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	<title>Puerto Rico | BoardGameGeek</title>
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		<title>Puerto Rico | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
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 	<pubDate>Fri, 06 Nov 2009 01:56:10 +0000</pubDate>
	<lastBuildDate>Fri, 06 Nov 2009 01:56:10 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
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   	<item>
		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CoffinDancr&#039;&gt;CoffinDancr&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/599682"><img border=0  src="http://images.boardgamegeek.com/images/pic599682_t.jpg"></a>]]>
	&lt;div&gt;2-Player board for Puerto Rico by Carrotteer.&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/599682</link>
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<pubDate>Fri, 06 Nov 2009 01:56:10 +0000</pubDate>
<dc:creator>CoffinDancr</dc:creator>
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		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bizzy69&#039;&gt;Bizzy69&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/599524"><img border=0  src="http://images.boardgamegeek.com/images/pic599524_t.jpg"></a>]]>
	&lt;div&gt;Puerto Ricat&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/599524</link>
<guid>http://www.boardgamegeek.com/image/599524</guid>
<pubDate>Thu, 05 Nov 2009 20:08:47 +0000</pubDate>
<dc:creator>Bizzy69</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Puerto Rico Opening Theory part 2: Openings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ddlj81&#039;&gt;ddlj81&lt;/a&gt;&lt;/p&gt;
	Nice post, but could someone please clarify what the term &quot;Settler phase buildings&quot; mean?&lt;br&gt;&lt;br&gt;Does it mean the hacienda and hospice? what others are there?&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4159080#4159080</link>
<guid>http://www.boardgamegeek.com/article/4159080#4159080</guid>
<pubDate>Wed, 04 Nov 2009 03:00:34 +0000</pubDate>
<dc:creator>ddlj81</dc:creator>
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		<title>File: Puerto Rico:: Puerto Rico - Official 2-Player Variant -Chinese 中文</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/shildbcsgym&#039;&gt;shildbcsgym&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48962">Puerto Rico - Official 2-Player Variant -Chinese 中文</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/3076">Puerto Rico</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48962</link>
<guid>http://www.boardgamegeek.com/filepage/48962</guid>
<pubDate>Tue, 03 Nov 2009 15:50:50 +0000</pubDate>
<dc:creator>shildbcsgym</dc:creator>
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		<title>File: Puerto Rico:: Puerto Rico - Official 2-Player Variant</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/celiborn&#039;&gt;celiborn&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48838">Puerto Rico - Official 2-Player Variant</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/3076">Puerto Rico</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48838</link>
<guid>http://www.boardgamegeek.com/filepage/48838</guid>
<pubDate>Sun, 01 Nov 2009 22:03:07 +0000</pubDate>
<dc:creator>celiborn</dc:creator>
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		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pepperhead&#039;&gt;pepperhead&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/596116"><img border=0  src="http://images.boardgamegeek.com/images/pic596116_t.jpg"></a>]]>
	&lt;div&gt;T2R___Engineer is trying to remember good strategic moves after not playing for quite a while; she won with 59 VP in a 4 player game. &lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/596116</link>
<guid>http://www.boardgamegeek.com/image/596116</guid>
<pubDate>Sun, 01 Nov 2009 06:38:28 +0000</pubDate>
<dc:creator>pepperhead</dc:creator>
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		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pepperhead&#039;&gt;pepperhead&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/596091"><img border=0  src="http://images.boardgamegeek.com/images/pic596091_t.jpg"></a>]]>
	&lt;div&gt;After not playing for 8 months we need EscKey to check some rules for us.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/596091</link>
<guid>http://www.boardgamegeek.com/image/596091</guid>
<pubDate>Sun, 01 Nov 2009 04:35:27 +0000</pubDate>
<dc:creator>pepperhead</dc:creator>
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		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pepperhead&#039;&gt;pepperhead&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/596083"><img border=0  src="http://images.boardgamegeek.com/images/pic596083_t.jpg"></a>]]>
	&lt;div&gt;Puerto Rico and Chinese Take out, a great combination.  Dealing with all that Corn and Suger can get you Hungery!&lt;br&gt;&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/596083</link>
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<pubDate>Sun, 01 Nov 2009 04:26:53 +0000</pubDate>
<dc:creator>pepperhead</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: a few questions</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/camus_dvd&#039;&gt;camus_dvd&lt;/a&gt;&lt;/p&gt;
	aha,thanks my geek buddies,I've learned a lot through reading your post.
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<link>http://www.boardgamegeek.com/article/4144866#4144866</link>
<guid>http://www.boardgamegeek.com/article/4144866#4144866</guid>
<pubDate>Sun, 01 Nov 2009 01:40:02 +0000</pubDate>
<dc:creator>camus_dvd</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Puerto Rico: the new number 1??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jearles&#039;&gt;jearles&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;sbauer9 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Also the numbers shown are rounded to two places, you can get more percussion with the XMLAPI.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I clicked both of those links and didn't hear any percussion! ;) (I was hoping for cowbell)&lt;br&gt;&lt;br&gt;Yes, if anyone has been watching the ratings over time it is fairly obvious that Agricola will slip into 2nd - unless, maybe, the upcoming expansion [thing=43018][/thing] gives it a bit of a bump.
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<link>http://www.boardgamegeek.com/article/4144468#4144468</link>
<guid>http://www.boardgamegeek.com/article/4144468#4144468</guid>
<pubDate>Sat, 31 Oct 2009 22:35:12 +0000</pubDate>
<dc:creator>jearles</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: a few questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jythier&#039;&gt;Jythier&lt;/a&gt;&lt;/p&gt;
	For example, I just played a game where one person was the only one making tobacco, he had some tobacco on the 7-slot ship and then kept sending his tobacco through his wharf in order to shut the rest of us out of that ship.
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<link>http://www.boardgamegeek.com/article/4144113#4144113</link>
<guid>http://www.boardgamegeek.com/article/4144113#4144113</guid>
<pubDate>Sat, 31 Oct 2009 20:25:04 +0000</pubDate>
<dc:creator>Jythier</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Puerto Rico: the new number 1??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sbauer9&#039;&gt;sbauer9&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;HenricF wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;But it's the geek rating that gives the rank, isn't it? Otherwise Twilight Struggle would beat Power Grid with it's higher average rating.&lt;br&gt;&lt;br&gt;And most likely, the ratings have more decimal figures than 8,23 och 8,24, but that's everything that's displayed on the ranking page.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It is, but the formula for the geek rating is the raw average minus what ever ratings the shill buster has removed plus a unknown number of dummy 5.5 ratings.&lt;br&gt;&lt;br&gt;This means in general, if the game has an average rating above 5.5 the more users rating it the less the dummy ratings will effect the geek rating.  so you would think with 50% more ratings PR would have a higher geek rating but it doesn't so it must have more high shills or less low shills.&lt;br&gt;&lt;br&gt;Also the numbers shown are roused to two places, you can get more percussion with the XMLAPI.&lt;br&gt;&lt;br&gt;Puerto Rico: 8.31898&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/xmlapi/boardgame//3076?stats=1&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/xmlapi/boardgame//3076?stats=1&lt;/A&gt;&lt;br&gt;&lt;br&gt;Agricola: 8.32132&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/xmlapi/boardgame//31260?stats=1&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/xmlapi/boardgame//31260?stats=1&lt;/A&gt;&lt;br&gt;&lt;br&gt;I do think it looks like PR will go back on top at some point.
</description>
<link>http://www.boardgamegeek.com/article/4143401#4143401</link>
<guid>http://www.boardgamegeek.com/article/4143401#4143401</guid>
<pubDate>Sat, 31 Oct 2009 15:44:22 +0000</pubDate>
<dc:creator>sbauer9</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Puerto Rico: the new number 1??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ekimmel&#039;&gt;ekimmel&lt;/a&gt;&lt;/p&gt;
	Blame it on the Cult of the New.  Focus has shifted, ratings will drop.  Happens all the time.  Remember when 38th place Battlelore was 5th?  Tigris was first at one time and is now barely holding on to Top 10.  Few games hold their rankings over time.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4143337#4143337</link>
<guid>http://www.boardgamegeek.com/article/4143337#4143337</guid>
<pubDate>Sat, 31 Oct 2009 15:20:23 +0000</pubDate>
<dc:creator>ekimmel</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Puerto Rico: the new number 1??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apotheos&#039;&gt;apotheos&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;wamadeus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Well, Puerto Rico now is 8.23 and Agricola 8,24.&lt;br&gt;Do you think PR will be the new number 1?&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I honestly can't say I ever thing about who is #1 and who is not.
</description>
<link>http://www.boardgamegeek.com/article/4143335#4143335</link>
<guid>http://www.boardgamegeek.com/article/4143335#4143335</guid>
<pubDate>Sat, 31 Oct 2009 15:18:15 +0000</pubDate>
<dc:creator>apotheos</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Puerto Rico: the new number 1??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HenricF&#039;&gt;HenricF&lt;/a&gt;&lt;/p&gt;
	But it's the geek rating that gives the rank, isn't it? Otherwise Twilight Struggle would beat Power Grid with it's higher average rating.&lt;br&gt;&lt;br&gt;And most likely, the ratings have more decimal figures than 8,23 och 8,24, but that's everything that's displayed on the ranking page.
</description>
<link>http://www.boardgamegeek.com/article/4143306#4143306</link>
<guid>http://www.boardgamegeek.com/article/4143306#4143306</guid>
<pubDate>Sat, 31 Oct 2009 15:07:55 +0000</pubDate>
<dc:creator>HenricF</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Puerto Rico: the new number 1??</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Luke+the+Flaming&#039;&gt;Luke the Flaming&lt;/a&gt;&lt;/p&gt;
	You are ignoring Aldie's &quot;shill-busting algorithm&quot;.
</description>
<link>http://www.boardgamegeek.com/article/4143202#4143202</link>
<guid>http://www.boardgamegeek.com/article/4143202#4143202</guid>
<pubDate>Sat, 31 Oct 2009 14:34:53 +0000</pubDate>
<dc:creator>Luke the Flaming</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Puerto Rico: the new number 1??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DarrinWilliams&#039;&gt;DarrinWilliams&lt;/a&gt;&lt;/p&gt;
	I like Agricola better, but I think PR is destined to take back the throne. &lt;br&gt;&lt;br&gt;In fact, it looks to me like Puerto Rico already should be number one. &lt;br&gt;&lt;br&gt;I must not understand the ranking system because it looks like Puerto Rico has the same average rating (8.32) and has more ratings (17,000 to 11,000).&lt;br&gt;&lt;br&gt;I thought that the game with more ratings would be higher since they both start with a few 5.5 ratings as part of the system.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4143187#4143187</link>
<guid>http://www.boardgamegeek.com/article/4143187#4143187</guid>
<pubDate>Sat, 31 Oct 2009 14:27:20 +0000</pubDate>
<dc:creator>DarrinWilliams</dc:creator>
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		<title>Thread: Puerto Rico:: General:: Puerto Rico: the new number 1??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wamadeus&#039;&gt;wamadeus&lt;/a&gt;&lt;/p&gt;
	Well, Puerto Rico now is 8.23 and Agricola 8,24.&lt;br&gt;Do you think PR will be the new number 1?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/458381</link>
<guid>http://www.boardgamegeek.com/thread/458381</guid>
<pubDate>Sat, 31 Oct 2009 13:31:44 +0000</pubDate>
<dc:creator>wamadeus</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: a few questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jaysachs&#039;&gt;jaysachs&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;camus_dvd wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1.Captain Phase：About refilling the colonists. Depend on the rule, every time the quantity of refilling is not the same?(because you should count the quantity of all players' empty circles )&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Presumably you mean &quot;Mayor phase&quot;. Count empty circles on &lt;b&gt;buildings only&lt;/b&gt; (not plantations). Refill the colonist ship with this number of colonists, unless it's less than the number of players. You always refill with at least the number of players.
