<?xml version="1.0"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/">
	
<channel>
	<title>Munchkin Quest | BoardGameGeek</title>
	<image>
		<url>http://geekdo-images.com/images/geeksm.gif</url>
		<link>http://www.boardgamegeek.com/</link>
		<title>Munchkin Quest | BoardGameGeek</title>
	</image>
	<description>BoardGameGeek features information related to the board gaming hobby</description>
	<language>en-us</language>
 	<pubDate>Fri, 30 Oct 2009 20:30:47 +0000</pubDate>
	<lastBuildDate>Fri, 30 Oct 2009 20:30:47 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
   <webMaster>webmaster@boardgamegeek.com</webMaster>
   
   	<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: Rule clarification help</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Anudem&#039;&gt;Anudem&lt;/a&gt;&lt;/p&gt;
	You guys are fantastic, I've gotten through a couple games now and the flow is way better.  I think this will be the last question I will have about this game.&lt;br&gt;&lt;br&gt;I understand the green icons are good and the red icons are bad for your respected munchkin, now how does the green and red affect your munchkin?  Is it only in combat, only in searching,or is it both (If I remember correctly you get 1 additional die in green icon rooms and -1 in red icon rooms).&lt;br&gt;&lt;br&gt;One other thing my friends and I had quite a good round last night but we had fully explored the map and a couple of us were level 9's needing that last monster.  There were a few on the board, but besides searching a room and hoping you roll low (loaded die would help here) is their an easier way to get a monster in a previously drawn room?&lt;br&gt;&lt;br&gt;Thanks
</description>
<link>http://www.boardgamegeek.com/article/4140937#4140937</link>
<guid>http://www.boardgamegeek.com/article/4140937#4140937</guid>
<pubDate>Fri, 30 Oct 2009 20:30:47 +0000</pubDate>
<dc:creator>Anudem</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: Rule clarification help</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mevans444&#039;&gt;mevans444&lt;/a&gt;&lt;/p&gt;
	Check the sidebar box on page 4 titled &quot;Dice&quot;.&lt;br&gt;&lt;br&gt;It specifies that the phrase &quot;roll a die&quot; means one of your regular six-siders. And &quot;roll a die&quot; is what it says on the search table.&lt;br&gt;&lt;br&gt;The same box's text also says: &quot;The 10-sided die (d10) is used for the Class abilities (p.15). Sometimes a card may let you roll the d10 for something else.&quot;&lt;br&gt;&lt;br&gt;I haven't been able to find any card in any of the 3 decks in the base game for which the second sentence is true. Maybe in the expansion set?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4131232#4131232</link>
<guid>http://www.boardgamegeek.com/article/4131232#4131232</guid>
<pubDate>Thu, 29 Oct 2009 05:25:45 +0000</pubDate>
<dc:creator>mevans444</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: Rule clarification help</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Andrew+Hackard&#039;&gt;Andrew Hackard&lt;/a&gt;&lt;/p&gt;
	Searching uses the d6, and is affected by good/bad icons and search modifiers for the particular room.
</description>
<link>http://www.boardgamegeek.com/article/4122378#4122378</link>
<guid>http://www.boardgamegeek.com/article/4122378#4122378</guid>
<pubDate>Tue, 27 Oct 2009 19:27:16 +0000</pubDate>
<dc:creator>Andrew Hackard</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: monster movment</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mevans444&#039;&gt;mevans444&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Pear Annoyed wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Also, to clarify:&lt;br&gt;Monsters keep moving, following the matching color arrows, until there are no more matching arrows, or they reach a link they can't pass through based on monster-specific special movement rules, or they enter a room with a player whose color matches their base (as explained above)&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Monsters also stop moving if the color arrows would cause it to move into a room it had already been in (i.e. started in or moved through).&lt;br&gt;&lt;br&gt;And they can never end their move in the Entrance room. Any that move in there must immediately exit through the opposite passage into the next explored room. If there is no explored room in that direction, the monster can't enter the Entrance at all during this Monster Turn.
