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	<title>Age of Conan: The Strategy Board Game | BoardGameGeek</title>
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		<title>Age of Conan: The Strategy Board Game | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
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 	<pubDate>Thu, 09 Jul 2009 14:21:05 +0000</pubDate>
	<lastBuildDate>Thu, 09 Jul 2009 14:21:05 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
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   	<item>
		<title>File: Age of Conan: The Strategy Board Game:: Universal Head AGE OF CONAN Rules Summary &amp; Reference</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UniversalHead&#039;&gt;UniversalHead&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44360">Universal Head AGE OF CONAN Rules Summary & Reference</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/27848">Age of Conan: The Strategy Board Game</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44360</link>
<guid>http://www.boardgamegeek.com/filepage/44360</guid>
<pubDate>Thu, 09 Jul 2009 14:21:05 +0000</pubDate>
<dc:creator>UniversalHead</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Cobra Crown works when?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Francesco+Nepitello&#039;&gt;Francesco Nepitello&lt;/a&gt;&lt;/p&gt;
	You should always listen to your brother! :)&lt;br&gt;&lt;br&gt;Francesco
</description>
<link>http://www.boardgamegeek.com/article/3657837#3657837</link>
<guid>http://www.boardgamegeek.com/article/3657837#3657837</guid>
<pubDate>Tue, 07 Jul 2009 17:31:10 +0000</pubDate>
<dc:creator>Francesco Nepitello</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Cobra Crown works when?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sphere&#039;&gt;Sphere&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Conster wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The Cobra Crown says you gain 1 additional gold token when your emissaries collect gold. I assumed this applies to both the reward you get when you form an alliance with a neutral province, and to the reward you get when you sacrifice an emissary in an enemy province for gold. My brother, however, thinks it might only be the latter (I guess he considers my interpretation overpowered after I held the Cobra Crown during all three ages of a game, and formed a lot of alliances in the first two ages). Is he correct?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I agree with your brother. The card says you get to add one in your Intrigue contests, so that is your advantage when you are establishing an alliance. &quot;Collect gold&quot; is a specific term used for the case where you sacrifice an emissary.
</description>
<link>http://www.boardgamegeek.com/article/3657646#3657646</link>
<guid>http://www.boardgamegeek.com/article/3657646#3657646</guid>
<pubDate>Tue, 07 Jul 2009 16:49:34 +0000</pubDate>
<dc:creator>Sphere</dc:creator>
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		<title>Thread: Age of Conan: The Strategy Board Game:: Rules:: Cobra Crown works when?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Conster&#039;&gt;Conster&lt;/a&gt;&lt;/p&gt;
	The Cobra Crown says you gain 1 additional gold token when your emissaries collect gold. I assumed this applies to both the reward you get when you form an alliance with a neutral province, and to the reward you get when you sacrifice an emissary in an enemy province for gold. My brother, however, thinks it might only be the latter (I guess he considers my interpretation overpowered after I held the Cobra Crown during all three ages of a game, and formed a lot of alliances in the first two ages). Is he correct?
</description>
<link>http://www.boardgamegeek.com/thread/421702</link>
<guid>http://www.boardgamegeek.com/thread/421702</guid>
<pubDate>Tue, 07 Jul 2009 16:08:47 +0000</pubDate>
<dc:creator>Conster</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: The Universal Head AGE OF CONAN Rules Summary &amp; Reference v1 (Jul 09)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/holywolfman&#039;&gt;holywolfman&lt;/a&gt;&lt;/p&gt;
	One of my fav new FFGames to date!!! Thanks, as Usual!!!! 
</description>
<link>http://www.boardgamegeek.com/article/3652167#3652167</link>
<guid>http://www.boardgamegeek.com/article/3652167#3652167</guid>
<pubDate>Mon, 06 Jul 2009 07:36:23 +0000</pubDate>
<dc:creator>holywolfman</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: The Universal Head AGE OF CONAN Rules Summary &amp; Reference v1 (Jul 09)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Silbach&#039;&gt;Silbach&lt;/a&gt;&lt;/p&gt;
	Great! Thank you! :)
</description>
<link>http://www.boardgamegeek.com/article/3651605#3651605</link>
<guid>http://www.boardgamegeek.com/article/3651605#3651605</guid>
<pubDate>Mon, 06 Jul 2009 02:10:54 +0000</pubDate>
<dc:creator>Silbach</dc:creator>
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		<title>Thread: Age of Conan: The Strategy Board Game:: General:: The Universal Head AGE OF CONAN Rules Summary &amp; Reference v1 (Jul 09)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UniversalHead&#039;&gt;UniversalHead&lt;/a&gt;&lt;/p&gt;
	I've uploaded a double sided rules summary and double sided player reference sheet for Age of Conan.&lt;br&gt;&lt;br&gt;As usual, print out 100% in colour on card, laminate and trim for best results! Enjoy!&lt;br&gt;&lt;br&gt;Other player aids at 	&lt;A target='_blank' href=&quot;http://www.headlesshollow.com/freebies_games.html&quot; rel=&quot;nofollow&quot;&gt;www.headlesshollow.com/freebies_games.html&lt;/A&gt;.
</description>
<link>http://www.boardgamegeek.com/thread/421117</link>
<guid>http://www.boardgamegeek.com/thread/421117</guid>
<pubDate>Sun, 05 Jul 2009 14:00:57 +0000</pubDate>
<dc:creator>UniversalHead</dc:creator>
	</item>
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		<title>File: Age of Conan: The Strategy Board Game:: Universal Head AGE OF CONAN Rules Summary &amp; Reference</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UniversalHead&#039;&gt;UniversalHead&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44360">Universal Head AGE OF CONAN Rules Summary & Reference</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/27848">Age of Conan: The Strategy Board Game</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44360</link>
<guid>http://www.boardgamegeek.com/filepage/44360</guid>
<pubDate>Sun, 05 Jul 2009 13:06:23 +0000</pubDate>
<dc:creator>UniversalHead</dc:creator>
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	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509798"><img border=0  src="http://images.boardgamegeek.com/images/pic509798_t.jpg"></a><div class='sf'>Hyperborea Kingdom Cards - samples</div>]]>
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<link>http://www.boardgamegeek.com/image/509798</link>
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<pubDate>Sat, 04 Jul 2009 12:21:14 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509797"><img border=0  src="http://images.boardgamegeek.com/images/pic509797_t.jpg"></a><div class='sf'>Stygia Kingdom Cards - samples</div>]]>
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<pubDate>Sat, 04 Jul 2009 12:17:19 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509795"><img border=0  src="http://images.boardgamegeek.com/images/pic509795_t.jpg"></a><div class='sf'>Aquilonia Kingdom Cards - samples</div>]]>
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<link>http://www.boardgamegeek.com/image/509795</link>
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<pubDate>Sat, 04 Jul 2009 12:17:05 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509796"><img border=0  src="http://images.boardgamegeek.com/images/pic509796_t.jpg"></a><div class='sf'>Turan Kingdom Cards - samples</div>]]>
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<link>http://www.boardgamegeek.com/image/509796</link>
<guid>http://www.boardgamegeek.com/image/509796</guid>
<pubDate>Sat, 04 Jul 2009 12:16:35 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509794"><img border=0  src="http://images.boardgamegeek.com/images/pic509794_t.jpg"></a><div class='sf'>Objective Cards samples</div>]]>
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<link>http://www.boardgamegeek.com/image/509794</link>
<guid>http://www.boardgamegeek.com/image/509794</guid>
<pubDate>Sat, 04 Jul 2009 12:09:44 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509793"><img border=0  src="http://images.boardgamegeek.com/images/pic509793_t.jpg"></a><div class='sf'>Artifacts, Conan Bonus and Conan Player cards</div>]]>
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<link>http://www.boardgamegeek.com/image/509793</link>
<guid>http://www.boardgamegeek.com/image/509793</guid>
<pubDate>Sat, 04 Jul 2009 11:53:57 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509792"><img border=0  src="http://images.boardgamegeek.com/images/pic509792_t.jpg"></a><div class='sf'>Strategy Cards samples</div>]]>
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<link>http://www.boardgamegeek.com/image/509792</link>
<guid>http://www.boardgamegeek.com/image/509792</guid>
<pubDate>Sat, 04 Jul 2009 11:50:01 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509791"><img border=0  src="http://images.boardgamegeek.com/images/pic509791_t.jpg"></a><div class='sf'>Adventure Cards samples</div>]]>
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<link>http://www.boardgamegeek.com/image/509791</link>
<guid>http://www.boardgamegeek.com/image/509791</guid>
<pubDate>Sat, 04 Jul 2009 11:49:09 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: News:: Re: headless hollow has a gameaid up!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UniversalHead&#039;&gt;UniversalHead&lt;/a&gt;&lt;/p&gt;
	:) Thanks mate - it's awaiting upload approval here as we speak.
</description>
<link>http://www.boardgamegeek.com/article/3644985#3644985</link>
<guid>http://www.boardgamegeek.com/article/3644985#3644985</guid>
<pubDate>Fri, 03 Jul 2009 08:45:11 +0000</pubDate>
<dc:creator>UniversalHead</dc:creator>
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		<title>Thread: Age of Conan: The Strategy Board Game:: News:: headless hollow has a gameaid up!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/superjosef&#039;&gt;superjosef&lt;/a&gt;&lt;/p&gt;
	i dont want to steal universalheads thunder, so i just tell it in a post:&lt;br&gt;hes got a wonderfully designed gameaiid up at&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.headlesshollow.com/freebies_games.html&quot; rel=&quot;nofollow&quot;&gt;http://www.headlesshollow.com/freebies_games.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;. thanks, head. wonderfully designed, as always. they just have to renslate arabian nights so i can play it with the kids. gereman kids, that is.
</description>
<link>http://www.boardgamegeek.com/thread/420666</link>
<guid>http://www.boardgamegeek.com/thread/420666</guid>
<pubDate>Fri, 03 Jul 2009 08:02:56 +0000</pubDate>
<dc:creator>superjosef</dc:creator>
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		<title>Thread: Age of Conan: The Strategy Board Game:: General:: Anybody dutch interested in buying my copy/geinteresseerd in age of conan overkopen?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Razza1974&#039;&gt;Razza1974&lt;/a&gt;&lt;/p&gt;
	Hallo,&lt;br&gt;&lt;br&gt;Mocht je geinteresseerd zijn in Age of Conan en op zoek zijn naar een goede deal, laat het me weten. Mijn exemplaar is zo goed als nieuw (op een kleine beschadiging aan de onderkant van de doos, niet zichtbaar).&lt;br&gt;Laat het me weten als je geinteresseerd bent. Ik heb 80 euro voor het spel betaalt, geekmail maar als je een bod wilt doen of interesse hebt.&lt;br&gt;&lt;br&gt;Hi there, interested in buying Age of Conan. I have got a copy for saleand paid 80 euro's for it. It is as good as new except for a little bit of damage to the underside of the box, not very visible. For those interested in getting it Geekmail me.&lt;br&gt;&lt;br&gt;Cheers!
</description>
<link>http://www.boardgamegeek.com/thread/419508</link>
<guid>http://www.boardgamegeek.com/thread/419508</guid>
<pubDate>Mon, 29 Jun 2009 18:26:58 +0000</pubDate>
<dc:creator>Razza1974</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Timing of gold spending at the end of the age</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tsugo&#039;&gt;Tsugo&lt;/a&gt;&lt;/p&gt;
	I was shown a variant that works quite nicely and have been using it ever since.&lt;br&gt;&lt;br&gt;Starting with the player holding the First Player token, each player can spend up to 6 gold at a time.  This rotation continues until all the players have spent the desired amount of gold.  If a player ever spends less than 6 gold, then he can not spend any more gold during the current age change.&lt;br&gt;&lt;br&gt;I really like this because you can base your purchases not only on what you need, but also in response to what your opponents are buying.&lt;br&gt;&lt;br&gt;Here is an example of how several rounds of spending gold would proceed:&lt;br&gt;&lt;br&gt;Round 1:&lt;br&gt;Player 1 spends 6 gold on 2 army units, 1 kingdom card, and 1 strategy card.  He places his newly acquired units.&lt;br&gt;Player 2 spends 6 gold on 3 army units and then places them.&lt;br&gt;Player 3 spends 6 gold on 1 army unit, 1 emmisary, and 2 strategy cards.  He places his newly acquired units.&lt;br&gt;&lt;br&gt;Round 2:&lt;br&gt;Player 1 spends 6 gold on 3 army units and then places them.&lt;br&gt;Player 2 spends 5 gold on 1 army unit, 1 kingom card and 2 strategy cards.  He will no longer be able to spend gold this age change.&lt;br&gt;Player 3 spends 6 gold on 3 army units and then places them.&lt;br&gt;&lt;br&gt;Round 3:&lt;br&gt;Player 1 spends 4 gold on 2 kingdom cards and 2 strategy cards.  He will no longer be able to spend gold this age change.&lt;br&gt;Player 3 spends 6 gold on 2 army units, 1 kingdom card, and 1 strategy card.&lt;br&gt;&lt;br&gt;Round 4:&lt;br&gt;Player 3 spends 4 gold on 1 army unit and 2 strategy cards.&lt;br&gt;&lt;br&gt;No more gold can be spent this age change.&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3628838#3628838</link>
<guid>http://www.boardgamegeek.com/article/3628838#3628838</guid>
<pubDate>Mon, 29 Jun 2009 17:28:27 +0000</pubDate>
<dc:creator>Tsugo</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Timing of gold spending at the end of the age</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ikolev&#039;&gt;ikolev&lt;/a&gt;&lt;/p&gt;
	Yes, I've missed that, thanks.
</description>
<link>http://www.boardgamegeek.com/article/3627623#3627623</link>
<guid>http://www.boardgamegeek.com/article/3627623#3627623</guid>
<pubDate>Mon, 29 Jun 2009 12:12:23 +0000</pubDate>
<dc:creator>ikolev</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Timing of gold spending at the end of the age</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tkelly&#039;&gt;tkelly&lt;/a&gt;&lt;/p&gt;
	In the English rules, page 19, first column, first sentence:&lt;br&gt;&lt;br&gt;&quot;All players should complete one step before any of them move on to the next, starting with the player holding the first player token and moving clockwise around the board.&quot;&lt;br&gt;&lt;br&gt;TK
</description>
<link>http://www.boardgamegeek.com/article/3627496#3627496</link>
<guid>http://www.boardgamegeek.com/article/3627496#3627496</guid>
<pubDate>Mon, 29 Jun 2009 11:05:53 +0000</pubDate>
<dc:creator>tkelly</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Timing of gold spending at the end of the age</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ikolev&#039;&gt;ikolev&lt;/a&gt;&lt;/p&gt;
	Yes, it makes sense to be so, though it is not clearly stated in the English rules.&lt;br&gt;Thanks for the answers.