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<link>http://www.boardgamegeek.com/article/4138154#4138154</link>
<guid>http://www.boardgamegeek.com/article/4138154#4138154</guid>
<pubDate>Fri, 30 Oct 2009 12:58:22 +0000</pubDate>
<dc:creator>jaysachs</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: a few questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Paul+King&#039;&gt;Paul King&lt;/a&gt;&lt;/p&gt;
	Just to add, to the response to the Captain phase.&lt;br&gt;&lt;br&gt;You might want to use the Wharf instead of the ship, to avoid filling it (so it wouldn't be cleared for the next time).  Generally you would only do that if there were only one or two spaces free, and nobody else had that good to hand.&lt;br&gt;&lt;br&gt;(Also, you don't have to use the Wharf if the ship doesn't have enough spaces - you can fill the ship and then send the remainder to the Wharf - a very good move if you have a Harbour).
</description>
<link>http://www.boardgamegeek.com/article/4137548#4137548</link>
<guid>http://www.boardgamegeek.com/article/4137548#4137548</guid>
<pubDate>Fri, 30 Oct 2009 09:04:32 +0000</pubDate>
<dc:creator>Paul King</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: a few questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Peacefishy&#039;&gt;Peacefishy&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;camus_dvd wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;4.How many points does a unoccupied large building worth when the game is end?   &lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The large buildings are worth the red 4 in the corner, but if unoccupied do not receive their bonus, e.g. Fortress would NOT yield 1vp for every 5 colonists at game end
</description>
<link>http://www.boardgamegeek.com/article/4137521#4137521</link>
<guid>http://www.boardgamegeek.com/article/4137521#4137521</guid>
<pubDate>Fri, 30 Oct 2009 08:48:47 +0000</pubDate>
<dc:creator>Peacefishy</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: a few questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/camus_dvd&#039;&gt;camus_dvd&lt;/a&gt;&lt;/p&gt;
	thanks,Ceryon, just some newbie questions to confirm the rule.:D&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4137513#4137513</link>
<guid>http://www.boardgamegeek.com/article/4137513#4137513</guid>
<pubDate>Fri, 30 Oct 2009 08:47:10 +0000</pubDate>
<dc:creator>camus_dvd</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: a few questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ceryon&#039;&gt;Ceryon&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;camus_dvd wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1.Captain Phase：About refilling the colonists. Depend on the rule, every time the quantity of refilling is not the same?(because you should count the quantity of all players' empty circles)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Yes&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;2.Captain Phase: Can I upload my goods to my Wharf, even there is already a cargo ship with this kind of good and have enough spaces for me to load?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Yes, but why should you do it?&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;3.Craftsman Phase: If the kind of goods a player produces is exhausted in the supply, the player takes nothing, right?.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Yes&lt;br&gt;&lt;br&gt;HTH, Ceryon
</description>
<link>http://www.boardgamegeek.com/article/4137482#4137482</link>
<guid>http://www.boardgamegeek.com/article/4137482#4137482</guid>
<pubDate>Fri, 30 Oct 2009 08:29:42 +0000</pubDate>
<dc:creator>Ceryon</dc:creator>
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		<title>Thread: Puerto Rico:: Rules:: a few questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/camus_dvd&#039;&gt;camus_dvd&lt;/a&gt;&lt;/p&gt;
	1.Captain Phase：About refilling the colonists. Depend on the rule, every time the quantity of refilling is not the same?(because you should count the quantity of all players' empty circles )&lt;br&gt;&lt;br&gt;2.Captain Phase: Can I upload my goods to my Wharf, even there is already a cargo ship with this kind of good and have enough spaces for me to load?&lt;br&gt;&lt;br&gt;3.Craftsman Phase: If the kind of goods a player produces is exhausted in the supply, the player takes nothing, right?.&lt;br&gt;&lt;br&gt;4.How many points does a unoccupied large building worth when the game is end?   &lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://geekdo-images.com/images/ninja.gif&quot; alt=&quot;ninja&quot; border=&quot;0&quot;&gt;
</description>
<link>http://www.boardgamegeek.com/thread/458000</link>
<guid>http://www.boardgamegeek.com/thread/458000</guid>
<pubDate>Fri, 30 Oct 2009 08:24:54 +0000</pubDate>
<dc:creator>camus_dvd</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: some questions about the 2-player PR</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/teufen&#039;&gt;teufen&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Rulemonger wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We find multiple paths to victory are available in the official 2p game.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I second that!&lt;br&gt;:thumbsup:&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4126936#4126936</link>
<guid>http://www.boardgamegeek.com/article/4126936#4126936</guid>
<pubDate>Wed, 28 Oct 2009 16:19:08 +0000</pubDate>
<dc:creator>teufen</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: some questions about the 2-player PR</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Power+Lloyd&#039;&gt;Power Lloyd&lt;/a&gt;&lt;/p&gt;
	I don't think there are dominant strategies, however some buildings are more or less useful.  The Construction Hut is a waste of space in a 2p game.  The Wharf is more valuable than the Harbor as there are only 2 ships to use.  Things along those lines, but you can win with a Factory, or by shipping, or by market strat, etc.
</description>
<link>http://www.boardgamegeek.com/article/4126573#4126573</link>
<guid>http://www.boardgamegeek.com/article/4126573#4126573</guid>
<pubDate>Wed, 28 Oct 2009 15:18:42 +0000</pubDate>
<dc:creator>Power Lloyd</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: some questions about the 2-player PR</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	I recommend looking in the Variant forum for some of the other 2 player variants. Some of us like those better than the official version.
</description>
<link>http://www.boardgamegeek.com/article/4124881#4124881</link>
<guid>http://www.boardgamegeek.com/article/4124881#4124881</guid>
<pubDate>Wed, 28 Oct 2009 05:26:16 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: some questions about the 2-player PR</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/camus_dvd&#039;&gt;camus_dvd&lt;/a&gt;&lt;/p&gt;
	Thanks my geek buddy, it seems that this depends on the individual.:D
</description>
<link>http://www.boardgamegeek.com/article/4124851#4124851</link>
<guid>http://www.boardgamegeek.com/article/4124851#4124851</guid>
<pubDate>Wed, 28 Oct 2009 05:16:17 +0000</pubDate>
<dc:creator>camus_dvd</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: some questions about the 2-player PR</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/koehn&#039;&gt;koehn&lt;/a&gt;&lt;/p&gt;
	From my admittedly somewhat limited experience playing 2p at pr-game.com, I find that the 2p game seems far more scripted than with more players.  It seems one player is always pursuing a shipping strategy, and the other a building strategy, and that seems to be determined by seating order.  It's certainly possible (probable, given the earlier responses) that this doesn't have to be the case, but there seems to be a tendency for it to go that way.
</description>
<link>http://www.boardgamegeek.com/article/4124811#4124811</link>
<guid>http://www.boardgamegeek.com/article/4124811#4124811</guid>
<pubDate>Wed, 28 Oct 2009 04:55:39 +0000</pubDate>
<dc:creator>koehn</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: some questions about the 2-player PR</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iklinck&#039;&gt;iklinck&lt;/a&gt;&lt;/p&gt;
	We enjoy it, and find multiple paths to victory. (I just won the other night with a building strategy, in fact.)  The expansion helps with that a lot, too, as it gives a different mix of buildings every game.
</description>
<link>http://www.boardgamegeek.com/article/4124365#4124365</link>
<guid>http://www.boardgamegeek.com/article/4124365#4124365</guid>
<pubDate>Wed, 28 Oct 2009 02:22:35 +0000</pubDate>
<dc:creator>iklinck</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: some questions about the 2-player PR</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rulemonger&#039;&gt;Rulemonger&lt;/a&gt;&lt;/p&gt;
	We find multiple paths to victory are available in the official 2p game.
</description>
<link>http://www.boardgamegeek.com/article/4124337#4124337</link>
<guid>http://www.boardgamegeek.com/article/4124337#4124337</guid>
<pubDate>Wed, 28 Oct 2009 02:16:15 +0000</pubDate>
<dc:creator>Rulemonger</dc:creator>
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		<title>Thread: Puerto Rico:: General:: something about the 2-player PR</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/camus_dvd&#039;&gt;camus_dvd&lt;/a&gt;&lt;/p&gt;
	I usually play games with my wife. So, the &quot;2-player&quot; is a key word while choosing. I've read lots of threads here about 2-player, but never get a clear state.&lt;br&gt;&lt;br&gt;My concern is :&lt;br&gt;Is there a overwhelming strategy in 2-player game, such as Shipping strategy? I’ve heard that building strategy is weaker than shipping strategy in 2-player game.&lt;br&gt;&lt;br&gt;If the game runs like a normal multiplayer game that offers multiple victory paths, I'd love to have &lt;img src=&quot;http://geekdo-images.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/457112</link>
<guid>http://www.boardgamegeek.com/thread/457112</guid>
<pubDate>Wed, 28 Oct 2009 01:28:35 +0000</pubDate>
<dc:creator>camus_dvd</dc:creator>
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		<item>
		<title>Reply: Puerto Rico:: Rules:: Re: Quarry and building</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cJw314&#039;&gt;cJw314&lt;/a&gt;&lt;/p&gt;
	AAAaaahhh...&lt;br&gt;&lt;br&gt;I got it now; the association between the columns and the quarry discount seemed kind of redundant before, but now I see why it's there. Thanks! :D&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-chris
</description>
<link>http://www.boardgamegeek.com/article/4119495#4119495</link>
<guid>http://www.boardgamegeek.com/article/4119495#4119495</guid>
<pubDate>Tue, 27 Oct 2009 11:30:15 +0000</pubDate>
<dc:creator>cJw314</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Quarry and building</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wraith&#039;&gt;Wraith&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;cJw314 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That looks to me to contradict itself; &quot;May not be reduced below 0&quot; needs to be &quot;may not be reduced below 1&quot; to conform with a construction hut (with 3 occupied quarries) to cost 1 doubloon - at least in my realm of logic.&lt;br&gt;&lt;br&gt;What am I missing here?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;You are missing the fact that the final cost of the building is not the only restriction on the use of quarries.&lt;br&gt;&lt;br&gt;The buildings board shows how many quarries can be used to reduce the cost of buildings, by way of the quarry icons at the top of the columns of buildings. So, when building from the first column, only one quarry may be used, regardless of how many you own. When building from the second column, only two quarries may be used. And so on.&lt;br&gt;&lt;br&gt;The construction hut costs 2 doubloons when there are no modifiers. If the builder has at least one occupied quarry, it will cost 1 doubloon. Three quarries will still only make it cost 1 doubloon, because it is in the first column, so only one quarry may be used.&lt;br&gt;&lt;br&gt;But the builder privilege will combine with quarries, so a player with at least one quarry who selected the builder may build a construction hut for free.
