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	<title>StarCraft: The Board Game | BoardGameGeek</title>
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		<title>StarCraft: The Board Game | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
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 	<pubDate>Mon, 09 Nov 2009 14:42:16 +0000</pubDate>
	<lastBuildDate>Mon, 09 Nov 2009 14:42:16 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Got Starcraft at Books a Million today for 40 bucks.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sigmazero13&#039;&gt;sigmazero13&lt;/a&gt;&lt;/p&gt;
	As Luftwaffe Flak says, that cover is not a real cover - it was the cover FFG had shown while Starcraft was still in production.
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<link>http://www.boardgamegeek.com/article/4182328#4182328</link>
<guid>http://www.boardgamegeek.com/article/4182328#4182328</guid>
<pubDate>Mon, 09 Nov 2009 14:42:16 +0000</pubDate>
<dc:creator>sigmazero13</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Got Starcraft at Books a Million today for 40 bucks.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Luftwaffe+Flak&#039;&gt;Luftwaffe Flak&lt;/a&gt;&lt;/p&gt;
	It is the red one shown here as the default box cover on BGG. If you look at that image on Amazon though you will see it says on the box itself 'Not final box graphics'. Im assuming that image is just a mock up they used for promotion.&lt;br&gt;&lt;br&gt;I checked a Books A Million here locally and their Starcrafts are regular price, so Im guessing its not a store wide thing, but apparently was only in that store in Florida.
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<link>http://www.boardgamegeek.com/article/4181069#4181069</link>
<guid>http://www.boardgamegeek.com/article/4181069#4181069</guid>
<pubDate>Mon, 09 Nov 2009 04:40:35 +0000</pubDate>
<dc:creator>Luftwaffe Flak</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Got Starcraft at Books a Million today for 40 bucks.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lj1983&#039;&gt;lj1983&lt;/a&gt;&lt;/p&gt;
	out of curiosity, was the cover the &quot;red&quot; one that's is the BGG image, or was it the &quot;blue&quot; one that you can see here&lt;br&gt;&lt;a href=&quot;http://www.amazon.com/StarCraft-SC01-Starcraft-Board-Game/dp/1589943252/ref=sr_1_1?ie=UTF8&amp;s=toys-and-games&amp;qid=1257740619&amp;sr=1-1&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.amazon.com/StarCraft-SC01-Starcraft-Board-Game/dp/1589943252/ref=sr_1_1?ie=UTF8&amp;s=toys-and-games&amp;qid=1257740619&amp;sr=1-1&quot; rel=&quot;nofollow&quot;&gt;http://www.amazon.com/StarCraft-SC01-Starcraft-Board-Game/dp...&lt;/A&gt;&lt;/a&gt;
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<link>http://www.boardgamegeek.com/article/4181033#4181033</link>
<guid>http://www.boardgamegeek.com/article/4181033#4181033</guid>
<pubDate>Mon, 09 Nov 2009 04:26:30 +0000</pubDate>
<dc:creator>lj1983</dc:creator>
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		<title>New Image for StarCraft: The Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jaugusto72&#039;&gt;jaugusto72&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/601456"><img border=0  src="http://images.boardgamegeek.com/images/pic601456_t.jpg"></a>]]>
	&lt;div&gt;Jogasampa - São Paulo 11/08/2009&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/601456</link>
<guid>http://www.boardgamegeek.com/image/601456</guid>
<pubDate>Mon, 09 Nov 2009 01:27:38 +0000</pubDate>
<dc:creator>jaugusto72</dc:creator>
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		<title>New Image for StarCraft: The Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jaugusto72&#039;&gt;jaugusto72&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/601459"><img border=0  src="http://images.boardgamegeek.com/images/pic601459_t.jpg"></a>]]>
	&lt;div&gt;Jogasampa - São Paulo 11/08/2009&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/601459</link>
<guid>http://www.boardgamegeek.com/image/601459</guid>
<pubDate>Mon, 09 Nov 2009 01:26:26 +0000</pubDate>
<dc:creator>jaugusto72</dc:creator>
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		<title>New Image for StarCraft: The Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jaugusto72&#039;&gt;jaugusto72&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/601457"><img border=0  src="http://images.boardgamegeek.com/images/pic601457_t.jpg"></a>]]>
	&lt;div&gt;Jogasampa - São Paulo 11/08/2009&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/601457</link>
<guid>http://www.boardgamegeek.com/image/601457</guid>
<pubDate>Mon, 09 Nov 2009 01:21:58 +0000</pubDate>
<dc:creator>jaugusto72</dc:creator>
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		<title>New Image for StarCraft: The Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/personwholives&#039;&gt;personwholives&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/600625"><img border=0  src="http://images.boardgamegeek.com/images/pic600625_t.jpg"></a>]]>
	&lt;div&gt;My starcraft box organization.  Everything for each color is stored in one of the cigar boxes.&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/600625</link>
<guid>http://www.boardgamegeek.com/image/600625</guid>
<pubDate>Sat, 07 Nov 2009 21:32:58 +0000</pubDate>
<dc:creator>personwholives</dc:creator>
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		<title>New Image for StarCraft: The Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/personwholives&#039;&gt;personwholives&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/600628"><img border=0  src="http://images.boardgamegeek.com/images/pic600628_t.jpg"></a>]]>
	&lt;div&gt;Tuckboxes for the different cards of starcraft.  Made from files found here.&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/600628</link>
<guid>http://www.boardgamegeek.com/image/600628</guid>
<pubDate>Sat, 07 Nov 2009 21:31:31 +0000</pubDate>
<dc:creator>personwholives</dc:creator>
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		<title>New Image for StarCraft: The Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/personwholives&#039;&gt;personwholives&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/600626"><img border=0  src="http://images.boardgamegeek.com/images/pic600626_t.jpg"></a>]]>
	&lt;div&gt;Examples of using cigar boxes to store all components for a single color.  Tuckboxes for the cards are included.&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/600626</link>
<guid>http://www.boardgamegeek.com/image/600626</guid>
<pubDate>Sat, 07 Nov 2009 21:31:23 +0000</pubDate>
<dc:creator>personwholives</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Reviews:: Re: Review: Who likes Starcraft, Who doesn’t, and Why:</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/knaves&#039;&gt;knaves&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Natus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I couldn't disagree more with the final premises.  The game is NOTHING like the RTS--one of my favorites--so I'm very suspicious of anyone who says it is.  Once they post something absurd like this...&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;1) THE GOLDEN RULE: Anyone who likes StarCraft the video game will love this game:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;...then &lt;i&gt;nothing&lt;/i&gt; in this review makes very much sense. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;... so it's like risk then? (end sarcasm)
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<link>http://www.boardgamegeek.com/article/4176108#4176108</link>
<guid>http://www.boardgamegeek.com/article/4176108#4176108</guid>
<pubDate>Sat, 07 Nov 2009 09:35:00 +0000</pubDate>
<dc:creator>knaves</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Rules:: Re: How many Reinforcement Cards can I play in a single skirmish?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sigmazero13&#039;&gt;sigmazero13&lt;/a&gt;&lt;/p&gt;
	Just to make sure the terms are squared away:&lt;br&gt;&lt;br&gt;- a BATTLE is all the skirmishes in a single area;&lt;br&gt;- a SKIRMISH is one unit matched up against another unit (and relevenat support figures)&lt;br&gt;&lt;br&gt;Each SKIRMISH must have exactly ONE battle card (a card with numbers along the top).  Additionally, each skirmish may OPTIONALLY have a single Reinforcement card (a card with a (+) at the top).  Each skirmish can have ONLY one Reinforcement card, but you can have any number of Reinforcement cards in a battle (limited only by the number of skirmishes).  IE, playing a reinforcement card for one skirmish does not prevent you from using one for a different skirmish in the same battle.