</description>
<link>http://www.boardgamegeek.com/article/4118883#4118883</link>
<guid>http://www.boardgamegeek.com/article/4118883#4118883</guid>
<pubDate>Tue, 27 Oct 2009 05:53:10 +0000</pubDate>
<dc:creator>mevans444</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: Rule clarification help</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Anudem&#039;&gt;Anudem&lt;/a&gt;&lt;/p&gt;
	Ok, another rule clarification.  This one is really stupid, but my friend and I looked everywhere for this to no avail.  When you roll to search do you use the d6 or the d10?&lt;br&gt;&lt;br&gt;Thanks
</description>
<link>http://www.boardgamegeek.com/article/4118359#4118359</link>
<guid>http://www.boardgamegeek.com/article/4118359#4118359</guid>
<pubDate>Tue, 27 Oct 2009 01:25:00 +0000</pubDate>
<dc:creator>Anudem</dc:creator>
	</item>
		<item>
		<title>New Image for Munchkin Quest</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Merimac&#039;&gt;Merimac&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/591200"><img border=0  src="http://images.boardgamegeek.com/images/pic591200_t.jpg"></a>]]>
	&lt;div&gt;Demoing at Spiel 2009: Fear the dreaded Gazebo!&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/591200</link>
<guid>http://www.boardgamegeek.com/image/591200</guid>
<pubDate>Mon, 26 Oct 2009 23:05:03 +0000</pubDate>
<dc:creator>Merimac</dc:creator>
	</item>
		<item>
		<title>New Image for Munchkin Quest</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/f-p-p-m&#039;&gt;f-p-p-m&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/591012"><img border=0  src="http://images.boardgamegeek.com/images/pic591012_t.jpg"></a>]]>
	&lt;div&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/591012</link>
<guid>http://www.boardgamegeek.com/image/591012</guid>
<pubDate>Mon, 26 Oct 2009 20:00:02 +0000</pubDate>
<dc:creator>f-p-p-m</dc:creator>
	</item>
		<item>
		<title>New Image for Munchkin Quest</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/f-p-p-m&#039;&gt;f-p-p-m&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/591009"><img border=0  src="http://images.boardgamegeek.com/images/pic591009_t.jpg"></a>]]>
	&lt;div&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/591009</link>
<guid>http://www.boardgamegeek.com/image/591009</guid>
<pubDate>Mon, 26 Oct 2009 19:55:40 +0000</pubDate>
<dc:creator>f-p-p-m</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: monster movment</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Pear+Annoyed&#039;&gt;Pear Annoyed&lt;/a&gt;&lt;/p&gt;
	There are a few errors here:&lt;br&gt;&lt;br&gt;You ALWAYS roll the monster die, even if there are no monsters, because if the color matches any player color, they get a free DXM Card.&lt;br&gt;&lt;br&gt;If a monster enters a room with a player, combat is not automatic:&lt;br&gt;  If the monster's base matches the player's color, it stops moving in that room.  Combat will happen when it is that player's turn, unless the Monster has been moved (or killed) by some other means before that can happen.&lt;br&gt;  If the monster's base and the player's color DON&quot;T match, the monster will keep on moving following the movement rules.&lt;br&gt;&lt;br&gt;Also, to clarify:&lt;br&gt;Monsters keep moving, following the matching color arrows, until there are no more matching arrows, or they reach a link they can't pass through based on monster-specific special movement rules, or they enter a room with a player whose color matches their base (as explained above)&lt;br&gt;&lt;br&gt;Also the monsters who move &quot;in opposite directions&quot;  (I believe it is called contrary)  ONLY do so when they leave the first room, and then the continue to follow the matching color arrows as normal&lt;br&gt;&lt;br&gt;Also, SJ Games has an amazing web presence that will get you official responses from staff usually same day, as well as &quot;nearly-official&quot; responses often immediately from their enthusiastic army of volunteers and fans: &lt;a href=&quot;http://www.sjgames.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.sjgames.com&quot; rel=&quot;nofollow&quot;&gt;http://www.sjgames.com&lt;/A&gt;&lt;/a&gt; and click the forum link on the main page (and read their forum rules and FAQ first or you will feel the wrath of the moderators!!!&lt;br&gt;&lt;br&gt;I hope that helps!
