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	<title>Print and Play | BoardGameGeek</title>
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		<title>Print and Play | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
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 	<pubDate>Mon, 23 Nov 2009 10:18:34 +0000</pubDate>
	<lastBuildDate>Mon, 23 Nov 2009 10:18:34 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
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		<title>Reply: Print and Play:: General:: Re: Game idea</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kabutor&#039;&gt;kabutor&lt;/a&gt;&lt;/p&gt;
	there were on the geek a contest about co-op pnp games a while ago.. &lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/419129/new&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/419129/new&lt;/A&gt;&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/439899&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/439899&lt;/A&gt;&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/46284&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/46284&lt;/A&gt;&lt;br&gt;&lt;br&gt;(I cant believe no one knows about this contest :wow:
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<link>http://www.boardgamegeek.com/article/4241421#4241421</link>
<guid>http://www.boardgamegeek.com/article/4241421#4241421</guid>
<pubDate>Mon, 23 Nov 2009 10:18:34 +0000</pubDate>
<dc:creator>kabutor</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Game idea</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jeremiah_Lee&#039;&gt;Jeremiah_Lee&lt;/a&gt;&lt;/p&gt;
	What about [thing=7514][/thing], that has a non-co-op variant, but it's mainly co-op.
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<link>http://www.boardgamegeek.com/article/4239924#4239924</link>
<guid>http://www.boardgamegeek.com/article/4239924#4239924</guid>
<pubDate>Sun, 22 Nov 2009 22:06:49 +0000</pubDate>
<dc:creator>Jeremiah_Lee</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Game idea</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dirkgent001&#039;&gt;dirkgent001&lt;/a&gt;&lt;/p&gt;
	I'm pretty sure [thing=8279]Death Angel[/thing] is also a co-op survival type game, but I haven't played it myself.  Your basically trying to survive the night. &lt;br&gt;&lt;br&gt;I'm waiting for the new updated version to come out before printing it up, and I've offered to do the art for the new board depending on when it all comes together.&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4239807#4239807</link>
<guid>http://www.boardgamegeek.com/article/4239807#4239807</guid>
<pubDate>Sun, 22 Nov 2009 21:11:34 +0000</pubDate>
<dc:creator>dirkgent001</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Game idea</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;thoia wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;are there any free PnP co-op games out there?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Just found [thing=39769][/thing], haven't tried it yet.
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<link>http://www.boardgamegeek.com/article/4239648#4239648</link>
<guid>http://www.boardgamegeek.com/article/4239648#4239648</guid>
<pubDate>Sun, 22 Nov 2009 20:10:18 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Game idea</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thoia&#039;&gt;thoia&lt;/a&gt;&lt;/p&gt;
	Seems like this could be a solo or co-op game in all honesty. &lt;br&gt;&lt;br&gt;are there any free PnP co-op games out there? &lt;br&gt;&lt;br&gt;Brilliant idea BTW. As soon as I read your first post up there I was thinking about how different things would 'cost' water to accomplish and what-not. Yeah this could work. 
</description>
<link>http://www.boardgamegeek.com/article/4239360#4239360</link>
<guid>http://www.boardgamegeek.com/article/4239360#4239360</guid>
<pubDate>Sun, 22 Nov 2009 18:05:33 +0000</pubDate>
<dc:creator>thoia</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Game idea</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Black+Canyon&#039;&gt;Black Canyon&lt;/a&gt;&lt;/p&gt;
	(One side note: the spelling is Phoenix.)&lt;br&gt;&lt;br&gt;Perhaps rebuilding the plane happens in large stages and you need to satisfy specific requirements to achieve each stage.
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<link>http://www.boardgamegeek.com/article/4239275#4239275</link>
<guid>http://www.boardgamegeek.com/article/4239275#4239275</guid>
<pubDate>Sun, 22 Nov 2009 17:32:53 +0000</pubDate>
<dc:creator>Black Canyon</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Game idea</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	Let me brainstorm this for a minute to see if it inspires anyone else to pick up and run with it.&lt;br&gt;&lt;br&gt;Use a Water track to keep track of Water which is the main limiting factor.&lt;br&gt;&lt;br&gt;All activity requires use of water.&lt;br&gt;&lt;br&gt;Water can be regained in small amounts from the still.  Building the still has a water cost.&lt;br&gt;&lt;br&gt;A second limiting factor could be the number of people.  You need people to do the work.&lt;br&gt;&lt;br&gt;Event cards could be used to provide the unexpected, such as visiting tribesmen, insanity, sandstorms(which waste time and water), accidents, set backs, injuries, &lt;br&gt;&lt;br&gt;Perhaps a second track indicating progress of the Pheonix, it would be cool to see little icons on this track showing it coming together.&lt;br&gt;&lt;br&gt;Another thought on water, perhaps each use of water lets you &quot;use a person&quot;.&lt;br&gt;&lt;br&gt;In the film there were people with different skills, there was the pilot, the navigator, the doctor, the soldier(s) perhaps these individuals could be brought out in the game,   So when an accident happens, you better hope it doen't happen to the pilot because his second ( the navigator ) isnt so good at flying).&lt;br&gt;&lt;br&gt;I just &quot;know&quot; this can work, if [thing=34010][/thing] and [thing=12005][/thing] can become games, anything can.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4238619#4238619</link>
<guid>http://www.boardgamegeek.com/article/4238619#4238619</guid>
<pubDate>Sun, 22 Nov 2009 10:14:04 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Game idea</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dirkgent001&#039;&gt;dirkgent001&lt;/a&gt;&lt;/p&gt;
	I too would like to see this idea fleshed out more.  Unfortunately, my mind isn't built as a game designer.  Takes me FOREVER to balance out even a simple game.
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<link>http://www.boardgamegeek.com/article/4238208#4238208</link>
<guid>http://www.boardgamegeek.com/article/4238208#4238208</guid>
<pubDate>Sun, 22 Nov 2009 03:30:49 +0000</pubDate>
<dc:creator>dirkgent001</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Game idea</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Black Canyon wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If you can get all of the mechanics to mesh, that would be a fun game.  Do you plan on fleshing out any ideas?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Not at the moment, that's why I've thrown it out here to see if anyone else fancies having a go :)
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<link>http://www.boardgamegeek.com/article/4237193#4237193</link>
<guid>http://www.boardgamegeek.com/article/4237193#4237193</guid>
<pubDate>Sat, 21 Nov 2009 17:54:39 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Game idea</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Black+Canyon&#039;&gt;Black Canyon&lt;/a&gt;&lt;/p&gt;
	If you can get all of the mechanics to mesh, that would be a fun game.  Do you plan on fleshing out any ideas?
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<link>http://www.boardgamegeek.com/article/4237181#4237181</link>
<guid>http://www.boardgamegeek.com/article/4237181#4237181</guid>
<pubDate>Sat, 21 Nov 2009 17:49:43 +0000</pubDate>
<dc:creator>Black Canyon</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Game idea</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Reprint&#039;&gt;Reprint&lt;/a&gt;&lt;/p&gt;
	Thank you. I didn't realize that the FoftheP made in the nineties wasn't the original one. Gotta go look for that!
</description>
<link>http://www.boardgamegeek.com/article/4236996#4236996</link>
<guid>http://www.boardgamegeek.com/article/4236996#4236996</guid>
<pubDate>Sat, 21 Nov 2009 16:15:53 +0000</pubDate>
<dc:creator>Reprint</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Game idea</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jeremiah_Lee&#039;&gt;Jeremiah_Lee&lt;/a&gt;&lt;/p&gt;
	Just watched the trailer, and it's enough that I'd like to watch the movie. Thanks.
