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	<title>Tribune: Primus Inter Pares | BoardGameGeek</title>
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		<title>Tribune: Primus Inter Pares | BoardGameGeek</title>
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 	<pubDate>Wed, 01 Jul 2009 23:15:22 +0000</pubDate>
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		<title>Thread: Tribun: Die Brutier Erweiterung:: Rules:: Does the Brutti Player always go last?  Other rules questions</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Faranim&#039;&gt;Faranim&lt;/a&gt;&lt;/p&gt;
	This wasn't quite clear from the English translation.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;b&gt;Basilica&lt;/b&gt;: The Brutii player can try to fulfill the Favor of&lt;br&gt;the Emperor requirements, provided that he played the Favor&lt;br&gt;of the Emperor action card and that no other player&lt;br&gt;claims the face-up tile ahead of him.&lt;br&gt;&lt;b&gt;Capitoleum&lt;/b&gt;: The Brutii player can choose an official tile&lt;br&gt;that no other player chose this round, including one that&lt;br&gt;a player owns from a previous round, provided that he&lt;br&gt;played the Official action card.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The phrase &lt;b&gt;ahead of him&lt;/b&gt; confuses me.  If the Brutti player is not always last, how do you determine his turn position when resolving the Emperor's Favor tile and the Official Tiles?&lt;br&gt;&lt;br&gt;If nobody controls the Legates, is the cost of a Legion 0?&lt;br&gt;&lt;br&gt;Does the Brutti player always use all 6 Action Discs each round, even in a 6-player game?
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<link>http://www.boardgamegeek.com/thread/420263</link>
<guid>http://www.boardgamegeek.com/thread/420263</guid>
<pubDate>Wed, 01 Jul 2009 23:15:22 +0000</pubDate>
<dc:creator>Faranim</dc:creator>
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		<title>New Image for Tribune: Primus Inter Pares</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/f-p-p-m&#039;&gt;f-p-p-m&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507496"><img border=0  src="http://images.boardgamegeek.com/images/pic507496_t.jpg"></a><div class='sf'>Fimo meets Rome</div>]]>
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<pubDate>Tue, 30 Jun 2009 20:09:17 +0000</pubDate>
<dc:creator>f-p-p-m</dc:creator>
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		<title>New Image for Tribune: Primus Inter Pares</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/f-p-p-m&#039;&gt;f-p-p-m&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507495"><img border=0  src="http://images.boardgamegeek.com/images/pic507495_t.jpg"></a><div class='sf'>F or T imo</div>]]>
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<pubDate>Tue, 30 Jun 2009 20:07:36 +0000</pubDate>
<dc:creator>f-p-p-m</dc:creator>
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		<title>New Image for Tribune: Primus Inter Pares</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/f-p-p-m&#039;&gt;f-p-p-m&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507494"><img border=0  src="http://images.boardgamegeek.com/images/pic507494_t.jpg"></a><div class='sf'>In Fimo Veritas</div>]]>
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<pubDate>Tue, 30 Jun 2009 20:04:11 +0000</pubDate>
<dc:creator>f-p-p-m</dc:creator>
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		<title>New Image for Tribune: Primus Inter Pares</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/f-p-p-m&#039;&gt;f-p-p-m&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507493"><img border=0  src="http://images.boardgamegeek.com/images/pic507493_t.jpg"></a><div class='sf'>Little Fimo Romans</div>]]>
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<pubDate>Tue, 30 Jun 2009 20:00:57 +0000</pubDate>
<dc:creator>f-p-p-m</dc:creator>
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		<title>New Image for Tribune: Primus Inter Pares</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/f-p-p-m&#039;&gt;f-p-p-m&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507492"><img border=0  src="http://images.boardgamegeek.com/images/pic507492_t.jpg"></a><div class='sf'>Forum Fimonorum</div>]]>
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<pubDate>Tue, 30 Jun 2009 19:59:59 +0000</pubDate>
<dc:creator>f-p-p-m</dc:creator>
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		<title>File: Tribune: Primus Inter Pares:: [Español] Resumen Tribuno con Imagenes</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ArtEmiSa64&#039;&gt;ArtEmiSa64&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
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			<a href="http://www.boardgamegeek.com/boardgame/30957">Tribune: Primus Inter Pares</a> 
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<link>http://www.boardgamegeek.com/filepage/43966</link>
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<pubDate>Mon, 22 Jun 2009 15:31:00 +0000</pubDate>
<dc:creator>ArtEmiSa64</dc:creator>
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		<title>File: Tribune: Primus Inter Pares:: [Español] Resumen Tribuno con Imagenes</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ArtEmiSa64&#039;&gt;ArtEmiSa64&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
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			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/30957">Tribune: Primus Inter Pares</a> 
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<link>http://www.boardgamegeek.com/filepage/43966</link>
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<pubDate>Mon, 22 Jun 2009 15:27:33 +0000</pubDate>
<dc:creator>ArtEmiSa64</dc:creator>
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		<title>Reply: Tribun: Die Brutier Erweiterung:: General:: Re: Short thoughts after one play</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Quizoid&#039;&gt;Quizoid&lt;/a&gt;&lt;/p&gt;
	FFG normally prints available expansions.  I don't know if they've ever not done that.  I also don't know if it's ever taken them this long.  
