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	<title>BattleLore | BoardGameGeek</title>
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		<title>BattleLore | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
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 	<pubDate>Thu, 09 Jul 2009 20:03:54 +0000</pubDate>
	<lastBuildDate>Thu, 09 Jul 2009 20:03:54 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
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   	<item>
		<title>Thread: BattleLore: For Troll and Country:: General:: Troll Bridge</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grahamj&#039;&gt;grahamj&lt;/a&gt;&lt;/p&gt;
	I see two trolls on my map for Troll Bridge (blue and green), is this a mistake?
</description>
<link>http://www.boardgamegeek.com/thread/422369</link>
<guid>http://www.boardgamegeek.com/thread/422369</guid>
<pubDate>Thu, 09 Jul 2009 20:03:54 +0000</pubDate>
<dc:creator>grahamj</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Picking up the hill giant or earth elemental?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/srcabeza&#039;&gt;srcabeza&lt;/a&gt;&lt;/p&gt;
	It's been already discussed here, but you have a wide choice of figures from various manufacturers which make more than decent proxies. You'll probably find suitable figures from D&amp;D minis or the like for about 10$ both. I prefer of course the original minis (I was lucky to get the EE, but not the HG), but I think 20$ for a (good but not great) plastic mini is a bit too much.&lt;br&gt;This (sorry for the shameless plug :blush: ):&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/389285"><img src="http://images.boardgamegeek.com/images/pic389285_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;is my custom made giant. It's a mini from DragonRune and it was about 8$ last time I checked, and that's because is a metal minature and is actually bigger than the original HG. If you go instead for D&amp;D Miniatures singles, you'll probably find cheaper minis. And they're already painted.
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<link>http://www.boardgamegeek.com/article/3667118#3667118</link>
<guid>http://www.boardgamegeek.com/article/3667118#3667118</guid>
<pubDate>Thu, 09 Jul 2009 18:25:56 +0000</pubDate>
<dc:creator>srcabeza</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Picking up the hill giant or earth elemental?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kentreuber&#039;&gt;kentreuber&lt;/a&gt;&lt;/p&gt;
	Battlelore figures are close to 15mm scale.  There are any number of manufacturers of 15mm scale fantasy miniatures (e.g., Black Raven Foundry).  In fact, you can probably substitute some 25mm or 28mm fantasy figures--compared to 15mm humans, a 28mm orc could be a troll and a 28mm troll could be a giant.  Even Heroscape miniatures might work.&lt;br&gt;&lt;br&gt;I'd check your friendly local game store and don't neglect the bargain bin.
</description>
<link>http://www.boardgamegeek.com/article/3667100#3667100</link>
<guid>http://www.boardgamegeek.com/article/3667100#3667100</guid>
<pubDate>Thu, 09 Jul 2009 18:22:35 +0000</pubDate>
<dc:creator>kentreuber</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Picking up the hill giant or earth elemental?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	I wouldn't be surprised if somewhere down the line, FFG makes a &quot;monsters&quot; expansion and reprints these 2 creatures.  However, there's no guarantee of that happening, or happening any time soon, so for now, ebay's about your best chance of getting them.&lt;br&gt;&lt;br&gt;The rules, cards, and tiles, can be found online for both creatures, so it's easy enough to just substitute another figure in for them, if all you're interested in them is the gameplay aspect, rather than the collection aspect.
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<link>http://www.boardgamegeek.com/article/3667053#3667053</link>
<guid>http://www.boardgamegeek.com/article/3667053#3667053</guid>
<pubDate>Thu, 09 Jul 2009 18:11:13 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<title>Thread: BattleLore:: General:: Picking up the hill giant or earth elemental?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/stumpy_man&#039;&gt;stumpy_man&lt;/a&gt;&lt;/p&gt;
	Is there by any chance a way to get the hill giant and/or earth elemental other than paying 20 or so bucks for them on ebay? I'd really like to pick some up but I'm not very optimistic about it. I guess I can just get the troll expansion so I'll have two creatures but the exclusives look really cool. 
</description>
<link>http://www.boardgamegeek.com/thread/422325</link>
<guid>http://www.boardgamegeek.com/thread/422325</guid>
<pubDate>Thu, 09 Jul 2009 18:04:49 +0000</pubDate>
<dc:creator>stumpy_man</dc:creator>
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		<title>Reply: BattleLore: Heroes Expansion:: News:: Re: PREVIEW: Heed the Commander's Call</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harrelson&#039;&gt;Harrelson&lt;/a&gt;&lt;/p&gt;
	The description on FFG's site says the expansion includes &quot;10 unique hero figures.&quot; I'm inferring this means 2 figures per hero (cleric, rogue, commander, wizard, warrior) - 1 on foot, 1 mounted. Also, 1 of the &quot;skills&quot; each hero has is &quot;Riding&quot; which seems to imply the hero is on foot by default but can mount up during the game if the skill (card) is appropriated (again I'm inferring).
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<link>http://www.boardgamegeek.com/article/3664943#3664943</link>
<guid>http://www.boardgamegeek.com/article/3664943#3664943</guid>
<pubDate>Thu, 09 Jul 2009 04:59:06 +0000</pubDate>
<dc:creator>Harrelson</dc:creator>
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		<title>Reply: BattleLore: Heroes Expansion:: News:: Re: PREVIEW: Heed the Commander's Call</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BradyLS&#039;&gt;BradyLS&lt;/a&gt;&lt;/p&gt;
	In BattleCry and C&amp;C:Ancients, leaders are assumed to be mounted and move 3 hexes. My guess is that if the Hero figures are shown mounted, they will be able to attach and detach from units and move like a mounted unit.
</description>
<link>http://www.boardgamegeek.com/article/3664323#3664323</link>
<guid>http://www.boardgamegeek.com/article/3664323#3664323</guid>
<pubDate>Thu, 09 Jul 2009 01:05:47 +0000</pubDate>
<dc:creator>BradyLS</dc:creator>
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		<title>Thread: BattleLore:: General:: Cammander (hero) is up at FFG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elberon&#039;&gt;elberon&lt;/a&gt;&lt;/p&gt;
	Heres the link: &lt;a href=&quot;http://www.fantasyflightgames.com/edge_news.asp?eidn=654&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.fantasyflightgames.com/edge_news.asp?eidn=654&quot; rel=&quot;nofollow&quot;&gt;http://www.fantasyflightgames.com/edge_news.asp?eidn=654&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;All in all I like him, a lot.  I mean he is serious useful also gives a few tidbits of system too, heroes aren't embedded in to units and can fight units on their own.&lt;br&gt;&lt;br&gt;Like this update.&lt;br&gt;&lt;br&gt;Chris 
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<link>http://www.boardgamegeek.com/thread/422048</link>
<guid>http://www.boardgamegeek.com/thread/422048</guid>
<pubDate>Wed, 08 Jul 2009 19:40:35 +0000</pubDate>
<dc:creator>elberon</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: TO BOX OR NOT TO BOX, THAT'S THE QUESTION</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/diceman56&#039;&gt;diceman56&lt;/a&gt;&lt;/p&gt;
	I know this is a bit late in a reply,&lt;br&gt;but I tipped all the pieces onto the table,&lt;br&gt;discarded one of the plastic trays that&lt;br&gt;the men came in, and cut the lid off the&lt;br&gt;other and threw the bottom of that out&lt;br&gt;as well.  I find that using one of the&lt;br&gt;lids, there is plenty of room for everything&lt;br&gt;and they don't get squashed as the board goes&lt;br&gt;in first.  &lt;br&gt;There is much more room for everything this&lt;br&gt;way, even the plastic card holders fit in&lt;br&gt;as well.
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<link>http://www.boardgamegeek.com/article/3662666#3662666</link>
<guid>http://www.boardgamegeek.com/article/3662666#3662666</guid>
<pubDate>Wed, 08 Jul 2009 18:12:40 +0000</pubDate>
<dc:creator>diceman56</dc:creator>
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		<title>Reply: BattleLore: Heroes Expansion:: News:: Re: PREVIEW: Heed the Commander's Call</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grahamj&#039;&gt;grahamj&lt;/a&gt;&lt;/p&gt;
	I wonder if there will be heroes on foot as well as riding.
</description>
<link>http://www.boardgamegeek.com/article/3662610#3662610</link>
<guid>http://www.boardgamegeek.com/article/3662610#3662610</guid>
<pubDate>Wed, 08 Jul 2009 18:02:16 +0000</pubDate>
<dc:creator>grahamj</dc:creator>
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		<title>Thread: BattleLore: Heroes Expansion:: News:: PREVIEW: Heed the Commander's Call</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aging+One&#039;&gt;Aging One&lt;/a&gt;&lt;/p&gt;
	From the publisher's website:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;i&gt;Welcome Back BattleLore Commanders!&lt;br&gt;&lt;br&gt;The new BattleLore: Heroes Expansion arrives this Fall and in anticipation of its release we are running this series of preview and strategy articles for the characters that you will find in this expansion. Our previous installments featured the skills of the Cleric and the Rogue. Need a “take-charge” type of hero to take your army into battle? Look no further as the Field Commander is the focus of our next Battlelore: Heroes preview.&lt;br&gt;&lt;br&gt;The Field Commander&lt;br&gt;&lt;br&gt;“My orders cost lives - either the enemies’ if they are followed or ours if they are disregarded.”&lt;br&gt;&lt;br&gt;The Field Commander is the hero for those players who see their army as the greatest tool at their disposal, rather than their hero. A facilitator and catalyst, the Field Commander uses his skills to help order other units. However, like the Rogue, the Field Commander has enough military might to make him an offensive presence...&lt;br&gt;&lt;br&gt;Next time: Master the arcane knowledge of the Wizard!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://new.fantasyflightgames.com/edge_news.asp?eidn=654&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://new.fantasyflightgames.com/edge_news.asp?eidn=654&quot; rel=&quot;nofollow&quot;&gt;http://new.fantasyflightgames.com/edge_news.asp?eidn=654&lt;/A&gt;&lt;/a&gt;
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<link>http://www.boardgamegeek.com/thread/422019</link>
<guid>http://www.boardgamegeek.com/thread/422019</guid>
<pubDate>Wed, 08 Jul 2009 17:46:38 +0000</pubDate>
<dc:creator>Aging One</dc:creator>
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		<title>New Image for BattleLore: Heroes Expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gh0ul&#039;&gt;gh0ul&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/512130"><img border=0  src="http://images.boardgamegeek.com/images/pic512130_t.jpg"></a><div class='sf'>Cards for BattleLore: Heroes Expansion</div>]]>
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<link>http://www.boardgamegeek.com/image/512130</link>
<guid>http://www.boardgamegeek.com/image/512130</guid>
<pubDate>Wed, 08 Jul 2009 17:24:32 +0000</pubDate>
<dc:creator>gh0ul</dc:creator>
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		<title>New Image for BattleLore: Heroes Expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mill1&#039;&gt;mill1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/511287"><img border=0  src="http://images.boardgamegeek.com/images/pic511287_t.jpg"></a><div class='sf'>Rogue</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/511287</link>
<guid>http://www.boardgamegeek.com/image/511287</guid>
<pubDate>Tue, 07 Jul 2009 07:45:12 +0000</pubDate>
<dc:creator>mill1</dc:creator>
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		<title>New Image for BattleLore: Heroes Expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mill1&#039;&gt;mill1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/511286"><img border=0  src="http://images.boardgamegeek.com/images/pic511286_t.jpg"></a><div class='sf'>Cleric</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/511286</link>
<guid>http://www.boardgamegeek.com/image/511286</guid>
<pubDate>Tue, 07 Jul 2009 07:44:55 +0000</pubDate>
<dc:creator>mill1</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Stronghold reclaimed?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ozjesting&#039;&gt;ozjesting&lt;/a&gt;&lt;/p&gt;
	That is what I had decided as well based on the language. The only lingering doubt was if the stronghold had to remain occupied once &quot;reclaimed&quot;. &lt;br&gt;&lt;br&gt;Thanks for clearing it up Sir!&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3655487#3655487</link>
<guid>http://www.boardgamegeek.com/article/3655487#3655487</guid>
<pubDate>Tue, 07 Jul 2009 02:53:36 +0000</pubDate>
<dc:creator>ozjesting</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Stronghold reclaimed?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	The rules aren't crystal clear, but they are on p. 68:&lt;br&gt;&lt;br&gt;&lt;i&gt;If an enemy unit captures your stronghold, your&lt;br&gt;opponent selects one of your Command cards at&lt;br&gt;random to discard. &lt;b&gt;Until you reclaim the Stronghold&lt;/b&gt;&lt;br&gt;hex, you must play with one less Command card in&lt;br&gt;hand. When you &lt;b&gt;reclaim the hex&lt;/b&gt;, immediately draw&lt;br&gt;a supplemental Command card to replenish your&lt;br&gt;hand to its original size.&lt;/i&gt;&lt;br&gt;(emphasis added)&lt;br&gt;&lt;br&gt;Notice that it says you reclaim &quot;the hex&quot; so it is not just enough that your enemy leaves the stronghold.  you must physically reoccupy it to establish control.
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<link>http://www.boardgamegeek.com/article/3655476#3655476</link>
<guid>http://www.boardgamegeek.com/article/3655476#3655476</guid>
<pubDate>Tue, 07 Jul 2009 02:47:20 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Stronghold reclaimed?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	You must reoccupy the hex to reclaim it.  Once you do that, you may draw back up to your command and then leave the hex if you so desire.  &lt;br&gt;&lt;br&gt;The fact that you are 1 card down illustrated you have not recaptured it yet and when you go back up to full command, that is the &quot;light switch&quot; that you have reclaimed it.  After you reclaim it, your opponent can then attempt to take it.  If he re-enters it again before you do, you do not lose another card.
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<link>http://www.boardgamegeek.com/article/3655460#3655460</link>
<guid>http://www.boardgamegeek.com/article/3655460#3655460</guid>
<pubDate>Tue, 07 Jul 2009 02:40:14 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Thread: BattleLore:: Rules:: Stronghold reclaimed?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ozjesting&#039;&gt;ozjesting&lt;/a&gt;&lt;/p&gt;
	Let's say you have a stronghold and it has been over run by an enemy. They randomly discard one of your command cards. Now let's say I use Portal to get that enemy out! My unit does NOT occupy the stronghold...but is occupation necessary at all times to keep access to your card? Or is it considered mine as long as it is NOT occupied by an enemy?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/421547</link>
<guid>http://www.boardgamegeek.com/thread/421547</guid>
<pubDate>Tue, 07 Jul 2009 02:30:50 +0000</pubDate>
<dc:creator>ozjesting</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: How do you level up and how do you battpe back?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/14cross&#039;&gt;14cross&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Elsospechas wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sorry for this questuons but i just dont get it, how do i level up? And what does it means when able to battleback? Tha means that the defender roles the dices and become the attacker? And just one more or two...&lt;br&gt;How do pursuit works?&lt;br&gt;Can i attack and then move?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;1. As said before, there is no leveling up. The only possible exception to that is if you have the warrior's Training Camp in play. During your turn, you may order any Troop's unit already in your training camp to undergo training. Change the banner of the unit’s Banner Bearer to the next level up (i.e. green becomes blue, and blue becomes red). The ordered unit thus upgraded cannot move or battle this turn. The Training Camp hex is then removed from the board.&lt;br&gt;&lt;br&gt;2. Battleback. If a unit is attacked and a flag is rolled against it but it is bold (A unit that has the capability to ignore a flag rolled against it in battle) then the unit make counter-attack or battle back against the unit that just attacked them.&lt;br&gt;&lt;br&gt;3. Pursuit If you attack and either eliminate the opposing unit or force it to retreat then you may gainground by advancing into the now vacated spot. If your attacking unit is a mounted unit then you may gain ground and then move one additional hex (terrain restrictions apply) and gain a bonus melee attack against any unit in range. An attacking unit in pursuit that successfully completes a Bonus Melee attack and eliminates or pushes back its target is eligible to gain ground but cannot make another pursuit action. The attacking unit is not eligible for a second Bonus Melee attack. Movement ends after it gains ground.&lt;br&gt;&lt;br&gt;4. No. You must move and then attack.
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<link>http://www.boardgamegeek.com/article/3652942#3652942</link>
<guid>http://www.boardgamegeek.com/article/3652942#3652942</guid>
<pubDate>Mon, 06 Jul 2009 14:19:48 +0000</pubDate>
<dc:creator>14cross</dc:creator>
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		<title>File: BattleLore:: BattleLore Sticker Assortment</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/polycrafty&#039;&gt;polycrafty&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44339">BattleLore Sticker Assortment</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/25417">BattleLore</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44339</link>
<guid>http://www.boardgamegeek.com/filepage/44339</guid>
<pubDate>Sun, 05 Jul 2009 13:09:54 +0000</pubDate>
<dc:creator>polycrafty</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: How do you level up and how do you battpe back?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/oshfarms&#039;&gt;oshfarms&lt;/a&gt;&lt;/p&gt;
	Yes, if the defending unit is BOLD and is not forced to retreat, it may then battle back by rolling its attack dice.
</description>
<link>http://www.boardgamegeek.com/article/3649912#3649912</link>
<guid>http://www.boardgamegeek.com/article/3649912#3649912</guid>
<pubDate>Sun, 05 Jul 2009 07:14:54 +0000</pubDate>
<dc:creator>oshfarms</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: How do you level up and how do you battpe back?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Elsospechas&#039;&gt;Elsospechas&lt;/a&gt;&lt;/p&gt;
	Dude i read the rules but just didnt get it, so going back to the battle back! The enemy will role dices after the attackers dices are resolve? Right?
</description>
<link>http://www.boardgamegeek.com/article/3649885#3649885</link>
<guid>http://www.boardgamegeek.com/article/3649885#3649885</guid>
<pubDate>Sun, 05 Jul 2009 06:54:32 +0000</pubDate>
<dc:creator>Elsospechas</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: How do you level up and how do you battpe back?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	I don't mean this offensively, but perhaps read the rules?  A lot of basic questions here that a single read-through will answer.&lt;br&gt;&lt;br&gt;1) There is no &quot;leveling up&quot; as in RPGs.  You set levels for your Lore Masters at the beginning of the game (if they aren't already set up) and stick with that throughout.&lt;br&gt;&lt;br&gt;2) Battleback is the ability for the defender to attack the attacker.  It is only possible under certain conditions.&lt;br&gt;&lt;br&gt;3) Pursuit happens if your target is eliminated or retreats (the target hex is vacated).  You may then take ground (if permitted by your terrain) and pursue (move 1 additional hex) if your unit is allowed to do that.&lt;br&gt;&lt;br&gt;4) No, you cannot attack and then move.  Movement must be completed before any attacks occur.  the only movement you are allowed to take after attacking is the above mentioned &quot;take ground&quot; and &quot;pursuit&quot; which are called follow-on actions.  Again, these are dependent on terrain and unit ability and not automatically guaranteed.
</description>
<link>http://www.boardgamegeek.com/article/3649721#3649721</link>
<guid>http://www.boardgamegeek.com/article/3649721#3649721</guid>
<pubDate>Sun, 05 Jul 2009 04:06:26 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Thread: BattleLore:: Rules:: How do you level up and how do you battpe back?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Elsospechas&#039;&gt;Elsospechas&lt;/a&gt;&lt;/p&gt;
	Sorry for this questuons but i just dont get it, how do i level up? And what does it means when able to battleback? Tha means that the defender roles the dices and become the attacker? And just one more or two...&lt;br&gt;How do pursuit works?&lt;br&gt;Can i attack and then move?
</description>
<link>http://www.boardgamegeek.com/thread/421057</link>
<guid>http://www.boardgamegeek.com/thread/421057</guid>
<pubDate>Sun, 05 Jul 2009 03:53:08 +0000</pubDate>
<dc:creator>Elsospechas</dc:creator>
	</item>
		<item>
		<title>New Image for BattleLore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Zentos&#039;&gt;Zentos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510062"><img border=0  src="http://images.boardgamegeek.com/images/pic510062_t.jpg"></a><div class='sf'>A friend of mine playing Battlelore with me</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510062</link>
<guid>http://www.boardgamegeek.com/image/510062</guid>
<pubDate>Sun, 05 Jul 2009 02:27:40 +0000</pubDate>
<dc:creator>Zentos</dc:creator>
	</item>
		<item>
		<title>Reply: BattleLore:: General:: Re: After base game, what next?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xlyce&#039;&gt;Xlyce&lt;/a&gt;&lt;/p&gt;
	I would get Call to Arms first as well, it allows you to create quick balanced scenarios if you just want to play.
</description>
<link>http://www.boardgamegeek.com/article/3649177#3649177</link>
<guid>http://www.boardgamegeek.com/article/3649177#3649177</guid>
<pubDate>Sat, 04 Jul 2009 21:35:36 +0000</pubDate>
<dc:creator>Xlyce</dc:creator>
	</item>
		<item>
		<title>New Image for BattleLore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jtspecial&#039;&gt;jtspecial&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509759"><img border=0  src="http://images.boardgamegeek.com/images/pic509759_t.jpg"></a><div class='sf'>VERY pregnant girlfriend plays BL.</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/509759</link>
<guid>http://www.boardgamegeek.com/image/509759</guid>
<pubDate>Sat, 04 Jul 2009 10:21:54 +0000</pubDate>
<dc:creator>jtspecial</dc:creator>
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		<item>
		<title>New Image for BattleLore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jtspecial&#039;&gt;jtspecial&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509758"><img border=0  src="http://images.boardgamegeek.com/images/pic509758_t.jpg"></a><div class='sf'>BL played using Memoir 44- Overlord rules on Thursday game night.</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/509758</link>
<guid>http://www.boardgamegeek.com/image/509758</guid>
<pubDate>Sat, 04 Jul 2009 10:09:50 +0000</pubDate>
<dc:creator>jtspecial</dc:creator>
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		<item>
		<title>Reply: BattleLore:: Sessions:: Re: The veil of darkness descends further: another battle from the Middle Earth Campaign</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gamer+DC&#039;&gt;Gamer DC&lt;/a&gt;&lt;/p&gt;
	Nice job Todd - both on the report here and your usual dominating play!