</description>
<link>http://www.boardgamegeek.com/article/4236740#4236740</link>
<guid>http://www.boardgamegeek.com/article/4236740#4236740</guid>
<pubDate>Sat, 21 Nov 2009 13:56:22 +0000</pubDate>
<dc:creator>Jeremiah_Lee</dc:creator>
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		<title>Thread: Print and Play:: General:: Game idea</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	Just watched &lt;a href=&quot;http://www.imdb.com/title/tt0059183&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Flight of the Pheonix&lt;/a&gt; and it occurred that there is a good game theme in there.&lt;br&gt;&lt;br&gt;If you've seen the film this'll make sense.&lt;br&gt;&lt;br&gt;Consider a solitaire game where you have to build the plane in order to escape the desert.  You have water as the limiting time factor.  The personalities of the characters count as difficulties to be overcome.  You need them to complete the escape, but some want to walk out of the desert, others might go mad, and of course the trouble of actually building the plane.  The final flight could be the endgame.&lt;br&gt;&lt;br&gt;Just an idea, anyone fancy designing that?
</description>
<link>http://www.boardgamegeek.com/thread/465490</link>
<guid>http://www.boardgamegeek.com/thread/465490</guid>
<pubDate>Sat, 21 Nov 2009 13:33:23 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Free Caverns Tile Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dirkgent001&#039;&gt;dirkgent001&lt;/a&gt;&lt;/p&gt;
	would be a cool contest to see who could come up with the coolest game using variations of this tile set.
</description>
<link>http://www.boardgamegeek.com/article/4235261#4235261</link>
<guid>http://www.boardgamegeek.com/article/4235261#4235261</guid>
<pubDate>Fri, 20 Nov 2009 23:00:18 +0000</pubDate>
<dc:creator>dirkgent001</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Free Caverns Tile Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Erulisse&#039;&gt;Erulisse&lt;/a&gt;&lt;/p&gt;
	Gad fly:sweet new slang i can use in my fake accent!
</description>
<link>http://www.boardgamegeek.com/article/4235151#4235151</link>
<guid>http://www.boardgamegeek.com/article/4235151#4235151</guid>
<pubDate>Fri, 20 Nov 2009 22:36:24 +0000</pubDate>
<dc:creator>Erulisse</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Free Caverns Tile Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	Now my brain is trying to come up with game to use these.  No no no!  I must remain focused.  I'm such a gad fly!
</description>
<link>http://www.boardgamegeek.com/article/4234753#4234753</link>
<guid>http://www.boardgamegeek.com/article/4234753#4234753</guid>
<pubDate>Fri, 20 Nov 2009 21:27:07 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Free Caverns Tile Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Erulisse&#039;&gt;Erulisse&lt;/a&gt;&lt;/p&gt;
	I cant wait to check these out!
</description>
<link>http://www.boardgamegeek.com/article/4234383#4234383</link>
<guid>http://www.boardgamegeek.com/article/4234383#4234383</guid>
<pubDate>Fri, 20 Nov 2009 20:26:00 +0000</pubDate>
<dc:creator>Erulisse</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Free Caverns Tile Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	Orlando hits another peak of awesomeness!
</description>
<link>http://www.boardgamegeek.com/article/4234309#4234309</link>
<guid>http://www.boardgamegeek.com/article/4234309#4234309</guid>
<pubDate>Fri, 20 Nov 2009 20:10:32 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
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		<title>Thread: Print and Play:: General:: Free Caverns Tile Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dirkgent001&#039;&gt;dirkgent001&lt;/a&gt;&lt;/p&gt;
	I just uploaded 2 &quot;cavern&quot; tile sheets to my personal gallery.  Its just Black and white line art, but anybody can use it for their projects, color them how you want..etc.  &lt;br&gt;&lt;br&gt;I only ask that should you use the art in a published game in any form, I get some credit as well as thumb the pic if you download it.&lt;br&gt;&lt;br&gt;Tiles are about 2&quot; squared but you can scale up a little, and down as needed.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/608307"><img src="http://images.boardgamegeek.com/images/pic608307_t.jpg" border=0></a></div>]]>&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/608309"><img src="http://images.boardgamegeek.com/images/pic608309_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;The corridors may not all line up perfectly, this was just a quick sketch.
</description>
<link>http://www.boardgamegeek.com/thread/464802</link>
<guid>http://www.boardgamegeek.com/thread/464802</guid>
<pubDate>Thu, 19 Nov 2009 04:30:16 +0000</pubDate>
<dc:creator>dirkgent001</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: What game is on your crafting table?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Starflier&#039;&gt;Starflier&lt;/a&gt;&lt;/p&gt;
	Hey, I'm new here! &lt;br&gt;The game that's on my crafting table is a bit of a project piece of my own design called &quot;Rogue Recyclers&quot; about self-programming robot meta-brains. I'll have the PDF up on my website in the next few days...
</description>
<link>http://www.boardgamegeek.com/article/4223261#4223261</link>
<guid>http://www.boardgamegeek.com/article/4223261#4223261</guid>
<pubDate>Wed, 18 Nov 2009 06:51:18 +0000</pubDate>
<dc:creator>Starflier</dc:creator>
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		<title>Reply: Print and Play:: News:: Re: Postcard from the Revolution Delux Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Celinashope&#039;&gt;Celinashope&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;dirkgent001 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Ok , [thing=18023][/thing] Files are now available.&lt;br&gt;&lt;br&gt;Also,  I may be doing art for Fairy Bucks after all.  But due to the designers time requirements, if I do do it, I won't have time to try out new art styles.  Oh well!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;!!!!!&lt;br&gt;Yeay! Have fun!&lt;br&gt;(Have I said my kids love this game?)
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<link>http://www.boardgamegeek.com/article/4216184#4216184</link>
<guid>http://www.boardgamegeek.com/article/4216184#4216184</guid>
<pubDate>Mon, 16 Nov 2009 21:22:40 +0000</pubDate>
<dc:creator>Celinashope</dc:creator>
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		<title>Reply: Print and Play:: News:: Re: Postcard from the Revolution Delux Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dirkgent001&#039;&gt;dirkgent001&lt;/a&gt;&lt;/p&gt;
	Ok , [thing=18023][/thing] Files are now available.&lt;br&gt;&lt;br&gt;Also,  I may be doing art for Fairy Bucks after all.  But due to the designers time requirements, if I do do it, I won't have time to try out new art styles.  Oh well!
</description>
<link>http://www.boardgamegeek.com/article/4215932#4215932</link>
<guid>http://www.boardgamegeek.com/article/4215932#4215932</guid>
<pubDate>Mon, 16 Nov 2009 20:45:30 +0000</pubDate>
<dc:creator>dirkgent001</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: What game is on your crafting table?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Celinashope&#039;&gt;Celinashope&lt;/a&gt;&lt;/p&gt;
	I've started to make [thing=24154][/thing] with my [thing=20801][/thing] tiles. And they are all slightly different sizes. Sigh. Oh well. I'm coloring in the back &amp; sides with sharpie. At first they were sticky, but by morning they'd dried. I can't tell if the sharpie on my fingers is from last night or this morning. I'm going to add a coating over it just in case. Yes, I was too cheap to buy the spray paint that goes on plastic.&lt;br&gt;&lt;br&gt;One thing that I can't find, Mr. Wham says he designed this specifically for a backgammon board by Dave Trampier that was included in the June 1978 issue of Dragon magazine. I can't find a scan of that anywhere. All I can find are multiple references that basically say &quot;Oh, it is beautiful. You should see it!&quot;. Even the picture that he posted he's using a normal backgammon board. Has anyone ever seen it?&lt;br&gt;&lt;br&gt;&lt;br&gt;edited for spelling.
