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	<title>Conflict of Heroes: Awakening the Bear! - Russia 1941-1942 | BoardGameGeek</title>
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		<title>Conflict of Heroes: Awakening the Bear! - Russia 1941-1942 | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
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 	<pubDate>Tue, 10 Nov 2009 06:09:33 +0000</pubDate>
	<lastBuildDate>Tue, 10 Nov 2009 06:09:33 +0000</lastBuildDate>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: General:: Re: What are the un-obvious difference between this game and Tide of Iron?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaviddesJ&#039;&gt;DaviddesJ&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Waylander1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I can't see teaching him ToI yet (heck - I have to reread the rules every time I play).  But, CoH seems like it will be a snap - particularly using the programmed learning (increasing amount of rules in the scenarios).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm confused by this.  Are we talking about the same games?  [thing=22825][/thing] seems significantly simpler than [thing=24800][/thing].  No facing, only one kind of firepower, no damage chits with different effects, etc.&lt;br&gt;&lt;br&gt;(But these things make COH a lot better.)
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<link>http://www.boardgamegeek.com/article/4186865#4186865</link>
<guid>http://www.boardgamegeek.com/article/4186865#4186865</guid>
<pubDate>Tue, 10 Nov 2009 06:09:33 +0000</pubDate>
<dc:creator>DaviddesJ</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: General:: Re: What are the un-obvious difference between this game and Tide of Iron?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Waylander1&#039;&gt;Waylander1&lt;/a&gt;&lt;/p&gt;
	Aaron -&lt;br&gt;&lt;br&gt;I have played Tide of Iron a couple of times, and just traded for and read over the first half of the rules for CoH.  Here are my thoughts:&lt;br&gt;&lt;br&gt;My 9 year old son has decided that WWII is about the coolest thing ever.  So, he keeps looking in my closet and saying - &quot;Hey, what's this Combat Commander game?&quot;  While I have already taught him Memoir '44 and want to eventually teach him ToI and CC, the next logical step seems to be CoH.  &lt;br&gt;&lt;br&gt;I can't see teaching him ToI yet (heck - I have to reread the rules every time I play).  But, CoH seems like it will be a snap - particularly using the programmed learning (increasing amount of rules in the scenarios).&lt;br&gt;&lt;br&gt;My two cents.
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<link>http://www.boardgamegeek.com/article/4186541#4186541</link>
<guid>http://www.boardgamegeek.com/article/4186541#4186541</guid>
<pubDate>Tue, 10 Nov 2009 04:12:50 +0000</pubDate>
<dc:creator>Waylander1</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: General:: What are the un-obvious difference between this game and Tide of Iron?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/asgelb&#039;&gt;asgelb&lt;/a&gt;&lt;/p&gt;
	Besides the bits, etc, what are the main differences.&lt;br&gt;&lt;br&gt;&lt;br&gt;Use the example:&lt;br&gt;&lt;br&gt;&quot;A squad and a tank are approaching a farm.  The squad are the Allies.  The Germans are in the farm house. Maybe they have a heavy machine gun in a building&quot;&lt;br&gt;&lt;br&gt;How would this fold out in each of the games?&lt;br&gt;&lt;br&gt;How do the different games compare in situations like attacking, defending, how units are activated, moving, etc.&lt;br&gt;&lt;br&gt;Is ToI just an overcomplex fiddly CoH type game, or does one offer a lot better/more options?&lt;br&gt;&lt;br&gt;I'm a newby to &quot;war&quot; games in the sense that these games are.&lt;br&gt;&lt;br&gt;Thanks!
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<link>http://www.boardgamegeek.com/thread/461780</link>
<guid>http://www.boardgamegeek.com/thread/461780</guid>
<pubDate>Tue, 10 Nov 2009 03:50:48 +0000</pubDate>
<dc:creator>asgelb</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Sessions:: Re: scenario 4/5 completion</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PTPOGO&#039;&gt;PTPOGO&lt;/a&gt;&lt;/p&gt;
	Oh those russkie T34 tanks what a bugger they are 
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<link>http://www.boardgamegeek.com/article/4186328#4186328</link>
<guid>http://www.boardgamegeek.com/article/4186328#4186328</guid>
<pubDate>Tue, 10 Nov 2009 02:57:18 +0000</pubDate>
<dc:creator>PTPOGO</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: FF7 : scoring</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	That is how I would play as well.  The firefight is very specific, so I would follow it to the letter.
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<link>http://www.boardgamegeek.com/article/4184361#4184361</link>
<guid>http://www.boardgamegeek.com/article/4184361#4184361</guid>
<pubDate>Mon, 09 Nov 2009 20:19:18 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: General:: Re: Differences between german and english versions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	Besides the language, there are no differences.  The components and rules are all the same.
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<link>http://www.boardgamegeek.com/article/4184351#4184351</link>
<guid>http://www.boardgamegeek.com/article/4184351#4184351</guid>
<pubDate>Mon, 09 Nov 2009 20:18:28 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: FF7 : scoring</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/moss_icon&#039;&gt;moss_icon&lt;/a&gt;&lt;/p&gt;
	Agreed, the rules in this game are pretty good for covering eventualities so we figured it was that way for a reason! :)
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<link>http://www.boardgamegeek.com/article/4184350#4184350</link>
<guid>http://www.boardgamegeek.com/article/4184350#4184350</guid>
<pubDate>Mon, 09 Nov 2009 20:18:10 +0000</pubDate>
<dc:creator>moss_icon</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: General:: Differences between german and english versions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Maerk&#039;&gt;Maerk&lt;/a&gt;&lt;/p&gt;
	I am not sure if I should buy the english or the german version of the game:&lt;br&gt;&lt;br&gt;So are there any differences between the german and the english versions of Awakening the Bear/Angriff! Teil 1 and Storm of Steel/Angriff! Teil2 besides language? &lt;br&gt;Identical rules, mixture of counters, combat values, mixture of action cards, etc.?&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/thread/461631</link>
<guid>http://www.boardgamegeek.com/thread/461631</guid>
<pubDate>Mon, 09 Nov 2009 20:14:51 +0000</pubDate>
<dc:creator>Maerk</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: FF7 : scoring</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Complex&#039;&gt;Complex&lt;/a&gt;&lt;/p&gt;
	I would say you did it right. In every other firefight it is specifically written that you score for all enemy units eliminated. Not in this one, so it seems that it is made like that for a purpose.&lt;br&gt;&lt;br&gt;Imagine that you just one time manage to really kill an enemy unit with a truck. And then it happens in THIS firefight, where you won't get VP's for it :D
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<link>http://www.boardgamegeek.com/article/4184080#4184080</link>
<guid>http://www.boardgamegeek.com/article/4184080#4184080</guid>
<pubDate>Mon, 09 Nov 2009 19:45:37 +0000</pubDate>
<dc:creator>Complex</dc:creator>
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		<title>Session: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: scenario 4/5 completion</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/michaelk45&#039;&gt;michaelk45&lt;/a&gt;&lt;/p&gt;
	a continuation from my last post. &lt;br&gt;&lt;br&gt;Turn #3 - I was consolidating my forces on the ridgeline of the first hill, while bringing up my AT guns to reinforce my position. I hoped that the newly arriving Soviet T-34s would press forward to recover the bodies and belongings of their fallen comrades by trying to recapture the hill upon which I was sitting. &lt;br&gt;&lt;br&gt;A few activations passed and my opponent moved his T-34's to the rear objective hexes but moved them no further. He was content with waiting for me to advance. Reluctantly I moved a tank forward and exposed him, like bait, but nothing, the enemy was not going to come down from his hilltops.&lt;br&gt;&lt;br&gt;Now, as the German, I had 2 T-34's on hill tops/objective hexes and to negate his height advantage I would have to move to nearby hills but in so doing would expose myself to his fire.&lt;br&gt;&lt;br&gt;After a moment of reflection I sent a radio message to all my tanks and ordered them to conduct the following maneuver. My infantry tanks were told to cover the hill farthest away from the village with smoke, what remained of my man-armor, 3 tanks, would advance on the one smoke covered hill and overrun the position. The Russian sat and waited. He did however finally commit his remaining reserves to counter my assault.&lt;br&gt;&lt;br&gt;His last hidden tank revealed itself to be on the hill I wanted to assault, gulp, along with those T-34's. Things were grim. A decision was needed.  While the Russian tanks on the hill were covered in smoke I turned to engage his reinforcements instead of executing my original plan to overrun the hill. It seemed to me that he wasn't coming off the hills so I shifted my line of assault to gain in last minute VP's what I feared I would never obtain in objective hexes. He destroyed 4 of my tanks and I was able to destroy two of his T-34's. Turn 5 closed with him still occupying both rear hiltop objectives. My force had dwindled down to an infantry tank, a few ancient AT guns and one frightened MG team. &lt;br&gt;&lt;br&gt;Time had run out and the Germans, although extremely close due to the heavy causalties and victory points received for controlling the first hill, could not claim victory. &lt;br&gt;&lt;br&gt;Both commands were severly mauled. &lt;br&gt;&lt;br&gt;AAR&lt;br&gt;&lt;br&gt;1. When confronting the T-34 a 3 to 1 tank ratio is best.&lt;br&gt;2. Try and seperate the enemy tanks, so there is no supporting fire and your numerical suppority can shift the balance of the assault.&lt;br&gt;3. You're gonna lose a few tanks, but the sight of a recently destroyed T-34 seems to make it all worth while.&lt;br&gt;4. Smoke! Smoke! Smoke!&lt;br&gt;&lt;br&gt;&lt;br&gt;Respectfully submitted...,&lt;br&gt;&lt;br&gt; 
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<link>http://www.boardgamegeek.com/thread/461602</link>
<guid>http://www.boardgamegeek.com/thread/461602</guid>
<pubDate>Mon, 09 Nov 2009 19:28:21 +0000</pubDate>
<dc:creator>michaelk45</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Group firing problems</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	In your last example, you are correct.  That is, provided A, B, D, and E don't have any hit counters that affect their firepower and the target is within everyone's range.
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<link>http://www.boardgamegeek.com/article/4182014#4182014</link>
<guid>http://www.boardgamegeek.com/article/4182014#4182014</guid>
<pubDate>Mon, 09 Nov 2009 13:02:28 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Group firing problems</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chocobo3&#039;&gt;chocobo3&lt;/a&gt;&lt;/p&gt;
	So just to see if I understand it correctly.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/601624"><img src="http://images.boardgamegeek.com/images/pic601624_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;In this case, no matter what I had done before, but I ended all other units' positions just like in the figure. Then I shoot with C by spending CAPs again, he will get +4FP from A, B, D &amp; E.&lt;br&gt;&lt;br&gt;Do I get it correctly this time? &lt;br&gt;&lt;br&gt;Thanks for answering.
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<link>http://www.boardgamegeek.com/article/4181799#4181799</link>
<guid>http://www.boardgamegeek.com/article/4181799#4181799</guid>
<pubDate>Mon, 09 Nov 2009 11:26:40 +0000</pubDate>
<dc:creator>chocobo3</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Group firing problems</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Yalnin&#039;&gt;Yalnin&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;I would agree with Christoph, I think Ludovit has it wrong. With D shooting, only C is adjacent to it. So, D gets only +1 FP, provided all the other factors for group fire support (target in fire arc, clear LOS, in range and no hit marker on C) are also accomplished.
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<link>http://www.boardgamegeek.com/article/4181700#4181700</link>
<guid>http://www.boardgamegeek.com/article/4181700#4181700</guid>
<pubDate>Mon, 09 Nov 2009 10:27:03 +0000</pubDate>
<dc:creator>Yalnin</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Group firing problems</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ludevik&#039;&gt;Ludevik&lt;/a&gt;&lt;/p&gt;
	Hm, and i always read it as continuos adjacent even for actions other than moving. Nice catch though. If it should be the way as you read it, then it would be nice if it was somehow specifically noted in rules that actions other than moving is only for adjacent units.
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<link>http://www.boardgamegeek.com/article/4181680#4181680</link>
<guid>http://www.boardgamegeek.com/article/4181680#4181680</guid>
<pubDate>Mon, 09 Nov 2009 10:18:26 +0000</pubDate>
<dc:creator>Ludevik</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Group firing problems</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chrisdk&#039;&gt;chrisdk&lt;/a&gt;&lt;/p&gt;
	Hm ... I always read this version of group fire to preclude A and B participating if D is the leader.&lt;br&gt;&lt;br&gt;While Groupmoves name &quot;continous adjacent&quot; units as taking part in the group move, the Group Fire only states Adjacent.&lt;br&gt;&lt;br&gt;So if in your example D is the fireleader, only C would be able to support for +1FP.&lt;br&gt;If C were the Fireleader B and D could suppport for +2 FP.&lt;br&gt;&lt;br&gt;And to the matter at hand: If you use CAPS to fully fund your Group Fire actions it doesn't matter at all what other group activation you have going. That Command-Group-Fire is independet of it and can therefore include all units you like and noone would be spent or using APs(meeting the requirements for the group of course).
