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	<title>Last Night on Earth: The Zombie Game | BoardGameGeek</title>
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		<title>Last Night on Earth: The Zombie Game | BoardGameGeek</title>
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 	<pubDate>Mon, 09 Nov 2009 18:45:57 +0000</pubDate>
	<lastBuildDate>Mon, 09 Nov 2009 18:45:57 +0000</lastBuildDate>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: LNoE vs When Darkness Comes</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Greasygeek&#039;&gt;Greasygeek&lt;/a&gt;&lt;/p&gt;
	Yeah I agree with that but let me add.&lt;br&gt;I bought WDC when it was first released, but as with all other Twilight Creation Inc. games i tried, this game is either too simple or the rules are too poorly explained.&lt;br&gt;I never tried playing it with any of the expansions, so that might adjust it but the core game alone left a ton of questions unanswered.&lt;br&gt;&lt;br&gt;In WDC the group is compeeting against each other, but is forced to work together, yet one of the main characters (Brian if I recall) is much more powerfull than the others and he will be very likely to win the game..&lt;br&gt;&lt;br&gt;LNOEon the other hand is a great game. and has the human players fight against the zombie player. LNOE is a boardgame while WDC is a RPG/Boardgame.&lt;br&gt;&lt;br&gt;LNOE is a great game by itself but becomes even greater with the expansions and even as we speak the creators are working on the next one(s) (which you probably know, already).&lt;br&gt;&lt;br&gt;WDC is a half game without the expansions and eventhough they made alot of expansions, for it, im pretty sure they haven't made any new ones for at least two years by now....&lt;br&gt;&lt;br&gt;I would spend my money on LNOE although I kind of hope that someone could prove me wrong on the WDC issue, cause it did seem like it had potentiel although it would take some serious convincing if I were to spend anymore money on any twillight products.&lt;br&gt;&lt;br&gt;It took zombies!!! plus 5 expansions., Zombietown and When Darkness Comes, before I realized that I could have saved my money and just bought a game of goldfish which is about as tactical as any Twilight game ever gets...&lt;br&gt;&lt;br&gt;Fool me ones.. shame on you&lt;br&gt;Fool me twice... Shame on me&lt;br&gt;fool me 8 times??? shame on... well you get the picture...
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<link>http://www.boardgamegeek.com/article/4183660#4183660</link>
<guid>http://www.boardgamegeek.com/article/4183660#4183660</guid>
<pubDate>Mon, 09 Nov 2009 18:45:57 +0000</pubDate>
<dc:creator>Greasygeek</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: LNoE vs When Darkness Comes</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BeanThere&#039;&gt;BeanThere&lt;/a&gt;&lt;/p&gt;
	Well without going into too much detail...&lt;br&gt;&lt;br&gt;LNOE is best with 5 or 6 players because the game plays with 4 hero characters and a zombie player no matter what, so if you have less than 5 players, someone will have to play more than one character. I prefer to play only one character, but the game still plays alright if you control more than one. As far as game play, it plays like you are watching a zombie movie, the heroes are running around searching for weapons and items in buildings, fighting off the never ending hoard of undead.&lt;br&gt;&lt;br&gt;WDC plays with 1 to 6 players but there isn't any scaling so a solo game would be quite hard. The players are against each other because there is only one winner, but they do have to work together a bit to survive. Basically the players move around revealing new town sections as they go, and each building revealed gets encounter tokens placed in certain places. So you have to break into these buildings to encounter the tokens. Which I find odd that a town overrun with zombies has you breaking into houses just to find the zombies.&lt;br&gt;&lt;br&gt;I prefer LNOE because it plays like a zombie movie and for all the randomness of card draws, most games seem to come very close to either the heroes or zombie player(s) winning. While WDC feels like you are playing a game. Why go into the house and risk dying from a zombie when you can stay outside and be safe? Because you have to or you wont win the game.
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<link>http://www.boardgamegeek.com/article/4183204#4183204</link>
<guid>http://www.boardgamegeek.com/article/4183204#4183204</guid>
<pubDate>Mon, 09 Nov 2009 17:31:56 +0000</pubDate>
<dc:creator>BeanThere</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Strategy:: Re: &quot;Run for It!&quot; Strategy</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;MasterDinadan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... Saying that you cut the turn limit close by moving the townsfolk together as a group is misleading.  It isn't true at all.  It doesn't matter whether you move them all at once or one at a time.  The total distance you have to cover is exactly the same.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That's true if your goal was to move all six of the Townsfolk to the escape zone.  But you really only need to move four for this scenario.  Moving &lt;i&gt;four &lt;/i&gt;Townsfolk 14 spaces would take 56 movement points.  Moving &lt;i&gt;six &lt;/i&gt;Townsfolk 14 spaces takes 84 movement points.  Your average Movement Point roll is going to be a seven.  So, on average, in eight turns you can move four Townsfolk 14 spaces.  It would take 12 turns to move all &lt;i&gt;six &lt;/i&gt;of them 14 spaces.&lt;br&gt;&lt;br&gt;Keep in mind that a Townsfolk which you move, but who eventually gets killed, constitutes wasted movement points. If you're going to sacrifice a Townsfolk, choose one that you haven't moved very much.
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<link>http://www.boardgamegeek.com/article/4182827#4182827</link>
<guid>http://www.boardgamegeek.com/article/4182827#4182827</guid>
<pubDate>Mon, 09 Nov 2009 16:32:14 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: General:: LNoE vs When Darkness Comes</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/santaandy&#039;&gt;santaandy&lt;/a&gt;&lt;/p&gt;
	Hello&lt;br&gt;&lt;br&gt;I am interested in both of these games, but only have time and money for one.  Can someone please compare/contrast them for me (especially the rules and play style)?  Which is generally considered more fun to play?&lt;br&gt;&lt;br&gt;Thanks&lt;br&gt;&lt;br&gt;Andy&lt;br&gt;
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<link>http://www.boardgamegeek.com/thread/461513</link>
<guid>http://www.boardgamegeek.com/thread/461513</guid>
<pubDate>Mon, 09 Nov 2009 15:37:49 +0000</pubDate>
<dc:creator>santaandy</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Strategy:: Re: &quot;Run for It!&quot; Strategy</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MasterDinadan&#039;&gt;MasterDinadan&lt;/a&gt;&lt;/p&gt;
	We had success inching the townsfolk closer to the exit as zombies closed in, and then rushing them one at a time whenever we rolled high enough for one to escape from where he was.&lt;br&gt;&lt;br&gt;The priority, in general was:&lt;br&gt;-Escape a townsfolk if you can.&lt;br&gt;-Move all townsfolk more than one space from zombies, if possible.&lt;br&gt;-Have a Hero &quot;tank&quot; zombies if the townsfolk can't get more than one space away.&lt;br&gt;-Use a townsfolk with no useful powers or items to &quot;tank&quot; zombies if a Hero can't.  You can afford to lose 2 townsfolk.&lt;br&gt;&lt;br&gt;Saying that you cut the turn limit close by moving the townsfolk together as a group is misleading.  It isn't true at all.  It doesn't matter whether you move them all at once or one at a time.  The total distance you have to cover is exactly the same.
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<link>http://www.boardgamegeek.com/article/4181416#4181416</link>
<guid>http://www.boardgamegeek.com/article/4181416#4181416</guid>
<pubDate>Mon, 09 Nov 2009 07:37:11 +0000</pubDate>
<dc:creator>MasterDinadan</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Strategy:: Re: &quot;Run for It!&quot; Strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	This evening my brother and dad played the Heroes and I played the Zombies.  The Heroes won on turn 10.  &lt;br&gt;&lt;br&gt;I made a few mistakes early on, but the strategy &lt;i&gt;they &lt;/i&gt;used was pretty solid.&lt;br&gt;On turn 1 they only rolled a 5 so they moved all the Townsfolk and a few Heroes into the same space to swap weapons and items.  Turn 2 they rolled an 11.  I hadn't quite gotten my Zombie wall up and they used all 11 points to race Principle Gomez to within one space of the escape zone.  &lt;br&gt;&lt;br&gt;Their plan was to have him (with the Wireless Radio) seach each turn and only pull out event cards to help the others.  He didn't seach once.  The Heroes needed every movement point to try to get the other Townsfolk out of town.&lt;br&gt;&lt;br&gt;Another roll of 9 early in the game got T-Bone close to the escape zone.  I didn't focus on blocking a certain path and he just zipped right through.  I underestimated the power of a roll higher than 8.  Using those high rolls to get a Hero to safety is a very good strategy.&lt;br&gt;&lt;br&gt;Originally their plan was to try to move the Townsfolk as a group towards the finish.  Somehow they ended up ditching the Doc and Coach Packer back at the mansion.  This worked out well for them since they then only needed to focus on their last two Townsfolk.  Luckily for the Heroes, neither Doc nor Packer had any items or weapons on them.  When the Zombies were about to close in on the Doc, he used his ability to heal Nurse Becky and died.  Packer died shortly afterward.&lt;br&gt;&lt;br&gt;I think that's actually a good strategy:  Group up your Townsfolk and a few Heroes on the first turn to exchange items.  Then decide which two Townsfolk you're going to ditch.  Then just leave them behind.  I wouldn't sacrifice them right off the bat since you never know what could happen to the others.  Plus, if the Zombie player thinks you're going to sacrifice them anyways, they may not take the time to go after them right away.  Then if you get a high roll, you can race one of them to safety.  &lt;br&gt;&lt;br&gt;Overall I found this to be a fantastic scenario.  Well done, Flying Frog.  Well done.
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<link>http://www.boardgamegeek.com/article/4181265#4181265</link>
<guid>http://www.boardgamegeek.com/article/4181265#4181265</guid>
<pubDate>Mon, 09 Nov 2009 06:27:05 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Exchanging when losing/skipping turn</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grudunza&#039;&gt;Grudunza&lt;/a&gt;&lt;/p&gt;
	When it says &quot;any Heroes in the space may give or receive Items&quot;, there is action implied there... both giving and receiving are participatory things.  If someone has lost the ability to do &lt;i&gt;anything at all&lt;/i&gt; on their turn, that should include giving or receiving, both of which imply direct participation on their part.  I might agree that they could receive something by it being dropped near them without their knowledge while they're busy bickering, but definitely not giving something when they're not supposed to be able to do anything at all on that turn. &quot;Anything at all&quot; is pretty direct wording.&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4180743#4180743</link>
<guid>http://www.boardgamegeek.com/article/4180743#4180743</guid>
<pubDate>Mon, 09 Nov 2009 02:31:27 +0000</pubDate>
<dc:creator>Grudunza</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Stacking limit?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaFink&#039;&gt;DaFink&lt;/a&gt;&lt;/p&gt;
	we have previously fit about 10 figures in a space before it overflowed. If you can fit more then one of the two teams is about to lose a lot of figures :D
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<link>http://www.boardgamegeek.com/article/4180481#4180481</link>
<guid>http://www.boardgamegeek.com/article/4180481#4180481</guid>
<pubDate>Mon, 09 Nov 2009 00:51:19 +0000</pubDate>
<dc:creator>DaFink</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Exchanging when losing/skipping turn</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaFink&#039;&gt;DaFink&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jerrydubs wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I follow you, Nicholas, but let me restate it another way ...&lt;br&gt;&lt;br&gt;1. If a Hero loses their turn (the loss is imposed on them by way of a This Could Be Our Last Night on Earth or Bickering) they can do nothing at all, including exchanges initiated by other players.&lt;br&gt;&lt;br&gt;2. If a Hero loses their turn (the loss is self-inflicted to allow them to destroy a spawning pit or refuel the truck) they can do nothing at all EXCEPT exchanges initiated by other players AND fighting zombies.&lt;br&gt;&lt;br&gt;In the second case, it doesn't seem like the hero has given up anything at all, except firing a ranged weapon. They have simply substituted movement/searching with fueling the truck or destroying a spawning pit. They can still exchange (if the other hero initiates it, and that's just a case of good planning or game play).&lt;br&gt;&lt;br&gt;It seems as that voluntarily giving up their turn could better be described as fueling or destroying in lieu of movement/searching and firing a ranged weapon.&lt;br&gt;&lt;br&gt;On the other hand, it's nice that the game is so engaging that we care about this.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually if you give up your turn (or are forced to give it up) you give up the phases in YOUR part of the turn this does not affect everyone elses part of the turn....Anyone can run onto your space and still give you an item..sure its not all there thematically but it is how the rules work.
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<link>http://www.boardgamegeek.com/article/4180473#4180473</link>
<guid>http://www.boardgamegeek.com/article/4180473#4180473</guid>
<pubDate>Mon, 09 Nov 2009 00:47:12 +0000</pubDate>
<dc:creator>DaFink</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Exchanging when losing/skipping turn</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jerrydubs&#039;&gt;jerrydubs&lt;/a&gt;&lt;/p&gt;
	I follow you, Nicholas, but let me restate it another way ...&lt;br&gt;&lt;br&gt;1. If a Hero loses their turn (the loss is imposed on them by way of a This Could Be Our Last Night on Earth or Bickering) they can do nothing at all, including exchanges initiated by other players.&lt;br&gt;&lt;br&gt;2. If a Hero loses their turn (the loss is self-inflicted to allow them to destroy a spawning pit or refuel the truck) they can do nothing at all EXCEPT exchanges initiated by other players AND fighting zombies.&lt;br&gt;&lt;br&gt;In the second case, it doesn't seem like the hero has given up anything at all, except firing a ranged weapon. They have simply substituted movement/searching with fueling the truck or destroying a spawning pit. They can still exchange (if the other hero initiates it, and that's just a case of good planning or game play).&lt;br&gt;&lt;br&gt;It seems as that voluntarily giving up their turn could better be described as fueling or destroying in lieu of movement/searching and firing a ranged weapon.&lt;br&gt;&lt;br&gt;On the other hand, it's nice that the game is so engaging that we care about this.
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<link>http://www.boardgamegeek.com/article/4180068#4180068</link>
<guid>http://www.boardgamegeek.com/article/4180068#4180068</guid>
<pubDate>Sun, 08 Nov 2009 22:11:19 +0000</pubDate>
<dc:creator>jerrydubs</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Exchanging when losing/skipping turn</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	It's my opinion that if a Hero voluntarily gives up their turn, they can still exchange items with another hero during &lt;i&gt;that &lt;/i&gt;Hero's turn.&lt;br&gt;&lt;br&gt;Technically, the heroes are not taking their turns simultaneously.  For example, Jake (holding a gas can) could move into Johnny's space.  Jake could then give said gas can to Johnny.  Johnny could then move into Billy's space and give it to &lt;i&gt;him&lt;/i&gt;.  Billy could then move to Sally's space (who is on a Spawning Pit) and give HER the gas can.  Sally could then give up her turn to destroy the Spawning Pit.  I see no problem with this scenario.&lt;br&gt;&lt;br&gt;Now, let's look at the reverse.  Let's say Sally starts with the gas can and a Baseball Bat on the Spawning Pit and gives up her turn to destroy it.  On Johnny's turn, (after the pit has been destroyed), he could move into her space and exchange items with her in order to take the Bat.  Again, I see no problems with this.&lt;br&gt;&lt;br&gt;In the case of &lt;i&gt;voluntarily &lt;/i&gt;giving up a turn &lt;i&gt;other &lt;/i&gt;heroes may exchange items with that hero during &lt;i&gt;their&lt;/i&gt; turn.  &lt;br&gt;&lt;br&gt;With &lt;i&gt;This Could Be Our Last Night on Earth&lt;/i&gt; or &lt;i&gt;Bickering&lt;/i&gt;, the Heroes are not allowed to do ANYTHING on their turn.  &lt;br&gt;&lt;br&gt;For reference, here is what &lt;i&gt;Bickering &lt;/i&gt;states:&lt;br&gt;&lt;i&gt;Play this card at the start of the Hero Turn on any space with more than one Hero in it.  All characters in that space lose  their Hero Turn (may not do anything at all - they do not need to fight Zombies there).&lt;/i&gt;&lt;br&gt;&lt;br&gt;I could be wrong, but the fact that the card says specifically that the Heroes &quot;may not do anything at all&quot; means that they couldn't exchange items with another Hero that happens to move into that space during that turn.  Again, I could be wrong, but that's the way I look at it.
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<link>http://www.boardgamegeek.com/article/4179980#4179980</link>
<guid>http://www.boardgamegeek.com/article/4179980#4179980</guid>
<pubDate>Sun, 08 Nov 2009 21:39:50 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Question about using the Old Betsy Card, and the escaping of Zombies.</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;knowsnoboards wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It says in the card that for the following turns &lt;br&gt;&lt;br&gt;&quot;Zombies trying to move from that space must first roll a 5 or 6 to escape. When a Zombie escapes, remove Old Betsy from the board&quot;&lt;br&gt;&lt;br&gt;Does each Zombie have to roll a 5 or 6 to escape?&lt;br&gt;&lt;br&gt;Does it only take 1 Zombie roll of a 5/6 to remove Old Betsy?&lt;br&gt;&lt;br&gt;For example, there are 4 Zombies on that space, and the 1st one automatically rolls a 5/6, it means that all zombies are able to escape already, correct?&lt;br&gt;&lt;br&gt;But if the 1st one didnt roll a 5/6, and the 2nd Zombie rolled a 5/6, then that Zombie plus the remaining 2 Zombies can already escape right?&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes to all of the above. You've got it.&lt;br&gt;---MS
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<link>http://www.boardgamegeek.com/article/4179943#4179943</link>
<guid>http://www.boardgamegeek.com/article/4179943#4179943</guid>
<pubDate>Sun, 08 Nov 2009 21:24:08 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Exchanging when losing/skipping turn</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jerrydubs&#039;&gt;jerrydubs&lt;/a&gt;&lt;/p&gt;
	Ok, what about when the hero voluntary gives up a turn - to destroy a zombie spawning pit or fuel the truck? 
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<link>http://www.boardgamegeek.com/article/4179859#4179859</link>
<guid>http://www.boardgamegeek.com/article/4179859#4179859</guid>
<pubDate>Sun, 08 Nov 2009 20:47:31 +0000</pubDate>
<dc:creator>jerrydubs</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Stacking limit?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HankScorpio&#039;&gt;HankScorpio&lt;/a&gt;&lt;/p&gt;
	The rulebook (p. 6) specifies &quot;There is no limit to the number of models that can be in a space at once (Heroes and/or Zombies).&quot;&lt;br&gt;&lt;br&gt;Here is what my gaming group did when we encountered a situation in which a space had 6 zombies, a zombie hero (so it had the counter underneath the figure) and 2 heroes:&lt;br&gt;&lt;br&gt;-We moved the figures, from just that space, onto the scenario card.&lt;br&gt;-Then we put a generic token on the gameboard space to represent that space.&lt;br&gt;&lt;br&gt;Once the number of figures was reduced, we moved them back to the proper space on the main board.
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<link>http://www.boardgamegeek.com/article/4179656#4179656</link>
<guid>http://www.boardgamegeek.com/article/4179656#4179656</guid>
<pubDate>Sun, 08 Nov 2009 19:33:31 +0000</pubDate>
<dc:creator>HankScorpio</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Exchanging when losing/skipping turn</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wulf+Corbett&#039;&gt;Wulf Corbett&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grudunza wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;To me, not doing anything at all means they cannot &quot;give&quot; or &quot;receive&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;[beavis]Hur hur hur[/butthead] :laugh:
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<link>http://www.boardgamegeek.com/article/4179558#4179558</link>
<guid>http://www.boardgamegeek.com/article/4179558#4179558</guid>
<pubDate>Sun, 08 Nov 2009 18:59:01 +0000</pubDate>
<dc:creator>Wulf Corbett</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Exchanging when losing/skipping turn</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grudunza&#039;&gt;Grudunza&lt;/a&gt;&lt;/p&gt;
	The wording in the rules says that &quot;all Heroes in the space may both give and receive Items with the Hero who is currently taking the turn&quot;.  The wording on the Bickering and Last Night on Earth cards says that the affected Heroes &quot;may not do anything at all&quot;.  To me, not doing anything at all means they cannot &quot;give&quot; or &quot;receive&quot;, both of which imply something being done.
</description>
<link>http://www.boardgamegeek.com/article/4179540#4179540</link>
<guid>http://www.boardgamegeek.com/article/4179540#4179540</guid>
<pubDate>Sun, 08 Nov 2009 18:54:07 +0000</pubDate>
<dc:creator>Grudunza</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: Rules:: Exchanging when losing/skipping turn</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jerrydubs&#039;&gt;jerrydubs&lt;/a&gt;&lt;/p&gt;
	If a Hero has lost his or her turn - bickering, could be our last night - or if they are skipping their turn - destroying spawning pit, fueling truck - the rules indicate that they cannot exchange items as part of their turn.&lt;br&gt;&lt;br&gt;However, the rules also seem to indicate that they CAN exchange with another Hero during the other Hero's turn.&lt;br&gt;&lt;br&gt;This doesn't feel right. If they are taking time out to celebrate their last night on earth or if they are elbow-deep in a spawning pit, it seems that they shouldn't have time to exchange items during another hero's turn.&lt;br&gt;&lt;br&gt;Example:&lt;br&gt;The &quot;This Could Be Our Last Night&quot; card has been played on Jenny and Johnny. So Jenny and Johnny are forfeiting their turns. No movement, no shooting, no exchanges.&lt;br&gt;Billy sprints in and, on his turn, exchanges with Johnny. What is he doing? Rifling through Johnny's clothes, picking his pocket? Or is Johnny taking time out from his activities to swap items with Billy?&lt;br&gt;&lt;br&gt;So the question: Can someone who has lost their turn still exchange on another hero's turn?&lt;br&gt;&lt;br&gt;Thoughts?
</description>
<link>http://www.boardgamegeek.com/thread/461205</link>
<guid>http://www.boardgamegeek.com/thread/461205</guid>
<pubDate>Sun, 08 Nov 2009 18:16:16 +0000</pubDate>
<dc:creator>jerrydubs</dc:creator>
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		<title>Session: Last Night on Earth: The Zombie Game:: Zombies eat the High School......Film at 11</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mike+Sisson&#039;&gt;Mike Sisson&lt;/a&gt;&lt;/p&gt;
	My friend Stacy and I played Burn 'em Out! last night.  He took the zed-heads and I had Becky, Johnny, Billy and Sally.  Three highschool kids and the nurse.  The three kids started out in the school and gym while Nurse Becky started out in the pouring rain (Zombie action card) which reduced outside movement by one for the entire game.  Stacy also quickly played &quot;They've taken over the.....&quot; and filled the gas station with Zombies, closing off my most likely source of Gasoline.  He also spawned an additional handful of zombies on his first turn from a card play.  Things were not going well for our heroes.  &lt;br&gt;&lt;br&gt;Billy found some ammo in the gym (wait, what?!?!), Johnny found a pitchfork and Sally got dynamite in the school.  What kind of school is this anyway?  The zombies started to surround the school.  Johnny and Sally broke north out of the main door to the school.  Johnny tied up a couple zombies so that they would attack him instead of the dynamite carrier (Sally).  Their goal was to make it to the spawn pit in a 3 space building and blow it up before heading to group up with Becky.  Becky had made it to the gun store and found a revolver and a flare gun which she used to try and cover the kids.&lt;br&gt;&lt;br&gt;While Johnny and Sally were running out of the school, Billy played rear guard with his pitchfork but was unable to kill any zombies due to a Rotting Bodies card which made them invulnerable.  &lt;br&gt;&lt;br&gt;Johnny drew the zombies to himself as planned in order to protect Sally but got munched for it.  It was still dark so he was turned into a zombie hero.  (This is where we made our one major mistake, I didn't draw a replacement hero, but oh well.  It went along with the cinematic feel of the game.  Had we remembered that, I would have got Johnny's dad, the Sheriff in the game with a cry of &quot;You killed my boy!&quot;)&lt;br&gt;&lt;br&gt;Sally ran into the building with the pit and blew it up.  Then, trapped in the back of the of the building, she died under a crush of zombies.  &lt;br&gt;&lt;br&gt;Meanwhile, outside that building Billy and Sally had teamed up and managed to fight off 7 zombies, including the undead Johnny.  Stacy then played a Bickering card which caused the teenage sweethearts to quarrel while surrounded by an undead horde.  They couldn't move and had to fight all over again.  Sally was overwhelmed and died.  On his next turn Billy managed to blitz out of the scrum and make it to the gun shop with Nurse Becky who healed his wounds.  Billy found a baseball bat and cleared a path to the general store with Becky right behind him.  Becky found some more dynamite (thanks to a a Just what I needed card which let me pull the spent dynamite out of the discard pile).  Stacy got another handfull of zombies which he used to block up the spawn pit on the barn/cornfield card.  The two heroes made a mad dash towards the open field pit next to the gym (didn't we just start here).&lt;br&gt;&lt;br&gt;Billy was pulled down trying to clear the path to the pit after his bat broke.  The last turn of the game found Nurse Becky on the spawn point surrounded by 5 zombies and getting turned into a Zombie lunchable.  Ugh.  Very cinematic game but very frustrating for the heroes. &lt;br&gt;&lt;br&gt;We went through the hero deck and found that I still had 19 more cards to flip before I would have found the third gasoline/dynamite card that I needed.
