<?xml version="1.0"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/">
	
<channel>
	<title>Municipium | BoardGameGeek</title>
	<image>
		<url>http://geekdo-images.com/images/geeksm.gif</url>
		<link>http://www.boardgamegeek.com/</link>
		<title>Municipium | BoardGameGeek</title>
	</image>
	<description>BoardGameGeek features information related to the board gaming hobby</description>
	<language>en-us</language>
 	<pubDate>Wed, 14 Oct 2009 09:46:18 +0000</pubDate>
	<lastBuildDate>Wed, 14 Oct 2009 09:46:18 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
   <webMaster>webmaster@boardgamegeek.com</webMaster>
   
   	<item>
		<title>New Image for Municipium</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/helioa&#039;&gt;helioa&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/581120"><img border=0  src="http://images.boardgamegeek.com/images/pic581120_t.jpg"></a>]]>
	&lt;div&gt;Game at Festival de Juegos - Cordoba, Spain&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/581120</link>
<guid>http://www.boardgamegeek.com/image/581120</guid>
<pubDate>Wed, 14 Oct 2009 09:46:18 +0000</pubDate>
<dc:creator>helioa</dc:creator>
	</item>
		<item>
		<title>New Image for Municipium</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/helioa&#039;&gt;helioa&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/581119"><img border=0  src="http://images.boardgamegeek.com/images/pic581119_t.jpg"></a>]]>
	&lt;div&gt;Game at Festival de Juegos - Cordoba, Spain&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/581119</link>
<guid>http://www.boardgamegeek.com/image/581119</guid>
<pubDate>Wed, 14 Oct 2009 09:23:19 +0000</pubDate>
<dc:creator>helioa</dc:creator>
	</item>
		<item>
		<title>New Image for Municipium</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/helioa&#039;&gt;helioa&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/581118"><img border=0  src="http://images.boardgamegeek.com/images/pic581118_t.jpg"></a>]]>
	&lt;div&gt;Game at Festival de Juegos - Cordoba, Spain&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/581118</link>
<guid>http://www.boardgamegeek.com/image/581118</guid>
<pubDate>Wed, 14 Oct 2009 09:21:53 +0000</pubDate>
<dc:creator>helioa</dc:creator>
	</item>
		<item>
		<title>Reply: Municipium:: Reviews:: Re: A star in the crowd - Oprah and Obama</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/slith&#039;&gt;slith&lt;/a&gt;&lt;/p&gt;
	It's fine that you dislike the lack of negotiation, bargaining and deeply interesting combinations of moves/actions/powers in this game. I do think there is a place for this game without those things that help to give it a reasonable amount of meat for a sub-one hour time frame. Adding such things can lead to much longer game times, especially if you have 1 player that insists on trying to search for the ultimate combo or bargain every round.&lt;br&gt;&lt;br&gt;I completely disagree that there is no effective way for players to work together in-game to stop a runaway leader. You just have to make sure that each player focuses on different Institutions to minimuse the runaway leader's number of majorities. And if you do gang up in the same Institution then you can ensure that said runaway leader doesn't even get second place.&lt;br&gt;&lt;br&gt;What I particularly like about this game is that each player has the same number of influence tokens and you only get to move up to 2 each turn as this mechanism keeps the number of options relatively small for an influence game and therefore keeps the playtime to a minimum. It also means that each player will have a roughly even amount of control over the areas of the board on average over the entire game. I find that most influence games take far too long as you have so many options about where to add your pieces from your personal stock to the board and where to move them around. There's a lot of mental calculation searching through all the possibilities on your turn (and the other player's turns for that matter) to make sure you can get the most majorities at scoring time. That's not necessarily bad, but it makes for a long game. IMO, Municipium is very quick for an influence game, and I like that.
</description>
<link>http://www.boardgamegeek.com/article/4054868#4054868</link>
<guid>http://www.boardgamegeek.com/article/4054868#4054868</guid>
<pubDate>Tue, 13 Oct 2009 14:36:29 +0000</pubDate>
<dc:creator>slith</dc:creator>
	</item>
		<item>
		<title>Reply: Municipium:: Rules:: Re: Game end question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Surya&#039;&gt;Surya&lt;/a&gt;&lt;/p&gt;
	Yes, but not to such an extent that it breaks the game. Not at all!
</description>
<link>http://www.boardgamegeek.com/article/4054784#4054784</link>
<guid>http://www.boardgamegeek.com/article/4054784#4054784</guid>
<pubDate>Tue, 13 Oct 2009 14:15:52 +0000</pubDate>
<dc:creator>Surya</dc:creator>
	</item>
		<item>
		<title>Reply: Municipium:: Rules:: Re: Great Family &amp; Praetorium Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/slith&#039;&gt;slith&lt;/a&gt;&lt;/p&gt;
	I think it's very important to have the power to completely rearrange the position of any and every family member. If a player is last on the temple track, you can really fall behind and find it hard to get majorities in the Institutions which is essential for getting citizens (ie, VP) and being able to use the Institutions' powers. Being able to move any and every family member anywhere can get you out of a terrible predicament.&lt;br&gt;&lt;br&gt;Of course, if you have the majority at the Temple it can be very powerful indeed and you can get yourself a lot of majorities. Although, by the time it comes around to your turn again when you would love to use the Your Powers card, things may have totally changed. If there is one common card left on the common card pile and you know it is the All Powers card, it could be very powerful, but that will not happen often.