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<link>http://www.boardgamegeek.com/article/4145252#4145252</link>
<guid>http://www.boardgamegeek.com/article/4145252#4145252</guid>
<pubDate>Sun, 01 Nov 2009 05:42:37 +0000</pubDate>
<dc:creator>sigmazero13</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Rules:: Re: How many Reinforcement Cards can I play in a single skirmish?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/KingCroc&#039;&gt;KingCroc&lt;/a&gt;&lt;/p&gt;
	One reinforcement card per skirmish.
</description>
<link>http://www.boardgamegeek.com/article/4145056#4145056</link>
<guid>http://www.boardgamegeek.com/article/4145056#4145056</guid>
<pubDate>Sun, 01 Nov 2009 03:28:45 +0000</pubDate>
<dc:creator>KingCroc</dc:creator>
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		<title>Thread: StarCraft: The Board Game:: Rules:: How many Reinforcement Cards can I play in a single skirmish?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Calixtus&#039;&gt;Calixtus&lt;/a&gt;&lt;/p&gt;
	How many Reinforcement Cards can I play in a single skirmish? If I have not read the rules wrongly, it says you can play as many as you want. Is this true? Wishing to confirm. Thanks.
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<link>http://www.boardgamegeek.com/thread/458578</link>
<guid>http://www.boardgamegeek.com/thread/458578</guid>
<pubDate>Sun, 01 Nov 2009 03:09:21 +0000</pubDate>
<dc:creator>Calixtus</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Will I enjoy this game? </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BaBang&#039;&gt;BaBang&lt;/a&gt;&lt;/p&gt;
	I just picked the game up for less than $40 at Books a million... a bit hard not to at that price (and their last copy). &lt;br&gt;&lt;br&gt;I asked one of my friends who painted a ton of D&amp;D plastic miniatures over again... and he ensured there was nothing to worry about. For one, you always need to clean your miniatures with a detergent before painting. As far as removing mold lines on something flexible, use a dremel at high speed. He also told me to complete the miniatures (wash, prime, paint, seal) in a week or two... not prime a hundred, then spend 3-4 months painting, then finally seal them in one afternoon (this is what I typically do). Apparently (according to him) allowing your miniatures to sit will mean they will collect dust... even if you can't see it... which will weaken the ability for the paints/varish to adhere to the miniature (and you get chipping). &lt;br&gt;&lt;br&gt;&lt;br&gt;Also going to try using gesso as a primer this time. &lt;br&gt;&lt;br&gt;I'll post pictures when it's all finish. Expect to hear back from me in .... 6 months :cry::cry::cry:
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<link>http://www.boardgamegeek.com/article/4142295#4142295</link>
<guid>http://www.boardgamegeek.com/article/4142295#4142295</guid>
<pubDate>Sat, 31 Oct 2009 03:51:33 +0000</pubDate>
<dc:creator>BaBang</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Will I enjoy this game? </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Fragoso&#039;&gt;Fragoso&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DonSilvarro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;If you put the paint directly on the model, it WILL flake off. Probably even before you finish painting the next coat. However, if you clean the pieces appropriately (ie. in luke soap water, maybe some dishwash fluid), get some spray primer (I like GW's spray, probably the best in terms of keeping the paint stuck to the plastic) &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;of course :) a good, even, priming is essential before every paint job. I´ve also found that, prior to priming, the trimming and sanding of mould marks is a bit trickier in these soft plastic minis. I should use another sanding paper, but i never seem to get enough of the lines erased before every detail around it starts to get sanded too. Even then, after cleaning with water, the mould lines just dont seem to get away.:angry: not too noticeable when the work is done.
</description>
<link>http://www.boardgamegeek.com/article/4142130#4142130</link>
<guid>http://www.boardgamegeek.com/article/4142130#4142130</guid>
<pubDate>Sat, 31 Oct 2009 02:23:08 +0000</pubDate>
<dc:creator>Fragoso</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Variants:: Re: Pre-built maps?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DonSilvarro&#039;&gt;DonSilvarro&lt;/a&gt;&lt;/p&gt;
	Here you go: 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/257088&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/257088&lt;/A&gt;&lt;br&gt;&lt;br&gt;Cheers
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<link>http://www.boardgamegeek.com/article/4141417#4141417</link>
<guid>http://www.boardgamegeek.com/article/4141417#4141417</guid>
<pubDate>Fri, 30 Oct 2009 22:13:07 +0000</pubDate>
<dc:creator>DonSilvarro</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Will I enjoy this game? </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DonSilvarro&#039;&gt;DonSilvarro&lt;/a&gt;&lt;/p&gt;
	I haven't painted SC minis before (I've ordered my copy yesterday! So anxious to start playing!), but I'm a long-time miniature wargamer/painter. I have some experience with painting Italeri and Revell 1/72 (20mm) scale infantry miniatures, which are soft, colored plastic (don't know if it's the same type FFG uses, but I guess it can't be much different). &lt;br&gt;&lt;br&gt;If you put the paint directly on the model, it WILL flake off. Probably even before you finish painting the next coat. However, if you clean the pieces appropriately (ie. in luke soap water, maybe some dishwash fluid), get some spray primer (I like GW's spray, probably the best in terms of keeping the paint stuck to the plastic) on and use a good varnish afterwards, you shouldn't have much problems. Just don't throw the figs around or use them as a chewing toy and the paint should be fine :D&lt;br&gt;&lt;br&gt;Besides, browse through the gallery. You'll find lots of painted pieces, which is proof enough it can be done. If all else fails, drop the authors of the pics a line and ask them how they painted theirs.
