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	<title>Shogun | BoardGameGeek</title>
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		<title>Shogun | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
	<language>en-us</language>
 	<pubDate>Mon, 06 Jul 2009 13:58:46 +0000</pubDate>
	<lastBuildDate>Mon, 06 Jul 2009 13:58:46 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
   <webMaster>webmaster@boardgamegeek.com</webMaster>
   
   	<item>
		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rickipresta&#039;&gt;rickipresta&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510768"><img border=0  src="http://images.boardgamegeek.com/images/pic510768_t.jpg"></a><div class='sf'>Fresh opened box with all the unpunched elements</div>]]>
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<link>http://www.boardgamegeek.com/image/510768</link>
<guid>http://www.boardgamegeek.com/image/510768</guid>
<pubDate>Mon, 06 Jul 2009 13:58:46 +0000</pubDate>
<dc:creator>rickipresta</dc:creator>
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		<title>File: Shogun:: Variant Shogun Game </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/peskpesk&#039;&gt;peskpesk&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44410">Variant Shogun Game </a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/20551">Shogun</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44410</link>
<guid>http://www.boardgamegeek.com/filepage/44410</guid>
<pubDate>Sun, 05 Jul 2009 12:55:11 +0000</pubDate>
<dc:creator>peskpesk</dc:creator>
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		<title>Reply: Shogun:: Variants:: Re: United We Stand, devided We Fall (out of that damn tower) Defeat the Tower's Crazy Magic</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sduke&#039;&gt;sduke&lt;/a&gt;&lt;/p&gt;
	I wouldn't say hitching a mule to an automobile was 'thinking outside the box'.  &lt;br&gt;If you really didn't want the automobile because it had these apparant 'flaws' IYO, you could stick to the mule and wagon...&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3639353#3639353</link>
<guid>http://www.boardgamegeek.com/article/3639353#3639353</guid>
<pubDate>Wed, 01 Jul 2009 22:06:38 +0000</pubDate>
<dc:creator>sduke</dc:creator>
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		<title>Reply: Shogun:: Variants:: Re: United We Stand, devided We Fall (out of that damn tower) Defeat the Tower's Crazy Magic</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ryolacap&#039;&gt;ryolacap&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;I understand that there were people who hitched mule teams to the early automobiles because they did not like the noise that the engine made or paying something more than hay and oats for fuel.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Exactly my point, if you have something as crappy as the early automobile (noisy, expensive, and hardly ever ran correctly), sometimes you have to think outside of the box to make it better, and hope that someday the design will improve, like today’s automobiles.
</description>
<link>http://www.boardgamegeek.com/article/3637640#3637640</link>
<guid>http://www.boardgamegeek.com/article/3637640#3637640</guid>
<pubDate>Wed, 01 Jul 2009 15:21:56 +0000</pubDate>
<dc:creator>ryolacap</dc:creator>
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		<title>Reply: Shogun:: Variants:: Re: United We Stand, devided We Fall (out of that damn tower) Defeat the Tower's Crazy Magic</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kduke&#039;&gt;kduke&lt;/a&gt;&lt;/p&gt;
	I understand that there were people who hitched mule teams to the early automobiles because they did not like the noise that the engine made or paying something more than hay and oats for fuel.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3636904#3636904</link>
<guid>http://www.boardgamegeek.com/article/3636904#3636904</guid>
<pubDate>Wed, 01 Jul 2009 12:06:53 +0000</pubDate>
<dc:creator>kduke</dc:creator>
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		<title>Reply: Shogun:: Variants:: Re: United We Stand, devided We Fall (out of that damn tower) Defeat the Tower's Crazy Magic</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ryolacap&#039;&gt;ryolacap&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Your suggestions would totally ruin the balancing mechanism inherent in the tower&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well obviously I didn’t write these suggestions for people who feel that way.  This for the players who say the tower stinks.  There are so many ways to boost the player who is losing without using the ultra random pop out of the tower ghost armies.  Personally, I don’t think of the little cubes as actual units but as a representation of military strength, a combination of equipment, moral, desperation, skill, and men, etc.  That way, the  extra cubes are not extra units popping out of the tower but the same soldiers who have seen so much combat they are more skilled and have gathered extra equipment of the their fallen allies, a group of soldiers who are eager to avenge their losses and desperate to stay alive by winning at any cost.  Pretty dramatic huh?
</description>
<link>http://www.boardgamegeek.com/article/3636832#3636832</link>
<guid>http://www.boardgamegeek.com/article/3636832#3636832</guid>
<pubDate>Wed, 01 Jul 2009 11:36:26 +0000</pubDate>
<dc:creator>ryolacap</dc:creator>
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		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WaterZero&#039;&gt;WaterZero&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507637"><img border=0  src="http://images.boardgamegeek.com/images/pic507637_t.jpg"></a><div class='sf'>My storage solution for Shogun</div>]]>
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<link>http://www.boardgamegeek.com/image/507637</link>
<guid>http://www.boardgamegeek.com/image/507637</guid>
<pubDate>Wed, 01 Jul 2009 03:16:17 +0000</pubDate>
<dc:creator>WaterZero</dc:creator>
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		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WaterZero&#039;&gt;WaterZero&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507639"><img border=0  src="http://images.boardgamegeek.com/images/pic507639_t.jpg"></a><div class='sf'>Box Front (High scan resolution)</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507639</link>
<guid>http://www.boardgamegeek.com/image/507639</guid>
<pubDate>Wed, 01 Jul 2009 03:02:12 +0000</pubDate>
<dc:creator>WaterZero</dc:creator>
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		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WaterZero&#039;&gt;WaterZero&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507628"><img border=0  src="http://images.boardgamegeek.com/images/pic507628_t.jpg"></a><div class='sf'>The Shogun Tower</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507628</link>
<guid>http://www.boardgamegeek.com/image/507628</guid>
<pubDate>Wed, 01 Jul 2009 03:00:04 +0000</pubDate>
<dc:creator>WaterZero</dc:creator>
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		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WaterZero&#039;&gt;WaterZero&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507631"><img border=0  src="http://images.boardgamegeek.com/images/pic507631_t.jpg"></a><div class='sf'>Box side</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507631</link>
<guid>http://www.boardgamegeek.com/image/507631</guid>
<pubDate>Wed, 01 Jul 2009 02:57:13 +0000</pubDate>
<dc:creator>WaterZero</dc:creator>
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		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WaterZero&#039;&gt;WaterZero&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507626"><img border=0  src="http://images.boardgamegeek.com/images/pic507626_t.jpg"></a><div class='sf'>Player gameboard</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507626</link>
<guid>http://www.boardgamegeek.com/image/507626</guid>
<pubDate>Wed, 01 Jul 2009 02:56:59 +0000</pubDate>
<dc:creator>WaterZero</dc:creator>
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		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WaterZero&#039;&gt;WaterZero&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507640"><img border=0  src="http://images.boardgamegeek.com/images/pic507640_t.jpg"></a><div class='sf'>Box Back (High scan resolution)</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507640</link>
<guid>http://www.boardgamegeek.com/image/507640</guid>
<pubDate>Wed, 01 Jul 2009 02:54:46 +0000</pubDate>
<dc:creator>WaterZero</dc:creator>