</description>
<link>http://www.boardgamegeek.com/thread/461137</link>
<guid>http://www.boardgamegeek.com/thread/461137</guid>
<pubDate>Sun, 08 Nov 2009 14:52:04 +0000</pubDate>
<dc:creator>Mike Sisson</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Question about using the Old Betsy Card, and the escaping of Zombies.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Noumena&#039;&gt;Noumena&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;uuhittle wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I believe you are correct.  Just to be clear, in your example of the first of four zombies rolling a 5 or 6 Betsy is immediately removed allowing that zombie and each subsequent zombie to move.  If the first zombie fails their die roll then the next makes an attempt and so on until one succeeds.  It is my understanding that if a zombie fails their test before another zombie succeeds they still forfeit their movement.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That's the way I've been playing it.  
</description>
<link>http://www.boardgamegeek.com/article/4178959#4178959</link>
<guid>http://www.boardgamegeek.com/article/4178959#4178959</guid>
<pubDate>Sun, 08 Nov 2009 14:27:45 +0000</pubDate>
<dc:creator>Noumena</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: [Last Night on Earth] Zombies painted in a day!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/halfbent&#039;&gt;halfbent&lt;/a&gt;&lt;/p&gt;
	Really love this quick idea. Definitely going to be doing mine next weekend!
</description>
<link>http://www.boardgamegeek.com/article/4178382#4178382</link>
<guid>http://www.boardgamegeek.com/article/4178382#4178382</guid>
<pubDate>Sun, 08 Nov 2009 05:57:48 +0000</pubDate>
<dc:creator>halfbent</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Question about using the Old Betsy Card, and the escaping of Zombies.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/uuhittle&#039;&gt;uuhittle&lt;/a&gt;&lt;/p&gt;
	I believe you are correct.  Just to be clear, in your example of the first of four zombies rolling a 5 or 6 Betsy is immediately removed allowing that zombie and each subsequent zombie to move.  If the first zombie fails their die roll then the next makes an attempt and so on until one succeeds.  It is my understanding that if a zombie fails their test before another zombie succeeds they still forfeit their movement.
</description>
<link>http://www.boardgamegeek.com/article/4178351#4178351</link>
<guid>http://www.boardgamegeek.com/article/4178351#4178351</guid>
<pubDate>Sun, 08 Nov 2009 05:40:21 +0000</pubDate>
<dc:creator>uuhittle</dc:creator>
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		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Question about using the Old Betsy Card, and the escaping of Zombies.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DizzyDS&#039;&gt;DizzyDS&lt;/a&gt;&lt;/p&gt;
	Yes that is how I have been playing this game. My gaming group had a debate on this and then came to the conclusion that the card did state that if as long a zombie rolled 5/6 Betsy will be removed immediately, thus not affecting the rest of the zombies.
</description>
<link>http://www.boardgamegeek.com/article/4178336#4178336</link>
<guid>http://www.boardgamegeek.com/article/4178336#4178336</guid>
<pubDate>Sun, 08 Nov 2009 05:32:08 +0000</pubDate>
<dc:creator>DizzyDS</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: Rules:: Question about using the Old Betsy Card, and the escaping of Zombies.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/knowsnoboards&#039;&gt;knowsnoboards&lt;/a&gt;&lt;/p&gt;
	It says in the card that for the following turns &lt;br&gt;&lt;br&gt;&quot;Zombies trying to move from that space must first roll a 5 or 6 to escape. When a Zombie escapes, remove Old Betsy from the board&quot;&lt;br&gt;&lt;br&gt;Does each Zombie have to roll a 5 or 6 to escape?&lt;br&gt;&lt;br&gt;Does it only take 1 Zombie roll of a 5/6 to remove Old Betsy?&lt;br&gt;&lt;br&gt;For example, there are 4 Zombies on that space, and the 1st one automatically rolls a 5/6, it means that all zombies are able to escape already, correct?&lt;br&gt;&lt;br&gt;But if the 1st one didnt roll a 5/6, and the 2nd Zombie rolled a 5/6, then that Zombie plus the remaining 2 Zombies can already escape right?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/461063</link>
<guid>http://www.boardgamegeek.com/thread/461063</guid>
<pubDate>Sun, 08 Nov 2009 04:53:56 +0000</pubDate>
<dc:creator>knowsnoboards</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Burn Em Out! scenario, it says that &quot;A Hero must start in the space....and discard an Explosive&quot;. Does the explosive need to ignited with a fire item? If so, does the player also get hurt/die since he is on the same space?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/theTak&#039;&gt;theTak&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;knowsnoboards wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Since the hero remains unaffected, I assume any Zombie that is on that spawning pit remains unaffected as well, correct?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;This would be my interpretation in keeping with the above, aye. I'm just a me though, no way official or anything just love the game :)
</description>
<link>http://www.boardgamegeek.com/article/4178259#4178259</link>
<guid>http://www.boardgamegeek.com/article/4178259#4178259</guid>
<pubDate>Sun, 08 Nov 2009 04:51:31 +0000</pubDate>
<dc:creator>theTak</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Burn Em Out! scenario, it says that &quot;A Hero must start in the space....and discard an Explosive&quot;. Does the explosive need to ignited with a fire item? If so, does the player also get hurt/die since he is on the same space?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/knowsnoboards&#039;&gt;knowsnoboards&lt;/a&gt;&lt;/p&gt;
	Since you don't have to ignite the Gasoline/Dynamite, what happens to the Zombies that are still left alive in that spawning pit when the Gasoline/Dynamite is discarded to destroy the spawning pit?&lt;br&gt;&lt;br&gt;Since the hero remains unaffected, I assume any Zombie that is on that spawning pit remains unaffected as well, correct?
</description>
<link>http://www.boardgamegeek.com/article/4178250#4178250</link>
<guid>http://www.boardgamegeek.com/article/4178250#4178250</guid>
<pubDate>Sun, 08 Nov 2009 04:45:10 +0000</pubDate>
<dc:creator>knowsnoboards</dc:creator>
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		<title>Session: Last Night on Earth: The Zombie Game:: Epic Ending to All Hollows Eve</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/halfbent&#039;&gt;halfbent&lt;/a&gt;&lt;/p&gt;
	After this scenario becoming a quick favorite in our usual group of my brother Matthew, Jacob, and myself; we immediately sit down and set up for another night with the AHE scenario. It begins as the mighty heroes Becky / Jake (played by Matt) and Sally / Johnny (played by Jacob) are selected at random, and they plop themselves in the middle of the board with a decent starting set of weapons, but alas, no fire this time.&lt;br&gt;&lt;br&gt;The heroes go for a quick effort in searching out the elusive Zombie Master, burning through four of the possible Townsfolk, spending precious few turns searching, leaving just enough time for Jake to rummage up a blowtorch on the far SE of the board. Over in what seems like another world, the fifth townie is interrogated in the Junkyard revealing just another friendly townie. The heroes realize that just south of their position lies what they have been looking for all this time - TO ACTION!&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i233.photobucket.com/albums/ee178/halfb3nt/lnoe/IMG_0270.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Sally rushes in to save the day hoping to end this terrible curse in one quick blow, with the helpful Becky in tow. Sally unfortunately falls to an untimely demise losing her lighter and adding backup for the now confident Zombie Master! Only a handful of turns remain for the grimacing heroes.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i233.photobucket.com/albums/ee178/halfb3nt/lnoe/IMG_0271.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The heroes scramble to avoid the horde, leaving behind an ominous gas tank on the ground the horde seems to think nothing of, bloodlust in their eyes as they decend on a pair on seemingly defenseless meatbags.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i233.photobucket.com/albums/ee178/halfb3nt/lnoe/IMG_0270.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Becky fell to a single zombie while the great Father Joseph, wielding no weapon but his mighty Faith, fends off the remaining 7 zombies, and scampers off to live another day. Meanwhile the strange Mr. Cartwright sneaking through a building decides to pop off a single flare at the innocuous gas tank sitting amidst the horde. BOOOM! A mighty explosion ensues, leaving a swath of destruction, claiming Jake and his blowtorch in the confusion, along with a score of zeds; however what's this... the Zombie Master remains scorched and clenching his book with a mere 5 turns remaining in the game!&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i233.photobucket.com/albums/ee178/halfb3nt/lnoe/IMG_0274.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The fortuitous Sherrif, stepping in for the fallen Jake gets a stroke of luck and picks up a lighter from his starting &quot;Just What I needed!&quot; card, and charges in hoping to save the day for our heroes!&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i233.photobucket.com/albums/ee178/halfb3nt/lnoe/IMG_0275.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Sherrif teaming up with the beaming Father, now with an armful of dynamite, cut into the Junkyard hoping to end this terror once and for all. Father throws his holy explosives, gibbing the Zombie Master once and for all dropping his book to the ground! Sherrif, once again being no help, misses the zombie struggling with the Father, and sighing, hands his lighter over with a godspeed hoping for the best next turn. Three short days remain..&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i233.photobucket.com/albums/ee178/halfb3nt/lnoe/IMG_0276.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The horde closes in, but alas, cannot get what they need to get close enough to their precious book and block the heroes second wind charge! Father rushes in, burning the vile book, cheers and ends what was unquestionably, our most epic ending to any scenario we've played so far. Two days remaining, the horde was put back into the ground!&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;--Some of the days/details may be slightly off, I took horrible notes. Only started taking them when the events started to clearly start to get intensely interesting in that one little corner of the board. We ended the night after this one game, not wanting to spoil the epic game we had, and played a quick game of Carcassonne and called it a night.
</description>
<link>http://www.boardgamegeek.com/thread/461042</link>
<guid>http://www.boardgamegeek.com/thread/461042</guid>
<pubDate>Sun, 08 Nov 2009 03:33:33 +0000</pubDate>
<dc:creator>halfbent</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: “They’re Coming From the...&quot; Does the building fill with zombies?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Archimiedies wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That's funny, I never thought of that. I assumed taken over ment you needed to fill the building.... but I guess these other guys may be right! Just the tokens and spawn from there!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Correct. As with most things LNOE, wording &amp; Keywords are &lt;i&gt;everything&lt;/i&gt;. If it doesn't tell you to fill the building with zombies, don't.:)&lt;br&gt;---MS
</description>
<link>http://www.boardgamegeek.com/article/4178122#4178122</link>
<guid>http://www.boardgamegeek.com/article/4178122#4178122</guid>
<pubDate>Sun, 08 Nov 2009 03:23:13 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Don’t stop me now....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	LOL!:laugh:
</description>
<link>http://www.boardgamegeek.com/article/4177992#4177992</link>
<guid>http://www.boardgamegeek.com/article/4177992#4177992</guid>
<pubDate>Sun, 08 Nov 2009 02:09:52 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Dump the gas and run!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	Never thought about the &quot;cost&quot; of the manuver so much, but thanks for the responce! I can now offically tell the heroes it's totaly cool and not OP.... and even quote the &quot;cost&quot; to show why!
</description>
<link>http://www.boardgamegeek.com/article/4177860#4177860</link>
<guid>http://www.boardgamegeek.com/article/4177860#4177860</guid>
<pubDate>Sun, 08 Nov 2009 01:16:09 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Dump the gas and run!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Noumena&#039;&gt;Noumena&lt;/a&gt;&lt;/p&gt;
	Yes, this is entirely legal.  For all that it's extremely powerful, setting off a gas explosion is also expensive and risky.  First, you have to play the gas card -- that's one search you won't get back.  Then, you either lose a fire item or risk losing a ranged weapon, and you're not even guaranteed to actually set off the explosion.  With a couple bad rolls, it could take 3 or more cards to set off the explosion, and if the timing is bad most of the Zombies might have `wandered' out of the blast radius by then.  3 cards to kill 3 Zombies isn't a great ratio.  
</description>
<link>http://www.boardgamegeek.com/article/4177791#4177791</link>
<guid>http://www.boardgamegeek.com/article/4177791#4177791</guid>
<pubDate>Sun, 08 Nov 2009 00:40:13 +0000</pubDate>
<dc:creator>Noumena</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: “They’re Coming From the...&quot; Does the building fill with zombies?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	That's funny, I never thought of that. I assumed taken over ment you needed to fill the building.... but I guess these other guys may be right! Just the tokens and spawn from there!
</description>
<link>http://www.boardgamegeek.com/article/4177705#4177705</link>
<guid>http://www.boardgamegeek.com/article/4177705#4177705</guid>
<pubDate>Sat, 07 Nov 2009 23:54:24 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Burn Em Out! scenario, it says that &quot;A Hero must start in the space....and discard an Explosive&quot;. Does the explosive need to ignited with a fire item? If so, does the player also get hurt/die since he is on the same space?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	For game balance they wouldn't have forced the lighting and explosion area because as mentioned:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;you'll need a fire item to throw per fuel can if you plan on doing it that way, so if you miss you may not be able to complete the scenario.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;But, I would also add that it is still a challenge becuase the zombies can hord the pit. And even if you kill most of the Zombies, more can spawn just as you get there to lite 'er up!
</description>
<link>http://www.boardgamegeek.com/article/4177634#4177634</link>
<guid>http://www.boardgamegeek.com/article/4177634#4177634</guid>
<pubDate>Sat, 07 Nov 2009 23:13:08 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: Rules:: Dump the gas and run!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	So this is a little maneuver my brother figured out the other day when we played and toasted a few of my &lt;img src=&quot;http://geekdo-images.com/images/zombie.gif&quot; alt=&quot;zombie&quot; border=&quot;0&quot;&gt;'s because of it. I figure it's a good sanctioned way to do things but just incase I missed something...&lt;br&gt;&lt;br&gt;Hero has gasoline and weapon/lighter (doesn't matter). Hero rolls a 6 on movement (or whatever is really needed to do this). Hero moves 5 then discards the gas onto the adjacent square diagonally and moves the last space away from the can, out of the blast range, completing his 6 movement. Then on his range weapon phase he blasts the can.&lt;br&gt;&lt;br&gt;I figure since the card says &quot;At &lt;b&gt;any time&lt;/b&gt; during your move, you may discard to douse your space or any adjacent space with Gasoline&quot; (emphasis added) that it is totally fair and cool. I heard some muted mumblings from the heroes (go fig) about how cool and perhaps over powered it was. I never thought it was OP but they wanted it checked. Any takers?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/460977</link>
<guid>http://www.boardgamegeek.com/thread/460977</guid>
<pubDate>Sat, 07 Nov 2009 22:56:00 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: [Last Night on Earth] Zombies painted in a day!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dodya&#039;&gt;Dodya&lt;/a&gt;&lt;/p&gt;
		&lt;A target='_blank' href=&quot;http://www.geekdo.com/article/2761289&quot; rel=&quot;nofollow&quot;&gt;http://www.geekdo.com/article/2761289&lt;/A&gt;&lt;br&gt;&lt;br&gt;Just another thread by someone who had similar problems to mine, though mine has been solved by letting them air dry for a couple of weeks.
</description>
<link>http://www.boardgamegeek.com/article/4177408#4177408</link>
<guid>http://www.boardgamegeek.com/article/4177408#4177408</guid>
<pubDate>Sat, 07 Nov 2009 21:25:35 +0000</pubDate>
<dc:creator>Dodya</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Variants:: Re: Left 4 Dead Special Zombies and Characters</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jcb231&#039;&gt;jcb231&lt;/a&gt;&lt;/p&gt;
	The difference being that if a team-wipe happens in L4D, everything is reset within moments and you're into a new round or game.&lt;br&gt;&lt;br&gt;In a game of LNOE, it takes a bit longer to reset the board for a new game, and one typically can't play tons of games in a night like you can with the video game.  So being pinned and helpless would be much more frustrating I think.
</description>
<link>http://www.boardgamegeek.com/article/4177219#4177219</link>
<guid>http://www.boardgamegeek.com/article/4177219#4177219</guid>
<pubDate>Sat, 07 Nov 2009 19:45:33 +0000</pubDate>
<dc:creator>jcb231</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: Any ideas as to when we expect the next expansions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rocky123&#039;&gt;Rocky123&lt;/a&gt;&lt;/p&gt;
	I so agree with you... I am on a few days a day checking for an update... it would be great to hear.. not till Dec.
</description>
<link>http://www.boardgamegeek.com/article/4176854#4176854</link>
<guid>http://www.boardgamegeek.com/article/4176854#4176854</guid>
<pubDate>Sat, 07 Nov 2009 16:53:19 +0000</pubDate>
<dc:creator>Rocky123</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Question regarding the Gasoline and its use as a weapon.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sappington&#039;&gt;Sappington&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;knowsnoboards wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It says on page 18 of the rule book that ... [/snip]&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;MUCH better subject line, by the way!  :D
</description>
<link>http://www.boardgamegeek.com/article/4176730#4176730</link>
<guid>http://www.boardgamegeek.com/article/4176730#4176730</guid>
<pubDate>Sat, 07 Nov 2009 15:56:37 +0000</pubDate>
<dc:creator>Sappington</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: measurements of the hero and zombie cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hobbes3&#039;&gt;hobbes3&lt;/a&gt;&lt;/p&gt;
	thank you sir 
</description>
<link>http://www.boardgamegeek.com/article/4176354#4176354</link>
<guid>http://www.boardgamegeek.com/article/4176354#4176354</guid>
<pubDate>Sat, 07 Nov 2009 13:01:53 +0000</pubDate>
<dc:creator>hobbes3</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: measurements of the hero and zombie cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thelegendofhockey&#039;&gt;thelegendofhockey&lt;/a&gt;&lt;/p&gt;
	All LNoE cards are 63.5mm X 88mm, maybe slightly wider.  I've got mine sleeved with Mayday Games (green pack) 'card game' size and they fit very snug.&lt;br&gt;&lt;br&gt;Jeff
</description>
<link>http://www.boardgamegeek.com/article/4175873#4175873</link>
<guid>http://www.boardgamegeek.com/article/4175873#4175873</guid>
<pubDate>Sat, 07 Nov 2009 06:06:04 +0000</pubDate>
<dc:creator>thelegendofhockey</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Burn Em Out! scenario, it says that &quot;A Hero must start in the space....and discard an Explosive&quot;. Does the explosive need to ignited with a fire item? If so, does the player also get hurt/die since he is on the same space?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;theTak wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I believe the scenario works exactly as stated.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Exactly. Discard the explosive &amp; destroy the pit. That's it. Nothing else. They're giving you the benefit of the doubt that you have a means to light the explosive &amp; that you are not harmed by the explosion for purposes of scenario balance.&lt;br&gt;---MS
</description>
<link>http://www.boardgamegeek.com/article/4175831#4175831</link>
<guid>http://www.boardgamegeek.com/article/4175831#4175831</guid>
<pubDate>Sat, 07 Nov 2009 05:36:21 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Variants:: Re: Left 4 Dead Special Zombies and Characters</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/spoolboyy&#039;&gt;spoolboyy&lt;/a&gt;&lt;/p&gt;
	To each his own, but in my opinion being unable to save yourself is what makes L4D such a great game.  It forces teamwork, and true co-op play.  I think we can agree that in a lot of co-op games that are out there, there isn't a lot of cooperation going on between players, (reference:  	&lt;A target='_blank' href=&quot;http://art.penny-arcade.com/photos/593666724_je3Ne-L.jpg&quot; rel=&quot;nofollow&quot;&gt;http://art.penny-arcade.com/photos/593666724_je3Ne-L.jpg&lt;/A&gt;)&lt;br&gt;&lt;br&gt;In L4D, the team wins, or the team loses, and I, for one, like it that way.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4175805#4175805</link>
<guid>http://www.boardgamegeek.com/article/4175805#4175805</guid>
<pubDate>Sat, 07 Nov 2009 05:15:58 +0000</pubDate>
<dc:creator>spoolboyy</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Burn Em Out! scenario, it says that &quot;A Hero must start in the space....and discard an Explosive&quot;. Does the explosive need to ignited with a fire item? If so, does the player also get hurt/die since he is on the same space?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/theTak&#039;&gt;theTak&lt;/a&gt;&lt;/p&gt;
	I believe the scenario works exactly as stated. You don't detonate the explosive so much as discard it to remove (1 for 1) the pit in the square the hero is in.&lt;br&gt;&lt;br&gt;&lt;br&gt;You can picture it as a 'pit' proper with enough depth to shield the human from the effects of the blast (barring a cinematic tremor of course).&lt;br&gt;&lt;br&gt;For a little more challenge you could make it so the heroes  need the fire item, and does full damage as normal (so they'll probably want to use a ranged attack to light the things!). Of course, you'll need a fire item to throw per fuel can if you plan on doing it that way, so if you miss you may not be able to complete the scenario. It would depend on the number of fire/gasoline cards.
</description>
<link>http://www.boardgamegeek.com/article/4175757#4175757</link>
<guid>http://www.boardgamegeek.com/article/4175757#4175757</guid>
<pubDate>Sat, 07 Nov 2009 04:38:35 +0000</pubDate>
<dc:creator>theTak</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: Rules:: In the Burn Em Out! scenario, it says that &quot;A Hero must start in the space....and discard an Explosive&quot;. Does the explosive need to ignited with a fire item? If so, does the player also get hurt/die since he is on the same space?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/knowsnoboards&#039;&gt;knowsnoboards&lt;/a&gt;&lt;/p&gt;
	In the Burn Em Out! scenario, it says that &quot;A Hero must start in the space....and discard an Explosive&quot;. &lt;br&gt;&lt;br&gt;Does the explosive need to ignited with a fire item? &lt;br&gt;&lt;br&gt;Because it makes more sense in my mind if the item has to be ignited with a fire item for it to explode.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;If so, does the player also get hurt/die since he is on the same space of the spawning pit and the item will also be discarded on the spawning pit space?
</description>
<link>http://www.boardgamegeek.com/thread/460812</link>
<guid>http://www.boardgamegeek.com/thread/460812</guid>
<pubDate>Sat, 07 Nov 2009 04:11:54 +0000</pubDate>
<dc:creator>knowsnoboards</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: All Hollow´s Eve - Maybe the shortest game ever?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	Billy knew the principle was up to something when a week earlier, as he was sent to his office, he found him sacraficing chickens over a makeshift alter on his desk. Plus, his teen angst probably made him want to slap the principle arround a bit anyway!:D&lt;br&gt;&lt;br&gt;My Hollows Eve senario had it were it was the second to last pearson sucessfully interogated. (principle Gomez as well!) Although Johny was inept at interrogation (failed 3 times!) Another player finaly walks in, reveals his true identity then Gomez promply munched both of them. :zombie: :D Later he was taken down and the book was burned, but it was hillarious. 
</description>
<link>http://www.boardgamegeek.com/article/4175616#4175616</link>
<guid>http://www.boardgamegeek.com/article/4175616#4175616</guid>
<pubDate>Sat, 07 Nov 2009 03:23:05 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Defending the Manor and Burn'em Out</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	Self immolation is always so fun!;) When I did defend the manor house, the constant stream of zombies forced the heros to do round robin fighting. Go off, grab something, come back, kill a few, run off, get more stuff and so on. Finnaly they put 2 gas cans down in the mannor, so I waited and piled up in a line untill I got 9 zombies just on the edge of the house. It came down to the wire. Sherrif popped off a few and I moved on the house. they couldn't light the gas cans (suicied style) and I needed only one more :zombie: who was just a move behind. Because I killed a hero the new one started in the manor and pulled them out on it's turn just before dawn and Hero's won... it was epic. Sooo close!But yeah, the whole run in and go -Kaboom! is great for the large groups even just dousing the manor in gas is a great deturent.
</description>
<link>http://www.boardgamegeek.com/article/4175474#4175474</link>
<guid>http://www.boardgamegeek.com/article/4175474#4175474</guid>
<pubDate>Sat, 07 Nov 2009 02:13:16 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: First play a hit with the family!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	range whepons are the bane of zombies:zombie: but that is why I generally wait it out. I can count on them to finally lose it after awhile. Plus muttering &quot;click, click. click...&quot; just as they are rolling realy does seem to help!:laugh:
</description>
<link>http://www.boardgamegeek.com/article/4175354#4175354</link>
<guid>http://www.boardgamegeek.com/article/4175354#4175354</guid>
<pubDate>Sat, 07 Nov 2009 01:18:27 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Defend The Manor House scenario, does the Zombie automatically win with the condition of 9+ zombies inside the Manor after the fight phase or after the move phase?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;knowsnoboards wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Alright thanks. It just confused me a bit because it says that 9 plus..so i was thinking 9 or more.... and I was wondering, why is there a + or more, if an automatic 9 after a zombie move causes the zombies to win.&lt;br&gt;&lt;br&gt;Thanks.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Maybe it's so that if the Zombie player can somehow place two new zombies simultaneously in the house at the same time, the Hero player can't be like, &quot;Dude, you didn't win because you now have 10 zombies in the house.  You can't win until you move one out.  Na na na na na na.&quot;&lt;br&gt;&lt;br&gt;That's all I can think of.
