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	<title>Puerto Rico | BoardGameGeek</title>
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		<title>Puerto Rico | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
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 	<pubDate>Thu, 09 Jul 2009 18:27:26 +0000</pubDate>
	<lastBuildDate>Thu, 09 Jul 2009 18:27:26 +0000</lastBuildDate>
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		<title>Thread: 10 Jahre alea - Schatzkiste:: General:: A couple scans (for illustrated PR)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	Can anyone who has this expansion help me out? I'm working on an updated version of &quot;Illustrated Puerto Rico buildings&quot; and I need a reasonably good quality scan or picture of a couple components so that I can expedite the file:&lt;br&gt;&lt;br&gt;From San Juan:&lt;br&gt;-Amtstube (Office)&lt;br&gt;-Zollamt (Customs)&lt;br&gt;-Residenz&lt;br&gt;-Bank&lt;br&gt;-Hafen (Harbor)&lt;br&gt;&lt;br&gt;From Puerto Rico:&lt;br&gt;-Hofgarten (Gardens--there's a picture on it, right?)&lt;br&gt;&lt;br&gt;I'll give credit to anyone who helps!&lt;br&gt;my email is chris@crthibodeau.com&lt;br&gt;&lt;br&gt;Thanks!
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<link>http://www.boardgamegeek.com/thread/422330</link>
<guid>http://www.boardgamegeek.com/thread/422330</guid>
<pubDate>Thu, 09 Jul 2009 18:27:26 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>File: 10 Jahre alea - Schatzkiste:: English Rules v1.0</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/deltarn&#039;&gt;deltarn&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43381">English Rules v1.0</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/40688">10 Jahre alea - Schatzkiste</a> 
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<link>http://www.boardgamegeek.com/filepage/43381</link>
<guid>http://www.boardgamegeek.com/filepage/43381</guid>
<pubDate>Thu, 09 Jul 2009 14:18:37 +0000</pubDate>
<dc:creator>deltarn</dc:creator>
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		<title>File: Puerto Rico:: one page Hebrew summary</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/urison&#039;&gt;urison&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44557">one page Hebrew summary</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/3076">Puerto Rico</a> 
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<link>http://www.boardgamegeek.com/filepage/44557</link>
<guid>http://www.boardgamegeek.com/filepage/44557</guid>
<pubDate>Thu, 09 Jul 2009 14:17:44 +0000</pubDate>
<dc:creator>urison</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Help me with my first Puerto Rico game...</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wraith&#039;&gt;Wraith&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PETz wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What if at the start of the game, the first player choses the TRADER? Since we just started we don't have ANY goods to sale. What will hapen then?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Absolutely nothing will happen then. The first player misses his opportunity to gain a benefit, screwing him over right from the word go.&lt;br&gt;&lt;br&gt;Which prompts me to consider the question, why do you ask? What makes you think it is at all likely that the first player will choose the trader?&lt;br&gt;&lt;br&gt;Some groups like to teach games as they go - just lay everything out, give the absolute minimum information necessary, and explain every action someone tries to take as it is selected. If this is your group, and the reason you are asking this question is because you are worried about what happens when the eight options are laid out and the first player randomly selects something, well, you have good reason to be worried. Three out of the eight roles will similarly do absolutely nothing when chosen by the starting player.&lt;br&gt;&lt;br&gt;Don't teach Puerto Rico that way. Tell everyone what the eight roles do and what the special benefits are before you start. Otherwise, your first game is likely to really suck, and you might never get the chance to see how it works when players have at least some idea what they are doing.&lt;br&gt;&lt;br&gt;If that isn't how your group likes to do things, then this advice was unnecessary... but I'd rather you read some unnecessary advice than risk missing some advice that might have been necessary.
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<link>http://www.boardgamegeek.com/article/3662180#3662180</link>
<guid>http://www.boardgamegeek.com/article/3662180#3662180</guid>
<pubDate>Wed, 08 Jul 2009 16:35:09 +0000</pubDate>
<dc:creator>Wraith</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Ridiculously high scoring game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Radgamer&#039;&gt;Radgamer&lt;/a&gt;&lt;/p&gt;
	Thanks for the very interesting and detailed session report. I rarely see games with the winner scoring in the 50s or even 60s but 92 is very rare. &lt;br&gt;&lt;br&gt;About a year ago I played a 3-player game of PR with two very inexperienced newbies. What made this game exceptional was that I chose an Hacienda and everytime a settler came up, I got a random corn. I started in the 3rd position and at the end of the game had 12 plantations: 7 corn, 1 sugar, 2 tobacco and 2 quarries. My buidings in approximate order of purchase were:&lt;br&gt;Small market&lt;br&gt;Hacienda&lt;br&gt;Tobacco storage&lt;br&gt;Small sugar&lt;br&gt;Factory&lt;br&gt;Harbor&lt;br&gt;Small warehouse&lt;br&gt;Warf&lt;br&gt;Customs house&lt;br&gt;&lt;br&gt;My parteners never were able to develop a steady income since with the factory I rarely needed to trade. The trading house stagnated. I usually like to use the balanced strategy with diversity of goods, but with all the corn, concentrated on shipping. On the penultimate round there was one VP chip left, I was the last to go, crafted and then chose captain on the last round.&lt;br&gt;&lt;br&gt;In the end I had:&lt;br&gt;70 VP chips&lt;br&gt;20 VP from buildings&lt;br&gt;17 VP with the customs house bonus&lt;br&gt;&lt;br&gt;107 total.&lt;br&gt;&lt;br&gt;Puerto Rico is a game of very little luck. The unlikelihood of pulling corn with an Hacienda every time made this possible, that and playing with inexperienced players. I've never come close since and probably never will.&lt;br&gt;Joel
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<link>http://www.boardgamegeek.com/article/3662112#3662112</link>
<guid>http://www.boardgamegeek.com/article/3662112#3662112</guid>
<pubDate>Wed, 08 Jul 2009 16:20:52 +0000</pubDate>
<dc:creator>Radgamer</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Help me with my first Puerto Rico game...</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pipperoni&#039;&gt;pipperoni&lt;/a&gt;&lt;/p&gt;
	The neat thing about Puerto Rico is considering all the actions you put into play with your action.&lt;br&gt;&lt;br&gt;As the first player, there are only a couple advantageous options, mostly being the Settler or Builder role (and lesser extent prospector).  However, taking the Builder will almost certainly provide some incentive for the next player to take the Mayor, which can lead the next player to take the Craftsman, which leads to Trader and Captain.
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<link>http://www.boardgamegeek.com/article/3661716#3661716</link>
<guid>http://www.boardgamegeek.com/article/3661716#3661716</guid>
<pubDate>Wed, 08 Jul 2009 14:46:34 +0000</pubDate>
<dc:creator>pipperoni</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Help me with my first Puerto Rico game...</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bordgamer&#039;&gt;Bordgamer&lt;/a&gt;&lt;/p&gt;
	They're colonists, not slaves.;)
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<link>http://www.boardgamegeek.com/article/3661417#3661417</link>
<guid>http://www.boardgamegeek.com/article/3661417#3661417</guid>
<pubDate>Wed, 08 Jul 2009 13:40:45 +0000</pubDate>
<dc:creator>Bordgamer</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Help me with my first Puerto Rico game...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/trippercook&#039;&gt;trippercook&lt;/a&gt;&lt;/p&gt;
	Always pick the actions that help you more than anyone else.  Picking the trader first with no goods to sell would leave everyone still equal.  Say you pick builder though, you get to build first plus you get it a dollar cheaper which puts you ahead by one dollar right from the start.  Always try to stay ahead.&lt;br&gt;&lt;br&gt;Enjoy the game.  It's the best :)
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<link>http://www.boardgamegeek.com/article/3661348#3661348</link>
<guid>http://www.boardgamegeek.com/article/3661348#3661348</guid>
<pubDate>Wed, 08 Jul 2009 13:19:22 +0000</pubDate>
<dc:creator>trippercook</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Help me with my first Puerto Rico game...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Karrdedg&#039;&gt;Karrdedg&lt;/a&gt;&lt;/p&gt;
	As above, thats spot on.  If you have no goods to sell the trader just twiddles his thumbs for a while.&lt;br&gt;&lt;br&gt;Whilst a bad move on turn one, in later turns it can be a good strategy to block others wishing to use the traders special ability or to spoil their actions e.g. if they have no goods to trade and then have to produce afterwards, meaning it all just sits there.
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<link>http://www.boardgamegeek.com/article/3661290#3661290</link>
<guid>http://www.boardgamegeek.com/article/3661290#3661290</guid>
<pubDate>Wed, 08 Jul 2009 13:03:46 +0000</pubDate>
<dc:creator>Karrdedg</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Help me with my first Puerto Rico game...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Prodromoi&#039;&gt;Prodromoi&lt;/a&gt;&lt;/p&gt;
	If the first player did that, then - with no one able to sell and goods - each player would have to pass on the trading house, and then the next player would be able to choose a role.&lt;br&gt;&lt;br&gt;As you might surmise, that wouldn't be a great first move!
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<link>http://www.boardgamegeek.com/article/3661264#3661264</link>
<guid>http://www.boardgamegeek.com/article/3661264#3661264</guid>
<pubDate>Wed, 08 Jul 2009 12:51:01 +0000</pubDate>
<dc:creator>Prodromoi</dc:creator>
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		<title>Thread: Puerto Rico:: Rules:: Help me with my first Puerto Rico game...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PETz&#039;&gt;PETz&lt;/a&gt;&lt;/p&gt;
	Hello everybody,&lt;br&gt;&lt;br&gt;tonight I think &amp; hope we are going to play our first Puerto Rico game.&lt;br&gt;I have read the rules and now I'm watching again some videos with the game and I decided to make this topic so I can find answers for my questions.&lt;br&gt;&lt;br&gt;So, in this game everybody choses a role. The first person choses a role and clock-wise we each do that ... role.&lt;br&gt;&lt;br&gt;What if at the start of the game, the first player choses the TRADER? Since we just started we don't have ANY goods to sale. What will hapen then?&lt;br&gt;&lt;br&gt;&lt;br&gt;I will post all my questions here ... as I find my questions &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Thanks
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<link>http://www.boardgamegeek.com/thread/421948</link>
<guid>http://www.boardgamegeek.com/thread/421948</guid>
<pubDate>Wed, 08 Jul 2009 12:46:08 +0000</pubDate>
<dc:creator>PETz</dc:creator>
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		<title>New Image for Puerto Rico</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mill1&#039;&gt;mill1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/512007"><img border=0  src="http://images.boardgamegeek.com/images/pic512007_t.jpg"></a><div class='sf'>Open-Air playing</div>]]>
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<link>http://www.boardgamegeek.com/image/512007</link>
<guid>http://www.boardgamegeek.com/image/512007</guid>
<pubDate>Wed, 08 Jul 2009 10:35:06 +0000</pubDate>
<dc:creator>mill1</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Ridiculously high scoring game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Engineer+Dad&#039;&gt;Engineer Dad&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Luthrin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Player 1: Ri (2nd game)&lt;br&gt;Player 2: Ra (2nd game)&lt;br&gt;Player 3: La (2nd game)&lt;br&gt;Player 4: Me (lots of games)&lt;br&gt;&lt;br&gt;Ri: 58&lt;br&gt;Ra: 55&lt;br&gt;La: 62&lt;br&gt;Me: 92&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;This is why I don't play PR much anymore.  The learning curve is just too steep for the casual gamer.  It's even worse in a game with only one noob player.  The person downstream from the noob player always wins.
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<link>http://www.boardgamegeek.com/article/3658973#3658973</link>
<guid>http://www.boardgamegeek.com/article/3658973#3658973</guid>
<pubDate>Tue, 07 Jul 2009 21:16:32 +0000</pubDate>
<dc:creator>Engineer Dad</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Ridiculously high scoring game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Luthrin&#039;&gt;Luthrin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;gopher37 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;wow, you seriously bought every building perfectly (every building you bought basically directly contributed to income or VP generation), if you could take a picture of a perfect Puerto Rico game this would be it.  You had huge income from tobacco and sugar and factory, and huge shipping from sugar and indigo, and likely tobacco as well.  Then you capped it off with customs house.  That is just amazing that you got 55 VPs from shipping, that is insane.  Like others have said on here, much respect. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks gopher! :)&lt;br&gt;&lt;br&gt;I wasn't really producing much sugar and indigo, I only bought the large mills for them towards the end of the game for points scoring purposes. I think I had 1 quarry, 3 tobacco fields, 2 indigo fields, 2 corn fields and 1 sugar field come the end of the game. I think my shipping was so high because I was throwing so little of it away thanks to my warehouse. No-one else had one until really late, so I was basically able to ship twice as often as them, and stretch the game out as long as I possibly could as no-one seemed to be in a rush to end it.
</description>
<link>http://www.boardgamegeek.com/article/3658609#3658609</link>
<guid>http://www.boardgamegeek.com/article/3658609#3658609</guid>
<pubDate>Tue, 07 Jul 2009 20:12:29 +0000</pubDate>
<dc:creator>Luthrin</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Can't seem to beat hacienda</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Adschwer&#039;&gt;Adschwer&lt;/a&gt;&lt;/p&gt;
	Awesome, all good comments and good things to try/look out for.  Thanks.
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<link>http://www.boardgamegeek.com/article/3657727#3657727</link>
<guid>http://www.boardgamegeek.com/article/3657727#3657727</guid>
<pubDate>Tue, 07 Jul 2009 17:04:40 +0000</pubDate>
<dc:creator>Adschwer</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Ridiculously high scoring game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gopher37&#039;&gt;gopher37&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Luthrin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Ponton wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In this case, respect, mister, this is the highest score in Puerto Rico I've ever seen - and it's unimportant that you've achieved it with relative newbies.&lt;br&gt;&lt;br&gt;I've once had about 80+ and this was also a game that ended in all three conditions. I guess this will always be the case if all players score high.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks Ponton :)&lt;br&gt;&lt;br&gt;If you want a breakdown of my final score:&lt;br&gt;&lt;br&gt;55 points in vp chips&lt;br&gt;+ 13 from the customs house&lt;br&gt;=68&lt;br&gt;&lt;br&gt;4 customs house&lt;br&gt;3 wharf&lt;br&gt;3 harbour&lt;br&gt;3 tobacco storage&lt;br&gt;3 factory&lt;br&gt;2 large indigo plant&lt;br&gt;2 large sugar mill&lt;br&gt;1 small ingigo plant&lt;br&gt;1 small sugar mill&lt;br&gt;1 small market&lt;br&gt;1 small warehouse&lt;br&gt;= 24&lt;br&gt;&lt;br&gt;68 + 24 = 92&lt;br&gt;&lt;br&gt;Oops, misremembered. 92 not 93 *goes and edits*&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;wow, you seriously bought every building perfectly (every building you bought basically directly contributed to income or VP generation), if you could take a picture of a perfect Puerto Rico game this would be it.  You had huge income from tobacco and sugar and factory, and huge shipping from sugar and indigo, and likely tobacco as well.  Then you capped it off with customs house.  That is just amazing that you got 55 VPs from shipping, that is insane.  Like others have said on here, much respect. 
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<link>http://www.boardgamegeek.com/article/3657511#3657511</link>
<guid>http://www.boardgamegeek.com/article/3657511#3657511</guid>
<pubDate>Tue, 07 Jul 2009 16:28:17 +0000</pubDate>
<dc:creator>gopher37</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Can't seem to beat hacienda</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BFoy&#039;&gt;BFoy&lt;/a&gt;&lt;/p&gt;
	I learned PR 6 months after it came out.  Everyone was focused on the Hacienda/Hospice strat.  I easily won my first couple games against them.  So I never understood the appeal.  Later I lost to someone with a shipping strat and new horizons of the game opened up.  Lately I've been experimenting with a nilist strat.
</description>
<link>http://www.boardgamegeek.com/article/3656450#3656450</link>
<guid>http://www.boardgamegeek.com/article/3656450#3656450</guid>
<pubDate>Tue, 07 Jul 2009 11:48:51 +0000</pubDate>
<dc:creator>BFoy</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Can't seem to beat hacienda</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JimF&#039;&gt;JimF&lt;/a&gt;&lt;/p&gt;
	Personally I wouldn't recommend you read the strategy articles unless you get in a very deep groupthink rut - as much of the enjoyment is in experimenting with the various approaches yourselves and learning together what works and doesn't work in different situations.&lt;br&gt;&lt;br&gt;Rest assured though that the Hacienda isn't overpowered.&lt;br&gt;&lt;br&gt;Other ruts that people have got into include:&lt;br&gt;&lt;br&gt;The Hospice is overpowered&lt;br&gt;The Factory is overpowered&lt;br&gt;Multiple Quarries are overpowered&lt;br&gt;Lots of Corn and a Wharf is overpowered&lt;br&gt;Diverse Goods and a Harbour is overpowered (though it is a personal favourite)&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3656386#3656386</link>
<guid>http://www.boardgamegeek.com/article/3656386#3656386</guid>
<pubDate>Tue, 07 Jul 2009 11:11:11 +0000</pubDate>
<dc:creator>JimF</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Ridiculously high scoring game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/coolpapa&#039;&gt;coolpapa&lt;/a&gt;&lt;/p&gt;
	I blame Ri. :D The person with the quarries is supposed to end the game on buildings long before letting a Factory strategy get a harbor AND a wharf. Well done on the game, and the &lt;strike&gt;sucking in new victims&lt;/strike&gt; spreading the joy of gaming.
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<link>http://www.boardgamegeek.com/article/3655276#3655276</link>
<guid>http://www.boardgamegeek.com/article/3655276#3655276</guid>
<pubDate>Tue, 07 Jul 2009 01:20:13 +0000</pubDate>
<dc:creator>coolpapa</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Ridiculously high scoring game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Luthrin&#039;&gt;Luthrin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Ponton wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In this case, respect, mister, this is the highest score in Puerto Rico I've ever seen - and it's unimportant that you've achieved it with relative newbies.&lt;br&gt;&lt;br&gt;I've once had about 80+ and this was also a game that ended in all three conditions. I guess this will always be the case if all players score high.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks Ponton :)&lt;br&gt;&lt;br&gt;If you want a breakdown of my final score:&lt;br&gt;&lt;br&gt;55 points in vp chips&lt;br&gt;+ 13 from the customs house&lt;br&gt;=68&lt;br&gt;&lt;br&gt;4 customs house&lt;br&gt;3 wharf&lt;br&gt;3 harbour&lt;br&gt;3 tobacco storage&lt;br&gt;3 factory&lt;br&gt;2 large indigo plant&lt;br&gt;2 large sugar mill&lt;br&gt;1 small ingigo plant&lt;br&gt;1 small sugar mill&lt;br&gt;1 small market&lt;br&gt;1 small warehouse&lt;br&gt;= 24&lt;br&gt;&lt;br&gt;68 + 24 = 92&lt;br&gt;&lt;br&gt;Oops, misremembered. 92 not 93 *goes and edits*
</description>
<link>http://www.boardgamegeek.com/article/3655214#3655214</link>
<guid>http://www.boardgamegeek.com/article/3655214#3655214</guid>
<pubDate>Tue, 07 Jul 2009 00:43:37 +0000</pubDate>
<dc:creator>Luthrin</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Ridiculously high scoring game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	In this case, respect, mister, this is the highest score in Puerto Rico I've ever seen - and it's unimportant that you've achieved it with relative newbies.&lt;br&gt;&lt;br&gt;I've once had about 80+ and this was also a game that ended in all three conditions. I guess this will always be the case if all players score high.
</description>
<link>http://www.boardgamegeek.com/article/3655175#3655175</link>
<guid>http://www.boardgamegeek.com/article/3655175#3655175</guid>
<pubDate>Tue, 07 Jul 2009 00:24:47 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Ridiculously high scoring game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Luthrin&#039;&gt;Luthrin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Ponton wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Are you sure you got the numbers of vps and colonists right? 100 vps for a 4-player game and 75+4 colonists. Your total score seems very utopic. The utopic maximum score in a 4-player game with people playing weirdly would be about 320.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah, I was wondering if we'd done something wrong, but we definitely had 100 vps and 75+4 colonists at the start. We put the excess back in the box.&lt;br&gt;&lt;br&gt;I don't know how it really happened...I think it was a bit of a freak in the fact that all three of the game end conditions came on the same round. We really did get the maximum out of everything. Going into the last captain phase there were about 8 vps left...we overshot that by at least 20vps. The game was so full of money we'd completely run out of all the 4vp buildings, the 3vp buildings and most of the 2vp buildings, as people just starting building the most valuable ones at the end, and everyone had 1 empty space max.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;gopher37 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Wow, you won by a ridiculously high margin.  Maybe the other players just didn't have enough games under their belt to know what to do.  The games that we play are generally only decided by about 1-3 points at most.  &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah, things just went right for me. Obviously, playing lots of times before was a major help. Everyone elses' scores were pretty close, I was just a runaway winner. They were definitely making some mistakes, but I wasn't helping them as much as I did the first game, since they wanted to try things on their own (like the crazy quarry strategy)&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;gopher37 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Sounds like the other players just didn't try to stick to one strategy and instead branched out into too many directions, thus they weren't really good at one area but average to below average in multiple areas.  Sounds like you were just overflowing with money the whole game with trading tobacco and sugar with no one else really trading those goods.  And then you correctly switched to victory point conversion near the end when they were still trying to get money going.  Nice work!  Though I hope that your friends will still want to play Puerto Rico next time since you won by so much - hopefully they viewed this game as a learning experience for how to play next time.  &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, they were all a bit of a mixed bag...no-one really had a clear strategy. They spent too much time getting money and not enough time concentrating on using it to build up an engine etc, and then when they did switch to shipping it was too late. But that's something that'll come with more play.&lt;br&gt;&lt;br&gt;Thanks. They didn't seem too demoralised that I beat them. It wasn't a particularly competitive game, they're not really board gamers, so it more just for fun and as a break from watching Battlestar/playing on the Wii (which we had been doing most of the day). I'm pretty sure they want to play again, and now they have even more of an idea of how the game works. They were definitely much improved over their first game.
</description>
<link>http://www.boardgamegeek.com/article/3655155#3655155</link>
<guid>http://www.boardgamegeek.com/article/3655155#3655155</guid>
<pubDate>Tue, 07 Jul 2009 00:17:48 +0000</pubDate>
<dc:creator>Luthrin</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Ridiculously high scoring game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gopher37&#039;&gt;gopher37&lt;/a&gt;&lt;/p&gt;
	Wow, you won by a ridiculously high margin.  Maybe the other players just didn't have enough games under their belt to know what to do.  The games that we play are generally only decided by about 1-3 points at most.  &lt;br&gt;&lt;br&gt;Sounds like the other players just didn't try to stick to one strategy and instead branched out into too many directions, thus they weren't really good at one area but average to below average in multiple areas.  Sounds like you were just overflowing with money the whole game with trading tobacco and sugar with no one else really trading those goods.  And then you correctly switched to victory point conversion near the end when they were still trying to get money going.  Nice work!  Though I hope that your friends will still want to play Puerto Rico next time since you won by so much - hopefully they viewed this game as a learning experience for how to play next time.  
