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	<title>Jamaica | BoardGameGeek</title>
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		<title>Jamaica | BoardGameGeek</title>
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 	<pubDate>Mon, 06 Jul 2009 18:31:57 +0000</pubDate>
	<lastBuildDate>Mon, 06 Jul 2009 18:31:57 +0000</lastBuildDate>
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   	<item>
		<title>Reply: Jamaica:: Rules:: Re: Question about action cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rmcorrea&#039;&gt;rmcorrea&lt;/a&gt;&lt;/p&gt;
	You got a point Steven... I think you are right.
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<link>http://www.boardgamegeek.com/article/3653812#3653812</link>
<guid>http://www.boardgamegeek.com/article/3653812#3653812</guid>
<pubDate>Mon, 06 Jul 2009 18:31:57 +0000</pubDate>
<dc:creator>rmcorrea</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Question about action cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	Definitely messes with the flow, though. The point of the actual system is that every player eventually plays *all* the cards they own, even the ones that make them go backwards.&lt;br&gt;&lt;br&gt;Playing the other way means that players are just playing their best cards all the time, and ignoring the others.
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<link>http://www.boardgamegeek.com/article/3653547#3653547</link>
<guid>http://www.boardgamegeek.com/article/3653547#3653547</guid>
<pubDate>Mon, 06 Jul 2009 17:26:10 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Question about action cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rmcorrea&#039;&gt;rmcorrea&lt;/a&gt;&lt;/p&gt;
	Thanks guys. I was playing it wrong drawing 3 new cards every turn. Altough, I think it does not mess with the game flow. The only complain are the constant shuffle.
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<link>http://www.boardgamegeek.com/article/3653537#3653537</link>
<guid>http://www.boardgamegeek.com/article/3653537#3653537</guid>
<pubDate>Mon, 06 Jul 2009 17:22:02 +0000</pubDate>
<dc:creator>rmcorrea</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Question about action cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bagherra&#039;&gt;Bagherra&lt;/a&gt;&lt;/p&gt;
	Although I find myself often wishing I could discard the other two...
</description>
<link>http://www.boardgamegeek.com/article/3653389#3653389</link>
<guid>http://www.boardgamegeek.com/article/3653389#3653389</guid>
<pubDate>Mon, 06 Jul 2009 16:34:43 +0000</pubDate>
<dc:creator>Bagherra</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Question about action cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Blott&#039;&gt;Blott&lt;/a&gt;&lt;/p&gt;
	My understanding is that you draw one card to bring your hand back up to 3 cards.  You do &lt;b&gt;not&lt;/b&gt; discard all the cards and draw 3 again.
</description>
<link>http://www.boardgamegeek.com/article/3653376#3653376</link>
<guid>http://www.boardgamegeek.com/article/3653376#3653376</guid>
<pubDate>Mon, 06 Jul 2009 16:31:35 +0000</pubDate>
<dc:creator>Blott</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Question about action cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/matthew.marquand&#039;&gt;matthew.marquand&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;rmcorrea wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;First I want to congratulate the autors of this amazing and fun game!&lt;br&gt;&lt;br&gt;   My doubt is: everybody has 3 cards in hand to chose 1 to use, right? After that, for the next round do you discard all the 3 cards you had, including the one you just used and get 3 new cards or do you just draw 1 card so you have 3 cards again, from wich 1 is new and the other 2 are the remaining cards you did not use from the round before?&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Just draw one to fill your hand back up the your max limit again (one player may have 4 if they possess the special treasure card).  If you lose the special treasure card during the round, then you don't draw one on your next turn leaving you with three.&lt;br&gt;&lt;br&gt;Hope that helps. &lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3653374#3653374</link>
<guid>http://www.boardgamegeek.com/article/3653374#3653374</guid>
<pubDate>Mon, 06 Jul 2009 16:31:30 +0000</pubDate>
<dc:creator>matthew.marquand</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Question about action cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ReggieMcFly&#039;&gt;ReggieMcFly&lt;/a&gt;&lt;/p&gt;
	Just draw one and add it to the two you already have.