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<link>http://www.boardgamegeek.com/article/3580129#3580129</link>
<guid>http://www.boardgamegeek.com/article/3580129#3580129</guid>
<pubDate>Tue, 16 Jun 2009 14:25:01 +0000</pubDate>
<dc:creator>Quizoid</dc:creator>
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		<title>Reply: Tribun: Die Brutier Erweiterung:: General:: Re: fantasy flight?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Quizoid&#039;&gt;Quizoid&lt;/a&gt;&lt;/p&gt;
	If it is DOA, we can always get the European version, since it has few English language components.  Though, I'd rather have the FF version... I wonder how much longer I should wait.  &lt;br&gt;&lt;br&gt;Marketing wise... it seems like sooner would have been better for them, back when this game was all abuzz.  
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<link>http://www.boardgamegeek.com/article/3580120#3580120</link>
<guid>http://www.boardgamegeek.com/article/3580120#3580120</guid>
<pubDate>Tue, 16 Jun 2009 14:23:07 +0000</pubDate>
<dc:creator>Quizoid</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Strategy:: Re: Coin bowl rush seems to be a flaw in the game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wtrollkin2000&#039;&gt;wtrollkin2000&lt;/a&gt;&lt;/p&gt;
	Its easy to see coming thus I find it gives you a bit of a timer. Like the games where you declare that you have won and then the other players have one more turn to try and win too (and FYI money is a horrible tie breaker for VP compared to something like armies).&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;citylife wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Although the other posters are correct in that you burn a whole turn, it makes it unique among the victory conditions. There is no subtlety, no calculation, no cunning competition or clever worker placement, you just dump them all in the bowl. In this respect the game is not broken per sae, but I would comment that it seems very odd and inconsistent with the rest of the game. Every other placement and its timing is critical, except this one. The rule of unlimited placement stood out like a sore thumb. As one poster said, you cna get cash in other ways, so I am surprised the designer provided this mechanic.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;But each to their own.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The &quot;inconsistent with the rest of the game&quot; is what i like about it. It's bread and circuses or a wide diverse variety of mechanics all different from one another and yet all intertwined with one another. its the designers trademark or character to be as diverse in a collection of intertwined mechanics as he is.  Its breadth of character (form this and other elements) makes the game, IMHO.
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<link>http://www.boardgamegeek.com/article/3575464#3575464</link>
<guid>http://www.boardgamegeek.com/article/3575464#3575464</guid>
<pubDate>Mon, 15 Jun 2009 15:35:00 +0000</pubDate>
<dc:creator>wtrollkin2000</dc:creator>
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		<title>Reply: Tribun: Die Brutier Erweiterung:: General:: Re: Short thoughts after one play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thoia&#039;&gt;thoia&lt;/a&gt;&lt;/p&gt;
	Well there is a thread on the forums on the FFG webpage about it and several requests to FFG to print it but there is no response from them about it at all. 
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<link>http://www.boardgamegeek.com/article/3570606#3570606</link>
<guid>http://www.boardgamegeek.com/article/3570606#3570606</guid>
<pubDate>Sat, 13 Jun 2009 21:48:22 +0000</pubDate>
<dc:creator>thoia</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Strategy:: Re: Coin bowl rush seems to be a flaw in the game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/frunkee&#039;&gt;frunkee&lt;/a&gt;&lt;/p&gt;
	Getting coins still requires a certain number of actions, which depending on what victory threshhold is set can be quite large.  In games with experienced players the game is over in 3-5 turns, which means you don't necessarily have time to spend a whole turn getting coins and achieve the other conditions unless you manage your money very carefully.&lt;br&gt;&lt;br&gt;However if it is bugging you try and get the expansion, it provides victory conditions that don't depend on money.
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<link>http://www.boardgamegeek.com/article/3570574#3570574</link>
<guid>http://www.boardgamegeek.com/article/3570574#3570574</guid>
<pubDate>Sat, 13 Jun 2009 21:31:55 +0000</pubDate>
<dc:creator>frunkee</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Strategy:: Re: Coin bowl rush seems to be a flaw in the game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thoia&#039;&gt;thoia&lt;/a&gt;&lt;/p&gt;
	Well as I pointed out though the MONEY condition is the only condition you get to 'trump' everyone on the 2 points for triggering the game end as you can call it BEFORE the end of the placement phase. The only other condition that comes close to this is the Laruels which you can call before the faction take overs. In fact that's the condition I focus on last along with money just for those reasons. Then if someone ties me in the race at least I got those 2 points on them as well. &lt;br&gt;&lt;br&gt;I really like the idea of the limited number of positions though I think I'll try that out next time. Curiously would the number of positions in the bowl need to scale for the number of players in the game though. As I said I play a lot of 2 and 3 player games of this. So even 5 spots might be a bit much as the other player(s) may not want to block with more than one guy. Thoughts?
