back of variant counters included in operation special edition #1 magazine http://www.boardgamegeek.com/image/362360 front of variant counters included in operation special edition #1 magazine http://www.boardgamegeek.com/image/362359 Setup for the medium-sized scenario, which does not involve the actions around Rotterdam. All units shown are Dutch; all German units enter via airdrop or air landing (following the capture of airfields). http://www.boardgamegeek.com/image/270185 Closeup of unique terrain and hexside features, including streams, canals, fords (black arrows), ferries (red arrows), orchard, and woods. http://www.boardgamegeek.com/image/270178 Major waterways. Note naval forces. http://www.boardgamegeek.com/image/270175 Reinforcements are placed on the game turn track. The light green units are Dutch. http://www.boardgamegeek.com/image/270171 Closeup of Rotterdam area. http://www.boardgamegeek.com/image/270169 http://www.boardgamegeek.com/image/192018 http://www.boardgamegeek.com/image/192017 box front http://www.boardgamegeek.com/image/191254 Full setup for scenario #2. Only the Dutch start on the map. The Germans will enter via airdrop and airlanding on turn 1, subject to AA and scatter effects. http://www.boardgamegeek.com/image/132926 Dutch starting positions around Valkenburg airfield. http://www.boardgamegeek.com/image/132925 http://www.boardgamegeek.com/image/132924 Victory Point bridges- The goal of scenario #1 (along with two other bridges, not shown). http://www.boardgamegeek.com/image/132923 Barrage and AA Tables. Barrage is handled differently here than in most SCS games. Each unit must roll its rating or lower on 1d6 for a DG (vs. each individual unit in the stack). http://www.boardgamegeek.com/image/132922