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	<title>Tide of Iron | BoardGameGeek</title>
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		<link>http://www.boardgamegeek.com/</link>
		<title>Tide of Iron | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
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 	<pubDate>Sat, 07 Nov 2009 20:20:59 +0000</pubDate>
	<lastBuildDate>Sat, 07 Nov 2009 20:20:59 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
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		<title>Reply: Tide of Iron:: News:: Re: Tide of Iron for Xbox360- Anything new?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/medlinke&#039;&gt;medlinke&lt;/a&gt;&lt;/p&gt;
	I thought I remembered seeing something about the company that bought the rights going out of business.
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<link>http://www.boardgamegeek.com/article/4177279#4177279</link>
<guid>http://www.boardgamegeek.com/article/4177279#4177279</guid>
<pubDate>Sat, 07 Nov 2009 20:20:59 +0000</pubDate>
<dc:creator>medlinke</dc:creator>
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		<title>Reply: Tide of Iron:: News:: Re: Tide of Iron for Xbox360- Anything new?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cocktus&#039;&gt;Cocktus&lt;/a&gt;&lt;/p&gt;
	The schedules said it to be released in spring 2009. Never happened. I don't know if it's coming or not. I found nothing concerning the game. At least Ubisoft created Panzer General to Xbox platform.
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<link>http://www.boardgamegeek.com/article/4177257#4177257</link>
<guid>http://www.boardgamegeek.com/article/4177257#4177257</guid>
<pubDate>Sat, 07 Nov 2009 20:06:56 +0000</pubDate>
<dc:creator>Cocktus</dc:creator>
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		<title>Thread: Tide of Iron:: News:: Tide of Iron for Xbox360- Anything new?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sarge77&#039;&gt;Sarge77&lt;/a&gt;&lt;/p&gt;
	I heard that this was announced some time ago. Anyone know if it is still in development? 
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<link>http://www.boardgamegeek.com/thread/458406</link>
<guid>http://www.boardgamegeek.com/thread/458406</guid>
<pubDate>Sat, 31 Oct 2009 15:27:14 +0000</pubDate>
<dc:creator>Sarge77</dc:creator>
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		<title>File: Tide of Iron:: Turn Record</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/diceman56&#039;&gt;diceman56&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48731">Turn Record</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/22825">Tide of Iron</a> 
	]]>
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<link>http://www.boardgamegeek.com/filepage/48731</link>
<guid>http://www.boardgamegeek.com/filepage/48731</guid>
<pubDate>Fri, 30 Oct 2009 02:34:31 +0000</pubDate>
<dc:creator>diceman56</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: For those who have painted your ToI figures...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GreenBear&#039;&gt;GreenBear&lt;/a&gt;&lt;/p&gt;
	I have been thinking of doing a 'Paint to Play' series of articles. &lt;br&gt;&lt;br&gt;As some of you may know, I have painted all of my M'44 figs and ToI figs and have constantly been looking for ways to speed things up and at the same time, allow for detail if you wish to do so.&lt;br&gt;&lt;br&gt;For my Americans in ToI, I simply used an olive green spray from Krylon.  This gave them a durable undercoat.  From there,I painted just the flesh.  At that level, they looked good enough to play with and took no time at all.&lt;br&gt;&lt;br&gt;If you want to carry on with detail, simply paint the flat black stuff (boots, barrels etc...) Again, good to go.&lt;br&gt;&lt;br&gt;The next level would be browns (rifle stocks, webbing etc...).  This would be the most level of detail I would do.&lt;br&gt;&lt;br&gt;Then I simply finish them in a coat of spray Ceramcoat which protects them very well.&lt;br&gt;&lt;br&gt;Again, this is an abbreviated version of what I was thinking but you get the idea.&lt;br&gt;&lt;br&gt;Cheers!&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4129349#4129349</link>
<guid>http://www.boardgamegeek.com/article/4129349#4129349</guid>
<pubDate>Wed, 28 Oct 2009 21:11:53 +0000</pubDate>
<dc:creator>GreenBear</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/McQueen&#039;&gt;McQueen&lt;/a&gt;&lt;/p&gt;
	absolutely! :thumbsup:
</description>
<link>http://www.boardgamegeek.com/article/4127715#4127715</link>
<guid>http://www.boardgamegeek.com/article/4127715#4127715</guid>
<pubDate>Wed, 28 Oct 2009 18:06:46 +0000</pubDate>
<dc:creator>McQueen</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: 3D Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GreenBear&#039;&gt;GreenBear&lt;/a&gt;&lt;/p&gt;
	They really do add to the overall effect.  They were easy to make out of simple blocks.  I'll look at adding some to my site for sale once I get the faces sorted out. I can make them out of dental plaster which is pretty solid and much cheaper than the plastic.&lt;br&gt;&lt;br&gt;Keep an eye on my site for more details as the project progresses.&lt;br&gt;&lt;a href=&quot;http://www.brummbar44.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Brummbar44.com&lt;/a&gt;&lt;br&gt;&lt;br&gt;Cheers!
</description>
<link>http://www.boardgamegeek.com/article/4126829#4126829</link>
<guid>http://www.boardgamegeek.com/article/4126829#4126829</guid>
<pubDate>Wed, 28 Oct 2009 16:01:51 +0000</pubDate>
<dc:creator>GreenBear</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GreenBear&#039;&gt;GreenBear&lt;/a&gt;&lt;/p&gt;
	Also important to note that using a card takes an action as well.&lt;br&gt;&lt;br&gt;So if you declare you are done taking actions for the Phase (which for the record, is actually the correct term in this case) or you have simply no more units to give actions to, you can't later use actions to activate cards.&lt;br&gt;&lt;br&gt;Sequentially speaking &lt;br&gt;A &lt;b&gt;Game Round&lt;/b&gt; consists of the...&lt;br&gt;   1) &lt;b&gt;Action Phase&lt;/b&gt; which consists of a number of...&lt;br&gt;        - &lt;b&gt;Action Turns&lt;/b&gt; in which players alternate activating an alloted number of units/cards (ie. 3 Actions...I find it is helpful to take that many activation markers and put them in front of you to use up). Once all activations are done or the player declares they are done for the phase then players move on to the next Phase.&lt;br&gt;   2) Command Phase&lt;br&gt;   3) Status Phase&lt;br&gt;&lt;br&gt;Hope that helps.
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<link>http://www.boardgamegeek.com/article/4126802#4126802</link>
<guid>http://www.boardgamegeek.com/article/4126802#4126802</guid>
<pubDate>Wed, 28 Oct 2009 15:57:33 +0000</pubDate>
<dc:creator>GreenBear</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/McQueen&#039;&gt;McQueen&lt;/a&gt;&lt;/p&gt;
	It's possible in every situation, but it's not very useful, right (except to play quickly :D).
</description>
<link>http://www.boardgamegeek.com/article/4126511#4126511</link>
<guid>http://www.boardgamegeek.com/article/4126511#4126511</guid>
<pubDate>Wed, 28 Oct 2009 15:09:16 +0000</pubDate>
<dc:creator>McQueen</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/philmcd&#039;&gt;philmcd&lt;/a&gt;&lt;/p&gt;
	OK, the only SENSIBLE way of doing it is to place your units in op fire mode, unless your opponent has no more activations left.&lt;br&gt;&lt;br&gt;I think the manual is covering a situation where your opponent does NOT have any possible activations left.
</description>
<link>http://www.boardgamegeek.com/article/4126238#4126238</link>
<guid>http://www.boardgamegeek.com/article/4126238#4126238</guid>
<pubDate>Wed, 28 Oct 2009 14:14:53 +0000</pubDate>
<dc:creator>philmcd</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/McQueen&#039;&gt;McQueen&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;philmcd wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;McQueen wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You don't have to order every unit.&lt;br&gt;You can stop your Action Phase at any time.&lt;br&gt;If all your units have been ordered, and if you can play strategy card (it's an action !), your Action Phase continues. But you must play them or stop your Action Phase.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You DO have to order every unit, even if it is only to put them into op fire mode.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;It's not very important, the result is the same, but you're wrong.&lt;br&gt;Page 12 : &lt;i&gt;Alternatively, a player may&lt;br&gt;declare that his Action Phase is over at any time, even if he still&lt;br&gt;has fresh units on the board. Once a player has declared that his&lt;br&gt;Action Phase is over, he may not take any more actions during&lt;br&gt;that round.&lt;/i&gt;
</description>
<link>http://www.boardgamegeek.com/article/4126173#4126173</link>
<guid>http://www.boardgamegeek.com/article/4126173#4126173</guid>
<pubDate>Wed, 28 Oct 2009 13:59:15 +0000</pubDate>
<dc:creator>McQueen</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/philmcd&#039;&gt;philmcd&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;McQueen wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You don't have to order every unit.&lt;br&gt;You can stop your Action Phase at any time.&lt;br&gt;If all your units have been ordered, and if you can play strategy card (it's an action !), your Action Phase continues. But you must play them or stop your Action Phase.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You DO have to order every unit, even if it is only to put them into op fire mode.
</description>
<link>http://www.boardgamegeek.com/article/4125494#4125494</link>
<guid>http://www.boardgamegeek.com/article/4125494#4125494</guid>
<pubDate>Wed, 28 Oct 2009 10:39:30 +0000</pubDate>
<dc:creator>philmcd</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/McQueen&#039;&gt;McQueen&lt;/a&gt;&lt;/p&gt;
	You don't have to order every unit.&lt;br&gt;You can stop your Action Phase at any time.&lt;br&gt;If all your units have been ordered, and if you can play strategy card (it's an action !), your Action Phase continues. But you must play them or stop your Action Phase.
