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	<title>Monsterpocalypse | BoardGameGeek</title>
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		<title>Monsterpocalypse | BoardGameGeek</title>
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 	<pubDate>Wed, 08 Jul 2009 23:25:31 +0000</pubDate>
	<lastBuildDate>Wed, 08 Jul 2009 23:25:31 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
   <webMaster>webmaster@boardgamegeek.com</webMaster>
   
   	<item>
		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xanthos&#039;&gt;Xanthos&lt;/a&gt;&lt;/p&gt;
	Any new news on this project?  I'm eager to see how they turn out.
</description>
<link>http://www.boardgamegeek.com/article/3664080#3664080</link>
<guid>http://www.boardgamegeek.com/article/3664080#3664080</guid>
<pubDate>Wed, 08 Jul 2009 23:25:31 +0000</pubDate>
<dc:creator>Xanthos</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Q: Recommended Monsters / Factions to teach new players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	If your goal is just to learn how to play, I'd say take any two monsters, any 4 units, disregard the extra spawn costs for off-faction units, play with 4 buildings, and just go a few rounds to get the hang of spending action dice during each type of turn, moving figures around, learning the map symbols, and generally getting a feel for the game.  &lt;br&gt;&lt;br&gt;Then I'd take a full sized force and city and really set to things.&lt;br&gt;&lt;br&gt;On the other hand, if you just want to dive in, GUARD and Terrasaurs I think are the two best factions to start with.  If you stick to Rise, both factions units come with limited Action choices, and they play very straight forward.  TSaurs might have issues Sky Sentinel, so stick with Defender X.
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<link>http://www.boardgamegeek.com/article/3662362#3662362</link>
<guid>http://www.boardgamegeek.com/article/3662362#3662362</guid>
<pubDate>Wed, 08 Jul 2009 17:10:12 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Q: Recommended Monsters / Factions to teach new players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xanthos&#039;&gt;Xanthos&lt;/a&gt;&lt;/p&gt;
	My opponent and I both play a bit of Warhammer 40k.  He plays Orks and will be playing the Terrasaurs here.  I play Tau and will be using the Martian Menace faction in Monpoc.  I do see why learning with a ground based monster might be more difficult.  We both fully acknowledge that this will be a learning game with plenty of mistakes made.  Who wins or loses really won't be as much as an issue as can we both learn how to play the game and start learning how to play it better.
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<link>http://www.boardgamegeek.com/article/3659941#3659941</link>
<guid>http://www.boardgamegeek.com/article/3659941#3659941</guid>
<pubDate>Wed, 08 Jul 2009 02:17:05 +0000</pubDate>
<dc:creator>Xanthos</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Q: Recommended Monsters / Factions to teach new players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chopa&#039;&gt;Chopa&lt;/a&gt;&lt;/p&gt;
	Works best to have someone learn on a jumping or flying monster.&lt;br&gt;Learning with a ground based monster is much more difficult.
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<link>http://www.boardgamegeek.com/article/3659844#3659844</link>
<guid>http://www.boardgamegeek.com/article/3659844#3659844</guid>
<pubDate>Wed, 08 Jul 2009 01:43:25 +0000</pubDate>
<dc:creator>Chopa</dc:creator>
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		<title>Reply: Monsterpocalypse:: News:: Re: Series 4 Factions Announced</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cookinjr&#039;&gt;cookinjr&lt;/a&gt;&lt;/p&gt;
	Table Top Gaming News has the following:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.tabletopgamingnews.com/2009/07/07/28187#more-28187&quot; rel=&quot;nofollow&quot;&gt;http://www.tabletopgamingnews.com/2009/07/07/28187#more-2818...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Nothing new-- just with more &lt;i&gt;realistic&lt;/i&gt; prices. 