</description>
<link>http://www.boardgamegeek.com/article/4118499#4118499</link>
<guid>http://www.boardgamegeek.com/article/4118499#4118499</guid>
<pubDate>Tue, 27 Oct 2009 02:03:08 +0000</pubDate>
<dc:creator>Wraith</dc:creator>
	</item>
		<item>
		<title>Reply: Puerto Rico:: Rules:: Re: Quarry and building</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cJw314&#039;&gt;cJw314&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;It's not the 10 cost building that's the issue; it's the low priced ones that cost less than 1 when the quarries are used for discount.&lt;br&gt;&lt;br&gt;&quot;thus the math is correct (10-3 = 7 for the city hall with 3 quarries and no building priv.)&quot;&lt;br&gt;&lt;br&gt;So, then, is the math correct in the construction yard example? 2-3 = -1, or &quot;0&quot; as the rules state, therefore making the building... FREE? Yet, in said example, the price is listed as 1 doubloon.&lt;br&gt;&lt;br&gt;:what:&lt;br&gt;&lt;br&gt;&lt;br&gt;-chris
</description>
<link>http://www.boardgamegeek.com/article/4118494#4118494</link>
<guid>http://www.boardgamegeek.com/article/4118494#4118494</guid>
<pubDate>Tue, 27 Oct 2009 02:01:19 +0000</pubDate>
<dc:creator>cJw314</dc:creator>
	</item>
		<item>
		<title>Reply: Puerto Rico:: Rules:: Re: Quarry and building</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jrebelo&#039;&gt;jrebelo&lt;/a&gt;&lt;/p&gt;
	The cost examples you are referring to from the book do not state that the player is currently &quot;the builder&quot;, and thus the math is correct (10-3 = 7 for the city hall with 3 quarries and no building priv.)
</description>
<link>http://www.boardgamegeek.com/article/4118153#4118153</link>
<guid>http://www.boardgamegeek.com/article/4118153#4118153</guid>
<pubDate>Tue, 27 Oct 2009 00:20:30 +0000</pubDate>
<dc:creator>jrebelo</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Quarry and building</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jrebelo&#039;&gt;jrebelo&lt;/a&gt;&lt;/p&gt;
	Okay Okay, I'll do the leg work:&lt;br&gt;&lt;br&gt;From the &quot;Quarry&quot; subsection of THE BUILDER entry in the rules on page 5 (Rio Grande english edition):&lt;br&gt;&lt;br&gt;&quot;The builder's privilege reduction is in addition to the quarry reduction, but the cost of a building &lt;b&gt;may not be reduced below 0 doubloons&lt;/b&gt;.&quot;
</description>
<link>http://www.boardgamegeek.com/article/4118147#4118147</link>
<guid>http://www.boardgamegeek.com/article/4118147#4118147</guid>
<pubDate>Tue, 27 Oct 2009 00:18:45 +0000</pubDate>
<dc:creator>jrebelo</dc:creator>
	</item>
		<item>
		<title>Reply: Puerto Rico:: Rules:: Re: Quarry and building</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cJw314&#039;&gt;cJw314&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jrebelo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;UnknownParkerBrother wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Just like you said, buildings cost at least 1.&lt;br&gt;&lt;br&gt;There's no such thing as a &quot;free&quot; building, since you always pay at least 1.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This statement is incorrect. The price of a building cannot be LESS than 0. You can certainly build something for free following the rules.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;And this is the point of contention I was looking to clarify... can either of you cite the rulebook for me? I don't know what our &quot;rules lawyer&quot; was quoting from, but I believe it was from the &quot;Quarry&quot; description.&lt;br&gt;&lt;br&gt;(off to google for it...)
</description>
<link>http://www.boardgamegeek.com/article/4118121#4118121</link>
<guid>http://www.boardgamegeek.com/article/4118121#4118121</guid>
<pubDate>Tue, 27 Oct 2009 00:09:55 +0000</pubDate>
<dc:creator>cJw314</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Quarry and building</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jrebelo&#039;&gt;jrebelo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;UnknownParkerBrother wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Just like you said, buildings cost at least 1.&lt;br&gt;&lt;br&gt;So if the price is 3 and you have 3 quarries, you still pay 1.&lt;br&gt;&lt;br&gt;If the price is 1 and you have 3 quarries, you pay 1.&lt;br&gt;&lt;br&gt;If the price is 5 and you have 3 quarries, you pay 2.&lt;br&gt;&lt;br&gt;There's no such thing as a &quot;free&quot; building, since you always pay at least 1.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This statement is incorrect. The price of a building cannot be LESS than 0. You can certainly build something for free following the rules.
</description>
<link>http://www.boardgamegeek.com/article/4118027#4118027</link>
<guid>http://www.boardgamegeek.com/article/4118027#4118027</guid>
<pubDate>Mon, 26 Oct 2009 23:43:05 +0000</pubDate>
<dc:creator>jrebelo</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Quarry and building</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	Just like you said, buildings cost at least 1.&lt;br&gt;&lt;br&gt;So if the price is 3 and you have 3 quarries, you still pay 1.&lt;br&gt;&lt;br&gt;If the price is 1 and you have 3 quarries, you pay 1.&lt;br&gt;&lt;br&gt;If the price is 5 and you have 3 quarries, you pay 2.&lt;br&gt;&lt;br&gt;There's no such thing as a &quot;free&quot; building, since you always pay at least 1.
</description>
<link>http://www.boardgamegeek.com/article/4117966#4117966</link>
<guid>http://www.boardgamegeek.com/article/4117966#4117966</guid>
<pubDate>Mon, 26 Oct 2009 23:30:22 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
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		<item>
		<title>Reply: Puerto Rico:: Rules:: Re: Game Ends Condition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Salt-Man+Z&#039;&gt;Salt-Man Z&lt;/a&gt;&lt;/p&gt;
	We just take doubloons from the bank and stack them under our VP chips when the chips run out.
</description>
<link>http://www.boardgamegeek.com/article/4115712#4115712</link>
<guid>http://www.boardgamegeek.com/article/4115712#4115712</guid>
<pubDate>Mon, 26 Oct 2009 16:12:12 +0000</pubDate>
<dc:creator>Salt-Man Z</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Quarry and building</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cJw314&#039;&gt;cJw314&lt;/a&gt;&lt;/p&gt;
	Greets all!&lt;br&gt;&lt;br&gt;We had this exact situation come up over last weekend's PR gaming night - and our &quot;rules lawyer&quot; read that a &quot;building costs at least 1 doubloon, regardless of how many quarries were owned.&quot; (From memory - I don't have the rulebook to cite.) &lt;br&gt;&lt;br&gt;From the above posts, it appears that you can certainly build a &quot;free&quot; building for 1(or 2 with builder privledge) cost during the building phase - but we understood the above quote to prove that assumption wrong.&lt;br&gt;&lt;br&gt;Can anyone help clarify this? TIA!&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-chris&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4115450#4115450</link>
<guid>http://www.boardgamegeek.com/article/4115450#4115450</guid>
<pubDate>Mon, 26 Oct 2009 15:24:50 +0000</pubDate>
<dc:creator>cJw314</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: So why do we need all these buildings again?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/solanacea&#039;&gt;solanacea&lt;/a&gt;&lt;/p&gt;
	If you can earn enough money to build factory-harbor-wharf quickly(with 3-4 turns left), then you've already won; you could build almost anything and win.&lt;br&gt;&lt;br&gt;If you play this game online against expert players, you'll discover that it's much more difficult to earn money. Nobody will conveniently craft for you to sell coffee, nobody will leave 3 doubloons untouched on any role, etc. They also don't leave you enough time(turns) to take advantage of your harbor-wharf combo. &lt;br&gt;&lt;br&gt;On the other hand, the university is useless, never built by good players except in the very last turn. office, large market and large warehouse are also seldomly built.
</description>
<link>http://www.boardgamegeek.com/article/4113788#4113788</link>
<guid>http://www.boardgamegeek.com/article/4113788#4113788</guid>
<pubDate>Mon, 26 Oct 2009 06:19:36 +0000</pubDate>
<dc:creator>solanacea</dc:creator>
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		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chrisknack&#039;&gt;chrisknack&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/590306"><img border=0  src="http://images.boardgamegeek.com/images/pic590306_t.jpg"></a>]]>
	&lt;div&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/590306</link>
<guid>http://www.boardgamegeek.com/image/590306</guid>
<pubDate>Mon, 26 Oct 2009 01:16:13 +0000</pubDate>
<dc:creator>chrisknack</dc:creator>
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		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chrisknack&#039;&gt;chrisknack&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/590304"><img border=0  src="http://images.boardgamegeek.com/images/pic590304_t.jpg"></a>]]>
	&lt;div&gt;Puerto Rico at Fort Matanzas in St. Augustine Florida&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/590304</link>
<guid>http://www.boardgamegeek.com/image/590304</guid>
<pubDate>Mon, 26 Oct 2009 01:16:08 +0000</pubDate>
<dc:creator>chrisknack</dc:creator>
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		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chrisknack&#039;&gt;chrisknack&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/590305"><img border=0  src="http://images.boardgamegeek.com/images/pic590305_t.jpg"></a>]]>
	&lt;div&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/590305</link>
<guid>http://www.boardgamegeek.com/image/590305</guid>
<pubDate>Mon, 26 Oct 2009 01:15:06 +0000</pubDate>
<dc:creator>chrisknack</dc:creator>
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		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chrisknack&#039;&gt;chrisknack&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/590303"><img border=0  src="http://images.boardgamegeek.com/images/pic590303_t.jpg"></a>]]>
	&lt;div&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/590303</link>
<guid>http://www.boardgamegeek.com/image/590303</guid>
<pubDate>Mon, 26 Oct 2009 01:13:48 +0000</pubDate>
<dc:creator>chrisknack</dc:creator>
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		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mezc&#039;&gt;mezc&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/587290"><img border=0  src="http://images.boardgamegeek.com/images/pic587290_t.jpg"></a>]]>
	&lt;div&gt;end game results! l'ultima piazza è del nostro caro amico camz...i fogli bianchi sul tavolo sono i suoi appunti strategici! il metodo camzonefurbo.net&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/587290</link>
<guid>http://www.boardgamegeek.com/image/587290</guid>
<pubDate>Thu, 22 Oct 2009 17:28:55 +0000</pubDate>
<dc:creator>mezc</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Game Ends Condition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rulemonger&#039;&gt;Rulemonger&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;discoking7 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Rather than pencil and paper, I just have everyone throw a set amount of :1vp: chips back in the pot (5 per player usually works).  As long as everyone made a few shipments during the game, this is no problem.  Then you just remember to add back in the points at the final tally.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;We just use discarded plantation tiles as additional 5VP chips (or tiles from the draw piles if the discards are exhausted).
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<link>http://www.boardgamegeek.com/article/4098296#4098296</link>
<guid>http://www.boardgamegeek.com/article/4098296#4098296</guid>
<pubDate>Thu, 22 Oct 2009 10:45:18 +0000</pubDate>
<dc:creator>Rulemonger</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Game Ends Condition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/discoking7&#039;&gt;discoking7&lt;/a&gt;&lt;/p&gt;
	Rather than pencil and paper, I just have everyone throw a set amount of :1vp: chips back in the pot (5 per player usually works).  As long as everyone made a few shipments during the game, this is no problem.  Then you just remember to add back in the points at the final tally.
</description>
<link>http://www.boardgamegeek.com/article/4097823#4097823</link>
<guid>http://www.boardgamegeek.com/article/4097823#4097823</guid>
<pubDate>Thu, 22 Oct 2009 05:05:21 +0000</pubDate>
<dc:creator>discoking7</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Game Ends Condition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/OmegaDan&#039;&gt;OmegaDan&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jadams875 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The way I have interpret the rules when it states &quot;at the end of the round...&quot; is as follows:&lt;br&gt;&lt;br&gt;1. Captain phase - each player gets to finish shipping their goods and the victory points are scored with a pencil and paper.  So yes, the captain would get the 3 points.&lt;br&gt;&lt;br&gt;2. Builder phase - each player gets one last chance to build.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The rules specifically define what is a &quot;round&quot;, as they do for every other unit of play.  A &quot;round&quot; involves each player choosing a role, and ends when it is time to transfer the Governor card.