</description>
<link>http://www.boardgamegeek.com/article/4125345#4125345</link>
<guid>http://www.boardgamegeek.com/article/4125345#4125345</guid>
<pubDate>Wed, 28 Oct 2009 09:42:20 +0000</pubDate>
<dc:creator>McQueen</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/VengeanceRealized&#039;&gt;VengeanceRealized&lt;/a&gt;&lt;/p&gt;
	I want to agree with the &quot;cinematic&quot; approach:&lt;br&gt;&lt;br&gt;A squad that is pinned can spot no matter what.&lt;br&gt;A squad that is disrupted can NOT spot.&lt;br&gt;An squad on op fire gets automatically fatigued when disrupted or pinned, so can't spot.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4124010#4124010</link>
<guid>http://www.boardgamegeek.com/article/4124010#4124010</guid>
<pubDate>Wed, 28 Oct 2009 00:40:09 +0000</pubDate>
<dc:creator>VengeanceRealized</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: Dice</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/charlescab&#039;&gt;charlescab&lt;/a&gt;&lt;/p&gt;
	They also have some great prepainted miniatures &lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.em4miniatures.com/acatalog/Gladiators.html&quot; rel=&quot;nofollow&quot;&gt;http://www.em4miniatures.com/acatalog/Gladiators.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;This is a great easy game .. I mean since you are gonna buy a pouch and pay $10 for shipping you might as well get your moneys worth&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4116332#4116332</link>
<guid>http://www.boardgamegeek.com/article/4116332#4116332</guid>
<pubDate>Mon, 26 Oct 2009 18:02:35 +0000</pubDate>
<dc:creator>charlescab</dc:creator>
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		<title>Thread: Tide of Iron:: General:: Dice</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/diceman56&#039;&gt;diceman56&lt;/a&gt;&lt;/p&gt;
	For anyone who is interested in getting loads of dice the same size as those in TOI.  They are 10mm, this UK site is brilliant.&lt;br&gt;&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.em4miniatures.com/acatalog/Paque.html&quot; rel=&quot;nofollow&quot;&gt;http://www.em4miniatures.com/acatalog/Paque.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;I also bought a leather pouch to keep them in and all for under £5.00&lt;br&gt;Excellent value for money. Check it out.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/589593"><img src="http://images.boardgamegeek.com/images/pic589593_t.jpg" border=0></a></div>]]>
</description>
<link>http://www.boardgamegeek.com/thread/456006</link>
<guid>http://www.boardgamegeek.com/thread/456006</guid>
<pubDate>Sun, 25 Oct 2009 09:21:16 +0000</pubDate>
<dc:creator>diceman56</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: Next &quot;Tide of Iron&quot; expansion???</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kaufschtick&#039;&gt;kaufschtick&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;boersma8 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; The Eastern front. This is where the war was won and lost....&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;And it is note worthy to bear in mind that the Russians also started the war by co-invading Poland with Germany, and then Stalin had the nerve to whine to Churchill &amp; Roosevelt to start a second front.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Shatner wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In this forum people have been pretty clear about a 'Russian Bear' expansion coming.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'd love to see a Russian Front Expansion, but the lack of any news gets me to thinking that maybe the franchise has run out of steam.:what:
</description>
<link>http://www.boardgamegeek.com/article/4109131#4109131</link>
<guid>http://www.boardgamegeek.com/article/4109131#4109131</guid>
<pubDate>Sat, 24 Oct 2009 17:48:39 +0000</pubDate>
<dc:creator>kaufschtick</dc:creator>
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		<title>Reply: Tide of Iron:: Sessions:: Re: Death Factory- The 1st Battle</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cymrusaint&#039;&gt;Cymrusaint&lt;/a&gt;&lt;/p&gt;
	Nice report. I've read through the campaign, and I think it sounds really interesting. I will definately be playing this game. I think I may play it next when my &quot;Pegasus Bridge&quot; game is finished.
</description>
<link>http://www.boardgamegeek.com/article/4109061#4109061</link>
<guid>http://www.boardgamegeek.com/article/4109061#4109061</guid>
<pubDate>Sat, 24 Oct 2009 17:27:22 +0000</pubDate>
<dc:creator>Cymrusaint</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: Next &quot;Tide of Iron&quot; expansion???</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/boersma8&#039;&gt;boersma8&lt;/a&gt;&lt;/p&gt;
	I would like to see all of the above, actually, but first things first: The Eastern front. This is where the war was won and lost....
</description>
<link>http://www.boardgamegeek.com/article/4103137#4103137</link>
<guid>http://www.boardgamegeek.com/article/4103137#4103137</guid>
<pubDate>Fri, 23 Oct 2009 10:38:26 +0000</pubDate>
<dc:creator>boersma8</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: 3D Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/diceman56&#039;&gt;diceman56&lt;/a&gt;&lt;/p&gt;
	Thanks for your replies, and great to know that you use them, as this makes things a little more, well, 3D ish.  The idea of buildings covering over ruins is really cool.  The tiles of course are top quality with the game, just feel that buildings would be more believable and noticable within the Toi landscape.&lt;br&gt;I would love the link to the site for making them.&lt;br&gt;Thanks for your time.
</description>
<link>http://www.boardgamegeek.com/article/4102856#4102856</link>
<guid>http://www.boardgamegeek.com/article/4102856#4102856</guid>
<pubDate>Fri, 23 Oct 2009 07:22:11 +0000</pubDate>
<dc:creator>diceman56</dc:creator>
	</item>
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		<title>Reply: Tide of Iron:: General:: Re: 3D Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GreenBear&#039;&gt;GreenBear&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;diceman56 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I've noticed that some of the photos in the gallery of TOI have little blank looking buildings on them with platforms to hold up to 3 units on.  I can't tell how and what they are made of.&lt;br&gt;Was it just for the photo or do you incorporate them into the actual game?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think you might be referring to my pictures with the towns.&lt;br&gt;&lt;br&gt;I do use them for play not just photos.  I made them originally for Memoir '44 but found they work just as well for ToI.&lt;br&gt;&lt;br&gt;They are made out of plastics from molds I made.  I'm working on finishing the town faces (one of the towns has a face).&lt;br&gt;&lt;br&gt;Thanks for the interest.
</description>
<link>http://www.boardgamegeek.com/article/4101300#4101300</link>
<guid>http://www.boardgamegeek.com/article/4101300#4101300</guid>
<pubDate>Thu, 22 Oct 2009 22:12:03 +0000</pubDate>
<dc:creator>GreenBear</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: 3D Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StevenE&#039;&gt;StevenE&lt;/a&gt;&lt;/p&gt;
	If you do a web search on 15mm paper or card stock buildings you will find some free stuff out there. There is a really good German site I downloaded buildings from. I'll look for the link.&lt;br&gt;&lt;br&gt;Through a photo editor you can decrease the image size for the scale you're working with.&lt;br&gt;&lt;br&gt;The pay for paper buildings look very good too.&lt;br&gt;Laser etched and cut plasticard or wood looks promising also.&lt;br&gt;&lt;br&gt;I saw where a paper set has undamaged buildings that cover damaged ones. Very slick.&lt;br&gt;&lt;br&gt;Some people prefer the resin cast ones... I guess it depends on your budget.&lt;br&gt;&lt;br&gt;How to incorporate them into a game... On the ToI or M'44 boards I am not sure unless you create new mega hexes 4in or larger.
</description>
<link>http://www.boardgamegeek.com/article/4100727#4100727</link>
<guid>http://www.boardgamegeek.com/article/4100727#4100727</guid>
<pubDate>Thu, 22 Oct 2009 20:24:12 +0000</pubDate>
<dc:creator>StevenE</dc:creator>
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		<title>Thread: Tide of Iron:: General:: 3D Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/diceman56&#039;&gt;diceman56&lt;/a&gt;&lt;/p&gt;
	I've noticed that some of the photos in the gallery of TOI have little blank looking buildings on them with platforms to hold up to 3 units on.  I can't tell how and what they are made of.&lt;br&gt;Was it just for the photo or do you incorporate them into the actual game?
</description>
<link>http://www.boardgamegeek.com/thread/455200</link>
<guid>http://www.boardgamegeek.com/thread/455200</guid>
<pubDate>Thu, 22 Oct 2009 17:49:06 +0000</pubDate>
<dc:creator>diceman56</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: General:: Re: For those who have painted your ToI figures...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SPARTAN+VI&#039;&gt;SPARTAN VI&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Harrelson wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;SPARTAN VI wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;Harrelson wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am considering painting my ToI sets. Other than the time required, I'm concerned about wearing the paint off as a result of playing the game (storage, handling, in-n-out of the bases).&lt;br&gt;&lt;br&gt;For those of you who have painted up your ToI figures (and I will assume have applied a varnish, gloss or matte), have you experienced any problems with the wearing of the paint? They'll look so much cooler if I paint them, but it'll be lame to spend hours painting to only have the paint wear off playing.  &lt;i&gt;Thanks.&lt;/i&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;As with any miniature game, a coat of varnish will help seal things in and mitigate chipping. When I go to paint my ToI models, I'll be using a speed method of simply painting skin tones, and some details, but leaving the base plastic alone. The idea is I'll be brushing on a minwax wood stain/varnish that acts as a wash and varnish to bring out details and protect the model. Since I'll only be painting the details, there wont really be much to chip off.&lt;br&gt;&lt;br&gt;The user jtspecial did something similar here:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://images.boardgamegeek.com/images/pic227376_md.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Basically only painted the face, hands, guns, boots, and some details. The majority of the green you see there is just the base plastic color, so nothing to chip!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Hm. Those look pretty good for just details + stain/varnish. But aren't you worried a wood stain/varnish will have chemicals that will melt the plastic? (Happened once to me when I used the wrong primer.)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Nope, I've used my stain/varnish on 4 different types of miniatures of various plastic material and haven't experienced any melting. 
</description>
<link>http://www.boardgamegeek.com/article/4099732#4099732</link>
<guid>http://www.boardgamegeek.com/article/4099732#4099732</guid>
<pubDate>Thu, 22 Oct 2009 17:06:03 +0000</pubDate>
<dc:creator>SPARTAN VI</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: General:: Re: Next &quot;Tide of Iron&quot; expansion???</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SPARTAN+VI&#039;&gt;SPARTAN VI&lt;/a&gt;&lt;/p&gt;
	Here you go OP:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://boardgamegeek.com/thread/451349&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Anymore expansions for ToI?&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://boardgamegeek.com/thread/443528&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Any news about the next big expansion?&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://boardgamegeek.com/thread/434141&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Where are the Russians?&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/4099709#4099709</link>
<guid>http://www.boardgamegeek.com/article/4099709#4099709</guid>
<pubDate>Thu, 22 Oct 2009 17:01:06 +0000</pubDate>
<dc:creator>SPARTAN VI</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: General:: Re: Price reduction?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SPARTAN+VI&#039;&gt;SPARTAN VI&lt;/a&gt;&lt;/p&gt;
	Same bought it used from BGG. MSRP is supposedly still $80.
</description>
<link>http://www.boardgamegeek.com/article/4099706#4099706</link>
<guid>http://www.boardgamegeek.com/article/4099706#4099706</guid>
<pubDate>Thu, 22 Oct 2009 17:00:46 +0000</pubDate>
<dc:creator>SPARTAN VI</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: General:: Re: Next &quot;Tide of Iron&quot; expansion???</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Shatner&#039;&gt;Shatner&lt;/a&gt;&lt;/p&gt;
	In this forum people have been pretty clear about a 'Russian Bear' expansion coming.