</description>
<link>http://www.boardgamegeek.com/article/4174005#4174005</link>
<guid>http://www.boardgamegeek.com/article/4174005#4174005</guid>
<pubDate>Fri, 06 Nov 2009 20:55:51 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: General:: measurements of the hero and zombie cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hobbes3&#039;&gt;hobbes3&lt;/a&gt;&lt;/p&gt;
	hey, can someone plz post how long and wide the hero- and zombiecards are. thx allot,
</description>
<link>http://www.boardgamegeek.com/thread/460710</link>
<guid>http://www.boardgamegeek.com/thread/460710</guid>
<pubDate>Fri, 06 Nov 2009 20:52:13 +0000</pubDate>
<dc:creator>hobbes3</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Defending the Manor and Burn'em Out</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	It depends on if you're actually hoping to survive the encounter or if you're simply willing to sacrifice a character to blow up a bunch of zombies.&lt;br&gt;&lt;br&gt;If you're hoping to survive, then Sally is indeed a great choice, but if you're facing 5 or more zombies, even Sally's chances of survival are poor.  If you're simply willing to sacrifice the character to drop the gas and take out a bunch of zombies, you'd probably want someone more expendable like Billy or Jake.
</description>
<link>http://www.boardgamegeek.com/article/4173396#4173396</link>
<guid>http://www.boardgamegeek.com/article/4173396#4173396</guid>
<pubDate>Fri, 06 Nov 2009 19:02:27 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Defending the Manor and Burn'em Out</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fingersandteeth&#039;&gt;fingersandteeth&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;I can't see any other way to do this scenario without controlled sacrifice if you don't get good guns early (which we didn't).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I agree.  Best to have characters that you're willing to sacrfice then.  Sally isn't one of them.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Sally IS one of them, and probably the best one.&lt;br&gt;&lt;br&gt;Why?&lt;br&gt;&lt;br&gt;Because the &quot;sac&quot; is drawing 4 or more zombies into one space and dropping the gas. The sac is not blowing yourself up or risking the burning death as happened last night. The best person for the role is one who can tank and survive the inevitable zombie gorge. If you live through the zombie turn you only need to roll a 2 to get away from the gas and set it off yourself or have someone else do it.&lt;br&gt;There was no better person than Sally to do that last night as she was brought in purely to tank and fight.&lt;br&gt;Who better than sally who's lucky enough to survive?&lt;br&gt;This move works best if you survive the bait and trap step, you shouldn't think of it as a strat where you automatically lose a life
</description>
<link>http://www.boardgamegeek.com/article/4173355#4173355</link>
<guid>http://www.boardgamegeek.com/article/4173355#4173355</guid>
<pubDate>Fri, 06 Nov 2009 18:52:20 +0000</pubDate>
<dc:creator>fingersandteeth</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Defending the Manor and Burn'em Out</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;fingersandteeth wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;In hindsight, Sally should have dropped the gasoline on her spot, drew all 5 zombies to her, and fought for her life.  Maybe she dies but at least they're all in the space with the gas (including Zombie hero Sally if she dies), then Sheriff Anderson could take a shot with his revolver.  A turn or 2 earlier, Johnny used up a flare gun that could have been saved for this as well.  And who knows?  Sally's so &quot;lucky&quot; she just might survive the encounter (though she was armed with only a cleaver) and run away before the gas went up.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;this was absoultely the right thing to do, sally should have been sacrificed for an almost sure kill on 5 zombies. If she's have survived the 5 attacks then she could have thrown the lighter herself and survived with Becky coming back to heal her.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;We agree it would have been the right play, but there's no assurance it would have worked.  Sheriff could have rolled too low on movement to get a shot at the gas, or missed with his revolver.  Either way, zombies get a turn to disperse from the gas can.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;I can't see any other way to do this scenario without controlled sacrifice if you don't get good guns early (which we didn't).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I agree.  Best to have characters that you're willing to sacrfice then.  Sally isn't one of them.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Burn em' out was tough. I know it felt disheartening for you at the start but how else would the hero'd stand a chance? In the first session of BeO the heros were murdered as the zombies got off to great start. Heros MUST get an early start to stand any chance of getting pit #3.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I don't know about that.  I think it's difficult for any zombie player to guard 4 or more pits and generally, I think burning 1-2 of them up shouldn't be excessively difficult.  It's the 3rd one that's the key, making the early part of the game less pivotal than some of the other scenarios.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;As a side note, i think johnny is one of the best characters going with his blitz and toughness. No way would we have been able to win BoE without it.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;For this scenario he certainly is one of the best characters.
</description>
<link>http://www.boardgamegeek.com/article/4173187#4173187</link>
<guid>http://www.boardgamegeek.com/article/4173187#4173187</guid>
<pubDate>Fri, 06 Nov 2009 18:27:56 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Question regarding the Gasoline and its use as a weapon.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/xofour&#039;&gt;xofour&lt;/a&gt;&lt;/p&gt;
	If I understand your questions correctly&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;knowsnoboards wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;1. Does the Ranged Weapon follow the range and hit limitations of the Ranged Weapon? or Does it follow the Range stated in rule above that states Range: 2 Spaces, Hits on 3+&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You use the range and hit limitations of the ranged weapon.  So you wouldn't necessarily want to use a shotgun to light off the gasoline unless that was your only choice. But a Flaregun works fantastically.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;knowsnoboards wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;2. Does the Fire Item follow the range of 2 Spaces, Hits on 3+ when dicarding/throwing it? Or can you only throw it at an adjacent and same space?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;When using the fire item as a ranged item (outside of the space the character is in) it uses the range 2 hits on 3+ stats.  You can't throw it farther than 2 spaces away.  If you are in the same space as the gas can you do not have to roll to hit.  (but your character will die)&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;knowsnoboards wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;3. Do I roll a second time to check if adjacent spaces are affected? Or does that 1st roll that effects the space with gas marker also automatically affect adjacent spaces?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You only have to roll to hit the gasoline once.  After removing all the models in the square of the gas can, you have to roll for each model in adjacent squares to see if the model hits them.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;knowsnoboards wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;4. If I need to roll a second time, do i have to roll for each model in that space (like the Dynamite rule where each model has to be rolled to see the effect)? or does that one 2nd roll affect all adjacent spaces?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Like the dynamite
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<link>http://www.boardgamegeek.com/article/4173144#4173144</link>
<guid>http://www.boardgamegeek.com/article/4173144#4173144</guid>
<pubDate>Fri, 06 Nov 2009 18:19:33 +0000</pubDate>
<dc:creator>xofour</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Question regarding the Gasoline and its use as a weapon.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaFink&#039;&gt;DaFink&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;knowsnoboards wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It says on page 18 of the rule book that &lt;br&gt;&lt;br&gt;&quot;A Gas Marker may be ignited as a Ranged Attack using a Ranged Weapn (roll to Hit as though it were a Zombie) or by throwing (Discarding) any Item with Keyword Fire at it using -Range:2 Spaces, Hits on 3+. &lt;br&gt;&lt;br&gt;Any Zombies or Heroes in the space are immediately Killed; any adjacent spaces are Killed on the roll of 3+. Remove the Gas Marker from the board&quot;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;My questions are...&lt;br&gt;&lt;br&gt;1. Does the Ranged Weapon follow the range and hit limitations of the Ranged Weapon? or Does it follow the Range stated in rule above that states Range: 2 Spaces, Hits on 3+&lt;br&gt;&lt;br&gt;2. Does the Fire Item follow the range of 2 Spaces, Hits on 3+ when dicarding/throwing it? Or can you only throw it at an adjacent and same space?&lt;br&gt;&lt;br&gt;3. Do I roll a second time to check if adjacent spaces are affected? Or does that 1st roll that effects the space with gas marker also automatically affect adjacent spaces?&lt;br&gt;&lt;br&gt;4. If I need to roll a second time, do i have to roll for each model in that space (like the Dynamite rule where each model has to be rolled to see the effect)? or does that one 2nd roll affect all adjacent spaces?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;1. Yes it says you can shoot it with a range weapon, it is assumed that the ranged weapon is used as per the rules. the 2 spaces hits on 3+ is given specifically for fire items&lt;br&gt;&lt;br&gt;2. The fire item is what the 2 spaces hit 3+ is given for. I assume its range 2 just so that you aren't forced to hurt yourself (you know u can still die beside)&lt;br&gt;&lt;br&gt;3. Once the gas marker has been exploded all adjacent spaces are hit. Its like one explosion that is always the same size. You don't need to check which squares are affected by the explosion&lt;br&gt;&lt;br&gt;4. However for the 3+ killing you have to roll individually for all zombies. We usually just nominate 1 or 2 to survive if they do and then just roll all the dice for all the zombies. We only had more than 2 survive once anyway :D. Also I would highly suggest rolling separately for zombie heroes here and players heroes since it is usually important whether they live or die.
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<link>http://www.boardgamegeek.com/article/4173129#4173129</link>
<guid>http://www.boardgamegeek.com/article/4173129#4173129</guid>
<pubDate>Fri, 06 Nov 2009 18:16:32 +0000</pubDate>
<dc:creator>DaFink</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Defend The Manor House scenario, does the Zombie automatically win with the condition of 9+ zombies inside the Manor after the fight phase or after the move phase?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/knowsnoboards&#039;&gt;knowsnoboards&lt;/a&gt;&lt;/p&gt;
	Alright thanks. It just confused me a bit because it says that 9 plus..so i was thinking 9 or more.... and I was wondering, why is there a + or more, if an automatic 9 after a zombie move causes the zombies to win.&lt;br&gt;&lt;br&gt;Thanks.
</description>
<link>http://www.boardgamegeek.com/article/4173063#4173063</link>
<guid>http://www.boardgamegeek.com/article/4173063#4173063</guid>
<pubDate>Fri, 06 Nov 2009 18:04:15 +0000</pubDate>
<dc:creator>knowsnoboards</dc:creator>
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		<item>
		<title>Thread: Last Night on Earth: The Zombie Game:: Rules:: Question regarding the Gasoline and its use as a weapon.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/knowsnoboards&#039;&gt;knowsnoboards&lt;/a&gt;&lt;/p&gt;
	It says on page 18 of the rule book that &lt;br&gt;&lt;br&gt;&quot;A Gas Marker may be ignited as a Ranged Attack using a Ranged Weapn (roll to Hit as though it were a Zombie) or by throwing (Discarding) any Item with Keyword Fire at it using -Range:2 Spaces, Hits on 3+. &lt;br&gt;&lt;br&gt;Any Zombies or Heroes in the space are immediately Killed; any adjacent spaces are Killed on the roll of 3+. Remove the Gas Marker from the board&quot;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;My questions are...&lt;br&gt;&lt;br&gt;1. Does the Ranged Weapon follow the range and hit limitations of the Ranged Weapon? or Does it follow the Range stated in rule above that states Range: 2 Spaces, Hits on 3+&lt;br&gt;&lt;br&gt;2. Does the Fire Item follow the range of 2 Spaces, Hits on 3+ when dicarding/throwing it? Or can you only throw it at an adjacent and same space?&lt;br&gt;&lt;br&gt;3. Do I roll a second time to check if adjacent spaces are affected? Or does that 1st roll that effects the space with gas marker also automatically affect adjacent spaces?&lt;br&gt;&lt;br&gt;4. If I need to roll a second time, do i have to roll for each model in that space (like the Dynamite rule where each model has to be rolled to see the effect)? or does that one 2nd roll affect all adjacent spaces?
</description>
<link>http://www.boardgamegeek.com/thread/460655</link>
<guid>http://www.boardgamegeek.com/thread/460655</guid>
<pubDate>Fri, 06 Nov 2009 18:01:03 +0000</pubDate>
<dc:creator>knowsnoboards</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Defending the Manor and Burn'em Out</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fingersandteeth&#039;&gt;fingersandteeth&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;In hindsight, Sally should have dropped the gasoline on her spot, drew all 5 zombies to her, and fought for her life.  Maybe she dies but at least they're all in the space with the gas (including Zombie hero Sally if she dies), then Sheriff Anderson could take a shot with his revolver.  A turn or 2 earlier, Johnny used up a flare gun that could have been saved for this as well.  And who knows?  Sally's so &quot;lucky&quot; she just might survive the encounter (though she was armed with only a cleaver) and run away before the gas went up.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;this was absoultely the right thing to do, sally should have been sacrificed for an almost sure kill on 5 zombies. If she's have survived the 5 attacks then she could have thrown the lighter herself and survived with Becky coming back to heal her. &lt;br&gt;Either way, i think Sally should have just ran up with the Gas and left the lighter with Becky. Drawn them all in and have either Becky or the sheriff light the gas. Johnny didn't come in until sally died but if sally died during her turn Johnny could have spawned with an extra card and finished the job himself. We really needed to get more than 2 kills for sally. Getting 5 would have at least allowed for another 2-3 rounds of searching moving us to about the last 5 rounds, which would have guranteed us with more gas from the garage (or whatever the building is that allows you to reuse the gasoline) for another timely sacrifice (i think johnny is a great sacrfice runner being able to Blitz into a middle square forcing 4-5 zombies in the same spot.&lt;br&gt;I can't see any other way to do this scenario without controlled sacrifice if you don't get good guns early (which we didn't).&lt;br&gt;&lt;br&gt;Burn em' out was tough. I know it felt disheartening for you at the start but how else would the hero'd stand a chance? In the first session of BeO the heros were murdered as the zombies got off to great start. Heros MUST get an early start to stand any chance of getting pit #3.&lt;br&gt;&lt;br&gt;As a side note, i think johnny is one of the best characters going with his blitz and toughness. No way would we have been able to win BoE without it.
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<link>http://www.boardgamegeek.com/article/4173039#4173039</link>
<guid>http://www.boardgamegeek.com/article/4173039#4173039</guid>
<pubDate>Fri, 06 Nov 2009 18:00:29 +0000</pubDate>
<dc:creator>fingersandteeth</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: If a hero becomes a Zombie Hero because of the I FEEL KINDA STRANGE card, does the player whose hero became a Zombie hero get to get another hero to control?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;When does a new hero come into play?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Pg 19 &lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;b&gt;IMMEDIATELY&lt;/b&gt; place the figure for the new Hero on the board.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;  &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We're also unclear as to whether you first choose between a random building and the center of the board, or if you can roll to see the random building first and then make your choice.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It doesn't specify, but the implication I always got was that you would choose Center or Random Building, &amp; then roll the dice &amp; take yer chances...?&lt;br&gt;---MS
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<link>http://www.boardgamegeek.com/article/4172665#4172665</link>
<guid>http://www.boardgamegeek.com/article/4172665#4172665</guid>
<pubDate>Fri, 06 Nov 2009 16:41:26 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Defend The Manor House scenario, does the Zombie automatically win with the condition of 9+ zombies inside the Manor after the fight phase or after the move phase?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Nickmodaily wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It doesn't make any difference.  The scenario states that if there are &lt;i&gt;ever &lt;/i&gt;9 zombies in the house, the zombies immediately win.  This is why it's so important to use Zombie Hunger to pull the zombies &lt;i&gt;out&lt;/i&gt; during the Zombie Move Phase.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DaFink wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The scenario says if there is EVER...&lt;br&gt;&lt;br&gt;Which means the second that last zombie moves into the manor they automatically win. Utilizing zombie hunger is a key to winning this game&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This.&lt;br&gt;---MS
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<link>http://www.boardgamegeek.com/article/4172627#4172627</link>
<guid>http://www.boardgamegeek.com/article/4172627#4172627</guid>
<pubDate>Fri, 06 Nov 2009 16:33:11 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Defending the Manor and Burn'em Out</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;There were the usual dramatic twists and turns but I say &quot;anti-climactic&quot; because the game didn't really go to anywhere near the final turn, didn't go down to the wire, and other than Sally's mishap with the gasoline, none of the heroes were killed by the zombies.  It was simply a zombie win when they got 9 zombies into the manor.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Anti-climactic for the Heroes sure, but not for the ZOMBIES...:laugh:&lt;br&gt;---MS
</description>
<link>http://www.boardgamegeek.com/article/4172620#4172620</link>
<guid>http://www.boardgamegeek.com/article/4172620#4172620</guid>
<pubDate>Fri, 06 Nov 2009 16:31:07 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Defending the Manor and Burn'em Out</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	I see what you mean.  In that sense, things went against the heroes because there was only 1 spawning pit, and it was right between 2 others.
</description>
<link>http://www.boardgamegeek.com/article/4172526#4172526</link>
<guid>http://www.boardgamegeek.com/article/4172526#4172526</guid>
<pubDate>Fri, 06 Nov 2009 16:15:55 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: If a hero becomes a Zombie Hero because of the I FEEL KINDA STRANGE card, does the player whose hero became a Zombie hero get to get another hero to control?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaFink&#039;&gt;DaFink&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Well, considering you respawn instantly, during the zombie turn, I'd say the same thing, so that you don't get &quot;randomly&quot; put next to a horde of zombies!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well you never know sometimes your choices are between spawning beside a horde in some building or spawning beside some horde in the middle board (take the middle board in this case the extra card can do wonders here for saving you)
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<link>http://www.boardgamegeek.com/article/4172449#4172449</link>
<guid>http://www.boardgamegeek.com/article/4172449#4172449</guid>
<pubDate>Fri, 06 Nov 2009 16:02:59 +0000</pubDate>
<dc:creator>DaFink</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Defending the Manor and Burn'em Out</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaFink&#039;&gt;DaFink&lt;/a&gt;&lt;/p&gt;
	From playing the base game. Burn'em Out is in my opinion the most balanced of the scenarios that is there. The townfolk and escape in the truck mission often favour the heroes while defend the manor favours the zombies. Thats not to say that the other side can't win but they are at a handicap&lt;br&gt;&lt;br&gt;On the other hand Burn em out is usually a smack dab even playing field. It is hard to get at those spawning pits and as you reduce the number of pits then it gets harder to get at each one (as they can spawn on all 3 pits usually) In this game the &quot;New spawning pit&quot; card for zombies is a pain in the ass mainly because it weakens them and opens them up. Usually as the games go longer they are more likely to draw that card making it more difficult to defend.&lt;br&gt;&lt;br&gt;From the base game this is by far my favorite scenario (with a close second of defend the manor) and we have always had great laughs with it (often it coming down to the last 2 turns of the game)
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<link>http://www.boardgamegeek.com/article/4172432#4172432</link>
<guid>http://www.boardgamegeek.com/article/4172432#4172432</guid>
<pubDate>Fri, 06 Nov 2009 16:00:54 +0000</pubDate>
<dc:creator>DaFink</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Defend The Manor House scenario, does the Zombie automatically win with the condition of 9+ zombies inside the Manor after the fight phase or after the move phase?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/profound_dark&#039;&gt;profound_dark&lt;/a&gt;&lt;/p&gt;
	I concur with all those who stated that the Zombie's win as soon as they have 9+ zombies in the manor. It's sort of an instant win type of thing.
</description>
<link>http://www.boardgamegeek.com/article/4172420#4172420</link>
<guid>http://www.boardgamegeek.com/article/4172420#4172420</guid>
<pubDate>Fri, 06 Nov 2009 15:59:11 +0000</pubDate>
<dc:creator>profound_dark</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: If a hero becomes a Zombie Hero because of the I FEEL KINDA STRANGE card, does the player whose hero became a Zombie hero get to get another hero to control?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DaFink wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;When does a new hero come into play?  We have gone with: at the start of the next hero turn, and they get a turn when they first appear.  If the hero dies on the zombie turn, a new hero will appear at the start of the hero turn.  If the hero dies during the hero turn, the hero will appear at the start of the next hero turn (so you never use more or less than 4 heroes in a turn).&lt;br&gt;&lt;br&gt;We're also unclear as to whether you first choose between a random building and the center of the board, or if you can roll to see the random building first and then make your choice.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually the hero spawns INSTANTLY. If this is in the zombie turn then obviously they don't get to move until the next turn. If however they die in the hero turn they respawn THAT hero turn and they do infact get their hero turn (as such it is actually possible for 1 player to have 4 heroes die in one turn but would be VERY stupid) &lt;br&gt;&lt;br&gt;Also considering everything else in the game (The fact that you can roll to move and then choose to search ect.) I would say roll first then decide where you want to spawn...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, considering you respawn instantly, during the zombie turn, I'd say the same thing, so that you don't get &quot;randomly&quot; put next to a horde of zombies!
</description>
<link>http://www.boardgamegeek.com/article/4172414#4172414</link>
<guid>http://www.boardgamegeek.com/article/4172414#4172414</guid>
<pubDate>Fri, 06 Nov 2009 15:57:31 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: If a hero becomes a Zombie Hero because of the I FEEL KINDA STRANGE card, does the player whose hero became a Zombie hero get to get another hero to control?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaFink&#039;&gt;DaFink&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;When does a new hero come into play?  We have gone with: at the start of the next hero turn, and they get a turn when they first appear.  If the hero dies on the zombie turn, a new hero will appear at the start of the hero turn.  If the hero dies during the hero turn, the hero will appear at the start of the next hero turn (so you never use more or less than 4 heroes in a turn).&lt;br&gt;&lt;br&gt;We're also unclear as to whether you first choose between a random building and the center of the board, or if you can roll to see the random building first and then make your choice.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually the hero spawns INSTANTLY. If this is in the zombie turn then obviously they don't get to move until the next turn. If however they die in the hero turn they respawn THAT hero turn and they do infact get their hero turn (as such it is actually possible for 1 player to have 4 heroes die in one turn but would be VERY stupid) &lt;br&gt;&lt;br&gt;Also considering everything else in the game (The fact that you can roll to move and then choose to search ect.) I would say roll first then decide where you want to spawn...
</description>
<link>http://www.boardgamegeek.com/article/4172405#4172405</link>
<guid>http://www.boardgamegeek.com/article/4172405#4172405</guid>
<pubDate>Fri, 06 Nov 2009 15:55:19 +0000</pubDate>
<dc:creator>DaFink</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: A couple of clarifications after first session</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaFink&#039;&gt;DaFink&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Nickmodaily wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You are correct.  Also, in addition to the Recovery card, you can use First Aid Kits and Doc Brody between each fight.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It should also be noted that Fire Extinguisher can be used in this way...it can be used BETWEEN fights to knock everyone away but once a fight has started and until it is resolved it can only be used to cancel the fight. This is important because in some situations Heroes may want to fight specific zombies (like zombie heroes) and not the mundane ones. Since heroes always pick the order of battle this is possible.
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<link>http://www.boardgamegeek.com/article/4172395#4172395</link>
<guid>http://www.boardgamegeek.com/article/4172395#4172395</guid>
<pubDate>Fri, 06 Nov 2009 15:52:14 +0000</pubDate>
<dc:creator>DaFink</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Defend The Manor House scenario, does the Zombie automatically win with the condition of 9+ zombies inside the Manor after the fight phase or after the move phase?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaFink&#039;&gt;DaFink&lt;/a&gt;&lt;/p&gt;
	The scenario says if there is EVER...&lt;br&gt;&lt;br&gt;Which means the second that last zombie moves into the manor they automatically win. Utilizing zombie hunger is a key to winning this game&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4172336#4172336</link>
<guid>http://www.boardgamegeek.com/article/4172336#4172336</guid>
<pubDate>Fri, 06 Nov 2009 15:41:45 +0000</pubDate>
<dc:creator>DaFink</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: A couple of clarifications after first session</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	You are correct.  Also, in addition to the Recovery card, you can use First Aid Kits and Doc Brody between each fight.
