<?xml version="1.0"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/">
	
<channel>
	<title>The Kaiser's Pirates | BoardGameGeek</title>
	<image>
		<url>http://geekdo-images.com/images/geeksm.gif</url>
		<link>http://www.boardgamegeek.com/</link>
		<title>The Kaiser's Pirates | BoardGameGeek</title>
	</image>
	<description>BoardGameGeek features information related to the board gaming hobby</description>
	<language>en-us</language>
 	<pubDate>Fri, 06 Nov 2009 12:34:34 +0000</pubDate>
	<lastBuildDate>Fri, 06 Nov 2009 12:34:34 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
   <webMaster>webmaster@boardgamegeek.com</webMaster>
   
   	<item>
		<title>Reply: The Kaiser's Pirates:: Rules:: Re: Safe Passage - undamaged ship only</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TGov&#039;&gt;TGov&lt;/a&gt;&lt;/p&gt;
	If it has a damage cube on it, it would still be considered damage.  So, no it would not try for safe passage. 
</description>
<link>http://www.boardgamegeek.com/article/4171505#4171505</link>
<guid>http://www.boardgamegeek.com/article/4171505#4171505</guid>
<pubDate>Fri, 06 Nov 2009 12:34:34 +0000</pubDate>
<dc:creator>TGov</dc:creator>
	</item>
		<item>
		<title>Thread: The Kaiser's Pirates:: Rules:: Safe Passage - undamaged ship only</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jean_Leviathan&#039;&gt;Jean_Leviathan&lt;/a&gt;&lt;/p&gt;
	I have one more question concerning Safe Passage.&lt;br&gt;&lt;br&gt;The rules say that only an undamaged Merchantmen/Prize Ship can try a Safe Passage.&lt;br&gt;&lt;br&gt;Does it mean that a Merchantmen/Prize Ship that was previously damaged, and then survives another Intercept! (without being damaged again) cannot try a Safe Passage?
</description>
<link>http://www.boardgamegeek.com/thread/460534</link>
<guid>http://www.boardgamegeek.com/thread/460534</guid>
<pubDate>Fri, 06 Nov 2009 10:31:48 +0000</pubDate>
<dc:creator>Jean_Leviathan</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Rules:: Re: Shallow Run and Safe Passage</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jean_Leviathan&#039;&gt;Jean_Leviathan&lt;/a&gt;&lt;/p&gt;
	It's a little bit conffusing i.m.o. if so.&lt;br&gt;&lt;br&gt;Nevertheless thanks for a quick response&lt;br&gt;;)
</description>
<link>http://www.boardgamegeek.com/article/4166620#4166620</link>
<guid>http://www.boardgamegeek.com/article/4166620#4166620</guid>
<pubDate>Thu, 05 Nov 2009 15:42:44 +0000</pubDate>
<dc:creator>Jean_Leviathan</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Rules:: Re: Shallow Run and Safe Passage</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mongoose27&#039;&gt;mongoose27&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Jean_Leviathan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi to all of you!&lt;br&gt;&lt;br&gt;I have a doubt concerning the Shallow Run card.&lt;br&gt;If a Merchantmen defends intself with this card and succesfully escapes the Intercept! can it attempt a Safe Passage?&lt;br&gt;&lt;br&gt;I think it cannot due to the fact that the rules of Safe Passage say:&lt;br&gt;&lt;br&gt;&lt;i&gt;&quot;Whenever an undamaged Merchantmen or undamaged Prize Ship &lt;font color='#33CC00'&gt;&lt;b&gt;survises an Intercept!&lt;/b&gt;&lt;/font&gt;, it may immediately attempt to sail to a friendly port.&quot;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;The Shallow Run card says that:&lt;br&gt;&lt;i&gt;&quot;The card allows (...) to automatically escape  an Intercept!&lt;font color='#33CC00'&gt;&lt;b&gt; before it is resolved.&lt;/b&gt;&lt;/font&gt; &lt;/i&gt;&quot;&lt;br&gt;&lt;br&gt;If the Intercept! is not resolved then the ship actually doesn't survive an Intercept! and therefore it cannot go for a Safe Passage.&lt;br&gt;&lt;br&gt;Am I correct?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The play of the &lt;b&gt;Shallow Run&lt;/b&gt; reaction card in defense of a merchantman constitutes surviving an Intercept!, so the ship may roll for Safe Passage.