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<link>http://www.boardgamegeek.com/article/4097797#4097797</link>
<guid>http://www.boardgamegeek.com/article/4097797#4097797</guid>
<pubDate>Thu, 22 Oct 2009 04:51:43 +0000</pubDate>
<dc:creator>OmegaDan</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Game Ends Condition</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/koehn&#039;&gt;koehn&lt;/a&gt;&lt;/p&gt;
	Where the &quot;end of round&quot; versus &quot;end of turn&quot; distinction really matters is usually when you have an unmanned big building.  If the mayor has not yet been chosen in the round, you still have the opportunity to get a colonist on it.  (And if mayor has already been chosen, or you've already made a role choice and no one else needs to mayor, well, then you weren't paying close enough attention. :p)
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<link>http://www.boardgamegeek.com/article/4097729#4097729</link>
<guid>http://www.boardgamegeek.com/article/4097729#4097729</guid>
<pubDate>Thu, 22 Oct 2009 04:31:05 +0000</pubDate>
<dc:creator>koehn</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Game Ends Condition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eldard&#039;&gt;Eldard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jadams875 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The way I have interpret the rules when it states &quot;at the end of the round...&quot; is as follows:&lt;br&gt;&lt;br&gt;1. Captain phase - each player gets to finish shipping their goods and the victory points are scored with a pencil and paper.  So yes, the captain would get the 3 points.&lt;br&gt;&lt;br&gt;2. Builder phase - each player gets one last chance to build.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;But every player gets to select and execute a role &lt;i&gt;in that round&lt;/i&gt;.  When every player has executed a role, the round ends.&lt;br&gt;&lt;br&gt;So in a 4-player, Player A selects the Captain.  He/she loads a good, and Players B, C, and D follow in turn.  Player A then has an opportuity to load a second good, followed by Players B, C, and D in sequence. until no more goods can be loaded.  If VP chips are exhausted, track additional VPs with pencil and paper.&lt;br&gt;&lt;br&gt;Player B selects Builder.  He/she purchases the Fortress and fills up his last city space.  Players C, D, and A each purchase (or opt not to purchase) a building in turn.&lt;br&gt;&lt;br&gt;Player C selects Trader, and sells a coffee to the Trading House for 4 doubloons, and gets 1 addtional doubloon for being the Trader.  Player D has nothing to trade.  Player A sells an indigo to the Trading House for 1 doubloon, and gets 1 additional doubloon for having a Small Market with a colonist on it.&lt;br&gt;&lt;br&gt;Player D selects the Settler, and chooses a corn plantation from the available plantations.  Player A selects an indigo plantation; Player B selects a tobacco plantation; and Player C selects a corn plantation &lt;br&gt;&lt;br&gt;The round is thus ended, and the game now ends.
</description>
<link>http://www.boardgamegeek.com/article/4097526#4097526</link>
<guid>http://www.boardgamegeek.com/article/4097526#4097526</guid>
<pubDate>Thu, 22 Oct 2009 03:36:55 +0000</pubDate>
<dc:creator>Eldard</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	Nobody in my play group ever takes Construction Hut anymore. First of all make sure you're applying the quarry limit that is on each column. Besides that, remember that whenever you take a quarry, you refuse a plantation that can get you goods, and goods get you points and money. &lt;br&gt;&lt;br&gt;Goods are... erm... good.
</description>
<link>http://www.boardgamegeek.com/article/4097413#4097413</link>
<guid>http://www.boardgamegeek.com/article/4097413#4097413</guid>
<pubDate>Thu, 22 Oct 2009 03:08:40 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Game Ends Condition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wraith&#039;&gt;Wraith&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jadams875 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The way I have interpret the rules when it states &quot;at the end of the round...&quot; is as follows:&lt;br&gt;&lt;br&gt;1. Captain phase - each player gets to finish shipping their goods and the victory points are scored with a pencil and paper.  So yes, the captain would get the 3 points.&lt;br&gt;&lt;br&gt;2. Builder phase - each player gets one last chance to build.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Those would be the end of the turn, not the end of the round. Bill has it correct; everyone gets to choose a role, all those turns are played out, and the game ends just before the Governor would otherwise be passed to the left.
</description>
<link>http://www.boardgamegeek.com/article/4097396#4097396</link>
<guid>http://www.boardgamegeek.com/article/4097396#4097396</guid>
<pubDate>Thu, 22 Oct 2009 03:05:35 +0000</pubDate>
<dc:creator>Wraith</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Game Ends Condition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jadams875&#039;&gt;jadams875&lt;/a&gt;&lt;/p&gt;
	The way I have interpret the rules when it states &quot;at the end of the round...&quot; is as follows:&lt;br&gt;&lt;br&gt;1. Captain phase - each player gets to finish shipping their goods and the victory points are scored with a pencil and paper.  So yes, the captain would get the 3 points.&lt;br&gt;&lt;br&gt;2. Builder phase - each player gets one last chance to build.
</description>
<link>http://www.boardgamegeek.com/article/4097323#4097323</link>
<guid>http://www.boardgamegeek.com/article/4097323#4097323</guid>
<pubDate>Thu, 22 Oct 2009 02:43:07 +0000</pubDate>
<dc:creator>jadams875</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Game Ends Condition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eldard&#039;&gt;Eldard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kwesalz wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Assuming the game is played by 4 players...&lt;br&gt;&lt;br&gt;1. &lt;b&gt;Captain Phase&lt;/b&gt; ; there is only 1 VP left, and now player A (as governor and captain) has to ship his 2 corns. Is the game end immediately as player A ships his 2 corns &lt;b&gt;or&lt;/b&gt; the game ends when all players have shipped all their goods?? IF the game ends when player A ships his goods, eventough there's only 1 VP left, he gets 3 VP right (1 from the captain privilege and 2 from shipping 2 corns??&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The game ends after the last role has been completed and before the Governorship is passed to the next player on the left.&lt;br&gt;&lt;br&gt;If the VP counters have been exhausted during the Captain Phase, you are permitted to track the remaining VP pay-outs on paper, with chips, or other means.&lt;br&gt;&lt;br&gt;But the game does not end until every player has had an opportunity to select and execute a role (office).&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kwesalz wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;2. &lt;b&gt;Builder Phase&lt;/b&gt; ; player A picks Builder role, then he builds a building that makes there's no space left in his building space, is the game ends immediately or game ends when all players (A,B,C &amp; D) have taken an action in this building phase?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Like the previous explanation, the game ends after everyone has had the opportunity to select and execute a role (office).  The game continues until all the players have selected a role and executed them.  &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;thanks&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/article/4097320#4097320</link>
<guid>http://www.boardgamegeek.com/article/4097320#4097320</guid>
<pubDate>Thu, 22 Oct 2009 02:41:00 +0000</pubDate>
<dc:creator>Eldard</dc:creator>
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		<title>Thread: Puerto Rico:: Rules:: Game Ends Condition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kwesalz&#039;&gt;kwesalz&lt;/a&gt;&lt;/p&gt;
	Assuming the game is played by 4 players...&lt;br&gt;&lt;br&gt;1. &lt;b&gt;Captain Phase&lt;/b&gt; ; there is only 1 VP left, and now player A (as governor and captain) has to ship his 2 corns. Is the game end immediately as player A ships his 2 corns &lt;b&gt;or&lt;/b&gt; the game ends when all players have shipped all their goods?? IF the game ends when player A ships his goods, eventough there's only 1 VP left, he gets 3 VP right (1 from the captain privilege and 2 from shipping 2 corns??&lt;br&gt;&lt;br&gt;2. &lt;b&gt;Builder Phase&lt;/b&gt; ; player A picks Builder role, then he builds a building that makes there's no space left in his building space, is the game ends immediately or game ends when all players (A,B,C &amp; D) have taken an action in this building phase?&lt;br&gt;&lt;br&gt;thanks
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<link>http://www.boardgamegeek.com/thread/455019</link>
<guid>http://www.boardgamegeek.com/thread/455019</guid>
<pubDate>Thu, 22 Oct 2009 02:25:32 +0000</pubDate>
<dc:creator>kwesalz</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Question about doubloons</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kjamma4&#039;&gt;kjamma4&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;rich10 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thanks all for your helpful responses. Henric, if in the instructions it mentioned doubledoon markers, I might not have been confused. The label for doubledoons in the instructions is 54 doubledoons, 46@1 and 8@5.&lt;br&gt;Richard &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually, I would have been confused by &quot;doubledoon.&quot;&lt;br&gt;&lt;br&gt;Is that two doubloons merged together? :devil:
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<link>http://www.boardgamegeek.com/article/4096236#4096236</link>
<guid>http://www.boardgamegeek.com/article/4096236#4096236</guid>
<pubDate>Wed, 21 Oct 2009 21:25:58 +0000</pubDate>
<dc:creator>kjamma4</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Question about doubloons</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rich10&#039;&gt;rich10&lt;/a&gt;&lt;/p&gt;
	Thanks all for your helpful responses. Henric, if in the instructions it mentioned doubledoon markers, I might not have been confused. The label for doubledoons in the instructions is 54 doubledoons, 46@1 and 8@5.&lt;br&gt;Richard 
</description>
<link>http://www.boardgamegeek.com/article/4095776#4095776</link>
<guid>http://www.boardgamegeek.com/article/4095776#4095776</guid>
<pubDate>Wed, 21 Oct 2009 19:58:30 +0000</pubDate>
<dc:creator>rich10</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bgarefun&#039;&gt;bgarefun&lt;/a&gt;&lt;/p&gt;
	I found that the construction hut does not win many times in my group. The only time when it's really powerful is when someone combos it with a forest house and gets a cloister for the full 10 points. It's possible to beat the construction hut by getting loads of corn and a union hall. But this only works when someone in your group still plays like a newbie, which shouldn't be the case as the skill difference may unbalance the game. Btw, I usually play 3 players and can't say the same for 4 or 5 player games.
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<link>http://www.boardgamegeek.com/article/4093853#4093853</link>
<guid>http://www.boardgamegeek.com/article/4093853#4093853</guid>
<pubDate>Wed, 21 Oct 2009 14:11:26 +0000</pubDate>
<dc:creator>bgarefun</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Question about doubloons</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HenricF&#039;&gt;HenricF&lt;/a&gt;&lt;/p&gt;
	Yes, and I think it's not 54 dubloons, but 54 dubloon markers indicating either 1 or 5 dubloons.&lt;br&gt;&lt;br&gt;It's really a good game, I like it :)
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<link>http://www.boardgamegeek.com/article/4093497#4093497</link>
<guid>http://www.boardgamegeek.com/article/4093497#4093497</guid>
<pubDate>Wed, 21 Oct 2009 12:46:03 +0000</pubDate>
<dc:creator>HenricF</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Question about doubloons</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/poisonivy&#039;&gt;poisonivy&lt;/a&gt;&lt;/p&gt;
	Yes.... think of the fives as nickles and the ones as pennies. At the start of the game, take the doubloons it indicates in pennies.&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4093369#4093369</link>
<guid>http://www.boardgamegeek.com/article/4093369#4093369</guid>
<pubDate>Wed, 21 Oct 2009 12:00:49 +0000</pubDate>
<dc:creator>poisonivy</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Question about doubloons</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bolga&#039;&gt;Bolga&lt;/a&gt;&lt;/p&gt;
	Yes, it's correct.&lt;br&gt;&lt;br&gt;Have fun playing the game. It's one of my favourites.