</description>
<link>http://www.boardgamegeek.com/article/3627288#3627288</link>
<guid>http://www.boardgamegeek.com/article/3627288#3627288</guid>
<pubDate>Mon, 29 Jun 2009 08:18:46 +0000</pubDate>
<dc:creator>ikolev</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Emissaries in not-in-play provinces?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ikolev&#039;&gt;ikolev&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Niko Ruf wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;There is a provision in the rules that you don't get more than 5 dice in a contest, unless it is specifically stated in the rules.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The exact wording of the English manual is:&lt;br&gt;&lt;br&gt;&quot;There are six contest dice, but normally, no more than five may be rolled by any one player during a contest. There are certain special situations where the sixth die is used.&quot;&lt;br&gt;&lt;br&gt;I think the intent of the last sentence is what you suggest, i.e. &quot;no more than 5 dice unless specifically stated in the rules&quot;, but the words &quot;certain special situations&quot; are not that as clear as that. Sorry, I'm a programmer and like exact instructions ;)&lt;br&gt;Thanks for the answer.
</description>
<link>http://www.boardgamegeek.com/article/3627284#3627284</link>
<guid>http://www.boardgamegeek.com/article/3627284#3627284</guid>
<pubDate>Mon, 29 Jun 2009 08:14:02 +0000</pubDate>
<dc:creator>ikolev</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Timing of gold spending at the end of the age</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	I'm not sure but I think that every player in order, starting with the &quot;First Player&quot;, makes all his purchases at once. So, player A spends his gold, then B, then C, then D and that's it, no more spending. &lt;br&gt;&lt;br&gt;I don't have the rules in front of me but in the last game we played I had the same question and someone took a look at the manual and told me what I just wrote above.&lt;br&gt;&lt;br&gt;Hope it helps.
</description>
<link>http://www.boardgamegeek.com/article/3627252#3627252</link>
<guid>http://www.boardgamegeek.com/article/3627252#3627252</guid>
<pubDate>Mon, 29 Jun 2009 07:40:21 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Timing of gold spending at the end of the age</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Paolo+Robino&#039;&gt;Paolo Robino&lt;/a&gt;&lt;/p&gt;
	Every step of the Age Change Phase needs to be completed by a player before the next player performs it (except, of course, the auction for the Artifacts, that is simultaneous for all the players). The first player is the one holding the First Player token: then proceed in clockwise order.&lt;br&gt;&lt;br&gt;This is clearly stated in the Italian rulebook: from a cursory read of the English rulebook, it seems not so clearly stated there. :what: Don't know about other localized editions...
</description>
<link>http://www.boardgamegeek.com/article/3627228#3627228</link>
<guid>http://www.boardgamegeek.com/article/3627228#3627228</guid>
<pubDate>Mon, 29 Jun 2009 07:20:29 +0000</pubDate>
<dc:creator>Paolo Robino</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Emissaries in not-in-play provinces?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Niko+Ruf&#039;&gt;Niko Ruf&lt;/a&gt;&lt;/p&gt;
	There is a provision in the rules that you don't get more than 5 dice in a contest, unless it is specifically stated in the rules. These exceptions include the extra die for the Conan player if Conan is present, the intrigue bonus from the crown artifact, and some kingdom cards.
</description>
<link>http://www.boardgamegeek.com/article/3627205#3627205</link>
<guid>http://www.boardgamegeek.com/article/3627205#3627205</guid>
<pubDate>Mon, 29 Jun 2009 07:00:34 +0000</pubDate>
<dc:creator>Niko Ruf</dc:creator>
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		<item>
		<title>Thread: Age of Conan: The Strategy Board Game:: Rules:: Timing of gold spending at the end of the age</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ikolev&#039;&gt;ikolev&lt;/a&gt;&lt;/p&gt;
	I played my first game of AoC yesterday and enjoyed it immensely.&lt;br&gt;I've found some of my questions answered here and there, the one that I didn't find discussed anywhere is this:&lt;br&gt;In what order do players spend gold at the end of the age? I think it's quite useful to know what your opponents will buy before making your decision. But I don't see how it could be done symmetrically, without giving advantage to any player.&lt;br&gt;Me and my wife played it &quot;semi-simultaneously&quot; ;) i.e. it went something like this:&lt;br&gt;&lt;br&gt;&quot;I'll by a soldier here and here.&quot;&lt;br&gt;&quot;And I'll by a soldier here and here.&quot;&lt;br&gt;&quot;Oh, so you placed a soldier there? OK then, I'll buy one here and here. And I'll also buy a kingdom+strategy card.&quot;&lt;br&gt;&quot;Oh, right, I need cards too... I'll return this soldier here and buy cards instead.&quot;&lt;br&gt;&lt;br&gt;This works for friendly players, but I guess more competitive players won't like it. How is everyone doing it?
</description>
<link>http://www.boardgamegeek.com/thread/419340</link>
<guid>http://www.boardgamegeek.com/thread/419340</guid>
<pubDate>Mon, 29 Jun 2009 06:59:31 +0000</pubDate>
<dc:creator>ikolev</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Emissaries in not-in-play provinces?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ikolev&#039;&gt;ikolev&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Yokiboy wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yes Alan, they count towards your maximum 5 dice, 6 with Conan, as usual. Tim's correct.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Hm... The theoretical maximum for intrigues without Conan is 6 dice, as there are provinces with 5 neighbours. If you manage to control or put an emissary in all 5 neighbours of a neutral province, how many dice would you use in an intrigue contest without Conan there? I'd say 6?&lt;br&gt;And if you have the artifact which gives +1 die for intrigue contests, you'd need just 4 influenced neighbours to get 6 dice, right?
</description>
<link>http://www.boardgamegeek.com/article/3627173#3627173</link>
<guid>http://www.boardgamegeek.com/article/3627173#3627173</guid>
<pubDate>Mon, 29 Jun 2009 06:41:26 +0000</pubDate>
<dc:creator>ikolev</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Military action</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ikolev&#039;&gt;ikolev&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;cybernex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;zemus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Also, if you wanted to attack the neutral province two stops away (both empty for the sake of argument) you'd have to fight one contest in the first before being able to move onwards in another turn with the same army. Is this right?&lt;br&gt;Thanks.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, there is no way in which you can walk your army through a &lt;u&gt;non-neutral&lt;/u&gt; province without fighting.&lt;br&gt;As mentioned above, the non-combat move (redeploy) is only allowed from friendly to friendly province.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I think you meant &lt;u&gt;non-friendly&lt;/u&gt; instead of &lt;u&gt;non-neutral&lt;/u&gt;? It was already clear in the rules that you must always attack when entering enemy provinces (or neutral provinces with an enemy army), the question was whether you are forced to attack when entering a neutral province? I.e., your army cannot walk through a series of neutral provinces without fighting in the first few and only choosing to fight in the last one? I.e., the natives of the neutral province can't just let a foreign army walk through their territory.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3627151#3627151</link>
<guid>http://www.boardgamegeek.com/article/3627151#3627151</guid>
<pubDate>Mon, 29 Jun 2009 06:32:26 +0000</pubDate>
<dc:creator>ikolev</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: timing for playing 'before a contest' kingdom cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ikolev&#039;&gt;ikolev&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Sphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;CONTESTS - SUMMARY&lt;br&gt;Every contest involves the following sequence of steps:&lt;br&gt;1) Attacker declares if he plays any 'before a contest' kingdom cards.&lt;br&gt;2) Defender declares if he plays any 'before a contest' kingdom cards.&lt;br&gt;...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;This contradicts with Roberto's statement:&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;The order is still attacker first, then the defender, &lt;u&gt;alternating declarations&lt;/u&gt;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;It seems the correct rule should be:&lt;br&gt;1) Attacker declares if he plays a 'before a contest' kingdom card.&lt;br&gt;2) Defender declares if he plays a 'before a contest' kingdom card.&lt;br&gt;3) Repeat 1)-2) until no one plays any more cards.&lt;br&gt;&lt;br&gt;?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3625890#3625890</link>
<guid>http://www.boardgamegeek.com/article/3625890#3625890</guid>
<pubDate>Sun, 28 Jun 2009 18:37:38 +0000</pubDate>
<dc:creator>ikolev</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: FAQ posted!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CaptainCosmic&#039;&gt;CaptainCosmic&lt;/a&gt;&lt;/p&gt;
	I'll wait for the FAQ that explains the FAQ.
</description>
<link>http://www.boardgamegeek.com/article/3624440#3624440</link>
<guid>http://www.boardgamegeek.com/article/3624440#3624440</guid>
<pubDate>Sun, 28 Jun 2009 02:08:48 +0000</pubDate>
<dc:creator>CaptainCosmic</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: FAQ posted!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Wow and it's three months old!!! 
</description>
<link>http://www.boardgamegeek.com/article/3622636#3622636</link>
<guid>http://www.boardgamegeek.com/article/3622636#3622636</guid>
<pubDate>Sat, 27 Jun 2009 04:45:05 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: FAQ posted!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaviddesJ&#039;&gt;DaviddesJ&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dam the Man wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Addendum: Being a WotR owner, 3 pages (AoC) vs 15 (WotR) for FAQ gave me a few chuckles.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Just wait.  How long was the &lt;b&gt;first&lt;/b&gt; WOTR faq?
</description>
<link>http://www.boardgamegeek.com/article/3620499#3620499</link>
<guid>http://www.boardgamegeek.com/article/3620499#3620499</guid>
<pubDate>Fri, 26 Jun 2009 16:55:01 +0000</pubDate>
<dc:creator>DaviddesJ</dc:creator>
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		<title>Thread: Age of Conan: The Strategy Board Game:: General:: FAQ posted!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
		&lt;A target='_blank' href=&quot;http://www.fantasyflightgames.com/edge_news.asp?eidn=631&quot; rel=&quot;nofollow&quot;&gt;http://www.fantasyflightgames.com/edge_news.asp?eidn=631&lt;/A&gt;&lt;br&gt;&lt;br&gt;That is all &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt; .&lt;br&gt;&lt;br&gt;Addendum: Being a WotR owner, 3 pages (AoC) vs 15 (WotR) for FAQ gave me a few chuckles.
</description>
<link>http://www.boardgamegeek.com/thread/418777</link>
<guid>http://www.boardgamegeek.com/thread/418777</guid>
<pubDate>Fri, 26 Jun 2009 16:41:21 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/504475"><img border=0  src="http://images.boardgamegeek.com/images/pic504475_t.jpg"></a><div class='sf'>Stygia having played a ton of cards on the table! (Indication of how e...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/504475</link>
<guid>http://www.boardgamegeek.com/image/504475</guid>
<pubDate>Thu, 25 Jun 2009 08:56:27 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
	</item>
		<item>
		<title>New Image for Age of Conan: The Strategy Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/504474"><img border=0  src="http://images.boardgamegeek.com/images/pic504474_t.jpg"></a><div class='sf'>End of a 3-player game with Conan crowned King of Aquilonia!</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/504474</link>
<guid>http://www.boardgamegeek.com/image/504474</guid>
<pubDate>Thu, 25 Jun 2009 08:35:47 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: Age of Conan vs. Warrior Knights</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jedik77&#039;&gt;jedik77&lt;/a&gt;&lt;/p&gt;
	Ok, thanks a lot! :D
</description>
<link>http://www.boardgamegeek.com/article/3609409#3609409</link>
<guid>http://www.boardgamegeek.com/article/3609409#3609409</guid>
<pubDate>Wed, 24 Jun 2009 07:23:39 +0000</pubDate>
<dc:creator>jedik77</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: Age of Conan vs. Warrior Knights</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Razza1974&#039;&gt;Razza1974&lt;/a&gt;&lt;/p&gt;
	HI there,&lt;br&gt;&lt;br&gt;I have got age of conan and i am looking to sell it. Interested? In the end it wasn't my type of game. It is long, slow tempo, and not a lot of strategy involved....i have only played 2 player sofar, for me it is just too slow. Let me know if you are interested (contact me via geekmail)
</description>
<link>http://www.boardgamegeek.com/article/3606226#3606226</link>
<guid>http://www.boardgamegeek.com/article/3606226#3606226</guid>
<pubDate>Tue, 23 Jun 2009 16:31:57 +0000</pubDate>
<dc:creator>Razza1974</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: Age of Conan vs. Warrior Knights</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wwscrispin&#039;&gt;wwscrispin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;avyssaleos wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If you are mostly interested in 2-player games then I would advise you to go towards Age of Conan. Warrior Knights is a very good game, however from what I have heard (I own it but I haven't played it with 2) it really shines with 4 people and more (Some even have called the 2-player WK &quot;unplayable&quot;). Age of Conan on the other hand plays well with even 2 players, no problem there.&lt;br&gt;&lt;br&gt;As far as complexity is concerned, I think Conan is also simpler than Warrior Knights. It has less setup time and there are not as many tokens, cards etc as in WK making it easier to teach to new players.&lt;br&gt;&lt;br&gt;Don't get me wrong, I think both games are amazing and I love playing either of them. However, based on your post I think you would get more out of Conan (but keep an eye for the other one too!).&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;What he said. I know that WK is not very fun with 2P. I have not tried Conan yet.
