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	<title>Arkham Horror | BoardGameGeek</title>
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		<title>Arkham Horror | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
	<language>en-us</language>
 	<pubDate>Thu, 09 Jul 2009 22:08:01 +0000</pubDate>
	<lastBuildDate>Thu, 09 Jul 2009 22:08:01 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
   <webMaster>webmaster@boardgamegeek.com</webMaster>
   
   	<item>
		<title>Thread: Arkham Horror:: Rules:: Quick Questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mr+Mjeh&#039;&gt;Mr Mjeh&lt;/a&gt;&lt;/p&gt;
	Just going through the game solo tonight, first time ever, and being a little tired I seem to have missed a few things:&lt;br&gt;&lt;br&gt;1. Fought a nightgaunt and lost, and now my character has been sucked into the nearest gate. Is she delayed?&lt;br&gt;&lt;br&gt;2. The Southside Strangler Strikes (Rumor) --&gt; Mythos Card, obviously --&gt; has the text &quot;Activity at: Southside Streets&quot; - what does that mean? What activity? I can't find what that is &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;
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<link>http://www.boardgamegeek.com/thread/422397</link>
<guid>http://www.boardgamegeek.com/thread/422397</guid>
<pubDate>Thu, 09 Jul 2009 22:08:01 +0000</pubDate>
<dc:creator>Mr Mjeh</dc:creator>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Amazon &quot;Preorder&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ArkhamTraveler&#039;&gt;ArkhamTraveler&lt;/a&gt;&lt;/p&gt;
	I won't be back with my group or anyone interested in playing until August, so I thought that the increased time was fine with the free (slow) shipping and drastic price drop.&lt;br&gt;&lt;br&gt;:whistle:&lt;br&gt;&lt;br&gt;&lt;br&gt;And I don't know why EVERYTHING I order comes from Indiana. Unless that's where homebase is. But I order from independent sellers on Amazon as well.
</description>
<link>http://www.boardgamegeek.com/article/3668006#3668006</link>
<guid>http://www.boardgamegeek.com/article/3668006#3668006</guid>
<pubDate>Thu, 09 Jul 2009 21:19:38 +0000</pubDate>
<dc:creator>ArkhamTraveler</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	IDK, we just got rocked in Scenario 10 when playing with just Dunwich. Then we added Innsmouth and basically rolled to an easy win. Patrice is just insane in that scenario, plus picking characters with helpful personal stories (read: GET CLUES) meant at one point we literally had no clue tokens left in the supply.
</description>
<link>http://www.boardgamegeek.com/article/3667995#3667995</link>
<guid>http://www.boardgamegeek.com/article/3667995#3667995</guid>
<pubDate>Thu, 09 Jul 2009 21:17:17 +0000</pubDate>
<dc:creator>puck71</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Milk of Shub-Niggurath and multiple boards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DenGad wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;At times confusing, but yes, of course... So no milk in the streets either.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;As written no. This is one of those objects people wonder if location means location as in the circular ones or your location, which could be street or OW as well as standard location. Of course it would open up the Milk + OW type of crap, so probably why FFG just put down location. Time Bomb from KiY for example is worded &quot;location or street area&quot;.
</description>
<link>http://www.boardgamegeek.com/article/3667923#3667923</link>
<guid>http://www.boardgamegeek.com/article/3667923#3667923</guid>
<pubDate>Thu, 09 Jul 2009 21:03:35 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Milk of Shub-Niggurath and multiple boards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DenGad&#039;&gt;DenGad&lt;/a&gt;&lt;/p&gt;
	At times confusing, but yes, of course... So no milk in the streets either.
</description>
<link>http://www.boardgamegeek.com/article/3667882#3667882</link>
<guid>http://www.boardgamegeek.com/article/3667882#3667882</guid>
<pubDate>Thu, 09 Jul 2009 20:55:39 +0000</pubDate>
<dc:creator>DenGad</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Milk of Shub-Niggurath and multiple boards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DenGad wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hmm... could you use the Milk in an Otherworld Location, effectively lose all the monsters in time and space?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Locations are the circular, well, locations ;) in Arkham, DH, etc. OW has two separate areas.
</description>
<link>http://www.boardgamegeek.com/article/3667848#3667848</link>
<guid>http://www.boardgamegeek.com/article/3667848#3667848</guid>
<pubDate>Thu, 09 Jul 2009 20:49:40 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Milk of Shub-Niggurath and multiple boards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DenGad&#039;&gt;DenGad&lt;/a&gt;&lt;/p&gt;
	Hmm... could you use the Milk in an Otherworld Location, effectively lose all the monsters in time and space?
</description>
<link>http://www.boardgamegeek.com/article/3667821#3667821</link>
<guid>http://www.boardgamegeek.com/article/3667821#3667821</guid>
<pubDate>Thu, 09 Jul 2009 20:44:19 +0000</pubDate>
<dc:creator>DenGad</dc:creator>
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		<title>Reply: Arkham Horror:: Sessions:: Re: When Arkham freezes over</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DeePee wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;For those of you who do not know, Ithaqua is generally considered a very easy great old one to face.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Ithaqua is still high on my nemesis list. Always seem to get weird Mythos combos that wake him up, which then means Ith usually destroys every weapon I have.
</description>
<link>http://www.boardgamegeek.com/article/3667687#3667687</link>
<guid>http://www.boardgamegeek.com/article/3667687#3667687</guid>
<pubDate>Thu, 09 Jul 2009 20:15:52 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Heralds</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;kungfro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You keep saying €50 for essentially four AOs, but there's so much more: heralds, guardians (if you use them)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Pass on the Heralds.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;investigators, even if you take out the two or three you'd refuse to play&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;More like leave in maybe 2 or 3 that aren't :shake: ... (Tony, Lola, maybe Luke)&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;items&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah, that's what I want, an extra Elder Sign and $5 costing doom token remover, that just happens to be re-usable with Pete :what: .&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;allies&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah, more doom token removing.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;Epic Battle of course, so that your final combats can feel like well-earned victories finally.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;IH GOOs are already freaks without EB.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;Tons of awesome monsters.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That you'll draw how often?&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;Two of Nyarlathotep's masks are in this expansion too, don't forget. Shadowy Figure is probably the coolest of all of them.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Still 36 games before Nyarly even possibly comes up again.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;The only thing you'll be truly disappointed in is your lack of table space.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Fool, I play all games on the floor :D !
</description>
<link>http://www.boardgamegeek.com/article/3667651#3667651</link>
<guid>http://www.boardgamegeek.com/article/3667651#3667651</guid>
<pubDate>Thu, 09 Jul 2009 20:09:58 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Session: Arkham Horror:: When Arkham freezes over</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DeePee&#039;&gt;DeePee&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Pre-game:&lt;/b&gt;&lt;br&gt;&lt;br&gt;I played a two investigator game of Arkham Horror against Ithaqua today. For those of you who do not know, Ithaqua is generally considered a very easy great old one to face. I used all expansions but only the main Arkham board. The two investigators who stepped up to the challange were Leo Anderson and Wilson Richards.&lt;br&gt;&lt;br&gt;&lt;b&gt;Game:&lt;/b&gt;&lt;br&gt;&lt;br&gt;The game started unsually, with me drawing a 2 doom token mythos card. So, there were no open gates to begin with. I did some money swapping and sent Wilson over to the Curiositie Shoppe where be bought a shiny Gladius of Carcosa. Leo concentrated on gathering clue tokens and by the end of the turn he had four.&lt;br&gt;&lt;br&gt;During the first few turns things were under control. Not only did Leo have 10 or so clue tokens, he also sported a Parchment of Elder Sign which he had gotten from his starting ally, the chick who ups your focus. The first gate was closed quickly and Wilson easily managed to keep the monsters under control with his Shotgun and Gladius.&lt;br&gt;&lt;br&gt;Then it all started to go wrong. I drew the CotDP mythos environment that had me taking fight checks when ending my movement on street spaces and getting delayed if I failed. The scenario was pretty much this: Wilson ended his movement on a street space to get rid of a Leng Spider. He than failed the fight check and was delayed. After that a Shan that had been hovering over Arkham landed next to him. This presented me with an interesting choice. &lt;br&gt;&lt;br&gt;I had to either:&lt;br&gt;&lt;br&gt;1) evade the shan (sneak 5) and then pass the fight check to not to be delayed next turn, then evade it again and leave the street space&lt;br&gt;&lt;br&gt;2) kill the shan and then pass the fight check to not to be delayed next turn&lt;br&gt;&lt;br&gt;The problem was, that if you fail a horror check against Shan, you are devoured. Wilson had a will of 3 and Shan's horror check modifier is -2. This meant, that if Wilson kept his will at max he didn't have enough fight to pass the environment check. All this while he would be losing stamina from Ithaqua's ability. &lt;br&gt;&lt;br&gt;I decided to with option #1 since my chances would be infinitely better. I rolled the die for evasion... and rolled no successes! Poor Richards would be devoured! But wait... I had a single clue token. Praying hard, I rolled the final dice. A five! Yes! I rided the high tide of luck and also passed the fight check. Thus Wilsons was undelayed.&lt;br&gt;&lt;br&gt;Meanwhile Leo had been sent to the hospital by a Shoggoth. He had 10 clue tokens but was being cornered by a Gug. I decided to take my chances and challenged the Gug to a mortal combat. Some dice rolling later I again had almost killed it, one success short. I really didn't want to go back to a hospital so I turned to my stack o' clues. It only took one clue token to roll the last success I needed. Again, mythos wasn't this kind. Leo Anderson was stranded to a street space with 1 stamina. With Ithaqua, this meant certain death during the mythos phase.&lt;br&gt;&lt;br&gt;Good luck was on my side briefly again, since I managed to draw the mythos card that allowed me to move all investigators to any location in Arkham and sacrifice their movement for the next turn to do so. Both Wilson and Leo avoided their fates and moved to safety (and clue tokens).&lt;br&gt;&lt;br&gt;A few mythos cards and another add-two-doom-tokens card later the situation was looking grim. I had one seal on the table, Leo in Celeano and Wilson in City of Great Race. Only Leo had any clue tokens though, Wilson was the victim of an untimely attack by a Nightgaunt. &lt;br&gt;&lt;br&gt;Leo got out of the gate and sealed it. Four more seals to go and Ithaqua was at ten doom tokens out of eleven. I don't prepare for final combat, so I pressed on and collected a few more clue tokens. Then the third add-2-doomers card hit me. Seriously, just think about it. Out of the 11 doom tokens Ithaqua required to awaken, 6 (5 really) were provided by two-doomers. Gah!&lt;br&gt;&lt;br&gt;Anyway, the final battle didn't look as grim as I feared. I managed to keep most of my weapons during the start of combat rolls and to my delight those weapons included the shotgun Wilson had. Both investigators only had one stamina which meant that couldn't afford to lose any fight checks. Luckily they both had a fight of 4, so they could potentially stay alive for long enough for me to finish up the yeti.&lt;br&gt;&lt;br&gt;The first round started decently. I managed to remove two doom tokens from Ithaqua and both investigators passed their fight checks. I drew the second epic battle card... a sinister plot huh?&lt;br&gt;&lt;br&gt;Ok, the investigators got to go first, that's good... and after they attack, any investigators with 2 or less stamina are devoured. This was really nice, since both Leo and Wilson were at 1 stamina. I rolled the die, but in the end, it didn't matter. Even if I had rolled all sixes with both of their attacks (and counting the shotgun) I would have still been a few successes short.&lt;br&gt;&lt;br&gt;&lt;b&gt;Thoughts:&lt;/b&gt;&lt;br&gt;&lt;br&gt;The whole game took under an hour. During this game I learned to fear not only the Shan, but also two-doomers. While I lost badly this game was still great fun. It served as a brilliant reminder, that even the weaker GOOs can still smack you up good if they feel like it. And boy did Ithaqua feel like it. He probably wanted vengeange for Yibb-Tstll, Y'Golonac, Shudde M'ell and Bogruk, all who had fallen quite easily in my earlier games.&lt;br&gt;&lt;br&gt;This was my 20th game of Arkham Horror and I'm seeing many more of them to come in the future.
</description>
<link>http://www.boardgamegeek.com/thread/422356</link>
<guid>http://www.boardgamegeek.com/thread/422356</guid>
<pubDate>Thu, 09 Jul 2009 19:53:02 +0000</pubDate>
<dc:creator>DeePee</dc:creator>
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		<title>File: Arkham Horror:: Sunnydale Horror : Complete Buffy Re-theme!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44478">Sunnydale Horror : Complete Buffy Re-theme!</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/15987">Arkham Horror</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44478</link>
<guid>http://www.boardgamegeek.com/filepage/44478</guid>
<pubDate>Thu, 09 Jul 2009 19:47:45 +0000</pubDate>
<dc:creator>Harv</dc:creator>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Amazon &quot;Preorder&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kobold+Curry+Chef&#039;&gt;Kobold Curry Chef&lt;/a&gt;&lt;/p&gt;
	Wow, that is really really late.  On the other hand, it's not too unusual for Amazon when it comes to preorders of many items.  I no longer preorder anything I care about through Amazon, after years of disappointment in that regard...
</description>
<link>http://www.boardgamegeek.com/article/3667534#3667534</link>
<guid>http://www.boardgamegeek.com/article/3667534#3667534</guid>
<pubDate>Thu, 09 Jul 2009 19:46:29 +0000</pubDate>
<dc:creator>Kobold Curry Chef</dc:creator>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: Rules:: Re: Innsmouth + Dunwich Questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ArkhamTraveler&#039;&gt;ArkhamTraveler&lt;/a&gt;&lt;/p&gt;
	Does anyone think it would be ok if the Innsmouth vortexes added to the Dunwich Horror Track?
</description>
<link>http://www.boardgamegeek.com/article/3667471#3667471</link>
<guid>http://www.boardgamegeek.com/article/3667471#3667471</guid>
<pubDate>Thu, 09 Jul 2009 19:34:49 +0000</pubDate>
<dc:creator>ArkhamTraveler</dc:creator>
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		<title>Thread: Arkham Horror - Innsmouth Horror Expansion:: General:: Amazon &quot;Preorder&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ArkhamTraveler&#039;&gt;ArkhamTraveler&lt;/a&gt;&lt;/p&gt;
	Is anyone else having trouble with Amazon's preorder for Innsmouth Horror. I applied for it back in mid-June and now it's past the July 8th premiere and it looks like they're having trouble shipping it.
</description>
<link>http://www.boardgamegeek.com/thread/422353</link>
<guid>http://www.boardgamegeek.com/thread/422353</guid>
<pubDate>Thu, 09 Jul 2009 19:32:26 +0000</pubDate>
<dc:creator>ArkhamTraveler</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;gexthegreengecko wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I stopped playing the league after failing scenario 10 3 times.  Each time I was so close, just 1 seal away from winning (going against Cthulhu is suicide).  And each frikkin time the innsmouth track filled up and woke up the AO.  With the Dunwich and Innsmouth board, plus those 2 heralds, it's hard!&lt;br&gt;&lt;br&gt;Bad news is, I tend to lose my willpower to play after 3 games of the same scenario.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;It took me 7 tries to get through scenario 5. I was a real Negative Nancy and complained HARD about it on the FFG forums. But I mean REALLY: no clues on the board or with investigators, and doom tokens are doubled when monster balance is equal (including ALWAYS the first doom token)? I had to start choosing investigators that were more likely to start with an Elder Sign (from those left over). It was hell. I actually spent more games on that scenario than I did trying to seal Atlach-Nacha.&lt;br&gt;&lt;br&gt;I've only played Scenario 10 once, but I do remember deliberately choosing Norman Withers because he could help keep monster levels low in Innsmouth. Not like it mattered; gates opened EVERYWHERE and pretty soon we were in too deep.
</description>
<link>http://www.boardgamegeek.com/article/3667283#3667283</link>
<guid>http://www.boardgamegeek.com/article/3667283#3667283</guid>
<pubDate>Thu, 09 Jul 2009 18:58:04 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Reply: Arkham Horror - Dunwich Horror Expansion:: Rules:: Re: Paranoia</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	 Re:  #5&lt;br&gt;&lt;br&gt;Having the AO show up wouldn't make you any less paranoid, I don't suppose, unless you decided that you weren't really paranoid, since it's now proven that your enemies really are out to get you.&lt;br&gt;&lt;br&gt;Brian
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<link>http://www.boardgamegeek.com/article/3666983#3666983</link>
<guid>http://www.boardgamegeek.com/article/3666983#3666983</guid>
<pubDate>Thu, 09 Jul 2009 17:59:18 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Missing card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	Somebody must have been having a bad-hair day or one of the GOO's knew the game was going to you.  Everything I've bought has been complete and top notch.&lt;br&gt;&lt;br&gt;Don't get me started on trying to get the cards laminated; although, Kinko's made good on their overlap mistakes and no harm was ultimately done.&lt;br&gt;&lt;br&gt;Brian
</description>
<link>http://www.boardgamegeek.com/article/3666939#3666939</link>
<guid>http://www.boardgamegeek.com/article/3666939#3666939</guid>
<pubDate>Thu, 09 Jul 2009 17:50:43 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Can someone upload the board please?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	Bank of Arkham  Rather than having an encounter, take out a bank loan, $10.&lt;br&gt;&lt;br&gt;Asylum:  Rather . . ., buy back all sanity for $2 or heal one sanity for free.&lt;br&gt;&lt;br&gt;Police Station:  Rather . . ., spend two gates, ten monster toughness or 1/5 and become deputy.&lt;br&gt;&lt;br&gt;Curiosity Shoppe:  Rather . . ., draw three items, buy one at list price.&lt;br&gt;&lt;br&gt;General Store:  See Curiosity Shop.&lt;br&gt;&lt;br&gt;River Docks:  Rather . . ., spend two gates, ten monster toughness, 1/5&lt;br&gt;and gain $5.  This might be only 1/5, but you've ticked off so many, I don't think anyone will correct any of my errors.&lt;br&gt;&lt;br&gt;Science Building:  Rather . . ., spend one gate trophy for two clues.&lt;br&gt;&lt;br&gt;Hospital:  Rather . . . (see Asylum, but substitute stamina for sanity).&lt;br&gt;&lt;br&gt;Ma's:  Rather . . ., two gates or ten toughness or 1/5 for ally.&lt;br&gt;&lt;br&gt;South Church:  Rather . . ., spend one gate or five toughness for blessing.&lt;br&gt;&lt;br&gt;Silver Twilight Lodge:  Rather . . ., spend two gates or ten monster toughness for STL membership.  See River Docks for caveat.  May be 1/5.&lt;br&gt;&lt;br&gt;I know you guys don't like this fella, but there's no need to get bent out of shape when the question can be answered without actually downloading the board.&lt;br&gt;&lt;br&gt;It also tweaks his nose if what you're supposing is true.&lt;br&gt;&lt;br&gt;Brian&lt;br&gt;  
</description>
<link>http://www.boardgamegeek.com/article/3666876#3666876</link>
<guid>http://www.boardgamegeek.com/article/3666876#3666876</guid>
<pubDate>Thu, 09 Jul 2009 17:38:56 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror - Kingsport Horror Expansion :: Rules:: Re: An &quot;Other&quot; Other World Encounter</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/agentzen&#039;&gt;agentzen&lt;/a&gt;&lt;/p&gt;
	It could be worded better, but yeah, I also would play the latter, otherwise it's 98% useless.
</description>
<link>http://www.boardgamegeek.com/article/3666866#3666866</link>
<guid>http://www.boardgamegeek.com/article/3666866#3666866</guid>
<pubDate>Thu, 09 Jul 2009 17:36:42 +0000</pubDate>
<dc:creator>agentzen</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Olvenskol&#039;&gt;Olvenskol&lt;/a&gt;&lt;/p&gt;
	I've had the game for about a year now and have played twice.  I like it, but it is long and not well-suited to the chunks of time I have to play.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3666831#3666831</link>
<guid>http://www.boardgamegeek.com/article/3666831#3666831</guid>
<pubDate>Thu, 09 Jul 2009 17:30:19 +0000</pubDate>
<dc:creator>Olvenskol</dc:creator>
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		<item>
		<title>Thread: Arkham Horror - Kingsport Horror Expansion :: Rules:: An &quot;Other&quot; Other World Encounter</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	&quot;In this place, where all minds converge, you may trade clue tokens with other investigators until the end of this phase.&quot;&lt;br&gt;&lt;br&gt;Anywhere in Arkham, correct?  I wouldn't think it would only apply to investigators in the same area of the Other World when the card was drawn.&lt;br&gt;&lt;br&gt;Are all minds in this place converging or do the minds of investigators in this place converge with all other minds everywhere?&lt;br&gt;&lt;br&gt;I played the latter.&lt;br&gt;&lt;br&gt;Brian&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/422317</link>
<guid>http://www.boardgamegeek.com/thread/422317</guid>
<pubDate>Thu, 09 Jul 2009 17:25:06 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gexthegreengecko&#039;&gt;gexthegreengecko&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;InnsmouthMedic wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Arkham League increases your plays exponentially - especially if you are trying to optimize your scores.  So, for us it was going on 3-4 times a scenario, 2 scenarios a month or so.  Haven't had a chance to wrap up the last three scenarios.  Looks like we're in for some heavy AH gaming in the next week or so as the League wraps up at the end of the month I believe.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I stopped playing the league after failing scenario 10 3 times.  Each time I was so close, just 1 seal away from winning (going against Cthulhu is suicide).  And each frikkin time the innsmouth track filled up and woke up the AO.  With the Dunwich and Innsmouth board, plus those 2 heralds, it's hard!&lt;br&gt;&lt;br&gt;Although I do believe I made a mistake one game.  7 gates opened (I think that's the limit for a 4 player game, I always gotta look at the reference sheet off and on), so the AO woke up.  A week later I find out about the rule where if you use more than 1 board expansion, you treat the game as if it has 1 player less, like how the Outskirts can take more monsters, less come on the board, more gates are required to open before the end, etc.  I might've been able to win the game if I kept that in mind.&lt;br&gt;&lt;br&gt;Bad news is, I tend to lose my willpower to play after 3 games of the same scenario.