</description>
<link>http://www.boardgamegeek.com/article/4166521#4166521</link>
<guid>http://www.boardgamegeek.com/article/4166521#4166521</guid>
<pubDate>Thu, 05 Nov 2009 15:22:31 +0000</pubDate>
<dc:creator>mongoose27</dc:creator>
	</item>
		<item>
		<title>Thread: The Kaiser's Pirates:: Rules:: Shallow Run and Safe Passage</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jean_Leviathan&#039;&gt;Jean_Leviathan&lt;/a&gt;&lt;/p&gt;
	Hi to all of you!&lt;br&gt;&lt;br&gt;I have a doubt concerning the Shallow Run card.&lt;br&gt;If a Merchantmen defends intself with this card and succesfully escapes the Intercept! can it attempt a Safe Passage?&lt;br&gt;&lt;br&gt;I think it cannot due to the fact that the rules of Safe Passage say:&lt;br&gt;&lt;br&gt;&lt;i&gt;&quot;Whenever an undamaged Merchantmen or undamaged Prize Ship &lt;font color='#33CC00'&gt;&lt;b&gt;survises an Intercept!&lt;/b&gt;&lt;/font&gt;, it may immediately attempt to sail to a friendly port.&quot;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;The Shallow Run card says that:&lt;br&gt;&lt;i&gt;&quot;The card allows (...) to automatically escape  an Intercept!&lt;font color='#33CC00'&gt;&lt;b&gt; before it is resolved.&lt;/b&gt;&lt;/font&gt; &lt;/i&gt;&quot;&lt;br&gt;&lt;br&gt;If the Intercept! is not resolved then the ship actually doesn't survive an Intercept! and therefore it cannot go for a Safe Passage.&lt;br&gt;&lt;br&gt;Am I correct?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/460150</link>
<guid>http://www.boardgamegeek.com/thread/460150</guid>
<pubDate>Thu, 05 Nov 2009 10:26:44 +0000</pubDate>
<dc:creator>Jean_Leviathan</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Reviews:: Re:  A brief opinion.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sagitar&#039;&gt;sagitar&lt;/a&gt;&lt;/p&gt;
	That sounds very weird to me.&lt;br&gt;&lt;br&gt;Hm, I would have imagined you each play a side.&lt;br&gt;Why is that?&lt;br&gt;I mean why can't you attack as the brittish, I mean you have units protecting the ships, don't you?&lt;br&gt;&lt;br&gt;Hm, I'll have to investigate further and decide if I'd actually enjoy that.&lt;br&gt;&lt;br&gt;Well I suppose there must be a good reason for this....
</description>
<link>http://www.boardgamegeek.com/article/4143547#4143547</link>
<guid>http://www.boardgamegeek.com/article/4143547#4143547</guid>
<pubDate>Sat, 31 Oct 2009 16:37:06 +0000</pubDate>
<dc:creator>sagitar</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Reviews:: Re:  A brief opinion.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sagitar&#039;&gt;sagitar&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Malacandra wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;sagitar wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm considering this game allthough I'm not yet sure if I want to spend that much money $ 56 on a deck of cards.&lt;br&gt;&lt;br&gt;Yeah I know it probably is very much cheaper at your end of the ocean.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Now who are the pirates!? Muhahahaha!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;:soblue: I know, I know, it's sheer torture if you look at the US prices.&lt;br&gt;:cry:
</description>
<link>http://www.boardgamegeek.com/article/4143541#4143541</link>
<guid>http://www.boardgamegeek.com/article/4143541#4143541</guid>
<pubDate>Sat, 31 Oct 2009 16:33:32 +0000</pubDate>
<dc:creator>sagitar</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Reviews:: Re:  A brief opinion.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cathan&#039;&gt;Cathan&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;sagitar wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm considering this game allthough I'm not yet sure if I want to spend that much money $ 56 on a deck of cards.&lt;br&gt;&lt;br&gt;Yeah I know it probably is very much cheaper at your end of the ocean.&lt;br&gt;&lt;br&gt;Still it looks like a game one would WANT to love.&lt;br&gt;&lt;br&gt;One thing left me wondering about your review.&lt;br&gt;&lt;br&gt;When you play solitair, you play the Germans AND the Brittish?&lt;br&gt;&lt;br&gt;How is that supposed to work, or did I simply missunderstand.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You play both sides during multiplayer games as well. Basically if you want to attack your opponents warships you are playing the British and if you want to attack your opponents merchant ships you are playing your German warships.
