VP to +3 VP...You could Remodel it into a gold for a 3 VP swing. I guess that advantage is less significant than if Blood Money cost 3 in which you could either mine into gold or remodel into a duchy.
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  • Posted Sat Oct 9, 2010 9:30 pm
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Mark W.
United States

Illinois
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Last night I play tested this card with my wife (the 9 other cards were all Intrigue cards) with only one difference: the cost was 5, not 2. The card seemed just right with this. It allowed you to get the purchasing power of Gold for a cost just one less. Helpful for the frequent times when you've got 5...not quite the 6 for the Gold. With several cards in the kingdom pile allowing you to trash cards (plus Masquerade, potentially allowing you to pass one off to your opponents in the late game), it was easy for me to trash the single Blood Money I had purchased (I used Upgrade, and was able to turn it into a Gold...though the Harem was very tempting).

At the end of the game, my wife agreed that it was a good card and that the price was right (at 5).
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  • Posted Thu Oct 14, 2010 3:42 am
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M F
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I've been using this in my games. Much thanks to monteslu and biggidi! (used monteslu's idea with biggidi's template: http://boardgamegeek.com/filepage/57516/adobe-photoshop-cs3-...)

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  • Posted Tue Aug 16, 2011 7:07 pm
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