</description>
<link>http://www.boardgamegeek.com/article/4141295#4141295</link>
<guid>http://www.boardgamegeek.com/article/4141295#4141295</guid>
<pubDate>Fri, 30 Oct 2009 21:39:40 +0000</pubDate>
<dc:creator>DonSilvarro</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Rules:: Re: event cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Fantas&#039;&gt;Fantas&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;mumushanshi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Rules Pg 14 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Whenever a player draws an Event card, he places it facedown in front of him &lt;i&gt;&lt;u&gt;without looking at it&lt;/u&gt;&lt;/i&gt;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, I only looked at the card and forgot all else. My apologies, obviously whole year without playing SCBG has made me dull. I must read the rulebook once more.
</description>
<link>http://www.boardgamegeek.com/article/4138868#4138868</link>
<guid>http://www.boardgamegeek.com/article/4138868#4138868</guid>
<pubDate>Fri, 30 Oct 2009 15:08:21 +0000</pubDate>
<dc:creator>Fantas</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Rules:: Re: event cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mumushanshi&#039;&gt;mumushanshi&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Fantas wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You play it when you draw it&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Bit difficult to do this when&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Rules Pg 14 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Whenever a player draws an Event card, he places it facedown in front of him &lt;i&gt;&lt;u&gt;without looking at it&lt;/u&gt;&lt;/i&gt;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;reinforced by&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Rules Pg 16 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;[Regrouping Phase]8. Play Event Cards. Players now simultaneously (and secretly) &lt;u&gt;read&lt;/u&gt; the Event cards they received (and placed facedown in their play area) during the Execution Phase.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/article/4138774#4138774</link>
<guid>http://www.boardgamegeek.com/article/4138774#4138774</guid>
<pubDate>Fri, 30 Oct 2009 14:52:32 +0000</pubDate>
<dc:creator>mumushanshi</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Rules:: Re: event cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sigmazero13&#039;&gt;sigmazero13&lt;/a&gt;&lt;/p&gt;
	I should have looked at the FAQ first, but I was correct: the cards are NOT played:&lt;br&gt;&lt;br&gt;&quot;Q: If a player is eliminated, what happens to any &quot;The End Draws Near&quot; event cards that he drew that turn?&lt;br&gt;A: If a player is eliminated, all of his event cards are removed from the game without effect (including &quot;The End Draws Near&quot;).&quot;
</description>
<link>http://www.boardgamegeek.com/article/4138600#4138600</link>
<guid>http://www.boardgamegeek.com/article/4138600#4138600</guid>
<pubDate>Fri, 30 Oct 2009 14:22:34 +0000</pubDate>
<dc:creator>sigmazero13</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Rules:: Re: event cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sigmazero13&#039;&gt;sigmazero13&lt;/a&gt;&lt;/p&gt;
	I think the issue arises when a player is eliminated, and holds some End Draws Near cards; eliminated players do not play their Event Cards.  I don't see anything that allows an eliminated player to play this card.  In face, I vaguely remember Corey (the designer) making a ruling that if the player is eliminated, the End Draws Near cards are NOT played; I can't remember if he said they are removed from the game, or if they are just shuffled back in.
</description>
<link>http://www.boardgamegeek.com/article/4138564#4138564</link>
<guid>http://www.boardgamegeek.com/article/4138564#4138564</guid>
<pubDate>Fri, 30 Oct 2009 14:16:17 +0000</pubDate>
<dc:creator>sigmazero13</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Will I enjoy this game? </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Fragoso&#039;&gt;Fragoso&lt;/a&gt;&lt;/p&gt;
	I do paint all my &quot;soft plastic&quot; minis, using the same methods that I use for WH. Unless they have long bits (like spears or flags, wich are prone to bending a whole lot more), the paint sticks nicely, with no chipping. I use citadel paints mostly, and allways apply a mate spray in the end. I dont even use foam or special protection to keep my minis in boxes, i just put them (with some care ofcourse) in piano boxes. I dont know about Starcraft plastic pieces, but this method works well with FFG stuff like Descent and Runebound. Hope this helps...
</description>
<link>http://www.boardgamegeek.com/article/4137981#4137981</link>
<guid>http://www.boardgamegeek.com/article/4137981#4137981</guid>
<pubDate>Fri, 30 Oct 2009 12:05:46 +0000</pubDate>
<dc:creator>Fragoso</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Rules:: Re: event cards</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Fantas&#039;&gt;Fantas&lt;/a&gt;&lt;/p&gt;
	It says on The End Draws Near card: &quot;You must immediately execute this card and place it into the common play area.&quot;&lt;br&gt;&lt;br&gt;So:&lt;br&gt;-You play it when you draw it&lt;br&gt;-The End Draws Near cannot be affected by later player elimination&lt;br&gt;-The End Draws Near is never discarded or reshuffled&lt;br&gt;-&lt;b&gt;Stage 3 cards can never run out without ending the game also&lt;/b&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4137856#4137856</link>
<guid>http://www.boardgamegeek.com/article/4137856#4137856</guid>
<pubDate>Fri, 30 Oct 2009 11:26:33 +0000</pubDate>
<dc:creator>Fantas</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Will I enjoy this game? </title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BaBang&#039;&gt;BaBang&lt;/a&gt;&lt;/p&gt;
	Hmm... I've never painted soft-plastic miniatures before... does anyone have experience doing this? My largest concern would be how soft they are. If they are somewhat pliable in your hand, the bending of the miniatures may stress and crack the acrylic paint. 
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<link>http://www.boardgamegeek.com/article/4137472#4137472</link>
<guid>http://www.boardgamegeek.com/article/4137472#4137472</guid>
<pubDate>Fri, 30 Oct 2009 08:25:12 +0000</pubDate>
<dc:creator>BaBang</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Will I enjoy this game? </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sigmazero13&#039;&gt;sigmazero13&lt;/a&gt;&lt;/p&gt;
	While everyone has their own taste in games, I disagree with Mike's statement about it being a &quot;Uwe Boll&quot; type translation.&lt;br&gt;&lt;br&gt;I think one thing to emphasize is that the Boardgame is NOT a tactical-level skirmish type battle game that the PC game is; it's more of a larger, strategic style game.  However, the way the card system works, I think it maintains much of the feel and flavor of the game units in terms of relative power, cost, and utility.&lt;br&gt;&lt;br&gt;It just depends on what you are looking for.  Don't expect it to emulate the PC game, because it was never meant to do that.