</description>
<link>http://www.boardgamegeek.com/article/3605231#3605231</link>
<guid>http://www.boardgamegeek.com/article/3605231#3605231</guid>
<pubDate>Tue, 23 Jun 2009 12:05:47 +0000</pubDate>
<dc:creator>wwscrispin</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: Age of Conan vs. Warrior Knights</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	If you are mostly interested in 2-player games then I would advise you to go towards Age of Conan. Warrior Knights is a very good game, however from what I have heard (I own it but I haven't played it with 2) it really shines with 4 people and more (Some even have called the 2-player WK &quot;unplayable&quot;). Age of Conan on the other hand plays well with even 2 players, no problem there.&lt;br&gt;&lt;br&gt;As far as complexity is concerned, I think Conan is also simpler than Warrior Knights. It has less setup time and there are not as many tokens, cards etc as in WK making it easier to teach to new players.&lt;br&gt;&lt;br&gt;Don't get me wrong, I think both games are amazing and I love playing either of them. However, based on your post I think you would get more out of Conan (but keep an eye for the other one too!).&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3604893#3604893</link>
<guid>http://www.boardgamegeek.com/article/3604893#3604893</guid>
<pubDate>Tue, 23 Jun 2009 09:14:10 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>Thread: Age of Conan: The Strategy Board Game:: General:: Age of Conan vs. Warrior Knights</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jedik77&#039;&gt;jedik77&lt;/a&gt;&lt;/p&gt;
	Hi everyone!&lt;br&gt;&lt;br&gt;If I may ask for a little help. I'm thinking about buying one of these games, because I would like to play in some rich medieval/fantasy setting. &lt;br&gt;&lt;br&gt;One of the most important things is how they compare as 2-player games? Also, how would you compare them in complexity and fun?   &lt;br&gt;&lt;br&gt;Thank you very much for the answers!&lt;br&gt;&lt;br&gt;Peace! &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;
</description>
<link>http://www.boardgamegeek.com/thread/417729</link>
<guid>http://www.boardgamegeek.com/thread/417729</guid>
<pubDate>Tue, 23 Jun 2009 08:28:45 +0000</pubDate>
<dc:creator>jedik77</dc:creator>
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		<title>Thread: Age of Conan: The Strategy Board Game:: Variants:: Rule sugestion- Open adventures</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/leonardocr&#039;&gt;leonardocr&lt;/a&gt;&lt;/p&gt;
	I was thinking about this variant, and what should it impact at the game beyond the fact you can predict what conan is going to do and a better distribuction of your effort to take control of him....&lt;br&gt;&lt;br&gt;I didnt playtested it yet, but sonner im going to do it. &lt;br&gt;&lt;br&gt;Somebody wants to share your opinion?
</description>
<link>http://www.boardgamegeek.com/thread/416785</link>
<guid>http://www.boardgamegeek.com/thread/416785</guid>
<pubDate>Fri, 19 Jun 2009 16:50:31 +0000</pubDate>
<dc:creator>leonardocr</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Does Conan affect Intrigue?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tsugo&#039;&gt;Tsugo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;hob69 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm not so sure about this given that when you read about the individual contests, there is a heading for Conan during contests only in the section on military contests. There is no refrence to him in the detailed section on intrigue contests.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm not sure which version of the rules you have, but the English rules under &lt;b&gt;Conan in a Contest&lt;/b&gt; clearly state on page 14:&lt;br&gt;&lt;br&gt;&lt;i&gt;If the Conan player is involved in a contest in a province where&lt;br&gt;Conan is present, the Conan player gets to add an additional die&lt;br&gt;to the amount of contest dice he rolls (up to a maximum of&lt;br&gt;six dice).  Addtionally, any hit+Conan results counts as two success,&lt;br&gt;instead of one.&lt;/i&gt;&lt;br&gt;&lt;br&gt;The rules for military contests fall on the next page and those for intrigue contests three pages after.&lt;br&gt;&lt;br&gt;It only specifies &lt;b&gt;a contest&lt;/b&gt;, therefore is not limited to military &lt;i&gt;nor&lt;/i&gt; intrigue.
</description>
<link>http://www.boardgamegeek.com/article/3593509#3593509</link>
<guid>http://www.boardgamegeek.com/article/3593509#3593509</guid>
<pubDate>Fri, 19 Jun 2009 15:22:30 +0000</pubDate>
<dc:creator>Tsugo</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Does Conan affect Intrigue?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hob69&#039;&gt;hob69&lt;/a&gt;&lt;/p&gt;
	I'm not so sure about this given that when you read about the individual contests, there is a heading for Conan during contests only in the section on military contests. There is no refrence to him in the detailed section on intrigue contests.
</description>
<link>http://www.boardgamegeek.com/article/3593063#3593063</link>
<guid>http://www.boardgamegeek.com/article/3593063#3593063</guid>
<pubDate>Fri, 19 Jun 2009 13:15:58 +0000</pubDate>
<dc:creator>hob69</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: What are we doing wrong????</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cybernex&#039;&gt;cybernex&lt;/a&gt;&lt;/p&gt;
	Actually, it was just a translation problem. The intended rule has always been that you do not lose your empire points.
</description>
<link>http://www.boardgamegeek.com/article/3590975#3590975</link>
<guid>http://www.boardgamegeek.com/article/3590975#3590975</guid>
<pubDate>Thu, 18 Jun 2009 21:02:50 +0000</pubDate>
<dc:creator>cybernex</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: What are we doing wrong????</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/columbob&#039;&gt;columbob&lt;/a&gt;&lt;/p&gt;
	Yeah I guess I was. Seems like a pretty major change in the rules at the 11th hour!
</description>
<link>http://www.boardgamegeek.com/article/3581620#3581620</link>
<guid>http://www.boardgamegeek.com/article/3581620#3581620</guid>
<pubDate>Tue, 16 Jun 2009 19:28:18 +0000</pubDate>
<dc:creator>columbob</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/498471"><img border=0  src="http://images.boardgamegeek.com/images/pic498471_t.jpg"></a><div class='sf'>Near the middle of the game</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/498471</link>
<guid>http://www.boardgamegeek.com/image/498471</guid>
<pubDate>Sun, 14 Jun 2009 15:39:27 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/498470"><img border=0  src="http://images.boardgamegeek.com/images/pic498470_t.jpg"></a><div class='sf'>The board after a few battles</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/498470</link>
<guid>http://www.boardgamegeek.com/image/498470</guid>
<pubDate>Sun, 14 Jun 2009 15:38:51 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/avyssaleos&#039;&gt;avyssaleos&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/498469"><img border=0  src="http://images.boardgamegeek.com/images/pic498469_t.jpg"></a><div class='sf'>Initial Setup for 4 players</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/498469</link>
<guid>http://www.boardgamegeek.com/image/498469</guid>
<pubDate>Sun, 14 Jun 2009 15:25:46 +0000</pubDate>
<dc:creator>avyssaleos</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: What are we doing wrong????</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Niko+Ruf&#039;&gt;Niko Ruf&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;columbob wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;shnar wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; You also do not LOSE points if you lose a territory.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Ok, that's not quite true. If you lose a territory where you had a fort or a city, you lose those Empire points.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Sorry, but you have an obsolete pre-release version of the rules. The latest rules do state the opposite, i.e. you keep empire points even if you lose a province.&lt;br&gt;&lt;br&gt;(David beat me to it :) )
</description>
<link>http://www.boardgamegeek.com/article/3567336#3567336</link>
<guid>http://www.boardgamegeek.com/article/3567336#3567336</guid>
<pubDate>Fri, 12 Jun 2009 18:50:37 +0000</pubDate>
<dc:creator>Niko Ruf</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: What are we doing wrong????</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/drabel&#039;&gt;drabel&lt;/a&gt;&lt;/p&gt;
	Are you sure you're not quoting from the old pdf rules posted before the final copy came out? I don't see the bit you quoted in my book at all.
</description>
<link>http://www.boardgamegeek.com/article/3567323#3567323</link>
<guid>http://www.boardgamegeek.com/article/3567323#3567323</guid>
<pubDate>Fri, 12 Jun 2009 18:46:50 +0000</pubDate>
<dc:creator>drabel</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: General:: Re: What are we doing wrong????</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/columbob&#039;&gt;columbob&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;shnar wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; You also do not LOSE points if you lose a territory.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Ok, that's not quite true. If you lose a territory where you had a fort or a city, you lose those Empire points. It's not very clear in the rules, I've only seen it mentioned in the Winning the Game - Empire Points section.&lt;br&gt;&lt;br&gt;P. 20 &quot;Players may also lose empire points during gameplay. If a player&lt;br&gt;ever loses a friendly province with a fort or city control marker, he&lt;br&gt;loses a number of empire points equal to that province’s province&lt;br&gt;rating.&quot;
</description>
<link>http://www.boardgamegeek.com/article/3567265#3567265</link>
<guid>http://www.boardgamegeek.com/article/3567265#3567265</guid>
<pubDate>Fri, 12 Jun 2009 18:32:14 +0000</pubDate>
<dc:creator>columbob</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: timing for playing 'before a contest' kingdom cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/columbob&#039;&gt;columbob&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Sphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;- At any point during the sequence, either player may use a play-on-the-table kingdom card or an instant kingdom card which, as specified by its text, is usable in that moment.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Old thread, but I thought that &lt;b&gt;Instant&lt;/b&gt; cards could only be played on your turn, so defenders can never play them in any contest.&lt;br&gt;&lt;br&gt;Edit: Ok, apparently some Instant cards can be played in an opponent's turn. So forget it.
</description>
<link>http://www.boardgamegeek.com/article/3566162#3566162</link>
<guid>http://www.boardgamegeek.com/article/3566162#3566162</guid>
<pubDate>Fri, 12 Jun 2009 14:39:40 +0000</pubDate>
<dc:creator>columbob</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Sessions:: Re: I can’t believe how boring rolling dice is without trash talk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/red_gamster&#039;&gt;red_gamster&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;The saddest part of this sad story is that they ended the night with St. Petersburg... one of the most lifeless, themeless, excitement-less Euros ever designed.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Christopher, if I bothered to record my plays, you'd see it liberally scattered with both St Petersburg and Alhambra. While I like playing a wide variety of games, particularly new games, my wife prefers well trod games from a very select stable of euros. I don't really mind, as St Petersburg can be played on auto pilot and is very quick (as is Alhambra) and at least she plays games! But yes, it would be nice if she was equally excited about the odd AT game.&lt;br&gt;&lt;br&gt;Oh well, I can only dream of Conan as I purchase another Marketplace building.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt; Maybe wives just don't, for whatever reason, like Conan. Maybe he's just misunderstood.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt;&lt;br&gt;Women aren't supposed to understand Conan, he's a man's man. I read the Wikipedia entry for Robert E Howard and he was sort of an Hemingway of the fantasy world - not much room for women, much preferred boxing and shooting and fighting. I'd honestly think the readership of Conan novels and comics must contain an almost negligible female contribution - almost the equivalent to the number of men who read Harlequin Romance.  &lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3560847#3560847</link>
<guid>http://www.boardgamegeek.com/article/3560847#3560847</guid>
<pubDate>Thu, 11 Jun 2009 11:07:53 +0000</pubDate>
<dc:creator>red_gamster</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Movement rule question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Starfury&#039;&gt;Starfury&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;We were also missing the military action of adding 2 units...which hurt my country (Aquilionia) and Stygia.  Turan was playing cards giving him tons of units...so we each end the first age with 3 units and Turan has 10 on the board.&lt;br&gt;&lt;br&gt;The good thing is understanding how this works the next game will go a lot faster since we understand the basics of the game.
</description>
<link>http://www.boardgamegeek.com/article/3554422#3554422</link>
<guid>http://www.boardgamegeek.com/article/3554422#3554422</guid>
<pubDate>Tue, 09 Jun 2009 21:01:53 +0000</pubDate>
<dc:creator>Starfury</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cybernex&#039;&gt;cybernex&lt;/a&gt;&lt;/p&gt;
	The truth is, our graphic designer loves redheads more than blondes or brunettes. :p&lt;br&gt;&lt;br&gt;So faced with the abundance of female companions featured in the stories of Conan, and having to choose an &quot;iconic&quot; one (to avoid confusion, we wanted all the tokens in one category to show the same image), he choose a redhead!
</description>
<link>http://www.boardgamegeek.com/article/3553606#3553606</link>
<guid>http://www.boardgamegeek.com/article/3553606#3553606</guid>
<pubDate>Tue, 09 Jun 2009 18:33:37 +0000</pubDate>
<dc:creator>cybernex</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Movement rule question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tsugo&#039;&gt;Tsugo&lt;/a&gt;&lt;/p&gt;
	The sidebar on page 11 gives some good examples of moving and attacking with armies.&lt;br&gt;&lt;br&gt;As much as possible, you want to attack with armies at their maximum size of 5 units.
</description>
<link>http://www.boardgamegeek.com/article/3553106#3553106</link>
<guid>http://www.boardgamegeek.com/article/3553106#3553106</guid>
<pubDate>Tue, 09 Jun 2009 16:39:32 +0000</pubDate>
<dc:creator>Tsugo</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Movement rule question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Starfury&#039;&gt;Starfury&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;chargetheguns wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You don't move individual units, instead you move groups of units which if memory serves (often it doesn't) are called armies.  So you move an army, which basically can consist of up to 5 units, instead of 1 unit.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks for the info.  This actually makes more sense than how we played.
</description>
<link>http://www.boardgamegeek.com/article/3550821#3550821</link>
<guid>http://www.boardgamegeek.com/article/3550821#3550821</guid>
<pubDate>Tue, 09 Jun 2009 00:20:42 +0000</pubDate>
<dc:creator>Starfury</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Movement rule question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chargetheguns&#039;&gt;chargetheguns&lt;/a&gt;&lt;/p&gt;
	You don't move individual units, instead you move groups of units which if memory serves (often it doesn't) are called armies.  So you move an army, which basically can consist of up to 5 units, instead of 1 unit.