</description>
<link>http://www.boardgamegeek.com/article/4116902#4116902</link>
<guid>http://www.boardgamegeek.com/article/4116902#4116902</guid>
<pubDate>Mon, 26 Oct 2009 19:47:26 +0000</pubDate>
<dc:creator>Pear Annoyed</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: monster movment</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LimboLance&#039;&gt;LimboLance&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;biddlecom wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;DO you draw a card for the monster turn?&lt;br&gt;do you draw a new monster everytime its a monster turn?&lt;br&gt;where do you put the monster on the bored?&lt;br&gt;if the monster dosnt match any of the colors in a room does he just stay there?&lt;br&gt;&lt;br&gt;Im really unclear on how monster movement is done...i know there is like 3 pages about ti in the book just not clear enough for me. any help would be great&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;There is a Monster Movement phase between player turns.  For example, 4 players are: Rita (red), Billy (blue), Grace (green) and Yolanda (yellow).  Rita takes her turn.  After she is done, if there is a monster on the board, she rolls the 6 sided die with colors on 6 faces (skip if no monsters remain on the board).  Any (and all) monsters on the board move during this phase if an arrow in the room the monsters are in matches the color rolled (all monsters use the same roll and the monsters follow the rules of movement (shown by the &quot;feet&quot; symbols on the monster standies) - some cannot open doors, go through walls, move in opposite directions, etc.).  If no arrow exists that matches that color - the monster does not move, it remains in the room.  If a monster enters a room with a character - combat occurs.  Then Billy takes his turn, then the monsters (repeat the procedure above), then Grace, then the monsters, then Yolanda, then the monsters and so on.  Monsters are generated solely by player action (entering a room, playing a card, trying to win the game, etc.) - monsters do not draw cards.  Hope that helps.&lt;br&gt;&lt;br&gt;Edits were to make the answer more specific and hopefully eliminate ambiguities.
</description>
<link>http://www.boardgamegeek.com/article/4113666#4113666</link>
<guid>http://www.boardgamegeek.com/article/4113666#4113666</guid>
<pubDate>Mon, 26 Oct 2009 04:49:43 +0000</pubDate>
<dc:creator>LimboLance</dc:creator>
	</item>
		<item>
		<title>Thread: Munchkin Quest:: Rules:: monster movment</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/biddlecom&#039;&gt;biddlecom&lt;/a&gt;&lt;/p&gt;
	DO you draw a card for the monster turn?&lt;br&gt;do you draw a new monster everytime its a monster turn?&lt;br&gt;where do you put the monster on the bored?&lt;br&gt;if the monster dosnt match any of the colors in a room does he just stay there?&lt;br&gt;&lt;br&gt;Im really unclear on how monster movement is done...i know there is like 3 pages about ti in the book just not clear enough for me. any help would be great
</description>
<link>http://www.boardgamegeek.com/thread/456298</link>
<guid>http://www.boardgamegeek.com/thread/456298</guid>
<pubDate>Mon, 26 Oct 2009 04:41:46 +0000</pubDate>
<dc:creator>biddlecom</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: Rule clarification help</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Progmode&#039;&gt;Progmode&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Anudem wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;5) You roll the die once and move all the monsters based on the result. If there is no arrow of that color in a given room with a monster, then the monster doesn't move.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks for the quick reply you guys.  Quick clarification on this one, is it one big roll for all the monsters, or is it one roll for the monsters of matching clips (i.e. I roll a die for the red clipped monsters, my friend playing yellow rolls for the yellow clipped monsters)&lt;br&gt;&lt;br&gt;Also am I correct in, when a monster moves it will automatically stop in the munchkins room of the same clip color even if it is able to keep moving.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Just one big roll for all monsters on all bases.&lt;br&gt;&lt;br&gt;You are correct.  A monster will stop in a room with a Munchkin matching it's base.  It also will not leave that room if a Munchkin matching it's base is present.