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<link>http://www.boardgamegeek.com/article/4181512#4181512</link>
<guid>http://www.boardgamegeek.com/article/4181512#4181512</guid>
<pubDate>Mon, 09 Nov 2009 08:33:24 +0000</pubDate>
<dc:creator>chrisdk</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Group firing problems</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ludevik&#039;&gt;Ludevik&lt;/a&gt;&lt;/p&gt;
	From the AtB rules version 022009:&lt;br&gt;&lt;br&gt;&quot;9.12 Group Firing&lt;br&gt;Units in the same or adjacent hexes may group fire to increase their&lt;br&gt;firepower. To group fire, two or more units designate one unit as the&lt;br&gt;fire leader. The group pays only the firing cost of the fire leader. Each&lt;br&gt;supporting unit increases the FP of the fire leader by 1FP.&quot;&lt;br&gt;&lt;br&gt;&quot;9.3 Group Command Actions&lt;br&gt;Multiple used, unused, or activated units in the same or adjacent hexes&lt;br&gt;may take group actions using only CAPs to move, fire, rally, and so on.&lt;br&gt;Unused units are not marked as used.&quot;&lt;br&gt;&lt;br&gt;So, in your case you can pay fire cost of the leader D. You gain FP of unit D + 3 more FP for 3 adjacent units.&lt;br&gt;&lt;br&gt;And don't forget that:&lt;br&gt;&lt;br&gt;&quot;Firegroups must target a single hex. Supporting units must be with or&lt;br&gt;adjacent to the fire leader, have the target hex in their arc of fire, have a&lt;br&gt;clear LOS, be in range (even long range), and not have a hit marker that&lt;br&gt;affects their FP. Firegroups must fire the same type of munitions.&lt;br&gt;All fire modifiers are determined by the group’s fire leader.&quot;
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<link>http://www.boardgamegeek.com/article/4181486#4181486</link>
<guid>http://www.boardgamegeek.com/article/4181486#4181486</guid>
<pubDate>Mon, 09 Nov 2009 08:16:25 +0000</pubDate>
<dc:creator>Ludevik</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Group firing problems</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gregggallagher&#039;&gt;gregggallagher&lt;/a&gt;&lt;/p&gt;
	You're not just shooting with D, you're doing a group fire activation via CAP with all 4 units, with D being the leader. So it's his FP + 3
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<link>http://www.boardgamegeek.com/article/4181299#4181299</link>
<guid>http://www.boardgamegeek.com/article/4181299#4181299</guid>
<pubDate>Mon, 09 Nov 2009 06:45:49 +0000</pubDate>
<dc:creator>gregggallagher</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Group firing problems</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chocobo3&#039;&gt;chocobo3&lt;/a&gt;&lt;/p&gt;
	I just finished FF2 and had some problems with group firing.&lt;br&gt; &lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/601563"><img src="http://images.boardgamegeek.com/images/pic601563_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;So from the figure, first I activate A &amp; B to group move forward 1 hex for 1 APs. Then I decide to shoot with D by spending CAPs so that I won't have to activate him. Now, my questions are &lt;br&gt;&lt;br&gt;1) Does D get +3FP (from A,B &amp; C) or only +2FP(from A &amp; B) or he doesn't gain any modifier? (I hadn't added C into group anyway)&lt;br&gt;2) Can anyone explain for me again how this group firing works? I am so confused with this.&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;&lt;br&gt;In&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/thread/461410</link>
<guid>http://www.boardgamegeek.com/thread/461410</guid>
<pubDate>Mon, 09 Nov 2009 06:43:45 +0000</pubDate>
<dc:creator>chocobo3</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Variants:: Re: COH with LnL maps.</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JMcL63&#039;&gt;JMcL63&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;nickp wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;However, for reasons I can't quite pin down, just knowing the components come from different game systems ruins it for me. I dunno what it is exactly, but it just doesn't appeal. Can anyone help me pin this oddity down?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I suggest a therapist... ;)
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<link>http://www.boardgamegeek.com/article/4180359#4180359</link>
<guid>http://www.boardgamegeek.com/article/4180359#4180359</guid>
<pubDate>Sun, 08 Nov 2009 23:55:18 +0000</pubDate>
<dc:creator>JMcL63</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Variants:: Re: COH with LnL maps.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/nickp&#039;&gt;nickp&lt;/a&gt;&lt;/p&gt;
	I sometimes get it in my head to cross/switch boards and counters from different games: I once set up a LnL scenario using the ATS Tractor Factory map; I've also set up LnLs on a CC Stalingrad map and even on the new CoHs Storms of Steel meadows (surely not that different to the Dark July battlefield). I'm sure it could work in any of the examples listed above with some house rules inserted...&lt;br&gt;&lt;br&gt;However, for reasons I can't quite pin down, just knowing the components come from different game systems ruins it for me. I dunno what it is exactly, but it just doesn't appeal. Can anyone help me pin this oddity down?
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<link>http://www.boardgamegeek.com/article/4179024#4179024</link>
<guid>http://www.boardgamegeek.com/article/4179024#4179024</guid>
<pubDate>Sun, 08 Nov 2009 14:59:08 +0000</pubDate>
<dc:creator>nickp</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: FF7 : scoring</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/moss_icon&#039;&gt;moss_icon&lt;/a&gt;&lt;/p&gt;
	The Russians score 1 VP for foot units killing Germans, and 2 VP for the KV2a killing Germans. How many do they score for the mine field killing Germans? We played zero, as it wasn't listed.
</description>
<link>http://www.boardgamegeek.com/thread/460421</link>
<guid>http://www.boardgamegeek.com/thread/460421</guid>
<pubDate>Fri, 06 Nov 2009 00:16:46 +0000</pubDate>
<dc:creator>moss_icon</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Can you move backwards as an opportunity action?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sheep&#039;&gt;Sheep&lt;/a&gt;&lt;/p&gt;
	Yes, you can backwards move as an opp. action or as any other kind of single action. It just adds +1 AP to whatever AP cost the move is.&lt;br&gt;&lt;br&gt;For example, a backwards move into the woods for a unit with a 2 AP cost to move would cost 4 AP (2 AP, +1 for woods, +1 for backwards), or one opp. action.
</description>
<link>http://www.boardgamegeek.com/article/4158444#4158444</link>
<guid>http://www.boardgamegeek.com/article/4158444#4158444</guid>
<pubDate>Tue, 03 Nov 2009 23:43:48 +0000</pubDate>
<dc:creator>Sheep</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Can you move backwards as an opportunity action?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chrisdk&#039;&gt;chrisdk&lt;/a&gt;&lt;/p&gt;
	Edited to remove my answer, as a certain someone was faster with an identical answer ;-)
</description>
<link>http://www.boardgamegeek.com/article/4158441#4158441</link>
<guid>http://www.boardgamegeek.com/article/4158441#4158441</guid>
<pubDate>Tue, 03 Nov 2009 23:43:20 +0000</pubDate>
<dc:creator>chrisdk</dc:creator>
	</item>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Can you move backwards as an opportunity action?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	Yes, you can.&lt;br&gt;&lt;br&gt;Moving backwards is not two actions, but costs 1 extra AP/CAP, and if using a vehicle, you do not get movement bonuses.  (Of course, if using an opportunity action, you do not need to pay the extra AP/CAP)
</description>
<link>http://www.boardgamegeek.com/article/4158437#4158437</link>
<guid>http://www.boardgamegeek.com/article/4158437#4158437</guid>
<pubDate>Tue, 03 Nov 2009 23:42:49 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
	</item>
		<item>
		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Can you move backwards as an opportunity action?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HexDude&#039;&gt;HexDude&lt;/a&gt;&lt;/p&gt;
	Can infantry move in to rear hexes as an opportunity action?&lt;br&gt;&lt;br&gt;If you were to use AP / CAPs I think that you'd have to use two actions, one to pivot and one to move.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/459609</link>
<guid>http://www.boardgamegeek.com/thread/459609</guid>
<pubDate>Tue, 03 Nov 2009 23:36:28 +0000</pubDate>
<dc:creator>HexDude</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HexDude&#039;&gt;HexDude&lt;/a&gt;&lt;/p&gt;
	I second that. Just go for it, you won't be disappointed. &lt;br&gt;&lt;br&gt;I sold my 1970s copy of Squad Leader after playing CoH AtB. That is how good this game is.
</description>
<link>http://www.boardgamegeek.com/article/4158372#4158372</link>
<guid>http://www.boardgamegeek.com/article/4158372#4158372</guid>
<pubDate>Tue, 03 Nov 2009 23:28:34 +0000</pubDate>
<dc:creator>HexDude</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: General:: Re: Comparing complexity of CoH and Memoir '44</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HexDude&#039;&gt;HexDude&lt;/a&gt;&lt;/p&gt;
	My sons have played Memoir since they were 6 years old. At around 8 they could play without me around to help.&lt;br&gt;&lt;br&gt;We've just bought CoH AtB and both my sons have played against me in FF1 and FF2. My youngest son (now 10 years old) beat me in FF2 and I wasn't giving him any help!!! He played the Germans, was mega agressive and formed two very deadly fire groups which each combined an 2 LMGs and 2 rifle squads.&lt;br&gt;&lt;br&gt;I say go for it and introduce them to as many games as you can lay your hands on. &lt;br&gt;&lt;br&gt;My little generals also play (and enjoy) Game of Thrones, War of the Ring, Carcassonne, and Ticket to Ride.
</description>
<link>http://www.boardgamegeek.com/article/4158205#4158205</link>
<guid>http://www.boardgamegeek.com/article/4158205#4158205</guid>
<pubDate>Tue, 03 Nov 2009 22:52:27 +0000</pubDate>
<dc:creator>HexDude</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: General:: Re: Revised Firefights in 8.5 x 11 format?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sheep&#039;&gt;Sheep&lt;/a&gt;&lt;/p&gt;
	Any update on getting these in a more printer-friendly format?
</description>
<link>http://www.boardgamegeek.com/article/4145127#4145127</link>
<guid>http://www.boardgamegeek.com/article/4145127#4145127</guid>
<pubDate>Sun, 01 Nov 2009 04:08:50 +0000</pubDate>
<dc:creator>Sheep</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Use a D12 instead of two D6</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chrisdk&#039;&gt;chrisdk&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Felkor wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;criss_mcs3 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;2 - 100.01%&lt;br&gt;&lt;br&gt;I think this little table is useful when we must taking decisions to open fire or not, or when to spend CAPs to increasing the hitting chances.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think something may be a bit off with your calculations... rolling a 2 or higher is *more* than 100% likely? :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually it is. It is a rarely discussed special case of probabilities in advanced mathematics that was first discovered by the aztecs. While the details are lost to the ages, as far as we are able to understand it nowadays it means &quot;even if one of the dice falls of the table and has to be picked up and rerolled in a more civil fashion&quot;.
</description>
<link>http://www.boardgamegeek.com/article/4144754#4144754</link>
<guid>http://www.boardgamegeek.com/article/4144754#4144754</guid>
<pubDate>Sun, 01 Nov 2009 00:43:51 +0000</pubDate>
<dc:creator>chrisdk</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Use a D12 instead of two D6</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;criss_mcs3 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I calculated the chances to roll AT LEAST a specific number using 2 dice:&lt;br&gt;&lt;br&gt;12 - 2.78%&lt;br&gt;11 - 8.34%&lt;br&gt;10 - 16.67%&lt;br&gt;9 - 27.78%&lt;br&gt;8 - 41.67%&lt;br&gt;7 - 58.34%&lt;br&gt;6 - 72.23%&lt;br&gt;5 - 83.34%&lt;br&gt;4 - 91.67%&lt;br&gt;3 - 97.23%&lt;br&gt;2 - 100.01%&lt;br&gt;&lt;br&gt;I think this little table is useful when we must taking decisions to open fire or not, or when to spend CAPs to increasing the hitting chances.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think something may be a bit off with your calculations... rolling a 2 or higher is *more* than 100% likely? :)
</description>
<link>http://www.boardgamegeek.com/article/4144688#4144688</link>
<guid>http://www.boardgamegeek.com/article/4144688#4144688</guid>
<pubDate>Sun, 01 Nov 2009 00:18:32 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Use a D12 instead of two D6</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/criss_mcs3&#039;&gt;criss_mcs3&lt;/a&gt;&lt;/p&gt;
	I calculated the chances to roll AT LEAST a specific number using 2 dice:&lt;br&gt;&lt;br&gt;12 - 2.78%&lt;br&gt;11 - 8.34%&lt;br&gt;10 - 16.67%&lt;br&gt;9 - 27.78%&lt;br&gt;8 - 41.67%&lt;br&gt;7 - 58.34%&lt;br&gt;6 - 72.23%&lt;br&gt;5 - 83.34%&lt;br&gt;4 - 91.67%&lt;br&gt;3 - 97.23%&lt;br&gt;2 - 100.01%&lt;br&gt;&lt;br&gt;I think this little table is useful when we must taking decisions to open fire or not, or when to spend CAPs to increasing the hitting chances.
</description>
<link>http://www.boardgamegeek.com/article/4144358#4144358</link>
<guid>http://www.boardgamegeek.com/article/4144358#4144358</guid>
<pubDate>Sat, 31 Oct 2009 21:52:40 +0000</pubDate>
<dc:creator>criss_mcs3</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Dual attack: two unit activations, or two actions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;francesco12345 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Answer:&lt;br&gt;&lt;br&gt;But I pay the two attacks with ap or cap or are they free ?&lt;br&gt;&lt;br&gt;Thanks &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The actions are not free.  You pay for them as you normally would.  Essentially, all the card does is that the next action you take, your opponent is not allowed to react to it. 
</description>
<link>http://www.boardgamegeek.com/article/4143176#4143176</link>
<guid>http://www.boardgamegeek.com/article/4143176#4143176</guid>
<pubDate>Sat, 31 Oct 2009 14:22:53 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Dual attack: two unit activations, or two actions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/francesco12345&#039;&gt;francesco12345&lt;/a&gt;&lt;/p&gt;
	Answer:&lt;br&gt;&lt;br&gt;But I pay the two attacks with ap or cap or are they free ?&lt;br&gt;&lt;br&gt;Thanks 
</description>
<link>http://www.boardgamegeek.com/article/4143139#4143139</link>
<guid>http://www.boardgamegeek.com/article/4143139#4143139</guid>
<pubDate>Sat, 31 Oct 2009 14:02:37 +0000</pubDate>
<dc:creator>francesco12345</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: General:: Re: Counters</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Keisus&#039;&gt;Keisus&lt;/a&gt;&lt;/p&gt;
	Couple of my counters shows some signs of this problem in the corners...