</description>
<link>http://www.boardgamegeek.com/article/4172290#4172290</link>
<guid>http://www.boardgamegeek.com/article/4172290#4172290</guid>
<pubDate>Fri, 06 Nov 2009 15:32:38 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Session: Last Night on Earth: The Zombie Game:: Defending the Manor and Burn'em Out</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	We got a couple more games in last night.&lt;br&gt;&lt;br&gt;&lt;b&gt;Defend the Manor House&lt;/b&gt;&lt;br&gt;&lt;br&gt;I took detailed notes with the idea of writing up a fun narrative, but the game was sort of anti-climactic.  The heroes Sheriff Anderson, Father Joseph, Becky and Sally most searched around the buildings, letting many zombies take the house.  Anderson fired and fired with his pistol and had plenty of ammo but terrible aim.  With the zombies threatening to win the game, Sally ran near the house to draw 3 approaching zombies to her, and survived the encounter.  Becky was running around the board healing heroes everywhere.  Father Joseph mostly stayed in the church and searched, with Old Betsy holding a couple of zombies at bay just outside.&lt;br&gt;&lt;br&gt;The heroes disposed of some of the zombies in the house and then decided to go for it.  Sally rolled a 6, enough to run in and throw a gas can at 2 zombies, with her and 3 other zombies adjacent to the gas.  She successfully threw the lighter at the gas, the 2 zombies died and then the dice were rolled.  The other 3 zombies survied, Sally died.  Sally's death wasn't such a big deal but all 3 zombies remaining helped lead to a zombie victory a couple of turns later with a RELENTLESS ADVANCE factoring into the final turn.&lt;br&gt;&lt;br&gt;There were the usual dramatic twists and turns but I say &quot;anti-climactic&quot; because the game didn't really go to anywhere near the final turn, didn't go down to the wire, and other than Sally's mishap with the gasoline, none of the heroes were killed by the zombies.  It was simply a zombie win when they got 9 zombies into the manor.&lt;br&gt;&lt;br&gt;In hindsight, Sally should have dropped the gasoline on her spot, drew all 5 zombies to her, and fought for her life.  Maybe she dies but at least they're all in the space with the gas (including Zombie hero Sally if she dies), then Sheriff Anderson could take a shot with his revolver.  A turn or 2 earlier, Johnny used up a flare gun that could have been saved for this as well.  And who knows?  Sally's so &quot;lucky&quot; she just might survive the encounter (though she was armed with only a cleaver) and run away before the gas went up.&lt;br&gt;&lt;br&gt;We also did the right thing by searching repeatedly, but should have been a tad more aggressive towards killing zombies.  It didn't help that the Sheriff kept missing his shots and I don't believe we turned up any other guns besides the 1-shot flare gun (with no airplane hangar on the board).&lt;br&gt;&lt;br&gt;Had Sally been more succesful with the gas or done things the right way, it's hard to say where the game would have gone.  A lot of zombies would still be in the house and there was another wave advancing, while the heroes had a decent assortment of weapons but not a great one.  It was a strange game in that the heroes themselves weren't put in much danger, though I guess that's part of the deal with this scenario.&lt;br&gt;&lt;br&gt;I do think the tactic of having a character run in with the gas, likely sacrificing him/herself, is a good tactic to use at least once per game in defending the manor.  With zombies needing to move into the manor, you have a good chance of taking 4 or more of them out.&lt;br&gt;&lt;br&gt;To that end, one might consider using a more expendable character early in the game, such as Jake or even Billy, who could use his track speed to get into optimal position with the gas.  Of course, that assumes that you find gas and can get it into the hands of the expendable character.  But if you do, expendable Billy dies and you replace him with someone more useful like Sally or Johnny.&lt;br&gt;&lt;br&gt;Now, the next game was &lt;b&gt;Burn'em Out&lt;/b&gt;.  I didn't take the detailed notes this time, which is a shame because the game went down to the wire the way most of them do.&lt;br&gt;&lt;br&gt;This is a tougher scenario than advertised.  Jake and Johnny picked up &quot;just what I needed&quot; early in the game, getting gasoline and dynamite.  With zombies spread throughout the board and getting lousy spawn rolls, it only took a few turns to take out 2 spawning pits.  However the remaining 3 spawning pits were all fairly close to each other (one in the morgue, one just outside of it in the hospital, the other a center-ish one (not corner) just north of those 2) and the heroes had to break the zombie lines to destroy the last spawning pit.  With the zombies unable to cross the board all game, and knowing where the heroes needed to go, they simply set up their forces for the challenge.&lt;br&gt;&lt;br&gt;This game, things could not have gone better for the heroes.  The heroes found lots of guns, rarely missed with them, and didn't run out of ammo until they had blown many zombies away.  As a result, they had plenty of time to search, search, search, and at no point in the game did the zombies really pose a threat to them.  They had plenty of cards to help their fights and cancel zombie cards.  Meanwhile, the Zombie character drew mostly useless cards, rarely had a turn where he didn't discard 1 card and rarely played more than 1 or 2 on a single turn.  Despite that, the heroes found themselves racing against the clock to complete their mission.  They used heroes as bait to draw zombies away from spawning pit protection, in an attempt to clear paths for a hero to burn out the last pit.  Mostly, this resulted in the heroes getting killed.  It came down to Johnny needing to use his BLITZ ability to get past zombies to the last spawning pit.  Meanwhile, the heroes sort of lost track of the fact that 3 heroes died and that Sally was surrounded despite having an easy escape route.  After Sally was gang-raped, we decided to replay the turn to give Johnny his chance.  Due to the heroic event card that lets you roll an extra die (name escapes me) and Johnny's TOUGHNESS, he was able to hold off 4 zombies, then 3, including 2 zombie heroes (both of whom were rolling 2 extra dice).  That was enough to win the game on the 2nd-to-last turn.  Had Johnny died, the heroes had no chance of pulling it off.&lt;br&gt;&lt;br&gt;Again, the heroes needed everything to go in their favor, couldn't have won without Johnny's special abilities and lucky die rolls and technically, they would have lost had we not allowed them to re-play a mistake on their turn.  So while I think &quot;Defend the Manor House&quot; is the biggest challenge, &quot;Burn'em Out&quot; seems awfully tough to me after 2 sessions of it.&lt;br&gt;&lt;br&gt;Character-wise, Sally and Johnny both have great special abilities.  Both have the ability to survive the dreaded 6-roll.  Sally is just a great tank and probably the best melee fighter overall.  For &quot;Burn'em Out,&quot; Johnny is your best bet for taking out the last spawning pit.  The first 2 pits, the Zombie player can't defend everything, but the last one is a challenge that Johnny is best suited for.  Nurse Becky was great in both games.  Father Joseph's card-cancelling ability was vital the first game.  Sheriff Anderson is still, to me, an auto-play because ranged attacks are so key to the game.  Jake is useful but not as much as the other characters.&lt;br&gt;&lt;br&gt;So far its Heroes 3-2 over the Zombies, including &quot;Die Zombies Die!&quot;, &quot;Save the Townsfolk&quot;, &quot;Defend the Manor House&quot; and 2 sessions of &quot;Burn'em Out&quot;.
</description>
<link>http://www.boardgamegeek.com/thread/460598</link>
<guid>http://www.boardgamegeek.com/thread/460598</guid>
<pubDate>Fri, 06 Nov 2009 15:19:43 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: If a hero becomes a Zombie Hero because of the I FEEL KINDA STRANGE card, does the player whose hero became a Zombie hero get to get another hero to control?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	When does a new hero come into play?  We have gone with: at the start of the next hero turn, and they get a turn when they first appear.  If the hero dies on the zombie turn, a new hero will appear at the start of the hero turn.  If the hero dies during the hero turn, the hero will appear at the start of the next hero turn (so you never use more or less than 4 heroes in a turn).&lt;br&gt;&lt;br&gt;We're also unclear as to whether you first choose between a random building and the center of the board, or if you can roll to see the random building first and then make your choice.
</description>
<link>http://www.boardgamegeek.com/article/4172202#4172202</link>
<guid>http://www.boardgamegeek.com/article/4172202#4172202</guid>
<pubDate>Fri, 06 Nov 2009 15:17:26 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: A couple of clarifications after first session</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	Just to make sure I understand: If a hero is in a square with 4 zombies, each battle is a &quot;fight&quot;.  So if you play a card cancelling a fight, the hero still has to fight the other 3 zombies.  Also, a card like RECOVERY can be used in between fighting 2 zombies.
</description>
<link>http://www.boardgamegeek.com/article/4172186#4172186</link>
<guid>http://www.boardgamegeek.com/article/4172186#4172186</guid>
<pubDate>Fri, 06 Nov 2009 15:14:08 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: Any ideas as to when we expect the next expansions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	I think what we're looking for is a Pre-Order date.  Even if Flying Frog doesn't know the exact release date, some of us still want to pre-order the product directly from Flying Frog, but currently we're unable to do so.  I'm checking their website 10+ times per day hoping for a chance to pre-order.  &lt;i&gt;Knowing &lt;/i&gt;that pre-orders won't be available until the beginning of December (or possibly next week) would be really nice.
</description>
<link>http://www.boardgamegeek.com/article/4172170#4172170</link>
<guid>http://www.boardgamegeek.com/article/4172170#4172170</guid>
<pubDate>Fri, 06 Nov 2009 15:10:21 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Defend The Manor House scenario, does the Zombie automatically win with the condition of 9+ zombies inside the Manor after the fight phase or after the move phase?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sappington&#039;&gt;Sappington&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bill_andel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...kudos on a well-written subject line!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Sarcasm?  :shake:&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4172166#4172166</link>
<guid>http://www.boardgamegeek.com/article/4172166#4172166</guid>
<pubDate>Fri, 06 Nov 2009 15:09:53 +0000</pubDate>
<dc:creator>Sappington</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Defend The Manor House scenario, does the Zombie automatically win with the condition of 9+ zombies inside the Manor after the fight phase or after the move phase?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	It doesn't make any difference.  The scenario states that if there are &lt;i&gt;ever &lt;/i&gt;9 zombies in the house, the zombies immediately win.  This is why it's so important to use Zombie Hunger to pull the zombies &lt;i&gt;out&lt;/i&gt; during the Zombie Move Phase.
</description>
<link>http://www.boardgamegeek.com/article/4172140#4172140</link>
<guid>http://www.boardgamegeek.com/article/4172140#4172140</guid>
<pubDate>Fri, 06 Nov 2009 15:05:19 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: Any ideas as to when we expect the next expansions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/soosy&#039;&gt;soosy&lt;/a&gt;&lt;/p&gt;
	I think we heard something about this just recently... /searches around&lt;br&gt;&lt;br&gt;Oh yes:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jchill7 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I do have some good news and bad (nothing too extreme).  The bad news is that the production on Survival of the Fittest, LNOE: Hero Pack 1, and the Grave Weapon Minis have been held up a bit and will not make Halloween.  &lt;b&gt;We are working really hard to get them out in time for the Holidays. &lt;/b&gt;The good news is that we WILL have a new LNOE scenario up on the website as a free download for Halloween!&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/4078988#4078988&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/4078988#4078988&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/4172138#4172138</link>
<guid>http://www.boardgamegeek.com/article/4172138#4172138</guid>
<pubDate>Fri, 06 Nov 2009 15:04:39 +0000</pubDate>
<dc:creator>soosy</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Defend The Manor House scenario, does the Zombie automatically win with the condition of 9+ zombies inside the Manor after the fight phase or after the move phase?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/woundwart&#039;&gt;woundwart&lt;/a&gt;&lt;/p&gt;
	I don't have the scenario here but I am inclined to believe that it would have to be at the end of the Zombie Turn.  Thus after the all zombie fights.
</description>
<link>http://www.boardgamegeek.com/article/4172095#4172095</link>
<guid>http://www.boardgamegeek.com/article/4172095#4172095</guid>
<pubDate>Fri, 06 Nov 2009 14:56:17 +0000</pubDate>
<dc:creator>woundwart</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: In the Defend The Manor House scenario, does the Zombie automatically win with the condition of 9+ zombies inside the Manor after the fight phase or after the move phase?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bill_andel&#039;&gt;bill_andel&lt;/a&gt;&lt;/p&gt;
	I don't know the answer, but kudos on a well-written subject line!
</description>
<link>http://www.boardgamegeek.com/article/4171999#4171999</link>
<guid>http://www.boardgamegeek.com/article/4171999#4171999</guid>
<pubDate>Fri, 06 Nov 2009 14:37:57 +0000</pubDate>
<dc:creator>bill_andel</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: Rules:: In the Defend The Manor House scenario, does the Zombie automatically win with the condition of 9+ zombies inside the Manor after the fight phase or after the move phase?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/knowsnoboards&#039;&gt;knowsnoboards&lt;/a&gt;&lt;/p&gt;
	In the Defend The Manor House scenario, does the Zombie automatically win with the condition of 9+ zombies inside the Manor House after the fight phase or after the move phase?&lt;br&gt;&lt;br&gt;Basically, Im wondering if the Zombies automatically win after they have moved 9+ zombies inside the manor house without reaching the fight phase or do the Zombies win after they have 9+ zombies after the fight phase of the zombies?&lt;br&gt;&lt;br&gt;Because in the move phase, you can have 10+ zombies inside the manor, but if they fought the heroes, they might be lessened to less than 9.. &lt;br&gt;&lt;br&gt;So that is what im wondering.
</description>
<link>http://www.boardgamegeek.com/thread/460588</link>
<guid>http://www.boardgamegeek.com/thread/460588</guid>
<pubDate>Fri, 06 Nov 2009 14:22:15 +0000</pubDate>
<dc:creator>knowsnoboards</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: Any ideas as to when we expect the next expansions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Pyre wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Well, the Flying Frog Wiki was updated a few days ago, adding pages for the expansions, and they say it's coming out this fall, so I'm assuming it'll be soon... &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;...but not soon &lt;i&gt;ENOUGH&lt;/i&gt;...:laugh:&lt;br&gt;---MS
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<link>http://www.boardgamegeek.com/article/4170869#4170869</link>
<guid>http://www.boardgamegeek.com/article/4170869#4170869</guid>
<pubDate>Fri, 06 Nov 2009 06:26:11 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Sam's Brawling Ability: Can this cancel Fight cards the zombies use on themselves?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;fiorgodx wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I was hoping to get an official answer on this question since the wording isn't 100% clear on the ability. Have any of you seen anything official that would vouch for how to treat the ability or is it personal interpretation?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;He can cancel &quot;Fight:&quot; cards.  The cards he's able to cancel will specifically state &quot;Fight:&quot; on them.  And, again, he is only able to cancel them when he's involved in that fight, and he rolls a 4+ to try to cancel it.
</description>
<link>http://www.boardgamegeek.com/article/4170823#4170823</link>
<guid>http://www.boardgamegeek.com/article/4170823#4170823</guid>
<pubDate>Fri, 06 Nov 2009 05:58:59 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Sam's Brawling Ability: Can this cancel Fight cards the zombies use on themselves?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fiorgodx&#039;&gt;fiorgodx&lt;/a&gt;&lt;/p&gt;
	I was hoping to get an official answer on this question since the wording isn't 100% clear on the ability. Have any of you seen anything official that would vouch for how to treat the ability or is it personal interpretation?
</description>
<link>http://www.boardgamegeek.com/article/4170637#4170637</link>
<guid>http://www.boardgamegeek.com/article/4170637#4170637</guid>
<pubDate>Fri, 06 Nov 2009 04:37:45 +0000</pubDate>
<dc:creator>fiorgodx</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: Any ideas as to when we expect the next expansions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Pyre&#039;&gt;Pyre&lt;/a&gt;&lt;/p&gt;
	Well, the Flying Frog Wiki was updated a few days ago, adding pages for the expansions, and they say it's coming out this fall, so I'm assuming it'll be soon... 
</description>
<link>http://www.boardgamegeek.com/article/4170359#4170359</link>
<guid>http://www.boardgamegeek.com/article/4170359#4170359</guid>
<pubDate>Fri, 06 Nov 2009 02:55:49 +0000</pubDate>
<dc:creator>Pyre</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: General:: Any ideas as to when we expect the next expansions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JoeForest&#039;&gt;JoeForest&lt;/a&gt;&lt;/p&gt;
	Hi there,&lt;br&gt;&lt;br&gt;I know there's been some delays with the expansions for “survival of the fittest”,  “Heroes Pack” and “Zombie with weapons”, and I'm cool with that.  These things take as long as they take...but does anyone have any idea about &lt;i&gt;how&lt;/i&gt; long these delays are going to be?  Maybe even how long before we can place a pre-order with flying frog?  Christmas?&lt;br&gt;&lt;br&gt;Jason? Mary Beth? I’m looking in your direction…
</description>
<link>http://www.boardgamegeek.com/thread/460456</link>
<guid>http://www.boardgamegeek.com/thread/460456</guid>
<pubDate>Fri, 06 Nov 2009 02:34:18 +0000</pubDate>
<dc:creator>JoeForest</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Sam's Brawling Ability: Can this cancel Fight cards the zombies use on themselves?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DaFink wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I feel like sams greatest weakness is against the &quot;I feel kind of strange&quot; or &quot;bitten&quot; card. Those two get around his multiple wounds and turn him into a zombie faster. So sometimes I can see how without the right cards he would be a liability.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Mmmm...true that. I guess one of the other reasons that I'm so hep on Sam is purely thematic. A lot of the other character are just so darn PRETTY, which is fine, &amp; is fun to play, but Sam kinda represents the &quot;regular guy&quot; to me, which is a cool counterpoint to the &quot;beautiful people&quot;. :)&lt;br&gt;&lt;br&gt;Also, I like his back story, just plain ol' like the character, &amp; it's kind of fun to have a &quot;tank&quot; character right off the bat. I'm really interested to see if Victor the Escaped Prisoner from SotF falls into a similar niche, or something totally new.&lt;br&gt;&lt;br&gt;But you raise a VERY valid point.&lt;br&gt;---MS
</description>
<link>http://www.boardgamegeek.com/article/4169711#4169711</link>
<guid>http://www.boardgamegeek.com/article/4169711#4169711</guid>
<pubDate>Thu, 05 Nov 2009 23:36:35 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: A couple of clarifications after first session</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;tarsus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Indeed, I was only asking about canceling fights.  (I was a little confused at the three part answer, since I only asked two questions!)&lt;br&gt;&lt;br&gt;But your answers seem clear:  cards that cancel a fight can do so any time before the fight is resolved (i.e., both participants accept the result and wounds are taken).  If anyone thinks differently, let me know.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Nope, you've got it.;)&lt;br&gt;---MS
</description>
<link>http://www.boardgamegeek.com/article/4169673#4169673</link>
<guid>http://www.boardgamegeek.com/article/4169673#4169673</guid>
<pubDate>Thu, 05 Nov 2009 23:29:33 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: A couple of clarifications after first session</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tarsus&#039;&gt;tarsus&lt;/a&gt;&lt;/p&gt;
	Indeed, I was only asking about canceling fights.  (I was a little confused at the three part answer, since I only asked two questions!)&lt;br&gt;&lt;br&gt;But your answers seem clear:  cards that cancel a fight can do so any time before the fight is resolved (i.e., both participants accept the result and wounds are taken).  If anyone thinks differently, let me know.
</description>
<link>http://www.boardgamegeek.com/article/4169405#4169405</link>
<guid>http://www.boardgamegeek.com/article/4169405#4169405</guid>
<pubDate>Thu, 05 Nov 2009 22:40:04 +0000</pubDate>
<dc:creator>tarsus</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: A couple of clarifications after first session</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/uuhittle&#039;&gt;uuhittle&lt;/a&gt;&lt;/p&gt;
	If I'm not mistaken question 2 referred specifically to canceling fights.  My understanding is that you are correct, Rami.  The &quot;cancel a fight&quot; function can be used to avoid a fight after die rolls have been made and they were not in your favor.  However, I do not have a rule book or faq in front of me at this time, that is just how we play in my group.  I could be wrong.
</description>
<link>http://www.boardgamegeek.com/article/4169264#4169264</link>
<guid>http://www.boardgamegeek.com/article/4169264#4169264</guid>
<pubDate>Thu, 05 Nov 2009 22:11:39 +0000</pubDate>
<dc:creator>uuhittle</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Strategy:: Re: &quot;Run for It!&quot; Strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fatetwister64&#039;&gt;fatetwister64&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;JTQuest wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;fatetwister64 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Power Searching - 4-5 townsfolk all searching at once is a great way to amass a ton of cards in one turn.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;So you stopped during your run for it to search? As I recall, you can't search in the manor, so you must have been in one of the buildings between there and the exit. Seems like continuing to move would be a better choice.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;4-5 cards can defiantly be worth a turn. Getting the townsfolk a few guns allows you to lay down a wall of suppressive fire and clear a nice path. And events the cancel fights and zombie cards can be the perfect things to save those fragile townsfolk.
</description>
<link>http://www.boardgamegeek.com/article/4168403#4168403</link>
<guid>http://www.boardgamegeek.com/article/4168403#4168403</guid>
<pubDate>Thu, 05 Nov 2009 20:16:45 +0000</pubDate>
<dc:creator>fatetwister64</dc:creator>
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		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: First play a hit with the family!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jcikal&#039;&gt;jcikal&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;tarsus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...a couple of lucky draws of Surprise Attack let us gang up on Sally in the high school.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;:laugh:
</description>
<link>http://www.boardgamegeek.com/article/4168258#4168258</link>
<guid>http://www.boardgamegeek.com/article/4168258#4168258</guid>
<pubDate>Thu, 05 Nov 2009 19:53:56 +0000</pubDate>
<dc:creator>jcikal</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: First play a hit with the family!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	Sounds like Sheriff Anderson was getting some lucky rolls too. If I could count how many times he's rolled a 1 the FIRST TIME HE FIRED IT in our games...:shake:&lt;br&gt;---MS
</description>
<link>http://www.boardgamegeek.com/article/4167048#4167048</link>
<guid>http://www.boardgamegeek.com/article/4167048#4167048</guid>
<pubDate>Thu, 05 Nov 2009 16:50:28 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: First play a hit with the family!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;tarsus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...&lt;br&gt;What I really can’t figure out about playing as the zombies is what to do about those darn ranged weapons!  They accounted for nearly all the heroes’ kills, while we could do nothing but hope they ran out of ammo!&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Stick to the buildings and don't move just one zombie at a time towards a Hero with a gun. Try to take at least three zombies and try to come at different directions so that the Hero has to move to another part of the building to get a line of sight.  That'll make it so they can't search that turn.
</description>
<link>http://www.boardgamegeek.com/article/4166780#4166780</link>
<guid>http://www.boardgamegeek.com/article/4166780#4166780</guid>
<pubDate>Thu, 05 Nov 2009 16:08:24 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: A couple of clarifications after first session</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaFink&#039;&gt;DaFink&lt;/a&gt;&lt;/p&gt;
	1. The instant the 6 is rolled the zombie dies. No reroll no winning ties no nothing :D&lt;br&gt;&lt;br&gt;2. Actually unless a card is &quot;remains in play&quot; it has to be canceled when it is being played. Once it has taken effect the card can not be canceled anymore since it has already happened.&lt;br&gt;&lt;br&gt;3. No infact that's the whole point. If you see you are about to lose on the fight you can just cancel the fight (at any point during the fight) ignoring any card played and stuff. Its great when you can get the zombie to throw out a really good card only to have the fight cancelled&lt;br&gt;&lt;br&gt;&lt;br&gt;And the final question. The simplest way to deal with ranged weapons is line of sight. First of all remember that unless they are up against a wall they can't see the through the wall (even if there is a door right there) second remember that each weapon can only be shot once per turn (so you can't shoot, trade the gun and shoot again) to avoid the shotgun just don't bunch up. Taking 1 shot to bring down 1 zombie with a 1/3 chance of breaking will get rid of that shotgun pretty quickly I can tell you that. The pistol only kills 50% of the times it shoots and has a 1/6 chance of running outa ammo at the same time. And the flare gun is amazingly powerful but is only a 1 time shot. Yes range weapons are good but get your zombies together and send them as a spread out horde. Their guns will either eventually break or they just won't be able to stop that many zombies before they get to them.&lt;br&gt;&lt;br&gt;Hope that helps
</description>
<link>http://www.boardgamegeek.com/article/4166778#4166778</link>
<guid>http://www.boardgamegeek.com/article/4166778#4166778</guid>
<pubDate>Thu, 05 Nov 2009 16:08:16 +0000</pubDate>
<dc:creator>DaFink</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Strategy:: Re: &quot;Run for It!&quot; Strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grudunza wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Nickmodaily wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I'll admit that I may be underestimating the usefulness of the &quot;Immediately cancel any Zombie Card&quot; ability on Gomez, Jeb, and T-Bone.  But I just don't see it as useful as the other abilities.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I would say that can be the most useful ability, depending on the situation...  Like when the zombies play &quot;Last Night on Earth&quot; or &quot;Bickering&quot; on you, or play a Taken Over card when they don't have many zombies on the board (and can instantly double their numbers by filling up a building), or play I've Got to Get to the... on Jake early in the game, etc.  There are some very nasty zombie cards, and being able to cancel one of them is very helpful sometimes.  More often than not, that's what I use those Townsfolk cards for.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You're right.  There are a some situations where you would NEED to cancel a Zombie card.  For this scenario I think that Lizzy and Coach are the most useful and should be kept alive, even if it means sacrificing another Townsfolk.  And I still believe that Deputy Andy is the worst.  I'm not quite set on the order of the rest of the Townsfolk.  It all depends on the situation the Heroes and Townsfolk are in.