</description>
<link>http://www.boardgamegeek.com/article/4109145#4109145</link>
<guid>http://www.boardgamegeek.com/article/4109145#4109145</guid>
<pubDate>Sat, 24 Oct 2009 17:52:22 +0000</pubDate>
<dc:creator>Progmode</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: Rule clarification help</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Anudem&#039;&gt;Anudem&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;5) You roll the die once and move all the monsters based on the result. If there is no arrow of that color in a given room with a monster, then the monster doesn't move.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks for the quick reply you guys.  Quick clarification on this one, is it one big roll for all the monsters, or is it one roll for the monsters of matching clips (i.e. I roll a die for the red clipped monsters, my friend playing yellow rolls for the yellow clipped monsters)&lt;br&gt;&lt;br&gt;Also am I correct in, when a monster moves it will automatically stop in the munchkins room of the same clip color even if it is able to keep moving.
</description>
<link>http://www.boardgamegeek.com/article/4109122#4109122</link>
<guid>http://www.boardgamegeek.com/article/4109122#4109122</guid>
<pubDate>Sat, 24 Oct 2009 17:45:57 +0000</pubDate>
<dc:creator>Anudem</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: Rule clarification help</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Progmode&#039;&gt;Progmode&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;LimboLance wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;1) When you draw a monster card when you enter a room how do you decide who's plastic clip goes under the monster, I was doing a &quot;you find it, its yours&quot; type system.  If I remember correctly you have to roll for the color.  &lt;br&gt;&lt;font color='#FF0033'&gt;&lt;b&gt;The die with the six sides showing different colors.  If you roll your own color (or a color not in play) you get to choose whose base goes beneath.&lt;/b&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;You don't get to choose if you roll your own color unless all your bases are already used up.&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;LimboLance wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;4)  If you lose a fight and you escape are you allowed to still make movements? (i,e, explore new rooms, or search)&lt;br&gt;&lt;font color='#FF0033'&gt;&lt;b&gt;This has caused us some grief as well.  We ruled that you must pay the movement cost to exit the room (if it cost one to go in - it costs one to go out) and if you have movement left - you may continue.&lt;/b&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&quot;Running Away does not cost any Move.&quot;  Page 10 of the rules under Rolling to Run Away.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4109090#4109090</link>
<guid>http://www.boardgamegeek.com/article/4109090#4109090</guid>
<pubDate>Sat, 24 Oct 2009 17:36:23 +0000</pubDate>
<dc:creator>Progmode</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: Rule clarification help</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wulf+Corbett&#039;&gt;Wulf Corbett&lt;/a&gt;&lt;/p&gt;
	Progmode has it. LimboLance was wrong in that, when choosing the colour of a monster, if you roll your own colour, you use your own colour - you do not get to choose. And if you roll a colour that is not in play, you must choose a colour that &lt;b&gt;is&lt;/b&gt;. This is especially important, as you can never have more monsters in play than 3x the number of players.
</description>
<link>http://www.boardgamegeek.com/article/4109077#4109077</link>
<guid>http://www.boardgamegeek.com/article/4109077#4109077</guid>
<pubDate>Sat, 24 Oct 2009 17:33:19 +0000</pubDate>
<dc:creator>Wulf Corbett</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: Rule clarification help</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Progmode&#039;&gt;Progmode&lt;/a&gt;&lt;/p&gt;
	1) Roll the Monster Die.&lt;br&gt;2) If the color rolled isn't in play, you get to pick a color that is in play.  The color you choose does not get to draw a DxM card.&lt;br&gt;3) You only draw a DxM when you defeat a monster on your own color base as I recall.&lt;br&gt;4) Yes, as long as you still have movement left.&lt;br&gt;5) You roll the die once and move all the monsters based on the result.  If there is no arrow of that color in a given room with a monster, then the monster doesn't move.