</description>
<link>http://www.boardgamegeek.com/article/3653371#3653371</link>
<guid>http://www.boardgamegeek.com/article/3653371#3653371</guid>
<pubDate>Mon, 06 Jul 2009 16:30:55 +0000</pubDate>
<dc:creator>ReggieMcFly</dc:creator>
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		<title>Thread: Jamaica:: Rules:: Question about action cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rmcorrea&#039;&gt;rmcorrea&lt;/a&gt;&lt;/p&gt;
	First I want to congratulate the autors of this amazing and fun game!&lt;br&gt;&lt;br&gt;   My doubt is: everybody has 3 cards in hand to chose 1 to use, right? After that, for the next round do you discard all the 3 cards you had, including the one you just used and get 3 new cards or do you just draw 1 card so you have 3 cards again, from wich 1 is new and the other 2 are the remaining cards you did not use from the round before?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/421405</link>
<guid>http://www.boardgamegeek.com/thread/421405</guid>
<pubDate>Mon, 06 Jul 2009 16:19:47 +0000</pubDate>
<dc:creator>rmcorrea</dc:creator>
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		<title>Reply: Jamaica: Extra Treasures:: General:: Re: Anyone willing to sell their copy of the Extra Treasures for GG?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dshortdesign&#039;&gt;dshortdesign&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;pHr0sT wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I have 3 extra packs i'd be willing to trade. Contact me via Geekmail and we'll see if we can work something out! First come first serve!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Awesome! I sent you a geekmail. 
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<link>http://www.boardgamegeek.com/article/3638742#3638742</link>
<guid>http://www.boardgamegeek.com/article/3638742#3638742</guid>
<pubDate>Wed, 01 Jul 2009 19:25:39 +0000</pubDate>
<dc:creator>dshortdesign</dc:creator>
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		<title>Reply: Jamaica: Extra Treasures:: General:: Re: Anyone willing to sell their copy of the Extra Treasures for GG?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pHr0sT&#039;&gt;pHr0sT&lt;/a&gt;&lt;/p&gt;
	I have 3 extra packs i'd be willing to trade. Contact me via Geekmail and we'll see if we can work something out! First come first serve!
</description>
<link>http://www.boardgamegeek.com/article/3638687#3638687</link>
<guid>http://www.boardgamegeek.com/article/3638687#3638687</guid>
<pubDate>Wed, 01 Jul 2009 19:13:24 +0000</pubDate>
<dc:creator>pHr0sT</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Ending Round clarification</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	You only get both actions if you don't arrive at PR. IE, if you reach PR in the morning, you don't get to use your afternoon action to load up on gold, etc.&lt;br&gt;&lt;br&gt;You did it right.
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<link>http://www.boardgamegeek.com/article/3626703#3626703</link>
<guid>http://www.boardgamegeek.com/article/3626703#3626703</guid>
<pubDate>Mon, 29 Jun 2009 01:37:26 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Ending Round clarification</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/nvarela&#039;&gt;nvarela&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Sharga wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;However, the remaining players who have not yet played that round can take both actions, &lt;b&gt;provided they don't also reach Port Royal on their morning action&lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I'm a bit confused on this one... and what happens if they DO reach Port Royal, either on their morning or evening action?&lt;br&gt;&lt;br&gt;I played yesterday and this is what happened: first player reached Port Royal on his morning action, so he stopped right there. Then, the rest of us continued the round and 2 of us reached Port Royal as well, one on the morning action and another on the evening action. The remaining player was way behind, so she did what she had to do but didn't reach Port Royal. Did we play it wrong??