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<link>http://www.boardgamegeek.com/article/4210893#4210893</link>
<guid>http://www.boardgamegeek.com/article/4210893#4210893</guid>
<pubDate>Sun, 15 Nov 2009 15:50:25 +0000</pubDate>
<dc:creator>Celinashope</dc:creator>
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		<title>Reply: Print and Play:: News:: Re: Postcard from the Revolution Delux Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dirkgent001&#039;&gt;dirkgent001&lt;/a&gt;&lt;/p&gt;
	I haven't been notified that its been approved.   Nor have I been notified that it hasn't.  I'll post here as soon as I find out.
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<link>http://www.boardgamegeek.com/article/4209914#4209914</link>
<guid>http://www.boardgamegeek.com/article/4209914#4209914</guid>
<pubDate>Sun, 15 Nov 2009 05:20:27 +0000</pubDate>
<dc:creator>dirkgent001</dc:creator>
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		<title>Reply: Print and Play:: News:: Re: Postcard from the Revolution Delux Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thoia&#039;&gt;thoia&lt;/a&gt;&lt;/p&gt;
	Has the file been approved yet? Cause ummmm I don't see it anywhere. ???? Is it just me? 
</description>
<link>http://www.boardgamegeek.com/article/4209789#4209789</link>
<guid>http://www.boardgamegeek.com/article/4209789#4209789</guid>
<pubDate>Sun, 15 Nov 2009 04:30:03 +0000</pubDate>
<dc:creator>thoia</dc:creator>
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		<title>Reply: Print and Play:: News:: Re: Postcard from the Revolution Delux Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dirkgent001&#039;&gt;dirkgent001&lt;/a&gt;&lt;/p&gt;
	yeah, I DID see it.  I really want to give it a go and try a new visual style out that seems perfect, but I CAN'T. :cry:  Too many other commitments.&lt;br&gt;&lt;br&gt;I just turned down an opportunity to work on another published game as well. UGH!!&lt;br&gt;&lt;br&gt;I also really need to get [thing=47312]Time Gradient[/thing] done when I do get free time.  Next time I know not to use such a time consuming visual style!!  I'm always trying new things though.&lt;br&gt;&lt;br&gt;Some recent &quot;experiments&quot;&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/604474"><img src="http://images.boardgamegeek.com/images/pic604474_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/604473"><img src="http://images.boardgamegeek.com/images/pic604473_t.jpg" border=0></a></div>]]>&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4208585#4208585</link>
<guid>http://www.boardgamegeek.com/article/4208585#4208585</guid>
<pubDate>Sat, 14 Nov 2009 18:49:24 +0000</pubDate>
<dc:creator>dirkgent001</dc:creator>
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		<title>Reply: Print and Play:: News:: Re: Postcard from the Revolution Delux Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Howitzer_120mm&#039;&gt;Howitzer_120mm&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Celinashope wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;More Print &amp; Play goodness!&lt;br&gt;Did you see that the guy who designed [thing=17532][/thing]is looking for an artist to redo his cards &amp; has offered 50% of the profits? HINT HINT&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I can even throw in a couple GG (if you remind me!) once your &quot;serious&quot; work is done. :p
</description>
<link>http://www.boardgamegeek.com/article/4208420#4208420</link>
<guid>http://www.boardgamegeek.com/article/4208420#4208420</guid>
<pubDate>Sat, 14 Nov 2009 17:52:21 +0000</pubDate>
<dc:creator>Howitzer_120mm</dc:creator>
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		<title>Thread: Print and Play:: General:: Monster Hunt &amp; Kingdoms updated</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/auxlen&#039;&gt;auxlen&lt;/a&gt;&lt;/p&gt;
		&lt;A target='_blank' href=&quot;http://www.auxlengames.co.uk/monster%20hunt.html&quot; rel=&quot;nofollow&quot;&gt;http://www.auxlengames.co.uk/monster%20hunt.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;NEW trap counters&lt;br&gt;NEW foldable rules (card size)&lt;br&gt;NEW optional card backs&lt;br&gt;NEW Monster Hunt Tuck box&lt;br&gt;UPDATED Wanted Poster and Shop game art&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.auxlengames.co.uk/Kingdom.html&quot; rel=&quot;nofollow&quot;&gt;http://www.auxlengames.co.uk/Kingdom.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;FIXED Missing building counters&lt;br&gt;FIXED gold and resources now in separate sheets&lt;br&gt;ADDED New quick start guide to help with printing queries received.&lt;br&gt;UPDATED Kingdoms_cards ENG.pdf&lt;br&gt;&lt;br&gt;Have fun!
</description>
<link>http://www.boardgamegeek.com/thread/463323</link>
<guid>http://www.boardgamegeek.com/thread/463323</guid>
<pubDate>Sat, 14 Nov 2009 17:50:25 +0000</pubDate>
<dc:creator>auxlen</dc:creator>
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		<title>Reply: Print and Play:: News:: Re: Postcard from the Revolution Delux Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Celinashope&#039;&gt;Celinashope&lt;/a&gt;&lt;/p&gt;
	More Print &amp; Play goodness!&lt;br&gt;Did you see that the guy who designed [thing=17532][/thing]is looking for an artist to redo his cards &amp; has offered 50% of the profits? HINT HINT
</description>
<link>http://www.boardgamegeek.com/article/4208351#4208351</link>
<guid>http://www.boardgamegeek.com/article/4208351#4208351</guid>
<pubDate>Sat, 14 Nov 2009 17:27:59 +0000</pubDate>
<dc:creator>Celinashope</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: How to create a game box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fatum&#039;&gt;fatum&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;rudolfoaligieri123 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...You can find a thread about SET-UP (telescope boxes, top-lid boxes) here:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/310575/new&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/310575/new&lt;/A&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks ! That is exactly what I was looking for :)
</description>
<link>http://www.boardgamegeek.com/article/4207436#4207436</link>
<guid>http://www.boardgamegeek.com/article/4207436#4207436</guid>
<pubDate>Sat, 14 Nov 2009 09:59:33 +0000</pubDate>
<dc:creator>fatum</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: How to create a game box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rudolfoaligieri123&#039;&gt;rudolfoaligieri123&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;fatum wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I want to create a gamebox to store all the pieces of a PnP game. Is there somewhere a description on how to create one ?&lt;br&gt;&lt;br&gt;I want to make it in cardboard, but have no idea on how to create/fold/glue everything together.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You can either create tuck-boxes (for smaller games and counter-like components) and you can find tuckbox templates all over this site.&lt;br&gt;Tuckboxes thread here:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/445020/new&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/445020/new&lt;/A&gt;&lt;br&gt;&lt;br&gt;You can find a thread about SET-UP (telescope boxes, top-lid boxes) here:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/310575/new&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/310575/new&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/4207377#4207377</link>
<guid>http://www.boardgamegeek.com/article/4207377#4207377</guid>
<pubDate>Sat, 14 Nov 2009 09:16:32 +0000</pubDate>
<dc:creator>rudolfoaligieri123</dc:creator>
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		<title>Thread: Print and Play:: General:: How to create a game box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fatum&#039;&gt;fatum&lt;/a&gt;&lt;/p&gt;
	I want to create a gamebox to store all the pieces of a PnP game. Is there somewhere a description on how to create one ?&lt;br&gt;&lt;br&gt;I want to make it in cardboard, but have no idea on how to create/fold/glue everything together.