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<link>http://www.boardgamegeek.com/article/4137251#4137251</link>
<guid>http://www.boardgamegeek.com/article/4137251#4137251</guid>
<pubDate>Fri, 30 Oct 2009 05:51:03 +0000</pubDate>
<dc:creator>sigmazero13</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Will I enjoy this game? </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MikeDowd&#039;&gt;MikeDowd&lt;/a&gt;&lt;/p&gt;
	Starcraft bored me.  The video game to boardgame transition seemed like one of those janky Uwe Boll videogame movies.  Like instead of making a great boardgame, their first priority was to make a starcraft boardgame.  I think you should try it before you buy it or atleast try some other games from the same designer.  Or....you can just wait for [thing=59294][/thing] which I think you might like more.
</description>
<link>http://www.boardgamegeek.com/article/4137196#4137196</link>
<guid>http://www.boardgamegeek.com/article/4137196#4137196</guid>
<pubDate>Fri, 30 Oct 2009 05:24:10 +0000</pubDate>
<dc:creator>MikeDowd</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Will I enjoy this game? </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dcorban&#039;&gt;dcorban&lt;/a&gt;&lt;/p&gt;
	I also haven't found many people playing this game. I have played it approximately 8 times and enjoyed it every time. If you keep the game moving and do not allow certain people to cause excessive downtime, the game keeps you involved the entire time. It is far on the tactical end of the spectrum, as there is not enough time to complete a long-term strategy.&lt;br&gt;&lt;br&gt;If you can find someone with a copy of Nexus Ops, that game is about as close as you can get to Starcraft.&lt;br&gt;&lt;br&gt;Yes, if you end up with a recent printing of Starcraft, the figures are clearly lower quality. The plastic bases of the flying units will be translucent plastic instead of clear. The plastic used on the figures themselves appears to be of lower quality. The detail on the figures also appears to be lower, probably due to the different plastic. On a positive note, the translucent plastic is much less prone to breaking, which is probably the main reason they switched.&lt;br&gt;&lt;br&gt;I have no experience with painting anything. You could try to paint the figures, but I have a feeling, due to the type of plastic, especially in the recent printings, it will not take very well.
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<link>http://www.boardgamegeek.com/article/4137162#4137162</link>
<guid>http://www.boardgamegeek.com/article/4137162#4137162</guid>
<pubDate>Fri, 30 Oct 2009 05:03:39 +0000</pubDate>
<dc:creator>dcorban</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Will I enjoy this game? </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Windopaene&#039;&gt;Windopaene&lt;/a&gt;&lt;/p&gt;
	That's a pretty great price. I'm not sure painting would work very well on the soft plastic of these guys, but, whatever floats your boat.&lt;br&gt;&lt;br&gt;But it is a pretty great game.
</description>
<link>http://www.boardgamegeek.com/article/4137085#4137085</link>
<guid>http://www.boardgamegeek.com/article/4137085#4137085</guid>
<pubDate>Fri, 30 Oct 2009 04:30:37 +0000</pubDate>
<dc:creator>Windopaene</dc:creator>
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		<title>Thread: StarCraft: The Board Game:: General:: Will I enjoy this game? </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BaBang&#039;&gt;BaBang&lt;/a&gt;&lt;/p&gt;
	For the last month, I've enter the board game hobby after being introduced to some great games by my friends. While I am not new to board games (I've been playing Warhammer Fantasy for over a decade), I've never really played them simply because none of my friends did. And one thing I've always enjoyed about that hobby was painting the miniatures. &lt;br&gt;&lt;br&gt;Then I see games like Starcraft, twilight, etc. Truthfully, I know nobody who plays these games. Honestly, I am not even sure I will like the mechanics of the game; but this isn't a huge concern to me because 1) just learning about different game mechanics is intriguing to me, even if it's broken and 2) I've yet to play a game in the top 300 that I didn't enjoy. &lt;br&gt;&lt;br&gt;But, I've read conflicting reviews on the components... some people say the detail is great and you get a lot of bang for your buck... other people report buying a game where many of the miniatures were broken. Furthermore, there seems to be a difference between the components in the 1st/2nd edition. My question is simple. Would a wargammer like myself find enjoyment in painting the miniatures. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Right now I am leaning towards picking up the game for around $50. A bit hard not to... especially considering what I spend on Games Workshop inflated (but addicting) games. 
</description>
<link>http://www.boardgamegeek.com/thread/457962</link>
<guid>http://www.boardgamegeek.com/thread/457962</guid>
<pubDate>Fri, 30 Oct 2009 04:00:09 +0000</pubDate>
<dc:creator>BaBang</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Rules:: Re: event cards</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Floating+World&#039;&gt;Floating World&lt;/a&gt;&lt;/p&gt;
	I think that I read somewhere that the &quot;End Draws Near&quot; cards are never discarded. Instead they are reshufled into the Stage 3 deck.
</description>
<link>http://www.boardgamegeek.com/article/4134842#4134842</link>
<guid>http://www.boardgamegeek.com/article/4134842#4134842</guid>
<pubDate>Thu, 29 Oct 2009 19:55:14 +0000</pubDate>
<dc:creator>Floating World</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Variants:: Re: Any way to refine the combat mechanics?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sigmazero13&#039;&gt;sigmazero13&lt;/a&gt;&lt;/p&gt;
	If you're logged in, there should be a &quot;New Topic&quot; link at the top of the page.&lt;br&gt;&lt;br&gt;However, I've noticed some of the login pages still redirect you to the domain &quot;new.fantasyflightgames.com&quot; not &quot;www.fantasyflightgames.com&quot;.  But the login cookie is set for the &quot;www.&quot; domain, and isn't recognized by the &quot;new.&quot; domain, so it still appears you aren't logged in.  If you're sure you logged in, check the URL, and change the &quot;new.&quot; to &quot;www.&quot; and see if that helps.&lt;br&gt;&lt;br&gt;Yet another fine example of lame-o webcrafting by the idiots at Edge Studios.
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<link>http://www.boardgamegeek.com/article/4131924#4131924</link>
<guid>http://www.boardgamegeek.com/article/4131924#4131924</guid>
<pubDate>Thu, 29 Oct 2009 11:46:41 +0000</pubDate>
<dc:creator>sigmazero13</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Variants:: Re: Any way to refine the combat mechanics?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Calixtus&#039;&gt;Calixtus&lt;/a&gt;&lt;/p&gt;
	How do you post on the Fantasy Flight forums? I cant seem to find the New Post button or anything such like.
</description>
<link>http://www.boardgamegeek.com/article/4131708#4131708</link>
<guid>http://www.boardgamegeek.com/article/4131708#4131708</guid>
<pubDate>Thu, 29 Oct 2009 10:21:39 +0000</pubDate>
<dc:creator>Calixtus</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Variants:: Re: Any way to refine the combat mechanics?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sigmazero13&#039;&gt;sigmazero13&lt;/a&gt;&lt;/p&gt;
	I've found it very interesting that the card combat mechanics in this game give the flavor of the game quite nicely, despite the obvious technical differences.  Aaron explains why rather well, so I won't repeat it, but when playing this game, I do get the feel of playing a large-scale (if less tactical) game of Starcraft.