</description>
<link>http://www.boardgamegeek.com/article/4109064#4109064</link>
<guid>http://www.boardgamegeek.com/article/4109064#4109064</guid>
<pubDate>Sat, 24 Oct 2009 17:29:18 +0000</pubDate>
<dc:creator>Progmode</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: Rule clarification help</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LimboLance&#039;&gt;LimboLance&lt;/a&gt;&lt;/p&gt;
	Hello,&lt;br&gt;I just got this game for my birthday and for some reason the rules are giving me a hard time (I blame the un-holy 20 pages of rules, no seriously I thought this was Munchkins not Agricola, that and some bits are simply vague).  Anyways, I completely botched the monster &quot;ownership&quot; mechanic &lt;br&gt;1) When you draw a monster card when you enter a room how do you decide who's plastic clip goes under the monster, I was doing a &quot;you find it, its yours&quot; type system.  If I remember correctly you have to roll for the color.  &lt;br&gt;&lt;font color='#FF0033'&gt;&lt;b&gt;The die with the six sides showing different colors.  If you roll your own color (or a color not in play) you get to choose whose base goes beneath.&lt;/b&gt;&lt;/font&gt;&lt;br&gt;2)  If it is &quot;roll for ownership&quot; and the color or the die does not match and colored munchkins in play how do you determine ownership?  &lt;br&gt;&lt;font color='#FF0033'&gt;&lt;b&gt;The die with the six sides showing different colors.  If you roll your own color (or a color not in play) you get to choose whose base goes beneath.&lt;/b&gt;&lt;/font&gt;&lt;br&gt;3)  The DxM cards are drawn at the beginning of each turn and for reach room exploration, when you defeat a monster do you always draw a DxM card or does the colored clip determine the drawing of a DxM card?&lt;br&gt;&lt;font color='#FF0033'&gt;&lt;b&gt;The owner of the colored clip beneath the monster gets the DxM card.  Hence care should be taken to choose whose clip goes underneath.&lt;/b&gt;&lt;/font&gt;&lt;br&gt;4)  If you lose a fight and you escape are you allowed to still make movements? (i,e, explore new rooms, or search)&lt;br&gt;&lt;font color='#FF0033'&gt;&lt;b&gt;This has caused us some grief as well.  We ruled that you must pay the movement cost to exit the room (if it cost one to go in - it costs one to go out) and if you have movement left - you may continue.&lt;/b&gt;&lt;/font&gt;&lt;br&gt;5)  Monster movement.  I get the teleport aspect of moving for a monster (can move from the very right of an &quot;open edge&quot; to the left of the already developed map, but movement is an issue for me.  This is going to be my stupidest question but, do you roll for each monster with the colored die, or do one roll for each one, and what do you do if the color does not match any arrows in the room.&lt;br&gt;&lt;font color='#FF0033'&gt;&lt;b&gt;Roll once.  All monsters that have a arrow that matches the color move barring restrictions such as walls, doors, etc..&lt;/b&gt;&lt;/font&gt;&lt;br&gt;Thanks for the help...&lt;br&gt;&lt;br&gt;&lt;font color='#FF0033'&gt;&lt;b&gt;Hoped that helps!&lt;/b&gt;&lt;/font&gt;
</description>
<link>http://www.boardgamegeek.com/article/4109048#4109048</link>
<guid>http://www.boardgamegeek.com/article/4109048#4109048</guid>
<pubDate>Sat, 24 Oct 2009 17:24:03 +0000</pubDate>
<dc:creator>LimboLance</dc:creator>
	</item>
		<item>
		<title>Thread: Munchkin Quest:: Rules:: Rule clarification help</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Anudem&#039;&gt;Anudem&lt;/a&gt;&lt;/p&gt;
	Hello,&lt;br&gt;&lt;br&gt;I just got this game for my birthday and for some reason the rules are giving me a hard time (I blame the un-holy 20 pages of rules, no seriously I thought this was Munchkins not Agricola, that and some bits are simply vague).  Anyways, I completely botched the monster &quot;ownership&quot; mechanic &lt;br&gt;1) When you draw a monster card when you enter a room how do you decide who's plastic clip goes under the monster, I was doing a &quot;you find it, its yours&quot; type system.  If I remember correctly you have to roll for the color.  &lt;br&gt;2)  If it is &quot;roll for ownership&quot; and the color or the die does not match and colored munchkins in play how do you determine ownership?  3)  The DxM cards are drawn at the beginning of each turn and for reach room exploration, when you defeat a monster do you always draw a DxM card or does the colored clip determine the drawing of a DxM card?&lt;br&gt;4)  If you lose a fight and you escape are you allowed to still make movements? (i,e, explore new rooms, or search)&lt;br&gt;5)  Monster movement.  I get the teleport aspect of moveing for a monster (can move from the very right of an &quot;open edge&quot; to the left of the already developed map, but movement is an issue for me.  This is going to be my stupidest question but, do you roll for each monster with the colored die, or do one roll for each one, and what do you do if the color does not match any arrows in the room.&lt;br&gt;&lt;br&gt;Thanks for the help
</description>
<link>http://www.boardgamegeek.com/thread/455838</link>
<guid>http://www.boardgamegeek.com/thread/455838</guid>
<pubDate>Sat, 24 Oct 2009 16:58:18 +0000</pubDate>
<dc:creator>Anudem</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: equipment, race and class rules.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wulf+Corbett&#039;&gt;Wulf Corbett&lt;/a&gt;&lt;/p&gt;
	You hang onto them until you change them or lose them.