</description>
<link>http://www.boardgamegeek.com/article/4142855#4142855</link>
<guid>http://www.boardgamegeek.com/article/4142855#4142855</guid>
<pubDate>Sat, 31 Oct 2009 11:14:16 +0000</pubDate>
<dc:creator>Cathan</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Reviews:: Re:  A brief opinion.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Malacandra&#039;&gt;Malacandra&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;sagitar wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm considering this game allthough I'm not yet sure if I want to spend that much money $ 56 on a deck of cards.&lt;br&gt;&lt;br&gt;Yeah I know it probably is very much cheaper at your end of the ocean.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Now who are the pirates!? Muhahahaha!
</description>
<link>http://www.boardgamegeek.com/article/4141931#4141931</link>
<guid>http://www.boardgamegeek.com/article/4141931#4141931</guid>
<pubDate>Sat, 31 Oct 2009 00:56:45 +0000</pubDate>
<dc:creator>Malacandra</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Reviews:: Re:  A brief opinion.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sagitar&#039;&gt;sagitar&lt;/a&gt;&lt;/p&gt;
	I'm considering this game allthough I'm not yet sure if I want to spend that much money $ 56 on a deck of cards.&lt;br&gt;&lt;br&gt;Yeah I know it probably is very much cheaper at your end of the ocean.&lt;br&gt;&lt;br&gt;Still it looks like a game one would WANT to love.&lt;br&gt;&lt;br&gt;One thing left me wondering about your review.&lt;br&gt;&lt;br&gt;When you play solitair, you play the Germans AND the Brittish?&lt;br&gt;&lt;br&gt;How is that supposed to work, or did I simply missunderstand.
</description>
<link>http://www.boardgamegeek.com/article/4141729#4141729</link>
<guid>http://www.boardgamegeek.com/article/4141729#4141729</guid>
<pubDate>Fri, 30 Oct 2009 23:37:30 +0000</pubDate>
<dc:creator>sagitar</dc:creator>
	</item>
		<item>
		<title>New Image for The Kaiser's Pirates</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/da+pyrate&#039;&gt;da pyrate&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/591458"><img border=0  src="http://images.boardgamegeek.com/images/pic591458_t.jpg"></a>]]>
	&lt;div&gt;Box end art work&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/591458</link>
<guid>http://www.boardgamegeek.com/image/591458</guid>
<pubDate>Tue, 27 Oct 2009 08:58:39 +0000</pubDate>
<dc:creator>da pyrate</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Reviews:: Re: Review-A solid multiplayer/solitaire game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sagitar&#039;&gt;sagitar&lt;/a&gt;&lt;/p&gt;
	Yes, your review made me place it on my list aswell.&lt;br&gt;&lt;br&gt;I wonder, as I don't own any naval cardgames.&lt;br&gt;&lt;br&gt;Is this the best one there is, or would you advise to go for others first.&lt;br&gt;&lt;br&gt;The thing I like about this one is the solitair options.&lt;br&gt;(yes and the subject aswell)&lt;br&gt;&lt;br&gt;Allways nice to be able to play a game on your own (without having to tweak the rules)
</description>
<link>http://www.boardgamegeek.com/article/4101115#4101115</link>
<guid>http://www.boardgamegeek.com/article/4101115#4101115</guid>
<pubDate>Thu, 22 Oct 2009 21:32:29 +0000</pubDate>
<dc:creator>sagitar</dc:creator>
	</item>
		<item>
		<title>File: The Kaiser's Pirates:: The Kaiser's Pirates Primer</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/steamrunner&#039;&gt;steamrunner&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48054">The Kaiser's Pirates Primer</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/28185">The Kaiser's Pirates</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48054</link>
<guid>http://www.boardgamegeek.com/filepage/48054</guid>
<pubDate>Mon, 19 Oct 2009 01:37:53 +0000</pubDate>
<dc:creator>steamrunner</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Rules:: Re: Q-19 Privet card </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/atimrogers&#039;&gt;atimrogers&lt;/a&gt;&lt;/p&gt;
	Q-21!  &lt;br&gt;&lt;br&gt;Yes, the card event has limited use -- it's a defense card that can only be played in certain circumstances.  But that is true of the majority of events in the deck -- some are quite specialized, and some are fairly easy to use.  If you have Shipping Lanes and no German Warship, that's an event you can't play right now.  If you have Damage Control and no ships to repair, you can't play that one now, either.  &lt;br&gt;&lt;br&gt;If you have no use for the event and don't want to hold on to the card until you do have a use for it, you can use it as an intercept card -- either, as you say, as a British attack or as an intercept to activate one of your German ships.  If it's an easy decision, so much the better.  I'm always struggling to figure out which cards I'm willing to burn as intercepts.