</description>
<link>http://www.boardgamegeek.com/article/3646611#3646611</link>
<guid>http://www.boardgamegeek.com/article/3646611#3646611</guid>
<pubDate>Fri, 03 Jul 2009 19:51:17 +0000</pubDate>
<dc:creator>Gamer DC</dc:creator>
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		<item>
		<title>Session: BattleLore:: The veil of darkness descends further: another battle from the Middle Earth Campaign</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/toddrew&#039;&gt;toddrew&lt;/a&gt;&lt;/p&gt;
	I had posted &lt;a href=&quot;http://www.boardgamegeek.com/thread/409074&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;another battle involving this army of Saruman's&lt;/a&gt;, and the following is a pictoral seesion report of that army's next endeavor: a class at the Gap of Rohan against a formidable dwarf army. &lt;br&gt;&lt;br&gt;Greater details about the Middle Earth Campaign can be found on &lt;a href=&quot;http://games.groups.yahoo.com/group/battlelorecalltoarms/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;the Yahoo Group for BattleLore on Vassal&lt;/a&gt;, under &lt;a href=&quot;http://games.groups.yahoo.com/group/battlelorecalltoarms/files/Middle%20Earth%20Campaign/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;the files section here&lt;/a&gt;.  (Note, one must register with the Yahoo Group in order to view files, etc. - and please do, growing the number of players in that group is the not so hidden agenda of this post &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; ).&lt;br&gt;&lt;br&gt;Saruman’s army consisted of a level 3 war council, while the Dwarves had a 6 level war council.  Due to the location of the battle and a positive army rating, Saruman’s forces would be allowed to clone one green or blue banner non-creature unit and deploy three units from the reserve card.  The Dwarves’ army had a zero rating (first battle for the dwarves) and received no bonuses from the location.&lt;br&gt;&lt;br&gt;Call to Arms set-up and how it interacts with the Middle Earth Campaign rules may be of interest to some, so I will detail that portion of the game, and then highlight a few of the deciding turns.  The full vassal game log can be found &lt;a href=&quot;http://games.groups.yahoo.com/group/battlelorecalltoarms/files/Middle%20Earth%20Campaign/Moves/Spring%20%2705%20Battles/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;here.&lt;/a&gt;&lt;br&gt;&lt;br&gt;Set-up:&lt;br&gt;&lt;br&gt;Deployment Cards:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/01-DeploymentCards.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/02-unitsetup01.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Cloning due to home location:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/03-unitsetup02-cloningduetohomeloca.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Reserves:&lt;br&gt;Standards:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/04-unitsetup03-pennantreservescard.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/05-unitsetup04-pennantreservesplace.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Pennants:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/06-unitsetup05-standardreservescard.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/07-unitsetup06-standardreservesplac.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;War Councils:&lt;br&gt;Pennants went with a level 3 wizard (satisfied both theme and strategy for Saruman &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt; ) and the Dwarves also went with a level 3 wizard along with a level 2 Warrior and level 1 Commander.&lt;br&gt;&lt;br&gt;Specialists:&lt;br&gt;1st:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/08-specialist01-1ststandardsbowupgr.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;2nd:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/09-specialist02-1stpennantsdwarvenm.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;3rd:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/10-specialist03-2ndpennantsillusion.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;4th:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/11-specialist04-2ndstandardsillusio.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Final Set-up:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/12-finalsetup-nolandmarks-bothsides.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Battle Commences:&lt;br&gt;As the battle opened, the dwarves had to contend with Saruman's longbows.  Even though they hit at a slightly below average rate, mitigating their effectiveness was the Dwarf commander's main priorty.  &lt;br&gt;&lt;br&gt;A battle across the river waged for several turns, until the Dwarf commander was able to set up an Assault, and push across:&lt;br&gt;&lt;br&gt;Turn 16:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/53-turn16a.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/54-turn16b.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/55-turn16c.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/56-turn16d.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/57-turn16e.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Hard to say who was more fortunate that turn, as the dice were rough for both sides.  Though Saruman dodging death early in the turn and hitting back harshly with the heavy infantry seemed to outweigh getting nothing going on numerous battle back chances for the rest of the turn.&lt;br&gt;&lt;br&gt;For a few more turns, caution amongst the chaos was exercised, until lore swung the battle once again:&lt;br&gt;Turn 20:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/64-turn20a.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/65-turn20b.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/66-turn20c.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/67-turn20d.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;A critical swing in the banner tally.  Skirmishing followed, setting up for the furious finish:&lt;br&gt;&lt;br&gt;Turn 24:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/75-turn24a.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/76-turn24b.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/77-turn24c.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Turn 25:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/78-turn25a.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/79-turn25b-greaterportalswitch.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/80-turn25c.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/81-turn25d.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/82-turn25e.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Turn 26:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/83-turn26a.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/84-turn26b.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Turn 27:&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/85-turn27a.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/86-turn27b.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i32.photobucket.com/albums/d45/toddrew/ME%20battles/87-turn27c.png&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;All in all, an exciting game to play.  Lots of tough decisions to be made on each side, as lore keeps one guessing.&lt;br&gt;&lt;br&gt;The end result as the campaign is concerned is that Saruman's grip on Middle Earth tightens.  Saruman's level 3 &quot;bait&quot; army continues its reign of terror and the outlook for the defeated dwarven army grows bleak as a fresh level 6 army of Saruman's command has moved into the Gap of Rohan to squash any notion of a resurgence...&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/420791</link>
<guid>http://www.boardgamegeek.com/thread/420791</guid>
<pubDate>Fri, 03 Jul 2009 19:39:30 +0000</pubDate>
<dc:creator>toddrew</dc:creator>
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		<title>New Image for BattleLore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/markador&#039;&gt;markador&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509367"><img border=0  src="http://images.boardgamegeek.com/images/pic509367_t.jpg"></a><div class='sf'>my battlelore miniatures</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/509367</link>
<guid>http://www.boardgamegeek.com/image/509367</guid>
<pubDate>Fri, 03 Jul 2009 17:54:46 +0000</pubDate>
<dc:creator>markador</dc:creator>
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		<item>
		<title>Reply: BattleLore:: General:: Re: After base game, what next?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/philmcd&#039;&gt;philmcd&lt;/a&gt;&lt;/p&gt;
	Call to Arms was the Tanga special yesteday, hope you picked up on that cos it was featured on their BGG ad.&lt;br&gt;&lt;br&gt;I think all the expansions are still available in the UK if you can bear the shipping.
</description>
<link>http://www.boardgamegeek.com/article/3643430#3643430</link>
<guid>http://www.boardgamegeek.com/article/3643430#3643430</guid>
<pubDate>Thu, 02 Jul 2009 21:54:05 +0000</pubDate>
<dc:creator>philmcd</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: After base game, what next?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/galfridus&#039;&gt;galfridus&lt;/a&gt;&lt;/p&gt;
	I found Hundred Years War, Goblin Skirmishers/Marauders, and Dwarven Battalion at boardgames.ca (although at least one of those was listed as 2 left or so). Shipping was a bit high, though for those plus the Troll expansion it wasn't too bad.&lt;br&gt;&lt;br&gt;EDIT: This was mid-June 2009.&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3643284#3643284</link>
<guid>http://www.boardgamegeek.com/article/3643284#3643284</guid>
<pubDate>Thu, 02 Jul 2009 21:16:44 +0000</pubDate>
<dc:creator>galfridus</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: After base game, what next?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/crnzqpty&#039;&gt;crnzqpty&lt;/a&gt;&lt;/p&gt;
	I've been looking for the last couple of months, and Hundred Years War, Goblin Marauders, and Dwarven Battallion all seem to be unobtainable. At least they are listed on FFG web site, so they should be back in print some time.
</description>
<link>http://www.boardgamegeek.com/article/3643267#3643267</link>
<guid>http://www.boardgamegeek.com/article/3643267#3643267</guid>
<pubDate>Thu, 02 Jul 2009 21:12:33 +0000</pubDate>
<dc:creator>crnzqpty</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: After base game, what next?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/polycrafty&#039;&gt;polycrafty&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Also there will always be a a good secondary market through BGG and Ebay.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Not for everything it seems.  No one,&lt;i&gt;anywhere&lt;/i&gt; is selling the Hundred Years War expansion, or at least the two individuals who are selling won't ship to the US.  :cry:&lt;br&gt;&lt;br&gt;My hubby and I are in the same boat as the original poster, just got into the game, just got caught up on the news of the whole transfer deal, now we have been trying to buy some of the expansions.  &lt;br&gt;&lt;br&gt;Oh well, I guess it's less figures to worry about painting!
</description>
<link>http://www.boardgamegeek.com/article/3642991#3642991</link>
<guid>http://www.boardgamegeek.com/article/3642991#3642991</guid>
<pubDate>Thu, 02 Jul 2009 20:01:44 +0000</pubDate>
<dc:creator>polycrafty</dc:creator>
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		<title>New Image for BattleLore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bayernkini&#039;&gt;Bayernkini&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/508333"><img border=0  src="http://images.boardgamegeek.com/images/pic508333_t.jpg"></a><div class='sf'>Rogue´s Den</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/508333</link>
<guid>http://www.boardgamegeek.com/image/508333</guid>
<pubDate>Thu, 02 Jul 2009 09:26:07 +0000</pubDate>
<dc:creator>Bayernkini</dc:creator>
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		<title>New Image for BattleLore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bayernkini&#039;&gt;Bayernkini&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/508332"><img border=0  src="http://images.boardgamegeek.com/images/pic508332_t.jpg"></a><div class='sf'>Training Camp</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/508332</link>
<guid>http://www.boardgamegeek.com/image/508332</guid>
<pubDate>Thu, 02 Jul 2009 09:06:23 +0000</pubDate>
<dc:creator>Bayernkini</dc:creator>
	</item>
		<item>
		<title>New Image for BattleLore: For Troll and Country</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/nichos&#039;&gt;nichos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/508212"><img border=0  src="http://images.boardgamegeek.com/images/pic508212_t.jpg"></a><div class='sf'>My Battleworn Troll</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/508212</link>
<guid>http://www.boardgamegeek.com/image/508212</guid>
<pubDate>Thu, 02 Jul 2009 03:24:17 +0000</pubDate>
<dc:creator>nichos</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Rogue is up in the news section at FFG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Akrimas&#039;&gt;Akrimas&lt;/a&gt;&lt;/p&gt;
	It seems that there will be 6 skills per hero...which would make 30 cards of the 110 the hero skill cards leaving 80 cards for artifacts and the rest...
</description>
<link>http://www.boardgamegeek.com/article/3637483#3637483</link>
<guid>http://www.boardgamegeek.com/article/3637483#3637483</guid>
<pubDate>Wed, 01 Jul 2009 14:49:44 +0000</pubDate>
<dc:creator>Akrimas</dc:creator>
	</item>
		<item>
		<title>Reply: BattleLore:: General:: Re: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/polycrafty&#039;&gt;polycrafty&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Tackling the BattleLore figures would be a hell of a first project! Not to discourage you, but you might want to read at least the first part of this thread: 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/37355&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/37355&lt;/A&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks for the links, there are some interesting perspectives in there.&lt;br&gt;&lt;br&gt;I'm not too worried about this as a first project though.  I don't really have any time expectations for the project, and as I said previously in this thread, I have a degree in studio art, &lt;i&gt;ergo&lt;/i&gt; I have done &lt;i&gt;lots &lt;/i&gt;of lengthy, OCD, open-ended art projects.  &lt;br&gt;&lt;br&gt;Besides, I do things like spin my own yarn for fun, do you know how long it takes to go from a fleece to a knitted, dyed finished object?  Even for a little scarf?  I got no problem with long-term commitment to a challenging project.  To me, this is just another arts/crafts hobby, and I already own 90% of the necessary supplies.  The only difference is the scale of the objects.  &lt;br&gt;&lt;br&gt;Not trying to sound overly cocky, I'm sure it will be challenging and very time-consuming.  But compared to other projects we have lined up this summer (ie. resizing our ductwork for a new furnace), painting some miniatures is totally within my scope.  It will be great to have a project that I understand how to do.
</description>
<link>http://www.boardgamegeek.com/article/3637078#3637078</link>
<guid>http://www.boardgamegeek.com/article/3637078#3637078</guid>
<pubDate>Wed, 01 Jul 2009 13:08:13 +0000</pubDate>
<dc:creator>polycrafty</dc:creator>
	</item>
		<item>
		<title>Reply: BattleLore:: General:: Re: Rogue is up in the news section at FFG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/toddrew&#039;&gt;toddrew&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ScottB wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Bad link.  Try this one:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.fantasyflightgames.com/edge_news.asp?eidn=641&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.fantasyflightgames.com/edge_news.asp?eidn=641&quot; rel=&quot;nofollow&quot;&gt;http://www.fantasyflightgames.com/edge_news.asp?eidn=641&lt;/A&gt;&lt;/a&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;What, couldn't stand a little Dark Heresy news before scrolling down to the BattleLore entry? ;)&lt;br&gt;&lt;br&gt;It was good to get a preview of the Rogue, but like Jason I was more intrigued by the mention of &quot;artifacts&quot;.  Shaping up to be a rich addition to the game.
</description>
<link>http://www.boardgamegeek.com/article/3636768#3636768</link>
<guid>http://www.boardgamegeek.com/article/3636768#3636768</guid>
<pubDate>Wed, 01 Jul 2009 10:58:21 +0000</pubDate>
<dc:creator>toddrew</dc:creator>
	</item>
		<item>
		<title>Reply: BattleLore:: General:: Re: Rogue is up in the news section at FFG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bairoth&#039;&gt;Bairoth&lt;/a&gt;&lt;/p&gt;
	Another interesting allusion in the FFG teaser is of &lt;i&gt;&lt;/i&gt;artifacts&lt;i&gt;&lt;/i&gt;, mentioned in the description of the Thievery skill. Sounds like a great way to customize your hero - bastard sword anyone?
</description>
<link>http://www.boardgamegeek.com/article/3636643#3636643</link>
<guid>http://www.boardgamegeek.com/article/3636643#3636643</guid>
<pubDate>Wed, 01 Jul 2009 09:21:39 +0000</pubDate>
<dc:creator>Bairoth</dc:creator>
	</item>
		<item>
		<title>Reply: BattleLore: Hill Giant:: General:: Re: Are Cards Available Online?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jtspecial&#039;&gt;jtspecial&lt;/a&gt;&lt;/p&gt;
	Can´t seem to find `em...&lt;br&gt;&lt;br&gt;But right here on the Geek there´s something to help you...&lt;br&gt;&lt;br&gt;The resolution on &lt;a href=&quot;http://www.boardgamegeek.com/image/357335?size=medium&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;THESE SCANS&lt;/a&gt; seems good enough to make a servisable card.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3636295#3636295</link>
<guid>http://www.boardgamegeek.com/article/3636295#3636295</guid>
<pubDate>Wed, 01 Jul 2009 06:01:08 +0000</pubDate>
<dc:creator>jtspecial</dc:creator>
	</item>
		<item>
		<title>Reply: BattleLore: Earth Elemental:: General:: Re: Cards Available Online?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jtspecial&#039;&gt;jtspecial&lt;/a&gt;&lt;/p&gt;
	Can´t seem to find `em...&lt;br&gt;&lt;br&gt;But right here on the Geek there´s something to help you...&lt;br&gt;&lt;br&gt;The resolution on &lt;a href=&quot;http://www.boardgamegeek.com/image/357335?size=medium&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;THESE SCANS&lt;/a&gt; seems good enough to make a servisable card.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3636289#3636289</link>
<guid>http://www.boardgamegeek.com/article/3636289#3636289</guid>
<pubDate>Wed, 01 Jul 2009 05:57:58 +0000</pubDate>
<dc:creator>jtspecial</dc:creator>
	</item>
		<item>
		<title>Thread: BattleLore: Earth Elemental:: General:: Cards Available Online?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/da+pyrate&#039;&gt;da pyrate&lt;/a&gt;&lt;/p&gt;
	I have just purchased the Earth Elemental on ebay and have received it from the French seller. The cards are in French. Are the cards available online in PDF format so I can make up my own cards?
</description>
<link>http://www.boardgamegeek.com/thread/420043</link>
<guid>http://www.boardgamegeek.com/thread/420043</guid>
<pubDate>Wed, 01 Jul 2009 04:05:27 +0000</pubDate>
<dc:creator>da pyrate</dc:creator>
	</item>
		<item>
		<title>Thread: BattleLore: Hill Giant:: General:: Are Cards Available Online?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/da+pyrate&#039;&gt;da pyrate&lt;/a&gt;&lt;/p&gt;
	I have just purchased the Hill Giant on ebay and have received it from the French seller. The cards are in French. Are the cards available online in PDF format so I can make up my own cards?
</description>
<link>http://www.boardgamegeek.com/thread/420042</link>
<guid>http://www.boardgamegeek.com/thread/420042</guid>
<pubDate>Wed, 01 Jul 2009 04:04:43 +0000</pubDate>
<dc:creator>da pyrate</dc:creator>
	</item>
		<item>
		<title>Reply: BattleLore:: General:: Re: Rogue is up in the news section at FFG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ScottB&#039;&gt;ScottB&lt;/a&gt;&lt;/p&gt;
	Bad link.  Try this one:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.fantasyflightgames.com/edge_news.asp?eidn=641&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.fantasyflightgames.com/edge_news.asp?eidn=641&quot; rel=&quot;nofollow&quot;&gt;http://www.fantasyflightgames.com/edge_news.asp?eidn=641&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/3635593#3635593</link>
<guid>http://www.boardgamegeek.com/article/3635593#3635593</guid>
<pubDate>Wed, 01 Jul 2009 01:28:40 +0000</pubDate>
<dc:creator>ScottB</dc:creator>
	</item>
		<item>
		<title>New Image for Battlelore: Heroes Expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gh0ul&#039;&gt;gh0ul&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507587"><img border=0  src="http://images.boardgamegeek.com/images/pic507587_t.jpg"></a><div class='sf'>Some Cards for the Cleric Hero</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507587</link>
<guid>http://www.boardgamegeek.com/image/507587</guid>
<pubDate>Wed, 01 Jul 2009 00:36:56 +0000</pubDate>
<dc:creator>gh0ul</dc:creator>
	</item>
		<item>
		<title>New Image for Battlelore: Heroes Expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gh0ul&#039;&gt;gh0ul&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507586"><img border=0  src="http://images.boardgamegeek.com/images/pic507586_t.jpg"></a><div class='sf'>Some Cards for the Rogue Class</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507586</link>
<guid>http://www.boardgamegeek.com/image/507586</guid>
<pubDate>Wed, 01 Jul 2009 00:36:39 +0000</pubDate>
<dc:creator>gh0ul</dc:creator>
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		<item>
		<title>Reply: Battlelore: Heroes Expansion:: News:: Re: PREVIEW: Calling All Anti-Heroes - the Rogue</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/reapersaurus&#039;&gt;reapersaurus&lt;/a&gt;&lt;/p&gt;
	is this expansion $40 for 10 figures and a handful of cards?&lt;br&gt;&lt;br&gt;If this is where Battlelore is heading, I don't know if I can (or want to) follow.