</description>
<link>http://www.boardgamegeek.com/article/4099656#4099656</link>
<guid>http://www.boardgamegeek.com/article/4099656#4099656</guid>
<pubDate>Thu, 22 Oct 2009 16:51:41 +0000</pubDate>
<dc:creator>Shatner</dc:creator>
	</item>
		<item>
		<title>Thread: Tide of Iron:: General:: Next &quot;Tide of Iron&quot; expansion???</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/RayGuns&#039;&gt;RayGuns&lt;/a&gt;&lt;/p&gt;
	Hello fellow ToI players,&lt;br&gt;&lt;br&gt;Does anyone have any insight (from FFG) as to if there will be another expansion for ToI? And if so, what are they planning? &lt;br&gt;&lt;br&gt;Several good expansions come to mind, but I'm wondering if they will release an expansion for the Russian front. The Russian front can open lots of possibilities. I just hope they put some serious thought into it if they do plan on doing a Russian front expansion.&lt;br&gt;&lt;br&gt;[poll=33839]
</description>
<link>http://www.boardgamegeek.com/thread/455118</link>
<guid>http://www.boardgamegeek.com/thread/455118</guid>
<pubDate>Thu, 22 Oct 2009 13:11:05 +0000</pubDate>
<dc:creator>RayGuns</dc:creator>
	</item>
		<item>
		<title>New Image for Tide of Iron</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sickdave&#039;&gt;sickdave&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/587147"><img border=0  src="http://images.boardgamegeek.com/images/pic587147_t.jpg"></a>]]>
	&lt;div&gt;Polystyrene hills&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/587147</link>
<guid>http://www.boardgamegeek.com/image/587147</guid>
<pubDate>Thu, 22 Oct 2009 13:05:13 +0000</pubDate>
<dc:creator>sickdave</dc:creator>
	</item>
		<item>
		<title>New Image for Tide of Iron</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sickdave&#039;&gt;sickdave&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/587146"><img border=0  src="http://images.boardgamegeek.com/images/pic587146_t.jpg"></a>]]>
	&lt;div&gt;Polystyrene hills &lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/587146</link>
<guid>http://www.boardgamegeek.com/image/587146</guid>
<pubDate>Thu, 22 Oct 2009 13:04:39 +0000</pubDate>
<dc:creator>sickdave</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: General:: Re: For those who have painted your ToI figures...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harrelson&#039;&gt;Harrelson&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;SPARTAN VI wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Harrelson wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am considering painting my ToI sets. Other than the time required, I'm concerned about wearing the paint off as a result of playing the game (storage, handling, in-n-out of the bases).&lt;br&gt;&lt;br&gt;For those of you who have painted up your ToI figures (and I will assume have applied a varnish, gloss or matte), have you experienced any problems with the wearing of the paint? They'll look so much cooler if I paint them, but it'll be lame to spend hours painting to only have the paint wear off playing.  &lt;i&gt;Thanks.&lt;/i&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;As with any miniature game, a coat of varnish will help seal things in and mitigate chipping. When I go to paint my ToI models, I'll be using a speed method of simply painting skin tones, and some details, but leaving the base plastic alone. The idea is I'll be brushing on a minwax wood stain/varnish that acts as a wash and varnish to bring out details and protect the model. Since I'll only be painting the details, there wont really be much to chip off.&lt;br&gt;&lt;br&gt;The user jtspecial did something similar here:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://images.boardgamegeek.com/images/pic227376_md.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Basically only painted the face, hands, guns, boots, and some details. The majority of the green you see there is just the base plastic color, so nothing to chip!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Hm. Those look pretty good for just details + stain/varnish. But aren't you worried a wood stain/varnish will have chemicals that will melt the plastic? (Happened once to me when I used the wrong primer.)
</description>
<link>http://www.boardgamegeek.com/article/4097803#4097803</link>
<guid>http://www.boardgamegeek.com/article/4097803#4097803</guid>
<pubDate>Thu, 22 Oct 2009 04:53:55 +0000</pubDate>
<dc:creator>Harrelson</dc:creator>
	</item>
		<item>
		<title>New Image for Tide of Iron</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sickdave&#039;&gt;sickdave&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/586498"><img border=0  src="http://images.boardgamegeek.com/images/pic586498_t.jpg"></a>]]>
	&lt;div&gt;Foam Hills: First Attempt&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/586498</link>
<guid>http://www.boardgamegeek.com/image/586498</guid>
<pubDate>Wed, 21 Oct 2009 15:00:55 +0000</pubDate>
<dc:creator>sickdave</dc:creator>
	</item>
		<item>
		<title>New Image for Tide of Iron</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sickdave&#039;&gt;sickdave&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/586497"><img border=0  src="http://images.boardgamegeek.com/images/pic586497_t.jpg"></a>]]>
	&lt;div&gt;Foam hills: First Attempt&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/586497</link>
<guid>http://www.boardgamegeek.com/image/586497</guid>
<pubDate>Wed, 21 Oct 2009 14:45:49 +0000</pubDate>
<dc:creator>sickdave</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/descolado1&#039;&gt;descolado1&lt;/a&gt;&lt;/p&gt;
	I'm brazilian and I translate the rule book.&lt;br&gt;&lt;br&gt;Man... if you are confused... imagine foreigner players! :laugh::laugh::laugh:
</description>
<link>http://www.boardgamegeek.com/article/4085190#4085190</link>
<guid>http://www.boardgamegeek.com/article/4085190#4085190</guid>
<pubDate>Mon, 19 Oct 2009 22:38:26 +0000</pubDate>
<dc:creator>descolado1</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/philmcd&#039;&gt;philmcd&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;CthIngo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;philmcd wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The confusion comes in on the interprettion of the word TURN.&lt;br&gt;&lt;br&gt;EVERY unit MUST be ordered or put into op fire during the course of a GAME turn. Indeed, the game turn only ends when that has happened.&lt;br&gt;&lt;br&gt;However, each player takes TURNS to activate a set number of units (or put them into op fire mode) (...)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;They actually call it Game &lt;b&gt;Rounds&lt;/b&gt; and Action &lt;b&gt;Turns&lt;/b&gt; in the rules. Much less confusion if you keep this in mind and don't name both things &quot;turns&quot; for yourself... :whistle:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm not the one who's confused  :cool:
</description>
<link>http://www.boardgamegeek.com/article/4082668#4082668</link>
<guid>http://www.boardgamegeek.com/article/4082668#4082668</guid>
<pubDate>Mon, 19 Oct 2009 15:51:14 +0000</pubDate>
<dc:creator>philmcd</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CthIngo&#039;&gt;CthIngo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;philmcd wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The confusion comes in on the interprettion of the word TURN.&lt;br&gt;&lt;br&gt;EVERY unit MUST be ordered or put into op fire during the course of a GAME turn. Indeed, the game turn only ends when that has happened.&lt;br&gt;&lt;br&gt;However, each player takes TURNS to activate a set number of units (or put them into op fire mode) (...)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;They actually call it Game &lt;b&gt;Rounds&lt;/b&gt; and Action &lt;b&gt;Turns&lt;/b&gt; in the rules. Much less confusion if you keep this in mind and don't name both things &quot;turns&quot; for yourself... :whistle:
</description>
<link>http://www.boardgamegeek.com/article/4082562#4082562</link>
<guid>http://www.boardgamegeek.com/article/4082562#4082562</guid>
<pubDate>Mon, 19 Oct 2009 15:37:44 +0000</pubDate>
<dc:creator>CthIngo</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: General:: Re: Decals</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/philmcd&#039;&gt;philmcd&lt;/a&gt;&lt;/p&gt;
	This is where I get my decals from:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.3vwargames.co.uk/&quot; rel=&quot;nofollow&quot;&gt;http://www.3vwargames.co.uk/&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/4081436#4081436</link>
<guid>http://www.boardgamegeek.com/article/4081436#4081436</guid>
<pubDate>Mon, 19 Oct 2009 09:09:31 +0000</pubDate>
<dc:creator>philmcd</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: General:: Re: Decals</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/diceman56&#039;&gt;diceman56&lt;/a&gt;&lt;/p&gt;
	Thanks very much for the quick response, I never even thought of decal paper, it's just the scale to print that needs a little thought.Brilliant thanks.
</description>
<link>http://www.boardgamegeek.com/article/4081399#4081399</link>
<guid>http://www.boardgamegeek.com/article/4081399#4081399</guid>
<pubDate>Mon, 19 Oct 2009 08:47:25 +0000</pubDate>
<dc:creator>diceman56</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: General:: Re: Decals</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iansc&#039;&gt;iansc&lt;/a&gt;&lt;/p&gt;
	Some people use decals sold for Flames of War miniatures, although FoW vehicles are rather larger scale than those in ToI. The only other alternative is probably to print your own decals with an inkjet printer on to decal paper.
</description>
<link>http://www.boardgamegeek.com/article/4081345#4081345</link>
<guid>http://www.boardgamegeek.com/article/4081345#4081345</guid>
<pubDate>Mon, 19 Oct 2009 08:14:57 +0000</pubDate>
<dc:creator>iansc</dc:creator>
	</item>
		<item>
		<title>Thread: Tide of Iron:: General:: Decals</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/diceman56&#039;&gt;diceman56&lt;/a&gt;&lt;/p&gt;
	Can Anybody tell me where I can get all the decals needed to finish the tanks off after painting them. preferably in the U.K.&lt;br&gt;Does anyone do this and is there a way to paint them by hand! (Although this would have to be really exact to look good!!&lt;br&gt;Thanks in anticipation.
</description>
<link>http://www.boardgamegeek.com/thread/453904</link>
<guid>http://www.boardgamegeek.com/thread/453904</guid>
<pubDate>Mon, 19 Oct 2009 07:43:08 +0000</pubDate>
<dc:creator>diceman56</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/philmcd&#039;&gt;philmcd&lt;/a&gt;&lt;/p&gt;
	The confusion comes in on the interprettion of the word TURN.&lt;br&gt;&lt;br&gt;EVERY unit MUST be ordered or put into op fire during the course of a GAME turn. Indeed, the game turn only ends when that has happened.&lt;br&gt;&lt;br&gt;However, each player takes TURNS to activate a set number of units (or put them into op fire mode) until the game turn is complete. One player will usually use up all their actions before the other, in which case the player with more units available continues until all his options are used up.
</description>
<link>http://www.boardgamegeek.com/article/4081293#4081293</link>
<guid>http://www.boardgamegeek.com/article/4081293#4081293</guid>
<pubDate>Mon, 19 Oct 2009 07:32:25 +0000</pubDate>
<dc:creator>philmcd</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Steineth&#039;&gt;Steineth&lt;/a&gt;&lt;/p&gt;
	Yeah....So now everything is obvious for me :D&lt;br&gt;THX Guys for such a fast answer. &lt;br&gt;:D 
</description>
<link>http://www.boardgamegeek.com/article/4079853#4079853</link>
<guid>http://www.boardgamegeek.com/article/4079853#4079853</guid>
<pubDate>Sun, 18 Oct 2009 21:01:32 +0000</pubDate>
<dc:creator>Steineth</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SawHat&#039;&gt;SawHat&lt;/a&gt;&lt;/p&gt;
	The action phase is divided into turns, each turn has a number of actions.&lt;br&gt;&lt;br&gt;So, in your case for the action phase, the player with initiative takes three actions for his turn, then the other player takes three actions.  Keep doing this back and forth with each player taking three actions until all units have been given an action, at which point the action phase ends.&lt;br&gt;&lt;br&gt;This was one of the more confusing parts of the game for me when I learned it.  