</description>
<link>http://www.boardgamegeek.com/thread/463192</link>
<guid>http://www.boardgamegeek.com/thread/463192</guid>
<pubDate>Sat, 14 Nov 2009 06:01:31 +0000</pubDate>
<dc:creator>fatum</dc:creator>
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		<title>Reply: Print and Play:: News:: Re: Postcard from the Revolution Delux Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thoia&#039;&gt;thoia&lt;/a&gt;&lt;/p&gt;
	Thank you very much. 
</description>
<link>http://www.boardgamegeek.com/article/4207019#4207019</link>
<guid>http://www.boardgamegeek.com/article/4207019#4207019</guid>
<pubDate>Sat, 14 Nov 2009 05:14:22 +0000</pubDate>
<dc:creator>thoia</dc:creator>
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		<title>Thread: Print and Play:: News:: Postcard from the Revolution Delux Set</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dirkgent001&#039;&gt;dirkgent001&lt;/a&gt;&lt;/p&gt;
	So.. I know its a little past the 4th of July, but I finally uploaded some actual files for [thing=18023]Postcard from the Revolution[/thing].&lt;br&gt;&lt;br&gt;&lt;b&gt;File 1:&lt;/b&gt; 2 page &quot;postcard&quot; size set.  2 copies of each map on 1 page, rules/postage info on the 2nd page to be printed front and back.&lt;br&gt;&lt;br&gt;&lt;b&gt;File 2:&lt;/b&gt; Delux Set.  Larger 1&quot; per hex scale map with graphical units, unit &quot;back sides&quot; for mounting on block to play with fog of war, plus some extra counters and such as was requested by hardcore wargamers.&lt;br&gt;&lt;br&gt;&lt;b&gt;File 3:&lt;/b&gt; Delux Set Game box. Designed to contain the Delux Set.&lt;br&gt;&lt;br&gt;&lt;br&gt;These are awaiting Admin approval, hopefully these files will help some folks with the PNP Secret Santa lists!&lt;br&gt;&lt;br&gt;&lt;br&gt;yes.. Delux is misspelled...its what I do.
</description>
<link>http://www.boardgamegeek.com/thread/463184</link>
<guid>http://www.boardgamegeek.com/thread/463184</guid>
<pubDate>Sat, 14 Nov 2009 05:05:21 +0000</pubDate>
<dc:creator>dirkgent001</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Mike Petty is looking for an artist to share profits with...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Celinashope&#039;&gt;Celinashope&lt;/a&gt;&lt;/p&gt;
	Yes, someone PLEASE take this up. My kids love this game. Lots of giggling. If the graphics were prettier, I could probably convince more adults to play...
</description>
<link>http://www.boardgamegeek.com/article/4203533#4203533</link>
<guid>http://www.boardgamegeek.com/article/4203533#4203533</guid>
<pubDate>Fri, 13 Nov 2009 16:26:35 +0000</pubDate>
<dc:creator>Celinashope</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: My print and play games</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/auxlen&#039;&gt;auxlen&lt;/a&gt;&lt;/p&gt;
	cheers. will get to it asap.
</description>
<link>http://www.boardgamegeek.com/article/4203412#4203412</link>
<guid>http://www.boardgamegeek.com/article/4203412#4203412</guid>
<pubDate>Fri, 13 Nov 2009 16:05:09 +0000</pubDate>
<dc:creator>auxlen</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Merry Xmas, PnP Guild!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chansen2794&#039;&gt;chansen2794&lt;/a&gt;&lt;/p&gt;
	I added the game to the database this morning. You can see it down at the bottom of the submission queue.&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/items/boardgame/pending&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/items/boardgame/pending&lt;/A&gt;&lt;br&gt;&lt;br&gt;I'll update with a game entry when it is approved.
</description>
<link>http://www.boardgamegeek.com/article/4202932#4202932</link>
<guid>http://www.boardgamegeek.com/article/4202932#4202932</guid>
<pubDate>Fri, 13 Nov 2009 14:33:19 +0000</pubDate>
<dc:creator>chansen2794</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: My print and play games</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fatum&#039;&gt;fatum&lt;/a&gt;&lt;/p&gt;
	Concerning Kingdoms:&lt;br&gt;It would be good if you could say somewhere how many cards, minions, ... per player are needed.&lt;br&gt;&lt;br&gt;Boards is obvious, minions max 50 per player so I guess one minion counter page is enough for 3 players.  But the cards, do I only print them once, or should they be printed more ?&lt;br&gt;&lt;br&gt;What is the min and max amount of players ?&lt;br&gt;&lt;br&gt;The above is also handy for Monster hunt :)&lt;br&gt;&lt;br&gt;EDIT: I'm also missing the building cards in Kingsdoms.&lt;br&gt;EDIT2: Also the gold cards (like the resource cards) are missing.  The picture is in the manual, but not in the card sheet&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4202555#4202555</link>
<guid>http://www.boardgamegeek.com/article/4202555#4202555</guid>
<pubDate>Fri, 13 Nov 2009 13:00:11 +0000</pubDate>
<dc:creator>fatum</dc:creator>
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		<title>Reply: Print and Play:: News:: Re: First page at BGG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fatum&#039;&gt;fatum&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;auxlen wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;thanks for the comments!!:)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Looks very good. Sent you a mail with some suggestions, I hope they help :)
</description>
<link>http://www.boardgamegeek.com/article/4202411#4202411</link>
<guid>http://www.boardgamegeek.com/article/4202411#4202411</guid>
<pubDate>Fri, 13 Nov 2009 12:21:23 +0000</pubDate>
<dc:creator>fatum</dc:creator>
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		<title>Thread: Print and Play:: General:: Mike Petty is looking for an artist to share profits with...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	[person=2135][/person] is looking for an artist to spruce up his game [thing=17532][/thing] and split profits on sales.  At first glance, looks like a good deal for you arty types with time to spare&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/4202045&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/4202045&lt;/A&gt;&lt;br&gt;&lt;br&gt;Edit : Grr!  Flippin &quot;designer&quot; link thingy worked in an add way.
</description>
<link>http://www.boardgamegeek.com/thread/462925</link>
<guid>http://www.boardgamegeek.com/thread/462925</guid>
<pubDate>Fri, 13 Nov 2009 10:25:52 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
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		<title>Thread: Print and Play:: General:: Heads up : WWII game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	Looks like a pretty crunchy whole-world-war-ii game.  In playtest at present, but at first glance looks fully formed.  &lt;br&gt;&lt;br&gt;[thing=61487][/thing]
</description>
<link>http://www.boardgamegeek.com/thread/462734</link>
<guid>http://www.boardgamegeek.com/thread/462734</guid>
<pubDate>Thu, 12 Nov 2009 19:48:27 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: What about B/W only?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	When I got [thing=35047][/thing] I was really pleased to note it had both B/W and colour components.  That's the way to do it!
