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	<title>Risk | BoardGameGeek</title>
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		<title>Risk | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
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 	<pubDate>Wed, 08 Jul 2009 19:14:49 +0000</pubDate>
	<lastBuildDate>Wed, 08 Jul 2009 19:14:49 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
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		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kevintlee&#039;&gt;kevintlee&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/512207"><img border=0  src="http://images.boardgamegeek.com/images/pic512207_t.jpg"></a><div class='sf'>1st try at risk - 18 months old (she captured most of the seas on her ...</div>]]>
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<link>http://www.boardgamegeek.com/image/512207</link>
<guid>http://www.boardgamegeek.com/image/512207</guid>
<pubDate>Wed, 08 Jul 2009 19:14:49 +0000</pubDate>
<dc:creator>kevintlee</dc:creator>
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		<title>New Image for Risk</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kevintlee&#039;&gt;kevintlee&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/512127"><img border=0  src="http://images.boardgamegeek.com/images/pic512127_t.jpg"></a><div class='sf'>4 years old - first game of risk (lasted about half way through)</div>]]>
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<link>http://www.boardgamegeek.com/image/512127</link>
<guid>http://www.boardgamegeek.com/image/512127</guid>
<pubDate>Wed, 08 Jul 2009 17:18:16 +0000</pubDate>
<dc:creator>kevintlee</dc:creator>
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		<title>Reply: Risk:: Reviews:: Re: A fan's review with...er...BLUNT responses to criticisms of the game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/whac3&#039;&gt;whac3&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;NotMuchofaMuse wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Moshe, thanks for the review.&lt;br&gt;&lt;br&gt;Out of curiosity, (well, more than just curiosity as someone interested in probability and game mechanics) how does knowing that the dice combinations are based on strict Gaussian probabilities inform your decisions in the game?&lt;br&gt;&lt;br&gt;I understand the distribution of dice combinations, but I'm having trouble making informed decisions off of that knowledge.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; It means in practice I can't predict individual rollsbut I CAN predict the pattern of them. With practice, one can get very good and knowing when one will most likely succeed in taking aregion and when it's a border-line case. In borderline cases, I ask myself about what happens if I lose. Usually, I'll just be facing the same odds asdefender [and therefore in a weaker position] and so I tend to play more aggressively.
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<link>http://www.boardgamegeek.com/article/3623692#3623692</link>
<guid>http://www.boardgamegeek.com/article/3623692#3623692</guid>
<pubDate>Sat, 27 Jun 2009 18:32:42 +0000</pubDate>
<dc:creator>whac3</dc:creator>
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		<title>New Image for Risk</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bottomweavers&#039;&gt;bottomweavers&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/505242"><img border=0  src="http://images.boardgamegeek.com/images/pic505242_t.jpg"></a><div class='sf'>My six and nine year old play their first game of Risk.</div>]]>
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<link>http://www.boardgamegeek.com/image/505242</link>
<guid>http://www.boardgamegeek.com/image/505242</guid>
<pubDate>Fri, 26 Jun 2009 22:38:19 +0000</pubDate>
<dc:creator>bottomweavers</dc:creator>
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		<title>Reply: Risk:: Reviews:: Re: A fan's review with...er...BLUNT responses to criticisms of the game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/NotMuchofaMuse&#039;&gt;NotMuchofaMuse&lt;/a&gt;&lt;/p&gt;
	Moshe, thanks for the review.&lt;br&gt;&lt;br&gt;Out of curiosity, (well, more than just curiosity as someone interested in probability and game mechanics) how does knowing that the dice combinations are based on strict Gaussian probabilities inform your decisions in the game?&lt;br&gt;&lt;br&gt;I understand the distribution of dice combinations, but I'm having trouble making informed decisions off of that knowledge.
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<link>http://www.boardgamegeek.com/article/3618488#3618488</link>
<guid>http://www.boardgamegeek.com/article/3618488#3618488</guid>
<pubDate>Fri, 26 Jun 2009 04:09:17 +0000</pubDate>
<dc:creator>NotMuchofaMuse</dc:creator>
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		<title>Reply: Risk:: General:: Re: risk halo?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aarontu&#039;&gt;Aarontu&lt;/a&gt;&lt;/p&gt;
	&lt;a href=&quot;http://www.boardgamegeek.com/boardgame/40638&quot;   &gt;Risk: Halo Wars Collector’s Edition &lt;/a&gt;&lt;br&gt;&lt;br&gt;Not much info here yet, but it looks like it could be way cool. It's based on the new Risk and has 3 different factions.
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<link>http://www.boardgamegeek.com/article/3599919#3599919</link>
<guid>http://www.boardgamegeek.com/article/3599919#3599919</guid>
<pubDate>Mon, 22 Jun 2009 00:55:53 +0000</pubDate>
<dc:creator>Aarontu</dc:creator>
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		<title>Thread: Risk:: General:: risk halo?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Leon_Corona&#039;&gt;Leon_Corona&lt;/a&gt;&lt;/p&gt;
	Anyone have any news on this edition of Risk?  I saw a note of it on wikipedia, so i was curious if anyone knew anything? -Leon&lt;br&gt;&lt;br&gt;At the bottom right above:&lt;br&gt;Computer implementations and video games&lt;br&gt;&lt;br&gt;&quot;RISK: Halo Wars Collector's Edition (2009) - Will include UNSC, Covenant, and The Flood. It will have 42 territories and 6 sectors. Its release is scheduled for Fall '09.&quot;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://en.wikipedia.org/wiki/Risk_game&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Risk_game&lt;/A&gt;
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<link>http://www.boardgamegeek.com/thread/417191</link>
<guid>http://www.boardgamegeek.com/thread/417191</guid>
<pubDate>Sun, 21 Jun 2009 08:40:35 +0000</pubDate>
<dc:creator>Leon_Corona</dc:creator>
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		<title>Reply: Risk:: Rules:: Re: Looking for some old Risk rules - help! </title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gurubob&#039;&gt;gurubob&lt;/a&gt;&lt;/p&gt;
	 this is the biggest  listing of rules I know of&lt;br&gt;PDF's of most editions  are here:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://boardgames.about.com/od/riskrules/Risk_Rules.htm&quot; rel=&quot;nofollow&quot;&gt;http://boardgames.about.com/od/riskrules/Risk_Rules.htm&lt;/A&gt;&lt;br&gt;&lt;br&gt;the best UK FAQ is here:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.kent.ac.uk/ims/personal/odl/riskfaq.htm&quot; rel=&quot;nofollow&quot;&gt;http://www.kent.ac.uk/ims/personal/odl/riskfaq.htm&lt;/A&gt;&lt;br&gt;&lt;br&gt;likely you'll be able to contact someone/faq maintainer there who'll be able to hit the nail on the head for you.&lt;br&gt;&lt;br&gt;cheers,&lt;br&gt;&lt;br&gt;Bob
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<link>http://www.boardgamegeek.com/article/3598267#3598267</link>
<guid>http://www.boardgamegeek.com/article/3598267#3598267</guid>
<pubDate>Sun, 21 Jun 2009 06:43:24 +0000</pubDate>
<dc:creator>gurubob</dc:creator>
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		<title>Reply: Risk:: Rules:: Re: Looking for some old Risk rules - help! </title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Valedictor&#039;&gt;Valedictor&lt;/a&gt;&lt;/p&gt;
	Nope, not those rules.... the ones I am after are quite different.... 