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<link>http://www.boardgamegeek.com/article/4093361#4093361</link>
<guid>http://www.boardgamegeek.com/article/4093361#4093361</guid>
<pubDate>Wed, 21 Oct 2009 12:00:00 +0000</pubDate>
<dc:creator>Bolga</dc:creator>
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		<title>Thread: Puerto Rico:: Rules:: Question about doubloons</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rich10&#039;&gt;rich10&lt;/a&gt;&lt;/p&gt;
	I am a relatively new gamer and just purchased Puerto Rico. Sorry for my naivete about the following. In the instruction book it lists &quot;54 doubloons&quot;: 46@1 and 8@5. As you know, each player is instructed to take a certain number of doubloons at the beginning of the game. So for example, with 3 players, each player takes 2 doubloons. What threw me a little is that there are 54 doubloons some of which are 1 and some of which are 5. I assume at the beginning of the game each player would take 2 doubloons, each marked with a 1 (not a 5). Is this correct? &lt;br&gt;Thanks.&lt;br&gt;Richard  
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<link>http://www.boardgamegeek.com/thread/454762</link>
<guid>http://www.boardgamegeek.com/thread/454762</guid>
<pubDate>Wed, 21 Oct 2009 11:48:31 +0000</pubDate>
<dc:creator>rich10</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/David+Grabiner&#039;&gt;David Grabiner&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ddlj81 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am finding it hard to beat the construction hut taken by some player in the first builder phase ( I myself am able to win by doing the same, but I want to try out a different strategy). Basically what happens is until in a 4 player game, the person who gets a chance to be a builder takes the const hut.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;If he takes the construction hut, he gives two other players small markets.  The small market costs 1 less, and pays 1 on every trade with no downside.  Quarries are good, saving 1 on every build, but they cost one good of production, which is often a victory point or a trade opportunity.&lt;br&gt;&lt;br&gt;Usually, in a 4-player game, the first two players to build take small markets.  The third player to build (usually fourth player in order) has more choices, depending on his plantations.  As fourth player, I will take a small sugar mill if I already have sugar, so that I can trade it quickly for 2 doubloons.  If will take a hacienda if I have corn and indigo, or two corn, so that I have a better chance at getting a useful trade good.  (I may then plan to take the second settler to get a trade good and a quarry.)  And I will take a construction hut if I have tobacco or coffee already, as I like my first two plantations and want quarries so that the tobacco or coffee is less expensive.  Any of the three could be a useful building.&lt;br&gt;&lt;br&gt;In a 5-player game, the two construction huts usually go on the first builder, because there are fewer opportunities to get quarries by taking settler, and the small market is less valuable with limited trading.  &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt; After that he utilizes that at every settler phase until 3 quarries. Is there a particular strategy that works against this (any building or choice of roles). I would be curious to know a strategy that does not involve me also acquiring the const hut. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Get yourself more shipping points, or find another way to get money.  If you have more goods than he does, you may be able to spend 6 less on a small warehouse than he spends on a wharf and still get just as much out of the shipping.  Alternatively, if you have three or four types of goods while he has only two because of quarries, you can trade more often and buy a large market, or buy a factory and get money from craftsman.
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<link>http://www.boardgamegeek.com/article/4092381#4092381</link>
<guid>http://www.boardgamegeek.com/article/4092381#4092381</guid>
<pubDate>Wed, 21 Oct 2009 03:37:47 +0000</pubDate>
<dc:creator>David Grabiner</dc:creator>
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		<title>New Image for Puerto Rico</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Power+Lloyd&#039;&gt;Power Lloyd&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/586149"><img border=0  src="http://images.boardgamegeek.com/images/pic586149_t.jpg"></a>]]>
	&lt;div&gt;Corn on the picnic table, yo.&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/586149</link>
<guid>http://www.boardgamegeek.com/image/586149</guid>
<pubDate>Wed, 21 Oct 2009 02:22:46 +0000</pubDate>
<dc:creator>Power Lloyd</dc:creator>
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		<title>New Image for Puerto Rico</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Power+Lloyd&#039;&gt;Power Lloyd&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/586148"><img border=0  src="http://images.boardgamegeek.com/images/pic586148_t.jpg"></a>]]>
	&lt;div&gt;Introducing Puerto Rico to friends on a recent camping trip.&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/586148</link>
<guid>http://www.boardgamegeek.com/image/586148</guid>
<pubDate>Wed, 21 Oct 2009 02:21:38 +0000</pubDate>
<dc:creator>Power Lloyd</dc:creator>
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		<title>New Image for Puerto Rico</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BechD&#039;&gt;BechD&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/585925"><img border=0  src="http://images.boardgamegeek.com/images/pic585925_t.jpg"></a>]]>
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<link>http://www.boardgamegeek.com/image/585925</link>
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<pubDate>Tue, 20 Oct 2009 19:18:48 +0000</pubDate>
<dc:creator>BechD</dc:creator>
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		<title>New Image for Puerto Rico</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BechD&#039;&gt;BechD&lt;/a&gt;&lt;/p&gt;
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<link>http://www.boardgamegeek.com/image/585929</link>
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<pubDate>Tue, 20 Oct 2009 19:17:25 +0000</pubDate>
<dc:creator>BechD</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ddlj81&#039;&gt;ddlj81&lt;/a&gt;&lt;/p&gt;
	Thanks. Just played 3 games online, but dint get a chance against to try out the strategy as my opponents dint get the const hut. Here is my game play when I do take the const hut ( happened to win all 3 games online with the below - 4 player games with 1/2 opponents and rest comp ). I admit comp as always played poorly. &lt;br&gt;&lt;br&gt;first builder phase -- const hut. next mayor populate const hut. Concentrate on money until 5/6 coins(total including quarries) (taking quarry on all settler and populating quarry during mayor). If a settler had come before I populate const hut, then I take plantation in this order of pref. (coffee/tobacco/sugar -- exception if I started with indigo then my order of pref becomes corn/coffee/tobacco/sugar). When available in builder phase (all other builder phase I pass or buy any of the free buildings - small indigo/small market if 1 quarry populated) , tobacco or coffee depending on what plantation is available for the next settler(or if i already own the plantation). When I have had three quarries, I disengage the const hut, start taking plantations. If I start with corn, then I am not lagging behind too much in shipping(atleast not 0). But if I start with indigo I am still at 0 chips (although I will have had small indigo plant, I will not have got a chance to populate it). But after this, my next buildings are all focussed on shipping and production. My role choices are captain first choice if I have goods available (even if its coffee), second pref are usually craftsmen (if others dont benefit too much of it  and the ships are nearly full and my goods will be wasted on the next shipping). I try to get a harbor first and then if I have enough money wharf next. And then I manage to get two big buildings. usually city hall and fortress. Occasionally I also manage to get a large market before I buy the harbor, since it would only cost me 2 with 2 quarries when I am the builder. &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4083983#4083983</link>
<guid>http://www.boardgamegeek.com/article/4083983#4083983</guid>
<pubDate>Mon, 19 Oct 2009 19:33:49 +0000</pubDate>
<dc:creator>ddlj81</dc:creator>
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		<title>New Image for Puerto Rico</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BechD&#039;&gt;BechD&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/585125"><img border=0  src="http://images.boardgamegeek.com/images/pic585125_t.jpg"></a>]]>
	&lt;div&gt;Inbox View&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/585125</link>
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<pubDate>Mon, 19 Oct 2009 19:09:38 +0000</pubDate>
<dc:creator>BechD</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mrorwell&#039;&gt;mrorwell&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ddlj81 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thanks for all your replies. I am quite surprise as to how everyone feels about the const hut. Honestly I have won several games otb as well as online using this. Ofcourse, I am paying attention to shipping as well when I do buy const hut;  &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The construction hut is just another tool...  by itself, it's not going to win the game, but it can actively lose the game for you if you focus too much on it.&lt;br&gt;&lt;br&gt;Since you were paying attention to your shipping, the construction hut didn't hurt your game position.  As long as you know what to expect and can balance things (and you're always out of cycle for Settler), it probably doesn't hurt.&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4083611#4083611</link>
<guid>http://www.boardgamegeek.com/article/4083611#4083611</guid>
<pubDate>Mon, 19 Oct 2009 18:38:08 +0000</pubDate>
<dc:creator>mrorwell</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ddlj81&#039;&gt;ddlj81&lt;/a&gt;&lt;/p&gt;
	Thanks for all your replies. I am quite surprise as to how everyone feels about the const hut. Honestly I have won several games otb as well as online using this. Ofcourse, I am paying attention to shipping as well when I do buy const hut; it definitely seemed to help me a lot. But I shall try out the small market, warehouse shipping strategy to see if I can get over it. &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4083464#4083464</link>
<guid>http://www.boardgamegeek.com/article/4083464#4083464</guid>
<pubDate>Mon, 19 Oct 2009 18:15:03 +0000</pubDate>
<dc:creator>ddlj81</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: How come there is no Pirate in this game?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/eldrbarry&#039;&gt;eldrbarry&lt;/a&gt;&lt;/p&gt;
	P.S. Tonight I used the &quot;pirate/ prospector&quot; once - at the moment I had been cash poor and unable to do much. It enabled me to get something going with some purloined coffee to trade. Just enough to get things working for me. It was the only time someone used it --- most were content with the prospector on the back and a couple of doubloons. I didn't win, but it was more fun to start making some progress. And the Politician/ Prospector came in handy too a couple of times for the players!&lt;br&gt;&lt;br&gt;= eldrbarry
</description>
<link>http://www.boardgamegeek.com/article/4081110#4081110</link>
<guid>http://www.boardgamegeek.com/article/4081110#4081110</guid>
<pubDate>Mon, 19 Oct 2009 05:25:57 +0000</pubDate>
<dc:creator>eldrbarry</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/liken%40xtra.co.nz&#039;&gt;liken@xtra.co.nz&lt;/a&gt;&lt;/p&gt;
	Last game I played (a five-player) the player who bought Construction Hut finished dead last.  It is a useful building but not overpowered I would have thought.&lt;br&gt;&lt;br&gt;As others have said - using it does limit production of goods early.  If you can limit their ability to trade well in any goods they do manage to produce then they will have trouble getting cash together to purchase the more expensive buildings. In the game mentioned above I didn't get a single quarry but managed to build two 10 cost buildings and finished in second place. The construction hut guy was on my left and I traded frequently (usually coffee).&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4080836#4080836</link>
<guid>http://www.boardgamegeek.com/article/4080836#4080836</guid>
<pubDate>Mon, 19 Oct 2009 03:31:16 +0000</pubDate>
<dc:creator>liken@xtra.co.nz</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Windopaene&#039;&gt;Windopaene&lt;/a&gt;&lt;/p&gt;
	I haven't played in many moons, but back in the day, the contruction hut was pretty much a lolhetookthecontructionhut building. Small market, warehouse, lots of things are better. If you are planning on shipping, don't do as the other poster suggested with the wharf, (shipping coffee). Ship corn.