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		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WaterZero&#039;&gt;WaterZero&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507635"><img border=0  src="http://images.boardgamegeek.com/images/pic507635_t.jpg"></a><div class='sf'>Entire map with 5 players</div>]]>
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<link>http://www.boardgamegeek.com/image/507635</link>
<guid>http://www.boardgamegeek.com/image/507635</guid>
<pubDate>Wed, 01 Jul 2009 02:54:22 +0000</pubDate>
<dc:creator>WaterZero</dc:creator>
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		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WaterZero&#039;&gt;WaterZero&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507636"><img border=0  src="http://images.boardgamegeek.com/images/pic507636_t.jpg"></a><div class='sf'>Conflict in the middle</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507636</link>
<guid>http://www.boardgamegeek.com/image/507636</guid>
<pubDate>Wed, 01 Jul 2009 02:49:36 +0000</pubDate>
<dc:creator>WaterZero</dc:creator>
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		<title>New Image for Shogun</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WaterZero&#039;&gt;WaterZero&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507629"><img border=0  src="http://images.boardgamegeek.com/images/pic507629_t.jpg"></a><div class='sf'>Player colour cards</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507629</link>
<guid>http://www.boardgamegeek.com/image/507629</guid>
<pubDate>Wed, 01 Jul 2009 02:48:18 +0000</pubDate>
<dc:creator>WaterZero</dc:creator>
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		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WaterZero&#039;&gt;WaterZero&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507625"><img border=0  src="http://images.boardgamegeek.com/images/pic507625_t.jpg"></a><div class='sf'>Storage solution for Shogun</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507625</link>
<guid>http://www.boardgamegeek.com/image/507625</guid>
<pubDate>Wed, 01 Jul 2009 02:43:23 +0000</pubDate>
<dc:creator>WaterZero</dc:creator>
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		<title>New Image for Shogun</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WaterZero&#039;&gt;WaterZero&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507624"><img border=0  src="http://images.boardgamegeek.com/images/pic507624_t.jpg"></a><div class='sf'>Game detail</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507624</link>
<guid>http://www.boardgamegeek.com/image/507624</guid>
<pubDate>Wed, 01 Jul 2009 02:43:11 +0000</pubDate>
<dc:creator>WaterZero</dc:creator>
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		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WaterZero&#039;&gt;WaterZero&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507623"><img border=0  src="http://images.boardgamegeek.com/images/pic507623_t.jpg"></a><div class='sf'>5 Player Game</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507623</link>
<guid>http://www.boardgamegeek.com/image/507623</guid>
<pubDate>Wed, 01 Jul 2009 02:43:02 +0000</pubDate>
<dc:creator>WaterZero</dc:creator>
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		<title>Reply: Shogun:: Variants:: Re: United We Stand, devided We Fall (out of that damn tower) Defeat the Tower's Crazy Magic</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mordenthral&#039;&gt;Mordenthral&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ryolacap wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am going to try the old Shogun (Samurai Swords) game combat and pieces at some point, the games could easily be combined.  Be cool having 3 big armies moving around with generals gaining experience (which gives them the ability to make multiple moves and attacks) and different types of ranged and melee units.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah, that could be cool, but it would certainly seem more like a war game, after that change. :)&lt;br&gt;&lt;br&gt;=][=
</description>
<link>http://www.boardgamegeek.com/article/3628123#3628123</link>
<guid>http://www.boardgamegeek.com/article/3628123#3628123</guid>
<pubDate>Mon, 29 Jun 2009 14:52:00 +0000</pubDate>
<dc:creator>Mordenthral</dc:creator>
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		<title>Reply: Shogun:: Variants:: Re: United We Stand, devided We Fall (out of that damn tower) Defeat the Tower's Crazy Magic</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/taragalinas&#039;&gt;taragalinas&lt;/a&gt;&lt;/p&gt;
	Your suggestions would totally ruin the balancing mechanism inherent in the tower. If you have one poor combat you are more likely to do better in the next. It makes the game somewhat less random actually.
</description>
<link>http://www.boardgamegeek.com/article/3627655#3627655</link>
<guid>http://www.boardgamegeek.com/article/3627655#3627655</guid>
<pubDate>Mon, 29 Jun 2009 12:25:49 +0000</pubDate>
<dc:creator>taragalinas</dc:creator>
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		<title>Thread: Shogun:: Variants:: United We Stand, devided We Fall (out of that damn tower) Defeat the Tower's Crazy Magic</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ryolacap&#039;&gt;ryolacap&lt;/a&gt;&lt;/p&gt;
	Here are some ways to defeat the tower's crazy magic......&lt;br&gt;&lt;br&gt;Unload it after every battle and reload it with farmer cubes. I know you are not suppose to but it would remove the ability to reinforce you armies with zombies&lt;br&gt;&lt;br&gt;Or&lt;br&gt;&lt;br&gt;Count only the max of player cubes put in plus any supporting farmers. So if you put in a 4 vs 2 and 4 vs 5 plus a little greenie comes out, simply make it 4 vs 3 (2 starting cubes plus the farmer) result, attacker wins with 1 army left.  The chances get better for a player getting gang banged by the other opponents but doesn't suddenly get a bunch of &quot;reinforcements&quot; you could see it as the soldiers he does have, are just fighting more desperately, so the chances of them winning increase.  &lt;br&gt;&lt;br&gt;Or     &lt;br&gt;&lt;br&gt;Roll dice (boooo) get a d10:  8, 9, 10 are hits, and if the defender gets a 10 and no unrest markers, he gets a farmer cube. &lt;br&gt;&lt;br&gt;I am going to try the old Shogun (Samurai Swords) game combat and pieces at some point, the games could easily be combined.  Be cool having 3 big armies moving around with generals gaining experience (which gives them the ability to make multiple moves and attacks) and different types of ranged and melee units.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/419378</link>
<guid>http://www.boardgamegeek.com/thread/419378</guid>
<pubDate>Mon, 29 Jun 2009 11:57:07 +0000</pubDate>
<dc:creator>ryolacap</dc:creator>
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		<title>Reply: Shogun:: General:: Re: Why the dice tower ruined a near perfect game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ryolacap&#039;&gt;ryolacap&lt;/a&gt;&lt;/p&gt;
	Just empty the tower after every battle, I know you are not supose to but it would remove the abilty to reinforce your armies with zombies.
</description>
<link>http://www.boardgamegeek.com/article/3626770#3626770</link>
<guid>http://www.boardgamegeek.com/article/3626770#3626770</guid>
<pubDate>Mon, 29 Jun 2009 02:13:57 +0000</pubDate>
<dc:creator>ryolacap</dc:creator>
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		<title>Reply: Shogun:: Variants:: Re: Shogun-Shogun (AKA Samurai Swords)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ryolacap&#039;&gt;ryolacap&lt;/a&gt;&lt;/p&gt;
	Ok... &lt;br&gt;&lt;br&gt;1 Koku = 3 spearmen = 2 swordmen or gunners = 1 bowmen &lt;br&gt;&lt;br&gt;So...&lt;br&gt;&lt;br&gt;3 cubes will buy 3 spearmen = 2 swordmen or gunners = 1 bowmen.&lt;br&gt;&lt;br&gt;You dont even need the Samurai Swords pieces, you could mark your cubes and use the combat system.&lt;br&gt;&lt;br&gt;This is just for people who said they wanted a war variant.&lt;br&gt;&lt;br&gt;Also add... Samurai Swords fantastic combat system, is simplistically complex&lt;br&gt;&lt;br&gt;Ranged attack first remove casualties &lt;br&gt;then melee attack and remove causalities.&lt;br&gt;All casualties are chosen buy owner.&lt;br&gt;Units hit as follows (d12/less than)&lt;br&gt;Spear = 4&lt;br&gt;Sword = 5&lt;br&gt;Gun = 4&lt;br&gt;Bow = 6&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3605226#3605226</link>
<guid>http://www.boardgamegeek.com/article/3605226#3605226</guid>
<pubDate>Tue, 23 Jun 2009 12:03:24 +0000</pubDate>
<dc:creator>ryolacap</dc:creator>
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		<title>Reply: Shogun:: Rules:: Re: Question about taking actions.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Neo_1&#039;&gt;Neo_1&lt;/a&gt;&lt;/p&gt;
	Another option may be to attack an empty province.  Depends on the particular situation.