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<link>http://www.boardgamegeek.com/article/3570531#3570531</link>
<guid>http://www.boardgamegeek.com/article/3570531#3570531</guid>
<pubDate>Sat, 13 Jun 2009 21:06:05 +0000</pubDate>
<dc:creator>thoia</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Strategy:: Re: Coin bowl rush seems to be a flaw in the game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/citylife&#039;&gt;citylife&lt;/a&gt;&lt;/p&gt;
	Although the other posters are correct in that you burn a whole turn, it makes it unique among the victory conditions. There is no subtlety, no calculation, no cunning competition or clever worker placement, you just dump them all in the bowl. In this respect the game is not broken per sae, but I would comment that it seems very odd and inconsistent with the rest of the game. Every other placement and its timing is critical, except this one. The rule of unlimited placement stood out like a sore thumb. As one poster said, you cna get cash in other ways, so I am surprised the designer provided this mechanic.&lt;br&gt;&lt;br&gt;If it were my game I would have either a) restricted the bowl to one worker per player, or more likely b) made it a restricted to five spots like many of the other locations are. Restricting the spot means that players could block the 'grab' lots of money strategy like they can with other strategies. It just seems more consistent to me gameplay wise.&lt;br&gt;&lt;br&gt;But each to their own.
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<link>http://www.boardgamegeek.com/article/3570406#3570406</link>
<guid>http://www.boardgamegeek.com/article/3570406#3570406</guid>
<pubDate>Sat, 13 Jun 2009 20:18:24 +0000</pubDate>
<dc:creator>citylife</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Strategy:: Re: Coin bowl rush seems to be a flaw in the game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thoia&#039;&gt;thoia&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Eric Brosius wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In order for this to work, you need to gain all the other victory conditions in one turn fewer than your opponents.  This is very difficult.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually I've found I (and several other players I've played with have as well which is how I learned the method) that getting the conditions ahead of other players works if you are not concerned with money. Now keep in mind that gives me one or two placements each turn to focus on the other victory conditions. THEN during my 'final' round we'll call it I drop into the coin bowl while they are working on taking over a faction I keep going into the bowl and am able at some point in the round to call &quot;Vini Vidi Vici&quot; BEFORE you have to resolve the positions giving the 2 point &quot;game end&quot; bonus. &lt;br&gt;&lt;br&gt;I've seen this work with different groups. 
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<link>http://www.boardgamegeek.com/article/3570333#3570333</link>
<guid>http://www.boardgamegeek.com/article/3570333#3570333</guid>
<pubDate>Sat, 13 Jun 2009 19:50:23 +0000</pubDate>
<dc:creator>thoia</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Strategy:: Re: Coin bowl rush seems to be a flaw in the game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eric+Brosius&#039;&gt;Eric Brosius&lt;/a&gt;&lt;/p&gt;
	In order for this to work, you need to gain all the other victory conditions in one turn fewer than your opponents.  This is very difficult.
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<link>http://www.boardgamegeek.com/article/3569911#3569911</link>
<guid>http://www.boardgamegeek.com/article/3569911#3569911</guid>
<pubDate>Sat, 13 Jun 2009 16:36:08 +0000</pubDate>
<dc:creator>Eric Brosius</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Strategy:: Re: Coin bowl rush seems to be a flaw in the game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Big+Bad+Lex&#039;&gt;Big Bad Lex&lt;/a&gt;&lt;/p&gt;
	errrr? Except you are burning a whole round of worker placement to achieve this one condition. However clever frugal play can still achieve the cash condition just by cleverly collecting money in various ways steadily in each turn as well as chiseling away at other conditions.&lt;br&gt;&lt;br&gt;If you want to burn a whole round to achieve this goal, good luck to you, but this option is available for all players. I really don't understand the problem especially when there is so much criticism of how hard some players find other conditions. You pays your money, you takes your choice. 
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<link>http://www.boardgamegeek.com/article/3569900#3569900</link>
<guid>http://www.boardgamegeek.com/article/3569900#3569900</guid>
<pubDate>Sat, 13 Jun 2009 16:34:11 +0000</pubDate>
<dc:creator>Big Bad Lex</dc:creator>
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		<title>Thread: Tribune: Primus Inter Pares:: Strategy:: Coin bowl rush seems to be a flaw in the game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thoia&#039;&gt;thoia&lt;/a&gt;&lt;/p&gt;
	I love Tribune, everything about the game rocks. Except for the coin bowl which seems to undermine the everything else in the game. See every card has Denarii as a victory condition. Every victory condition EXCEPT for Denarii can be blocked by the other players. Basically if you set yourself up to have the appropriate number of victory conditions before the start of said round you can place ALL your workers into the coin bowl for an entire round, never be blocked and earn a lot of money. As I've been playing 3 player games recently that means a total of 32 Denarii possibly earned in a single round without anyone being able to stop the player from doing such. As there is only 1 condition card where the Denarii requirement is above 30 (Quo Vadis) it makes this a simple condition to achieve. Additionally in larger number games the number needed sometimes even goes down!&lt;br&gt;&lt;br&gt;Now originally when I played the game it was played incorrectly and in all honesty I think I'm going to house rule this because it fixed this problem. We originally played that when playing into the bowl you were effectively passing your turn and forfeiting any further workers actions. This made the choice to play to the bowl very strategic when you had 2 workers left...was it worth it to jump to the bowl and sacrifice an entire action for the additional 2 denarii? OR do you run out all of your guys on the board/faction spaces and not worry about the denarii condition at all! If you were deciding to take denarii as a victory condition you really had to spread it out over the course of the entire game, perhaps use and get lucky with the latrine and do some fierce metagaming when you played to the Atrium so you could win a big auction. &lt;br&gt;&lt;br&gt;It just feels like with the rules as they are in the book denarii is the &quot;no-brainer&quot; and is impossible to stop. To me that just feels like it goes against everything the game is designed to do. 