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<link>http://www.boardgamegeek.com/article/3626034#3626034</link>
<guid>http://www.boardgamegeek.com/article/3626034#3626034</guid>
<pubDate>Sun, 28 Jun 2009 19:49:15 +0000</pubDate>
<dc:creator>nvarela</dc:creator>
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		<title>File: Jamaica:: Manual Jamaica em Português / Brasil (Portuguese Rules)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Errante&#039;&gt;Errante&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44024">Manual Jamaica em Português / Brasil (Portuguese Rules)</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/28023">Jamaica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44024</link>
<guid>http://www.boardgamegeek.com/filepage/44024</guid>
<pubDate>Sat, 27 Jun 2009 02:06:01 +0000</pubDate>
<dc:creator>Errante</dc:creator>
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		<title>New Image for Jamaica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kevintlee&#039;&gt;kevintlee&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/503330"><img border=0  src="http://images.boardgamegeek.com/images/pic503330_t.jpg"></a><div class='sf'>my 6 year old son after losing a battle (I told him he wouldn't need h...</div>]]>
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<link>http://www.boardgamegeek.com/image/503330</link>
<guid>http://www.boardgamegeek.com/image/503330</guid>
<pubDate>Mon, 22 Jun 2009 23:28:57 +0000</pubDate>
<dc:creator>kevintlee</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Moving backwards on first turn</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Magrot&#039;&gt;Magrot&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;s.pauchon wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Magrot wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If you move backwards on the first turn 3 spaces in the morning. You obviously can't pay the food. Do you get sent back to the treasure card 6 spaces behind Port Royal and get the treasure?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Hello, yes, depending on your card (FW-BW or BW-FW) and depending of course on the dice, you could end up behind Port Royal after your second move and be short on food. You then indeed move backwards back to that pirate's lair, and grab a treasure. &lt;br&gt;&lt;br&gt;Although I've witnessed someone starting that way once, who then ended up winning that particular game, it's a rather risky move I wouldn't exactly recommend. But well, who knows?&lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;seb&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Cool man thanks for the reply. Im loving the game. Its definately the prettiest game I have.
</description>
<link>http://www.boardgamegeek.com/article/3586076#3586076</link>
<guid>http://www.boardgamegeek.com/article/3586076#3586076</guid>
<pubDate>Wed, 17 Jun 2009 19:23:07 +0000</pubDate>
<dc:creator>Magrot</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Moving backwards on first turn</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/s.pauchon&#039;&gt;s.pauchon&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Magrot wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If you move backwards on the first turn 3 spaces in the morning. You obviously can't pay the food. Do you get sent back to the treasure card 6 spaces behind Port Royal and get the treasure?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Hello, yes, depending on your card (FW-BW or BW-FW) and depending of course on the dice, you could end up behind Port Royal after your second move and be short on food. You then indeed move backwards back to that pirate's lair, and grab a treasure. &lt;br&gt;&lt;br&gt;Although I've witnessed someone starting that way once, who then ended up winning that particular game, it's a rather risky move I wouldn't exactly recommend. But well, who knows?&lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;seb&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3583921#3583921</link>
<guid>http://www.boardgamegeek.com/article/3583921#3583921</guid>
<pubDate>Wed, 17 Jun 2009 10:42:29 +0000</pubDate>
<dc:creator>s.pauchon</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Moving backwards on first turn</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Magrot&#039;&gt;Magrot&lt;/a&gt;&lt;/p&gt;
	Cool!!! Because I was playing with 2 other people that did the exact same thing on the first turn. The first one got the treasure and the second guy had to fight and lost and got nothing but a long way from the start line.&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3579845#3579845</link>
<guid>http://www.boardgamegeek.com/article/3579845#3579845</guid>
<pubDate>Tue, 16 Jun 2009 13:11:00 +0000</pubDate>
<dc:creator>Magrot</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Moving backwards on first turn</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/firewizard&#039;&gt;firewizard&lt;/a&gt;&lt;/p&gt;
	I would say yes. The treasure is little benefit against the fact that you are now way behind and have several high cost spaces to get past before even 're-starting' the race!
</description>
<link>http://www.boardgamegeek.com/article/3579801#3579801</link>
<guid>http://www.boardgamegeek.com/article/3579801#3579801</guid>
<pubDate>Tue, 16 Jun 2009 12:56:06 +0000</pubDate>
<dc:creator>firewizard</dc:creator>
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		<title>Thread: Jamaica:: Rules:: Moving backwards on first turn</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Magrot&#039;&gt;Magrot&lt;/a&gt;&lt;/p&gt;
	If you move backwards on the first turn 3 spaces in the morning. You obviously can't pay the food. Do you get sent back to the treasure card 6 spaces behind Port Royal and get the treasure?