</description>
<link>http://www.boardgamegeek.com/article/3603204#3603204</link>
<guid>http://www.boardgamegeek.com/article/3603204#3603204</guid>
<pubDate>Mon, 22 Jun 2009 20:53:21 +0000</pubDate>
<dc:creator>Neo_1</dc:creator>
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		<title>Reply: Shogun:: Rules:: Re: Question about taking actions.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tommydice&#039;&gt;tommydice&lt;/a&gt;&lt;/p&gt;
	Yes, you must take the action unless you don't have money to pay for it. In your attack situation, what you do if you really don't want to attack, is just attack with one army. There is no negative affect on you if you lose, so worse thing that can happen is you put some of your opponent's armies in the tower of death...
</description>
<link>http://www.boardgamegeek.com/article/3603063#3603063</link>
<guid>http://www.boardgamegeek.com/article/3603063#3603063</guid>
<pubDate>Mon, 22 Jun 2009 20:25:52 +0000</pubDate>
<dc:creator>tommydice</dc:creator>
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		<title>Reply: Shogun:: Rules:: Re: Question about taking actions.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/aaxiom&#039;&gt;aaxiom&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;EGGR0LL wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Do I have to take a specific action if I can. As in, if by the time &quot;Attack A&quot; comes up, I no longer want to move or attack from the location that I choose, do I still have to? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Page 9 of the Rulebook under the section &lt;i&gt;Carry Out Actions&lt;/i&gt; states:&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;i&gt;All players who can carry out an action must do so. If a&lt;br&gt;player ends up being unable to take a particular action or&lt;br&gt;is only able to take part of the action, then he skips the&lt;br&gt;action entirely in this round.&lt;/i&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;If you CAN, you MUST.&lt;br&gt;&lt;br&gt;Hope that helps.
</description>
<link>http://www.boardgamegeek.com/article/3598276#3598276</link>
<guid>http://www.boardgamegeek.com/article/3598276#3598276</guid>
<pubDate>Sun, 21 Jun 2009 06:50:13 +0000</pubDate>
<dc:creator>aaxiom</dc:creator>
	</item>
		<item>
		<title>Thread: Shogun:: Rules:: Question about taking actions.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/EGGR0LL&#039;&gt;EGGR0LL&lt;/a&gt;&lt;/p&gt;
	Do I have to take a specific action if I can. As in, if by the time &quot;Attack A&quot; comes up, I no longer want to move or attack from the location that I choose, do I still have to? 
</description>
<link>http://www.boardgamegeek.com/thread/417181</link>
<guid>http://www.boardgamegeek.com/thread/417181</guid>
<pubDate>Sun, 21 Jun 2009 05:07:03 +0000</pubDate>
<dc:creator>EGGR0LL</dc:creator>
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		<item>
		<title>Reply: Shogun:: Variants:: Re: Shogun-Shogun (AKA Samurai Swords)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ryolacap&#039;&gt;ryolacap&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Kind of, but the question becomes, &quot;Just what does a cube represent?&quot;, &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;  &lt;br&gt;&lt;br&gt;Oh, I was thinking they were similar, 1 Koku will buy, I think (I would have to pull the game out) 3 spearmen or 2 gunners or 1 archer where as 1 chest, looks like, will buy similar 2-3 cubes.  I will have to wait to get the game...but if it is similar it would be a pretty cool variant.
</description>
<link>http://www.boardgamegeek.com/article/3596860#3596860</link>
<guid>http://www.boardgamegeek.com/article/3596860#3596860</guid>
<pubDate>Sat, 20 Jun 2009 15:53:24 +0000</pubDate>
<dc:creator>ryolacap</dc:creator>
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		<title>Reply: Shogun:: Variants:: Re: Shogun-Shogun (AKA Samurai Swords)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/aramis&#039;&gt;aramis&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ryolacap wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Ok I ordered this Shogun and I own SS.  My question, is it possible to use the mechanics of Shogun with the combat system (and pieces)of the old SS.  Just as a variant, do you you think it is possible?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Kind of, but the question becomes, &quot;Just what does a cube represent?&quot;, since the bits in SS are not equally valuable, but the armies in Shogun are all equal.&lt;br&gt;&lt;br&gt;Further, it will radically alter the luck factor of the tower; the tower moderates the luck factor a good bit. (If you lost big, either you cleared out the opponent's stored cubes, or your stored your own, or both...)
</description>
<link>http://www.boardgamegeek.com/article/3596042#3596042</link>
<guid>http://www.boardgamegeek.com/article/3596042#3596042</guid>
<pubDate>Sat, 20 Jun 2009 07:32:17 +0000</pubDate>
<dc:creator>aramis</dc:creator>
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		<item>
		<title>Reply: Shogun:: General:: Re: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wonderflex&#039;&gt;wonderflex&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Quarashi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;wonderflex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;·	An awesome battle tower*&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;wonderflex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;.	The reviewer likes this game.*&lt;br&gt;&lt;br&gt;*this view is an opinion and is to be disregarded.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;I will have to try this game out.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You should.  If you like awesome battle towers or even semi-cool battle towers then this migth be the game for you.  It's also great if you like pants.  I'm not sure why though.
</description>
<link>http://www.boardgamegeek.com/article/3595319#3595319</link>
<guid>http://www.boardgamegeek.com/article/3595319#3595319</guid>
<pubDate>Fri, 19 Jun 2009 23:29:18 +0000</pubDate>
<dc:creator>wonderflex</dc:creator>
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		<item>
		<title>Reply: Shogun:: Variants:: Re: Shogun-Shogun (AKA Samurai Swords)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mordenthral&#039;&gt;Mordenthral&lt;/a&gt;&lt;/p&gt;
	It's possible, but I wouldn't give up the cube spitter. I loves me some tower combat.&lt;br&gt;&lt;br&gt;=][=
</description>
<link>http://www.boardgamegeek.com/article/3592923#3592923</link>
<guid>http://www.boardgamegeek.com/article/3592923#3592923</guid>
<pubDate>Fri, 19 Jun 2009 12:20:07 +0000</pubDate>
<dc:creator>Mordenthral</dc:creator>
	</item>
		<item>
		<title>Thread: Shogun:: Variants:: Shogun-Shogun (AKA Samurai Swords)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ryolacap&#039;&gt;ryolacap&lt;/a&gt;&lt;/p&gt;
	Ok I ordered this Shogun and I own SS.  My question, is it possible to use the mechanics of Shogun with the combat system (and pieces)of the old SS.  Just as a variant, do you you think it is possible?