</description>
<link>http://www.boardgamegeek.com/article/4079780#4079780</link>
<guid>http://www.boardgamegeek.com/article/4079780#4079780</guid>
<pubDate>Sun, 18 Oct 2009 20:37:57 +0000</pubDate>
<dc:creator>SawHat</dc:creator>
	</item>
		<item>
		<title>Reply: Tide of Iron:: Rules:: Re: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Shatner&#039;&gt;Shatner&lt;/a&gt;&lt;/p&gt;
	Thats a confusing rule.  I played it like #2 my first time and I know some other people have as well.  Your option #1 isn't correct either.&lt;br&gt;&lt;br&gt;Each round players take 'turns' issuing orders to 3 of their units, until ALL units are either fatigued or in some other state.   Each unit gets to take one action each round.   Does that make sense?
</description>
<link>http://www.boardgamegeek.com/article/4079755#4079755</link>
<guid>http://www.boardgamegeek.com/article/4079755#4079755</guid>
<pubDate>Sun, 18 Oct 2009 20:31:15 +0000</pubDate>
<dc:creator>Shatner</dc:creator>
	</item>
		<item>
		<title>Thread: Tide of Iron:: Rules:: &quot;The Action phase&quot; - question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Steineth&#039;&gt;Steineth&lt;/a&gt;&lt;/p&gt;
	Hi.&lt;br&gt;I just got ToI for my Birthday, and I have some problems with the rulebook. &lt;img src=&quot;http://geekdo-images.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;&lt;br&gt;First, I would like to know, if the scenrio says that each player has 3 actions / turn does it mean:&lt;br&gt;&lt;br&gt;1) I can chose ADVANCE action and give order to any nymber of squads? and than chose other Action and order not-fatigued units to do it and thans Chose THird Action? &lt;br&gt;&lt;br&gt;or &lt;br&gt;&lt;br&gt;2) I can only give 3 Advance orders (or execute any other action) to my units and thats The End of my ACTION Phase (Which generally mean, that I can only move MAX 3 units per turn? )&lt;br&gt;&lt;br&gt;Thx in advance for explanation
</description>
<link>http://www.boardgamegeek.com/thread/453741</link>
<guid>http://www.boardgamegeek.com/thread/453741</guid>
<pubDate>Sun, 18 Oct 2009 20:10:46 +0000</pubDate>
<dc:creator>Steineth</dc:creator>
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		<title>Reply: Tide of Iron:: Sessions:: Re: Pegasus Bridge (photos), hopefully!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cymrusaint&#039;&gt;Cymrusaint&lt;/a&gt;&lt;/p&gt;
	Major Howard moves into the Gondrees café, and makes it his HQ. The engineer squad moves out of the building and moves to the road between the farm house and the hill, they will place barbed wire there next turn. The medic squad moves into the farm house.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge4007.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;The infantry squad in the truck leaps out and moves up onto the crossroads on the hill. It fires at the AT squad in the wood, but misses. A half-track moves along the road, but turns off and heads east, the machine gun squad jump out and move into the woods. The British engineer squad is revealed by the half-track.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge4008.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;6th platoon join 4th platoon and move towards Benouville bridge.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge4006.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;The Germans avoid the road and go across country. The mortar squad is taken to the foot of the hills, and sets up its firing position. A Panzer rumbles towards the farm house.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge4002.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;The British have been wrong footed by this German move. The squad by the wood moves into the command objective. The hidden squad 4 starts to move back to the bridge. The squad in the entrenchment finally get the gun working.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge4001.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;Another Opel truck brings up more German troops, it stops out of range of the woods, suspecting another AT gun to be hidden there. The 2 squads jump out, the first charges forward to reinforce the squad at the crossroads. The AT squad in the woods opens fire, killing 1 soldier. The squad fires back, but misses. The medic squad moves into the rough ground to the NW of the road and fires into the woods killing a soldier from the AT squad.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge4005.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;The engineer squads on the bridges finish removing the charges.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge4003.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;Another Panzer moves up the road then veers off to the NW and blasts at the squad in the woods with little effect.&lt;br&gt;At the end of the of the turn the British gained 6 command and the Germans 3.&lt;br&gt;Turn 5&lt;br&gt;The 7th Battalion, The Parachute Regiment have dropped in the area, with the plan to move towards the captured bridges and reinforce Major Howards men. Unfortunately the parachute drops did not go as planned and the sticks have been spread far and wide. The ragtag paras are represented by the reinforcement deck, and the first of them are now reaching Renville bridge.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge4004.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;As the Germans role forward, the men on the front line need to decide whether to retreat back to the bridge or hold their ground, and give the reinforcements time to arrive. This is D-day, it is not the time to be timid, the men stay and fight.&lt;br&gt;One of the AT squads puts some sustained fire onto the crossroads, causing one squad to be pinned and the other to become disrupted. The other fires at the squad in the rough ground and kills 1. The 2 squads over by the farm combine fire into the woods where the machinegun is, but only succeeds in killing 1 infantry man. &lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge5003.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;The infantry squads around the crossroads open up with combined fire on the AT squad in the woods, killing 1. The Panzer then strafes the wood with its machinegun and kills the squad. The Panzer to the east fire at the squad in the farm house but only kills 1 man.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge5001.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4077394#4077394</link>
<guid>http://www.boardgamegeek.com/article/4077394#4077394</guid>
<pubDate>Sat, 17 Oct 2009 23:24:46 +0000</pubDate>
<dc:creator>Cymrusaint</dc:creator>
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		<title>New Image for Tide of Iron</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cymrusaint&#039;&gt;Cymrusaint&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/583551"><img border=0  src="http://images.boardgamegeek.com/images/pic583551_t.jpg"></a>]]>
	&lt;div&gt;The 82nd airbourne attempt to cross the Nijmegen river in canvas assault boats.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/583551</link>
<guid>http://www.boardgamegeek.com/image/583551</guid>
<pubDate>Sat, 17 Oct 2009 19:44:21 +0000</pubDate>
<dc:creator>Cymrusaint</dc:creator>
	</item>
		<item>
		<title>New Image for Tide of Iron</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cymrusaint&#039;&gt;Cymrusaint&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/582918"><img border=0  src="http://images.boardgamegeek.com/images/pic582918_t.jpg"></a>]]>
	&lt;div&gt;The 82nd Airbourne attack Nijmegen bridge, supported by XXX Corps tanks.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/582918</link>
<guid>http://www.boardgamegeek.com/image/582918</guid>
<pubDate>Fri, 16 Oct 2009 21:58:19 +0000</pubDate>
<dc:creator>Cymrusaint</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: For those who have painted your ToI figures...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SPARTAN+VI&#039;&gt;SPARTAN VI&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Harrelson wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am considering painting my ToI sets. Other than the time required, I'm concerned about wearing the paint off as a result of playing the game (storage, handling, in-n-out of the bases).&lt;br&gt;&lt;br&gt;For those of you who have painted up your ToI figures (and I will assume have applied a varnish, gloss or matte), have you experienced any problems with the wearing of the paint? They'll look so much cooler if I paint them, but it'll be lame to spend hours painting to only have the paint wear off playing.  &lt;i&gt;Thanks.&lt;/i&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;As with any miniature game, a coat of varnish will help seal things in and mitigate chipping. When I go to paint my ToI models, I'll be using a speed method of simply painting skin tones, and some details, but leaving the base plastic alone. The idea is I'll be brushing on a minwax wood stain/varnish that acts as a wash and varnish to bring out details and protect the model. Since I'll only be painting the details, there wont really be much to chip off.&lt;br&gt;&lt;br&gt;The user jtspecial did something similar here:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://images.boardgamegeek.com/images/pic227376_md.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Basically only painted the face, hands, guns, boots, and some details. The majority of the green you see there is just the base plastic color, so nothing to chip!
</description>
<link>http://www.boardgamegeek.com/article/4073110#4073110</link>
<guid>http://www.boardgamegeek.com/article/4073110#4073110</guid>
<pubDate>Fri, 16 Oct 2009 19:45:41 +0000</pubDate>
<dc:creator>SPARTAN VI</dc:creator>
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		<title>Reply: Tide of Iron:: Sessions:: Re: Pegasus Bridge (photos), hopefully!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cymrusaint&#039;&gt;Cymrusaint&lt;/a&gt;&lt;/p&gt;
	Turn 4&lt;br&gt;Major Howard now prepares to defend the bridges from the anticipated German counter attack.&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge3003.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;The 2 AT squads move into the woods by the road. Both are concealed and go on overwatch.Other squads move into postion to be able to take the command point objectives.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge3005.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;Concealed squads.&lt;br&gt;Major Howard orders 2 platoons from Renville bridge to move to reinforce the defenders of Benouville bridge.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge3002.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;4th platoon moves forward.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge3001.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;Troops from the 1st Panzer Engineering Company, much better troops than those defending the bridge.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge3008.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;The counter attack starts. A truck containing 2 squads moves along the road towards the village.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge3004.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;As the truck moves towards the crossroads the AT squads in the woods are in a quandry. Their job is to stop armour, but this is a tempting target. One of the squads fires its Piat and gets a direct hit on the truck, which erupts in flames.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i530.photobucket.com/albums/dd342/Cymrusaint/Pegasusbridge3006.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;The next truck is more cautious, it pulls off the road, and an infantry squad jumps out and takes the road junction.