</description>
<link>http://www.boardgamegeek.com/article/3635254#3635254</link>
<guid>http://www.boardgamegeek.com/article/3635254#3635254</guid>
<pubDate>Tue, 30 Jun 2009 23:31:44 +0000</pubDate>
<dc:creator>reapersaurus</dc:creator>
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		<item>
		<title>Reply: BattleLore:: General:: Re: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/squash&#039;&gt;squash&lt;/a&gt;&lt;/p&gt;
	I've included several links for websites that offer helpful advice on painting minis in this thread:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/408909&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/408909&lt;/A&gt;&lt;br&gt;&lt;br&gt;Tackling the &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/25417&quot;   &gt;BattleLore&lt;/a&gt; figures would be a hell of a first project!  Not to discourage you, but you might want to read at least the first part of this thread:  	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/37355&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/37355&lt;/A&gt;&lt;br&gt;&lt;br&gt;Another alternative would be to spray paint them, as I did here... 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/332032&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/332032&lt;/A&gt; ...although that will still be expensive and time-consuming, and the final result won't be nearly as nice.&lt;br&gt;&lt;br&gt;Either way, I do hope you enjoy yourself!  My wife and I have certainly had fun spending hours of quality time painting together with a DVD playing in the background.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3634436#3634436</link>
<guid>http://www.boardgamegeek.com/article/3634436#3634436</guid>
<pubDate>Tue, 30 Jun 2009 20:28:41 +0000</pubDate>
<dc:creator>squash</dc:creator>
	</item>
		<item>
		<title>Reply: BattleLore:: General:: Re: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/squash&#039;&gt;squash&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Polarstern wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;While I have never had problems with distinguishing the different sword configurations of the three classes it only now struck me that the light (green) infantry actually is wielding the sword with their LEFT hand :D&lt;br&gt;I guess being lefthanded disqualifies you from higher army services :p&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/320657&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/320657&lt;/A&gt;&lt;br&gt;&lt;br&gt;:whistle:&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3634371#3634371</link>
<guid>http://www.boardgamegeek.com/article/3634371#3634371</guid>
<pubDate>Tue, 30 Jun 2009 20:19:49 +0000</pubDate>
<dc:creator>squash</dc:creator>
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		<item>
		<title>Reply: BattleLore:: General:: Re: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kentreuber&#039;&gt;kentreuber&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;polycrafty wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yes, it was seeing some of these handsome, more neutral-looking troops that had me wondering if that was the better strategy for the painting assortment.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The advantage of not painting distinctive red/blue/green color, is that you can mix and match your figures however you like.  (Although I wouldn't paint figures in &quot;French&quot; and &quot;English&quot; heraldry, since the figures are meant to be able to play on either side.)  For play, it doesn't really matter that a unit might be a mix of, for example, heavy and medium troops as long as it has the right color banner.  (And, in fact, having lighter troops in the back ranks of units is probably more realistic.)&lt;br&gt;&lt;br&gt;The reason why I like having the colors on the units are:&lt;br&gt;&lt;br&gt;1) I have trouble seeing the color of the banners in certain lighting situations.  For example, on my dining room table where I play, the lighting is overhead, and it can be hard to see at a glance if the banner is blue or green because light isn't falling on the vertical banners well.&lt;br&gt;&lt;br&gt;2) Having unit colors allows me to put figures in appropriate bins.&lt;br&gt;&lt;br&gt;However, you don't have to make the red/blue/green part of the overall scheme.  You can for example, paint the bases in the unit color, then paint the rest of the figures as you like.  What I did with my BattleLore figures is to use a sharpie permanent marker to paint a stripe around the base:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/476134"><img src="http://images.boardgamegeek.com/images/pic476134_t.jpg" border=0></a></div>]]>
</description>
<link>http://www.boardgamegeek.com/article/3634212#3634212</link>
<guid>http://www.boardgamegeek.com/article/3634212#3634212</guid>
<pubDate>Tue, 30 Jun 2009 19:58:40 +0000</pubDate>
<dc:creator>kentreuber</dc:creator>
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		<item>
		<title>Thread: BattleLore:: General:: Rogue is up in the news section at FFG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elberon&#039;&gt;elberon&lt;/a&gt;&lt;/p&gt;
	And it looks a might stronger than the cleric, makes my default selection of rogue 3 creature 1 commander 2 look sweeter still, though will I swap the creature for hero....&lt;br&gt;&lt;br&gt;It also mentions casualty checks when heroes clash so starting to get a hint of the system too.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.fantasyflightgames.com/edge_news.asp&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.fantasyflightgames.com/edge_news.asp&quot; rel=&quot;nofollow&quot;&gt;http://www.fantasyflightgames.com/edge_news.asp&lt;/A&gt;&lt;/a&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;Chris
</description>
<link>http://www.boardgamegeek.com/thread/419847</link>
<guid>http://www.boardgamegeek.com/thread/419847</guid>
<pubDate>Tue, 30 Jun 2009 19:02:55 +0000</pubDate>
<dc:creator>elberon</dc:creator>
	</item>
		<item>
		<title>Reply: BattleLore:: General:: Re: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wargamer55&#039;&gt;wargamer55&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Polarstern wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;While I have never had problems with distinguishing the different sword configurations of the three classes it only now struck me that the light (green) infantry actually is wielding the sword with their LEFT hand :D&lt;br&gt;I guess being lefthanded disqualifies you from higher army services :p&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This is a very common, although very odd, phenomenon in mass-produced plastic miniatures games that came out over the last few years. There are an awful lot of sinister (left-handed) fighters in games as diverse as &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/25417&quot;   &gt;BattleLore&lt;/a&gt; and &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/9609&quot;   &gt;War of the Ring&lt;/a&gt;. I wonder if it has something to do with the manufacturing process as artist drawings are translated into molds (mirror-images at some point). 
</description>
<link>http://www.boardgamegeek.com/article/3633598#3633598</link>
<guid>http://www.boardgamegeek.com/article/3633598#3633598</guid>
<pubDate>Tue, 30 Jun 2009 18:16:39 +0000</pubDate>
<dc:creator>wargamer55</dc:creator>
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		<item>
		<title>Reply: Battlelore: Heroes Expansion:: News:: Re: PREVIEW: Calling All Anti-Heroes - the Rogue</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Paxe&#039;&gt;Paxe&lt;/a&gt;&lt;/p&gt;
	Looking forward to this set!
</description>
<link>http://www.boardgamegeek.com/article/3633553#3633553</link>
<guid>http://www.boardgamegeek.com/article/3633553#3633553</guid>
<pubDate>Tue, 30 Jun 2009 18:08:49 +0000</pubDate>
<dc:creator>Paxe</dc:creator>
	</item>
		<item>
		<title>Reply: Battlelore: Heroes Expansion:: News:: Re: PREVIEW: Calling All Anti-Heroes - the Rogue</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DrGrayrock&#039;&gt;DrGrayrock&lt;/a&gt;&lt;/p&gt;
	cool... Artifacts!!!! :devil:
</description>
<link>http://www.boardgamegeek.com/article/3633524#3633524</link>
<guid>http://www.boardgamegeek.com/article/3633524#3633524</guid>
<pubDate>Tue, 30 Jun 2009 18:04:03 +0000</pubDate>
<dc:creator>DrGrayrock</dc:creator>
	</item>
		<item>
		<title>Reply: BattleLore:: General:: Re: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Polarstern&#039;&gt;Polarstern&lt;/a&gt;&lt;/p&gt;
	While I have never had problems with distinguishing the different sword configurations of the three classes it only now struck me that the light (green) infantry actually is wielding the sword with their LEFT hand :D&lt;br&gt;I guess being lefthanded disqualifies you from higher army services :p
</description>
<link>http://www.boardgamegeek.com/article/3633499#3633499</link>
<guid>http://www.boardgamegeek.com/article/3633499#3633499</guid>
<pubDate>Tue, 30 Jun 2009 17:58:44 +0000</pubDate>
<dc:creator>Polarstern</dc:creator>
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		<title>Reply: Battlelore: Heroes Expansion:: News:: Re: Confirmation for Fall 2009</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Angra&#039;&gt;Angra&lt;/a&gt;&lt;/p&gt;
	Interesting indeed, most possibly a must for the fans of the game. And it also has already a sound 10 by someone who possibly has seen the whole box in a sorto of prophetic vision!
</description>
<link>http://www.boardgamegeek.com/article/3633493#3633493</link>
<guid>http://www.boardgamegeek.com/article/3633493#3633493</guid>
<pubDate>Tue, 30 Jun 2009 17:58:23 +0000</pubDate>
<dc:creator>Angra</dc:creator>
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		<title>Thread: Battlelore: Heroes Expansion:: News:: PREVIEW: Calling All Anti-Heroes - the Rogue</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aging+One&#039;&gt;Aging One&lt;/a&gt;&lt;/p&gt;
	From the FFG website:&lt;br&gt;&lt;br&gt;Welcome back, BattleLore Fans!&lt;br&gt;&lt;br&gt;In anticipation of the release of the upcoming Heroes Expansion for BattleLore, we are running a series of preview articles on the different character classes of the heroes that can become your armies' commanders. Last time we looked at the pious and powerful Cleric. While the Cleric’s abilities are specialized towards bolstering defenses, the Rogue is charged with sabotage and sneak attacks. For those who wish to disrupt rather than destroy or defend, we explore the next type of &quot;hero&quot;...&lt;br&gt;&lt;br&gt;&lt;br&gt;The Rogue&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://new.fantasyflightgames.com/edge_news.asp?eidn=641&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://new.fantasyflightgames.com/edge_news.asp?eidn=641&quot; rel=&quot;nofollow&quot;&gt;http://new.fantasyflightgames.com/edge_news.asp?eidn=641&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/thread/419826</link>
<guid>http://www.boardgamegeek.com/thread/419826</guid>
<pubDate>Tue, 30 Jun 2009 17:57:08 +0000</pubDate>
<dc:creator>Aging One</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/polycrafty&#039;&gt;polycrafty&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;It's also a nice touch to put decals on the shields.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I've noticed! Those look sweet.  I'm so psyched!  I haven't done anything with water-slide decals since I was a teenager doing my nails with cutesy animals and flowers :p&lt;br&gt;&lt;br&gt;I can't wait to try inkjet decals for making custom heraldic devices (I used be a book-herald in the SCA).  Has anyone else tried the inkjet decals?  Is there a good brand?
</description>
<link>http://www.boardgamegeek.com/article/3632595#3632595</link>
<guid>http://www.boardgamegeek.com/article/3632595#3632595</guid>
<pubDate>Tue, 30 Jun 2009 15:08:25 +0000</pubDate>
<dc:creator>polycrafty</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/polycrafty&#039;&gt;polycrafty&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kentreuber wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;The mix of units provided will be enough to play any of the scenarios.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;  &lt;br&gt;&lt;br&gt;That definitely helps thank you!&lt;br&gt;&lt;br&gt;...&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt; or you can paint the units more generic and let the banners provide the designation.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, it was seeing some of these handsome, more neutral-looking troops that had me wondering if that was the better strategy for the painting assortment.
</description>
<link>http://www.boardgamegeek.com/article/3632515#3632515</link>
<guid>http://www.boardgamegeek.com/article/3632515#3632515</guid>
<pubDate>Tue, 30 Jun 2009 14:50:16 +0000</pubDate>
<dc:creator>polycrafty</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/polycrafty&#039;&gt;polycrafty&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;The last page of the rulebook gives an exact breakdown of the quantities of each miniature along with illustrations.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks!  I guess that shows how far we &lt;i&gt;didn't&lt;/i&gt; get with the rules last night! :blush:&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3632493#3632493</link>
<guid>http://www.boardgamegeek.com/article/3632493#3632493</guid>
<pubDate>Tue, 30 Jun 2009 14:46:01 +0000</pubDate>
<dc:creator>polycrafty</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/philmcd&#039;&gt;philmcd&lt;/a&gt;&lt;/p&gt;
	I have painted the shields of the units according to their type, ie red shield for heavy, blue shield for medium and Green shield for light. Obviously the rest of each mini is painted according to it's armour etc.&lt;br&gt;&lt;br&gt;It's also a nice touch to put decals on the shields. I got mine from Veni Vidi Vici:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.3vwargames.co.uk/&quot; rel=&quot;nofollow&quot;&gt;http://www.3vwargames.co.uk/&lt;/A&gt;&lt;br&gt;&lt;br&gt;Not spam cos they are nothing to do with me.&lt;br&gt;&lt;br&gt;&lt;br&gt;Painting my memoir '44 units at the moment  :)&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3632491#3632491</link>
<guid>http://www.boardgamegeek.com/article/3632491#3632491</guid>
<pubDate>Tue, 30 Jun 2009 14:44:42 +0000</pubDate>
<dc:creator>philmcd</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kentreuber&#039;&gt;kentreuber&lt;/a&gt;&lt;/p&gt;
	Yes, there are heavy, medium and light infantry.  The heavy infantry is pretty obvious.  Light/medium can be hard to differentiate--the light infantry has their swords overhead pointing sideways, while the mediums have the swords in front pointing up.&lt;br&gt;&lt;br&gt;The mix of units provided will be enough to play any of the scenarios.  You can either paint red/blue/green colors into the units themselves, or you can paint the units more generic and let the banners provide the designation.&lt;br&gt;&lt;br&gt;Lights:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/451428"><img src="http://images.boardgamegeek.com/images/pic451428_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Mediums:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/451421"><img src="http://images.boardgamegeek.com/images/pic451421_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Heavies:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/451431"><img src="http://images.boardgamegeek.com/images/pic451431_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3632410#3632410</link>
<guid>http://www.boardgamegeek.com/article/3632410#3632410</guid>
<pubDate>Tue, 30 Jun 2009 14:25:16 +0000</pubDate>
<dc:creator>kentreuber</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;polycrafty wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;There seem to be 2 types of models for human foot/melee are some supposed to be red/heavy infantry? while others are supposed to be lighter infantry?  (perhaps this is in the book somewhere and I missed it)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;There should be three human foot models: heavy, medium, and light.&lt;br&gt;&lt;br&gt;The only model that is duplicated is the Medium and Heavy Goblin Foot units.  &lt;br&gt;&lt;br&gt;But you will have enough minis to paint each unit according to its strength.  Just be careful you divide up those Goblin units before you start.
</description>
<link>http://www.boardgamegeek.com/article/3632404#3632404</link>
<guid>http://www.boardgamegeek.com/article/3632404#3632404</guid>
<pubDate>Tue, 30 Jun 2009 14:23:08 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/oneilljgf&#039;&gt;oneilljgf&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;&lt;b&gt;Bess,&lt;br&gt;&lt;br&gt;The last page of the rulebook gives an exact breakdown of the quantities of each miniature along with illustrations.&lt;br&gt;&lt;br&gt;Regards,&lt;/b&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Jim&lt;/i&gt;&lt;br&gt;&lt;b&gt;Est. 1949&lt;/b&gt;&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/354987"><img src="http://images.boardgamegeek.com/images/pic354987_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;i&gt;&lt;b&gt;PS: Be prepared for a long haul.&lt;/b&gt;&lt;/i&gt;  :D
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<link>http://www.boardgamegeek.com/article/3632369#3632369</link>
<guid>http://www.boardgamegeek.com/article/3632369#3632369</guid>
<pubDate>Tue, 30 Jun 2009 14:17:08 +0000</pubDate>
<dc:creator>oneilljgf</dc:creator>
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		<title>Thread: BattleLore:: General:: New to miniature-based wargames: question about units/colors/painting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/polycrafty&#039;&gt;polycrafty&lt;/a&gt;&lt;/p&gt;
	My hubby and I picked up BattleLore last night and we love it!  But I have kind of a dumb question about painting the miniatures:&lt;br&gt;&lt;br&gt;There seem to be 2 types of models for human foot/melee are some supposed to be red/heavy infantry? while others are supposed to be lighter infantry?  (perhaps this is in the book somewhere and I missed it)&lt;br&gt;&lt;br&gt;And the corollary question:  are there enough miniatures in the base game that I can paint some as red/heavy and some as blue/lighter or will doing so kind of screw me over in later scenarios by causing me to have to mix figure colors under a single unit banner? Are there suggestions on how many I should paint as red/heavy vs blue/light, etc?&lt;br&gt;&lt;br&gt;I'm pretty confident and excited about the actual painting, there are lots of great threads here about &lt;i&gt;how to paint&lt;/i&gt; your miniatures &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;, and besides I have a degree in art so I've got a lot of the tools and skills.  I think my hubby should be a willing conscript for base coating/blocking, so that should make the work faster and more fun!&lt;br&gt;&lt;br&gt;Thanks for any advice!
</description>
<link>http://www.boardgamegeek.com/thread/419761</link>
<guid>http://www.boardgamegeek.com/thread/419761</guid>
<pubDate>Tue, 30 Jun 2009 14:10:44 +0000</pubDate>
<dc:creator>polycrafty</dc:creator>
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		<title>New Image for BattleLore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Keefe+Pang&#039;&gt;Keefe Pang&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507213"><img border=0  src="http://images.boardgamegeek.com/images/pic507213_t.jpg"></a><div class='sf'>Golden Lore Cups tarnished over the Years</div>]]>
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<link>http://www.boardgamegeek.com/image/507213</link>
<guid>http://www.boardgamegeek.com/image/507213</guid>
<pubDate>Tue, 30 Jun 2009 04:45:47 +0000</pubDate>
<dc:creator>Keefe Pang</dc:creator>
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		<title>New Image for BattleLore: Hill Giant</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Keefe+Pang&#039;&gt;Keefe Pang&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507211"><img border=0  src="http://images.boardgamegeek.com/images/pic507211_t.jpg"></a><div class='sf'>Lumbering Hill Giant</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507211</link>
<guid>http://www.boardgamegeek.com/image/507211</guid>
<pubDate>Tue, 30 Jun 2009 04:41:11 +0000</pubDate>
<dc:creator>Keefe Pang</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Friendly Fire?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ashitaka&#039;&gt;Ashitaka&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;oneilljgf wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;I can't remember exactly where it ia in the rules but, friendly fire is not allowed whether by accident or design.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Does friendly fire by &quot;design&quot; really count as &quot;friendly&quot; fire...  :what:&lt;br&gt;&lt;br&gt;:gulp:
</description>
<link>http://www.boardgamegeek.com/article/3625611#3625611</link>
<guid>http://www.boardgamegeek.com/article/3625611#3625611</guid>
<pubDate>Sun, 28 Jun 2009 16:14:57 +0000</pubDate>
<dc:creator>Ashitaka</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Friendly Fire?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wargamer55&#039;&gt;wargamer55&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;earache wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Forget what the rule book says. If you do the &quot;shaking of the booty victory chant&quot; thing, there's no going back. &lt;br&gt;&lt;br&gt;Especially if you're playing the &quot;wench.&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah, I think I'd rather the &lt;i&gt;game pieces&lt;/i&gt; take the friendly fire than me take the &lt;i&gt;unfriendly&lt;/i&gt; fire that was likely in store if I insisted on a do-over. Frankly, I think I'd always forgo any &quot;booty victory chants&quot; with people I was hoping to play again. 
</description>
<link>http://www.boardgamegeek.com/article/3625464#3625464</link>
<guid>http://www.boardgamegeek.com/article/3625464#3625464</guid>
<pubDate>Sun, 28 Jun 2009 15:04:17 +0000</pubDate>
<dc:creator>wargamer55</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Friendly Fire?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/toddrew&#039;&gt;toddrew&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;JPFrancum wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Counting this one as her win.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Rulebook, schmulebook, this was the correct play ;)&lt;br&gt;&lt;br&gt;While &quot;cutt-throat&quot; is not my play aesthetic (in my world of pansies, player making the incorrect read there would be granted a complete replay) - I am guessing that going in you knew them's the rules: no mercy.  If you missed the grin on your wife's face as you squared up the attack on your own unit, regardless the hour, no one to blame but yourself ;)
</description>
<link>http://www.boardgamegeek.com/article/3625290#3625290</link>
<guid>http://www.boardgamegeek.com/article/3625290#3625290</guid>
<pubDate>Sun, 28 Jun 2009 13:25:10 +0000</pubDate>
<dc:creator>toddrew</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Friendly Fire?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/earache&#039;&gt;earache&lt;/a&gt;&lt;/p&gt;
	Forget what the rule book says. If you do the &quot;shaking of the booty victory chant&quot; thing, there's no going back. &lt;br&gt;&lt;br&gt;Especially if you're playing the &quot;wench.&quot;
</description>
<link>http://www.boardgamegeek.com/article/3625171#3625171</link>
<guid>http://www.boardgamegeek.com/article/3625171#3625171</guid>
<pubDate>Sun, 28 Jun 2009 12:00:13 +0000</pubDate>
<dc:creator>earache</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Friendly Fire?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;oneilljgf wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;&lt;b&gt;I can't remember exactly where it ia in the rules but, friendly fire is not allowed whether by accident or design.&lt;br&gt;&lt;br&gt;Regards,&lt;/b&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Jim&lt;/i&gt;&lt;br&gt;&lt;b&gt;Est. 1949&lt;/b&gt;&lt;br&gt;&lt;br&gt;In the interests of a harmonious relationship, you did the right thing in &quot;losing&quot; the game.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;It's not in the rules (that I can find) but it was clarified by DoW very early on that you cannot attack your own units.&lt;br&gt;&lt;br&gt;The battle should have been void and the turn replayed.  But since you played a card, I would have suggested you keep the same card but order different units.