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<link>http://www.boardgamegeek.com/article/3593282#3593282</link>
<guid>http://www.boardgamegeek.com/article/3593282#3593282</guid>
<pubDate>Fri, 19 Jun 2009 14:20:32 +0000</pubDate>
<dc:creator>Valedictor</dc:creator>
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		<title>Thread: Risk:: Rules:: Urgently Wanted: PS1 Risk game Rule Book.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; Please, please, if anyone has the PS1 rule book of &quot;Risk&quot;, would you make a copy and sell it ?&lt;br&gt;&lt;br&gt; I bought the game as I think it is better than the PS2 one, but it came without the rule book and I cannot fathom out how to play it. It is one of my favourite board games and I want an A1 to play against.&lt;br&gt;.&lt;br&gt; I live in England (GB).&lt;br&gt;&lt;br&gt; Thanks in advance.
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<link>http://www.boardgamegeek.com/thread/416550</link>
<guid>http://www.boardgamegeek.com/thread/416550</guid>
<pubDate>Thu, 18 Jun 2009 20:21:57 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: Risk:: Rules:: Re: Looking for some old Risk rules - help! </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
		&lt;A target='_blank' href=&quot;http://www.boardgamespub.com/board-games/risk/&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamespub.com/board-games/risk/&lt;/A&gt;&lt;br&gt;&lt;br&gt; Here is the link.
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<link>http://www.boardgamegeek.com/article/3578142#3578142</link>
<guid>http://www.boardgamegeek.com/article/3578142#3578142</guid>
<pubDate>Tue, 16 Jun 2009 00:28:12 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: Risk:: Rules:: Re: Looking for some old Risk rules - help! </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	 John, if you google RISK BOARD GAME RULES FOR 1980s VERSION you will get what you are looking for (I hope !).&lt;br&gt; &lt;br&gt;  Good luck :)
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<link>http://www.boardgamegeek.com/article/3578127#3578127</link>
<guid>http://www.boardgamegeek.com/article/3578127#3578127</guid>
<pubDate>Tue, 16 Jun 2009 00:23:59 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Thread: Risk:: Rules:: Looking for some old Risk rules - help! </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Valedictor&#039;&gt;Valedictor&lt;/a&gt;&lt;/p&gt;
	Hi all,&lt;br&gt;&lt;br&gt;I am looking for a copy of the rules that came with the UK version of the game around 1980-ish. &lt;br&gt;&lt;br&gt;These were the rules that allowed 4 armies for 3 cannons, 6, for 3 infantry, 8, for 3 cavalry, etc...&lt;br&gt;&lt;br&gt;They also had a rule for movement which I believe stated that your turn was over once you had moved 7 armies across a border. (which I always thought was a good rule compared to sweeping across the board in one turn!)&lt;br&gt;&lt;br&gt;They came with the version of the game that had a photo of a big cannon model sitting on the board on the box cover, and the pieces were the the ones with 'prongs' (3 prongs for 1 army, 4 prongs, for 5 armies, 6 prongs for 10 armies).&lt;br&gt;&lt;br&gt;Does anyone know the rules I mean? If anyone knows of a link to a pdf or something, I would be extremely grateful! &lt;br&gt;&lt;br&gt;Many thanks!&lt;br&gt;&lt;br&gt;John      
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<link>http://www.boardgamegeek.com/thread/415444</link>
<guid>http://www.boardgamegeek.com/thread/415444</guid>
<pubDate>Mon, 15 Jun 2009 11:26:38 +0000</pubDate>
<dc:creator>Valedictor</dc:creator>
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		<title>Thread: Risk:: Variants:: Risk2000 - Varient Everyone should Try</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thecheesypig&#039;&gt;thecheesypig&lt;/a&gt;&lt;/p&gt;
	&lt;a href=&quot;http://risk2000game.googlepages.com/index.html&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://risk2000game.googlepages.com/index.html&quot; rel=&quot;nofollow&quot;&gt;http://risk2000game.googlepages.com/index.html&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;I have played 2 Games in the last 2 days. Its absolutly incredable. It makes Risk never get boring because there are so many types of alliances that can be made. Economics are equally important as military might. Certain Territories will produce resources which can be used to make a wide variety of things, especially NUKES. &lt;br&gt;&lt;br&gt;A Couple Notes:&lt;br&gt;Print of cards before playing for resouces and missles and bombs. It works better than a tracking sheet. (And feels professional!) It will take a couple minuetes to make, but its worth it. &lt;br&gt;&lt;br&gt;Dont use Bonuses. There is already enough going on. Plus having a couple Nukes on hand should make your opponent tremble. &lt;br&gt;&lt;br&gt;Use &quot;Deeds&quot; to territories. When you own a territory, take the card to go with it. Have resource producing territories labeled with what the produce with the stickly part of a sticky note. It will speed stuff up.&lt;br&gt;&lt;br&gt;And play with the rules a little to fit your own house rules. I changed some prices and made new structures. Whatever suits you. &lt;br&gt;&lt;br&gt;&lt;br&gt;Those notes will make more sence after you read the PFD provided through the above link.&lt;br&gt;&lt;br&gt;&lt;br&gt;Give this a try. I can see this acually recruiting new Risk fans, specifically those who would like a little more depth. 
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<link>http://www.boardgamegeek.com/thread/413977</link>
<guid>http://www.boardgamegeek.com/thread/413977</guid>
<pubDate>Wed, 10 Jun 2009 02:11:27 +0000</pubDate>
<dc:creator>thecheesypig</dc:creator>
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		<title>Reply: Risk:: General:: Re: Same Time Risk on the board</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/darth_gollum&#039;&gt;darth_gollum&lt;/a&gt;&lt;/p&gt;
	Glad you are still alive :)&lt;br&gt;&lt;br&gt;I believe I mentioned the formula for connected empires in the manual, but I may have forgotten.  I will check later.  It's really very simple: whatever your largest number of connected territories, add them up and divide by 3 and round down.  So if you have 12 territories and they are all connected, you get a &quot;connected empire bonus&quot; of 4.  If you have 20 territories, with 14 connected and the other 6 connected elsewhere, take the largest (14) divide by 3 and round down.  Once again, your bonus is 4.  Does that make sense?  It's basically the same as the territory bonus of Classic Risk where you count how many territories you own and divide by 3.  Same-Time Risk just uses both rules for larger bonuses.&lt;br&gt;&lt;br&gt;As simple a rule as it is, I wouldn't complain if you put a simple chart of both the connected empire bonus and territory bonus on your map.  You don't have to, but it might be useful to some to count territories and then just use the chart for reference.  And I'm glad that we have the same thoughts with everything else.  Hope to hear from you again soon.