</description>
<link>http://www.boardgamegeek.com/article/4140360#4140360</link>
<guid>http://www.boardgamegeek.com/article/4140360#4140360</guid>
<pubDate>Fri, 30 Oct 2009 18:52:27 +0000</pubDate>
<dc:creator>Keisus</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: General:: Re: Counters</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	Mine haven't, and I haven't heard of anyone else who's had the problem.  You might want to give Uwe (the designer and publisher) an e-mail.
</description>
<link>http://www.boardgamegeek.com/article/4137956#4137956</link>
<guid>http://www.boardgamegeek.com/article/4137956#4137956</guid>
<pubDate>Fri, 30 Oct 2009 12:00:24 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<item>
		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: General:: Counters</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/leberegel&#039;&gt;leberegel&lt;/a&gt;&lt;/p&gt;
	Unfortunately quite some of my counters are loosing their upper most layer of cardboard. Is this a known problem?
</description>
<link>http://www.boardgamegeek.com/thread/458019</link>
<guid>http://www.boardgamegeek.com/thread/458019</guid>
<pubDate>Fri, 30 Oct 2009 10:54:38 +0000</pubDate>
<dc:creator>leberegel</dc:creator>
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		<title>Session: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Monsters!!! Scneario #4/5 </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/michaelk45&#039;&gt;michaelk45&lt;/a&gt;&lt;/p&gt;
	As the German commander I decided to disobey orders and conventional wisdom. I focused my entire effort on taking the hill. My thought was to starve the enemy of CAPS by destroying his entire force, and when the Russian reinforcements enter make them counter attack me on a hill. Of course that presumes that I obtain more enough VP's to outweight the points awarded for the two hills in the back of the board.&lt;br&gt;My plan.... now the reality.&lt;br&gt;&lt;br&gt;NOTE - I decided on this plan since this was our second time playing this scenario. We started it once before but some neighbors became interested and our game turned into a learning scenario, of course my battle plan had been revealed by that time. &lt;br&gt;&lt;br&gt;The first turn went fairly well. I clouded the hill with smoke. I counted on my opponent placing his hidden units in response to my old plan of attack, which it seems he did. Under cover of smoke and with a few lucky cards, I was able to move to the top of the hill and capture one crest almost immediately. The enemy seemed unsure of how to react, I believe that he was convinced that I was gonna make an end run and that my initial assault on the hill was a diversion. Therefore his response was sluggish. He opened by digging in his infantry and placing roadblocks. As the turn progressed I committed the rest of my force to the hill tops and launched an unsuccessful MG attack against his AT gun in the woods. By the end I had captured the second ridge and was beginning to turn against his AT gun along the woodline. We had both lost two tanks by the end of the turn.&lt;br&gt;&lt;br&gt;Turn two the Russians became more aggressive. He revealed one of his hidden tanks and maneuvered his AT gun. This allowed him to kill a 3rd German tank, but in the process his AT gun was MG'd to death by a few flank shots and his tank was overrun by a half crazed German tanker. Mars clearly favored the German cause - a Halftrack was able to destroy an infantry unit in a hasty defense in close combat.  By the end of the turn the Germans had completely cleared the hill of enemy units and there was only one tank left from the initial set-up, still hidden of course, the son of a dog!, The Germans had suffered no additional losses, but had two units with hits. &lt;br&gt;&lt;br&gt;Turn three - we suspended the game at this point... but my thoughts. I am gonna consolidate on the hill, remove my hits and move my AT guns into the woods and on the hill. I hope to entice his reinforcements to counter attack to take back the ridgeline. If that doesn't happen by the end of turn 4 I will have to press forward to take one of the two rear hills or try and , gulp, kill a T-34......&lt;br&gt;&lt;br&gt;When finished I will post the outcome.
</description>
<link>http://www.boardgamegeek.com/thread/457762</link>
<guid>http://www.boardgamegeek.com/thread/457762</guid>
<pubDate>Thu, 29 Oct 2009 17:26:51 +0000</pubDate>
<dc:creator>michaelk45</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Tanks With No Main Armament In Close Combat</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grahamj&#039;&gt;grahamj&lt;/a&gt;&lt;/p&gt;
	Thanks
</description>
<link>http://www.boardgamegeek.com/article/4132291#4132291</link>
<guid>http://www.boardgamegeek.com/article/4132291#4132291</guid>
<pubDate>Thu, 29 Oct 2009 13:31:37 +0000</pubDate>
<dc:creator>grahamj</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Tanks With No Main Armament In Close Combat</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	If your blue firepower is gone because of a hit counter, you can still use your red firepower, and yes, you'd still receive the +4 FP in close combat (although this, along with any other modifier, is halved before rolling if it is against a defense of opposite colour.)&lt;br&gt;&lt;br&gt;If playing by the new Storms of Steel rules, you cannot fire at a blue defense if your blue attack is disabled, and similarly, you cannot fire at a red defense if your red attack is disabled.
</description>
<link>http://www.boardgamegeek.com/article/4132015#4132015</link>
<guid>http://www.boardgamegeek.com/article/4132015#4132015</guid>
<pubDate>Thu, 29 Oct 2009 12:18:19 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
	</item>
		<item>
		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Tanks With No Main Armament In Close Combat</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grahamj&#039;&gt;grahamj&lt;/a&gt;&lt;/p&gt;
	Can a tank with no functioning main armament enter into close combat and if so does it still receive the +4 FP?
</description>
<link>http://www.boardgamegeek.com/thread/457640</link>
<guid>http://www.boardgamegeek.com/thread/457640</guid>
<pubDate>Thu, 29 Oct 2009 11:45:11 +0000</pubDate>
<dc:creator>grahamj</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: The bunker in FF#4</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JMcL63&#039;&gt;JMcL63&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bimble1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Felkor wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;2.  Yes, there is nothing in the rules that states that a unit can't face any direction inside a bunker.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Presumably the reason why you might do this is to benefit from your units front defense rather than their flank defense. A unit in the bunker still can't fire outside of the bunker facing.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Got it in one Bimble1! :)&lt;br&gt;&lt;br&gt;For the record, I have found the following references to bunkers in the CoH-AtB firefights:&lt;br&gt;&lt;br&gt;- FF#5: &quot;Set the arc of fire; it may not change during game!&quot;&lt;br&gt;- FF#9: &quot;Place bunkers on 4-D05, 4-I14, 4-J15, 4-H17 as indicated&quot;&lt;br&gt;- Bonus FF- Swamps of Bryansk: &quot;Place a bunker facing in any direction, on hex 6-J13.&quot;&lt;br&gt;&lt;br&gt;Generally I would suggest that the wording isn't consistent enough. Even so, it is clear in the cases other than the Bunker firefight, which I still find ambiguous. Taken on its own, that text suggests a choice- &quot;&lt;u&gt;set&lt;/u&gt; the arc&quot;; alongside the Bonus FF example- &quot;in &lt;u&gt;any&lt;/u&gt; direction&quot;, I'd be less confident though. Hope this helps. ;)
</description>
<link>http://www.boardgamegeek.com/article/4123514#4123514</link>
<guid>http://www.boardgamegeek.com/article/4123514#4123514</guid>
<pubDate>Tue, 27 Oct 2009 22:41:27 +0000</pubDate>
<dc:creator>JMcL63</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: General:: Re: Rules Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JMcL63&#039;&gt;JMcL63&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Nick Warcholak wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It's highly recommended you use the new rulebook.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I second this. The rules changes are small on the face of things but:&lt;br&gt;1. I think the alternate activation(smallest change of all) &lt;b&gt;perfects&lt;/b&gt; the CoH system.&lt;br&gt;2. The clarity of the new rules for shared activation and group actions show exactly how open-ended and flexible the AP/CAP system really is.&lt;br&gt;Whatever minor hiccups there have been on the way to this point are easy to forget with a system this clean and entertaining. ;)
</description>
<link>http://www.boardgamegeek.com/article/4123315#4123315</link>
<guid>http://www.boardgamegeek.com/article/4123315#4123315</guid>
<pubDate>Tue, 27 Oct 2009 21:56:26 +0000</pubDate>
<dc:creator>JMcL63</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: The bunker in FF#4</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bimble1&#039;&gt;Bimble1&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Felkor wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;2.  Yes, there is nothing in the rules that states that a unit can't face any direction inside a bunker.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Presumably the reason why you might do this is to benefit from your units front defense rather than their flank defense. A unit in the bunker still can't fire outside of the bunker facing.
</description>
<link>http://www.boardgamegeek.com/article/4122909#4122909</link>
<guid>http://www.boardgamegeek.com/article/4122909#4122909</guid>
<pubDate>Tue, 27 Oct 2009 20:40:44 +0000</pubDate>
<dc:creator>Bimble1</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: vehicles and smoke</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/uweeickert&#039;&gt;uweeickert&lt;/a&gt;&lt;/p&gt;
	Arthur,&lt;br&gt;Most German tanks in 43 has some type of smoke capability. We usually state in the firefights if tanks have this ability. But players can play either way, especially if they create their own firefights. So tanks pay 1AP extra to discharge smoke in their own hex. &lt;br&gt;Uwe
</description>
<link>http://www.boardgamegeek.com/article/4122138#4122138</link>
<guid>http://www.boardgamegeek.com/article/4122138#4122138</guid>
<pubDate>Tue, 27 Oct 2009 18:49:18 +0000</pubDate>
<dc:creator>uweeickert</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: General:: Rules Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nick+Warcholak&#039;&gt;Nick Warcholak&lt;/a&gt;&lt;/p&gt;
	You'll notice that there's now a link in the wiki to the document you need to use the SoS rulebook with AtB.&lt;br&gt;&lt;br&gt;It's highly recommended you use the new rulebook.
</description>
<link>http://www.boardgamegeek.com/thread/456839</link>
<guid>http://www.boardgamegeek.com/thread/456839</guid>
<pubDate>Tue, 27 Oct 2009 13:41:09 +0000</pubDate>
<dc:creator>Nick Warcholak</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Use a D12 instead of two D6</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Azzarc&#039;&gt;Azzarc&lt;/a&gt;&lt;/p&gt;
	Also there are cards that let you re-roll ONE die.
</description>
<link>http://www.boardgamegeek.com/article/4118063#4118063</link>
<guid>http://www.boardgamegeek.com/article/4118063#4118063</guid>
<pubDate>Mon, 26 Oct 2009 23:51:09 +0000</pubDate>
<dc:creator>Azzarc</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Reviews:: Re: [Video Review] Conflict of Heroes</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chrisdk&#039;&gt;chrisdk&lt;/a&gt;&lt;/p&gt;
	Well that seemingly slight difference is actually roundabout 30%. That's why this area is the sweetspot for using CAPs on dierolls or getting that extra modifier from somewhere.&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Chris
</description>
<link>http://www.boardgamegeek.com/article/4114913#4114913</link>
<guid>http://www.boardgamegeek.com/article/4114913#4114913</guid>
<pubDate>Mon, 26 Oct 2009 13:50:00 +0000</pubDate>
<dc:creator>chrisdk</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Reviews:: Re: [Video Review] Conflict of Heroes</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sheep&#039;&gt;Sheep&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;chrisdk wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; &lt;br&gt;Believe it or not, but if your decisions consitently generate the situations where you roll against small numbers while forcing your opponent to roll against high number, you are actually a lot closer to winning than he is.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, very true. Even seemingly slight differences here (you rolling on 6's often and your opponent rolling on 8's) make a huge difference.
</description>
<link>http://www.boardgamegeek.com/article/4114897#4114897</link>
<guid>http://www.boardgamegeek.com/article/4114897#4114897</guid>
<pubDate>Mon, 26 Oct 2009 13:44:52 +0000</pubDate>
<dc:creator>Sheep</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Reviews:: Re: [Video Review] Conflict of Heroes</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chrisdk&#039;&gt;chrisdk&lt;/a&gt;&lt;/p&gt;
	Well, okay. If you understand it as &quot;at some point in the game a die is rolled and this removes any and all influence I have on the outcome&quot;, as you seem to do, then yes, this game is probably not for you.&lt;br&gt;&lt;br&gt;However your choices and actions have tremendous impact on what kind of rolls will you be making and what you need to roll. &lt;br&gt;&lt;br&gt;Your actions and decisions that are not die-roll related greatly affect wether you end up rolling 2d6 against 12 or 5. &lt;br&gt;Believe it or not, but if your decisions consitently generate the situations where you roll against small numbers while forcing your opponent to roll against high number, you are actually a lot closer to winning than he is.&lt;br&gt;I think that this is rather well suited to simulate decisionmaking that is aiming to generate situations favorable to yourself and denying the opponent situations that are favorable to him. Or as we sometimes call it &quot;tactical decisionmaking&quot;.&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Chris
</description>
<link>http://www.boardgamegeek.com/article/4114270#4114270</link>
<guid>http://www.boardgamegeek.com/article/4114270#4114270</guid>
<pubDate>Mon, 26 Oct 2009 11:10:00 +0000</pubDate>
<dc:creator>chrisdk</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Reviews:: Re: [Video Review] Conflict of Heroes</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Flyboy+Connor&#039;&gt;Flyboy Connor&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DaviddesJ wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This is factually wrong.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Then perhaps the guy explained it wrong, but in the end the game came down to die rolls: you can position yourself all you want, but if you do not roll the required value, you miss. And if one player manages to defeat a unit of his opponent, he is far ahead and it will be hard to defeat him.