</description>
<link>http://www.boardgamegeek.com/article/4080710#4080710</link>
<guid>http://www.boardgamegeek.com/article/4080710#4080710</guid>
<pubDate>Mon, 19 Oct 2009 02:44:45 +0000</pubDate>
<dc:creator>Windopaene</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/uniquefer&#039;&gt;uniquefer&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;dcclark wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;As mrorwell hinted at -- make sure you're respecting the buying limits on using quarries. The first column of buildings may only have 1 quarry applied to its cost, the 2nd column may only have 2 quarries used, etc. That might affect things a bit.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Someone from my game group is a &quot;Construction Hut&quot; fan. He bought it every game and occasionally win the game.&lt;br&gt;&lt;br&gt;Money is KEY for him and he always try to plant those high value goods, coffee , tobacco. So, what I would do is always try to limit his money income. If you can slow down his money income and you can ship effectively, you will have a good chance to win
</description>
<link>http://www.boardgamegeek.com/article/4080495#4080495</link>
<guid>http://www.boardgamegeek.com/article/4080495#4080495</guid>
<pubDate>Mon, 19 Oct 2009 01:24:03 +0000</pubDate>
<dc:creator>uniquefer</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: How come there is no Pirate in this game?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/eldrbarry&#039;&gt;eldrbarry&lt;/a&gt;&lt;/p&gt;
	There was plenty of piracy, and some of it was probably carried out by wealthy plantation owners for sure, but....&lt;br&gt;&lt;br&gt;Actually since the victory points are given as the commodities are loaded, a pirate act on the high seas would be irrelevant to the game play. But if you are expanding to a six player game, you can add a Pirate or Politician to the roles.... former threads on BBG ... which I put onto a pdf: 	&lt;A target='_blank' href=&quot;http://www.eldrbarry.net/hatr/games/prpp.pdf&quot; rel=&quot;nofollow&quot;&gt;http://www.eldrbarry.net/hatr/games/prpp.pdf&lt;/A&gt; with role cards and the larger ship needed.&lt;br&gt;&lt;br&gt;Of course to expand to six players requires another set of PR, but I made three expansion kits out of the extra set and gave them to a couple of friends. 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/5099&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/5099&lt;/A&gt; See my Player Aids: 	&lt;A target='_blank' href=&quot;http://www.eldrbarry.net/hatr/games/praids.pdf&quot; rel=&quot;nofollow&quot;&gt;http://www.eldrbarry.net/hatr/games/praids.pdf&lt;/A&gt; for a 2-6 player setup chart and other helps which includes the pirate and the politician roles.&lt;br&gt;&lt;br&gt;eldrbarry&lt;br&gt;&lt;br&gt;P.S. As I write this there is a ad on the side of my BBG screen for Dogs of the Sea - &quot;Be a Pirate&quot; it says .... hmmmm
</description>
<link>http://www.boardgamegeek.com/article/4079650#4079650</link>
<guid>http://www.boardgamegeek.com/article/4079650#4079650</guid>
<pubDate>Sun, 18 Oct 2009 19:52:15 +0000</pubDate>
<dc:creator>eldrbarry</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dcclark&#039;&gt;dcclark&lt;/a&gt;&lt;/p&gt;
	As mrorwell hinted at -- make sure you're respecting the buying limits on using quarries. The first column of buildings may only have 1 quarry applied to its cost, the 2nd column may only have 2 quarries used, etc. That might affect things a bit.
</description>
<link>http://www.boardgamegeek.com/article/4079485#4079485</link>
<guid>http://www.boardgamegeek.com/article/4079485#4079485</guid>
<pubDate>Sun, 18 Oct 2009 18:47:16 +0000</pubDate>
<dc:creator>dcclark</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mrorwell&#039;&gt;mrorwell&lt;/a&gt;&lt;/p&gt;
	We don't really find the construction hut to be that strong.  It only gets used a few times and is then useless.  &lt;br&gt;&lt;br&gt;When the person with the construction hut ignores other plantations in favor of quarries, they put themselves at a disadvantage in producing goods to ship or sell.  &lt;br&gt;&lt;br&gt;Granted, having multiple quarries makes buildings much cheaper, but if you max out on them, you only get the maximum benefit (-4 to a building cost) when you purchase the 10 buildings... and if the CH player isn't producing other goods, where is he getting the money to buy these buildings?  Yes, he can take the prospector, but construction hut/prospector/builder will never win you the game.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4078880#4078880</link>
<guid>http://www.boardgamegeek.com/article/4078880#4078880</guid>
<pubDate>Sun, 18 Oct 2009 14:57:05 +0000</pubDate>
<dc:creator>mrorwell</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Superhawk2300&#039;&gt;Superhawk2300&lt;/a&gt;&lt;/p&gt;
	Don't buy it - then it won't prevent you from winning. ;)&lt;br&gt;&lt;br&gt;Seriously, there is no &quot;one&quot; thing that is a game winner in PR. In fact it is the balance that makes the game so good.&lt;br&gt;&lt;br&gt;I never, ever buy a contruction hut and I win all the time.
</description>
<link>http://www.boardgamegeek.com/article/4078876#4078876</link>
<guid>http://www.boardgamegeek.com/article/4078876#4078876</guid>
<pubDate>Sun, 18 Oct 2009 14:55:48 +0000</pubDate>
<dc:creator>Superhawk2300</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Get+Earthworm&#039;&gt;Get Earthworm&lt;/a&gt;&lt;/p&gt;
	I've played quite a lot of Puerto Rico and never really seen the Construction Hut as that much of a game winner. Solution #1, though, would be to buy or download the expansion and try playing without the construction hut. You choose the buildings before the games starts with the expansion.&lt;br&gt;&lt;br&gt;A logical solution with the Construction Hut in play would be to go down the money route so that it doesn't matter if the other person has more quarries becuase, having so much money, you can build at will anyway. To do this more effectively buildings like the market, warehouses and office will help.&lt;br&gt;&lt;br&gt;Someone who concentrates on quarries will be looking to score points through purple buildings and so it might also be possible to beat them by shipping lots of goods. That is where the real points lie, I think. But a wharf and keep filling up your own ship with coffee.&lt;br&gt;&lt;br&gt;I must get PR out again and play it soon, you've reminded me.&lt;br&gt;&lt;br&gt;Roj
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<link>http://www.boardgamegeek.com/article/4078854#4078854</link>
<guid>http://www.boardgamegeek.com/article/4078854#4078854</guid>
<pubDate>Sun, 18 Oct 2009 14:46:40 +0000</pubDate>
<dc:creator>Get Earthworm</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: How to beat the construction hut ??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JohnRayJr&#039;&gt;JohnRayJr&lt;/a&gt;&lt;/p&gt;
	First turn small market, first turn hacienda, aiming for a harbor, aiming for a factory, etc. &lt;br&gt;&lt;br&gt;All kinds of things can beat a construction hut / builder strategy. Try getting a harbor as early as possible shipping goods every chance you get. 
</description>
<link>http://www.boardgamegeek.com/article/4078853#4078853</link>
<guid>http://www.boardgamegeek.com/article/4078853#4078853</guid>
<pubDate>Sun, 18 Oct 2009 14:45:33 +0000</pubDate>
<dc:creator>JohnRayJr</dc:creator>
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		<title>Thread: Puerto Rico:: Strategy:: How to beat the construction hut ??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ddlj81&#039;&gt;ddlj81&lt;/a&gt;&lt;/p&gt;
	I am finding it hard to beat the construction hut taken by some player in the first builder phase ( I myself am able to win by doing the same, but I want to try out a different strategy). Basically what happens is until in a 4 player game, the person who gets a chance to be a builder takes the const hut. After that he utilizes that at every settler phase until 3 quarries. Is there a particular strategy that works against this (any building or choice of roles). I would be curious to know a strategy that does not involve me also acquiring the const hut. &lt;br&gt;&lt;br&gt;Thanks in advance
</description>
<link>http://www.boardgamegeek.com/thread/453638</link>
<guid>http://www.boardgamegeek.com/thread/453638</guid>
<pubDate>Sun, 18 Oct 2009 14:26:36 +0000</pubDate>
<dc:creator>ddlj81</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Puerto Rico - 2 Player Duel</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mwdalrymple&#039;&gt;mwdalrymple&lt;/a&gt;&lt;/p&gt;
	I guess that can be said of any expansion.  I like how they removed that condition regardless. I can see why it is there, to provide some meaning to the mayor late game, but I still don't really like it.
</description>
<link>http://www.boardgamegeek.com/article/4073338#4073338</link>
<guid>http://www.boardgamegeek.com/article/4073338#4073338</guid>
<pubDate>Fri, 16 Oct 2009 20:15:34 +0000</pubDate>
<dc:creator>mwdalrymple</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Puerto Rico - 2 Player Duel</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	Ah, the new Nobles expansion, I thought you were talking about the old one.&lt;br&gt;&lt;br&gt;That Nobles thing is essentially an entirely new game.
</description>
<link>http://www.boardgamegeek.com/article/4073079#4073079</link>
<guid>http://www.boardgamegeek.com/article/4073079#4073079</guid>
<pubDate>Fri, 16 Oct 2009 19:40:36 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Puerto Rico - 2 Player Duel</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mwdalrymple&#039;&gt;mwdalrymple&lt;/a&gt;&lt;/p&gt;
		&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/43381&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/43381&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;i&gt;&lt;br&gt;Warning! : When you play with this expansion, the lack of Colonist/Noble to fill the colonist’s ship is not a game ending condition anymore. There’s no need to count the number of Colonist discs before play anymore!&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/article/4073037#4073037</link>
<guid>http://www.boardgamegeek.com/article/4073037#4073037</guid>
<pubDate>Fri, 16 Oct 2009 19:31:10 +0000</pubDate>
<dc:creator>mwdalrymple</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Puerto Rico - 2 Player Duel</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;mwdalrymple wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;When there are only 40 colonists, I just found it a bit dueshey. Especially since the expansion removes this game ending condition.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I guess I just don't see it as a problem. You can see their board right on the table. You know how many buildings they have, how many colonists, how many plantations. You know how many colonists they can't remove if they want to get points from their buildings.&lt;br&gt;&lt;br&gt;I don't see the difference between looking over at the other guy and thinking &quot;If he builds a large building the game will end this turn&quot; or &quot;If he moves a few colonists to those empty plantations the game will end this turn&quot;.&lt;br&gt;&lt;br&gt;BTW, I don't own the expansion, but I have some downloaded files. Nothing in there states that this ending condition is removed. Where do you see that?
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<link>http://www.boardgamegeek.com/article/4072287#4072287</link>
<guid>http://www.boardgamegeek.com/article/4072287#4072287</guid>
<pubDate>Fri, 16 Oct 2009 17:31:59 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Puerto Rico - 2 Player Duel</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rocksnrolls&#039;&gt;rocksnrolls&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;mwdalrymple wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I find that in a 2 player game, you can't really focus on a building strategy since it hands the game in most cases to other player focused on shipping. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I learned that last night against my GF. I had both markets and was making a ton of coin, but she out-shipped me and I was left with lots of useless cash at the end and not nearly enough VPs.
</description>
<link>http://www.boardgamegeek.com/article/4072157#4072157</link>
<guid>http://www.boardgamegeek.com/article/4072157#4072157</guid>
<pubDate>Fri, 16 Oct 2009 17:03:31 +0000</pubDate>
<dc:creator>rocksnrolls</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Is PR a success on XBox live ?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jahz&#039;&gt;Jahz&lt;/a&gt;&lt;/p&gt;
	Oh ok maybe that's why i wasn't able to find anything... The fact is i read everywhere that PR was taken down from BSW two years ago because MS bought the rights to make it available on their Live...&lt;br&gt;&lt;br&gt;Sorry for the confusion, strange they didn't proposed it in the end.&lt;br&gt;And i'm still interested if someone has statistics for other boardgames like the one you mentioned.&lt;br&gt;&lt;br&gt;Jahz
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<link>http://www.boardgamegeek.com/article/4071240#4071240</link>
<guid>http://www.boardgamegeek.com/article/4071240#4071240</guid>
<pubDate>Fri, 16 Oct 2009 14:02:57 +0000</pubDate>
<dc:creator>Jahz</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Is PR a success on XBox live ?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/randomguy132&#039;&gt;randomguy132&lt;/a&gt;&lt;/p&gt;
		&lt;A target='_blank' href=&quot;http://en.wikipedia.org/wiki/List_of_Xbox_Live_Arcade_games&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/List_of_Xbox_Live_Arcade_games&lt;/A&gt;&lt;br&gt;Never seen it myself, and it's not on this list, so I assume you are mistaken.  Ticket to Ride, Carcassonne, and Settlers are on XBLA, not sure of any others offhand.