</description>
<link>http://www.boardgamegeek.com/article/4199202#4199202</link>
<guid>http://www.boardgamegeek.com/article/4199202#4199202</guid>
<pubDate>Thu, 12 Nov 2009 19:16:59 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: What about B/W only?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sbszine&#039;&gt;sbszine&lt;/a&gt;&lt;/p&gt;
	B&amp;W print onto coloured paper is often a suitable substitute.
</description>
<link>http://www.boardgamegeek.com/article/4195823#4195823</link>
<guid>http://www.boardgamegeek.com/article/4195823#4195823</guid>
<pubDate>Wed, 11 Nov 2009 23:57:25 +0000</pubDate>
<dc:creator>sbszine</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: What about B/W only?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/auxlen&#039;&gt;auxlen&lt;/a&gt;&lt;/p&gt;
	Nothing wrong with black and white games. One of the concerns when making PNP games is will anyone be bothered to print and play this. BY designing a game in black and white you probably increase the chance of them doing that (hopefully).&lt;br&gt;I try and opt for a black and white and grey or at least to give the graphics something more interesting than text only. &lt;br&gt;&lt;br&gt;I feel personally that PNP games are like food...the first bite is with the eye. So I think 'would I print this?'&lt;br&gt;&lt;br&gt; There's no reason for black and white to mean dull, though. Shameless plug 	&lt;A target='_blank' href=&quot;http://www.auxlengames.co.uk/monster%20hunt.html&quot; rel=&quot;nofollow&quot;&gt;http://www.auxlengames.co.uk/monster%20hunt.html&lt;/A&gt;. These cards are black and white but hopefully they are interesting enough to keep the eye interested.&lt;br&gt;&lt;br&gt;Having said that, just because a card is in colour doesn’t stop you from printing it out in black and white. I always print my colour cards in B&amp;W when designing and sometimes they look just as good.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4195672#4195672</link>
<guid>http://www.boardgamegeek.com/article/4195672#4195672</guid>
<pubDate>Wed, 11 Nov 2009 23:22:59 +0000</pubDate>
<dc:creator>auxlen</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Mechanism to submit partially complete PnP for assistance / ideas?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/benfriedberg1981&#039;&gt;benfriedberg1981&lt;/a&gt;&lt;/p&gt;
	Thanks for the input!  About 5 minutes too late as I cross posted on the game designer forum and did a brain dump of my initial rule set... :laugh: [thread=462306][/thread].&lt;br&gt;&lt;br&gt;I think that makes a lot of sense, tho.  I guess my biggie is that I'm looking for some help, perhaps on some of the scenario design for what I'm working on.  Almost like what I have now is a game engine and I need to do the assembly work.  I think that my next steps (as per your suggestions) would be to formally write up the ruleset I dumped in that thread, take all of the components that I designed on cardboard and digitize them  (with less artwork, I imagine) and  make them available on my personal site. At that point, I would start posting to the designers forum for people to head out and grab the external version of my stuff and post any suggestions, criticisms, scenerio designs from there.  Sound about right?
</description>
<link>http://www.boardgamegeek.com/article/4194566#4194566</link>
<guid>http://www.boardgamegeek.com/article/4194566#4194566</guid>
<pubDate>Wed, 11 Nov 2009 20:03:32 +0000</pubDate>
<dc:creator>benfriedberg1981</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: Mechanism to submit partially complete PnP for assistance / ideas?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;benfriedberg1981 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; I was wondering if there is a good mechanism here for posting a partially complete game with the intention of soliciting help / suggestions from the community as far as how to implement certain features or whether or not what I'm doing actually sounds 'fun'.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Personnally I'd wait until the draft version of the full game is ready for abuse ( constructive suggestions ) before getting a page for it here at BGG.&lt;br&gt;&lt;br&gt;Here's what I'd do in your situation.&lt;br&gt;&lt;br&gt;1 ) Complete a foirst draft of the game&lt;br&gt;2 ) Upload the draft game to some site somewhere&lt;br&gt;3 ) Ask for people to have a read through and maybe a play, in this guild and any other applicable guild and post a comment in the designers forum asking for comments.&lt;br&gt;&lt;br&gt;That said, if you have a simple question on mechanics then the designers forum would be the best place to start.
</description>
<link>http://www.boardgamegeek.com/article/4194477#4194477</link>
<guid>http://www.boardgamegeek.com/article/4194477#4194477</guid>
<pubDate>Wed, 11 Nov 2009 19:49:55 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: What about B/W only?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tommynomad&#039;&gt;tommynomad&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Holmes! wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;the next game idea I've got, about the DIY punk rock scene, will be centered around black and white flyer art.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I've always felt that was a theme screaming for a game.  Best band names ever.
</description>
<link>http://www.boardgamegeek.com/article/4193996#4193996</link>
<guid>http://www.boardgamegeek.com/article/4193996#4193996</guid>
<pubDate>Wed, 11 Nov 2009 18:15:59 +0000</pubDate>
<dc:creator>tommynomad</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: What about B/W only?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Holmes%21&#039;&gt;Holmes!&lt;/a&gt;&lt;/p&gt;
	My game was designed to be B/W. I chose the theme (Vaudeville) to suit it, and that drove the mechanics in really interesting ways... The latest iteration has color, but when I (finally!) release the PDF, I'll have a B/W version as well... Personally, I like black &amp; white, and the next game idea I've got, about the DIY punk rock scene, will be centered around black and white flyer art.
</description>
<link>http://www.boardgamegeek.com/article/4193164#4193164</link>
<guid>http://www.boardgamegeek.com/article/4193164#4193164</guid>
<pubDate>Wed, 11 Nov 2009 15:45:55 +0000</pubDate>
<dc:creator>Holmes!</dc:creator>
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		<title>Thread: Print and Play:: General:: Mechanism to submit partially complete PnP for assistance / ideas?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/benfriedberg1981&#039;&gt;benfriedberg1981&lt;/a&gt;&lt;/p&gt;
	Hey all, I'm a complete neophyte to the PnP arena and have been working on my first project.  Well, first that I intend to complete... :-)  Anyways, I was wondering if there is a good mechanism here for posting a partially complete game with the intention of soliciting help / suggestions from the community as far as how to implement certain features or whether or not what I'm doing actually sounds 'fun'.&lt;br&gt;&lt;br&gt;Is it typical for people to have the whole shebang put together in some form before they post a new page?&lt;br&gt;&lt;br&gt;Also, what's the general take on fair use?  My story is that I have a friend who is close to the pushbuttonlabs people (pushbuttonlabs.com).  Because of THAT, I had kept an eye out for news on their stuff and saw that one of their founders (Jeff Tunnell) had reclaimed the license for one of the very best puzzle games ever: The Incredible Machine (&lt;a href=&quot;http://pushbuttonlabs.com/2009/10/welcome-home-the-incredible-machine/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://pushbuttonlabs.com/2009/10/welcome-home-the-incredible-machine/&quot; rel=&quot;nofollow&quot;&gt;http://pushbuttonlabs.com/2009/10/welcome-home-the-incredibl...&lt;/A&gt;&lt;/a&gt;).  Anyways, I was interested in putting together a T.I.M. boardgame.  I've gotten pretty far with rules / components already, but I was interested in posting my work so far so that I could get some feedback and start collecting suggestions for some of the more creative design bits.  Is there much precedent for people doing that sort of thing?&lt;br&gt;&lt;br&gt;Anyone know of prior art on this one?  So far, I've looked at [thing=24417][/thing] and [thing=29456][/thing] but I haven't seen something like what I'm looking at doing.  My plan is something of a blend between galaxy trucker's assembly mechanism, ticket to ride's card mechanism (with Puerto Rico's point incentive on unused cards) and Robo Rally's programmed execution.&lt;br&gt;&lt;br&gt;Thanks ahead of time!&lt;br&gt;-Ben
</description>
<link>http://www.boardgamegeek.com/thread/462293</link>
<guid>http://www.boardgamegeek.com/thread/462293</guid>
<pubDate>Wed, 11 Nov 2009 14:45:34 +0000</pubDate>
<dc:creator>benfriedberg1981</dc:creator>
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		<item>
		<title>Reply: Print and Play:: News:: Re: First page at BGG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/auxlen&#039;&gt;auxlen&lt;/a&gt;&lt;/p&gt;
	thanks for the comments!!:)
</description>
<link>http://www.boardgamegeek.com/article/4192196#4192196</link>
<guid>http://www.boardgamegeek.com/article/4192196#4192196</guid>
<pubDate>Wed, 11 Nov 2009 09:37:37 +0000</pubDate>
<dc:creator>auxlen</dc:creator>
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		<item>
		<title>Reply: Print and Play:: News:: Re: First page at BGG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dirkgent001&#039;&gt;dirkgent001&lt;/a&gt;&lt;/p&gt;
	Was looking through the files yesterday, great looking art.  Simple, unique and nice use of colors. 
