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			 			 <title>The Hills Rise Wild!: An example of how I edit bushes on tiles to conform to a 3/4&quot; grid.</title>
			 <link>http://boardgamegeek.com/image/920035</link>
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			 			 <title>The Hills Rise Wild!: These are all of the oblique-building tiles edited to conform to grid-based movement. Partial spaces that figures may not move through/into have been grayed-out.</title>
			 <link>http://boardgamegeek.com/image/920033</link>
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			 			 <title>The Hills Rise Wild!: This is how the Mansion tile looks after editing it to fit a 3/4&quot; grid. The building and room dimensions were altered and door locations were tweaked.</title>
			 <link>http://boardgamegeek.com/image/918231</link>
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			 			 <title>The Hills Rise Wild!: I&#039;ve modified the images on this tile to conform to a 3/4&quot; grid overlay. The bushes&#039; sizes and shapes have been altered and an additional grid of a different orientation has been added to the shack interior.</title>
			 <link>http://boardgamegeek.com/image/918218</link>
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			 			 <title>The Hills Rise Wild!: An example tile showing how a 3/4&quot; square grid would look if converting the game to grid-based movement. The tile was increased in size from 6.375&quot; to 6.75&quot;.</title>
			 <link>http://boardgamegeek.com/image/917322</link>
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			 			 <title>The Hills Rise Wild!: An example tile showing how a 3/4&quot; square grid would look if converting the game to grid-based movement. The tile was increased in size from 6.375&quot; to 6.75&quot;.</title>
			 <link>http://boardgamegeek.com/image/917319</link>
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				<item>
			 			 <title>The Hills Rise Wild!: An example tile showing how a 3/4&quot; square grid would look if converting the game to grid-based movement. The tile was increased in size from 6.375&quot; to 6.75&quot;.</title>
			 <link>http://boardgamegeek.com/image/917317</link>
			 <media:thumbnail url="http://cf.geekdo-images.com/images/pic917317_t.jpg"/> 
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				<item>
			 			 <title>The Hills Rise Wild!: An example tile showing how a 3/4&quot; square grid would look if converting the game to grid-based movement. The tile was increased in size from 6.375&quot; to 6.75&quot;.</title>
			 <link>http://boardgamegeek.com/image/917316</link>
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				<item>
			 			 <title>The Hills Rise Wild!: An example tile showing how a 3/4&quot; square grid would look if converting the game to grid-based movement. The tile was increased in size from 6.375&quot; to 6.75&quot;.</title>
			 <link>http://boardgamegeek.com/image/917315</link>
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			 			 <title>The Hills Rise Wild!: Coven of Keziah : Faction sheet #2</title>
			 <link>http://boardgamegeek.com/image/452105</link>
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				<item>
			 			 <title>The Hills Rise Wild!: Coven of Keziah : Faction sheet #1 </title>
			 <link>http://boardgamegeek.com/image/452104</link>
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			 			 <title>The Hills Rise Wild!: A new clan will soon rise up the hill!!!</title>
			 <link>http://boardgamegeek.com/image/449019</link>
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			 			 <title>The Hills Rise Wild!: Exemple of an Original Faction Sheet</title>
			 <link>http://boardgamegeek.com/image/446209</link>
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			 			 <title>The Hills Rise Wild!: Flags &amp; Item Token</title>
			 <link>http://boardgamegeek.com/image/446208</link>
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			 			 <title>The Hills Rise Wild!: Whateley Clan : Faction sheet #2</title>
			 <link>http://boardgamegeek.com/image/445937</link>
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