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	<title>Blackbeard | BoardGameGeek</title>
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		<title>Blackbeard | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
	<language>en-us</language>
 	<pubDate>Tue, 23 Jun 2009 09:51:59 +0000</pubDate>
	<lastBuildDate>Tue, 23 Jun 2009 09:51:59 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
   <webMaster>webmaster@boardgamegeek.com</webMaster>
   
   	<item>
		<title>Reply: Blackbeard:: Variants:: Re: Reinforcing KC/warships... and sloops</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/piteas&#039;&gt;piteas&lt;/a&gt;&lt;/p&gt;
	Hi!!&lt;br&gt;&lt;br&gt;What about for a &quot;Space Hulk solution&quot;?&lt;br&gt;&lt;br&gt;Directly, the Warships and the ports have two dice and choose the higer (except an &quot;atacked port&quot;, that use both).&lt;br&gt;&lt;br&gt;The KCs use tree dice an choose the higer.&lt;br&gt;&lt;br&gt;Yes, I know, this make the fights over the KCs more hard, but this also make more razoneable the idea of flee of a KC.&lt;br&gt;&lt;br&gt;I like this homerule because it's simply, but if you think that could be better by the addition of changes depending the ship you use i will be glad of see its&lt;br&gt;&lt;br&gt;(Sorry for my english... is terrified!!!)
</description>
<link>http://www.boardgamegeek.com/article/3604959#3604959</link>
<guid>http://www.boardgamegeek.com/article/3604959#3604959</guid>
<pubDate>Tue, 23 Jun 2009 09:51:59 +0000</pubDate>
<dc:creator>piteas</dc:creator>
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		<item>
		<title>File: Blackbeard:: Spanish Blackbeard Event Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Akeold&#039;&gt;Akeold&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43602">Spanish Blackbeard Event Cards</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/25685">Blackbeard</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43602</link>
<guid>http://www.boardgamegeek.com/filepage/43602</guid>
<pubDate>Sun, 14 Jun 2009 21:39:01 +0000</pubDate>
<dc:creator>Akeold</dc:creator>
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		<item>
		<title>File: Blackbeard:: Balckbeard Spanish rules</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Akeold&#039;&gt;Akeold&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43548">Balckbeard Spanish rules</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/25685">Blackbeard</a> 
	]]>
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<link>http://www.boardgamegeek.com/filepage/43548</link>
<guid>http://www.boardgamegeek.com/filepage/43548</guid>
<pubDate>Wed, 10 Jun 2009 14:26:59 +0000</pubDate>
<dc:creator>Akeold</dc:creator>
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		<item>
		<title>Reply: Blackbeard:: General:: Re: Example of Play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JG53_Jaguar&#039;&gt;JG53_Jaguar&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Kinwolf wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Read all the rules before playing.  The solo game is actually a very nice way to learn, but you still have to read all the rules before reading the solo rules modification.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Will do as you suggested Kinwolf, thanks!
</description>
<link>http://www.boardgamegeek.com/article/3550232#3550232</link>
<guid>http://www.boardgamegeek.com/article/3550232#3550232</guid>
<pubDate>Mon, 08 Jun 2009 21:44:03 +0000</pubDate>
<dc:creator>JG53_Jaguar</dc:creator>
	</item>
		<item>
		<title>Reply: Blackbeard:: General:: Re: Example of Play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kinwolf&#039;&gt;Kinwolf&lt;/a&gt;&lt;/p&gt;
	Read all the rules before playing.  The solo game is actually a very nice way to learn, but you still have to read all the rules before reading the solo rules modification.
</description>
<link>http://www.boardgamegeek.com/article/3550053#3550053</link>
<guid>http://www.boardgamegeek.com/article/3550053#3550053</guid>
<pubDate>Mon, 08 Jun 2009 20:56:10 +0000</pubDate>
<dc:creator>Kinwolf</dc:creator>
	</item>
		<item>
		<title>Thread: Blackbeard:: General:: Example of Play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JG53_Jaguar&#039;&gt;JG53_Jaguar&lt;/a&gt;&lt;/p&gt;
	Hi All,&lt;br&gt;&lt;br&gt;Got some time now to go back to Blackbeard, I got the updated 2nd edition rulebook printed out as well as the updated charts. I got the counters punched out and mounted the map and I'm ready to play. I started to read the rulebook, maybe I have to read the whole rulebook and but I'm kind of having hard time starting to play. I would like to play solo. Is there somewhere a good step by step game AAR/example of play? At least a turn or two would be nice please...Not sure if I should read the rulebook fully and then try a two game playing both players and then read the solo rules and actually play a true solitaire game.&lt;br&gt;&lt;br&gt;Thanks!