</description>
<link>http://www.boardgamegeek.com/article/3666804#3666804</link>
<guid>http://www.boardgamegeek.com/article/3666804#3666804</guid>
<pubDate>Thu, 09 Jul 2009 17:23:41 +0000</pubDate>
<dc:creator>gexthegreengecko</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Heralds</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dam the Man wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;kungfro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You need to save up some dough and get it. Ask for it for a holiday gift! Your game is not complete without Kingsport and its oddities.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I could go out and get it tomorrow (assuming it's still on the shelf at my local game store), but I think not.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I more meant extra money that you're willing to throw around, when you get enough &quot;fun funds.&quot; I could buy a new set of AH and all its expansions right now, but the banks who handle my loans wouldn't find the purchase quite as enjoyable as I would.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;You sure go out of your way to let readers know that you don't have Kingsport. I wonder if somewhere in your psyche there is small voice screaming, &quot;your Arkham is incomplete! I long to be infected by Eihort! I long to sail the White Ship! Lola Hayes and Rex Murphy need to use their Credit Rating to load their Elephant Gun and use it and the Yithian Rifle to toast a Shan and a Moon Beast!&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah, and IH + DH get ever more diluted. Currently both see fair to middlin' action each game, DH slightly less, but action nonetheless. GOOs would be nice, though would mess up my current game schedule, which is still planned for the next 116 AH games :D ! Also, €50 for basically 4 GOOs is a bit steep.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Well, DH and IH are already a bit diluted as it is if you're using them all together without a variant (sad but true). Adding KH won't change that fact much, but at least you'll now have a threat that NEVER gets diluted.&lt;br&gt;&lt;br&gt;You keep saying €50 for essentially four AOs, but there's so much more: heralds, guardians (if you use them), investigators, even if you take out the two or three you'd refuse to play; items, skills and allies; new other worlds, the board itself (which is actually a fun threat, despite its criticisms. Though I prefer my house-rule that rifts only open in Kingsport, never in the other boards; that should make it less sleepy and a bit more thematic). Epic Battle of course, so that your final combats can feel like well-earned victories finally. Tons of awesome monsters. Two of Nyarlathotep's masks are in this expansion too, don't forget. Shadowy Figure is probably the coolest of all of them.&lt;br&gt;&lt;br&gt;Someday, Dam. And it'll be worth it. The only thing you'll be truly disappointed in is your lack of table space.
</description>
<link>http://www.boardgamegeek.com/article/3666744#3666744</link>
<guid>http://www.boardgamegeek.com/article/3666744#3666744</guid>
<pubDate>Thu, 09 Jul 2009 17:11:15 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Missing card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; I was thinking of getting Innsmouth Exp. but one of my nephew's friends had a similar thing happen with his cards plus something wrong with the board. That put me off buying this expansion.&lt;br&gt;&lt;br&gt; It could well be that a certain batch was affected....who knows !&lt;br&gt;&lt;br&gt; I sometimes wonder if there should be more checks made before games are wrapped and then send off to distributers.&lt;br&gt; 
</description>
<link>http://www.boardgamegeek.com/article/3666546#3666546</link>
<guid>http://www.boardgamegeek.com/article/3666546#3666546</guid>
<pubDate>Thu, 09 Jul 2009 16:33:51 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<item>
		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Missing card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rindel&#039;&gt;Rindel&lt;/a&gt;&lt;/p&gt;
	At least you only had a missing card Loke, I've just opened my new box of Innsmouth Horror and all the personal stories are cut really badly. The artwork is all off centre so that there is a thick black border on one side and two corners are rounded off but the other two are squared off.They really do look a mess, it's not what I've come to expect from FFG.
</description>
<link>http://www.boardgamegeek.com/article/3666448#3666448</link>
<guid>http://www.boardgamegeek.com/article/3666448#3666448</guid>
<pubDate>Thu, 09 Jul 2009 16:07:36 +0000</pubDate>
<dc:creator>Rindel</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Heralds</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kungfro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You need to save up some dough and get it. Ask for it for a holiday gift! Your game is not complete without Kingsport and its oddities.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I could go out and get it tomorrow (assuming it's still on the shelf at my local game store), but I think not.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;You sure go out of your way to let readers know that you don't have Kingsport. I wonder if somewhere in your psyche there is small voice screaming, &quot;your Arkham is incomplete! I long to be infected by Eihort! I long to sail the White Ship! Lola Hayes and Rex Murphy need to use their Credit Rating to load their Elephant Gun and use it and the Yithian Rifle to toast a Shan and a Moon Beast!&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah, and IH + DH get ever more diluted. Currently both see fair to middlin' action each game, DH slightly less, but action nonetheless. GOOs would be nice, though would mess up my current game schedule, which is still planned for the next 116 AH games :D ! Also, €50 for basically 4 GOOs is a bit steep.
</description>
<link>http://www.boardgamegeek.com/article/3666421#3666421</link>
<guid>http://www.boardgamegeek.com/article/3666421#3666421</guid>
<pubDate>Thu, 09 Jul 2009 15:58:34 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/arkibet&#039;&gt;arkibet&lt;/a&gt;&lt;/p&gt;
	Work has been crazy so I don't play often enough.  With that said, I rarely play with other people because it's not on their high priority list.&lt;br&gt;&lt;br&gt;But in general, I try to get in one solo game a month.  I'm hoping to get back to that this month.
</description>
<link>http://www.boardgamegeek.com/article/3666388#3666388</link>
<guid>http://www.boardgamegeek.com/article/3666388#3666388</guid>
<pubDate>Thu, 09 Jul 2009 15:52:07 +0000</pubDate>
<dc:creator>arkibet</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Heralds</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dam the Man wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;kungfro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I wish FFG would make another online one for Kingsport :whistle:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;lalalalalalalalala, I can't hear you :laugh: .&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;That's an odd response. You'd be the person least affected by a Kingsport-specific herald.&lt;br&gt;&lt;br&gt;Seems like you're actively in &lt;i&gt;denial&lt;/i&gt; about Kingsport. You need to save up some dough and get it. Ask for it for a holiday gift! Your game is not complete without Kingsport and its oddities.&lt;br&gt;&lt;br&gt;You sure go out of your way to let readers know that you don't have Kingsport. I wonder if somewhere in your psyche there is small voice screaming, &quot;your Arkham is incomplete! I long to be infected by Eihort! I long to sail the White Ship! Lola Hayes and Rex Murphy need to use their Credit Rating to load their Elephant Gun and use it and the Yithian Rifle to toast a Shan and a Moon Beast!&quot;
</description>
<link>http://www.boardgamegeek.com/article/3666382#3666382</link>
<guid>http://www.boardgamegeek.com/article/3666382#3666382</guid>
<pubDate>Thu, 09 Jul 2009 15:50:48 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<item>
		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Missing card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tanakor&#039;&gt;Tanakor&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;NorseWiz wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Okay, I'll contact FFG then as soon as I know which card I'm missing.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Do that. FFG have a great reputation for replacing missing or damaged parts. :)
</description>
<link>http://www.boardgamegeek.com/article/3666374#3666374</link>
<guid>http://www.boardgamegeek.com/article/3666374#3666374</guid>
<pubDate>Thu, 09 Jul 2009 15:49:19 +0000</pubDate>
<dc:creator>Tanakor</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: &quot;You stay here another turn&quot; OW encounter card question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	The forums are a great resource. However, JR at FFG confirmed that they are actually working on an updated FAQ based on the responses on the &quot;Official FAQ questions&quot; thread at FFG.&lt;br&gt;&lt;br&gt;So good news everyone: the updated FAQ exists and is being worked on! Can't wait for many of the age-old inquiries (how do I Charlie Kane? Nightgaunt and Fight Gate? Nerf Daisy and Patrice? Etc.?).
</description>
<link>http://www.boardgamegeek.com/article/3666355#3666355</link>
<guid>http://www.boardgamegeek.com/article/3666355#3666355</guid>
<pubDate>Thu, 09 Jul 2009 15:42:47 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	I got the game after it was first released (in 05 I believe) I've submitted around 160 games to the &lt;a href=&quot;http://spreadsheets.google.com/viewform?key=paPMgoencsRppq3PEYWXmQQ&amp;hl=en&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;stats site&lt;/a&gt; and I estimate I've played 100 games before that, so I'm nearing 260 games.&lt;br&gt;&lt;br&gt;When I lived in NY I would play many times a week with Dan.&lt;br&gt;&lt;br&gt;Since I moved to MD, none of my friends seemed to like the game. I would play solo once in a while.&lt;br&gt;&lt;br&gt;Most of my trips to NY involve multiple games with Dan.&lt;br&gt;&lt;br&gt;For the past year or so I've managed to get a couple in each week.&lt;br&gt;&lt;br&gt;Recently I've gotten a few guys here in MD very interested in the game and I'm currently working them through my &quot;training regimen.&quot;
</description>
<link>http://www.boardgamegeek.com/article/3666327#3666327</link>
<guid>http://www.boardgamegeek.com/article/3666327#3666327</guid>
<pubDate>Thu, 09 Jul 2009 15:37:42 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<item>
		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Missing card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/NorseWiz&#039;&gt;NorseWiz&lt;/a&gt;&lt;/p&gt;
	Thanks for the greeting Tanakor :) Been thinking of joining BG a while but never got around to it before now. Great place we've got here!&lt;br&gt;&lt;br&gt;Okay, I'll contact FFG then as soon as I know which card I'm missing.
</description>
<link>http://www.boardgamegeek.com/article/3666317#3666317</link>
<guid>http://www.boardgamegeek.com/article/3666317#3666317</guid>
<pubDate>Thu, 09 Jul 2009 15:36:34 +0000</pubDate>
<dc:creator>NorseWiz</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Variants:: Re: Solo Investigator - &quot;Gate Rip&quot; variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ebade&#039;&gt;ebade&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;TexMurphy wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Only one problem with this. It excludes the house rule of having &quot;blind gates&quot; where you always have them face down.&lt;br&gt;&lt;br&gt;Tex&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It should be mentioned that gate rips can only be looked at if visited by an investigator.  Once a gate opens it is no longer hidden though.
</description>
<link>http://www.boardgamegeek.com/article/3666311#3666311</link>
<guid>http://www.boardgamegeek.com/article/3666311#3666311</guid>
<pubDate>Thu, 09 Jul 2009 15:35:32 +0000</pubDate>
<dc:creator>ebade</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Heralds</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kungfro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I wish FFG would make another online one for Kingsport :whistle:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;lalalalalalalalala, I can't hear you :laugh: .
</description>
<link>http://www.boardgamegeek.com/article/3666310#3666310</link>
<guid>http://www.boardgamegeek.com/article/3666310#3666310</guid>
<pubDate>Thu, 09 Jul 2009 15:35:31 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Heralds</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	I love the Dunwich Horror herald. Though I was quite surprised that Kingsport didn't include a herald that required Kingsport to play (one that accelerated the rift tracks or increased an open rift's effect, for example).&lt;br&gt;&lt;br&gt;I wish FFG would make another online one for Kingsport :whistle:
</description>
<link>http://www.boardgamegeek.com/article/3666267#3666267</link>
<guid>http://www.boardgamegeek.com/article/3666267#3666267</guid>
<pubDate>Thu, 09 Jul 2009 15:24:29 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Magic+Pink&#039;&gt;Magic Pink&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Smoo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think it's pretty straightforward. He has to actually gain the clue token before he can exhaust his press pass. Those things have to happen sequentially, not simultaneously.&lt;br&gt;&lt;br&gt;Step 1: Gain Clue token.&lt;br&gt;Step 2: Exhaust Press Pass and gain another Clue token.&lt;br&gt;&lt;br&gt;Between step 1 and step 2, the situation is that he still only has 4 Clue tokens while there are only 2 on the board.&lt;br&gt;&lt;br&gt;Personal story fails. Seems clear.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I agree. The board had too few Clue tokens first. Story fails.
</description>
<link>http://www.boardgamegeek.com/article/3666243#3666243</link>
<guid>http://www.boardgamegeek.com/article/3666243#3666243</guid>
<pubDate>Thu, 09 Jul 2009 15:20:08 +0000</pubDate>
<dc:creator>Magic Pink</dc:creator>
	</item>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Missing card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tanakor&#039;&gt;Tanakor&lt;/a&gt;&lt;/p&gt;
	Hi Loke,&lt;br&gt;welcome to BoardGameGeek. :)&lt;br&gt;Please contact Fantasy Flight Games or your retailer. They can supply you with the missing card.
</description>
<link>http://www.boardgamegeek.com/article/3666224#3666224</link>
<guid>http://www.boardgamegeek.com/article/3666224#3666224</guid>
<pubDate>Thu, 09 Jul 2009 15:16:21 +0000</pubDate>
<dc:creator>Tanakor</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Missing card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/NorseWiz&#039;&gt;NorseWiz&lt;/a&gt;&lt;/p&gt;
	I've tried.. I've searched through all the different decks, looked closely at every single card to make sure one isn't glued to another and removed everything from the box in hope that it magically appeared on the bottom.
</description>
<link>http://www.boardgamegeek.com/article/3666217#3666217</link>
<guid>http://www.boardgamegeek.com/article/3666217#3666217</guid>
<pubDate>Thu, 09 Jul 2009 15:14:31 +0000</pubDate>
<dc:creator>NorseWiz</dc:creator>
	</item>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Missing card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Make sure they aren't stuck together.  That happens frequently.  Flex the stack of cards back and forth and see if one &quot;appears.&quot;
</description>
<link>http://www.boardgamegeek.com/article/3666164#3666164</link>
<guid>http://www.boardgamegeek.com/article/3666164#3666164</guid>
<pubDate>Thu, 09 Jul 2009 15:02:13 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mr_Nuts&#039;&gt;Mr_Nuts&lt;/a&gt;&lt;/p&gt;
	I'll estimate something like 2 times every 3 months. I don't usually get a lot of time all at once for gaming, and I do I'd rather play a few games than 1 long game.
</description>
<link>http://www.boardgamegeek.com/article/3666136#3666136</link>
<guid>http://www.boardgamegeek.com/article/3666136#3666136</guid>
<pubDate>Thu, 09 Jul 2009 14:52:56 +0000</pubDate>
<dc:creator>Mr_Nuts</dc:creator>
	</item>
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		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/InnsmouthMedic&#039;&gt;InnsmouthMedic&lt;/a&gt;&lt;/p&gt;
	Arkham League increases your plays exponentially - especially if you are trying to optimize your scores.  So, for us it was going on 3-4 times a scenario, 2 scenarios a month or so.  Haven't had a chance to wrap up the last three scenarios.  Looks like we're in for some heavy AH gaming in the next week or so as the League wraps up at the end of the month I believe.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3666123#3666123</link>
<guid>http://www.boardgamegeek.com/article/3666123#3666123</guid>
<pubDate>Thu, 09 Jul 2009 14:49:44 +0000</pubDate>
<dc:creator>InnsmouthMedic</dc:creator>
	</item>
		<item>
		<title>Thread: Arkham Horror - Innsmouth Horror Expansion:: General:: Missing card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/NorseWiz&#039;&gt;NorseWiz&lt;/a&gt;&lt;/p&gt;
	Oh the horror.. I just went through the cards for Innsmouth today, first time since I bought it a couple of weeks ago, and instantly lost five sanity when I realized that the box only included three red Arkham Location cards! Some lazy factoryworker (or stupid machine) cheated me out of ONE card! Have anyone else recived an incomplete expansion, or is this just my typical bad luck? Anyway, can someone please post a list of the four red encounters (St. Mary's Hospital, Woods, Ye Olde Magick Shoppe) so that I can find out which one I don't have?&lt;br&gt;&lt;br&gt;Also, if anyone else have had a similar thing happening to them, have you tried contacting FFG and recieved what's missing?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/422266</link>
<guid>http://www.boardgamegeek.com/thread/422266</guid>
<pubDate>Thu, 09 Jul 2009 14:48:17 +0000</pubDate>
<dc:creator>NorseWiz</dc:creator>
	</item>
		<item>
		<title>File: Arkham Horror:: Arkham Horror play-by-post</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/makken123&#039;&gt;makken123&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44518">Arkham Horror play-by-post</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/15987">Arkham Horror</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44518</link>
<guid>http://www.boardgamegeek.com/filepage/44518</guid>
<pubDate>Thu, 09 Jul 2009 14:36:26 +0000</pubDate>
<dc:creator>makken123</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Syvanis&#039;&gt;Syvanis&lt;/a&gt;&lt;/p&gt;
	My wife and I play usually once every couple weeks. Lately we have been playing by the rules set for the Arkham Horror League on fantasyflightgames.com. BUT when we aren't doing that we usually use ALL the expansions cards, but not always the boards. If a cards references a place that we don't have in play we discard and draw another.&lt;br&gt;&lt;br&gt;I made a little case for holding all the cards the we also store them in. Using this we can set up and play a game in about an hour. This is for two people that have played a lot.&lt;br&gt;&lt;br&gt;Cheers!
</description>
<link>http://www.boardgamegeek.com/article/3666051#3666051</link>
<guid>http://www.boardgamegeek.com/article/3666051#3666051</guid>
<pubDate>Thu, 09 Jul 2009 14:31:10 +0000</pubDate>
<dc:creator>Syvanis</dc:creator>
	</item>
		<item>
		<title>File: Arkham Horror:: Arkham Horror Reference Sheet</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Itangalo&#039;&gt;Itangalo&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43831">Arkham Horror Reference Sheet</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/15987">Arkham Horror</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43831</link>
<guid>http://www.boardgamegeek.com/filepage/43831</guid>
<pubDate>Thu, 09 Jul 2009 14:17:40 +0000</pubDate>
<dc:creator>Itangalo</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/NurseFoxfire&#039;&gt;NurseFoxfire&lt;/a&gt;&lt;/p&gt;
	Since we got the game 2 weeks ago, we've played 5 games, and MAN am I tired! But last night we (my husband and I) successfully beat Yog-Sothoth using no variants or &quot;helps&quot;, and using only 2 investigators. Granted, it was the Mandy-photographer team, but still!
</description>
<link>http://www.boardgamegeek.com/article/3665983#3665983</link>
<guid>http://www.boardgamegeek.com/article/3665983#3665983</guid>
<pubDate>Thu, 09 Jul 2009 14:07:48 +0000</pubDate>
<dc:creator>NurseFoxfire</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: &quot;You stay here another turn&quot; OW encounter card question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scipio23&#039;&gt;Scipio23&lt;/a&gt;&lt;/p&gt;
	I completely agree with you.  We not only would not have purchased the game if not for BGG, but we would have been playing it wrong.  This forum has made the game very enjoyable.  It is great that designers can count on this sort of online help when it comes to any type of game.
</description>
<link>http://www.boardgamegeek.com/article/3665950#3665950</link>
<guid>http://www.boardgamegeek.com/article/3665950#3665950</guid>
<pubDate>Thu, 09 Jul 2009 13:58:33 +0000</pubDate>
<dc:creator>Scipio23</dc:creator>
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		<item>
		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Lose in five turns</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mcresswell&#039;&gt;mcresswell&lt;/a&gt;&lt;/p&gt;
	Some days those GOOs take no prisoners.
</description>
<link>http://www.boardgamegeek.com/article/3665690#3665690</link>
<guid>http://www.boardgamegeek.com/article/3665690#3665690</guid>
<pubDate>Thu, 09 Jul 2009 12:44:13 +0000</pubDate>
<dc:creator>mcresswell</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mcresswell&#039;&gt;mcresswell&lt;/a&gt;&lt;/p&gt;
	Hi, thanks for all the responses.  Have been offline for a couple of days (playing Arkham Horror as it happens - even managed a couple of wins).  &lt;br&gt;&lt;br&gt;The situation with Skids was that his starting quota of Clues (two I think) doesn't count towards the success criteria.  So he had gained three Clues in the first couple of turns and then a gate opened on him - thus the side-track.  By the time he returned to Arkham the situation was as described.  With four investigators those clues get grabbed faster than genuine bargains in the January sales.&lt;br&gt;&lt;br&gt;I like the concept that a personal story cannot succeed if the fail criteria occurs at the same time, and that seems like a good house rule to apply until anything offical is forthcoming.&lt;br&gt;&lt;br&gt;Skids could have waited a turn and hoped for a new Clue to appear in the next Mythos phase; but in my experience hanging around hoping for something helpful to happen is never a good strategy in this game.&lt;br&gt;&lt;br&gt;Cheers, Mark&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3665659#3665659</link>
<guid>http://www.boardgamegeek.com/article/3665659#3665659</guid>
<pubDate>Thu, 09 Jul 2009 12:30:20 +0000</pubDate>
<dc:creator>mcresswell</dc:creator>
	</item>
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		<title>Reply: Arkham Horror:: Variants:: Re: Solo Investigator - &quot;Gate Rip&quot; variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TexMurphy&#039;&gt;TexMurphy&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;cw67q wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sounds like a good solution, although i usually prefer to just play multiple inesvtigators myself.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Its actually interesting to notice the difference between 1 investigator game which feels like a RPG and a 2-4 investigator game that feels like a tactical squad manager.
</description>
<link>http://www.boardgamegeek.com/article/3665590#3665590</link>
<guid>http://www.boardgamegeek.com/article/3665590#3665590</guid>
<pubDate>Thu, 09 Jul 2009 12:06:01 +0000</pubDate>
<dc:creator>TexMurphy</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kwakkie&#039;&gt;Kwakkie&lt;/a&gt;&lt;/p&gt;
	Used to play 1-2 times a month, usually solo. Would love to play more but with 2 kids time is a little bit tight.&lt;br&gt;&lt;br&gt;Unfortunately nowadays I'm unable to play. Doing some heavy construction work on the house and I had to move all the games to my sister in law. That includes an opened but unplayed Innsmouth Horror expansion! It's killing me and I'd love to play soon. But it will probably take a few more months before I can play again.
