Overstrength units are +1 Die, +1 HP. Until they take 2 HP, then they revert to normal. I consider them "mob", "horde", or "massed". http://www.boardgamegeek.com/image/399986 Imperial Sappers break in. They are Lego / Megablocks men, on a lego plate. They are holding lego shovels and pick-axes. The Wolf Riders have retreated out of arrow-shot, allowing the sappers uncontested entry. http://www.boardgamegeek.com/image/399982 Two misfires decimates the Imperial Fist. http://www.boardgamegeek.com/image/399975 Direct Hit! http://www.boardgamegeek.com/image/399972 Another Miss. "Our Cannon aren't doing too well today" http://www.boardgamegeek.com/image/399967 Careful Aim is required. The Cavalry was careful to clear lanes of fire for the Mighty Cannon! http://www.boardgamegeek.com/image/399966 Imperial Battery Finally Fires. Short! Up 100! http://www.boardgamegeek.com/image/399963 Chaos Cavalry now dominates the field. http://www.boardgamegeek.com/image/399944 Cavalry clashes again. http://www.boardgamegeek.com/image/399943 Fatal Mistake. Imperial Foot left behind. Should have let Chaos walk thru Massed Fire. Me? I blame over-eager Cavalry Troop Commanders. http://www.boardgamegeek.com/image/399935 Imperial Fist: Cannon Battery, Trebuchet, Regiments of Archers, and a Wizard. http://www.boardgamegeek.com/image/399934 The Imperial Cavalry has spread itself out. http://www.boardgamegeek.com/image/399929 First Blood goes to the Imperial Cavalry http://www.boardgamegeek.com/image/399927 It's only sporting for 1-1 engagement, eh wot? http://www.boardgamegeek.com/image/399926 Champions of Chaos, Charge at +1. I cannot say enough good things about BM's initiative deck. C&C problems, timing issues. All in an Intro Game! http://www.boardgamegeek.com/image/399916