</description>
<link>http://www.boardgamegeek.com/thread/415806</link>
<guid>http://www.boardgamegeek.com/thread/415806</guid>
<pubDate>Tue, 16 Jun 2009 12:46:19 +0000</pubDate>
<dc:creator>Magrot</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Multiple fights</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/s.pauchon&#039;&gt;s.pauchon&lt;/a&gt;&lt;/p&gt;
	The official rule is to pick one opponent and there is only one fight. &lt;br&gt;&lt;br&gt;Now, if you prefer to fight them all one after the other, why not. In which case I guess the order is free. But again it wasn't meant that way. &lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;seb
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<link>http://www.boardgamegeek.com/article/3579090#3579090</link>
<guid>http://www.boardgamegeek.com/article/3579090#3579090</guid>
<pubDate>Tue, 16 Jun 2009 07:05:13 +0000</pubDate>
<dc:creator>s.pauchon</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Multiple fights</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Maik_Stich&#039;&gt;Maik_Stich&lt;/a&gt;&lt;/p&gt;
	Btw what happens if there are 2-3 ships on the same space? Do I have to fight them all? &lt;br&gt;&lt;br&gt;Which order to choose from etc?&lt;br&gt;&lt;br&gt;thnx in advance
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<link>http://www.boardgamegeek.com/article/3578012#3578012</link>
<guid>http://www.boardgamegeek.com/article/3578012#3578012</guid>
<pubDate>Mon, 15 Jun 2009 23:48:12 +0000</pubDate>
<dc:creator>Maik_Stich</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: Ghost Ship movement</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	First off, make sure you are resolving battles since they are both on the same space.  &lt;br&gt;&lt;br&gt;Second, yes, this would be a case of not clearly leading or last so it would bet he captain's decision.
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<link>http://www.boardgamegeek.com/article/3547969#3547969</link>
<guid>http://www.boardgamegeek.com/article/3547969#3547969</guid>
<pubDate>Mon, 08 Jun 2009 11:08:39 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Thread: Jamaica:: Rules:: Ghost Ship movement</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/firewizard&#039;&gt;firewizard&lt;/a&gt;&lt;/p&gt;
	I got this at the weekend, I have only one question left (after reading all the other rules posts):&lt;br&gt;&lt;br&gt;If the Ghost Ship is in joint first place does it have to move backwards or can the captain decide?&lt;br&gt;(same reversed for joint last place)&lt;br&gt;&lt;br&gt;In &lt;a href=&quot;http://www.boardgamegeek.com/thread/330458&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;this thread&lt;/a&gt;, Sebastien uses the phase &quot;the Ghost Ship is neither clearly leading, nor clearly last&quot; when referring to the Ghost Ship being on the opposite side of an island to another player.&lt;br&gt;&lt;br&gt;Is this another case of the Ghost Ship's position not being clear and therefore the Captain can decide the direction?
</description>
<link>http://www.boardgamegeek.com/thread/413407</link>
<guid>http://www.boardgamegeek.com/thread/413407</guid>
<pubDate>Mon, 08 Jun 2009 10:46:13 +0000</pubDate>
<dc:creator>firewizard</dc:creator>
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		<title>New Image for Jamaica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GameBoy75&#039;&gt;GameBoy75&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/490718"><img border=0  src="http://images.boardgamegeek.com/images/pic490718_t.jpg"></a><div class='sf'>Pawns</div>]]>
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<link>http://www.boardgamegeek.com/image/490718</link>
<guid>http://www.boardgamegeek.com/image/490718</guid>
<pubDate>Fri, 29 May 2009 09:38:53 +0000</pubDate>
<dc:creator>GameBoy75</dc:creator>
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		<title>New Image for Jamaica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Yokiboy&#039;&gt;Yokiboy&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/490516"><img border=0  src="http://images.boardgamegeek.com/images/pic490516_t.jpg"></a><div class='sf'>The Two Cutest Pirates Ever</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/490516</link>
<guid>http://www.boardgamegeek.com/image/490516</guid>
<pubDate>Fri, 29 May 2009 01:04:59 +0000</pubDate>
<dc:creator>Yokiboy</dc:creator>
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		<title>Reply: Jamaica:: Variants:: Re: 2 variant ideas: Special abilities (using the new treasure cards) and supply dump pick-up</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grudunza&#039;&gt;Grudunza&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;waitsfan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; 2) The extra treasure cards.&lt;br&gt;iving everybody a different oppurtunity at the start might give a bit of variation to the game, but it takes away from the variety of play you will get from game to game.  By that, I meant that by mixing the 3 on the 9 cards, you now only have 9 of 12 possible treasures available.  The combinations are endless (not really, but there are a lot of possible combinations), and so each game varies depending upon what's there to find!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm not entirely sure I follow you here, but using the new treasures as special abilities for each character throughout the game leaves the same treasures that were available previously.  &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;3) Randomness comment&lt;br&gt;This game is no more a random luckfest than any other game out there.  In fact, I think it is quite balanced.  You are given 3 choices, and you need to find the one that works best for you.  When life deals you lemons, make lemonade.  If somebody decides to use 2-12's on a double move because he's so lucky, maybe you have the double gold.  Load up!  Make him think twice about crossing that finish line!  There's more to this game than making it all the way around the island! &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, there are always choices to make, but I've played more than enough times to know that for some games of Jamaica, it doesn't really matter... the luck will skew one way or the other and someone will win or lose based on that, even though the best possible decisions might have been made.  In that sense, this is definitely more of a luckfest than some other games.  Doesn't mean I don't love it, even exactly as it is, but that is the nature of the game.