</description>
<link>http://www.boardgamegeek.com/article/3665589#3665589</link>
<guid>http://www.boardgamegeek.com/article/3665589#3665589</guid>
<pubDate>Thu, 09 Jul 2009 12:05:58 +0000</pubDate>
<dc:creator>Kwakkie</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Little_Black_Dog&#039;&gt;Little_Black_Dog&lt;/a&gt;&lt;/p&gt;
	On average once a month. Different exp every time, random GOO, sometimes we choose Inv' (like 1 from 3) or even play 2 Inv's each, between 3 or 4 players. Havn't played Innsmouth yet, but its on the cards...:goo:&lt;br&gt;&lt;br&gt;Beginning to feel like we win more often than not, then we get a good slappin' :cry:
</description>
<link>http://www.boardgamegeek.com/article/3665556#3665556</link>
<guid>http://www.boardgamegeek.com/article/3665556#3665556</guid>
<pubDate>Thu, 09 Jul 2009 11:52:54 +0000</pubDate>
<dc:creator>Little_Black_Dog</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: Variants:: Re: Solo Investigator - &quot;Gate Rip&quot; variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cw67q&#039;&gt;cw67q&lt;/a&gt;&lt;/p&gt;
	Sounds like a good solution, although i usually prefer to just play multiple inesvtigators myself. I might give it a try.&lt;br&gt;&lt;br&gt;On the Rumour issue that Frank raised, how about allowing rumour to be bought off at the cost of a doom token? Obviously only in single investigator games.&lt;br&gt;&lt;br&gt;- Chris
</description>
<link>http://www.boardgamegeek.com/article/3665537#3665537</link>
<guid>http://www.boardgamegeek.com/article/3665537#3665537</guid>
<pubDate>Thu, 09 Jul 2009 11:43:46 +0000</pubDate>
<dc:creator>cw67q</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/richdodgin&#039;&gt;richdodgin&lt;/a&gt;&lt;/p&gt;
	I play 2 or 3 times a week on average.  I play solo, and tend to play when my wife is at one of her evening classes or using our PC for something.  We have no kids - just 2 psycho kittens who are not allowed into my games room :)
</description>
<link>http://www.boardgamegeek.com/article/3665531#3665531</link>
<guid>http://www.boardgamegeek.com/article/3665531#3665531</guid>
<pubDate>Thu, 09 Jul 2009 11:39:33 +0000</pubDate>
<dc:creator>richdodgin</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: &quot;You stay here another turn&quot; OW encounter card question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/richdodgin&#039;&gt;richdodgin&lt;/a&gt;&lt;/p&gt;
	Welcome to BGG ! &lt;br&gt;&lt;br&gt;AH is a fantastic game - but there are a lot of rules to get your head round.  Luckily, the support here is fantastic.&lt;br&gt;&lt;br&gt;Have fun  :)
</description>
<link>http://www.boardgamegeek.com/article/3665523#3665523</link>
<guid>http://www.boardgamegeek.com/article/3665523#3665523</guid>
<pubDate>Thu, 09 Jul 2009 11:36:33 +0000</pubDate>
<dc:creator>richdodgin</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Variants:: Re: Solo Investigator - &quot;Gate Rip&quot; variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TexMurphy&#039;&gt;TexMurphy&lt;/a&gt;&lt;/p&gt;
	I really like this.&lt;br&gt;&lt;br&gt;I wonder if this does (it should) help the situation where the surges just move monsters to outskirts because you just dont have time to take care of all monsters in town? I think it could because I guess you go from somewhere around 6-7 gates open to more 3-4.&lt;br&gt;&lt;br&gt;The last part &lt;i&gt;&quot;A Mythos card drawn with a sealed gate location creates a monster surge on a d6 roll of 1 or 2.&quot;&lt;/i&gt; just makes this issue worse. I also find this rule unnecessary if you play with Gate Bursts. If you play without gate bursts I would rather see a dice roll for gate burst then dice roll for surge. I think 1d6 and gate burst on 1 would be ok.&lt;br&gt;&lt;br&gt;Only one problem with this. It excludes the house rule of having &quot;blind gates&quot; where you always have them face down.&lt;br&gt;&lt;br&gt;Tex
</description>
<link>http://www.boardgamegeek.com/article/3665520#3665520</link>
<guid>http://www.boardgamegeek.com/article/3665520#3665520</guid>
<pubDate>Thu, 09 Jul 2009 11:34:27 +0000</pubDate>
<dc:creator>TexMurphy</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Variants:: &quot;Gate Rip&quot; variant with some Stormknights influence</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ebade&#039;&gt;ebade&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;this is basically a rewrite with some changes.  I would like to try it with not only single player but also up to 5 players.  If anyone has any insight on how it works please let me know.  I don't have the sufficient gaming group to playtest any ideas thoroughly.&lt;br&gt;&lt;br&gt;A Mythos card drawn with an empty location creates a &quot;gate rip&quot;.  Draw a random gate token and place it face down at the location.  A monster also appears at this location.&lt;br&gt;      	--a &quot;gate rip&quot; does not count as an open gate for &quot;Too Many Gates&quot; or monster surges&lt;br&gt;        --Clue tokens will remain at the location until the gate opens.&lt;br&gt;	--Investigators can avoid the &quot;gate rip&quot; and have an encounter as if it were an empty location.&lt;br&gt;	--Investigators may attempt to open a &quot;gate rip&quot; with a successful fight or lore check modified by the gate’s difficulty.&lt;br&gt;		   -----If successful, the gate is opened and the investigator is pulled through .  A doom token is then added to the doom track.  &lt;br&gt;		   -----If failed nothing happens and the player‘s turn proceeds to the Mythos phase..&lt;br&gt;&lt;br&gt;A Mythos card drawn with a &quot;gate rip&quot; location creates an open gate and two monsters appear at that location.  Flip the &quot;gate rip&quot; over and place a doom token on the doom track.&lt;br&gt;&lt;br&gt;A Mythos card drawn with an open gate location creates a monster surge and adds a doom token to the doom track.&lt;br&gt;&lt;br&gt;A Mythos card drawn with a sealed gate location creates a monster surge on a d6 roll of 1 or 2.&lt;br&gt;&lt;br&gt;(game still starts with an open gate and one doom token)&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3665281#3665281</link>
<guid>http://www.boardgamegeek.com/article/3665281#3665281</guid>
<pubDate>Thu, 09 Jul 2009 08:36:03 +0000</pubDate>
<dc:creator>ebade</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Lose in five turns</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kilrah wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;My record is 2 turns (4 mythos cards). GOO was Cthulhu IIRC, Herald Dagon. 3 of 4 gates were out in the sea of Innsmouth leading to a massive monster surge directly into the vortices. Deep Ones rised by the end of turn 2. Ouch!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Do you post over on the FFG forums? I recall someone reporting a similar game, Cthulhu + Hydra &amp; Dagon, gate opens at Devil's Reef, then surge (that combo can take place during pre-game :laugh: ). They were using Epic Battle and got the Cthulhu Plot where you roll a die and that many investigators are devoured as the first card during EB, they had 5 investigators, rolled a 6.
</description>
<link>http://www.boardgamegeek.com/article/3665187#3665187</link>
<guid>http://www.boardgamegeek.com/article/3665187#3665187</guid>
<pubDate>Thu, 09 Jul 2009 07:17:26 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Lose in five turns</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kilrah&#039;&gt;kilrah&lt;/a&gt;&lt;/p&gt;
	My record is 2 turns (4 mythos cards). GOO was Cthulhu IIRC, Herald Dagon. 3 of 4 gates were out in the sea of Innsmouth leading to a massive monster surge directly into the vortices. Deep Ones rised by the end of turn 2. Ouch!
</description>
<link>http://www.boardgamegeek.com/article/3665168#3665168</link>
<guid>http://www.boardgamegeek.com/article/3665168#3665168</guid>
<pubDate>Thu, 09 Jul 2009 07:08:15 +0000</pubDate>
<dc:creator>kilrah</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Environmental mythos cards. </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tuckerotl&#039;&gt;tuckerotl&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;cvdellen wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I can't seem to find an answer to this question on the geek, so here goes:&lt;br&gt; &lt;br&gt;Say there's a mythos card that adjusts your Will or Fight check (example: An Evil Fog, Will checks -1). Does this card affect Horror checks? Or would the Fight modifier affect Combat checks?&lt;br&gt;&lt;br&gt;My contention is that Combat and Horror checks are specific skill checks and would not be affected by such Mythos cards. What say you, oh wise BGG users?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt;&lt;br&gt;You're wrong.&lt;br&gt;&lt;br&gt;All Combat Checks are Fight Checks (unless a card or other in game effect changes this, usually to Lore Checks), and anything that modifies Fight Checks thus modifies Combat Checks.  &lt;br&gt;All Horror Checks are Will checks (unless a card or other in game effect changes this), and anything that modifies Will Checks thus modifies Horror Checks. &lt;br&gt;All Spell Checks are Lore checks (unless a card or other in game effect changes this), and anything that modifies Lore Checks thus modifies Spell Checks. &lt;br&gt;All Evade Checks are Sneak checks (unless a card or other in game effect changes this), and anything that modifies Sneak Checks thus modifies Evade Checks. &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Arkham Horror Base Game Rules p.13 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;There are four types of special skill checks that players &lt;br&gt;should be aware of: Evade checks, Horror checks, &lt;br&gt;Combat checks, and Spell checks. Each of these spe- &lt;br&gt;cial skill checks are based on one of the six skills listed &lt;br&gt;above and are described later in this rulebook. If an &lt;br&gt;investigator receives a bonus to a skill, any special &lt;br&gt;checks based on that skill also receive this bonus. &lt;br&gt;However, if an investigator receives a bonus only to a &lt;br&gt;special check, that bonus does not apply to any other &lt;br&gt;checks based on the same skill. &lt;br&gt;For example, Evade checks are a special type of Sneak &lt;br&gt;check. A Skill card that gives +1 Sneak is useful both &lt;br&gt;for Sneak and Evade checks. However, an item that &lt;br&gt;gives +2 to Evade checks is only useful when making &lt;br&gt;Evade checks. That bonus cannot be used on a normal &lt;br&gt;Sneak check.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3664839#3664839</link>
<guid>http://www.boardgamegeek.com/article/3664839#3664839</guid>
<pubDate>Thu, 09 Jul 2009 04:19:29 +0000</pubDate>
<dc:creator>tuckerotl</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DrMabuse&#039;&gt;DrMabuse&lt;/a&gt;&lt;/p&gt;
	I play at least twice a weekend with my wife. No kids yet, so we have pretty much all the time in the world apart from the usual weekend chores.&lt;br&gt;A couple of months ago we got extremely lucky and the township we live in was cut off by floods, no way to get to work or anywhere else, just two days of Arkham Horror.&lt;br&gt;We are going as far as to decide on our holiday destinations based on the size of table the accomodation has to offer...
</description>
<link>http://www.boardgamegeek.com/article/3664569#3664569</link>
<guid>http://www.boardgamegeek.com/article/3664569#3664569</guid>
<pubDate>Thu, 09 Jul 2009 02:35:54 +0000</pubDate>
<dc:creator>DrMabuse</dc:creator>
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		<title>Thread: Arkham Horror:: Rules:: Environmental mythos cards. </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cvdellen&#039;&gt;cvdellen&lt;/a&gt;&lt;/p&gt;
	I can't seem to find an answer to this question on the geek, so here goes:&lt;br&gt; &lt;br&gt;Say there's a mythos card that adjusts your Will or Fight check (example: An Evil Fog, Will checks -1). Does this card affect Horror checks? Or would the Fight modifier affect Combat checks?&lt;br&gt;&lt;br&gt;My contention is that Combat and Horror checks are specific skill checks and would not be affected by such Mythos cards. What say you, oh wise BGG users?
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<link>http://www.boardgamegeek.com/thread/422152</link>
<guid>http://www.boardgamegeek.com/thread/422152</guid>
<pubDate>Thu, 09 Jul 2009 02:30:35 +0000</pubDate>
<dc:creator>cvdellen</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mummykitty&#039;&gt;mummykitty&lt;/a&gt;&lt;/p&gt;
	I play as often as I can convince my buddies to drag out their copies of the games.  It seems like it goes over better on dark and stormy nights, and since it's summer time those are few and far between in Seattle.  Though we did have to try Innsmouth....
</description>
<link>http://www.boardgamegeek.com/article/3664529#3664529</link>
<guid>http://www.boardgamegeek.com/article/3664529#3664529</guid>
<pubDate>Thu, 09 Jul 2009 02:20:48 +0000</pubDate>
<dc:creator>mummykitty</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gexthegreengecko&#039;&gt;gexthegreengecko&lt;/a&gt;&lt;/p&gt;
	I play once or twice every two months, depending.  I mostly play it solo, since I don't know anyone around my town who's really into this game, except once, but that guy just appeared out of nowhere and dissappeared into the Abyss after I left the game area that night :zombie:
</description>
<link>http://www.boardgamegeek.com/article/3664514#3664514</link>
<guid>http://www.boardgamegeek.com/article/3664514#3664514</guid>
<pubDate>Thu, 09 Jul 2009 02:14:59 +0000</pubDate>
<dc:creator>gexthegreengecko</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gulpereel&#039;&gt;gulpereel&lt;/a&gt;&lt;/p&gt;
	I play anywhere from 1-3 times a day, 7-21 times a week.&lt;br&gt;&lt;br&gt;I confirm that the numbers above are correct.&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3664433#3664433</link>
<guid>http://www.boardgamegeek.com/article/3664433#3664433</guid>
<pubDate>Thu, 09 Jul 2009 01:46:48 +0000</pubDate>
<dc:creator>gulpereel</dc:creator>
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		<title>Reply: Arkham Horror - Dunwich Horror Expansion:: Variants:: Re: Trimming the Other World and Mythos Decks</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ArkhamTraveler&#039;&gt;ArkhamTraveler&lt;/a&gt;&lt;/p&gt;
	Well that's a little better. It just seems like by the virtue of adding more OW cards for a small number of OWs is shooting itself in the foot.
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<link>http://www.boardgamegeek.com/article/3664261#3664261</link>
<guid>http://www.boardgamegeek.com/article/3664261#3664261</guid>
<pubDate>Thu, 09 Jul 2009 00:45:34 +0000</pubDate>
<dc:creator>ArkhamTraveler</dc:creator>
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		<title>Reply: Arkham Horror - Dunwich Horror Expansion:: Variants:: Re: Trimming the Other World and Mythos Decks</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MasterDinadan&#039;&gt;MasterDinadan&lt;/a&gt;&lt;/p&gt;
	I think Innsmouth Horror has some rule about redrawing OW cards if the first card you get doesn't list your world.&lt;br&gt;As the number of OWs grows, the likelihood of drawing your world on the first card is pretty low, and you end up reading &quot;Other&quot; most of the time.  So to solve this, if the first matching color you draw doesn't have it, you keep drawing until you get another.  You will resolve the next one whether it has your world or not, so the &quot;Other&quot; doesn't become completely pointless.  There is still a chance you will get it, just not a disproportionate chance.
</description>
<link>http://www.boardgamegeek.com/article/3664230#3664230</link>
<guid>http://www.boardgamegeek.com/article/3664230#3664230</guid>
<pubDate>Thu, 09 Jul 2009 00:33:33 +0000</pubDate>
<dc:creator>MasterDinadan</dc:creator>
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		<title>Thread: Arkham Horror - Dunwich Horror Expansion:: Variants:: Trimming the Other World and Mythos Decks</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ArkhamTraveler&#039;&gt;ArkhamTraveler&lt;/a&gt;&lt;/p&gt;
	With Arkham, Dunwich, and Kingsport on hand (and Innsmouth doing all sorts of backflips with Amazon's apparently faulty preordering/shipping whatever) I've been thinking about the growing stacks of Mythos and OW decks.&lt;br&gt;&lt;br&gt;I have a separate but similar issue with both decks. I don't like the +1/-1 Environment cards and the Draw 2 Monsters cards of the Mythos deck (Dunwich was a bit perpetrator here). I what I'm doing now is taking both of these sorts of cards out. I might leave the ones that pertain to Dunwich, just because they are few and far between as is. Between these two series of cards, most belong to the very unstable Arkham locations like Witch's House. These Mythos events are sort of lame. Another thing is that it's hard to remember the random bonuses from these sorts of cards which my more casual friends usually overlook (I'd rather not have to deal with it than roll the wrong number for cards with such little thought given to them).&lt;br&gt;&lt;br&gt;As for OW, I'd prefer the 'Other' section never existed. I go to Abyss because I want an Abyss encounter, not some generic catch-all - which seems to be the case many times. But all the cards have an Other option. So I'm taking out all the 'no encounter' cards. The big let-down for me is that you go through all the trouble and end up with no encounter (I'd rather have something happen, good or bad; we all like to explain what happened as we draw encounters and OW cards). Maybe I'll take out the 'you are delayed' ones as well, but not sure (Kingsport has a lot of these).&lt;br&gt;&lt;br&gt;Between these two types of changes, I want every card to have a bigger effect. And it's not like I'm burning them, they can be put back if something feels off. I am also trying to move the game toward the 120 minute mark as anything much longer does become overwhelming at 10pm and later as we usually play at. With Innsmouth coming, I might have to see if any more trends of Mythos cards that will be included (I hear that there are no OW cards).&lt;br&gt;&lt;br&gt;So how do you think these changes might impact the game?
</description>
<link>http://www.boardgamegeek.com/thread/422122</link>
<guid>http://www.boardgamegeek.com/thread/422122</guid>
<pubDate>Thu, 09 Jul 2009 00:21:52 +0000</pubDate>
<dc:creator>ArkhamTraveler</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Heralds</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	Killing the Dunwich Horror can actually be quite a boon to your investigation, if you can pull it off and keep the rest of the game under control while you do it.
</description>
<link>http://www.boardgamegeek.com/article/3663685#3663685</link>
<guid>http://www.boardgamegeek.com/article/3663685#3663685</guid>
<pubDate>Wed, 08 Jul 2009 21:39:44 +0000</pubDate>
<dc:creator>puck71</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	Heh, I &lt;i&gt;hope &lt;/i&gt;that's not totally true!&lt;br&gt;&lt;br&gt;I've been playing a lot lately, with Innsmouth coming out as well as the Arkham League going on, but in general I'd say we play 2-3 times a month.
</description>
<link>http://www.boardgamegeek.com/article/3663669#3663669</link>
<guid>http://www.boardgamegeek.com/article/3663669#3663669</guid>
<pubDate>Wed, 08 Jul 2009 21:36:57 +0000</pubDate>
<dc:creator>puck71</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: &quot;You stay here another turn&quot; OW encounter card question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/NurseFoxfire&#039;&gt;NurseFoxfire&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;puck71 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;NurseFoxfire wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1) If my char is in the first section of an Other World and has an encounter that reads &quot; ...and your character stays here another turn&quot;, does that mean in the following turn I can move to the right side of that world (still technically &quot;here&quot;, in my opinion, but I could be wrong)? Or do I remain in the left half of that World for another turn, essentially losing a move?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; All the answers so far have been right, I just wanted to clarify why. Each space in an Other World is a separate location, so when it tells you to stay &quot;here&quot; it means in that specific location. This also means you can trade with other investigators, if they're in the same Other World area as you, but not if you're in the first and they're in the second, etc.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Ah, good to know! And a good way to describe them (each half as separate &quot;locations&quot;).
</description>
<link>http://www.boardgamegeek.com/article/3663668#3663668</link>
<guid>http://www.boardgamegeek.com/article/3663668#3663668</guid>
<pubDate>Wed, 08 Jul 2009 21:36:56 +0000</pubDate>
<dc:creator>NurseFoxfire</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: &quot;You stay here another turn&quot; OW encounter card question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/AngstAK&#039;&gt;AngstAK&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dam the Man wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Or you could dl and read the FAQ ;) .&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;...or just hop on the geek and ask. It's not like these nerds (myself included obv.) have anything better to do...
</description>
<link>http://www.boardgamegeek.com/article/3663665#3663665</link>
<guid>http://www.boardgamegeek.com/article/3663665#3663665</guid>
<pubDate>Wed, 08 Jul 2009 21:36:09 +0000</pubDate>
<dc:creator>AngstAK</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: &quot;You stay here another turn&quot; OW encounter card question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/NurseFoxfire&#039;&gt;NurseFoxfire&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dam the Man wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;	&lt;A target='_blank' href=&quot;http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=6&amp;esem=4&quot; rel=&quot;nofollow&quot;&gt;http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm...&lt;/A&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;&lt;br&gt;While helpful, that FAQ is no where NEAR as good as this forum. Only 6 pages of Q and A? Come on! I probably had double that many questions when I first started playing!&lt;br&gt;&lt;br&gt;A good searchable FAQ is indispensable for a game of this scope. 
</description>
<link>http://www.boardgamegeek.com/article/3663663#3663663</link>
<guid>http://www.boardgamegeek.com/article/3663663#3663663</guid>
<pubDate>Wed, 08 Jul 2009 21:35:56 +0000</pubDate>
<dc:creator>NurseFoxfire</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: &quot;You stay here another turn&quot; OW encounter card question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;NurseFoxfire wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1) If my char is in the first section of an Other World and has an encounter that reads &quot; ...and your character stays here another turn&quot;, does that mean in the following turn I can move to the right side of that world (still technically &quot;here&quot;, in my opinion, but I could be wrong)? Or do I remain in the left half of that World for another turn, essentially losing a move?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; All the answers so far have been right, I just wanted to clarify why. Each space in an Other World is a separate location, so when it tells you to stay &quot;here&quot; it means in that specific location. This also means you can trade with other investigators, if they're in the same Other World area as you, but not if you're in the first and they're in the second, etc.
</description>
<link>http://www.boardgamegeek.com/article/3663659#3663659</link>
<guid>http://www.boardgamegeek.com/article/3663659#3663659</guid>
<pubDate>Wed, 08 Jul 2009 21:34:42 +0000</pubDate>
<dc:creator>puck71</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Heralds</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scipio23&#039;&gt;Scipio23&lt;/a&gt;&lt;/p&gt;
	It is just as easy as I suspected.  Thanks.&lt;br&gt;&lt;br&gt;We actually had the Dunwich Horror appear in our first game using the expansion last night.  We had a gate appear in Dunwich and a monster surge not long after.  Then three monsters moved into the vortex shortly afterwards.  We even managed to drive the beastly thing away.  It was a lot of fun.
</description>
<link>http://www.boardgamegeek.com/article/3663444#3663444</link>
<guid>http://www.boardgamegeek.com/article/3663444#3663444</guid>
<pubDate>Wed, 08 Jul 2009 20:42:44 +0000</pubDate>
<dc:creator>Scipio23</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Heralds</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	You just slap it down next to the GOO and follow what it says on the sheet. Everything on the sheet (DH Herald for example has a game effect also under the &quot;Son of Yog-Sothoth&quot; part). It's not rocket science ;) . As far as stats go, I think the DH Herald increases the chance of the Dunwich Horror appearing by quite a bit (179% at last stat check). Oh yeah, if Yog is GOO, kill the DH before Yog wakes up :D .
</description>
<link>http://www.boardgamegeek.com/article/3663393#3663393</link>
<guid>http://www.boardgamegeek.com/article/3663393#3663393</guid>
<pubDate>Wed, 08 Jul 2009 20:32:16 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Thread: Arkham Horror:: Rules:: Heralds</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scipio23&#039;&gt;Scipio23&lt;/a&gt;&lt;/p&gt;
	As we have only AH and Dunwich, we have not seen any heralds in play yet.  The online Dunwich Horror herald looks like a lot of fun.  So how is a herald incorporated in the game?  Do we just say we are using the DH herald and incorporate everything listed under the Whately Prophecy?  Is there anything important we should know before implementing our first herald?&lt;br&gt;&lt;br&gt;Thanks a lot.
</description>
<link>http://www.boardgamegeek.com/thread/422061</link>
<guid>http://www.boardgamegeek.com/thread/422061</guid>
<pubDate>Wed, 08 Jul 2009 20:26:55 +0000</pubDate>
<dc:creator>Scipio23</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Child of Abhoth</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scipio23&#039;&gt;Scipio23&lt;/a&gt;&lt;/p&gt;
	That makes a lot of sense.  Thanks for the quick reply.
</description>
<link>http://www.boardgamegeek.com/article/3663334#3663334</link>
<guid>http://www.boardgamegeek.com/article/3663334#3663334</guid>
<pubDate>Wed, 08 Jul 2009 20:18:35 +0000</pubDate>
<dc:creator>Scipio23</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Child of Abhoth</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Scipio23 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We were playing with Abhoth as the GOO last night, and a few questions came up regarding the Children of Abhoth and monster surges.&lt;br&gt;&lt;br&gt;1 - Does the regular monster surge take place plus the Child of Abhoth appearance?&lt;br&gt;&lt;br&gt;2 - Does the CoA count towards the monster limit as normal (except in Dunwich)?&lt;br&gt;&lt;br&gt;We figured the answer to both questions is yes, but we wanted to make sure.  Thanks.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;#1: Yes&lt;br&gt;&lt;br&gt;#2: No, CoA (ditto for Servants of Glaaki, etc.) are Spawn monsters, they never count vs monster limit regardless of where they are.