</description>
<link>http://www.boardgamegeek.com/article/3655055#3655055</link>
<guid>http://www.boardgamegeek.com/article/3655055#3655055</guid>
<pubDate>Mon, 06 Jul 2009 23:47:38 +0000</pubDate>
<dc:creator>gopher37</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Ridiculously high scoring game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	Are you sure you got the numbers of vps and colonists right? 100 vps for a 4-player game and 75+4 colonists. Your total score seems very utopic. The utopic maximum score in a 4-player game with people playing weirdly would be about 320.
</description>
<link>http://www.boardgamegeek.com/article/3655047#3655047</link>
<guid>http://www.boardgamegeek.com/article/3655047#3655047</guid>
<pubDate>Mon, 06 Jul 2009 23:46:14 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: Ridiculously high scoring game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ambrose&#039;&gt;Ambrose&lt;/a&gt;&lt;/p&gt;
	I scored 100+ one time. I think it was a fluke of the 2 player variant mixed with terrible n00b play. We have since fixed both the variant and the play. :)
</description>
<link>http://www.boardgamegeek.com/article/3654994#3654994</link>
<guid>http://www.boardgamegeek.com/article/3654994#3654994</guid>
<pubDate>Mon, 06 Jul 2009 23:27:13 +0000</pubDate>
<dc:creator>Ambrose</dc:creator>
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		<title>Session: Puerto Rico:: Ridiculously high scoring game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Luthrin&#039;&gt;Luthrin&lt;/a&gt;&lt;/p&gt;
	I managed to get some of my friends to play Puerto Rico the other day, and was pleasantly surprised by how much they enjoyed it (none of them are boardgamers at all.) 3 of them came round today, and we had another game of it.&lt;br&gt;&lt;br&gt;Player 1: Ri (2nd game)&lt;br&gt;Player 2: Ra (2nd game)&lt;br&gt;Player 3: La (2nd game)&lt;br&gt;Player 4: Me (lots of games)&lt;br&gt;&lt;br&gt;It started out fairly regularly, with Ri choosing Settler/quarry. Mayor, craftsmen and builder were then taken, with people setting out for different strategies from the outset. I took a small sugar mill, Ri took a construction hut, Ra bought an hacienda, white La saved her money planning to buy an early coffee roaster.&lt;br&gt;&lt;br&gt;From then on things progressed rather slowly. Some questionable plays from La led to her shipping the two corn she'd produced, while I managed to build a small market and trade some sugar to get an early cash injection. Ri was going all out for the quarries, trying an unusual strategy, while Ra was picking up lots of corn, but never really got round to manning the plantations.&lt;br&gt;&lt;br&gt;La bought herself a coffee roaster on about the 4th turn, but didn't make very good use of it (due to her inexperience), and didn't get the good early cash flow she needed. With my sugar-money I managed to get a tobacco storage, while both Ri and Ra looked towards getting coffee as well, giving me a temporary monopoly in both tobacco and sugar.&lt;br&gt;&lt;br&gt;By midgame things were progressing nicely. Both Ra and La had bought offices and markets each, and so were trading their coffee regularly, filling the game with money. Ri had 4 quarries, but hardly any production as a result, and was just making coffee and indigo, leaving the trading house free for me and my tobacco whenever someone traded. With all the cash coming into the game, it wasn't long before we started pikcing up some of the more expensive buildings. I managed to get myself a factory relatively early, and expanded my operations to include indigo.&lt;br&gt;&lt;br&gt;This was the point where their inexperience really started to show. Ra had 3 or 4 corn plantations, but spent too much of her time trying to do the same as me, and branch out in to 4 different kinds of goods along with a factory. Ri had left himself way down on production, due to the quarries he'd got with his construction hut. La started playing better, but I'd managed to get a sugar ship all to myself, and was starting to cramp them.&lt;br&gt;&lt;br&gt;As the game started nearing the end, the big buildings were snapped up quickly. I managed to grab myself a harbour and the customs house, La got the guildhall and the residence, and Ri took the fortress. Then it was just a case of how the game would end. The others spent too much time trying to build up their productions at a late stage in the game, and I was able to capitalise on the shipping, as I'd managed to procure a small warehouse, and no-one had gotten around to it yet. The shipping started in earnest, as by this point everyone (except Ri) was getting 6 or 7 goods per craftsman phase, but they lost on when it came to throwing away the excess.&lt;br&gt;&lt;br&gt;In a strange turn of events, the game ended on all 3 conditions on the same turn...we filled up the buildings, ran out of VPs and ran out of colonists all at the same time. The final scores worked out at the highest total I've seen.&lt;br&gt;&lt;br&gt;Ri: 58&lt;br&gt;Ra: 55&lt;br&gt;La: 62&lt;br&gt;Me: 93&lt;br&gt;&lt;br&gt;Ri's quarry strategy left him short of production for most of the game, and he couldn't make effective use of the harbour he bought himself.&lt;br&gt;&lt;br&gt;Ra took too long getting her factory out, which came 2 or 3 turns after mine...she probably would have been better off manning her corn plantations instead and using her money to get a relatively early harbour.&lt;br&gt;&lt;br&gt;La made some mistakes early on that helped me a lot, as I was to her left. She didn't make the most of her early coffee roaster, and kind of lost her way in the middle of the game by not really having a cohesive strategy.&lt;br&gt;&lt;br&gt;Things couldn't have really worked out better for me. I had a monopoly on sugar for the entire game, and tobacco for quite a lot of it. I wasn't competing with anyone for selling goods, thanks to both Ra and La buying themselves offices. I was able to get the important buildings early enough for them to be effective, and the right big building to suit my strategy.&lt;br&gt;&lt;br&gt;Fortunately, they still seemed to enjoy it, so I'm sure I'll be able to get them to play again sometime &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;
</description>
<link>http://www.boardgamegeek.com/thread/421504</link>
<guid>http://www.boardgamegeek.com/thread/421504</guid>
<pubDate>Mon, 06 Jul 2009 22:54:06 +0000</pubDate>
<dc:creator>Luthrin</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Can't seem to beat hacienda</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/IngredientX&#039;&gt;IngredientX&lt;/a&gt;&lt;/p&gt;
	When PR came out, a lot of people felt that Hacienda was too strong.  Then those players started getting beaten by players who maximized their income, and the game's true depth started to emerge.&lt;br&gt;&lt;br&gt;I played one game about four or five years ago with a group I'd never played with before.  When one player bought the first Hacienda, all the other players grumbled about his huge advantage.  I wound up getting a Factory/Harbor/Wharf/Customs House combo, and won the game easily.&lt;br&gt;&lt;br&gt;This isn't to boast about my PR ability (which is decent, but hardly groundbreaking), but just to illustrate that once you get a feel for the powers of all the buildings, the Hacienda doesn't seem so bad.&lt;br&gt;&lt;br&gt;The best advice I've heard isn't anything in specific.  It's just the old saw to focus on income early, and switch to VP some time in the middle of the game.  If you can find buildings that allow you to benefit from any role, especially Craftsman, you won't focus on the Hacienda as any specific threat.&lt;br&gt;&lt;br&gt;Be sure to read up on some of the awesome PR strategy articles here...&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/14044&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/14044&lt;/A&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/13812&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/13812&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3654769#3654769</link>
<guid>http://www.boardgamegeek.com/article/3654769#3654769</guid>
<pubDate>Mon, 06 Jul 2009 22:24:17 +0000</pubDate>
<dc:creator>IngredientX</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Can't seem to beat hacienda</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Adschwer&#039;&gt;Adschwer&lt;/a&gt;&lt;/p&gt;
	Grzegorz, yes, that is the other thing I have noticed is that even when I focus more on building, I still try to ship more than I should.  I will have to experiment more on this.  &lt;i&gt;Tanya farnuva, diola lle&lt;/i&gt;&lt;br&gt;&lt;br&gt;Any other thoughts?
</description>
<link>http://www.boardgamegeek.com/article/3654697#3654697</link>
<guid>http://www.boardgamegeek.com/article/3654697#3654697</guid>
<pubDate>Mon, 06 Jul 2009 22:02:57 +0000</pubDate>
<dc:creator>Adschwer</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Can't seem to beat hacienda</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	Try a building strategy. Get tobacco or coffee early, get small and/or large marketplace, and preferrably Factory. Let others craft, build the large buildings fast and do just some little shipping (let others captain!). This will win you most of the time. It seems like your group is heavily pursueing a shipping strategy. I find Hacienda to be fairly weak. I love Construction Hut more.
</description>
<link>http://www.boardgamegeek.com/article/3654658#3654658</link>
<guid>http://www.boardgamegeek.com/article/3654658#3654658</guid>
<pubDate>Mon, 06 Jul 2009 21:51:45 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
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		<item>
		<title>Thread: Puerto Rico:: Strategy:: Can't seem to beat hacienda</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Adschwer&#039;&gt;Adschwer&lt;/a&gt;&lt;/p&gt;
	Hello, I have been playing PR for about the past two months now, and others have been playing it before me.  One of those others, and so far I would agree, thinks that if you get hacienda, most of the time you are going to win.  I have tried getting hacienda, and when I do, I do win most of the time.  I have not gotten hacienda, and other players have gotten it, and I win less than half the time (the one time I did win was when I did a corn/coffee strategy with harbor and small warehouse, got coffee on the large boat early, and the other two had to fight it out using the other boats while essentially I had my own boat)&lt;br&gt;&lt;br&gt;It seems that hacienda doesn't seem very important on this forum, but I wanted to find out if anybody could elaborate on the hacienda's importance and any strategies known to work against hacienda.  Maybe my friends and I are missing something.....  Thanks.
</description>
<link>http://www.boardgamegeek.com/thread/421496</link>
<guid>http://www.boardgamegeek.com/thread/421496</guid>
<pubDate>Mon, 06 Jul 2009 21:47:53 +0000</pubDate>
<dc:creator>Adschwer</dc:creator>
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		<title>Reply: Puerto Rico Expansion:: Rules:: Re: 2-Player Official Variant:Use Library 1 or 3 times per Round?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	I actually have seen no issue using it each time. However, I also play that the players take 5 total roles per round (so there are no back-to-back roles and there are 2 roles that receive a doubloon).&lt;br&gt;&lt;br&gt;Plus, it perpetuates the math:&lt;br&gt;&lt;br&gt;In a 5p game, a Library's owner will use it once per 5 roles picked.&lt;br&gt;In a 4p game, once per 4&lt;br&gt;In a 3p game, once per 3&lt;br&gt;&lt;br&gt;So using it each time is once per 2 roles. That may seem like a lot until you realize that a 2p game experiences fewer rounds than with more players. That seems fair to me.&lt;br&gt;&lt;br&gt;Of course, I'm open to suggestion.
</description>
<link>http://www.boardgamegeek.com/article/3653768#3653768</link>
<guid>http://www.boardgamegeek.com/article/3653768#3653768</guid>
<pubDate>Mon, 06 Jul 2009 18:21:51 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Rio Grande Games gets an attaboy!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	Yes. $2.50 got me all the replacement colonists I needed (I only had 96). This was a flat mailing rate: if I was missing a few other components I'm sure he would have thrown them in too.&lt;br&gt;&lt;br&gt;I spent hours of searching stores and friends' houses for wooden dowel rods and saws to make my own; I never thought that I could just ask the publisher! D'OH
</description>
<link>http://www.boardgamegeek.com/article/3649094#3649094</link>
<guid>http://www.boardgamegeek.com/article/3649094#3649094</guid>
<pubDate>Sat, 04 Jul 2009 20:34:15 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Number of large purple buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Power+Lloyd&#039;&gt;Power Lloyd&lt;/a&gt;&lt;/p&gt;
	Only the amount of board space you have for them.
</description>
<link>http://www.boardgamegeek.com/article/3642117#3642117</link>
<guid>http://www.boardgamegeek.com/article/3642117#3642117</guid>
<pubDate>Thu, 02 Jul 2009 16:53:25 +0000</pubDate>
<dc:creator>Power Lloyd</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Number of large purple buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	Yes and no. You can buy as many you can place in your city. Thus, you can have at most 4.
</description>
<link>http://www.boardgamegeek.com/article/3642115#3642115</link>
<guid>http://www.boardgamegeek.com/article/3642115#3642115</guid>
<pubDate>Thu, 02 Jul 2009 16:53:13 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
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		<title>Thread: Puerto Rico:: Rules:: Number of large purple buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tangiers&#039;&gt;tangiers&lt;/a&gt;&lt;/p&gt;
	Is there a restriction on the number of large purple buildings you can have?
</description>
<link>http://www.boardgamegeek.com/thread/420463</link>
<guid>http://www.boardgamegeek.com/thread/420463</guid>
<pubDate>Thu, 02 Jul 2009 16:40:29 +0000</pubDate>
<dc:creator>tangiers</dc:creator>
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		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mooknee&#039;&gt;mooknee&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/508285"><img border=0  src="http://images.boardgamegeek.com/images/pic508285_t.jpg"></a><div class='sf'>Kind of like the current economy ... not enough jobs for everyone</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/508285</link>
<guid>http://www.boardgamegeek.com/image/508285</guid>
<pubDate>Thu, 02 Jul 2009 06:12:01 +0000</pubDate>
<dc:creator>mooknee</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: The 'best' Puerto Rico strategy  + startegy &amp; tactics</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Itangalo&#039;&gt;Itangalo&lt;/a&gt;&lt;/p&gt;
	Great summary of tactics and strategy. I'm new to the game, but will definately have a better chance (and more fun!) in the next game. Thanks!
</description>
<link>http://www.boardgamegeek.com/article/3638893#3638893</link>
<guid>http://www.boardgamegeek.com/article/3638893#3638893</guid>
<pubDate>Wed, 01 Jul 2009 20:06:43 +0000</pubDate>
<dc:creator>Itangalo</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: &quot;Aw, shoot. Really?&quot; or, how I misinterpreted and misread the rules the first time I played</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bombcar&#039;&gt;bombcar&lt;/a&gt;&lt;/p&gt;
	We also got the colonists completely wrong the first time.
</description>
<link>http://www.boardgamegeek.com/article/3631022#3631022</link>
<guid>http://www.boardgamegeek.com/article/3631022#3631022</guid>
<pubDate>Tue, 30 Jun 2009 02:58:01 +0000</pubDate>
<dc:creator>bombcar</dc:creator>
	</item>
		<item>
		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/josephc4&#039;&gt;josephc4&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507086"><img border=0  src="http://images.boardgamegeek.com/images/pic507086_t.jpg"></a><div class='sf'>Houston Boardgames Meetup - Cafe Express - Meetup.com</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507086</link>
<guid>http://www.boardgamegeek.com/image/507086</guid>
<pubDate>Tue, 30 Jun 2009 02:03:01 +0000</pubDate>
<dc:creator>josephc4</dc:creator>
	</item>
		<item>
		<title>Reply: Puerto Rico:: Strategy:: Re: 2 players game - Is there a way to win against the wharf?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bombcar&#039;&gt;bombcar&lt;/a&gt;&lt;/p&gt;
	As far as I can see, Factory beats Wharf every time. So get the Factory.
</description>
<link>http://www.boardgamegeek.com/article/3617325#3617325</link>
<guid>http://www.boardgamegeek.com/article/3617325#3617325</guid>
<pubDate>Thu, 25 Jun 2009 21:39:25 +0000</pubDate>
<dc:creator>bombcar</dc:creator>
	</item>
		<item>
		<title>Reply: Puerto Rico:: General:: Re: Rio Grande Games gets an attaboy!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jrbentley&#039;&gt;jrbentley&lt;/a&gt;&lt;/p&gt;
	Jay T. and Rio Grande Games have always been tops in customer service.
</description>
<link>http://www.boardgamegeek.com/article/3616844#3616844</link>
<guid>http://www.boardgamegeek.com/article/3616844#3616844</guid>
<pubDate>Thu, 25 Jun 2009 20:20:37 +0000</pubDate>
<dc:creator>jrbentley</dc:creator>
	</item>
		<item>
		<title>Reply: Puerto Rico:: General:: Re: Rio Grande Games gets an attaboy!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aeopile&#039;&gt;Aeopile&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kgm3219 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Aeopile wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The game comes with 4 punch cards for all the tiles, buildings, money, and vps - and I was missing one of the 4 punch cards.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;[nitpick]The established term is &quot;countersheet&quot;.[/nitpick]&lt;br&gt;&lt;br&gt;Were you able to play without the 4th sheet? Too bad if not, but such things happen occasionally :(&lt;br&gt;&lt;br&gt;/kgm&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;My friends and I just had to settle for playing another game of Agricola.  We were basically missing half the victory points and one of every building and a variety of field tokens.&lt;br&gt;&lt;br&gt;countersheet, huh?  Good to know.
</description>
<link>http://www.boardgamegeek.com/article/3616700#3616700</link>
<guid>http://www.boardgamegeek.com/article/3616700#3616700</guid>
<pubDate>Thu, 25 Jun 2009 19:52:24 +0000</pubDate>
<dc:creator>Aeopile</dc:creator>
	</item>
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		<title>Reply: Puerto Rico:: General:: Re: Rio Grande Games gets an attaboy!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kgm3219&#039;&gt;kgm3219&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Aeopile wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The game comes with 4 punch cards for all the tiles, buildings, money, and vps - and I was missing one of the 4 punch cards.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;[nitpick]The established term is &quot;countersheet&quot;.[/nitpick]&lt;br&gt;&lt;br&gt;Were you able to play without the 4th sheet? Too bad if not, but such things happen occasionally :(&lt;br&gt;&lt;br&gt;/kgm
</description>
<link>http://www.boardgamegeek.com/article/3615787#3615787</link>
<guid>http://www.boardgamegeek.com/article/3615787#3615787</guid>
<pubDate>Thu, 25 Jun 2009 16:55:52 +0000</pubDate>
<dc:creator>kgm3219</dc:creator>
	</item>
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		<title>Reply: Puerto Rico:: General:: Re: Rio Grande Games gets an attaboy!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mr_Nuts&#039;&gt;Mr_Nuts&lt;/a&gt;&lt;/p&gt;
	Jay from Rio Grande has always been helpful in replacing pieces, even ones I lost opposed to any error on their part.
</description>
<link>http://www.boardgamegeek.com/article/3615715#3615715</link>
<guid>http://www.boardgamegeek.com/article/3615715#3615715</guid>
<pubDate>Thu, 25 Jun 2009 16:40:38 +0000</pubDate>
<dc:creator>Mr_Nuts</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Rio Grande Games gets an attaboy!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aeopile&#039;&gt;Aeopile&lt;/a&gt;&lt;/p&gt;
	The game comes with 4 punch cards for all the tiles, buildings, money, and vps - and I was missing one of the 4 punch cards.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3615693#3615693</link>
<guid>http://www.boardgamegeek.com/article/3615693#3615693</guid>
<pubDate>Thu, 25 Jun 2009 16:33:37 +0000</pubDate>
<dc:creator>Aeopile</dc:creator>
	</item>
		<item>
		<title>Reply: Puerto Rico:: General:: Re: Rio Grande Games gets an attaboy!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/trippercook&#039;&gt;trippercook&lt;/a&gt;&lt;/p&gt;
	What were you missing?
</description>
<link>http://www.boardgamegeek.com/article/3615679#3615679</link>
<guid>http://www.boardgamegeek.com/article/3615679#3615679</guid>
<pubDate>Thu, 25 Jun 2009 16:28:57 +0000</pubDate>
<dc:creator>trippercook</dc:creator>
	</item>
		<item>
		<title>Thread: Puerto Rico:: General:: Rio Grande Games gets an attaboy!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aeopile&#039;&gt;Aeopile&lt;/a&gt;&lt;/p&gt;
	Hey, I wanted to tell everyone about the excellent customer service I received from Rio Grande Games.&lt;br&gt;&lt;br&gt;I just recently purchased and received Puerto Rico from an online dealer in order to spend some birthday money I got through Amazon.com.  When I got the game, having never played it, but played a lot of Agricola, I had some friends come over to teach me how.  So, we get the game out, and punch out everything, and my buddy tells me that I'm missing some stuff.&lt;br&gt;&lt;br&gt;Ugh.  &lt;br&gt;&lt;br&gt;so, I e-mail rio grande games, and tell them a problem.  The person got back to me the next day, and told me he would have the missing pieces sent.  Lo and behold, yesterday I got all the missing pieces in the mail, no questions asked.&lt;br&gt;&lt;br&gt;I understand that mistakes happen, and I'm very thankful that Rio Grande Games made the problem right with only an e-mail from me.  &lt;br&gt;&lt;br&gt;Thanks Rio Grande games!  You rock!
</description>
<link>http://www.boardgamegeek.com/thread/418457</link>
<guid>http://www.boardgamegeek.com/thread/418457</guid>
<pubDate>Thu, 25 Jun 2009 16:19:25 +0000</pubDate>
<dc:creator>Aeopile</dc:creator>
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		<item>
		<title>File: Puerto Rico:: HowToTeach_PuertoRico.doc</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/koby_shachar&#039;&gt;koby_shachar&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/21758">HowToTeach_PuertoRico.doc</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/3076">Puerto Rico</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/21758</link>
<guid>http://www.boardgamegeek.com/filepage/21758</guid>
<pubDate>Thu, 25 Jun 2009 15:11:31 +0000</pubDate>
<dc:creator>koby_shachar</dc:creator>
	</item>
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		<title>Thread: Puerto Rico:: Rules:: Video - Instructions on how to play Puerto Rico (In Hebrew)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/koby_shachar&#039;&gt;koby_shachar&lt;/a&gt;&lt;/p&gt;
	הוראות כיצד לשחק במשחק פוארטו ריקו&lt;br&gt;&lt;br&gt;Part I - חלק ראשון&lt;br&gt;&lt;br&gt;&lt;a href="http://www.youtube.com/watch?v=5qOJFs6kyE8"&gt;Youtube Video&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Part II - חלק שני&lt;br&gt;&lt;br&gt;&lt;a href="http://www.youtube.com/watch?v=5ITwhZSUemo"&gt;Youtube Video&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/thread/418343</link>
<guid>http://www.boardgamegeek.com/thread/418343</guid>
<pubDate>Thu, 25 Jun 2009 06:00:10 +0000</pubDate>
<dc:creator>koby_shachar</dc:creator>
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		<item>
		<title>Reply: Puerto Rico:: General:: Re: Music during a session</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hemp&#039;&gt;hemp&lt;/a&gt;&lt;/p&gt;
	Maybe it don't fit the theme at all, but I find Michael Edges to be very pleasing when I play Puerto Rico.