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<link>http://www.boardgamegeek.com/article/3502552#3502552</link>
<guid>http://www.boardgamegeek.com/article/3502552#3502552</guid>
<pubDate>Tue, 26 May 2009 20:10:19 +0000</pubDate>
<dc:creator>Grudunza</dc:creator>
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		<title>Reply: Jamaica:: Variants:: Re: 2 variant ideas: Special abilities (using the new treasure cards) and supply dump pick-up</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/waitsfan&#039;&gt;waitsfan&lt;/a&gt;&lt;/p&gt;
	Although I think the &quot;leave things ashore&quot; idea has some merit, I tend to disagree with many of the ideas you guys share.  Again, not to be a nay-sayer....but here's my perspective of the negatives.&lt;br&gt;&lt;br&gt;1) Picking up dumped goods:&lt;br&gt;Players who trail in &quot;distance&quot; don't necessarily lose ... or come in last.  That final leg of the race is treacherous, and can whammy you for food, gold, or both.  It creates what seems to be the game deisgners &quot;intnentional log jam&quot; there at the final trasure just before the 7-gold pin...one last chance for players to exchange volleys and exchange treasures.&lt;br&gt;&lt;br&gt;Also - every game I've played requires shuffling the decks at least once and re-using cards.  I've come to find that players tend to even out in both hold and location by about the 4th card of that second round...provided you are making wise decisions and winning at least a fair share of battles. &lt;br&gt;&lt;br&gt;2) The extra treasure cards.&lt;br&gt;iving everybody a different oppurtunity at the start might give a bit of variation to the game, but it takes away from the variety of play you will get from game to game.  By that, I meant that by mixing the 3 on the 9 cards, you now only have 9 of 12 possible treasures available.  The combinations are endless (not really, but there are a lot of possible combinations), and so each game varies depending upon what's there to find!  &lt;br&gt;&lt;br&gt;3) Randomness comment&lt;br&gt;This game is no more a random luckfest than any other game out there.  In fact, I think it is quite balanced.  You are given 3 choices, and you need to find the one that works best for you.  When life deals you lemons, make lemonade.  If somebody decides to use 2-12's on a double move because he's so lucky, maybe you have the double gold.  Load up!  Make him think twice about crossing that finish line!  There's more to this game than making it all the way around the island! &lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3502347#3502347</link>
<guid>http://www.boardgamegeek.com/article/3502347#3502347</guid>
<pubDate>Tue, 26 May 2009 19:39:39 +0000</pubDate>
<dc:creator>waitsfan</dc:creator>
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		<title>Reply: Jamaica:: Variants:: Re: Take all action cards variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/waitsfan&#039;&gt;waitsfan&lt;/a&gt;&lt;/p&gt;
	Not to be a nay-sayer, but I think this would ruin the game.  Too many peopel would do the same thing, then it woudl come down to (literally) a luck fest on the battle dice.&lt;br&gt;&lt;br&gt;I think the 3 of 11 choose 1 of 3 works great, making that Morgan's Map a nice find...giving a nice edge to the player who has it. &lt;br&gt;&lt;br&gt;The Anchor and Sextand from the &quot;Extra Treasures&quot; also come in extremely handy!&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3502262#3502262</link>
<guid>http://www.boardgamegeek.com/article/3502262#3502262</guid>
<pubDate>Tue, 26 May 2009 19:25:07 +0000</pubDate>
<dc:creator>waitsfan</dc:creator>
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		<title>Reply: Jamaica:: Variants:: Re: Combat Variant - Give the Defender a Chance</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/waitsfan&#039;&gt;waitsfan&lt;/a&gt;&lt;/p&gt;