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<link>http://www.boardgamegeek.com/article/3548448#3548448</link>
<guid>http://www.boardgamegeek.com/article/3548448#3548448</guid>
<pubDate>Mon, 08 Jun 2009 14:04:30 +0000</pubDate>
<dc:creator>darth_gollum</dc:creator>
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		<title>Reply: Risk:: Variants:: Re: No Luck Rules</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zombie240&#039;&gt;zombie240&lt;/a&gt;&lt;/p&gt;
	Hello every one!&lt;br&gt;I hope someone read this, I know the last post was more than a year ago, but I just read it, and I will like to comment.&lt;br&gt;&lt;br&gt;In the first place, I like the idea, because sometimes I lose the game entirely by bad luck and viceversa... I don't like that, if I win I want to do it because my strategy es better, no because I just get lucky... and viceversa.&lt;br&gt;&lt;br&gt;so in the first place, this idea is removing all the luck from the game, I know some said that it is a differet kind of luck, but it is not. Why?... this is why...&lt;br&gt;In this idea, if I show a 1, 4 or whatever it does not luck, is the number that I choose to show (not luck... is a decision) taking in mind the number that probably show the other player. This scenario have a name in science, it's called &quot;Game Theory&quot;.&lt;br&gt;&lt;br&gt;The thing with this method, is that is not have a Nash equilibrium, that is what make the method a great one...&lt;br&gt;&lt;br&gt;Some facts!&lt;br&gt;&lt;br&gt;the defender has a 80% of chance of winning... but only kills 1 troop&lt;br&gt;the attacker has a 20% of chance of winning... but can inflict more damage.&lt;br&gt;&lt;br&gt;some thing I don't like, If I a person who is very Risk averse (wich I am), if this person is defending... he is probably not likely tho show any 4 or 5 (because the loss it can be to much), even if the attacker can detect this behavior, the defender still have 66% chance of winning, and at the most can lose 3 troops....&lt;br&gt;&lt;br&gt;maybe is the defender have a less chance of winnign, but making more damage. maybe I will be a better no luck method...&lt;br&gt;&lt;br&gt;But I like it... thanks for the idea... I probably use it....&lt;br&gt;&lt;br&gt;se yaaa&lt;br&gt;&lt;br&gt;zombie 240
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<link>http://www.boardgamegeek.com/article/3547306#3547306</link>
<guid>http://www.boardgamegeek.com/article/3547306#3547306</guid>
<pubDate>Mon, 08 Jun 2009 01:25:39 +0000</pubDate>
<dc:creator>zombie240</dc:creator>
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		<title>Reply: Risk:: General:: Re: Same Time Risk on the board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zombie240&#039;&gt;zombie240&lt;/a&gt;&lt;/p&gt;
	hey!...&lt;br&gt;&lt;br&gt;yes, I'm still alive, hahaha... but very busy though...:(&lt;br&gt;&lt;br&gt;Thanks for the feedback... Actually I was thinking the same thing you say. My idea is that the board will be usefull for anyone who want to play Risk II (no matter if they have standard dice, or 12-sided normal or biased), so I will not include the conversion table in the board, but I will make it, so who anyone who thinks that is convenient to play that way, can do it, but other who have the 12-sided biased dice also can use the same board, and don't have to look a useless table, haha.&lt;br&gt;&lt;br&gt;All the other thing you mentioned I was in the porcess of including it.&lt;br&gt;So we are right on track here. :)&lt;br&gt;&lt;br&gt;Other thing that I want to include, and I think that is a important one, is the bonus for &quot;connected empire&quot; this rule, I think, is essential, specially when you have a few countries but all connected... this bonus can keep you alive long enough, to even win the game.&lt;br&gt;But I have a problem :(, I don't know what is the &quot;formula&quot; of the connected empire bonus... any idea??... I have searched the &quot;tutorials&quot; and the manual of the game, but I did not find it.&lt;br&gt;&lt;br&gt;If the rule is not specified anywere, we will have to estimated, and in the ideal case, make a formula that reproduce the rule...&lt;br&gt;&lt;br&gt;Well that's all... for now.... tun tun tunnnn!! hahahaha :D&lt;br&gt;&lt;br&gt;see yaaaa...&lt;br&gt;&lt;br&gt;zombie240
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<link>http://www.boardgamegeek.com/article/3545738#3545738</link>
<guid>http://www.boardgamegeek.com/article/3545738#3545738</guid>
<pubDate>Sun, 07 Jun 2009 07:34:40 +0000</pubDate>
<dc:creator>zombie240</dc:creator>
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		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/henk.rolleman&#039;&gt;henk.rolleman&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/495128"><img border=0  src="http://images.boardgamegeek.com/images/pic495128_t.jpg"></a><div class='sf'>My Old Risk Board from 1978, The Stones Are Almost Round</div>]]>
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<link>http://www.boardgamegeek.com/image/495128</link>
<guid>http://www.boardgamegeek.com/image/495128</guid>
<pubDate>Sat, 06 Jun 2009 23:58:55 +0000</pubDate>
<dc:creator>henk.rolleman</dc:creator>
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		<title>Reply: Risk:: General:: Re: Same Time Risk on the board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/darth_gollum&#039;&gt;darth_gollum&lt;/a&gt;&lt;/p&gt;
	Hoping to see an update soon, I thought I might offer a couple of suggestions, even if we've already mentioned them, just to make sure nothing goes missing and also just to keep this discussion going.  I recommend placing the following items in the box at the left:&lt;br&gt;&lt;br&gt;-Continental Bonuses (You've already included these)&lt;br&gt;-Turn order&lt;br&gt;-Dice thresholds (in other words, when you change from white die to yellow, etc.)&lt;br&gt;-Conversion to all the same color die, with the chart you created (I might recommend this as a separate printup that can accompany the game for those who prefer to play the different colors like the original game)&lt;br&gt;-The card trade rules, as you mentioned before, clarifying that cards do not increase in value with every trade-in, but only vary depending what is traded in.&lt;br&gt;&lt;br&gt;So I really didn't give much help here, but I check boardgamegeek.com every day to see if you've posted any updates on the map, and I'm anxious to see it.  Talk to you soon.
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<link>http://www.boardgamegeek.com/article/3542964#3542964</link>
<guid>http://www.boardgamegeek.com/article/3542964#3542964</guid>
<pubDate>Fri, 05 Jun 2009 22:44:36 +0000</pubDate>
<dc:creator>darth_gollum</dc:creator>
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		<title>Reply: Risk:: Sessions:: Re: Risk Memories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/didaskalos&#039;&gt;didaskalos&lt;/a&gt;&lt;/p&gt;
	This is why I like Risk. As a minister, I've played Risk with 3 different youth groups from three different churches. Some of our best memories are bonded to the games of Risk we played.&lt;br&gt;&lt;br&gt;Thanks for a great article!
</description>
<link>http://www.boardgamegeek.com/article/3540591#3540591</link>
<guid>http://www.boardgamegeek.com/article/3540591#3540591</guid>
<pubDate>Fri, 05 Jun 2009 13:49:28 +0000</pubDate>
<dc:creator>didaskalos</dc:creator>
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		<title>Reply: Risk:: Sessions:: Re: Risk Memories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; Yes, many thanks. Bought fond memories of playing this wonderful game on dark and gloomy early evenings with Dad and my two brothers ,after supper. We were sitting cosily in front of the fire with the &quot;poker table&quot; and game all set up and raring to get started. Still love ths game and will not part from it for all the tea in China.&lt;br&gt; Aaaah, dear Waddington games were simply wonderful. No wonder, I still collect vintage games ! :)
</description>
<link>http://www.boardgamegeek.com/article/3540230#3540230</link>
<guid>http://www.boardgamegeek.com/article/3540230#3540230</guid>
<pubDate>Fri, 05 Jun 2009 12:12:42 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: Risk:: Sessions:: Re: Risk Memories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ooogene&#039;&gt;ooogene&lt;/a&gt;&lt;/p&gt;
	I'm sorry to hear about your father. My dad also had things that he did to get under my brother's and my skin. I think it is just a dad thing!
</description>
<link>http://www.boardgamegeek.com/article/3540117#3540117</link>
<guid>http://www.boardgamegeek.com/article/3540117#3540117</guid>
<pubDate>Fri, 05 Jun 2009 11:25:27 +0000</pubDate>
<dc:creator>ooogene</dc:creator>
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		<title>Reply: Risk:: Sessions:: Re: Risk Memories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/brotherj&#039;&gt;brotherj&lt;/a&gt;&lt;/p&gt;
	Thanks for this story.  It brought back memories of the marathon sessions me, my brother, and my dad used to have.  My dad had a really annoying way of holding up 2 fingers and softly saying &quot;You lose two&quot; when he would kill 2 of his opponents men while losing none.  It was so annoying!  It became a catch phrase when ever my brother and I encountered anything annoying.&lt;br&gt;&lt;br&gt;My dad has been dead a little over a year now...&lt;br&gt;&lt;br&gt;Cherish those memories.