</description>
<link>http://www.boardgamegeek.com/thread/416713</link>
<guid>http://www.boardgamegeek.com/thread/416713</guid>
<pubDate>Fri, 19 Jun 2009 12:00:38 +0000</pubDate>
<dc:creator>ryolacap</dc:creator>
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		<item>
		<title>Reply: Shogun:: Rules:: Re: Battle Rules</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tommydice&#039;&gt;tommydice&lt;/a&gt;&lt;/p&gt;
	Answer to first question bottom of page 11 under Player versus Player or Nuetral province. One farmer army added is correct. And 2nd question is answered top of page 12. One army per revolt marker plus what provision chart saids is to be added.  
</description>
<link>http://www.boardgamegeek.com/article/3591666#3591666</link>
<guid>http://www.boardgamegeek.com/article/3591666#3591666</guid>
<pubDate>Fri, 19 Jun 2009 00:27:57 +0000</pubDate>
<dc:creator>tommydice</dc:creator>
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		<item>
		<title>Reply: Shogun:: Rules:: Re: Battle Rules</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tommydice&#039;&gt;tommydice&lt;/a&gt;&lt;/p&gt;
	The Russnak is just trying to prove that we were playing illegaly when I won BOTH 5 player Shogun games we were in together. By showing we were not quite playing right, Russ can try to diminish my wins by saying they don't count cause we were not playing correctly. Tough Titties Rusnak. I am your Shogun Champion!! By the way for those who care, and most of you that could care less, I won the second game by putting my best income producing country on income even though in the last turn income was coming last and totally useless. Cept that I ended up in a tie for first, and the 7 treasure chests beat the guy I was tied with by two chests giving me sweet victory. And I screwed the above mentioned Russ by attacking a stronghold of his just for fun, and I won the battle in province that was producing Russnak's wheat! Russ had many revolts due to lack of food and it knocked him out of contention. Life in Shogun was good...
</description>
<link>http://www.boardgamegeek.com/article/3590653#3590653</link>
<guid>http://www.boardgamegeek.com/article/3590653#3590653</guid>
<pubDate>Thu, 18 Jun 2009 19:48:50 +0000</pubDate>
<dc:creator>tommydice</dc:creator>
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		<item>
		<title>Reply: Shogun:: Rules:: Re: Battle Rules</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Noonespecial&#039;&gt;Noonespecial&lt;/a&gt;&lt;/p&gt;
	To add to what Randy said, there is a special event card that adds an extra green cube to the tower when attacking a neutral province, but he's right in that you normally only add one green cube normally. 
</description>
<link>http://www.boardgamegeek.com/article/3578833#3578833</link>
<guid>http://www.boardgamegeek.com/article/3578833#3578833</guid>
<pubDate>Tue, 16 Jun 2009 05:02:02 +0000</pubDate>
<dc:creator>Noonespecial</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: Rules:: Re: Battle Rules</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GeneSteeler&#039;&gt;GeneSteeler&lt;/a&gt;&lt;/p&gt;
	Add one green army when attacking neutral province.&lt;br&gt;&lt;br&gt;Add # green armies as per chart plus 1 per revolt counter.
</description>
<link>http://www.boardgamegeek.com/article/3578731#3578731</link>
<guid>http://www.boardgamegeek.com/article/3578731#3578731</guid>
<pubDate>Tue, 16 Jun 2009 04:05:52 +0000</pubDate>
<dc:creator>GeneSteeler</dc:creator>
	</item>
		<item>
		<title>Thread: Shogun:: Rules:: Battle Rules</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/RussRusnak&#039;&gt;RussRusnak&lt;/a&gt;&lt;/p&gt;
	When invading a neutral province, do you add two armies from the supply or does the invader just have to defeat what is in the tower?&lt;br&gt;&lt;br&gt;If there is a revolt due to lack of rice, do you just add two green armies from the supply or do you add two + the number of revolt markers in the province&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/415705</link>
<guid>http://www.boardgamegeek.com/thread/415705</guid>
<pubDate>Tue, 16 Jun 2009 02:37:41 +0000</pubDate>
<dc:creator>RussRusnak</dc:creator>
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		<item>
		<title>Reply: Shogun:: General:: Re: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Quarashi&#039;&gt;Quarashi&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;wonderflex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;·	An awesome battle tower*&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;wonderflex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;.	The reviewer likes this game.*&lt;br&gt;&lt;br&gt;*this view is an opinion and is to be disregarded.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;I will have to try this game out.
</description>
<link>http://www.boardgamegeek.com/article/3577629#3577629</link>
<guid>http://www.boardgamegeek.com/article/3577629#3577629</guid>
<pubDate>Mon, 15 Jun 2009 22:01:30 +0000</pubDate>
<dc:creator>Quarashi</dc:creator>
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		<item>
		<title>Reply: Shogun:: Variants:: Re: Customizable 2-player variant for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jackalope&#039;&gt;jackalope&lt;/a&gt;&lt;/p&gt;
	Thanks for creating this variant. It makes for an interesting 2-player alternative..  &lt;br&gt;&lt;br&gt;However, one thing that is missing is some of the randomness of the battles.  I think that there needs to be some dummy tokens added to the dice tower.  How many I am not sure, 5 perhaps, that keep getting refed to the tower to keep it from filling up with just the two players  and farmer's tokens.
</description>
<link>http://www.boardgamegeek.com/article/3576157#3576157</link>
<guid>http://www.boardgamegeek.com/article/3576157#3576157</guid>
<pubDate>Mon, 15 Jun 2009 17:23:42 +0000</pubDate>
<dc:creator>jackalope</dc:creator>
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		<item>
		<title>Review: Shogun:: Reviews:: Bulletpoint review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Lord_Kristof&#039;&gt;Lord_Kristof&lt;/a&gt;&lt;/p&gt;
	This is the 11th installment in my ongoing series of short reviews. In this text I talk about a game without getting much into detail and I comment on what I think are the pro's and con's of a game. This won't teach you the rules, so the aim is rather to give you an additional opinion after you read some other reviews or read the rules.&lt;br&gt;For other &quot;episodes&quot; of my reviews, check this geeklist: 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42757&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42757&lt;/A&gt;&lt;br&gt;&lt;br&gt;+ THEME&lt;br&gt;I love this aspect of Japanese history. The theme isn't particularly strong in this game, but the way it's made provokes your imagination. I especially like the player boards and the map itself.&lt;br&gt;&lt;br&gt;+ TENSE&lt;br&gt;Because of the mechanism, you never know if your plans are going to work. It makes you set some priorities and prepare for different scenarios. You never know if a player is going to attack you, or build up his province to keep you from attacking - I have seen this &quot;Cold War&quot; kind of mechanism in works a couple of times. Attacking is a part of the strategy, but choosing you battles wisely is even more important.&lt;br&gt;&lt;br&gt;+ SCALING AND VARIANTS&lt;br&gt;This game is one of the best scaling ones I ever played. It doesn't matter if you play with 3, 4 or 5 players - it's as much fun, and interestingly enough, each of these variants plays a bit differently. Plus, there's nothing in the game stopping you from playing a longer, three year game, if you feel the basic two years aren't enough.&lt;br&gt;&lt;br&gt;+ MULTIPLE MANUALS&lt;br&gt;The game itself is language independent which allowed Queen Games to throw in an enourmous amount of rulebooks. Seven, to be exact, featuring Japanese! Thoughtful!&lt;br&gt;&lt;br&gt;+/- BATTLE MECHANIC&lt;br&gt;I like the cube tower a lot. It's simple, fun and it works. The problem is that for players who would rather see plastic figures and a complex battle mechanic, this may be a letdown. Also, the cube tower is a bit prone to shaking tables - a sturdy place to put it on is a must.&lt;br&gt;&lt;br&gt;- BEWARE ANALYSIS PARALYSIS!&lt;br&gt;This game will make the ap-prone players spend lots of time before finally allocating their cards. I know I always think and then re-think my decisions several times and I'm not particularly ap-prone.&lt;br&gt;&lt;br&gt;- TAKES A LOT OF SPACE&lt;br&gt;Yeah, well. The board is big, the player boards are big, the supplies are big... It has to go somewhere.&lt;br&gt;&lt;br&gt;- NO TWO PLAYER VARIANT&lt;br&gt;There are some fan two-player variants out there, but a lack of such in the game is a bit of a bad thing. As it works so well with more players though, this is only a minor con.&lt;br&gt;&lt;br&gt;MY RATING: 9&lt;br&gt;I loved the game since I played it for the first time, and when I bought it it went up to my Top 10 and looks like it's going to stay there. My only regret is that I'm simply not playing &quot;Shogun&quot; enough, due to the lack of players.