</description>
<link>http://www.boardgamegeek.com/article/3625099#3625099</link>
<guid>http://www.boardgamegeek.com/article/3625099#3625099</guid>
<pubDate>Sun, 28 Jun 2009 10:32:34 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Friendly Fire?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/philmcd&#039;&gt;philmcd&lt;/a&gt;&lt;/p&gt;
	Yep, you can't attack your own units.&lt;br&gt;&lt;br&gt;A house rule is required in this circumstance, but I suggest that as dice were rolled you should end your turn and pass the dice to 'her indoors'  :)
</description>
<link>http://www.boardgamegeek.com/article/3624957#3624957</link>
<guid>http://www.boardgamegeek.com/article/3624957#3624957</guid>
<pubDate>Sun, 28 Jun 2009 07:49:02 +0000</pubDate>
<dc:creator>philmcd</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Friendly Fire?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/oneilljgf&#039;&gt;oneilljgf&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;&lt;b&gt;I can't remember exactly where it ia in the rules but, friendly fire is not allowed whether by accident or design.&lt;br&gt;&lt;br&gt;Regards,&lt;/b&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Jim&lt;/i&gt;&lt;br&gt;&lt;b&gt;Est. 1949&lt;/b&gt;&lt;br&gt;&lt;br&gt;In the interests of a harmonious relationship, you did the right thing in &quot;losing&quot; the game.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3624910#3624910</link>
<guid>http://www.boardgamegeek.com/article/3624910#3624910</guid>
<pubDate>Sun, 28 Jun 2009 06:54:30 +0000</pubDate>
<dc:creator>oneilljgf</dc:creator>
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		<title>Thread: BattleLore:: Rules:: Friendly Fire?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JPFrancum&#039;&gt;JPFrancum&lt;/a&gt;&lt;/p&gt;
	So here's a new one for you.  Need a ruling on friendly fire in Battlelore.  Its our second game of the evening and running a bit late (hence a bit tired)  &lt;img src=&quot;http://files.boardgamegeek.com/images/snore.gif&quot; alt=&quot;:snore:&quot; border=&quot;0&quot;&gt;  &lt;br&gt;&lt;br&gt;The wench and I are at 5-4 (of 6 her favor) when I launch an all out center attack break her line bringing us to 5-5 with my red cav unit.  Looking for a decent attack option with my follow through attack (and knowing my one unit red cav deep in her territory is dead next turn, I turn on a blue cav unit with 3 figures  pray to the gods of dice and roll.&lt;br&gt;&lt;br&gt;3 Blue and one shield.  Victory is mine and I'm doing the shaking of the booty victory chant &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;. when the wench point out.  &quot;Nice kill, but that was your horsey&quot; &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I completely missed that I attacked my own unit (didn't even register the blue cav as mine when I was figuring out options for the turn).  I plead tiredness (and understand why my troops are reluctant to fight for me) &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;  But for future reference what is the ruling on that, in case of friendly fire do the units count as killed and its the resposibility of the rolling player to keep track (and Jon not to play at 2am)?&lt;br&gt;&lt;br&gt;Counting this one as her win.
</description>
<link>http://www.boardgamegeek.com/thread/419130</link>
<guid>http://www.boardgamegeek.com/thread/419130</guid>
<pubDate>Sun, 28 Jun 2009 06:26:47 +0000</pubDate>
<dc:creator>JPFrancum</dc:creator>
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		<title>Reply: BattleLore:: Sessions:: Re: My Friend Is Dying Of Cancer</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sphere&#039;&gt;Sphere&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;da pyrate wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;He has a very positive attitude about it all. We were actually talking about death a few weeks ago and I asked him what he would like to have people say about him at his funeral - his response was that he would like someone to say, &quot;My gosh, I'm sure I saw the casket move - are you sure he's really dead!&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Sounds like a great guy. The world will miss him - please give him my best regards.
</description>
<link>http://www.boardgamegeek.com/article/3624778#3624778</link>
<guid>http://www.boardgamegeek.com/article/3624778#3624778</guid>
<pubDate>Sun, 28 Jun 2009 05:03:48 +0000</pubDate>
<dc:creator>Sphere</dc:creator>
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		<title>Reply: BattleLore:: Sessions:: Re: My Friend Is Dying Of Cancer</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/da+pyrate&#039;&gt;da pyrate&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kentreuber wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I wish you both the best.  Enjoy BattleLore and anything else that pleases you both.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;He has a very positive attitude about it all. We were actually talking about death a few weeks ago and I asked him what he would like to have people say about him at his funeral - his response was that he would like someone to say, &quot;My gosh, I'm sure I saw the casket move - are you sure he's really dead!&quot;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3624607#3624607</link>
<guid>http://www.boardgamegeek.com/article/3624607#3624607</guid>
<pubDate>Sun, 28 Jun 2009 03:29:23 +0000</pubDate>
<dc:creator>da pyrate</dc:creator>
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		<title>Reply: BattleLore:: Sessions:: Re: My Friend Is Dying Of Cancer</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kentreuber&#039;&gt;kentreuber&lt;/a&gt;&lt;/p&gt;
	I wish you both the best.  Enjoy BattleLore and anything else that pleases you both.
</description>
<link>http://www.boardgamegeek.com/article/3624556#3624556</link>
<guid>http://www.boardgamegeek.com/article/3624556#3624556</guid>
<pubDate>Sun, 28 Jun 2009 02:58:42 +0000</pubDate>
<dc:creator>kentreuber</dc:creator>
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		<title>Reply: BattleLore:: Sessions:: Re: My Friend Is Dying Of Cancer</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/da+pyrate&#039;&gt;da pyrate&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Carjack wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Tell him the same from me as well.  We boardgamers who struggle with cancer must stick together!  Plus, thanks for gaming with your friend and giving him a taste of &quot;normal&quot; for awhile.  Sometimes when we are in midst of treatments and surgeries and biopsies and all that we run out of &quot;normal&quot;.  We have good friends who would come over and play games with me every week before my treatments, and it meant the world to me.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I know what you mean - about 12 years ago one of my friends had a 12 year old son who was in the final stages of lukemia. For about three months I would go over on Monday nights and play Bloodbowl with the son - we kept doing this until he was no longer capable.&lt;br&gt;&lt;br&gt;After Michael's death I continued for some time to go over to Graeme's house on the Monday evening and he and I would play Scrabble.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3624302#3624302</link>
<guid>http://www.boardgamegeek.com/article/3624302#3624302</guid>
<pubDate>Sun, 28 Jun 2009 00:34:08 +0000</pubDate>
<dc:creator>da pyrate</dc:creator>
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		<title>Reply: BattleLore:: Sessions:: Re: My Friend Is Dying Of Cancer</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Carjack&#039;&gt;Carjack&lt;/a&gt;&lt;/p&gt;
	Tell him the same from me as well.  We boardgamers who struggle with cancer must stick together!  Plus, thanks for gaming with your friend and giving him a taste of &quot;normal&quot; for awhile.  Sometimes when we are in midst of treatments and surgeries and biopsies and all that we run out of &quot;normal&quot;.  We have good friends who would come over and play games with me every week before my treatments, and it meant the world to me.
</description>
<link>http://www.boardgamegeek.com/article/3624290#3624290</link>
<guid>http://www.boardgamegeek.com/article/3624290#3624290</guid>
<pubDate>Sun, 28 Jun 2009 00:27:57 +0000</pubDate>
<dc:creator>Carjack</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/galfridus&#039;&gt;galfridus&lt;/a&gt;&lt;/p&gt;
	Yeah, $40 for 10 figures plus 110 cards seems a bit steep. &lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3624274#3624274</link>
<guid>http://www.boardgamegeek.com/article/3624274#3624274</guid>
<pubDate>Sun, 28 Jun 2009 00:17:39 +0000</pubDate>
<dc:creator>galfridus</dc:creator>
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		<title>Reply: BattleLore:: Sessions:: Re: My Friend Is Dying Of Cancer</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/amievilyesiam666&#039;&gt;amievilyesiam666&lt;/a&gt;&lt;/p&gt;
	I am glad he enjoyed the game an d that like me other people are brought closer to friends through games. PLease pass on to Paul best wishes from a random board gamer who fights cancer daily for a living. Tell him to stay strong and believe in miracles, I have seen them happen and will pray for one for him. &lt;br&gt;&lt;br&gt;Sincerely &lt;br&gt;&lt;br&gt;Eric:thumbsup:
</description>
<link>http://www.boardgamegeek.com/article/3624222#3624222</link>
<guid>http://www.boardgamegeek.com/article/3624222#3624222</guid>
<pubDate>Sat, 27 Jun 2009 23:29:30 +0000</pubDate>
<dc:creator>amievilyesiam666</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Polarstern&#039;&gt;Polarstern&lt;/a&gt;&lt;/p&gt;
	Retail price is 40$ as can be seen on the Battlelore product page:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=15&amp;esem=2&amp;esum=20&quot; rel=&quot;nofollow&quot;&gt;http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm...&lt;/A&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3624191#3624191</link>
<guid>http://www.boardgamegeek.com/article/3624191#3624191</guid>
<pubDate>Sat, 27 Jun 2009 23:07:51 +0000</pubDate>
<dc:creator>Polarstern</dc:creator>
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		<title>Session: BattleLore:: My Friend Is Dying Of Cancer</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/da+pyrate&#039;&gt;da pyrate&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;First Chevauchee&lt;/b&gt;&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/157644"><img src="http://images.boardgamegeek.com/images/pic157644_md.jpg" border=0></a></div>]]>&lt;br&gt;  &lt;br&gt;One of my very good friends is dying of cancer - a few years ago he used to come over one night a week to play games. I don't see much of him now as he is usually too tired to do anything in the evening and during the day does a lot of things with his young grandchildren.&lt;br&gt;&lt;br&gt;I invited him over for lunch and we played our first game of BattleLore. It was the first time for both of us.&lt;br&gt;&lt;br&gt;I thought the first scenario, without the morale rules, was just a touch too simple. We played the second scenario.&lt;br&gt;&lt;br&gt;Paul took control of the English and I took command of the French. When learning a game I like to learn while I am playing - I find it too confusing when people want to explain all the rules to me before we start - Paul is the same. I gave him a basic run-down on the core rules and assured him that I would tell him about other rules as they became relevant.&lt;br&gt;&lt;br&gt;The game was fairly quick and completed in only 8 turns. It was close fought - I won but Paul should have had the victory. Over the final two turns Paul needed to eliminate only one more of my units to win - I had two units that were down to a single figure and Paul was unable to roll the dice he needed. I played a Battlelore Command Card and was able to take out two of his units with my cavalry.&lt;br&gt;&lt;br&gt;Paul's reaction was that for the first half of the game he didn't really understand what he was doing but that he really enjoyed the second half of the game.&lt;br&gt;&lt;br&gt;The best part of the session was to hear Paul's parting comment that he enjoyed the game and he wants to play it again.&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/419057</link>
<guid>http://www.boardgamegeek.com/thread/419057</guid>
<pubDate>Sat, 27 Jun 2009 22:07:03 +0000</pubDate>
<dc:creator>da pyrate</dc:creator>
	</item>
		<item>
		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tritone&#039;&gt;tritone&lt;/a&gt;&lt;/p&gt;
	Several commenters (at the FFG site) were bemoaning the price... but I didn't see a price.  How much will this cost?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3624071#3624071</link>
<guid>http://www.boardgamegeek.com/article/3624071#3624071</guid>
<pubDate>Sat, 27 Jun 2009 21:44:47 +0000</pubDate>
<dc:creator>tritone</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: An Ambitious Project - The Upgrade of Battlelore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Boromir_and_Kermit&#039;&gt;Boromir_and_Kermit&lt;/a&gt;&lt;/p&gt;
	Thanks again guys! :)&lt;br&gt;&lt;br&gt;Updated my blog with a unit of Green Banner Goblin Swordsmen and a painted sample of a Blue Banner Dwarven Swordsman.&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://boromirandkermit.wordpress.com/2009/06/27/slogging-away/&quot; rel=&quot;nofollow&quot;&gt;http://boromirandkermit.wordpress.com/2009/06/27/slogging-aw...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Enjoy.&lt;br&gt;Cheers,&lt;br&gt;Ben.
</description>
<link>http://www.boardgamegeek.com/article/3622903#3622903</link>
<guid>http://www.boardgamegeek.com/article/3622903#3622903</guid>
<pubDate>Sat, 27 Jun 2009 09:02:35 +0000</pubDate>
<dc:creator>Boromir_and_Kermit</dc:creator>
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		<title>Reply: BattleLore: Heroes Expansion:: News:: Re: Confirmation for Fall 2009</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cero&#039;&gt;cero&lt;/a&gt;&lt;/p&gt;
	At least it is more than came out the last 18 months or so - so I'm very happy, even if this stays the only expansion for 2009 - because I know there will be more - and this one sounds very interesting.
</description>
<link>http://www.boardgamegeek.com/article/3619910#3619910</link>
<guid>http://www.boardgamegeek.com/article/3619910#3619910</guid>
<pubDate>Fri, 26 Jun 2009 14:28:54 +0000</pubDate>
<dc:creator>cero</dc:creator>
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		<title>Reply: BattleLore: Heroes Expansion:: News:: Re: Confirmation for Fall 2009</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Akrimas&#039;&gt;Akrimas&lt;/a&gt;&lt;/p&gt;
	Well, ffg said they would give us 3 expansions &quot;this&quot; year...6 months left to keep their promise^^
</description>
<link>http://www.boardgamegeek.com/article/3619763#3619763</link>
<guid>http://www.boardgamegeek.com/article/3619763#3619763</guid>
<pubDate>Fri, 26 Jun 2009 13:56:54 +0000</pubDate>
<dc:creator>Akrimas</dc:creator>
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		<item>
		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Akrimas&#039;&gt;Akrimas&lt;/a&gt;&lt;/p&gt;
	10 heroes doesn't necessarily mean that there are only 10 figures included but my guess would be that the skill cards (riding, chant, and so on) are somehow linked with the lore council. That would mean that there are either hybrid heroes (which combine 2 lore masters) or 5 heroes on foot and 5 on horse... Introducing the guest field for  new heroes would only be wise if there are lore cards, terrain cards and so on available for this class (which could be the case because in description of the expansion it said that there would be new terrain plates/cards...but i doubt that because 110 cards inluding the new lore cards for 5 new classes wouldn't leave much room for artifacts and skills...).
</description>
<link>http://www.boardgamegeek.com/article/3619270#3619270</link>
<guid>http://www.boardgamegeek.com/article/3619270#3619270</guid>
<pubDate>Fri, 26 Jun 2009 11:32:05 +0000</pubDate>
<dc:creator>Akrimas</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: After base game, what next?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/philmcd&#039;&gt;philmcd&lt;/a&gt;&lt;/p&gt;
	I wouldn't panic buy the goblins and dwarves. They are almost certain to be kept in print because of the high user base and the ongoing saleability of the base game.&lt;br&gt;&lt;br&gt;Also there will always be a a good secondary market through BGG and Ebay.
</description>
<link>http://www.boardgamegeek.com/article/3618936#3618936</link>
<guid>http://www.boardgamegeek.com/article/3618936#3618936</guid>
<pubDate>Fri, 26 Jun 2009 07:47:12 +0000</pubDate>
<dc:creator>philmcd</dc:creator>
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		<title>Thread: Battlelore: Heroes Expansion:: News:: Confirmation for Fall 2009</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bwcook123&#039;&gt;bwcook123&lt;/a&gt;&lt;/p&gt;
	FFG has finally confirmed Heroes is coming, announcement here:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://new.fantasyflightgames.com/edge_news.asp?eidn=624&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://new.fantasyflightgames.com/edge_news.asp?eidn=624&quot; rel=&quot;nofollow&quot;&gt;http://new.fantasyflightgames.com/edge_news.asp?eidn=624&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Hopefully more coming soon...
</description>
<link>http://www.boardgamegeek.com/thread/418616</link>
<guid>http://www.boardgamegeek.com/thread/418616</guid>
<pubDate>Fri, 26 Jun 2009 01:28:31 +0000</pubDate>
<dc:creator>bwcook123</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: After base game, what next?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/aingerso&#039;&gt;aingerso&lt;/a&gt;&lt;/p&gt;
	Thanks for the insights!  Now that Heroes is seemingly on the horizon, does anyone know if there has been any talk of reprinting the previous expansions?  Just not sure if I should scoop them up before they go out of print?
</description>
<link>http://www.boardgamegeek.com/article/3617246#3617246</link>
<guid>http://www.boardgamegeek.com/article/3617246#3617246</guid>
<pubDate>Thu, 25 Jun 2009 21:21:55 +0000</pubDate>
<dc:creator>aingerso</dc:creator>
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		<item>
		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LoweringTheBar&#039;&gt;LoweringTheBar&lt;/a&gt;&lt;/p&gt;
	Let's face it, the only people afraid of clerics are the parents of choir boys.
</description>
<link>http://www.boardgamegeek.com/article/3616299#3616299</link>
<guid>http://www.boardgamegeek.com/article/3616299#3616299</guid>
<pubDate>Thu, 25 Jun 2009 18:37:11 +0000</pubDate>
<dc:creator>LoweringTheBar</dc:creator>
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		<item>
		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/galfridus&#039;&gt;galfridus&lt;/a&gt;&lt;/p&gt;
	I guess I was lucky enough to not have played a ton of BattleLore (despite picking it up along with Call to Arms and Epic), so I didn't feel the yawning abyss of releases so much. (Actually, I just decided to go hunt down all the expansions I was missing last week...good timing until they announce the reprints. :))&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3616152#3616152</link>
<guid>http://www.boardgamegeek.com/article/3616152#3616152</guid>
<pubDate>Thu, 25 Jun 2009 18:09:10 +0000</pubDate>
<dc:creator>galfridus</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Echtalion&#039;&gt;Echtalion&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;MWAlbion wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;New Landmark cards eh ?&lt;br&gt;&lt;br&gt;Think we'll be seeing a few terrain tiles and other goodies in here too ?&lt;br&gt;&lt;br&gt;Fall can't come quickly enough !!!&lt;br&gt;&lt;br&gt;&lt;br&gt;This, plus Middle Earth Quest + Descent quests.. means an expensive but happy time !&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Sadly, I for one won't be returning to BL, not even with this so far promising expansion.&lt;br&gt;Nonetheless, WOW adventure game x 4 new character packs &lt;br&gt;+ Anima &amp; expansion&lt;br&gt;+ Middle-Earth Qiest&lt;br&gt;+ Chaos in the Old World&lt;br&gt;&lt;br&gt;seems like FFG will still be making some pocked money from my purchases! :P
</description>
<link>http://www.boardgamegeek.com/article/3616108#3616108</link>
<guid>http://www.boardgamegeek.com/article/3616108#3616108</guid>
<pubDate>Thu, 25 Jun 2009 18:02:48 +0000</pubDate>
<dc:creator>Echtalion</dc:creator>
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		<item>
		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/doonzer&#039;&gt;doonzer&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;LoweringTheBar wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Count me in, but talk about a buzz kill! Why on earth would you launch your flagship expansion for a newly acquired game and introduce the Cleric Hero first? :blush: Traipsing around the battlefield as a monk really isn't inspiring me to preorder.:what:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The Cleric Lore cards make them the scariest Hero out there, strange enough. I for one am glad that there is now an opportunity to find them and crush them,perhaps before a HR/FF/RR card drops onto my minions.&lt;br&gt;&lt;br&gt;Who's with me on that?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3615659#3615659</link>
<guid>http://www.boardgamegeek.com/article/3615659#3615659</guid>
<pubDate>Thu, 25 Jun 2009 16:22:54 +0000</pubDate>
<dc:creator>doonzer</dc:creator>
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		<item>
		<title>Reply: BattleLore:: General:: Re: After base game, what next?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/14cross&#039;&gt;14cross&lt;/a&gt;&lt;/p&gt;
	I just got into the game about three months ago and had the same question. I ended up buying all of the expansions and creatures because I feared that FFG would not reprint all of the expansions that DOW created.&lt;br&gt;&lt;br&gt;My first expansion purchase was Call to Arms. It is a must have because it allows you to create balanced custom scenarios, which for me is critical to the life of the game.&lt;br&gt;&lt;br&gt;Next I would get 100 Years War and Scottish Wars. Both of these expansions introduce new units that are unique and very fun to play. The scenarios that come with them are well done too.&lt;br&gt;&lt;br&gt;Next I would try and get the Hill Giant off of Ebay (can find it for about $10-$13) and the Troll Expansion. These two creatures are my favorites and have wreaked a lot of havoc in our battles. The problem with the Earth Elemental is it costs lore to move around the board so it usually does not get picked for battles.&lt;br&gt;&lt;br&gt;The Epic Expansion is nice to have for multi player games but not critical.&lt;br&gt;&lt;br&gt;There are some nice units in the dwarven and goblin expansions but I would wait on those unless you have the money. So that is the order I would do it in.&lt;br&gt;&lt;br&gt;Of course, it looks like the new Heroes Expansion will be a must have as it introduces a whole new concept to the game. I know I will be pre-ordering it right away!
</description>
<link>http://www.boardgamegeek.com/article/3615368#3615368</link>
<guid>http://www.boardgamegeek.com/article/3615368#3615368</guid>
<pubDate>Thu, 25 Jun 2009 15:01:53 +0000</pubDate>
<dc:creator>14cross</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BuddhaBob74&#039;&gt;BuddhaBob74&lt;/a&gt;&lt;/p&gt;
	Wow, only 3 years after DoW told us this one was in the can ready for release.  Or 9 months since FFG told us it'd be out last winter.&lt;br&gt;&lt;br&gt;FFG, fix this game, show us it has a real development track.  Make some promises and stick to 'em.  Give us reason to believe this game &lt;i&gt;really&lt;/i&gt; has your support, with reprints, new armies, and an idea of where you're taking it from there.&lt;br&gt;&lt;br&gt;Otherwise, forget it.  I'm not paying out because we finally got some plastic years later.  And it's not enough for you to just tell me it's a living system (I had enough of that from DoW).  Show it for a year or so, then I'll go back and purchase this.  It'll still be there if it turns out this isn't a dead system after all.