</description>
<link>http://www.boardgamegeek.com/article/3609862#3609862</link>
<guid>http://www.boardgamegeek.com/article/3609862#3609862</guid>
<pubDate>Wed, 24 Jun 2009 11:36:02 +0000</pubDate>
<dc:creator>hemp</dc:creator>
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		<item>
		<title>Reply: Puerto Rico:: General:: Re: Playing Puerto Rico online</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bombcar&#039;&gt;bombcar&lt;/a&gt;&lt;/p&gt;
	There are some links in the main page section; I've been using pr-game.com
</description>
<link>http://www.boardgamegeek.com/article/3606607#3606607</link>
<guid>http://www.boardgamegeek.com/article/3606607#3606607</guid>
<pubDate>Tue, 23 Jun 2009 17:48:26 +0000</pubDate>
<dc:creator>bombcar</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: 2 players game - Is there a way to win against the wharf?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/byronczimmer&#039;&gt;byronczimmer&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;riouxda wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hey all! &lt;br&gt;&lt;br&gt;I've been playing Puerto Rico for a few weeks now so, I can't say I'm an expert yet but, I'm becoming better to it. Most of the time, I play with my wife in a 2 players game. There is only one wharf in a 2 players game and it seems that lately, the game has become a race to build the wharf. As soon as someone gets it, you can no longer stop him or her from making victory points with that private boat of his or her. My wife discovered the benefit of the wharf so, her only goal now is to get it. As for myself, I try all kind of other strategies to see if I can win anyway (I could buy the wharf too but, I hate to think that this is the only way of winning so, I try other things) but as for now, every time she got the wharf, she won...usually with a lot more victory points than me cuz anytime we use the captain, she can send at least 3-4 barrels more than I because of that darn private boat. The game is slowly losing its interest if this is the only good strategy at 2 players...&lt;br&gt;&lt;br&gt;Any idea what we can do about it?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Wouldn't warehouse/stockpiling the goods your opponent is trying to craft/ship be an effective counter as well?
</description>
<link>http://www.boardgamegeek.com/article/3601308#3601308</link>
<guid>http://www.boardgamegeek.com/article/3601308#3601308</guid>
<pubDate>Mon, 22 Jun 2009 13:58:36 +0000</pubDate>
<dc:creator>byronczimmer</dc:creator>
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		<title>Reply: Puerto Rico:: Sessions:: Re: 2 shippers, 2 builders. 3pt close game.  Indy Boardgamers May 3rd meetup.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abstorz&#039;&gt;abstorz&lt;/a&gt;&lt;/p&gt;
	Looks like most games we play... we have two heavy shippers (girls) and two heavy builders (boys), and up to 100% of all the times a maize player wins, with the second maize-player beeing second or at least third. seems to be the rule with puerto rico
</description>
<link>http://www.boardgamegeek.com/article/3601017#3601017</link>
<guid>http://www.boardgamegeek.com/article/3601017#3601017</guid>
<pubDate>Mon, 22 Jun 2009 12:16:10 +0000</pubDate>
<dc:creator>abstorz</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: 2 players game - Is there a way to win against the wharf?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cambone&#039;&gt;cambone&lt;/a&gt;&lt;/p&gt;
	I just played a 2 player game in which my opponent got the wharf.  He used it to ship while leaving one ship partially filled with a good I did not have.  I beat him by getting the large warehouse so I could save several types of goods until I could ship them, getting the good that my opponent had so I could clear out the ship, and building a factory, the proceeds of which I used to build a harbor.  &lt;br&gt;&lt;br&gt;Although my opponent had an early lead, I came back and beat him handily with that strategy (75 points to 62 points).
</description>
<link>http://www.boardgamegeek.com/article/3600258#3600258</link>
<guid>http://www.boardgamegeek.com/article/3600258#3600258</guid>
<pubDate>Mon, 22 Jun 2009 04:01:35 +0000</pubDate>
<dc:creator>cambone</dc:creator>
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		<title>Thread: 10 Jahre alea - Schatzkiste:: Rules:: Witch's Brew Magic Abilities Link</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jsrdeacon&#039;&gt;jsrdeacon&lt;/a&gt;&lt;/p&gt;
	&lt;a href=&quot;http://www.boardgamegeek.com/article/3597616#3597616&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/3597616#3597616&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/3597616#3597616&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/thread/417134</link>
<guid>http://www.boardgamegeek.com/thread/417134</guid>
<pubDate>Sat, 20 Jun 2009 22:14:44 +0000</pubDate>
<dc:creator>jsrdeacon</dc:creator>
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		<title>Thread: 10 Jahre alea - Schatzkiste:: Rules:: Witch's Brew Rules Link</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jsrdeacon&#039;&gt;jsrdeacon&lt;/a&gt;&lt;/p&gt;
	&lt;a href=&quot;http://www.boardgamegeek.com/thread/417109&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/417109&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/417109&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/thread/417112</link>
<guid>http://www.boardgamegeek.com/thread/417112</guid>
<pubDate>Sat, 20 Jun 2009 20:42:46 +0000</pubDate>
<dc:creator>jsrdeacon</dc:creator>
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		<title>Reply: Puerto Rico:: Reviews:: Re: Puerto Rico: The Ameritrash Perspective</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MatanteKiFume&#039;&gt;MatanteKiFume&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Atomsk wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;drunkenKOALA wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;i&gt;And now we come to apathy. Inexplicably, halfway through my second game of Puerto Rico, I just stopped caring about what I was doing. I still cannot find the cause to this predicament, but the more I play Puerto Rico, the more I feel like I’m filling out a tax return form for victory points. Yes, you have to exercise your mind to do it correctly and you may ultimately be satisfied with the return, but you can never really get excited to perform the task. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I know that feeling. I don't get it from Puerto Rico though. I get it from Medici, a polished scoring system, and Agricola, a less polished and more fiddly scoring system. Interesting how some games give you that feeling and some don't, and how some people will get that feeling from a game and others don't. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I get this feeling depending on the group and how 'into it' they are. My last game of PR had this feeling, because someone was tired and not really able to pay attention - it dragged it all down, and I love PR. This has happened with various games that I enjoy. &lt;br&gt;&lt;br&gt;I agree that PR can go quiet, but there is a lot of choices to mess with other's strategies that make it interactive for me (the ships are my favourite).&lt;br&gt;&lt;br&gt;I find the 'take that' experiences of euros far more statisfying than the roll of the dice in AT. I would like to play an AT game with all that theme and good euro strategy though - best of all worlds (please don't say AH :} )&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This feeling is normal....you cant enjoy a boardgame if the other players are bored or tired. No game will be fun this way (except if you are some strange sadistic maniac)...its even true for sex!!!
</description>
<link>http://www.boardgamegeek.com/article/3594576#3594576</link>
<guid>http://www.boardgamegeek.com/article/3594576#3594576</guid>
<pubDate>Fri, 19 Jun 2009 19:37:13 +0000</pubDate>
<dc:creator>MatanteKiFume</dc:creator>
	</item>
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		<title>Reply: Puerto Rico:: Reviews:: Re: Puerto Rico: The Ameritrash Perspective</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MatanteKiFume&#039;&gt;MatanteKiFume&lt;/a&gt;&lt;/p&gt;
	I read your review. But It seems to me its more a review of Euro games than a review of PR. Its like reading a review about texas Chainsaw massacre written by someone hatings horror movies: did you dislike the movie or do you dislike all horror movies in general? is there an euro game you like? or did you hate all euro games you played? &lt;br&gt;&lt;br&gt;This game is certainly different than Doom or Last night on earth. Im expecting fun from ameritrash because of the theme...rarely because of the system (most of them depending on a lot of luck or are not really well balanced)...I dont really see people getting drunk and making jokes all the time when playing Notre dame, portobello market or Puerto rico. Its certainly a different experience IMHO. &lt;br&gt;&lt;br&gt;Your review is certainly interesting for someone playing only Ameritrash games that would like to try or buy one euro game....but for a gamer like me that like both styles, I not really convinced by your review, except that I will not try to play this game with an hardcore ameritrash gamer.  &lt;br&gt;&lt;br&gt;You said there is no interaction, but PR seems full of them when i read your review, since your decisions affect the other players and the final scoring. For example you wrote:&lt;br&gt;&lt;br&gt;&lt;i&gt;''You must always consider the player to the left of you as your primary benefactor and do everything you can to make sure that player is not capitalizing on your decisions.''&lt;/i&gt;&lt;br&gt;&lt;br&gt;Maybe you didnt care about your move cause you find the game boring, not really because there is no interaction? &lt;br&gt;&lt;br&gt;Maybe you thought about communications between players instead?&lt;br&gt;&lt;br&gt;or maybe euro games are too 'cerebral' for your gaming evenings and you want to have fun without thinking too much? &lt;br&gt;&lt;br&gt;I dont know.&lt;br&gt;&lt;br&gt;Finally, as people pointed out, you didn't play the game properly. But you suggested that even so, you will probably don't like the game either. So your review is more about your feelings when playing PR (and euro games) than a review of the gameplay...most euro games shine (or not) with their system. Its not a bad review at all, cause it helps me to understand why ameritrash players dont like euro games....unfortunately, I still dont know if an euro game player like me will or will not like this game.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3594215#3594215</link>
<guid>http://www.boardgamegeek.com/article/3594215#3594215</guid>
<pubDate>Fri, 19 Jun 2009 18:01:19 +0000</pubDate>
<dc:creator>MatanteKiFume</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: In the beginning: Set up plantation tiles before or after giving maize/indigo plants to the players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;abstorz wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;i have the german version, it's slightly less clear there, but still easy to figure out.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;In fact, it is &lt;b&gt;exactly&lt;/b&gt; the same:&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;b&gt;SPIELVORBEREITUNG&lt;/b&gt;&lt;br&gt;Der Ablageplan wird in die Tischmitte gelegt. Alle Gebäude werden entsprechend der Vorgabe&lt;br&gt;darauf verteilt (s.u.).&lt;br&gt;Die Dublonen werden nach Einheiten getrennt auf der entsprechenden Fläche des Ablageplans&lt;br&gt;(= „Bank“) bereitgelegt (s.u.).&lt;br&gt;Jeder Spieler erhält:&lt;br&gt;• 1 Spielplan (den er offen vor sich legt)&lt;br&gt;• Geld:&lt;br&gt;- bei 3 Spielern: 2 Dublonen - bei 4 Spielern: 3 Dublonen - bei 5 Spielern: 4 Dublonen&lt;br&gt;(Die Dublonen der Spieler liegen immer auf der Windrose des Spielplans, so dass man jederzeit sehen kann,&lt;br&gt;wie viel die anderen Spieler besitzen.)&lt;br&gt;• &lt;font color='#CC0000'&gt;1 Plantagen-Plättchen.&lt;/font&gt; Für die Verteilung der Plantagen-Plättchen wird zunächst der Startspieler der ersten&lt;br&gt;Runde (per Los) ermittelt. Dieser erhält die Gouverneur-Karte sowie ein blaues Indigo-Plättchen (das er offen&lt;br&gt;auf ein beliebiges der 12 Felder seiner Insel legt). Die im Uhrzeigersinn folgenden Spieler erhalten:&lt;br&gt;- bei 3 Spielern: 2. Spieler: 1x Indigo / 3. Spieler: 1x Mais&lt;br&gt;- bei 4 Spielern: 2. Spieler: 1x Indigo / 3. und 4. Spieler: je 1x Mais&lt;br&gt;- bei 5 Spielern: 2. und 3. Spieler: je 1x Indigo / 4. und 5. Spieler: je 1x Mais&lt;br&gt;&lt;font color='#CC0000'&gt;Die restlichen Spielmaterialien werden entsprechend der folgenden Abbildung ausgelegt:&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/article/3592652#3592652</link>
<guid>http://www.boardgamegeek.com/article/3592652#3592652</guid>
<pubDate>Fri, 19 Jun 2009 09:59:16 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: In the beginning: Set up plantation tiles before or after giving maize/indigo plants to the players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abstorz&#039;&gt;abstorz&lt;/a&gt;&lt;/p&gt;
	Thanks, right, it's clearly between the lines. :blush: i have the german version, it's slightly less clear there, but still easy to figure out.  
</description>
<link>http://www.boardgamegeek.com/article/3590205#3590205</link>
<guid>http://www.boardgamegeek.com/article/3590205#3590205</guid>
<pubDate>Thu, 18 Jun 2009 18:09:45 +0000</pubDate>
<dc:creator>abstorz</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: In the beginning: Set up plantation tiles before or after giving maize/indigo plants to the players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jtj608&#039;&gt;jtj608&lt;/a&gt;&lt;/p&gt;
	Page 2 of the rules clearly shows that players receive their starting materials first (including starting plantations), then the remaining material is placed as shown in the illustration on the bottom half of the page, if you think you need an order.  &lt;br&gt;&lt;br&gt;&lt;br&gt;Puerto Rico Rules:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.riograndegames.com/uploads/Game/Game_4_gameRules.pdf&quot; rel=&quot;nofollow&quot;&gt;http://www.riograndegames.com/uploads/Game/Game_4_gameRules....&lt;/A&gt;&lt;br&gt;&lt;br&gt;Edit:  t-o-o s-l-o-w :wow:
</description>
<link>http://www.boardgamegeek.com/article/3588707#3588707</link>
<guid>http://www.boardgamegeek.com/article/3588707#3588707</guid>
<pubDate>Thu, 18 Jun 2009 12:31:11 +0000</pubDate>
<dc:creator>jtj608</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: In the beginning: Set up plantation tiles before or after giving maize/indigo plants to the players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;What do you mean by &quot;the rules aren't clear&quot;?&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;b&gt;PREPARATION&lt;/b&gt;&lt;br&gt;Place the game board in the middle of the table. Place all the buildings on their assigned spaces on the game&lt;br&gt;board (see below).&lt;br&gt;Sort the doubloons by value and place them on the bank on the game board (see below).&lt;br&gt;Each player takes:&lt;br&gt;• 1 player board (placed before him on the table)&lt;br&gt;• money:&lt;br&gt;- with 3 players: 2 doubloons - with 4 players: 3 doubloons - with 5 players: 4 doubloons&lt;br&gt;The players store their doubloons on the windrose on their player boards, so that all players can see how much&lt;br&gt;money each player has.&lt;br&gt;• &lt;font color='#CC0000'&gt;1 plantation tile.&lt;/font&gt; First, the players choose a starting player using any method they choose. This player takes&lt;br&gt;the governor card and a blue indigo tile (which he places face-up on any of the 12 spaces on his island). The&lt;br&gt;other players take the following in clockwise order:&lt;br&gt;- with 3 players: 2nd player: indigo / 3rd player: corn&lt;br&gt;- with 4 players: 2nd player: indigo / 3rd and 4th players: corn&lt;br&gt;- with 5 players: 2nd and 3rd players: indigo / 4th and 5th players: corn&lt;br&gt;&lt;font color='#CC0000'&gt;Place the remaining material as shown in the below illustration:&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Just follow the instructions as you read them!&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3588703#3588703</link>
<guid>http://www.boardgamegeek.com/article/3588703#3588703</guid>
<pubDate>Thu, 18 Jun 2009 12:30:11 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: In the beginning: Set up plantation tiles before or after giving maize/indigo plants to the players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/trippercook&#039;&gt;trippercook&lt;/a&gt;&lt;/p&gt;
	Hand out the Indigo and Corn first then turn the tiles over.
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<link>http://www.boardgamegeek.com/article/3588702#3588702</link>
<guid>http://www.boardgamegeek.com/article/3588702#3588702</guid>
<pubDate>Thu, 18 Jun 2009 12:29:48 +0000</pubDate>
<dc:creator>trippercook</dc:creator>
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		<title>Thread: Puerto Rico:: Rules:: In the beginning: Set up plantation tiles before or after giving maize/indigo plants to the players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abstorz&#039;&gt;abstorz&lt;/a&gt;&lt;/p&gt;
	Hi, this question always comes up when we start playing: Do you turn out the indigo/maize plantations to the players before or after you turn up the 4-6 plantation tiles? &lt;br&gt;This question seems stupid but actually is important, because if you turn out the two maize-plantations beforehand there is less chance for the indigo players that there will be one in the first plantation tiles set, on the other hand there is a greater chance if you leave those two in the stack. &lt;br&gt;Actually i think you turn them out beforehand, because you would have to turn around the stack again to pick out the indigo/maize plantations after you turned around the 4-6 other tiles. &lt;br&gt;But the rules aren't clear in this point as far as i can see, and somebody could argue that it's fairer for the indigo players if you first set up the tiles and then turn out the indigo/maize tiles to the players. &lt;br&gt;What do you think?
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<link>http://www.boardgamegeek.com/thread/416399</link>
<guid>http://www.boardgamegeek.com/thread/416399</guid>
<pubDate>Thu, 18 Jun 2009 12:21:48 +0000</pubDate>
<dc:creator>abstorz</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Can you rearrange your colonists during a mayor phase you neglected to do?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;robdewidt wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Player-2 is Governor and wants to prevent Player-3 from emptying the colonist pool and ending the game, so he chooses Mayor for the round.  The way we played it, is that the Mayor divvy's up the colonists on the ship, but each player could &quot;reject&quot; their allotment of colonists forcing them to stay on the ship for another round.  &lt;br&gt;&lt;br&gt;In reviewing this thread, that seems like an illegal strategy since the Mayor goes around the table, with each person taking the offered colonist or not, and if not the same colonist gets offered to the next player.  (Makes me wonder what happens if everyone says &quot;no&quot; to the colonist.)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;If player 3 wants to end the game, he'll just take all those colonists that the others are passing over.&lt;br&gt;&lt;br&gt;But that is a good point about what happens if everyone passes. The rules state the colonists are taken until none remain. So that's a deadlock in the game.&lt;br&gt;&lt;br&gt;I can see why it's optional, but &quot;The players continue to take one colonist at a time, in clockwise order, until none remain on the colonist ship.&quot; seems pretty mandatory to me.
</description>
<link>http://www.boardgamegeek.com/article/3580947#3580947</link>
<guid>http://www.boardgamegeek.com/article/3580947#3580947</guid>
<pubDate>Tue, 16 Jun 2009 17:19:02 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Can you rearrange your colonists during a mayor phase you neglected to do?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/robdewidt&#039;&gt;robdewidt&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;I'm new to Puerto Rico (played my first game two days ago) but we already ran into this situation.  It happened during a 4-player game, Player-3 is &quot;in the lead&quot; (we think) and the rest of us want to extend the game another round or two if possible.  Player-2 is Governor and wants to prevent Player-3 from emptying the colonist pool and ending the game, so he chooses Mayor for the round.  The way we played it, is that the Mayor divvy's up the colonists on the ship, but each player could &quot;reject&quot; their allotment of colonists forcing them to stay on the ship for another round.  In reviewing this thread, that seems like an illegal strategy since the Mayor goes around the table, with each person taking the offered colonist or not, and if not the same colonist gets offered to the next player.  (Makes me wonder what happens if everyone says &quot;no&quot; to the colonist.)&lt;br&gt;&lt;br&gt;However, there is another possibility.  Can the Mayor keep the ship at sea?  Attempt to turn it into an empty turn, where no colonists get off the ship and no one shuffles colonists around?  Or do all players have access to the ship regardless of what the Mayor does by virtue of Player-2 selecting Mayor in the first place?  If no one selects the Mayor role in a round then no colonists move in or around anyway.  Just curious what power the Mayor has, other than going first and getting an optional extra colonist.&lt;br&gt;&lt;br&gt;If all colonists must leave the ship when the Mayor role is selected, then all this is moot.&lt;br&gt;&lt;br&gt;Thanks for any insight you can throw our way.&lt;br&gt;&lt;br&gt;- Rob :-)
</description>
<link>http://www.boardgamegeek.com/article/3579908#3579908</link>
<guid>http://www.boardgamegeek.com/article/3579908#3579908</guid>
<pubDate>Tue, 16 Jun 2009 13:28:46 +0000</pubDate>
<dc:creator>robdewidt</dc:creator>
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		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bocachankla&#039;&gt;bocachankla&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/499089"><img border=0  src="http://images.boardgamegeek.com/images/pic499089_t.jpg"></a><div class='sf'></div>]]>
</description>
<link>http://www.boardgamegeek.com/image/499089</link>
<guid>http://www.boardgamegeek.com/image/499089</guid>
<pubDate>Mon, 15 Jun 2009 14:16:18 +0000</pubDate>
<dc:creator>bocachankla</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: News:: Re: An interesting note on the Funagain site</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rayito2702&#039;&gt;rayito2702&lt;/a&gt;&lt;/p&gt;
	It would be beyond awesome if RGG threw in the white Taj Mahal pieces as well.
</description>
<link>http://www.boardgamegeek.com/article/3573930#3573930</link>
<guid>http://www.boardgamegeek.com/article/3573930#3573930</guid>
<pubDate>Mon, 15 Jun 2009 05:07:47 +0000</pubDate>
<dc:creator>rayito2702</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: News:: Re: An interesting note on the Funagain site</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;woodnoggin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Is this because the Princes of Florence expansions are already available in the current German version of the game, but not in the old Rio Grande version? I'm happy with their inclusion here, sounds like a good idea.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yes. Alea gave up the rights for the game, and thus allowed ProLudo to publish a new version including the two-player rules and variant.&lt;br&gt;&lt;br&gt;It makes sense for RGG to include as much as they can for the games available in their catalogue.
</description>
<link>http://www.boardgamegeek.com/article/3571417#3571417</link>
<guid>http://www.boardgamegeek.com/article/3571417#3571417</guid>
<pubDate>Sun, 14 Jun 2009 09:44:53 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>File: 10 Jahre alea - Schatzkiste:: English Rules v1.0</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/deltarn&#039;&gt;deltarn&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43381">English Rules v1.0</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/40688">10 Jahre alea - Schatzkiste</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43381</link>
<guid>http://www.boardgamegeek.com/filepage/43381</guid>
<pubDate>Sat, 13 Jun 2009 20:29:21 +0000</pubDate>
<dc:creator>deltarn</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: News:: Re: An interesting note on the Funagain site</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/woodnoggin&#039;&gt;woodnoggin&lt;/a&gt;&lt;/p&gt;
	Is this because the Princes of Florence expansions are already available in the current German version of the game, but not in the old Rio Grande version? I'm happy with their inclusion here, sounds like a good idea.