</description>
<link>http://www.boardgamegeek.com/article/4072161#4072161</link>
<guid>http://www.boardgamegeek.com/article/4072161#4072161</guid>
<pubDate>Fri, 16 Oct 2009 17:03:43 +0000</pubDate>
<dc:creator>Cymrusaint</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: Wave of Steel -- Preview Issue Now Available!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kaufschtick&#039;&gt;kaufschtick&lt;/a&gt;&lt;/p&gt;
	Outstanding!:thumbsup:
</description>
<link>http://www.boardgamegeek.com/article/4069808#4069808</link>
<guid>http://www.boardgamegeek.com/article/4069808#4069808</guid>
<pubDate>Fri, 16 Oct 2009 03:58:43 +0000</pubDate>
<dc:creator>kaufschtick</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: Tide of Iron -- good, but one thing bothers me</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kaufschtick&#039;&gt;kaufschtick&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;boersma8 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;kemosavage wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I agree with you Seth. I bought Tide of Iron in a moment of weakness, but once reading thru the rules and seeing some of the contents from the grognards on here, I packed it up and traded it. I like the system in Conflict of Heroes much better. If hit with enough fire, the squad pulls a random chit which can make it panic, go beserk, kill it, etc. It&lt;br&gt;gives a much more realistic feel to the game IMHO. I'm sure that ToI fills a niche place in the market for gamers that just want a step up from Memoir '44, but it didn't do it for me.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Pardon me, but I found this a rather strange comment-mind you, I'm fine with the way the combat system works in both TOI and COH: If I understand you correctly, you're saying that you don't like the way combat is handled in TOI, but you're fine with random chits in CoH; in other words what might happen in CoH is that you have a die roll of two sixes ( + your firepower+ 2 added CAPS) and a unit could possibly pull an &quot; unnerved&quot;  counter, whereas a unit that's barely been hit (defense number equaled), might pull akilled counter. That's just as abstract and &quot;funny&quot; as many seem to claim TOI is. Again, personally both systems work fine for me; what I don't really get is that you may have a problem with one and not with the other....&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;LOL! I'm sorry, but &lt;i&gt;THAT&lt;/i&gt; was funny!:D&lt;br&gt;&lt;br&gt;Yeah, I'd have to agree that ToI &amp; CoH both have fine combat mechanics. The chit pulling system of CoH does make things easier for the players, but is gamey in it's own right. &lt;br&gt;&lt;br&gt;IMO, the suppresive vs aimed fire I would have expected to find in the CoH system.&lt;br&gt;&lt;br&gt;The ToI designers really hit a home run with this rule as far as I'm concerned. It's very realistic, and well executed in the game.
</description>
<link>http://www.boardgamegeek.com/article/4069772#4069772</link>
<guid>http://www.boardgamegeek.com/article/4069772#4069772</guid>
<pubDate>Fri, 16 Oct 2009 03:45:23 +0000</pubDate>
<dc:creator>kaufschtick</dc:creator>
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		<title>Reply: Tide of Iron:: Sessions:: Re: Tide of Iron: Escenario #1 (En el punto de quiebra; 27 de Julio de 1944) :: 28/09/09 :: Una crónica en español</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/joseaguerof&#039;&gt;joseaguerof&lt;/a&gt;&lt;/p&gt;
	Hey, René, I've read tons of articles here in portuguese, spanish and english.  I've seen a lot of articles in other languages I don't speak like russian, french, italian.&lt;br&gt;&lt;br&gt;I'm a part of the Juegos de Mesa Costa Rica (	&lt;A target='_blank' href=&quot;http://www.juegosdemesacr.com&quot; rel=&quot;nofollow&quot;&gt;http://www.juegosdemesacr.com&lt;/A&gt;), a small boardgaming club located here in Costa Rica, our mission (besides playing), is preaching about the games we love, why?  Simply because in Costa Rica and in spanish speaking countries this is not a well known hobby, so we've been working hard to generate content in our own language to get in touch with other people like us and better discuss.&lt;br&gt;&lt;br&gt;I truly believe that this is a global site, that embraces gamers of all kinds and enforcing an english only policy would be a discriminatory action as it would prevent many people from accessing information, even people that's fluent in other languages prefer to talk in their mother tongue as not everybody is well versed in the intricacies of other languages.&lt;br&gt;&lt;br&gt;If you'd like to, we can talk about this game or any other in english, español ou portugues como voce quiser.  But as you can see here, we're opening an option, an alternative to those that speak spanish so we can freely discuss this game, for the simple reason that there's already a lot in english and none in spanish.
</description>
<link>http://www.boardgamegeek.com/article/4068692#4068692</link>
<guid>http://www.boardgamegeek.com/article/4068692#4068692</guid>
<pubDate>Thu, 15 Oct 2009 22:16:32 +0000</pubDate>
<dc:creator>joseaguerof</dc:creator>
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		<title>Reply: Tide of Iron:: Sessions:: Re: Tide of Iron: Escenario #1 (En el punto de quiebra; 27 de Julio de 1944) :: 28/09/09 :: Una crónica en español</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wickedwretch&#039;&gt;wickedwretch&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Slotracer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hvad ville der sker med BGG hvis vi alle skrev i vores modersmål? :devil:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This, for example. Pero no es tan malo, ¿o sí?&lt;br&gt;&lt;br&gt;Of course we are encouraged to write in english, so most people can undestand, but this is called &quot;Una crónica en español&quot; and we also have the right to generate localized contents. There's no need to make, for example, a latinamerican BGG, since there's already a great boardgame site, and a bit of variety is nice (and, of course, this avoids a lot of misunderstanding).&lt;br&gt;&lt;br&gt;It's a way to generate identity, because many of us already feel left away, when a lot of US-only stuff happens here.&lt;br&gt;&lt;br&gt;I'm very sorry, pero estas cosas suceden.
</description>
<link>http://www.boardgamegeek.com/article/4068135#4068135</link>
<guid>http://www.boardgamegeek.com/article/4068135#4068135</guid>
<pubDate>Thu, 15 Oct 2009 20:41:09 +0000</pubDate>
<dc:creator>wickedwretch</dc:creator>
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		<title>Reply: Tide of Iron:: Sessions:: Re: Tide of Iron: Escenario #1 (En el punto de quiebra; 27 de Julio de 1944) :: 28/09/09 :: Una crónica en español</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Slotracer&#039;&gt;Slotracer&lt;/a&gt;&lt;/p&gt;
	Hvad ville der sker med BGG hvis vi alle skrev i vores modersmål? :devil:
</description>
<link>http://www.boardgamegeek.com/article/4064545#4064545</link>
<guid>http://www.boardgamegeek.com/article/4064545#4064545</guid>
<pubDate>Thu, 15 Oct 2009 06:09:48 +0000</pubDate>
<dc:creator>Slotracer</dc:creator>
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		<title>Reply: Tide of Iron:: Sessions:: Re: Tide of Iron: Escenario #1 (En el punto de quiebra; 27 de Julio de 1944) :: 28/09/09 :: Una crónica en español</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wickedwretch&#039;&gt;wickedwretch&lt;/a&gt;&lt;/p&gt;
	Claro. Fue &lt;a href=&quot;http://www.fantasyflightgames.com/ffg_content/tide-of-iron/media/toiscen_genevaconvention.pdf&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Geneva Convention&lt;/a&gt;. Al final, como dije, gané con los gringos (tenían, hay que decirlo, la ventaja agregada de que yo ya sabía jugar), pero ambas partes tenían posibilidades de ganar.&lt;br&gt;Se siente más balanceado (tanques contra squads anti-tanque, eso al menos tiene sentido), aunque algunas reglas no me cuadran mucho (como la de los POWs, que evitando la artillería vuelve el escenario un simple ejercicio de masacrar al otro). Desafortunadamente no tengo muchas maneras de jugar con otra persona y prácticamente toda prueba de escenarios pasará por la opinión de yo jugando contra mí, pero espero, ahora que la escuela me deje algo de tiempo libre, seguir jugando aunque sea solo. Si llego a jugar otro escenario, con gusto te platico cómo me fue.
</description>
<link>http://www.boardgamegeek.com/article/4064326#4064326</link>
<guid>http://www.boardgamegeek.com/article/4064326#4064326</guid>
<pubDate>Thu, 15 Oct 2009 04:11:09 +0000</pubDate>
<dc:creator>wickedwretch</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: Tide of Iron -- good, but one thing bothers me</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lecterror&#039;&gt;lecterror&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;RayGuns wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hann, that statment wasn't directed at you. Hope you didn't take it the wrong way. I was just making a general statement. Why? I still run into gamers that think that each figure in ToI is actually one soldier. This might be true for the tanks and such, but not for the infantry.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;We're cool, Ray:) Besides, I don't think your statement is even remotely offensive in any way.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Cyscott1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I disagree that it would be silly. The game is very playable at a man for man scale. Sure there are a few too many tanks in the box to use all at once in such a scenario but the game works fine. Think ASL light. Each squad represnts a fire team. Want a whole squad in one hex? Put 3 fire teams together. It a matter of scale. Nothing silly about it that I can see.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, I agree it is possible; absolutely. But I would find the idea of a machinegun nest protected by a single officer and a regular rather silly - to say the least. Obviously, we're talking about at least a dozen men.&lt;br&gt;&lt;br&gt;Of course, that's just my view, and since the game is rather abstract about that (perhaps intentionally?), everyone can imagine whatever he/she wants. As long as it's fun:cool:&lt;br&gt;&lt;br&gt;I wouldn't expect my wife to bother with any of that, so as long as she's willing to play ToI with me, I'm fine with 1:1, or any other ratio in her mind;)
</description>
<link>http://www.boardgamegeek.com/article/4063167#4063167</link>
<guid>http://www.boardgamegeek.com/article/4063167#4063167</guid>
<pubDate>Wed, 14 Oct 2009 22:41:54 +0000</pubDate>
<dc:creator>lecterror</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: a small batch of LOS questions for the pros</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lecterror&#039;&gt;lecterror&lt;/a&gt;&lt;/p&gt;
	I am yet to find a store in croatia where I can buy the designer series.:cry:&lt;br&gt;&lt;br&gt;I just bought the last ToI and DotF in a store &lt;i&gt;specialized&lt;/i&gt; for board games, CTGs, etc.. With a hefty price tag I might add.:angry:&lt;br&gt;&lt;br&gt;For now, I just hope I'll be able to find the Normandy expansion. Somehow, somewhere..:yuk:
</description>
<link>http://www.boardgamegeek.com/article/4063037#4063037</link>
<guid>http://www.boardgamegeek.com/article/4063037#4063037</guid>
<pubDate>Wed, 14 Oct 2009 22:07:15 +0000</pubDate>
<dc:creator>lecterror</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: For those who have painted your ToI figures...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scammer&#039;&gt;Scammer&lt;/a&gt;&lt;/p&gt;
	I didn't paint the infantry, only the armor/vehicles, and have played a dozen or so games thus far without any wear on the paint.  I used simple Tamiya acrylics (water based) without any overcoats with good results.  I'm sure that, over time, that the paint jobs may wear, but for the time being, everything is wearing quite well.&lt;br&gt;&lt;br&gt;And the time spent wasn't all that bad.  Done in spurts (a couple tank groups at a time), it goes by rather quickly.  Now, if I were to do the infantry....:surprise:
</description>
<link>http://www.boardgamegeek.com/article/4059673#4059673</link>
<guid>http://www.boardgamegeek.com/article/4059673#4059673</guid>
<pubDate>Wed, 14 Oct 2009 11:26:45 +0000</pubDate>
<dc:creator>Scammer</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: For those who have painted your ToI figures...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iansc&#039;&gt;iansc&lt;/a&gt;&lt;/p&gt;
	Rather than paint wearing off, you should be concerned about putting effort into painting a figure then ruining it by tearing the peg off the base while extracting it from a hole that's too tight. The number of times I've seem that...