</description>
<link>http://www.boardgamegeek.com/article/4113979#4113979</link>
<guid>http://www.boardgamegeek.com/article/4113979#4113979</guid>
<pubDate>Mon, 26 Oct 2009 08:25:25 +0000</pubDate>
<dc:creator>Flyboy Connor</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Reviews:: Re: [Video Review] Conflict of Heroes</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaviddesJ&#039;&gt;DaviddesJ&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Flyboy Connor wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It depended almost entirely on luck&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This is factually wrong.
</description>
<link>http://www.boardgamegeek.com/article/4112291#4112291</link>
<guid>http://www.boardgamegeek.com/article/4112291#4112291</guid>
<pubDate>Sun, 25 Oct 2009 19:10:14 +0000</pubDate>
<dc:creator>DaviddesJ</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Reviews:: Re: [Video Review] Conflict of Heroes</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Flyboy+Connor&#039;&gt;Flyboy Connor&lt;/a&gt;&lt;/p&gt;
	I played the game at Essen 2009, and it was really the suckiest game I ever experienced. It depended almost entirely on luck, it looked dull, and it was a bore to play. I guess that shows that I am simply not at all interested in wargames.&lt;br&gt;&lt;br&gt;One thing I remember is that the guy who explained the rules of the game to me at Essen started off with saying that this game was actually developed for the US military to train officers in combat tactics. And I was thinking &quot;Is that supposed to make the game entertaining?&quot;
</description>
<link>http://www.boardgamegeek.com/article/4112280#4112280</link>
<guid>http://www.boardgamegeek.com/article/4112280#4112280</guid>
<pubDate>Sun, 25 Oct 2009 19:07:00 +0000</pubDate>
<dc:creator>Flyboy Connor</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: vehicles and smoke</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chrisdk&#039;&gt;chrisdk&lt;/a&gt;&lt;/p&gt;
	The firefight does contain that information. 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/4111340#4111340&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/4111340#4111340&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/4111343#4111343</link>
<guid>http://www.boardgamegeek.com/article/4111343#4111343</guid>
<pubDate>Sun, 25 Oct 2009 13:40:14 +0000</pubDate>
<dc:creator>chrisdk</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: vehicles and smoke</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/awdougherty&#039;&gt;awdougherty&lt;/a&gt;&lt;/p&gt;
	Trying to figure something out here as a newbie, are vehicles given smoke capabilities in the scenario description or does that capability get assigned somewhere else?  Thanks.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4111294#4111294</link>
<guid>http://www.boardgamegeek.com/article/4111294#4111294</guid>
<pubDate>Sun, 25 Oct 2009 13:19:02 +0000</pubDate>
<dc:creator>awdougherty</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: The bunker in FF#4</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;JMcL63 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Two questions:&lt;br&gt;1. Must the bunker set up with the facing shown on the map?&lt;br&gt;2. Can units in a bunker change their facing so that it's different from that of the bunker; eg. to bring the unit's front facing towards an opposing unit which has manoeuvred itself round to the flank of the bunker?&lt;br&gt;Thanks in advance. ;)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;1,  The firefight will say if you can face it any direction.  Otherwise, place it the direction shown on the map.&lt;br&gt;&lt;br&gt;2.  Yes, there is nothing in the rules that states that a unit can't face any direction inside a bunker.
</description>
<link>http://www.boardgamegeek.com/article/4097258#4097258</link>
<guid>http://www.boardgamegeek.com/article/4097258#4097258</guid>
<pubDate>Thu, 22 Oct 2009 02:15:34 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: The bunker in FF#4</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JMcL63&#039;&gt;JMcL63&lt;/a&gt;&lt;/p&gt;
	Two questions:&lt;br&gt;1. Must the bunker set up with the facing shown on the map?&lt;br&gt;2. Can units in a bunker change their facing so that it's different from that of the bunker; eg. to bring the unit's front facing towards an opposing unit which has manoeuvred itself round to the flank of the bunker?&lt;br&gt;Thanks in advance. &lt;img src=&quot;http://geekdo-images.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;
</description>
<link>http://www.boardgamegeek.com/thread/455011</link>
<guid>http://www.boardgamegeek.com/thread/455011</guid>
<pubDate>Thu, 22 Oct 2009 01:32:30 +0000</pubDate>
<dc:creator>JMcL63</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Yalnin&#039;&gt;Yalnin&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;Freddy,&lt;br&gt;&lt;br&gt;I am the thread opener and I would like to set some things right, because I am reading an increasing number of posts showing that especially undecided potential new players of the game are being turned off by the rule versions discussion:&lt;br&gt;&lt;br&gt;CoH AtB is a superb, award-winning tactical wargame with some of the best ratings on BGG and in the general wargaming scene. I highly recommend it to anyone interested in starting with tactical wargames, since it has a remarkably good programmed instruction layout that helps new players getting easily into the rules system. Those rules have especially been awarded for its elegant yet realistic mechanics. AtB would not have achieved all those top ratings and huge fan base if it was an unfinished or prematurely released product. In fact, it is perfectly playable out of the box.&lt;br&gt;&lt;br&gt;However, since all people including wargame designers are humans, it is impossible to design and publish &quot;the perfect wargame&quot;. Please remember that we are not talking about something like chess with a very narrow and limited range of possible actions, but about a myriad of possible decisions and interchanging dependecies which are impossible to cover and playtest beforehand by a wargame company or even a single designer. It is obvious that thousands of players are more likely to come across situations that the designer did not even think of, or get ideas how some rule or mechanism could be designed even better than the &quot;original&quot;. But this does not mean that the original game is a failure, especially if the designer is in close contact with the active fan base and ready to further improve what was already good.&lt;br&gt;&lt;br&gt;Take a look at the board wargaming hobby, and you will see that Errata (corrections of misprints), FAQs (lists of rule questions that were too special to be included in the rulebook or were simply forgotten, like I wrote before) or rulebook updates (often featuring version numbers) are a common trait of wargames. Now you can argue whether this is good or bad, but I assume that the larger part of the players will regard it as a benefit of modern times communications in the internet.&lt;br&gt;&lt;br&gt;Coming back to the topic and CoH, there is AtB which has passed a process of minor rule changes (the latest rulebook is downloadable at the publisher's page). And you have SoS with the new rulebook, which contains most of the identical rules like AtB, plus a few changes which almost all players regard as improvements from the AtB rules. That's all.&lt;br&gt;&lt;br&gt;As a beginner, it is up to you to buy SoS and play with the supplied rules. You may stay with just this game and be fine, but being such a superb game, it is likely that you will like to go an an complete the collection like me and many others. In this case, you will be used to the SoS rules already so it will be no problem for you to just take the boards, chits and scenarios from AtB and enjoy this game as well, playing it with the SoS rules you learnt before. Until then, the Poland expansion will be out too, giving you even more stuff of the series, PLUS the changed AtB counters you will then not really need because by this time you will be already used to play AtB with SoS rules and its normal counters.&lt;br&gt;&lt;br&gt;If you choose the path starting with AtB, it will be just the same. You will play AtB, enjoy it and then move on to SoS, and enjoy it too and the rule change will not be so big because at the moment you switch from AtB to SoS you will have learnt the AtB rules and mechanisms already, so that learning the few rules changes from SoS will not be a big deal.&lt;br&gt;&lt;br&gt;My opening thread idea was not to express that the rulebooks are completely unuseable or broken, but just to ask for a unified rulebook for the future (WW2) releases, to prevent possible future rule splittings when there are even more boxes of the same system available simultaneously. James, who is involved in the rulebook design process has already confirmed that they are talking about this actually, and that he is positive that we will see something like this in future, so everything is fine.&lt;br&gt;&lt;br&gt;My last advice to you Freddy would be not to waste your time and confidence by twisting too much about it, but just take the plunge and go for one of the two CoH games. Both are great games and you have a very very high chance to get hooked like me and many others (I have sold my ASL, Memoir'44 and Tide of Iron meanwhile). Your decision is even free of risk if you try the game out by just downloading the AtB rulebook and play it online with the ZunTzu or Vassal module before buying. I use ZunTzu, so if you want just send me a PM and we can start a match these days and I get you introduced into AtB so that you do not waste time and confidence with the theories here, instead some fun with real playing.
</description>
<link>http://www.boardgamegeek.com/article/4094240#4094240</link>
<guid>http://www.boardgamegeek.com/article/4094240#4094240</guid>
<pubDate>Wed, 21 Oct 2009 15:30:27 +0000</pubDate>
<dc:creator>Yalnin</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: vehicles and smoke</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/michaelk44&#039;&gt;michaelk44&lt;/a&gt;&lt;/p&gt;
	please disregard I found the answer in the SoS rule book.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4093232#4093232</link>
<guid>http://www.boardgamegeek.com/article/4093232#4093232</guid>
<pubDate>Wed, 21 Oct 2009 11:01:48 +0000</pubDate>
<dc:creator>michaelk44</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sagitar&#039;&gt;sagitar&lt;/a&gt;&lt;/p&gt;
	I can't help it, but my innital enthousiasm about this game is slowly turning into a minor headache.&lt;br&gt;&lt;br&gt;As I understand it AtW is a great game as it is.&lt;br&gt;&lt;br&gt;I understand SoS is a great game as it is.&lt;br&gt;&lt;br&gt;Things become complicated when we suddenly see ourselfs forced to mix things up, i.e. play Atb with the (better?) SoS rules.&lt;br&gt;&lt;br&gt;I for one will not enjoy having to flip through several rule books just to find out what I'm doing.&lt;br&gt;I fear what will happen with the next game (that will without a doubt arrive) in this series is that we will see ourselfs forced to play SoS  with the (no doubt yet again improved) rules of that game, wich than have to be transfered to the by than ancient AtW?&lt;br&gt;&lt;br&gt;I don't mind if they design another 20 games in this series, but I do think we need one rulebook that simply applies to all the games in the series. And we also should have counters that are suitable for use with any new rules.&lt;br&gt;&lt;br&gt;As I understand it I will be forced to  buy a poland expansion, just to lay my hands on the counters I will need to play the first game with the supposedly better rules of the 2nd game.&lt;br&gt;&lt;br&gt;I was all ready to buy AtW, &lt;br&gt;well SoS not being available yet in these parts and not sure if they will be this year, it sort of was forced upon me. &lt;br&gt;But after reading all of this, I've quickly climbed back on the fence, and probably sat on a nail cause I now have a feeling I'll never climb down again to buy anything CoH.&lt;br&gt;&lt;br&gt;To someone with my limited brainpower, it is  becoming all to confusing and it seems to me as if CoH will turn into this never ending story which forces us into constant updates.&lt;br&gt;Having to buy every new expansion for yet again updated unit counters and  constantly downloading yet again new improved rules.&lt;br&gt;&lt;br&gt;I am almost starting to think they put this game on the market too quickly, before they really developed it.&lt;br&gt;Would we all not have been better served with a game that was ready, rather than having to worry about all these improvements.&lt;br&gt;&lt;br&gt;Put yourself in my situation, here I am about to buy game 1 from the series, full well knowing that there is game 2 on it's way wich has improved rules wich are much better than the old stuf I'm buying.&lt;br&gt;For wich I than need to buy this expansion that's yet to come, wich will provide me with the units  to play game one with game two rules.&lt;br&gt;&lt;br&gt;Confused? I am.&lt;br&gt;&lt;br&gt;The only solution for me at the moment seems to simply close my eyes for anything new and buy AtW, ignoring any improvement.&lt;br&gt;Ahwell, at least I'll be able to use the Swamp map... if I can lay my hands on it.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4093217#4093217</link>
<guid>http://www.boardgamegeek.com/article/4093217#4093217</guid>
<pubDate>Wed, 21 Oct 2009 10:48:50 +0000</pubDate>
<dc:creator>sagitar</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: vehicles and smoke</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/michaelk44&#039;&gt;michaelk44&lt;/a&gt;&lt;/p&gt;
	When vehicles are given a smoke ability does that mean they can fire it like the main gun? or do they just pop smoke in the surrounding hexes? he designers note in the ATB has caused some disagreement among the people with whom I play.&lt;br&gt;&lt;br&gt;Thanks. 
</description>
<link>http://www.boardgamegeek.com/thread/454751</link>
<guid>http://www.boardgamegeek.com/thread/454751</guid>
<pubDate>Wed, 21 Oct 2009 10:29:41 +0000</pubDate>
<dc:creator>michaelk44</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GamerAtom&#039;&gt;GamerAtom&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Felkor wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;GamerAtom wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I went through your document just now and the statement I quoted from you is just not true. If i showed up to a game night with AtB, the SOS Rules and the Summary document, I would not have an answer on what to do when firing upon a target with a mis-matching color of DV. That answer is ONLY in the old AtB rulebook.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm not sure why but you're the second person to miss it.  It's actually in there:&lt;br&gt;&lt;br&gt;&quot;Multiple Target Types&lt;br&gt;If a unit has a red and blue FP, it must use the same color as the target DR to attack, just as stated in the SoS rules. A unit from AtB that only possess one FP type, either red or blue, can still attack a DR of the opposite type. Add all relevant modifiers to the given FP, halve the total, and then make the attack.&quot;&lt;br&gt;&lt;br&gt;Perhaps I will have to edit the document for it to be more clear, or easier to find.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Ah. thanks. I was looking under the Attack Values section where it was talking about units now having red and blue FP. &lt;br&gt;&lt;br&gt;The title Multiple Target Types instantly made me think it was referring to a unit firing upon units of many different types. ie: a stack of infantry/tanks/engineers.&lt;br&gt;&lt;br&gt;That's my bad.