</description>
<link>http://www.boardgamegeek.com/article/4131150#4131150</link>
<guid>http://www.boardgamegeek.com/article/4131150#4131150</guid>
<pubDate>Thu, 29 Oct 2009 04:45:48 +0000</pubDate>
<dc:creator>sigmazero13</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Variants:: Re: Pre-built maps?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dcorban&#039;&gt;dcorban&lt;/a&gt;&lt;/p&gt;
	I always figured the players creating their own map would help balance things out, but I have only played this four times.
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<link>http://www.boardgamegeek.com/article/4131059#4131059</link>
<guid>http://www.boardgamegeek.com/article/4131059#4131059</guid>
<pubDate>Thu, 29 Oct 2009 04:12:15 +0000</pubDate>
<dc:creator>dcorban</dc:creator>
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		<title>File: StarCraft: The Board Game:: Starcraft Components Checkist</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/try_again&#039;&gt;try_again&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48679">Starcraft Components Checkist</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/22827">StarCraft: The Board Game</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48679</link>
<guid>http://www.boardgamegeek.com/filepage/48679</guid>
<pubDate>Thu, 29 Oct 2009 02:27:41 +0000</pubDate>
<dc:creator>try_again</dc:creator>
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		<title>Thread: StarCraft: The Board Game:: Variants:: Pre-built maps?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ergonomic+Cat&#039;&gt;Ergonomic Cat&lt;/a&gt;&lt;/p&gt;
	I'm playing SC tomorrow, with 3 people that haven't played, and planning to get it done in 3.5 hours (Base game, not BW).&lt;br&gt;&lt;br&gt;To that end, I'm sort of hoping to find a &quot;Here's a balanced starting map&quot; sort of scenario, but failing miserably.&lt;br&gt;&lt;br&gt;Does such a thing exist?  Has anyone tested one?  
</description>
<link>http://www.boardgamegeek.com/thread/457539</link>
<guid>http://www.boardgamegeek.com/thread/457539</guid>
<pubDate>Thu, 29 Oct 2009 02:04:41 +0000</pubDate>
<dc:creator>Ergonomic Cat</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Variants:: Re: Any way to refine the combat mechanics?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Calixtus&#039;&gt;Calixtus&lt;/a&gt;&lt;/p&gt;
	Oic. When you explain it that way it makes a lot more sense. So you guys enjoy the combat mechanics? I havent really played it out to have a proper opinion I guess.
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<link>http://www.boardgamegeek.com/article/4129761#4129761</link>
<guid>http://www.boardgamegeek.com/article/4129761#4129761</guid>
<pubDate>Wed, 28 Oct 2009 22:29:01 +0000</pubDate>
<dc:creator>Calixtus</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Variants:: Re: Any way to refine the combat mechanics?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aarontu&#039;&gt;Aarontu&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Calixtus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Imagine if you have your Ultralisks out, two of them. In order to utilise to its intended fullest the power of the Ultralisks, you need both Chitinous Plating Technology Cards in your hand. Once you engage in a combat, you will probably be forced to use up those two Cards in the same round, thus, even if you won that combat round with your brutally powerful Ultralisks Cards, you wont be able to do the same on subsequent rounds. In fact, you will be forced to use, and waste other cards, in place of your Chitinous Plating, possibly losing your Ultralisks in the process, unless you place your Ultralisks as Support, which severely depletes the power of the Ultralisk anyway.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;This is actually a pretty good emulation of unit health and energy. Attacking your ultralisks to get you to use up all your ultralisk cards is just like attacking your ultralisk to several times to ultimately weaken and destroy it. &lt;br&gt;&lt;br&gt;This is why the Zerg's regeneration ability is implemented as &quot;draw a combat card after combat&quot;, and the Protoss' quickly recharging shields is &quot;draw 3 cards when you are attacked&quot;.&lt;br&gt;&lt;br&gt;Using a Research action is a quick way to, in a thematic sense, heal and recharge your units.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;So your Chitinous Plating is on cooldown? Sounds pretty accurate to me. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt; There's no &quot;cooldown&quot; for Chitinous Plating in the PC game, but 2 extra beefed up Ultralisk cards in your deck is basically giving your Ultralisks a nice attack and health boost.
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<link>http://www.boardgamegeek.com/article/4129150#4129150</link>
<guid>http://www.boardgamegeek.com/article/4129150#4129150</guid>
<pubDate>Wed, 28 Oct 2009 20:38:37 +0000</pubDate>
<dc:creator>Aarontu</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Variants:: Re: Any way to refine the combat mechanics?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Windopaene&#039;&gt;Windopaene&lt;/a&gt;&lt;/p&gt;
	So your Chitinous Plating is on cooldown? Sounds pretty accurate to me.
</description>
<link>http://www.boardgamegeek.com/article/4128845#4128845</link>
<guid>http://www.boardgamegeek.com/article/4128845#4128845</guid>
<pubDate>Wed, 28 Oct 2009 20:03:47 +0000</pubDate>
<dc:creator>Windopaene</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Variants:: Re: Any way to refine the combat mechanics?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MScrivner&#039;&gt;MScrivner&lt;/a&gt;&lt;/p&gt;
	First, huh?&lt;br&gt;&lt;br&gt;No, seriously, really? I mean it's a boardgame. As in, thematically similar to the &quot;real&quot; game, but not supposed to be a direct port, per se.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Calixtus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I feel it doesnt create the feel of how combat is enacted out in the real game, especially with the swarming aspect of Zerglings for instance, and I will point out several other factors I think should be worthy of consideration.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;'Cept that, um, you can have support units in combat, which means sending in piles of little Zerg turds, having a couple killed, but nowhere near all of 'em and thus your opponent is having to beat his retreat and try combat again. Sounds like it's working the way it should.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;One I can think of also is how the Supporting Unit in a skirmish against a Flying Unit adds its Support value, even when not able to target it usually, due to being only able to attack ground in the first place.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Better recheck the rules here. If a unit cannot target a specific type of unit in a skirmish, it's damage is not added to the total. Makes sense to me.