</description>
<link>http://www.boardgamegeek.com/article/3663319#3663319</link>
<guid>http://www.boardgamegeek.com/article/3663319#3663319</guid>
<pubDate>Wed, 08 Jul 2009 20:16:30 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Thread: Arkham Horror:: Rules:: Child of Abhoth</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scipio23&#039;&gt;Scipio23&lt;/a&gt;&lt;/p&gt;
	We were playing with Abhoth as the GOO last night, and a few questions came up regarding the Children of Abhoth and monster surges.&lt;br&gt;&lt;br&gt;1 - Does the regular monster surge take place plus the Child of Abhoth appearance?&lt;br&gt;&lt;br&gt;2 - Does the CoA count towards the monster limit as normal (except in Dunwich)?&lt;br&gt;&lt;br&gt;We figured the answer to both questions is yes, but we wanted to make sure.  Thanks.
</description>
<link>http://www.boardgamegeek.com/thread/422055</link>
<guid>http://www.boardgamegeek.com/thread/422055</guid>
<pubDate>Wed, 08 Jul 2009 20:04:46 +0000</pubDate>
<dc:creator>Scipio23</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: &quot;You stay here another turn&quot; OW encounter card question</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
		&lt;A target='_blank' href=&quot;http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=6&amp;esem=4&quot; rel=&quot;nofollow&quot;&gt;http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm...&lt;/A&gt;
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<link>http://www.boardgamegeek.com/article/3663111#3663111</link>
<guid>http://www.boardgamegeek.com/article/3663111#3663111</guid>
<pubDate>Wed, 08 Jul 2009 19:33:01 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: &quot;You stay here another turn&quot; OW encounter card question</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/NurseFoxfire&#039;&gt;NurseFoxfire&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dam the Man wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Or you could dl and read the FAQ ;) .&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;After WEEKS of reading about this game and its rules, I'm all pooped out when it comes to reading anything more. :gulp:&lt;br&gt;&lt;br&gt;Is the FAQ the one on the FFG site? I believe I read something over there, but didn't find it as helpful as browsing through the forums here.&lt;br&gt;&lt;br&gt;Could you link me to the FAQ? 
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<link>http://www.boardgamegeek.com/article/3663078#3663078</link>
<guid>http://www.boardgamegeek.com/article/3663078#3663078</guid>
<pubDate>Wed, 08 Jul 2009 19:27:29 +0000</pubDate>
<dc:creator>NurseFoxfire</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Oh, I don't actually &lt;i&gt;play &lt;/i&gt;the game.  I am much too busy &lt;i&gt;answering &lt;/i&gt;rules questions.
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<link>http://www.boardgamegeek.com/article/3662996#3662996</link>
<guid>http://www.boardgamegeek.com/article/3662996#3662996</guid>
<pubDate>Wed, 08 Jul 2009 19:13:52 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tsugo&#039;&gt;Tsugo&lt;/a&gt;&lt;/p&gt;
	I play an average of 1 time per month.  My actual game plays vary.  My group often will play several weeks in a row, then move onto something else for a few weeks.&lt;br&gt;&lt;br&gt;Also, I typically will play several sessions while at conventions.
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<link>http://www.boardgamegeek.com/article/3662983#3662983</link>
<guid>http://www.boardgamegeek.com/article/3662983#3662983</guid>
<pubDate>Wed, 08 Jul 2009 19:11:03 +0000</pubDate>
<dc:creator>Tsugo</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bobthesnake&#039;&gt;Bobthesnake&lt;/a&gt;&lt;/p&gt;
	Good question. I was wondering the same thing since I got my AH like 2 weeks ago.  I played 3 times.  Once with 4 players and 2 other times with 2 players playing 2 investigator each.  Since my gf and daughter goes to bed earlier sometimes, I call my friend and hit him with a game starting at about 9ish which last till 12:30 ish.  We can play once on weekdays since we have a 'Board Game Day' once a week. Though if we play AH, it takes the whole night.  After 3 plays, the shortest game lasted 3h 15 min.  Hopefully when we get more exp in it, it will go faster.  Though we take time to read all the stuff aloud which takes considerably more time but at least, if we beat the crap outta the game, we still feel like a void has been filled!
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<link>http://www.boardgamegeek.com/article/3662980#3662980</link>
<guid>http://www.boardgamegeek.com/article/3662980#3662980</guid>
<pubDate>Wed, 08 Jul 2009 19:10:33 +0000</pubDate>
<dc:creator>Bobthesnake</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: First play: a couple of questions</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;apatheticexecutioner wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Cthulhu is the only AO whose hits don't carry over and that you've got to reset the hit total to zero on a space that didn't generate enough damage to remove the token.&lt;br&gt;&lt;br&gt;Brutal when you've got three extra and they don't count.&lt;br&gt;&lt;br&gt;Brian &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;No, that is incorrect.  &lt;br&gt;&lt;br&gt;Successes are still tracked the same way.  It is just that Cthulhu adds back one doom token each round which means you need more successes than usual.&lt;br&gt;&lt;br&gt;In your example, the 3 extra successes would carry over but if you had 4 investigators, you would need an additional 4 successes to remove that doom token you just regenerated.  The penalty is just that one doom token per round.  It is NOT an extra doom PLUS all unallocated successes.
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<link>http://www.boardgamegeek.com/article/3662961#3662961</link>
<guid>http://www.boardgamegeek.com/article/3662961#3662961</guid>
<pubDate>Wed, 08 Jul 2009 19:06:17 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: Can investigators regain Stamina and Sanity?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	Carolyn Fern + Heal spell can un-do some damage ;) . Actually, Carolyn Fern + Heal spell should be able to bitch-slap Ithaqua in final combat (need to get 2 successes with 6 dice).
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<link>http://www.boardgamegeek.com/article/3662900#3662900</link>
<guid>http://www.boardgamegeek.com/article/3662900#3662900</guid>
<pubDate>Wed, 08 Jul 2009 18:56:35 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: How often does everyone play?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	I got AH during June 08 (too lazy to check, but it's in the ballpark). Today played game #84. Between June 08 and December 08 clocked in 72 games (6 games each against the AH + DH GOOs). After that, especially since I'd then beaten (aka close/seal win) every GOO, interest waned, just didn't seem to have any reason to crack it open, and really no interest in getting KH (it's often a case with me I've noticed, LotR is the same; luckily FFG = expansions quite a bit :p ). With IH, 12 games done, but planned out my next 128 :D games prior to getting IH, so still 116 to go.&lt;br&gt;&lt;br&gt;I've never played more than 1 game of AH a day. Even though my games (mostly solo running 4 investigators) take a bit less than 2 hours, AH just seems a full emotional/mental commitment that leaves me unwilling to do 2 games a day (regardless of how easy/difficult a game was; like today I molested Bokrug, 6-sealing him with his doom track ending at 2 of 12 :surprise: ).
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<link>http://www.boardgamegeek.com/article/3662803#3662803</link>
<guid>http://www.boardgamegeek.com/article/3662803#3662803</guid>
<pubDate>Wed, 08 Jul 2009 18:37:29 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: Can investigators regain Stamina and Sanity?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	Well, you can start in or travel through a space with Carolyn Fern and get one sanity healed and then complete your movement into the hospital and get one or all of your stamina healed.&lt;br&gt;&lt;br&gt;The reverse is true for Dr. Lee and the Asylum.&lt;br&gt;&lt;br&gt;In Kingsport, there is another hospital.  For the cost of $1, you can get one of each healed.&lt;br&gt;&lt;br&gt;All of both healed on the same turn, I haven't seen.&lt;br&gt;&lt;br&gt;Brian
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<link>http://www.boardgamegeek.com/article/3662768#3662768</link>
<guid>http://www.boardgamegeek.com/article/3662768#3662768</guid>
<pubDate>Wed, 08 Jul 2009 18:31:56 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: &quot;You stay here another turn&quot; OW encounter card question</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	Or you could dl and read the FAQ ;) .
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<link>http://www.boardgamegeek.com/article/3662765#3662765</link>
<guid>http://www.boardgamegeek.com/article/3662765#3662765</guid>
<pubDate>Wed, 08 Jul 2009 18:30:42 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: &quot;You stay here another turn&quot; OW encounter card question</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/NurseFoxfire&#039;&gt;NurseFoxfire&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dam the Man wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;NurseFoxfire wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Hey, new here (and new to AH) and have 2 questions:&lt;br&gt;&lt;br&gt;1) If my char is in the first section of an Other World and has an encounter that reads &quot; ...and your character stays here another turn&quot;, does that mean in the following turn I can move to the right side of that world (still technically &quot;here&quot;, in my opinion, but I could be wrong)? Or do I remain in the left half of that World for another turn, essentially losing a move?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Stay here next turn = delayed. So flip the investigator to the side, next movement phase stand up again. It takes extra turn(s) to get through an OW if you get those encounters. Or you could play Mark Harrigan who is immune to delayed (I had him today and he drew 2 &quot;stay here next turn&quot; for his final OW trip :D ).&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;2) When discarding items (i.e. due to going Insane) do you tally up ALL your items and then remove half? Or do you separate them into Common, Unique, etc.. and then discard half of each type of item? Example: 3 Common Items, 5 Unique Items. Do I discard 4 items total or do I discard 1 Common item and 2 Unique Items? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Any combo of 4 in the case you posted.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Ah, we were playing it wrong, then! &lt;br&gt;&lt;br&gt;Good thing there's an amazing resource such as this forum for rules clarification!:)
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<link>http://www.boardgamegeek.com/article/3662733#3662733</link>
<guid>http://www.boardgamegeek.com/article/3662733#3662733</guid>
<pubDate>Wed, 08 Jul 2009 18:24:02 +0000</pubDate>
<dc:creator>NurseFoxfire</dc:creator>
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		<title>Thread: Arkham Horror:: General:: How often does everyone play?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jeppster&#039;&gt;jeppster&lt;/a&gt;&lt;/p&gt;
	Ok, I'm really looking at Dam the Man and ColtsFan here because they seem like they MUST put more time into this game than the rest of us combined (based on their knowledge), but onto my question:&lt;br&gt;&lt;br&gt;How often do you play?  And, to put it in context, what is your general time availability for games...meaning, do you have young kids, do you have a time-consuming job, etc., etc.  I really, really want to play more than I do, but I just don't have the time, and I'm curious how others do it (for such a long game).
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<link>http://www.boardgamegeek.com/thread/422027</link>
<guid>http://www.boardgamegeek.com/thread/422027</guid>
<pubDate>Wed, 08 Jul 2009 18:22:05 +0000</pubDate>
<dc:creator>jeppster</dc:creator>
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		<title>Session: Arkham Horror - Kingsport Horror Expansion :: The Real Second Play -- Part II</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	When we last left our intrepid investigators, Lola had just entered the church for Father Michael's blessing.&lt;br&gt;&lt;br&gt;18)  Time After Time Rex successfully sealed The Witch House (four), fall back on his previously-gained knowledge to assist him in doing so.  Two Dark Young faded to black and were seen in Arkham no more, while Lola eliminated one of the hideous offspring of man and serpent.&lt;br&gt;&lt;br&gt;19)  Slum Murders  The Woods reverberated with the sounds of what seemed to be a great earthquake, but the rumbling gradually subsided and all was still.&lt;br&gt;&lt;br&gt;The werewolf and a cultist moved in on Lola.  She had no faith in her ability to deal with this dual threat and fell from grace, losing her blessing.  (First check).&lt;br&gt;&lt;br&gt;She needn't have worried.  The cultist was easily despatched and the werewolf was able to blend into its surroundings and disappear from her view.&lt;br&gt;&lt;br&gt;20)  A Federal Raid on Arkham resulted in the rounding up and destruction of five monsters, allowing the whole town to breath a much-needed sigh of relief.&lt;br&gt;&lt;br&gt;Worry began to settle in almost immediately, however, as a rip in the fabric of time/space opened a gate at The Black Cave.&lt;br&gt;&lt;br&gt;Lola went to the Curiosity Shoppe to browse and possibly ask if there was anything out of repair that she could possible fix, but when she went into the back to check the dumpster, she was knocked out and came to in Yuggoth.&lt;br&gt;&lt;br&gt;21)  Strange Visions Cease  No sooner had the creatures been driven from Arkham than more began pouring into Arkham, starting at Independence Square.&lt;br&gt;&lt;br&gt;Monterrey Jack, finally back from helping Carolyn deal with Kingsport, stomped a ghoul and a Night Gaunt and entered The City of the Great Race through the recently-opened portal at The Black Cave.&lt;br&gt;&lt;br&gt;Lola was not fully recovered from the blow to the head she had received, stumbled down a flight of stairs she hadn't noticed in the dark and was Lost in Time and Space.&lt;br&gt;&lt;br&gt;Try as she might, the task of keeping the lighthouse lit was beyond her capability.  The inability of the lookouts to see the shoreline, caused the ship to hang up on the shoals.&lt;br&gt;&lt;br&gt;Its hull was stove in and the ship sunk, with much loss of life, including the ship's mascot, a much-loved, old mutt by the name of Duke.&lt;br&gt;&lt;br&gt;22)  The Great Ritual did no harm.  Upon hearing it, Rex left the hospital, where he had gone earlier to restore his health, cut across town to French Hill and, in a ritual of his own, burned three spells.&lt;br&gt;&lt;br&gt;23)  No One was going to be able to Help Jack seal the gate to the City of the Great Race Now.  He would have to wait until conditions were more favorable.&lt;br&gt;&lt;br&gt;Carolyn, having garnered enough clued to bring the threat to Arkham to an end, sold her Yithian Rifle and prepared to return to Arkham.&lt;br&gt;&lt;br&gt;The investigators were so fully atuned to each others' nuances that Lola instinctively appeared in The Hall School to prevent the rifts from getting out of control again.&lt;br&gt;&lt;br&gt;24)  Carolyn Lost in Fog.  When it lifted and she got her bearings, she found herself at Strange High House in the Mist, further away from Arkham than she had been since entering Kingsport.&lt;br&gt;&lt;br&gt;25)  Help came to Jack in the form of a Solar Eclipse and he was able to seal The Black Cave.  (five).&lt;br&gt;&lt;br&gt;26)  Vigilantes Guard The Night  Rex also had enough information to seal the last gate and had the advantage over Carolyn of being in Arkham proper.  Unfortunately, he was barely hanging on to the last shred of sanity to possess and his was to the Northside was blocked by monsters prowling in both Merchant District and Rivertown.&lt;br&gt;&lt;br&gt;With only that last bit of sanity remaining, he didn't have the confidence to even confront the skeleton in Merchant District and languished Uptown.&lt;br&gt;&lt;br&gt;27)  Respite came to Rex in the form of a Merchants' March on crime, scattering the skeletons bones throughout the streets, where Duke's numerous offspring revelled in their most sumptuous feast in many months.&lt;br&gt;&lt;br&gt;This was not as benefical to Rex as he first thought,  When he turned the corner after entering the Northside, he could see an Elder Thing entering downtown from the Eastside, and he was still stymied.&lt;br&gt;&lt;br&gt;Carolyn, however, was able to enter Unknown Kadath, her heart pounding with the anticipation of sealing the Ancient One's fate.&lt;br&gt;&lt;br&gt;28)  A goat-like creature was spotted in the Woods.  Glimpses were caught of it by its pursuers, but it escaped without anyone getting a real good look at it.&lt;br&gt;&lt;br&gt;The rumours of this creature sent shock waves throughtout the neighborhood (terror nine) and Thomas Mt. Murphy (obviously a gentle giant) packed up and left town.&lt;br&gt;&lt;br&gt;29)  Commuters began streaming out of the Train Station in Panic from the wrath of a dreaded Shan, which boxed Monterrey Jack and Rex both in at The Newspaper.  Carolyn was all nerves and fumbled the incantation she needed to seal the last gate.&lt;br&gt;&lt;br&gt;30)  The Festival was briefly interrupted by more rumblings coming from the Woods, but the participants convinced themselves it was thunder and hoped the skies would not open up on their festivities.&lt;br&gt;&lt;br&gt;Carolyn was unable to compose herself and Unvisited Isle remained open to the possibility of more creatures pouring through its portal.&lt;br&gt;&lt;br&gt;31)  An Evil Fog seemed to boost Carolyns' confidence, hiding her from view, and she finally succeeding in putting Hastur back to sleep.&lt;br&gt;&lt;br&gt;Notes:  The middle game had almost no activity, with both Carolyn and Jack in Kingsport, Rex having to spend an inordinate amount of time at the hospital and Lola going from the Curiosity Shoppe to Yuggoth to Lost in Time and Space to Kingsport in short order.&lt;br&gt;&lt;br&gt;As evidenced by Carolyn's need to sell her rifle to get back to Arkham, money was not only at a premium, it was all but non-existent.&lt;br&gt;&lt;br&gt;Jack's encountering Foolishness was a boon, removing two rift tokens at a crucial time and bringing him back to Arkham that much quicker.&lt;br&gt;&lt;br&gt;Carolyn's encounter sending her to Strange High House in the Mist, though, had exactly the opposite effect and could easily have spelled doom for the investigators with the inordinately high terror track.&lt;br&gt;&lt;br&gt;Games that follow this general pattern are infinitely more fun than the six-to-fourteen phase games that end with seven open gates before you even have the opportunity to get a feel for its direction.&lt;br&gt;&lt;br&gt;Brian
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<link>http://www.boardgamegeek.com/thread/422022</link>
<guid>http://www.boardgamegeek.com/thread/422022</guid>
<pubDate>Wed, 08 Jul 2009 18:21:06 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: First play: a couple of questions</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	Cthulhu is the only AO whose hits don't carry over and that you've got to reset the hit total to zero on a space that didn't generate enough damage to remove the token.&lt;br&gt;&lt;br&gt;Brutal when you've got three extra and they don't count.&lt;br&gt;&lt;br&gt;Brian 
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<link>http://www.boardgamegeek.com/article/3662695#3662695</link>
<guid>http://www.boardgamegeek.com/article/3662695#3662695</guid>
<pubDate>Wed, 08 Jul 2009 18:17:10 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: &quot;You stay here another turn&quot; OW encounter card question</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;NurseFoxfire wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Hey, new here (and new to AH) and have 2 questions:&lt;br&gt;&lt;br&gt;1) If my char is in the first section of an Other World and has an encounter that reads &quot; ...and your character stays here another turn&quot;, does that mean in the following turn I can move to the right side of that world (still technically &quot;here&quot;, in my opinion, but I could be wrong)? Or do I remain in the left half of that World for another turn, essentially losing a move?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Stay here next turn = delayed. So flip the investigator to the side, next movement phase stand up again. It takes extra turn(s) to get through an OW if you get those encounters. Or you could play Mark Harrigan who is immune to delayed (I had him today and he drew 2 &quot;stay here next turn&quot; for his final OW trip :D ).&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;2) When discarding items (i.e. due to going Insane) do you tally up ALL your items and then remove half? Or do you separate them into Common, Unique, etc.. and then discard half of each type of item? Example: 3 Common Items, 5 Unique Items. Do I discard 4 items total or do I discard 1 Common item and 2 Unique Items? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Any combo of 4 in the case you posted.
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<link>http://www.boardgamegeek.com/article/3662691#3662691</link>
<guid>http://www.boardgamegeek.com/article/3662691#3662691</guid>
<pubDate>Wed, 08 Jul 2009 18:16:45 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: &quot;You stay here another turn&quot; OW encounter card question</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jeppster&#039;&gt;jeppster&lt;/a&gt;&lt;/p&gt;
	1. Remain in the left half.  Same as delayed.&lt;br&gt;&lt;br&gt;2. Discard half of ALL items (4 items in your instance).
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<link>http://www.boardgamegeek.com/article/3662685#3662685</link>
<guid>http://www.boardgamegeek.com/article/3662685#3662685</guid>
<pubDate>Wed, 08 Jul 2009 18:16:15 +0000</pubDate>
<dc:creator>jeppster</dc:creator>
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		<title>Thread: Arkham Horror:: Rules:: &quot;You stay here another turn&quot; OW encounter card question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/NurseFoxfire&#039;&gt;NurseFoxfire&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;Hey, new here (and new to AH) and have 2 questions:&lt;br&gt;&lt;br&gt;1) If my char is in the first section of an Other World and has an encounter that reads &quot; ...and your character stays here another turn&quot;, does that mean in the following turn I can move to the right side of that world (still technically &quot;here&quot;, in my opinion, but I could be wrong)? Or do I remain in the left half of that World for another turn, essentially losing a move?&lt;br&gt;&lt;br&gt;2) When discarding items (i.e. due to going Insane) do you tally up ALL your items and then remove half? Or do you separate them into Common, Unique, etc.. and then discard half of each type of item? Example: 3 Common Items, 5 Unique Items. Do I discard 4 items total or do I discard 1 Common item and 2 Unique Items? &lt;br&gt;&lt;br&gt;I've attempted to search the forum and couldn't find anything readily obvious to answer my questions. I apologize as I assume these have been answered before.
</description>
<link>http://www.boardgamegeek.com/thread/422023</link>
<guid>http://www.boardgamegeek.com/thread/422023</guid>
<pubDate>Wed, 08 Jul 2009 18:09:05 +0000</pubDate>
<dc:creator>NurseFoxfire</dc:creator>
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		<title>Reply: Arkham Horror - Kingsport Horror Expansion :: Sessions:: Re: The Real Second Play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	If it's a short game or I've only drawn a minimum number of usable weapons, like in my first play, I won't reshuffle.  In the first game, there was an Elder Sign, too.&lt;br&gt;&lt;br&gt;It just so happened three came up within maybe a dozen cards.&lt;br&gt;&lt;br&gt;I didn't reshuffle again, so for my third game in this expansion, there's only one left.&lt;br&gt;&lt;br&gt;Brian
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<link>http://www.boardgamegeek.com/article/3662343#3662343</link>
<guid>http://www.boardgamegeek.com/article/3662343#3662343</guid>
<pubDate>Wed, 08 Jul 2009 17:07:01 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	Or he spent Patrice's clues to seal a gate.
</description>
<link>http://www.boardgamegeek.com/article/3661784#3661784</link>
<guid>http://www.boardgamegeek.com/article/3661784#3661784</guid>
<pubDate>Wed, 08 Jul 2009 15:05:20 +0000</pubDate>
<dc:creator>puck71</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: Question about card quality.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bobthesnake&#039;&gt;Bobthesnake&lt;/a&gt;&lt;/p&gt;
	Got my game 2 weeks ago and nothing is coated. Just ordinary evil cards!