</description>
<link>http://www.boardgamegeek.com/article/4090327#4090327</link>
<guid>http://www.boardgamegeek.com/article/4090327#4090327</guid>
<pubDate>Tue, 20 Oct 2009 19:29:58 +0000</pubDate>
<dc:creator>GamerAtom</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;GamerAtom wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Why is this sort of document not available on the Academy website? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Good question.  I believe it will be, at some point.  This is not up to me and I'm not sure where it is held up in the process.  Academy Games is probably 90% a one-man show, that one man being Uwe.  I think the fabulous production quality of the game and the generally excellent support given makes it seem like they are a larger game company like Days of Wonder or Fantasy Flight, but it really is mostly Uwe trying to spin a hundred plates at once without dropping any.  As such, it's been difficult for him to keep up with the huge popularity of his own monster that he is created.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;Secondly, it is nice that the counters will be made available to us in a future expansion, but, it does seem rather odd to have to spend more money to get our counters updated because the rules for the game have changed.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;As Wulf stated, the rules for AtB haven't changed.  There are now optional rules you can use instead, though, if you so choose.  The Polish expansion, however, will use the new version of the rules, so it makes sense that the counters be updated so that those with AtB have what they need if they decide to get the Polish expansion.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;&lt;br&gt;I really think the wisest thing to do is to consolidate the rules and make them freely downloadable so that a) we have no need to spend more money to upgrade our counters in order to match the new rules and b) don't have to reference 2 seperate documents searching for answers to our rules questions.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This is the plan.  The CoH rules will always be freely downloadable.  I believe the hope is to have a consolidated ruleset by the time the next module (First Men In) is released.
</description>
<link>http://www.boardgamegeek.com/article/4090292#4090292</link>
<guid>http://www.boardgamegeek.com/article/4090292#4090292</guid>
<pubDate>Tue, 20 Oct 2009 19:24:19 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GamerAtom&#039;&gt;GamerAtom&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Wulf Corbett wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The rules have &lt;b&gt;not&lt;/b&gt; changed. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That seems to contradict this statement from James document:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;With the release of Storms of Steel! (SoS), &lt;b&gt;the Conflict of Heroes system has experienced some significant changes&lt;/b&gt;. These changes were the result of additional play-testing and suggestions and comments from fans like you.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;last time I checked, AtB was part of the Conflict of Heroes system and as such, has experienced some significant changes.&lt;br&gt;&lt;br&gt;It also seems to coincide with the designers notes from page 16 of the SoS rulebook:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;&lt;b&gt;We have also significantly streamlined the rules&lt;/b&gt; and made minor&lt;br&gt;improvements. The biggest game play change is that all players can&lt;br&gt;now simultaneously have an activated unit. We feel that this change&lt;br&gt;opens up tactical counter-striking possibilities and capabilities for the&lt;br&gt;players. &lt;b&gt;An updated version of the rule set for Awakening the Bear&lt;br&gt;that takes these changes into account are available on our website&lt;/b&gt;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt;&lt;br&gt;However, I checked the website, I don't see any such updated rule set for AtB that take the new changes into account. For AtB there is only the Feb09 rules which say nothing about the new activation method.&lt;br&gt;&lt;br&gt;The problem is that we WANT to use the new rules with our original counters, but we can't use them alone because it leaves question unanswered that are only answered in the old AtB rules.&lt;br&gt;&lt;br&gt;All that is being asked is for consolidated rules so we can reference 1 rule book instead of multiple ones. With the current state of things, it is not possible. 
</description>
<link>http://www.boardgamegeek.com/article/4090290#4090290</link>
<guid>http://www.boardgamegeek.com/article/4090290#4090290</guid>
<pubDate>Tue, 20 Oct 2009 19:23:52 +0000</pubDate>
<dc:creator>GamerAtom</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Wulf Corbett wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;GamerAtom wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Secondly, it is nice that the counters will be made available to us in a future expansion, but, it does seem rather odd to have to spend more money to get our counters updated because the rules for the game have changed.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;The rules have &lt;b&gt;not&lt;/b&gt; changed. There is a &lt;b&gt;new&lt;/b&gt; game with &lt;b&gt;new&lt;/b&gt; rules. The old game can be played with it's own original rules perfectly well, or can be played with the rules from the new game without new counters, or with. Take your own choice, but get your facts right.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Wulf is correct.  Using the SoS rules with AtB is currently officially an &quot;optional&quot; rule, not &quot;official&quot;.  This may change in the future (it's certainly something that's not up to me) but currently using the SoS rules with the previous game is considered optional.
</description>
<link>http://www.boardgamegeek.com/article/4090246#4090246</link>
<guid>http://www.boardgamegeek.com/article/4090246#4090246</guid>
<pubDate>Tue, 20 Oct 2009 19:17:41 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;GamerAtom wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I went through your document just now and the statement I quoted from you is just not true. If i showed up to a game night with AtB, the SOS Rules and the Summary document, I would not have an answer on what to do when firing upon a target with a mis-matching color of DV. That answer is ONLY in the old AtB rulebook.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm not sure why but you're the second person to miss it.  It's actually in there:&lt;br&gt;&lt;br&gt;&quot;Multiple Target Types&lt;br&gt;If a unit has a red and blue FP, it must use the same color as the target DR to attack, just as stated in the SoS rules. A unit from AtB that only possess one FP type, either red or blue, can still attack a DR of the opposite type. Add all relevant modifiers to the given FP, halve the total, and then make the attack.&quot;&lt;br&gt;&lt;br&gt;Perhaps I will have to edit the document for it to be more clear, or easier to find.
</description>
<link>http://www.boardgamegeek.com/article/4090239#4090239</link>
<guid>http://www.boardgamegeek.com/article/4090239#4090239</guid>
<pubDate>Tue, 20 Oct 2009 19:16:43 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GamerAtom&#039;&gt;GamerAtom&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Felkor wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You can use this document, combined with the SoS rulebook, to play AtB, and thus should not need the AtB rulebook:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://docs.google.com/View?id=dhg82fg5_13hd2m9vkf&quot; rel=&quot;nofollow&quot;&gt;http://docs.google.com/View?id=dhg82fg5_13hd2m9vkf&lt;/A&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I went through your document just now and the statement I quoted from you is just not true. If i showed up to a game night with AtB, the SOS Rules and the Summary document, I would not have an answer on what to do when firing upon a target with a mis-matching color of DV. That answer is ONLY in the old AtB rulebook.&lt;br&gt;&lt;br&gt;It is now necessary to have BOTH rule books on hand and I think this is why people are upset.
</description>
<link>http://www.boardgamegeek.com/article/4089946#4089946</link>
<guid>http://www.boardgamegeek.com/article/4089946#4089946</guid>
<pubDate>Tue, 20 Oct 2009 18:41:26 +0000</pubDate>
<dc:creator>GamerAtom</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wulf+Corbett&#039;&gt;Wulf Corbett&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;GamerAtom wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Secondly, it is nice that the counters will be made available to us in a future expansion, but, it does seem rather odd to have to spend more money to get our counters updated because the rules for the game have changed.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;The rules have &lt;b&gt;not&lt;/b&gt; changed. There is a &lt;b&gt;new&lt;/b&gt; game with &lt;b&gt;new&lt;/b&gt; rules. The old game can be played with it's own original rules perfectly well, or can be played with the rules from the new game without new counters, or with. Take your own choice, but get your facts right.
</description>
<link>http://www.boardgamegeek.com/article/4089918#4089918</link>
<guid>http://www.boardgamegeek.com/article/4089918#4089918</guid>
<pubDate>Tue, 20 Oct 2009 18:37:52 +0000</pubDate>
<dc:creator>Wulf Corbett</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GamerAtom&#039;&gt;GamerAtom&lt;/a&gt;&lt;/p&gt;
	thanks James. You really are helpful. But I must ask: Why is this sort of document not available on the Academy website? I'd be pretty lost if I wasn't a frequent visitor of BGG.&lt;br&gt;&lt;br&gt;Secondly, it is nice that the counters will be made available to us in a future expansion, but, it does seem rather odd to have to spend more money to get our counters updated because the rules for the game have changed. Isn't that why many people have given up on games like warhammer? New rules making old units obsolete? Yes, i know that's pushing it. My counters are not obsolete.. they're just not quite accurate according to the &quot;new&quot; rules.&lt;br&gt;&lt;br&gt;Now, don't get me wrong. I do like the new activation rules. But something just seems very mishandled with this game in regards to the rules and changes that have been made.&lt;br&gt;&lt;br&gt;I really think the wisest thing to do is to consolidate the rules and make them freely downloadable so that a) we have no need to spend more money to upgrade our counters in order to match the new rules and b) don't have to reference 2 seperate documents searching for answers to our rules questions.
</description>
<link>http://www.boardgamegeek.com/article/4089891#4089891</link>
<guid>http://www.boardgamegeek.com/article/4089891#4089891</guid>
<pubDate>Tue, 20 Oct 2009 18:33:38 +0000</pubDate>
<dc:creator>GamerAtom</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Variants:: COH with LnL maps.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zogthedoomed&#039;&gt;zogthedoomed&lt;/a&gt;&lt;/p&gt;
	Since Lock n Load and COH are pretty much the same scale I was just curious to know if anyone has tried mix and matching the map boards? &lt;br&gt;&lt;br&gt;If we get a random scenario generator it might be interesting to see what can be done with them.
</description>
<link>http://www.boardgamegeek.com/thread/454497</link>
<guid>http://www.boardgamegeek.com/thread/454497</guid>
<pubDate>Tue, 20 Oct 2009 17:09:47 +0000</pubDate>
<dc:creator>zogthedoomed</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	For the AtB counters, yes, you are to use the AtB rules for them, including halving the FP, as well as remember which units get CC bonuses or penalties.&lt;br&gt;&lt;br&gt;You can use this document, combined with the SoS rulebook, to play AtB, and thus should not need the AtB rulebook:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://docs.google.com/View?id=dhg82fg5_13hd2m9vkf&quot; rel=&quot;nofollow&quot;&gt;http://docs.google.com/View?id=dhg82fg5_13hd2m9vkf&lt;/A&gt;&lt;br&gt;&lt;br&gt;In the future, updated AtB counters will be made available that match those of SoS.  Currently the plan is to release them with the Poland expansion (as a lot of those units will be in that expansion anyway.)  While AtB is fully playable with the current counters, many people will certainly prefer the consistency that updated counters will provide.&lt;br&gt;&lt;br&gt;Also being discussed is having rulebooks more like the Lock 'n' Load series, where there is one main rulebook, with each module having a short one or two page rulesheet that goes over module-specific rules.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4089174#4089174</link>
<guid>http://www.boardgamegeek.com/article/4089174#4089174</guid>
<pubDate>Tue, 20 Oct 2009 16:59:29 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GamerAtom&#039;&gt;GamerAtom&lt;/a&gt;&lt;/p&gt;
	I'm going to have to agree with the OP here that some sort of consolidation is needed. Seeing as how I'm no hardcore wargamer and only play COH occasionally, I decided to download the SOS rules to see what all the fuss about. I currently only have AtB and have only played it 3 times.&lt;br&gt;&lt;br&gt;To be honest, the new activation method from SOS makes a lot more sense so I'll be using it. However, upon scanning through the rest of the SOS rules, I had a lot of questions. Mostly related to counter issues.&lt;br&gt;&lt;br&gt;example, in the SOS rules, it says that ALL counters have a blue and red FP value and that when firing, FP colors that match the color of the targets DV must be used. This is where I am now lost. Lots of counters from ATB do not have both red and blue FP values. So what do I do when firing upon a unit with a DV of the opposite color? Do I go back to the AtB rule and just halve the FP value?&lt;br&gt;&lt;br&gt;Do I now have to keep BOTH rule books on hand for reference for situations such as these?  This is going to be a huge pain in butt when it comes time to look up a rule because I do not know them all by heart. Do i look in the SOS rule book first and then, if not found, or not clearly applicable to my AtB game, then go look in the AtB rulebook? OR do i just go straight to the AtB rule book and hope what i read matches the latest rule update from SoS? Or do i just pick and choose what rules to use from each so that it suits my fancy?&lt;br&gt;&lt;br&gt;Doesn't this all just seem a little crazy?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4088901#4088901</link>
<guid>http://www.boardgamegeek.com/article/4088901#4088901</guid>
<pubDate>Tue, 20 Oct 2009 16:20:09 +0000</pubDate>
<dc:creator>GamerAtom</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: General:: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942 nominated for the 2008 BGG Wargamers' Award</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wargamersaward&#039;&gt;wargamersaward&lt;/a&gt;&lt;/p&gt;
	The game is amongst the official nominees for the award!&lt;br&gt;&lt;br&gt;Please vote for the &lt;b&gt;2008 BGG Wargamers' Award&lt;/b&gt;.&lt;br&gt;&lt;br&gt;The vote procedure is detailed here: 	&lt;A target='_blank' href=&quot;http://boardgamegeek.com/thread/454303&quot; rel=&quot;nofollow&quot;&gt;http://boardgamegeek.com/thread/454303&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/thread/454315</link>
<guid>http://www.boardgamegeek.com/thread/454315</guid>
<pubDate>Tue, 20 Oct 2009 04:59:39 +0000</pubDate>
<dc:creator>wargamersaward</dc:creator>