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<link>http://www.boardgamegeek.com/article/3658628#3658628</link>
<guid>http://www.boardgamegeek.com/article/3658628#3658628</guid>
<pubDate>Tue, 07 Jul 2009 20:15:50 +0000</pubDate>
<dc:creator>cookinjr</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Q: Recommended Monsters / Factions to teach new players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xanthos&#039;&gt;Xanthos&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;abrannan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'll second Gorghadra and Defender X as good starting Monsters.  Ghorghadra has a very aggresive playstyle, and DX is a solid all-arounder.  Neither set of Units has much in the way of actions (only repair vehicle for Guard), so there's little confusion there.  For Terrasaurs, I'd recommend Armodax.  Chtul - Ulgoth. He plays very differently from the rest of Cthul, but he's a little more forgiving.  &lt;br&gt;&lt;br&gt;&lt;br&gt;Definitely field as many buildings as possible, the game really shines when the buildings (and their abilities) come into play.  &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks once again everyone for all of the excellent advice.  I'll definitely try to put together a list for Zor-Maxim, Armordax, Defender X and Ulgoth.  I'm hoping to get 3 or 4 others together this week so that we can each learn one faction.  I might have to serve as referee or teacher but I'll play if there is a spot available.
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<link>http://www.boardgamegeek.com/article/3655292#3655292</link>
<guid>http://www.boardgamegeek.com/article/3655292#3655292</guid>
<pubDate>Tue, 07 Jul 2009 01:25:49 +0000</pubDate>
<dc:creator>Xanthos</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Q: Recommended Monsters / Factions to teach new players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	I'll second Gorghadra and Defender X as good starting Monsters.  Ghorghadra has a very aggresive playstyle, and DX is a solid all-arounder.  Neither set of Units has much in the way of actions (only repair vehicle for Guard), so there's little confusion there.  For Terrasaurs, I'd recommend Armodax.  Chtul - Ulgoth. He plays very differently from the rest of Cthul, but he's a little more forgiving.  &lt;br&gt;&lt;br&gt;&lt;br&gt;Definitely field as many buildings as possible, the game really shines when the buildings (and their abilities) come into play.  
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<link>http://www.boardgamegeek.com/article/3654257#3654257</link>
<guid>http://www.boardgamegeek.com/article/3654257#3654257</guid>
<pubDate>Mon, 06 Jul 2009 20:18:19 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Q: Recommended Monsters / Factions to teach new players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaedalusX1&#039;&gt;DaedalusX1&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;dc0nklin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Disagree.  I find MM pretty complex...especially Deimos-9.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;On second thought, dc0nklin is right. The dice game gets pretty complex with MM, and furthermore the Ares Mothership (in its ultra form) essentially prevents one player from using power attacks. Good move strategically, but cuts out some of the fun for a new player.
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<link>http://www.boardgamegeek.com/article/3653513#3653513</link>
<guid>http://www.boardgamegeek.com/article/3653513#3653513</guid>
<pubDate>Mon, 06 Jul 2009 17:11:50 +0000</pubDate>
<dc:creator>DaedalusX1</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Q: Recommended Monsters / Factions to teach new players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cookinjr&#039;&gt;cookinjr&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Xanthos wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What monsters and / or factions would you recommend in order to teach new players (including myself) the game.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Since you are learning yourself, then I would suggest putting out all the stuff you have and let players pick what looks coolest to them. If you had SSS to someone who grew up hating Power Rangers-- then you may be in trouble. haha. The same may happen if you try to hide Cthul from a Lovecraft fan.&lt;br&gt;&lt;br&gt;Every faction has its complexity. The SSS involve a lot of maneuvering for their best use. But, the thing is, you will be learning too. It is best to just jump in-- the range of difficulty isn't that wide. &lt;br&gt;&lt;br&gt;When I am teaching someone new and they don't have an immediate choice, then I recommend Gorghadra. It plays like most people want giant monsters to play-- it runs up and starts punching. And if you hand anyone an explodohawk-- it will put a smile on their face.&lt;br&gt;&lt;br&gt;Defender X is a good starting piece because he is well rounded. You can try a little of everything with him, and not be disappointed.&lt;br&gt;&lt;br&gt;If I had to pick a &quot;too difficult&quot; faction, then it would be the Martian Menace. Their strength is working on the meta-play of the game-- messing with dice. BUT-- if someone thinks they look cool, then play with them. &lt;br&gt;&lt;br&gt;You play 40k. You will be fine. If the people you are teaching are a similar level, then they will be too.