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<link>http://www.boardgamegeek.com/article/4071130#4071130</link>
<guid>http://www.boardgamegeek.com/article/4071130#4071130</guid>
<pubDate>Fri, 16 Oct 2009 13:41:39 +0000</pubDate>
<dc:creator>randomguy132</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Is PR a success on XBox live ?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Karrdedg&#039;&gt;Karrdedg&lt;/a&gt;&lt;/p&gt;
	Please tell me this is true and I've just missed it on XBox Live all this time.
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<link>http://www.boardgamegeek.com/article/4071115#4071115</link>
<guid>http://www.boardgamegeek.com/article/4071115#4071115</guid>
<pubDate>Fri, 16 Oct 2009 13:37:58 +0000</pubDate>
<dc:creator>Karrdedg</dc:creator>
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		<title>Thread: Puerto Rico:: General:: Is PR a success on XBox live ?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jahz&#039;&gt;Jahz&lt;/a&gt;&lt;/p&gt;
	Hi, was just reading for some reasons some old threads saying how much fun it was to play PR on BSW ;)&lt;br&gt;Then if i'm not mistaken, it's almost two years that PR is on XBox live. I was just wondering if the game had any success there ? I tried to find some statistics like how many games were played, how many players at least played one game and stuff like this, but was unable to find them on Xbox official site nor anywhere.&lt;br&gt;&lt;br&gt;Any hints ?&lt;br&gt;&lt;br&gt;Jahz
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<link>http://www.boardgamegeek.com/thread/453030</link>
<guid>http://www.boardgamegeek.com/thread/453030</guid>
<pubDate>Fri, 16 Oct 2009 13:36:07 +0000</pubDate>
<dc:creator>Jahz</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Puerto Rico - 2 Player Duel</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mwdalrymple&#039;&gt;mwdalrymple&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;j-train1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I just played the 2 player variant as well and I see that one player will always go for Corn and if you don't try to compete they will out score you every time. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Since there are only two ships, production blocking is pretty important. I find that in a 2 player game, you can't really focus on a building strategy since it hands the game in most cases to other player focused on shipping.  You can kind of getting away with it in 4 player games since there are enough players competing for VPs/Spaces on the ship that it doesn't matter as much.
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<link>http://www.boardgamegeek.com/article/4070963#4070963</link>
<guid>http://www.boardgamegeek.com/article/4070963#4070963</guid>
<pubDate>Fri, 16 Oct 2009 12:58:44 +0000</pubDate>
<dc:creator>mwdalrymple</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Puerto Rico - 2 Player Duel</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mwdalrymple&#039;&gt;mwdalrymple&lt;/a&gt;&lt;/p&gt;
	When there are only 40 colonists, I just found it a bit dueshey. Especially since the expansion removes this game ending condition.&lt;br&gt;&lt;br&gt;Consider that you have only 12 plantation squares and 12 building squares. To fully fill and activate your board, you are probably averaging 24 colonists per player (1 for each plantation, and an average of 1 per building square). Fine that its a limited resource, but when there are only 2 players, I just find it a bit to easy to end the game. The other two game ending conditions seem a bit more fair (well played or not as you  have stated).
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<link>http://www.boardgamegeek.com/article/4070949#4070949</link>
<guid>http://www.boardgamegeek.com/article/4070949#4070949</guid>
<pubDate>Fri, 16 Oct 2009 12:56:13 +0000</pubDate>
<dc:creator>mwdalrymple</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Puerto Rico - 2 Player Duel</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/j-train1&#039;&gt;j-train1&lt;/a&gt;&lt;/p&gt;
	I just played the 2 player variant as well and I see that one player will always go for Corn and if you don't try to compete they will out score you every time. 
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<link>http://www.boardgamegeek.com/article/4070925#4070925</link>
<guid>http://www.boardgamegeek.com/article/4070925#4070925</guid>
<pubDate>Fri, 16 Oct 2009 12:51:53 +0000</pubDate>
<dc:creator>j-train1</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Puerto Rico - 2 Player Duel</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	Well, since he placed all his colonists, then he just out-manoeuvred you and deserved to win. :)
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<link>http://www.boardgamegeek.com/article/4069796#4069796</link>
<guid>http://www.boardgamegeek.com/article/4069796#4069796</guid>
<pubDate>Fri, 16 Oct 2009 03:54:03 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Puerto Rico - 2 Player Duel</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mwdalrymple&#039;&gt;mwdalrymple&lt;/a&gt;&lt;/p&gt;
	He never placed anyone in San Juan. He had a Hacienda so he was very far along in terms of plantations. 
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<link>http://www.boardgamegeek.com/article/4067710#4067710</link>
<guid>http://www.boardgamegeek.com/article/4067710#4067710</guid>
<pubDate>Thu, 15 Oct 2009 19:31:13 +0000</pubDate>
<dc:creator>mwdalrymple</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Puerto Rico - 2 Player Duel</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/koehn&#039;&gt;koehn&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;mwdalrymple wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Taking the mayor, he emptied ALL of his buildings, forcing the colonist ship to his 11 in number at the end of the Mayor phase.&lt;br&gt;&lt;br&gt;Though a good move, it bothered me that he was able to end the game with the exhaustion of the colonist supply in such a manner.  Its an odd way to end the game. Maybe its time to pick up the expansion with the addition of nobles to remove this game ending condition.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Did he have a lot of empty plantations to move the colonists to?  If he did this by just moving them to San Juan, it was not a legal move.  You have to fill all of your buildings before putting colonists in San Juan.&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4067538#4067538</link>
<guid>http://www.boardgamegeek.com/article/4067538#4067538</guid>
<pubDate>Thu, 15 Oct 2009 18:57:25 +0000</pubDate>
<dc:creator>koehn</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Puerto Rico - 2 Player Duel</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	As I said in the other thread, illegal:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PR Rules pg 4 (Mayor) wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;No player may choose to place colonists in San Juan if he has empty circles available on his player board. All empty circles must be filled, if possible.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;
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<link>http://www.boardgamegeek.com/article/4067536#4067536</link>
<guid>http://www.boardgamegeek.com/article/4067536#4067536</guid>
<pubDate>Thu, 15 Oct 2009 18:57:02 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: 2 player - how to combat the Guildhall strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;mwdalrymple wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;get a point lead on him and then 'end the game' on a turn when you are not selecting first... simple select mayor, unload ALL OF YOUR BUILDINGS of workers&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Not allowed, if I'm understanding you correctly.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PR Rules pg 4 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;No player may choose to place colonists in San Juan if he has empty circles available on his player board. All empty circles must be filled, if possible.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;
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<link>http://www.boardgamegeek.com/article/4067498#4067498</link>
<guid>http://www.boardgamegeek.com/article/4067498#4067498</guid>
<pubDate>Thu, 15 Oct 2009 18:51:24 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
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		<title>Session: Puerto Rico:: Puerto Rico - 2 Player Duel</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mwdalrymple&#039;&gt;mwdalrymple&lt;/a&gt;&lt;/p&gt;
	Short last time on players and still wanting to bust out PR (puerto rico), we decided to use the 2 player variant.&lt;br&gt;&lt;br&gt;&lt;b&gt;Early Game&lt;/b&gt;&lt;br&gt;&lt;br&gt;Early game, my friend decided on a shipping strategy. Focusing on corn, indigo and sugar he was able to get much farther ahead of me than I expected. I focused on early coffee to obtain a reliable cash flow to fuel a building strategy. As first player, I start with an Indigo. It was an early mistake not to go for the large Indgo plant, instead of just cheaping out on a small one. In doing this, it hindered my early production capacity to compete with filling either of the two ships. The coffee wasn't enough of this as I always opted to trade whatever I produced for $.&lt;br&gt;&lt;br&gt;&lt;b&gt;Late Game&lt;/b&gt;&lt;br&gt;I caught up with production slightly capitalizing on tobacco mid game along with a harbour and a some large indigo buildings. Determining that he was still most likely ahead of me in VP, he figured out that it was possible to exhaust the colonist supply earlier than I had anticipated!&lt;br&gt;&lt;br&gt;Taking the mayor, he emptied ALL of his buildings, forcing the colonist ship to his 11 in number at the end of the Mayor phase. As only 3 colonist were left, there would only be 1 more turn left in the game, 1 turn too short for me to generate the $ to purchase and man an additional large purple building to try and swing things in my favour. &lt;br&gt;&lt;br&gt;&lt;b&gt;Result&lt;/b&gt;&lt;br&gt;&lt;br&gt;The final sore was:&lt;br&gt;Me  - 35&lt;br&gt;Him - 43&lt;br&gt;&lt;br&gt;&lt;b&gt;Thoughts&lt;/b&gt;&lt;br&gt;&lt;br&gt;Though a good move, it bothered me that he was able to end the game with the exhaustion of the colonist supply in such a manner.  Its an odd way to end the game. Maybe its time to pick up the expansion with the addition of nobles to remove this game ending condition.&lt;br&gt;
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<link>http://www.boardgamegeek.com/thread/452783</link>
<guid>http://www.boardgamegeek.com/thread/452783</guid>
<pubDate>Thu, 15 Oct 2009 18:32:32 +0000</pubDate>
<dc:creator>mwdalrymple</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: 2 player - how to combat the Guildhall strategy</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mwdalrymple&#039;&gt;mwdalrymple&lt;/a&gt;&lt;/p&gt;
	get a point lead on him and then 'end the game' on a turn when you are not selecting first... simple select mayor, unload ALL OF YOUR BUILDINGS of workers, then when the boat fills, it should probably empty the supply (or most of it), then you should be able to speed up the game ending condition.
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<link>http://www.boardgamegeek.com/article/4067188#4067188</link>
<guid>http://www.boardgamegeek.com/article/4067188#4067188</guid>
<pubDate>Thu, 15 Oct 2009 18:04:42 +0000</pubDate>
<dc:creator>mwdalrymple</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Any official sales data?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/angiolillo&#039;&gt;angiolillo&lt;/a&gt;&lt;/p&gt;
	Thanks so much, very interesting list!!!
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<link>http://www.boardgamegeek.com/article/4065105#4065105</link>
<guid>http://www.boardgamegeek.com/article/4065105#4065105</guid>
<pubDate>Thu, 15 Oct 2009 10:57:31 +0000</pubDate>
<dc:creator>angiolillo</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Any official sales data?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BaSL&#039;&gt;BaSL&lt;/a&gt;&lt;/p&gt;
	It says 30.000 and 60.000 here: 	&lt;A target='_blank' href=&quot;http://geekdo.com/geeklist/22976/item/452979#item452979&quot; rel=&quot;nofollow&quot;&gt;http://geekdo.com/geeklist/22976/item/452979#item452979&lt;/A&gt;&lt;br&gt;&lt;br&gt;Not sure what that's worth or if it's German only.