</description>
<link>http://www.boardgamegeek.com/article/4052747#4052747</link>
<guid>http://www.boardgamegeek.com/article/4052747#4052747</guid>
<pubDate>Tue, 13 Oct 2009 01:16:35 +0000</pubDate>
<dc:creator>atimrogers</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Rules:: Re: Q-19 Privet card </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/steamrunner&#039;&gt;steamrunner&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;atimrogers wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; This card is explained at 3.3.34.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's only MOSTLY explained...:D&lt;br&gt;&lt;br&gt;So as I see it. If I have Q-19 in my hand and one of my Sailing (marked with the sails icon) Merchantmen is Intercepted!, then Q-19 swoops in from over the horizon to save the day. Otherwise, she acts as an Intercept! for the British Forces if no Sail marked Merchentmen are 'at sea'.&lt;br&gt;&lt;br&gt;And I am not left handed.
</description>
<link>http://www.boardgamegeek.com/article/4049975#4049975</link>
<guid>http://www.boardgamegeek.com/article/4049975#4049975</guid>
<pubDate>Mon, 12 Oct 2009 16:26:24 +0000</pubDate>
<dc:creator>steamrunner</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Rules:: Re: Attacking Restrictions - Questions about &quot;English Forces&quot; attacks</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mongoose27&#039;&gt;mongoose27&lt;/a&gt;&lt;/p&gt;
	Yes, you answered your own question. &lt;br&gt;&lt;br&gt;&quot;Each opposing Warship, recognized Raider/Prize Ship, or Merchantman may only be intercepted once per turn.&quot;
</description>
<link>http://www.boardgamegeek.com/article/4049812#4049812</link>
<guid>http://www.boardgamegeek.com/article/4049812#4049812</guid>
<pubDate>Mon, 12 Oct 2009 15:51:43 +0000</pubDate>
<dc:creator>mongoose27</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Rules:: Re: Q-19 Privet card </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/atimrogers&#039;&gt;atimrogers&lt;/a&gt;&lt;/p&gt;
	Q-7 Penhurst and Q-19 Privet are both &quot;generic&quot; Q-ships, covered under the card description you cite (3.3.28).  The Q-21 Prize is a Sail Q-Ship, and the card can only be played to defend a merchant sailing ship (as described on the card).  It does not carry depth charges.  This card is explained at 3.3.34.&lt;br&gt;&lt;br&gt;The Q-Ships were armed decoys meant to lure subs to the surface and then attack them.  One of the optional rules (6.11) prevents you from playing most Q-ships and AMCs to defend the merchant sailing ships because they have the wrong silhouette -- you wouldn't confuse the Privet or the Penhurst for a sailing vessel.  With this rule in place, only the Prize can be played to defend merchant sailing ships.&lt;br&gt;&lt;br&gt;And yes, you have to read the cards carefully :).&lt;br&gt;&lt;br&gt;My personal rules for the game:&lt;br&gt;1) Germans don't attack Germans (drilled into my brain by Bryan Collars)&lt;br&gt;2) Read the card.  Again.&lt;br&gt;3) Roll high.  And failing that, get your opponent to roll low.
</description>
<link>http://www.boardgamegeek.com/article/4048902#4048902</link>
<guid>http://www.boardgamegeek.com/article/4048902#4048902</guid>
<pubDate>Mon, 12 Oct 2009 12:05:08 +0000</pubDate>
<dc:creator>atimrogers</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Rules:: Re: Attacking Restrictions - Questions about &quot;English Forces&quot; attacks</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/atimrogers&#039;&gt;atimrogers&lt;/a&gt;&lt;/p&gt;
	As you say, you have answered your own question.  You can play as many English intercept attempts as your opponent has legal targets for you to attack -- one intercept per target.