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<link>http://www.boardgamegeek.com/article/3570056#3570056</link>
<guid>http://www.boardgamegeek.com/article/3570056#3570056</guid>
<pubDate>Sat, 13 Jun 2009 17:43:11 +0000</pubDate>
<dc:creator>woodnoggin</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: News:: Re: An interesting note on the Funagain site</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kalidor&#039;&gt;Kalidor&lt;/a&gt;&lt;/p&gt;
	Mam...I honestly am quite excited about this goodie-box.&lt;br&gt;I have all of the titles, so it's perfect for the completist in me.&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3569558#3569558</link>
<guid>http://www.boardgamegeek.com/article/3569558#3569558</guid>
<pubDate>Sat, 13 Jun 2009 13:24:56 +0000</pubDate>
<dc:creator>Kalidor</dc:creator>
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		<title>Thread: 10 Jahre alea - Schatzkiste:: News:: An interesting note on the Funagain site</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/RandallPeek&#039;&gt;RandallPeek&lt;/a&gt;&lt;/p&gt;
	  According to the Funagain website, the Treasure Chest (as it is being called) will consist of &lt;b&gt;thirteen&lt;/b&gt; expansions for &lt;b&gt;seven&lt;/b&gt; games. This includes two that do not appear to be in the German edition, namely the Muse &amp; Princess and the 2-player rules, both for the Princes of Florence. If this is true, then it seems like an even better collection than the original!
</description>
<link>http://www.boardgamegeek.com/thread/414948</link>
<guid>http://www.boardgamegeek.com/thread/414948</guid>
<pubDate>Sat, 13 Jun 2009 09:00:07 +0000</pubDate>
<dc:creator>RandallPeek</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: SAN JUAN - the Event Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	The Governor visit is just like a regular role selection, so all bonuses from your buildings apply. If you didn't select a role this round already, Library would also apply to this new role.*&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;* You get two actions in one round in 2p only. So this note is for 2p.
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<link>http://www.boardgamegeek.com/article/3568355#3568355</link>
<guid>http://www.boardgamegeek.com/article/3568355#3568355</guid>
<pubDate>Fri, 12 Jun 2009 23:40:15 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: SAN JUAN - the Event Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Phil+Fleischmann&#039;&gt;Phil Fleischmann&lt;/a&gt;&lt;/p&gt;
	For the Governor Visit, do any buildings that work with the re-selected role still work?&lt;br&gt;&lt;br&gt;For example, if the Builder is chosen for the Governor Visit, do the Poor House, Carpenter, Quarry, Smithy, Crane still apply?  Does the player selecting the role (the one who triggered the event), still get the bonus, i.e., building for -1 cost?  What about the Library?  Would the owner of a Library who picks the role get the doubled bonus?
</description>
<link>http://www.boardgamegeek.com/article/3568242#3568242</link>
<guid>http://www.boardgamegeek.com/article/3568242#3568242</guid>
<pubDate>Fri, 12 Jun 2009 23:02:22 +0000</pubDate>
<dc:creator>Phil Fleischmann</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: The cost of the University to high?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ultraj1004&#039;&gt;ultraj1004&lt;/a&gt;&lt;/p&gt;
	I pointed out that strategy on my post. If you have a guest house it might be worth it, but having to rely on the planets being aligned so that this specific strategy could work is pricey and way to risky, especially when playing against veteran players.&lt;br&gt;&lt;br&gt;I still say it's over priced. 
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<link>http://www.boardgamegeek.com/article/3568194#3568194</link>
<guid>http://www.boardgamegeek.com/article/3568194#3568194</guid>
<pubDate>Fri, 12 Jun 2009 22:53:08 +0000</pubDate>
<dc:creator>ultraj1004</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: A Turn by Turn Guide to Playing Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/scottandkimr&#039;&gt;scottandkimr&lt;/a&gt;&lt;/p&gt;
	Very nicely written.  Good job and thanks!
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<link>http://www.boardgamegeek.com/article/3568032#3568032</link>
<guid>http://www.boardgamegeek.com/article/3568032#3568032</guid>
<pubDate>Fri, 12 Jun 2009 21:52:23 +0000</pubDate>
<dc:creator>scottandkimr</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Puerto Rico vs. Cuba</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/esok&#039;&gt;esok&lt;/a&gt;&lt;/p&gt;
	I've played Puerto Rico at least a dozen times.&lt;br&gt;&lt;br&gt;I played Cuba once, and that was with a group of people none of whom had ever played the game before.&lt;br&gt;&lt;br&gt;As you probably have determined, both games feel really similar, though there are lots of differences. Cuba has much more going on than Puerto Rico, and seems much more chaotic as well. There's lots more to keep track of with Cuba, but I imagine with repeated plays you get used to the complexity and can plan good moves. What I remember of my single play of Cuba was that my timing on buying and selling things seemed to be off throughout the game. I liked the market, but it seemed to be underused.&lt;br&gt;&lt;br&gt;Puerto Rico, by comparison, is very clean and much less chaotic. It seems easier to anticipate what others are going to do and plan your move to maximize your gain while minimizing everybody else's.&lt;br&gt;&lt;br&gt;I will play Puerto Rico again and again. I doubt I'll play Cuba again.&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3562779#3562779</link>
<guid>http://www.boardgamegeek.com/article/3562779#3562779</guid>
<pubDate>Thu, 11 Jun 2009 18:33:49 +0000</pubDate>
<dc:creator>esok</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Puerto Rico vs. Cuba</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/macike&#039;&gt;macike&lt;/a&gt;&lt;/p&gt;
	I'm always eager to play PR. I'll never play Cuba again.
</description>
<link>http://www.boardgamegeek.com/article/3561121#3561121</link>
<guid>http://www.boardgamegeek.com/article/3561121#3561121</guid>
<pubDate>Thu, 11 Jun 2009 13:18:22 +0000</pubDate>
<dc:creator>macike</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Puerto Rico vs. Cuba</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Big+Bad+Lex&#039;&gt;Big Bad Lex&lt;/a&gt;&lt;/p&gt;
	Ditto&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/3561096#3561096&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/3561096#3561096&lt;/A&gt;
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<link>http://www.boardgamegeek.com/article/3561097#3561097</link>
<guid>http://www.boardgamegeek.com/article/3561097#3561097</guid>
<pubDate>Thu, 11 Jun 2009 13:08:53 +0000</pubDate>
<dc:creator>Big Bad Lex</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: New &quot;gimmick&quot; for Puerto Rico and San Juan</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LeonM&#039;&gt;LeonM&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;RandallPeek wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm pretty sure its nobles. In another thread they talked about some new buildings that must be populated by nobility and that there will be twenty red nobleman cubes included, so I would hazard a guess that this is the new gimmick.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You're right. I just read the answer from Alea:&lt;br&gt;- Gimmick Puerto Rico: the nobles&lt;br&gt;- Gimmick San Juan: the event cards
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<link>http://www.boardgamegeek.com/article/3561085#3561085</link>
<guid>http://www.boardgamegeek.com/article/3561085#3561085</guid>
<pubDate>Thu, 11 Jun 2009 13:03:28 +0000</pubDate>
<dc:creator>LeonM</dc:creator>
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		<title>Thread: Puerto Rico:: General:: Puerto Rico vs. Cuba</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/joey5513&#039;&gt;joey5513&lt;/a&gt;&lt;/p&gt;
	Hi!&lt;br&gt;&lt;br&gt;I'm choosing my next game and considering between Puerto Rico and Cuba. I read the reviews and rules for both games and to me PR and Cuba seems very much alike. They are both economic games, with shipping goods, erecting buildings, using diffrent characters, etc. So I would be very gratefull for any input from serious gamers which one and why is better than the other. I'm leaning towards Cuba only becouse of the beautifull artwork but on the other hand PR is ranked No.2 on the BBG and Cuba is only No. 107. I'm guessing that this is slightly becouse when PR was relised there was less games to choose from, it was something new and we (gamers) were not so spoiled. I should mention that I only play games with my wife and we really like to play games with different themes and mechanics (like carcassone, alhambra, ticket to ride, stone age, agricola, age of empires III, galaxy trucker,…). This is the reason that I'm considering getting only one (PR or Cuba) game at this point and would like some feedback from gamers who tried both games. Thanks!&lt;br&gt;
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<link>http://www.boardgamegeek.com/thread/414398</link>
<guid>http://www.boardgamegeek.com/thread/414398</guid>
<pubDate>Thu, 11 Jun 2009 13:00:36 +0000</pubDate>
<dc:creator>joey5513</dc:creator>
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		<title>New Image for 10 Jahre alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fenolin&#039;&gt;fenolin&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/497122"><img border=0  src="http://images.boardgamegeek.com/images/pic497122_t.jpg"></a><div class='sf'>San Juan home made version: new "10 expansion" event cards</div>]]>
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<link>http://www.boardgamegeek.com/image/497122</link>
<guid>http://www.boardgamegeek.com/image/497122</guid>
<pubDate>Thu, 11 Jun 2009 10:03:31 +0000</pubDate>
<dc:creator>fenolin</dc:creator>
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		<title>New Image for 10 Jahre alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fenolin&#039;&gt;fenolin&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/497121"><img border=0  src="http://images.boardgamegeek.com/images/pic497121_t.jpg"></a><div class='sf'>San Juan home made version: new "10 expansion" building cards</div>]]>
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<link>http://www.boardgamegeek.com/image/497121</link>
<guid>http://www.boardgamegeek.com/image/497121</guid>
<pubDate>Thu, 11 Jun 2009 09:58:50 +0000</pubDate>
<dc:creator>fenolin</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: The cost of the University to high?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rhino&#039;&gt;rhino&lt;/a&gt;&lt;/p&gt;
	I've played a lot of PR, it eventually climbed its ranks to probably my favorite game.  There are many many stratagems that can offer a win and in every one of those there are some buildings that are just not worth thier salt; however, the cost of the university is worth it and even late in the game.  &lt;br&gt;&lt;br&gt;One of our shortest games (thirty minutes - four players) was when it was successfully employed to give the victor a smoking vp lead (I think the nearest player was about thirty vp behind).  And our games are usually very competitive and cut throat with everyone eagle eyeing everyones probable play.&lt;br&gt;&lt;br&gt;Heres why its value is worth it: you can end the game by building and buying a large building, get a colonist and the vp bonus for that building.  Of course the words &lt;i&gt;value&lt;/i&gt; and &lt;i&gt;worth&lt;/i&gt; are only appropriate if you can &lt;i&gt;afford&lt;/i&gt; it and can &lt;i&gt;use&lt;/i&gt; its benefit.  Its likely to understand that in maximising its benefit, you'll need to buy it early; although, I don't agree with that understanding 100%.  Because its likely not within the first immediate five or six buildings that you really NEED.  That and because of its price the player that successfully employes University will have golden veins for doubloons.  &lt;br&gt;&lt;br&gt;Can it be used in every game?  I wouldn't recommend that anyone repeat the same type of builds - use some creativity and go gusto!  &lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3559258#3559258</link>
<guid>http://www.boardgamegeek.com/article/3559258#3559258</guid>
<pubDate>Wed, 10 Jun 2009 22:59:58 +0000</pubDate>
<dc:creator>rhino</dc:creator>
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		<title>Thread: 10 Jahre alea - Schatzkiste:: Rules:: [In The Year Of The Dragon] The Great Wall</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grojaky&#039;&gt;grojaky&lt;/a&gt;&lt;/p&gt;
	Hi,&lt;br&gt;&lt;br&gt;I am missing something about the german rules: rules state that wall's length cannot be greater that 12 pieces, but what should we do when the 12th piece is built ?&lt;br&gt;&lt;br&gt;1) keep the great wall card in the game but no player may chose it until the end of tha game.&lt;br&gt;2) discard the great wall card from the game.&lt;br&gt;&lt;br&gt;Thanks for your feedback !&lt;br&gt;
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<link>http://www.boardgamegeek.com/thread/413771</link>
<guid>http://www.boardgamegeek.com/thread/413771</guid>
<pubDate>Tue, 09 Jun 2009 14:18:31 +0000</pubDate>
<dc:creator>grojaky</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: I have played some games, and have a LOT of questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bgarefun&#039;&gt;bgarefun&lt;/a&gt;&lt;/p&gt;
	To OP,&lt;br&gt;&lt;br&gt;Builder: In most of my games, passing a second column building for a third column one later is not a bad thing. It's easy to be tempted to take an office instead of waiting for a factory for example. But an office takes 2 actions to generate money, someone must take producer and someone must take trader, assuming there is even space left in the trading house! A factory only takes one action to provide money, which is the producer. If you already have a harbour and the game is ending, don't take the wharf! Get your large building if you know that the game will end before the next builder phase.&lt;br&gt;&lt;br&gt;Trader: Yes, you can absolutely win without tobacco/coffee and/or market. Taking quarries and factory can make up for it. Heavy shipping strategy can bring in lots of points but is unlikely to work against more experienced players that balance shipping and building well.&lt;br&gt;&lt;br&gt;Settler: Quarries are most useful when they are taken early in the game because they give you cost savings over more rounds. That said, it is possible to win without any quarries through a combo of tobacco/coffee/markets/factory/trading post etc. Settler tends to be taken less in the end game unless you have a residence/cloister and want to increase your bonus points.&lt;br&gt;&lt;br&gt;Captain: Taking captain when you will score the most points is tempting. But other things should also be considered like if the game will end before the next builder and you have enough money for a big building. Get the big building by taking builder and perhaps deprive the player with only 9 dubloons from EVER getting his big building.&lt;br&gt;&lt;br&gt;Other: Among my group, no one has ever scored more than 30 shipping points, or got more than two large buildings because everyone's rather experienced in preventing such extreme scoring strategies. To play a good strategy, avoid taking roles that others will take for you. For example, you have enough dubloons to build a library, but instead of taking builder, you take captain to score the shipping bonus. Then someone else takes builder and you still get your library assuming no one else can afford it.
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<link>http://www.boardgamegeek.com/article/3546463#3546463</link>
<guid>http://www.boardgamegeek.com/article/3546463#3546463</guid>
<pubDate>Sun, 07 Jun 2009 17:18:09 +0000</pubDate>
<dc:creator>bgarefun</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: ask a question to San Juan Expansion card - the harbor</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/greenoliver&#039;&gt;greenoliver&lt;/a&gt;&lt;/p&gt;
	I see, thank you for your clarification. (I have played a wrong rule for a long time...:shake:)
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<link>http://www.boardgamegeek.com/article/3544459#3544459</link>
<guid>http://www.boardgamegeek.com/article/3544459#3544459</guid>
<pubDate>Sat, 06 Jun 2009 15:33:35 +0000</pubDate>
<dc:creator>greenoliver</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: ask a question to San Juan Expansion card - the harbor</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Werbaer&#039;&gt;Werbaer&lt;/a&gt;&lt;/p&gt;
	When you sell a good, you never take the card on the production building as part of your income into your hand. You always discard it, and draw new card(s) for your hand, depending on the price.&lt;br&gt;&lt;br&gt;If you have the harbour, instead of discarding it, you place one goods card under the harbour. So the harbour gives you +1 point each time you sell one or more goods, without affecting your income.
</description>
<link>http://www.boardgamegeek.com/article/3544272#3544272</link>
<guid>http://www.boardgamegeek.com/article/3544272#3544272</guid>
<pubDate>Sat, 06 Jun 2009 14:00:58 +0000</pubDate>
<dc:creator>Werbaer</dc:creator>
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		<title>Thread: 10 Jahre alea - Schatzkiste:: Rules:: ask a question to San Juan Expansion card - the harbor</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/greenoliver&#039;&gt;greenoliver&lt;/a&gt;&lt;/p&gt;
	The funcation of Harbor said: The owner of a Harbor will always, when he is selling goods during a Trader phase, place one of these Goods cards (without looking at the front) under his Harbor. (Each card is worth 1 VP at the end of the game).&lt;br&gt;&lt;br&gt;Hence, does it mean that when I sell a product(e.g. Indigo), I should keep 1 card (the ONLY 1 income) under the Harhor and then NO card received anymore?) OR I can receive 1 card as income and take ANOTHER card under the Harhor as 1 point?&lt;br&gt;&lt;br&gt;If the the first possibility was the answer, Harbor seems to be so weak...(Chapel is more convenient in using by the similar function...)&lt;br&gt;Conversely, if the later option was the answer, Harbor is a very good building for Producer and Trader Strategy.&lt;br&gt;&lt;br&gt;&lt;br&gt;Thank you for the answering and opinion sharing.&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;
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<link>http://www.boardgamegeek.com/thread/413041</link>
<guid>http://www.boardgamegeek.com/thread/413041</guid>
<pubDate>Sat, 06 Jun 2009 13:41:55 +0000</pubDate>
<dc:creator>greenoliver</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: Trader varint</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;pipperoni wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Are the yellow buildings in some expansion?  :D&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yes. The &lt;b&gt;Jeweller&lt;/b&gt; will produce 1 Dubloon for each Noble you have.&lt;br&gt;It is one of the expansions available in the new &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/40688&quot;   &gt;10 Jahre alea - Schatzkiste&lt;/a&gt;.
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<link>http://www.boardgamegeek.com/article/3536109#3536109</link>
<guid>http://www.boardgamegeek.com/article/3536109#3536109</guid>
<pubDate>Thu, 04 Jun 2009 14:32:39 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: Trader varint</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pipperoni&#039;&gt;pipperoni&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Great Dane wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&quot;Pink building strategy&quot;?&lt;br&gt;My game have only buildings in the five goods colors: white, yellow, blue, tan, brown - and purple, of course.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Are the yellow buildings in some expansion?  :D
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<link>http://www.boardgamegeek.com/article/3536053#3536053</link>
<guid>http://www.boardgamegeek.com/article/3536053#3536053</guid>
<pubDate>Thu, 04 Jun 2009 14:18:56 +0000</pubDate>
<dc:creator>pipperoni</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: Trader varint</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jonas.Mann&#039;&gt;Jonas.Mann&lt;/a&gt;&lt;/p&gt;
	Maybe I'm color blind, but I mean the purple buildings.&lt;br&gt;That is, try to fill up your city with high value purple buildings to end the game.
</description>
<link>http://www.boardgamegeek.com/article/3535278#3535278</link>
<guid>http://www.boardgamegeek.com/article/3535278#3535278</guid>
<pubDate>Thu, 04 Jun 2009 09:57:32 +0000</pubDate>
<dc:creator>Jonas.Mann</dc:creator>
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		<title>New Image for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/skeil&#039;&gt;skeil&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/493630"><img border=0  src="http://images.boardgamegeek.com/images/pic493630_t.jpg"></a><div class='sf'>I love shipping!!</div>]]>
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<link>http://www.boardgamegeek.com/image/493630</link>
<guid>http://www.boardgamegeek.com/image/493630</guid>
<pubDate>Thu, 04 Jun 2009 09:12:32 +0000</pubDate>
<dc:creator>skeil</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: Trader varint</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&quot;Pink building strategy&quot;?&lt;br&gt;My game have only buildings in the five goods colors: white, yellow, blue, tan, brown - and purple, of course.
</description>
<link>http://www.boardgamegeek.com/article/3535116#3535116</link>
<guid>http://www.boardgamegeek.com/article/3535116#3535116</guid>
<pubDate>Thu, 04 Jun 2009 08:53:51 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: Trader varint</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jonas.Mann&#039;&gt;Jonas.Mann&lt;/a&gt;&lt;/p&gt;
	That's correct. What typically happens is that it will be a race to grab the small and large market, to insure you get some income from selling corn and indigo.
</description>
<link>http://www.boardgamegeek.com/article/3534950#3534950</link>
<guid>http://www.boardgamegeek.com/article/3534950#3534950</guid>
<pubDate>Thu, 04 Jun 2009 07:12:31 +0000</pubDate>
<dc:creator>Jonas.Mann</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: Hacienda Strategy?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ussgordoncaptain&#039;&gt;ussgordoncaptain&lt;/a&gt;&lt;/p&gt;
	heres what i noticed &lt;br&gt;1. if playing a 4 or 3 player game the 3rd player should always buy a hacienda on the first turn because then they can man there hacienda and abuse it. often getting a factory and outshipping everyone. for you will have about all plantations filled while most players only have half at the end of the game. Although a 3rd coffee hurts the high amount of available production will really help a shipping stratagy. So much so that if i get a hacienda i almost always do a shipping stratagy.
</description>
<link>http://www.boardgamegeek.com/article/3534226#3534226</link>
<guid>http://www.boardgamegeek.com/article/3534226#3534226</guid>
<pubDate>Thu, 04 Jun 2009 01:20:32 +0000</pubDate>
<dc:creator>ussgordoncaptain</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: Trader varint</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/byronczimmer&#039;&gt;byronczimmer&lt;/a&gt;&lt;/p&gt;
	This introduces far too much money into the game early on.&lt;br&gt;&lt;br&gt;The trading house needs coffee or tobacco to clear, and blocking it up is a defense that those not producing such items have until the production for the cash crops comes online.&lt;br&gt;&lt;br&gt;Make sure your boats aren't sailing with half empty holds too.
</description>
<link>http://www.boardgamegeek.com/article/3533709#3533709</link>
<guid>http://www.boardgamegeek.com/article/3533709#3533709</guid>
<pubDate>Wed, 03 Jun 2009 21:59:46 +0000</pubDate>
<dc:creator>byronczimmer</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: Trader varint</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gopher37&#039;&gt;gopher37&lt;/a&gt;&lt;/p&gt;
	Interesting, seems like with this house rule that anyone who is not trading coffee or tobacco would be left far behind in terms of money as compared to the people who could trade coffee and tobacco, since the trading house would clear every time the trader role is picked.  &lt;br&gt;&lt;br&gt;It seems like it would result in the corn/indigo/sugar player just getting completely demolished in terms of income.  &lt;br&gt;&lt;br&gt;The main strategy with leaving the trading house 3/4 full so that it doesn't clear is to try to slow down people from trading high value goods, but that strategy wouldn't work with your house rule.  