</description>
<link>http://www.boardgamegeek.com/thread/414970</link>
<guid>http://www.boardgamegeek.com/thread/414970</guid>
<pubDate>Sat, 13 Jun 2009 11:56:46 +0000</pubDate>
<dc:creator>thoia</dc:creator>
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		<title>Reply: Tribun: Die Brutier Erweiterung:: General:: Re: fantasy flight?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jonathan+Degann&#039;&gt;Jonathan Degann&lt;/a&gt;&lt;/p&gt;
	It is nowhere on the FFG site, and they're not shy about posting upcoming games in any stage.  By now, this really looks DOA.
</description>
<link>http://www.boardgamegeek.com/article/3568963#3568963</link>
<guid>http://www.boardgamegeek.com/article/3568963#3568963</guid>
<pubDate>Sat, 13 Jun 2009 04:40:45 +0000</pubDate>
<dc:creator>Jonathan Degann</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Reviews:: Re: Everything you could want in a euro and something more</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wtrollkin2000&#039;&gt;wtrollkin2000&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bolger wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I would buy this right away if it played well with two, but most seem to think it does not. Any thoughts on how it plays two player?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I loved it with 2 (and don't understand those that complain about 2 player at all).  It's an entirely different game, but in many ways a superior one with two.  In a multiplayer game you run into the issue where inexperienced players go after the same faction as someone who is not winning. But in a two player game there is non of that and the mix of cards is just right that both of you can go after the factions as the deck unfolds (remember that you do not shuffle until all the cards are used up so every game each faction will come out evenly -- just at different rates and times). I found it always close and tense.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;revgiblet wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I really like &lt;i&gt;Tribune&lt;/i&gt; but I've played it a fair few times now and I'm beginning to feel like I'm not sure how well it stands up to repeated plays.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Its a card game! and as such is great for repeat play (because as anyone who plays traditional card games knows repeated play brings out all sorts of in depth skills in card counting and such that at first casual players don't use or need)   I've played this game a ton and it just keeps getting better (with card counting and all sorts of more in depth playing working its way naturally into my playing manner) Best of the year for me too!&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3561592#3561592</link>
<guid>http://www.boardgamegeek.com/article/3561592#3561592</guid>
<pubDate>Thu, 11 Jun 2009 15:03:13 +0000</pubDate>
<dc:creator>wtrollkin2000</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Reviews:: Re: Everything you could want in a euro and something more</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tonksey&#039;&gt;tonksey&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;revgiblet wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I really like &lt;i&gt;Tribune&lt;/i&gt; but I've played it a fair few times now and I'm beginning to feel like I'm not sure how well it stands up to repeated plays.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Fair point - I really like Tribune as well but have wondered the same thing myself. The Bruti expansion looks very good though &amp; adds several elements which I feel will add to the replability.&lt;br&gt;&lt;br&gt;I got a good deal on the German edition recently &amp; the fact that it is pretty much as language-independent as can be (apart from the Bruti family sheet) meant it seemed worthwhile getting the expansion.
</description>
<link>http://www.boardgamegeek.com/article/3560617#3560617</link>
<guid>http://www.boardgamegeek.com/article/3560617#3560617</guid>
<pubDate>Thu, 11 Jun 2009 09:23:43 +0000</pubDate>
<dc:creator>tonksey</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Reviews:: Re: Everything you could want in a euro and something more</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/citylife&#039;&gt;citylife&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bolger wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I would buy this right away if it played well with two, but most seem to think it does not. Any thoughts on how it plays two player?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I would merely be speculating, but the large number of factions lends itself to four or five players in my opinion. I'd love to hear what others think of the two player game though.
</description>
<link>http://www.boardgamegeek.com/article/3560453#3560453</link>
<guid>http://www.boardgamegeek.com/article/3560453#3560453</guid>
<pubDate>Thu, 11 Jun 2009 07:31:31 +0000</pubDate>
<dc:creator>citylife</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Reviews:: Re: Everything you could want in a euro and something more</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/revgiblet&#039;&gt;revgiblet&lt;/a&gt;&lt;/p&gt;
	I really like &lt;i&gt;Tribune&lt;/i&gt; but I've played it a fair few times now and I'm beginning to feel like I'm not sure how well it stands up to repeated plays.
</description>
<link>http://www.boardgamegeek.com/article/3560436#3560436</link>
<guid>http://www.boardgamegeek.com/article/3560436#3560436</guid>
<pubDate>Thu, 11 Jun 2009 07:21:22 +0000</pubDate>
<dc:creator>revgiblet</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Reviews:: Re: Everything you could want in a euro and something more</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bolger&#039;&gt;Bolger&lt;/a&gt;&lt;/p&gt;
	I would buy this right away if it played well with two, but most seem to think it does not. Any thoughts on how it plays two player?
</description>
<link>http://www.boardgamegeek.com/article/3560404#3560404</link>
<guid>http://www.boardgamegeek.com/article/3560404#3560404</guid>
<pubDate>Thu, 11 Jun 2009 06:57:11 +0000</pubDate>
<dc:creator>Bolger</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Reviews:: Re: Everything you could want in a euro and something more</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Neo_1&#039;&gt;Neo_1&lt;/a&gt;&lt;/p&gt;
	I have to agree with you.  I also feel it is one of the better games I've played in the past year.  Not too heavy, not too light, juicy decisions and plenty of player interaction, with just a dash of luck.  I like this game recipe A LOT!!!  A bit surprised it's not doing better in the BGG rankings.