</description>
<link>http://www.boardgamegeek.com/article/3539284#3539284</link>
<guid>http://www.boardgamegeek.com/article/3539284#3539284</guid>
<pubDate>Fri, 05 Jun 2009 03:21:07 +0000</pubDate>
<dc:creator>brotherj</dc:creator>
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		<title>Session: Risk:: Risk Memories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ooogene&#039;&gt;ooogene&lt;/a&gt;&lt;/p&gt;
	A good friend of mine, until he met me, had never gotten any deeper in strategy games than Risk. Since we've been hanging out, I've slowly moved him away from the constant request for Risk and into requesting some other games like Agricola or Railroad Tycoon. However, despite him really liking those games and others, the past couple months he has been requesting Risk again. Despite all the great &quot;new&quot; games I've taught him, it still remains one of his absolute favorites. I've also had another couple friends that have been requesting a Tichu night as well. So I got the 4 of us together to play some Risk first and then Tichu.&lt;br&gt;&lt;br&gt;The reason that I'm writing this session report isn't so much as to write about the game that we played that night, but the good memories that it brought back about playing Risk in junior and senior high school. I remember the 3rd game I had ever played of Risk, I think it was the week in-between Christmas &amp; New Year's Day. My brother, sister, dad, and I played a 11 1/2 hour - two day event! We started one evening, played until we went to bed, then got up and finished the game the next morning. I'm thinking we must have done something wrong for it to go so long and I don't even remember who won. I just remember stacks of cannons on Greenland, Iceland, North Africa, and every other entry point into continents. Another memory I have is yelling at and pleading with my uncle to attack my aunt, because she was getting too strong, but he of course didn't want do it. I remember playing 50-60 games that first year owning it and even keeping track of what continent the winning player first controlled. (I think Australia was the first controlled like 80% of the time). I remember the feel of the dice, the yells of &quot;pair of sixes&quot; or &quot;one 'n' one!&quot; I remember that game that my best friend and I convinced his sister to play with us, where she was attacked down 18 armies to 2 armies and didn't lose a single one. Then she went on to beat us boys. I remember whoever was the first person to attack my brother becoming his mortal enemy - doing everything he could to destroy them. There are plenty of memories that I have from playing this game.&lt;br&gt;&lt;br&gt;Last night's game wasn't really that exceptional, but it brought back all these memories. Nick thinned himself out too much, I broke my alliance with him to get his cards, there were sweeping attacks, and in the end David conceded to me after I was controlling every continent but Australia. We all had some good laughs, and enjoyed gaming together. I'm not saying Risk is my favorite game, but it is a game that I'll pull out once a year to play for nostalgia's sake and remember the battles lost and friendships won of long ago.
</description>
<link>http://www.boardgamegeek.com/thread/412688</link>
<guid>http://www.boardgamegeek.com/thread/412688</guid>
<pubDate>Fri, 05 Jun 2009 02:07:34 +0000</pubDate>
<dc:creator>ooogene</dc:creator>
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		<title>File: Risk:: RISK: Damn Aliens</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jetcougar&#039;&gt;jetcougar&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43201">RISK: Damn Aliens</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/181">Risk</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43201</link>
<guid>http://www.boardgamegeek.com/filepage/43201</guid>
<pubDate>Mon, 01 Jun 2009 17:30:42 +0000</pubDate>
<dc:creator>jetcougar</dc:creator>
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		<title>Reply: Risk:: General:: Re: Very Geeky List of Editions/Versions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Monkatron&#039;&gt;Monkatron&lt;/a&gt;&lt;/p&gt;
	A nice list that would be enhanced by telling us about the pieces - which editions had wood blocks, Roman numerals, Napoleonic armies, Revolutionary war armies, arrows, etc.
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<link>http://www.boardgamegeek.com/article/3523070#3523070</link>
<guid>http://www.boardgamegeek.com/article/3523070#3523070</guid>
<pubDate>Mon, 01 Jun 2009 02:42:20 +0000</pubDate>
<dc:creator>Monkatron</dc:creator>
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		<title>Reply: Risk:: General:: Re: How Many Pieces?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ppirilla&#039;&gt;ppirilla&lt;/a&gt;&lt;/p&gt;
	Give or take a few, but I'm pretty sure it's&lt;br&gt;40 x 1&lt;br&gt;20 x 5&lt;br&gt;10 x 10
</description>
<link>http://www.boardgamegeek.com/article/3523048#3523048</link>
<guid>http://www.boardgamegeek.com/article/3523048#3523048</guid>
<pubDate>Mon, 01 Jun 2009 02:34:53 +0000</pubDate>
<dc:creator>ppirilla</dc:creator>
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		<title>Thread: Risk:: Variants:: Board variation question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Russ+Navy&#039;&gt;Russ Navy&lt;/a&gt;&lt;/p&gt;
	Never to be satisfied, we made some changes to the board. Asia has been broken up to make the Middle East into a seperate region with 5 territories (Saudi Arabia, Persia, Afghanistan, Kashmir, and India). South America was redrawn to add another territory (Columbia) to maintain game balance (48 territories total).&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://s293.photobucket.com/albums/mm52/RussRC/?action=view&quot; rel=&quot;nofollow&quot;&gt;http://s293.photobucket.com/albums/mm52/RussRC/?action=view&lt;/A&gt;&amp;...&lt;br&gt;&lt;br&gt;We normally play having set armies for card turn-in, using 5 for one each type, 10 for soldiers, 15 for cannons, and 20 for tanks (wildcard follows suit). Our problem is trying to adjust the amount of armies when you hold a continent. I took down some numbers from the board: &lt;br&gt;N.Amer - 10 territories, 4 defense points, 4 attacking points&lt;br&gt;S.Amer - 6, 3, 3&lt;br&gt;Europe - 7, 4, 6&lt;br&gt;Asia - 9, 5, 7&lt;br&gt;Mid East - 5, 3, 7&lt;br&gt;Africa - 6, 4, 5&lt;br&gt;Aust. - 5, 2, 2&lt;br&gt;&lt;br&gt;Any suggestions on army quantities would be appreciated. Thanks.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/411458</link>
<guid>http://www.boardgamegeek.com/thread/411458</guid>
<pubDate>Sun, 31 May 2009 13:33:50 +0000</pubDate>
<dc:creator>Russ Navy</dc:creator>
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		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Russ+Navy&#039;&gt;Russ Navy&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489152"><img border=0  src="http://images.boardgamegeek.com/images/pic489152_t.jpg"></a><div class='sf'>RISK Cards - 1 of Each...Recognize the soldier?</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/489152</link>
<guid>http://www.boardgamegeek.com/image/489152</guid>
<pubDate>Wed, 27 May 2009 01:55:00 +0000</pubDate>
<dc:creator>Russ Navy</dc:creator>
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		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Russ+Navy&#039;&gt;Russ Navy&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489151"><img border=0  src="http://images.boardgamegeek.com/images/pic489151_t.jpg"></a><div class='sf'>Custom RISK Table - Another View</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/489151</link>
<guid>http://www.boardgamegeek.com/image/489151</guid>
<pubDate>Wed, 27 May 2009 01:51:14 +0000</pubDate>
<dc:creator>Russ Navy</dc:creator>
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		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Russ+Navy&#039;&gt;Russ Navy&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489150"><img border=0  src="http://images.boardgamegeek.com/images/pic489150_t.jpg"></a><div class='sf'>Handmade Custom RISK Table</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/489150</link>
<guid>http://www.boardgamegeek.com/image/489150</guid>
<pubDate>Wed, 27 May 2009 01:46:37 +0000</pubDate>
<dc:creator>Russ Navy</dc:creator>
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		<title>Reply: Risk:: Sessions:: Re: The Risk of Being Expelled</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rcmoore4&#039;&gt;rcmoore4&lt;/a&gt;&lt;/p&gt;
	Good read! Remember though, it's....just....a.....game:surprise:&lt;br&gt;&lt;br&gt;Personally, I think the intent of the &quot;treaty&quot; was pretty clear.  No need to call your friend out on semantics.  