</description>
<link>http://www.boardgamegeek.com/thread/413436</link>
<guid>http://www.boardgamegeek.com/thread/413436</guid>
<pubDate>Mon, 08 Jun 2009 13:21:51 +0000</pubDate>
<dc:creator>JG53_Jaguar</dc:creator>
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		<item>
		<title>Reply: Blackbeard:: Rules:: Re: So is it correct that EVERY merchant carries an important person (hostage)?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GeneSteeler&#039;&gt;GeneSteeler&lt;/a&gt;&lt;/p&gt;
	Think of it this way, when taking over the ship the hostage is the one person you didn't kill.
</description>
<link>http://www.boardgamegeek.com/article/3534379#3534379</link>
<guid>http://www.boardgamegeek.com/article/3534379#3534379</guid>
<pubDate>Thu, 04 Jun 2009 02:31:12 +0000</pubDate>
<dc:creator>GeneSteeler</dc:creator>
	</item>
		<item>
		<title>Reply: Blackbeard:: Rules:: Re: So is it correct that EVERY merchant carries an important person (hostage)?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/myndreach&#039;&gt;myndreach&lt;/a&gt;&lt;/p&gt;
	Yep, I see now that I'm looking at the chits (got game today) closer. They aren't ALL important, but do represent people on the ship from one level or another.&lt;br&gt;&lt;br&gt;Thanks for the replies though. :)
</description>
<link>http://www.boardgamegeek.com/article/3534112#3534112</link>
<guid>http://www.boardgamegeek.com/article/3534112#3534112</guid>
<pubDate>Thu, 04 Jun 2009 00:27:35 +0000</pubDate>
<dc:creator>myndreach</dc:creator>
	</item>
		<item>
		<title>Reply: Blackbeard:: Rules:: Re: So is it correct that EVERY merchant carries an important person (hostage)?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jearles&#039;&gt;jearles&lt;/a&gt;&lt;/p&gt;
	The hostage tokens have different Information / Value ratings.  You draw one at random from the pool of 15.  So, yes, each Merchant ship will have a hostage of some importance - even the lowly Outcast has a 0 / 1 rating.
</description>
<link>http://www.boardgamegeek.com/article/3533993#3533993</link>
<guid>http://www.boardgamegeek.com/article/3533993#3533993</guid>
<pubDate>Wed, 03 Jun 2009 23:29:11 +0000</pubDate>
<dc:creator>jearles</dc:creator>
	</item>
		<item>
		<title>Reply: Blackbeard:: Rules:: Re: So is it correct that EVERY merchant carries an important person (hostage)?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/byronczimmer&#039;&gt;byronczimmer&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;myndreach wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It seems a bit overboard (no pun intended) that there is an important person on every ship you capture...did I miss something?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;He's called the captain.
</description>
<link>http://www.boardgamegeek.com/article/3533932#3533932</link>
<guid>http://www.boardgamegeek.com/article/3533932#3533932</guid>
<pubDate>Wed, 03 Jun 2009 23:13:03 +0000</pubDate>
<dc:creator>byronczimmer</dc:creator>
	</item>
		<item>
		<title>Thread: Blackbeard:: Rules:: So is it correct that EVERY merchant carries an important person (hostage)?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/myndreach&#039;&gt;myndreach&lt;/a&gt;&lt;/p&gt;
	It seems a bit overboard (no pun intended) that there is an important person on every ship you capture...did I miss something?
</description>
<link>http://www.boardgamegeek.com/thread/412372</link>
<guid>http://www.boardgamegeek.com/thread/412372</guid>
<pubDate>Wed, 03 Jun 2009 23:00:43 +0000</pubDate>
<dc:creator>myndreach</dc:creator>
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		<item>
		<title>Thread: Blackbeard:: General:: Enjoyable podcast episode</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/t_s_sullivan&#039;&gt;t_s_sullivan&lt;/a&gt;&lt;/p&gt;
	To anyone who enjoys reading about the history of piracy, there is a new book out, called &lt;i&gt;The Invisible Hook&lt;/i&gt;, that examines the economic aspects.  I haven't read the book, but I did enjoy an interview with the author on the EconTalk podcast.  It's available at iTunes and here: &lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.econtalk.org/archives/2009/05/leeson_on_pirat.html&quot; rel=&quot;nofollow&quot;&gt;http://www.econtalk.org/archives/2009/05/leeson_on_pirat.htm...&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/arrr.gif&quot; alt=&quot;:arrrh:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;TSS
</description>
<link>http://www.boardgamegeek.com/thread/412215</link>
<guid>http://www.boardgamegeek.com/thread/412215</guid>
<pubDate>Wed, 03 Jun 2009 13:23:00 +0000</pubDate>
<dc:creator>t_s_sullivan</dc:creator>
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