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		<title>Review: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Feeling of SoS</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wargamer3945&#039;&gt;Wargamer3945&lt;/a&gt;&lt;/p&gt;
	I'm a big fan of WW2 games and i got a bunch of them. Space and money aren't my biggest concerns but a opponent is. Therefore i'm allways searching for solo games and/or games that have a depth of play with not to many rules so i can persuade my friends who are not very into the weekend filling boardgames. Games i allready own are or to difficult to attract them (like flames of war, Barbarossa to Berlin or even Eastfront, Westfront, etc) or misses the depth for me (Memoir44 and Tide of Iron). The last 2 are fun games but i'll miss the real strategic choices and depth of rules, alltough i have fun times with memoir44 because even my girlfriend understand this but it's more a game of luck then strategy. &lt;br&gt;But now this is a review about SoS. First thing: this is the second game of the Conflict of Heroes series. So if you want to know about the general gameplay i'll direct you with this link &lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/thread/428716&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/428716&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/428716&lt;/A&gt;&lt;/a&gt;&lt;br&gt;to a much better review on the mechanics of the conflict of heroes game and i'll recommend it to watch if you not familair with CoH. &lt;br&gt;All stay to my general feeling about SoS and take out the changes in comparrising to AtB(since i'll own them both)&lt;br&gt;In addition i never used or read the changed rules of AtB which you can find at Academy Games website. I waited with the new rules for my copy of SoS and now i have SoS so here comes my feeling when i explored the box:&lt;br&gt;Fist thing when i opened the box was the changed rule and scenariobook which looking gorgeous. The paper is much more glossy then AtB and the size of it is much better. The rulebook is very straight forward to understand and comes with a lot of examples and historical background. The counters are big with all the information on it you want to know (cost of fire, movement, rear and front armour, range, different ammunition and more). This may seems like a lot to remember; it isn't and after a few scenarios's (maybe even 1) there is no need to have the chart on the side for that, alltough it stays handy for terrain modifiers to keep it close. &lt;br&gt;A new thing in SoS is the use of airplanes. There are just 3 counters of them and the rules for them are writen in just 1 page. I didn't have the change to play a scenario with them but it seems like a extra candy of the gameplay which can be more important at future expansions like Normandy or Crete where i expect more counters of them.&lt;br&gt;The scenariobook has 15 new firefights to play with. In addition a lot of firefights have extra possiblities for optional units or rules which enhance the replay of this scenarios. &lt;br&gt;In general my feeling of this serie is very possitive. It's still difficult to attract friends for this genre of games, but games like CoH helps me a lot. I can explain it in a short time to anyone and still has the depth of a real battle when you play it. A lot of elements that other games take many pages to explain are very simple interpreted here and it works!&lt;br&gt;As a sucker for WW2 i like as many historic feeling as possible. When you take a look at all the counters and see the firefights in front of you, you're in a second in the right vibe. I love the big german tanks and alltough i read complaints that some tanks or SPG's are not in it, the varition is big enough for me (and that says something). Yes, there are a lot of tanks i'll like to see (Jagdpanzer, jagdtiger, wespe, hummel, elefant, nasshorn, hetzer, etc), but it's always good to have something on your wishlist. &lt;br&gt;This game combines simplicity with a real strategic war experience and the possibillity for future table filling scenarios if you combine the games or just a hour of fun with a friend who doens't like a evening of rule studying. In potential you can spend a lot of money to get everything from this serie or just buy and enjoy AtB or SoS. It's up to you.&lt;br&gt;For myself i'll look forward for new games or expansions of this serie!&lt;br&gt;&lt;br&gt; 
</description>
<link>http://www.boardgamegeek.com/thread/453921</link>
<guid>http://www.boardgamegeek.com/thread/453921</guid>
<pubDate>Mon, 19 Oct 2009 11:30:18 +0000</pubDate>
<dc:creator>Wargamer3945</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Use a D12 instead of two D6</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MikeBlom&#039;&gt;MikeBlom&lt;/a&gt;&lt;/p&gt;
	Uwe,&lt;br&gt;&lt;br&gt;Thank you for your fast reply. Im not convinced but atleast I now how the tought behind the decision.&lt;br&gt;&lt;br&gt;And thank you for a great game.&lt;br&gt;&lt;br&gt;Mike
</description>
<link>http://www.boardgamegeek.com/article/4076817#4076817</link>
<guid>http://www.boardgamegeek.com/article/4076817#4076817</guid>
<pubDate>Sat, 17 Oct 2009 18:50:49 +0000</pubDate>
<dc:creator>MikeBlom</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Use a D12 instead of two D6</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/uweeickert&#039;&gt;uweeickert&lt;/a&gt;&lt;/p&gt;
	Michael,&lt;br&gt;You bring up some very good points that make a lot of sense. &lt;br&gt;We purposefully use the 2D6, because lower firepower is affected to a greater extent by greater defense modifiers. &lt;br&gt;&lt;br&gt;For example, the German's 2FP would be affected more by woods than the Soviet's 3FP. This is because defenses absorb a certain % of incoming fire. The same formulas are used for explosive devices, etc. The greater the FP is over a certain threshold, the less effective the defensive shield will be. The reverse is also true. As FP decreases, a defensive shield will increase logarithmically in effectiveness.  &lt;br&gt;  &lt;br&gt;Uwe
</description>
<link>http://www.boardgamegeek.com/article/4076247#4076247</link>
<guid>http://www.boardgamegeek.com/article/4076247#4076247</guid>
<pubDate>Sat, 17 Oct 2009 15:42:56 +0000</pubDate>
<dc:creator>uweeickert</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Use a D12 instead of two D6</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chrisdk&#039;&gt;chrisdk&lt;/a&gt;&lt;/p&gt;
	Hi Mike!&lt;br&gt;&lt;br&gt;Actually the bell curve of 2D6 works VERY nicely for this game. &lt;br&gt;&lt;br&gt;We have found in our games that if you use the units with &quot;historically sound&quot; tactics you will often end up with rolls around 6-8. If you take extra effort you can go lower, but due to being past the &quot;sweet point&quot; there is a quickly diminishing gain for every extra modifier you get.&lt;br&gt;&lt;br&gt;Also if you are doing things that made little sense historically you will often end up with rolls of 11-12, which are a lot less likely then they would be on a D12. &lt;br&gt;So you have a huge incentive to actually go out there and have your units do what made sense, as this will give you the &quot;biggest plusses&quot;.&lt;br&gt;&lt;br&gt;So while it seems kind of counterintuitive from an abstractive point of view that in one situation the woods would give better cover than in another case you can easily explain that away. &lt;br&gt;Afterall, have you ever encountered two woods that were the same? Or two groups of people that would use them equally effectively as cover? Or even the same group doing it equally efficient over a few minutes while being in constant movement or combat action like behaviour?&lt;br&gt;It's simulating people in nature. You are bound to have varying effects in their interaction
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<link>http://www.boardgamegeek.com/article/4076135#4076135</link>
<guid>http://www.boardgamegeek.com/article/4076135#4076135</guid>
<pubDate>Sat, 17 Oct 2009 15:01:51 +0000</pubDate>
<dc:creator>chrisdk</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: confirmations needed for new player</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/brancaleone&#039;&gt;brancaleone&lt;/a&gt;&lt;/p&gt;
	thank you  for answering...&lt;br&gt;&lt;br&gt;nevermind the last question, it was too difficult to translate for my poor english, however, it was just a consideration, not a rule question.&lt;br&gt;so, it's ok.&lt;br&gt;&lt;br&gt;thank you very much&lt;br&gt;&lt;br&gt;ciao&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4075924#4075924</link>
<guid>http://www.boardgamegeek.com/article/4075924#4075924</guid>
<pubDate>Sat, 17 Oct 2009 13:36:33 +0000</pubDate>
<dc:creator>brancaleone</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Use a D12 instead of two D6</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MikeBlom&#039;&gt;MikeBlom&lt;/a&gt;&lt;/p&gt;
	Hi,&lt;br&gt;&lt;br&gt;Consider this: A firefight between a german (firepover 2) and Soviet (firepower 3) riflesquad at two hex distance. If they fire at one another in open the german squad need to roll 10 on two D6 to get an hit wich is = 6 chanses on 36 (16,6%) to get an hit. The russian squad need 9 or more to get an hit  = 10/36 (27,7% to get an hit).&lt;br&gt;&lt;br&gt;Now in woods (-2 DRM). German squad need 12 = 1/36 = 2,7% chanse to get an hit. The russian squad need 11 = 3/36 = 8,3% chanse to get an hit. &lt;br&gt;&lt;br&gt;With a D12 the german squad have 3/12=25% chanse to hit in open and the russian squad have 4/12=33% chanse to get an hit. The german have 1/12=8,3% to get an hit and the soviet squad 2/12=16,6% chanse.&lt;br&gt;&lt;br&gt;With 2D6 the woods reduces the chanse to hit for the german from 6/36 to 1/36 ie with 5/36 = 13,88%%&lt;br&gt;&lt;br&gt;For the russian squad the chanses to hit drops from 10/36 to 3/36 ie with 7/36 = 19,44%.&lt;br&gt;&lt;br&gt;With D12 u get: For german  open: 3/12 Woods 1/12 ie Chanses decrease with 2/12 = 16,6%&lt;br&gt;For soviet  open: 4/12 Woods 2/12 ie drops with 2/12 = 16,6%&lt;br&gt;&lt;br&gt;With 2D6 the wood have not the same reduction, With a D12 they have.&lt;br&gt;&lt;br&gt;/Mike&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4075626#4075626</link>
<guid>http://www.boardgamegeek.com/article/4075626#4075626</guid>
<pubDate>Sat, 17 Oct 2009 10:40:14 +0000</pubDate>
<dc:creator>MikeBlom</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Use a D12 instead of two D6</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/theTak&#039;&gt;theTak&lt;/a&gt;&lt;/p&gt;
	While the number of numbers might be the same, there is a very big statistical average in the two.&lt;br&gt;&lt;br&gt;Chances of rolling any given number on a roll of a d12 is about 8%&lt;br&gt;&lt;br&gt;For two d6, the numbers are much much different!&lt;br&gt;&lt;br&gt;2  3%&lt;br&gt;3  6%&lt;br&gt;4  8%&lt;br&gt;5  11%&lt;br&gt;6  14%&lt;br&gt;7  17%&lt;br&gt;8  14%&lt;br&gt;9  11%&lt;br&gt;10 8%&lt;br&gt;11 6%&lt;br&gt;12 3%&lt;br&gt;&lt;br&gt;&lt;br&gt;So if 7 is 'break a finger' and 12 is 'world explodes and you die', which would you rather roll? ;)
</description>
<link>http://www.boardgamegeek.com/article/4075331#4075331</link>
<guid>http://www.boardgamegeek.com/article/4075331#4075331</guid>
<pubDate>Sat, 17 Oct 2009 07:05:02 +0000</pubDate>
<dc:creator>theTak</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Use a D12 instead of two D6</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bowmangr&#039;&gt;Bowmangr&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;MikeBlom wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi,&lt;br&gt;&lt;br&gt;I love this game but dont understad the use of two D6 to decide combat result. It`s result is exponential instead of linear resultcurve wish result in strange effects. Anybody who feel the same? Have anybody used a D12 instead of two D6 to resolve combat?&lt;br&gt;&lt;br&gt;/Mike&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I believe that the game has been tested for 2d6 rolls and all modifiers are checked for results of 6-7-8 which are more probable.&lt;br&gt;&lt;br&gt;Other results such 1,2,11,12 are considered some sort of &quot;Fog of War&quot; since they happen less frequently.&lt;br&gt;&lt;br&gt;Actually strange effects will happen if you do use a d12. &lt;br&gt;&lt;br&gt;You'll see impossible shots find their targets consistently or units will miss easily from Short Range and even Close Combat, you'll have a lot of &quot;superunits&quot; with 11 or 12 APs {if you play with the variable APs rule} and other units that can't even move {1 AP}.&lt;br&gt;&lt;br&gt;2d6 is better. :laugh:
</description>
<link>http://www.boardgamegeek.com/article/4075311#4075311</link>
<guid>http://www.boardgamegeek.com/article/4075311#4075311</guid>
<pubDate>Sat, 17 Oct 2009 06:42:00 +0000</pubDate>
<dc:creator>Bowmangr</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Use a D12 instead of two D6</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MikeBlom&#039;&gt;MikeBlom&lt;/a&gt;&lt;/p&gt;
	Hi,&lt;br&gt;&lt;br&gt;I love this game but dont understad the use of two D6 to decide combat result. It`s result is exponential instead of linear resultcurve wish result in strange effects. Anybody who feel the same? Have anybody used a D12 instead of two D6 to resolve combat?&lt;br&gt;&lt;br&gt;/Mike
</description>
<link>http://www.boardgamegeek.com/thread/453313</link>
<guid>http://www.boardgamegeek.com/thread/453313</guid>
<pubDate>Sat, 17 Oct 2009 06:31:15 +0000</pubDate>
<dc:creator>MikeBlom</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: confirmations needed for new player</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Awfki&#039;&gt;Awfki&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;brancaleone wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;example 1. ATB old rule.&lt;br&gt;German has 3 units. German active player. G. activates Unit A with 7 AP. he uses all APs. and all CAPs (with another unit). the Russian hasn't never react. G. has another fresh unit, but he can't use it, he must pass. he could use it during the active player R. as opportunity action.&lt;br&gt;is this all correct?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;This is correct.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;brancaleone wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;and if G activates Unit A, and when he has 3 AP left, the Russian react and kill Unit A, the 3 AP left are lost? or he can use them with another fresh unit?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The 3 remaining AP are lost.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;brancaleone wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;example 2 ATB with new rule (SOS)&lt;br&gt;German has 3 units. during the round G. has Unit A active, and use in the meanwhile all APs. after last time Russian player has moved, he can activates another fresh unit with 7APs. is this correct?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yes. &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;brancaleone wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;he can also turn Unit A as spent even if there're still 3 AP, and activates Unit B (fresh) playing with 7 AP ?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yes, and the remaining 3 APs are lost.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;brancaleone wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;so, with SOS rules, a player can pass after all his units are spent, with ATB is more difficult...no?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I'm not sure what you mean about it being more difficult. Using the old or new rules you can always pass but if both players pass the turn/round ends.