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<link>http://www.boardgamegeek.com/article/4065004#4065004</link>
<guid>http://www.boardgamegeek.com/article/4065004#4065004</guid>
<pubDate>Thu, 15 Oct 2009 10:16:19 +0000</pubDate>
<dc:creator>BaSL</dc:creator>
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		<title>Thread: Puerto Rico:: General:: Any official sales data?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/angiolillo&#039;&gt;angiolillo&lt;/a&gt;&lt;/p&gt;
	Can anybody please provide an official data about global sales of the game sice it has been released?&lt;br&gt;Or an educated guess?&lt;br&gt;&lt;br&gt;Sorry if has already been aswered, I can not find that data.&lt;br&gt;&lt;br&gt;Thanks a lot,&lt;br&gt;&lt;br&gt;Andrea
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<link>http://www.boardgamegeek.com/thread/452571</link>
<guid>http://www.boardgamegeek.com/thread/452571</guid>
<pubDate>Thu, 15 Oct 2009 04:59:24 +0000</pubDate>
<dc:creator>angiolillo</dc:creator>
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		<title>New Image for Puerto Rico</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/unixrevolution&#039;&gt;unixrevolution&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/580948"><img border=0  src="http://images.boardgamegeek.com/images/pic580948_t.jpg"></a>]]>
	&lt;div&gt;My final board.  I won 55 to 54.&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/580948</link>
<guid>http://www.boardgamegeek.com/image/580948</guid>
<pubDate>Wed, 14 Oct 2009 02:47:36 +0000</pubDate>
<dc:creator>unixrevolution</dc:creator>
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		<title>New Image for Puerto Rico</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/unixrevolution&#039;&gt;unixrevolution&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/580961"><img border=0  src="http://images.boardgamegeek.com/images/pic580961_t.jpg"></a>]]>
	&lt;div&gt;Opponent's final board, 2p.  55 to 54, my win.&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/580961</link>
<guid>http://www.boardgamegeek.com/image/580961</guid>
<pubDate>Wed, 14 Oct 2009 02:38:46 +0000</pubDate>
<dc:creator>unixrevolution</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: 2 player - how to combat the Guildhall strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	Sometimes it's hard to predict when a Harbor versus Wharf will be better for you or for an opponent. But I guess maybe that's why I'm a &quot;good&quot; player, and not a &quot;god&quot; player.&lt;br&gt;&lt;br&gt;But hook me up with a wharf &lt;b&gt;and&lt;/b&gt; harbor? It's all over. You can begin your ritual sacrifices for me the instant I pay my doubloons to the bank ;)
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<link>http://www.boardgamegeek.com/article/4049532#4049532</link>
<guid>http://www.boardgamegeek.com/article/4049532#4049532</guid>
<pubDate>Mon, 12 Oct 2009 14:58:44 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Is player 1 at a disadvantage in a typical 5 player game?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wibble_Mcwoo&#039;&gt;Wibble_Mcwoo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;I would take that analysis with a very large grain of salt. In my experience, 	&lt;A target='_blank' href=&quot;http://www.pr-game.com&quot; rel=&quot;nofollow&quot;&gt;www.pr-game.com&lt;/A&gt; does not have a very strong player base, at least not even close to the levels seen on BSW. This is somewhat surprising, since you have all the time in the world to decide on a move, instead of racing the clock for the guy who needs to get back from his lunch break, who is typing &quot;t&quot; over and over, impatiently. No 11 minute games of Speed PR there.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;How do you work out which community is better? Are there tournaments?  I'm taking my first online steps in pr-game, having been put off BSW by its inaccessibility and as I'm not usually able to accommodate online games.  But it sounds from the comment higher up that BSW isn't an option any more anyway.
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<link>http://www.boardgamegeek.com/article/4049136#4049136</link>
<guid>http://www.boardgamegeek.com/article/4049136#4049136</guid>
<pubDate>Mon, 12 Oct 2009 13:21:35 +0000</pubDate>
<dc:creator>Wibble_Mcwoo</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: 2 player - how to combat the Guildhall strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wibble_Mcwoo&#039;&gt;Wibble_Mcwoo&lt;/a&gt;&lt;/p&gt;
	Thanks folks.  In the end, I did 'race him to the factory', and my extra cash from that balanced out the benefit he got from his four quarries.  I also beat him to the Guild Hall and ended up beating him.  However, it really came down to him a) being player 1 (which is apparently a disadvantage) and b) not getting any corn for several turns, even with a hacienda.  He pointed out to me where I could have done better moves and I missed a whole bunch of defensive moves, which should have cost me on a level playing field.&lt;br&gt;&lt;br&gt;Funnily enough, we replayed and he beat me the next time even though I played much better and severely restricted the flow of cash to him.  I've decided that this is the best approach, and in fact only lost because I picked a harbour which helped me a bit instead of a wharf (which wouldn't have helped me much but helped him hugely when he bought it).
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<link>http://www.boardgamegeek.com/article/4049089#4049089</link>
<guid>http://www.boardgamegeek.com/article/4049089#4049089</guid>
<pubDate>Mon, 12 Oct 2009 13:08:47 +0000</pubDate>
<dc:creator>Wibble_Mcwoo</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Seat 1 Question - 3 Player Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pino65&#039;&gt;pino65&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Wraith wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;pino65 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think you may be confusing yourself.There is a difference between someone learning to walk for the first time and someone who goes headlong into a marathon.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I'm not confusing myself at all. The original poster knows where he is at now, and is completely capable of deciding whether he's the equivalent of a baby learning to walk or a marathon runner, or somewhere in between.&lt;br&gt;&lt;br&gt;You, on the other hand, are some git on the internet who thinks he knows what is best for him better than he does. Let the man make his own decisions.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It appears expressing an opinion on how one may approach learning to play a game is not allowed anymore.&lt;br&gt; As you say he his capable of making up his own mind. But you seem adamant that noone can express a differing viewpoint on how he may procced unless it conforms to your way of thinking.&lt;br&gt;Whether he accepts mine, yours or any opinion it is up to him not you.&lt;br&gt; &lt;br&gt;So stop being &quot;some git on the internet who thinks he knows what is best for him better than he does. Let the man make his own decisions&quot;.
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<link>http://www.boardgamegeek.com/article/4048604#4048604</link>
<guid>http://www.boardgamegeek.com/article/4048604#4048604</guid>
<pubDate>Mon, 12 Oct 2009 09:46:20 +0000</pubDate>
<dc:creator>pino65</dc:creator>
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		<title>File: Puerto Rico:: Russian translation for Buildnigs and Role Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/nakamura&#039;&gt;nakamura&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48008">Russian translation for Buildnigs and Role Cards</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/3076">Puerto Rico</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48008</link>
<guid>http://www.boardgamegeek.com/filepage/48008</guid>
<pubDate>Mon, 12 Oct 2009 02:18:50 +0000</pubDate>
<dc:creator>nakamura</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Seat 1 Question - 3 Player Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wraith&#039;&gt;Wraith&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;pino65 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think you may be confusing yourself.There is a difference between someone learning to walk for the first time and someone who goes headlong into a marathon.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I'm not confusing myself at all. The original poster knows where he is at now, and is completely capable of deciding whether he's the equivalent of a baby learning to walk or a marathon runner, or somewhere in between.&lt;br&gt;&lt;br&gt;You, on the other hand, are some git on the internet who thinks he knows what is best for him better than he does. Let the man make his own decisions.
</description>
<link>http://www.boardgamegeek.com/article/4045526#4045526</link>
<guid>http://www.boardgamegeek.com/article/4045526#4045526</guid>
<pubDate>Sun, 11 Oct 2009 11:40:18 +0000</pubDate>
<dc:creator>Wraith</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Seat 1 Question - 3 Player Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pino65&#039;&gt;pino65&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Wraith wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;pino65 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Skills are not skills if they are given to you. You need to learn them.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;By that logic, the world's best chess players are not skilled at their game. Do you realise how much study those people do?&lt;br&gt;&lt;br&gt;A good player is a good player however the skill is acquired. You don't get good by just memorising openings, but studying openings and understanding why they are correct early play is certainly one approach to improving oneself in a particular game.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think you may be confusing yourself.There is a difference between someone learning to walk for the first time and someone who goes headlong into a marathon.Walk first, get good at that and then research what it takes to compete in a marathon.&lt;br&gt;Improve yourself yes, but learn to play first. &lt;br&gt;Thats all i'm saying. 
</description>
<link>http://www.boardgamegeek.com/article/4045414#4045414</link>
<guid>http://www.boardgamegeek.com/article/4045414#4045414</guid>
<pubDate>Sun, 11 Oct 2009 09:55:54 +0000</pubDate>
<dc:creator>pino65</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Seat 1 Question - 3 Player Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jaysachs&#039;&gt;jaysachs&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Gtrogi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I like how you say this stuff with no background at all on me :P&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well you did open up this thread with&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Gtrogi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi, I'm new to this whole thing and just started playing PR about 2 months ago.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;which is more than &quot;no background at all&quot;. However, you might have played 2 games/day for those two months, or just one game per month. The &quot;new to this whole thing&quot; does suggest (to me) rather less playing than more.&lt;br&gt;&lt;br&gt;Regardless of how many games you have under your belt, it certainly is your prerogative to solicit strategy opinions at any stage in your PR playing career.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4044070#4044070</link>
<guid>http://www.boardgamegeek.com/article/4044070#4044070</guid>
<pubDate>Sat, 10 Oct 2009 20:04:10 +0000</pubDate>
<dc:creator>jaysachs</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Seat 1 Question - 3 Player Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gtrogi&#039;&gt;Gtrogi&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;pino65 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi, stop reading the strategy threads and just play the game. Best move worst move, what to buy what not to buy? You are denying yourself 10 - 20 games were you can go through the pleasure and experience of discovering this beautiful game just for the sake of getting to the finish line first. Are you the type who reads the last 20 pages of a mystery novel first, and then reads the other 500 pages last?&lt;br&gt;Do you read every review of a movie only to go see it and find you are left with nothing to enjoy about the movie because the reviews spelt it out for you scene for scene?&lt;br&gt;Get the rules down first, find 2-4 other enthusiastic players and get lost in the game.&lt;br&gt;&lt;br&gt;pino65&lt;br&gt;&lt;br&gt; &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I like how you say this stuff with no background at all on me :P&lt;br&gt;&lt;br&gt;Anyway, Thanks Lord Chambers for the quick response, and I encourage anyone else with some insight on this particular issue to let me know what they think.&lt;br&gt;:)
</description>
<link>http://www.boardgamegeek.com/article/4043981#4043981</link>
<guid>http://www.boardgamegeek.com/article/4043981#4043981</guid>
<pubDate>Sat, 10 Oct 2009 19:32:17 +0000</pubDate>
<dc:creator>Gtrogi</dc:creator>
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		<item>
		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Maras&#039;&gt;Maras&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/578142"><img border=0  src="http://images.boardgamegeek.com/images/pic578142_t.jpg"></a>]]>
	&lt;div&gt;Gramy - 3.10.2009&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/578142</link>
<guid>http://www.boardgamegeek.com/image/578142</guid>
<pubDate>Sat, 10 Oct 2009 19:11:04 +0000</pubDate>
<dc:creator>Maras</dc:creator>
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		<item>
		<title>Reply: Puerto Rico:: Strategy:: Re: Seat 1 Question - 3 Player Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wraith&#039;&gt;Wraith&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;pino65 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Skills are not skills if they are given to you. You need to learn them.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;By that logic, the world's best chess players are not skilled at their game. Do you realise how much study those people do?&lt;br&gt;&lt;br&gt;A good player is a good player however the skill is acquired. You don't get good by just memorising openings, but studying openings and understanding why they are correct early play is certainly one approach to improving oneself in a particular game.
</description>
<link>http://www.boardgamegeek.com/article/4043123#4043123</link>
<guid>http://www.boardgamegeek.com/article/4043123#4043123</guid>
<pubDate>Sat, 10 Oct 2009 14:31:03 +0000</pubDate>
<dc:creator>Wraith</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Seat 1 Question - 3 Player Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pino65&#039;&gt;pino65&lt;/a&gt;&lt;/p&gt;
	Skills are not skills if they are given to you. You need to learn them.&lt;br&gt;Play candyland instead. 
</description>
<link>http://www.boardgamegeek.com/article/4042866#4042866</link>
<guid>http://www.boardgamegeek.com/article/4042866#4042866</guid>
<pubDate>Sat, 10 Oct 2009 12:25:17 +0000</pubDate>
<dc:creator>pino65</dc:creator>
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