</description>
<link>http://www.boardgamegeek.com/article/4096645#4096645</link>
<guid>http://www.boardgamegeek.com/article/4096645#4096645</guid>
<pubDate>Wed, 21 Oct 2009 23:09:16 +0000</pubDate>
<dc:creator>Wulf Corbett</dc:creator>
	</item>
		<item>
		<title>Thread: Munchkin Quest:: Rules:: equipment, race and class rules.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/biddlecom&#039;&gt;biddlecom&lt;/a&gt;&lt;/p&gt;
	when you have equipment like a helmet or weapon and you equip it do you keep it on until it is destroyed or does it leave at end of turn. and do you keep one race and class as long as you want or does it leave at end of turn? thanks for the help
</description>
<link>http://www.boardgamegeek.com/thread/454955</link>
<guid>http://www.boardgamegeek.com/thread/454955</guid>
<pubDate>Wed, 21 Oct 2009 22:41:39 +0000</pubDate>
<dc:creator>biddlecom</dc:creator>
	</item>
		<item>
		<title>New Image for Munchkin Quest</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/anthonycsheets&#039;&gt;anthonycsheets&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584317"><img border=0  src="http://images.boardgamegeek.com/images/pic584317_t.jpg"></a>]]>
	&lt;div&gt;Yea....seemingly empty.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584317</link>
<guid>http://www.boardgamegeek.com/image/584317</guid>
<pubDate>Sun, 18 Oct 2009 18:34:24 +0000</pubDate>
<dc:creator>anthonycsheets</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: 2 person question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Toedash&#039;&gt;Toedash&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Kobold Curry Chef wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This totally tripped me up the first time I played with my wife, too.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm glad it's not just me, I feel a bit smarter now, thanks :)
</description>
<link>http://www.boardgamegeek.com/article/4068941#4068941</link>
<guid>http://www.boardgamegeek.com/article/4068941#4068941</guid>
<pubDate>Thu, 15 Oct 2009 23:20:46 +0000</pubDate>
<dc:creator>Toedash</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: 2 person question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kobold+Curry+Chef&#039;&gt;Kobold Curry Chef&lt;/a&gt;&lt;/p&gt;
	This totally tripped me up the first time I played with my wife, too.
</description>
<link>http://www.boardgamegeek.com/article/4068921#4068921</link>
<guid>http://www.boardgamegeek.com/article/4068921#4068921</guid>
<pubDate>Thu, 15 Oct 2009 23:16:03 +0000</pubDate>
<dc:creator>Kobold Curry Chef</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: 2 person question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Toedash&#039;&gt;Toedash&lt;/a&gt;&lt;/p&gt;
	@Sean,&lt;br&gt;&lt;br&gt;Thanks, It's becoming much clearer now.
</description>
<link>http://www.boardgamegeek.com/article/4068900#4068900</link>
<guid>http://www.boardgamegeek.com/article/4068900#4068900</guid>
<pubDate>Thu, 15 Oct 2009 23:08:30 +0000</pubDate>
<dc:creator>Toedash</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: 2 person question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Progmode&#039;&gt;Progmode&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Toedash wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;2) Why rolled the colored die to determine the base in a two player game? Why not roll d6.  1-3 player one, 4-6 player 2, to keep from re-rolling all the time?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You don't reroll if you roll a color that isn't being used.  You choose the base you want to use from those in play (you or your opponents).  You don't get a DxM for this in the same way that you would if your color came up on the die.