</description>
<link>http://www.boardgamegeek.com/article/3661088#3661088</link>
<guid>http://www.boardgamegeek.com/article/3661088#3661088</guid>
<pubDate>Wed, 08 Jul 2009 11:23:57 +0000</pubDate>
<dc:creator>Bobthesnake</dc:creator>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Lose in five turns</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	My &quot;best&quot; is the GOO waking from doom track filling in 7 turns. Rhan-Tegoth (11 doom track), 6 different gates, first 3 gates drew a Cultist (which adds a doomer with this GOO), then a double-doomer. Made Yig look like molasses.
</description>
<link>http://www.boardgamegeek.com/article/3661082#3661082</link>
<guid>http://www.boardgamegeek.com/article/3661082#3661082</guid>
<pubDate>Wed, 08 Jul 2009 11:20:42 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Sealed Gates &amp; Monsters - and card shuffling</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Ssendam wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We don't reshuffle the encounter decks every time we draw a card. Personally I think it helps the story style of play if you don't risk getting the same encounter twice. I can't see that there is any significant downside to not shuffling.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The downside is that you may quickly get to a point that you know the cards - especially if you have a favorite location you continually visit.  If that happens, you will know with a fair amount of certainty what is left in the draw for each location and possibly manipulate the order (by going to one of the other location in that neighborhood).  It grants you the ability to game the system a bit.&lt;br&gt;&lt;br&gt;But if each encounter is random, you don't know what to expect.&lt;br&gt;&lt;br&gt;Play how you like, though, especially if you haven't memorized the encounter cards.
</description>
<link>http://www.boardgamegeek.com/article/3660977#3660977</link>
<guid>http://www.boardgamegeek.com/article/3660977#3660977</guid>
<pubDate>Wed, 08 Jul 2009 10:18:12 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;The Message wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Since the pass condition is just to gain 5 clue tokens, how could he get distracted trying to seal gates, since that requires 5 clues anyways? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I had the same question.  &lt;br&gt;&lt;br&gt;Either he had to get a gate sealed quickly and possibly picked up an Elder Sign or he meant had to &quot;close&quot; a gate in a hurry.  Either way, he would be Tooleing around in the OW and not in Arkham collecting Clues.
</description>
<link>http://www.boardgamegeek.com/article/3660968#3660968</link>
<guid>http://www.boardgamegeek.com/article/3660968#3660968</guid>
<pubDate>Wed, 08 Jul 2009 10:13:41 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Thread: Arkham Horror - Innsmouth Horror Expansion:: General:: Lose in five turns</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hedonisticnihil&#039;&gt;hedonisticnihil&lt;/a&gt;&lt;/p&gt;
	Not really a session report, but just a general comment. Three players playing an investigator each. One was Lily Chen, another was the Spy, and I was getting to be my favorite character, Bob Jenkens. &lt;br&gt;&lt;br&gt;Tony was playing Lily, and quickly got cursed, and lost in Space. I gathered clue tokens, and the Spy started trying to pass her personal story. &lt;br&gt;&lt;br&gt;Gates popped open, only one in Innsmouth. The next thing I know is I am sucked to the Great Race because of an encounter.&lt;br&gt;&lt;br&gt;Tony would pop out into the other board. Then on the Mythos the already aforementioned gate opened him up sucking him to Yuggoth. &lt;br&gt;&lt;br&gt;The following turn the seventh gate opened up, waking the tentacle ancient one from Innsmouth. We would be defeated by the dice. &lt;br&gt;&lt;br&gt;The only other note was The spy and I kept getting attacked by monsters from encounters, so we had to sneak or fight the tentacle for a total of three times.&lt;br&gt;&lt;br&gt;Bad luck! 
</description>
<link>http://www.boardgamegeek.com/thread/421923</link>
<guid>http://www.boardgamegeek.com/thread/421923</guid>
<pubDate>Wed, 08 Jul 2009 09:24:17 +0000</pubDate>
<dc:creator>hedonisticnihil</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Sealed Gates &amp; Monsters - and card shuffling</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ssendam&#039;&gt;Ssendam&lt;/a&gt;&lt;/p&gt;
	We don't reshuffle the encounter decks every time we draw a card. Personally I think it helps the story style of play if you don't risk getting the same encounter twice. I can't see that there is any significant downside to not shuffling.
</description>
<link>http://www.boardgamegeek.com/article/3660887#3660887</link>
<guid>http://www.boardgamegeek.com/article/3660887#3660887</guid>
<pubDate>Wed, 08 Jul 2009 09:01:54 +0000</pubDate>
<dc:creator>Ssendam</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/The+Message&#039;&gt;The Message&lt;/a&gt;&lt;/p&gt;
	I'm with the 'fail' crowd on this one, but really I have a different question entirely. Since the pass condition is just to gain 5 clue tokens, how could he get distracted trying to seal gates, since that requires 5 clues anyways? 
</description>
<link>http://www.boardgamegeek.com/article/3660809#3660809</link>
<guid>http://www.boardgamegeek.com/article/3660809#3660809</guid>
<pubDate>Wed, 08 Jul 2009 08:09:10 +0000</pubDate>
<dc:creator>The Message</dc:creator>
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		<title>Reply: Arkham Horror:: Variants:: Re: Solo Investigator - &quot;Gate Rip&quot; variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/oklahomageek&#039;&gt;oklahomageek&lt;/a&gt;&lt;/p&gt;
	Seems like a good idea.  On solo I have been playing with the idea that at the begining of the mythos phase you roll a dice.  On a 5-6 you skip that mythose phase.  &lt;br&gt;&lt;br&gt;It seemed to fit the feel of the game.  Kind of like the world is making a check every turn to see if it can resist portals from opening.  
</description>
<link>http://www.boardgamegeek.com/article/3660804#3660804</link>
<guid>http://www.boardgamegeek.com/article/3660804#3660804</guid>
<pubDate>Wed, 08 Jul 2009 08:07:55 +0000</pubDate>
<dc:creator>oklahomageek</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cw67q&#039;&gt;cw67q&lt;/a&gt;&lt;/p&gt;
	Funny, my gut feeling here is that Skids passes, but in the earlier discussion I felt that Wendy failed.&lt;br&gt;&lt;br&gt;I guess I view clue gaining from the board as instantaneous, whereas in Wendy's case I can see her having to spend her elder sign, possibly taking some time over a ritual, before meeting her pass condition.&lt;br&gt;&lt;br&gt;But it basically comes down to gut feeling.&lt;br&gt;&lt;br&gt;- Chris
</description>
<link>http://www.boardgamegeek.com/article/3660787#3660787</link>
<guid>http://www.boardgamegeek.com/article/3660787#3660787</guid>
<pubDate>Wed, 08 Jul 2009 07:58:31 +0000</pubDate>
<dc:creator>cw67q</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Item usage question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&quot;Additionally, once the&lt;br&gt;final battle begins, investigators should no longer collect&lt;br&gt;money or roll for Retainers or Bank Loans.&quot; (p. 22)
</description>
<link>http://www.boardgamegeek.com/article/3660665#3660665</link>
<guid>http://www.boardgamegeek.com/article/3660665#3660665</guid>
<pubDate>Wed, 08 Jul 2009 06:39:50 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror - Kingsport Horror Expansion :: Sessions:: Re: The Real Second Play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;SpareTire wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;Jack and Lola did some shopping at The Curiosity Shoppe, and, curiously, both found an Elder Sign.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Nice! - this would never happen to me in a million years now that I've mixed some expansion cards into the deck.  &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;One of the key reasons for me for keeping everything mixed in. Less Elder Signs means you actually have to work for those seals (averaging less than 1 per game in the last 11 games). Oh yeah and sealing with Clues doesn't reduce the doom track either. And then you get gate bursts... :devil: 
</description>
<link>http://www.boardgamegeek.com/article/3660657#3660657</link>
<guid>http://www.boardgamegeek.com/article/3660657#3660657</guid>
<pubDate>Wed, 08 Jul 2009 06:37:49 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Item usage question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gh0ul&#039;&gt;gh0ul&lt;/a&gt;&lt;/p&gt;
	Another question I couldnt find it in the rulebook. When I have the bank loan and the ancient one awakens, do I still pay off the loan in the upkeep phase? &lt;br&gt;&lt;br&gt;it would seem silly to pay off a loan while a monster is destroying the city but who knows :)
</description>
<link>http://www.boardgamegeek.com/article/3660576#3660576</link>
<guid>http://www.boardgamegeek.com/article/3660576#3660576</guid>
<pubDate>Wed, 08 Jul 2009 05:54:36 +0000</pubDate>
<dc:creator>gh0ul</dc:creator>
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		<title>File: Arkham Horror:: AH Karta pomocy gracza PL v 1.0 </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaRealOdi&#039;&gt;DaRealOdi&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44431">AH Karta pomocy gracza PL v 1.0 </a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/15987">Arkham Horror</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44431</link>
<guid>http://www.boardgamegeek.com/filepage/44431</guid>
<pubDate>Wed, 08 Jul 2009 05:26:10 +0000</pubDate>
<dc:creator>DaRealOdi</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: Question about card quality.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; Ditto as Brian.
</description>
<link>http://www.boardgamegeek.com/article/3660094#3660094</link>
<guid>http://www.boardgamegeek.com/article/3660094#3660094</guid>
<pubDate>Wed, 08 Jul 2009 02:59:47 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Smoo&#039;&gt;Smoo&lt;/a&gt;&lt;/p&gt;
	Well that we'll need a ruling for. But until we get one, I agree with the poster that said these situations are best solved with the &quot;pick the one that screws the investigators the most&quot; guideline.&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3660029#3660029</link>
<guid>http://www.boardgamegeek.com/article/3660029#3660029</guid>
<pubDate>Wed, 08 Jul 2009 02:40:35 +0000</pubDate>
<dc:creator>Smoo</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DeadHyena&#039;&gt;DeadHyena&lt;/a&gt;&lt;/p&gt;
	OK so skip the press pass and pick up two clues from the same location.
</description>
<link>http://www.boardgamegeek.com/article/3659998#3659998</link>
<guid>http://www.boardgamegeek.com/article/3659998#3659998</guid>
<pubDate>Wed, 08 Jul 2009 02:33:50 +0000</pubDate>
<dc:creator>DeadHyena</dc:creator>
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		<title>Reply: Arkham Horror - Dunwich Horror Expansion:: Rules:: Re: Monster Movement and Lost Carcosa</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Veles wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What happens if Arkham is at it's monster limit and the hound moves in?&lt;br&gt;&lt;br&gt;I would have thought it would either be:&lt;br&gt;&lt;br&gt;The hound does not move&lt;br&gt;The hound moves into the outskirts&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Goes to the outskirts.
</description>
<link>http://www.boardgamegeek.com/article/3659786#3659786</link>
<guid>http://www.boardgamegeek.com/article/3659786#3659786</guid>
<pubDate>Wed, 08 Jul 2009 01:27:02 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Arkham Horror - Kingsport Horror Expansion :: Rules:: Re: What Happens to the Monster?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dark Son wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You're always quick with a thorough and respectful answer to most questions, and you don't get enough credit for &quot;mod'ing&quot; these threads.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I must try harder on the rest!  :)&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dark Son wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;So it sounds like the Rifts themselves are affected by the Mythos card's monster symbol, but since the act of spawning a monster is part of &lt;i&gt;their&lt;/i&gt; &quot;movement,&quot; the monsters that are Rift-spawned are not subject to the Mythos card's original monster symbol, being a &quot;subset/phase&quot; of the monster movement phase.  Do I have that right?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yes that is right.  Movement of monsters during the Mythos phase, and subsequently the Open Rifts, are meant to be simultaneous.  Since that resolution is impractical, first player can decide the order in which they move.&lt;br&gt;&lt;br&gt;Rifts must first move and then spawn monsters.  Since spawned monsterscome out after the movement, they are not subject to movement this turn.  Much like monsters brought forth from the special text of Mythos cards since it is past the movement phase. Again, for practical purposes, you willmove rift, spawn monster, move rift, spawn monster, if more than one rift is open.
</description>
<link>http://www.boardgamegeek.com/article/3659777#3659777</link>
<guid>http://www.boardgamegeek.com/article/3659777#3659777</guid>
<pubDate>Wed, 08 Jul 2009 01:24:30 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Arkham Horror - Dunwich Horror Expansion:: Rules:: Re: Monster Movement and Lost Carcosa</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Veles&#039;&gt;Veles&lt;/a&gt;&lt;/p&gt;
	What happens if Arkham is at it's monster limit and the hound moves in?&lt;br&gt;&lt;br&gt;I would have thought it would either be:&lt;br&gt;&lt;br&gt;The hound does not move&lt;br&gt;The hound moves into the outskirts
</description>
<link>http://www.boardgamegeek.com/article/3659733#3659733</link>
<guid>http://www.boardgamegeek.com/article/3659733#3659733</guid>
<pubDate>Wed, 08 Jul 2009 01:10:12 +0000</pubDate>
<dc:creator>Veles</dc:creator>
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		<title>Reply: Arkham Horror - Kingsport Horror Expansion :: Rules:: Re: What Happens to the Monster?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dark+Son&#039;&gt;Dark Son&lt;/a&gt;&lt;/p&gt;
	So it sounds like the Rifts themselves are affected by the Mythos card's monster symbol, but since the act of spawning a monster is part of &lt;i&gt;their&lt;/i&gt; &quot;movement,&quot; the monsters that are Rift-spawned are not subject to the Mythos card's original monster symbol, being a &quot;subset/phase&quot; of the monster movement phase.  Do I have that right?&lt;br&gt;&lt;br&gt;Sorry, but this has been bugging me for a while; though I haven't been playing KH, this is one of those nagging mechanics that, since reading it, has kept me up nights.  &lt;br&gt;&lt;br&gt;This... and the dreams...&lt;br&gt;&lt;br&gt;BTW:  Brian, thanks for all of your fantastic posts on all of the AH forums here on the geek.  You're always quick with a thorough and respectful answer to most questions, and you don't get enough credit for &quot;mod'ing&quot; these threads.  Although, I suspect it's a labour of love... &lt;br&gt;&lt;br&gt;Here's Cthul' ya!  (Wow... that was bad...)&lt;br&gt;&lt;br&gt;--kMs&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3659707#3659707</link>
<guid>http://www.boardgamegeek.com/article/3659707#3659707</guid>
<pubDate>Wed, 08 Jul 2009 01:01:40 +0000</pubDate>
<dc:creator>Dark Son</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: Arkham Stepladder For Those With Limited Table Space</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/crazyyog&#039;&gt;crazyyog&lt;/a&gt;&lt;/p&gt;
	I got one of these Hold-It card holders and it works great! I picked it a few years back at GenCon and am tempted to get another one since Arkham Horror just keeps growing. I also found it useful for other games like Decent. You can get one for like $15 and it looks like you get 10% if you buy two. The shipping seems quite reasonable.&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.innovatiuminc.com/index.html&quot; rel=&quot;nofollow&quot;&gt;http://www.innovatiuminc.com/index.html&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3659659#3659659</link>
<guid>http://www.boardgamegeek.com/article/3659659#3659659</guid>
<pubDate>Wed, 08 Jul 2009 00:45:17 +0000</pubDate>
<dc:creator>crazyyog</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror - Kingsport Horror Expansion :: Sessions:: Re: The Real Second Play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SpareTire&#039;&gt;SpareTire&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Jack and Lola did some shopping at The Curiosity Shoppe, and, curiously, both found an Elder Sign.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Nice! - this would never happen to me in a million years now that I've mixed some expansion cards into the deck.  
</description>
<link>http://www.boardgamegeek.com/article/3659564#3659564</link>
<guid>http://www.boardgamegeek.com/article/3659564#3659564</guid>
<pubDate>Wed, 08 Jul 2009 00:08:22 +0000</pubDate>
<dc:creator>SpareTire</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Smoo&#039;&gt;Smoo&lt;/a&gt;&lt;/p&gt;
	I think it's pretty straightforward. He has to actually gain the clue token before he can exhaust his press pass. Those things have to happen sequentially, not simultaneously.&lt;br&gt;&lt;br&gt;Step 1: Gain Clue token.&lt;br&gt;Step 2: Exhaust Press Pass and gain another Clue token.&lt;br&gt;&lt;br&gt;Between step 1 and step 2, the situation is that he still only has 4 Clue tokens while there are only 2 on the board.&lt;br&gt;&lt;br&gt;Personal story fails. Seems clear.
</description>
<link>http://www.boardgamegeek.com/article/3659474#3659474</link>
<guid>http://www.boardgamegeek.com/article/3659474#3659474</guid>
<pubDate>Tue, 07 Jul 2009 23:36:14 +0000</pubDate>
<dc:creator>Smoo</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;puck71 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I thought the rule was that in case of timing discrepency, the first player decides...?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; I don't know about that. The only thing I can think of that the first player decides is where flying monsters move if there are multiple investigators in the streets with the same sneak value. That's not a timing discrepancy.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;First player only breaks ties when all things are equal, such as the Flying monsters going after two investigators with the same sneak value.  &lt;br&gt;&lt;br&gt;This is an issue for Kevin to decide.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;All things are equal.  Both conditions have been satisfied simultaneously.&lt;br&gt;&lt;br&gt;But agree that this issue needs to be clarified.
</description>
<link>http://www.boardgamegeek.com/article/3659455#3659455</link>
<guid>http://www.boardgamegeek.com/article/3659455#3659455</guid>
<pubDate>Tue, 07 Jul 2009 23:26:30 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>File: Arkham Horror:: Zombie Apocalypse Scenario (with custom monster tokens)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nyogtha&#039;&gt;Nyogtha&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44294">Zombie Apocalypse Scenario (with custom monster tokens)</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/15987">Arkham Horror</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44294</link>
<guid>http://www.boardgamegeek.com/filepage/44294</guid>
<pubDate>Tue, 07 Jul 2009 22:18:29 +0000</pubDate>
<dc:creator>Nyogtha</dc:creator>
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		<title>Session: Arkham Horror - Kingsport Horror Expansion :: The Real Second Play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	Hit Submit without adding second session, as indicated by Post Title&lt;br&gt;&lt;br&gt;Rex, Carolyn, Lola, Monterrey Jack&lt;br&gt;               vs.&lt;br&gt;             Hastur&lt;br&gt;&lt;br&gt;Rematch  This is quite long.  Thirty-one Mythos phases.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;1)  Manhunt in Arkham drove the cultist that appeared at the gate to Another Dimension at The Unvisited Isle to slink back into his shadow world.&lt;br&gt;&lt;br&gt;Jack and Lola did some shopping at The Curiosity Shoppe, and, curiously, both found an Elder Sign.&lt;br&gt;&lt;br&gt;Rex met with Anna Kaslow in Independence Square, but her schedlule did not permit her to join him, as much as she would have liked.  She was able to provide him with valuable information before going about her business.&lt;br&gt;&lt;br&gt;2)  Man in Black  A gate opening once again shattered the calm of Arkham, this one appearing at The Witch House and led to The Plateau of Leng.  A Formless Spawn emerged and entered The French Hill Streets.&lt;br&gt;Lola was on it in a flash and despatched it quite easily.&lt;br&gt;&lt;br&gt;Carolyn, meanwhile was able to slip into Kingsport and began dealing with the dimensional rifts.&lt;br&gt;&lt;br&gt;3)  World Torn Asunder  Rex was drawn into The Dreamlands when the Science Building was engulfed by yet another opening gate.  Jack  crept cautiously into the gate leading to Plateau of Leng after killing the High Priest and Lola began her exploration of Another Dimension over the remains of a witch.&lt;br&gt;&lt;br&gt;4)  Egyptian Exhibit Visits Arkham  Monsters suddenly began appearing in gates all over town, including a maniac, a serpent that had a sickening resemblence to a human, an example of vivisection gone wrong, a Formless Spawn and a Tcho-Tcho Priest.&lt;br&gt;&lt;br&gt;5)  Noden's Favor  Still more monsters, with a Night Gaunt moving to the sky.  Lola and Jack emerged from the OW and put a big dent accomplishing their ultimate goal.  The strain proved to be too much and Jack was carted off to Arkham Asylum.&lt;br&gt;&lt;br&gt;5a)  (Misnumbered while writing)  Stars Are Right  Early on, it was obvious that this was just a Rumour and the investigators gladly ignored it.  More monsters appeared and The Young Zoog returned to his own land and the safety of his own kind.&lt;br&gt;&lt;br&gt;6)  A Fourth of July Parade closed the Merchant District Streets, but the investigators were undeterred.  The World was indeed Torn Asunder, with three rifts opening at The Witch House.&lt;br&gt;&lt;br&gt;(I think I played this right) (Place rift in location on just-pulled mythos card).  All three failed at the same time.&lt;br&gt;&lt;br&gt;In his second attempt, Rex sealed The Science Building, and everything returned to normal there.  (three seals)&lt;br&gt;&lt;br&gt;7)  In a classic case of too little, too late, hindsight and overstatement, one of the leading scientists of the age Warned of a Dimensional Rift (or three).&lt;br&gt;&lt;br&gt;Lola got into the Black Cave, garnering huge amounts of evidence, but the morning wind drove here insane and most of it was forgotten.(gained three/lost two).  Jack took the train to Kingsport in an attempt to help Carolyn get a handle on the rifts.&lt;br&gt;&lt;br&gt;8)  With the Sighting of Strange Lights on Campus, Rex moved to the streets, contemplated his best options and went to the church to be exorcised.  One of the three rifts was closed and the citizens breathed a sigh of relief.&lt;br&gt;&lt;br&gt;9)  Grave Robbers Strike, releasing a Dhole and a Mi-go into the Central Hill Streets and threatening to put a damper on the progress of Carolyn and Jack.  A gate also opened, with a shoggoth emerging as guardian.&lt;br&gt;&lt;br&gt;10)  A Ghost Ship Docks by Itself and a Ctholian and zombie disembarked and began prowling Merchan District.&lt;br&gt;&lt;br&gt;Back in Kingsport a cat began rubbing against Jack's leg,but when he stooped to pick it up, it scooted away.  The very presence of the cat, though seemed to lessen the strength of the rifts (-2 tokens) and, again, the investigators' confidence soared, with another rift being closed out.&lt;br&gt;&lt;br&gt;11)  Noden's Favor   With the monsters getting out of control and especially blocking progress in Kingsport, the investigators sprang into offensive action.  Rex (Formless Spawn), Lola (Ctholian and cultist) and Jack (Dhole --  one initial hit, but two clues for the other two) fought fearlessly and flawlessly to clear the way. &lt;br&gt;&lt;br&gt;13)  Happy Days Are Here Again  Another understatement.  The last rift was closed and Arkham was infinitely more stable than it had been.&lt;br&gt;&lt;br&gt;14)  Icy conditions slowed everybody down, with Lola succeeding in destroying a marauding Star Spawn.&lt;br&gt;&lt;br&gt;15)  Gates had not been opening, with the cultists concentrating on attempting to reopen those already sealed.  This was particularly true in their hideway in the Woods.&lt;br&gt;&lt;br&gt;Lola was attacked Uptown, just as Private Security came forward and swept them away.&lt;br&gt;&lt;br&gt;16)  Kingsport Mists  The Flute of the Outer Gods shattered the shoggoth, at least the way Rex played it, and he entered the OW at The Historical Society.&lt;br&gt;&lt;br&gt;17)  Corpse Garden  Still more monsters appeared, starting at the Unvisited Isle.  With monsters running rampant, Lola entered the church for the blessing of Father Michael, who willing obliged.&lt;br&gt;&lt;br&gt;&lt;br&gt;(Running out of time and will leave it here until tomorrow).&lt;br&gt;&lt;br&gt;Brian&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/421801</link>
<guid>http://www.boardgamegeek.com/thread/421801</guid>
<pubDate>Tue, 07 Jul 2009 21:52:50 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Item usage question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/xTHAWx&#039;&gt;xTHAWx&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;puck71 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yes it is, until you run into a monster with Physical Immunity ...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Indeed... 