</description>
<link>http://www.boardgamegeek.com/article/4059279#4059279</link>
<guid>http://www.boardgamegeek.com/article/4059279#4059279</guid>
<pubDate>Wed, 14 Oct 2009 08:17:47 +0000</pubDate>
<dc:creator>iansc</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: Tide of Iron -- good, but one thing bothers me</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cyscott1&#039;&gt;Cyscott1&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;lecterror wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Of course, I agree. If it were only one soldier the game would be silly. It is a necessary abstraction and simplification. And I'm loving it!:cool:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I disagree that it would be silly. The game is very playable at a man for man scale. Sure there are a few too many tanks in the box to use all at once in such a scenario but the game works fine. Think ASL light. Each squad represnts a fire team. Want a whole squad in one hex? Put 3 fire teams together. It a matter of scale. Nothing silly about it that I can see. 
</description>
<link>http://www.boardgamegeek.com/article/4058192#4058192</link>
<guid>http://www.boardgamegeek.com/article/4058192#4058192</guid>
<pubDate>Wed, 14 Oct 2009 01:02:52 +0000</pubDate>
<dc:creator>Cyscott1</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: Tide of Iron -- good, but one thing bothers me</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/RayGuns&#039;&gt;RayGuns&lt;/a&gt;&lt;/p&gt;
	Hann, that statment wasn't directed at you. Hope you didn't take it the wrong way. I was just making a general statement. Why? I still run into gamers that think that each figure in ToI is actually one soldier. This might be true for the tanks and such, but not for the infantry. &lt;br&gt;&lt;br&gt;I'm just trying to help clear things up a bit since there were no real designer notes, and the rules do not actually say that they represent several soldiers. &lt;br&gt;&lt;br&gt;At one time, I sorta calculated what the ratio would be when the Normandy expansion came out (using the historical formation in the campaign book), but the ratio is a bit flexible if I recall. &lt;br&gt;&lt;br&gt;I miss the good ol' days when game writers use to add designer notes and such to explain some of what was going on during design and other details that you wouldn't actually put in the rules themselves. ToI could have used some good designer notes to clear up a few things that have been a problem for some players.
</description>
<link>http://www.boardgamegeek.com/article/4058074#4058074</link>
<guid>http://www.boardgamegeek.com/article/4058074#4058074</guid>
<pubDate>Wed, 14 Oct 2009 00:28:57 +0000</pubDate>
<dc:creator>RayGuns</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gohte833&#039;&gt;gohte833&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Cymrusaint wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;After all, surely if an army suspected that an enemy nearby was spotting for artillery it would hit it with everything it had, to kill or disrupt them so they could not do this.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;not if they're out of range :p yeah, my original question is answered. but the issue of non-fatigued pinned or disrupted ...  mike's suggestion sounds pretty good even if the rules say they should all be able to spot. it adds that extra reason to pin and is sort of intuitive.
</description>
<link>http://www.boardgamegeek.com/article/4057961#4057961</link>
<guid>http://www.boardgamegeek.com/article/4057961#4057961</guid>
<pubDate>Tue, 13 Oct 2009 23:56:38 +0000</pubDate>
<dc:creator>gohte833</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: a small batch of LOS questions for the pros</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cyscott1&#039;&gt;Cyscott1&lt;/a&gt;&lt;/p&gt;
	Rat patrol from the designer series book is alot of fun. I recommend that one so far. I haven't played them all yet. Another good one is Bloody Lindern. 
</description>
<link>http://www.boardgamegeek.com/article/4057915#4057915</link>
<guid>http://www.boardgamegeek.com/article/4057915#4057915</guid>
<pubDate>Tue, 13 Oct 2009 23:47:02 +0000</pubDate>
<dc:creator>Cyscott1</dc:creator>
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		<title>Reply: Tide of Iron:: Sessions:: Re: Pegasus Bridge (photos), hopefully!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cyscott1&#039;&gt;Cyscott1&lt;/a&gt;&lt;/p&gt;
	Nice report. :thumbsup:
</description>
<link>http://www.boardgamegeek.com/article/4057888#4057888</link>
<guid>http://www.boardgamegeek.com/article/4057888#4057888</guid>
<pubDate>Tue, 13 Oct 2009 23:42:12 +0000</pubDate>
<dc:creator>Cyscott1</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ceej&#039;&gt;Ceej&lt;/a&gt;&lt;/p&gt;
	There's no ambiguity here. As Jim pointed out above, the rules say that if a squad in Op Fire gets pinned or disrupted, it is immediately also fatigued. And fatigued units cannot spot. Done and done.&lt;br&gt;&lt;br&gt;I guess the ongoing discussion is about a &lt;i&gt;non&lt;/i&gt;-op fire unit getting pinned, and in that case still being able to spot. By the rules, it can. But as fas as the original poster's question goes, the answer is clearly &quot;no they cannot spot&quot;.
</description>
<link>http://www.boardgamegeek.com/article/4057699#4057699</link>
<guid>http://www.boardgamegeek.com/article/4057699#4057699</guid>
<pubDate>Tue, 13 Oct 2009 22:59:55 +0000</pubDate>
<dc:creator>Ceej</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: For those who have painted your ToI figures...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/earache&#039;&gt;earache&lt;/a&gt;&lt;/p&gt;
	I use PlastiDip spray for my gaming miniatures. A bit of a rubbery feel, but no damage to date. Just throw my minis in a plano and no worries. YMMV.&lt;br&gt;&lt;br&gt;<![CDATA[<div style='display:inline;'><a href="http://www.boardgamegeek.com/image/209847"><img src="http://images.boardgamegeek.com/images/pic209847_t.jpg" border=0></a></div>]]><![CDATA[<div style='display:inline;'><a href="http://www.boardgamegeek.com/image/209850"><img src="http://images.boardgamegeek.com/images/pic209850_t.jpg" border=0></a></div>]]><![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/209848"><img src="http://images.boardgamegeek.com/images/pic209848_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4056945#4056945</link>
<guid>http://www.boardgamegeek.com/article/4056945#4056945</guid>
<pubDate>Tue, 13 Oct 2009 20:33:31 +0000</pubDate>
<dc:creator>earache</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Emil+109&#039;&gt;Emil 109&lt;/a&gt;&lt;/p&gt;
	I agree with Mike :).
</description>
<link>http://www.boardgamegeek.com/article/4056889#4056889</link>
<guid>http://www.boardgamegeek.com/article/4056889#4056889</guid>
<pubDate>Tue, 13 Oct 2009 20:21:45 +0000</pubDate>
<dc:creator>Emil 109</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: For those who have painted your ToI figures...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Emil+109&#039;&gt;Emil 109&lt;/a&gt;&lt;/p&gt;
	You will have some minor damages from time to time. Not a big deal.&lt;br&gt;&lt;br&gt;It's worth the time and effort you will spent.
</description>
<link>http://www.boardgamegeek.com/article/4056883#4056883</link>
<guid>http://www.boardgamegeek.com/article/4056883#4056883</guid>
<pubDate>Tue, 13 Oct 2009 20:20:36 +0000</pubDate>
<dc:creator>Emil 109</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cymrusaint&#039;&gt;Cymrusaint&lt;/a&gt;&lt;/p&gt;
	I would say that a pinned or disrupted squad could not spot.&lt;br&gt;A pinned squad with an officer could spot.&lt;br&gt;A disrupted squad with an officer could not spot.&lt;br&gt;That is how I'm going to play it anyway.&lt;br&gt;After all, surely if an army suspected that an enemy nearby was spotting for artillery it would hit it with everything it had, to kill or disrupt them so they could not do this.
</description>
<link>http://www.boardgamegeek.com/article/4056677#4056677</link>
<guid>http://www.boardgamegeek.com/article/4056677#4056677</guid>
<pubDate>Tue, 13 Oct 2009 19:38:28 +0000</pubDate>
<dc:creator>Cymrusaint</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: For those who have painted your ToI figures...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StevenE&#039;&gt;StevenE&lt;/a&gt;&lt;/p&gt;
	You are brave for considering doing this.&lt;br&gt;&lt;br&gt;I painted all my M'44 figures and was quite spent... I have not picked up a paint brush since.&lt;br&gt;&lt;br&gt;I am curious about the same question though and also a best method of assembly line processing.
</description>
<link>http://www.boardgamegeek.com/article/4056384#4056384</link>
<guid>http://www.boardgamegeek.com/article/4056384#4056384</guid>
<pubDate>Tue, 13 Oct 2009 18:47:40 +0000</pubDate>
<dc:creator>StevenE</dc:creator>
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		<title>Thread: Tide of Iron:: General:: For those who have painted your ToI figures...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harrelson&#039;&gt;Harrelson&lt;/a&gt;&lt;/p&gt;
	I am considering painting my ToI sets. Other than the time required, I'm concerned about wearing the paint off as a result of playing the game (storage, handling, in-n-out of the bases).&lt;br&gt;&lt;br&gt;For those of you who have painted up your ToI figures (and I will assume have applied a varnish, gloss or matte), have you experienced any problems with the wearing of the paint? They'll look so much cooler if I paint them, but it'll be lame to spend hours painting to only have the paint wear off playing.  &lt;i&gt;Thanks.&lt;/i&gt;
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<link>http://www.boardgamegeek.com/thread/451991</link>
<guid>http://www.boardgamegeek.com/thread/451991</guid>
<pubDate>Tue, 13 Oct 2009 17:42:09 +0000</pubDate>
<dc:creator>Harrelson</dc:creator>
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		<title>New Image for Tide of Iron</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GreenBear&#039;&gt;GreenBear&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/580524"><img border=0  src="http://images.boardgamegeek.com/images/pic580524_t.jpg"></a>]]>
	&lt;div&gt;Tiger on Fire!&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/580524</link>
<guid>http://www.boardgamegeek.com/image/580524</guid>
<pubDate>Tue, 13 Oct 2009 16:10:38 +0000</pubDate>
<dc:creator>GreenBear</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: Tide of Iron -- good, but one thing bothers me</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lecterror&#039;&gt;lecterror&lt;/a&gt;&lt;/p&gt;
	Of course, I agree. If it were only one soldier the game would be silly. It is a necessary abstraction and simplification. And I'm loving it!:cool:
</description>
<link>http://www.boardgamegeek.com/article/4055269#4055269</link>
<guid>http://www.boardgamegeek.com/article/4055269#4055269</guid>
<pubDate>Tue, 13 Oct 2009 15:49:48 +0000</pubDate>
<dc:creator>lecterror</dc:creator>
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		<title>Reply: Tide of Iron:: Sessions:: Re: Tide of Iron: Escenario #1 (En el punto de quiebra; 27 de Julio de 1944) :: 28/09/09 :: Una crónica en español</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/joseaguerof&#039;&gt;joseaguerof&lt;/a&gt;&lt;/p&gt;
	Carlos,&lt;br&gt;&lt;br&gt;Me podrias decir cual escenario bajaste de la pagina de FFG para probarlo tambien? Gracias
</description>
<link>http://www.boardgamegeek.com/article/4053552#4053552</link>
<guid>http://www.boardgamegeek.com/article/4053552#4053552</guid>
<pubDate>Tue, 13 Oct 2009 06:27:13 +0000</pubDate>
<dc:creator>joseaguerof</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Emil+109&#039;&gt;Emil 109&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Slotracer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;How often have we seen a war movie where a squad is pinned down and call for artillery on the enimy? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Ok, I can accept it for pinned squads (or at least pinned with officer), it's a dramatic  cinematic picture.&lt;br&gt;But what about disrupted squads? :what:
</description>
<link>http://www.boardgamegeek.com/article/4052197#4052197</link>
<guid>http://www.boardgamegeek.com/article/4052197#4052197</guid>
<pubDate>Mon, 12 Oct 2009 23:16:57 +0000</pubDate>
<dc:creator>Emil 109</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Fenedin&#039;&gt;Fenedin&lt;/a&gt;&lt;/p&gt;
	I agree that it's a stretch thematically for a disrupted squad to spot.  I'll look over at the FFG forms &amp; FAQs about this.