</description>
<link>http://www.boardgamegeek.com/article/4166722#4166722</link>
<guid>http://www.boardgamegeek.com/article/4166722#4166722</guid>
<pubDate>Thu, 05 Nov 2009 15:58:13 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: Rules:: A couple of clarifications after first session</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tarsus&#039;&gt;tarsus&lt;/a&gt;&lt;/p&gt;
	After our very first game of LNoE, I have a couple of questions:&lt;br&gt;&lt;br&gt;- The &quot;instantly&quot; keyword on the Meat Cleaver card means there's no forcing a re-roll on the 6, right?&lt;br&gt;&lt;br&gt;- For cards that allow a fight to be &quot;canceled,&quot; I suppose there's nothing stopping a hero from using it after the fight has already begun and is going badly for them?  After dice have been rolled and any other cards used, can a hero play this and cancel the whole thing to avoid a wound?&lt;br&gt;&lt;br&gt;And while we're at it, what zombie strategy is best to deal with all those ranged weapons?  We were helpless as they kept blowing us apart with the guns.
</description>
<link>http://www.boardgamegeek.com/thread/460215</link>
<guid>http://www.boardgamegeek.com/thread/460215</guid>
<pubDate>Thu, 05 Nov 2009 15:53:30 +0000</pubDate>
<dc:creator>tarsus</dc:creator>
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		<title>Session: Last Night on Earth: The Zombie Game:: First play a hit with the family!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tarsus&#039;&gt;tarsus&lt;/a&gt;&lt;/p&gt;
	I just got the game a couple of weeks ago.  While I’ve so far done a test run by myself and played an abbreviated game with my wife, last night we played our first real game.&lt;br&gt;&lt;br&gt;The group consisted of me, my wife, my parents, and my brother and sister-in-law.  I was a little nervous that the game would be a little too complicated to hold their interest, and indeed I almost started losing them before I was done explaining the rules, but once we got going things picked up.&lt;br&gt;&lt;br&gt;The scenario was &quot;Die Zombie Die,&quot; of course.  My brother and I took the zombie horde, and the characters drawn were the sheriff, Sally, Jenny and Jake.  I didn’t have high hopes for my side, as in both my test runs the zombies got slaughtered.&lt;br&gt;&lt;br&gt;We had two prime targets starting out:  the sheriff was isolated on his own side of the board (but with that blasted revolver), and a couple of lucky draws of Surprise Attack let us gang up on Sally in the high school.  We couldn’t quite manage to finish Sally off, despite her decision to remain in the same space on multiple turns (to heal).  Eventually Jake and Jenny came along and our two zombies in the high school bit it.&lt;br&gt;&lt;br&gt;Meanwhile, we were focusing our main force on an attempt to circle the sheriff as he holed up in the police station.  But did we ever suffer casualties!  One turn after another, Anderson popped off zombies with his gun, content to stay put and keep drawing card after card!&lt;br&gt;&lt;br&gt;Before we were able to close around the sheriff, Jenny moved out into the open to help with her own revolver, and two zombies were drawn in to fight her.  We came close to rewarding her bravery with gruesome death, but not close enough.  The sheriff, after one pitiful move roll, finally managed to break around our line and rendezvous with the rest of the group.&lt;br&gt;&lt;br&gt;By the time there were 9 turns left and 7 zombies dead, Jake had a shotgun and it was time for the zombies to retreat and regroup.  An additional spawn point near the group and a &quot;There’s too many of them&quot; allowed some good zombie placement, and we kept our horde positioned inside buildings out of the line of sight of those guns.&lt;br&gt;&lt;br&gt;Then Jake made the fatal mistake.  Alone, he moved up to the windows of one of our hiding places to shoot through, setting the stage for the penultimate turn.  We mobbed both Jake and the sheriff, using a Cornered card to boost our combat effectiveness.  The sheriff barely made it out alive (only because my sister-in-law was unaware she could use the bat on our turn), but Jake was a goner!&lt;br&gt;&lt;br&gt;While my dad drew Becky as his new character, and Sheriff Anderson ran to be healed by her, the final turn played out.  Sally moved in, feeling confident - a justified instinct, as it turns out.  While we had her down to one remaining wound, nearly killing our second and final hero, she out-fought us with her meat cleaver and crowbar, dismembering the final zombie with 3 or 4 turns left.&lt;br&gt;&lt;br&gt;I was so pleased with how this session went.  Everyone had a blast and really got into the theme.  With every zombie head she blasted apart as Sheriff Anderson, my sister-in-law drawled &quot;This is my town, and I’m takin’ it back!&quot;  Then there was my dad enthusiastically miming skewering each zombie with Jake’s pitchfork.&lt;br&gt;&lt;br&gt;While I expected to lose, I was pretty happy with our zombies' performance.  Killing one of the heroes felt like a real accomplishment, and it was neck and neck in the last fight with Sally.&lt;br&gt;&lt;br&gt;What I really can’t figure out about playing as the zombies is what to do about those darn ranged weapons!  They accounted for nearly all the heroes’ kills, while we could do nothing but hope they ran out of ammo!&lt;br&gt;&lt;br&gt;Overall, though, a really fun night!&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/460203</link>
<guid>http://www.boardgamegeek.com/thread/460203</guid>
<pubDate>Thu, 05 Nov 2009 15:20:28 +0000</pubDate>
<dc:creator>tarsus</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Sam's Brawling Ability: Can this cancel Fight cards the zombies use on themselves?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaFink&#039;&gt;DaFink&lt;/a&gt;&lt;/p&gt;
	I feel like sams greatest weakness is against the &quot;I feel kind of strange&quot; or &quot;bitten&quot; card. Those two get around his multiple wounds and turn him into a zombie faster. So sometimes I can see how without the right cards he would be a liability.
</description>
<link>http://www.boardgamegeek.com/article/4166408#4166408</link>
<guid>http://www.boardgamegeek.com/article/4166408#4166408</guid>
<pubDate>Thu, 05 Nov 2009 15:03:40 +0000</pubDate>
<dc:creator>DaFink</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Strategy:: Re: &quot;Run for It!&quot; Strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grudunza&#039;&gt;Grudunza&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Nickmodaily wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I'll admit that I may be underestimating the usefulness of the &quot;Immediately cancel any Zombie Card&quot; ability on Gomez, Jeb, and T-Bone.  But I just don't see it as useful as the other abilities.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I would say that can be the most useful ability, depending on the situation...  Like when the zombies play &quot;Last Night on Earth&quot; or &quot;Bickering&quot; on you, or play a Taken Over card when they don't have many zombies on the board (and can instantly double their numbers by filling up a building), or play I've Got to Get to the... on Jake early in the game, etc.  There are some very nasty zombie cards, and being able to cancel one of them is very helpful sometimes.  More often than not, that's what I use those Townsfolk cards for.
</description>
<link>http://www.boardgamegeek.com/article/4166303#4166303</link>
<guid>http://www.boardgamegeek.com/article/4166303#4166303</guid>
<pubDate>Thu, 05 Nov 2009 14:39:35 +0000</pubDate>
<dc:creator>Grudunza</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Jenny had the Zombies Surrounded!!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StormKnight&#039;&gt;StormKnight&lt;/a&gt;&lt;/p&gt;
	One of the last games we played of LNoE, I had Jenny in the barn with a lasting Heroic Rage of some sort, a meat cleaver and another melee weapon.&lt;br&gt;&lt;br&gt;Being right next to a spawn point, the zombie players just couldn't stop attacking me.  As a result, they were basically tossing half their reinforcements each turn straight through a meat grinder!&lt;br&gt;&lt;br&gt;In there interest of making the game interesting I finally explained why this was a &lt;i&gt;bad&lt;/i&gt; idea.
</description>
<link>http://www.boardgamegeek.com/article/4166294#4166294</link>
<guid>http://www.boardgamegeek.com/article/4166294#4166294</guid>
<pubDate>Thu, 05 Nov 2009 14:37:14 +0000</pubDate>
<dc:creator>StormKnight</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Strategy:: Re: &quot;Run for It!&quot; Strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JTQuest&#039;&gt;JTQuest&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;fatetwister64 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Power Searching - 4-5 townsfolk all searching at once is a great way to amass a ton of cards in one turn.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;So you stopped during your run for it to search? As I recall, you can't search in the manor, so you must have been in one of the buildings between there and the exit. Seems like continuing to move would be a better choice.
</description>
<link>http://www.boardgamegeek.com/article/4166123#4166123</link>
<guid>http://www.boardgamegeek.com/article/4166123#4166123</guid>
<pubDate>Thu, 05 Nov 2009 13:48:23 +0000</pubDate>
<dc:creator>JTQuest</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Sam's Brawling Ability: Can this cancel Fight cards the zombies use on themselves?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Just how good is Sam? That's a pretty decent ability to go along with the extra wound.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It is, but it only works on a 4+. Still, 3 wounds &amp; Cancel any Zombie Fight card used against him on a 4+ is nothing to sneeze at. Some people don't like Sam as they feel like because he's so tough that makes him a walking target, but I'm a big Sam fan.&lt;br&gt;&lt;br&gt;Then again, what's not to like a about a big, burly, bald, cigar smoking, ex-Vietnam vet diner cook? :D&lt;br&gt;---MS
</description>
<link>http://www.boardgamegeek.com/article/4165318#4165318</link>
<guid>http://www.boardgamegeek.com/article/4165318#4165318</guid>
<pubDate>Thu, 05 Nov 2009 07:23:47 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: They didn't kill Kenny!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	:D soooo Great! I love it when it gets down to the wire! Even when it doesn't there are some realy memorable moments...&lt;br&gt;&lt;br&gt;Billy eaten in the first round by a suprise attack zombie and a locked door blocking his escape... :zombie::laugh:&lt;br&gt;&lt;br&gt;4 Hero's dying because they got the gas and keys for the truck but forgot wheapons. Then the Da*n Nurse Becky not being able to keep her hads off Jonny! Twice! In the Truck while surrounded by the undead! ;) :zombie:
</description>
<link>http://www.boardgamegeek.com/article/4165312#4165312</link>
<guid>http://www.boardgamegeek.com/article/4165312#4165312</guid>
<pubDate>Thu, 05 Nov 2009 07:21:11 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
	</item>
		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: We got eaten, but it was amazing!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	Dude! See, THIS is why I love this game! It's hillarious, frantic, exciting and just so FUN!&lt;br&gt;-From a perpetual Zombie Lord:zombie::D
</description>
<link>http://www.boardgamegeek.com/article/4165276#4165276</link>
<guid>http://www.boardgamegeek.com/article/4165276#4165276</guid>
<pubDate>Thu, 05 Nov 2009 07:00:25 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
	</item>
		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: We got eaten, but it was amazing!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sightreader&#039;&gt;sightreader&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;sightreader wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Good Lord, what a title... so many obvious comments come to mind, none of which are appropriate.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;By the way, I forgot to mention how much fun it was to read your lively session report!
</description>
<link>http://www.boardgamegeek.com/article/4165257#4165257</link>
<guid>http://www.boardgamegeek.com/article/4165257#4165257</guid>
<pubDate>Thu, 05 Nov 2009 06:50:58 +0000</pubDate>
<dc:creator>sightreader</dc:creator>
	</item>
		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: We got eaten, but it was amazing!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/xofour&#039;&gt;xofour&lt;/a&gt;&lt;/p&gt;
	That sounds like a fantatically cool evening.  
</description>
<link>http://www.boardgamegeek.com/article/4165244#4165244</link>
<guid>http://www.boardgamegeek.com/article/4165244#4165244</guid>
<pubDate>Thu, 05 Nov 2009 06:41:58 +0000</pubDate>
<dc:creator>xofour</dc:creator>
	</item>
		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: They didn't kill Kenny!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Danny+from+Tower&#039;&gt;Danny from Tower&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Craig_H wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The game sure sounded fun from across the room. I'll have to get a game of it in soon!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yes, one of the other session reports includes the comment &quot;we can't play this game and not be rowdy&quot;.
</description>
<link>http://www.boardgamegeek.com/article/4165213#4165213</link>
<guid>http://www.boardgamegeek.com/article/4165213#4165213</guid>
<pubDate>Thu, 05 Nov 2009 06:23:53 +0000</pubDate>
<dc:creator>Danny from Tower</dc:creator>
	</item>
		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: We got eaten, but it was amazing!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sightreader&#039;&gt;sightreader&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;spozun wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;We got eaten, but it was amazing!!&lt;/i&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Good Lord, what a title... so many obvious comments come to mind, none of which are appropriate.
</description>
<link>http://www.boardgamegeek.com/article/4165087#4165087</link>
<guid>http://www.boardgamegeek.com/article/4165087#4165087</guid>
<pubDate>Thu, 05 Nov 2009 05:34:36 +0000</pubDate>
<dc:creator>sightreader</dc:creator>
	</item>
		<item>
		<title>Session: Last Night on Earth: The Zombie Game:: We got eaten, but it was amazing!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/spozun&#039;&gt;spozun&lt;/a&gt;&lt;/p&gt;
	On Thursday this week (right before Halloween), I had a game night setup and had recently gotten a copy of Last Night on Earth: The Zombie Game for the event.  I was looking for a Zombie theme, and something more action/adventure related, rather than just a dry Eurogame which we usually play.  This game fit the bill perfectly.  If you like cheesy zombie horror movies, and have a little imagination, you will LOVE this game!!  It also had some sweet strategic elements, enough to keep us happy.&lt;br&gt;&lt;br&gt;Normally we have 4 guys, but this time we had 5 which ends up being the perfect number of players for this game.  4 players play the heros, and one player can handle the zombies easily.  They say that 2 players can play the zombies, but I'd imagine that would be boring for the zombie players.&lt;br&gt;&lt;br&gt;&lt;b&gt;**Game 1**&lt;/b&gt;&lt;br&gt;We got started with the Basic Game, which is a scenario called &quot;Die Zombies, Die!&quot;.  I played the zombies, since I was the only player who had read the rule book so far.  The scenario gives the heros 15 turns (until sundown) to kill 15 zombies in a massive free for all.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/599094"><img src="http://images.boardgamegeek.com/images/pic599094_t.jpg" border=0></a></div>]]>&lt;br&gt;(Here's the basic setup right out of the box, pretty easy!)&lt;br&gt;&lt;br&gt;Early on, The heros grouped up, found some guns, and started picking off my zombies with bullets to the head, while holding out in the police station.  Sheriff Anderson was popping in and out the front door busting some caps with his revolver.  At one point, there was a close-up on his face where he casually grumbled &quot;This is my town... and I'm taking it back!&quot;  The zombies mobbed towards the heros from all over the board, until they realized that the only way to really beat the heros was to group up, and force the heros to approach them, so that they could jump the heros!  The zombies were mindless, but amazingly they were able to have a realization (just once) since so much warm flesh was on the line!  After that, the zombies started to pool up in various buildings, and try to draw the heros in.  The zombies were able to walk up to the police station and knock out the power by chewing through some power lines.  This left the heros in the dark stumbling around, forcing them out of the building.  The heros ran out into another big gun fight, and surprisingly, Father Joseph went holy on the zombies asses with his bare hands, beating zombies down with their own arms that he ripped off.  The heros quickly ran for the junkyard where there were reports of more zombies.  A few hours before sundown, the zombies made their final stand at the junkyard, but the heros were working too well together for the zombies to hurt any of them.  Big shout out to Nurse Becky for &quot;first aid&quot; skills.  The town was saved, and the men were both healed and satisfied... ... ...  Sally just rolled her eyes.&lt;br&gt;&lt;br&gt;**Game 2**&lt;br&gt;Feeling good about that win, we decided to go right for what we thought would be the biggest challenge in the game.  We attempted the &quot;Defend the Manor House&quot; scenario, where the heros must hold the zombies out of the giant manor in the center for 17 turns (until morning).  If 9 zombies get into the manor at once, Heros fail!  Zombies also dont need to follow the normal mechanic by which they may or may not spawn more zombies each round... in this scenario, they ALWAYS spawn new zombies each round.  This scenario is played with all the advanced cards and rules which we also wanted to check out.  John played the the zombies this time and got a big roll for his initial zombie placement....&lt;br&gt;&lt;br&gt;Before the heros knew it, everywhere they looked they were surrounded by zombies, and ALL the zombies had a free ticket to the flesh buffet in the manor house.  All of the heros except Johnny the football star were meeting up at the Gas Station to try to find some gasoline to douse these zombies with.  Johnny was far away hanging out at the Gym trying to buff up a little.  He had a hot date with Sally which was planned before they knew if would be their LAST NIGHT ON EARTH.  While Johnny was frantically trying to find something on the Gym to beat these zombies senseless with, some zombies abandoned their date at the manor to try to turn HIM into a flesh buffet!!!  He tried to run into the high school, but the door was locked!  nom nom nom, more zombies showed up.  Johnny only had one way out and it was right through the zombies, so he turned to the camera, flashed his &quot;blue steel&quot; look...&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/599095"><img src="http://images.boardgamegeek.com/images/pic599095_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;... ran straight into the zombies, and in true hero fashion, was able to blast right through them and then ran off to hide in the cornfield.  And for the record, he wanted everyone to know that he ran forwards, NOT backwards through the corn field.  Sally cheered! ... then fixed her hair.&lt;br&gt;&lt;br&gt;Johnny frantically made his way into the barn and started looking for a pitchfork, before he heard screams from the other heros.  Zombies were everywhere, and the manor was going to be lost, the heros were going to make an attempt to torch a mob of zombies in the manor with a tank of gasoline, but they weren't moving fast enough.  Then at a key moment, Sheriff Anderson's gun jammed.  Johnny ran out of the barn empty handed in a last ditch attempt to lure some zombies away from the manor screaming &quot;I ain't goin' out like a chump!&quot;  ...this saved some time, but didn't do much for Johnny's time which was OVER!, he was torn limb by limb from the pack of zombies.  The good news is that since he didn't have any limbs left, he was not able to be turned into a zombie...&lt;br&gt;&lt;br&gt;The other heros ran to the manor from the other side as Johnny, but they were outnumbered 5 to 1, and couldnt figure out how to really kill anything, they were consumed.  The zombie flesh buffet was jumpin!&lt;br&gt;&lt;br&gt;&lt;br&gt;**Game 3**&lt;br&gt;Defend the manor, take 2, we hand-picked our heros after placing the (random) map, and the initial zombie placement was only 3!  Things are looking good.  Ryan took over the zombies.&lt;br&gt;&lt;br&gt;Jake (the drifter, wearing a hat w/ear flaps and a trench coat) ran into the gas station to start digging around for a gasoline tank.  He was planning for a big explosion to cause some zombie carnage.&lt;br&gt;&lt;br&gt;Sheriff Anderson starts out in the police station searching for gear, he grabbed some extra ammo, a fire extinguisher, and a fire axe.  Then he stepped out of the police station like rambo ready to send those zombies back to hell!  DIEEEEEE!!!!!!! ::click::, he looks down at his empty gun, &quot;dammmit&quot;.  He pulls some ammo out of his pocket, reloads his gun to take another shot, but drops his gun into a storm drain!  Zombies are starting to surround the manor at this point.  Sheriff Anderson starts to run back into the police station to find a new gun, but trips and falls on his face before he can get in the door.  At this point a few zombies turn to see him and start to plan their next meal, they converge on him and start clawing.  The sheriff all of the sudden becomes overconfident, even though the zombies are starting to pile up on him clawing and biting.  He pulls out his fire extinguisher and blasts one just in time to avoid the zombie taking a bite-size chunk out of his arm.  Another zombie does claw a huge slash in his chest though.&lt;br&gt;&lt;br&gt;Right at this point, Jake the drifter runs out of the mansion, pumps his shotgun and unloads into the pile of zombies that are on Sheriff Anderson.  Zombie pieces fly everywhere.  One zombie at the bottom of the pile survives though and bites right through Sheriff Anderson's neck, making him &quot;what's for dinner&quot;.  Jake gets sick and runs back in the house.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/599099"><img src="http://images.boardgamegeek.com/images/pic599099_t.jpg" border=0></a></div>]]>&lt;br&gt;(John is pointing here to Sheriff Anderson's grave, how nice)&lt;br&gt;&lt;br&gt;Elsewhere, Johnny the high school quarterback, and Becky the nurse have frantically ransacked the gun shop in an attempt to find some guns.  A few zombies surprisingly took off and started running towards them, perhaps having some small specs of their brains still being somewhat human.  Johnny and Becky found some gear and rushed to the mansion, fending off zombies left and right.  Johnny fired a single shot, and then realized he had taken a gun with no ammo in it.  He turned around and ran back to the gun store for a working gun.  Suddenly a zombie appeared right next to him and ate his face off with two very large bites.&lt;br&gt;&lt;br&gt;Inside the mansion, things are getting bleak, zombies have formed a ring around the house and are crawling through every window, door, and crack in the wall.  Jake throws a tank of gasoline at a massive swarm of zombies, and him and Becky start shooting at it.  Miss, miss, miss, jam, fail, fail...  They never had a chance!  The zombies erupt into a thriller dance to celebrate their new frat house!&lt;br&gt;&lt;br&gt;**Notes**&lt;br&gt;&lt;br&gt;We think that we broke the rules by &quot;Picking Up&quot; items that were in the deck, then we just kept doing it since we couldn't win anyhow.  We finally realized that we are only allowed to pick up items that are in the discard pile, but for this scenario, that seemed completely ridiculous.&lt;br&gt;&lt;br&gt;Different than other game nights, we were completely ROWDY this game night, as this game has both exciting and hilarious moments.  We were blasting the soundtrack CD that came with the game.  This all ended up in a big frown from my wife at 1am, which was well warranted.  We decided to call it a night since there was no possible way that we could stay calm while playing this game!! :-)  &lt;img src=&quot;http://geekdo-images.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://geekdo-images.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://geekdo-images.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://geekdo-images.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://geekdo-images.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;
</description>
<link>http://www.boardgamegeek.com/thread/460075</link>
<guid>http://www.boardgamegeek.com/thread/460075</guid>
<pubDate>Thu, 05 Nov 2009 04:02:09 +0000</pubDate>
<dc:creator>spozun</dc:creator>
	</item>
		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Sam's Brawling Ability: Can this cancel Fight cards the zombies use on themselves?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	Just how good is Sam? That's a pretty decent ability to go along with the extra wound.
</description>
<link>http://www.boardgamegeek.com/article/4164803#4164803</link>
<guid>http://www.boardgamegeek.com/article/4164803#4164803</guid>
<pubDate>Thu, 05 Nov 2009 03:47:15 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
	</item>
		<item>
		<title>New Image for Last Night on Earth: The Zombie Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/spozun&#039;&gt;spozun&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/599099"><img border=0  src="http://images.boardgamegeek.com/images/pic599099_t.jpg"></a>]]>
	&lt;div&gt;Sheriff Anderson just got eaten.  See, right there.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/599099</link>
<guid>http://www.boardgamegeek.com/image/599099</guid>
<pubDate>Thu, 05 Nov 2009 03:18:23 +0000</pubDate>
<dc:creator>spozun</dc:creator>
	</item>
		<item>
		<title>New Image for Last Night on Earth: The Zombie Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/spozun&#039;&gt;spozun&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/599097"><img border=0  src="http://images.boardgamegeek.com/images/pic599097_t.jpg"></a>]]>
	&lt;div&gt;We did not defend the manor.  We sucked.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/599097</link>
<guid>http://www.boardgamegeek.com/image/599097</guid>
<pubDate>Thu, 05 Nov 2009 03:17:58 +0000</pubDate>
<dc:creator>spozun</dc:creator>
	</item>
		<item>
		<title>New Image for Last Night on Earth: The Zombie Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/spozun&#039;&gt;spozun&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/599095"><img border=0  src="http://images.boardgamegeek.com/images/pic599095_t.jpg"></a>]]>
	&lt;div&gt;While defending the manor, Johnny gets trapped in the Gym?!?&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/599095</link>
<guid>http://www.boardgamegeek.com/image/599095</guid>
<pubDate>Thu, 05 Nov 2009 03:12:09 +0000</pubDate>
<dc:creator>spozun</dc:creator>
	</item>
		<item>
		<title>New Image for Last Night on Earth: The Zombie Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/spozun&#039;&gt;spozun&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/599102"><img border=0  src="http://images.boardgamegeek.com/images/pic599102_t.jpg"></a>]]>
	&lt;div&gt;The Manor is screwed.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/599102</link>
<guid>http://www.boardgamegeek.com/image/599102</guid>
<pubDate>Thu, 05 Nov 2009 03:07:33 +0000</pubDate>
<dc:creator>spozun</dc:creator>
	</item>
		<item>
		<title>New Image for Last Night on Earth: The Zombie Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/spozun&#039;&gt;spozun&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/599094"><img border=0  src="http://images.boardgamegeek.com/images/pic599094_t.jpg"></a>]]>
	&lt;div&gt;First setup of the basic game.  The zombies are RESTLESS!&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/599094</link>
<guid>http://www.boardgamegeek.com/image/599094</guid>
<pubDate>Thu, 05 Nov 2009 03:06:40 +0000</pubDate>
<dc:creator>spozun</dc:creator>
	</item>
		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Jenny had the Zombies Surrounded!!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	There's a double meaning in that!!!:modest: Yes... the game... :cool:
</description>
<link>http://www.boardgamegeek.com/article/4164515#4164515</link>
<guid>http://www.boardgamegeek.com/article/4164515#4164515</guid>
<pubDate>Thu, 05 Nov 2009 02:21:05 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
	</item>
		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Jenny had the Zombies Surrounded!!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Archimiedies wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;My wife was playing Jenny! :laugh:;)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I should get my wife to play Jenny...wait...we ARE talking about the GAME, right? (Or &lt;u&gt;AM&lt;/u&gt; I...):laugh::laugh::laugh:&lt;br&gt;---MS
</description>
<link>http://www.boardgamegeek.com/article/4163991#4163991</link>
<guid>http://www.boardgamegeek.com/article/4163991#4163991</guid>
<pubDate>Wed, 04 Nov 2009 23:46:53 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
	</item>
		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Jenny had the Zombies Surrounded!!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	My wife was playing Jenny! :laugh:;)
</description>
<link>http://www.boardgamegeek.com/article/4163981#4163981</link>
<guid>http://www.boardgamegeek.com/article/4163981#4163981</guid>
<pubDate>Wed, 04 Nov 2009 23:44:06 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
	</item>
		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: 4-Item Limit, Shamble and Father Joseph</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sappington&#039;&gt;Sappington&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dodya wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;3) Father Josephs' ability to cancel Zombit cards: You first take a wound, THEN roll, correct?  So you could take a wound but still fail to cancel the Zombie card.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Correct.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;To clarify: Father Joseph can still take his last wound (which will kill him) in order to try and cancel a card.  So, you could look at the wound and cancellation as simultaneous.  A card like &quot;First Aid Kit&quot; will not save him, UNLESS you play it BEFORE he tries to cancel the card.  &quot;Just a Scratch&quot; can be used to prevent this wound.