</description>
<link>http://www.boardgamegeek.com/thread/415251</link>
<guid>http://www.boardgamegeek.com/thread/415251</guid>
<pubDate>Sun, 14 Jun 2009 18:01:15 +0000</pubDate>
<dc:creator>Lord_Kristof</dc:creator>
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		<item>
		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ZeroCool_ITA&#039;&gt;ZeroCool_ITA&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/497977"><img border=0  src="http://images.boardgamegeek.com/images/pic497977_t.jpg"></a><div class='sf'>All the Cards of Shogun</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/497977</link>
<guid>http://www.boardgamegeek.com/image/497977</guid>
<pubDate>Sat, 13 Jun 2009 12:51:27 +0000</pubDate>
<dc:creator>ZeroCool_ITA</dc:creator>
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		<title>Reply: Shogun:: Variants:: Re: Is there no war variant?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sightreader&#039;&gt;sightreader&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;vallu751 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;To be honest, I think you might be happier with a different game.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I agree.  This is much more about &lt;i&gt;managing&lt;/i&gt; conquests rather than gaining conquests.  There zads of games out there that are straight battle games.
</description>
<link>http://www.boardgamegeek.com/article/3527701#3527701</link>
<guid>http://www.boardgamegeek.com/article/3527701#3527701</guid>
<pubDate>Tue, 02 Jun 2009 16:12:54 +0000</pubDate>
<dc:creator>sightreader</dc:creator>
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		<title>Reply: Shogun:: Variants:: Re: Is there no war variant?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/vallu751&#039;&gt;vallu751&lt;/a&gt;&lt;/p&gt;
	To be honest, I think you might be happier with a different game.&lt;br&gt;&lt;br&gt;If you like the theme, then there's another game named Shogun which might suit you well:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/boardgame/221&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/boardgame/221&lt;/A&gt;&lt;br&gt;&lt;br&gt;It's all about war, but it has an economic aspect as well. It's light and quite fun with war-mongering friends :)
</description>
<link>http://www.boardgamegeek.com/article/3526231#3526231</link>
<guid>http://www.boardgamegeek.com/article/3526231#3526231</guid>
<pubDate>Tue, 02 Jun 2009 07:22:49 +0000</pubDate>
<dc:creator>vallu751</dc:creator>
	</item>
		<item>
		<title>Thread: Shogun:: Variants:: Is there no war variant?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/joehn&#039;&gt;joehn&lt;/a&gt;&lt;/p&gt;
	My gaming group is craving for war action. But shogun really doesn't serve that purpose effectively (they are mainly casual board-gamer, they hate complicated rule). &lt;br&gt;&lt;br&gt;In this game, a heavy-attacking players are severely punished. They lost their armies (defence), they risk their home town (thinning out armies), therefore they lose their effective money also (in term of soldiers). So, i am wondering &lt;img src=&quot;http://files.boardgamegeek.com/images/whistle.gif&quot; alt=&quot;:whistle:&quot; border=&quot;0&quot;&gt; whether there exists a variant rule that doesn't punish the attacker really much but make it towards a heavy war but still an economic game nonetheless.&lt;br&gt;&lt;br&gt;My friend suggested that whenever the attack is successful, the defender was punished with 1 or 2 warchest. Other thing that he suggested is the attacker is rewarded with they can move half of their surviving armies back home and they got half of their victim (died soldiers) revived on the destination. &lt;br&gt;&lt;br&gt;&lt;br&gt;Other variants that i've come up with is to reward a player that has the most province in a region with additional 2 points. And whoever has provinces in all 5 region will score 3 points.&lt;br&gt;&lt;br&gt;What do you guys think?
</description>
<link>http://www.boardgamegeek.com/thread/411835</link>
<guid>http://www.boardgamegeek.com/thread/411835</guid>
<pubDate>Tue, 02 Jun 2009 06:45:59 +0000</pubDate>
<dc:creator>joehn</dc:creator>
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		<item>
		<title>Reply: Shogun:: Rules:: Re: Combat outcome questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Unitoch&#039;&gt;Unitoch&lt;/a&gt;&lt;/p&gt;
	In the third situation, yes, the farmers would get removed from the tray.
</description>
<link>http://www.boardgamegeek.com/article/3524090#3524090</link>
<guid>http://www.boardgamegeek.com/article/3524090#3524090</guid>
<pubDate>Mon, 01 Jun 2009 14:07:04 +0000</pubDate>
<dc:creator>Unitoch</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: Rules:: Re: Combat outcome questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JoeForest&#039;&gt;JoeForest&lt;/a&gt;&lt;/p&gt;
	Thank you for that mrMute.  &lt;br&gt;&lt;br&gt;I kind of had a feeling the first two cases would become neutral.&lt;br&gt;&lt;br&gt;I was wondering about the third case most of all.  What if no attacker or defender came out of the tower but just farmers? do the green cubes get removed from the tray?
</description>
<link>http://www.boardgamegeek.com/article/3522661#3522661</link>
<guid>http://www.boardgamegeek.com/article/3522661#3522661</guid>
<pubDate>Sun, 31 May 2009 23:06:16 +0000</pubDate>
<dc:creator>JoeForest</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: Rules:: Re: Combat outcome questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mrMute&#039;&gt;mrMute&lt;/a&gt;&lt;/p&gt;
	In both situations the province becomes neutral (it's a tie): you remove everything that's in the province: buildings, revolt markers.