</description>
<link>http://www.boardgamegeek.com/article/4052049#4052049</link>
<guid>http://www.boardgamegeek.com/article/4052049#4052049</guid>
<pubDate>Mon, 12 Oct 2009 22:49:41 +0000</pubDate>
<dc:creator>Fenedin</dc:creator>
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		<title>Reply: Tide of Iron:: Sessions:: Re: Pegasus Bridge (photos), hopefully!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bob.Gibson&#039;&gt;Bob.Gibson&lt;/a&gt;&lt;/p&gt;
	Absolutely awesome!  Agreed.........more photo enhanced sessions please.
</description>
<link>http://www.boardgamegeek.com/article/4051860#4051860</link>
<guid>http://www.boardgamegeek.com/article/4051860#4051860</guid>
<pubDate>Mon, 12 Oct 2009 22:09:09 +0000</pubDate>
<dc:creator>Bob.Gibson</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Slotracer&#039;&gt;Slotracer&lt;/a&gt;&lt;/p&gt;
	How often have we seen a war movie where a squad is pinned down and call for artillery on the enimy? &lt;br&gt;Didn't this happen during WWII or was it only in Vietnam?
</description>
<link>http://www.boardgamegeek.com/article/4050983#4050983</link>
<guid>http://www.boardgamegeek.com/article/4050983#4050983</guid>
<pubDate>Mon, 12 Oct 2009 19:24:42 +0000</pubDate>
<dc:creator>Slotracer</dc:creator>
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		<title>New Image for Tide of Iron</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hillep&#039;&gt;hillep&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/579602"><img border=0  src="http://images.boardgamegeek.com/images/pic579602_t.jpg"></a>]]>
	&lt;div&gt;Things You never want to see: children drooling on Your ToI&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/579602</link>
<guid>http://www.boardgamegeek.com/image/579602</guid>
<pubDate>Mon, 12 Oct 2009 15:53:37 +0000</pubDate>
<dc:creator>hillep</dc:creator>
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		<title>Reply: Tide of Iron:: Sessions:: Re: Tide of Iron: Escenario #1 (En el punto de quiebra; 27 de Julio de 1944) :: 28/09/09 :: Una crónica en español</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wickedwretch&#039;&gt;wickedwretch&lt;/a&gt;&lt;/p&gt;
	No todos los escenarios son así. Yo probé uno de los de la página de FFG y estuvo bueno, aunque de nuevo ganaron los gringos. Ese the At the Breaking Point sí está para llorar, y yo tampoco veo cómo podrían ganar los alemanes sin hackear un poco el escenario.
</description>
<link>http://www.boardgamegeek.com/article/4049514#4049514</link>
<guid>http://www.boardgamegeek.com/article/4049514#4049514</guid>
<pubDate>Mon, 12 Oct 2009 14:55:52 +0000</pubDate>
<dc:creator>wickedwretch</dc:creator>
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		<item>
		<title>Reply: Tide of Iron:: Variants:: Re: Mejorando el escenario #1: Punto de Quiebra</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wickedwretch&#039;&gt;wickedwretch&lt;/a&gt;&lt;/p&gt;
	Cuando termino de leer las reglas de algún juego siempre hago una sesión de prueba solo para ver si entendí todo y para acostumbrarme a las reglas y saber dónde buscar las cosas en el manual por si alguien pregunta.&lt;br&gt;&lt;br&gt;Pensé que el primer escenario de ToI iba a a estar bueno para aprender y, sorpresa, efectivamente los alemanes desfilaban como patitos de feria en cuanto salían del bosque (cosa muy tonta, porque los gringos (así les decimos acá en México y sí nos suena muy raro eso de &quot;americanos&quot;) ni siquiera tienen que moverse, tan sólo para agarrar puntos de comando para sus refuerzos).&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;joseaguerof wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;-que el jugador americano no tenga acceso al mazo de refuerzos.&lt;br&gt;-cambiar el área de refuerzos americanos, de forma que se encuentren en el lado opuesto del área inicial americana.&lt;br&gt;-limitar el acceso al mazo de refuerzos, de forma que se pueda usar a partir de la cuarta ronda en adelante nada más.&lt;br&gt;-dejar intacto el movimiento del tanque alemán en 6 hexágonos.&lt;br&gt;-introducir un tanque alemán adicional.&lt;br&gt;-delimitar el área inicial de los gringos detrás de la barrera defensiva, de forma que no comiencen con el dominio del monte aledaño.&lt;br&gt;&lt;br&gt;&lt;br&gt;Si alguien los prueba por favor me avisa, ya que solo los he podido idear.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Tus sugerencias parecen buenas, pero creo que ni así. Está demasiado desbalanceado el mapa y si los gringos sólo deben defender la posición, entonces los alemanes necesitan más que un tanque. Entre hoy y mañana le doy una pasada al escenario con tus sugerencias, a ver cómo les va a los pobres nazis.&lt;br&gt;&lt;br&gt;Ayer jugué con mi padre, él controlando a los alemanes, en el escenario Geneva Convention (de la página de FFG), y le gané por un buen márgen (no enorme, pero no había manera de perder), de nuevo gracias a las ayuditas que tenían los gringos. Supongo que habrá que jugar todos los escenarios a un nivel suficientemente competitivo para saber bien qué onda.
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<link>http://www.boardgamegeek.com/article/4049483#4049483</link>
<guid>http://www.boardgamegeek.com/article/4049483#4049483</guid>
<pubDate>Mon, 12 Oct 2009 14:50:52 +0000</pubDate>
<dc:creator>wickedwretch</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: questions from a newbie of Wargame</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wickedwretch&#039;&gt;wickedwretch&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Fenedin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If you have played and enjoyed 1960 then you are getting close to &lt;a  href=&quot;http://www.boardgamegeek.com/boardgame/12333&quot;   &gt;Twilight Struggle&lt;/a&gt; and the Card Driven Wargames.  I'd recommend  &lt;a  href=&quot;http://www.boardgamegeek.com/boardgame/234&quot;   &gt;Hannibal: Rome vs. Carthage&lt;/a&gt; or &lt;a  href=&quot;http://www.boardgamegeek.com/boardgame/91&quot;   &gt;Paths of Glory&lt;/a&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I love Tide of Iron, but I'd like to try some some &quot;serious&quot; wargames (I know plastic soldiers aren't the norm, and yes, it is complicated to have all these reference sheets). Unfortunately I don't know where to get any of these here in México, and I'm restricted to what the only decent game shop I know has.
</description>
<link>http://www.boardgamegeek.com/article/4049427#4049427</link>
<guid>http://www.boardgamegeek.com/article/4049427#4049427</guid>
<pubDate>Mon, 12 Oct 2009 14:38:56 +0000</pubDate>
<dc:creator>wickedwretch</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Emil+109&#039;&gt;Emil 109&lt;/a&gt;&lt;/p&gt;
	I play by the rulebook but it's also absolutely silly to me to have a pinned or (worst) a disrupted squad spotting. &lt;br&gt;&lt;br&gt;Trying to figure out the meaning p.29 in the box:&lt;br&gt;&lt;i&gt;A pinned / disrupted squad may not move, fire or&lt;b&gt; take any special action.&lt;/b&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Ok, I know spotting is NOT a special action it's just a requirement.&lt;br&gt;  &lt;br&gt;Maybe -I say- we could consider it as such an action &lt;br&gt;and prevent a pinned squad without an Officer &lt;br&gt;or a disrupted squad (withwithout an officer) from spotting.
</description>
<link>http://www.boardgamegeek.com/article/4048585#4048585</link>
<guid>http://www.boardgamegeek.com/article/4048585#4048585</guid>
<pubDate>Mon, 12 Oct 2009 09:32:45 +0000</pubDate>
<dc:creator>Emil 109</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: Any more expansions for ToI</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harrelson&#039;&gt;Harrelson&lt;/a&gt;&lt;/p&gt;
	Check out: &lt;a href=&quot;http://www.boardgamegeek.com/thread/443528&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/443528&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/443528&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;FFG's ToI forum also has many threads pertaining to this 	&lt;A target='_blank' href=&quot;http://www.fantasyflightgames.com/edge_foros_temas.asp?efid=7&amp;efcid=1&quot; rel=&quot;nofollow&quot;&gt;http://www.fantasyflightgames.com/edge_foros_temas.asp?efid=...&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/4048003#4048003</link>
<guid>http://www.boardgamegeek.com/article/4048003#4048003</guid>
<pubDate>Mon, 12 Oct 2009 04:02:13 +0000</pubDate>
<dc:creator>Harrelson</dc:creator>
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		<title>Reply: Tide of Iron:: General:: Re: Any more expansions for ToI</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Burnham&#039;&gt;Burnham&lt;/a&gt;&lt;/p&gt;
	Rest assured they're coming...........just not sure when.&lt;br&gt;Fury of the Bear is next, it's got the Russians.
</description>
<link>http://www.boardgamegeek.com/article/4047630#4047630</link>
<guid>http://www.boardgamegeek.com/article/4047630#4047630</guid>
<pubDate>Mon, 12 Oct 2009 02:03:49 +0000</pubDate>
<dc:creator>Burnham</dc:creator>
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		<title>Thread: Tide of Iron:: General:: Any more expansions for ToI</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Biomage&#039;&gt;Biomage&lt;/a&gt;&lt;/p&gt;
	Does anyone know if FFG is releasing any more expansions for ToI? I would like to see the Russian and Japanese armies as well.