</description>
<link>http://www.boardgamegeek.com/article/3559966#3559966</link>
<guid>http://www.boardgamegeek.com/article/3559966#3559966</guid>
<pubDate>Thu, 11 Jun 2009 03:20:20 +0000</pubDate>
<dc:creator>Neo_1</dc:creator>
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		<title>Review: Tribune: Primus Inter Pares:: Reviews:: Everything you could want in a euro and something more</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/citylife&#039;&gt;citylife&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/265419"><img src="http://images.boardgamegeek.com/images/pic265419_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Forgive me for being overly dramatic, but this is simply the best new game I have played all year. Tribune has everything a euro gamer could want. It is a gorgeous board with components of the highest quality and theme to fit. It is packed full of interesting mechanics and high value tradeoffs. Finally it is a close, engaging and replayable game. Simply everything one needs in a game.  &lt;br&gt;&lt;br&gt;From the moment the box was opened and the components laid out I was in love. The board is detailed in muted tones and provides the feel of a city of the empire.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/314912"><img src="http://images.boardgamegeek.com/images/pic314912_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;The money is super thick card, it is cut square and it is attractive. &lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/313081"><img src="http://images.boardgamegeek.com/images/pic313081_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;The cards are non-standard in shape with a great use of firm colours and the drawings are other components such as the tribune token, which is featured on the box. The quality and atmosphere of this art matches the them perfectly and my feeling is that this is a great implementation of a tired Roman political theme. &lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/313092"><img src="http://images.boardgamegeek.com/images/pic313092_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;And then there’s the game play. I must admit that when the game was explained it  seemed a little overwhelming. There are so many different mechanics at work in every part of the game that the value of each was not entirely clear. Further the path to victory, although simple, is in no way clear at first or even second glance. Victory comes by achieving a specified number of victory conditions as specified by the game. Part of the replayability is the capability to play with different conditions or simply to play on a points system. &lt;br&gt;&lt;br&gt;The game play experience is fantastic. The basic mechanic is one of worker placement. There are two phases to each round. The first is the worker placement, the second is the faction resolution phase where cards gained during worker placement are used to control factions and gain rewards that contribute to the victory conditions. Many of the workers can be placed on spaces to buy a shown card for a set price, but then there are four other ways of obtaining cards. One is an auction, one is a pay and choose, another is a card exchange. There is a wide range of mechanics operating here and it feels something like a fairground with many stalls and games to choose from. &lt;br&gt;&lt;br&gt;Though your workers can be placed to gain cards, if you wish to take over a faction then you must use a worker to do so. Each faction requires a worker, and you may find that a second player also attempts to take the same faction in the same turn.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/273212"><img src="http://images.boardgamegeek.com/images/pic273212_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;The faction control and reward is the second phase of the game where cards obtained from worker placement are used. Taking over a faction requires either a greater number, or a greater point value of cards than the current faction owner. There is a reward for taking over the faction, and for the person that controls it at the end of the turn there is also a faction bonus which is typically larger than the takeover bonus. There is also a fascinating mechanic where two players may attempt to take over the faction in a turn. The player to place first makes the second takeover bid and may well take it over from the player that placed second. This is because the second placement makes their bid to takeover the faction first. If both takeovers are successful both will get the takeover bonus but only the player that placed first and took over second will gain the faction bonus. There is lots to think about.&lt;br&gt;&lt;br&gt;As I said this is perhaps the best new game I have played this year. In hindsight it reminds me of Wallace’s Perikles with the focus on factions and all the different things going on. But in general this is the most original game I have played since Twilight Struggle. Most mechanics are borrowed these days but the way in which they are applied is unique and I think this offers a very different gaming experience. On initial inspection Tribune stacks up very well and I hope it continues to do so with repeated plays. &lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/414244</link>
<guid>http://www.boardgamegeek.com/thread/414244</guid>
<pubDate>Wed, 10 Jun 2009 22:37:56 +0000</pubDate>
<dc:creator>citylife</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: News:: Re: Plans For An Expansion.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Quizoid&#039;&gt;Quizoid&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DougOrleans wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Ah, I see now the link in the Description: &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/38777&quot;   &gt;Tribun: Die Brutier Erweiterung&lt;/a&gt;  I thought it would have been announced in the News forum here too.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;So... announce it :laugh:  Just about a year later...
</description>
<link>http://www.boardgamegeek.com/article/3509178#3509178</link>
<guid>http://www.boardgamegeek.com/article/3509178#3509178</guid>
<pubDate>Thu, 28 May 2009 06:26:47 +0000</pubDate>
<dc:creator>Quizoid</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: General:: Re: How to use the box insert?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Quizoid&#039;&gt;Quizoid&lt;/a&gt;&lt;/p&gt;
	I just put everything in baggies and let them lie where they will... I have many empty spots.  The individual spots for the factions were hard to get to the bottom of, and also dumped all the pieces if I did not always keep &quot;this side up.&quot;  
</description>
<link>http://www.boardgamegeek.com/article/3509175#3509175</link>
<guid>http://www.boardgamegeek.com/article/3509175#3509175</guid>
<pubDate>Thu, 28 May 2009 06:25:33 +0000</pubDate>
<dc:creator>Quizoid</dc:creator>
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		<title>Reply: Tribun: Die Brutier Erweiterung:: General:: Re: Short thoughts after one play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Quizoid&#039;&gt;Quizoid&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;AnakinOU wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Now we just need FFG to release it in the states.  :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Is hope officially lost?  :laugh:&lt;br&gt;&lt;br&gt;I'd rather wait out for FFG, if it'll happen.