</description>
<link>http://www.boardgamegeek.com/article/3550598#3550598</link>
<guid>http://www.boardgamegeek.com/article/3550598#3550598</guid>
<pubDate>Mon, 08 Jun 2009 23:11:24 +0000</pubDate>
<dc:creator>chargetheguns</dc:creator>
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		<title>Thread: Age of Conan: The Strategy Board Game:: Rules:: Movement rule question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Starfury&#039;&gt;Starfury&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;We played our first game of Conan on Sunday and were unclear on the movement rules mostly involving attacks. In the beginning of the game all the territories are neutral, so it looks like you can move 2 units in.  But if you want to attack you can move 1 in and then use the number that are there.  &lt;br&gt;&lt;br&gt;Generally we were pretty confused.  If you can move 2 armies at a time, to have a reasonable chance against a &quot;4&quot; spot you'd want to move 4 guys in.  This takes 3 actions; two to get the 4 guys in and one more to attack.  There's also the issue of player conflict.  If I have 4 armies in a province next to another player that has 3 armies and I want to fight, I can only move 1 guy in to attack...which makes no sense.  &lt;br&gt;&lt;br&gt;I'd appreciate if someone (smarter/more experienced with the game) could explain this so the next time we play we'll have a clue. &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/413607</link>
<guid>http://www.boardgamegeek.com/thread/413607</guid>
<pubDate>Mon, 08 Jun 2009 22:42:35 +0000</pubDate>
<dc:creator>Starfury</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Strom40&#039;&gt;Strom40&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Starfury wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; &lt;br&gt;I'm thinking maybe the redhead was his wife from the Conan novels. While king of Aquilonia he was married and had 2 sons.  &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Zenobia  - a brunette - is the only woman Conan promised to marry in the original Howard stories.  Zenobia was in The Hour of the Dragon which is the only novel length story of Conan by Howard.  I'm sure Conan made good on his promise but we really don't know. &lt;br&gt;&lt;br&gt;I think the redhead is an obvious homage to the Red Sonja of the comic books which has nothing to do with canonical Conan. Which isn't altogether a bad thing - Red Sonja and Conan were a very popular team-up.  &lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3546302#3546302</link>
<guid>http://www.boardgamegeek.com/article/3546302#3546302</guid>
<pubDate>Sun, 07 Jun 2009 15:57:52 +0000</pubDate>
<dc:creator>Strom40</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Starfury&#039;&gt;Starfury&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;rgdebarros wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;2) The women tiles: only redheads? Had this game women tiles each with a different woman depicted, it would be closer to a 10.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm thinking maybe the redhead was his wife from the Conan novels. While king of Aquilonia he was married and had 2 sons.  &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3545593#3545593</link>
<guid>http://www.boardgamegeek.com/article/3545593#3545593</guid>
<pubDate>Sun, 07 Jun 2009 05:32:07 +0000</pubDate>
<dc:creator>Starfury</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: First Game (2 Players); One Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rafamir&#039;&gt;Rafamir&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Titeman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;My opponent had a Turan Kingdom Play-on-the-Table card which read something along the lines of (Use at the beginning of a Military Contest.  Your opponent only rolls 3 dice.&quot;&lt;br&gt;&lt;br&gt;Can he use this during my turn on a Contest in which he is not involved?...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Since you caveated in the thread title that it's a 2-player game, in the case you are describing your opponent would be attempting to aid a neutral.  Thematically speaking, if his units are not involved in the battle, then presumably his Turanian Immortals are not either.&lt;br&gt;&lt;br&gt;While I can't find an explicit prohibition on another player using play-on-the-table cards to help a neutral defend against you, the exceptions on page 14 state that &quot;If the defender is a neutral province, the player rolling for the defender may not use [a strategy card to modify his roll]/[a sorcery token].&quot;  By implication, an opponent rolling for the neutral's defense would not be able use any special abilities, such as those from play-to-table cards, to affect the neutral's fate (unless explicitly allowed by a card's text).
</description>
<link>http://www.boardgamegeek.com/article/3545233#3545233</link>
<guid>http://www.boardgamegeek.com/article/3545233#3545233</guid>
<pubDate>Sun, 07 Jun 2009 00:18:38 +0000</pubDate>
<dc:creator>Rafamir</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: First Game (2 Players); One Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Titeman&#039;&gt;Titeman&lt;/a&gt;&lt;/p&gt;
	Ah, it all makes sense now.  Thanks!...
</description>
<link>http://www.boardgamegeek.com/article/3538313#3538313</link>
<guid>http://www.boardgamegeek.com/article/3538313#3538313</guid>
<pubDate>Thu, 04 Jun 2009 21:24:35 +0000</pubDate>
<dc:creator>Titeman</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: First Game (2 Players); One Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BeatPosse&#039;&gt;BeatPosse&lt;/a&gt;&lt;/p&gt;
	The rules for sieges and battles both explicitly state that both players can use strategy cards, kingdom cards, and sorcery.  The campaign rules leave out the statement that both players can play cards and effects.  &lt;br&gt;&lt;br&gt;Attackers and defenders play cards and effects.  In a campaign, the player is the attacker, the province is the defender, and everyone else is neither.
</description>
<link>http://www.boardgamegeek.com/article/3537865#3537865</link>
<guid>http://www.boardgamegeek.com/article/3537865#3537865</guid>
<pubDate>Thu, 04 Jun 2009 20:02:10 +0000</pubDate>
<dc:creator>BeatPosse</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Variants:: Re: Solo Play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/robertg611&#039;&gt;robertg611&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Actually I think it's easier than WotR Solitaire &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks!  Information like this will let me buy a game I otherwise would have been unwilling to purchase.&lt;br&gt;&lt;br&gt;Saving up my eighty bucks now...
</description>
<link>http://www.boardgamegeek.com/article/3535896#3535896</link>
<guid>http://www.boardgamegeek.com/article/3535896#3535896</guid>
<pubDate>Thu, 04 Jun 2009 13:49:32 +0000</pubDate>
<dc:creator>robertg611</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: First Game (2 Players); One Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sphere&#039;&gt;Sphere&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Titeman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;My opponent had a Turan Kingdom Play-on-the-Table card which read something along the lines of (Use at the beginning of a Military Contest.  Your opponent only rolls 3 dice.&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Here's the actual text:&lt;br&gt;&lt;br&gt;&lt;font color='#0033FF'&gt;&lt;b&gt;Turanian Immortals&lt;/b&gt;&lt;br&gt;Use at the start of a military contest.&lt;/font&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;Your opponent&lt;/font&gt;&lt;font color='#0033FF'&gt; rolls a&lt;br&gt;maximum of three dice.&lt;/font&gt;&lt;br&gt;&lt;br&gt;Compare it with this one (also in the Turan deck):&lt;br&gt;&lt;br&gt;&lt;font color='#0033FF'&gt;&lt;b&gt;Amurath Shah&lt;/b&gt;&lt;br&gt;Use after rolling the contest dice in&lt;br&gt;a military contest. Reroll up to three&lt;br&gt;dice in &lt;/font&gt;&lt;font color='#FF0000'&gt;your roll&lt;/font&gt;&lt;br&gt;&lt;br&gt;Here's another:&lt;br&gt;&lt;br&gt;&lt;font color='#0033FF'&gt;&lt;b&gt;The Hand of Nergal&lt;/b&gt;&lt;br&gt;Play before a military contest. &lt;/font&gt;&lt;font color='#FF0000'&gt;You&lt;/font&gt;&lt;font color='#0033FF'&gt; count&lt;br&gt;any shield or axe results in &lt;/font&gt;&lt;font color='#FF0000'&gt;your contest&lt;br&gt;roll&lt;/font&gt;&lt;font color='#0033FF'&gt; as successes...&lt;/font&gt;&lt;br&gt;&lt;br&gt;All of them use the phrase &quot;a military contest&quot;. Two of them make it very clear that they affect you, and the other affects your opponent. I believe you can safely conclude that &quot;your opponent&quot; is used in the narrow sense of your opponent in the specific military contest, not in the broader sense of all your opponents in the game.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3534916#3534916</link>
<guid>http://www.boardgamegeek.com/article/3534916#3534916</guid>
<pubDate>Thu, 04 Jun 2009 06:45:09 +0000</pubDate>
<dc:creator>Sphere</dc:creator>
	</item>
		<item>
		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: First Game (2 Players); One Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Titeman&#039;&gt;Titeman&lt;/a&gt;&lt;/p&gt;
	That's Strategy, but what about Kingdom?  Or should it just be inferred?...
</description>
<link>http://www.boardgamegeek.com/article/3534594#3534594</link>
<guid>http://www.boardgamegeek.com/article/3534594#3534594</guid>
<pubDate>Thu, 04 Jun 2009 03:57:47 +0000</pubDate>
<dc:creator>Titeman</dc:creator>
	</item>
		<item>
		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: First Game (2 Players); One Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BeatPosse&#039;&gt;BeatPosse&lt;/a&gt;&lt;/p&gt;
	&quot;When a player participates in a contest [BGCOLOR=#00CCCC]involving his army units, emissaries, or a province he controls[/BGCOLOR], he can choose to play one strategy card from his hand before the contest dice are rolled.&quot;&lt;br&gt;&lt;br&gt;Pg. 13 - first sentence under &quot;Using Strategy Cards in Contests&quot;
</description>
<link>http://www.boardgamegeek.com/article/3534501#3534501</link>
<guid>http://www.boardgamegeek.com/article/3534501#3534501</guid>
<pubDate>Thu, 04 Jun 2009 03:16:44 +0000</pubDate>
<dc:creator>BeatPosse</dc:creator>
	</item>
		<item>
		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: First Game (2 Players); One Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Titeman&#039;&gt;Titeman&lt;/a&gt;&lt;/p&gt;
	I still cannot find this in the rules.  Can someone point me to the source?...
</description>
<link>http://www.boardgamegeek.com/article/3532592#3532592</link>
<guid>http://www.boardgamegeek.com/article/3532592#3532592</guid>
<pubDate>Wed, 03 Jun 2009 17:40:58 +0000</pubDate>
<dc:creator>Titeman</dc:creator>
	</item>
		<item>
		<title>Reply: Age of Conan: The Strategy Board Game:: Sessions:: Re: I can’t believe how boring rolling dice is without trash talk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/muzfish4&#039;&gt;muzfish4&lt;/a&gt;&lt;/p&gt;
	Great session report.&lt;br&gt;&lt;br&gt;Very enjoyable reading!&lt;br&gt;&lt;br&gt;I purchased this game on Saturday and made the mistake of having my better half with me.  To say she was scornful is something of an understatement.  Maybe wives just don't, for whatever reason, like Conan.  Maybe he's just misunderstood.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;red_gamster wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;  Is it not right for a mid-thirties to push plastic fantasy figures around? Perhaps not. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No, there's nothing wrong at all with this.  Sometimes it just takes a the viewpoint of a child to really see the fun in something:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;red_gamster wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Just when I thought my attempts at an AT diversion was about to reach an eight year losing stretch, my six year-old daughter walked past the game.&lt;br&gt;&lt;br&gt;&quot;I played this,&quot; she said. &lt;br&gt;&lt;br&gt;Which she had. I’d made the rules up as we went along, getting Conan from far north Hyperborea to far south The Black Kingdoms as we threw content dice to take out the netural Stygia soldiers and collected the adventure tokens on the way. Rosa had called the women tokens &quot;sexy girls&quot;. The game took about 15 minutes.&lt;br&gt;&lt;br&gt;&quot;Yeah, it was cool,&quot; she said before heading off to bed.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Go Ameritrash!!!
</description>
<link>http://www.boardgamegeek.com/article/3523090#3523090</link>
<guid>http://www.boardgamegeek.com/article/3523090#3523090</guid>
<pubDate>Mon, 01 Jun 2009 02:56:02 +0000</pubDate>
<dc:creator>muzfish4</dc:creator>
	</item>
		<item>
		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: First Game (2 Players); One Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Titeman&#039;&gt;Titeman&lt;/a&gt;&lt;/p&gt;
	Thanks!  I could not find any mention of that skimming the rules in the heat of the moment...
</description>
<link>http://www.boardgamegeek.com/article/3519463#3519463</link>
<guid>http://www.boardgamegeek.com/article/3519463#3519463</guid>
<pubDate>Sat, 30 May 2009 16:19:09 +0000</pubDate>
<dc:creator>Titeman</dc:creator>
	</item>
		<item>
		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: First Game (2 Players); One Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tsugo&#039;&gt;Tsugo&lt;/a&gt;&lt;/p&gt;
	No, cards can only be used by the player if their kingdom in involved in the contest.&lt;br&gt;&lt;br&gt;If your opponent was simply rolling the dice for a neutral province you were engaged with, he would not be able to use any of his cards in that contest, play-on-the-table or instants.
</description>
<link>http://www.boardgamegeek.com/article/3519458#3519458</link>
<guid>http://www.boardgamegeek.com/article/3519458#3519458</guid>
<pubDate>Sat, 30 May 2009 16:15:54 +0000</pubDate>
<dc:creator>Tsugo</dc:creator>
	</item>
		<item>
		<title>Thread: Age of Conan: The Strategy Board Game:: Rules:: First Game (2 Players); One Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Titeman&#039;&gt;Titeman&lt;/a&gt;&lt;/p&gt;
	My opponent had a Turan Kingdom Play-on-the-Table card which read something along the lines of (Use at the beginning of a Military Contest.  Your opponent only rolls 3 dice.&quot;&lt;br&gt;&lt;br&gt;Can he use this during my turn on a Contest in which he is not involved?...
</description>
<link>http://www.boardgamegeek.com/thread/411289</link>
<guid>http://www.boardgamegeek.com/thread/411289</guid>
<pubDate>Sat, 30 May 2009 16:07:42 +0000</pubDate>
<dc:creator>Titeman</dc:creator>
	</item>
		<item>
		<title>Reply: Age of Conan: The Strategy Board Game:: Sessions:: Re: I can’t believe how boring rolling dice is without trash talk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sir+Christopher&#039;&gt;Sir Christopher&lt;/a&gt;&lt;/p&gt;
	That is hilarious. Sometimes you just have to get the game out for the kids and play a little &quot;Calvinball&quot;, at least you'll see someone getting fun out of it.
</description>
<link>http://www.boardgamegeek.com/article/3517339#3517339</link>
<guid>http://www.boardgamegeek.com/article/3517339#3517339</guid>
<pubDate>Fri, 29 May 2009 21:34:08 +0000</pubDate>
<dc:creator>Sir Christopher</dc:creator>
	</item>
		<item>
		<title>Reply: Age of Conan: The Strategy Board Game:: Sessions:: Re: I can’t believe how boring rolling dice is without trash talk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cc_TheToph&#039;&gt;cc_TheToph&lt;/a&gt;&lt;/p&gt;
	The saddest part of this sad story is that they ended the night with St. Petersburg... one of the most lifeless, themeless, excitement-less Euros ever designed.&lt;br&gt;&lt;br&gt;The horror you must have felt as you boxed Conan and saw the minis replaced by that goofy gold-brown wood.&lt;br&gt;&lt;br&gt;Crom, indeed.