</description>
<link>http://www.boardgamegeek.com/article/4074305#4074305</link>
<guid>http://www.boardgamegeek.com/article/4074305#4074305</guid>
<pubDate>Fri, 16 Oct 2009 23:18:18 +0000</pubDate>
<dc:creator>Awfki</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: confirmations needed for new player</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/brancaleone&#039;&gt;brancaleone&lt;/a&gt;&lt;/p&gt;
	hi,&lt;br&gt;&lt;br&gt;i just need any confirmations about rules in ATB, using the old rule and the SOS rule.&lt;br&gt;(sorry for my english..)&lt;br&gt;&lt;br&gt;example 1. ATB old rule.&lt;br&gt;German has 3 units. German active player. G. activates Unit A with 7 AP. he uses all APs. and all CAPs (with another unit). the Russian hasn't never react. G. has another fresh unit, but he can't use it, he must pass. he could use it during the active player R. as opportunity action.&lt;br&gt;is this all correct?&lt;br&gt;and if G activates Unit A, and when he has 3 AP left, the Russian react and kill Unit A, the 3 AP left are lost? or he can use them with another fresh unit?&lt;br&gt;&lt;br&gt;example 2 ATB with new rule (SOS)&lt;br&gt;German has 3 units. during the round G. has Unit A active, and use in the meanwhile all APs. after last time Russian player has moved, he can activates another fresh unit with 7APs. is this correct?&lt;br&gt;he can also turn Unit A as spent even if there're still 3 AP, and activates Unit B (fresh) playing with 7 AP ?&lt;br&gt;so, with SOS rules, a player can pass after all his units are spent, with ATB is more difficult...no?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt; i hope you'll understand my english...&lt;br&gt;&lt;br&gt;thanks&lt;br&gt;brancaleone da norcia&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/453145</link>
<guid>http://www.boardgamegeek.com/thread/453145</guid>
<pubDate>Fri, 16 Oct 2009 18:27:57 +0000</pubDate>
<dc:creator>brancaleone</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Group move from outside the board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chrisdk&#039;&gt;chrisdk&lt;/a&gt;&lt;/p&gt;
	Basically in that mission you run out of reachable spots soon if you don't want to stack them. The idea was basically to bring them all on with caps and not having to stack any two units at all for fear of an early ambush.
</description>
<link>http://www.boardgamegeek.com/article/4067258#4067258</link>
<guid>http://www.boardgamegeek.com/article/4067258#4067258</guid>
<pubDate>Thu, 15 Oct 2009 18:12:57 +0000</pubDate>
<dc:creator>chrisdk</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Group move from outside the board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PhoenixSF2&#039;&gt;PhoenixSF2&lt;/a&gt;&lt;/p&gt;
	Wouldn't it be easier and more efficient to use the bonus movement to move the tanks and first truck their full allotment, include the 2nd truck in the first move, and just have the 2nd truck not use all of it's bonus movement?
</description>
<link>http://www.boardgamegeek.com/article/4066942#4066942</link>
<guid>http://www.boardgamegeek.com/article/4066942#4066942</guid>
<pubDate>Thu, 15 Oct 2009 17:31:50 +0000</pubDate>
<dc:creator>PhoenixSF2</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Group move from outside the board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Han_Heinrich&#039;&gt;Han_Heinrich&lt;/a&gt;&lt;/p&gt;
	Thanks from me too - now if that information would just help me to break that damn bunker...&lt;br&gt;&lt;br&gt;;-)
</description>
<link>http://www.boardgamegeek.com/article/4066472#4066472</link>
<guid>http://www.boardgamegeek.com/article/4066472#4066472</guid>
<pubDate>Thu, 15 Oct 2009 16:15:25 +0000</pubDate>
<dc:creator>Han_Heinrich</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Group move from outside the board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chrisdk&#039;&gt;chrisdk&lt;/a&gt;&lt;/p&gt;
	Thanks for that clarification ...
</description>
<link>http://www.boardgamegeek.com/article/4066181#4066181</link>
<guid>http://www.boardgamegeek.com/article/4066181#4066181</guid>
<pubDate>Thu, 15 Oct 2009 15:24:15 +0000</pubDate>
<dc:creator>chrisdk</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Group move from outside the board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	Yes, you could definitely do this.  You can consider a unit off the board to be on one of the half-hexes or another imaginary hex just off of the board.
</description>
<link>http://www.boardgamegeek.com/article/4065596#4065596</link>
<guid>http://www.boardgamegeek.com/article/4065596#4065596</guid>
<pubDate>Thu, 15 Oct 2009 13:38:50 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Group move from outside the board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Han_Heinrich&#039;&gt;Han_Heinrich&lt;/a&gt;&lt;/p&gt;
	Hello everybody,&lt;br&gt;&lt;br&gt;When playing &quot;The Bunker&quot; we had a discussion about the possibilities of Group Moves that the german player has with his units starting outside the board.&lt;br&gt;&lt;br&gt;It seems to be clear, that it is allowed to view all the offboard units as &quot;adjacent&quot; so that they can enter the board together with a Group Move (paid with CAPs). I had the 4 tanks and 1 truck enter together and end up on five different hexes.&lt;br&gt;As the second move I wanted to keep on moving with the whole group, but also incorporate the 1 left-over truck that was still outside the board. Now is this allowed? Can an off-board unit be viewed as being &quot;adjacent&quot; to the entry hex and thus be included in a Group Move with units that occupy the entry hex?&lt;br&gt;&lt;br&gt;We did not find anything in the rules and the way I see it, arguments can be made for both sides. We played it that it would not be allowed, but I would like to get some opinions, maybe even an official interpretation.&lt;br&gt;&lt;br&gt;Thank you very much,&lt;br&gt;&lt;br&gt;Artie&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/452665</link>
<guid>http://www.boardgamegeek.com/thread/452665</guid>
<pubDate>Thu, 15 Oct 2009 12:58:25 +0000</pubDate>
<dc:creator>Han_Heinrich</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Variants:: Re: Simulating really crappy troops</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Profit&#039;&gt;Profit&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;medlinke wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;To me this makes the best sense in terms of the way the game plays and how the mechanics are abstracted.  Why invent new complexity, when an elegant solution with no rule changes would work equally well?  Great suggestion Wulf!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I don't get it, what do you mean &quot;new complexity&quot;? I'm certainly not suggesting any rules changes/additional rules?
</description>
<link>http://www.boardgamegeek.com/article/4064612#4064612</link>
<guid>http://www.boardgamegeek.com/article/4064612#4064612</guid>
<pubDate>Thu, 15 Oct 2009 06:42:31 +0000</pubDate>
<dc:creator>Profit</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Variants:: Re: Simulating really crappy troops</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/medlinke&#039;&gt;medlinke&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Wulf Corbett wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;A poorly trained squad with the same weapons &amp; same number of troops would simply have a higher AP cost to fire. They might also have a lower Defence Rating (representing being more liable to morale loss, less able to use cover, etc). &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;To me this makes the best sense in terms of the way the game plays and how the mechanics are abstracted.  Why invent new complexity, when an elegant solution with no rule changes would work equally well?  Great suggestion Wulf!
</description>
<link>http://www.boardgamegeek.com/article/4062491#4062491</link>
<guid>http://www.boardgamegeek.com/article/4062491#4062491</guid>
<pubDate>Wed, 14 Oct 2009 20:25:28 +0000</pubDate>
<dc:creator>medlinke</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Variants:: Re: Simulating really crappy troops</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Profit&#039;&gt;Profit&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;A poorly trained squad with the same weapons &amp; same number of troops would simply have a higher AP cost to fire. They might also have a lower Defence Rating (representing being more liable to morale loss, less able to use cover, etc).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That they would, we'll get to ap-cost to fire and defense at the moment.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;A german squad in ATB do not have a &quot;adequate supply of weapons&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Oh, pardon my phrasing, &quot;more adequate than the Spanish militia&quot;, then. ;)&lt;br&gt;&lt;br&gt;Now for part 2: defense ratings.&lt;br&gt;&lt;br&gt;Is 11/10 too harsh?&lt;br&gt;&lt;br&gt;And why not do part 3: ap to fire, at the same time?&lt;br&gt;&lt;br&gt;I'm thinking 5 here. This would indeed make the militia exceedingly crappy.
</description>
<link>http://www.boardgamegeek.com/article/4062438#4062438</link>
<guid>http://www.boardgamegeek.com/article/4062438#4062438</guid>
<pubDate>Wed, 14 Oct 2009 20:14:06 +0000</pubDate>
<dc:creator>Profit</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Variants:: Re: Simulating really crappy troops</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/brian+asklev+aursen&#039;&gt;brian asklev aursen&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;A german infantry squad has a firepower of two in AtB, and these are trained soldiers with adequate supply and weapons. Does this mean the militia should have a firepower of only one? The problem is that this creates trouble with the game mechanics- they really don't scale that well in the lower end.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;A german squad in ATB do not have a &quot;adequate supply of weapons&quot;, as they are not considered to have any LMGs (as these are represented by the LMG counters) and they also only represent around 7 men opposed to around 10 in the soviet squad counters.&lt;br&gt;&lt;br&gt;Therefore I do not see any problems with assigning crappy troops a firepower of 2 - especially not if the cost to fire is 4 or 5 and the range is low.&lt;br&gt;&lt;br&gt;Brian 
</description>
<link>http://www.boardgamegeek.com/article/4061438#4061438</link>
<guid>http://www.boardgamegeek.com/article/4061438#4061438</guid>
<pubDate>Wed, 14 Oct 2009 17:26:02 +0000</pubDate>
<dc:creator>brian asklev aursen</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: New questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;charlescab wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Its possible he could want to end his movement and protect his flank using a pivot. Although the rules I read said you had to pivot before you enter a hex&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;When your unit ends its movement you can have it face whatever direction you would like.
</description>
<link>http://www.boardgamegeek.com/article/4061257#4061257</link>
<guid>http://www.boardgamegeek.com/article/4061257#4061257</guid>
<pubDate>Wed, 14 Oct 2009 16:51:23 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: New questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/charlescab&#039;&gt;charlescab&lt;/a&gt;&lt;/p&gt;
	Its possible he could want to end his movement and protect his flank using a pivot. Although the rules I read said you had to pivot before you enter a hex&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Felkor wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;francesco12345 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Can I do any Questions?&lt;br&gt;&lt;br&gt;1) If I move a unit at the end of the movement I can to turn this piece without paying points CP and AP and I can to turn this piece before an attack by a unit of not active opponent.  &lt;br&gt;Then it is written that I can rotate before being moved a unit but I have to pay a point AP or CP. &lt;br&gt;Question &lt;br&gt;Why should I pay when I can rotate a piece for free after the motion and before of a counterattack? &lt;br&gt;Integrates the previous question: &lt;br&gt;I can move and rotate the unit to any interim moviment (1 exagon) or I can to rotate only to the end of the Moviment? &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;If you're going to move a unit, there's no point in spending an AP or CAP to pivot.  The only reason to spend resources to pivot is when you don't want to move.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;q]&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4061231#4061231</link>
<guid>http://www.boardgamegeek.com/article/4061231#4061231</guid>
<pubDate>Wed, 14 Oct 2009 16:47:31 +0000</pubDate>
<dc:creator>charlescab</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Reaction question...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wulf+Corbett&#039;&gt;Wulf Corbett&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Jonathan Ward wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Can I just make sure that how we're playing is correct.  The unactive player may react to any action taken by their active opponent through AP's and CP's any where on the map.  In other words I do not need a LOS to the action that instigates the reaction by the unit I have chosen to activate? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Correct. Don't think of it as reacting to the specific unit's action, but rather as another unit simultaneously acting. This is made more explicit in the new rules to &lt;a  href=&quot;http://www.boardgamegeek.com/boardgame/38823&quot;   &gt;Conflict of Heroes: Storms of Steel! - Kursk 1943&lt;/a&gt;.
</description>
<link>http://www.boardgamegeek.com/article/4060382#4060382</link>
<guid>http://www.boardgamegeek.com/article/4060382#4060382</guid>
<pubDate>Wed, 14 Oct 2009 14:33:01 +0000</pubDate>
<dc:creator>Wulf Corbett</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Reaction question...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jonathan+Ward&#039;&gt;Jonathan Ward&lt;/a&gt;&lt;/p&gt;
	Hi,&lt;br&gt;&lt;br&gt;Can I just make sure that how we're playing is correct.  The unactive player may react to any action taken by their active opponent through AP's and CP's any where on the map.  In other words I do not need a LOS to the action that instigates the reaction by the unit I have chosen to activate? Thus...&lt;br&gt;&lt;br&gt;Active player fires on infantry unit holed up in a building.  I react by moving a unit no where near this action in order to continue an unfinished skirmish further down the map.&lt;br&gt;&lt;br&gt;It's probably obvious I know but I'm a little under the weather at the moment and off work with nothing else to worry about!&lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;&lt;br&gt;j&lt;br&gt;  
</description>
<link>http://www.boardgamegeek.com/thread/452313</link>
<guid>http://www.boardgamegeek.com/thread/452313</guid>
<pubDate>Wed, 14 Oct 2009 14:29:57 +0000</pubDate>
<dc:creator>Jonathan Ward</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Variants:: Re: Simulating really crappy troops</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wulf+Corbett&#039;&gt;Wulf Corbett&lt;/a&gt;&lt;/p&gt;
	A poorly trained squad with the same weapons &amp; same number of troops would simply have a higher AP cost to fire. They might also have a lower Defence Rating (representing being more liable to morale loss, less able to use cover, etc). 