</description>
<link>http://www.boardgamegeek.com/article/3502811#3502811</link>
<guid>http://www.boardgamegeek.com/article/3502811#3502811</guid>
<pubDate>Tue, 26 May 2009 20:54:13 +0000</pubDate>
<dc:creator>rcmoore4</dc:creator>
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		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LaserBob&#039;&gt;LaserBob&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489048"><img border=0  src="http://images.boardgamegeek.com/images/pic489048_t.jpg"></a><div class='sf'>Sealed the laser cut pieces with Shellac after staining them</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/489048</link>
<guid>http://www.boardgamegeek.com/image/489048</guid>
<pubDate>Tue, 26 May 2009 20:38:40 +0000</pubDate>
<dc:creator>LaserBob</dc:creator>
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		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LaserBob&#039;&gt;LaserBob&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489031"><img border=0  src="http://images.boardgamegeek.com/images/pic489031_t.jpg"></a><div class='sf'>Side View of layout</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/489031</link>
<guid>http://www.boardgamegeek.com/image/489031</guid>
<pubDate>Tue, 26 May 2009 19:41:51 +0000</pubDate>
<dc:creator>LaserBob</dc:creator>
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		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LaserBob&#039;&gt;LaserBob&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489026"><img border=0  src="http://images.boardgamegeek.com/images/pic489026_t.jpg"></a><div class='sf'>Laser Cut Countries are now ready to stain</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/489026</link>
<guid>http://www.boardgamegeek.com/image/489026</guid>
<pubDate>Tue, 26 May 2009 19:29:50 +0000</pubDate>
<dc:creator>LaserBob</dc:creator>
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		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LaserBob&#039;&gt;LaserBob&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489025"><img border=0  src="http://images.boardgamegeek.com/images/pic489025_t.jpg"></a><div class='sf'>Laser Cutting the Map Pieces</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/489025</link>
<guid>http://www.boardgamegeek.com/image/489025</guid>
<pubDate>Tue, 26 May 2009 19:25:08 +0000</pubDate>
<dc:creator>LaserBob</dc:creator>
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		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LaserBob&#039;&gt;LaserBob&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489012"><img border=0  src="http://images.boardgamegeek.com/images/pic489012_t.jpg"></a><div class='sf'>Rough Layout of Pieces</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/489012</link>
<guid>http://www.boardgamegeek.com/image/489012</guid>
<pubDate>Tue, 26 May 2009 19:07:28 +0000</pubDate>
<dc:creator>LaserBob</dc:creator>
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		<title>Reply: Risk:: Sessions:: Re: The Risk of Being Expelled</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Hendal&#039;&gt;Hendal&lt;/a&gt;&lt;/p&gt;
	Interesting report, thanks for sharing, &lt;br&gt;&lt;br&gt; This might seem weird to you, but I would have so laughed in your face and just attacked?   Treaties are made to be Broken ( it is like any partnership - it only works till it doesn't work, and then it really doesn't work ).  And yes I have played this one long ago in triple digits myself.  I would roll if you don't want to roll you defense dice you forfeit your rolls and I take your guys - as simple at that really.  You can not tell me I am not aloud to attack - that is just plain silly - it is a game of WAR ( their are no rules in War ).&lt;br&gt;&lt;br&gt;  Did you see Pirates of the Carribean?  I would think Treaties are kinda like the Pirate Code  -- and it turns out those codes are more like Guidelines really :D&lt;br&gt;&lt;br&gt;Game On'
</description>
<link>http://www.boardgamegeek.com/article/3499245#3499245</link>
<guid>http://www.boardgamegeek.com/article/3499245#3499245</guid>
<pubDate>Tue, 26 May 2009 01:03:30 +0000</pubDate>
<dc:creator>Hendal</dc:creator>
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		<title>Reply: Risk:: Strategy:: Re: Risk - The Art of Diplomacy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mtpoll&#039;&gt;mtpoll&lt;/a&gt;&lt;/p&gt;
	All fine and good, except there can be only one winner.  There is no such thing as &quot;splitting the win,&quot; and if two remaining players tried this, I would insist that they haven't won at all, but rather declared a draw.&lt;br&gt;&lt;br&gt;All games require the unspoken, unwritten rule that everyone at the table agrees what constitutes the winning condition.  Violate this, and you violate a deeper, more philosophical rule:  The spirit of competition.&lt;br&gt;&lt;br&gt;If the OP is some kind of joke, btw, I've missed the point.
</description>
<link>http://www.boardgamegeek.com/article/3499140#3499140</link>
<guid>http://www.boardgamegeek.com/article/3499140#3499140</guid>
<pubDate>Mon, 25 May 2009 23:58:22 +0000</pubDate>
<dc:creator>mtpoll</dc:creator>
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		<title>Thread: Risk:: Strategy:: Risk - The Art of Diplomacy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pmigas&#039;&gt;pmigas&lt;/a&gt;&lt;/p&gt;
	Do you want to win at Risk? Here is what you do.  Before you set up the game, find one of your friends and say “let’s kill of all the other players units.  You don’t attack me, I won’t attack you. Then we will split the win.” If he agrees, you just won the Risk game.&lt;br&gt;&lt;br&gt;There are three different type of people that just read the above statement.  You are probably thinking one of the following:&lt;br&gt;&lt;br&gt;1.	Oh, I wish I knew that earlier. No wonder I never win. I can’t wait to play my next Risk game.&lt;br&gt;2.	Shhhh, why are you telling people that?&lt;br&gt;3.	Hey that’s cheating!&lt;br&gt;&lt;br&gt;If you are the third type of person, I was just joking. Ha ha. Nobody would really cheat you like that. Risk is all about moving pieces around a board that looks like the world and rolling dice. Hey maybe some time my friend and I could come over and play some Risk. You should probably stop reading this because I am sure you are really busy lobbying the Unite Nations for world peace. &lt;br&gt;&lt;br&gt;If you are the second type of person, Yes I know you already know that this about the game.  The game is about diplomacy.  You can win this game regardless of starting position and regardless of how many troops you get each turn.  Yes it is easier to win depending on starting position and your number of troops.  But if someone wants you to lose, you probably won’t win.  If two people don’t want you to win then forget it.  The trick is to talk your way through the game and wait for the trade-ins. If you make alliances with the right player you will have a better chance of winning.  Remember you are always playing for the next game too. If you upset someone in the first game, they will probably be upset starting the second game or vice versa.&lt;br&gt;&lt;br&gt;If you are the first type of person, here is what you need to know.  The above team agreement is only going to let you win one game, unless you keep switching game groups. If you team up with another player, watch who you are playing against.  Some people take games way too serious.  I have meet people who call Risk “The Friend Ender Game”. My Risk group has a house rule that any treaties or alliances are made over the board with at least one other player present. That does not mean that the alliance is spoken.  In my last game, two of my jerky friends looked at each other, nodded, and that was the team alliance for the game.  Don’t worry I will get them next game. So once you do this to someone, they will try and do it back to you.  Don’t get offended, you have just changed the dynamic of the game in your group. There is always the next game.&lt;br&gt;&lt;br&gt;The group that I normally play with will not tolerate a team alliance much. Someone has to either be tricky like in my last game or only limited alliance or treaties during the game.  Otherwise every other player will gang up on the team group. I normally play 5-6 player games, so three on two usually wins.  &lt;br&gt;&lt;br&gt;I almost always set up the game with random placement so that you don’t know which position you will need to play.  Each continent plays differently. What normally happens is after all players have their starting position, people start talking treaties with adjacent players.  