</description>
<link>http://www.boardgamegeek.com/article/3512014#3512014</link>
<guid>http://www.boardgamegeek.com/article/3512014#3512014</guid>
<pubDate>Thu, 28 May 2009 19:21:06 +0000</pubDate>
<dc:creator>cc_TheToph</dc:creator>
	</item>
		<item>
		<title>Session: Age of Conan: The Strategy Board Game:: Sessions:: Diplomatic Aquilonia?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tsugo&#039;&gt;Tsugo&lt;/a&gt;&lt;/p&gt;
	Three of us were playing.  After randomly drawing for kingdoms, it was Chris playing Stygia, Joe playing Turan, and me playing Aquilonia.&lt;br&gt;&lt;br&gt;Chris started out on the early bid for Conan and managed to control him for most of the first age.  During the first age, expectedly, much of the action was focused on taking neutral provinces.  Although there was fear of westward expansion from Turan, the desert army focused on costal regions along the Vilayet Sea, placed a tower in Steppes and captured Ghulistan.  With those provinces under control, Turan also captured the Eastern Desert.  Stygia had some difficulty with initial military actions and began focusing on intrigue, establishing towers in Koth and Central and Southern Shem.  Before the end of the age, Stygia was able to conquer Darfar using ancient magic to seemingly grow reinforcements from the bones fallen soldiers.  Aquilonia had several successful campaigns, subjugating Argos, Ophir, and Eastern Shem.  With armies spread thin, Aquilonia was able to successfully establish an alliance with Nemedia, setting a tower there.&lt;br&gt;&lt;br&gt;With the coming of the second age, the Kingdoms prepared for conflicts as empires expanded and only thin borders separated armies.  Turan struck out first.  But rather than pushing against Aquilonia, the sultans struck from the Eastern Desert and into Punt, cutting off Stygia from Iranistan.  Shocked by this brazen assault, with Conan under his leading his army, Stygia made an attack into the Eastern Desert, not only decimating Turan’s hold there, but taking control for itself.  Although Aquilonia’s bloodlust was rising at the sight of all this conflict, rather than matching might for might, took over Zingara and the Pictish Wilderness.  Realizing the growing influence of Aquilonia, Chris took a more diplomatic approach and began openly colluding with Joe.  They made agreements about how to divide the southeastern edge of Hyboria and to make a unified push towards Aquilonia.  Of course, this did not sit well at all with me.  The truce was established.  Turan established a tower in Zamora and a fort in Kauran, but towers in Khoraja and Corinthia was the all Stygia could do.  Although expecting an assault, Aquilonia sensed the fear in Stygia’s army.  The attack never came.  Unfortunately, most of Aquilonia’s army was back on the coastline of the Western Sea, so an emissary was sent into Koth, breaking the alliance that Stygia had held there.&lt;br&gt;&lt;br&gt;With the end of the second age, each kingdom knew the others would try to vie for Conan and attempt to crown the barbarian.  Chris won the first bid.  The adventure was long enough that Conan could reach his destination.  In a point grab, Turan caputured Iranistan and Aquilonia took Koth.  Stygia was eyeing the provinces held by Aquilonia, but just before striking, I was able to get into Chris’s head.  I began convincing him that Joe was the real threat.  Not only that, but that Turan now controlled both Punt and Iranistan.  With that bit of elbowing, Stygia moved to take back Punt.  Outraged, Turan redeployed into Iranistan and then swept back into Punt.  With the border wars between these two kingdoms, Aquilonia was able to move against Stygia and took control Central Shem. While these battles were raging, each player managed to grab a Conan + Court die enough times to prevent him from ever reaching any players home kingdom.  However, it was on the last adventure that he ended his quest in Stygia where he was successfully crowned.&lt;br&gt;&lt;br&gt;Unfortunately, for Stygia, placing a crown on the barbarian’s head was not enough for victory.  There were simply two many red forts and cities establishing Aquilonia’s dominance across Hyboria.&lt;br&gt;&lt;br&gt;I couldn't believe that neither Chris or Joe made any real attacks against me.  They kept expressing worry over the cards I had in my hand and I somehow managed to convince both of them that the other was a much bigger threat than me.  If they had stuck with their truce and focused on a joint attack rather than wasting turns battling one another over low point provinces, it would have kept me from moving so far into the lead.&lt;br&gt;&lt;br&gt;In the end the point total was:&lt;br&gt;&lt;br&gt;Aquilonia (me):  48&lt;br&gt;Stygia (Chris):  34&lt;br&gt;Turan (Joe):  33&lt;br&gt;&lt;br&gt;**Edit**&lt;br&gt;&lt;br&gt;One thing I forgot to mention, and I believe this has been noted previously, is how lopsided a 3 player game can go when two people battle it out and ignore the 3rd.  This isn't quite as bad as some 3 player games where two people gang up on the the third.  At least in those games, two of the players' scores are fairly evenly matched.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/410458</link>
<guid>http://www.boardgamegeek.com/thread/410458</guid>
<pubDate>Wed, 27 May 2009 19:51:59 +0000</pubDate>
<dc:creator>Tsugo</dc:creator>
	</item>
		<item>
		<title>Reply: Age of Conan: The Strategy Board Game:: Sessions:: Re: The crown of Aquilonia does NOT sit on Conan's troubled brow...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mvinarcik&#039;&gt;mvinarcik&lt;/a&gt;&lt;/p&gt;
	Well, we played our second game tonight.  We corrected a few mistakes:&lt;br&gt;&lt;br&gt;. Crom tokens only awarded for battles between us (not against neutrals)&lt;br&gt;. Strategy card regions only limited for intrigue, not battle (icons/zone on card are intuitive in retrospect)&lt;br&gt;&lt;br&gt;It was a close-run game; intrigue-heavy at the start, then more militarily focused later.  By the third age we had tons of troops in the field and were ready for a showdown...but my wife crowned Conan (again) successfully.  He turned his back on the nubile women and full treasury of Aquilonia for the stacks of dead monsters in Turan.&lt;br&gt;&lt;br&gt;I ended up winning by 6 points; if she'd turned in a emissary for gold instead of placing an extra we'd have tied for points...but I had more adventure tokens, so I'd still have the win.&lt;br&gt;&lt;br&gt;All in all, a satisfying game that left us both wanting more.  Maybe we'll try Stygia and Hyberborea next time.
</description>
<link>http://www.boardgamegeek.com/article/3499484#3499484</link>
<guid>http://www.boardgamegeek.com/article/3499484#3499484</guid>
<pubDate>Tue, 26 May 2009 03:01:08 +0000</pubDate>
<dc:creator>mvinarcik</dc:creator>
	</item>
		<item>
		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Is the combat crap or were we playing it wrong?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/magic+gecko&#039;&gt;magic gecko&lt;/a&gt;&lt;/p&gt;
	I find this thread amazing.&lt;br&gt;&lt;br&gt;Everyone starts with 1 province, surronded by empty.&lt;br&gt;Why is it a surprise that attacker mostly wins? &lt;br&gt;&lt;br&gt;Trying to answer this thread with a total of one game experience, or less, is almost as bad as posting this thread in the first place, after one game (implied).&lt;br&gt;&lt;br&gt;Try attacking another player in a 4 province, with 3 defenders.&lt;br&gt;Now give the defender a sourcery token or two, and a card or two, and a play on table effect, or two.&lt;br&gt;&lt;br&gt;Now let the defending player decide which of these they wish to use, and when, AFTER the attacker has decided &quot;2 hits is enough&quot;.&lt;br&gt;&lt;br&gt;OK, fine, says the Defender, you win that round and I lose my first man.&lt;br&gt;Round 2?&lt;br&gt;Round 3?&lt;br&gt;OK, now attack the Fort.&lt;br&gt;Great, now conquer the Province, from scratch.&lt;br&gt;Round 1?&lt;br&gt;OK Downgrade to continue.&lt;br&gt;Round 2?&lt;br&gt;OK Downgrade to continue.&lt;br&gt;Round 3?&lt;br&gt;&lt;br&gt;So, does 7 rounds of not rolling badly sound easy to you?&lt;br&gt;And bear in mind that in the round 7 you will be rolling a Maximum of 3 dice because of the 2 downgrades.&lt;br&gt;&lt;br&gt;Phew!&lt;br&gt;Attacker won!&lt;br&gt;HooRay!&lt;br&gt;Now, go attack the neighbouring province with 3 men, remember, the attacker always wins.  :arrrh:&lt;br&gt;&lt;br&gt;&lt;br&gt;I am SO with the Designers on this one.
</description>
<link>http://www.boardgamegeek.com/article/3497292#3497292</link>
<guid>http://www.boardgamegeek.com/article/3497292#3497292</guid>
<pubDate>Mon, 25 May 2009 10:50:09 +0000</pubDate>
<dc:creator>magic gecko</dc:creator>
	</item>
		<item>
		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BeatPosse&#039;&gt;BeatPosse&lt;/a&gt;&lt;/p&gt;
	I'd rather get Bêlit.
</description>
<link>http://www.boardgamegeek.com/article/3495951#3495951</link>
<guid>http://www.boardgamegeek.com/article/3495951#3495951</guid>
<pubDate>Sun, 24 May 2009 18:53:33 +0000</pubDate>
<dc:creator>BeatPosse</dc:creator>
	</item>
		<item>
		<title>Session: Age of Conan: The Strategy Board Game:: Sessions:: The crown of Aquilonia does NOT sit on Conan's troubled brow...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mvinarcik&#039;&gt;mvinarcik&lt;/a&gt;&lt;/p&gt;
	Well, after a month of staring at the box, my wife and I finally had the time to sit down to a 2-player game of Conan.&lt;br&gt;&lt;br&gt;I took Aquilonia, she took Turan.  I began as Conan and began to march around the board completing adventures (I managed to win the bid about 2/3 of the time, with a well-timed zero reset, too).&lt;br&gt;&lt;br&gt;Our fate die pool tended to cluster; it seemed that we'd have a pile of one type of action with relative few wild dice.  Aquilonia began to mop up the West and Turan began its conquest of the East.&lt;br&gt;&lt;br&gt;By mid-game Aquilonia was slightly ahead on victory points and Crom, count the dead tokens.  Both of us were using our strategy cards and sowing the occasion raider token.&lt;br&gt;&lt;br&gt;I managed to snag the Sword of Atlantis and that helped with my military expansion, though it ended up going to neither of us during the third age (due to bidding on other items).&lt;br&gt;&lt;br&gt;I carefully explained the rules on crowning Conan and then watched in horror as my wife became the Conan player and began marching him toward Turan.  Token after token was discarded as he marched away from his adventure and ended up in Turan.  She chose to woo with her womanly wiles and the foolish barbarian turned his back on the piles of treasure and stacks of dead monsters in Aquilonia.  She successfully crowned him king.&lt;br&gt;&lt;br&gt;We completed final scoring and she ended up winning (crowning Conan definitely turned the tide in her favor).&lt;br&gt;&lt;br&gt;It was a close game that came right down to that strategic choice on her part.  She feels great about winning and I feel great that I have a solid game that I can play with her that will scratch my heavier game itch.&lt;br&gt;&lt;br&gt;Now I'm going to curl up with the rule book (grr...not super-easy to find rules in the heat of the moment, though the player aids aren't bad).  We just need to make sure there weren't any glaring rules errors; we'll probably play again this weekend just to crystalize things in our minds.&lt;br&gt;&lt;br&gt;Now if I can just convince Conan to move back to Aquilonia...
</description>
<link>http://www.boardgamegeek.com/thread/409486</link>
<guid>http://www.boardgamegeek.com/thread/409486</guid>
<pubDate>Sun, 24 May 2009 05:03:37 +0000</pubDate>
<dc:creator>mvinarcik</dc:creator>
	</item>
		<item>
		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rgdebarros&#039;&gt;rgdebarros&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;shnar wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What is the origin of Red Sonja? I recently read all of Howard's Conan stories and don't remember any mention of a Red Sonja. Is that a Marvel creation?&lt;br&gt;&lt;br&gt;-shnar&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yep.&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://en.wikipedia.org/wiki/Red_Sonja&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Red_Sonja&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3494605#3494605</link>
<guid>http://www.boardgamegeek.com/article/3494605#3494605</guid>
<pubDate>Sun, 24 May 2009 02:05:27 +0000</pubDate>
<dc:creator>rgdebarros</dc:creator>
	</item>
		<item>
		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/shnar&#039;&gt;shnar&lt;/a&gt;&lt;/p&gt;
	What is the origin of Red Sonja? I recently read all of Howard's Conan stories and don't remember any mention of a Red Sonja. Is that a Marvel creation?&lt;br&gt;&lt;br&gt;-shnar
</description>
<link>http://www.boardgamegeek.com/article/3493904#3493904</link>
<guid>http://www.boardgamegeek.com/article/3493904#3493904</guid>
<pubDate>Sat, 23 May 2009 18:11:51 +0000</pubDate>
<dc:creator>shnar</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Variants:: Re: Allow takeovers</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bighab&#039;&gt;Bighab&lt;/a&gt;&lt;/p&gt;
	It was suggested in the games I have played to give the players more of an incentive to attack opposing forts/cities. I proposed a rule that when you finish a successful siege on a fort/city/tower you place one of your army markers on the &lt;b&gt;rightmost&lt;/b&gt; spot on the campaign track instead of the leftmost. Then allow the player to do a &lt;b&gt;forced march&lt;/b&gt; action(instead of making them wait till their next turn to use a military die to finish the campaign) to win one more contest roll to conquer the province. Now the choices of where and whom to attack become harder to make. Do I attack the 4 value neutral with 2 campaign spots(2 contests to win and place a fort on it) or hit my enemy nearby who has a fort with one soldier in a 4 value province(3 contests to win but get to place a fort and I take 4 points away from him at the end of the game plus I gain a crom) I think my suggested rule could work in promoting the players into attacking each other more but not to create a &quot;vulture&quot; effect where to players hit each other and the 3rd sweeps in for the remains. 
</description>
<link>http://www.boardgamegeek.com/article/3493627#3493627</link>
<guid>http://www.boardgamegeek.com/article/3493627#3493627</guid>
<pubDate>Sat, 23 May 2009 15:51:21 +0000</pubDate>
<dc:creator>Bighab</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rgdebarros&#039;&gt;rgdebarros&lt;/a&gt;&lt;/p&gt;
	... And, as a friend of mine has pointed out: Red Sonja.
</description>
<link>http://www.boardgamegeek.com/article/3493272#3493272</link>
<guid>http://www.boardgamegeek.com/article/3493272#3493272</guid>
<pubDate>Sat, 23 May 2009 12:39:41 +0000</pubDate>
<dc:creator>rgdebarros</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Sessions:: Re: I can’t believe how boring rolling dice is without trash talk</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rydiafan&#039;&gt;rydiafan&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;red_gamster wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Jo’s response was to point the finger at me. &quot;I can’t believe you thought I’d like that game. There is no way I was going to like this.&quot; &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This always kills me.  It proves that the person was actively attempting to dislike it.