</description>
<link>http://www.boardgamegeek.com/article/4191477#4191477</link>
<guid>http://www.boardgamegeek.com/article/4191477#4191477</guid>
<pubDate>Wed, 11 Nov 2009 03:16:03 +0000</pubDate>
<dc:creator>dirkgent001</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: News:: Re: First page at BGG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/logalog&#039;&gt;logalog&lt;/a&gt;&lt;/p&gt;
	Games look awesome can't wait to print them out and play them
</description>
<link>http://www.boardgamegeek.com/article/4188413#4188413</link>
<guid>http://www.boardgamegeek.com/article/4188413#4188413</guid>
<pubDate>Tue, 10 Nov 2009 16:26:05 +0000</pubDate>
<dc:creator>logalog</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: News:: Re: First page at BGG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Black+Canyon&#039;&gt;Black Canyon&lt;/a&gt;&lt;/p&gt;
	Congratulations.
</description>
<link>http://www.boardgamegeek.com/article/4187756#4187756</link>
<guid>http://www.boardgamegeek.com/article/4187756#4187756</guid>
<pubDate>Tue, 10 Nov 2009 14:03:55 +0000</pubDate>
<dc:creator>Black Canyon</dc:creator>
	</item>
		<item>
		<title>Thread: Print and Play:: News:: First page at BGG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/auxlen&#039;&gt;auxlen&lt;/a&gt;&lt;/p&gt;
	Very excited to have my frst page up here&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/boardgame/61212&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/boardgame/61212&lt;/A&gt;&lt;br&gt;&lt;br&gt;also have a look at my site 	&lt;A target='_blank' href=&quot;http://www.auxlengames.co.uk&quot; rel=&quot;nofollow&quot;&gt;www.auxlengames.co.uk&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/thread/461863</link>
<guid>http://www.boardgamegeek.com/thread/461863</guid>
<pubDate>Tue, 10 Nov 2009 11:12:18 +0000</pubDate>
<dc:creator>auxlen</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: My latest game - Conquer the Galaxy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Raiderjakk&#039;&gt;Raiderjakk&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;Feel free to tell me where I've made an ass-hat of explaining the rules!&lt;/i&gt;&lt;br&gt;&lt;br&gt;Ha....  'Asshat' happens to be my middle name.  It's amazing when you think you have everything down pat and it turns out, well, no, you don't...&lt;br&gt;&lt;br&gt;Can't wait to try this one out.
</description>
<link>http://www.boardgamegeek.com/article/4184590#4184590</link>
<guid>http://www.boardgamegeek.com/article/4184590#4184590</guid>
<pubDate>Mon, 09 Nov 2009 20:45:48 +0000</pubDate>
<dc:creator>Raiderjakk</dc:creator>
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		<item>
		<title>Reply: Print and Play:: General:: Re: My latest game - Conquer the Galaxy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ShaunGamer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I got stuck on this sentence:&lt;br&gt;&lt;i&gt;Cards remain secret to the player holding them until played.&lt;/i&gt; &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I've changed this to ...&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Cards remain hidden in the hand until played.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Feel free to tell me where I've made an ass-hat of explaining the rules! :)&lt;br&gt;&lt;br&gt;Thanks for the feedback. :D
</description>
<link>http://www.boardgamegeek.com/article/4184560#4184560</link>
<guid>http://www.boardgamegeek.com/article/4184560#4184560</guid>
<pubDate>Mon, 09 Nov 2009 20:42:37 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: My latest game - Conquer the Galaxy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Reprint wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;1. Is combat simultaneous, or does the Attack inflict casualties first?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Simultaneous,  Will update the rules to makethat clear.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Reprint wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;2. How can a planet have Domination counters from both players? In combat, Domination counters count as units. In Control, you can only attempt control if you have uncontested control of the planet, meaning that your opponent has no units there. Do Dominiation counters only count as units in Combat? &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Dominiation counters are not units, They merely give you a bonus in combat. So when the rules say...&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;br&gt;When you are in uncontested possession of a planet, that is, you have Unit counters there and your opponent does not, you may attempt to place a Domination counter there.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;.. it refers to troops/ships not the Dominance counters.  It is possible for each player to have a dominance counter on the same planet.  Please don't confuse Dominance and Units, Thematicly Dominance is maintained through(thru) political influence, personal loyalties and purchased business men as well as military might.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Reprint wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;3. Can you Recruit anywhere? Do you need to have some sort of a presence on a planet to recruit there? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You can recruit anywhere. I'll make that clear in the rules.&lt;br&gt;&lt;br&gt;Thanks for the questions :)&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4184533#4184533</link>
<guid>http://www.boardgamegeek.com/article/4184533#4184533</guid>
<pubDate>Mon, 09 Nov 2009 20:40:09 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: My latest game - Conquer the Galaxy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ShaunGamer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;One minor question about the setup - do players have to alternate selecting planets from the same region or can Blue choose a Core Systems planet and then Red choose a The Strand planet.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ShaunGamer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I must commend you on the design of the Battle section. &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks :)&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ShaunGamer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;A minor suggestion would be to add mechanics that would give advantages for having specific Dominence on a planet.&lt;br&gt;&quot;Off the top of my head&quot; examples: Having a Population Dominence on a planet, makes gaining Industry or Resource Dominance easier on that planet. Having Resource dominance on a planet makes recruiting easier on that planet. Having an Industry Dominance on a planet allows you to draw an extra card if you win a battle on that planet. &lt;br&gt;&lt;br&gt;Something like this may add an extra level of strategy to the game.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm going to give this a try, thanks for the suggestion.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4184398#4184398</link>
<guid>http://www.boardgamegeek.com/article/4184398#4184398</guid>
<pubDate>Mon, 09 Nov 2009 20:25:13 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: My latest game - Conquer the Galaxy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ShaunGamer&#039;&gt;ShaunGamer&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Reprint wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Questions after a read-thru of the rules. Maybe I just missed or misread these things:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; The rules are a bit hard in areas but nothing that was insurmountable when I actually sat down and concentrated. Here are my educated guesses for your questions:&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;1. Is combat simultaneous, or does the Attack inflict casualties first? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt; We played that it was simultaneous, because the casualty points are determined for both sides, before they are applied to the units.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;2. How can a planet have Domination counters from both players? In combat, Domination counters count as units. In Control, you can only attempt control if you have uncontested control of the planet, meaning that your opponent has no units there. Do Dominiation counters only count as units in Combat? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt; Domination counters just give a +1 bonus (e.g. The local Industry is supportive of you.) they do not count as units.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;3. Can you Recruit anywhere? Do you need to have some sort of a presence on a planet to recruit there? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt; We played that you can only recruit from a planet where you have a Domination counter. This made for some very interesting situations but it was still lots of fun!&lt;br&gt;&lt;br&gt;Playing the game, seems to let your mind make sense of some of the rules, although some things take a bit of working out.&lt;br&gt;I got stuck on this sentence:&lt;br&gt;&lt;i&gt;Cards remain secret to the player holding them until played.&lt;/i&gt; &lt;br&gt;I now believe it just means that the cards are hidden from your opponent.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4181294#4181294</link>
<guid>http://www.boardgamegeek.com/article/4181294#4181294</guid>
<pubDate>Mon, 09 Nov 2009 06:43:37 +0000</pubDate>
<dc:creator>ShaunGamer</dc:creator>
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		<title>Reply: Print and Play:: General:: Re: PnP Tutorials</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dirkgent001&#039;&gt;dirkgent001&lt;/a&gt;&lt;/p&gt;
	Thanks for sharing the link!