</description>
<link>http://www.boardgamegeek.com/article/4163231#4163231</link>
<guid>http://www.boardgamegeek.com/article/4163231#4163231</guid>
<pubDate>Wed, 04 Nov 2009 21:13:59 +0000</pubDate>
<dc:creator>Sappington</dc:creator>
	</item>
		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Can my hero event cards be used on another player's hero? (in a situation where there are 3 players, 1 zombie player, 2 players controlling 2 heroes)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sappington&#039;&gt;Sappington&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;fiorgodx wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;halfbent wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;Walt Mulder wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The general rules intent of the game is yes, event cards can be played on any hero.  The same applies to zombies when playing with two zombie players.  Some card specific situations and/or wording may alter this but it's usually the exception to the general rule.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;As far as I understand, for zombie players, the rules specifically state that your cards are for your zombies only. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;b&gt;It's a little trickier when there are two zombie players. If the card specifically says 'YOUR zombie' in the text, then you can only select one of yours. If it says 'a zombie' or 'the zombie' pool rather than 'your zombie pool' than you can select any zombie. &lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;QFE, Quoted For Emphasis.
</description>
<link>http://www.boardgamegeek.com/article/4163151#4163151</link>
<guid>http://www.boardgamegeek.com/article/4163151#4163151</guid>
<pubDate>Wed, 04 Nov 2009 21:02:04 +0000</pubDate>
<dc:creator>Sappington</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: If a hero becomes a Zombie Hero because of the I FEEL KINDA STRANGE card, does the player whose hero became a Zombie hero get to get another hero to control?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sappington&#039;&gt;Sappington&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;knowsnoboards wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Grudunza wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;But I wouldn't assume that the same thing applies for a card like I Feel Kinda Strange, since it doesn't specify that.  But if they were controlling more than one, then that's too bad... the Zombie player gains an advantage there.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yup, that is the part that is unclear to me. To me, it feels like you don't get to pick a new hero character, but the 1st couple of answers tell me otherwise and you seem to agree with my unsure interpretation of not getting new characters because of the I FEEL KINDA STRANGE card...&lt;br&gt;&lt;br&gt;So..........&lt;br&gt;&lt;br&gt;Hopefully, someone from Flying Frog can give an official answer to clear things up. Thanks.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Moon Sylver and Eric have answered your question correctly.  A card's text takes precedence over the rule book.  If the card doesn't specifically say the player gets a new hero, then follow what the rule book says.  Don't forget that this also counts as a hero kill for the zombies' victory condition.&lt;br&gt;&lt;br&gt;Also, a little tip on posting on Internet forums: keep your thread's subject line to just a few words that summarize your question/comment.  Don't put your entire question in the subject - it's annoying and makes it hard to visually scan the threads.  You know your subject is too long if your initial post copies it almost verbatim.  :whistle:&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4163128#4163128</link>
<guid>http://www.boardgamegeek.com/article/4163128#4163128</guid>
<pubDate>Wed, 04 Nov 2009 20:57:35 +0000</pubDate>
<dc:creator>Sappington</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Burn'em Out?  We'll see...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Roosterfish wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Billy makes it to the Police Station but, thinking he can fire shots through the window at oncoming zombies, moves in deep.  Great idea until the lights go out.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Great session report; one note on the statement above.&lt;br&gt;Lights going out don't effect range weapons, just movement correct?&lt;br&gt;Not sure if that was what the statement was implying; made that mistake with my first game - thought the range was only one space.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Lights going out doesn't affect range weapons or, for that matter, searching.  However, if you look at how the Police Station is configured, there are 2 spaces: 1 next to the door, and 1 in &quot;deep&quot;.  The &quot;deep&quot; one puts you adjacent to wall facing the spawning pit, giving you shots at zombies approaching from that direction.&lt;br&gt;&lt;br&gt;The problem was, once the lights went out, Billy had to spend one turn moving back to the door before he could get out.  Had he hung around near the door, he would have used his track star speed to make a get-away.  He probably would have just stayed in that spot, picked up the shotgun, and kept on searching and shooting, were it not for &quot;We have to get to the&quot; which prevented him from searching.&lt;br&gt;&lt;br&gt;&lt;b&gt;The lesson:&lt;/b&gt; Always have an escape plan.
</description>
<link>http://www.boardgamegeek.com/article/4162861#4162861</link>
<guid>http://www.boardgamegeek.com/article/4162861#4162861</guid>
<pubDate>Wed, 04 Nov 2009 20:18:17 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Burn'em Out?  We'll see...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roosterfish&#039;&gt;Roosterfish&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Billy makes it to the Police Station but, thinking he can fire shots through the window at oncoming zombies, moves in deep.  Great idea until the lights go out.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Great session report; one note on the statement above.&lt;br&gt;Lights going out don't effect range weapons, just movement correct?&lt;br&gt;Not sure if that was what the statement was implying; made that mistake with my first game - thought the range was only one space.
</description>
<link>http://www.boardgamegeek.com/article/4162761#4162761</link>
<guid>http://www.boardgamegeek.com/article/4162761#4162761</guid>
<pubDate>Wed, 04 Nov 2009 20:04:29 +0000</pubDate>
<dc:creator>Roosterfish</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: Discarding The Meat Cleaver</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;SPARTAN VI wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Brain fart.. but if a Zombie rolls a 6 and the Hero rolls a 5 and a 6, is it an Instant Kill? Or a Wound to the Hero and a kill? Or just a Wound to the Hero?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;We were wondering about this as well and consulted the rules.  The rules say that after all cards and effects are resolved, if the fight is a tie, the zombie wins.  In this case, the zombie is killed &quot;instantly&quot; during the effects of the cards, so there is no tie.  At least that's how we interpret it.&lt;br&gt;&lt;br&gt;So yeah, the cleaver is a great weapon!
</description>
<link>http://www.boardgamegeek.com/article/4162404#4162404</link>
<guid>http://www.boardgamegeek.com/article/4162404#4162404</guid>
<pubDate>Wed, 04 Nov 2009 19:06:50 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: I know that the Die Zombie Die is used for the basic game, but when choosing a scenario for an ADVANCED GAME, is this included or left out?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bunjee&#039;&gt;bunjee&lt;/a&gt;&lt;/p&gt;
	If you use this with the advanced cards, it tends to be a faster game than most of the other scenarios (excepting early keys/gas on Escape in the truck) and sometimes you want something straight forward.&lt;br&gt;&lt;br&gt;But as most people have said, I find that when you have even one person that knows how to play the game, the advanced cards/rules are fine from the get go.
</description>
<link>http://www.boardgamegeek.com/article/4161587#4161587</link>
<guid>http://www.boardgamegeek.com/article/4161587#4161587</guid>
<pubDate>Wed, 04 Nov 2009 16:48:13 +0000</pubDate>
<dc:creator>bunjee</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Strategy:: Re: Run, Billy, Run -- Situationally Awesome or Usually Mediocre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	I see some arguments that Billy's ability is useful.  I don't think anyone is disputing that, but the question is whether or not he's as useful as the others.  I agree with the general consensus that he's the least useful character.  His speed is always handy, there are situations where his speed is highly useful, and even some where it's critical.  But in terms of pure movement, Johnny can be just as good with BLITZ since he can run through zombies just outside the door, whereas Billy has to stop and fight.  BLITZ can also be used to have Johnny carve through a row of zombies.  Plus, Johnny has TOUGH.  So between the 2, I'd almost always want Johnny, and I don't think of Johnny as a great character either.  The only time I'd prefer Billy to anyone else is if there's no Farm, I might take him over Jenny.
</description>
<link>http://www.boardgamegeek.com/article/4161180#4161180</link>
<guid>http://www.boardgamegeek.com/article/4161180#4161180</guid>
<pubDate>Wed, 04 Nov 2009 15:51:37 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Strategy:: Re: &quot;Run for It!&quot; Strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	Pray that you draw Lizzy as one of the Townsfolk.
</description>
<link>http://www.boardgamegeek.com/article/4160610#4160610</link>
<guid>http://www.boardgamegeek.com/article/4160610#4160610</guid>
<pubDate>Wed, 04 Nov 2009 14:01:11 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: I finally painted my figurines</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/reddyredrooster&#039;&gt;reddyredrooster&lt;/a&gt;&lt;/p&gt;
	I agree - excellent job!&lt;br&gt;&lt;br&gt;What did you use for the grass? It looks great.&lt;br&gt;&lt;br&gt;Did you use some sort of finish? The reason I ask is that a couple of the figures look less glossy than the others. :zombie:&lt;br&gt;&lt;br&gt;Anyway, excellent work - I'll put my plain figures in the mail to you shortly ;) 
</description>
<link>http://www.boardgamegeek.com/article/4160116#4160116</link>
<guid>http://www.boardgamegeek.com/article/4160116#4160116</guid>
<pubDate>Wed, 04 Nov 2009 10:50:05 +0000</pubDate>
<dc:creator>reddyredrooster</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: I finally painted my figurines</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	VERY nice! Great job!&lt;br&gt;---MS
</description>
<link>http://www.boardgamegeek.com/article/4160018#4160018</link>
<guid>http://www.boardgamegeek.com/article/4160018#4160018</guid>
<pubDate>Wed, 04 Nov 2009 09:53:36 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: General:: I finally painted my figurines</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mirra76&#039;&gt;mirra76&lt;/a&gt;&lt;/p&gt;
	Hi everyone,&lt;br&gt;&lt;br&gt;Well after a few weeks hard work (and going cross-eyed from painting details haha) I've finally completed the painting of my miniatures.&lt;br&gt;&lt;br&gt;I'm keen to get feedback as I'm going to be starting on the Growing Hunger ones in the the next week or so.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/images/user/204024&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/images/user/204024&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/images/user/204024&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/thread/459730</link>
<guid>http://www.boardgamegeek.com/thread/459730</guid>
<pubDate>Wed, 04 Nov 2009 09:45:34 +0000</pubDate>
<dc:creator>mirra76</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: Strategy:: &quot;Run for It!&quot; Strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fatetwister64&#039;&gt;fatetwister64&lt;/a&gt;&lt;/p&gt;
	In my mind Flying Frog put out two of it's best scenario for free, &quot;We have to go Back!&quot; and &quot;Run for it!&quot; are great set ups that offer alot of unique challanges.&lt;br&gt;&lt;br&gt;But we're here to talk about the newest one. &quot;Run for it!&quot; is likely the most brutal scenario for our heroes yet. And presents lots of unique challenges. After a few plays, some that have gone great, but more often that not have gone horribly.&lt;br&gt;&lt;br&gt;The Door tokens - at first we put both these on the 2 escape zone boards to clear a path. And while that area quickly becomes a deathtrap a little outsie thinking led me to find the best location for oen of the Doors. Right infront of you. The set up has most of the manor house doors facing the sides and the back. Dropping a Door Marker smack dab in the middle of the Manor House wall, closest to the exit, means you can get Townsfolk out of there and on their way much faster.&lt;br&gt;&lt;br&gt;Faster is better - The natural feeling it to move out the Townsfolk as one group. I know Jason already said it elsewhere, but fight this urge. If you roll alot of movement points, rush someone to the exit. If you move the whole clump slowly, you'll be cutting the turn limit extreamly close. Not to mention being an easy target. Even 8-10 well armed heroes arn't a match for the massive Horde of 21 deadheads you'll be looking at. Even better, drop a gas can on the way out, and your heros will have instant crowd control at thier disposal.&lt;br&gt;&lt;br&gt;Power Serching - 4-5 townsfolk all serching at once is a great way to amass a ton of cards in one turn. But be careful, this is the only scenario we got close to decking ourselves in. We had 9 cards in the Draw pile in one game. Cutting it a bit too close.&lt;br&gt;&lt;br&gt;The Choke - The route to the Exit is likely gonne be filled with buildings. And said buildings are gonna be filled with Zombies. Useing the massive serching power of 10 heroes look for an &quot;Escape through the windows&quot; and bypass that whole mess. &lt;br&gt;&lt;br&gt;Anyone else got any tips?
</description>
<link>http://www.boardgamegeek.com/thread/459690</link>
<guid>http://www.boardgamegeek.com/thread/459690</guid>
<pubDate>Wed, 04 Nov 2009 05:35:55 +0000</pubDate>
<dc:creator>fatetwister64</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: “They’re Coming From the...&quot; Does the building fill with zombies?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; The building that has been taken over and has now become a new Spawning Pit : the player who controls the zombies , if he wishes to do so, just spews new zombies from there :zombie: Love it when this happens and there is a hereo or heroes in that buiding, or even just outside it :devil:
</description>
<link>http://www.boardgamegeek.com/article/4158977#4158977</link>
<guid>http://www.boardgamegeek.com/article/4158977#4158977</guid>
<pubDate>Wed, 04 Nov 2009 02:29:05 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Burn'em Out?  We'll see...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	Great session. This is why I love LNOE so much (other than the fact I'm a zombie geek...). Lots of great back &amp; forth, twists &amp; turns &amp; reversals of fortune. Almost always tense &amp; down to the wire. Love it.&lt;br&gt;---MS
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<link>http://www.boardgamegeek.com/article/4158927#4158927</link>
<guid>http://www.boardgamegeek.com/article/4158927#4158927</guid>
<pubDate>Wed, 04 Nov 2009 02:13:15 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Jenny had the Zombies Surrounded!!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	This is why I have a secret Geek crush on Jenny...(Just don't tell my wife!) :p :laugh:&lt;br&gt;---MS
</description>
<link>http://www.boardgamegeek.com/article/4158889#4158889</link>
<guid>http://www.boardgamegeek.com/article/4158889#4158889</guid>
<pubDate>Wed, 04 Nov 2009 02:00:19 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Jenny had the Zombies Surrounded!!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/swmabie&#039;&gt;swmabie&lt;/a&gt;&lt;/p&gt;
	&quot;The Nature Boy&quot; Ric Flair.
</description>
<link>http://www.boardgamegeek.com/article/4158794#4158794</link>
<guid>http://www.boardgamegeek.com/article/4158794#4158794</guid>
<pubDate>Wed, 04 Nov 2009 01:30:13 +0000</pubDate>
<dc:creator>swmabie</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Jenny had the Zombies Surrounded!!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	Dare I ask about the feathered wrestler?
</description>
<link>http://www.boardgamegeek.com/article/4158738#4158738</link>
<guid>http://www.boardgamegeek.com/article/4158738#4158738</guid>
<pubDate>Wed, 04 Nov 2009 01:10:15 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Jenny had the Zombies Surrounded!!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/revgiblet&#039;&gt;revgiblet&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Archimiedies wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...Rachell found the flair guns...&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://i82.photobucket.com/albums/j268/revgiblet/Ric_Flair_-_Wooooo.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;WWHHOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4158731#4158731</link>
<guid>http://www.boardgamegeek.com/article/4158731#4158731</guid>
<pubDate>Wed, 04 Nov 2009 01:06:15 +0000</pubDate>
<dc:creator>revgiblet</dc:creator>
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		<title>New Image for Last Night on Earth: The Zombie Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/598189"><img border=0  src="http://images.boardgamegeek.com/images/pic598189_t.jpg"></a>]]>
	&lt;div&gt;Jenny had them Surrounded&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/598189</link>
<guid>http://www.boardgamegeek.com/image/598189</guid>
<pubDate>Tue, 03 Nov 2009 23:46:12 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Session: Last Night on Earth: The Zombie Game:: Jenny had the Zombies Surrounded!!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	Jake Cartwright burst through the door of a shack serving as a temporary shelter for those who made it out of town first. &quot;There’s people still back there we need to help!&quot;&lt;br&gt;Normally they would have written him off as a crazy drunk, but what they had just gone through was a very sobering experience. Many students and a few adults looked uncertainly at each other. Sam the Diner cook spoke up first, &quot;Having been in situations like this, I’ll never leave a man behind!&quot;&lt;br&gt;Rachell, the visiting detective stood next, &quot;After what these students described, I won’t let anyone go through that hell longer then they have to.&quot;&lt;br&gt;&quot;I’ll help the wounded and the rest of you in any way I can,&quot; Father Joseph said solemnly. &lt;br&gt;Jenny looked around at some of her friends crying or shaking in fear. She had seen most of the worst but kept her head. She knew she had to save the townsfolk that helped her and her friends out of that nightmare. &quot;Count me in...&quot;&lt;br&gt;&lt;br&gt;---My wife, our friend Jake and another couple were doing &quot;Save the Townsfolk&quot; with expansion rules of Zombie Horde (21), Well Stocked Buildings, and Free Search Tokens. At first everyone started searching for cards but soon the board was filled with the whole horde thanks to some good roles and a few spawn cards. Things were looking up on my part until they realized they could find a &quot;box&quot; of flair guns in the hanger.---&lt;br&gt;&lt;br&gt; Rachell found the flair guns as she hunkered into the hanger hearing the shuffles and groans outside. Doc Brody and Jeb turned up in the Jail cell which Father Joseph helped them out of as zombies came bursting through the door. As they retreated to safety Coach was found in the Diner by Sam and Jenny. As 5 Zombies burst on the scene they fought their way past. Sam Joined Rachell while Jenny Ran for home turf, the barn. Principle Gomez came gaping through the hanger door covered in blood. He told Sam that he didn’t think there would be any more coming.  They now just had to wait ‘till dawn when reinforcements would arrive. Rachell peered out the windows.  She could see the dead horde massing in the other building waiting to rush in and kill them all. &lt;br&gt;&quot;We’ve got move! The faster and further the better!&quot;, Rachell shouted. &lt;br&gt;In a panic they bolted. Sam dashed for the power plant; Rachell went for the general store, because the gun store had formerly been taken over. She found Father Joseph was already hiding behind the counters when she arrived.&lt;br&gt;&lt;br&gt;As they looked behind them, the wall of undead slowly approached like sure destruction. They had picked off a few rotters before, and they plucked off a few more, but there were too many of them.  One group of Zombies broke off and started searching the corn field while the others kept advancing. Jenny in the mean time found her dad’s heavy duty garden sheers. Just then a zombie lunged from the ground and another came charging right at her through the door. Through the horror and gut wrenching adrenaline she remembered the pain her friends had been though. She grit her teeth and shouted, &quot;Bring it on Pussies!&quot; with determined heroic resolve. *Shplach! Shunk!* Two moldy corpses twitched harmlessly on the ground. She was tired of hiding. &lt;br&gt;&lt;br&gt;Jenny walk out of the barn to the corn field. She thought of silently taking the zombies down one by one but there were too many of them. She saw briefly a few taking on Rachell and the father but they were holding out. Sam couldn’t be seen but a few unholy cries from the power plant showed his military training hadn’t gotten rusty. With dawn coming soon, the Zombies burning with hunger couldn’t resist the smell of fresh young brains and horded around the youth backing her into the corner. Jenny had shrugged off a few scrapes but she was alone, cornered, and pissed. &lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/598189"><img src="http://images.boardgamegeek.com/images/pic598189_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;The sounds coming from the barn sent shudders through the adults. As Dawn flooded  through town they all rushed to the barn. Outside lay a rotting arm and a literal river of blood was seeping into the field. Tentatively Rachell peered inside. A petite figure soaked in crimson, gripping kinked garden sheers, stood over a heap of maggoty bodies. Her chest heaving raggedly, Jenny looked up and smiled, &quot;Took you long enough!&quot;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/459608</link>
<guid>http://www.boardgamegeek.com/thread/459608</guid>
<pubDate>Tue, 03 Nov 2009 23:43:40 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Burn'em Out?  We'll see...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fingersandteeth&#039;&gt;fingersandteeth&lt;/a&gt;&lt;/p&gt;
	the highschool got taken over also. The turn before the lights went out in the gym and after Jake and Sally got it on.Thats why they were forced into the gym and had to make their stand in the dark.&lt;br&gt;&lt;br&gt;The cards at the and teh placing of the &quot;overrun&quot; end really decided the game.&lt;br&gt;&lt;br&gt;nom, nom, nom......