</description>
<link>http://www.boardgamegeek.com/article/4054732#4054732</link>
<guid>http://www.boardgamegeek.com/article/4054732#4054732</guid>
<pubDate>Tue, 13 Oct 2009 14:05:41 +0000</pubDate>
<dc:creator>slith</dc:creator>
	</item>
		<item>
		<title>Reply: Municipium:: Rules:: Re: Game end question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/slith&#039;&gt;slith&lt;/a&gt;&lt;/p&gt;
	Which means that it's definitely an advantage to go first in this game.
</description>
<link>http://www.boardgamegeek.com/article/4054704#4054704</link>
<guid>http://www.boardgamegeek.com/article/4054704#4054704</guid>
<pubDate>Tue, 13 Oct 2009 13:58:37 +0000</pubDate>
<dc:creator>slith</dc:creator>
	</item>
		<item>
		<title>Reply: Municipium:: Rules:: Re: Power card evaluation timing</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/slith&#039;&gt;slith&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ekted wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Say I play a Your Powers card. At the moment I only have majority in the Baths. But if I move all of my Family Members from the Baths to the Temple, now I have majority in the Temple. May I now use the Temple's power as well? If so, you could set up some nice chain reactions doing this.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Nope. You cannot activate the power in the Baths, then use the power of the Temple. The printed rules that came in the box say:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Municipium Rules wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Your Powers&lt;/b&gt;&lt;br&gt;...&lt;br&gt;The player who activates this card exerts, in numerical order, the Power Events in the Institutions where he has the most Influence.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The way I understand it is that in &lt;i&gt;numerical order&lt;/i&gt;, you check if you have the majority, and if you have the majority you &lt;i&gt;may&lt;/i&gt; use the power of that Institution. For example, if you are last on the Temple track, but have the most family members in the Temple and you had an equal number of family members in the Tavern to all other players (ie, currently no majority in the Tavern) and were coming second at the Baths, it is possible that you could do the following with the Your Powers card (or, in this example, the All Powers for that matter, as it also executes each Institution in numerical order).&lt;br&gt;&lt;br&gt;0 - activate the Temple, which would cause you to win in the event of a tie&lt;br&gt;1 - as you now have the majority at the Tavern, you could then activate it to remove the family members of the player with the majority at the Baths to the Tavern.&lt;br&gt;2 - as you now have majority at the Baths, you can activate the Baths to move all your family members from the Baths to the Temple and distinguish one of your family members with a green Wreath of Distinction.&lt;br&gt;3 - etc.&lt;br&gt;&lt;br&gt;When the &lt;b&gt;One Power&lt;/b&gt; card is used, the activation of Institutions is done in player order, starting from the active player, moving clockwise. After a player uses a power, the next player then checks which Institutions they have majority in to determine which power they can use. It is possible that the active player could use the Tavern to remove all family members of a player from the Temple in order to prohibit a player from using the power of the Temple, or, use the Baths to place more of their own family members from the Baths into the Temple to prohibit another player from using the Temple.
</description>
<link>http://www.boardgamegeek.com/article/4054677#4054677</link>
<guid>http://www.boardgamegeek.com/article/4054677#4054677</guid>
<pubDate>Tue, 13 Oct 2009 13:52:56 +0000</pubDate>
<dc:creator>slith</dc:creator>
	</item>
		<item>
		<title>New Image for Municipium</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/slith&#039;&gt;slith&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/580159"><img border=0  src="http://images.boardgamegeek.com/images/pic580159_t.jpg"></a>]]>
	&lt;div&gt;Scan of Municipium rules front&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/580159</link>
<guid>http://www.boardgamegeek.com/image/580159</guid>
<pubDate>Tue, 13 Oct 2009 04:04:08 +0000</pubDate>
<dc:creator>slith</dc:creator>
	</item>
		<item>
		<title>New Image for Municipium</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/slith&#039;&gt;slith&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/580158"><img border=0  src="http://images.boardgamegeek.com/images/pic580158_t.jpg"></a>]]>
	&lt;div&gt;Municipium logo&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/580158</link>
<guid>http://www.boardgamegeek.com/image/580158</guid>
<pubDate>Tue, 13 Oct 2009 04:04:04 +0000</pubDate>
<dc:creator>slith</dc:creator>
	</item>
		<item>
		<title>New Image for Municipium</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/slith&#039;&gt;slith&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/580157"><img border=0  src="http://images.boardgamegeek.com/images/pic580157_t.jpg"></a>]]>
	&lt;div&gt;Scan of backs of all card types&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/580157</link>
<guid>http://www.boardgamegeek.com/image/580157</guid>
<pubDate>Tue, 13 Oct 2009 04:04:01 +0000</pubDate>
<dc:creator>slith</dc:creator>
	</item>
		<item>
		<title>New Image for Municipium</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/slith&#039;&gt;slith&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/579355"><img border=0  src="http://images.boardgamegeek.com/images/pic579355_t.jpg"></a>]]>
	&lt;div&gt;Municipium tuckbox.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/579355</link>
<guid>http://www.boardgamegeek.com/image/579355</guid>
<pubDate>Mon, 12 Oct 2009 07:16:13 +0000</pubDate>
<dc:creator>slith</dc:creator>
	</item>
		<item>
		<title>File: Municipium:: Tuckbox for Municipium</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/slith&#039;&gt;slith&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/47858">Tuckbox for Municipium</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/29410">Municipium</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/47858</link>
<guid>http://www.boardgamegeek.com/filepage/47858</guid>
<pubDate>Thu, 08 Oct 2009 14:31:48 +0000</pubDate>
<dc:creator>slith</dc:creator>
	</item>
	</channel>
</rss>