</description>
<link>http://www.boardgamegeek.com/article/3615317#3615317</link>
<guid>http://www.boardgamegeek.com/article/3615317#3615317</guid>
<pubDate>Thu, 25 Jun 2009 14:47:09 +0000</pubDate>
<dc:creator>BuddhaBob74</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BuddhaBob74&#039;&gt;BuddhaBob74&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;AndreaGreyskull wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;For me it is simple,&lt;br&gt;I decided not to buy any other DOW games anymore.&lt;br&gt;I will not support DOW ever again in my life.&lt;br&gt;A little bit more respect for the customers!!&lt;br&gt;&lt;br&gt;Grey&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I feel exactly the same way as Andrea.  I bought and sunk my emotion into Battlelore based on the promise DoW dangled in front of us.  In other words,  I bought it not based on what it was (base game is great) or became, but on what they told us it would be.  Really modular, very heavily supported, expandable/collectible.  We were supposed to get expansions &lt;i&gt;twice a month&lt;/i&gt;.  Heroes was announced along with the game, as coming the very next year.  They repeatedly said it was in the can, showed us a box and minis, etc...&lt;br&gt;&lt;br&gt;Instead, DoW mothballed the game, in the most insulting style.  They went from a massive pre-release web presence to eventually ramp down to absolute silence on the game.  Sure, they'd pop up every few months, but it'd just be a new stream of lies/empty promises.  &lt;br&gt;&lt;br&gt;There was obviously huge demand for the game.  When this game came out, it was a license to print money.  The only reason I can think about the way DoW mishandled it is incompetence or an extreme disdain for the customer.  Given their aggressive silence on the issue, it looks to me like the latter.  (I assume they're privately owned, but...) After Battlelore, if I was a DoW stockholder I'd be calling for heads.&lt;br&gt;&lt;br&gt;So, like Andrea, I've pledged not to buy more DoW.  If I did, it'd have to be a self-contained game, and I'd still be careful to purchase on the secondary market.&lt;br&gt;&lt;br&gt;I don't hold FFG to this...but if I'm buying more Battlelore, &quot;Heroes&quot; ain't going to do it.  It's going to take a year at least of real support.  Given that FFG told us Heroes would come out by end of 2008, and the famous &quot;Spring is going to be a great time&quot; quote followed by total silence, it looks to me like they're just repeating DoW's mistakes.&lt;br&gt;&lt;br&gt;So if anybody from these companies is listening, you lost my dollars.  You had to work really hard from where I'm sitting to do it, but you managed it.  
</description>
<link>http://www.boardgamegeek.com/article/3615285#3615285</link>
<guid>http://www.boardgamegeek.com/article/3615285#3615285</guid>
<pubDate>Thu, 25 Jun 2009 14:39:09 +0000</pubDate>
<dc:creator>BuddhaBob74</dc:creator>
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		<title>New Image for BattleLore: Heroes Expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/derekjinx&#039;&gt;derekjinx&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/504518"><img border=0  src="http://images.boardgamegeek.com/images/pic504518_t.jpg"></a><div class='sf'></div>]]>
</description>
<link>http://www.boardgamegeek.com/image/504518</link>
<guid>http://www.boardgamegeek.com/image/504518</guid>
<pubDate>Thu, 25 Jun 2009 13:19:29 +0000</pubDate>
<dc:creator>derekjinx</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kookoobah&#039;&gt;kookoobah&lt;/a&gt;&lt;/p&gt;
	Goblin and Dwarf heroes sound good.&lt;br&gt;&lt;br&gt;I think knight heroes and maybe even archer heroes would work well too. I can just imagine an archer hero that hits on bonus strike with a range of 5 hexes. That would deal some serious damage.
</description>
<link>http://www.boardgamegeek.com/article/3614676#3614676</link>
<guid>http://www.boardgamegeek.com/article/3614676#3614676</guid>
<pubDate>Thu, 25 Jun 2009 11:48:29 +0000</pubDate>
<dc:creator>kookoobah</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kilrah&#039;&gt;kilrah&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mease19 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Pure speculation here, but after reading the announcement, it seems like the hero skills advance as it mentions that one must be taken before the other.  I wonder if this is a tech tree like hero building mechanism, or a set up for extended campaign play where hero's become more skilled through subsequent battles?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;From all hints we've got so far I'd say the latter. Heroes seem to be made for campaign style play. Of course considering this is Battlelore I guess there will be some (semi official house) rules that will assign level X heroes to each side without campaign play.&lt;br&gt;&lt;br&gt;Regarding the guest spot I dunno. My gut feeling is that it won't be used for the heroes, but instead for future loremasters like the Necromancer that was hinted at some time. But it really could be either.
</description>
<link>http://www.boardgamegeek.com/article/3614271#3614271</link>
<guid>http://www.boardgamegeek.com/article/3614271#3614271</guid>
<pubDate>Thu, 25 Jun 2009 07:23:40 +0000</pubDate>
<dc:creator>kilrah</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/oshfarms&#039;&gt;oshfarms&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;blindspot wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;A breath of life!&lt;br&gt;&lt;br&gt;Finally, the mystery of the guest shall be revealed!&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/283897"><img src="http://images.boardgamegeek.com/images/pic283897_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Fantasy Flight wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;BattleLore: Heroes includes &lt;b&gt;10 unique Hero figures&lt;/b&gt;, a Rules booklet, &lt;b&gt;110 Skill, Artifact, and Landmark cards&lt;/b&gt;, and much more!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Me likey!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm not so sure the mystery guest will be revealed.  It appears the heroes are simply the characters from the war council.  The ten figures seem to be the five war council members that come with and without a mount.  &lt;br&gt;&lt;br&gt;But maybe the &quot;guest&quot; spot will be used for this.&lt;br&gt;&lt;br&gt;I was hoping there may have been a dwarven hero or a goblin hero.  But this set does look promising.
</description>
<link>http://www.boardgamegeek.com/article/3614015#3614015</link>
<guid>http://www.boardgamegeek.com/article/3614015#3614015</guid>
<pubDate>Thu, 25 Jun 2009 04:53:19 +0000</pubDate>
<dc:creator>oshfarms</dc:creator>
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		<title>New Image for BattleLore: Earth Elemental</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Keefe+Pang&#039;&gt;Keefe Pang&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/504399"><img border=0  src="http://images.boardgamegeek.com/images/pic504399_t.jpg"></a><div class='sf'>Earth Elemental.. Green Ooze...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/504399</link>
<guid>http://www.boardgamegeek.com/image/504399</guid>
<pubDate>Thu, 25 Jun 2009 02:55:38 +0000</pubDate>
<dc:creator>Keefe Pang</dc:creator>
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		<title>New Image for BattleLore: Dwarven Battalion Specialist Pack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Keefe+Pang&#039;&gt;Keefe Pang&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/504357"><img border=0  src="http://images.boardgamegeek.com/images/pic504357_t.jpg"></a><div class='sf'>Dwarven Axemen</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/504357</link>
<guid>http://www.boardgamegeek.com/image/504357</guid>
<pubDate>Thu, 25 Jun 2009 01:01:51 +0000</pubDate>
<dc:creator>Keefe Pang</dc:creator>
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		<title>New Image for BattleLore: Dwarven Battalion Specialist Pack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Keefe+Pang&#039;&gt;Keefe Pang&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/504356"><img border=0  src="http://images.boardgamegeek.com/images/pic504356_t.jpg"></a><div class='sf'>Dwarven Pikemen</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/504356</link>
<guid>http://www.boardgamegeek.com/image/504356</guid>
<pubDate>Thu, 25 Jun 2009 01:01:42 +0000</pubDate>
<dc:creator>Keefe Pang</dc:creator>
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		<title>New Image for BattleLore: Dwarven Battalion Specialist Pack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Keefe+Pang&#039;&gt;Keefe Pang&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/504358"><img border=0  src="http://images.boardgamegeek.com/images/pic504358_t.jpg"></a><div class='sf'>Dwarven Bag Pipers</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/504358</link>
<guid>http://www.boardgamegeek.com/image/504358</guid>
<pubDate>Thu, 25 Jun 2009 00:57:08 +0000</pubDate>
<dc:creator>Keefe Pang</dc:creator>
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		<title>Reply: BattleLore: Scottish Wars:: General:: Re: Epic Stirling Bridge?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LoweringTheBar&#039;&gt;LoweringTheBar&lt;/a&gt;&lt;/p&gt;
	To my eternal shame, I am not Scottish...:cry: although my family did immigrate from Invergordon in 1864! (That doesn't count, does it?) Also, my wife and I adore Edinburgh, and plan to visit again. Sadly, we decided to see London and Paris this summer and wished we'd gone back to Scotland when we were done. You've got it all up there.&lt;br&gt;&lt;br&gt;Thanks for the tip regarding epic battles. I'll wing it and try to match the diagram as best I can with two boards. Did you add troops to fill out the battle field, or just use the designated troops with lots of room to roam?&lt;br&gt;&lt;br&gt;Thanks for the help.
</description>
<link>http://www.boardgamegeek.com/article/3613288#3613288</link>
<guid>http://www.boardgamegeek.com/article/3613288#3613288</guid>
<pubDate>Wed, 24 Jun 2009 23:43:31 +0000</pubDate>
<dc:creator>LoweringTheBar</dc:creator>
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		<title>Reply: BattleLore: Scottish Wars:: General:: Re: Epic Stirling Bridge?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/oneilljgf&#039;&gt;oneilljgf&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;&lt;b&gt;Sir,&lt;br&gt;&lt;br&gt;First of all, I admire your microbadge although I have had the pleasure of meeting many peoples all over the world (including the American) who were neither Scottish, nor crap. I must admit though, that they had a hard time proving it!&lt;br&gt;&lt;br&gt;Now, to your question:  I have purchased the &quot;Epic&quot; expansion and that is the only way I play the game now. I use my imagination to expand the normal boards into a larger game area with the addition of whatever scenery hexes I have to hand.&lt;br&gt;&lt;br&gt;Try it and enjoy it.&lt;br&gt;&lt;br&gt;With warmest regards,&lt;/b&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Jim&lt;/i&gt;&lt;br&gt;&lt;b&gt;Est. 1949&lt;/b&gt;&lt;br&gt;&lt;br&gt;BTW: If you haven't painted your miniatures yet, you are missing out on something wonderful.&lt;br&gt;&lt;br&gt;Edit: Geriatric Spelling.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3613095#3613095</link>
<guid>http://www.boardgamegeek.com/article/3613095#3613095</guid>
<pubDate>Wed, 24 Jun 2009 22:44:55 +0000</pubDate>
<dc:creator>oneilljgf</dc:creator>
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		<title>Thread: BattleLore: Scottish Wars:: General:: Epic Stirling Bridge?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LoweringTheBar&#039;&gt;LoweringTheBar&lt;/a&gt;&lt;/p&gt;
	Anybody ever tried to enlarge these Scottish battles onto two boards? Everything feels kind of claustrophobic now that I've been playing epic battles.
</description>
<link>http://www.boardgamegeek.com/thread/418270</link>
<guid>http://www.boardgamegeek.com/thread/418270</guid>
<pubDate>Wed, 24 Jun 2009 22:23:02 +0000</pubDate>
<dc:creator>LoweringTheBar</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jtspecial&#039;&gt;jtspecial&lt;/a&gt;&lt;/p&gt;
	Excellent news indeed!!!&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3612281#3612281</link>
<guid>http://www.boardgamegeek.com/article/3612281#3612281</guid>
<pubDate>Wed, 24 Jun 2009 20:07:18 +0000</pubDate>
<dc:creator>jtspecial</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LoweringTheBar&#039;&gt;LoweringTheBar&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;galfridus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Ah, but least with the cleric revealed they can absorb hits like this. :)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Hah! Good one. But seriously, this is the equivalent of George Lucas announcing the latest Star Wars movie by releasing a trailer that is nothing but a two minute biography of Jar Jar Binks.&lt;br&gt;&lt;br&gt;Pure marketing genius at FFG! :D&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3611862#3611862</link>
<guid>http://www.boardgamegeek.com/article/3611862#3611862</guid>
<pubDate>Wed, 24 Jun 2009 18:53:37 +0000</pubDate>
<dc:creator>LoweringTheBar</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/galfridus&#039;&gt;galfridus&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;LoweringTheBar wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Count me in, but talk about a buzz kill! Why on earth would you launch your flagship expansion for a newly acquired game and introduce the Cleric Hero first? :blush: Traipsing around the battlefield as a monk really isn't inspiring me to preorder.:what:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Ah, but least with the cleric revealed they can absorb hits like this. :)&lt;br&gt;&lt;br&gt;Besides, at least they have nowhere to go from here but up!&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3611677#3611677</link>
<guid>http://www.boardgamegeek.com/article/3611677#3611677</guid>
<pubDate>Wed, 24 Jun 2009 18:23:12 +0000</pubDate>
<dc:creator>galfridus</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MWAlbion&#039;&gt;MWAlbion&lt;/a&gt;&lt;/p&gt;
	New Landmark cards eh ?&lt;br&gt;&lt;br&gt;Think we'll be seeing a few terrain tiles and other goodies in here too ?&lt;br&gt;&lt;br&gt;Fall can't come quickly enough !!!&lt;br&gt;&lt;br&gt;&lt;br&gt;This, plus Middle Earth Quest + Descent quests.. means an expensive but happy time !
</description>
<link>http://www.boardgamegeek.com/article/3611475#3611475</link>
<guid>http://www.boardgamegeek.com/article/3611475#3611475</guid>
<pubDate>Wed, 24 Jun 2009 17:41:04 +0000</pubDate>
<dc:creator>MWAlbion</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cferejohn&#039;&gt;cferejohn&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mease19 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think this expansion will go over like 20cc's of adrenaline injected into the game's heart.  So tasty, I can't wait.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;So it will make it briefly extremely exciting and then kill it?
</description>
<link>http://www.boardgamegeek.com/article/3611430#3611430</link>
<guid>http://www.boardgamegeek.com/article/3611430#3611430</guid>
<pubDate>Wed, 24 Jun 2009 17:33:02 +0000</pubDate>
<dc:creator>cferejohn</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LoweringTheBar&#039;&gt;LoweringTheBar&lt;/a&gt;&lt;/p&gt;
	Count me in, but talk about a buzz kill! Why on earth would you launch your flagship expansion for a newly acquired game and introduce the Cleric Hero first? :blush: Traipsing around the battlefield as a monk really isn't inspiring me to preorder.:what:
</description>
<link>http://www.boardgamegeek.com/article/3611317#3611317</link>
<guid>http://www.boardgamegeek.com/article/3611317#3611317</guid>
<pubDate>Wed, 24 Jun 2009 17:12:36 +0000</pubDate>
<dc:creator>LoweringTheBar</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mease19&#039;&gt;Mease19&lt;/a&gt;&lt;/p&gt;
	Pure speculation here, but after reading the announcement, it seems like the hero skills advance as it mentions that one must be taken before the other.  I wonder if this is a tech tree like hero building mechanism, or a set up for extended campaign play where hero's become more skilled through subsequent battles?
</description>
<link>http://www.boardgamegeek.com/article/3611315#3611315</link>
<guid>http://www.boardgamegeek.com/article/3611315#3611315</guid>
<pubDate>Wed, 24 Jun 2009 17:12:26 +0000</pubDate>
<dc:creator>Mease19</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mease19&#039;&gt;Mease19&lt;/a&gt;&lt;/p&gt;
	I think this expansion will go over like 20cc's of adrenaline injected into the game's heart.  So tasty, I can't wait.
</description>
<link>http://www.boardgamegeek.com/article/3611286#3611286</link>
<guid>http://www.boardgamegeek.com/article/3611286#3611286</guid>
<pubDate>Wed, 24 Jun 2009 17:07:26 +0000</pubDate>
<dc:creator>Mease19</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/blindspot&#039;&gt;blindspot&lt;/a&gt;&lt;/p&gt;
	A breath of life!&lt;br&gt;&lt;br&gt;Finally, the mystery of the guest shall be revealed!&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/283897"><img src="http://images.boardgamegeek.com/images/pic283897_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Fantasy Flight wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;BattleLore: Heroes includes &lt;b&gt;10 unique Hero figures&lt;/b&gt;, a Rules booklet, &lt;b&gt;110 Skill, Artifact, and Landmark cards&lt;/b&gt;, and much more!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Me likey!
</description>
<link>http://www.boardgamegeek.com/article/3611130#3611130</link>
<guid>http://www.boardgamegeek.com/article/3611130#3611130</guid>
<pubDate>Wed, 24 Jun 2009 16:40:55 +0000</pubDate>
<dc:creator>blindspot</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: After base game, what next?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/philmcd&#039;&gt;philmcd&lt;/a&gt;&lt;/p&gt;
	IMHO, the must-haves are Hundred Years War &amp; Call to Arms. I also recommend EPIC &amp; the Monster figues.&lt;br&gt;&lt;br&gt;I would say play the game for a while before you dcecide whether or not to buy the Goblin and Dwarf expansions. In hindsight I wouldn't have, but I got them all as a package, and having painted them all I'm gonna keep them now.&lt;br&gt;&lt;br&gt;Great game though. Enjoy.
</description>
<link>http://www.boardgamegeek.com/article/3610949#3610949</link>
<guid>http://www.boardgamegeek.com/article/3610949#3610949</guid>
<pubDate>Wed, 24 Jun 2009 16:09:16 +0000</pubDate>
<dc:creator>philmcd</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: After base game, what next?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	I would just play what you have and then decide what you wish you had more of:&lt;br&gt;&lt;br&gt;Want more variability and control of scenarios and set-up- grab Call to Arms.&lt;br&gt;Want to have more players and/or bigger, more epic battles - grab Epic.&lt;br&gt;Want more individual figures (dwarves, goblins, humans), pick your pack!&lt;br&gt;&lt;br&gt;In my gaming, I've found Call to Arms, Epic, and Scottish Wars to be my most used expansions, but it really depends on what you're looking for.
</description>
<link>http://www.boardgamegeek.com/article/3610943#3610943</link>
<guid>http://www.boardgamegeek.com/article/3610943#3610943</guid>
<pubDate>Wed, 24 Jun 2009 16:08:00 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/aingerso&#039;&gt;aingerso&lt;/a&gt;&lt;/p&gt;
	Right when I posted the other thread about what to look forward to!  I should post more often! This looks great!
</description>
<link>http://www.boardgamegeek.com/article/3610778#3610778</link>
<guid>http://www.boardgamegeek.com/article/3610778#3610778</guid>
<pubDate>Wed, 24 Jun 2009 15:34:31 +0000</pubDate>
<dc:creator>aingerso</dc:creator>
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		<title>Thread: BattleLore:: General:: After base game, what next?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/aingerso&#039;&gt;aingerso&lt;/a&gt;&lt;/p&gt;
	So I just made the plunge with BattleLore and really enjoy the system.  I've been catching up on the saga that is the transfer from DoW to FF and am fairly excited about what the future holds for the game (they wouldn't buy the rights for the game just to let it die a slow death).  That being said, what would be worth my while concerning current expansions?  I understand most of the current packs aren't up to people's expectations but what would be essential to have before the next (3?) round of material from FF?  Should I have the Call to Arms and Epic sets? Ignore everything and wait and see?
</description>
<link>http://www.boardgamegeek.com/thread/418153</link>
<guid>http://www.boardgamegeek.com/thread/418153</guid>
<pubDate>Wed, 24 Jun 2009 15:33:22 +0000</pubDate>
<dc:creator>aingerso</dc:creator>
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		<title>Thread: BattleLore:: News:: Heroes announced!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bollen&#039;&gt;bollen&lt;/a&gt;&lt;/p&gt;
		&lt;A target='_blank' href=&quot;http://www.fantasyflightgames.com/edge_news.asp?eidn=624&quot; rel=&quot;nofollow&quot;&gt;http://www.fantasyflightgames.com/edge_news.asp?eidn=624&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/thread/418152</link>
<guid>http://www.boardgamegeek.com/thread/418152</guid>
<pubDate>Wed, 24 Jun 2009 15:27:54 +0000</pubDate>
<dc:creator>bollen</dc:creator>
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		<title>Reply: BattleLore: Scottish Wars:: General:: Re: Cattle riders and mounted charge</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tom-le-termite&#039;&gt;tom-le-termite&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Simple Answer: NO.&lt;br&gt;&lt;br&gt;Detailed Answer: The &quot;Mounted Charge&quot;  Tactic card only grants movement bonus to Red units.  Since the Cattle are Blue, no bonus for them.  However, they retain the +1d since that is not a color-specific weapon.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well. now it is official, the answer is YES&lt;br&gt;&lt;br&gt;;)&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.fantasyflightgames.com/edge_news.asp?eidn=619&quot; rel=&quot;nofollow&quot;&gt;http://www.fantasyflightgames.com/edge_news.asp?eidn=619&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3609947#3609947</link>
<guid>http://www.boardgamegeek.com/article/3609947#3609947</guid>
<pubDate>Wed, 24 Jun 2009 12:16:01 +0000</pubDate>
<dc:creator>tom-le-termite</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Worthless units get a boost!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LoweringTheBar&#039;&gt;LoweringTheBar&lt;/a&gt;&lt;/p&gt;
	Sweet... I just picked up both of these expansions last week, and they are hardly worthless! With shipping they were worth about $40!&lt;br&gt;&lt;br&gt;I just wish they would standardize their terminology on cards so that +1d is always used instead of saying &quot;this will increase the number of battle dice by 1.&quot; I know, I know... it's the same thing, but it makes a newbie to the system compare the text on both cards and wonder if a difference was intended.&lt;br&gt;&lt;br&gt;Time to get out my spray mount and update some cards!