	I have to say that I couldn't agree more with the attacker having the benefit.  Players should be thinking about other players courses (if that's even possible) and where they plan to stop....realizing someone may land there as well and blast them before they ever have a chance to retaliate.&lt;br&gt;&lt;br&gt;Also - as far as gunpowder goes...&lt;br&gt;Soebody above suggests it's their least appreciated commodity.  That may be true in your games, but I see it being hoarded and used often in ours.  In fact, many a battle have been forced to an &quot;explosion&quot; required, otherwise a forced tie...or forced loss.  I've also seen gunpowder stolen on occassion, but not as often as gold or treasure.&lt;br&gt;&lt;br&gt;The other thing it does is force people to share the load in their holds.  If you want to forfeit gunpowder for gold, go right ahead...but be prepared to later forfeit that same gold to the guy who took the gunpowder!!!&lt;br&gt;&lt;br&gt;This is one of the few games I will readily say is not broken, and needs no fixing.  It is a great, light game for 45 minutes of enjoyment....as is.  &lt;br&gt;&lt;br&gt;One thing - if you can get your hands on a copy of the extra treasures...by all means, do so.  They  do add to the game, and also to the variety of each game.  Only using 9 of 12 treasure cards adds a bit of uncertainty as to what the treasure deck will offer!&lt;br&gt;Helps to keep it interesting.&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3502140#3502140</link>
<guid>http://www.boardgamegeek.com/article/3502140#3502140</guid>
<pubDate>Tue, 26 May 2009 19:01:20 +0000</pubDate>
<dc:creator>waitsfan</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: combat in Port Royal</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/darquil&#039;&gt;darquil&lt;/a&gt;&lt;/p&gt;
	Which I think also means that in the unlikely event that two players moved backward from Port Royal at the beginning of the game, and then both ended up back at Port Royal at the same time before continuing their full circuit, they would not engage in combat, since that particular space is exempt.
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<link>http://www.boardgamegeek.com/article/3487638#3487638</link>
<guid>http://www.boardgamegeek.com/article/3487638#3487638</guid>
<pubDate>Thu, 21 May 2009 22:08:32 +0000</pubDate>
<dc:creator>darquil</dc:creator>
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		<title>Reply: Jamaica:: Rules:: Re: 2 Player - Can ghost ship end the game?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/darquil&#039;&gt;darquil&lt;/a&gt;&lt;/p&gt;
	This possibility arose in my first playing last night.  We elected to read the end game conditions &quot;As soon as a &lt;b&gt;player&lt;/b&gt; reaches Port Royal...&quot; strictly, in the sense that only a player, rather than the Ghost Ship, could trigger the end.  I agree with Steven that it seems to be in the spirit of the game that the Ghost Ship is merely a rogue ship, harassing the contestants, and not actually part of the race.
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<link>http://www.boardgamegeek.com/article/3487622#3487622</link>
<guid>http://www.boardgamegeek.com/article/3487622#3487622</guid>
<pubDate>Thu, 21 May 2009 22:04:58 +0000</pubDate>
<dc:creator>darquil</dc:creator>
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		<title>New Image for Jamaica</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/riririri&#039;&gt;riririri&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/484418"><img border=0  src="http://images.boardgamegeek.com/images/pic484418_t.jpg"></a><div class='sf'></div>]]>
</description>
<link>http://www.boardgamegeek.com/image/484418</link>
<guid>http://www.boardgamegeek.com/image/484418</guid>
<pubDate>Mon, 18 May 2009 09:46:13 +0000</pubDate>
<dc:creator>riririri</dc:creator>
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