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<link>http://www.boardgamegeek.com/article/3533655#3533655</link>
<guid>http://www.boardgamegeek.com/article/3533655#3533655</guid>
<pubDate>Wed, 03 Jun 2009 21:47:24 +0000</pubDate>
<dc:creator>gopher37</dc:creator>
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		<title>Thread: Puerto Rico:: Variants:: Trader varint</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jonas.Mann&#039;&gt;Jonas.Mann&lt;/a&gt;&lt;/p&gt;
	PR has been my favourite game for quite some time now.&lt;br&gt;When I was visiting a neighbour the other night for a session of Conflict of Heroes, he pointed out that we have been playing PR with the wrong rules regarding the Trader role.&lt;br&gt;This intrigued me a lot.&lt;br&gt;The way we always played it was that we always clear the Tading house at the end of the Traders phase, even if the trading house is not full.&lt;br&gt;I now realiase that the actual rule is to only clear the trading house when there's 4 commodities placed there.&lt;br&gt;I've now tried PR 4 more times , and found out that the &quot;pink building strategy&quot; isn't as powerful with the right rules, and the start of the game is also slower, otherwise it's not a huge change.&lt;br&gt;&lt;br&gt;I still rated PR a 10 with the house rules (and wrongly teached the game to several persons who enjoyed it), so I thought it might be interesting for some to try this &quot;variant&quot;.&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/thread/412335</link>
<guid>http://www.boardgamegeek.com/thread/412335</guid>
<pubDate>Wed, 03 Jun 2009 21:06:03 +0000</pubDate>
<dc:creator>Jonas.Mann</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: I have played some games, and have a LOT of questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gopher37&#039;&gt;gopher37&lt;/a&gt;&lt;/p&gt;
	Everything that everyone has said above is right on, sometimes it is better to not know the full answer before you do something.  But I am just like you, I like to play a game, and then read all the strategy articles to improve on playing the game next time - I'm just that type of personality.  &lt;br&gt;&lt;br&gt;There are a ton of strategy articles on here by alexfrog, jimc, and compman that are really good to read if you want to know more.  Just click on the &quot;strategy&quot; tab of this forum to find them, or the files section.  &lt;br&gt;&lt;br&gt;Here are just some general comments that I try to follow:&lt;br&gt;&lt;br&gt;Settler - if you have corn already, take either coffee or tobacco, preferably the tile that no one else has, and/or the tile that only has 1 crop showing during settler phase.  That way you can get a jump on trading it before anyone else can get it going.  I try to make either a tobacco or coffee plant purchase early on try to trade it before anyone else can.  I like to try to get 2 quarries max, since 3 is harder to use.  &lt;br&gt;&lt;br&gt;Mayor - don't pick it unless you really need it, since it's not as valuable of a role.  Don't man your tobacco or coffee plant until at least 3 other goods are being produced in the game, or else people can captain and make you ship your trading good.  If you do have to pick mayor, try to pick it when the ship is unbalanced.  &lt;br&gt;&lt;br&gt;Builder - if you have a lot of quarries, pick builder more often.  If you have less quarries, don't pick it as often.  If possible try to build every round.  &lt;br&gt;&lt;br&gt;Craftsman - dangerous role, only try to pick it if you have a factory, or if you are guaranteed to trade your barrel next round.  &lt;br&gt;&lt;br&gt;Trader - trade your valuable good early on, then later on try to clog up ships with your valuable good so that the ship doesn't fill as fast.  &lt;br&gt;&lt;br&gt;Captain - force high value goods of opponents onto ships if at all possible, hold onto what you want to try to sell&lt;br&gt;&lt;br&gt;If I have a diversity of goods, I aim to try to get the factory/harbor combo and try to build and ship goods, get city hall or guild hall&lt;br&gt;&lt;br&gt;If I have a monopoly of goods (all corn for example), I try to get a small warehouse and wharf, then try to ship all game, and get customs house&lt;br&gt;&lt;br&gt;In general though every time you pick a role choice, try to pick the role that will help you the most, and not help your opponents.  Sometimes even prospector is the best call every now and then - especially early on when money is of huge importance.  &lt;br&gt;&lt;br&gt;When possible try to think a round ahead, but don't try to think too far ahead, or else you can lose what you are supposed to be doing right now.  
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<link>http://www.boardgamegeek.com/article/3530592#3530592</link>
<guid>http://www.boardgamegeek.com/article/3530592#3530592</guid>
<pubDate>Wed, 03 Jun 2009 06:28:38 +0000</pubDate>
<dc:creator>gopher37</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: The Great 2 Player Variant Compilation</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jambo&#039;&gt;Jambo&lt;/a&gt;&lt;/p&gt;
	Interesting! I hadn't thought about it that way before. Perhaps we'll move back to taking 2 or 3 roles each next time we play. I guess it's also more likely to force people to consider the Craftsman role more often since there's always going to be the potential for someone to craft then trade or craft then captain without response.
</description>
<link>http://www.boardgamegeek.com/article/3529572#3529572</link>
<guid>http://www.boardgamegeek.com/article/3529572#3529572</guid>
<pubDate>Tue, 02 Jun 2009 23:16:03 +0000</pubDate>
<dc:creator>Jambo</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Language Dependancy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Surya&#039;&gt;Surya&lt;/a&gt;&lt;/p&gt;
	Jay will probably announce it when he knows the approx release date
</description>
<link>http://www.boardgamegeek.com/article/3526532#3526532</link>
<guid>http://www.boardgamegeek.com/article/3526532#3526532</guid>
<pubDate>Tue, 02 Jun 2009 10:07:12 +0000</pubDate>
<dc:creator>Surya</dc:creator>
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		<title>File: Puerto Rico:: PUERTO RICO PARA 2 JOGADORES</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sentieiro&#039;&gt;Sentieiro&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43000">PUERTO RICO PARA 2 JOGADORES</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/3076">Puerto Rico</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43000</link>
<guid>http://www.boardgamegeek.com/filepage/43000</guid>
<pubDate>Mon, 01 Jun 2009 06:03:45 +0000</pubDate>
<dc:creator>Sentieiro</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	Hm, this is definitely a good argument. I'll play the Jeweller as a production building from now on as you've convinced me.
</description>
<link>http://www.boardgamegeek.com/article/3522218#3522218</link>
<guid>http://www.boardgamegeek.com/article/3522218#3522218</guid>
<pubDate>Sun, 31 May 2009 19:20:01 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kungfro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Well, I believe Jeweler is supposed to be a production building, so you &lt;i&gt;could&lt;/i&gt; use both copies in a 2p game...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;It certainly isn't a &lt;b&gt;purple&lt;/b&gt; building.&lt;br&gt;The Jeweller has it own unique color (yellow) - like every other Production Building.&lt;br&gt;&lt;br&gt;And, of course, the rules say that it counts as a &quot;&lt;b&gt;&lt;i&gt;large Production Building&lt;/i&gt;&lt;/b&gt;&quot;...&lt;br&gt;;)
</description>
<link>http://www.boardgamegeek.com/article/3522091#3522091</link>
<guid>http://www.boardgamegeek.com/article/3522091#3522091</guid>
<pubDate>Sun, 31 May 2009 18:22:31 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	Well, I believe Jeweler is supposed to be a production building, so you &lt;i&gt;could&lt;/i&gt; use both copies in a 2p game...&lt;br&gt;&lt;br&gt;I don't really want to find out that this expansion breaks the 2p game. I was really looking forward to this expansion, and most of my games are 2p.
</description>
<link>http://www.boardgamegeek.com/article/3521862#3521862</link>
<guid>http://www.boardgamegeek.com/article/3521862#3521862</guid>
<pubDate>Sun, 31 May 2009 16:26:27 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	In 2p, there is only ever 1 building of each type, so yes, it IS poweful. I guess your opponent didn't pay enough attention to what's going on. After I got the Villa, my wife took the Garden. The Jeweller wasn't of much help at that time as I could use it only twice. My wife had 2 quarries and the new building that gave her 2 doubloons discount on Large Buildings, so we both got 2 of them handily.
</description>
<link>http://www.boardgamegeek.com/article/3521509#3521509</link>
<guid>http://www.boardgamegeek.com/article/3521509#3521509</guid>
<pubDate>Sun, 31 May 2009 13:19:08 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mikeb7777 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I can confirm the jeweler is insane lol. It was only a two player game so it's probably not near as overpowered in a 4 or 5 player game, but I had 9 noblemen, so I was getting 9 doubloons every craftsman phase LOL. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;But there are two &lt;b&gt;Estates&lt;/b&gt; (&lt;i&gt;Villas&lt;/i&gt;), so it cannot be overpovered. The &lt;b&gt;Castle Garden&lt;/b&gt; might be in a two-player game, but not the Estate.
</description>
<link>http://www.boardgamegeek.com/article/3521444#3521444</link>
<guid>http://www.boardgamegeek.com/article/3521444#3521444</guid>
<pubDate>Sun, 31 May 2009 12:35:07 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: I have played some games, and have a LOT of questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pino65&#039;&gt;pino65&lt;/a&gt;&lt;/p&gt;
	Hi,the best advice i can give you, to find the answer to your questions is to try the strategies out during game play.&lt;br&gt;Why ask someone what lies down the road ahead when you can take a stroll down the road yourself?&lt;br&gt;You and your playing partners seem to have a grasp of the gameplay so why spoil the journey?&lt;br&gt;&lt;br&gt;Have fun. &lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3521426#3521426</link>
<guid>http://www.boardgamegeek.com/article/3521426#3521426</guid>
<pubDate>Sun, 31 May 2009 12:23:43 +0000</pubDate>
<dc:creator>pino65</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mikeb7777&#039;&gt;Mikeb7777&lt;/a&gt;&lt;/p&gt;
	I can confirm the jeweler is insane lol. It was only a two player game so it's probably not near as overpowered in a 4 or 5 player game, but I had 9 noblemen, so I was getting 9 doubloons every craftsman phase LOL. So, I easily bought a garden and got 18 vp's at game end. I only produced Corn and still won handily, with all the large buildings I was able to buy. 
</description>
<link>http://www.boardgamegeek.com/article/3521420#3521420</link>
<guid>http://www.boardgamegeek.com/article/3521420#3521420</guid>
<pubDate>Sun, 31 May 2009 12:18:43 +0000</pubDate>
<dc:creator>Mikeb7777</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: I have played some games, and have a LOT of questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/snoozefest&#039;&gt;snoozefest&lt;/a&gt;&lt;/p&gt;
	There are a lot of good strategy articles here on PR, notably one (or several?) by alexfrog, which is/are one of the most downloaded files on this website. My suggestion to you: don't read any of them! You'll have much more fun if you and the others in your play group are all playing at the same skill level. Unless you can get them to read all the strategy articles, too, I wouldn't bother: just play the game and learn the strategies on your own.&lt;br&gt;&lt;br&gt;I know this didn't answer your questions. The reason is this: PR suffers greatly when played by people with significantly different skills. If you get too good too quickly, they won't play it with you! As a general answer to your questions, though, I'll say this: when deciding on which role to take, consider not only what benefits you the most but also what you can take that denies the other players (especially the player to your left, who'll be taking their turn next) the most. For example, if the trade house has 3 goods, trade so you'll be the only player earning money. Or if you can ship and fill the boats with goods that no one else can ship, they'll be forced to discard goods.&lt;br&gt;&lt;br&gt;Finally, each player number 3-5 (2-player variant rules here, but I haven't tried that) plays very differently from each other.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3521384#3521384</link>
<guid>http://www.boardgamegeek.com/article/3521384#3521384</guid>
<pubDate>Sun, 31 May 2009 11:44:28 +0000</pubDate>
<dc:creator>snoozefest</dc:creator>
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		<title>Reply: Puerto Rico:: Strategy:: Re: I have played some games, and have a LOT of questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	I'm far from a perfect PR player, so do not consider my answers as god-given laws:&lt;br&gt;&lt;br&gt;- I'd say try to get Tobacco or Coffee prior to anything else. If not available (plantations), Sugar should suffice for the moment. Therefore, do build from the III column, but a production building first!&lt;br&gt;&lt;br&gt;- I don't know if there is anyone who uses Office a lot. It doesn't make sense in 4-5 player games as there will be four players selling in the early mid-game, so unless you want to be sure to get your Coffee sold, get an office. Better: be the only player to ship Tobacco or Coffee. In any case, favour the Marketplaces over any other money building.&lt;br&gt;&lt;br&gt;- Harbour and Wharf are best combined. To get both early, you MUST go for money in the first place. You'll find yourself driving a mixed building and shipping strategy (which is best IMHO).&lt;br&gt;&lt;br&gt;- Make the decision to what strategy is best dependant on your opponents. If there are three heavy shippers, you'll have a hard time with a building strategy. If there are a lot of builders, forget a heavy shipping strategy. Try always to fit both strategies and prefer one of them slightly more over the other. You can't win without the help of your opponents if you're going for one strategy only.&lt;br&gt;&lt;br&gt;- I love the Construction Hut as it saves me from taking Settler. Any building that saves me from taking particular roles is good (except Office as I love to take Trader in first place).&lt;br&gt;&lt;br&gt;- Consider taking Settler with two or three doubloons on it IF Builder will be definitely taken afterwards OR there is no role that produces victory points for you. In any other case, it's a bad move.&lt;br&gt;&lt;br&gt;- I never own Warehouses, so I take Captain as often I can, not only for the extra victory points, but to dictate which goods get shipped or to fill the rest of a boat before others will do. I do not primarily aim to force my opponents to destroy their over-produced goods, although this is a nice side-effect.&lt;br&gt;&lt;br&gt;- Unless I'm very short on money I'd never take Prospector as Governor (unless there are two or three doubloons on it). In the early game I might get a Quarry with the Settler (unless I own the Construction Hut) or build or take colonists. The latter is especially annoying if there are players who'd build something good this round - they won't get it activated before the next round (when I might be able to build before this happens). However, as always, make this dependant of the current situation.&lt;br&gt;&lt;br&gt;There is no golden path to win Puerto Rico. Do always analyze the current situation and make the best profit of it. The more players the less you can plan in-between. Also, try to get as many Large Buildings as you can and max them out if the chance arises.
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<link>http://www.boardgamegeek.com/article/3521294#3521294</link>
<guid>http://www.boardgamegeek.com/article/3521294#3521294</guid>
<pubDate>Sun, 31 May 2009 10:15:09 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
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		<title>Thread: Puerto Rico:: Strategy:: I have played some games, and have a LOT of questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TropicalCitrus&#039;&gt;TropicalCitrus&lt;/a&gt;&lt;/p&gt;
	I have probabaly played 15 games in person and several dozen games online.  (Although it seems playing against bots isn't really playing.)  I am not sure I am any good, but like to think I know where the game is going.  I am trying to figure out what to do.&lt;br&gt;I guess what I am going to ask, is how complex is Puetro Rico?  Besides some specifics I will bring up, how advanced can play get?  I understand how choosing one role in one round will benefit me or hurt someone else, but two round, or three?  Or FOUR!?&lt;br&gt;&lt;br&gt;Some Actual Questions:&lt;br&gt;&lt;br&gt;Builder:  How long do I hold out for a thrid column building?  I have had 5 coins, but unable to trade or take doubloons on cards while two or even three building phases have pased.  Do I compromise?  Or do I plan building phases to always be able to be build every phase?(roughly)&lt;br&gt;And combinations: Would an office be better with or without a market?(both doubloons) A harbour with or without a wharf? (both points)&lt;br&gt;&lt;br&gt;Trader:  Can you win a game without substantial trading? (i.e. without a market, tabacco or coffee.  Or not choosing trader often)  Is taking a heavy shipper stragety going to win a lot? (large indigo and three plantation, four corn, a non-producing other, and two quarries) &lt;br&gt;&lt;br&gt;Settler:  I like using construction huts to protect against an unfavorable plantation set.  Good idea?  Do I ever choose settler and not take a quarry?  Do I choose settler (early) when I have construction hut?  I aim for a quarry in my first three, 2 in my first 4 or 5, and 3 in my first 7.  And do I take a settler in 'end game' with two or three doubloons on in?&lt;br&gt;&lt;br&gt;Captian:  Always take when I will score the most points?  And I like to take when boats fill and empty, they discard, and I have wharehouses.  And what else?&lt;br&gt;&lt;br&gt;Other:  I choose prospector with a dollar if I am governor.  &lt;br&gt;To what extent do (or can) one play to get the best benifit of a large building? (I have seen 50 shipping points or all production building)  Or is there one large that typically gives the most?&lt;br&gt;How different are three and five player games?&lt;br&gt;And what I think might be kinda the key to the game, to what extent do the available plantations dictate play?&lt;br&gt;&lt;br&gt;I really hope this post wasn't too long, and really appreciate any replies I get.&lt;br&gt;&lt;br&gt;Thanks.&lt;br&gt;TropicalCitrus.&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/thread/411409</link>
<guid>http://www.boardgamegeek.com/thread/411409</guid>
<pubDate>Sun, 31 May 2009 05:39:13 +0000</pubDate>
<dc:creator>TropicalCitrus</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mikeb7777 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thanks so much for the info. I also have printed out the new bldgs on sticky paper and put them on cardboard backing and cut them out. I do have a question though. I read where the noblemen are each worth a VP at the end of the game, but the Large Garden Bldg says on it each nobleman is worth 1 VP at endgame, so does this mean they would each be worth 2 VP's with the garden in play and occupied????&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yup. Gardens itself gives you 1VP for each nobleman you have, essentially making them worth 2VP each.&lt;br&gt;&lt;br&gt;Now, back when I was playing with these buildings before I had any solid rules, I had two theories about how noblemen entered play: either by the Villa only, or one per mayor phase, plus the villa. I disregarded the latter theory, because it made the Jeweler and Gardens far too strong. The former theory seemed quite well balanced.&lt;br&gt;&lt;br&gt;Whoops; the theory I disregarded turned out to be the correct one. Guess that makes the Jeweler a hot item :(
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<link>http://www.boardgamegeek.com/article/3519775#3519775</link>
<guid>http://www.boardgamegeek.com/article/3519775#3519775</guid>
<pubDate>Sat, 30 May 2009 17:57:06 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gamemark&#039;&gt;gamemark&lt;/a&gt;&lt;/p&gt;
	Is there OFFICIAL word on Rio Grande &amp; an English version of this?
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<link>http://www.boardgamegeek.com/article/3519763#3519763</link>
<guid>http://www.boardgamegeek.com/article/3519763#3519763</guid>
<pubDate>Sat, 30 May 2009 17:54:00 +0000</pubDate>
<dc:creator>gamemark</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mikeb7777&#039;&gt;Mikeb7777&lt;/a&gt;&lt;/p&gt;
	Thanks so much for the info. I also have printed out the new bldgs on sticky paper and put them on cardboard backing and cut them out. I do have a question though. I read where the noblemen are each worth a VP at the end of the game, but the Large Garden Bldg says on it each nobleman is worth 1 VP at endgame, so does this mean they would each be worth 2 VP's with the garden in play and occupied????
</description>
<link>http://www.boardgamegeek.com/article/3519629#3519629</link>
<guid>http://www.boardgamegeek.com/article/3519629#3519629</guid>
<pubDate>Sat, 30 May 2009 17:11:32 +0000</pubDate>
<dc:creator>Mikeb7777</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: SAN JUAN - the New Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	But the Cathedral is not a card.&lt;br&gt;It is piece of cardboard not included in the deck.
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<link>http://www.boardgamegeek.com/article/3518725#3518725</link>
<guid>http://www.boardgamegeek.com/article/3518725#3518725</guid>
<pubDate>Sat, 30 May 2009 07:26:12 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: Puerto Rico:: Puerto Rico - The PC Game:: Re: sound problems</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DenverWolf&#039;&gt;DenverWolf&lt;/a&gt;&lt;/p&gt;
	I'm posting this here to avoid duplicating the subject...&lt;br&gt;&lt;br&gt;I too have problems with sound in the game. I was running Windows XP and the game worked perfectly. I am now running on Windows Vista 64. Sound works fine on the computer for all other applications (music, videos, system sound effects, Pandora etc.), however in Puerto Rico, the game function works, but it is totally silent. No music, no sound effects. I am running the program in Windows XP compatibility mode. I have discovered that I can run the game's videos and mp3 files separately (outside of the game program) and they play just fine (such a catchy little music clip!). &lt;br&gt;&lt;br&gt;Any Vista geeks out there know what's wrong?&lt;br&gt;&lt;br&gt;I found a &quot;Movie Player&quot; in the game's folder and suspect that THAT is what is running media for the game and THAT thing is what is really not compatible with Vista. &lt;br&gt;&lt;br&gt;P.S. the update patch for game is installed&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3517263#3517263</link>
<guid>http://www.boardgamegeek.com/article/3517263#3517263</guid>
<pubDate>Fri, 29 May 2009 21:17:52 +0000</pubDate>
<dc:creator>DenverWolf</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: SAN JUAN - the New Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	Plese note that the Cathedral is the only building to cost 7 instead of the usual 6! :)
</description>
<link>http://www.boardgamegeek.com/article/3517023#3517023</link>
<guid>http://www.boardgamegeek.com/article/3517023#3517023</guid>
<pubDate>Fri, 29 May 2009 20:24:55 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
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		<item>
		<title>Reply: Puerto Rico:: Puerto Rico - The PC Game:: Re: Puerto Rico patch still available</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/edosan&#039;&gt;edosan&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;mvinarcik wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Why risk d/ling from a third party when it's available at Eagle Games?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Isn't FRED Distribution also Eagle Games?
</description>
<link>http://www.boardgamegeek.com/article/3507800#3507800</link>
<guid>http://www.boardgamegeek.com/article/3507800#3507800</guid>
<pubDate>Wed, 27 May 2009 21:53:09 +0000</pubDate>
<dc:creator>edosan</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gamemark&#039;&gt;gamemark&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Great Dane wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Official reply from &lt;i&gt;Stefan Brück&lt;/i&gt;/alea:&lt;br&gt;&lt;br&gt;A Nobleman is also a colonist in all aspects of the game. He only has special functions in certain buildings, but will also work normally in all the other buildings.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;So perhaps we ought to call him &quot;Rich Guy with a Solid Work Ethic&quot; rather than &quot;Wastrel Playboy&quot; or &quot;Trust Fund Nobleman.&quot;:)
</description>
<link>http://www.boardgamegeek.com/article/3506947#3506947</link>
<guid>http://www.boardgamegeek.com/article/3506947#3506947</guid>
<pubDate>Wed, 27 May 2009 19:06:30 +0000</pubDate>
<dc:creator>gamemark</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	Official reply from &lt;i&gt;Stefan Brück&lt;/i&gt;/alea:&lt;br&gt;&lt;br&gt;A Nobleman is also a colonist in all aspects of the game. He only has special functions in certain buildings, but will also work normally in all the other buildings.
</description>
<link>http://www.boardgamegeek.com/article/3506880#3506880</link>
<guid>http://www.boardgamegeek.com/article/3506880#3506880</guid>
<pubDate>Wed, 27 May 2009 18:51:04 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<item>
		<title>File: Puerto Rico:: Automatic scoring Excel sheet for Puerto Rico</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Furan&#039;&gt;Furan&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/39931">Automatic scoring Excel sheet for Puerto Rico</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/3076">Puerto Rico</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/39931</link>
<guid>http://www.boardgamegeek.com/filepage/39931</guid>
<pubDate>Wed, 27 May 2009 15:53:01 +0000</pubDate>
<dc:creator>Furan</dc:creator>
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		<item>
		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	Cool, cool. Thank you. I may attempt a game tonight with all these rules.
</description>
<link>http://www.boardgamegeek.com/article/3505890#3505890</link>
<guid>http://www.boardgamegeek.com/article/3505890#3505890</guid>
<pubDate>Wed, 27 May 2009 15:43:49 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Buildings and nobles found in the Puerto Rico expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kungfro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Any idea what the integration will be for these buildings? Clearly I won't be able to do random by price anymore, because the Villa will be necessary for the function of some buildings.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;When used &lt;u&gt;all&lt;/u&gt; the 2nd expansion Buildings are added &lt;u&gt;above&lt;/u&gt; the display, over their respective columns according to VP value.&lt;br&gt;&lt;br&gt;The 1st expansion buildings are still sorted by the usual means (randomly/player chosen/all).