</description>
<link>http://www.boardgamegeek.com/article/4048768#4048768</link>
<guid>http://www.boardgamegeek.com/article/4048768#4048768</guid>
<pubDate>Mon, 12 Oct 2009 11:11:53 +0000</pubDate>
<dc:creator>atimrogers</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Rules:: Re: Q-19 Privet card </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/steamrunner&#039;&gt;steamrunner&lt;/a&gt;&lt;/p&gt;
	The Rules 3.3.28 doesn't show the text for each card just the general intent of the card and explains how combat is resolved.
</description>
<link>http://www.boardgamegeek.com/article/4048261#4048261</link>
<guid>http://www.boardgamegeek.com/article/4048261#4048261</guid>
<pubDate>Mon, 12 Oct 2009 06:02:08 +0000</pubDate>
<dc:creator>steamrunner</dc:creator>
	</item>
		<item>
		<title>Reply: The Kaiser's Pirates:: Rules:: Re: Q-19 Privet card </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/leroy43&#039;&gt;leroy43&lt;/a&gt;&lt;/p&gt;
	That would seem to be the intent of the card. I'd have to look at my deck and see what makes sense...
</description>
<link>http://www.boardgamegeek.com/article/4048246#4048246</link>
<guid>http://www.boardgamegeek.com/article/4048246#4048246</guid>
<pubDate>Mon, 12 Oct 2009 05:50:08 +0000</pubDate>
<dc:creator>leroy43</dc:creator>
	</item>
		<item>
		<title>Thread: The Kaiser's Pirates:: Rules:: Q-19 Privet card </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/steamrunner&#039;&gt;steamrunner&lt;/a&gt;&lt;/p&gt;
	Q-7 Penhurst says: Automatically attacks a submarine attempting to launch a torpedo attack.&lt;br&gt;&lt;br&gt;Q-19 Privet card says Automatically attacks a submarine attempting to launch a torpedo attack against a &lt;b&gt;SAILING&lt;/b&gt; vessel.&lt;br&gt;&lt;br&gt;Question: Does the Q-19 Privet only prevent sub attack against ships marked with the 'sail' icon, or can it prevent any sub torpedo attack? I am learning to read the cards carefully.
</description>
<link>http://www.boardgamegeek.com/thread/451408</link>
<guid>http://www.boardgamegeek.com/thread/451408</guid>
<pubDate>Mon, 12 Oct 2009 05:43:36 +0000</pubDate>
<dc:creator>steamrunner</dc:creator>
	</item>
		<item>
		<title>Thread: The Kaiser's Pirates:: Rules:: Attacking Restrictions - Questions about &quot;English Forces&quot; attacks</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/steamrunner&#039;&gt;steamrunner&lt;/a&gt;&lt;/p&gt;
	Attacking Restrictions: During a player’s turn, all Action cards used to Intercept! ships, lay mines, or conduct submarine attacks must be played against those ships belonging to the same opposing player. This includes Warships, Raiders, Prize Ships, and Merchantmen. Each friendly Warship or Raider may conduct only a single Intercept! or lay mines once per turn. &lt;br&gt;&lt;br&gt;Each opposing Warship, recognized Raider/Prize Ship, or Merchantman may only be intercepted once per turn, including the Intercept! result of&lt;br&gt;interrogation. Opposing Merchantmen (not Prize Ships) may be attacked multiple times per turn through the use of a single Intercept! and any number of mines and/or submarines. &lt;br&gt;&lt;br&gt;Question: I don't see a restriction on &quot;English Forces&quot; can I conduct as many Intercepts! with &quot;English Forces&quot; that I think I can afford? i.e. If my opponent has two Warships, one recognized Raider and one prize, I can play four (4) Intercepts! as &quot;English Forces&quot; (one against each back row ship) and then three Intercepts! against the same players Merchantmen using my German ships (again each German ship attacks one Merchantman)? I am not asking if this is good tactics, just if that is what that rule means. The 2nd part says that &quot;Each opposing Warship, recognized Raider/Prize Ship, or Merchantman may only be intercepted once per turn&quot;, so I think I answered my own question but just want to be sure.
</description>
<link>http://www.boardgamegeek.com/thread/451405</link>
<guid>http://www.boardgamegeek.com/thread/451405</guid>
<pubDate>Mon, 12 Oct 2009 05:27:20 +0000</pubDate>
<dc:creator>steamrunner</dc:creator>
	</item>
	</channel>
</rss>