</description>
<link>http://www.boardgamegeek.com/article/4127544#4127544</link>
<guid>http://www.boardgamegeek.com/article/4127544#4127544</guid>
<pubDate>Wed, 28 Oct 2009 17:47:20 +0000</pubDate>
<dc:creator>MScrivner</dc:creator>
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		<title>Thread: StarCraft: The Board Game:: Variants:: Any way to refine the combat mechanics?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Calixtus&#039;&gt;Calixtus&lt;/a&gt;&lt;/p&gt;
	I feel more could be done to the game combat mechanics, or at least done in a different way. I feel it doesnt create the feel of how combat is enacted out in the real game, especially with the swarming aspect of Zerglings for instance, and I will point out several other factors I think should be worthy of consideration.&lt;br&gt;&lt;br&gt;Imagine if you have your Ultralisks out, two of them. In order to utilise to its intended fullest the power of the Ultralisks, you need both Chitinous Plating Technology Cards in your hand. Once you engage in a combat, you will probably be forced to use up those two Cards in the same round, thus, even if you won that combat round with your brutally powerful Ultralisks Cards, you wont be able to do the same on subsequent rounds. In fact, you will be forced to use, and waste other cards, in place of your Chitinous Plating, possibly losing your Ultralisks in the process, unless you place your Ultralisks as Support, which severely depletes the power of the Ultralisk anyway.&lt;br&gt;&lt;br&gt;There are other problems that affect the elegance of the combat system, but I cant think of them right now, maybe some others would be open to share them.&lt;br&gt;&lt;br&gt;One I can think of also is how the Supporting Unit in a skirmish against a Flying Unit adds its Support value, even when not able to target it usually, due to being only able to attack ground in the first place.&lt;br&gt;&lt;br&gt;I have some ideas on how we can deal with this problem, but till then, I wish to receive the comments of all reviewers and gamers.
</description>
<link>http://www.boardgamegeek.com/thread/457376</link>
<guid>http://www.boardgamegeek.com/thread/457376</guid>
<pubDate>Wed, 28 Oct 2009 17:27:21 +0000</pubDate>
<dc:creator>Calixtus</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Reviews:: Re: [Review] StarCraft: the Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bluebehir&#039;&gt;bluebehir&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;TomVasel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;7.)	Orders:  StarCraft takes place over several rounds, each comprised of players placing and executing orders.  The game is actually simple in this regard, with only three different types of orders (build, mobilize, and research).  What StarCraft has done is add a unique system that requires players to do a good bit of forward planning.  Players are placing four orders each turn and may place them on any planet on the board.  If a player places an order on a planet where another order is already placed, the new order is put on top of the older order(s), forming a stack.  During the execution phase, on a player's turn, they may play one of the orders on top of any of the order stacks.  This has a couple of interesting effects.  First, players need to place their orders in such a way that the ones they want to do first are placed last.  Also, a player can hold another player's orders hostage (at least for a couple of turns) if they refuse to play the order on top of them.  Now, this can't be abused too much, as players who have all their orders covered at least get to draw an event card, and players eventually have to play all four orders; but it makes one think before blindly throwing out orders.  And multiple times I've seen players gnash their teeth because they played the mobilize order BEFORE moving, or vice versa.  Sometimes the order phase can take a while because people are computing in their heads what orders will be played when, and wondering if an opponent is planning on striking them, and how to deal with it.  It's probably the most innovative part of the game.  A player can upgrade their bases to use &quot;special&quot; orders, which are simply upgraded versions of the standard orders.  This allows for more diversification, while keeping things simple.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;My only qualm with this review is what is missing from this text.&lt;br&gt;Yes, the order placing system is unique I guess.&lt;br&gt;Yes, it's probably innovative?&lt;br&gt;Is it necessary? Actually, I truly believe it is. I actually believe that this game would be very dry without this mechanic, being purely a card draw combat game not needing a board.&lt;br&gt;&lt;br&gt;But my problem with the game *is* this mechanic.&lt;br&gt;&lt;br&gt;It is so TEDIOUS. You can lay plans, forward think, outsmart your opponent(s) and then completely ruin it because you placed two tokens out of order.&lt;br&gt;&lt;br&gt;Further to that, not only do you have to forward plan, but you also have to reverse plan... ie, you need to remember which tokens you placed where. And usually, these turns take SO LONG that you forget what you did, what you planned, and what you need to do. And so you need to pick up tokens on the board (not allowed, especially if another token is upon it!!!) and replan. Keep in mind, sometimes the order of placement from other players is also important to remember.&lt;br&gt;&lt;br&gt;This phase is not &lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Sometimes the order phase can take a while&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; it's sometimes this phase takes forever, because while some people tend to AP a little (or a whole lot!! Remember: &lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;people are computing in their heads what orders will be played when, and wondering if an opponent is planning on striking them&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;), others just aren't that good at holding the information in their head. They struggle to contain the different trains of thought: what do I need to do, what have I done this turn, what are others doing, is it what I thought they would do, and in what order did they place their tokens, and can I throw them out of whack? Will they block my tokens? Which do I need to do first? Which can't afford to be blocked? Which token should I use the special for? Is there a plan B? What do I need to do to win? Can anybody else win this turn? Can I stop it? &lt;br&gt;&lt;br&gt;And so on.&lt;br&gt;&lt;br&gt;I don't like that sometimes you ruin it because you placed your tokens in the wrong order. What I *do* like, though, is that in those rare circumstances when you can predict exactly what another player is doing, you can outplay him, by holding back a &quot;wasted&quot; order placement, to ruin the strength of his mobilisation/attack - forcing them to play out of order.&lt;br&gt;&lt;br&gt;So yes, there are aspects of this mechanic that I like. And I still feel the game needs it. But it's so CLUNKY. It's the reason that I (even though I was so extremely fanatical to get this) don't even get this game off its shelf. After three attempts to play it.&lt;br&gt;&lt;br&gt;It's easy to argue that this mechanic is what makes this game what it is. It's the biggest single factor of the game. It's the only unique part of the game, really. The card combat system is nice, the way combat is handled really works for me, but this token placement system just makes this game unbearable.&lt;br&gt;&lt;br&gt;It really takes something *away* from the game play at the same time as being unique and &quot;innovative&quot;.&lt;br&gt;Or so I feel. I don't even TRY to get my friends to like or try it...