</description>
<link>http://www.boardgamegeek.com/article/3509171#3509171</link>
<guid>http://www.boardgamegeek.com/article/3509171#3509171</guid>
<pubDate>Thu, 28 May 2009 06:23:31 +0000</pubDate>
<dc:creator>Quizoid</dc:creator>
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		<title>Reply: Tribun: Die Brutier Erweiterung:: General:: Re: fantasy flight?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Quizoid&#039;&gt;Quizoid&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jerkules wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Has anyone heard if Fantasy Flight will be picking this up?  And if so, will we be waiting until June or July 2009 for it?&lt;br&gt;&lt;br&gt;Just wondering.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;What a coincidence... I just happened to get curious about this only a few days nigh of June... and no word yet as far as I can tell.  We might be waiting for awhile longer yet :whistle:
</description>
<link>http://www.boardgamegeek.com/article/3509157#3509157</link>
<guid>http://www.boardgamegeek.com/article/3509157#3509157</guid>
<pubDate>Thu, 28 May 2009 06:16:59 +0000</pubDate>
<dc:creator>Quizoid</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: General:: Re: Thoughts on the different Victory Conditions??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Quizoid&#039;&gt;Quizoid&lt;/a&gt;&lt;/p&gt;
	In my experience, I've found the difference between the Green and Red games to be slight.  It's about 10 minutes at the most.  Usually, the first player token doesn't make it around the table once before the game is over.  The &quot;mandatory tribune,&quot; might be much for new players, but... it will at least force them to pay attention to it!
</description>
<link>http://www.boardgamegeek.com/article/3509147#3509147</link>
<guid>http://www.boardgamegeek.com/article/3509147#3509147</guid>
<pubDate>Thu, 28 May 2009 06:11:15 +0000</pubDate>
<dc:creator>Quizoid</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: General:: Re: Thoughts on the different Victory Conditions??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Drox+Gold&#039;&gt;Drox Gold&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;dklx3 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Anyone else with views on what makes one set of conditions better/worse than others?&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This probably isn't the comment your looking for; the thing is this game has so much depth packed into it, it is difficult to contain a short and light reply.&lt;br&gt;&lt;br&gt;For our games it depends on the number of players.  We usually start out by playing a short game, to get into the swing of things. Then end up modifying the conditions card for a longer game, by either increasing the number of Victory Conditions required or by increasing their individual values.  In the end I guess you'll notice which groupings suit your gaming group better.  &lt;br&gt;&lt;br&gt;I do agree my group seldom plays the obligatory requirement or the point variant (it doesn't feel your accomplishing anything). &lt;br&gt;&lt;br&gt;I read recently in the Tribune expansion forum that playing the expansion without the brutus player (something I didn't contemplate on) adds a whole new dimension to the base game. Great! more depth in an already replayable game...can't wait for this expansion.
</description>
<link>http://www.boardgamegeek.com/article/3508968#3508968</link>
<guid>http://www.boardgamegeek.com/article/3508968#3508968</guid>
<pubDate>Thu, 28 May 2009 04:34:55 +0000</pubDate>
<dc:creator>Drox Gold</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: General:: Re: Thoughts on the different Victory Conditions??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dklx3&#039;&gt;dklx3&lt;/a&gt;&lt;/p&gt;
	John - Thanks for the note.  We agree completely and had already independently decided to not have a mandatory condition.. we like the flexibility.  Your reasoning is deeper than ours was, though, and it is nice to have our leap of faith confirmed.  We just don't get to game often enough (for shame) that we would be able to try each set of victory conditions a few times each to know which we'd like.&lt;br&gt;&lt;br&gt;Anyone else with views on what makes one set of conditions better/worse than others?&lt;br&gt;&lt;br&gt;Thanks much.
</description>
<link>http://www.boardgamegeek.com/article/3505075#3505075</link>
<guid>http://www.boardgamegeek.com/article/3505075#3505075</guid>
<pubDate>Wed, 27 May 2009 12:30:33 +0000</pubDate>
<dc:creator>dklx3</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: General:: Re: Thoughts on the different Victory Conditions??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/John+Weber&#039;&gt;John Weber&lt;/a&gt;&lt;/p&gt;
	Well, I have one comment.  In the groups I play with, we try to avoid the two victory conditions (can't remember what they are called) that require a mandatory Tribune, since getting a Tribune is fairly difficult and can be largely luck-based (i.e., if you get dealt two light blue cards and two green cards along with the correct leader, you can manage to get a Tribune on the first turn).  Also, getting the Vestals and Senators early, then bidding for the chariot is a viable strategy.  To me, the fact there are other paths to victory makes the game more interesting.&lt;br&gt;&lt;br&gt;Of course, if you do play with the mandatory Tribune, and are playing with experienced players, people are going to be aware of the importance of those factions that give Scrolls/Tribunes and make it more difficult to collect sets to take control of them.