</description>
<link>http://www.boardgamegeek.com/article/3659125#3659125</link>
<guid>http://www.boardgamegeek.com/article/3659125#3659125</guid>
<pubDate>Tue, 07 Jul 2009 21:48:19 +0000</pubDate>
<dc:creator>xTHAWx</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Item usage question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	Yes it is, until you run into a monster with Physical Immunity ...
</description>
<link>http://www.boardgamegeek.com/article/3659077#3659077</link>
<guid>http://www.boardgamegeek.com/article/3659077#3659077</guid>
<pubDate>Tue, 07 Jul 2009 21:40:52 +0000</pubDate>
<dc:creator>puck71</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;puck71 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I thought the rule was that in case of timing discrepency, the first player decides...?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; I don't know about that. The only thing I can think of that the first player decides is where flying monsters move if there are multiple investigators in the streets with the same sneak value. That's not a timing discrepancy.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;First player only breaks ties when all things are equal, such as the Flying monsters going after two investigators with the same sneak value.  &lt;br&gt;&lt;br&gt;This is an issue for Kevin to decide.
</description>
<link>http://www.boardgamegeek.com/article/3658954#3658954</link>
<guid>http://www.boardgamegeek.com/article/3658954#3658954</guid>
<pubDate>Tue, 07 Jul 2009 21:11:28 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: General:: Re: Question about card quality.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	No, none of the cards in my experience were the linen finish that you describe above.
</description>
<link>http://www.boardgamegeek.com/article/3658938#3658938</link>
<guid>http://www.boardgamegeek.com/article/3658938#3658938</guid>
<pubDate>Tue, 07 Jul 2009 21:09:40 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Item usage question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gh0ul&#039;&gt;gh0ul&lt;/a&gt;&lt;/p&gt;
	wow, tommy gun is awesome. thanks guys :D
</description>
<link>http://www.boardgamegeek.com/article/3658915#3658915</link>
<guid>http://www.boardgamegeek.com/article/3658915#3658915</guid>
<pubDate>Tue, 07 Jul 2009 21:06:02 +0000</pubDate>
<dc:creator>gh0ul</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Item usage question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DenGad&#039;&gt;DenGad&lt;/a&gt;&lt;/p&gt;
	If the item is not discard or exhaust to use, then yes.&lt;br&gt;&lt;br&gt;Edit: a second too late :)
</description>
<link>http://www.boardgamegeek.com/article/3658907#3658907</link>
<guid>http://www.boardgamegeek.com/article/3658907#3658907</guid>
<pubDate>Tue, 07 Jul 2009 21:04:41 +0000</pubDate>
<dc:creator>DenGad</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Item usage question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	You may continue to use items from round to round if you dedicate hands to them (such as spells).  You may continue to use items from combat to combat if they are not exhausted (like the tommy gun).&lt;br&gt;&lt;br&gt;Since the Tommy GUn is not exhausted, you may continue to use it after multiple rounds.
</description>
<link>http://www.boardgamegeek.com/article/3658906#3658906</link>
<guid>http://www.boardgamegeek.com/article/3658906#3658906</guid>
<pubDate>Tue, 07 Jul 2009 21:04:18 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: General:: Re: Question about card quality.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DenGad&#039;&gt;DenGad&lt;/a&gt;&lt;/p&gt;
	I have the old, non-revised edition of the base game and all the expansions; every card in my sets are of the same quality and not coated with a textured pattern.
</description>
<link>http://www.boardgamegeek.com/article/3658885#3658885</link>
<guid>http://www.boardgamegeek.com/article/3658885#3658885</guid>
<pubDate>Tue, 07 Jul 2009 21:01:04 +0000</pubDate>
<dc:creator>DenGad</dc:creator>
	</item>
		<item>
		<title>Thread: Arkham Horror:: Rules:: Item usage question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gh0ul&#039;&gt;gh0ul&lt;/a&gt;&lt;/p&gt;
	Another quick question. lets say I move onto a space with 2 monsters. I use the tommy gun for the combat check. And If missed, Can I still use the tommy gun to shoot again? &lt;br&gt;If I was able to kill the 1st monster with the tommy gun, can i use it again for the 2nd monster?&lt;br&gt;&lt;br&gt;Thanks
</description>
<link>http://www.boardgamegeek.com/thread/421785</link>
<guid>http://www.boardgamegeek.com/thread/421785</guid>
<pubDate>Tue, 07 Jul 2009 20:59:06 +0000</pubDate>
<dc:creator>gh0ul</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: General:: Re: Question about card quality.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	I don't know about the particular coating used, but I've thought the Arkham components are some of the best quality of any game out there. I guess different print runs could have varied? Not sure.
</description>
<link>http://www.boardgamegeek.com/article/3658869#3658869</link>
<guid>http://www.boardgamegeek.com/article/3658869#3658869</guid>
<pubDate>Tue, 07 Jul 2009 20:58:40 +0000</pubDate>
<dc:creator>puck71</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I thought the rule was that in case of timing discrepency, the first player decides...?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; I don't know about that. The only thing I can think of that the first player decides is where flying monsters move if there are multiple investigators in the streets with the same sneak value. That's not a timing discrepancy.
</description>
<link>http://www.boardgamegeek.com/article/3658858#3658858</link>
<guid>http://www.boardgamegeek.com/article/3658858#3658858</guid>
<pubDate>Tue, 07 Jul 2009 20:56:23 +0000</pubDate>
<dc:creator>puck71</dc:creator>
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		<item>
		<title>Session: Arkham Horror - Kingsport Horror Expansion :: First Two Solo Games</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	Rex, Carolyn, Lola (Snow White on steroids) Monterrey Jack&lt;br&gt;                        vs.&lt;br&gt;                      Hastur&lt;br&gt;&lt;br&gt;At Start:  No Unique weapons; although, Lola did possess an Elder Sign&lt;br&gt;&lt;br&gt;&lt;br&gt;A gate immediately opened at the Unvisited Isle and the byakee flew to the sky looking for likely prey.&lt;br&gt;&lt;br&gt;With the coast clear, Lola headed to The Great Hall of Celeano.&lt;br&gt;&lt;br&gt;2)  A Cover Up was suspected by the investigators, but they were unable to prove anything.  (Two additional doom).&lt;br&gt;&lt;br&gt;Rex entered the Department of Alchemy at Miskatonic University.  As he walked in the door, one of the professors recognized his haunted and hunted look, grabbed an ancient artifact and began chanting.&lt;br&gt;&lt;br&gt;Rex slowly felt the curse he felt dogging him slowly lift from his shoulders.  He hadn't felt this naturally optimistic in years.  So much so that he was unable to stifle the huge grin that suddenly suffused his face.&lt;br&gt;&lt;br&gt;3)  Strange Sightings.  A huge influx of monsters began pouring out of the gate at Unvisited Isle, including a Hound of Tindalos, which attacked Rex and knocked him out' a Yithian, which moved into Merchant District; a Shan, which moved to the sky; and a warlock, which was the only one to stay put to guard the gate.  At the same time, the byakee swept down on Carolyn.&lt;br&gt;&lt;br&gt;The good news about all of the monsters clearing out is that Lola, who came out of the OW and sealed the gate, would only have to battle the warlock.&lt;br&gt;&lt;br&gt;In a stroke of good fortune, which would help him fight the rumour, Jack found the remains of a Leng Spider in The Black Cave.&lt;br&gt;&lt;br&gt;4)  Chill of the Grave  The seal at Unvisited Isle buckled but did not give.  All monsters bided their time, observing the investigators' movements.&lt;br&gt;&lt;br&gt;Jack and Carolyn put a small dent in the rumour, but it was no where near enough.  Lola defeated the warlock, but it dissolved before her eyes and all that remained were clues to the mythos.  Rex received healing at the hospital and was once again ready for action.&lt;br&gt;&lt;br&gt;5)  Campus Security Increased  An explosion at Independence Square heralded the opening of a gate there, with a ghoul protecting its entrance.&lt;br&gt;&lt;br&gt;With the rumour on the brink of failure, Lola used the last of her knowledge to sneak past the Hound and enter Merchant District, where Carolyn was about to do battle with the Yithian.&lt;br&gt;&lt;br&gt;Her knowledge of what she was facing allowed Carolyn to keep her wits about her and enable her to defeat the Yithian.&lt;br&gt;&lt;br&gt;6)  Unusual Phenomenon Sighted  Great rumblings still failed to break the seal at Unvisited Isle, but the rumour of a Cover Up became reality, as all knowledge as to what was happening and why disappeared from Arkham and the investigators found themselves wondering what they were doing milling around, and all returned to the mundane tasks of life.&lt;br&gt;&lt;br&gt;With Hastur as the AO, I decided to play a rematch.  Cover Up as the second mythos phase, with one byakee in the sky, was worse than brutal.  It was a foregone conclusion it would fail, but since it was only the second turn of the first game I've played with this expansion, I plowed ahead.&lt;br&gt;&lt;br&gt;Its doubtful I'll use this Rumour again.  It starts with 3xInvestigators worth of clue tokens and adds same every turn, completely over-balancing the game, IMO.&lt;br&gt;&lt;br&gt;The GOO gave me hope when Rex's first actual encounter removed his blessing.  On turn one, all but Lola had entered Curiosity Shoppe in an attempt to buy magical weapons, Carolyn coming out with a Yithian Rifle, which she later used to dispatch a Yithian.&lt;br&gt;&lt;br&gt;Brian&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/thread/421782</link>
<guid>http://www.boardgamegeek.com/thread/421782</guid>
<pubDate>Tue, 07 Jul 2009 20:48:23 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: Arkham Stepladder For Those With Limited Table Space</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	I certainly do admire the elegance of the business card racks, but the Arkham Stepladder of Doom does have some merits.&lt;br&gt;&lt;br&gt;The Arkham Stepladder of Doom has the magical property of taking up no table space at all, as opposed to the business card rack that still uses some table space.  Magical immunity or physical resistance - you decide!  :-P&lt;br&gt;&lt;br&gt;Also, there is no need to go and spend money on business card racks from a General Store, providing that you have in your inventory a stepladder.&lt;br&gt;&lt;br&gt;Of course, if you own neither a stepladder or business card racks, the question is more difficult!  The stepladder may have more practical purposes, but us gamers certainly may use the racks for other games... &lt;br&gt;&lt;br&gt;     &lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3658814#3658814</link>
<guid>http://www.boardgamegeek.com/article/3658814#3658814</guid>
<pubDate>Tue, 07 Jul 2009 20:48:07 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Thread: Arkham Horror:: General:: Question about card quality.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Yib-Yab&#039;&gt;Yib-Yab&lt;/a&gt;&lt;/p&gt;
	Ok, look. I'll freely admit I suffer from some type of bizarre OCD kind of symptom which often leads me to believe that just about anything I buy is some kind of defective copy that slipped through quality control....but....&lt;br&gt;&lt;br&gt;I could have swore when was introduced to this game by a friend, his copy had card that were &quot;coated&quot; with that textured pattern like the cards from the BSG game. Yet, all my cards look like normal, scuffable, cardstock.&lt;br&gt;&lt;br&gt;Silly, because not every came from FFGames has coated cards (LOTR, Blue Moon), but I'm not sure. The more I take a close look at the gate, mythos and espically various item cards, they seem awfully..well..naked for such a quality game.&lt;br&gt;&lt;br&gt;Yes, I'm probably being WAY too anal about it, but hey, it's still a great game.&lt;br&gt;&lt;br&gt;Just wondering what everyone else's experiences (opinions) are.&lt;br&gt;&lt;br&gt;Thanks!
</description>
<link>http://www.boardgamegeek.com/thread/421781</link>
<guid>http://www.boardgamegeek.com/thread/421781</guid>
<pubDate>Tue, 07 Jul 2009 20:40:27 +0000</pubDate>
<dc:creator>Yib-Yab</dc:creator>
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		<title>Reply: Arkham Horror - Kingsport Horror Expansion :: Rules:: Re: What Happens to the Monster?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	They move independently.  But rifts move first before they spawn monsters.  So the monsters they spawn won't be moved this turn.  The monster and rift may move together on future turns if their symbol matches or is in the same box on the Mythos card.
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<link>http://www.boardgamegeek.com/article/3658669#3658669</link>
<guid>http://www.boardgamegeek.com/article/3658669#3658669</guid>
<pubDate>Tue, 07 Jul 2009 20:23:38 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Thread: Arkham Horror - Kingsport Horror Expansion :: Rules:: What Happens to the Monster?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	When a rift opens and a monster appears on it, does the monster continue to move with the rift?&lt;br&gt;&lt;br&gt;As a wrote this, it dawned on me that they would usually have a different dimensional symbol, so that they would move independently.&lt;br&gt;&lt;br&gt;Correct?&lt;br&gt;&lt;br&gt;Brian&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/421776</link>
<guid>http://www.boardgamegeek.com/thread/421776</guid>
<pubDate>Tue, 07 Jul 2009 20:13:32 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bobthesnake&#039;&gt;Bobthesnake&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I thought the rule was that in case of timing discrepency, the first player decides...?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;There is no timing discrepency here. When the player reaches and picks up the clue token, at that split second, since he did not have time to put it on his character sheet and have the total required before or at the same time has Arkham having less than 3, the space time continuum ruptures and all is lost.  :D&lt;br&gt;&lt;br&gt;FAIL!!&lt;br&gt;&lt;br&gt;I guess it's the first player's call though. :shake:
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<link>http://www.boardgamegeek.com/article/3658185#3658185</link>
<guid>http://www.boardgamegeek.com/article/3658185#3658185</guid>
<pubDate>Tue, 07 Jul 2009 18:54:54 +0000</pubDate>
<dc:creator>Bobthesnake</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bobthesnake wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'd say you never actually succeed.  You cannot succed if you have failed and by taking 1 clue token (which became 2) means that even if you had 5 in your hand, there was 2 left in Arkham.  Logically, we could say that to make the success requirement, the failed requirement must not be met and since you have met the failed requirement, you have not succeded.&lt;br&gt;&lt;br&gt;I would have played it that way, but my gut feelings are often wrong.  This game is also more fun when bad things happens.&lt;br&gt;&lt;br&gt;P.S. : I'm sure I typed succeed like 4 different way!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You're obviously a glass half empty person.  ;)&lt;br&gt;&lt;br&gt;You could also say that to fulfil the failed requirement, the success requirement can not have been met, and since you met the success requirement you cannot have failed.&lt;br&gt;&lt;br&gt;I thought the rule was that in case of timing discrepency, the first player decides...?
</description>
<link>http://www.boardgamegeek.com/article/3658054#3658054</link>
<guid>http://www.boardgamegeek.com/article/3658054#3658054</guid>
<pubDate>Tue, 07 Jul 2009 18:14:37 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am of the opinion if you meet both conditions at the same time, the Negative prevails.  But I got nothing to back that up.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bobthesnake wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Logically, we could say that to make the success requirement, the failed requirement must not be met.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; I agree. Maybe just make a ruling that an implicit pass condition on all the personal stories is that the fail condition isn't met, or something like that.
</description>
<link>http://www.boardgamegeek.com/article/3658007#3658007</link>
<guid>http://www.boardgamegeek.com/article/3658007#3658007</guid>
<pubDate>Tue, 07 Jul 2009 18:05:07 +0000</pubDate>
<dc:creator>puck71</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bobthesnake&#039;&gt;Bobthesnake&lt;/a&gt;&lt;/p&gt;
	I'd say you never actually succeed.  You cannot succed if you have failed and by taking 1 clue token (which became 2) means that even if you had 5 in your hand, there was 2 left in Arkham.  Logically, we could say that to make the success requirement, the failed requirement must not be met and since you have met the failed requirement, you have not succeded.&lt;br&gt;&lt;br&gt;I would have played it that way, but my gut feelings are often wrong.  This game is also more fun when bad things happens.&lt;br&gt;&lt;br&gt;P.S. : I'm sure I typed succeed like 4 different way!
</description>
<link>http://www.boardgamegeek.com/article/3657762#3657762</link>
<guid>http://www.boardgamegeek.com/article/3657762#3657762</guid>
<pubDate>Tue, 07 Jul 2009 17:14:51 +0000</pubDate>
<dc:creator>Bobthesnake</dc:creator>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: What´s next?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	I was talking about this over on my AH Mega Game Geeklist.&lt;br&gt;&lt;br&gt;I think something along the lines of what they did for Talisman 4th Edition.  An &quot;upgrade kit&quot; that has things to add according to what expansions you use.  Funny, they acknowledged the Ancient Ones from other expansions for Epic Battle Cards, but no other cards to acknowledge that an expansion exists other than the one you are opening.&lt;br&gt;&lt;br&gt;For example, you have a bunch of &quot;Next Act Begins&quot; cards and say how many to add according to how many expansions you are using.  They could even get away with not inventing new Mythos cards, but having replacements that might say:  &quot;If using Dunwich, open this gate instead&quot; or somesuch.&lt;br&gt;&lt;br&gt;Reprinting things like the Injury/Madness cards for those who might not want to buy Dunwich would be nice too.&lt;br&gt;&lt;br&gt;You add plastic minis for all the investigators and it's gonna sell just for those if nothing else.
</description>
<link>http://www.boardgamegeek.com/article/3657667#3657667</link>
<guid>http://www.boardgamegeek.com/article/3657667#3657667</guid>
<pubDate>Tue, 07 Jul 2009 16:52:55 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;puck71 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Heh, I don't have an answer but I think it's funny that this actually happened.&lt;br&gt;&lt;br&gt;I think we need an official answer on what happens in general if the same action triggers both the pass and fail conditions on a personal story. This came up with another personal story too, and I don't think we got it officially answered did we?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;No, we did not get an answer for Wendy either.  I am of the opinion if you meet both conditions at the same time, the Negative prevails.  But I got nothing to back that up.
</description>
<link>http://www.boardgamegeek.com/article/3657550#3657550</link>
<guid>http://www.boardgamegeek.com/article/3657550#3657550</guid>
<pubDate>Tue, 07 Jul 2009 16:33:56 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Tommy Muldoon Ability Confusion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TheBurd&#039;&gt;TheBurd&lt;/a&gt;&lt;/p&gt;
	Thanks everyone for the clarification. I was initially reading it literally by the technical definition which is why I asked just to make sure cause it seemed reasonable that the ability would work in the streets as well.&lt;br&gt;&lt;br&gt;Didn't expect Kevin to reply to my thread! =P (I'm such a fan boy -_-;)&lt;br&gt;&lt;br&gt;Thanks again.
</description>
<link>http://www.boardgamegeek.com/article/3657493#3657493</link>
<guid>http://www.boardgamegeek.com/article/3657493#3657493</guid>
<pubDate>Tue, 07 Jul 2009 16:24:54 +0000</pubDate>
<dc:creator>TheBurd</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Losing Corruption Cards?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rat+of+Steel&#039;&gt;Rat of Steel&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;apatheticexecutioner wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Maybe I can keep Sister Mary under twenty-five now.  When nuns go bad, they don't go half way.&lt;br&gt;&lt;br&gt;Brian&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Amen to that, brother!  Perhaps she'll even appear in the next edition of &lt;i&gt;Nuns Gone Wild&lt;/i&gt;. :p
</description>
<link>http://www.boardgamegeek.com/article/3657381#3657381</link>
<guid>http://www.boardgamegeek.com/article/3657381#3657381</guid>
<pubDate>Tue, 07 Jul 2009 16:07:23 +0000</pubDate>
<dc:creator>Rat of Steel</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	Heh, I don't have an answer but I think it's funny that this actually happened.&lt;br&gt;&lt;br&gt;I think we need an official answer on what happens in general if the same action triggers both the pass and fail conditions on a personal story. This came up with another personal story too, and I don't think we got it officially answered did we?
</description>
<link>http://www.boardgamegeek.com/article/3657302#3657302</link>
<guid>http://www.boardgamegeek.com/article/3657302#3657302</guid>
<pubDate>Tue, 07 Jul 2009 15:52:20 +0000</pubDate>
<dc:creator>puck71</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grudunza&#039;&gt;Grudunza&lt;/a&gt;&lt;/p&gt;
	Hmm, that's a good question.  I might say in that case, considering that both situations occurred exactly at the same time, that you should institute both the pass/fail... the remaining clue tokens are removed and he gains lore/sanity, etc.
</description>
<link>http://www.boardgamegeek.com/article/3657267#3657267</link>
<guid>http://www.boardgamegeek.com/article/3657267#3657267</guid>
<pubDate>Tue, 07 Jul 2009 15:43:52 +0000</pubDate>
<dc:creator>Grudunza</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: Another Post on Which Expansion to Buy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gexthegreengecko&#039;&gt;gexthegreengecko&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Scipio23 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I bought AH 3 to 4 weeks ago, and my brother and I have been playing it a lot.  We have played against every GOO once, plus Azathoth a second time.  The first few games were marred by some rules problems, but we have everything down now.  The last two games (2nd Azathoth and Cthulhu) we used the alternate 2 monsters to an open gate rule that is normally only used for 5+ investigators (we play with 4).  There have been some extremely close calls, but we have triumphed each time.  &lt;br&gt;&lt;br&gt;For the record we are using random investigators (each player draws 3, picks 2) and a mostly random GOO.  We wanted to see each of the GOOs, so we redrew on a repeat.  All of our victories (except Hastur) have been won with 6 seals.  Hastur was won with closing all gates, but we were doing the gate order wrong, and we allowed Find Gate while delayed at that time.&lt;br&gt;&lt;br&gt;Now we are thinking about expanding.  Having read through a number of the threads concerning expansion, I am leaning towards BGotW, DH or IH.  Our main consideration is table space.  We can use a small board expansions, but it requires putting a few leaves in the table.  It does make it a bit annoying, but if they are worth it, then we will do it.&lt;br&gt;&lt;br&gt;So which expansion would you all recommend?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Since you seem to be winning a lot by using the gate seal method, I would suggest buying the BGotW small box expansion.  The herald in that game will drive you mad if you plan on winning without facing the AO.  From there I would suggest either Dunwich or Innsmouth.  As much as I hate to admit it, the Dunwich Horror monster doesn't wake up most of the time, making that the lesser of the 2 expansions because the board execution isn't as effective as the Innsmouth board.  But it's still good.  You could always print out the Dunwich Herald  from FFG to fix that issue.
