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			 			 <title>Take Stock: The designer demoing Take Stock at GenCon Indy 2006</title>
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			 			 <title>Take Stock: Take Stock, champagne, and cookies</title>
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			 			 <title>Take Stock: Celebrating the launch of Take Stock -- the designer with gaming friends</title>
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			 			 <title>Take Stock: The Genesis of Take Stock - It began with a regular deck of cards - 4 stocks (suits) values A-10, with court cards as stock &quot;splits&quot;</title>
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			 			 <title>Take Stock: &quot;Fixed&quot; cards (after BGG.Con&#039;05 playtests) with stickers showing number of shares (and STOP icon on 11/12)</title>
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			 			 <title>Take Stock: Dividend Event cards - an idea that didn&#039;t make it into the final game</title>
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			 			 <title>Take Stock: The score pad, for the (still cumbersome) scoring</title>
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			 			 <title>Take Stock: Early game summary cards</title>
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			 			 <title>Take Stock: The addition of Market Crash and Audit, and the merging of Freeze/Thaw</title>
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			 			 <title>Take Stock: First set of custom cards (with a little help from PaintShopPro and an InkJet printer)</title>
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			 			 <title>Take Stock: Take Stock started as a scribbled diagram, a simple flow-chart, and a regular deck of cards</title>
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			 			 <title>Take Stock: My original concept sketch for the box insert</title>
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			 			 <title>Take Stock: Once the Stock Option tokens are punched, they sit in a well underneath the cards</title>
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			 			 <title>Take Stock: One of the first production copies</title>
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			 			 <title>Take Stock: The &quot;proof&quot; image (reduced in size) from the printer, showing the cards laid out ready for printing.</title>
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