</description>
<link>http://www.boardgamegeek.com/article/4180936#4180936</link>
<guid>http://www.boardgamegeek.com/article/4180936#4180936</guid>
<pubDate>Mon, 09 Nov 2009 03:41:38 +0000</pubDate>
<dc:creator>dirkgent001</dc:creator>
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		<item>
		<title>Reply: Print and Play:: General:: Re: Print and Play - Secret Santa - Worldwide!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dirkgent001&#039;&gt;dirkgent001&lt;/a&gt;&lt;/p&gt;
	I'm in!
</description>
<link>http://www.boardgamegeek.com/article/4180932#4180932</link>
<guid>http://www.boardgamegeek.com/article/4180932#4180932</guid>
<pubDate>Mon, 09 Nov 2009 03:40:43 +0000</pubDate>
<dc:creator>dirkgent001</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: General:: Re: My latest game - Conquer the Galaxy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Reprint&#039;&gt;Reprint&lt;/a&gt;&lt;/p&gt;
	Questions after a read-thru of the rules. Maybe I just missed or misread these things:&lt;br&gt;&lt;br&gt;1. Is combat simultaneous, or does the Attack inflict casualties first?&lt;br&gt;&lt;br&gt;2. How can a planet have Domination counters from both players? In combat, Domination counters count as units. In Control, you can only attempt control if you have uncontested control of the planet, meaning that your opponent has no units there. Do Dominiation counters only count as units in Combat? &lt;br&gt;&lt;br&gt;3. Can you Recruit anywhere? Do you need to have some sort of a presence on a planet to recruit there? 
</description>
<link>http://www.boardgamegeek.com/article/4180893#4180893</link>
<guid>http://www.boardgamegeek.com/article/4180893#4180893</guid>
<pubDate>Mon, 09 Nov 2009 03:23:26 +0000</pubDate>
<dc:creator>Reprint</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: General:: Re: My latest game - Conquer the Galaxy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ShaunGamer&#039;&gt;ShaunGamer&lt;/a&gt;&lt;/p&gt;
	I managed to convince a friend to give this a go. It plays well, although it did take a while to get used to the rules and the first game took us a while to complete. I found that although we came close to winning by victory condition, both games went the full number of turns and points determined the winner. I am wondering if only really bad luck or a silly mistake (e.g. not watching the board properly) is needed to win by Dominance or Region control.&lt;br&gt;&lt;br&gt;One minor question about the setup - do players have to alternate selecting planets from the same region or can Blue choose a Core Systems planet and then Red choose a The Strand planet.&lt;br&gt;&lt;br&gt;I must commend you on the design of the Battle section. There is plenty of opportunity to have unbalanced battles but it does not create a runaway leader situation. The player with the most powerful units doesn't automatically destroy everything in his path, becoming unbeatable. However it doesn't give that player a feeling of being handicapped either. &lt;br&gt;&lt;br&gt;It has a definite Ameritrash feel and could use some neat plastic components to really jazz it up! :)&lt;br&gt;&lt;br&gt;A minor suggestion would be to add mechanics that would give advantages for having specific Dominence on a planet.&lt;br&gt;&quot;Off the top of my head&quot; examples: Having a Population Dominence on a planet, makes gaining Industry or Resource Dominance easier on that planet. Having Resource dominance on a planet makes recruiting easier on that planet. Having an Industry Dominance on a planet allows you to draw an extra card if you win a battle on that planet. &lt;br&gt;&lt;br&gt;Something like this may add an extra level of strategy to the game.&lt;br&gt;&lt;br&gt;Really good game, I enjoyed it but needs good components to entice people in!
</description>
<link>http://www.boardgamegeek.com/article/4180318#4180318</link>
<guid>http://www.boardgamegeek.com/article/4180318#4180318</guid>
<pubDate>Sun, 08 Nov 2009 23:41:37 +0000</pubDate>
<dc:creator>ShaunGamer</dc:creator>
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		<item>
		<title>Thread: Print and Play:: News:: Episode 98 released</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	This weeks episode is on [thing=41430][/thing]
</description>
<link>http://www.boardgamegeek.com/thread/461192</link>
<guid>http://www.boardgamegeek.com/thread/461192</guid>
<pubDate>Sun, 08 Nov 2009 17:42:55 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: General:: Re: My latest game - Conquer the Galaxy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Reprint wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Cannot download. Problems. How big's the file supposed to be? &lt;br&gt;&lt;br&gt;I cannot download more than 98k of it. :cry:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;2.5mb&lt;br&gt;&lt;br&gt;GM me your email address and I'll send it over.
</description>
<link>http://www.boardgamegeek.com/article/4176135#4176135</link>
<guid>http://www.boardgamegeek.com/article/4176135#4176135</guid>
<pubDate>Sat, 07 Nov 2009 10:04:30 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: General:: Re: My latest game - Conquer the Galaxy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Erulisse&#039;&gt;Erulisse&lt;/a&gt;&lt;/p&gt;
	I've gotta say, you really crank em out!
</description>
<link>http://www.boardgamegeek.com/article/4175840#4175840</link>
<guid>http://www.boardgamegeek.com/article/4175840#4175840</guid>
<pubDate>Sat, 07 Nov 2009 05:41:45 +0000</pubDate>
<dc:creator>Erulisse</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: General:: Re: My latest game - Conquer the Galaxy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Raiderjakk&#039;&gt;Raiderjakk&lt;/a&gt;&lt;/p&gt;
	Yay!  Another game!  Whooooot!