</description>
<link>http://www.boardgamegeek.com/article/3501284#3501284</link>
<guid>http://www.boardgamegeek.com/article/3501284#3501284</guid>
<pubDate>Tue, 26 May 2009 16:09:46 +0000</pubDate>
<dc:creator>John Weber</dc:creator>
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		<title>Thread: Tribune: Primus Inter Pares:: General:: Thoughts on the different Victory Conditions??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dklx3&#039;&gt;dklx3&lt;/a&gt;&lt;/p&gt;
	We have played this game a few times and like it.  Does anyone have enough experience to provide a run-down of the various sets of victory condition groupings and describe the pluses and minuses of selecting that alternative?&lt;br&gt;&lt;br&gt;Thanks!!
</description>
<link>http://www.boardgamegeek.com/thread/410051</link>
<guid>http://www.boardgamegeek.com/thread/410051</guid>
<pubDate>Tue, 26 May 2009 14:41:38 +0000</pubDate>
<dc:creator>dklx3</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Reviews:: Re: Remarkably unremarkable</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/nexttothemoon&#039;&gt;nexttothemoon&lt;/a&gt;&lt;/p&gt;
	What I read in the OP's review was that this is a decent game... just not that different or innovative when compared to umpteen other Euro-style games. That's pretty much true of a lot of Euros nowadays and for the last few years. The cube pushing mechanisms are just slightly rehashed over and over again. The formulas work so they are tweaked a bit here and there and repackaged as new games... decent games they may be, but there's often nothing truly innovative or novel in them.&lt;br&gt;&lt;br&gt;I think there are a slew of these &quot;7.5 games&quot; (decent but in the end unmemorable and unremarkable) being made.  &lt;br&gt;&lt;br&gt;If you have a few worker placement games, a few area control games, a few auction/bidding games... etc... then you pretty much have the Eurogame genres covered. They are all essentially mixes and matches of each other. I'm generalizing fairly broadly here but essentially we all can name off and compare many recent Eurogames with each other and see that large chunks of many of these games have been done (often to death) before. &lt;br&gt;&lt;br&gt;I'm not saying innovation is dead and we are at the end of an era in gaming because obviously there are plenty of interesting games still being produced but there is a rut that is being fallen into by many designers who are walking the same basic path over and over and not taking a plunge into &quot;less traveled&quot; and more memorable genres.
</description>
<link>http://www.boardgamegeek.com/article/3497480#3497480</link>
<guid>http://www.boardgamegeek.com/article/3497480#3497480</guid>
<pubDate>Mon, 25 May 2009 12:52:12 +0000</pubDate>
<dc:creator>nexttothemoon</dc:creator>
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		<title>Reply: Tribun: Die Brutier Erweiterung:: General:: Re: Short thoughts after one play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougadamsau&#039;&gt;dougadamsau&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;r3gamer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Where is it avail?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;A lot of the online European stores have it.  I picked up a copy at 	&lt;A target='_blank' href=&quot;http://www.playme.de&quot; rel=&quot;nofollow&quot;&gt;www.playme.de&lt;/A&gt;.  The expansion is very good - basically two expansions on one box.
</description>
<link>http://www.boardgamegeek.com/article/3496756#3496756</link>
<guid>http://www.boardgamegeek.com/article/3496756#3496756</guid>
<pubDate>Mon, 25 May 2009 03:35:05 +0000</pubDate>
<dc:creator>dougadamsau</dc:creator>
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		<title>Reply: Tribun: Die Brutier Erweiterung:: General:: Re: Short thoughts after one play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/r3gamer&#039;&gt;r3gamer&lt;/a&gt;&lt;/p&gt;
	Where is it avail?
</description>
<link>http://www.boardgamegeek.com/article/3495582#3495582</link>
<guid>http://www.boardgamegeek.com/article/3495582#3495582</guid>
<pubDate>Sun, 24 May 2009 15:34:34 +0000</pubDate>
<dc:creator>r3gamer</dc:creator>
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		<title>Reply: Tribun: Die Brutier Erweiterung:: General:: Re: Short thoughts after one play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dtolman&#039;&gt;dtolman&lt;/a&gt;&lt;/p&gt;
	With an English cheat sheet for the scoring/faction bonuses, the German version was fine. There is almost no text on the cards - so outside of the scoring/control bonus's, its language free...
</description>
<link>http://www.boardgamegeek.com/article/3492382#3492382</link>
<guid>http://www.boardgamegeek.com/article/3492382#3492382</guid>
<pubDate>Sat, 23 May 2009 00:59:16 +0000</pubDate>
<dc:creator>dtolman</dc:creator>
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		<title>Reply: Tribun: Die Brutier Erweiterung:: General:: Re: Short thoughts after one play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/AnakinOU&#039;&gt;AnakinOU&lt;/a&gt;&lt;/p&gt;
	Now we just need FFG to release it in the states.  :)
</description>
<link>http://www.boardgamegeek.com/article/3490447#3490447</link>
<guid>http://www.boardgamegeek.com/article/3490447#3490447</guid>
<pubDate>Fri, 22 May 2009 16:10:17 +0000</pubDate>
<dc:creator>AnakinOU</dc:creator>
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		<title>Thread: Tribun: Die Brutier Erweiterung:: General:: Short thoughts after one play</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dtolman&#039;&gt;dtolman&lt;/a&gt;&lt;/p&gt;
	Last week I had the chance to try out the new Tribune expansion. If anyone tried Tribune previously, enjoyed aspects of the core gameplay, but disliked the win conditions, or the length (I always felt like the game was ending previously, just as it got going), I strongly urge you to give it another chance.&lt;br&gt;&lt;br&gt;The base game depended on you fulfilling a number of different conditions to win the game - two of which (money and # of factions controlled), seemed to be a lot easier than the others to fulfill. These have been replaced by two completely different victory conditions, that seem better balanced.&lt;br&gt;&lt;br&gt;In addition to these new victory conditions, a small expansion board has been added with new locations to place your workers, new card types have been introduced - slaves (which can be &quot;spent&quot; to fulfill a new victory condition, or to gain more resources), and assassins (previously only available as a faction ability), and a new player type (Bruti - only for 5/6 player games, which has completely different gameplay, but we did not try in this session).&lt;br&gt;&lt;br&gt;On reflection, this is the rare expansion that is so good that the base game feels incomplete without it. I look forward to trying this again.