</description>
<link>http://www.boardgamegeek.com/thread/451349</link>
<guid>http://www.boardgamegeek.com/thread/451349</guid>
<pubDate>Mon, 12 Oct 2009 01:55:56 +0000</pubDate>
<dc:creator>Biomage</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Fenedin&#039;&gt;Fenedin&lt;/a&gt;&lt;/p&gt;
	From the rulebook as well  &quot;a squad in Op Fire mode that is pinned or disrupted is immediately fatigued&quot;.  So there couldn't ever be a non-fatigued, pinned squad in Op-fire mode it looks like.  No spotting for them it looks like.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4047328#4047328</link>
<guid>http://www.boardgamegeek.com/article/4047328#4047328</guid>
<pubDate>Mon, 12 Oct 2009 00:02:07 +0000</pubDate>
<dc:creator>Fenedin</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gohte833&#039;&gt;gohte833&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Fenedin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;My rulebook says &quot; ...it may use the LOS of another friendly non-fatigued unit.&quot;  I play it that ALL non-fatigued units can spot.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;thanks for all the responses. this sounds fair enough. but one that stems from this is like my situation. if a unit on op fire is pinned, would that make it fatigued since it can no longer op fire or move? i guess you could use that card to remove the pinned token, but would that restore the op fire and its spotting ability ... &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Cymrusaint wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I don't know the answer; but thinking about it logically. If a unit is pinned it is because it is under fire and the unit has hit the dirt, and are more concerned with self preservation than anything else. Therefore I'd say it couldn't spot. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;true, and i'll probably play by this rule in the end. 
</description>
<link>http://www.boardgamegeek.com/article/4047013#4047013</link>
<guid>http://www.boardgamegeek.com/article/4047013#4047013</guid>
<pubDate>Sun, 11 Oct 2009 21:47:43 +0000</pubDate>
<dc:creator>gohte833</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Fenedin&#039;&gt;Fenedin&lt;/a&gt;&lt;/p&gt;
	My rulebook says &quot; ...it may use the LOS of another friendly non-fatigued unit.&quot;  I play it that ALL non-fatigued units can spot.
</description>
<link>http://www.boardgamegeek.com/article/4046023#4046023</link>
<guid>http://www.boardgamegeek.com/article/4046023#4046023</guid>
<pubDate>Sun, 11 Oct 2009 15:32:59 +0000</pubDate>
<dc:creator>Fenedin</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cymrusaint&#039;&gt;Cymrusaint&lt;/a&gt;&lt;/p&gt;
	I don't know the answer; but thinking about it logically. If a unit is pinned it is because it is under fire and the unit has hit the dirt, and are more concerned with self preservation than anything else. Therefore I'd say it couldn't spot. 
</description>
<link>http://www.boardgamegeek.com/article/4045645#4045645</link>
<guid>http://www.boardgamegeek.com/article/4045645#4045645</guid>
<pubDate>Sun, 11 Oct 2009 12:52:21 +0000</pubDate>
<dc:creator>Cymrusaint</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Emil+109&#039;&gt;Emil 109&lt;/a&gt;&lt;/p&gt;
	Spotting unit must be fresh. &lt;br&gt;A fresh pinned unit can spot.
</description>
<link>http://www.boardgamegeek.com/article/4045280#4045280</link>
<guid>http://www.boardgamegeek.com/article/4045280#4045280</guid>
<pubDate>Sun, 11 Oct 2009 07:43:52 +0000</pubDate>
<dc:creator>Emil 109</dc:creator>
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		<title>Reply: Tide of Iron:: Rules:: Re: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/d8uglas&#039;&gt;d8uglas&lt;/a&gt;&lt;/p&gt;
	we played our first game of toi today and after a grueling 10 am to almost 6 pm for one 4 player game of the first scenario and after 3 days or so of two of us trying to memorize the nuances if at least not the rules we came to the conclusion of&lt;br&gt;&lt;br&gt; only fresh troops can los and designated that neither pinned nor disrupted troops and of course not fatigued troops had the time or energy or where-with-all to spot for a mortar team. &lt;br&gt;&lt;br&gt;This is not a rules quote but I found the game to be fairly intuitive on other issues. I hope it pans out that others agree on the above and can verify rules wise.&lt;br&gt;&lt;br&gt; 
</description>
<link>http://www.boardgamegeek.com/article/4045024#4045024</link>
<guid>http://www.boardgamegeek.com/article/4045024#4045024</guid>
<pubDate>Sun, 11 Oct 2009 04:16:06 +0000</pubDate>
<dc:creator>d8uglas</dc:creator>
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		<title>Thread: Tide of Iron:: Rules:: spotting for artillery/mortar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gohte833&#039;&gt;gohte833&lt;/a&gt;&lt;/p&gt;
	i happened to be playing a match yesterday with my usual gaming group when the issue of spotting came up for a mortar. normally fatigued units can't spot for mortars. but in this case, an mg42 was on op-fire mode and i used my suppressive support card on it to make it pinned. he then tried to use said mg42 to spot for a mortar but after some disagreement we said that it couldn't.&lt;br&gt;does anyone know if pinned or disrupted units are allowed to spot for mortars or atillery? i didn't get anything from a quick flip through the rule book.
</description>
<link>http://www.boardgamegeek.com/thread/451065</link>
<guid>http://www.boardgamegeek.com/thread/451065</guid>
<pubDate>Sun, 11 Oct 2009 02:31:09 +0000</pubDate>
<dc:creator>gohte833</dc:creator>
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		<item>
		<title>Reply: Tide of Iron:: General:: Re: Tide of Iron -- good, but one thing bothers me</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/RayGuns&#039;&gt;RayGuns&lt;/a&gt;&lt;/p&gt;
	Good reply Hann, but what gamers also need to become aware of is that figure casualties in &lt;b&gt;Tide of Iron&lt;/b&gt; (as well as other games) don't represent actual kills. Well, they do, but removing figures as casualties also represent other things as well. When you remove figures as casualties, the squad is taking loses in soldiers, but also the squad is taking wounded, it is losing motivation, morale, and unit cohesion; as well as being influenced by other effects of combat. &lt;u&gt;Remember:&lt;/u&gt; one figure in &lt;b&gt;Tide of Iron&lt;/b&gt; represents several soldiers. I don't know the exact ratio (men to figure that is), but that one base of four figure &lt;u&gt;does not actually represent four soldiers&lt;/u&gt;, but rather, it is a representation of a group of soldiers.
</description>
<link>http://www.boardgamegeek.com/article/4044636#4044636</link>
<guid>http://www.boardgamegeek.com/article/4044636#4044636</guid>
<pubDate>Sun, 11 Oct 2009 00:35:16 +0000</pubDate>
<dc:creator>RayGuns</dc:creator>
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		<item>
		<title>Reply: Tide of Iron:: General:: Re: Tide of Iron -- good, but one thing bothers me</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lecterror&#039;&gt;lecterror&lt;/a&gt;&lt;/p&gt;
	Hi all!&lt;br&gt;&lt;br&gt;I know I am waaaay late for this discussion, but since I just bought ToI (and DotF just yesterday) you'll just have to forgive me;) I normally wouldn't respond to this, but there are so many threads on this topic I just have to!:devil:&lt;br&gt;&lt;br&gt;I'm quite new to board gaming but I do know a thing or two about combat (luckily, not from any personal experience).&lt;br&gt;&lt;br&gt;Suppressive fire is &lt;b&gt;not&lt;/b&gt; the same as normal fire.&lt;br&gt;&lt;br&gt;In a normal attack, when you shoot to kill, you take your time with the firing because you have to aim at someone or something. Please don't take the &quot;take your time&quot; phrase literally, I don't think they'll have a cup of tea and attack afterwards. It just means you pick your shots and your targets, you don't waste ammo by just firing away in enemy's general direction (as in &quot;I fart in your general direction&quot;:D).&lt;br&gt;&lt;br&gt;In a suppressive fire, you need to fire as many rounds as you can, in the &lt;b&gt;enemy's general direction&lt;/b&gt;. Hits don't matter really, you just want your enemies pinned down behind a cover so they just sit there in terror of coming out. Also, suppressive fire must be continuous, this is why MGs are so good at it, in real life and in ToI.&lt;br&gt;&lt;br&gt;This is a standard small squad tactic, and it is executed &lt;b&gt;intentionally&lt;/b&gt; by the attacker. So it definitely the &lt;b&gt;right player&lt;/b&gt; that chooses the type of attack. The effect on the opponent depends on their experience and the surrounding terrain. This might be the reasoning behind +1 cover for elites for suppressive fire; they've &quot;been there, done that&quot;, and are less prone to freezing up under suppressive fire.&lt;br&gt;&lt;br&gt;You'll notice that in urban combat, two squads advance by providing suppressive fire for each other while moving. In my opinion, this works perfectly in ToI; you use one squad to suppress an MG; then activate another with &quot;fire and movement&quot; to &quot;flank&quot; and kill (Four Fs: Find, Fix, Flank, Finish).&lt;br&gt;&lt;br&gt;For those of you who like squad based video games, I suggest you try &lt;a href=&quot;http://www.brothersinarmsgame.com/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Brothers In Arms&lt;/a&gt;, a great game where you actually &lt;b&gt;have&lt;/b&gt; to use this oh-so-standard tactic to beat &lt;a href=&quot;http://en.wikipedia.org/wiki/Brothers_in_Arms:_Road_to_Hill_30#Gameplay&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;the game&lt;/a&gt;. I hope you'll like it as much as I did (just don't forget to play them in correct order, don't start with Hell's Highway because you'll mess up the story for yourself).&lt;br&gt;&lt;br&gt;Cheers all:)
</description>
<link>http://www.boardgamegeek.com/article/4043225#4043225</link>
<guid>http://www.boardgamegeek.com/article/4043225#4043225</guid>
<pubDate>Sat, 10 Oct 2009 15:11:09 +0000</pubDate>
<dc:creator>lecterror</dc:creator>
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		<title>Reply: Tide of Iron:: Sessions:: Re: Pegasus Bridge (photos), hopefully!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lecterror&#039;&gt;lecterror&lt;/a&gt;&lt;/p&gt;
	Man, your reports are awesome, just keep'em coming!:cool:
</description>
<link>http://www.boardgamegeek.com/article/4042894#4042894</link>
<guid>http://www.boardgamegeek.com/article/4042894#4042894</guid>
<pubDate>Sat, 10 Oct 2009 12:38:29 +0000</pubDate>
<dc:creator>lecterror</dc:creator>
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