</description>
<link>http://www.boardgamegeek.com/article/3504968#3504968</link>
<guid>http://www.boardgamegeek.com/article/3504968#3504968</guid>
<pubDate>Wed, 27 May 2009 11:43:56 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kungfro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yeah, but you said that if the player has a Forest House, they can take a Forest. A forest isn't considered a plantation, is it? &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;In the ORIGINAL version, they are.&lt;br&gt;The Rio Grande version added some &lt;i&gt;weird looking Forest tiles&lt;/i&gt; that are not part of the original design. All Plantation tiles are born with a green 'Forest' back side. So when you take a face-down Plantation tile, you must put it face up in your display unless you have a manned Forest House, in which case you may decide to place it face down as a Forest.&lt;br&gt;It would not allow you to take a Quarry, as that isn't a Plantation tile.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;So two players with Hunting Seats can never both receive 2 VP in the same settler phase?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Looks like it. So I guess there will a competition for placing Colonists on the Seat - in order to remove Plantation tiles in one round and then a Nobleman in the next to score the points before it is too late. :cool:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;i&gt;Can a Nobleman be sacrificed using the Black Market?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;No, a Nobleman is not a Colonist. He is just arriving on the same ship.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;So they don't count for the Fortress either, I assume?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Actually I was wrong here.&lt;br&gt;I never bothered to read the new German rules for the first expansion as I already had those buildings (in two languages).&lt;br&gt;&lt;br&gt;However the new rules actually say (with tiny letters) that all original buildings that talk about 'colonists' works with 'Noblemen' as well.&lt;br&gt;&lt;br&gt;So Buildings like the Black Market and the Fortress do actually work with Noblemen as well.&lt;br&gt;&lt;br&gt;Worther such buildings can actually be &lt;i&gt;activated&lt;/i&gt; by a Nobleman, I don't know. I assume so, but it could also be fun if Noblemen were 'above' such manual labor. I will ask Stefan Brück for a ruling.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3504710#3504710</link>
<guid>http://www.boardgamegeek.com/article/3504710#3504710</guid>
<pubDate>Wed, 27 May 2009 09:29:28 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: SAN JUAN - the New Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;fenolin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;*Inn.When its ability is triggered? At builder phase? The inn owner must build something in order to trigger the ability?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;This information is listed upon the card itself. I have only translated the rules, but:&lt;br&gt;The Inn's ability works in the Builder phase and is triggered at the end of the phase - after everybody have had the opportunity to build.&lt;br&gt;&lt;br&gt;And no, the Inn keeper do not have to build. Turn order is now more important than ever as the Inn keeper may not want to build if another player doesn't. &lt;br&gt;;)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;*The expansion includes 5 production buildings; ¿these have new types or there are one card for each base San Juan type? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Just one of each standard production Building to make up for the larger deck.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;*To include the expansion cards ¿allows play for more players?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Not officially.&lt;br&gt;However, I already made &lt;a href=&quot;http://brettboard.dk/games/varia/sanjuan.htm&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;rules&lt;/a&gt; for up to 8 players when the base game was released, and with the new expansion you can actually play the game 'as is' (ie. without a second deck or additional roles) with a 5th player. However, that would mean that all 5 roles will selected in rounds without any event cards, so I would still suggest adding a second Prospector - or any other of the roles available for the variant.&lt;br&gt;&lt;br&gt;I have played the new expansion with 6 players, where we added 1 of each basic purple building and 2 of each Production building except the Indigo Plant, which had 4 cards added.
</description>
<link>http://www.boardgamegeek.com/article/3504682#3504682</link>
<guid>http://www.boardgamegeek.com/article/3504682#3504682</guid>
<pubDate>Wed, 27 May 2009 09:11:53 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: SAN JUAN - the New Buildings. Some doubts!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fenolin&#039;&gt;fenolin&lt;/a&gt;&lt;/p&gt;
	Hi Mik! &lt;br&gt;Please, can you tell me something about these doubts?:&lt;br&gt;&lt;br&gt;*Inn.When its ability is triggered? At builder phase? The inn owner must build something in order to trigger the ability?&lt;br&gt;*The expansion includes 5 production buildings; ¿these have new types or there are one card for each base San Juan type? &lt;br&gt;*To include the expansion cards ¿allows play for more players?&lt;br&gt;&lt;br&gt;Thanks!
</description>
<link>http://www.boardgamegeek.com/article/3504555#3504555</link>
<guid>http://www.boardgamegeek.com/article/3504555#3504555</guid>
<pubDate>Wed, 27 May 2009 07:51:00 +0000</pubDate>
<dc:creator>fenolin</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Have you purchased any games because of this treasure box?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/the1jugg&#039;&gt;the1jugg&lt;/a&gt;&lt;/p&gt;
	I had San Juan, Notre Dame, and Witches Brew.  After hearing about this box I was more eager to finally buy Puerto Rico.  So I bought it - and the PR expansion the store was selling.  Now I am hearing its the same buildings that are in this box :(
</description>
<link>http://www.boardgamegeek.com/article/3502613#3502613</link>
<guid>http://www.boardgamegeek.com/article/3502613#3502613</guid>
<pubDate>Tue, 26 May 2009 20:19:39 +0000</pubDate>
<dc:creator>the1jugg</dc:creator>
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		<item>
		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/the1jugg&#039;&gt;the1jugg&lt;/a&gt;&lt;/p&gt;
	Thanks for doing this.  Ive been starved for this info.  I appreciate you taking the time to answer the questions.
</description>
<link>http://www.boardgamegeek.com/article/3502554#3502554</link>
<guid>http://www.boardgamegeek.com/article/3502554#3502554</guid>
<pubDate>Tue, 26 May 2009 20:10:36 +0000</pubDate>
<dc:creator>the1jugg</dc:creator>
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		<item>
		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Great Dane wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;kungfro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I have a few Puerto Rico questions.&lt;br&gt;&lt;br&gt;Can the Land Register buy a quarry if the owner has a Construction Hut?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I would say not.You may specicly take the top PLANTATION tile from a face down stack, and Quarries are not 'plantation' tiles and not face down.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yeah, but you said that if the player has a Forest House, they can take a Forest. A forest isn't considered a plantation, is it? Likewise, using a nobleman, can you sell a quarry or forest instead of a plantation?&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;When and how are the 2 VPs awarded to a player with the Hunting Seat? That is--are they given the VPs at the beginning or end of the settler phase; and does the player have to have the fewest plantation spaces used up, or can s/he be tied for fewest?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The points are awarded at the END of the Settlers phase, but only if the player CLEARLY has the most empty plantation spaces.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;So two players with Hunting Seats can never both receive 2 VP in the same settler phase?&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;Can a Nobleman be sacrificed using the Black Market?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;No, a Nobleman is not a Colonist. He is just arriving on the same ship.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;So they don't count for the Fortress either, I assume?&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Maybe someone should translate the rules...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;That would be good. I've got the noblemen and the buildings (printed), and am anxious to use some of them.
</description>
<link>http://www.boardgamegeek.com/article/3501720#3501720</link>
<guid>http://www.boardgamegeek.com/article/3501720#3501720</guid>
<pubDate>Tue, 26 May 2009 17:36:47 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<item>
		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kungfro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I have a few Puerto Rico questions.&lt;br&gt;&lt;br&gt;Can the Land Register buy a quarry if the owner has a Construction Hut?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I would say not.You may specicly take the top PLANTATION tile from a face down stack, and Quarries are not 'plantation' tiles and not face down.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;When and how are the 2 VPs awarded to a player with the Hunting Seat? That is--are they given the VPs at the beginning or end of the settler phase; and does the player have to have the fewest plantation spaces used up, or can s/he be tied for fewest?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The points are awarded at the END of the Settlers phase, but only if the player CLEARLY has the most empty plantation spaces.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;What happens when the colonist supply runs out during the Mayor phase? Does the ship just not get stocked for the rest of the game, or does it get stocked exclusively with noblemen?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The rules doesn't say. But they do say that the Nobleman is usually taken by the Mayor himself - and given each Noble is 1 VP, and cannot see why he wouldn't take it. Also, with 120 men available for the Colonist ship, I don't think the game would outlast the men for long. &lt;br&gt;&lt;br&gt;There is no rule that allow a player to take a Nobleman instead of a Colonist except for that one Nobleman aboard the first 20 ships. If you want one you will have to take the Mayor or own a Villa :)&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Can a Nobleman be sacrificed using the Black Market?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;strike&gt;No, a Nobleman is not a Colonist. He is just arriving on the same ship.&lt;/strike&gt; &lt;font color='#CC0000'&gt;EDIT: Apparently I was wrong. See below&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Does the Villa grant you an extra noblemen &lt;i&gt;in addition&lt;/i&gt; to the colonists you receive, or does it just allow you to turn one of your received colonists into a nobleman?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;The Villa grant you a Nobleman from the supply - not from the ship.&lt;br&gt;&lt;br&gt;Maybe someone should translate the rules...&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3500845#3500845</link>
<guid>http://www.boardgamegeek.com/article/3500845#3500845</guid>
<pubDate>Tue, 26 May 2009 14:21:14 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: Puerto Rico:: General:: Re: Music during a session</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Andy_CH&#039;&gt;Andy_CH&lt;/a&gt;&lt;/p&gt;
	Thanks for your answer ! I'll give it a try...&lt;br&gt;&lt;br&gt;And yes, well done, Monkey Island 3's theme :) For all the nostalgic players like me :&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://soundtracks.mixnmojo.com/mi3.htm&quot; rel=&quot;nofollow&quot;&gt;http://soundtracks.mixnmojo.com/mi3.htm&lt;/A&gt;&lt;br&gt;&lt;br&gt;Any other music sticking to Puerto Rico's theme ?
</description>
<link>http://www.boardgamegeek.com/article/3500679#3500679</link>
<guid>http://www.boardgamegeek.com/article/3500679#3500679</guid>
<pubDate>Tue, 26 May 2009 13:38:27 +0000</pubDate>
<dc:creator>Andy_CH</dc:creator>
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		<item>
		<title>Reply: Puerto Rico:: General:: Re: Music during a session</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ludevik&#039;&gt;Ludevik&lt;/a&gt;&lt;/p&gt;
	we once listened to music from Vaya con Dios during play, which contained also the song Puerto Rico ;)&lt;br&gt;&lt;br&gt;Edit: the song you posted sounds like Monkey Island theme
</description>
<link>http://www.boardgamegeek.com/article/3500413#3500413</link>
<guid>http://www.boardgamegeek.com/article/3500413#3500413</guid>
<pubDate>Tue, 26 May 2009 12:13:19 +0000</pubDate>
<dc:creator>Ludevik</dc:creator>
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		<item>
		<title>Thread: Puerto Rico:: General:: Music during a session</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Andy_CH&#039;&gt;Andy_CH&lt;/a&gt;&lt;/p&gt;
	Hey there,&lt;br&gt;&lt;br&gt;I was wondering if some of you guys often play &quot;ambiant&quot; music while playing, to give a nice background during your gaming session...&lt;br&gt;&lt;br&gt;For exemple, i was thinking that something like :&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.scummbar.com/mi2/MI3-CD1/01%20-%20Introduction%20&amp;%20Main%20Titles.mp3&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.scummbar.com/mi2/MI3-CD1/01%20-%20Introduction%20&amp;%20Main%20Titles.mp3&quot; rel=&quot;nofollow&quot;&gt;http://www.scummbar.com/mi2/MI3-CD1/01%20-%20Introduction%20...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;... could be really cool... Do you guys oplay that kind of music while playing ? Do you know other nice cds ? Bands ? Music that would fit a gaming session with Puerto Rico ?&lt;br&gt;&lt;br&gt;Thanks for your comments and advices !&lt;br&gt;&lt;br&gt;All the best&lt;br&gt;&lt;br&gt;P.s. Without cheating, did anyone recognize the music ? &lt;img src=&quot;http://files.boardgamegeek.com/images/arrr.gif&quot; alt=&quot;:arrrh:&quot; border=&quot;0&quot;&gt;
</description>
<link>http://www.boardgamegeek.com/thread/410008</link>
<guid>http://www.boardgamegeek.com/thread/410008</guid>
<pubDate>Tue, 26 May 2009 11:51:33 +0000</pubDate>
<dc:creator>Andy_CH</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Language Dependancy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Limp&#039;&gt;Limp&lt;/a&gt;&lt;/p&gt;
	What about the Rio Grande Game Release ?
</description>
<link>http://www.boardgamegeek.com/article/3500005#3500005</link>
<guid>http://www.boardgamegeek.com/article/3500005#3500005</guid>
<pubDate>Tue, 26 May 2009 07:59:46 +0000</pubDate>
<dc:creator>Limp</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: The Great 2 Player Variant Compilation</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ambrose&#039;&gt;Ambrose&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Jambo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Ambrose wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It preserves the &quot;Governor Effect&quot;, which is always present in 3+ player games. I personally love it, but lots of people don't.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;What is the 'Governor Effect'?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;When you have the governor card, after you pick a role each player will pick two roles before you have your next pick.&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/14044&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/14044&lt;/A&gt;, under &quot;roles&quot;.
</description>
<link>http://www.boardgamegeek.com/article/3498923#3498923</link>
<guid>http://www.boardgamegeek.com/article/3498923#3498923</guid>
<pubDate>Mon, 25 May 2009 22:16:36 +0000</pubDate>
<dc:creator>Ambrose</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LupusX&#039;&gt;LupusX&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;RandallPeek wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;maaikefest wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;mdp4828 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I would like to hear about the In the Year of the Dragon expansion.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The In the year of the dragon expansion contains 2 expansions.&lt;br&gt;&lt;br&gt;First expansion: the Chinese Wall.&lt;br&gt;&lt;br&gt;&lt;br&gt;The wall is scored after each Mongol raid and at the end. &lt;br&gt;&lt;br&gt;Second expansion: the super-events.&lt;br&gt;10 small super-events tiles.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;And for the second expansion, any chance of a translation of the super-event tiles? What do they do, and how significantly do they affect the game?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I'm also very curious about what the super events do. It sounds like an expansion you easily could create by yourself.
</description>
<link>http://www.boardgamegeek.com/article/3498507#3498507</link>
<guid>http://www.boardgamegeek.com/article/3498507#3498507</guid>
<pubDate>Mon, 25 May 2009 19:18:11 +0000</pubDate>
<dc:creator>LupusX</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: The Great 2 Player Variant Compilation</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jambo&#039;&gt;Jambo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Ambrose wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It preserves the &quot;Governor Effect&quot;, which is always present in 3+ player games. I personally love it, but lots of people don't.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;What is the 'Governor Effect'?
</description>
<link>http://www.boardgamegeek.com/article/3498458#3498458</link>
<guid>http://www.boardgamegeek.com/article/3498458#3498458</guid>
<pubDate>Mon, 25 May 2009 18:59:44 +0000</pubDate>
<dc:creator>Jambo</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: The Great 2 Player Variant Compilation</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ambrose&#039;&gt;Ambrose&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Jambo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If there's a reason why the official Alea version had players taking 2 roles in a row, then I would love to hear it....&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;It preserves the &quot;Governor Effect&quot;, which is always present in 3+ player games. I personally love it, but lots of people don't.&lt;br&gt;&lt;br&gt;I like 2 roles per person. More money is flinged around but I like it that way for a 2 player game; very fast paced.
</description>
<link>http://www.boardgamegeek.com/article/3498223#3498223</link>
<guid>http://www.boardgamegeek.com/article/3498223#3498223</guid>
<pubDate>Mon, 25 May 2009 17:30:54 +0000</pubDate>
<dc:creator>Ambrose</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	I have a few Puerto Rico questions.&lt;br&gt;&lt;br&gt;Can the Land Register buy a quarry if the owner has a Construction Hut?&lt;br&gt;&lt;br&gt;When and how are the 2 VPs awarded to a player with the Hunting Seat? That is--are they given the VPs at the beginning or end of the settler phase; and does the player have to have the fewest plantation spaces used up, or can s/he be tied for fewest?&lt;br&gt;&lt;br&gt;What happens when the colonist supply runs out during the Mayor phase? Does the ship just not get stocked for the rest of the game, or does it get stocked exclusively with noblemen?&lt;br&gt;&lt;br&gt;Can a Nobleman be sacrificed using the Black Market?&lt;br&gt;&lt;br&gt;Does the Villa grant you an extra noblemen &lt;i&gt;in addition&lt;/i&gt; to the colonists you receive, or does it just allow you to turn one of your received colonists into a nobleman?&lt;br&gt;&lt;br&gt;Many thanks.
</description>
<link>http://www.boardgamegeek.com/article/3498162#3498162</link>
<guid>http://www.boardgamegeek.com/article/3498162#3498162</guid>
<pubDate>Mon, 25 May 2009 17:09:03 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: The Great 2 Player Variant Compilation</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jambo&#039;&gt;Jambo&lt;/a&gt;&lt;/p&gt;
	We play using the standard Alea 2-player variant, but instead of each player selecting 3 roles per turn and players alternating getting a double turn, we have the Governor selecting 3 and the other player selecting 2, much like the way 2-player San Juan works.  This prevents players getting the double turn.  &lt;br&gt;&lt;br&gt;If there's a reason why the official Alea version had players taking 2 roles in a row, then I would love to hear it....
</description>
<link>http://www.boardgamegeek.com/article/3497893#3497893</link>
<guid>http://www.boardgamegeek.com/article/3497893#3497893</guid>
<pubDate>Mon, 25 May 2009 15:41:53 +0000</pubDate>
<dc:creator>Jambo</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;lordraco wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;there is a cost 2 building named land register&lt;br&gt;and this building could buy or sell plantation at trader phase.&lt;br&gt;so can u tell me more about that?&lt;br&gt;how much for each of the plantation? what's the price for buyer and seller? all the same?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The &lt;b&gt;grundbuchamtes&lt;/b&gt; (Land Register) allow you to buy 1 face down Plantation tile (or Forest, if you have the Forest House) for 1 Dubloon during the Trader phase - if the Building is occupied by a Colonist.&lt;br&gt;&lt;br&gt;Or you may remove 1 Plantation from your display if you have a Nobleman on your Land Register building. The plantion is taken out of the game, and any colonist/nobleman on it is placed in San Juan.
</description>
<link>http://www.boardgamegeek.com/article/3497230#3497230</link>
<guid>http://www.boardgamegeek.com/article/3497230#3497230</guid>
<pubDate>Mon, 25 May 2009 10:04:07 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lordraco&#039;&gt;lordraco&lt;/a&gt;&lt;/p&gt;
	thank u for the infomation&lt;br&gt;&lt;br&gt;there is a cost 2 building named land register&lt;br&gt;and this building could buy or sell plantation at trader phase.&lt;br&gt;so can u tell me more about that?&lt;br&gt;how much for each of the plantation? what's the price for buyer and seller? all the same?&lt;br&gt;&lt;br&gt;thanks&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;maaikefest wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Eeeville wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; I guess the thing I want to know the most is: what new buildings, if any, have a cost of 6 and 8.  I just ask because the Large Warehouse and the University are the ones considered the most useless and I didn't feel the original expansion addressed that issue.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;cost 6: court supplier: trade in 1 good for 1 VP for every noble (captain phase)&lt;br&gt;cost 7: villa: + 1 noble from supply (mayor phase)&lt;br&gt;cost 8: jeweler: + 1 dubloon for every own noble (supervisor phase)&lt;br&gt;cost 10: court garden: + 1 VP for every own noble (end of game)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/article/3497051#3497051</link>
<guid>http://www.boardgamegeek.com/article/3497051#3497051</guid>
<pubDate>Mon, 25 May 2009 07:40:32 +0000</pubDate>
<dc:creator>lordraco</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: The Great 2 Player Variant Compilation</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ambrose&#039;&gt;Ambrose&lt;/a&gt;&lt;/p&gt;
	Thanks for the contribution!
</description>
<link>http://www.boardgamegeek.com/article/3496332#3496332</link>
<guid>http://www.boardgamegeek.com/article/3496332#3496332</guid>
<pubDate>Sun, 24 May 2009 22:41:37 +0000</pubDate>
<dc:creator>Ambrose</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: SAN JUAN - the New Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/greenoliver&#039;&gt;greenoliver&lt;/a&gt;&lt;/p&gt;
	That's so great and funny. Thank you for your posting:D
</description>
<link>http://www.boardgamegeek.com/article/3495504#3495504</link>
<guid>http://www.boardgamegeek.com/article/3495504#3495504</guid>
<pubDate>Sun, 24 May 2009 15:01:12 +0000</pubDate>
<dc:creator>greenoliver</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: SAN JUAN - the New Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bankler&#039;&gt;Bankler&lt;/a&gt;&lt;/p&gt;
	More San Juan cards? I guess this goes on the wantlist... (I'd probably need to buy a new copy of San Juan though, since my cards are really worn).
</description>
<link>http://www.boardgamegeek.com/article/3495477#3495477</link>
<guid>http://www.boardgamegeek.com/article/3495477#3495477</guid>
<pubDate>Sun, 24 May 2009 14:44:49 +0000</pubDate>
<dc:creator>Bankler</dc:creator>
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		<title>Reply: Puerto Rico:: Variants:: Re: The Great 2 Player Variant Compilation</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/drstuey&#039;&gt;drstuey&lt;/a&gt;&lt;/p&gt;
	We do 2 roles each per round instead of the 3 roles suggested in the description above. I find this is more like a 3, 4, 5 player game. Consider,&lt;br&gt;&lt;br&gt;3 player game there are 6 roles, 3 are used each round, 3 get a doubloon&lt;br&gt;4 player game there are 7 roles, 4 are used each round, 3 get a doubloon&lt;br&gt;5 player game there are 8 roles, 5 are used each round, 3 get a doubloon&lt;br&gt;&lt;br&gt;our version of 2 player there are 7 roles, 4 are used each round, 3 get a doubloon&lt;br&gt;official 2 player there are 7 roles, 6 are used each round, 1 gets a doubloon&lt;br&gt;&lt;br&gt;official version just seems like too many roles are used each turn and not enough doubloons get into circulation&lt;br&gt;&lt;br&gt;Otherwise exactly the same as above, oh except we do 50 victory points in supply, 65 is too many. 40+2 colonists is about right.&lt;br&gt;&lt;br&gt;oh also we've been using 3 ships. The 3,4,5 player games all have 3 ships, so the 2 player game should too. Doesn't make sense for there to be 5 types of good and only 2 ships. Ideally there would be a 3 space ship and then it could be 3/4/5 space ships for 2, 4/5/6 for 3, 5/6/7 for 4 and 6/7/8 for 5 players.&lt;br&gt;&lt;br&gt;We think it works really well.
