Block conversion: The Map was scanned and resized to 36mm hexes. Entrenchment, Rough, Escarpment and VP hexes have color coded hex-sides. http://www.boardgamegeek.com/image/367453 Block conversion: front / rear of each block are mirrored so turning them for step losses works (the pictured block is South African infantry) http://www.boardgamegeek.com/image/367442 Conversion to blocks: Battle for Bir El Gubi http://www.boardgamegeek.com/image/367440 To get rid of the annoying "Hit"-Counters I converted the game to blocks. Printing, glueing etc overrun its time so that in between we get used to the "Hit"-counters... http://www.boardgamegeek.com/image/365961 http://www.boardgamegeek.com/image/336541 Turn 3. In the North, the Axis holds the gap. http://www.boardgamegeek.com/image/310183 Turn 3. In the Soutwest, CW has withdrawn to recover. http://www.boardgamegeek.com/image/310182 Situation at start of turn 3. CW has taken a beating so far in the East. http://www.boardgamegeek.com/image/310181 Set-up and Ready to Go! http://www.boardgamegeek.com/image/298222 Everything ready to be set up for another game http://www.boardgamegeek.com/image/295489 My method of colouring counters to indicate unit divisions http://www.boardgamegeek.com/image/295488 My method of colouring counters to indicate unit divisions http://www.boardgamegeek.com/image/295487 unit closeup http://www.boardgamegeek.com/image/295115 End of game position, last minute Axis victory http://www.boardgamegeek.com/image/295114 The counters are nice but too thin so I made my own http://www.boardgamegeek.com/image/293936