</description>
<link>http://www.boardgamegeek.com/article/3492403#3492403</link>
<guid>http://www.boardgamegeek.com/article/3492403#3492403</guid>
<pubDate>Sat, 23 May 2009 01:08:43 +0000</pubDate>
<dc:creator>rydiafan</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BeatPosse&#039;&gt;BeatPosse&lt;/a&gt;&lt;/p&gt;
	I noticed that lack of a border on the eastern map too.  I hope they add the eastern maps and pirates on the Vilayet.
</description>
<link>http://www.boardgamegeek.com/article/3491118#3491118</link>
<guid>http://www.boardgamegeek.com/article/3491118#3491118</guid>
<pubDate>Fri, 22 May 2009 18:41:22 +0000</pubDate>
<dc:creator>BeatPosse</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Strategy:: Re: The Domino Effect</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Lord+Warlock&#039;&gt;Lord Warlock&lt;/a&gt;&lt;/p&gt;
	Played AoC for the first time two days ago as a Stygian and tried the &quot;Domino&quot;-Effect.&lt;br&gt;&lt;br&gt;Problem was that my initial military conquest of Southern Shem ( 4 army units vs. province rating of 4) failed and so i lost lots of valuable actions. At end of Age 1 i had only managed to place 1 Tower (and one fortress in S. Shem)... perhaps i should have used a magic marker to ensure the fall of Southern Shem. What do you suggest? Conquering S. Shem in one turn (or 2?) using all means available or take a slower pace and conquer S. Shem slowly while collecting/waiting for decent strategy cards to use for combat?
</description>
<link>http://www.boardgamegeek.com/article/3489767#3489767</link>
<guid>http://www.boardgamegeek.com/article/3489767#3489767</guid>
<pubDate>Fri, 22 May 2009 13:27:12 +0000</pubDate>
<dc:creator>Lord Warlock</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rgdebarros&#039;&gt;rgdebarros&lt;/a&gt;&lt;/p&gt;
	Talking about expansions, I always think about the fact that the board does not have a border on its &quot;east&quot; side...&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://en.wikipedia.org/wiki/File&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/File&lt;/A&gt;:Chrysagon_Hyboria_1024.jpg&lt;br&gt;&lt;br&gt;Edit: blame the language barrier.
</description>
<link>http://www.boardgamegeek.com/article/3489542#3489542</link>
<guid>http://www.boardgamegeek.com/article/3489542#3489542</guid>
<pubDate>Fri, 22 May 2009 12:18:16 +0000</pubDate>
<dc:creator>rgdebarros</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BeatPosse&#039;&gt;BeatPosse&lt;/a&gt;&lt;/p&gt;
	When I am crushing my wife at the game, there is a bit of whining that borders on lamentation.  When she beats me, I guess it isn't actually lamentation of the women, but I try.&lt;br&gt;&lt;br&gt;Edit: No language barrier, possibly mild retardation.
</description>
<link>http://www.boardgamegeek.com/article/3487852#3487852</link>
<guid>http://www.boardgamegeek.com/article/3487852#3487852</guid>
<pubDate>Thu, 21 May 2009 23:09:35 +0000</pubDate>
<dc:creator>BeatPosse</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/shnar&#039;&gt;shnar&lt;/a&gt;&lt;/p&gt;
	I will say that more detailed adventures is what this game is missing. I'd love to see the first expansion flesh this idea out greater. So rather than just an abstract token, you actually got something that related to the adventure Conan embarked on.&lt;br&gt;&lt;br&gt;-shnar
</description>
<link>http://www.boardgamegeek.com/article/3487838#3487838</link>
<guid>http://www.boardgamegeek.com/article/3487838#3487838</guid>
<pubDate>Thu, 21 May 2009 23:05:11 +0000</pubDate>
<dc:creator>shnar</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rgdebarros&#039;&gt;rgdebarros&lt;/a&gt;&lt;/p&gt;
	I'm not sure if anyone has already posted the same idea around here, but reading the descriptions on the adventure cards I had the feeling that the designers were just one step away from turning the game more thematic.&lt;br&gt;&lt;br&gt;Actually, maybe one would be able to play in a variant that consisted on checking the description of each adventure and assign 1 or 2 tiles that relate to it, taking random ones to fill the remaining spaces on the track (people very knowledgeable on Conan matters maybe could even be able to fill all the track, just by remembering who and what our Hero met and fought, if there was any gold earned by him, and so on).
</description>
<link>http://www.boardgamegeek.com/article/3487805#3487805</link>
<guid>http://www.boardgamegeek.com/article/3487805#3487805</guid>
<pubDate>Thu, 21 May 2009 22:55:16 +0000</pubDate>
<dc:creator>rgdebarros</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CovertDad&#039;&gt;CovertDad&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;rgdebarros wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;4) The adventures: they should have indicated which tiles to place on the track. Does the adventure involves a monster? Place one monster tile. Does the adventure involves a witch? Place a woman tile that can be changed for magic. Does it involves a pricess? Place a woman tile that can be changed for gold. And so on.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You know, I hadn't really thought about this before, but you are absolutely, 100% right...  This would have been a great idea, rather than a completely random pull...  Oh, well...&lt;br&gt;&lt;br&gt;:ninja:
</description>
<link>http://www.boardgamegeek.com/article/3486435#3486435</link>
<guid>http://www.boardgamegeek.com/article/3486435#3486435</guid>
<pubDate>Thu, 21 May 2009 18:33:49 +0000</pubDate>
<dc:creator>CovertDad</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rgdebarros&#039;&gt;rgdebarros&lt;/a&gt;&lt;/p&gt;
	I think that my assertion probably may be true when you compare wargames with Fate/Action dice against those wargames where you have several steps to be completed each turn (Axis &amp; Allies Revised comes to mind, with its check list of roll for tech, buy units, attack, move, place units, get income and so on... I can't even remember if this is the right order of things). &lt;br&gt;&lt;br&gt;I agree, though, that the relation between AP versus Fate Dice really may vary from gaming group to gaming group.&lt;br&gt;&lt;br&gt;And, at very least, I think we can agree that, once you have few dice on the table (or too many dice with the same result), things tend to speed up.&lt;br&gt;&lt;br&gt;On a final note, since some may disagree about AoC being a wargame - like WotR, it really has another facets that go beyond pure war -, it may be pertinent to ask if such game mechanic - Fate/Action Dice - would work well with &quot;pure&quot; wargames, even with some that aren't &quot;that&quot; heavy, like A&amp;A:R.
</description>
<link>http://www.boardgamegeek.com/article/3483253#3483253</link>
<guid>http://www.boardgamegeek.com/article/3483253#3483253</guid>
<pubDate>Wed, 20 May 2009 23:48:41 +0000</pubDate>
<dc:creator>rgdebarros</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/shnar&#039;&gt;shnar&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;rgdebarros wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;2) Fate dice: which means, almost no analysis-paralysis at the table. This is one of the boardgame mechanics that I enjoy most.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm not so sure the Fate Dice really removed analysis-paralysis, at least not in our group. The only turn it did was when there was one or sometimes only two dice left to choose from. When all seven were there, our guys still tried to judge and weigh which die to use...&lt;br&gt;&lt;br&gt;-shnar
</description>
<link>http://www.boardgamegeek.com/article/3482690#3482690</link>
<guid>http://www.boardgamegeek.com/article/3482690#3482690</guid>
<pubDate>Wed, 20 May 2009 21:34:24 +0000</pubDate>
<dc:creator>shnar</dc:creator>
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		<title>Review: Age of Conan: The Strategy Board Game:: Reviews:: &quot;Everything Conan&quot; inside, except lamenting women</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rgdebarros&#039;&gt;rgdebarros&lt;/a&gt;&lt;/p&gt;
	I stood still before the box, considering if I should buy it or not. I had read the reviews, but I still wasn't sure if this was going to be another game with score 7 in my collection. I was tired of all of the 7's and didn't want to buy another one, specially one &quot;this&quot; expensive.&lt;br&gt;&lt;br&gt;Since there wasn't anything else that picked my interest, compulsion had the final word and I walked Age of Conan home. After all, it was this or Inkognito: I think you all are going to agree that I made the right choice.&lt;br&gt;&lt;br&gt;There are longer, better reviews out there, so instead of delving on the rules and the game's traits, I'm just going to write some observations that I hope will add to the subject.&lt;br&gt;&lt;br&gt;I will start my mini-review with the things that I liked:&lt;br&gt;&lt;br&gt;1) No unit setup time: this is a big one for me. Everytime I played Axis &amp; Allies Revised or War of the Ring I pondered on their close-to-one-hour setup time. I'm sure there are folks out there that are more skillful with these setups and that somewhere on BGG I could find some article detailing with precision how to master them, but I coudn't stop thinking that these games would be really improved by something other than a fixed setup covering every inch of the board. In Age of Conan you place your units in your kingdom. Then, you are basically ready to go.&lt;br&gt;&lt;br&gt;2) Fate dice: which means, almost no analysis-paralysis at the table. This is one of the boardgame mechanics that I enjoy most.&lt;br&gt;&lt;br&gt;3) Playing time: in my experience, the AoC sessions clocked around 2 and a half hours. Even if Conan was not crowned, I think it wouldn't even get a total of 3 hours of playing time. And I am talking here about 4-player games. For a wargame of continent-size conquest, this is very good.&lt;br&gt;&lt;br&gt;4) Production value: top.&lt;br&gt;&lt;br&gt;5) Kingdom cards: although some have pointed that these cards aren't very unique to their respective faction, I have to disagree here. I think that there is a clearly distinction between each kingdom deck. They are well implemented into the game and give it a lot of flavor/theme, to a point that they can influence on the way each kingdom is played.&lt;br&gt;&lt;br&gt;6) Combat dice: maybe more than anything, this is a matter of personal taste. Of course there are those among us boardgamers that cannot live with dice rolling. I have an opinion that the dice (or some other random element) is a must for every game that involves combat and its uncertainties. This being said, I like the AoC combat dice and the way they are implemented in the game. On the least, they are better looking than your average six-sided die.&lt;br&gt;&lt;br&gt;7) Number of players: scaling well (even if not in a perfect manner) for 2 and 3 players is always a plus for those days when you are short on one or two gaming buddies.&lt;br&gt;&lt;br&gt;Now, the time is for the things I don't like.&lt;br&gt;&lt;br&gt;Well, there aren't many. Of course that there are other wargames that offer way more in the simulation/tactics/strategy field. But, given what I think the designers were trying to achieve in terms of lenght and depth of play, there isn't much to not like. Unlike so many games that demand house rules to be played, Age of Conan seems to be one that really was playtested to exhaustion. So, I can't think of anything that I would consider a &quot;flaw&quot;.&lt;br&gt;&lt;br&gt;On the &quot;flavor&quot; side, there are things that I think could have been better:&lt;br&gt;&lt;br&gt;1) The Conan figure: considering that during the game he's adventuring, defeating monsters, rescuing women and wreaking havoc with his raids, I guess a figure where he would be brandishing a sword above his head would be more &quot;thematic&quot; than his sobber, king posture, now eternized in plastic.&lt;br&gt;&lt;br&gt;2) The women tiles: only redheads? Had this game women tiles each with a different woman depicted, it would be closer to a 10.&lt;br&gt;&lt;br&gt;3) The score markers: should had the respective kingdom symbol, not that generic, tower symbol.&lt;br&gt;&lt;br&gt;4) The adventures: they should have indicated which tiles to place on the track. Does the adventure involves a monster? Place one monster tile. Does the adventure involves a witch? Place a woman tile that can be changed for magic. Does it involves a pricess? Place a woman tile that can be changed for gold. And so on.&lt;br&gt;&lt;br&gt;5) The emissaries: regarding that option to remove your emissary for gold, I think it would be more interesting it you got your gold from the enemy's pool, not from the game's bank.&lt;br&gt;&lt;br&gt;Well, that's what I had to say regarding its &quot;flaws&quot;.&lt;br&gt;&lt;br&gt;In the end, the positive thing that strikes me most regarding AoC is the amount of stuff that happens in a so short period of time. I always finish each game with the impression that I have spent double the actual time: kuddos, again, for the designers.&lt;br&gt;&lt;br&gt;I give Age of Conan a solid 8.
</description>
<link>http://www.boardgamegeek.com/thread/408552</link>
<guid>http://www.boardgamegeek.com/thread/408552</guid>
<pubDate>Wed, 20 May 2009 19:19:52 +0000</pubDate>
<dc:creator>rgdebarros</dc:creator>
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		<title>File: Age of Conan: The Strategy Board Game:: Age of Conan Reference</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Yokiboy&#039;&gt;Yokiboy&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/37326">Age of Conan Reference</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/27848">Age of Conan: The Strategy Board Game</a> 
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</description>
<link>http://www.boardgamegeek.com/filepage/37326</link>
<guid>http://www.boardgamegeek.com/filepage/37326</guid>
<pubDate>Wed, 20 May 2009 15:18:39 +0000</pubDate>
<dc:creator>Yokiboy</dc:creator>
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		<title>File: Age of Conan: The Strategy Board Game:: Aide de jeu en Francais (par Kratos38)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kratos38&#039;&gt;Kratos38&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/42819">Aide de jeu en Francais (par Kratos38)</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/27848">Age of Conan: The Strategy Board Game</a> 
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</description>
<link>http://www.boardgamegeek.com/filepage/42819</link>
<guid>http://www.boardgamegeek.com/filepage/42819</guid>
<pubDate>Tue, 19 May 2009 17:08:45 +0000</pubDate>
<dc:creator>Kratos38</dc:creator>
	</item>
		<item>
		<title>File: Age of Conan: The Strategy Board Game:: Age of Conan Reference</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Yokiboy&#039;&gt;Yokiboy&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/37326">Age of Conan Reference</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/27848">Age of Conan: The Strategy Board Game</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/37326</link>
<guid>http://www.boardgamegeek.com/filepage/37326</guid>
<pubDate>Tue, 19 May 2009 17:00:50 +0000</pubDate>
<dc:creator>Yokiboy</dc:creator>
	</item>
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		<title>File: Age of Conan: The Strategy Board Game:: Rules in portuguese</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rhmethodus&#039;&gt;rhmethodus&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/42706">Rules in portuguese</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/27848">Age of Conan: The Strategy Board Game</a> 
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</description>
<link>http://www.boardgamegeek.com/filepage/42706</link>
<guid>http://www.boardgamegeek.com/filepage/42706</guid>
<pubDate>Tue, 19 May 2009 14:24:49 +0000</pubDate>
<dc:creator>rhmethodus</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Variants:: Re: Allow takeovers</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cybernex&#039;&gt;cybernex&lt;/a&gt;&lt;/p&gt;
	We took into account the idea of switching control of another player fort, but we discarded it quite soon in the design process for a simple reason, and never got to the point where it was included in the open 'beta' testing.&lt;br&gt;&lt;br&gt;Very often, a player concludes a campaign really exhausted, and attacking him may be quite easy in comparison to attacking a neutral.&lt;br&gt;For this reason, the attack against another player is often a 'better' option than attacking a neutral, and this rewards a vulture-like attitude where rather than taking chances against neutrals, you just try to take advantage of the conquests made by other players. &lt;br&gt;So, in order to avoid the risk of falling prey to the vulture, you actually end up turtling more than in the current system.&lt;br&gt;&lt;br&gt;The system proposed here (where you don't get points for taking away control without subjugating the neutral) partly takes into account the problem above by making such a conquest less worthy than a 'real' one, but I think that the bulk of the problem would still apply.&lt;br&gt;&lt;br&gt;If you want more player interaction, a possible way you could try is just to make attacking neutrals much easier (e.g. shortening all tracks by 1, or lowering all values in military contests by 1). In this way, the game board would fill up faster and you would get to the point where you have to steal conquests from other players to win much faster.&lt;br&gt;This is not what we wanted to represent, as we prefered to have a game where intrigue, diplomacy, and guile may bring rewards as well as all-out attacks.&lt;br&gt;But such a change would possibly be a variant that could bring the game into the direction of more pvp conflict.