A treaty will normally make friends with one person and upset the rest.  Try and make treaties so that players need to attack away from you.  A good example of this is to make a treaty between Iceland and Greenland.  The European or American players now need to fight through multiple territories to attack each other. &lt;br&gt;&lt;br&gt;Once you have made some treaties, the best tactic is to try not upset anyone.  An upset player can decide to attack you, even if they lose the game because of it.  If someone is upset over treaties, you need to reassure them.  If you are in North America, you could say something like “I only made the Iceland/Greenland treaty so that I can hold North America for a turn.  I am just trying not to be the first player out of the game.” &lt;br&gt;&lt;br&gt;The next thing to do is get all of the rest of the players upset with each other.  I will normally point out at the beginning of the game how the jerk, Paul, routinely wins and rubs it in the nice guy Mikes face. Of course I would really like to have the saintly Paul win after hearing all the nasty things Mike has said about Paul’s sister before the game. Yes this tactic can backfire, be careful.  Try to be best friends with everyone while convincing the other players that everyone but you is out to get them. The best way is to let the other players get upset by attacking each other.  This is one of the reasons in-experienced players find that the Australia player always wins. If Australia player keeps quite long enough, someone will get mad at losing a territory.&lt;br&gt;&lt;br&gt;Treaties:&lt;br&gt;Below is a list of my favorite treaties:&lt;br&gt;Full Alliance: I will not attack you if you do not attack me. Like I said you will probably win by using this strategy.  But players will get wise to this tactic.  They will either start ganging up on your team or stop playing with you. Plus you cannot really win the game with this type of an alliance.  You will eventually either need to cancel the alliance in order to play out the game or agree to a draw. I personally would like to beat everyone.&lt;br&gt;&lt;br&gt;Turn Treaties: I will not attack you for X turns if you do not attack me for X turns. This is good for you because you do not need to defend against one player. This may be bad because you just announced to all player’s that you are teaming up with someone for a while.  It is best to make this only with a player that is about to destroy you and your desperate.&lt;br&gt;&lt;br&gt;Territory Turn Treaty: I will not attack you in a territory if you do not attack me in this territory for X number of turns. This is better than a full turn treaty because other players won’t think it is a team agreement. This may allow you to pull all of your units away from a territory and reinforce or attack a different direction.  But watch out for another players counter attack.  The player you have a treaty with can lose the territory you have a treaty between, leaving a border exposed.  Or the player could pull out their  units away from the territory purposefully leaving it exposed for another player to hit you hard.  Also watch the wording on this treaty.  Do not agree not to attack a territory.  Agree to not attack a player in a specific territory.  Otherwise you cannot attack the territory even if another player now occupies it.&lt;br&gt;&lt;br&gt;Permanent Territory Treaty with Cancelation Clause: I will not attack you in a territory if you do not attack me in this territory until either you or I give a one term warning.  Just like a Territory Turn Treaty but it allows you to cancel the agreement if the dynamics of the game changes.  If a player cancels a treaty the other player can attack immediately. &lt;br&gt;&lt;br&gt;Territory Army Match: This is a Permanent Territory Treaty with added clause that the players need to have a certain number of troops on the territory.  This ensures that another player does not attack through your boarder.  5 troops is a typical size I use. It also allows you to cancel the treaty just by adding more troops to the space.  A tricky player can easily cancel a treaty without anyone noticing until the turn he attacks.&lt;br&gt;&lt;br&gt;Superpower: This is not as much a treaty as an agreement.  As a group you should always attack the person who is winning, unless you want that person to win. This is why in my group the call for “superpower” is always feared.  Don’t try and make yourself to powerful quickly in the game. If you become the leader hopefully you already have some treaties in place to protect your boarders.&lt;br&gt;&lt;br&gt;Card Country: I will attack a territory and leave only one troop. You can then attack the same territory and retreat leaving only one troop.  This way we can both get an easy card and not upset anyone. Why work for cards if another player is willing to help you get one easily. This is a really non-threatening agreement to other players.  I have even done a three way card country.&lt;br&gt;&lt;br&gt;Treaty Breaker: My Risk group does not allow a player to break a treaty.  If you agree to a treaty, you have to honor the treaty.  It is ok if both players mutually agree to cancel the agreement.  But you should never cancel an agreement in order to let another player win.   All players should agree that treaties cannot be broken. If someone breaks a treaty you should quit the game. Or you can all agree to an all out attack on the offending player.  I would not let the player play the next game.  Then I would have a hard time trusting them.&lt;br&gt;&lt;br&gt;Desperate Tactics&lt;br&gt;&lt;br&gt;The following are some ideas to help if you get in a desperate situation:&lt;br&gt;&lt;br&gt;Turtle: Concentrate in one non-offensive spot and do nothing. Place your 3 units, do not attack.  Asia is a good spot to hide.  I have seen a player win from Japan.  You need to wait until the trade-ins get big enough to make it possible to win. The biggest trick is to not have any cards for a while you wait.  If you have any cards, you are a target.&lt;br&gt;&lt;br&gt;Bribery: There is no rule against giving your cards to another player so that they do not attack. You can also agree to attack someone else to avoid an attack.  You cannot trade player’s troops.&lt;br&gt;&lt;br&gt;Board Tactics &lt;br&gt;The larger size trade-ins will help determine the game. Try to stay in the game long enough to benefit from these trade-ins. Hold a continent if you can do it without upsetting another player.  Maximize the number of units you can place on the board while minimizing the number your opponent can place. The largest army wins.  That why 2 players vs. 1 is a better bet to win.&lt;br&gt;&lt;br&gt;Remember, the pieces on the board are secondary.  You need to talk your other players into leaving you in the game.  You are his friend.  You can help him.  Everyone else want to kill him. &lt;br&gt;&lt;br&gt;Good luck! I hope you have fun winning your next game of Diplomatic Risk!&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/409894</link>
<guid>http://www.boardgamegeek.com/thread/409894</guid>
<pubDate>Mon, 25 May 2009 23:22:45 +0000</pubDate>
<dc:creator>pmigas</dc:creator>
	</item>
		<item>
		<title>Session: Risk:: The Power of Japan</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pmigas&#039;&gt;pmigas&lt;/a&gt;&lt;/p&gt;