</description>
<link>http://www.boardgamegeek.com/article/3495165#3495165</link>
<guid>http://www.boardgamegeek.com/article/3495165#3495165</guid>
<pubDate>Sun, 24 May 2009 10:45:01 +0000</pubDate>
<dc:creator>drstuey</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: SAN JUAN - the New Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;teabo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Could you possibly also provide the costs and victory points for the buildings?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Next thing, you'd want me to scan all the cards...:what: :whistle:
</description>
<link>http://www.boardgamegeek.com/article/3495112#3495112</link>
<guid>http://www.boardgamegeek.com/article/3495112#3495112</guid>
<pubDate>Sun, 24 May 2009 09:48:23 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: SAN JUAN - the New Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Larry+Levy&#039;&gt;Larry Levy&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Great Dane wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It certainly makes the &lt;i&gt;Crane&lt;/i&gt; much more usefull!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Agreed!
</description>
<link>http://www.boardgamegeek.com/article/3494351#3494351</link>
<guid>http://www.boardgamegeek.com/article/3494351#3494351</guid>
<pubDate>Sat, 23 May 2009 22:54:40 +0000</pubDate>
<dc:creator>Larry Levy</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: SAN JUAN - the New Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/teabo&#039;&gt;teabo&lt;/a&gt;&lt;/p&gt;
	Thanks so much for the info! I've been eager to see these for a long time!&lt;br&gt;&lt;br&gt;Could you possibly also provide the costs and victory points for the buildings?
</description>
<link>http://www.boardgamegeek.com/article/3494340#3494340</link>
<guid>http://www.boardgamegeek.com/article/3494340#3494340</guid>
<pubDate>Sat, 23 May 2009 22:44:02 +0000</pubDate>
<dc:creator>teabo</dc:creator>
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		<title>Reply: Puerto Rico Expansion:: Rules:: Re: 2-Player Official Variant:Use Library 1 or 3 times per Round?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chessjester&#039;&gt;Chessjester&lt;/a&gt;&lt;/p&gt;
	 I used to use 3 chits with it so you could use its ability a max of 3 times per game and it worked fairly well. However if your interested in better 2 player buildings, BGG user Shade_Jon designed many that work very well for 2 players, I can't seem to find them on his website atm but I can send you the list if you are interested. You could also check out some of his session reports in which he describes some of them.
</description>
<link>http://www.boardgamegeek.com/article/3494230#3494230</link>
<guid>http://www.boardgamegeek.com/article/3494230#3494230</guid>
<pubDate>Sat, 23 May 2009 21:18:35 +0000</pubDate>
<dc:creator>Chessjester</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: SAN JUAN - the New Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	It certainly makes the &lt;i&gt;Crane&lt;/i&gt; much more usefull!
</description>
<link>http://www.boardgamegeek.com/article/3494218#3494218</link>
<guid>http://www.boardgamegeek.com/article/3494218#3494218</guid>
<pubDate>Sat, 23 May 2009 21:10:50 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: Rules:: Re: SAN JUAN - the New Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Larry+Levy&#039;&gt;Larry Levy&lt;/a&gt;&lt;/p&gt;
	These sound very interesting, Mik.  Thanks for all the detail!
</description>
<link>http://www.boardgamegeek.com/article/3494212#3494212</link>
<guid>http://www.boardgamegeek.com/article/3494212#3494212</guid>
<pubDate>Sat, 23 May 2009 21:07:56 +0000</pubDate>
<dc:creator>Larry Levy</dc:creator>
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		<title>Thread: 10 Jahre alea - Schatzkiste:: Rules:: SAN JUAN - the Event Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Game materials:&lt;/b&gt; 6 playing cards (six different &quot;Events&quot;)&lt;br&gt;&lt;b&gt;&lt;br&gt;Game Preparations:&lt;/b&gt; the six Event cards are shuffled into the deck with the Buildings cards. &lt;i&gt;All&lt;/i&gt; other rules remain the same as in the original game - with the following changes/additions:&lt;br&gt;&lt;br&gt;&lt;b&gt;Game play:&lt;/b&gt; &lt;i&gt;Every time&lt;/i&gt; an Event appears (&lt;i&gt;whether whend ealing cards at the beginning of the game, during the Councillor phase, when selling Goods, Prospecting, when activating Buildings, triggering Events etc.! etc.!&lt;/i&gt;) is the Event card &lt;i&gt;immediately&lt;/i&gt; placed face up next to the Role cards, and a new card is drawn as replacement. &lt;i&gt;To clarify:&lt;/i&gt; An Event card could be lying in many places (&lt;i&gt;for example in the draw or discard pile, as a Good on a Building or under the Habour, face up on the table etc.&lt;/i&gt;), but it can &lt;i&gt;never&lt;/i&gt; at any time be in the hand of a player.&lt;br&gt;&lt;br&gt;A face up Event card may be triggered by any player &lt;i&gt;instead of activating a Role&lt;/i&gt; (even during the round it was revealed). In that case it will be activated as stated below. Afterwards the Event card is discarded (&lt;i&gt;so an Event may appear several times per game&lt;/i&gt;).&lt;br&gt;&lt;i&gt;Note:&lt;/i&gt; Buildings (like the Library) has never any influence upon the outcome of an Event.&lt;br&gt;&lt;br&gt;&lt;b&gt;THE EVENTS:&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Erdbeben&lt;/b&gt; = EARTHQUAKE&lt;br&gt;&lt;i&gt;Each player&lt;/i&gt; (incl. the &quot;activator&quot;) &lt;i&gt;must&lt;/i&gt; demolish one his own buildings (ie. discard). &lt;i&gt;Any cards beneath the building (Goods, VP's) are also discarded.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Schuldenerlass&lt;/b&gt; = DEPT RELIEF&lt;br&gt;Beginning with the &quot;activator&quot;, each player in turn order adds 3 cards to his hand.&lt;br&gt;&lt;br&gt;&lt;b&gt;Steuern&lt;/b&gt; = TAX&lt;br&gt;Each player &lt;i&gt;except&lt;/i&gt; the &quot;activator&quot; must, in turn order, discard &lt;i&gt;one&lt;/i&gt; card of his choice (if any) from his hand.&lt;br&gt;&lt;br&gt;&lt;b&gt;Generalamnestie&lt;/b&gt; = GENERAL AMNESTY&lt;br&gt;Beginning with the &quot;activator&quot; each player may discard &lt;i&gt;any number&lt;/i&gt; of cards from his hand and refill his hand with the same number of new cards.&lt;br&gt;&lt;br&gt;&lt;b&gt;Gouveneursbesuch&lt;/b&gt; = GOVENOR VISIT&lt;br&gt;The player selecting this card may activate (&lt;i&gt;for everybody!&lt;/i&gt;) any Role card already activated earlier this round (as if it hadn't been selected yet).&lt;br&gt;&lt;i&gt;In this way it may be possible, for example, to build twice during the same round. Should a player thus build his 12th building will the game end as usual.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Wiederaufbau&lt;/b&gt; = RECONSTRUCTION&lt;br&gt;Beginning with the &quot;activator&quot;, each player in turn order may build any one Building in his hand - &lt;i&gt;without cost!&lt;/i&gt; - thus simply placing it in his display, as long as the Building cost on the card is no greater than 4.&lt;br&gt;&lt;i&gt;&lt;u&gt;Hint&lt;/u&gt;: 1) Other Buildings cannot give any advantage to this Event (like the Inn). 2) All normal building rules apply. 3)The game ends if a player builds his 12th building.&lt;/i&gt;
</description>
<link>http://www.boardgamegeek.com/thread/409417</link>
<guid>http://www.boardgamegeek.com/thread/409417</guid>
<pubDate>Sat, 23 May 2009 21:03:27 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: Puerto Rico Expansion:: Rules:: Re: 2-Player Official Variant:Use Library 1 or 3 times per Round?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aubigny&#039;&gt;Aubigny&lt;/a&gt;&lt;/p&gt;
	There are official Library rules in San Juan for two players: In the card game you can use the Library once per round (you choose when).
</description>
<link>http://www.boardgamegeek.com/article/3494194#3494194</link>
<guid>http://www.boardgamegeek.com/article/3494194#3494194</guid>
<pubDate>Sat, 23 May 2009 20:55:12 +0000</pubDate>
<dc:creator>Aubigny</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	Have posted a translation of the &lt;a href=&quot;http://www.boardgamegeek.com/article/3494113#3494113&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;New Building cards&lt;/a&gt; for San Juan,&lt;br&gt;as well as the &lt;a href=&quot;http://www.boardgamegeek.com/article/3494205#3494205&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;New Event cards&lt;/a&gt;.
</description>
<link>http://www.boardgamegeek.com/article/3494125#3494125</link>
<guid>http://www.boardgamegeek.com/article/3494125#3494125</guid>
<pubDate>Sat, 23 May 2009 20:05:18 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Thread: 10 Jahre alea - Schatzkiste:: Rules:: SAN JUAN - the New Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Game components:&lt;/b&gt; 31 playing cards (26 purple buildings + 5 Production buildings, 1 cardboard card (&quot;Cathedral&quot;)&lt;br&gt;&lt;br&gt;&lt;b&gt;Game Preparations:&lt;/b&gt; The 31 new cards are shuffled into the deck. The Cathedral is placed on the table near the Role cards. Otherwise are &lt;i&gt;all&lt;/i&gt; rules the same as in the original game - with the following additions:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Amtsstube&lt;/b&gt;  = COUNTY OFFICE&lt;br&gt;At the beginning of each round, the owner may discard 1 or 2 cards from his hand to draw the same number of new cards from the deck.&lt;br&gt;&lt;i&gt;(The order of activating cards at the beginning of a round is: 1. County Office - 2. Chapel/Bank - 3. Guard House/Tower.)&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Wachstube&lt;/b&gt; = GUARD HOUSE&lt;br&gt;At the beginning of each round, the Governor must check that each player &lt;i&gt;without&lt;/i&gt; a Guard House has a hand of max. 6 cards. Owners of a Guard House may still have hand of 7 cards. Owners of a Tower (with or without a Guard House) may still have a hand of 12 cards.&lt;br&gt;&lt;br&gt;&lt;b&gt;Schenke&lt;/b&gt; = INN&lt;br&gt;If the owner of an Inn has the fewest Buildings (purple &lt;i&gt;and&lt;/i&gt; Production buildings) on the table (&lt;i&gt;as usual after the phase in which it was built&lt;/i&gt;) in front of him (ie. no-one has &lt;i&gt;fewer&lt;/i&gt; and at least one other player has &lt;i&gt;more&lt;/i&gt; Buildings), then he draws 1 card from the deck.&lt;br&gt;&lt;br&gt;&lt;b&gt;Park&lt;/b&gt; = PARK&lt;br&gt;When using a Crane to overbuild, the Park counts as having a building cost of 6 instead of the printed 3.&lt;br&gt;&lt;i&gt;&lt;u&gt;Example&lt;/u&gt;: Player A overbuilds his Park with a Library; he pays nothing for this. Player B overbuilds his Park with the Cathedral (cost 7), for which he pays 1 card.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Zollamt&lt;/b&gt; = CUSTOMS OFFICE&lt;br&gt;At the beginning of the &lt;i&gt;Councillor&lt;/i&gt; phase each owner of a Customs Office may take 1 card and place it (without looking at the front) as a &lt;i&gt;Good&lt;/i&gt; on his Customs Office. When sold during a &lt;i&gt;Trader&lt;/i&gt; phase, the player receives &lt;i&gt;2 cards&lt;/i&gt; from the deck (regardless of Trading Post cards).&lt;br&gt;&lt;i&gt;&lt;u&gt;Hint&lt;/u&gt;: 1) Normal rules apply for this good (ie. max. 1 good card per Customs Office; the good may be exchanged for 1 money using the Black Market; it may be used together with the Market Stand and the Market Hall etc.) 2) Even when only goods from Customs Offices are sold must a Trading House tile be revealed.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Bank&lt;/b&gt; = BANK&lt;br&gt;&lt;i&gt;One time only&lt;/i&gt; during the entire game may the owner of a Bank, at the beginning of any round, even before the Gouvenor checks the hand limit, place &lt;i&gt;any number &lt;/i&gt;(even all) of cards from his hand under his Bank. (Each card is worth 1 VP at the end of the game).&lt;br&gt;&lt;i&gt;&lt;u&gt;Hint&lt;/u&gt;: 1) The text or Victory Points on the cards themselves have no relevance. 2) The player does not have to tell his fellow players which cards, or how many cards, he is plcing under the Bank. 3) The cards stays under the Bank even when overbuilt.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Hafen&lt;/b&gt; = HABOUR&lt;br&gt;The owner of a Habour will always, when he is selling goods during a &lt;i&gt;Trader&lt;/i&gt; phase, place &lt;i&gt;one&lt;/i&gt; of these Goods cards (without looking at the front) under his Habour. (Each card is worth 1 VP at the end of the game).&lt;br&gt;&lt;i&gt;See Bank for further hints.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Goldschmiede&lt;/b&gt; = GOLDSMITH&lt;br&gt;The owner of a Goldsmith will reveal the top card of the deck at the begining of a Prospector phase: if it is Building (purle or Production) &lt;i&gt;no-one&lt;/i&gt; has &lt;i&gt;built&lt;/i&gt; yet (incl. himself), he may add the card to his hand, otherwise it is discarded.&lt;br&gt;&lt;br&gt;&lt;b&gt;Residenz&lt;/b&gt; = RESIDENCE&lt;br&gt;At the end of the game, the owner of a Residence score points for each group of three &lt;i&gt;different&lt;/i&gt; Buildings with the &lt;i&gt;same&lt;/i&gt; building cost in &lt;i&gt;his&lt;/i&gt; display: 4 VP for the first group, 3 Vp for the second group etc.&lt;br&gt;&lt;i&gt;&lt;u&gt;Example&lt;/u&gt;: The player has built the following 11 buildings: Indigo (1), Indigo (1), Suggar (2), Black Market (2), Well (2), Tobacco (3), Tobacco (3), Aquaduct (3), Palace (6), Guild Hall (6), Residence (6): he scores 4 + 3 VP for the Residence (for the three different 2's and the three different 6's; the three 3's yields no points as there are two Tobaccos).&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Kathedrale&lt;/b&gt; = CATHEDRAL&lt;br&gt;The Cathedral is laid open during setup. It may be built by the first player willing to pay the cost during a Builder phase (&lt;i&gt;as usual that player may not build anything else this turn&lt;/i&gt;). At the end of the game the Cathedral will score for each value 6 Buildings owned by his &lt;i&gt;opponents&lt;/i&gt;: 4 Vp for the first, 3 VP for the second etc.&lt;br&gt;&lt;i&gt;&lt;u&gt;Example&lt;/u&gt;: The opponents of the owner of the Cathedral has built 2x Guild Hall and City Halls plus 1x Residence and Palace for which the Cathedral owner scores 4 + 3 + 2 + 1 + 0 + 0 VP&lt;/i&gt;
</description>
<link>http://www.boardgamegeek.com/thread/409409</link>
<guid>http://www.boardgamegeek.com/thread/409409</guid>
<pubDate>Sat, 23 May 2009 20:00:14 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Thread: Puerto Rico Expansion:: Rules:: 2-Player Official Variant:Use Library 1 or 3 times per Round?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CapNClassic&#039;&gt;CapNClassic&lt;/a&gt;&lt;/p&gt;
	The official 2 player variant doesn't have anything to say about how to use the Library.  Some players have increased the price to 10, others have said you can only use it once per round.&lt;br&gt;&lt;br&gt;Is their any official rules on what to do about the Library in 2 player?  It seems that getting the benefit 3 times per round will guarranty a win.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/409408</link>
<guid>http://www.boardgamegeek.com/thread/409408</guid>
<pubDate>Sat, 23 May 2009 19:47:00 +0000</pubDate>
<dc:creator>CapNClassic</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LeonM&#039;&gt;LeonM&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;greenoliver wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Would anyone please show us content of the new San Juan Cards in English? (or maybe in German is okay) Thank you.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;You'll find some San Juan cards (a little bit) translated in this thread:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/382830&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/382830&lt;/A&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3494009#3494009</link>
<guid>http://www.boardgamegeek.com/article/3494009#3494009</guid>
<pubDate>Sat, 23 May 2009 19:10:21 +0000</pubDate>
<dc:creator>LeonM</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/greenoliver&#039;&gt;greenoliver&lt;/a&gt;&lt;/p&gt;
	Would anyone please show us content of the new San Juan Cards in English? (or maybe in German is okay) Thank you.
</description>
<link>http://www.boardgamegeek.com/article/3493692#3493692</link>
<guid>http://www.boardgamegeek.com/article/3493692#3493692</guid>
<pubDate>Sat, 23 May 2009 16:28:50 +0000</pubDate>
<dc:creator>greenoliver</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Trying to upload pictures for alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bayerbube&#039;&gt;bayerbube&lt;/a&gt;&lt;/p&gt;
	I checked the images. They were really not correctly uploaded. So, I'll give it a try with IE...&lt;br&gt;&lt;br&gt;Thnx for the help, you lot!&lt;br&gt;&lt;br&gt;ode.
</description>
<link>http://www.boardgamegeek.com/article/3491923#3491923</link>
<guid>http://www.boardgamegeek.com/article/3491923#3491923</guid>
<pubDate>Fri, 22 May 2009 21:32:00 +0000</pubDate>
<dc:creator>bayerbube</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Buildings and nobles found in the Puerto Rico expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kungfro&#039;&gt;kungfro&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;RandallPeek wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Not necessarily. It would appear that a nobleman is put with the colonists in the boat, so one nobleman is up for grabs whenever colonization takes place. The villa just allows another nobleman to be taken if it is occupied.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I wrote that comment back when I thought noblemen were only acquired via the Villa.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;The two buildings that I am not understanding are the Land Register and the Hunting Seat. The Land Register apparently allows for the purchase of an additional plantation if occupied by a colonist, or the sale of a plantation if occupied by a nobleman. Is this correct? Not even sure about the Hunting Seat, It appears that is earns victory points during the settler phase based on having a large undeveloped area. Huh?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yeah, they seem strange. I don't know anything about the specifics, but it looks like Land Register is a good way to get more plantations if you need them (Residence, maybe Cloister) and to sell them if you don't need them (3rd Coffee, unused Forest maybe, and Hunting Seat).&lt;br&gt;&lt;br&gt;Yes, the Hunting Seat looks like it's a benefit to players who don't make use of all those plantations they feel obligated to get throughout the game. Players with a building strategy that includes only producing a couple high-selling items will find the Hunting Seat attractive. You have to balance your gain of VPs with your benefit to lay more plantations, it seems.&lt;br&gt;&lt;br&gt;But I'm speaking from assumption largely.
</description>
<link>http://www.boardgamegeek.com/article/3488707#3488707</link>
<guid>http://www.boardgamegeek.com/article/3488707#3488707</guid>
<pubDate>Fri, 22 May 2009 04:50:02 +0000</pubDate>
<dc:creator>kungfro</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Trying to upload pictures for alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Lapppi&#039;&gt;Lapppi&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;wwscrispin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;IE standard and a standards standard.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;to make this absolutely clear:&lt;br&gt;&lt;br&gt;IE standard = rubbish; something arbitrarily and unilaterally made up by Microsoft.
</description>
<link>http://www.boardgamegeek.com/article/3487729#3487729</link>
<guid>http://www.boardgamegeek.com/article/3487729#3487729</guid>
<pubDate>Thu, 21 May 2009 22:35:15 +0000</pubDate>
<dc:creator>Lapppi</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Trying to upload pictures for alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wwscrispin&#039;&gt;wwscrispin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bayerbube wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm not using IE... I give it another try...&lt;br&gt;&lt;br&gt;Thanx a lot!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;People who upload pictures and check them in other browsers find that everything seems fine and then sometimes IE users can not view them at all. This is one of many issues where there is an IE standard and a standards standard. If you are generating any web content and you want IE users to be able to view it correctly it pays to check it under a recent version of IE.
</description>
<link>http://www.boardgamegeek.com/article/3487709#3487709</link>
<guid>http://www.boardgamegeek.com/article/3487709#3487709</guid>
<pubDate>Thu, 21 May 2009 22:28:14 +0000</pubDate>
<dc:creator>wwscrispin</dc:creator>
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		<item>
		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Trying to upload pictures for alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bayerbube&#039;&gt;bayerbube&lt;/a&gt;&lt;/p&gt;
	I'm not using IE... I give it another try...&lt;br&gt;&lt;br&gt;Thanx a lot!
</description>
<link>http://www.boardgamegeek.com/article/3487639#3487639</link>
<guid>http://www.boardgamegeek.com/article/3487639#3487639</guid>
<pubDate>Thu, 21 May 2009 22:08:49 +0000</pubDate>
<dc:creator>bayerbube</dc:creator>
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		<item>
		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/RandallPeek&#039;&gt;RandallPeek&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;maaikefest wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;mdp4828 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I would like to hear about the In the Year of the Dragon expansion.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The In the year of the dragon expansion contains 2 expansions.&lt;br&gt;&lt;br&gt;First expansion: the Chinese Wall.&lt;br&gt;&lt;br&gt;&lt;br&gt;The wall is scored after each Mongol raid and at the end. &lt;br&gt;&lt;br&gt;Second expansion: the super-events.&lt;br&gt;10 small super-events tiles.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;A couple questions - How is the Great Wall of China scored? How many points is it worth, and is the scoring based on how much each player has contributed toward its completion?&lt;br&gt;&lt;br&gt;And for the second expansion, any chance of a translation of the super-event tiles? What do they do, and how significantly do they affect the game?&lt;br&gt;&lt;br&gt;My seven year old daughter loves this game, and loves expansions, so this is a must-buy for me, if for no other reason that for expanding ItYofD. For the record, however, I own all the games expanded by this set, so this will be one of the hottest tickets for me this year!
</description>
<link>http://www.boardgamegeek.com/article/3487378#3487378</link>
<guid>http://www.boardgamegeek.com/article/3487378#3487378</guid>
<pubDate>Thu, 21 May 2009 21:20:06 +0000</pubDate>
<dc:creator>RandallPeek</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Buildings and nobles found in the Puerto Rico expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/RandallPeek&#039;&gt;RandallPeek&lt;/a&gt;&lt;/p&gt;
	Not necessarily. It would appear that a nobleman is put with the colonists in the boat, so one nobleman is up for grabs whenever colonization takes place. The villa just allows another nobleman to be taken if it is occupied.&lt;br&gt;&lt;br&gt;The two buildings that I am not understanding are the Land Register and the Hunting Seat. The Land Register apparently allows for the purchase of an additional plantation if occupied by a colonist, or the sale of a plantation if occupied by a nobleman. Is this correct? Not even sure about the Hunting Seat, It appears that is earns victory points during the settler phase based on having a large undeveloped area. Huh?