</description>
<link>http://www.boardgamegeek.com/article/4158121#4158121</link>
<guid>http://www.boardgamegeek.com/article/4158121#4158121</guid>
<pubDate>Tue, 03 Nov 2009 22:37:09 +0000</pubDate>
<dc:creator>fingersandteeth</dc:creator>
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		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Sessions:: Re: Burn'em Out?  We'll see...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Praxus&#039;&gt;Praxus&lt;/a&gt;&lt;/p&gt;
	Well written!  Always good to see zombies getting a good meal every once in a while :)&lt;br&gt;&lt;br&gt;Prax
</description>
<link>http://www.boardgamegeek.com/article/4158010#4158010</link>
<guid>http://www.boardgamegeek.com/article/4158010#4158010</guid>
<pubDate>Tue, 03 Nov 2009 22:14:32 +0000</pubDate>
<dc:creator>Praxus</dc:creator>
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		<title>Session: Last Night on Earth: The Zombie Game:: Burn'em Out?  We'll see...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	After seeing the heroes go 2-0 in “Die Zombies Die!” and “Save the Townsfolk,” we tried a new scenario, “Burn’em Out”.  The hero squad was made up of Sheriff Anderson, Becky, Sally and Jake.  A pretty good team, I’d say.&lt;br&gt;&lt;br&gt;Zombies started out with 10 of them, which didn’t help things for the heroes.  Sheriff Anderson was content to stay in the Police Station and take shots with the Revolver.  His aim wasn’t too good and soon the zombies were upon him.  &lt;br&gt;&lt;br&gt;Meanwhile, along the bottom of the map, Jake ran from the Road out of Town to join Sally in the high school, who was busy searching.  Becky ran from the middle of the map (no hospital) to the gym, where she uncovered some items of her own.&lt;br&gt;&lt;br&gt;Instead of running, Anderson took a stand.  Becky decided she had to help the Sheriff and started out in his direction.  Anderson took on some zombies, took on a wound, and “Felt Strange”.  So much for Becky’s help.  Next turn, Sheriff didn’t get a good roll and didn’t get far enough from the police station to avoid another zombie attack, but Becky’s was good enough to join him so she did, giving him weapons to fend off the zombies.  Unfortunately for the Sheriff, a 6 is a 6, and Sheriff is a Zombie.&lt;br&gt;&lt;br&gt;Becky got away and was able to join Sally and Jake in the high school.  They did some searching and found some firearms, most of which would only get a single use before running out of ammo.  Meanwhile, a horde of zombies enclosed the school and started moving in…&lt;br&gt;&lt;br&gt;Meanwhile, Billy enters the scene in the Barn, doing some searching of his own.  Once the shotgun is found and disposed, Billy makes a run for the Police Station, using that track star speed of his to cover ground quickly.  “This can’t be happening” he says to himself.&lt;br&gt;&lt;br&gt;Sally and Jake need to keep searching, but instead they get it on, giving the Zombies a chance to get even closer.  Billy makes it to the Police Station but, thinking he can fire shots through the window at oncoming zombies, moves in deep.  Great idea until the lights go out.  Worse, Billy needs to get (back) to the Barn so no shotgun for Billy.  A group of 3 zombies closes in on the police station, with one of them entering the police station.  Billy fends him off but notices a familiar face.  “Dad?”&lt;br&gt;&lt;br&gt;Jake, Becky and Sally huddle together in the gym with the lights out.  The zombies come at them in waves but using guns, a crowbar, and Becky’s nursing skills, they hold off the zombies pretty well.  Sally has to make a run for the nearby spawning pit for them to have a chance, and the zombies jump at their chance to take on a single living enemy.  They use the card and a couple of zombies disintegrate.  Sally uses her meat cleaver on a couple of zombies, but they just won’t die!&lt;br&gt;&lt;br&gt;Billy runs away in horror, but is assaulted by 2 more zombies.  Billy goes down, but unlike his father, at least he avoids being turned into a zombie.&lt;br&gt;&lt;br&gt;The zombies keep after Sally but this time, she cleaves them to death!  Sally was the most heroic of the heroes this game.  &lt;br&gt;&lt;br&gt;Jenny shows up in the middle of the map, not sure what’s happened to her town, but determined to do something about it.  She dashes for the building near the Road out of Town with the gas – the garage, is it?  There’s a new spawning pit there, but no zombies.&lt;br&gt;&lt;br&gt;The heroes are not in good shape right now.  They have fended off the zombies but used up their weapons and event cards doing so and I think Becky has taken a wound.  The heroes form their plan: Sally, gas can in hand, will dash for the nearby spawning pit and burn it out.  Jenny will then search for gas in the garage.  She will likely have to fend off some newly-spawned zombies before she can burn out the spawning pit but that’s a chance she’ll have to take.  Jake and Becky will have to run to join her, but they’re slowed down by the lights being out in the gym, and they’re not next to the door.  Jenny searches, Jake and Becky make their way next to the door, Sally burns out the spawning pit, killing another zombie with her cleaver.  And then...&lt;br&gt;&lt;br&gt;“My God they’ve taken over the…” GARAGE.  Jenny now has 4 zombies on her.  And can’t search for gas.&lt;br&gt;&lt;br&gt;And, “my God, they’ve taken over the…” GYM.  Jake and Becky are no longer safe.&lt;br&gt;&lt;br&gt;(Yes, both in one turn.  Yes, these were random rolls, not selected by the zombie player).&lt;br&gt;&lt;br&gt;Jake and Becky probably should have stuck together, waited for Sally to rejoin them, and waited for another hero, hopefully Father Joseph, to replace the doomed Jenny.  Instead, Jake, carrying dynamite, dashes out of the gym.  Becky tries to follow but the door locks on her and 4 zombies close in.&lt;br&gt;&lt;br&gt;Becky and Jenny, in separate buildings, fight for their lives against a sudden swarm of zombies, but it’s no use.  Woodinvale is overrun.  The End.  &lt;br&gt;&lt;br&gt;Zombies get a win.&lt;br&gt;(I forgot some of the details and exact timing of events, but you get the idea).
</description>
<link>http://www.boardgamegeek.com/thread/459582</link>
<guid>http://www.boardgamegeek.com/thread/459582</guid>
<pubDate>Tue, 03 Nov 2009 22:10:18 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Variants:: Re: An idea on doing the Hero deck a little different</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ropya&#039;&gt;ropya&lt;/a&gt;&lt;/p&gt;
	I can think of 2 ideas...&lt;br&gt;Either it be from the seemingly largest deck or&lt;br&gt;Zombies choice.&lt;br&gt;&lt;br&gt;Let me know how it goes if you get around to trying it. &lt;br&gt;Im going to paint up my figs and flesh out the custom heroes im doing before I introduce them to the game.&lt;br&gt;&lt;br&gt;Thanks for the feedback&lt;br&gt;&lt;br&gt;J.R.
</description>
<link>http://www.boardgamegeek.com/article/4157489#4157489</link>
<guid>http://www.boardgamegeek.com/article/4157489#4157489</guid>
<pubDate>Tue, 03 Nov 2009 20:47:24 +0000</pubDate>
<dc:creator>ropya</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: Has anyone played the Web Scenario &quot;Run for It!&quot; yet?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/btizo&#039;&gt;btizo&lt;/a&gt;&lt;/p&gt;
	I played it on Halloween and the Zombies won in round 12.  It is very challenging for the heroes, but definitely winnable if you are patient and play well.
</description>
<link>http://www.boardgamegeek.com/article/4156531#4156531</link>
<guid>http://www.boardgamegeek.com/article/4156531#4156531</guid>
<pubDate>Tue, 03 Nov 2009 17:59:41 +0000</pubDate>
<dc:creator>btizo</dc:creator>
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		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: Has anyone played the Web Scenario &quot;Run for It!&quot; yet?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Praxus&#039;&gt;Praxus&lt;/a&gt;&lt;/p&gt;
	So far, the only thread I'm aware of detailing sessions of this scenario are found here: 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/458027&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/458027&lt;/A&gt;&lt;br&gt;&lt;br&gt;In short, the scenario is VERY challenging for the heroes.&lt;br&gt;&lt;br&gt;Prax
</description>
<link>http://www.boardgamegeek.com/article/4156177#4156177</link>
<guid>http://www.boardgamegeek.com/article/4156177#4156177</guid>
<pubDate>Tue, 03 Nov 2009 16:53:22 +0000</pubDate>
<dc:creator>Praxus</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: I know that the Die Zombie Die is used for the basic game, but when choosing a scenario for an ADVANCED GAME, is this included or left out?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fiorgodx&#039;&gt;fiorgodx&lt;/a&gt;&lt;/p&gt;
	I agree that it goes against the theme, since usually the best tactic for the zombie player is to scuttle off his zombies to good hiding spots in fear of the heroes killing them. Not very zombie hunger-like.
</description>
<link>http://www.boardgamegeek.com/article/4156098#4156098</link>
<guid>http://www.boardgamegeek.com/article/4156098#4156098</guid>
<pubDate>Tue, 03 Nov 2009 16:40:59 +0000</pubDate>
<dc:creator>fiorgodx</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: General:: Has anyone played the Web Scenario &quot;Run for It!&quot; yet?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JimbobJones&#039;&gt;JimbobJones&lt;/a&gt;&lt;/p&gt;
	I downloaded it the other day, and it looks like a blast (and a MASSIVE pain for the heroes). Has anyone tried it yet?
</description>
<link>http://www.boardgamegeek.com/thread/459460</link>
<guid>http://www.boardgamegeek.com/thread/459460</guid>
<pubDate>Tue, 03 Nov 2009 16:37:43 +0000</pubDate>
<dc:creator>JimbobJones</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: I know that the Die Zombie Die is used for the basic game, but when choosing a scenario for an ADVANCED GAME, is this included or left out?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JimbobJones&#039;&gt;JimbobJones&lt;/a&gt;&lt;/p&gt;
	I have no problem leaving it in, but rarely play it because of the huge number of other, more fun scenarios.&lt;br&gt;&lt;br&gt;And I agree on just skipping the &quot;basic&quot; rules. Outside of a few minor tweaks, the advanced rules aren't really more complex.
</description>
<link>http://www.boardgamegeek.com/article/4156024#4156024</link>
<guid>http://www.boardgamegeek.com/article/4156024#4156024</guid>
<pubDate>Tue, 03 Nov 2009 16:27:07 +0000</pubDate>
<dc:creator>JimbobJones</dc:creator>
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		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: [Last Night on Earth] Zombies painted in a day!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pdoherty&#039;&gt;pdoherty&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dodya wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yeah, he dipped them. But he gave them a good shaking too if you saw the video. You are also supposed to paint your figures with lighter shades.&lt;br&gt;&lt;br&gt;Mine had a disaster with dipping, but that was only because I got the wrong shade. I didn't want to risk it a second time, therefore I went with brushing them the 2nd time around.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The video link didn't work for me - it looks broken.  I also visited his page by grabbing part of the URL but only saw pictures.
</description>
<link>http://www.boardgamegeek.com/article/4156010#4156010</link>
<guid>http://www.boardgamegeek.com/article/4156010#4156010</guid>
<pubDate>Tue, 03 Nov 2009 16:24:52 +0000</pubDate>
<dc:creator>pdoherty</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: I know that the Die Zombie Die is used for the basic game, but when choosing a scenario for an ADVANCED GAME, is this included or left out?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/profound_dark&#039;&gt;profound_dark&lt;/a&gt;&lt;/p&gt;
	I leave it in. I still use it as an introductory (advanced) game when I'm playing zombies and the new players are playing humans. I find that Die, Zombies, Die is a much easier scenario for the Humans to win (contrary to most of the others I have played).&lt;br&gt;&lt;br&gt;But, everybody has their own preferences, I suppose.
</description>
<link>http://www.boardgamegeek.com/article/4155995#4155995</link>
<guid>http://www.boardgamegeek.com/article/4155995#4155995</guid>
<pubDate>Tue, 03 Nov 2009 16:21:32 +0000</pubDate>
<dc:creator>profound_dark</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: I know that the Die Zombie Die is used for the basic game, but when choosing a scenario for an ADVANCED GAME, is this included or left out?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	Allow to just play Devil's advocate &amp; say that there's no reason you CAN'T play it with the advanced,rules, &amp; I still enjoy it for a fun quick romp, but yeah, there are other scenarios that may suit your purposes better. &lt;br&gt;&lt;br&gt;&quot;Escape in the Truck&quot; is another good one for beginners IMO. Its goals are straightforward, there aren't really any new complicated rules, &amp; thematically it is very easy for new players to conceptualize.&lt;br&gt;---MS
</description>
<link>http://www.boardgamegeek.com/article/4155765#4155765</link>
<guid>http://www.boardgamegeek.com/article/4155765#4155765</guid>
<pubDate>Tue, 03 Nov 2009 15:47:52 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: News:: Re: New Info on expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MaddMatt&#039;&gt;MaddMatt&lt;/a&gt;&lt;/p&gt;
	Can't wait!  &lt;br&gt;&lt;br&gt;Not sure what Santa's going to be bringing to my nearest and dearest, but my Chrimbo shopping budget just took a big hit!:p
</description>
<link>http://www.boardgamegeek.com/article/4155746#4155746</link>
<guid>http://www.boardgamegeek.com/article/4155746#4155746</guid>
<pubDate>Tue, 03 Nov 2009 15:45:41 +0000</pubDate>
<dc:creator>MaddMatt</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Question for Burn Em Out &amp; Escape the Truck scenario regarding giving up one's turn.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/knowsnoboards&#039;&gt;knowsnoboards&lt;/a&gt;&lt;/p&gt;
	Oh alright. Thanks for the clarification. I appreciate it.
</description>
<link>http://www.boardgamegeek.com/article/4155354#4155354</link>
<guid>http://www.boardgamegeek.com/article/4155354#4155354</guid>
<pubDate>Tue, 03 Nov 2009 14:40:55 +0000</pubDate>
<dc:creator>knowsnoboards</dc:creator>
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		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: I know that the Die Zombie Die is used for the basic game, but when choosing a scenario for an ADVANCED GAME, is this included or left out?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/knowsnoboards&#039;&gt;knowsnoboards&lt;/a&gt;&lt;/p&gt;
	Alright. Thanks guys for your opinions. Thanks
</description>
<link>http://www.boardgamegeek.com/article/4155352#4155352</link>
<guid>http://www.boardgamegeek.com/article/4155352#4155352</guid>
<pubDate>Tue, 03 Nov 2009 14:40:34 +0000</pubDate>
<dc:creator>knowsnoboards</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: News:: Re: Short review from G4's Attack of the Show</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JTQuest&#039;&gt;JTQuest&lt;/a&gt;&lt;/p&gt;
		&lt;A target='_blank' href=&quot;http://g4tv.com/attackoftheshow/exclusives/68909/Quick-Hit-Last-Night-On-Earth-the-Zombie-Board-Game.html&quot; rel=&quot;nofollow&quot;&gt;http://g4tv.com/attackoftheshow/exclusives/68909/Quick-Hit-L...&lt;/A&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4155174#4155174</link>
<guid>http://www.boardgamegeek.com/article/4155174#4155174</guid>
<pubDate>Tue, 03 Nov 2009 14:08:00 +0000</pubDate>
<dc:creator>JTQuest</dc:creator>
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		<item>
		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: I know that the Die Zombie Die is used for the basic game, but when choosing a scenario for an ADVANCED GAME, is this included or left out?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Noumena&#039;&gt;Noumena&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;woundwart wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Leave it out.  This scenario is very Anti Thematic and can leave a your players with a poor opinion of the game.  In fact I recomend skipping the basic game entirely.  The advanced game is not that much more complicated and should be easy for most gamers to get on the first try.  I recommend using the Escape in the Truck scenario as your fist game scenario.  &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I agree completely.  The Stock Up scenario, in one of the mini-expansions, is also a good scenario for introducing new players to the game.  
</description>
<link>http://www.boardgamegeek.com/article/4154988#4154988</link>
<guid>http://www.boardgamegeek.com/article/4154988#4154988</guid>
<pubDate>Tue, 03 Nov 2009 13:17:52 +0000</pubDate>
<dc:creator>Noumena</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: I know that the Die Zombie Die is used for the basic game, but when choosing a scenario for an ADVANCED GAME, is this included or left out?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/woundwart&#039;&gt;woundwart&lt;/a&gt;&lt;/p&gt;
	Leave it out.  This scenario is very Anti Thematic and can leave a your players with a poor opinion of the game.  In fact I recomend skipping the basic game entirely.  The advanced game is not that much more complicated and should be easy for most gamers to get on the first try.  I recommend using the Escape in the Truck scenario as your fist game scenario.  
</description>
<link>http://www.boardgamegeek.com/article/4154912#4154912</link>
<guid>http://www.boardgamegeek.com/article/4154912#4154912</guid>
<pubDate>Tue, 03 Nov 2009 12:54:18 +0000</pubDate>
<dc:creator>woundwart</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Question for Burn Em Out &amp; Escape the Truck scenario regarding giving up one's turn.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/nachof&#039;&gt;nachof&lt;/a&gt;&lt;/p&gt;
	I understand it (and have always played it like that) as &quot;start your turn: discard the gasoline, and do nothing else&quot;. That is, tematically, you just spend all the turn filling up the truck and can't give your attention to anything else.
</description>
<link>http://www.boardgamegeek.com/article/4154837#4154837</link>
<guid>http://www.boardgamegeek.com/article/4154837#4154837</guid>
<pubDate>Tue, 03 Nov 2009 12:25:33 +0000</pubDate>
<dc:creator>nachof</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Question for Burn Em Out &amp; Escape the Truck scenario regarding giving up one's turn.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dodya&#039;&gt;Dodya&lt;/a&gt;&lt;/p&gt;
	Same turn only. And yes, fight any zombies in that turn. Basically, giving up their turn means giving up moving or searching, and exchanging and shooting ranged weapons (steps 1-3). But they'd still have to fight (step 4).
</description>
<link>http://www.boardgamegeek.com/article/4154833#4154833</link>
<guid>http://www.boardgamegeek.com/article/4154833#4154833</guid>
<pubDate>Tue, 03 Nov 2009 12:23:51 +0000</pubDate>
<dc:creator>Dodya</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: Rules:: I know that the Die Zombie Die is used for the basic game, but when choosing a scenario for an ADVANCED GAME, is this included or left out?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/knowsnoboards&#039;&gt;knowsnoboards&lt;/a&gt;&lt;/p&gt;
	I know that the Die Zombie Die is used for the basic game, but when choosing a scenario for an ADVANCED GAME, is this included or left out?
</description>
<link>http://www.boardgamegeek.com/thread/459378</link>
<guid>http://www.boardgamegeek.com/thread/459378</guid>
<pubDate>Tue, 03 Nov 2009 12:18:56 +0000</pubDate>
<dc:creator>knowsnoboards</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: Rules:: Question for Burn Em Out &amp; Escape the Truck scenario regarding giving up one's turn.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/knowsnoboards&#039;&gt;knowsnoboards&lt;/a&gt;&lt;/p&gt;
	In the Escape In The Truck Scenario, it says in the #3 Objective that a HERO must give up their turn, and discard GASOLINE.&lt;br&gt;&lt;br&gt;and&lt;br&gt;&lt;br&gt;In the BURN EM OUT scenario, it says in the #2 Objective that a player must give up their turn and discard an explosive.&lt;br&gt;&lt;br&gt;Does this mean that the discarding of the Gasoline or the Explosive is still another turn separate from the given up turn?&lt;br&gt;&lt;br&gt;or is it the same turn, wherein the HERO must only discard the item and do nothing else to achieve the objective?&lt;br&gt;&lt;br&gt;Also, it mentions that a Hero must survive any Zombie fights in their space before getting to discard the Gasoline or Explosive..I am assuming that this in the same turn wherein the HERO starts their turn in a TRUCK space or in a SPAWNING PIT(BURN EM OUT scenario). Correct?
</description>
<link>http://www.boardgamegeek.com/thread/459376</link>
<guid>http://www.boardgamegeek.com/thread/459376</guid>
<pubDate>Tue, 03 Nov 2009 12:16:34 +0000</pubDate>
<dc:creator>knowsnoboards</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: News:: Re: New Info on expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	NOICE!!! Good catch! Now I'm even more excited!:)&lt;br&gt;---MS
</description>
<link>http://www.boardgamegeek.com/article/4154227#4154227</link>
<guid>http://www.boardgamegeek.com/article/4154227#4154227</guid>
<pubDate>Tue, 03 Nov 2009 06:46:58 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: News:: Short review from G4's Attack of the Show</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MKHom&#039;&gt;MKHom&lt;/a&gt;&lt;/p&gt;
	Hi All,&lt;br&gt;I was watching Attack of the Show on the G4 channel and they had a very quick review on Last Night on Earth:  The Zombie Game.  I saw it today on Monday, November 2nd. I was watching the reairing of the program around 10:00pm &lt;br&gt;&lt;br&gt;It is good that the game is getting more exposure.&lt;br&gt;&lt;br&gt;MKHom
</description>
<link>http://www.boardgamegeek.com/thread/459320</link>
<guid>http://www.boardgamegeek.com/thread/459320</guid>
<pubDate>Tue, 03 Nov 2009 06:28:48 +0000</pubDate>
<dc:creator>MKHom</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: News:: Re: New Info on expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mrsarcasmo&#039;&gt;mrsarcasmo&lt;/a&gt;&lt;/p&gt;
	This is our best look at the grave weapons zombies yet (at least, that I've seen) . . . I like them!&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://flyingfrogwiki.com/ffpwiki/images/b/bf/RGB_MED_LNGW1_Box_Bottom.jpg&quot;&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/article/4153765#4153765</link>
<guid>http://www.boardgamegeek.com/article/4153765#4153765</guid>
<pubDate>Tue, 03 Nov 2009 04:13:20 +0000</pubDate>
<dc:creator>mrsarcasmo</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: News:: Re: New Info on expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mrsarcasmo&#039;&gt;mrsarcasmo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bssj4 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Just checked the Flying Frog Wiki.&lt;br&gt;&lt;br&gt;Zombie Pillage finally has a page.&lt;br&gt;&lt;br&gt;The box covers for SoTF, Hero Pack 1, and Zombie Grave Dead expansions are posted now.&lt;br&gt;&lt;br&gt;5 new scenarios (4 in SotF, 1 in Hero Pack):&lt;br&gt;Hunker Down&lt;br&gt;Hunt For Suvivors&lt;br&gt;Supply Run&lt;br&gt;Rescue Mission&lt;br&gt;Search For The Truth&lt;br&gt;&lt;br&gt;I am excited. Perhaps this means, we're that much closer to seeing the expansions released soon?&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://flyingfrogwiki.com/ffpwiki/index.php?title=Last_Night_on_Earth%2C_The_Zombie_Game&quot; rel=&quot;nofollow&quot;&gt;http://flyingfrogwiki.com/ffpwiki/index.php?title=Last_Night...&lt;/A&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;FIVE NEW SCENARIOS?  I had no idea.  Now I'm &lt;i&gt;really&lt;/i&gt; looking forward to this . . .
</description>
<link>http://www.boardgamegeek.com/article/4153747#4153747</link>
<guid>http://www.boardgamegeek.com/article/4153747#4153747</guid>
<pubDate>Tue, 03 Nov 2009 04:05:57 +0000</pubDate>
<dc:creator>mrsarcasmo</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: News:: Re: New Info on expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Noumena&#039;&gt;Noumena&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;steinhauser wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm disappointed that there isn't more to Zombies with Grave Weapons, it's just a set of minitures.&lt;br&gt;&lt;br&gt;But the others look good. Can't wait til they come out.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The rules for Zombies with Grave Weapons will be included in SotF; the miniatures are an optional way to implement the rules.  
</description>
<link>http://www.boardgamegeek.com/article/4153527#4153527</link>
<guid>http://www.boardgamegeek.com/article/4153527#4153527</guid>
<pubDate>Tue, 03 Nov 2009 02:58:16 +0000</pubDate>
<dc:creator>Noumena</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: News:: Re: New Info on expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tyranid&#039;&gt;tyranid&lt;/a&gt;&lt;/p&gt;
	Yay....hopefully this means we are a lil closer to a release date. :zombie:
</description>
<link>http://www.boardgamegeek.com/article/4153504#4153504</link>
<guid>http://www.boardgamegeek.com/article/4153504#4153504</guid>
<pubDate>Tue, 03 Nov 2009 02:52:43 +0000</pubDate>
<dc:creator>tyranid</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: News:: Re: New Info on expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bssj4&#039;&gt;bssj4&lt;/a&gt;&lt;/p&gt;
	Whoops.&lt;br&gt;&lt;br&gt;Thanks.
</description>
<link>http://www.boardgamegeek.com/article/4153499#4153499</link>
<guid>http://www.boardgamegeek.com/article/4153499#4153499</guid>
<pubDate>Tue, 03 Nov 2009 02:51:15 +0000</pubDate>
<dc:creator>bssj4</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: News:: Re: New Info on expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/quadraphonic&#039;&gt;quadraphonic&lt;/a&gt;&lt;/p&gt;
	Thanks for the heads up!
</description>
<link>http://www.boardgamegeek.com/article/4153466#4153466</link>
<guid>http://www.boardgamegeek.com/article/4153466#4153466</guid>
<pubDate>Tue, 03 Nov 2009 02:35:34 +0000</pubDate>
<dc:creator>quadraphonic</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: News:: Re: New Info on expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/steinhauser&#039;&gt;steinhauser&lt;/a&gt;&lt;/p&gt;
	I'm disappointed that there isn't more to Zombies with Grave Weapons, it's just a set of minitures.&lt;br&gt;&lt;br&gt;But the others look good. Can't wait til they come out.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4153464#4153464</link>
<guid>http://www.boardgamegeek.com/article/4153464#4153464</guid>
<pubDate>Tue, 03 Nov 2009 02:34:53 +0000</pubDate>
<dc:creator>steinhauser</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: News:: Re: New Info on expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/steinhauser&#039;&gt;steinhauser&lt;/a&gt;&lt;/p&gt;
	Your link is broken it should be:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://flyingfrogwiki.com/ffpwiki/index.php?title=Last_Night_on_Earth%2C_The_Zombie_Game&quot; rel=&quot;nofollow&quot;&gt;http://flyingfrogwiki.com/ffpwiki/index.php?title=Last_Night...&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/4153449#4153449</link>
<guid>http://www.boardgamegeek.com/article/4153449#4153449</guid>
<pubDate>Tue, 03 Nov 2009 02:30:58 +0000</pubDate>
<dc:creator>steinhauser</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: News:: New Info on expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bssj4&#039;&gt;bssj4&lt;/a&gt;&lt;/p&gt;
	Just checked the Flying Frog Wiki.&lt;br&gt;&lt;br&gt;Zombie Pillage finally has a page.&lt;br&gt;&lt;br&gt;The box covers for SoTF, Hero Pack 1, and Zombie Grave Dead expansions are posted now.&lt;br&gt;&lt;br&gt;5 new scenarios (4 in SotF, 1 in Hero Pack):&lt;br&gt;Hunker Down&lt;br&gt;Hunt For Suvivors&lt;br&gt;Supply Run&lt;br&gt;Rescue Mission&lt;br&gt;Search For The Truth&lt;br&gt;&lt;br&gt;I am excited. Perhaps this means, we're that much closer to seeing the expansions released soon?&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://flyingfrogwiki.com/ffpwiki/index....ombie_Game&quot; rel=&quot;nofollow&quot;&gt;http://flyingfrogwiki.com/ffpwiki/index....ombie_Game&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/thread/459263</link>
<guid>http://www.boardgamegeek.com/thread/459263</guid>
<pubDate>Tue, 03 Nov 2009 02:20:33 +0000</pubDate>
<dc:creator>bssj4</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: [Last Night on Earth] Zombies painted in a day!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	Delta Ceramcoat makes great acrylic paints and they are pretty reasonably priced.  I've just found that they paint on very easily and I seldom need a second coat.  You should be able to find them at a Michaels or other craft store.  Walmart may carry them as well.