</description>
<link>http://www.boardgamegeek.com/article/4068866#4068866</link>
<guid>http://www.boardgamegeek.com/article/4068866#4068866</guid>
<pubDate>Thu, 15 Oct 2009 22:58:19 +0000</pubDate>
<dc:creator>Progmode</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: 2 person question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Toedash&#039;&gt;Toedash&lt;/a&gt;&lt;/p&gt;
	Charles,&lt;br&gt;&lt;br&gt;Thanks for the help.
</description>
<link>http://www.boardgamegeek.com/article/4068562#4068562</link>
<guid>http://www.boardgamegeek.com/article/4068562#4068562</guid>
<pubDate>Thu, 15 Oct 2009 21:51:36 +0000</pubDate>
<dc:creator>Toedash</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: 2 person question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tatsu&#039;&gt;Tatsu&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Toedash wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;When playing two people you only use the two color bases (3 each) that match your munchkin.  That I understand.&lt;br&gt;&lt;br&gt;My question is...&lt;br&gt;&lt;br&gt;1) So there can only be a total of &lt;b&gt;6 monsters&lt;/b&gt; on the board at any one time? (with 2 players)&lt;br&gt;When another monster is drawn, you replace it with the highest level monster already on the board.  I'm I getting that right?&lt;br&gt;&lt;br&gt;2) Why rolled the colored die to determine the base in a two player game? Why not roll d6.  1-3 player one, 4-6 player 2, to keep from re-rolling all the time?&lt;br&gt;&lt;br&gt;I'm I close?   &lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;1) The highest level mob comes off to be replaced with the new one yes.&lt;br&gt;2) You roll because if the roll matches the player, and they have the color available that player gets a DxM card.
</description>
<link>http://www.boardgamegeek.com/article/4068436#4068436</link>
<guid>http://www.boardgamegeek.com/article/4068436#4068436</guid>
<pubDate>Thu, 15 Oct 2009 21:24:52 +0000</pubDate>
<dc:creator>Tatsu</dc:creator>
	</item>
		<item>
		<title>Thread: Munchkin Quest:: Rules:: 2 person question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Toedash&#039;&gt;Toedash&lt;/a&gt;&lt;/p&gt;
	When playing two people you only use the two color bases (3 each) that match your munchkin.  That I understand.&lt;br&gt;&lt;br&gt;My question is...&lt;br&gt;&lt;br&gt;1) So there can only be a total of &lt;b&gt;6 monsters&lt;/b&gt; on the board at any one time? (with 2 players)&lt;br&gt;When another monster is drawn, you replace it with the highest level monster already on the board.  I'm I getting that right?&lt;br&gt;&lt;br&gt;2) Why rolled the colored die to determine the base in a two player game? Why not roll d6.  1-3 player one, 4-6 player 2, to keep from re-rolling all the time?&lt;br&gt;&lt;br&gt;I'm I close?   &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/452839</link>
<guid>http://www.boardgamegeek.com/thread/452839</guid>
<pubDate>Thu, 15 Oct 2009 20:42:49 +0000</pubDate>
<dc:creator>Toedash</dc:creator>
	</item>
		<item>
		<title>Reply: Munchkin Quest:: Rules:: Re: Rules question - DxM cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tatsu&#039;&gt;Tatsu&lt;/a&gt;&lt;/p&gt;
	Couple of things:&lt;br&gt;- You always start the turn drawing a DxM card&lt;br&gt;- If you explore a new room, you draw a DxM card&lt;br&gt;- When you determine the monster color with the die, if that color is available OR NO bases are available, that player color gets a DxM card OTHERWISE. If there were no bases available, the highest level mob of the color rolled is removed from the game. If the color rolled has no bases, but other bases are available, that player does not get a card.&lt;br&gt;- When you kill a monster - IF that color is YOURS, you get a DxM card (ie if I am red and kill a yellow monster, yellow does NOT get a DxM card).
</description>
<link>http://www.boardgamegeek.com/article/4047228#4047228</link>
<guid>http://www.boardgamegeek.com/article/4047228#4047228</guid>
<pubDate>Sun, 11 Oct 2009 23:18:56 +0000</pubDate>
<dc:creator>Tatsu</dc:creator>
	</item>
	</channel>
</rss>