</description>
<link>http://www.boardgamegeek.com/article/3487337#3487337</link>
<guid>http://www.boardgamegeek.com/article/3487337#3487337</guid>
<pubDate>Thu, 21 May 2009 21:13:13 +0000</pubDate>
<dc:creator>RandallPeek</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/yosz&#039;&gt;yosz&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;maaikefest wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Kutscher (coachman), you can use one ability from your collected messagemarkers? again (3 rats)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;A little clarification. You can use again &lt;b&gt;all&lt;/b&gt; of messagemarkers of &lt;b&gt;one kind&lt;/b&gt;. In example in rules there is something like this: you have 2x 4VP, 2x 2VP + 1 marker, 1x 1VP + 1 coin . So by using coachman you can take 8VP or 4VP + 2 markers or 1VP + 1 coin
</description>
<link>http://www.boardgamegeek.com/article/3487330#3487330</link>
<guid>http://www.boardgamegeek.com/article/3487330#3487330</guid>
<pubDate>Thu, 21 May 2009 21:11:34 +0000</pubDate>
<dc:creator>yosz</dc:creator>
	</item>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Trying to upload pictures for alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wwscrispin&#039;&gt;wwscrispin&lt;/a&gt;&lt;/p&gt;
	sometimes corrupt means that folks using IE can not see the images while other browsers can.
</description>
<link>http://www.boardgamegeek.com/article/3485364#3485364</link>
<guid>http://www.boardgamegeek.com/article/3485364#3485364</guid>
<pubDate>Thu, 21 May 2009 14:59:49 +0000</pubDate>
<dc:creator>wwscrispin</dc:creator>
	</item>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Trying to upload pictures for alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tiggers&#039;&gt;tiggers&lt;/a&gt;&lt;/p&gt;
	Corrupt usually means that the file was damaged as you uploaded it and didn't appear as it should - often distorted in some way, partially missing or completly missing.&lt;br&gt;&lt;br&gt;I'm not sure about the irrelevant tag though.  Try resubmitting - you will have different mods and mostly likely not have a problem.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3485305#3485305</link>
<guid>http://www.boardgamegeek.com/article/3485305#3485305</guid>
<pubDate>Thu, 21 May 2009 14:47:11 +0000</pubDate>
<dc:creator>tiggers</dc:creator>
	</item>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Trying to upload pictures for alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bayerbube&#039;&gt;bayerbube&lt;/a&gt;&lt;/p&gt;
	Hi!&lt;br&gt;&lt;br&gt;The image shows the game Puerto Rico in play with the red wooden disc (the aristocrats) and the new buildings on a players board.&lt;br&gt;&lt;br&gt;The reasons were &quot;corrupt&quot; 80% and &quot;irrelevant&quot;...&lt;br&gt;&lt;br&gt;I don't understand what is meant by corrupt and do not understand why this image should be irrelevant, cos is shows the new game materials...&lt;br&gt;&lt;br&gt;ode.&lt;br&gt;&lt;br&gt;ps. thnx for the reply...
</description>
<link>http://www.boardgamegeek.com/article/3484687#3484687</link>
<guid>http://www.boardgamegeek.com/article/3484687#3484687</guid>
<pubDate>Thu, 21 May 2009 11:52:19 +0000</pubDate>
<dc:creator>bayerbube</dc:creator>
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		<title>New Image for 10 Jahre alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mill1&#039;&gt;mill1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/486159"><img border=0  src="http://images.boardgamegeek.com/images/pic486159_t.jpg"></a><div class='sf'>New Rules for With's Brew - Part1</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/486159</link>
<guid>http://www.boardgamegeek.com/image/486159</guid>
<pubDate>Thu, 21 May 2009 09:12:08 +0000</pubDate>
<dc:creator>mill1</dc:creator>
	</item>
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		<title>New Image for 10 Jahre alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mill1&#039;&gt;mill1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/486154"><img border=0  src="http://images.boardgamegeek.com/images/pic486154_t.jpg"></a><div class='sf'>New Cards For Witch's Brew Part3</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/486154</link>
<guid>http://www.boardgamegeek.com/image/486154</guid>
<pubDate>Thu, 21 May 2009 08:59:46 +0000</pubDate>
<dc:creator>mill1</dc:creator>
	</item>
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		<title>New Image for 10 Jahre alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mill1&#039;&gt;mill1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/486156"><img border=0  src="http://images.boardgamegeek.com/images/pic486156_t.jpg"></a><div class='sf'>New Token For Witch's Brew</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/486156</link>
<guid>http://www.boardgamegeek.com/image/486156</guid>
<pubDate>Thu, 21 May 2009 08:46:15 +0000</pubDate>
<dc:creator>mill1</dc:creator>
	</item>
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		<title>New Image for 10 Jahre alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mill1&#039;&gt;mill1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/486151"><img border=0  src="http://images.boardgamegeek.com/images/pic486151_t.jpg"></a><div class='sf'>New Cards For Witch's Brew Part1</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/486151</link>
<guid>http://www.boardgamegeek.com/image/486151</guid>
<pubDate>Thu, 21 May 2009 08:45:59 +0000</pubDate>
<dc:creator>mill1</dc:creator>
	</item>
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		<title>New Image for 10 Jahre alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mill1&#039;&gt;mill1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/486152"><img border=0  src="http://images.boardgamegeek.com/images/pic486152_t.jpg"></a><div class='sf'>New Cards For Witch's Brew Part2</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/486152</link>
<guid>http://www.boardgamegeek.com/image/486152</guid>
<pubDate>Thu, 21 May 2009 08:43:47 +0000</pubDate>
<dc:creator>mill1</dc:creator>
	</item>
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		<title>New Image for 10 Jahre alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mill1&#039;&gt;mill1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/486150"><img border=0  src="http://images.boardgamegeek.com/images/pic486150_t.jpg"></a><div class='sf'>Year of the Dragon - new parts</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/486150</link>
<guid>http://www.boardgamegeek.com/image/486150</guid>
<pubDate>Thu, 21 May 2009 08:40:53 +0000</pubDate>
<dc:creator>mill1</dc:creator>
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		<item>
		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tiggers&#039;&gt;tiggers&lt;/a&gt;&lt;/p&gt;
	After reading this it inspired me to a geeklist: &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42719&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Games You'd Really Like to See an English Edition of - Post Your Want List&lt;/a&gt;&lt;br&gt;&lt;br&gt;Thanks for the all the info on this.  Of course now I really want to play some/most of them and can't!&lt;br&gt;&lt;br&gt;Here's hoping RGG picks it up someday.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3483481#3483481</link>
<guid>http://www.boardgamegeek.com/article/3483481#3483481</guid>
<pubDate>Thu, 21 May 2009 01:27:40 +0000</pubDate>
<dc:creator>tiggers</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/maaikefest&#039;&gt;maaikefest&lt;/a&gt;&lt;/p&gt;
	I guess they mean the red noblemen then, and for San Juan the 6 event cards, I have no idea what else it could be :)
</description>
<link>http://www.boardgamegeek.com/article/3483319#3483319</link>
<guid>http://www.boardgamegeek.com/article/3483319#3483319</guid>
<pubDate>Thu, 21 May 2009 00:15:23 +0000</pubDate>
<dc:creator>maaikefest</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Are crafting, production buildings, and/or receiving colonists optional?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LucHuang&#039;&gt;LucHuang&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Rulemonger wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;LucHuang wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I have one question: if a player chooses not to take &quot;one&quot; colonist on his turn of the mayor phase, does he automatically lose all the following turns of the phase?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I would guess so, but would also note that it doesn't matter. The only modicum of tactical play passing provides is in determining how many colonists you get, which can be accomplished by taking the desired number first (one at a time) and then passing.&lt;br&gt;&lt;br&gt;Unless I'm missing something.&lt;br&gt;&lt;br&gt;Anyway, the rule on what to do when &quot;all pass&quot; implies that passing is passing for the remainder of the phase.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Yes, you're right.  After all, not claiming colonists rarely happens, and games can proceed as if such rule does not exist until interrupted by somebody who finds there is a special incentive to do so.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3481584#3481584</link>
<guid>http://www.boardgamegeek.com/article/3481584#3481584</guid>
<pubDate>Wed, 20 May 2009 18:21:41 +0000</pubDate>
<dc:creator>LucHuang</dc:creator>
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		<title>Reply: Puerto Rico:: Rules:: Re: Are crafting, production buildings, and/or receiving colonists optional?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rulemonger&#039;&gt;Rulemonger&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;LucHuang wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I have one question: if a player chooses not to take &quot;one&quot; colonist on his turn of the mayor phase, does he automatically lose all the following turns of the phase?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I would guess so, but would also note that it doesn't matter. The only modicum of tactical play passing provides is in determining how many colonists you get, which can be accomplished by taking the desired number first (one at a time) and then passing.&lt;br&gt;&lt;br&gt;Unless I'm missing something.&lt;br&gt;&lt;br&gt;Anyway, the rule on what to do when &quot;all pass&quot; implies that passing is passing for the remainder of the phase.
</description>
<link>http://www.boardgamegeek.com/article/3481486#3481486</link>
<guid>http://www.boardgamegeek.com/article/3481486#3481486</guid>
<pubDate>Wed, 20 May 2009 18:05:44 +0000</pubDate>
<dc:creator>Rulemonger</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LeonM&#039;&gt;LeonM&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;maaikefest wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The first Puerto Rico expansion has 12 different small buildings (each twice) and 2 different large purple buildings. The second expansion has 7 different buildings (each twice) and 1 large building. All buildings have some text on them like the normal buildings, but a cheat sheet should work here as well. The second expansion also has 20 red &quot;nobles&quot;, that act like colonists.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks for all your info so far, Maaike. I still have one curious question: what's the 'gimmick' for Puerto Rico? Alea mentioned it on their website: &quot;Für San Juan wie auch Puerto Rico wird es neben neuen Gebäuden auch noch je einen weiteren &quot;Gimmick&quot; geben.&quot; In &lt;b&gt;&lt;a href=&quot;http://www.boardgamegeek.com/thread/375657&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;this thread&lt;/a&gt;&lt;/b&gt; we are still guessing, but you have the box on table. Could you please solve this mystery?
</description>
<link>http://www.boardgamegeek.com/article/3481447#3481447</link>
<guid>http://www.boardgamegeek.com/article/3481447#3481447</guid>
<pubDate>Wed, 20 May 2009 17:59:04 +0000</pubDate>
<dc:creator>LeonM</dc:creator>
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		<item>
		<title>Reply: Puerto Rico:: Rules:: Re: Are crafting, production buildings, and/or receiving colonists optional?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LucHuang&#039;&gt;LucHuang&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Rulemonger wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;For mayor, the action is &quot;take one colonist from the ship&quot;. That action is optional, even if you have taken that action earlier in the phase (or taken a colonist as your privilege).&lt;br&gt;&lt;br&gt;If, for whatever reason, every player passes (declines to take the mayor action) before the colonist ship is empty, then any remaining colonists on the ship are removed from the game (not returned to the supply nor left on the ship) and the ship receives new colonists from the supply as normal to end the phase.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Cool, man! Finally we got official words on these issues.  I have one question: if a player chooses not to take &quot;one&quot; colonist on his turn of the mayor phase, does he automatically lose all the following turns of the phase?  In other words, can he claim more colonists later in the same phase?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3481436#3481436</link>
<guid>http://www.boardgamegeek.com/article/3481436#3481436</guid>
<pubDate>Wed, 20 May 2009 17:57:30 +0000</pubDate>
<dc:creator>LucHuang</dc:creator>
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		<item>
		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Blenny01&#039;&gt;Blenny01&lt;/a&gt;&lt;/p&gt;
	Witch's Brew is simply a fun game.  It's light and accessible for non-gamers, but it requires some strategy to read your opponents and determine what cards they're likely to play.  And the mechanism of declaring roles leads to a lot of non-malicious &quot;screw you&quot; situations that can create a lot of laughs.&lt;br&gt;&lt;br&gt;So, on this third expansion, if I'm understanding correctly, every player chooses a new special ability each round?  Would you mind translating what the other magic abilities are?
</description>
<link>http://www.boardgamegeek.com/article/3481318#3481318</link>
<guid>http://www.boardgamegeek.com/article/3481318#3481318</guid>
<pubDate>Wed, 20 May 2009 17:35:44 +0000</pubDate>
<dc:creator>Blenny01</dc:creator>
	</item>
		<item>
		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/maaikefest&#039;&gt;maaikefest&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;The third witch's brew expansion:&lt;/b&gt;&lt;br&gt;&lt;br&gt;This expansion makes the role cards more attractive and enhances the planning capability of the players. &lt;br&gt;&lt;br&gt;17 magic ability cards&lt;br&gt;&lt;br&gt;At the beginning of the game, the 17 cards are shuffled and placed face down in a pile in the middle of the table. &lt;br&gt;&lt;br&gt;At the beginning of every round, before the players choose their role card, they all receive a magic ability card: the starting player draws 3 cards, the other players draw 1 card each. The players read their cards, but keep them hidden from the others. Then, the starting player places 1 of his 3 cards face down in front of him. He gives the other 2 cards to the player on his left, who also chooses one of his now 3 cards, and gives the other 2 to the player on his left, and so on. &lt;br&gt;&lt;br&gt;After the last player has chosen his  magic ability card, he places the other 2 cards face up, but without showing them to the others, under the draw pile. (As soon as the first face up card is drawn when drawing new cards, the pile is shuffled and placed face down again, after which the drawing continues.)&lt;br&gt;&lt;br&gt;After every player has chosen a magic ability card, the starting player reveals his card and reads it aloud. After all this the normal game play begins: every player chooses his role card, the starting player plays the first role card, and so on.&lt;br&gt;&lt;br&gt;The are 3 different kinds of magic ability cards:&lt;br&gt;- 3 cards that start to work at the beginning of a round (even before the role card selecting). These cards are placed face up under the draw pile after being used.&lt;br&gt;examples: &lt;br&gt;Drinking potions. I take 3 small potions from the supply right away. &lt;br&gt;Role forward. During this round I am allowed to have 2 extra role cards in my hand. &lt;br&gt;&lt;br&gt;- 3 cards that can only be used once during the whole round, at the latest at the end of the round. These cards are also placed face up under the draw pile after being used.&lt;br&gt;examples: &lt;br&gt;Gold rush. Once during my turn I will take 4 gold. &lt;br&gt;Drop drop. Once during my turn I will take 2 extra ingredients.  &lt;br&gt;&lt;br&gt;- 11 cards that can be used more than once during the round. These are placed face up under the draw pile at the end of the round, whether they have been used or not. &lt;br&gt;examples: &lt;br&gt;Gold mine. Whatever I make, I will not have to pay any gold.&lt;br&gt;Gold-like ingredients. During this round I can use ingredients as gold, and gold as ingredients. &lt;br&gt;Brew master. I can use whichever kettle I choose, no matter with which person I brew. &lt;br&gt;&lt;br&gt;I must say, the 3 expansions make me curious about the original game :). &lt;br&gt;How do you all like the game, and do you think these expansions will enhance it a lot? &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3478351#3478351</link>
<guid>http://www.boardgamegeek.com/article/3478351#3478351</guid>
<pubDate>Tue, 19 May 2009 23:11:10 +0000</pubDate>
<dc:creator>maaikefest</dc:creator>
	</item>
		<item>
		<title>Reply: Puerto Rico:: Strategy:: Re: PR Strategy Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gopher37&#039;&gt;gopher37&lt;/a&gt;&lt;/p&gt;
	Like other people have said here, if one player is constantly picking craftsman/captain, then the other players should pick trader/builder to put the screws to them and sell high value coffee/tobacco and fill up their building spaces soon with big buildings to out run them in terms of victory points.  &lt;br&gt;&lt;br&gt;This way the trader/builder player will likely end up with a ton of money and VPs, and will likely also get some victory points from shipping goods as well (better yet they can lock up boats late in the game with high value goods that aren't as plentiful, slowing down the shipping strategy of your opponents)...
</description>
<link>http://www.boardgamegeek.com/article/3477901#3477901</link>
<guid>http://www.boardgamegeek.com/article/3477901#3477901</guid>
<pubDate>Tue, 19 May 2009 21:16:01 +0000</pubDate>
<dc:creator>gopher37</dc:creator>
	</item>
		<item>
		<title>New Image for 10 Jahre alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cnidius&#039;&gt;cnidius&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/485230"><img border=0  src="http://images.boardgamegeek.com/images/pic485230_t.jpg"></a><div class='sf'>back cover</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/485230</link>
<guid>http://www.boardgamegeek.com/image/485230</guid>
<pubDate>Tue, 19 May 2009 14:45:08 +0000</pubDate>
<dc:creator>cnidius</dc:creator>
	</item>
		<item>
		<title>File: Puerto Rico:: Illustrated buildings in Hungarian</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/s.pauchon&#039;&gt;s.pauchon&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/42788">Illustrated buildings in Hungarian</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/3076">Puerto Rico</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/42788</link>
<guid>http://www.boardgamegeek.com/filepage/42788</guid>
<pubDate>Tue, 19 May 2009 13:50:43 +0000</pubDate>
<dc:creator>s.pauchon</dc:creator>
	</item>
		<item>
		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/maaikefest&#039;&gt;maaikefest&lt;/a&gt;&lt;/p&gt;
	I put all the expansions in the base game :). Except for witch's brew since I don't have it, and the first puerto rico expansion since I already have that one in english :). 
</description>
<link>http://www.boardgamegeek.com/article/3475699#3475699</link>
<guid>http://www.boardgamegeek.com/article/3475699#3475699</guid>
<pubDate>Tue, 19 May 2009 10:43:46 +0000</pubDate>
<dc:creator>maaikefest</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tiggers&#039;&gt;tiggers&lt;/a&gt;&lt;/p&gt;
	So are you going to keep all the bits together in their original box or will you put each expansion with its parent game?  Not sure what I'd do. How often do you (or anyone) think the expansions will get played?  The Notre Dame for instance seems like you'd include it most times, as does the ITYOFTD one.  I'm not sure about the others though.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3474198#3474198</link>
<guid>http://www.boardgamegeek.com/article/3474198#3474198</guid>
<pubDate>Mon, 18 May 2009 23:37:33 +0000</pubDate>
<dc:creator>tiggers</dc:creator>
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		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: Trying to upload pictures for alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Lapppi&#039;&gt;Lapppi&lt;/a&gt;&lt;/p&gt;
	Hi Andreas&lt;br&gt;&lt;br&gt;Pictures aren't declined by a &quot;system&quot;, but by users through a peer review process called GeekMod. Any picture submitted for a game, designer, or publisher is automatically run through this before being accepted or declined. You can have a look at how it works by going to &quot;Misc -&gt; GeekMod&quot; in the main menu. People who vote to reject an image have to select a reason, which is then included in the message you get.&lt;br&gt;&lt;br&gt;To help you it would be helpful if you could provide some examples of the images in question, incl. the reasons given for rejection. &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3474089#3474089</link>
<guid>http://www.boardgamegeek.com/article/3474089#3474089</guid>
<pubDate>Mon, 18 May 2009 23:02:49 +0000</pubDate>
<dc:creator>Lapppi</dc:creator>
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		<title>Thread: 10 Jahre alea - Schatzkiste:: General:: Trying to upload pictures for alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bayerbube&#039;&gt;bayerbube&lt;/a&gt;&lt;/p&gt;
	Hi, &lt;br&gt;&lt;br&gt;I was trying to upload some pics I made from the Puerto Rico expansion in play. But everytime I tried my pictures are declined by the system. &lt;br&gt;&lt;br&gt;But the pics fit perfectly here.&lt;br&gt;&lt;br&gt;I don't understand...&lt;br&gt;&lt;br&gt;Can anyone tell me how this system works?&lt;br&gt;&lt;br&gt;Greetsings...ode.
</description>
<link>http://www.boardgamegeek.com/thread/408000</link>
<guid>http://www.boardgamegeek.com/thread/408000</guid>
<pubDate>Mon, 18 May 2009 22:37:54 +0000</pubDate>
<dc:creator>bayerbube</dc:creator>
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		<item>
		<title>Reply: 10 Jahre alea - Schatzkiste:: General:: Re: I received my copy, so ask away :)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Blenny01&#039;&gt;Blenny01&lt;/a&gt;&lt;/p&gt;
	Thanks for the info on Witches Brew!
</description>
<link>http://www.boardgamegeek.com/article/3473522#3473522</link>
<guid>http://www.boardgamegeek.com/article/3473522#3473522</guid>
<pubDate>Mon, 18 May 2009 20:50:45 +0000</pubDate>
<dc:creator>Blenny01</dc:creator>
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		<title>New Image for 10 Jahre alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mill1&#039;&gt;mill1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/484593"><img border=0  src="http://images.boardgamegeek.com/images/pic484593_t.jpg"></a><div class='sf'>New Cards For San Juan</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/484593</link>
<guid>http://www.boardgamegeek.com/image/484593</guid>
<pubDate>Mon, 18 May 2009 16:22:26 +0000</pubDate>
<dc:creator>mill1</dc:creator>
	</item>
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		<title>New Image for 10 Jahre alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mill1&#039;&gt;mill1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/484595"><img border=0  src="http://images.boardgamegeek.com/images/pic484595_t.jpg"></a><div class='sf'>New Cards For Notre Dame</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/484595</link>
<guid>http://www.boardgamegeek.com/image/484595</guid>
<pubDate>Mon, 18 May 2009 16:21:00 +0000</pubDate>
<dc:creator>mill1</dc:creator>
	</item>
		<item>
		<title>New Image for 10 Jahre alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mill1&#039;&gt;mill1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/484594"><img border=0  src="http://images.boardgamegeek.com/images/pic484594_t.jpg"></a><div class='sf'>New Cards For San Juan</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/484594</link>
<guid>http://www.boardgamegeek.com/image/484594</guid>
<pubDate>Mon, 18 May 2009 16:18:36 +0000</pubDate>
<dc:creator>mill1</dc:creator>
	</item>
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		<title>New Image for 10 Jahre alea - Schatzkiste</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mill1&#039;&gt;mill1&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/484592"><img border=0  src="http://images.boardgamegeek.com/images/pic484592_t.jpg"></a><div class='sf'>The inside</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/484592</link>
<guid>http://www.boardgamegeek.com/image/484592</guid>
<pubDate>Mon, 18 May 2009 16:16:10 +0000</pubDate>
<dc:creator>mill1</dc:creator>
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		<item>
		<title>Reply: Puerto Rico:: Strategy:: Re: PR Strategy Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/aristarco&#039;&gt;aristarco&lt;/a&gt;&lt;/p&gt;
	Brendan,&lt;br&gt;&lt;br&gt;I agree. If you have both Factory and Harbor, crafting is ok. Then again, (almost) everything is ok if you're doing so well. Having both is the kind of thing your opponents shouldn't allow you to do, at least easily (allowing both if you aren't going to be able to build a 10-cost building in time is ok in some cases).
</description>
<link>http://www.boardgamegeek.com/article/3472200#3472200</link>
<guid>http://www.boardgamegeek.com/article/3472200#3472200</guid>
<pubDate>Mon, 18 May 2009 16:13:36 +0000</pubDate>
<dc:creator>aristarco</dc:creator>
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