</description>
<link>http://www.boardgamegeek.com/article/4060012#4060012</link>
<guid>http://www.boardgamegeek.com/article/4060012#4060012</guid>
<pubDate>Wed, 14 Oct 2009 13:08:35 +0000</pubDate>
<dc:creator>Wulf Corbett</dc:creator>
	</item>
		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Variants:: Re: Simulating really crappy troops</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Profit&#039;&gt;Profit&lt;/a&gt;&lt;/p&gt;
	All right, let's spend some time we're really waiting to play SoS by returning to this topic.&lt;br&gt;&lt;br&gt;How to simulate really crappy troops, Part 1- firepower.&lt;br&gt;&lt;br&gt;A german infantry squad has a firepower of two in AtB, and these are trained soldiers with adequate supply and weapons. Does this mean the militia should have a firepower of only one? The problem is that this creates trouble with the game mechanics- they really don't scale that well in the lower end.&lt;br&gt;&lt;br&gt;So how about leaving the firepower at two, perhaps reduce the effective range, and increase the number of people per squad to represent the differential with the afforementioned unit?
</description>
<link>http://www.boardgamegeek.com/article/4059873#4059873</link>
<guid>http://www.boardgamegeek.com/article/4059873#4059873</guid>
<pubDate>Wed, 14 Oct 2009 12:25:02 +0000</pubDate>
<dc:creator>Profit</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: New questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/francesco12345&#039;&gt;francesco12345&lt;/a&gt;&lt;/p&gt;
	Thanks James Palmer
</description>
<link>http://www.boardgamegeek.com/article/4057294#4057294</link>
<guid>http://www.boardgamegeek.com/article/4057294#4057294</guid>
<pubDate>Tue, 13 Oct 2009 21:39:22 +0000</pubDate>
<dc:creator>francesco12345</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: New questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;francesco12345 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Can I do any Questions?&lt;br&gt;&lt;br&gt;1) If I move a unit at the end of the movement I can to turn this piece without paying points CP and AP and I can to turn this piece before an attack by a unit of not active opponent.  &lt;br&gt;Then it is written that I can rotate before being moved a unit but I have to pay a point AP or CP. &lt;br&gt;Question &lt;br&gt;Why should I pay when I can rotate a piece for free after the motion and before of a counterattack? &lt;br&gt;Integrates the previous question: &lt;br&gt;I can move and rotate the unit to any interim moviment (1 exagon) or I can to rotate only to the end of the Moviment? &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;If you're going to move a unit, there's no point in spending an AP or CAP to pivot.  The only reason to spend resources to pivot is when you don't want to move.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;br&gt;2)What are the possible actions Command can I do ?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;ANY single action can be done as a command action.  ANY.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;br&gt;3)The first scenary presents a piece with the red star a spot on the board. The possession of this piece will make a point at each end of turn. &lt;br&gt;Question &lt;br&gt;but at the beginning of the game who is the holder of the piece? &lt;br&gt;Nobody or soviet ?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Soviet is.  Whichever side is face up, that's who it belongs to, even at the start of the game.
</description>
<link>http://www.boardgamegeek.com/article/4057211#4057211</link>
<guid>http://www.boardgamegeek.com/article/4057211#4057211</guid>
<pubDate>Tue, 13 Oct 2009 21:24:14 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<item>
		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: New questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/francesco12345&#039;&gt;francesco12345&lt;/a&gt;&lt;/p&gt;
	Can I do any Questions?&lt;br&gt;&lt;br&gt;1) If I move a unit at the end of the movement I can to turn this piece without paying points CP and AP and I can to turn this piece before an attack by a unit of not active opponent.  &lt;br&gt;Then it is written that I can rotate before being moved a unit but I have to pay a point AP or CP. &lt;br&gt;Question &lt;br&gt;Why should I pay when I can rotate a piece for free after the motion and before of a counterattack? &lt;br&gt;Integrates the previous question: &lt;br&gt;I can move and rotate the unit to any interim moviment (1 exagon) or I can to rotate only to the end of the Moviment? &lt;br&gt;&lt;br&gt;2)What are the possible actions Command can I do ?&lt;br&gt;&lt;br&gt;3)The first scenary presents a piece with the red star a spot on the board. The possession of this piece will make a point at each end of turn. &lt;br&gt;Question &lt;br&gt;but at the beginning of the game who is the holder of the piece? &lt;br&gt;Nobody or soviet ?&lt;br&gt;&lt;br&gt;Thanks for your answers&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/452055</link>
<guid>http://www.boardgamegeek.com/thread/452055</guid>
<pubDate>Tue, 13 Oct 2009 21:03:36 +0000</pubDate>
<dc:creator>francesco12345</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sagitar&#039;&gt;sagitar&lt;/a&gt;&lt;/p&gt;
	well....:)  I think you'd better not to hold your breath waiting for it.:D
</description>
<link>http://www.boardgamegeek.com/article/4056135#4056135</link>
<guid>http://www.boardgamegeek.com/article/4056135#4056135</guid>
<pubDate>Tue, 13 Oct 2009 17:57:47 +0000</pubDate>
<dc:creator>sagitar</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Reviews:: Re: Clever but Wonky</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JMcL63&#039;&gt;JMcL63&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;yechezkiel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;A lot of your issues about the impulses would seem to be fixed by employing the new rules available in the Kursk set, which can be downloaded online.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;That's my impression of the effect of the new activation rules. I think they are a much-needed fix and hope that the popularity of this game will increase as these new rules become the standard. ;)
</description>
<link>http://www.boardgamegeek.com/article/4055273#4055273</link>
<guid>http://www.boardgamegeek.com/article/4055273#4055273</guid>
<pubDate>Tue, 13 Oct 2009 15:50:00 +0000</pubDate>
<dc:creator>JMcL63</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: Rules consolidation direly needed</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JMcL63&#039;&gt;JMcL63&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;brian asklev aursen wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The differences between the ATB and the SOS rules were minor and all consisted of clarifying things that had proven to be confusing to some people or the, apparently infamous, change to the turn structure that has made the game easier and much more interactive to play.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The change to the activation rules are not minor because they have a very dramatic effect on how much can be done by the player without the initiative. A change of this magnitude is more than a minor tweak. :)&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;ATB can easily be played with the SOS rules, and there has even been made a short list of all! changes to make the transision easier for ATB veterans.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I'd say that AtB &lt;b&gt;should&lt;/b&gt; be played with the SoS rules because of the important changes to activation as noted. For this reason I'd have to agree that an updated AtB rulebook is an important goal for Academy Games, but I guess that's something that'll have to wait for a new print run, don't you think? ;)
</description>
<link>http://www.boardgamegeek.com/article/4055212#4055212</link>
<guid>http://www.boardgamegeek.com/article/4055212#4055212</guid>
<pubDate>Tue, 13 Oct 2009 15:38:19 +0000</pubDate>
<dc:creator>JMcL63</dc:creator>
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		<item>
		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: A quick Simple Question? </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JMcL63&#039;&gt;JMcL63&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;uweeickert wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Kenrick,&lt;br&gt;I agree with Jacob. There is one major modification to the v2 rules that truly effects game play. It actually simplifies it. That is - Both players may have an activated unit at the same time. In other words, instead of a reacting player being able to only react by taking command actions, opp actions, or playing an action card, he may now also activate a unit and take an action with it. That being said, there is no longer a difference between an active player and a reacting one. So, we just got rid of this distiction.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;This is a very important rules change and I would recommend playing all games of CoH using these new rules. AFAIK SoS also has tweaks to the group activation rules which make them smoother to use. I would recommend them too. I think these 2 changes have brought Uwe's CoH AP/CP system to a fine polish. ;)
</description>
<link>http://www.boardgamegeek.com/article/4054958#4054958</link>
<guid>http://www.boardgamegeek.com/article/4054958#4054958</guid>
<pubDate>Tue, 13 Oct 2009 14:53:50 +0000</pubDate>
<dc:creator>JMcL63</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Difference between v1 and v2 rules.</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/uweeickert&#039;&gt;uweeickert&lt;/a&gt;&lt;/p&gt;
	Kenrick,&lt;br&gt;I agree with Jacob. There is one major modification to the v2 rules that truly effects game play. It actually simplifies it. That is - Both players may have an activated unit at the same time. In other words, instead of a reacting player being able to only react by taking command actions, opp actions, or playing an action card, he may now also activate a unit and take an action with it. That being said, there is no longer a difference between an active player and a reacting one. So, we just got rid of this distiction. &lt;br&gt;&lt;br&gt;Thats it. That is the &quot;big&quot; change. So either rule set can be used with either game. &lt;br&gt;&lt;br&gt;As for counters, we added both the red and blue FP values on each unit. In AtB, you sometimes had to divide a red FP value in half, rounding down. In SoS, we just did this for you and printed it on the counter. We decided on this, because is SoS some tanks have some tanks with VERY powerful AP capabilities, that had little or no HE capability. This was not the case in AtB.&lt;br&gt;&lt;br&gt;Also, in AtB, you had to remember that MGs and mortars perform badly in close combat. In SoS we put a white box under the FP value of these units. Again, no rules changes, just things to make it easier to remember.&lt;br&gt;&lt;br&gt;So, the counters in AtB can still be mixed and used with SoS counters. &lt;br&gt;&lt;br&gt;Have fun.
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<link>http://www.boardgamegeek.com/article/4045792#4045792</link>
<guid>http://www.boardgamegeek.com/article/4045792#4045792</guid>
<pubDate>Sun, 11 Oct 2009 14:07:07 +0000</pubDate>
<dc:creator>uweeickert</dc:creator>
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		<title>New Image for Conflict of Heroes: Awakening the Bear! - Russia 1941-1942</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pepperhead&#039;&gt;pepperhead&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/578525"><img border=0  src="http://images.boardgamegeek.com/images/pic578525_t.jpg"></a>]]>
	&lt;div&gt;2 hit counter bags, 1 with red trim for foot units, 1 with gunmetal trim for vehicle and gun units.&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/578525</link>
<guid>http://www.boardgamegeek.com/image/578525</guid>
<pubDate>Sun, 11 Oct 2009 02:47:18 +0000</pubDate>
<dc:creator>pepperhead</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: A quick Simple Question? </title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kenrick822&#039;&gt;kenrick822&lt;/a&gt;&lt;/p&gt;
	Hi Jacob &lt;br&gt;&lt;br&gt;thanks for your quick answer and great help :)&lt;br&gt;&lt;br&gt;Kenrick
</description>
<link>http://www.boardgamegeek.com/article/4043386#4043386</link>
<guid>http://www.boardgamegeek.com/article/4043386#4043386</guid>
<pubDate>Sat, 10 Oct 2009 16:09:53 +0000</pubDate>
<dc:creator>kenrick822</dc:creator>
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		<title>Reply: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: Re: A quick Simple Question? </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jacovis&#039;&gt;Jacovis&lt;/a&gt;&lt;/p&gt;
	Hey Kenrick,&lt;br&gt;&lt;br&gt;I'll take a (highly unqualified I might add) crack at your questions.&lt;br&gt;&lt;br&gt;In regards to the new rules they are just that, new rules. You will find that the majority of rules are exactly the same or only slightly modified, with the big change being the ability to have each force with an activated unit. That being said, everything in AtB is fine as is. If you want to play AtB with the new rules, the only thing you would need from SoS is the new rules, and probably the sheet James has been posting (still in beta form, iirc) that shows specifically what has changed.&lt;br&gt;&lt;br&gt;SO, in short, the only thing you'll need from SoS is the rulebook, which you can download for free. I'll post links below to the rulebook and the rules change summary for AtB. Hope it helps! &lt;br&gt;&lt;br&gt;Cheers!&lt;br&gt;Jacovis&lt;br&gt;&lt;br&gt;&lt;br&gt;Rules: &lt;a href=&quot;http://academy-games.com/index.php/rules-a-updates/rule-books&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://academy-games.com/index.php/rules-a-updates/rule-books&quot; rel=&quot;nofollow&quot;&gt;http://academy-games.com/index.php/rules-a-updates/rule-book...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Link to play AtB with the changes: &lt;a href=&quot;http://docs.google.com/Doc?docid=0ASQ4_JiYSwcBZDV2eDh2dF8yOGdzcmJ0Z2N3&amp;hl=en&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://docs.google.com/Doc?docid=0ASQ4_JiYSwcBZDV2eDh2dF8yOGdzcmJ0Z2N3&amp;hl=en&quot; rel=&quot;nofollow&quot;&gt;http://docs.google.com/Doc?docid=0ASQ4_JiYSwcBZDV2eDh2dF8yOG...&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/4043340#4043340</link>
<guid>http://www.boardgamegeek.com/article/4043340#4043340</guid>
<pubDate>Sat, 10 Oct 2009 15:56:34 +0000</pubDate>
<dc:creator>Jacovis</dc:creator>
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		<title>Thread: Conflict of Heroes: Awakening the Bear! - Russia 1941-1942:: Rules:: A quick Simple Question? </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kenrick822&#039;&gt;kenrick822&lt;/a&gt;&lt;/p&gt;
	Hi All&lt;br&gt;&lt;br&gt;whilst waiting for my new copy of SoSK43 to arrive !&lt;br&gt;&lt;br&gt;Can I now play the 1st game with the complete new rules set without the new cards in the second game and the modified fire ratings and do I need to download the scenario's for the first game or are they ok as is ?&lt;br&gt;&lt;br&gt;Hope this makes sense as I am a little confused myself and not being the sharpest crayon in the box  it is muddling my bounce up a tad &lt;img src=&quot;http://geekdo-images.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;thanks &lt;br&gt;&lt;br&gt;Kenrick
</description>
<link>http://www.boardgamegeek.com/thread/450937</link>
<guid>http://www.boardgamegeek.com/thread/450937</guid>
<pubDate>Sat, 10 Oct 2009 15:26:34 +0000</pubDate>
<dc:creator>kenrick822</dc:creator>
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