</description>
<link>http://www.boardgamegeek.com/article/3606592#3606592</link>
<guid>http://www.boardgamegeek.com/article/3606592#3606592</guid>
<pubDate>Tue, 23 Jun 2009 17:47:02 +0000</pubDate>
<dc:creator>LoweringTheBar</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Worthless units get a boost!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tom-le-termite&#039;&gt;tom-le-termite&lt;/a&gt;&lt;/p&gt;
	8 months to get an answer....&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/351876&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/351876&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;sweet. my gamebudy's gone, so . well. whatever.&lt;br&gt;&lt;br&gt;&lt;br&gt;:shake:
</description>
<link>http://www.boardgamegeek.com/article/3606243#3606243</link>
<guid>http://www.boardgamegeek.com/article/3606243#3606243</guid>
<pubDate>Tue, 23 Jun 2009 16:34:39 +0000</pubDate>
<dc:creator>tom-le-termite</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Worthless units get a boost!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/toddrew&#039;&gt;toddrew&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;14cross wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;kostek wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;One question, though.  What does a &quot;successful melee&quot; mean?  It says the cattle riders get some bonus after a successful melee.  Does this mean making the attacked hex become empty?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;In my opinion it means what you said. The hex is vacated by retreating units or the units in the hex were all killed, thus allowing the follow-on actions.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yup, that's exactly what it means.  Just a way of trying to condense the possible circumstances that would allow follow-on actions into a few words.&lt;br&gt;&lt;br&gt;While I was fine with the units as they were (I appreciated how the mounted units for the dwarves would be weak compared to other races'/factions' mounted units in contrast to the foot units being stronger in relation to others' foot units), I like the balance struck by the units themselves - taking something away/giving something more to distinguish the units from others.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3605119#3605119</link>
<guid>http://www.boardgamegeek.com/article/3605119#3605119</guid>
<pubDate>Tue, 23 Jun 2009 11:19:53 +0000</pubDate>
<dc:creator>toddrew</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Worthless units get a boost!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/14cross&#039;&gt;14cross&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kostek wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It's great to finally get some news.  Maybe BL really will be supported after all.&lt;br&gt;&lt;br&gt;One question, though.  What does a &quot;successful melee&quot; mean?  It says the cattle riders get some bonus after a successful melee.  Does this mean making the attacked hex become empty?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;In my opinion it means what you said. The hex is vacated by retreating units or the units in the hex were all killed, thus allowing the follow-on actions.
</description>
<link>http://www.boardgamegeek.com/article/3604675#3604675</link>
<guid>http://www.boardgamegeek.com/article/3604675#3604675</guid>
<pubDate>Tue, 23 Jun 2009 04:14:36 +0000</pubDate>
<dc:creator>14cross</dc:creator>
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		<item>
		<title>Reply: BattleLore:: News:: Re: Worthless units get a boost!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sisteray&#039;&gt;sisteray&lt;/a&gt;&lt;/p&gt;
	Thank you FF!
</description>
<link>http://www.boardgamegeek.com/article/3604645#3604645</link>
<guid>http://www.boardgamegeek.com/article/3604645#3604645</guid>
<pubDate>Tue, 23 Jun 2009 04:07:27 +0000</pubDate>
<dc:creator>sisteray</dc:creator>
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		<title>Reply: BattleLore:: News:: Re: Worthless units get a boost!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kostek&#039;&gt;kostek&lt;/a&gt;&lt;/p&gt;
	It's great to finally get some news.  Maybe BL really will be supported after all.&lt;br&gt;&lt;br&gt;One question, though.  What does a &quot;successful melee&quot; mean?  It says the cattle riders get some bonus after a successful melee.  Does this mean making the attacked hex become empty?
</description>
<link>http://www.boardgamegeek.com/article/3604303#3604303</link>
<guid>http://www.boardgamegeek.com/article/3604303#3604303</guid>
<pubDate>Tue, 23 Jun 2009 02:29:36 +0000</pubDate>
<dc:creator>kostek</dc:creator>
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		<title>New Image for BattleLore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gh0ul&#039;&gt;gh0ul&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/503363"><img border=0  src="http://images.boardgamegeek.com/images/pic503363_t.jpg"></a><div class='sf'>Two Downloadable Unit Upgrades for BattleLore. You can download at htt...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/503363</link>
<guid>http://www.boardgamegeek.com/image/503363</guid>
<pubDate>Tue, 23 Jun 2009 01:01:39 +0000</pubDate>
<dc:creator>gh0ul</dc:creator>
	</item>
		<item>
		<title>Thread: BattleLore:: News:: Worthless units get a boost!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bowmangr&#039;&gt;Bowmangr&lt;/a&gt;&lt;/p&gt;
	Long awaited updates to BattleLore's weakest units are finally here:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.fantasyflightgames.com/edge_news.asp?eidn=619&quot; rel=&quot;nofollow&quot;&gt;http://www.fantasyflightgames.com/edge_news.asp?eidn=619&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/thumbs-up.gif&quot; alt=&quot;thumbsup&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;P.S. Some official action regarding BattleLore at last..!
</description>
<link>http://www.boardgamegeek.com/thread/417643</link>
<guid>http://www.boardgamegeek.com/thread/417643</guid>
<pubDate>Mon, 22 Jun 2009 22:16:07 +0000</pubDate>
<dc:creator>Bowmangr</dc:creator>
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		<item>
		<title>Reply: BattleLore:: General:: Re: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kduke&#039;&gt;kduke&lt;/a&gt;&lt;/p&gt;
	And expansions for BC would be a good thing!
</description>
<link>http://www.boardgamegeek.com/article/3601551#3601551</link>
<guid>http://www.boardgamegeek.com/article/3601551#3601551</guid>
<pubDate>Mon, 22 Jun 2009 15:07:00 +0000</pubDate>
<dc:creator>kduke</dc:creator>
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		<item>
		<title>Reply: BattleLore:: General:: Re: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grubman&#039;&gt;grubman&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bollen wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If the product line dissapears i suspect it will be very hard to recruit new players, so regardless of the enthusiasm from some players the game system will die if it is not supported by a company. &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think someone needs to define “die”.&lt;br&gt;&lt;br&gt;One thing I’ve noticed about Battlelore is that too many people confuse it with Warhammer.  As much as I love and respect this game and all the things you can do with it…it’s still a board game.  &lt;br&gt;&lt;br&gt;You don’t have to “recruit” new players like a miniature wargame.  New players don’t need to collect armies, paint them, show up for tournaments and game sessions…you just pull out Battlelore, set it up, and play a game.&lt;br&gt;&lt;br&gt;I have a copy of Feudal in my game room.  That has probably been out of print for 20 or 30 years and never had an expansion.  If I want to play a game I pull it out and play it with an opponent willing to learn the rules.  If the opponent likes the game, they may come back for more games.  I certainly don’t have to “recruit” a player, and the game isn’t “dead” as long as it sits on my shelf.&lt;br&gt;&lt;br&gt;That said, I’d love to see more expansions, just because I think it’s a great game, some of the promised expansions seem really cool, I paint my minis so new stuff to paint is great, and like most “serious” gamers I always like the new and shiny…but I don’t think there is ever really a question of “dying” like with an OOP role playing game or wargame, because, there is really little investment for the average person beyond pulling the game out spending 15 minutes to learn the rules, and an hour to play a game.&lt;br&gt;&lt;br&gt;If it’s purely a question of popularity…well, look at Battlecry.  That never had any expansions, and has been OOP for a long time, and it certainly hasn’t caused the game to “die”.  If anything, it’s become more popular. &lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3600922#3600922</link>
<guid>http://www.boardgamegeek.com/article/3600922#3600922</guid>
<pubDate>Mon, 22 Jun 2009 11:33:47 +0000</pubDate>
<dc:creator>grubman</dc:creator>
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		<title>Reply: BattleLore: Epic BattleLore:: Rules:: Re: Lore Rules the same, or modified?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LoweringTheBar&#039;&gt;LoweringTheBar&lt;/a&gt;&lt;/p&gt;
	Excellent... thank you for setting me straight! Sometimes it's hard to know how literally to take new rules in relation to existing rules. I appreciate the help!
</description>
<link>http://www.boardgamegeek.com/article/3600264#3600264</link>
<guid>http://www.boardgamegeek.com/article/3600264#3600264</guid>
<pubDate>Mon, 22 Jun 2009 04:04:19 +0000</pubDate>
<dc:creator>LoweringTheBar</dc:creator>
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		<title>Reply: BattleLore: Epic BattleLore:: Rules:: Re: Lore Rules the same, or modified?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	You still gather Lore tokens in the way you described at the end of your turn. &lt;br&gt;&lt;br&gt;The only change was that ranged combat does not give you the Lore when you roll it.  I think this is because the boards are deeper and there is more opportunity to engage in ranged combat in relation to melee.  So they decided to encourage you to get in cloe in order to generate the Lore instead of letting you shoot at each other from afar.
</description>
<link>http://www.boardgamegeek.com/article/3600201#3600201</link>
<guid>http://www.boardgamegeek.com/article/3600201#3600201</guid>
<pubDate>Mon, 22 Jun 2009 03:29:48 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
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		<title>Reply: BattleLore: Epic BattleLore:: Rules:: Re: Lore Rules the same, or modified?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WalkerRedEye&#039;&gt;WalkerRedEye&lt;/a&gt;&lt;/p&gt;
	as far as i know the base rules still apply tahst what we play&lt;br&gt;&lt;br&gt;althoguh i generally play medevil lore rules anyways even in epic as i prefer them&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3600079#3600079</link>
<guid>http://www.boardgamegeek.com/article/3600079#3600079</guid>
<pubDate>Mon, 22 Jun 2009 02:29:16 +0000</pubDate>
<dc:creator>WalkerRedEye</dc:creator>
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		<title>Thread: BattleLore: Epic BattleLore:: Rules:: Lore Rules the same, or modified?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LoweringTheBar&#039;&gt;LoweringTheBar&lt;/a&gt;&lt;/p&gt;
	The Epic rules are very emphatic that lore tokens are only gained when rolled in melee combat and never in ranged, but what if you're playing a lore battle such as Sultan's Run? At the end of a turn can you still draw 1 lore card and 1 token, or two lore cards and discard 1 as in the base game? &lt;br&gt;&lt;br&gt;Right now I'm playing that you can't use the base game lore replenishment rules, and I'm not collecting very much lore during combat, so lore cards aren't being used much. &lt;img src=&quot;http://files.boardgamegeek.com/images/cry.gif&quot; alt=&quot;:cry:&quot; border=&quot;0&quot;&gt; If I use a lore card I simply replace it at the end of my turn, but I'm not using the &quot;draw two cards and discard one&quot; option.&lt;br&gt;&lt;br&gt;Anybody else run into this? Do the base game lore rules at the end of a turn still hold true in Epic battles?
</description>
<link>http://www.boardgamegeek.com/thread/417373</link>
<guid>http://www.boardgamegeek.com/thread/417373</guid>
<pubDate>Mon, 22 Jun 2009 00:51:11 +0000</pubDate>
<dc:creator>LoweringTheBar</dc:creator>
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		<title>New Image for BattleLore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kilrah&#039;&gt;kilrah&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/502316"><img border=0  src="http://images.boardgamegeek.com/images/pic502316_t.jpg"></a><div class='sf'>All things must end - in this case with a spider - the final figure le...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/502316</link>
<guid>http://www.boardgamegeek.com/image/502316</guid>
<pubDate>Sun, 21 Jun 2009 09:30:50 +0000</pubDate>
<dc:creator>kilrah</dc:creator>
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		<title>New Image for BattleLore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kilrah&#039;&gt;kilrah&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/502313"><img border=0  src="http://images.boardgamegeek.com/images/pic502313_t.jpg"></a><div class='sf'>Spider or Wasp - you decide ;-)</div>]]>
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<link>http://www.boardgamegeek.com/image/502313</link>
<guid>http://www.boardgamegeek.com/image/502313</guid>
<pubDate>Sun, 21 Jun 2009 09:06:34 +0000</pubDate>
<dc:creator>kilrah</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/AndreaGreyskull&#039;&gt;AndreaGreyskull&lt;/a&gt;&lt;/p&gt;
	For me it is simple,&lt;br&gt;I decided not to buy any other DOW games anymore.&lt;br&gt;I will not support DOW ever again in my life.&lt;br&gt;A little bit more respect for the customers!!&lt;br&gt;&lt;br&gt;Grey
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<link>http://www.boardgamegeek.com/article/3594982#3594982</link>
<guid>http://www.boardgamegeek.com/article/3594982#3594982</guid>
<pubDate>Fri, 19 Jun 2009 21:31:57 +0000</pubDate>
<dc:creator>AndreaGreyskull</dc:creator>
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		<title>Reply: BattleLore: Epic BattleLore:: Rules:: Re: Command Level?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LoweringTheBar&#039;&gt;LoweringTheBar&lt;/a&gt;&lt;/p&gt;
	Thank you... that makes sense. I just hadn't seen that 3+ symbol in any other adventure maps.&lt;br&gt;&lt;br&gt;Cheers!
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<link>http://www.boardgamegeek.com/article/3594348#3594348</link>
<guid>http://www.boardgamegeek.com/article/3594348#3594348</guid>
<pubDate>Fri, 19 Jun 2009 18:31:38 +0000</pubDate>
<dc:creator>LoweringTheBar</dc:creator>
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		<title>Reply: BattleLore: Epic BattleLore:: Rules:: Re: Command Level?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	The 3+ is indicating the number of &lt;i&gt;command cards &lt;/i&gt;you may have,&lt;br&gt;&lt;br&gt;You start with a base of 3 command cards and then get one card for each level of commander you assign.  So with No commander, you have 3 cards and with a Level 3 Commander, you have 6 cards.  So depending what you take, you will have 3+ cards.
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<link>http://www.boardgamegeek.com/article/3594262#3594262</link>
<guid>http://www.boardgamegeek.com/article/3594262#3594262</guid>
<pubDate>Fri, 19 Jun 2009 18:11:22 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: BattleLore: Epic BattleLore:: Rules:: Re: Command Level?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Trump&#039;&gt;Trump&lt;/a&gt;&lt;/p&gt;
	I believe it's just letting you know you'll have at least a command level of 3, more if you use some of your war council there.
</description>
<link>http://www.boardgamegeek.com/article/3594159#3594159</link>
<guid>http://www.boardgamegeek.com/article/3594159#3594159</guid>
<pubDate>Fri, 19 Jun 2009 17:50:42 +0000</pubDate>
<dc:creator>Trump</dc:creator>
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		<title>Thread: BattleLore: Epic BattleLore:: Rules:: Command Level?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LoweringTheBar&#039;&gt;LoweringTheBar&lt;/a&gt;&lt;/p&gt;
	Just picked up this expansion and I'm a bit confused by the adventures that indicate a 3+ for command level. Does this mean that even with a war council of 6 you don't have a Commander and can only access 3 cards + 1 Epic command card? It's been awhile since I've played, so I may be forgetting something really basic.
</description>
<link>http://www.boardgamegeek.com/thread/416787</link>
<guid>http://www.boardgamegeek.com/thread/416787</guid>
<pubDate>Fri, 19 Jun 2009 16:53:37 +0000</pubDate>
<dc:creator>LoweringTheBar</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Q about the SUPPORT condition?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/toddrew&#039;&gt;toddrew&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ErwinLau wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Make sure the monster exception is observed.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;(They give support but do not receive support.)
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<link>http://www.boardgamegeek.com/article/3592673#3592673</link>
<guid>http://www.boardgamegeek.com/article/3592673#3592673</guid>
<pubDate>Fri, 19 Jun 2009 10:10:36 +0000</pubDate>
<dc:creator>toddrew</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Q about the SUPPORT condition?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ErwinLau&#039;&gt;ErwinLau&lt;/a&gt;&lt;/p&gt;
	Make sure the monster exception is observed.
</description>
<link>http://www.boardgamegeek.com/article/3592221#3592221</link>
<guid>http://www.boardgamegeek.com/article/3592221#3592221</guid>
<pubDate>Fri, 19 Jun 2009 04:26:04 +0000</pubDate>
<dc:creator>ErwinLau</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Q about the SUPPORT condition?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/camus_dvd&#039;&gt;camus_dvd&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jearles wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yes... any unit that is adjacent to (at least) two other friendly units is supported.  The adjacent units don't have to be the same troop type; they don't even have to be the same race... they just have to all be on &quot;your side&quot;. :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;thx a lot,john,get it:D
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<link>http://www.boardgamegeek.com/article/3591815#3591815</link>
<guid>http://www.boardgamegeek.com/article/3591815#3591815</guid>
<pubDate>Fri, 19 Jun 2009 01:34:03 +0000</pubDate>
<dc:creator>camus_dvd</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MerricB&#039;&gt;MerricB&lt;/a&gt;&lt;/p&gt;
	The Memoir '44 expansion &quot;Eastern Front&quot; contains:&lt;br&gt;- 42 Russian soldiers&lt;br&gt;- 24 T-34 tanks&lt;br&gt;- 6 ZIS-3 guns&lt;br&gt;- A Political Commissar chip marker&lt;br&gt;- 44 double-sided Terrain tiles&lt;br&gt;- 10 round markers (mines, medals)&lt;br&gt;- 4 obstacles (Dragon's teeth...)&lt;br&gt;- 14 Special Unit badges&lt;br&gt;- 8 Historical Scenarios&lt;br&gt;- New Rules in English and French&lt;br&gt;&lt;br&gt;Price: us$30&lt;br&gt;&lt;br&gt;The BattleLore expansion &quot;Hundred Years War&quot; (my favourite expansion) contains:&lt;br&gt;32 new figures, including:&lt;br&gt;* 4 Halberdiers&lt;br&gt;* 4 Horn Blowers&lt;br&gt;* 8 Spearmen&lt;br&gt;* 16 Arbalestiers&lt;br&gt;14 New Banners (7 for each camp)&lt;br&gt;A Rules Booklet, including Medieval Lore rules&lt;br&gt;4 New Battles (Crecy, Cocherel, Patay and Poitiers)&lt;br&gt;A Bonus Revisit to Agincourt in Epic Mode&lt;br&gt;6 New Specialist Cards and 4 Weapon Summary Cards&lt;br&gt;&lt;br&gt;Price: us$30.&lt;br&gt;&lt;br&gt;Truly, Memoir '44 is far more about the terrain and BattleLore is more about different unit types (so the most significant new rules in a M44 expansion are about new terrain types, although they do have some nice surprises like the Commissar rules). Where M44 uses new unit rules, it uses existing figures with badges to remind you of which units are affected; BattleLore uses entirely new figures. Well, mostly.&lt;br&gt;&lt;br&gt;However, looking at the contents of each pack, Memoir '44 definitely has &quot;more stuff&quot;. Twice the figures, almost twice the scenarios, and terrain tiles that are utterly missing in the BattleLore set.&lt;br&gt;&lt;br&gt;And the Hundred Years War is one of the stronger BattleLore expansions! The less said about the goblin sets the better...&lt;br&gt;&lt;br&gt;My feeling is that BattleLore has the potential to be the deeper and more interesting game, but it's not there yet. Memoir '44, especially with the release of the Air Pack and the Campaign Book, has reached an astonishing level of interest and playability.&lt;br&gt;&lt;br&gt;I have every expansion for BattleLore except the Troll one; I'm missing a few for Memoir '44. I'd love BattleLore to have the love that M44 has, but the initial expansions were botched. That Days of Wonder didn't realise that individual blister packs would run into a lot of problems speaks a lot of them not paying enough attention to the miniature marketplace; there's a reason that distributors and retailers prefer the CMG distribution method.&lt;br&gt;&lt;br&gt;Cheers!
</description>
<link>http://www.boardgamegeek.com/article/3591604#3591604</link>
<guid>http://www.boardgamegeek.com/article/3591604#3591604</guid>
<pubDate>Fri, 19 Jun 2009 00:09:09 +0000</pubDate>
<dc:creator>MerricB</dc:creator>
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		<title>Reply: BattleLore:: Rules:: Re: Q about the SUPPORT condition?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jearles&#039;&gt;jearles&lt;/a&gt;&lt;/p&gt;
	Yes... any unit that is adjacent to (at least) two other friendly units is supported.  The adjacent units don't have to be the same troop type; they don't even have to be the same race... they just have to all be on &quot;your side&quot;. :)
</description>
<link>http://www.boardgamegeek.com/article/3591550#3591550</link>
<guid>http://www.boardgamegeek.com/article/3591550#3591550</guid>
<pubDate>Thu, 18 Jun 2009 23:50:38 +0000</pubDate>
<dc:creator>jearles</dc:creator>
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		<title>Thread: BattleLore:: Rules:: Q about the SUPPORT condition?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/camus_dvd&#039;&gt;camus_dvd&lt;/a&gt;&lt;/p&gt;
	The rule said that the unit with 2 adjacent friendly units is SUPPORTED.&lt;br&gt;&lt;br&gt;But all the images shows that all the units(formed the SUPPORTED) get the same troop type.&lt;img src=&quot;http://files.boardgamegeek.com/images/zombie.gif&quot; alt=&quot;zombie&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;So, can a troop get SUPPORTED by 2 friendly units with the different troop type? For instance, can a Archer supported by 2 adjacent Regular infantry?&lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;
</description>
<link>http://www.boardgamegeek.com/thread/416604</link>
<guid>http://www.boardgamegeek.com/thread/416604</guid>
<pubDate>Thu, 18 Jun 2009 23:44:45 +0000</pubDate>
<dc:creator>camus_dvd</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/toddrew&#039;&gt;toddrew&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;BradyLS wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;And that's A LOT of stuff for one year or so!&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's the year and a half that follows that year that is concerning to some ;)&lt;br&gt;&lt;br&gt;Not my intention to speak for Merric, but keep in mind that he is in Australia and prices there are higher - so &quot;overly expensive&quot; may be a different judgement there rather than in the US and/or Europe.  &lt;br&gt;&lt;br&gt;And, as long as I'm speaking for but not intending to ;) :  I think when people critique the expansions as costing too much, the main thing they are pointing to is how the Goblin and Dwarf figure expansions were packaged: breaking them up in an artificial, if not arbitrary, way rather than packaging them as complete armies w/Call to Arms Deployment decks or as smaller blister packs as was originally the model of distribution (which likely would've cost more if purchasing &quot;complete&quot; sets, but a sacrifice for flexibility of choice).  Contrasting the way Memoir '44 has released expansions to how the &quot;figure&quot; expansions have been packaged for BattleLore is the comparison Merric was pointing to - I believe.&lt;br&gt;&lt;br&gt;Personally, I have enjoyed (and continue to enjoy :) ) the game as Days of Wonder developed it and was looking forward to Heroes and the nation/faction/race development that appeared imminent when DoW sold the game to Fantasy Flight Games.  I'm still of that same frame of mind, just waiting on FFG now instead of DoW.