</description>
<link>http://www.boardgamegeek.com/article/4175491#4175491</link>
<guid>http://www.boardgamegeek.com/article/4175491#4175491</guid>
<pubDate>Sat, 07 Nov 2009 02:20:39 +0000</pubDate>
<dc:creator>Raiderjakk</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: General:: Re: My latest game - Conquer the Galaxy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jeremiah_Lee&#039;&gt;Jeremiah_Lee&lt;/a&gt;&lt;/p&gt;
	You're a busy man!
</description>
<link>http://www.boardgamegeek.com/article/4175191#4175191</link>
<guid>http://www.boardgamegeek.com/article/4175191#4175191</guid>
<pubDate>Sat, 07 Nov 2009 00:14:05 +0000</pubDate>
<dc:creator>Jeremiah_Lee</dc:creator>
	</item>
		<item>
		<title>Thread: Print and Play:: General:: My latest game - Conquer the Galaxy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	My latest game is ready for download if you want to grab it and give it a try. &lt;br&gt;&lt;br&gt;This is still in the early stages and I'll appreciate any feedback you guys can give, either here, geekmail or email.  Plase consider this a playtest version, so you might want to print in &quot;draft&quot; mode.&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.bookranger.co.uk/Conquer/ConquerTheGalaxy.htm&quot; rel=&quot;nofollow&quot;&gt;http://www.bookranger.co.uk/Conquer/ConquerTheGalaxy.htm&lt;/A&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/460734</link>
<guid>http://www.boardgamegeek.com/thread/460734</guid>
<pubDate>Fri, 06 Nov 2009 22:15:34 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: General:: Re: My print and play games</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	As Parker Lewis would say, &quot;coolness&quot;
</description>
<link>http://www.boardgamegeek.com/article/4165353#4165353</link>
<guid>http://www.boardgamegeek.com/article/4165353#4165353</guid>
<pubDate>Thu, 05 Nov 2009 07:43:26 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: General:: Re: My print and play games</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/auxlen&#039;&gt;auxlen&lt;/a&gt;&lt;/p&gt;
	thanks. I know my nephew and neice like to play it so hope they get to try it soon.
</description>
<link>http://www.boardgamegeek.com/article/4156733#4156733</link>
<guid>http://www.boardgamegeek.com/article/4156733#4156733</guid>
<pubDate>Tue, 03 Nov 2009 18:38:37 +0000</pubDate>
<dc:creator>auxlen</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: General:: Re: My print and play games</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Raiderjakk&#039;&gt;Raiderjakk&lt;/a&gt;&lt;/p&gt;
	Sweet!&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4156609#4156609</link>
<guid>http://www.boardgamegeek.com/article/4156609#4156609</guid>
<pubDate>Tue, 03 Nov 2009 18:13:38 +0000</pubDate>
<dc:creator>Raiderjakk</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: General:: Re: My print and play games</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sq498&#039;&gt;sq498&lt;/a&gt;&lt;/p&gt;
	I took a look at Monster Hunt with my kids, and they were excited to try it out. It would have been perfect a few days ago! Thanks for posting them.
</description>
<link>http://www.boardgamegeek.com/article/4156543#4156543</link>
<guid>http://www.boardgamegeek.com/article/4156543#4156543</guid>
<pubDate>Tue, 03 Nov 2009 18:01:47 +0000</pubDate>
<dc:creator>sq498</dc:creator>
	</item>
		<item>
		<title>Thread: Print and Play:: General:: My print and play games</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/auxlen&#039;&gt;auxlen&lt;/a&gt;&lt;/p&gt;
	Hi there,&lt;br&gt;&lt;br&gt;I made two print and play games. one for kids and up (Monster Hunt) and one for 12 and up (Kingdoms). I am currently working on an serial killer game and some preview inmages are available.&lt;br&gt;&lt;br&gt;please take a look&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.auxlengames.co.uk&quot; rel=&quot;nofollow&quot;&gt;www.auxlengames.co.uk&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/thread/459480</link>
<guid>http://www.boardgamegeek.com/thread/459480</guid>
<pubDate>Tue, 03 Nov 2009 17:35:50 +0000</pubDate>
<dc:creator>auxlen</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: General:: Re: What about B/W only?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Reprint&#039;&gt;Reprint&lt;/a&gt;&lt;/p&gt;
	My B/W [thing=40948][/thing] has just been accepted to that file page. &lt;br&gt;&lt;br&gt;I've made my own critters and your kids and you can colour the microbes and the little circles in the corner of each card. Even if your kids get creative on the colours, you'll still be able to play by matching up the &lt;i&gt;shapes&lt;/i&gt;. 
</description>
<link>http://www.boardgamegeek.com/article/4155169#4155169</link>
<guid>http://www.boardgamegeek.com/article/4155169#4155169</guid>
<pubDate>Tue, 03 Nov 2009 14:07:15 +0000</pubDate>
<dc:creator>Reprint</dc:creator>
	</item>
		<item>
		<title>Thread: Print and Play:: General:: Print and Play - Secret Santa - Worldwide!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Howitzer_120mm&#039;&gt;Howitzer_120mm&lt;/a&gt;&lt;/p&gt;
	Full details here:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/459327&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/459327&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/thread/459328</link>
<guid>http://www.boardgamegeek.com/thread/459328</guid>
<pubDate>Tue, 03 Nov 2009 07:16:06 +0000</pubDate>
<dc:creator>Howitzer_120mm</dc:creator>
	</item>
		<item>
		<title>Reply: Print and Play:: General:: Re: PnP Tutorials</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Black+Canyon&#039;&gt;Black Canyon&lt;/a&gt;&lt;/p&gt;
	So I ended up finding the post I was looking for.  The author is  Eric Pietrocupo (larienna) and his site is &lt;a href=&quot;http://ariel.minilab.bdeb.qc.ca/~ericp/cgi-bin/boardgame/index.php?n=Guide.PrintAndPlayIndex&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Duvack's Tower.&lt;/a&gt;  He has a pretty good guide on PnP game creation.
</description>
<link>http://www.boardgamegeek.com/article/4144631#4144631</link>
<guid>http://www.boardgamegeek.com/article/4144631#4144631</guid>
<pubDate>Sat, 31 Oct 2009 23:54:40 +0000</pubDate>
<dc:creator>Black Canyon</dc:creator>
	</item>
		<item>
		<title>Thread: Print and Play:: General:: PnP Tutorials</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Black+Canyon&#039;&gt;Black Canyon&lt;/a&gt;&lt;/p&gt;
	A while back I remember seeing a thread in the DIY forum by a guy who had been working on a site, or portion of a site, devoted to tutorials on building PnP games.  His tutorials involved a lot of photographs and were pretty in depth.&lt;br&gt;&lt;br&gt;Does anyone remember who this person is or where this thread went?
</description>
<link>http://www.boardgamegeek.com/thread/456466</link>
<guid>http://www.boardgamegeek.com/thread/456466</guid>
<pubDate>Mon, 26 Oct 2009 15:24:16 +0000</pubDate>
<dc:creator>Black Canyon</dc:creator>
	</item>
		<item>
		<title>New Image for Print and Play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/FNH1&#039;&gt;FNH1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/590118"><img border=0  src="http://images.boardgamegeek.com/images/pic590118_t.jpg"></a>]]>
	&lt;div&gt;1st Alamein, printed ready for cutting.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/590118</link>
<guid>http://www.boardgamegeek.com/image/590118</guid>
<pubDate>Sun, 25 Oct 2009 19:55:57 +0000</pubDate>
<dc:creator>FNH1</dc:creator>
	</item>
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