</description>
<link>http://www.boardgamegeek.com/article/3521636#3521636</link>
<guid>http://www.boardgamegeek.com/article/3521636#3521636</guid>
<pubDate>Sun, 31 May 2009 14:41:08 +0000</pubDate>
<dc:creator>mrMute</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: Rules:: Re: Combat outcome questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	This should answer all your questions:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://files.boardgamegeek.com/file/download/35e4y8i3ws/Shogun_Battle_Flowchart_rev2.pdf&quot; rel=&quot;nofollow&quot;&gt;http://files.boardgamegeek.com/file/download/35e4y8i3ws/Shog...&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3521566#3521566</link>
<guid>http://www.boardgamegeek.com/article/3521566#3521566</guid>
<pubDate>Sun, 31 May 2009 13:57:56 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Thread: Shogun:: Rules:: Combat outcome questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JoeForest&#039;&gt;JoeForest&lt;/a&gt;&lt;/p&gt;
	Ok, say red attacks blue with 2 red cubes and blue has 1 cube for defence.  All 3 cubes + all the cubes in the tray gets tossed into the tower but…&lt;br&gt;&lt;br&gt;One  -  for some reason the only cubes to roll out are black and purple. Who wins here? (I think I know the answer to this one but just want to make sure)&lt;br&gt;&lt;br&gt;Would this count as:&lt;br&gt;&lt;br&gt;A. A no result and we'd have to step outside to settle this like men (if so where would the winner get the cubes from to put into the conquered territory? and how many?) &lt;br&gt;or &lt;br&gt;B. The territory just become neutral again (since all three armies just decided to go AWOL all at the same time?)&lt;br&gt;&lt;br&gt;Two  -  what if 2 reds (attacker) and 2 greens (farmer) rolled out but no blue (defender) and there was no revolt token on the province? &lt;br&gt;&lt;br&gt;Does this mean that :&lt;br&gt;&lt;br&gt;A. The blue army ran off when they saw the reds coming over the border leaving the farmers to fend for themselves, who through local knowledge of terrain and sheer determination fought valiantly for their homes and loved ones after which leaving their families to return to their traditional faming ways before there were talk of lords and empires (province goes back to neutral)? &lt;br&gt;or &lt;br&gt;B. Even though the blue army just ran off leaving the farmers to fend for themselves, they fought valiantly for their blue feudal master and still count it as a blue victory? (if so, where would the blue guys get their cubes from and how many)?&lt;br&gt;&lt;br&gt;Three  -  no reds and no blues but just greens. Do the greens still get removed from the tray even though no one turn up to the fight?
</description>
<link>http://www.boardgamegeek.com/thread/411455</link>
<guid>http://www.boardgamegeek.com/thread/411455</guid>
<pubDate>Sun, 31 May 2009 13:20:52 +0000</pubDate>
<dc:creator>JoeForest</dc:creator>
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		<item>
		<title>Reply: Shogun:: Rules:: Re: Moving armies without buying a cube...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Noonespecial&#039;&gt;Noonespecial&lt;/a&gt;&lt;/p&gt;
	To the OP, if you can't pay the treasure cost for the action, then you may not use ANY part of that action - its as if you skipped taking that action.&lt;br&gt;&lt;br&gt;Also, if you do have the treasure you MUST expend the treasure to take the action.  So, for the action where you pay a single treasure chest and get one army and then can perform a move (no battles) then you can add the army OR move unless you have the treasure.
</description>
<link>http://www.boardgamegeek.com/article/3520509#3520509</link>
<guid>http://www.boardgamegeek.com/article/3520509#3520509</guid>
<pubDate>Sun, 31 May 2009 00:49:16 +0000</pubDate>
<dc:creator>Noonespecial</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: Rules:: Re: Moving armies without buying a cube...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Noonespecial&#039;&gt;Noonespecial&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;LeeMiester wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I thought the action in question is more of a reinforcement / regroup move . Battle 'A' and 'B' are not . Those two moves are battles , not a regroup . How can you use the two battle actions to make a move that does not involve a battle?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The two actions are called &quot;Battle/Move A&quot; and &quot;Battle/Move B&quot; in the rules.  They are used to signify that you are MOVING at least one army from the territory you selected into an adjacent territory.  If that adjacent territory happens to contain one or more enemy armies (or its a neutral territory), THEN a battle occurs.&lt;br&gt;&lt;br&gt;See page 8 in the rules.
</description>
<link>http://www.boardgamegeek.com/article/3520504#3520504</link>
<guid>http://www.boardgamegeek.com/article/3520504#3520504</guid>
<pubDate>Sun, 31 May 2009 00:46:51 +0000</pubDate>
<dc:creator>Noonespecial</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: Rules:: Re: Moving armies without buying a cube...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LeeMiester&#039;&gt;LeeMiester&lt;/a&gt;&lt;/p&gt;
	I thought the action in question is more of a reinforcement / regroup move . Battle 'A' and 'B' are not . Those two moves are battles , not a regroup . How can you use the two battle actions to make a move that does not involve a battle?
</description>
<link>http://www.boardgamegeek.com/article/3520196#3520196</link>
<guid>http://www.boardgamegeek.com/article/3520196#3520196</guid>
<pubDate>Sat, 30 May 2009 21:37:04 +0000</pubDate>
<dc:creator>LeeMiester</dc:creator>
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		<item>
		<title>Reply: Shogun:: General:: Re: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wonderflex&#039;&gt;wonderflex&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;LupusX wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;All information is good information. You never now when facts like this can come in handy.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That's what I say.
</description>
<link>http://www.boardgamegeek.com/article/3519877#3519877</link>
<guid>http://www.boardgamegeek.com/article/3519877#3519877</guid>
<pubDate>Sat, 30 May 2009 18:45:43 +0000</pubDate>
<dc:creator>wonderflex</dc:creator>
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		<item>
		<title>Reply: Shogun:: General:: Re: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LupusX&#039;&gt;LupusX&lt;/a&gt;&lt;/p&gt;
	All information is good information. You never now when facts like this can come in handy.
</description>
<link>http://www.boardgamegeek.com/article/3519852#3519852</link>
<guid>http://www.boardgamegeek.com/article/3519852#3519852</guid>
<pubDate>Sat, 30 May 2009 18:33:19 +0000</pubDate>
<dc:creator>LupusX</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: General:: Re: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wonderflex&#039;&gt;wonderflex&lt;/a&gt;&lt;/p&gt;
	I finally got home and added some facts that I learned from the box.  Specifically the number of players and the play time to stop some who were going to buy the game for too many players or don't enjoy games that last longer than 20 minutes.
</description>
<link>http://www.boardgamegeek.com/article/3518562#3518562</link>
<guid>http://www.boardgamegeek.com/article/3518562#3518562</guid>
<pubDate>Sat, 30 May 2009 05:52:25 +0000</pubDate>
<dc:creator>wonderflex</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: General:: Re: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wonderflex&#039;&gt;wonderflex&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bulwyf wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This isn't a review.  More like a cut-n-paste job from the back of the box.&lt;br&gt;&lt;br&gt;-Will&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Unfortunately I didn't have the box around when I reviewed facts about the game, because chances are that if I did there would be a lot more facts.  &lt;br&gt;&lt;br&gt;Who knows, like I said above, maybe this will help out somebody who wants to know what is in the box or some really generalized information about the game.&lt;br&gt;&lt;br&gt;Also, out of curiosity, why did you sign your post with your name?  Right beside your post it says your name, your username, and even has some picture of Altaïr from Assassin's Creed with a Megaphone on a stick and a Eco-pack on his back.&lt;br&gt;&lt;br&gt;Edit: Now that I think about, sometime when I get home tonight I will try to add some more facts to liven things up.  These facts are actually kinda bland, but that's prolly why I didn't get much geek gold for it.