</description>
<link>http://www.boardgamegeek.com/article/3588549#3588549</link>
<guid>http://www.boardgamegeek.com/article/3588549#3588549</guid>
<pubDate>Thu, 18 Jun 2009 11:29:44 +0000</pubDate>
<dc:creator>toddrew</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BradyLS&#039;&gt;BradyLS&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;MerricB wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;BradyLS wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;By comparison, Memoir:'44 is an older game and it's finally reaching the mass of expansions that BattleLore already has.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It is?&lt;br&gt;&lt;br&gt;Number of expansions doesn't really translate to quality of expansions. &lt;br&gt;&lt;br&gt;The sad thing about BattleLore is that most of its expansions were overly expensive for what they gave you, unless you were very fond of the miniatures and the wasteful packaging. With just two expansions (Pacific Theatre and Eastern Front) you get pretty much the content of every BattleLore expansion to date, sadly.&lt;br&gt;&lt;br&gt;The one area where BattleLore really managed to distinguish itself was with the Call to Arms system.&lt;br&gt;&lt;br&gt;Cheers!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, I'd have to disagree with that. &lt;br&gt;&lt;br&gt;Battle Lore had two promotional figures that came with a terrain tile and player aid card which were available to anyone that purchased the game or an expansion for free.  &lt;br&gt;&lt;br&gt;The Call to Arms expansion has a scenario generator that Memoir has yet to match.&lt;br&gt;&lt;br&gt;The &quot;Epic&quot; version of the game only requires that a user purchase the extra mapboard to play those games. Every official BattleLore Epic scenario could be played with just ONE copy of the base game components and whatever expansion an Epic scenario appeared in. That was a big cost savings over Memoir: Overlord--which required (until the dedicated Overlord expansion appeared) a second set of pieces and cards for play.&lt;br&gt;&lt;br&gt;The other four Dwarf, Goblin, and &quot;historical&quot; expansions introduced a lot of new unit types and figure sculpts, the necessary new banners, as well as player aid cards. They were no more wasteful of paper and plastic than the Memoir expansion boxes. Perhaps less since they weren't sleeved boxes.&lt;br&gt;&lt;br&gt;It may come down to tastes and preferences, but I find the BattleLore expansions are every bit as good as comparable Memoir ones. And that's A LOT of stuff for one year or so!&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3588256#3588256</link>
<guid>http://www.boardgamegeek.com/article/3588256#3588256</guid>
<pubDate>Thu, 18 Jun 2009 08:41:06 +0000</pubDate>
<dc:creator>BradyLS</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sisteray&#039;&gt;sisteray&lt;/a&gt;&lt;/p&gt;
	Also, now there is a real opportunity to have Dwarfs battle Magdar.
</description>
<link>http://www.boardgamegeek.com/article/3588123#3588123</link>
<guid>http://www.boardgamegeek.com/article/3588123#3588123</guid>
<pubDate>Thu, 18 Jun 2009 07:06:13 +0000</pubDate>
<dc:creator>sisteray</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WebBard&#039;&gt;WebBard&lt;/a&gt;&lt;/p&gt;
	With 8 expansions since 2006, are you surprised that FFG isn't rushing to put anything out? Especially with the response to Troll &amp; Country. From everything I've read the next release is going to be Heroes, which they seem to be taking the time to make sure everything is right. I'm happy they haven't just slapped together something quick and put it out there.
</description>
<link>http://www.boardgamegeek.com/article/3583350#3583350</link>
<guid>http://www.boardgamegeek.com/article/3583350#3583350</guid>
<pubDate>Wed, 17 Jun 2009 04:36:57 +0000</pubDate>
<dc:creator>WebBard</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MerricB&#039;&gt;MerricB&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;BradyLS wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;By comparison, Memoir:'44 is an older game and it's finally reaching the mass of expansions that BattleLore already has.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It is?&lt;br&gt;&lt;br&gt;Number of expansions doesn't really translate to quality of expansions. &lt;br&gt;&lt;br&gt;The sad thing about BattleLore is that most of its expansions were overly expensive for what they gave you, unless you were very fond of the miniatures and the wasteful packaging. With just two expansions (Pacific Theatre and Eastern Front) you get pretty much the content of every BattleLore expansion to date, sadly.&lt;br&gt;&lt;br&gt;The one area where BattleLore really managed to distinguish itself was with the Call to Arms system.&lt;br&gt;&lt;br&gt;Cheers!
</description>
<link>http://www.boardgamegeek.com/article/3582779#3582779</link>
<guid>http://www.boardgamegeek.com/article/3582779#3582779</guid>
<pubDate>Wed, 17 Jun 2009 00:13:25 +0000</pubDate>
<dc:creator>MerricB</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sisteray&#039;&gt;sisteray&lt;/a&gt;&lt;/p&gt;
	Whatever.  DoW was never going to put out a dragon, at least this way we might actually get one ... someday.
</description>
<link>http://www.boardgamegeek.com/article/3582338#3582338</link>
<guid>http://www.boardgamegeek.com/article/3582338#3582338</guid>
<pubDate>Tue, 16 Jun 2009 22:05:22 +0000</pubDate>
<dc:creator>sisteray</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/toddrew&#039;&gt;toddrew&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jtspecial wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Being a Heroscape fan as well, I guess I´m just used to living in a state of &lt;i&gt;IMPENDING DOOM...&lt;/i&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;;)&lt;br&gt;&lt;br&gt;Brady, not sure if it came through in my post, but HeroScape is good illustration of a game that is not &quot;at a crossroads&quot; as I meant that BattleLore is.  HeroScape, after dozens of expansions, is essentially the same game that came out of the box when it was first released, the addition of common squads and heroes being the only real major change to the game's general ruleset.  &lt;br&gt;&lt;br&gt;BattleLore, on the other hand, has been a game that has been developed through almost every expansion - Call to Arms, Epic, Medieval Lore rules, and even the figure/unit expansions to some degree, all adding new rulesets and parameters to the base game (in fact some consider expansions such as Call to Arms and Epic as ones that should've come with the base game, adding Medieval Lore rules certainly could've been done at that point too).  Heroes promises to be another of those expansions.  Whether it addresses campaigns or that is to come in another expansion to the game remains to be seen as well.&lt;br&gt;&lt;br&gt;DoW seemed poised to start releasing &quot;battlemap&quot; expansions/extensions, a la the Troll map, as a way to keep the game moving along, but that road has so far not been well traveled.  That is one direction that FFG could continue with the game.  DoW's initial release schedule suggested that they were on their way towards regular expansions of existing and &quot;new&quot; races/nations/factions.  This seems like a no-brainer path for FFG to take, adding new race/nation/faction specific deployment card decks as they come out (preferredly, in my opinion, as &quot;complete&quot; armies).  Once the game has reached that level of development, then I think there would be enough of a foundation that if FFG (or any other game company) chose to no longer develop/support it, players would have a clear enough direction to follow on with their own additions of Heroes, Campaigns, and even races/nations/factions.&lt;br&gt;&lt;br&gt;Anyway, I'm hoping FFG gets it to that state - soon would be good :cool: , but I can certainly hang there a good long while :)
</description>
<link>http://www.boardgamegeek.com/article/3579667#3579667</link>
<guid>http://www.boardgamegeek.com/article/3579667#3579667</guid>
<pubDate>Tue, 16 Jun 2009 12:10:15 +0000</pubDate>
<dc:creator>toddrew</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jtspecial&#039;&gt;jtspecial&lt;/a&gt;&lt;/p&gt;
	At least for me, BattleLore is still very much playable with what we´ve got so far. It´s a game that hits my table regularly, NOT just when there´s something new coming out. &lt;br&gt;I will be immensely disappointed if we don´t see the HEROES expansion, and I would certainly hope to see more beyond that, but I think the game has loads of replay value as is, and doesn´t need to ride on waves of expansions...&lt;br&gt;Being a Heroscape fan as well, I guess I´m just used to living in a state of &lt;i&gt;IMPENDING DOOM...&lt;/i&gt;
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<link>http://www.boardgamegeek.com/article/3579179#3579179</link>
<guid>http://www.boardgamegeek.com/article/3579179#3579179</guid>
<pubDate>Tue, 16 Jun 2009 07:56:55 +0000</pubDate>
<dc:creator>jtspecial</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BradyLS&#039;&gt;BradyLS&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;toddrew wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If I am to play along, I would have to go with 1) , as I've yet to grieve over BattleLore ;)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes!&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;I am still very much waiting on FFG to figure out (or make public what they have figured out) their plans for BL before I go into &quot;Isolation&quot; mode and &quot;complete&quot; the game as I, and anyone else I could convince to care, see fit.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I can wait a long time. I love to play BattleLore, but my group likes to mix it up and play lots of other things. I have plenty of games to play and cycle through until BattleLore comes around again.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;BattleLore is certainly at a crossroads (and has been stalled there for approaching 2 years) in that there is still one foundational expansion (Heroes) in the works, and Call to Arms is fine for the game as is, but really should be updated for a dwarf and goblin army deployment.  It certainly should be updated if future full nation/race armies are released.  Once a decision is made on whether or not (and how if whether rather than not) the nations/races are going to be released, then I'll be ready for 5) :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This one, I don't quite agree with. BattleLore is not an old game. (Roughly 2.5 years.) There are a half-dozen solid expansions for this game and I can tell you I have yet to really plumb them all. If DoW had waited six months between expansions, we'd still have at least one more to go before we reach the point where we are now. By comparison, Memoir:'44 is an older game and it's finally reaching the mass of expansions that BattleLore already has.&lt;br&gt;&lt;br&gt;Personally, I don't know what caused DoW to give the game up, but I hope it had nothing to do with the impatience a vocal minority had when new material was not forth-coming. Maybe BattleLore didn't find the legs it needed in its first year. But I think DoW deserves every credit for putting out a great game, lavishly made, and with a wealth of expansions inside that short year. I think they gave it everything they had and maybe a little more. &lt;br&gt;&lt;br&gt;At this point, I think FFG is free to do what they like with it. For example, if they want to continue on course with what they have from DoW, that'd be fine. If they want to go in a different direction and tie it into the RuneBound/Descent universe, tweak the rules and cards, and go with a new line of minis, that'd be cool with me, too. &lt;br&gt;&lt;br&gt;I don't know what they're up to, but as long as Richard is involved and all-around are happy with it, they'll have me in line for any new stuff.
</description>
<link>http://www.boardgamegeek.com/article/3578206#3578206</link>
<guid>http://www.boardgamegeek.com/article/3578206#3578206</guid>
<pubDate>Tue, 16 Jun 2009 00:49:02 +0000</pubDate>
<dc:creator>BradyLS</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/14cross&#039;&gt;14cross&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;toddrew wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If I am to play along, I would have to go with 1) , as I've yet to grieve over BattleLore ;)&lt;br&gt;&lt;br&gt;I am still very much waiting on FFG to figure out (or make public what they have figured out) their plans for BL before I go into &quot;Isolation&quot; mode and &quot;complete&quot; the game as I, and anyone else I could convince to care, see fit.&lt;br&gt;&lt;br&gt;BattleLore is certainly at a crossroads (and has been stalled there for approaching 2 years) in that there is still one foundational expansion (Heroes) in the works, and Call to Arms is fine for the game as is, but really should be updated for a dwarf and goblin army deployment.  It certainly should be updated if future full nation/race armies are released.  Once a decision is made on whether or not (and how if whether rather than not) the nations/races are going to be released, then I'll be ready for 5) :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm with Todd on this topic.
</description>
<link>http://www.boardgamegeek.com/article/3577484#3577484</link>
<guid>http://www.boardgamegeek.com/article/3577484#3577484</guid>
<pubDate>Mon, 15 Jun 2009 21:20:54 +0000</pubDate>
<dc:creator>14cross</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jdw1710&#039;&gt;jdw1710&lt;/a&gt;&lt;/p&gt;
	I've been watching how FFG distributes and supports games online since it aquired Battlelore (so for about 1 year - which hardly makes me an expert).  Their releases don't seem whimsical random pushes out to the public, but rather very well coordinated and supported releases. It appears like they only releases a game until they are prepared to support it thorougly and continously.&lt;br&gt;&lt;br&gt;Outside of hidden production issues, I'm guessing that FFG is getting everything setup (getting their ducks in a row) so that they have the next several release lined up.&lt;br&gt;&lt;br&gt;That's my hope and guess (personally I guessing they are going to blow us a way :D ).  
</description>
<link>http://www.boardgamegeek.com/article/3577450#3577450</link>
<guid>http://www.boardgamegeek.com/article/3577450#3577450</guid>
<pubDate>Mon, 15 Jun 2009 21:11:52 +0000</pubDate>
<dc:creator>jdw1710</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gamer+DC&#039;&gt;Gamer DC&lt;/a&gt;&lt;/p&gt;
	I am at 3.  If there is going to be something, give us an update.  If not, let us know that too.&lt;br&gt;&lt;br&gt;I like BL a lot and would be fine with it as is, however I wouldn't mind seeing more added to the game.
</description>
<link>http://www.boardgamegeek.com/article/3576644#3576644</link>
<guid>http://www.boardgamegeek.com/article/3576644#3576644</guid>
<pubDate>Mon, 15 Jun 2009 18:43:49 +0000</pubDate>
<dc:creator>Gamer DC</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/toddrew&#039;&gt;toddrew&lt;/a&gt;&lt;/p&gt;
	If I am to play along, I would have to go with 1) , as I've yet to grieve over BattleLore ;)&lt;br&gt;&lt;br&gt;I am still very much waiting on FFG to figure out (or make public what they have figured out) their plans for BL before I go into &quot;Isolation&quot; mode and &quot;complete&quot; the game as I, and anyone else I could convince to care, see fit.&lt;br&gt;&lt;br&gt;BattleLore is certainly at a crossroads (and has been stalled there for approaching 2 years) in that there is still one foundational expansion (Heroes) in the works, and Call to Arms is fine for the game as is, but really should be updated for a dwarf and goblin army deployment.  It certainly should be updated if future full nation/race armies are released.  Once a decision is made on whether or not (and how if whether rather than not) the nations/races are going to be released, then I'll be ready for 5) :)
</description>
<link>http://www.boardgamegeek.com/article/3576570#3576570</link>
<guid>http://www.boardgamegeek.com/article/3576570#3576570</guid>
<pubDate>Mon, 15 Jun 2009 18:30:26 +0000</pubDate>
<dc:creator>toddrew</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bollen&#039;&gt;bollen&lt;/a&gt;&lt;/p&gt;
	If the product line dissapears i suspect it will be very hard to recruit new players, so regardless of the enthusiasm from some players the game system will die if it is not supported by a company. &lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3576228#3576228</link>
<guid>http://www.boardgamegeek.com/article/3576228#3576228</guid>
<pubDate>Mon, 15 Jun 2009 17:35:05 +0000</pubDate>
<dc:creator>bollen</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/blindspot&#039;&gt;blindspot&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;cyric036 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am at 5. I accept that they don't want my money right now and I give it those that produce/support games on a regular basis.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Of course they don't want just &lt;i&gt;your&lt;/i&gt; money. It'll take more than just that. But your viewpoint raises an interesting fact: that there are people out there who actually are interested in repeatedly investing in an expandable/collectible product line when it comes to board games like this one, despite the many vocal people who don't like to repeatedly pay for that. I'm wondering if FFG's delay is due to the fact that there isn't enough demand like yours to make it worth it, or that there isn't enough content (supply) to produce it?&lt;br&gt;&lt;br&gt;In case you can't tell, I am peacefully at ACCEPTANCE.
</description>
<link>http://www.boardgamegeek.com/article/3576022#3576022</link>
<guid>http://www.boardgamegeek.com/article/3576022#3576022</guid>
<pubDate>Mon, 15 Jun 2009 17:03:55 +0000</pubDate>
<dc:creator>blindspot</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cyric036&#039;&gt;cyric036&lt;/a&gt;&lt;/p&gt;
	I am at 5. I accept that they don't want my money right now and I give it those that produce/support games on a regular basis. If ever there appears to be a direction(multiple products not just one offs) then I may decide to return, but I will play with the BattleLore I have and it will slowly move farther and farther out of the rotation until it ends up in the attic, forgotten.  
</description>
<link>http://www.boardgamegeek.com/article/3575521#3575521</link>
<guid>http://www.boardgamegeek.com/article/3575521#3575521</guid>
<pubDate>Mon, 15 Jun 2009 15:45:07 +0000</pubDate>
<dc:creator>cyric036</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/malloc&#039;&gt;malloc&lt;/a&gt;&lt;/p&gt;
	There isn't a day that goes by when I don't think &quot;Man i should have gone in for M44 and not this Pile of Junk&quot; &lt;br&gt;&lt;br&gt;I was hoping FFg would fix that... time will tell. &lt;br&gt;&lt;br&gt;-M 
</description>
<link>http://www.boardgamegeek.com/article/3575506#3575506</link>
<guid>http://www.boardgamegeek.com/article/3575506#3575506</guid>
<pubDate>Mon, 15 Jun 2009 15:41:29 +0000</pubDate>
<dc:creator>malloc</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/athmok&#039;&gt;athmok&lt;/a&gt;&lt;/p&gt;
	Long Live Battlelore!!  Long Live Battlelore!!!
</description>
<link>http://www.boardgamegeek.com/article/3575423#3575423</link>
<guid>http://www.boardgamegeek.com/article/3575423#3575423</guid>
<pubDate>Mon, 15 Jun 2009 15:28:47 +0000</pubDate>
<dc:creator>athmok</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/KillMeForPrizes&#039;&gt;KillMeForPrizes&lt;/a&gt;&lt;/p&gt;
	Battelore will only die if people stop playing. If FFG doesn't do anything with it so what? Does your copy of the game suddenly turn to dust? Outside of the Call to Arms add-on all the extras for Battlelore are middle of the road at best and really don't add that much to the game. Additionally it is very easy to come up with your own custom rules, units and more for Battlelore as it is such a simple system.&lt;br&gt;&lt;br&gt;Don't ever rely on a company to keep your game alive or fun - only the people who play the game can do that.&lt;br&gt;&lt;br&gt;BATTLELORE ON!!!
</description>
<link>http://www.boardgamegeek.com/article/3575393#3575393</link>
<guid>http://www.boardgamegeek.com/article/3575393#3575393</guid>
<pubDate>Mon, 15 Jun 2009 15:21:23 +0000</pubDate>
<dc:creator>KillMeForPrizes</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elberon&#039;&gt;elberon&lt;/a&gt;&lt;/p&gt;
	been at 5 for a long time now (though I still live in hope does that put me in at 1 after all?)
</description>
<link>http://www.boardgamegeek.com/article/3575319#3575319</link>
<guid>http://www.boardgamegeek.com/article/3575319#3575319</guid>
<pubDate>Mon, 15 Jun 2009 15:10:12 +0000</pubDate>
<dc:creator>elberon</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gheintze&#039;&gt;gheintze&lt;/a&gt;&lt;/p&gt;
	I'm at stage three -- wishing that FFG would let us know what's going on.  Although I find myself more and more thinking that it's over as time goes by.  I may be hovering somewhere close to Stages 4 and 5 or will be soon.&lt;br&gt;&lt;br&gt;Geoff
</description>
<link>http://www.boardgamegeek.com/article/3575229#3575229</link>
<guid>http://www.boardgamegeek.com/article/3575229#3575229</guid>
<pubDate>Mon, 15 Jun 2009 14:54:01 +0000</pubDate>
<dc:creator>gheintze</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/crnzqpty&#039;&gt;crnzqpty&lt;/a&gt;&lt;/p&gt;
	It sure seems like nothing's happening. It would at least be nice if they re-printed the oop items - especially the ones required to play the troll expansion they are still selling.