</description>
<link>http://www.boardgamegeek.com/article/4125532#4125532</link>
<guid>http://www.boardgamegeek.com/article/4125532#4125532</guid>
<pubDate>Wed, 28 Oct 2009 10:53:28 +0000</pubDate>
<dc:creator>bluebehir</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Rules:: Re: Tricky question about withdrawing</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kalem&#039;&gt;kalem&lt;/a&gt;&lt;/p&gt;
	Very good question. The answer is on page 32 of the rule book in the sidebar “Combat card timing”. It says “during combat, if two players have abilities that are resolved at the same time, the attacker’s abilities are resolved before the defender’s”. Thus the attacking Wraith would withdraw to the free area and the defending one would be destroyed. Interestingly the defender would actually be classed as having successfully defended the area according to the last paragraph of page 32. So if he had a base on a third area (say, with 3 Marines in an area with a limit of 3 units, and so the Wraith couldn’t withdraw there), the Wraith would still be destroyed but the defender wouldn’t lose his SCVs if they happened to be mining the area that the battle happened in, and would now be empty. Remember as well that the combat example could be just one of a series of skirmishes in the same battle, so the question of withdrawing may occur before other things happen in the same battle.&lt;br&gt;I see Corey answered differently, but I think he made a mistake (as in his answer regarding the Leadership Card Covert Operations, which he later corrected). Don’t get me wrong, I’m a huge SCBG fan, my hat off to Corey for his work on it, and he sounds like a really down to earth guy. But surely the rule book takes priority in answering questions.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4116571#4116571</link>
<guid>http://www.boardgamegeek.com/article/4116571#4116571</guid>
<pubDate>Mon, 26 Oct 2009 18:46:39 +0000</pubDate>
<dc:creator>kalem</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Reviews:: Re: [Review] StarCraft: the Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tornspace&#039;&gt;tornspace&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;TomVasel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;New players can play competently but will likely feel like they've made many mistakes after their first playing, simply because they didn't comprehend just how the technologies and units complemented each other.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This fact, combined with the need to attack-attack-attack, nails StarCraft perfectly.
</description>
<link>http://www.boardgamegeek.com/article/4112381#4112381</link>
<guid>http://www.boardgamegeek.com/article/4112381#4112381</guid>
<pubDate>Sun, 25 Oct 2009 19:45:04 +0000</pubDate>
<dc:creator>tornspace</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Got Starcraft at Books a Million today for 40 bucks.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SVan&#039;&gt;SVan&lt;/a&gt;&lt;/p&gt;
	$40 is an insanely good price for this game.
</description>
<link>http://www.boardgamegeek.com/article/4107639#4107639</link>
<guid>http://www.boardgamegeek.com/article/4107639#4107639</guid>
<pubDate>Sat, 24 Oct 2009 03:16:11 +0000</pubDate>
<dc:creator>SVan</dc:creator>
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		<item>
		<title>Thread: StarCraft: The Board Game:: General:: Got Starcraft at Books a Million today for 40 bucks.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Luftwaffe+Flak&#039;&gt;Luftwaffe Flak&lt;/a&gt;&lt;/p&gt;
	Books a million is getting rid of their Starcrafts for half off. &lt;img src=&quot;http://geekdo-images.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;
</description>
<link>http://www.boardgamegeek.com/thread/455690</link>
<guid>http://www.boardgamegeek.com/thread/455690</guid>
<pubDate>Sat, 24 Oct 2009 02:53:08 +0000</pubDate>
<dc:creator>Luftwaffe Flak</dc:creator>
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		<title>New Image for StarCraft: The Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Toynan&#039;&gt;Toynan&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/588255"><img border=0  src="http://images.boardgamegeek.com/images/pic588255_t.jpg"></a>]]>
	&lt;div&gt;Catalogue page&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/588255</link>
<guid>http://www.boardgamegeek.com/image/588255</guid>
<pubDate>Fri, 23 Oct 2009 15:46:10 +0000</pubDate>
<dc:creator>Toynan</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: starcraft 2</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DanThe+Man&#039;&gt;DanThe Man&lt;/a&gt;&lt;/p&gt;
	so at the most we could be looking at an expansion introducing the new units maybe?...i dont know, maybe just hoping :)&lt;br&gt;I havent even had a full game of SC yet so i am jumping the gun a bit...the god dam rules are to hard for me to understand lol. one day right :D
</description>
<link>http://www.boardgamegeek.com/article/4103061#4103061</link>
<guid>http://www.boardgamegeek.com/article/4103061#4103061</guid>
<pubDate>Fri, 23 Oct 2009 09:38:12 +0000</pubDate>
<dc:creator>DanThe Man</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Future expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fralim&#039;&gt;fralim&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;MrSkeletor wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I don't think the game needs anymore honestly.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I agree.  What more could they possibly add?  More units?  More players?  The game is great the way it is with one expansion.  Anything else would probably add needless chrome.
</description>
<link>http://www.boardgamegeek.com/article/4093566#4093566</link>
<guid>http://www.boardgamegeek.com/article/4093566#4093566</guid>
<pubDate>Wed, 21 Oct 2009 13:06:35 +0000</pubDate>
<dc:creator>fralim</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: Future expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/raviv&#039;&gt;raviv&lt;/a&gt;&lt;/p&gt;
	It might be interesting if they do an expansion after StarCraft II (PC game) is out, to introduce new elements from the new PC game.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4093538#4093538</link>
<guid>http://www.boardgamegeek.com/article/4093538#4093538</guid>
<pubDate>Wed, 21 Oct 2009 12:56:37 +0000</pubDate>
<dc:creator>raviv</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: starcraft 2</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Windopaene&#039;&gt;Windopaene&lt;/a&gt;&lt;/p&gt;
	I love the game, but don't see any need for a full, big-box release once Blizz puts out SC2. There taking reavers out for god's sake. who wants that!!!
</description>
<link>http://www.boardgamegeek.com/article/4092429#4092429</link>
<guid>http://www.boardgamegeek.com/article/4092429#4092429</guid>
<pubDate>Wed, 21 Oct 2009 03:50:04 +0000</pubDate>
<dc:creator>Windopaene</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: starcraft 2</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sigmazero13&#039;&gt;sigmazero13&lt;/a&gt;&lt;/p&gt;
	Unless FFG finds a need to make a &quot;second edition&quot; of Starcraft, I doubt you'll see a &quot;Starcraft 2&quot;. 
</description>
<link>http://www.boardgamegeek.com/article/4092403#4092403</link>
<guid>http://www.boardgamegeek.com/article/4092403#4092403</guid>
<pubDate>Wed, 21 Oct 2009 03:44:43 +0000</pubDate>
<dc:creator>sigmazero13</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: starcraft 2</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ScottB&#039;&gt;ScottB&lt;/a&gt;&lt;/p&gt;
	I can't believe that SC2 changes the game significantly enough to warrant an entirely new board game adaptation - especially when the first one is nearly perfect as is.