	The Power of Japan&lt;br&gt;&lt;br&gt;I have seen a person holding only one territory win the game a couple of times. Normally it is when a player tries you takes out a opponent for cards but misses by only one territory.   The player then trades in for a large amount of units, takes out the player that tried to take him out, and then wins the game.  There was one time though that my friend Paul purposefully limited himself from the start to one territory and ended up winning the game.&lt;br&gt;&lt;br&gt;We had just started a 6 player game.  We had set the game up with a random set up using the territory cards.  Paul had got a particular bad starting position with 4-5 countries locate in Asia.  I figured he would be the first player out since usually there is one player out quick in a 6 player game. Paul dumped all of his troops on one Asian country.  &lt;br&gt;&lt;br&gt;The first 3 rounds went fairly typical.  Every player went for a continent, I went for America, someone Europe, someone Australia and so forth. Paul took one territory per tern in Asia and then invaded Japan on his third turn.  Then he did nothing for two turns but put down 3 troops in Japan.  So he was sitting on about 25 troops on Japan as everyone else turned in their first card sets.  Of course no one wanted to attack the Japan’s horde. So when he turned in 10 or 12 guys we figured America or Australia was going to get pounded.  Nope he put his troops on the board and quit.&lt;br&gt;  &lt;br&gt;For the next 5 turns Paul did nothing.  Every turn he put down 3 troops on Japan and quit.  All of his other Territories were destroyed by other players.  So the next round of trade-ins came through 15, 20, 25, 30. Everyone else was attacking each other. Paul just sat on Japan with 40+ troops.  But they were in all in large denominations.  So there were only 5 or 6 blue pieces on the board. Paul said almost nothing all game, except quietly whispering “done” to the player on his left. But everyone knew that if they used a 30 unit trade in against Japan they would gain nothing.  Paul had no cards.&lt;br&gt;&lt;br&gt;At this point one player was gone.  I think it was the player that tried for South America.  After all remaining players had a second set of trade-ins, Paul made a big move.  He put 3 troops down on Japan, attacked China…… and quit. The next 2 turn were the same, one territory and then quit. Another trade in happened 35.  The European player got hammered but not taken out.  &lt;br&gt;&lt;br&gt;Now Paul moved.  40 troops for the trade-in + 3 + 40 on Japan, all in the same spot and all started attacking.  He attacked through Kamacatca, plowed through Europe, eliminating one player and then took me out in America. At the end of his turn he had 7 cards. He turned one set in for another 45 troops.  He also had another trade-in for 50 next turn.  The game was over.&lt;br&gt;&lt;br&gt;I had never seen this tactic used before. One of the main reasons it ended up working was that he held no cards.  Every other time someone would have cards and they would get attacked.  Plus he made himself small and quite so that no one would think about him.  He played a bad position very well and it made this a very memorable game.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/409891</link>
<guid>http://www.boardgamegeek.com/thread/409891</guid>
<pubDate>Mon, 25 May 2009 23:12:31 +0000</pubDate>
<dc:creator>pmigas</dc:creator>
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		<item>
		<title>Session: Risk:: The Risk of Being Expelled</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pmigas&#039;&gt;pmigas&lt;/a&gt;&lt;/p&gt;
	The Risk of Being Expelled&lt;br&gt;&lt;br&gt;Risk can be an emotional game.  You are directly confronting other players.  They are coming after you. Everyone is trying to win.  Player’s can really get caught up in the game.  If used correctly an experience player can get an emotional player to make a big mistake.&lt;br&gt;I went to visit my friend Paul at his college one time.  He was going to a good Christian college to become a teacher.  When I say Christian college I mean a school out in the middle of nowhere, the boys and girls were in different dorms, and most students didn’t get off campus much.  It was a campus of many sheltered individuals.  Paul was slowly corrupting them by teaching them different games. Well he decided to finally pull out Risk.&lt;br&gt;&lt;br&gt;Paul and I ended up playing a game with 3 relative newbies. I mean relative because they had all “played” Risk, but nothing compared to how Paul and I “PLAYED”. Our game count for Risk is triple digits.  Many of those games we have played together. We take games very serious.  We always play to win. The game is about negotiation, treaties, friends and enemies.  There just happens to be a map of the world with little plastic pieces on it.  These items are inconsequential. &lt;br&gt;&lt;br&gt;We did a random set up and I was left with a decent shot to take South America with some remaining troops to get cards in Asia.  It was a difficult position but one that I can play.  Paul went after North America.  I should have know better, but I was counting on Paul being friendly since we were playing with newbies. I was putting way to many troops out in Asia. Paul soon completely annihilated me in South America.  I was not in a very good position.  Fortunately I had enough troops to make it difficult to take me out of the game right away.&lt;br&gt;The newbies were playing bad.  They had not made any type of treaty until this game. I felt like I was playing with players that had never been allowed out of the house.  They were overextending themselves.  They weren’t defending their boarders well and they were challenging for countries that made little sense. &lt;br&gt;&lt;br&gt;At this point I figured I had two options. Option 1: turtle and hope for a good trade-in.  Ya right, Paul would take me out the first chance he got.  Option2: try and influence the game to pick a winner.  This is how I became king maker and went after Option 2.&lt;br&gt;&lt;br&gt;Paul was playing America very well.  He had early in the game convinced Chris, one of the newbie, to give him a treaty between Iceland and Greenland.  Here is where Paul made the mistake.  Paul said “you can’t attack me in Greenland, I can’t attack you in Iceland.” The newbie said back “Ok…. I have never done treaties like this before.  I will do it.  So the agreement is I can’t attack Greenland, you can’t attack Iceland.” Paul said “yes”.  So they can not attack the country regardless of who controls the territory.&lt;br&gt;&lt;br&gt;So I tried to take advantage of the badly worded treaty.  I finally got a trade-in.  The European player had only a couple of men on the Ukraine.  I was in Asia with maybe 10-15 troops + 10-15 men for a trade.  I did a suicide run through Europe and into Greenland.  I dumped all of my remaining troops in Greenland to stop Paul. I knew I was out of the game with this move but it took away 5 troops from two different players.  I was balancing the game by trying to help either the Australia or Africa player.&lt;br&gt;&lt;br&gt;On Paul’s turn, he traded in for enough troops to possible take me out of the game. He was on a good start, when he clobbered my troops in Greenland.  Then he said “I am attacking Iceland”. I said “No, you can’t attack there.”  “Screw you, I am taking you out of the game, Iceland!””No you can’t attack there, you have a treaty with the Chris” This is when he started to shout #@!* you, I am attacking Iceland. The Chris is not in Iceland.  You are, and I am killing you. Roll.” “No!”  &lt;br&gt;This is when one of the Newbies asked me why Paul could not attack Iceland.  I explained that the treaty was territory to territory and not player to player. Of course Paul said “Bull shit.  The Chirs is not in Iceland anymore.”  I said “Dude, you know better, you should have watched the way you worded the treaty.” I then recited back the agreement.  Now Paul looked pissed.  He was acting all emotional.  Shouting, swearing.  He was standing up puffing up his chest and looking big and pacing back and forth.  I was sitting down.  Talking reeaalllllly slow.  Talking only to the Newbies  and completely ignoring Paul.  It was all an act.&lt;br&gt;&lt;br&gt;The Newbies were buying it too.  The were looking like deer in a headlights. They kept telling Paul to calm down and keep it down.  The kept asking me to repeat myself over and over.  None of the newbies could remember what was said when the treaty was made.  It never occurred to them that it was important. For me it was just funny.  I knew that if Paul could take me out he would have trade-ins to win the game.  He knew it too.  We were playing the players.&lt;br&gt;&lt;br&gt;It got a little more serious when the Residential Administrator (RA) for the dorm came strolling up.  “Is everything all right?”  “Oh yes we are just playing a friendly game.” Keep it down you are getting a little loud.” It was only like 11:00 at night.  Really sheltered. He walked off.  The newbies were afraid of getting written up.  They had never been in trouble before.  Oh no.&lt;br&gt;&lt;br&gt;We decided to finish the game and settle the argument civilly. We took a newbie vote. It was 2 votes for to 1 against to allow Paul to attack Iceland.  A couple roles later I handed my remaining cards over to Paul.  Of course he went on to win the game hands down.&lt;br&gt;&lt;br&gt;Later that night when we talked it when sorta like this. “That was a fun game.” “Yea, man I am in so much trouble tomorrow.” “What, why.” “I know I am going to hear about getting mad from my RA.” “Why, you weren’t mad you were just playing. You did a good job too.” “Thanks, No I wasn’t mad.  That was a good move by the way.  I really messed up that treaty.  I didn’t think it was going to matter and the Chris was just not getting it.” “It will be fine”.&lt;br&gt;&lt;br&gt;It was not fine.  The next day after I was on my way home, the RA pulled Paul into his office.  Paul ended up getting put on probation for his bout of anger during the game.  He was also asked to do anger counseling.  At first I did not think it was a big deal.  But on probation if Paul had done anything wrong or let his grades drop below a certain GPA the school would have expelled him. &lt;br&gt;&lt;br&gt;Paul made it through the probation period and became a teacher.  He is now happily misleading children in his classes.  It is too bad that he had to run the risk of being expelled, just to play a game.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/409892</link>