</description>
<link>http://www.boardgamegeek.com/article/3469931#3469931</link>
<guid>http://www.boardgamegeek.com/article/3469931#3469931</guid>
<pubDate>Sun, 17 May 2009 22:16:31 +0000</pubDate>
<dc:creator>cybernex</dc:creator>
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		<title>Thread: Age of Conan: The Strategy Board Game:: Variants:: Allow takeovers</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BerZerg&#039;&gt;BerZerg&lt;/a&gt;&lt;/p&gt;
	Despite my initial euphoria (see 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/350677&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/350677&lt;/A&gt;), as a gaming group we find Age of Conan actively punishes player interaction, thereby promoting turtling in its worst form and a strong preference for &quot;minding your own business&quot; in its best. If players go head-to-head, the non-participating players appear to be having a feast by later moving against severely weakened opponents.&lt;br&gt;&lt;br&gt;While I am no adherent that aggression in itself must be rewarded, there must be a certain element of reward to prevent players from not interacting.&lt;br&gt;&lt;br&gt;Currently, when the fort of an opponent is successfully besieged, the fort is destroyed and the whole process to pacify the province by campaign must start all over again.&lt;br&gt;&lt;br&gt;We want to try the following rule changes the next time we play:&lt;br&gt;- when a successful intrigue attempt against an opponent's TOWER has taken place, the attacker has the choice to convert the TOWER to his own colored TOWER by sacrificing the emissary. NO money is scored for the takeover&lt;br&gt;- when a TOWER is successfully besieged, it is destroyed&lt;br&gt;- when a FORT is successfully besieged, the attacker has the choice to convert the FORT to his own colored FORT by sacrificing a unit. NO empire points are scored for the takeover&lt;br&gt;- when a CITY is successfully besieged, the attacker has the choice to convert the CITY to his own colored FORT (ie, CITY is reduced) by sacrificing a unit. NO empire points are scored for the takeover&lt;br&gt;&lt;br&gt;There will still be the choice not to take over the FORT or TOWER. In that case the process of respectively campaigning and intrigue will have to start all over again to establish these. This route will also lead to a gain of respectively empire points and money, as opposed to the easy takeover of already established infrastructure.&lt;br&gt;&lt;br&gt;The rationale behind this is that the process of pacification is the tough process which earns the empire points and the switching of who pulls the strings engenders no such benefit. Therefore takeovers bestow long term benefits (that have to be defended tooth and nail!) in that it generates the in-between age advantages as well as the end-of-game scoring.&lt;br&gt;&lt;br&gt;The game has been play-tested extensively, from what I understood, so I was wondering if this scenario has come up and if so, why it was rejected. Perhaps the game designers wish to comment on that.&lt;br&gt;&lt;br&gt;Also, has someone else tried an other approach to address similar griefs?&lt;br&gt;&lt;br&gt;Finally, I would be interested in opinions on this variant. 
</description>
<link>http://www.boardgamegeek.com/thread/407577</link>
<guid>http://www.boardgamegeek.com/thread/407577</guid>
<pubDate>Sun, 17 May 2009 09:27:55 +0000</pubDate>
<dc:creator>BerZerg</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Is the combat crap or were we playing it wrong?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zinho73&#039;&gt;zinho73&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Sphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;zinho73 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In my last game  I would kill for a military dice on the third age - 21 rolls and only 3 military action rolled (including wilds and military/intrigue).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Each die is a 50-50 shot, so only seeing 3 out of 21 is long odds. But if you were in a 4-player game, and only going to get 5 of those dice yourself, betting that you'd get 3 out of 5 would be risky.&lt;br&gt;&lt;br&gt;Taking it a step further, if you were playing with wargamers, and they saw that you had a guaranteed win with 3 particular actions, you'd need to be pretty lucky to get them. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah! Not the best laid plans, but circumstances kind of demanded it. But I was counting with at least two attacks - the third one was a longshot. However, the weird composition of the dice rolls made possible a Conan crowning one round sooner, so I would have at least another round of fate dice to get through if things were a bit less weird. &lt;br&gt;&lt;br&gt;And guaranteed is always an exaggeration when you have dice involved, but the chances were pretty good: my army was strong and my hand was full of great cards ready to be used. Other players were in a very bad shape.
</description>
<link>http://www.boardgamegeek.com/article/3468240#3468240</link>
<guid>http://www.boardgamegeek.com/article/3468240#3468240</guid>
<pubDate>Sun, 17 May 2009 03:29:47 +0000</pubDate>
<dc:creator>zinho73</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Is the combat crap or were we playing it wrong?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sphere&#039;&gt;Sphere&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;zinho73 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In my last game  I would kill for a military dice on the third age - 21 rolls and only 3 military action rolled (including wilds and military/intrigue).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Each die is a 50-50 shot, so only seeing 3 out of 21 is long odds. But if you were in a 4-player game, and only going to get 5 of those dice yourself, betting that you'd get 3 out of 5 would be risky.&lt;br&gt;&lt;br&gt;Taking it a step further, if you were playing with wargamers, and they saw that you had a guaranteed win with 3 particular actions, you'd need to be pretty lucky to get them. 
</description>
<link>http://www.boardgamegeek.com/article/3468219#3468219</link>
<guid>http://www.boardgamegeek.com/article/3468219#3468219</guid>
<pubDate>Sun, 17 May 2009 03:17:13 +0000</pubDate>
<dc:creator>Sphere</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: Is the combat crap or were we playing it wrong?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zinho73&#039;&gt;zinho73&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DaviddesJ wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Even in a four-player game, there would have to be a lot of military dice and/or you would have to be in a bad player order to actually take a military die and then later be forced to take another one.  I can see how if you're player 3 (of 4) then you have to worry more about which die is going to be left for you on turn two.  If you're worried about being stuck with a military die in that case, you could still start with an intrigue move (to get your two emissaries out), then plan to follow with a military action (to get the +3 on your intrigue target) followed by the actual intrigue itself.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;In my last game  I would kill for a military dice on the third age - 21 rolls and only 3 military action rolled (including wilds and military/intrigue). Result: total disaster for the Aqulonian player (me), because my strategy required three military actions for a guaranteed win or at least two for a close call.I managed to get one.
</description>
<link>http://www.boardgamegeek.com/article/3468181#3468181</link>
<guid>http://www.boardgamegeek.com/article/3468181#3468181</guid>
<pubDate>Sun, 17 May 2009 02:50:10 +0000</pubDate>
<dc:creator>zinho73</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gabriel+Guerin&#039;&gt;Gabriel Guerin&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/483468"><img border=0  src="http://images.boardgamegeek.com/images/pic483468_t.jpg"></a><div class='sf'>Age of Conan explained at Ludica 2009, Milan.</div>]]>
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<link>http://www.boardgamegeek.com/image/483468</link>
<guid>http://www.boardgamegeek.com/image/483468</guid>
<pubDate>Sat, 16 May 2009 20:27:02 +0000</pubDate>
<dc:creator>Gabriel Guerin</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Sessions:: Re: Another First Impression....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/armor_11&#039;&gt;armor_11&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Chiuso wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;armor_11 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;Chiuso wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;2.) It is possible to be screwed right from the beginning.&lt;br&gt;&lt;br&gt;The Hyberborean-Player tried to conquer a neutral province. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Just out of curiosity, which province was he trying to conquer?&lt;br&gt;&lt;br&gt;Tim&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It was the Tundra (the wild lands in the North).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Of course you can have bad luck anywhere (as pointed out by Sphere,) but all things being equal, I wouldn't start my first military attack against a 3 step province where each step has the same terrain.  Not when there are other more valuable 2 step provinces (with varied terrain) readily available.&lt;br&gt;&lt;br&gt;Tim 
</description>
<link>http://www.boardgamegeek.com/article/3467161#3467161</link>
<guid>http://www.boardgamegeek.com/article/3467161#3467161</guid>
<pubDate>Sat, 16 May 2009 18:12:51 +0000</pubDate>
<dc:creator>armor_11</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Variants:: Re: Solo Play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tsugo&#039;&gt;Tsugo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bikerboy wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thanx much for the input,everybody.I have the game, but haven't played it yet.Most likely I'll have to play solo the first few times.&lt;br&gt;&lt;br&gt;Thanx again.&lt;br&gt;&lt;br&gt;bikerboy&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;This is not a bad idea.  Our first game was right out of the box.  I had read the rules and punched the tokens, but that was it.&lt;br&gt;&lt;br&gt;We made some fairly significant mistakes during that first game.  We made plans to play again the following weekend, so I took it upon myself to do a solo run through.&lt;br&gt;&lt;br&gt;I played everything according to the rules except for the bidding phase.  I simply placed each kingdoms bid tokens in a pile and randomly drew one.  I also drew two strategy cards for each kingdom (3 cards for the kingdom with the Conan bid artifact).  After the bid, all the tokens were returned to the corresponding pile and mixed up again.&lt;br&gt;&lt;br&gt;I used the same strategy for each of the kingdoms, then adjusted tactics as the board changed.&lt;br&gt;&lt;br&gt;After a couple of solo games, the next &quot;real&quot; session with the same players + one newbie went without any problems or mistakes.
</description>
<link>http://www.boardgamegeek.com/article/3467105#3467105</link>
<guid>http://www.boardgamegeek.com/article/3467105#3467105</guid>
<pubDate>Sat, 16 May 2009 17:50:59 +0000</pubDate>
<dc:creator>Tsugo</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: about Strategy cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tsugo&#039;&gt;Tsugo&lt;/a&gt;&lt;/p&gt;
	The only time I start hording in strategy cards is when it's getting near the end of the second age if I am going to attempt to crown Conan.&lt;br&gt;&lt;br&gt;In the games we've played, there was never a risk of running out of strategy cards.  Most players tended to go Kingdom+Strategy card on a Court action.
</description>
<link>http://www.boardgamegeek.com/article/3467073#3467073</link>
<guid>http://www.boardgamegeek.com/article/3467073#3467073</guid>
<pubDate>Sat, 16 May 2009 17:42:03 +0000</pubDate>
<dc:creator>Tsugo</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Rules:: Re: about Strategy cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/leonardocr&#039;&gt;leonardocr&lt;/a&gt;&lt;/p&gt;
	not really...&lt;br&gt;but the last game it was very close... at least 2 players with &quot;heavy&quot; hand of strategy cards, a bit too little to buy, and a lot of &quot;crown&quot; dices showing up.. &lt;br&gt;&lt;br&gt;Well, the choice should be better if people bought the kindom cards , but...
</description>
<link>http://www.boardgamegeek.com/article/3467020#3467020</link>
<guid>http://www.boardgamegeek.com/article/3467020#3467020</guid>
<pubDate>Sat, 16 May 2009 17:16:17 +0000</pubDate>
<dc:creator>leonardocr</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/acatalan&#039;&gt;acatalan&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/483318"><img border=0  src="http://images.boardgamegeek.com/images/pic483318_t.jpg"></a><div class='sf'></div>]]>
</description>
<link>http://www.boardgamegeek.com/image/483318</link>
<guid>http://www.boardgamegeek.com/image/483318</guid>
<pubDate>Sat, 16 May 2009 15:39:30 +0000</pubDate>
<dc:creator>acatalan</dc:creator>
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		<title>New Image for Age of Conan: The Strategy Board Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/acatalan&#039;&gt;acatalan&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/483313"><img border=0  src="http://images.boardgamegeek.com/images/pic483313_t.jpg"></a><div class='sf'>Spanish edition </div>]]>
</description>
<link>http://www.boardgamegeek.com/image/483313</link>
<guid>http://www.boardgamegeek.com/image/483313</guid>
<pubDate>Sat, 16 May 2009 15:37:36 +0000</pubDate>
<dc:creator>acatalan</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Sessions:: Re: Another First Impression....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chiuso&#039;&gt;Chiuso&lt;/a&gt;&lt;/p&gt;
	Well, actually this is my 2nd an 3rd Impression:&lt;br&gt;&lt;br&gt;Game experience is definitely getting better with each play.&lt;br&gt;&lt;br&gt;Perhaps it has something to do with changing my perspective.&lt;br&gt;&lt;br&gt;Understanding that this game is no wild conquest across the board helps.&lt;br&gt;&lt;br&gt;This game is all about optimizing your chances, clever Card play and timing your attacks (... and a little luck will help too).&lt;br&gt;&lt;br&gt;After three plays i rate this game with an eight.