</description>
<link>http://www.boardgamegeek.com/article/3517631#3517631</link>
<guid>http://www.boardgamegeek.com/article/3517631#3517631</guid>
<pubDate>Fri, 29 May 2009 22:57:31 +0000</pubDate>
<dc:creator>wonderflex</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: General:: Re: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bulwyf&#039;&gt;Bulwyf&lt;/a&gt;&lt;/p&gt;
	This isn't a review.  More like a cut-n-paste job from the back of the box.&lt;br&gt;&lt;br&gt;-Will
</description>
<link>http://www.boardgamegeek.com/article/3517581#3517581</link>
<guid>http://www.boardgamegeek.com/article/3517581#3517581</guid>
<pubDate>Fri, 29 May 2009 22:43:44 +0000</pubDate>
<dc:creator>Bulwyf</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: General:: Re: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wonderflex&#039;&gt;wonderflex&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ghosthack wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If this was &lt;font color='#FFFFFF'&gt;neutral&lt;/font&gt; it would be a leg up from what it is. I call it &lt;b&gt;&lt;i&gt;&quot;void&quot;&lt;/i&gt;&lt;/b&gt;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I can live with that.  &lt;br&gt;&lt;br&gt;It isn't void though if you want to know how the game is played a very high-level and like to know what's in the box.  Never again will somebody have to guess as to how many farmers are in the box.  And if you ever lost a piece, and the instructions, it could help you in determining how many pieces you need to replace.
</description>
<link>http://www.boardgamegeek.com/article/3516651#3516651</link>
<guid>http://www.boardgamegeek.com/article/3516651#3516651</guid>
<pubDate>Fri, 29 May 2009 19:01:23 +0000</pubDate>
<dc:creator>wonderflex</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: General:: Re: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ghosthack&#039;&gt;ghosthack&lt;/a&gt;&lt;/p&gt;
	If this was &lt;font color='#FFFFFF'&gt;neutral&lt;/font&gt; it would be a leg up from what it is. I call it &lt;b&gt;&lt;i&gt;&quot;void&quot;&lt;/i&gt;&lt;/b&gt;.
</description>
<link>http://www.boardgamegeek.com/article/3516624#3516624</link>
<guid>http://www.boardgamegeek.com/article/3516624#3516624</guid>
<pubDate>Fri, 29 May 2009 18:54:57 +0000</pubDate>
<dc:creator>ghosthack</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: General:: Re: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wonderflex&#039;&gt;wonderflex&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;aaxiom wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;wonderflex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;ghosthack wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;wonderflex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ghosthack wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Another fact:&lt;br&gt;- this wasn't a review but a summary.&lt;br&gt;&lt;br&gt;In fact it may just be a summary of a summary, who knows?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I reviewed the facts.  Lol. Maybe I should have titled it, &quot;A Reivew of Shogun's Facts.&quot;  Is there a way to change it after a post.&lt;br&gt;&lt;br&gt;Oh, and I did say that I liked it...that is kinda like a review.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;It's more of an opinion really.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, it is a fact that I like it. Should I place and asterisk by it to play it safe?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;(Sigh) Sure, go ahead. An asterisk would be just fine with me.&lt;br&gt;&lt;br&gt;I love this game, incidentally... for more elaborate reasons that I simply can't get into here as I'd be off-topic for this thread. :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I also love this game, but I thought it best to stay as neutral as possible.  That way it's hard (but not impossible for some) to have some sort of argument about any reason that I like or dislike something that a similar reader may have liked or disliked but the complaining reader did not agree with.
</description>
<link>http://www.boardgamegeek.com/article/3516416#3516416</link>
<guid>http://www.boardgamegeek.com/article/3516416#3516416</guid>
<pubDate>Fri, 29 May 2009 18:01:50 +0000</pubDate>
<dc:creator>wonderflex</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: General:: Re: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/aaxiom&#039;&gt;aaxiom&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;wonderflex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;ghosthack wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;wonderflex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;ghosthack wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Another fact:&lt;br&gt;- this wasn't a review but a summary.&lt;br&gt;&lt;br&gt;In fact it may just be a summary of a summary, who knows?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I reviewed the facts.  Lol. Maybe I should have titled it, &quot;A Reivew of Shogun's Facts.&quot;  Is there a way to change it after a post.&lt;br&gt;&lt;br&gt;Oh, and I did say that I liked it...that is kinda like a review.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;It's more of an opinion really.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, it is a fact that I like it. Should I place and asterisk by it to play it safe?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;(Sigh) Sure, go ahead. An asterisk would be just fine with me.&lt;br&gt;&lt;br&gt;I love this game, incidentally... for more elaborate reasons that I simply can't get into here as I'd be off-topic for this thread. :)
</description>
<link>http://www.boardgamegeek.com/article/3516358#3516358</link>
<guid>http://www.boardgamegeek.com/article/3516358#3516358</guid>
<pubDate>Fri, 29 May 2009 17:47:01 +0000</pubDate>
<dc:creator>aaxiom</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: General:: Re: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wonderflex&#039;&gt;wonderflex&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ghosthack wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;wonderflex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;ghosthack wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Another fact:&lt;br&gt;- this wasn't a review but a summary.&lt;br&gt;&lt;br&gt;In fact it may just be a summary of a summary, who knows?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I reviewed the facts.  Lol. Maybe I should have titled it, &quot;A Reivew of Shogun's Facts.&quot;  Is there a way to change it after a post.&lt;br&gt;&lt;br&gt;Oh, and I did say that I liked it...that is kinda like a review.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;It's more of an opinion really.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, it is a fact that I like it. Should I place and asterisk by it to play it safe?
</description>
<link>http://www.boardgamegeek.com/article/3516149#3516149</link>
<guid>http://www.boardgamegeek.com/article/3516149#3516149</guid>
<pubDate>Fri, 29 May 2009 17:05:06 +0000</pubDate>
<dc:creator>wonderflex</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: General:: Re: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ghosthack&#039;&gt;ghosthack&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;wonderflex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;ghosthack wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Another fact:&lt;br&gt;- this wasn't a review but a summary.&lt;br&gt;&lt;br&gt;In fact it may just be a summary of a summary, who knows?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I reviewed the facts.  Lol. Maybe I should have titled it, &quot;A Reivew of Shogun's Facts.&quot;  Is there a way to change it after a post.&lt;br&gt;&lt;br&gt;Oh, and I did say that I liked it...that is kinda like a review.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;It's more of an opinion really.
</description>
<link>http://www.boardgamegeek.com/article/3516135#3516135</link>
<guid>http://www.boardgamegeek.com/article/3516135#3516135</guid>
<pubDate>Fri, 29 May 2009 17:03:06 +0000</pubDate>
<dc:creator>ghosthack</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: General:: Re: A Factual Review of Shogun (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wonderflex&#039;&gt;wonderflex&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ghosthack wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Another fact:&lt;br&gt;- this wasn't a review but a summary.&lt;br&gt;&lt;br&gt;In fact it may just be a summary of a summary, who knows?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I reviewed the facts.  Lol. Maybe I should have titled it, &quot;A Reivew of Shogun's Facts.&quot;  Is there a way to change it after a post.&lt;br&gt;&lt;br&gt;Oh, and I did say that I liked it...that is kinda like a review.