</description>
<link>http://www.boardgamegeek.com/article/4092402#4092402</link>
<guid>http://www.boardgamegeek.com/article/4092402#4092402</guid>
<pubDate>Wed, 21 Oct 2009 03:44:18 +0000</pubDate>
<dc:creator>ScottB</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: starcraft 2</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DanThe+Man&#039;&gt;DanThe Man&lt;/a&gt;&lt;/p&gt;
	really....never...hmmmmmm, but alot of people like this game
</description>
<link>http://www.boardgamegeek.com/article/4092100#4092100</link>
<guid>http://www.boardgamegeek.com/article/4092100#4092100</guid>
<pubDate>Wed, 21 Oct 2009 02:16:00 +0000</pubDate>
<dc:creator>DanThe Man</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: General:: Re: starcraft 2</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Heliconia&#039;&gt;Heliconia&lt;/a&gt;&lt;/p&gt;
	Probably never.
</description>
<link>http://www.boardgamegeek.com/article/4092077#4092077</link>
<guid>http://www.boardgamegeek.com/article/4092077#4092077</guid>
<pubDate>Wed, 21 Oct 2009 02:08:19 +0000</pubDate>
<dc:creator>Heliconia</dc:creator>
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		<item>
		<title>Thread: StarCraft: The Board Game:: General:: starcraft 2</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DanThe+Man&#039;&gt;DanThe Man&lt;/a&gt;&lt;/p&gt;
	How long do you think it will take until starcraft 2 the board game is released after the PC game? &lt;br&gt;With the game being sold in three stages we might have to wait until all are released before the board game gets a mention correct?.
</description>
<link>http://www.boardgamegeek.com/thread/454662</link>
<guid>http://www.boardgamegeek.com/thread/454662</guid>
<pubDate>Wed, 21 Oct 2009 01:55:56 +0000</pubDate>
<dc:creator>DanThe Man</dc:creator>
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		<item>
		<title>Thread: StarCraft: The Board Game:: General:: Future expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jcikal&#039;&gt;jcikal&lt;/a&gt;&lt;/p&gt;
	Any more expansions coming out for Starcraft or is one expansion pretty much it?  Would be nice if they would add up to 8 players.
</description>
<link>http://www.boardgamegeek.com/thread/454654</link>
<guid>http://www.boardgamegeek.com/thread/454654</guid>
<pubDate>Wed, 21 Oct 2009 01:01:45 +0000</pubDate>
<dc:creator>jcikal</dc:creator>
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		<title>Reply: StarCraft: The Board Game:: Reviews:: Re: Best multiplayer war game ever? (9 of 10)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gimbal&#039;&gt;Gimbal&lt;/a&gt;&lt;/p&gt;
	You can put token just to adjacent planet.
</description>
<link>http://www.boardgamegeek.com/article/4087193#4087193</link>
<guid>http://www.boardgamegeek.com/article/4087193#4087193</guid>
<pubDate>Tue, 20 Oct 2009 06:45:01 +0000</pubDate>
<dc:creator>Gimbal</dc:creator>
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		<item>
		<title>Reply: StarCraft: The Board Game:: Rules:: Re: battles and retreats</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Windopaene&#039;&gt;Windopaene&lt;/a&gt;&lt;/p&gt;
	Only if your goal is to win the territory. Could be, you are just looking to attrit your opponent. But in general, yes.
</description>
<link>http://www.boardgamegeek.com/article/4074463#4074463</link>
<guid>http://www.boardgamegeek.com/article/4074463#4074463</guid>
<pubDate>Sat, 17 Oct 2009 00:03:08 +0000</pubDate>
<dc:creator>Windopaene</dc:creator>
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		<item>
		<title>Reply: StarCraft: The Board Game:: Rules:: Re: battles and retreats</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fleetwood&#039;&gt;fleetwood&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mark T wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The zerling will survive as a non-assist unit and thus the attacker (the marine) will be forced to retreat to an open / freindly space either on the planet that was attacked or to an open / friendly space on an adjacent planet which has a transport from the planet the attack was made to.&lt;br&gt;&lt;br&gt;The marine will only kill the hydralisk in the situation you described and not the zergling (unless the marine used the 6 attack + 6 health card with marine / zergling / zealot splash).&lt;br&gt;&lt;br&gt;If the zergling had been instead replaced by an assist unit (these are noted on the faction cards by having the word &quot;assist&quot; where a unit's support value is indicated), say a queen or defiler, then because the defender would only have assist units left, the attacker would take the location and force the defender to retreat.&lt;br&gt;&lt;br&gt;Again the supporting zergling is not an assist unit, so the rule regarding only assist units remaining as defenders is not invoked, and thus the zerg forces hold the location, forcing the attacker to retreat instead, even though the attackers killed some of the defenders.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;So it's NEVER a good idea to attack when you will be outnumbered in the skirmishes? The attacker should always take more units into a battle than the defender has? Even if say the attacker has 1 ultralisk who is generally a strong unit and the defender has two zergling who are generally weaker, this battle will always most likely end with one zergling dying and the supporting (zergling) one living which causes the living ultralisk to retreat? Why is there no general way to kill the supporting unit in a 2 vs 1 battle like this, other than having a splash damage card...
</description>
<link>http://www.boardgamegeek.com/article/4074364#4074364</link>
<guid>http://www.boardgamegeek.com/article/4074364#4074364</guid>
<pubDate>Fri, 16 Oct 2009 23:34:47 +0000</pubDate>
<dc:creator>fleetwood</dc:creator>
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		<item>
		<title>Reply: StarCraft: The Board Game:: Rules:: Re: How does the combat play out?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ryadic&#039;&gt;Ryadic&lt;/a&gt;&lt;/p&gt;
	Dan,&lt;br&gt;&lt;br&gt;How are things going now? Still having problems with the combat? Everything fine? Any questions?
</description>
<link>http://www.boardgamegeek.com/article/4066418#4066418</link>
<guid>http://www.boardgamegeek.com/article/4066418#4066418</guid>
<pubDate>Thu, 15 Oct 2009 16:05:23 +0000</pubDate>
<dc:creator>Ryadic</dc:creator>
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		<title>New Image for StarCraft: The Board Game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Maras&#039;&gt;Maras&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/578160"><img border=0  src="http://images.boardgamegeek.com/images/pic578160_t.jpg"></a>]]>
	&lt;div&gt;Gramy 4.10.2009&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/578160</link>
<guid>http://www.boardgamegeek.com/image/578160</guid>
<pubDate>Sat, 10 Oct 2009 19:22:48 +0000</pubDate>
<dc:creator>Maras</dc:creator>
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		<title>New Image for StarCraft: The Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Maras&#039;&gt;Maras&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/578158"><img border=0  src="http://images.boardgamegeek.com/images/pic578158_t.jpg"></a>]]>
	&lt;div&gt;Gramy 3.10.2009&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/578158</link>
<guid>http://www.boardgamegeek.com/image/578158</guid>
<pubDate>Sat, 10 Oct 2009 19:21:29 +0000</pubDate>
<dc:creator>Maras</dc:creator>
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