</description>
<link>http://www.boardgamegeek.com/article/3575180#3575180</link>
<guid>http://www.boardgamegeek.com/article/3575180#3575180</guid>
<pubDate>Mon, 15 Jun 2009 14:43:09 +0000</pubDate>
<dc:creator>crnzqpty</dc:creator>
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		<title>Thread: BattleLore:: General:: Battlelore and &quot;The Five Stages Of Grief&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bernaar&#039;&gt;Bernaar&lt;/a&gt;&lt;/p&gt;
	The whole discussion about the silence around Battlelore and the reactions of people on this topic made me think of the &lt;u&gt;&lt;b&gt;Five Stages Of Grief&lt;/b&gt;&lt;/u&gt;:&lt;br&gt;&lt;br&gt;&lt;b&gt;1. Denial and Isolation.&lt;/b&gt;&lt;br&gt;At first, we tend to deny the loss has taken place, and may withdraw from our usual social contacts. This stage may last a few moments, or longer. &lt;br&gt;&lt;i&gt;BL universe translation:&lt;/i&gt; Sure, DoW will bring out an expansions soon. Sure, they will come with a new army soon. This silence won't be for long, it's just that they are busy with fine-tuning everything right now... They wouldn't let their fans wait for a year or so...&lt;br&gt;&lt;br&gt;&lt;b&gt;2. Anger.&lt;/b&gt;&lt;br&gt;The grieving person may then be furious at the person who inflicted the hurt (even if she's dead), or at the world, for letting it happen. He may be angry with himself for letting the event take place, even if, realistically, nothing could have stopped it.&lt;br&gt;&lt;i&gt;BL universe translation:&lt;/i&gt; What are they thinking?! DoW let their fans down! They should be ashamed! FFG is also doing the same! GRRRRRR! I hate them, I hate BL, I am going to burn the game and never play it again... or any other game from DoW and FFG!&lt;br&gt;&lt;br&gt;&lt;b&gt;3. Bargaining.&lt;/b&gt;&lt;br&gt;Now the grieving person may make bargains with God, asking, &quot;If I do this, will you take away the loss?&quot; &lt;br&gt;&lt;i&gt;BL universe translation:&lt;/i&gt; Maybe FFG can give us some information on what they are working on? Or at least post a message that they are delayed? Please FFG, you could at least let us know BL isn't dead yet?&lt;br&gt;&lt;br&gt;&lt;b&gt;4. Depression.&lt;/b&gt;&lt;br&gt;The person feels numb, although anger and sadness may remain underneath.&lt;br&gt;&lt;i&gt;BL universe translation:&lt;/i&gt; It is over, FFG will never bring out any more expansions. BL didn't became what it could have been. It is so sad. They blew their chance and let their fans down. Goodbye BL, they killed you. Damn this world. I think I am going to cry now. &lt;br&gt;&lt;br&gt;&lt;b&gt;5. Acceptance.&lt;/b&gt;&lt;br&gt;This is when the anger, sadness and mourning have tapered off. The person simply accepts the reality of the loss. &lt;br&gt;&lt;i&gt;BL universe translation:&lt;/i&gt; We just have to accept that this is it. BL didn't became what it could have been, but that's okay. Let us embrace and play the game as it is and don't expect anything more to come. That's life, we've learned to live with it...&lt;br&gt;&lt;br&gt;So my question is, what stage are you in? ;)&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/415481</link>
<guid>http://www.boardgamegeek.com/thread/415481</guid>
<pubDate>Mon, 15 Jun 2009 14:27:07 +0000</pubDate>
<dc:creator>Bernaar</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/emmersonpoole&#039;&gt;emmersonpoole&lt;/a&gt;&lt;/p&gt;
	I think Battlelore is big enough that it will live on, I think that FFG will not abandon it and I think the long wait is because they dont want to make the same mistakes DOW made with the expansion. My hope is that when we do see something it will be highly polished and will reinvigorate the line and make this something of the game we always imagined it would be.
</description>
<link>http://www.boardgamegeek.com/article/3574779#3574779</link>
<guid>http://www.boardgamegeek.com/article/3574779#3574779</guid>
<pubDate>Mon, 15 Jun 2009 12:52:45 +0000</pubDate>
<dc:creator>emmersonpoole</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/blindspot&#039;&gt;blindspot&lt;/a&gt;&lt;/p&gt;
	I don't know much about FFG's priorities, but clearly the main priority DoW eventually had for this game was to sell it to FFG. As I understood, DoW had been working closely with Richard Borg for everything on this game. I'm curious how the move to FFG affected that relationship and what impact it may be having on future development.&lt;br&gt;&lt;br&gt;That said, I think the best that a Battlelore fan can do at this point is be happy with game you have, expect that nothing new will be developed unless they say it will, and hope for the best. And if you want to take a really cynical view as a disapointed owner of the game, hope that they stop printing it altogether in hopes that your game investment might increase in resale value.
</description>
<link>http://www.boardgamegeek.com/article/3574751#3574751</link>
<guid>http://www.boardgamegeek.com/article/3574751#3574751</guid>
<pubDate>Mon, 15 Jun 2009 12:40:28 +0000</pubDate>
<dc:creator>blindspot</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/neo.colpaert&#039;&gt;neo.colpaert&lt;/a&gt;&lt;/p&gt;
	I agree on that 100%, David. The most alarming thing is for sure that not 1 word about Battlelore has ever been mentioned in their Update or News page (only a short promise about a Heroe-expansion). &lt;br&gt;And the last release (For Throll and Country) was released by Days of Wonder!&lt;br&gt;I'm a FFG-fan myself, but I think that during last months they're emphasizing too much on their Descent-miniatures (I wonder who buys these things), Anima Tactics (what the hell was wrong then with Mutant Chronicles), their living Card Games and UFS + Kingdom of Hearts. Seems like they're becoming a card game seller in stead of a board game seller!&lt;br&gt;&lt;br&gt;I've read rumours about Fury of the Bear (Tide of Iron) and Battles of Napoleon, but again... not 1 word on their Update or News page.&lt;br&gt;And...what happened with World of Warcraft the Boardgame and the Scion of Darkness expansion?&lt;br&gt;&lt;br&gt;FFG : You have some incredible great game(-system)s in hands. DON'T LET THEM DIE, PLEASE!
</description>
<link>http://www.boardgamegeek.com/article/3574661#3574661</link>
<guid>http://www.boardgamegeek.com/article/3574661#3574661</guid>
<pubDate>Mon, 15 Jun 2009 12:03:01 +0000</pubDate>
<dc:creator>neo.colpaert</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/philmcd&#039;&gt;philmcd&lt;/a&gt;&lt;/p&gt;
	It's one of the games I will never trade. I shan't be buying any more armies, but I'm really keen for them to bring out a SIEGE expansion to make the Epic layout worthwhile.
</description>
<link>http://www.boardgamegeek.com/article/3574612#3574612</link>
<guid>http://www.boardgamegeek.com/article/3574612#3574612</guid>
<pubDate>Mon, 15 Jun 2009 11:48:32 +0000</pubDate>
<dc:creator>philmcd</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/David_Rauscher&#039;&gt;David_Rauscher&lt;/a&gt;&lt;/p&gt;
	I have to admit, I've been worried about this ever since the announcement of the sale to FFG. I am a relatively big FFG fan (I own half their product line), though I think they've lost focus recently. Be that as it may, it's now been nearly a year since FFG took it over. And, unless I'm remembering wrong, they haven't released anything new since they took the product line over. And we haven't had any updates recently.
</description>
<link>http://www.boardgamegeek.com/article/3574423#3574423</link>
<guid>http://www.boardgamegeek.com/article/3574423#3574423</guid>
<pubDate>Mon, 15 Jun 2009 10:22:04 +0000</pubDate>
<dc:creator>David_Rauscher</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elberon&#039;&gt;elberon&lt;/a&gt;&lt;/p&gt;
	Well I've done enough homebrew stuff to keep the game fun for a very very long time and most of them have miniatures out there somewhere for them too so I'm not too fussed.  Official would be best but I'm happy.&lt;br&gt;&lt;br&gt;Chris
</description>
<link>http://www.boardgamegeek.com/article/3574373#3574373</link>
<guid>http://www.boardgamegeek.com/article/3574373#3574373</guid>
<pubDate>Mon, 15 Jun 2009 09:52:19 +0000</pubDate>
<dc:creator>elberon</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore with a 6-year old?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Maus&#039;&gt;Maus&lt;/a&gt;&lt;/p&gt;
	One of my sons is 7 and Battlelore is one of his favorite games. I say go for it and see where things go. I think the fantasy theme is one of the things that appeals to him, the minis are awsome, the scenarios are designed to slowly get into the game and if he enjoys it, that's the main point.  &lt;br&gt;&lt;br&gt;We also play a bunch of Nexis Ops, Starcraft (my 2 boys vs me), Agricola (mostly with the 10yo), Hey! That's My Fish and Frenzy.&lt;br&gt;&lt;br&gt;Maus
</description>
<link>http://www.boardgamegeek.com/article/3573724#3573724</link>
<guid>http://www.boardgamegeek.com/article/3573724#3573724</guid>
<pubDate>Mon, 15 Jun 2009 03:18:55 +0000</pubDate>
<dc:creator>Maus</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cobalt60&#039;&gt;cobalt60&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;neo.colpaert wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I wonder - since Days of Wonder sold this magnificent game to Fantasy Flight Games - if there will be a future for it. I hope - even though I read a thread about expansions - that FFG won't &quot;bury&quot; this game as they did with Mutant Chronicles (or like they didn't distribute the Rackham-range no longer).&lt;br&gt;This game has a great potential! If Days of Wonder wouldn't have sold it, I think (like they did for Memoir '44) they're would have already been at least 1 or 2 more expansions.&lt;br&gt;&lt;br&gt;:ninja:&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Between the base game and the expansions that I already own, I know it will live on in my house for quite some time! :)&lt;br&gt;&lt;br&gt;We'll just have to keep our fingers crossed that FFG will at least get the Heroes expansion out.
</description>
<link>http://www.boardgamegeek.com/article/3572971#3572971</link>
<guid>http://www.boardgamegeek.com/article/3572971#3572971</guid>
<pubDate>Sun, 14 Jun 2009 21:53:34 +0000</pubDate>
<dc:creator>cobalt60</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: An Ambitious Project - The Upgrade of Battlelore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/oneilljgf&#039;&gt;oneilljgf&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;&lt;b&gt;It's&lt;/b&gt;&lt;/i&gt; &lt;font color='#006600'&gt;&lt;b&gt;Pyuredeadbrilliant&lt;/b&gt;&lt;/font&gt;
</description>
<link>http://www.boardgamegeek.com/article/3572904#3572904</link>
<guid>http://www.boardgamegeek.com/article/3572904#3572904</guid>
<pubDate>Sun, 14 Jun 2009 21:27:19 +0000</pubDate>
<dc:creator>oneilljgf</dc:creator>
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		<title>Thread: BattleLore:: General:: Will Battlelore survive?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/neo.colpaert&#039;&gt;neo.colpaert&lt;/a&gt;&lt;/p&gt;
	I wonder - since Days of Wonder sold this magnificent game to Fantasy Flight Games - if there will be a future for it. I hope - even though I read a thread about expansions - that FFG won't &quot;bury&quot; this game as they did with Mutant Chronicles (or like they didn't distribute the Rackham-range no longer).&lt;br&gt;This game has a great potential! If Days of Wonder wouldn't have sold it, I think (like they did for Memoir '44) they're would have already been at least 1 or 2 more expansions.&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/ninja.gif&quot; alt=&quot;ninja&quot; border=&quot;0&quot;&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/415285</link>
<guid>http://www.boardgamegeek.com/thread/415285</guid>
<pubDate>Sun, 14 Jun 2009 21:14:14 +0000</pubDate>
<dc:creator>neo.colpaert</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: An Ambitious Project - The Upgrade of Battlelore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SlikkRikk&#039;&gt;SlikkRikk&lt;/a&gt;&lt;/p&gt;
	Looks great, Ben!  Can't wait to buy my ticket to Australia when this is done. ;)
</description>
<link>http://www.boardgamegeek.com/article/3572846#3572846</link>
<guid>http://www.boardgamegeek.com/article/3572846#3572846</guid>
<pubDate>Sun, 14 Jun 2009 20:54:13 +0000</pubDate>
<dc:creator>SlikkRikk</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore with a 6-year old?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MidLifeDelta&#039;&gt;MidLifeDelta&lt;/a&gt;&lt;/p&gt;
	My son is 7 and he loves this game.  It has topped Alhambra as his favorite.  He loves the fantasy theme.  He wanted to play with the giant spider on his first game.  I certainly didn't have to force this game on him.  He wanted to try it.  He does read well above his grade level, so I think that helps him to be able to play this game.&lt;br&gt;&lt;br&gt;Here's a Geeklist I made to track some of the games I play together with my son:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42995&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42995&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3571061#3571061</link>
<guid>http://www.boardgamegeek.com/article/3571061#3571061</guid>
<pubDate>Sun, 14 Jun 2009 05:03:16 +0000</pubDate>
<dc:creator>MidLifeDelta</dc:creator>
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		<title>New Image for BattleLore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MidLifeDelta&#039;&gt;MidLifeDelta&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/498260"><img border=0  src="http://images.boardgamegeek.com/images/pic498260_t.jpg"></a><div class='sf'>First Play of BattleLore with my Son.  Playing "A Complex Web"</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/498260</link>
<guid>http://www.boardgamegeek.com/image/498260</guid>
<pubDate>Sun, 14 Jun 2009 04:14:33 +0000</pubDate>
<dc:creator>MidLifeDelta</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: An Ambitious Project - The Upgrade of Battlelore</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Boromir_and_Kermit&#039;&gt;Boromir_and_Kermit&lt;/a&gt;&lt;/p&gt;
	Ok, after much debate I've finally chosen which Troll I'm going to use.&lt;br&gt;&lt;br&gt;I really wish I could have used the Splintered Light Miniatures one, but frankly it looked puny next to the other miniatures. This is a figure that has an Attack of 6! It can't look puny. It needs to look tough and intimidating. If I were doing this in 10mm - he would have been perfect.&lt;br&gt;&lt;br&gt;The GW LOTR troll looked cool, but just wasn't doing it for me. It was too recognisable as a Lord of the Rings troll.&lt;br&gt;&lt;br&gt;BUT! I did find one that fitted the bill perfectly - in size and intimidation factor. The Troll from the GW Battle of Skull Pass boxed set.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://boromirandkermit.files.wordpress.com/2009/06/alternate-troll-chosen.jpg?w=510&amp;h=228&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You can see the whole update on my blog:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://boromirandkermit.wordpress.com/2009/06/14/bits-and-bobs/&quot; rel=&quot;nofollow&quot;&gt;http://boromirandkermit.wordpress.com/2009/06/14/bits-and-bo...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Not alot of Battlelore stuff there yet, but some other stuff that might interest you.&lt;br&gt;&lt;br&gt;Did I make the right choice? Let me know. :D&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Ben.
</description>
<link>http://www.boardgamegeek.com/article/3570884#3570884</link>
<guid>http://www.boardgamegeek.com/article/3570884#3570884</guid>
<pubDate>Sun, 14 Jun 2009 02:54:58 +0000</pubDate>
<dc:creator>Boromir_and_Kermit</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore with a 6-year old?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JBTheChamp&#039;&gt;JBTheChamp&lt;/a&gt;&lt;/p&gt;
	Get Battlelore &amp; let him slay some pesky gobins. Boys need to get away from their sisters &amp; go slay a dragon sometimes. Especially with his Dad! &lt;br&gt;I agree with Felkor, the starting scenarios for Battlelore are simple &amp; ease you into the game. Go for it !&lt;br&gt;My son is 4 &amp; I can't wait to play Battlelore with him.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3570518#3570518</link>
<guid>http://www.boardgamegeek.com/article/3570518#3570518</guid>
<pubDate>Sat, 13 Jun 2009 21:03:53 +0000</pubDate>
<dc:creator>JBTheChamp</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore with a 6-year old?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Felkor&#039;&gt;Felkor&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bromie wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In the last 3 months I have been playing Memoir with my (nearly) 6-year old son.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;If you've been playing memoir with him for 3 months he can definitely take on Battlelore.  The first couple of Battlelore scenarios are simpler than the full rules of the base Memoir game.  I don't think you'd have any problems... just play with the simpler rules until he's ready to move onto something more complex.
</description>
<link>http://www.boardgamegeek.com/article/3569515#3569515</link>
<guid>http://www.boardgamegeek.com/article/3569515#3569515</guid>
<pubDate>Sat, 13 Jun 2009 13:00:46 +0000</pubDate>
<dc:creator>Felkor</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore with a 6-year old?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/reapersaurus&#039;&gt;reapersaurus&lt;/a&gt;&lt;/p&gt;
	Sounds like what's going on is the typical &quot;any time spent playing daddy's games is All Good (epsecially if I have daddy's attention and favor, not my sisters)&quot; phenomena in action.&lt;br&gt;&lt;br&gt;Really, you could probably play anything with him and he'll say he enjoys it.&lt;br&gt;In these situations, I think it's up to you to decide what is the best game(s) for you to play with him. &lt;br&gt;Personally, I would favor the games that are obviously more along his age/comprehension/tastes, and not yours, but maybe he would &lt;i&gt;really &lt;/i&gt;like something more wargamey, complex, and along your tastes and preferences.&lt;br&gt;&lt;br&gt;Hard to say - you're the best mentor/teacher for him. As long as you are making the gaming decision with HIM in mind, and not you, than it should be the right one.
</description>
<link>http://www.boardgamegeek.com/article/3568464#3568464</link>
<guid>http://www.boardgamegeek.com/article/3568464#3568464</guid>
<pubDate>Sat, 13 Jun 2009 00:18:37 +0000</pubDate>
<dc:creator>reapersaurus</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore with a 6-year old?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bromie&#039;&gt;Bromie&lt;/a&gt;&lt;/p&gt;
	The truth is that we have a cupboard full of kids games, almost exclusively non-war themed games (and a cupboard full of mine, which are a mixture of wargames, american and eurogames). Although we play the others, to some extent he's to small yet to play some of the games his sisters like but he's really hooked onto Memoir because it involves soldiers and tanks AND the girls aren't interested, which makes it special for him. I'm not trying to indoctrinate him, or force realistic wargames on him, but he seems to like it!
</description>
<link>http://www.boardgamegeek.com/article/3568447#3568447</link>
<guid>http://www.boardgamegeek.com/article/3568447#3568447</guid>
<pubDate>Sat, 13 Jun 2009 00:12:50 +0000</pubDate>
<dc:creator>Bromie</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore with a 6-year old?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/reapersaurus&#039;&gt;reapersaurus&lt;/a&gt;&lt;/p&gt;
	Good reply.&lt;br&gt;&lt;br&gt;I am kinda baffled by your request for war-themed games, though.&lt;br&gt;&lt;br&gt;He's 6.&lt;br&gt;&lt;br&gt;Can't the time for high-conflict, realistic games wait a bit?&lt;br&gt;&lt;br&gt;What about mass-market stuff like Piranha Panic?&lt;br&gt;Sorry Sliders?&lt;br&gt;Sleeping Queens?&lt;br&gt;hundreds of others that AREN'T based on real-world warfare?&lt;br&gt;&lt;br&gt;Heck, Heroscape is right in the kid-approach of conflict.&lt;br&gt;Why saddle the kid game with (real world) war themes?
</description>
<link>http://www.boardgamegeek.com/article/3568420#3568420</link>
<guid>http://www.boardgamegeek.com/article/3568420#3568420</guid>
<pubDate>Sat, 13 Jun 2009 00:02:47 +0000</pubDate>
<dc:creator>reapersaurus</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore with a 6-year old?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bromie&#039;&gt;Bromie&lt;/a&gt;&lt;/p&gt;
	No offence taken John. I do play games such as Hey That's My Fish, Incan Gold etc with him and his sisters. However he asked to play my copy of Memoir and it's become his treat to play on a Friday after school whilst his (older) sisters are at Brownies. I think he's getting curious to try something else, that's all (I realise that playing even Memoir, let alone Battlelore, with a 6-year old is probably unusual).&lt;br&gt;&lt;br&gt;If you can recommend any other war-themed games, I'd be glad to listen.
</description>
<link>http://www.boardgamegeek.com/article/3568407#3568407</link>
<guid>http://www.boardgamegeek.com/article/3568407#3568407</guid>
<pubDate>Fri, 12 Jun 2009 23:57:52 +0000</pubDate>
<dc:creator>Bromie</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore with a 6-year old?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/reapersaurus&#039;&gt;reapersaurus&lt;/a&gt;&lt;/p&gt;
	Why not play more age-appropriate games that would be more fun for his age and interests, instead of pushing him into something that interests you?&lt;br&gt;&lt;br&gt;This is a serious question - asked with no malice or personal offense intended.
</description>
<link>http://www.boardgamegeek.com/article/3568389#3568389</link>
<guid>http://www.boardgamegeek.com/article/3568389#3568389</guid>
<pubDate>Fri, 12 Jun 2009 23:51:12 +0000</pubDate>
<dc:creator>reapersaurus</dc:creator>
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		<title>Reply: BattleLore:: General:: Re: Battlelore with a 6-year old?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/blindspot&#039;&gt;blindspot&lt;/a&gt;&lt;/p&gt;
	The first scenario in the Battlelore scenario doesn't even use battle back and you could certainly play without at it first, introducing it later. In fact, the rules are designed so that you first learn and play the game without it.
</description>
<link>http://www.boardgamegeek.com/article/3568362#3568362</link>
<guid>http://www.boardgamegeek.com/article/3568362#3568362</guid>
<pubDate>Fri, 12 Jun 2009 23:42:11 +0000</pubDate>
<dc:creator>blindspot</dc:creator>
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