</description>
<link>http://www.boardgamegeek.com/article/4153309#4153309</link>
<guid>http://www.boardgamegeek.com/article/4153309#4153309</guid>
<pubDate>Tue, 03 Nov 2009 01:59:26 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: [Last Night on Earth] Zombies painted in a day!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grubman&#039;&gt;grubman&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;knowsnoboards wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hey guys, I'm completely new to painting miniatures and i plan on starting with LNOE.&lt;br&gt;&lt;br&gt;Just some questions..&lt;br&gt;&lt;br&gt;What kind of paint do you guys use? Oil paint? etc?&lt;br&gt;&lt;br&gt;Are these also the same kind of paint used for other miniatures from other board games?&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I use those cheap acrylic paints you get in the craft section at Wal-mart or at any craft store. These are the ones most of the people I know use.&lt;br&gt;&lt;br&gt;Games Workshop makes acrylic paints especially for minis...but they are very expensive for what you get (IMHO).&lt;br&gt;&lt;br&gt;Don't use Oil Paints though :)
</description>
<link>http://www.boardgamegeek.com/article/4152988#4152988</link>
<guid>http://www.boardgamegeek.com/article/4152988#4152988</guid>
<pubDate>Tue, 03 Nov 2009 00:47:24 +0000</pubDate>
<dc:creator>grubman</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Searching repeatedly, Jenny and the hand torch</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;thatmarkguy wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1) Does anything stop a character from searching besides moving?  I can enter a building and just search, search, search.  When Zombies enter the building or even my square, I just keep searching.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, there IS effectively an endless supply of Flare Guns in the Hangar.  Zombies would be wise to steer clear of the Hangar once a Flare Gun has been found.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Just remember though, per Jason, you cannot use a single COPY of an Item card twice in one turn, whether it be me firing the shotgun &amp; then handing it to you, or me firing the flare gun &amp; then you using the Pick Up ability of the Hanger.&lt;br&gt;---MS
</description>
<link>http://www.boardgamegeek.com/article/4152950#4152950</link>
<guid>http://www.boardgamegeek.com/article/4152950#4152950</guid>
<pubDate>Tue, 03 Nov 2009 00:39:42 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: German version?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/brauerle&#039;&gt;brauerle&lt;/a&gt;&lt;/p&gt;
	Thanks, looks like an December 2009 release.
</description>
<link>http://www.boardgamegeek.com/article/4152606#4152606</link>
<guid>http://www.boardgamegeek.com/article/4152606#4152606</guid>
<pubDate>Mon, 02 Nov 2009 23:19:03 +0000</pubDate>
<dc:creator>brauerle</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: German version?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/xbjoernx&#039;&gt;xbjoernx&lt;/a&gt;&lt;/p&gt;
	Hi schau einfach im Forum vom Heidelberger Spieleverlag...sie arbeiten momentan an einer deutschen Version!
</description>
<link>http://www.boardgamegeek.com/article/4152555#4152555</link>
<guid>http://www.boardgamegeek.com/article/4152555#4152555</guid>
<pubDate>Mon, 02 Nov 2009 23:06:52 +0000</pubDate>
<dc:creator>xbjoernx</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Can my hero event cards be used on another player's hero? (in a situation where there are 3 players, 1 zombie player, 2 players controlling 2 heroes)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fiorgodx&#039;&gt;fiorgodx&lt;/a&gt;&lt;/p&gt;
	Event cards, unlike items, are not specific to a certain Hero. You can freely pass the cards back and forth between players, or put all event cards in one pile where all players can look at them and use them. This works out because whenever a card targets a 'Hero' you have to choose the Hero, it doesn't mean 'every Hero you the specific player controls' (some cards target All Heroes however). Event cards also do not &quot;die&quot; if the Hero who pulled it dies.&lt;br&gt;&lt;br&gt;So the short answer is yes, you can target any Hero, not just your own.&lt;br&gt;&lt;br&gt;It's a little trickier when there are two zombie players. If the card specifically says 'YOUR zombie' in the text, then you can only select one of yours. If it says 'a zombie' or 'the zombie' pool rather than 'your zombie pool' than you can select any zombie.
</description>
<link>http://www.boardgamegeek.com/article/4152541#4152541</link>
<guid>http://www.boardgamegeek.com/article/4152541#4152541</guid>
<pubDate>Mon, 02 Nov 2009 23:03:45 +0000</pubDate>
<dc:creator>fiorgodx</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Searching repeatedly, Jenny and the hand torch</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;fiorgodx wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Actually according to the FAQ in the back of the book, you can use these 'use immediately' type cards rather than have to discard, or you can hand them off to other players in the same space.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I stand corrected.
</description>
<link>http://www.boardgamegeek.com/article/4152473#4152473</link>
<guid>http://www.boardgamegeek.com/article/4152473#4152473</guid>
<pubDate>Mon, 02 Nov 2009 22:53:29 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: “They’re Coming From the...&quot; Does the building fill with zombies?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fiorgodx&#039;&gt;fiorgodx&lt;/a&gt;&lt;/p&gt;
	I understand that the building has a spawning pit, the main concern I had was how a building is taken over that has zero zombies in it. Seems to go against the theme of the card and I just wanted to double check.
</description>
<link>http://www.boardgamegeek.com/article/4152470#4152470</link>
<guid>http://www.boardgamegeek.com/article/4152470#4152470</guid>
<pubDate>Mon, 02 Nov 2009 22:53:04 +0000</pubDate>
<dc:creator>fiorgodx</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: “They’re Coming From the...&quot; Does the building fill with zombies?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	The Zombie card that doesn't have you fill up the building with zombies, has you put in a new Spawning Pit.  &lt;br&gt;&lt;br&gt;Get it?  The card is called &quot;They're coming from the...&quot;, which makes sense since it now has a Spawning Pit.
</description>
<link>http://www.boardgamegeek.com/article/4152457#4152457</link>
<guid>http://www.boardgamegeek.com/article/4152457#4152457</guid>
<pubDate>Mon, 02 Nov 2009 22:51:00 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Searching repeatedly, Jenny and the hand torch</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fiorgodx&#039;&gt;fiorgodx&lt;/a&gt;&lt;/p&gt;
	Actually according to the FAQ in the back of the book, you can use these 'use immediately' type cards rather than have to discard, or you can hand them off to other players in the same space.
</description>
<link>http://www.boardgamegeek.com/article/4152454#4152454</link>
<guid>http://www.boardgamegeek.com/article/4152454#4152454</guid>
<pubDate>Mon, 02 Nov 2009 22:50:27 +0000</pubDate>
<dc:creator>fiorgodx</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Escape in the Truck &amp; Bickering</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fiorgodx&#039;&gt;fiorgodx&lt;/a&gt;&lt;/p&gt;
	I agree with the above posters. There is the overall &quot;Hero Turn&quot;, which then contains each individual &quot;Hero Turn&quot; (they really should have made different terminology for these two). Bickering is played before any individual hero turns so they don't get a chance to do anything, including gassing up.
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<link>http://www.boardgamegeek.com/article/4152426#4152426</link>
<guid>http://www.boardgamegeek.com/article/4152426#4152426</guid>
<pubDate>Mon, 02 Nov 2009 22:45:44 +0000</pubDate>
<dc:creator>fiorgodx</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Searching repeatedly, Jenny and the hand torch</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nickmodaily&#039;&gt;Nickmodaily&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The pitchfork might not break... but the Welding Torch might, right?&lt;br&gt;&lt;br&gt;Also wondering: If you have 4 items, then draw an item that you can use immediately, do you still have to discard an item before you can use the new one?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm guessing that the items you're referring to are things like the Keys, Fire Extinguisher, and Betsy.  Those are items that you can discard right after drawing them.  But what if you already have 4 items when you draw the Keys?  Good question.&lt;br&gt;&lt;br&gt;I would assume that if you wanted to use the keys, you would have to first discard another item that you had in your possession.  THEN you could discard the keys to draw two more cards.
</description>
<link>http://www.boardgamegeek.com/article/4152419#4152419</link>
<guid>http://www.boardgamegeek.com/article/4152419#4152419</guid>
<pubDate>Mon, 02 Nov 2009 22:44:50 +0000</pubDate>
<dc:creator>Nickmodaily</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: [Last Night on Earth] Zombies painted in a day!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dodya&#039;&gt;Dodya&lt;/a&gt;&lt;/p&gt;
	Yeah, he dipped them. But he gave them a good shaking too if you saw the video. You are also supposed to paint your figures with lighter shades.&lt;br&gt;&lt;br&gt;Mine had a disaster with dipping, but that was only because I got the wrong shade. I didn't want to risk it a second time, therefore I went with brushing them the 2nd time around.
</description>
<link>http://www.boardgamegeek.com/article/4152386#4152386</link>
<guid>http://www.boardgamegeek.com/article/4152386#4152386</guid>
<pubDate>Mon, 02 Nov 2009 22:39:17 +0000</pubDate>
<dc:creator>Dodya</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: General:: German version?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/brauerle&#039;&gt;brauerle&lt;/a&gt;&lt;/p&gt;
	Hi,&lt;br&gt;&lt;br&gt;I remember to have read somewhere, that Heidelberger will do a German edition of this game? Does anyone know more about this matter?&lt;br&gt;&lt;br&gt;Regards,&lt;br&gt;   Michael
</description>
<link>http://www.boardgamegeek.com/thread/459192</link>
<guid>http://www.boardgamegeek.com/thread/459192</guid>
<pubDate>Mon, 02 Nov 2009 22:19:06 +0000</pubDate>
<dc:creator>brauerle</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: [Last Night on Earth] Zombies painted in a day!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pdoherty&#039;&gt;pdoherty&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;grubman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;pdoherty wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Where did everybody go?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Sorry, been busy fr a few days.  You pretty mcuh got the answers you were looking for already though :).  Flock is usually for model train scenery.  You can also get static grass if you like (that's the stuff you see on a lot of miniatures) at train (or hobby) shops as well.  I used the burnt grass because it lookes kinda grubby.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Did you dip your heroes?  I did mine and they came out a bit darker than I would have liked (though still quite decent).  I think I forgot to shake the Minwax can before doing them (I had shaken it and dipped the zombies the day prior).
</description>
<link>http://www.boardgamegeek.com/article/4152286#4152286</link>
<guid>http://www.boardgamegeek.com/article/4152286#4152286</guid>
<pubDate>Mon, 02 Nov 2009 22:16:02 +0000</pubDate>
<dc:creator>pdoherty</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: “They’re Coming From the...&quot; Does the building fill with zombies?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fiorgodx&#039;&gt;fiorgodx&lt;/a&gt;&lt;/p&gt;
	That's what I thought. I was asking in case placing a 'Taken Over' counter automatically fills a building with zombies per the instructions or something (my friend's cat ate our Growing Hunger rule book &gt;:0)
</description>
<link>http://www.boardgamegeek.com/article/4152207#4152207</link>
<guid>http://www.boardgamegeek.com/article/4152207#4152207</guid>
<pubDate>Mon, 02 Nov 2009 22:00:14 +0000</pubDate>
<dc:creator>fiorgodx</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Searching repeatedly, Jenny and the hand torch</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fiorgodx&#039;&gt;fiorgodx&lt;/a&gt;&lt;/p&gt;
	1) Getting somewhere quick and staying put, searching once per turn, is generally a good strategy. Eventually a zombie will get to you and you can stay put if you're confident.&lt;br&gt;&lt;br&gt;Remember though that if you do that, you'll have to fight all zombies in your square on your turn, plus all of them again on the zombie turn. Not good.&lt;br&gt;&lt;br&gt;2) Any item or ability only applies to the hero with the item or ability, unless it specifically says otherwise.&lt;br&gt;&lt;br&gt;Also note that Jenny's ability only applies to &quot;rolls&quot; for hand break tests. She cannot prevent items like the chainsaw from breaking that do not have a break test roll.&lt;br&gt;&lt;br&gt;3) Yup, you got it.
</description>
<link>http://www.boardgamegeek.com/article/4152187#4152187</link>
<guid>http://www.boardgamegeek.com/article/4152187#4152187</guid>
<pubDate>Mon, 02 Nov 2009 21:56:45 +0000</pubDate>
<dc:creator>fiorgodx</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: “They’re Coming From the...&quot; Does the building fill with zombies?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaFink&#039;&gt;DaFink&lt;/a&gt;&lt;/p&gt;
	The cards usually say exactly what you need to do. If they don't say place a zombie in every space then you don't place a zombie in every space :D
</description>
<link>http://www.boardgamegeek.com/article/4152145#4152145</link>
<guid>http://www.boardgamegeek.com/article/4152145#4152145</guid>
<pubDate>Mon, 02 Nov 2009 21:49:20 +0000</pubDate>
<dc:creator>DaFink</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Sam's Brawling Ability: Can this cancel Fight cards the zombies use on themselves?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaFink&#039;&gt;DaFink&lt;/a&gt;&lt;/p&gt;
	He can cancel any &quot;Fight:&quot; card  that is used in a combat against him whether it be 'Uuuuurrrggghhh!' or 'BRAINS!' or 'undead hate the living' pretty much any &quot;Fight:&quot; card from the zombies is rendered useless against him :D.
</description>
<link>http://www.boardgamegeek.com/article/4152121#4152121</link>
<guid>http://www.boardgamegeek.com/article/4152121#4152121</guid>
<pubDate>Mon, 02 Nov 2009 21:45:13 +0000</pubDate>
<dc:creator>DaFink</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: Rules:: “They’re Coming From the...&quot; Does the building fill with zombies?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fiorgodx&#039;&gt;fiorgodx&lt;/a&gt;&lt;/p&gt;
	The card states to place a 'Taken Over' marker on the building but doesn't say to place a zombie in every empty space like &quot;My God, They've Taken The...&quot; states. So far I've played that no new zombies appear per the text, but I wanted to get some other opinions.
</description>
<link>http://www.boardgamegeek.com/thread/459181</link>
<guid>http://www.boardgamegeek.com/thread/459181</guid>
<pubDate>Mon, 02 Nov 2009 21:43:36 +0000</pubDate>
<dc:creator>fiorgodx</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: Rules:: Sam's Brawling Ability: Can this cancel Fight cards the zombies use on themselves?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fiorgodx&#039;&gt;fiorgodx&lt;/a&gt;&lt;/p&gt;
	If a Zombie player uses a card on one of their zombies that is fighting against Sam, such as 'Uuuurrrggghh!' for the extra fight dice, can Sam roll to cancel the card?&lt;br&gt;&lt;br&gt;I believe the way the card reads, Sam can only cancel a card that specifically target him such as 'Undead Hate The Living' but I'm not sure.
</description>
<link>http://www.boardgamegeek.com/thread/459177</link>
<guid>http://www.boardgamegeek.com/thread/459177</guid>
<pubDate>Mon, 02 Nov 2009 21:39:06 +0000</pubDate>
<dc:creator>fiorgodx</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Searching repeatedly, Jenny and the hand torch</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thatmarkguy&#039;&gt;thatmarkguy&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1) Does anything stop a character from searching besides moving?  I can enter a building and just search, search, search.  When Zombies enter the building or even my square, I just keep searching.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, there IS effectively an endless supply of Flare Guns in the Hangar.  Zombies would be wise to steer clear of the Hangar once a Flare Gun has been found.
</description>
<link>http://www.boardgamegeek.com/article/4151962#4151962</link>
<guid>http://www.boardgamegeek.com/article/4151962#4151962</guid>
<pubDate>Mon, 02 Nov 2009 21:22:31 +0000</pubDate>
<dc:creator>thatmarkguy</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Searching repeatedly, Jenny and the hand torch</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaFink&#039;&gt;DaFink&lt;/a&gt;&lt;/p&gt;
	there are no items that are &quot;use immediately&quot; those are all events. They aren't items and therefore the 4 item rule does not apply. However if you play &quot;just what i needed&quot; and take an item you will have to discard one of your 4 items to make sure you only have 4 items remaining.&lt;br&gt;&lt;br&gt;And yes the welding torch might break, but only on a roll of 1 (which is a 16% chance instead of a 33% chance which is quite significant)
</description>
<link>http://www.boardgamegeek.com/article/4151887#4151887</link>
<guid>http://www.boardgamegeek.com/article/4151887#4151887</guid>
<pubDate>Mon, 02 Nov 2009 21:10:53 +0000</pubDate>
<dc:creator>DaFink</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: 4-Item Limit, Shamble and Father Joseph</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bunjee&#039;&gt;bunjee&lt;/a&gt;&lt;/p&gt;
	In the back of the rule book there are a few FAQs that help, one of them addresses your discard/use question:&lt;br&gt;&lt;br&gt;Q. -  If you have four items including Gasoline or Old Betsy, and you gain a fifth item, can you immediately use the Gasoline or Old Betsy to avoid having to discard an item? &lt;br&gt;A. -  Yes.  You could also immediately hand off an item to any other Hero in your space. &lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4151106#4151106</link>
<guid>http://www.boardgamegeek.com/article/4151106#4151106</guid>
<pubDate>Mon, 02 Nov 2009 19:28:56 +0000</pubDate>
<dc:creator>bunjee</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: 4-Item Limit, Shamble and Father Joseph</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dodya wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi, just got the game, got some questions answered, got a few more:&lt;br&gt;&lt;br&gt;1) If you have 4 items, then draw an item that you can use immediately, do you still have to discard an item before you can use the new one? Is there any opportunity to exchange items or do you have to discard down to 4 immediately?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, you may exchange items first.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks for the response.  If I can't exchange, can I use an item immediately or do I have to discard one first?
</description>
<link>http://www.boardgamegeek.com/article/4150979#4150979</link>
<guid>http://www.boardgamegeek.com/article/4150979#4150979</guid>
<pubDate>Mon, 02 Nov 2009 19:14:03 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: 4-Item Limit, Shamble and Father Joseph</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dodya&#039;&gt;Dodya&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi, just got the game, got some questions answered, got a few more:&lt;br&gt;&lt;br&gt;1) If you have 4 items, then draw an item that you can use immediately, do you still have to discard an item before you can use the new one? Is there any opportunity to exchange items or do you have to discard down to 4 immediately?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, you may exchange items first.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;2) On &quot;Shamble,&quot; can I roll, then decide which Zombie to move? Or do I have to choose a Zombie and then roll?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Decide which zombie first.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;3) Father Josephs' ability to cancel Zombit cards: You first take a wound, THEN roll, correct?  So you could take a wound but still fail to cancel the Zombie card.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Correct.
</description>
<link>http://www.boardgamegeek.com/article/4150925#4150925</link>
<guid>http://www.boardgamegeek.com/article/4150925#4150925</guid>
<pubDate>Mon, 02 Nov 2009 19:06:16 +0000</pubDate>
<dc:creator>Dodya</dc:creator>
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		<title>Thread: Last Night on Earth: The Zombie Game:: Rules:: 4-Item Limit, Shamble and Father Joseph</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	Hi, just got the game, got some questions answered, got a few more:&lt;br&gt;&lt;br&gt;1) If you have 4 items, then draw an item that you can use immediately, do you still have to discard an item before you can use the new one? Is there any opportunity to exchange items or do you have to discard down to 4 immediately?&lt;br&gt;&lt;br&gt;2) On &quot;Shamble,&quot; can I roll, then decide which Zombie to move? Or do I have to choose a Zombie and then roll?&lt;br&gt;&lt;br&gt;3) Father Josephs' ability to cancel Zombit cards: You first take a wound, THEN roll, correct?  So you could take a wound but still fail to cancel the Zombie card.
</description>
<link>http://www.boardgamegeek.com/thread/459097</link>
<guid>http://www.boardgamegeek.com/thread/459097</guid>
<pubDate>Mon, 02 Nov 2009 18:56:03 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: General:: Re: Your Zombie Dream Team</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	Only played this a couple of times, and not with Growing Hunger, so take for what it's worth:&lt;br&gt;&lt;br&gt;Anderson -- He's the only character I think you have to have, no matter what.  That &quot;Man of Action&quot; ability means you always have a revolver, and that's huge.&lt;br&gt;&lt;br&gt;Becky -- The closest thing to another auto-play.  Her healing is just huge.&lt;br&gt;&lt;br&gt;After that, I think there are good cases to be made for all of the characters.  &lt;br&gt;&lt;br&gt;I do think Sally is typically the best choice of the remaining characters, as her &quot;Lucky&quot; ability makes her very sturdy.&lt;br&gt;&lt;br&gt;Father Joseph's ability to cancel Zombie cards is huge. He can't use guns but &quot;Faith&quot; makes him into the game's best melee fighter.&lt;br&gt;&lt;br&gt;Those 4 would be my dream team, even after assessing the 4 Growing Hunger characters (though admittedly, not having played them). The Detective looks to be the best of the remaining characters, but while starting with useful items is nice, it's not nearly as useful as the Sherrif's &quot;Man of Action&quot; ability.&lt;br&gt;&lt;br&gt;The other one to mention is Jake, he's always good. He's great depending on the scenario, &quot;Resourceful&quot; is huge for the &quot;Save the Townspeople&quot; scenario, for example.
</description>
<link>http://www.boardgamegeek.com/article/4150633#4150633</link>
<guid>http://www.boardgamegeek.com/article/4150633#4150633</guid>
<pubDate>Mon, 02 Nov 2009 18:27:39 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Rules:: Re: Searching repeatedly, Jenny and the hand torch</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Roman+Farraday&#039;&gt;Roman Farraday&lt;/a&gt;&lt;/p&gt;
	The pitchfork might not break... but the Welding Torch might, right?&lt;br&gt;&lt;br&gt;Also wondering: If you have 4 items, then draw an item that you can use immediately, do you still have to discard an item before you can use the new one?
</description>
<link>http://www.boardgamegeek.com/article/4150573#4150573</link>
<guid>http://www.boardgamegeek.com/article/4150573#4150573</guid>
<pubDate>Mon, 02 Nov 2009 18:19:54 +0000</pubDate>
<dc:creator>Roman Farraday</dc:creator>
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		<title>Reply: Last Night on Earth: The Zombie Game:: Strategy:: Re: Issues I have with this game - please advise</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MoonSylver&#039;&gt;MoonSylver&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Roman Farraday wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Interesting, I just came to post how after 2 games (Die Zombies Die and Save the Townsfolk), the heroes win so easily, do the Zombies ever win?  Then I see this post.  After reading through the whole thing, the game sounds pretty balanced to me.  Here's what's worked for our heroes so far...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Sounds like your Heroes are playing some pretty solid strategy. (Die Zombies Die is a pretty forgiving one for the Heroes too.) &lt;br&gt;&lt;br&gt;It's incumbent on the Zombie player to put the pressure on the Heroes early, try to set the tone of the game, &amp; avoid traps like your Heroes are setting while getting the Heroes to fall into theirs. Bust up those groups &amp; keep them moving so they can't search as much. Burn through that zombie deck as quick as possible &amp; dump anything that isn't immediately useful to get to something that IS. (Start hitting them with &quot;This Could Be Our Last Night On Earth&quot;, &quot;I've Got To Get To The...&quot;, &quot;Bickering&quot;, etc &amp; that'll shut down their Searching &amp; give you time to close in on them.)&lt;br&gt;&lt;br&gt;Her's a link to the Tactics Summery that a fellow BGG'er put together that has good tips for both Hero &amp; Zombie players:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/filepage/27042&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/27042&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/27042&lt;/A&gt;&lt;/a&gt;&lt;br&gt;---MS&lt;br&gt;&lt;br&gt;*Edit* One point I wanted to clarify, &amp; maybe you are playing this one right, I'm not sure, but you mentioned that when multiple zombies DID get through that the 3 Heroes were having an easy time fending them off. Make sure to remember that the Heroes have to fight on the Zombie AND the Hero turn, BUT on the Hero turn the Heroes DO NOT SPLIT UP THE FIGHTS LIKE THEY DO ON THE ZOMBIE TURN. SO, If the multiple zombies aren't killed off, then EACH Hero has to fight ALL OF THEM INDIVIDUALLY.&lt;br&gt;&lt;br&gt;Usually that's a pretty good incentive to get them to start running.;)
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<link>http://www.boardgamegeek.com/article/4150368#4150368</link>
<guid>http://www.boardgamegeek.com/article/4150368#4150368</guid>
<pubDate>Mon, 02 Nov 2009 17:45:06 +0000</pubDate>
<dc:creator>MoonSylver</dc:creator>
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