</description>
<link>http://www.boardgamegeek.com/article/3657239#3657239</link>
<guid>http://www.boardgamegeek.com/article/3657239#3657239</guid>
<pubDate>Tue, 07 Jul 2009 15:37:47 +0000</pubDate>
<dc:creator>gexthegreengecko</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	Personally, I would say it was a success, because gaining the clue gives him a success before there are less than 3 on the board to cause a failure.  But usually the official interpretation is &quot;in case of a tie, do what is worst for the investigator&quot; so I really don't know what might be said officially.
</description>
<link>http://www.boardgamegeek.com/article/3657191#3657191</link>
<guid>http://www.boardgamegeek.com/article/3657191#3657191</guid>
<pubDate>Tue, 07 Jul 2009 15:27:28 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<title>Thread: Arkham Horror:: Rules:: Skids Personal Story Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mcresswell&#039;&gt;mcresswell&lt;/a&gt;&lt;/p&gt;
	This situation came up at the weekend.  Skids personal story card reads something like: each time you gain a clue, add a clue token to the personal story card and succeed if the card ever has five clue tokens.  Failure occurs if there ever less than three clue tokens left in 'Arkham'.&lt;br&gt;&lt;br&gt;So I was quite a way into the game.  Skids had started off going for his personal story (its a fairly easy one to complete) but then got side-tracked into gate-sealing.  So the situation was: three clue tokens on the personal story card and three left on the boards. Two in Innsmouth and one in Arkham.  &lt;br&gt;&lt;br&gt;Skids has a Press Pass, so here comes the question.  By taking the clue token from the Arkham location and using the press pass to gain an additional clue, Skids passes the personal story.  But by lowering the number of clues to two he fails at the same time.&lt;br&gt;&lt;br&gt;I played it as a success but just wondered what others thought.  Thanks.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/421684</link>
<guid>http://www.boardgamegeek.com/thread/421684</guid>
<pubDate>Tue, 07 Jul 2009 15:10:14 +0000</pubDate>
<dc:creator>mcresswell</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Tommy Muldoon Ability Confusion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	The problem, as always with interpretting these rules, is the rulebook defines &quot;location&quot; to mean just the round circular city spaces on the boards.  Streets are not &quot;locations.&quot;  So they rules do a good job of defining these terms but then there are just as many exceptions to that rule.  &lt;br&gt;&lt;br&gt;That's where all these questions come in.  When it is a generic &quot;location&quot; versus a specific &quot;Arkham location,&quot; they should have used the generic &quot;space&quot; to denote it works in Locations AND Streets.
</description>
<link>http://www.boardgamegeek.com/article/3656981#3656981</link>
<guid>http://www.boardgamegeek.com/article/3656981#3656981</guid>
<pubDate>Tue, 07 Jul 2009 14:38:20 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Monsters Guarding Getes</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;puck71 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;roneba wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;if in the first attempt to close the gate the investigator fails. Could he in the next turn, instead of fighting the monsters jump again in the same gate? (of course, in that case, being taunted by the others players with something like &quot;chicken Mcfly?&quot;)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; No, he's explored the gate, so I don't think he could go back through the gate even if he wanted to.&lt;br&gt;&lt;br&gt;Even if he could, though, he would still need to fight the monsters first, because you fight monsters in the movement phase, and get sucked through gates during the Arkham Encounter phase.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Correct, you would have to move off the gate and move back.  But then you must face the monster (or evade it) before going back into the gate in Phase 3.
</description>
<link>http://www.boardgamegeek.com/article/3656957#3656957</link>
<guid>http://www.boardgamegeek.com/article/3656957#3656957</guid>
<pubDate>Tue, 07 Jul 2009 14:32:53 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Delayed in OW and casting spells</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bobthesnake wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;So if I understand this correclty, if in an arkham encounter, a gate and a monster appear, I get sucked in and delayed. This is in phase 3. In phase 4, OW encounter, I do an OW encounter on the first square while being delayed.  next turn at my movement, I become undelayed. In OW encounter, I do a second encounter on square 1.  Then in the next turn, I move to square 2 and do another OW encounter.  So this means that if there i no other OW encounters delaying me, I would have done 3 OW encounters for me to return to Arkham.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; Correct.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bobthesnake wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;As for the spells, we instinctively played that when you pay sanity for a spell, it is automatically exhausted whether it was successfully casted or not.  But if I think about it, let's say I try to cast a spell and fail.  Maybe I didn't prononce the wording correcly.  But if I have the mental strenghness (sanity) to try to cast it again (next round of combat), shouldn't I be able to do so?  Shouldn't the spell be exausted only if I actually cast the spell?  If by trying to cast it, I mentally exausht myself, well that was my choice but still having mental capacity to do so and not being to try again because I fumbled words or any reason why it didn't cast should not decide my fate.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; You can play with that house rule if you want, but the rule as written is that you pay the sanity cost and exhaust the spell before attempting to cast, and you only get one chance to cast it.
</description>
<link>http://www.boardgamegeek.com/article/3656807#3656807</link>
<guid>http://www.boardgamegeek.com/article/3656807#3656807</guid>
<pubDate>Tue, 07 Jul 2009 13:53:33 +0000</pubDate>
<dc:creator>puck71</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Monsters Guarding Getes</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;roneba wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;if in the first attempt to close the gate the investigator fails. Could he in the next turn, instead of fighting the monsters jump again in the same gate? (of course, in that case, being taunted by the others players with something like &quot;chicken Mcfly?&quot;)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; No, he's explored the gate, so I don't think he could go back through the gate even if he wanted to.&lt;br&gt;&lt;br&gt;Even if he could, though, he would still need to fight the monsters first, because you fight monsters in the movement phase, and get sucked through gates during the Arkham Encounter phase.
</description>
<link>http://www.boardgamegeek.com/article/3656800#3656800</link>
<guid>http://www.boardgamegeek.com/article/3656800#3656800</guid>
<pubDate>Tue, 07 Jul 2009 13:51:26 +0000</pubDate>
<dc:creator>puck71</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: The Clue and the Gate</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jeppster wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The clue goes back to the box?  I don't remember anything removing clue tokens from the game completely.  Have I been playing something wrong?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; No, clues aren't removed from the game. That was just an unintentionally bad choice of words for this game. :)
</description>
<link>http://www.boardgamegeek.com/article/3656781#3656781</link>
<guid>http://www.boardgamegeek.com/article/3656781#3656781</guid>
<pubDate>Tue, 07 Jul 2009 13:45:55 +0000</pubDate>
<dc:creator>puck71</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: General:: Re: Someone please upload the personal stories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lordunborn&#039;&gt;lordunborn&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;MrSkeletor wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Someone please send me their copy of the game. &lt;br&gt;And your wife in a bowtie. &lt;br&gt;&lt;br&gt;KThanxbye&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Wife is on the way....Good Luck to you (I fear we have seen the last of Frank except for the Police Blotter) But you can't have my game!!!
</description>
<link>http://www.boardgamegeek.com/article/3656628#3656628</link>
<guid>http://www.boardgamegeek.com/article/3656628#3656628</guid>
<pubDate>Tue, 07 Jul 2009 12:58:01 +0000</pubDate>
<dc:creator>lordunborn</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Delayed in OW and casting spells</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bobthesnake&#039;&gt;Bobthesnake&lt;/a&gt;&lt;/p&gt;
	So if I understand this correclty, if in an arkham encounter, a gate and a monster appear, I get sucked in and delayed. This is in phase 3. In phase 4, OW encounter, I do an OW encounter on the first square while being delayed.  next turn at my movement, I become undelayed. In OW encounter, I do a second encounter on square 1.  Then in the next turn, I move to square 2 and do another OW encounter.  So this means that if there i no other OW encounters delaying me, I would have done 3 OW encounters for me to return to Arkham.&lt;br&gt;&lt;br&gt;&lt;br&gt;As for the spells, we instinctively played that when you pay sanity for a spell, it is automatically exhausted whether it was successfully casted or not.  But if I think about it, let's say I try to cast a spell and fail.  Maybe I didn't prononce the wording correcly.  But if I have the mental strenghness (sanity) to try to cast it again (next round of combat), shouldn't I be able to do so?  Shouldn't the spell be exausted only if I actually cast the spell?  If by trying to cast it, I mentally exausht myself, well that was my choice but still having mental capacity to do so and not being to try again because I fumbled words or any reason why it didn't cast should not decide my fate.
</description>
<link>http://www.boardgamegeek.com/article/3656579#3656579</link>
<guid>http://www.boardgamegeek.com/article/3656579#3656579</guid>
<pubDate>Tue, 07 Jul 2009 12:43:00 +0000</pubDate>
<dc:creator>Bobthesnake</dc:creator>
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		<item>
		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: Reviews:: Re: Innsmouth Horror Review (or, Watching Your Friends Pronounce &quot;Y'ha-Nthlei&quot;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tegarend&#039;&gt;Tegarend&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;thinwhiteduke wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Everyone has their own break down of favorites, but I only lean slightly towards Innsmouth over Dunwich. I do think that Dunwich does add a lot to the game.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Since I already have a place to play AH + DH +CotDP, I want to make my own configuration of main game + expansions. That way, we don't need to take apart the game in its separate components just to play a different version.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;But I also really like the small box expansion of &lt;i&gt;The King in Yellow&lt;/i&gt;, primarily for the reason that I really like that part of the adapted Mythos, and I like the theme of it. &lt;br&gt;&lt;br&gt;&lt;i&gt;Curse of the Dark Pharaoh&lt;/i&gt; is another small box expansion, but I think it falls short as well. It implemented a new type of item (Exhibit Items), but they should have just been new Unique Item cards. It ends up being a bit clunky in its implementation and the opportunities to gain Exhibit Items is very watered down. Overall, this expansion doesn't feel very thematic, unless you download the Herald from FFG's website and play with it. It is a small box expansion, so the price tag isn't too stiff, but I still do not know if I would suggest it unless you have everything else and want the complete set.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;My experience with CotDP exactly ... it gets really watered down. That's why I asked my question - if the same happened with the other small boxes. I heard that the same happened with Black Goat and started fearing for King in Yellow :P. &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3656557#3656557</link>
<guid>http://www.boardgamegeek.com/article/3656557#3656557</guid>
<pubDate>Tue, 07 Jul 2009 12:32:13 +0000</pubDate>
<dc:creator>Tegarend</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Tommy Muldoon Ability Confusion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	Any street location is still considered a location for all rules purposes (trading items, etc.) that don't specifically state an &quot;inside location&quot; (like the Hound of Tindalos).  I think, anyway.  Kinda hard to follow the game designer...  :)
</description>
<link>http://www.boardgamegeek.com/article/3656550#3656550</link>
<guid>http://www.boardgamegeek.com/article/3656550#3656550</guid>
<pubDate>Tue, 07 Jul 2009 12:30:07 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: The Clue and the Gate</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jeppster&#039;&gt;jeppster&lt;/a&gt;&lt;/p&gt;
	The clue goes back to the box?  I don't remember anything removing clue tokens from the game completely.  Have I been playing something wrong?
</description>
<link>http://www.boardgamegeek.com/article/3656534#3656534</link>
<guid>http://www.boardgamegeek.com/article/3656534#3656534</guid>
<pubDate>Tue, 07 Jul 2009 12:24:32 +0000</pubDate>
<dc:creator>jeppster</dc:creator>
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		<item>
		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: Reviews:: Re: Innsmouth Horror Review (or, Watching Your Friends Pronounce &quot;Y'ha-Nthlei&quot;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thinwhiteduke&#039;&gt;thinwhiteduke&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Aww man, you should always keep the 3 GOO fight OW cards at least&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;*chuckles* You know, you are right with that. I think I will throw them back in my deck, if for no reason than the sheer fun on the rare time that they are drawn and can be applied. Originally I pulled everything from Pharaoh because there were a lot of hidden references to Exhibit Items, such as the Ally that lets you draw one when she joins your group. I was more annoying to read through every card to determine if it was usable without the rest of the cards than it was to just pull every card with the Pharaoh symbol on it.
</description>
<link>http://www.boardgamegeek.com/article/3656511#3656511</link>
<guid>http://www.boardgamegeek.com/article/3656511#3656511</guid>
<pubDate>Tue, 07 Jul 2009 12:16:08 +0000</pubDate>
<dc:creator>thinwhiteduke</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: Reviews:: Re: Innsmouth Horror Review (or, Watching Your Friends Pronounce &quot;Y'ha-Nthlei&quot;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thinwhiteduke&#039;&gt;thinwhiteduke&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Except madness/injury, what other key game fixes are you referring to? I don't know the full contents of DH (or at least, how it expands AH) and have chosen IH as my first expansion to AH (because two friends already have DH as first expansion to AH and I wanted to have a different game experience).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Other than Injury/Madness cards, Dunwich first introduced the &quot;gate bursts&quot;. Gate Bursts are Mythos cards that have the gate location printed in a red box. If you draw one of them and the gate is already sealed at that location with an elder sign marker, then the marker is removed and the gate &quot;bursts&quot; through the seal and opens anyway. This helped to make the mid to late game more challenging. Otherwise, with just the Arkham base set, if you sealed 3 or 4 of the most commonly opening locations, then you had very little chance of losing to having too many gates opening and there was little threat in the last half of the game... for the most part. However, with gate bursts, the strategy of closing the most commonly opening locations was more risky, because you never knew when or if you were going to lose one of the placed elder signs to a gate burst.&lt;br&gt;&lt;br&gt;Also, some people like the addition of more unique items as it creates a different ratio of Elder Sign items to other unique items, making camping in the Curiosity Shoppe for the hopes of drawing an Elder Sign much less viable as a set strategy.&lt;br&gt;&lt;br&gt;If you have an older printing of &lt;i&gt;Arkham Horror&lt;/i&gt;, Dunwich also comes with replacement cards for &quot;Flesh Ward&quot;, &quot;Lantern&quot; and &quot;Healing Ward&quot;, fixing the effects on each of those cards from AH.&lt;br&gt;&lt;br&gt;The remaining changes to rules are now in the AH errata.&lt;br&gt;&lt;br&gt;Now, Innsmouth also contains Gate Burst cards, but the Innsmouth gate bursts are only located in Innsmouth areas. This means that the Arkham locations that are sealed are safe, so the effect isn't as strong as the Dunwich expansion which has cards that have Arkham gate burst locations as well as Dunwich gate bursts. However, the Deep Rising Track is arguably still a balancing mechanic in this. &lt;br&gt;&lt;br&gt;So, if you have a house rule variant that covers the Injury/Madness cards in your game, I wouldn't worry so much about Dunwich's fixes. Though Dunwich may feel like a bigger expansion because of all of the &quot;stuff&quot; (15 new Common Item cards, 25 new Unique Item cards, 21 new Spell cards, 11 new Skill cards and 5 new Allies), I would lean slightly towards Innsmouth as your next expansion, provided that you are interested in the theme of the board and the personal stories.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;With IH as my primary expansion, what do you suggest as further expansion of AH (given that I plan to add Injury/Madness already in houseruled version )?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Everyone has their own break down of favorites, but I only lean slightly towards Innsmouth over Dunwich. I do think that Dunwich does add a lot to the game.&lt;br&gt;&lt;br&gt;But I also really like the small box expansion of &lt;i&gt;The King in Yellow&lt;/i&gt;, primarily for the reason that I really like that part of the adapted Mythos, and I like the theme of it. &lt;br&gt;&lt;br&gt;&lt;i&gt;The Black Goat of the Woods&lt;/i&gt; is a decent expansion as well, but I think King in Yellow beats it out a bit on theme. That's just my personal opinion.&lt;br&gt;&lt;br&gt;And personally, I'm not really a fan of &lt;i&gt;Kingsport Horror&lt;/i&gt;. I think it was almost designed for 8-player games where you commonly have 1 or 2 players with little to do. Then the players not equipped for monster fighting who are not collecting clue tokens to seal gates can head up there and deal with the (imo) over-complicated rift mechanic. Really, that is all that there is to do in Kingsport, since  no gates open there and clue tokens appear there very infrequently and monsters very, very rarely appear there. You really get the feeling that you are just out sightseeing while there. The expansion is still usable for the new investigators, new Ancient ones, and all of the items, spells, allies and skills, but I'm not a fan of the board itself. Given the price tag for the components used, I would not put it high on my priority list though.&lt;br&gt;&lt;br&gt;&lt;i&gt;Curse of the Dark Pharaoh&lt;/i&gt; is another small box expansion, but I think it falls short as well. It implemented a new type of item (Exhibit Items), but they should have just been new Unique Item cards. It ends up being a bit clunky in its implementation and the opportunities to gain Exhibit Items is very watered down. Overall, this expansion doesn't feel very thematic, unless you download the Herald from FFG's website and play with it. It is a small box expansion, so the price tag isn't too stiff, but I still do not know if I would suggest it unless you have everything else and want the complete set.
</description>
<link>http://www.boardgamegeek.com/article/3656504#3656504</link>
<guid>http://www.boardgamegeek.com/article/3656504#3656504</guid>
<pubDate>Tue, 07 Jul 2009 12:12:39 +0000</pubDate>
<dc:creator>thinwhiteduke</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Monsters Guarding Getes</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/roneba&#039;&gt;roneba&lt;/a&gt;&lt;/p&gt;
	if in the first attempt to close the gate the investigator fails. Could he in the next turn, instead of fighting the monsters jump again in the same gate? (of course, in that case, being taunted by the others players with something like &quot;chicken Mcfly?&quot;)
</description>
<link>http://www.boardgamegeek.com/article/3656493#3656493</link>
<guid>http://www.boardgamegeek.com/article/3656493#3656493</guid>
<pubDate>Tue, 07 Jul 2009 12:06:45 +0000</pubDate>
<dc:creator>roneba</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror:: General:: Re: Arkham Stepladder For Those With Limited Table Space</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lordunborn&#039;&gt;lordunborn&lt;/a&gt;&lt;/p&gt;
	That is what I did and I have a 3'6&quot; x 8' table to play on.  There is no table that I know that can fit the entire game payed out with all the expansions that would look good in anything other then a banquet hall and then it is not practical.  &lt;br&gt;&lt;br&gt;As of right now (I still don't have Innsmouth yet :cry: ) you have to get up to reach the cards if you have them at the top of the 2 expansion boards and sit in a place close enough to reach your player marker.&lt;br&gt;&lt;br&gt;The Ladder of Doom is cool but I know I would bump it and then I would be done.
</description>
<link>http://www.boardgamegeek.com/article/3656491#3656491</link>
<guid>http://www.boardgamegeek.com/article/3656491#3656491</guid>
<pubDate>Tue, 07 Jul 2009 12:05:55 +0000</pubDate>
<dc:creator>lordunborn</dc:creator>
	</item>
		<item>
		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: Rules:: Re: Innsmouth FAQ</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Q: If Tommy Muldoon is in the &lt;u&gt;streets&lt;/u&gt;, can he attract monsters to the street he is in? Or is street not considered a &lt;u&gt;location&lt;/u&gt;?&lt;/b&gt;&lt;br&gt;&lt;i&gt;A: Tommy can use his ability in the street, and yes, the sky is adjacent to the street for this purpose. - KW&lt;/i&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/thread/421555&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Source&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/3656403#3656403</link>
<guid>http://www.boardgamegeek.com/article/3656403#3656403</guid>
<pubDate>Tue, 07 Jul 2009 11:20:57 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Deputy arrested</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dam the Man wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;But until then, I would default to the Rules As Written and say the Deputy can be arrested in Innsmouth.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;So are you only applying no arrest for Deputy against Curfew Enforced? There are some, even base game, Mythos/encounters for getting arrested(Deputy with Whiskey + Temperance Fever comes to mind atm).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;That's my point, the FAQ is so specific to Curfew Enforced that it doesn't really leave any room for applying it to other situations.  If the FAQ answer simply came back: &quot;The Deputy cannot be arrested&quot; then I would have no problem with it and say he is immune from Innsmouth.&lt;br&gt;&lt;br&gt;I have been trying to find discussion on it so I could find something solid.  I had always played it as the Deputy was immune from arrests, but there is nothign official that supports it.&lt;br&gt;&lt;br&gt;I found what I think is the original question that prompted the printed FAQ response.  In the original question, it asked if the Deputy can be arrested and referenced Curfew Enforced.  But when the editied &quot;for clarity&quot; in the FAQ, they dropped any mention of being arrested and focus only on the Curfew Enforced portion of the question.&lt;br&gt;&lt;br&gt;I really think the Deputy should be immune from getting arrested. I just don't think we have anything official that confirms that. A simple word from Kevin would clear this up in my mind.
</description>
<link>http://www.boardgamegeek.com/article/3656378#3656378</link>
<guid>http://www.boardgamegeek.com/article/3656378#3656378</guid>
<pubDate>Tue, 07 Jul 2009 11:03:27 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: Reviews:: Re: Innsmouth Horror Review (or, Watching Your Friends Pronounce &quot;Y'ha-Nthlei&quot;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tegarend&#039;&gt;Tegarend&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;if you are looking for your first expansion for AH, Dunwich Horror has some key game fixes.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Except madness/injury, what other key game fixes are you referring to? I don't know the full contents of DH (or at least, how it expands AH) and have chosen IH as my first expansion to AH (because two friends already have DH as first expansion to AH and I wanted to have a different game experience). &lt;br&gt;&lt;br&gt;With IH as my primary expansion, what do you suggest as further expansion of AH (given that I plan to add Injury/Madness already in houseruled version )?
</description>
<link>http://www.boardgamegeek.com/article/3656177#3656177</link>
<guid>http://www.boardgamegeek.com/article/3656177#3656177</guid>
<pubDate>Tue, 07 Jul 2009 08:47:41 +0000</pubDate>
<dc:creator>Tegarend</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: Can investigators regain Stamina and Sanity?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sydo&#039;&gt;sydo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Wolfsflames wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Aah ok :)&lt;br&gt;&lt;br&gt;So when i pay 4 dollar i am totally healed ^^&lt;br&gt;&lt;br&gt;thx&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually you have to pay 2$ at the asylum to restore sanity and 2$ at the hospital to restore stamina, so you have to travel between these two places to get yourself fully healed.
</description>
<link>http://www.boardgamegeek.com/article/3656156#3656156</link>
<guid>http://www.boardgamegeek.com/article/3656156#3656156</guid>
<pubDate>Tue, 07 Jul 2009 08:34:52 +0000</pubDate>
<dc:creator>sydo</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: Can investigators regain Stamina and Sanity?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wolfsflames&#039;&gt;Wolfsflames&lt;/a&gt;&lt;/p&gt;
	Aah ok :)&lt;br&gt;&lt;br&gt;So when i pay 4 dollar i am totally healed ^^&lt;br&gt;&lt;br&gt;thx
</description>
<link>http://www.boardgamegeek.com/article/3656118#3656118</link>
<guid>http://www.boardgamegeek.com/article/3656118#3656118</guid>
<pubDate>Tue, 07 Jul 2009 08:11:17 +0000</pubDate>
<dc:creator>Wolfsflames</dc:creator>
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		<title>Reply: Arkham Horror:: General:: Re: Can investigators regain Stamina and Sanity?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Corwin1980&#039;&gt;Corwin1980&lt;/a&gt;&lt;/p&gt;
	Yes, of, course, there are a number of ways. Most straightforward is to go to the hospital or the asylum where you can regain one stamina or sanity (respectively) for free or pay 2$ to be completely healed or mentally cured.