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<link>http://www.boardgamegeek.com/thread/409088</link>
<guid>http://www.boardgamegeek.com/thread/409088</guid>
<pubDate>Fri, 22 May 2009 14:49:06 +0000</pubDate>
<dc:creator>dtolman</dc:creator>
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		<title>Reply: Tribun: Die Brutier Erweiterung:: Rules:: Re: Tribune: Brutus Expansion Rules Clarification requested</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougadamsau&#039;&gt;dougadamsau&lt;/a&gt;&lt;/p&gt;
	I've played a couple of times, and will take a stab.  However we need a German speaker to check their rulebook, or clarify with the translator (Pat Korner?).&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Drox Gold wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Reading the English translation to the rules for the expansion, I'm puzzled with the use of the word 'may'.&lt;br&gt;&lt;br&gt;for instance page 4 describes the actions the brutus player takes when revealing the 'action discs'. it states: &lt;b&gt;The action disc shows a cross:&lt;/b&gt; the brutii player may not play an action card.  Does this mean he has a choice to play a card or not? it didn't say he must not play a card.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I think if a cross is flipped up, the Brutii player misses out on playing a card that round.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;-Also on page 4 it states &lt;i&gt;the player who owns the princeps official tile may place 2 of his followers each turn until he runs out. His turn is then skipped until the end of the phase.&lt;/i&gt; This also suggests to me that a player has a choice of placing 1 or 2 followers when owning the princeps.  Yet later in the rules on page 7 where it describes the Princeps it states: &lt;i&gt;The Princeps always places 2 followers in phase 2 (placement of followers), provided he still has followers left to place.&lt;/i&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Good question - we played it was optional, but more often than not you'd want to play two at once.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;also when the brutus player plays the 'Veto' card and lets say there are no followers in the coin bowl initially. Does that mean subsequent placement of followers by players only receive 5 denarii?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;We assumed yes, only five denarii.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;In addition if I only have the proconsul piece left when the 'veto' card is played, i don't have to place it in the coin bowl. Is that correct?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yes - the proconsul is immune from the veto card.
</description>
<link>http://www.boardgamegeek.com/article/3484057#3484057</link>
<guid>http://www.boardgamegeek.com/article/3484057#3484057</guid>
<pubDate>Thu, 21 May 2009 05:47:23 +0000</pubDate>
<dc:creator>dougadamsau</dc:creator>
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		<title>Reply: Tribun: Die Brutier Erweiterung:: Rules:: Re: Tribune: Brutus Expansion Rules Clarification requested</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cagood&#039;&gt;cagood&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Thaadd from FFG wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;We don't have an official announcement yet - I can say that we were demoing a prototype at GenCon last August, with our partners from Heidelberger so it is a firm 'maybe', with no date attached! I can't promise anything...&lt;br&gt;&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://new.fantasyflightgames.com/edge_upcoming.asp&quot; rel=&quot;nofollow&quot;&gt;http://new.fantasyflightgames.com/edge_upcoming.asp&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;If/when we do - it'll show up there first!&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I don't understand the delay. The game is already published. Just do the text translation, print it and sell it.&lt;br&gt;&lt;br&gt;I really don't understand FFG's approach to selling eurogames. The english conversions take so long that all the buzz and good press is gone by the time the games hit the shelves in the US. That has to take a heavy toll on sales. 
</description>
<link>http://www.boardgamegeek.com/article/3477320#3477320</link>
<guid>http://www.boardgamegeek.com/article/3477320#3477320</guid>
<pubDate>Tue, 19 May 2009 19:08:21 +0000</pubDate>
<dc:creator>cagood</dc:creator>
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		<title>Reply: Tribune: Primus Inter Pares:: Rules:: Re: Can you win without having enough victory conditions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pastabatman&#039;&gt;pastabatman&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Da L0C wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;2. I'd would believe the first person to say &quot;veni, vidi, vici&quot; the following round for triggering the real end game.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;If we are to take the rules literally, I would disagree.  They say 'First Player to fulfill Victory Objectives', not 'First Player to fulfill Victory Objectives and hold on to them', nor 'First Player to fullfill Victory Objectives on the last round'.  It's only 2 points, which seems like a fitting reward for being first, whenever that occurs.
</description>
<link>http://www.boardgamegeek.com/article/3460570#3460570</link>
<guid>http://www.boardgamegeek.com/article/3460570#3460570</guid>
<pubDate>Thu, 14 May 2009 19:11:04 +0000</pubDate>
<dc:creator>pastabatman</dc:creator>
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