</description>
<link>http://www.boardgamegeek.com/article/3466266#3466266</link>
<guid>http://www.boardgamegeek.com/article/3466266#3466266</guid>
<pubDate>Sat, 16 May 2009 09:57:44 +0000</pubDate>
<dc:creator>Chiuso</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Variants:: Re: Solo Play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bikerboy&#039;&gt;bikerboy&lt;/a&gt;&lt;/p&gt;
	Thanx much for the input,everybody.I have the game, but haven't played it yet.Most likely I'll have to play solo the first few times.&lt;br&gt;&lt;br&gt;Thanx again.&lt;br&gt;&lt;br&gt;bikerboy
</description>
<link>http://www.boardgamegeek.com/article/3466121#3466121</link>
<guid>http://www.boardgamegeek.com/article/3466121#3466121</guid>
<pubDate>Sat, 16 May 2009 07:02:32 +0000</pubDate>
<dc:creator>bikerboy</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: Please keep your hands inside the car at all times</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BrenoK&#039;&gt;BrenoK&lt;/a&gt;&lt;/p&gt;
	A game with meaningful pointlessness would perhaps be an interesting experiment in existentialism.
</description>
<link>http://www.boardgamegeek.com/article/3464956#3464956</link>
<guid>http://www.boardgamegeek.com/article/3464956#3464956</guid>
<pubDate>Fri, 15 May 2009 21:09:14 +0000</pubDate>
<dc:creator>BrenoK</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: Please keep your hands inside the car at all times</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jpat&#039;&gt;jpat&lt;/a&gt;&lt;/p&gt;
	Not to totally derail this thread, but I would much, much prefer this game if were Age of Groo. Then all the randomness and pointlessness would seem somehow deeply meaningful. :)
</description>
<link>http://www.boardgamegeek.com/article/3464804#3464804</link>
<guid>http://www.boardgamegeek.com/article/3464804#3464804</guid>
<pubDate>Fri, 15 May 2009 20:28:25 +0000</pubDate>
<dc:creator>jpat</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: Please keep your hands inside the car at all times</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Santiago&#039;&gt;Santiago&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bully wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sounds like a good overlay potential for a Groo game to me.&lt;br&gt;&lt;br&gt;I suppose that makes sense given that Groo is a Conan parody.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Ironically, there's already &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/194&quot;   &gt;Groo: the Game&lt;/a&gt;, which has many mechanics in common with Age of Conan:  You're each trying to build up your own town while Groo wanders from town to town causing random destruction as all players try to steer him around, and you roll resource dice then have to hand the next player the ones you didn't use.
</description>
<link>http://www.boardgamegeek.com/article/3464370#3464370</link>
<guid>http://www.boardgamegeek.com/article/3464370#3464370</guid>
<pubDate>Fri, 15 May 2009 18:44:26 +0000</pubDate>
<dc:creator>Santiago</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: Please keep your hands inside the car at all times</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UndeadViking&#039;&gt;UndeadViking&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Harv wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Bully wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sounds like a good overlay potential for a Groo game to me.&lt;br&gt;&lt;br&gt;I suppose that makes sense given that Groo is a Conan parody.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Just Wikipedia'd Groo: &lt;a href=&quot;http://en.wikipedia.org/wiki/Groo_the_Wanderer&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://en.wikipedia.org/wiki/Groo_the_Wanderer&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Groo_the_Wanderer&lt;/A&gt;&lt;/a&gt;. Pretty badly drawn comic but I guess the value is in the writing.&lt;br&gt;&lt;br&gt;The only Groo I was familiar with is the Groosalugg from the TV series 'Angel'. In the show, 'Groo' is a Conan-like barbarian hero from a swords 'n' sorcery dimension. His name must be inspired by Groo the Wanderer.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Pretty badly drawn comic? Sergio Aragones is a master. Mark Evanier is an amazing writer, but Sergio outshines him.&lt;br&gt;&lt;br&gt;Pick up a copy of a Groo comic and look at the level of detail that Sergio puts into every panel of every scene - you will be astounded.
</description>
<link>http://www.boardgamegeek.com/article/3464152#3464152</link>
<guid>http://www.boardgamegeek.com/article/3464152#3464152</guid>
<pubDate>Fri, 15 May 2009 17:50:00 +0000</pubDate>
<dc:creator>UndeadViking</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: Please keep your hands inside the car at all times</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zinho73&#039;&gt;zinho73&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bully wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sounds like a good overlay potential for a Groo game to me.&lt;br&gt;&lt;br&gt;I suppose that makes sense given that Groo is a Conan parody.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Except that the player controlling Groo would have to have some drawbacks (and not advantages) :D&lt;br&gt;&lt;br&gt;Aragonés drawings are very unique. He is the guy that used to draw all those minuscule strips in Mad magazine. He is extremely well respect in the comics industry. To the point that Marvel and DC once gave him green light to parody all their characters. 
</description>
<link>http://www.boardgamegeek.com/article/3463818#3463818</link>
<guid>http://www.boardgamegeek.com/article/3463818#3463818</guid>
<pubDate>Fri, 15 May 2009 16:33:32 +0000</pubDate>
<dc:creator>zinho73</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: Please keep your hands inside the car at all times</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bully wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sounds like a good overlay potential for a Groo game to me.&lt;br&gt;&lt;br&gt;I suppose that makes sense given that Groo is a Conan parody.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Just Wikipedia'd Groo: &lt;a href=&quot;http://en.wikipedia.org/wiki/Groo_the_Wanderer&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://en.wikipedia.org/wiki/Groo_the_Wanderer&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Groo_the_Wanderer&lt;/A&gt;&lt;/a&gt;. Pretty badly drawn comic but I guess the value is in the writing.&lt;br&gt;&lt;br&gt;The only Groo I was familiar with is the Groosalugg from the TV series 'Angel'. In the show, 'Groo' is a Conan-like barbarian hero from a swords 'n' sorcery dimension. His name must be inspired by Groo the Wanderer.
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<link>http://www.boardgamegeek.com/article/3463707#3463707</link>
<guid>http://www.boardgamegeek.com/article/3463707#3463707</guid>
<pubDate>Fri, 15 May 2009 16:04:33 +0000</pubDate>
<dc:creator>Harv</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: Please keep your hands inside the car at all times</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bully&#039;&gt;Bully&lt;/a&gt;&lt;/p&gt;
	Sounds like a good overlay potential for a Groo game to me.&lt;br&gt;&lt;br&gt;I suppose that makes sense given that Groo is a Conan parody.
</description>
<link>http://www.boardgamegeek.com/article/3463420#3463420</link>
<guid>http://www.boardgamegeek.com/article/3463420#3463420</guid>
<pubDate>Fri, 15 May 2009 14:52:56 +0000</pubDate>
<dc:creator>Bully</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Reviews:: Re: Please keep your hands inside the car at all times</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BrenoK&#039;&gt;BrenoK&lt;/a&gt;&lt;/p&gt;
	My overall impression was pretty &quot;meh&quot;. Since I know little about conan, it really felt like Age of Generic Fantasy Combat, and not even the combat was too exciting. There were no &quot;epic&quot; battles in our match, you're not particularly rewarded for rolling very well (but you're definitely punished for rolling very poorly). In Dust, there are many tense moments, wild attacks and bold moves. Here, the wilder attacks did not seem to come out of boldness, but mostly out of &quot;hey, what the heck, let's give it a try&quot;.&lt;br&gt;&lt;br&gt;The adventure deck seemed very generic, there should've been more characterization to it.&lt;br&gt;&lt;br&gt;It was mildly fun, but far from spetacular (specially considering how long this game took to be released...)
</description>
<link>http://www.boardgamegeek.com/article/3463243#3463243</link>
<guid>http://www.boardgamegeek.com/article/3463243#3463243</guid>
<pubDate>Fri, 15 May 2009 14:05:28 +0000</pubDate>
<dc:creator>BrenoK</dc:creator>
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		<title>Review: Age of Conan: The Strategy Board Game:: Reviews:: Please keep your hands inside the car at all times</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zinho73&#039;&gt;zinho73&lt;/a&gt;&lt;/p&gt;
	I liked the game.&lt;br&gt;&lt;br&gt;Now the review:&lt;br&gt;&lt;br&gt;&lt;b&gt;1. Components:&lt;/b&gt; Standard Fantasy Flight stuff, which is above the standard for the industry. That said, and I thought I would never say that about a FF game, there are not enough counters in the game, especially for gold. Not a big deal, but keep a sheet of paper in hand to keep track of things. I really liked the tower hat for the forts - a fort with a hat is a city, and the hat doubles as a tower. Nice.&lt;br&gt;&lt;br&gt;&lt;b&gt;2. Overview:&lt;/b&gt; It is a Conan game in which no one plays as Conan, but everyone can control him for short periods of time (one of his adventures, more on that later) in order to &quot;manipulate&quot; him. Players are, in fact, one of the kingdoms of the Hyborean Age trying to conquer the world as usual. You can achieve that by making points in a number of different ways.&lt;br&gt;&lt;br&gt;&lt;b&gt;3. General gameplay: &lt;/b&gt;the developers really took their chances with this one. They have simply added all mechanisms they could think of to the game: card management, tile collection, area majority, buyable upgrades, combat with dice and cards, auction and God knows what else. I also found the rules confusing and unintuitive - until the first time I played it. After that, things fell into place and made much more sense. And I also found that the end result was really fun.&lt;br&gt;&lt;br&gt;At first I was scared because I had a similar experience with Android: a bunch of mechanisms together that overcomplicated what is, in essence, a straightforward game. But while Android turned out to be a very long and uneven experience, Age of Conan pulls it off. I still think that maybe it is too much, but I, and everybody at the table, had a good time with the game.&lt;br&gt;&lt;br&gt;I’ve heard some reports of seven-hour games of Age of Conan, but I simply cannot see that happening in our group. We took around four hours with setup, rules explanation and constant checking in the rulebook and player aids in the first match. With a little experience is safe to say that our group will nail play time under 3 hours consistently. &lt;br&gt;&lt;br&gt;Other note about gameplay: the game has a lot of random mechanisms: two sets of dice to roll, cards, adventure tokens and blind bet. And although one could argue that blind bet is not entirely random, it is certainly far from open information. That means that the best laid plans can and will fail. Often. If you cannot live with that, stay away from the game. That said, things tend to even out in a normal game. I’ve had very bad luck on combat but still managed to get a quite honest second place. And remember: failure is always fun for someone. At least in AT games, not so much in real life.&lt;br&gt;&lt;br&gt;&lt;b&gt;4. Conan:&lt;/b&gt; I think that Conan works. He gladly strolls through the provinces occasionally wreaking havoc, participating in battles and collecting women, treasure and monsters. Prepare for a contradictory statement, as abstraction and theme usually do not go together: the Conan mechanism is a large abstraction that fits the theme. The Adventure cards are almost superfluous as their role in the game is quite limited (where Conan has to go and how many tokens can be collected), but I can live with that. That said, I think that the cards could at least say exactly what kind of counters the adventure would provide, to avoid repetition in the random draw of the adventure counters. This is would be both more thematic and maybe more balanced, as a luck draw (combined with convenient fate dice) can really favor the Conan player.&lt;br&gt;&lt;br&gt;&lt;b&gt;5. The fate dice: &lt;/b&gt; this is a nice mechanism borrowed from War of the Ring. Players roll the fate dice and must choose one to carry out the action that dice allows. As there is only seven of them, the actions are going to be more limited. After the last die is taken the whole bunch is rolled again. It is nice, it avoids AP, the dice looks cool, but it is yet another random factor in the game. You will curse them at some point.&lt;br&gt;&lt;br&gt;&lt;b&gt;6. The combat:&lt;/b&gt; this is weird. Once you get over the fact that you will fight the board more than anything else, you might start to like it better. In the beginning of the game, you really have no option but to attack the neutral territories (no one controls them; they have some stats that you have to beat with dice rolling and card playing). So, you have a perfectly fine group of friends waiting to be trash talked and intimidated by your mad rolling skills and you can’t get anywhere near them until the second age (mostly).  Even after that, you will see that you will avoid large confrontations as it can leave attacker and defender very exposed. But as the map is being filled a bit of sword clashing will eventually happen. It is not exactly frustrating, but it gets dangerously close. A friend of mine said that the game has a slow start and it sure can seem that way, but the matter is another altogether: direct confrontation is not the heart of the game. It will happen and it might fit your strategy, but there are other paths to victory. So, depending on your point of view, the first Age can be seen as an elaborated setup for the “real” game. The actual dice rolling is fun, if occasionally frustrating, but that comes with the territory.&lt;br&gt;&lt;br&gt;&lt;b&gt;7. The kingdoms:&lt;/b&gt; I would expect more variety here, but I gladly concede that this could add to the overcomplication problem. The units are the same for everyone so uniqueness relies on the kingdom deck, a set of cards exclusive to each kingdom. The problem is that some of the cards are different only in name and do mostly the same thing. But there are some differences and another friend of mine pointed that this helps to keep new players competitive without having to know all the cards from the other decks. Maybe. But I tend to think that variety is good and that more variety is better.&lt;br&gt;&lt;br&gt;&lt;b&gt;8. The theme:&lt;/b&gt; I’ll be honest: this game could be called Age of Generic Fantasy Combat and, with different artwork, could be called anything. But, to be even more honest, generic fantasy borrows a lot from the Conan universe (and vice versa), so it is hard to judge. However, with a little bit of love in your heart, the little Conan miniature roaming around and the possibility to make Conan your king will bring the theme alive. Once again, the designers almost didn’t make it, but the truth is that the theme somehow managed to get through. &lt;br&gt;&lt;br&gt;Final words: the game is an exercise in roller coaster design. Due to its several weird decisions and unexpected &quot;curves&quot; I really had the impression that it would somehow derail in the middle of the match, but it never happened and, by the end, I found myself really excited and willing to ride it again.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/407124</link>
<guid>http://www.boardgamegeek.com/thread/407124</guid>
<pubDate>Fri, 15 May 2009 13:20:02 +0000</pubDate>
<dc:creator>zinho73</dc:creator>
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		<title>Reply: Age of Conan: The Strategy Board Game:: Sessions:: Re: Another First Impression....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chiuso&#039;&gt;Chiuso&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;armor_11 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Chiuso wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;2.) It is possible to be screwed right from the beginning.&lt;br&gt;&lt;br&gt;The Hyberborean-Player tried to conquer a neutral province. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Just out of curiosity, which province was he trying to conquer?&lt;br&gt;&lt;br&gt;Tim&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It was the Tundra (the wild lands in the North).&lt;br&gt;&lt;br&gt;Last night we had a somehow more satisfying game with three players.&lt;br&gt;&lt;br&gt;With more actions per player the game was more dynamic and more fun.&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3462548#3462548</link>
<guid>http://www.boardgamegeek.com/article/3462548#3462548</guid>
<pubDate>Fri, 15 May 2009 08:25:44 +0000</pubDate>
<dc:creator>Chiuso</dc:creator>
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