</description>
<link>http://www.boardgamegeek.com/article/3656117#3656117</link>
<guid>http://www.boardgamegeek.com/article/3656117#3656117</guid>
<pubDate>Tue, 07 Jul 2009 08:09:50 +0000</pubDate>
<dc:creator>Corwin1980</dc:creator>
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		<item>
		<title>Thread: Arkham Horror:: General:: Can investigators regain Stamina and Sanity?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wolfsflames&#039;&gt;Wolfsflames&lt;/a&gt;&lt;/p&gt;
	I would like to know,i didn't play the game yet &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;thx
</description>
<link>http://www.boardgamegeek.com/thread/421602</link>
<guid>http://www.boardgamegeek.com/thread/421602</guid>
<pubDate>Tue, 07 Jul 2009 07:55:30 +0000</pubDate>
<dc:creator>Wolfsflames</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Deputy arrested</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;But until then, I would default to the Rules As Written and say the Deputy can be arrested in Innsmouth.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;So are you only applying no arrest for Deputy against Curfew Enforced? There are some, even base game, Mythos/encounters for getting arrested(Deputy with Whiskey + Temperance Fever comes to mind atm).
</description>
<link>http://www.boardgamegeek.com/article/3655988#3655988</link>
<guid>http://www.boardgamegeek.com/article/3655988#3655988</guid>
<pubDate>Tue, 07 Jul 2009 07:06:56 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: Reviews:: Re: Innsmouth Horror Review (or, Watching Your Friends Pronounce &quot;Y'ha-Nthlei&quot;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;thinwhiteduke wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Curse of the Dark Pharaoh:&lt;/b&gt; No components included.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Aww man, you should always keep the 3 GOO fight OW cards at least :devil: . Sure, only thing rarer than them hitting is losing to Azathoth, but if they do... Especially those near the end desperation OW rushes when you might not be able to max-out someones equipment (they were in a different town, monsters blocking the way, etc.). Or am I the only one who does those, everyone else just prepares for final combat?
</description>
<link>http://www.boardgamegeek.com/article/3655961#3655961</link>
<guid>http://www.boardgamegeek.com/article/3655961#3655961</guid>
<pubDate>Tue, 07 Jul 2009 06:55:39 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Tommy Muldoon Ability Confusion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/KevinW&#039;&gt;KevinW&lt;/a&gt;&lt;/p&gt;
	Tommy can use his ability in the street, and yes, the sky is adjacent to the street for this purpose.&lt;br&gt;&lt;br&gt;-Kevin Wilson&lt;br&gt;Fantasy Flight Games
</description>
<link>http://www.boardgamegeek.com/article/3655930#3655930</link>
<guid>http://www.boardgamegeek.com/article/3655930#3655930</guid>
<pubDate>Tue, 07 Jul 2009 06:40:24 +0000</pubDate>
<dc:creator>KevinW</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Taint of Evil epic battle questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/The+Message&#039;&gt;The Message&lt;/a&gt;&lt;/p&gt;
	If that is true, then I'd say yes, the same limit applies. When rolling the die you have to get a number between 1 and 6. Of course, I'm not actually saying that this is true and really have no hard opinion on the matter.&lt;br&gt;&lt;br&gt;Sounds like we have another issue for the faq.
</description>
<link>http://www.boardgamegeek.com/article/3655858#3655858</link>
<guid>http://www.boardgamegeek.com/article/3655858#3655858</guid>
<pubDate>Tue, 07 Jul 2009 06:11:21 +0000</pubDate>
<dc:creator>The Message</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: First play: a couple of questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; One investigator, WOW ! You deserve a medal of sorts.&lt;br&gt; The first time I played it solo I used three investigators and nearly died. At least, I went slightly insane which might be better than death.....there again I am not sure :laugh:
</description>
<link>http://www.boardgamegeek.com/article/3655560#3655560</link>
<guid>http://www.boardgamegeek.com/article/3655560#3655560</guid>
<pubDate>Tue, 07 Jul 2009 03:19:37 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Taint of Evil epic battle questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	There has been talk on the forums that a die result can't go above 7, specifically for how Grapple interacts with the Shotgun.&lt;br&gt;&lt;br&gt;If that is true, does that mean that a die roll can't go below 1, for how it would relate to an Eihort brood roll?
</description>
<link>http://www.boardgamegeek.com/article/3655546#3655546</link>
<guid>http://www.boardgamegeek.com/article/3655546#3655546</guid>
<pubDate>Tue, 07 Jul 2009 03:15:08 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Thread: Arkham Horror:: Rules:: Tommy Muldoon Ability Confusion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TheBurd&#039;&gt;TheBurd&lt;/a&gt;&lt;/p&gt;
	The ability in question:&lt;br&gt;&lt;br&gt;&quot;Hero - Mythos: Before a mythos card is drawn, Tommy may cause one or more monsters that are adjacent to his location to move to his location, regardless of their normal movement.&quot;&lt;br&gt;&lt;br&gt;The question is, if Tommy is in the streets, can he attract monsters to the street he is in? Or is street not considered a location?&lt;br&gt;&lt;br&gt;Thanks all!
</description>
<link>http://www.boardgamegeek.com/thread/421555</link>
<guid>http://www.boardgamegeek.com/thread/421555</guid>
<pubDate>Tue, 07 Jul 2009 03:08:47 +0000</pubDate>
<dc:creator>TheBurd</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Quick Question: Gate or Fight?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Since the gate replaces the location, there are no encounter cards.  therefore, you would get sucked through the gate and have an OW encounter during Phase 4.&lt;br&gt;&lt;br&gt;Note that activating this encounter is optional so if you don't want to go to the OW, don't accept the ride to the Black Cave.
</description>
<link>http://www.boardgamegeek.com/article/3655469#3655469</link>
<guid>http://www.boardgamegeek.com/article/3655469#3655469</guid>
<pubDate>Tue, 07 Jul 2009 02:45:09 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: Reviews:: Re: Innsmouth Horror Review (or, Watching Your Friends Pronounce &quot;Y'ha-Nthlei&quot;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thinwhiteduke&#039;&gt;thinwhiteduke&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Thanks for the well-written and enjoyable review! I agree with most of it, though I personally would never play without the full Dunwich and Innsmouth expansions. With only Innsmouth, doesn't the Doom track rise far, far too slowly?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, most of our games are with 2 - 4 players (with 3 players being our most common) each with one investigator. Adding more expansion boards than one spread us too thin to do much of anything and we almost invariable end up having the Ancient One awaken because too many gates over too many boards were opening before we could close, let alone seal, them all. I think if our core group consisted of 5 or more players, I'd be more apt to break open the other boards. Personally, I really think that Kingsport was designed for large groups, since you pretty much need to dedicate one person full time to stopping rifts. But as it stands now, the Doom Track rises at a good and threatening rate for our usual 3 experienced players to have quite a challenge.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Also, regarding a better ratio of acquatic monsters, if you play without all of the Kingsport monsters, then you are playing without the Skeletons and the Moon-Beasts! Moon-Beasts are the only Acquatic monster capable of Devouring an Investigator and my group finds them quite challenging and fun. Just today Norman Withers was Devoured on Devil Reef by a Moon-Beast which swam over from Unvisited Isle. Bad. yes, but fun and memorable.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually, I forgot about them. I did leave them in the mix, but removed the rest of the Kingsport monsters. If I left all of the Kingsport monsters in the cup, the ratio would have still worsened (there are only 4 out of the 25 non-Mask monsters that are Aquatic). 
</description>
<link>http://www.boardgamegeek.com/article/3655457#3655457</link>
<guid>http://www.boardgamegeek.com/article/3655457#3655457</guid>
<pubDate>Tue, 07 Jul 2009 02:38:15 +0000</pubDate>
<dc:creator>thinwhiteduke</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Quick Question: Gate or Fight?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gh0ul&#039;&gt;gh0ul&lt;/a&gt;&lt;/p&gt;
	Another question came up. The Historical Society Encounter card says that you can get a ride to the &lt;u&gt;Black Cave&lt;/u&gt; and choose to play one of 2 cards. What if there's a Gate in the Black Cave? get sucked in and draw Gate card?
</description>
<link>http://www.boardgamegeek.com/article/3655456#3655456</link>
<guid>http://www.boardgamegeek.com/article/3655456#3655456</guid>
<pubDate>Tue, 07 Jul 2009 02:38:05 +0000</pubDate>
<dc:creator>gh0ul</dc:creator>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: Reviews:: Re: Innsmouth Horror Review (or, Watching Your Friends Pronounce &quot;Y'ha-Nthlei&quot;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Solan&#039;&gt;Solan&lt;/a&gt;&lt;/p&gt;
	Thanks for the well-written and enjoyable review!  I agree with most of it, though I personally would never play without the full Dunwich and Innsmouth expansions.  With only Innsmouth, doesn't the Doom track rise far, far too slowly?  &lt;br&gt;&lt;br&gt;Also, regarding a better ratio of acquatic monsters, if you play without all of the Kingsport monsters, then you are playing without the Skeletons and the &lt;i&gt;Moon-Beasts&lt;/i&gt;!  Moon-Beasts are the only Acquatic monster capable of Devouring an Investigator and my group finds them quite challenging and fun.  Just today Norman Withers was Devoured on Devil Reef by a Moon-Beast which swam over from Unvisited Isle.  Bad. yes, but fun and memorable.       
</description>
<link>http://www.boardgamegeek.com/article/3655427#3655427</link>
<guid>http://www.boardgamegeek.com/article/3655427#3655427</guid>
<pubDate>Tue, 07 Jul 2009 02:26:03 +0000</pubDate>
<dc:creator>Solan</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Taint of Evil epic battle questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Yes, I agree intent would also support you lowering your roll.  I misread it and thought a lower roll was more beneficial.  So I am fully convinced the Epic battle card affects this ability as well.
</description>
<link>http://www.boardgamegeek.com/article/3655403#3655403</link>
<guid>http://www.boardgamegeek.com/article/3655403#3655403</guid>
<pubDate>Tue, 07 Jul 2009 02:18:45 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Taint of Evil epic battle questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/The+Message&#039;&gt;The Message&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;kungfro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Acquiring Eihort's brood tokens should not be affected.&lt;br&gt;&lt;br&gt;In general, only dice that are dependent on successes should be affected.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Missed Eihort as I was just looking at Attacks and not how they relate back to the GOO's abilities.&lt;br&gt;&lt;br&gt;Based on intent, I would agree with you. Based on letter of the law, I might go the other way.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I would argue that the die rolled when a Brood token is gained would be effected for two reasons.&lt;br&gt;&lt;br&gt;1) It is a die the investigator has to roll themself, not something that the GOO is doing like Cthugha's attack.&lt;br&gt;&lt;br&gt;2) It follows the spirit of &quot;When in doubt, do what hurts the investigators&quot; since a -1 obviously makes it harder to roll higher than the number of Brood tokens you possess.&lt;br&gt;&lt;br&gt;So both by 'letter of the law' and spirit of the game.
</description>
<link>http://www.boardgamegeek.com/article/3655316#3655316</link>
<guid>http://www.boardgamegeek.com/article/3655316#3655316</guid>
<pubDate>Tue, 07 Jul 2009 01:35:31 +0000</pubDate>
<dc:creator>The Message</dc:creator>
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		<title>New Image for Arkham Horror - The King in Yellow Expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jsper&#039;&gt;jsper&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/511187"><img border=0  src="http://images.boardgamegeek.com/images/pic511187_t.jpg"></a><div class='sf'>Le roi en jaune</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/511187</link>
<guid>http://www.boardgamegeek.com/image/511187</guid>
<pubDate>Tue, 07 Jul 2009 01:32:07 +0000</pubDate>
<dc:creator>jsper</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: General:: Re: Arkham Stepladder For Those With Limited Table Space</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mease19&#039;&gt;Mease19&lt;/a&gt;&lt;/p&gt;
	And he's buying a stairway to Ai! Ai! Cthulhu F'tagin...
</description>
<link>http://www.boardgamegeek.com/article/3655304#3655304</link>
<guid>http://www.boardgamegeek.com/article/3655304#3655304</guid>
<pubDate>Tue, 07 Jul 2009 01:28:21 +0000</pubDate>
<dc:creator>Mease19</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: Quick Question: Gate or Fight?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gh0ul&#039;&gt;gh0ul&lt;/a&gt;&lt;/p&gt;
	Thanks for the clarification!
</description>
<link>http://www.boardgamegeek.com/article/3655252#3655252</link>
<guid>http://www.boardgamegeek.com/article/3655252#3655252</guid>
<pubDate>Tue, 07 Jul 2009 01:06:05 +0000</pubDate>
<dc:creator>gh0ul</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Quick Question: Gate or Fight?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/VeaaC&#039;&gt;VeaaC&lt;/a&gt;&lt;/p&gt;
	You  only have to fight in your &quot;Movement&quot; phase. Getting sucked into the gate happens in the &quot;Encounters in Arkham&quot; phase.&lt;br&gt;&lt;br&gt;What this means for you:&lt;br&gt;&lt;br&gt;1. When a gate and a monster appears and you want to enter it you first move to the location. This means you have to fight/evade. In the encounter phase you get sucked into the gate.&lt;br&gt;&lt;br&gt;2. When coming back from another world you do not have to fight the monsters in the gate location this turn in your movement phase. You can close the gate in the encounter phase because you do not have to fight in the encounter phase.
</description>
<link>http://www.boardgamegeek.com/article/3655250#3655250</link>
<guid>http://www.boardgamegeek.com/article/3655250#3655250</guid>
<pubDate>Tue, 07 Jul 2009 01:05:01 +0000</pubDate>
<dc:creator>VeaaC</dc:creator>
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		<item>
		<title>Thread: Arkham Horror:: Rules:: Quick Question: Gate or Fight?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gh0ul&#039;&gt;gh0ul&lt;/a&gt;&lt;/p&gt;
	Hey guys, im trying to learn the game and this came up. So a gate opens up with a monster on that spot. So on my movement phase, I want to go onto that spot. Do I have to kill/evade the monster or do i get sucked into the other world?&lt;br&gt;&lt;br&gt;If I don't have to fight it and when i get out of the other world, do I have to fight/evade monster before i close the gate?&lt;br&gt;&lt;br&gt;Thanks in advance.
</description>
<link>http://www.boardgamegeek.com/thread/421532</link>
<guid>http://www.boardgamegeek.com/thread/421532</guid>
<pubDate>Tue, 07 Jul 2009 00:56:57 +0000</pubDate>
<dc:creator>gh0ul</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Taint of Evil epic battle questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kungfro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Acquiring Eihort's brood tokens should not be affected.&lt;br&gt;&lt;br&gt;In general, only dice that are dependent on successes should be affected.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Missed Eihort as I was just looking at Attacks and not how they relate back to the GOO's abilities.&lt;br&gt;&lt;br&gt;Based on intent, I would agree with you. Based on letter of the law, I might go the other way.
</description>
<link>http://www.boardgamegeek.com/article/3655212#3655212</link>
<guid>http://www.boardgamegeek.com/article/3655212#3655212</guid>
<pubDate>Tue, 07 Jul 2009 00:41:41 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Taint of Evil epic battle questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	Acquiring Eihort's brood tokens should not be affected.&lt;br&gt;&lt;br&gt;In general, only dice that are dependent on successes should be affected.
</description>
<link>http://www.boardgamegeek.com/article/3655148#3655148</link>
<guid>http://www.boardgamegeek.com/article/3655148#3655148</guid>
<pubDate>Tue, 07 Jul 2009 00:14:12 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Reply: Arkham Horror:: Variants:: Re: Solo Investigator - &quot;Gate Rip&quot; variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MrSkeletor&#039;&gt;MrSkeletor&lt;/a&gt;&lt;/p&gt;
	This is a nice idea, but it doesn't address the big problem with 1 player games - rumor cards. &lt;br&gt;1 investigator normally has no chance against these, and since you are drawing cards at the regular rate there is a good chance of them comming up and bang - game over. 
</description>
<link>http://www.boardgamegeek.com/article/3655139#3655139</link>
<guid>http://www.boardgamegeek.com/article/3655139#3655139</guid>
<pubDate>Tue, 07 Jul 2009 00:10:19 +0000</pubDate>
<dc:creator>MrSkeletor</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: First play: a couple of questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Corwin1980 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;But so, is it normal that Yig was kind of easy or was I just lucky with my equipment/skills/general situation?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Both, in a way. Yig is the easiest one to beat in final combat of all 24 Ancient Ones. But getting a blessing helps a ton, but having the correct &quot;defense&quot; skill that allows 2 dice with 1 clue certainly helps against ANY of the &quot;roll to defend&quot; AOs.&lt;br&gt;&lt;br&gt;Aside from all that, one-investigator games are extremely difficult to win by closing/sealing gates, and extremely easy to win by final combat. If you had 3 or more investigators, the route to victory would begin to shift greatly toward closing and sealing.&lt;br&gt;&lt;br&gt;Lastly, if you had Kingsport Horror's Epic Battle cards, the battle would be more difficult and more unpredictable. But since you had the (easy to make) misunderstanding regarding inflicting hits on the Ancient One, I have a feeling that you still would have beaten Yig back with ease.&lt;br&gt;&lt;br&gt;In case you play with multiple investigators in the future, remember that successes you inflict during final combat don't &quot;round off&quot; between rounds. If you roll 2 successes in a 3-investigator game, then you only need one in the following round to remove a doom token. There is one AO in Innsmouth that actively limits the doom tokens you may remove on a given round, but other than that there is no limitation.
</description>
<link>http://www.boardgamegeek.com/article/3655081#3655081</link>
<guid>http://www.boardgamegeek.com/article/3655081#3655081</guid>
<pubDate>Mon, 06 Jul 2009 23:54:55 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Reply: Arkham Horror - Innsmouth Horror Expansion:: Reviews:: Re: Innsmouth Horror Review (or, Watching Your Friends Pronounce &quot;Y'ha-Nthlei&quot;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thinwhiteduke&#039;&gt;thinwhiteduke&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Do you generally keep the different expansion components separate, or did you decide to pull them out for Innsmouth? It sounds like that would take hours.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I used to keep all of the components together, but would only choose one of the expansion boards to play. However, this kind of killed the experience for me and I stopped playing AH for a little while and wasn't happy with it.&lt;br&gt;&lt;br&gt;Finally, I went back and separated the components and just inserted an expansion at a time (or a big box expansion and a small box one). The result was a much smoother game.&lt;br&gt;&lt;br&gt;Right now, Innsmouth is occupying our attention and I've left the game set up for the Innsmouth experience. &lt;br&gt;&lt;br&gt;Currently my set has the following in it:&lt;br&gt;&lt;b&gt;Arkham Horror:&lt;/b&gt; All components from the base set are included.&lt;br&gt;&lt;b&gt;Curse of the Dark Pharaoh:&lt;/b&gt; No components included.&lt;br&gt;&lt;b&gt;Dunwich Horror:&lt;/b&gt; Common Items, Unique Items, Spells, Skills, Madness and Injury cards and Characters and GOOs included.&lt;br&gt;&lt;b&gt;King in Yellow:&lt;/b&gt; All items included (I am a sucker for this one, though we do not often use The King In Yellow as the Herald).&lt;br&gt;&lt;b&gt;Kingsport Horror:&lt;/b&gt; Common Items, Unique Items, Spells, Skills, Sinister Plot Decks (final battle cards) and Characters and GOOs included.&lt;br&gt;&lt;b&gt;Black Goat of the Woods:&lt;/b&gt; No components included (I like it, but didn't want to water down the experience more than one small box).&lt;br&gt;&lt;b&gt;Innsmouth Horror:&lt;/b&gt; All components included (including board).&lt;br&gt;&lt;br&gt;I took out all of the Monsters and Encounter Cards from each, including the expansion sets' Encounter cards for Arkham locations and the Other Worlds. There are too many references and need for expansion components in the location encounters (such as taking a ride to a Dunwich Location). &lt;br&gt;&lt;br&gt;I think everyone needs to find the mix that they are happiest with. For Innsmouth, this is the mix that works best for us.
</description>
<link>http://www.boardgamegeek.com/article/3654983#3654983</link>
<guid>http://www.boardgamegeek.com/article/3654983#3654983</guid>
<pubDate>Mon, 06 Jul 2009 23:25:14 +0000</pubDate>
<dc:creator>thinwhiteduke</dc:creator>
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		<title>Reply: Arkham Horror:: Rules:: Re: Deputy arrested</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=&gt;&lt;b&gt;Skip Olivares wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;But until further clarified for Innsmouth, I would say he can be arrested in Innsmouth.  Reasons being is that there is nothing inherent in the Deputy being immune from getting arrested except the one specific example in the FAQ.  And even if he was (the FAQ goes beyond just the one Mythos card), then there is still nothing that says the Mythos-centric &quot;police&quot; force in Innsmouth would grant any professional courtesy to their Brothers in Blue from Arkham.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I would think otherwise, given that Tommy Muldoon from the IH expansion is a rookie police officer for Arkham, and it has been explicitly stated that he cannot be arrested in IH.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Tommy and Mark Harrigan both specifically state &quot;may not be arrested&quot; and it was clarified to include Innsmouth as well.&lt;br&gt;&lt;br&gt;The Deputy does not say that. The FAQ implies it but does not go so far as to specifcally state it.  They only reference the Mythos card.  there were other instances of the base game causing investigators to be arrested.  Had they clarified that those other situations do not arrest the Deputy, then I would say it is a safe bet that he cannot be arrested.  &lt;br&gt;&lt;br&gt;But until then, I would default to the Rules As Written and say the Deputy can be arrested in Innsmouth.
</description>
<link>http://www.boardgamegeek.com/article/3654976#3654976</link>
<guid>http://www.boardgamegeek.com/article/3654976#3654976</guid>
<pubDate>Mon, 06 Jul 2009 23:23:20 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<item>
		<title>Reply: Arkham Horror:: Rules:: Re: The Clue and the Gate</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/AngstAK&#039;&gt;AngstAK&lt;/a&gt;&lt;/p&gt;
	Locations with open gates cannot contain clue tokens. Those clues never go out.
</description>
<link>http://www.boardgamegeek.com/article/3654807#3654807</link>
<guid>http://www.boardgamegeek.com/article/3654807#3654807</guid>
<pubDate>Mon, 06 Jul 2009 22:37:59 +0000</pubDate>
<dc:creator>AngstAK</dc:creator>
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