<guid>http://www.boardgamegeek.com/thread/409892</guid>
<pubDate>Mon, 25 May 2009 23:07:02 +0000</pubDate>
<dc:creator>pmigas</dc:creator>
	</item>
		<item>
		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/juliandb&#039;&gt;juliandb&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487626"><img border=0  src="http://images.boardgamegeek.com/images/pic487626_t.jpg"></a><div class='sf'>BoxBack Description - Hasbro Canada 1993 Edition (legible B&W scan)</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487626</link>
<guid>http://www.boardgamegeek.com/image/487626</guid>
<pubDate>Sun, 24 May 2009 03:27:07 +0000</pubDate>
<dc:creator>juliandb</dc:creator>
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		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/juliandb&#039;&gt;juliandb&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487625"><img border=0  src="http://images.boardgamegeek.com/images/pic487625_t.jpg"></a><div class='sf'>BoxFront Corner Closeup - Hasbro Canada 1993 Edition</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487625</link>
<guid>http://www.boardgamegeek.com/image/487625</guid>
<pubDate>Sun, 24 May 2009 03:22:28 +0000</pubDate>
<dc:creator>juliandb</dc:creator>
	</item>
		<item>
		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/juliandb&#039;&gt;juliandb&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487623"><img border=0  src="http://images.boardgamegeek.com/images/pic487623_t.jpg"></a><div class='sf'>BoxFront - Hasbro Canada Edition (closeup French subtext)</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487623</link>
<guid>http://www.boardgamegeek.com/image/487623</guid>
<pubDate>Sun, 24 May 2009 03:19:22 +0000</pubDate>
<dc:creator>juliandb</dc:creator>
	</item>
		<item>
		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/juliandb&#039;&gt;juliandb&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487624"><img border=0  src="http://images.boardgamegeek.com/images/pic487624_t.jpg"></a><div class='sf'>Map Detail - Hasbro Canada 1993 Edition (French subtext)</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487624</link>
<guid>http://www.boardgamegeek.com/image/487624</guid>
<pubDate>Sun, 24 May 2009 02:47:09 +0000</pubDate>
<dc:creator>juliandb</dc:creator>
	</item>
		<item>
		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/juliandb&#039;&gt;juliandb&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487622"><img border=0  src="http://images.boardgamegeek.com/images/pic487622_t.jpg"></a><div class='sf'>Rulebook Cover Page - Hasbro Canada Edition</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487622</link>
<guid>http://www.boardgamegeek.com/image/487622</guid>
<pubDate>Sun, 24 May 2009 02:46:59 +0000</pubDate>
<dc:creator>juliandb</dc:creator>
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		<title>Reply: Risk:: General:: Re: Same Time Risk on the board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/darth_gollum&#039;&gt;darth_gollum&lt;/a&gt;&lt;/p&gt;
	Wow!!!  When you showed showed a preview, I thought you might have a nice simple little map.  What you have done so far is amazing!  It looks so nice and professional!  I love the yellow oceans, like an old map.  The colors are nice (not too bright, yet not too dull either), and the side bar where you will put all the helpful information is attractive, and it keeps the board looking clean.  I really mean it when I say that I am beyond impressed with what you have done.  This looks so good!!!&lt;br&gt;&lt;br&gt;I think that when you are done with the map, we should start a new discussion on this website.  That way, we can talk about all the work we've done, and people will see what you've added.  Not too many people know that anything is happening anymore with this game.  Most people who cared about what I started have stopped paying attention, but if we start a new discussion, people will want to see what's new, and will see that you have added a whole lot.  I know I say thank you a lot, and I know it's just a game, but I really appreciate how you have added to the work I have already done.  Thank you so much!&lt;br&gt;&lt;br&gt;PS  I will see if I can come up with any suggestions, but right now I can't think of anything.
</description>
<link>http://www.boardgamegeek.com/article/3470870#3470870</link>
<guid>http://www.boardgamegeek.com/article/3470870#3470870</guid>
<pubDate>Mon, 18 May 2009 07:31:43 +0000</pubDate>
<dc:creator>darth_gollum</dc:creator>
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		<item>
		<title>Reply: Risk:: General:: Re: Same Time Risk on the board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zombie240&#039;&gt;zombie240&lt;/a&gt;&lt;/p&gt;
	Hello!!&lt;br&gt;now as I promised, here it is!!!&lt;br&gt;a new preview of the board, it is not finish yet, but almost.&lt;br&gt;note that I'm doing a effect on each country, but I only done it on the countries on Asia and Australia (Oceania).&lt;br&gt;Well, the preview is only at 20% of the original size, and here it is....&lt;br&gt;&lt;a href=&quot;http://img269.imageshack.us/my.php?image=partialboard.jpg&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://img269.imageshack.us/img269/8302/partialboard.jpg&quot;&gt;&lt;/div&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;I expect some commentaries and/or feedback. (in the blue space at the left of the board, I plan to put the &quot;trading card rule&quot; and &quot;the game order&quot;), so this space is already spoken for... haha. But if you think there are some other things that are importatn enough to be on the board, don't doubt on tell me...&lt;br&gt;&lt;br&gt;That's all for now, I hope you like it.&lt;br&gt;&lt;br&gt;zombie240&lt;br&gt;&lt;br&gt;PD = I went to the store to check out the 12-side dice, it will be good to use them to play, but I did not buy any yet, there ara a bit expensive for me right now. But soon I will buy them.
</description>
<link>http://www.boardgamegeek.com/article/3469936#3469936</link>
<guid>http://www.boardgamegeek.com/article/3469936#3469936</guid>
<pubDate>Sun, 17 May 2009 22:19:01 +0000</pubDate>
<dc:creator>zombie240</dc:creator>
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		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jotelpe&#039;&gt;jotelpe&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/483071"><img border=0  src="http://images.boardgamegeek.com/images/pic483071_t.jpg"></a><div class='sf'>Portuguese version - 2004 - Board</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/483071</link>
<guid>http://www.boardgamegeek.com/image/483071</guid>
<pubDate>Sat, 16 May 2009 00:49:55 +0000</pubDate>
<dc:creator>jotelpe</dc:creator>
	</item>
		<item>
		<title>New Image for Risk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jotelpe&#039;&gt;jotelpe&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/483068"><img border=0  src="http://images.boardgamegeek.com/images/pic483068_t.jpg"></a><div class='sf'>Portuguese version - 2004</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/483068</link>
<guid>http://www.boardgamegeek.com/image/483068</guid>
<pubDate>Sat, 16 May 2009 00:18:00 +0000</pubDate>
<dc:creator>jotelpe</dc:creator>
	</item>
		<item>
		<title>File: Risk:: RISK: Modern Combat</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jetcougar&#039;&gt;jetcougar&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/42655">RISK: Modern Combat</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/181">Risk</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/42655</link>
<guid>http://www.boardgamegeek.com/filepage/42655</guid>
<pubDate>Fri, 15 May 2009 14:07:35 +0000</pubDate>
<dc:creator>jetcougar</dc:creator>
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