</description>
<link>http://www.boardgamegeek.com/article/3516126#3516126</link>
<guid>http://www.boardgamegeek.com/article/3516126#3516126</guid>
<pubDate>Fri, 29 May 2009 17:02:18 +0000</pubDate>
<dc:creator>wonderflex</dc:creator>
	</item>
		<item>
		<title>Reply: Shogun:: General:: Re: A Factual Review of Shogun (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ghosthack&#039;&gt;ghosthack&lt;/a&gt;&lt;/p&gt;
	Another fact:&lt;br&gt;- this wasn't a review but a summary.&lt;br&gt;&lt;br&gt;In fact it may just be a summary of a summary, who knows?
</description>
<link>http://www.boardgamegeek.com/article/3516096#3516096</link>
<guid>http://www.boardgamegeek.com/article/3516096#3516096</guid>
<pubDate>Fri, 29 May 2009 16:57:51 +0000</pubDate>
<dc:creator>ghosthack</dc:creator>
	</item>
		<item>
		<title>Thread: Shogun:: General:: A Review of Shogun Facts (2006)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wonderflex&#039;&gt;wonderflex&lt;/a&gt;&lt;/p&gt;
	The Factual Review of Shogun (2006)&lt;br&gt;&lt;br&gt;The Basic Facts&lt;br&gt;&lt;br&gt;Shogun is a board game, which takes players though the Sengoku period of Japanese History in a fashion akin to the game “Wallenstein.”  It was created by Dirk Henn, who also created Wallenstien, and was released in 2006 by Queen Games.&lt;br&gt;&lt;br&gt;The Component Facts&lt;br&gt;&lt;br&gt;Shogun comes in a rectangular box with a picture on it’s cover and a summary of the game on the back.  Inside of the box are the following:&lt;br&gt;&lt;br&gt;·	A two sided game board with different territory set-ups on each side&lt;br&gt;·	An awesome battle tower*&lt;br&gt;·	Daimyo cards&lt;br&gt;·	Action cards&lt;br&gt;·	Event Cards&lt;br&gt;·	War Chest Cards&lt;br&gt;·	Special Cards&lt;br&gt;·	Province Cards&lt;br&gt;·	Six sets of 62 different colored cubes used for battle and territory claiming&lt;br&gt;·	20 green cubes for farmer armies&lt;br&gt;·	28 castle tiles, 26 temples and 26 theatres used to gain victory points&lt;br&gt;·	35 chests used to represent money&lt;br&gt;·	Instructions provided in English, Italian, Spanish, French, Norwegian, German and Japanese.&lt;br&gt;&lt;br&gt;&lt;br&gt;The Gameplay Facts&lt;br&gt;&lt;br&gt;In Shogun each player is given cubes to represent the army of the Daimyo of their choosing which will be used to secure territories.  In addition to securing territories with armies there are other actions which can be done on territories to gain victory points – actions such as placing temples, theaters and castles.  Battles are played out by throwing the opposing forces into the battle tower.  At the end of a game the player with the most victory points is declared the winner.&lt;br&gt;&lt;br&gt;The Miscellaneous Facts&lt;br&gt;&lt;br&gt;.	The game is designed for 3-5 players ages 12 and up&lt;br&gt;·	Games are designed to last approximately 90-120 minutes&lt;br&gt;.	The Sengoku period was approximately 1467-1573&lt;br&gt;.	The total weight is five lbs.&lt;br&gt;.	At the time of this writing Shogun is the #73 most popular “geography game” on Amazon.com’s sales rank.&lt;br&gt;.	The reviewer likes this game.*&lt;br&gt;&lt;br&gt;*this view is an opinion and is to be disregarded.&lt;br&gt;&lt;br&gt;Edit: Change of title to more accurately reflect the content.  Further edits to change asterisk definition and then add another asterisk.  Most recent edit was made to add extra facts after getting home to read the box for additional information.&lt;br&gt;
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<link>http://www.boardgamegeek.com/thread/411040</link>
<guid>http://www.boardgamegeek.com/thread/411040</guid>
<pubDate>Fri, 29 May 2009 16:33:31 +0000</pubDate>
<dc:creator>wonderflex</dc:creator>
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		<title>New Image for Shogun</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Brisse&#039;&gt;Brisse&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489776"><img border=0  src="http://images.boardgamegeek.com/images/pic489776_t.jpg"></a><div class='sf'>Playing the game at a swedish game convention.</div>]]>
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<link>http://www.boardgamegeek.com/image/489776</link>
<guid>http://www.boardgamegeek.com/image/489776</guid>
<pubDate>Wed, 27 May 2009 22:16:39 +0000</pubDate>
<dc:creator>Brisse</dc:creator>
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		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Brisse&#039;&gt;Brisse&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489773"><img border=0  src="http://images.boardgamegeek.com/images/pic489773_t.jpg"></a><div class='sf'>The tower</div>]]>
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<link>http://www.boardgamegeek.com/image/489773</link>
<guid>http://www.boardgamegeek.com/image/489773</guid>
<pubDate>Wed, 27 May 2009 22:14:53 +0000</pubDate>
<dc:creator>Brisse</dc:creator>
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		<title>New Image for Shogun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Brisse&#039;&gt;Brisse&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489774"><img border=0  src="http://images.boardgamegeek.com/images/pic489774_t.jpg"></a><div class='sf'>Blue holds the western part of the board</div>]]>
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<link>http://www.boardgamegeek.com/image/489774</link>
<guid>http://www.boardgamegeek.com/image/489774</guid>
<pubDate>Wed, 27 May 2009 22:14:34 +0000</pubDate>
<dc:creator>Brisse</dc:creator>
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		<title>Reply: Shogun:: Variants:: Re: Customizable 2-player variant for Shogun</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Lord_Kristof&#039;&gt;Lord_Kristof&lt;/a&gt;&lt;/p&gt;
	Tried the &quot;relaxed&quot; game yesterday, and we only made it to finishing the first year. I hate to say it, but as far as the mechanics of this variant are ok, the game itself seems less interesting with two players. Simply, there's not much going on. Plus, after my girlfriend had almost 10 points of advantage, I didn't really see how I could win.&lt;br&gt;So it's not saying that your variant is bad, I just think that it's really hard to prepare a 2-player variant for this game.&lt;br&gt;Then again, we'll probably try the &quot;cramped&quot; solution one day and see how that goes.
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<link>http://www.boardgamegeek.com/article/3493198#3493198</link>
<guid>http://www.boardgamegeek.com/article/3493198#3493198</guid>
<pubDate>Sat, 23 May 2009 11:41:25 +0000</pubDate>
<dc:creator>Lord_Kristof</dc:creator>
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		<title>New Image for Shogun</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/angeral&#039;&gt;angeral&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/485115"><img border=0  src="http://images.boardgamegeek.com/images/pic485115_t.jpg"></a><div class='sf'>Shogun @ JoolClub, in progress</div>]]>
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<link>http://www.boardgamegeek.com/image/485115</link>
<guid>http://www.boardgamegeek.com/image/485115</guid>
<pubDate>Tue, 19 May 2009 06:28:41 +0000</pubDate>
<dc:creator>angeral</dc:creator>
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