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<link>http://www.boardgamegeek.com/article/3652432#3652432</link>
<guid>http://www.boardgamegeek.com/article/3652432#3652432</guid>
<pubDate>Mon, 06 Jul 2009 11:20:54 +0000</pubDate>
<dc:creator>cookinjr</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Q: Recommended Monsters / Factions to teach new players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TnT%21&#039;&gt;TnT!&lt;/a&gt;&lt;/p&gt;
	I'd also make sure that the opposing faction is simple, without a lot of suprises.&lt;br&gt;&lt;br&gt;One thing that turns new players off is &quot;changing the rules&quot; - which is what special abilities can appear like to a new player.&lt;br&gt;&lt;br&gt;So, a straight up battle of SSS vs a plane-jane Planet Eater or Terrasau force is fun.&lt;br&gt;&lt;br&gt;Have fun&lt;br&gt;&lt;br&gt;(PS I have found the GUARD difficult play - the synergies are very important to make this team work well)
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<link>http://www.boardgamegeek.com/article/3651673#3651673</link>
<guid>http://www.boardgamegeek.com/article/3651673#3651673</guid>
<pubDate>Mon, 06 Jul 2009 02:33:37 +0000</pubDate>
<dc:creator>TnT!</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Q: Recommended Monsters / Factions to teach new players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xanthos&#039;&gt;Xanthos&lt;/a&gt;&lt;/p&gt;
	I have the Ares Mothership for the Martians.  How does that one rank?  Also, the Ultra Ares Mother ship seems like it would be tough to beat since it can use power attacks against you but you can't against it.   I know that Ram and Swat would still work.  Would Slam be allowable or not?&lt;br&gt;&lt;br&gt;Perhaps having many buildings but only around 3 unit types (3 types of grunts with perhaps some of the elites to match) would make it easier to learn at first.
</description>
<link>http://www.boardgamegeek.com/article/3651621#3651621</link>
<guid>http://www.boardgamegeek.com/article/3651621#3651621</guid>
<pubDate>Mon, 06 Jul 2009 02:17:49 +0000</pubDate>
<dc:creator>Xanthos</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Q: Recommended Monsters / Factions to teach new players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dc0nklin&#039;&gt;dc0nklin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DaedalusX1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I definitely recommend Shadow Sun Syndicate for new players,&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;agree&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt; Lords of Cthul are complex.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;agree&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt; GUARD and Martian Menace are also pretty simple, I'd say, when it comes to rules.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Disagree.  I find MM pretty complex...especially Deimos-9.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Also, I'd run a full (or as close as you can get to a full) set of buildings just because it makes the game more visually appealing. It also increases either player's chance of powering up, which increases the power attacks, which is appealing from a technical standpoint.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;agree
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<link>http://www.boardgamegeek.com/article/3651557#3651557</link>
<guid>http://www.boardgamegeek.com/article/3651557#3651557</guid>
<pubDate>Mon, 06 Jul 2009 01:50:22 +0000</pubDate>
<dc:creator>dc0nklin</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Q: Recommended Monsters / Factions to teach new players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaedalusX1&#039;&gt;DaedalusX1&lt;/a&gt;&lt;/p&gt;
	I definitely recommend Shadow Sun Syndicate for new players, not so much for the monsters (either of the Rise monsters are just fine), but because the units are very straightforward. For the same reason, I'd avoid Planet Eaters (cool stuff, but the units are laden with special rules). Terrasaurs are easy to grasp as well, though likely to get beaten badly by SSS. Lords of Cthul are complex. GUARD and Martian Menace are also pretty simple, I'd say, when it comes to rules.&lt;br&gt;&lt;br&gt;All that is to say, I'd concentrate less on the monster, because an individual monster is pretty easy to figure out no matter how many abilities it has. But keeping track of myriad unit abilities is tough. Unless you're really competitive, don't worry about mismatches when it comes to the first few (learning) games.&lt;br&gt;&lt;br&gt;Also, I'd run a full (or as close as you can get to a full) set of buildings just because it makes the game more visually appealing. It also increases either player's chance of powering up, which increases the power attacks, which is appealing from a technical standpoint.
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<link>http://www.boardgamegeek.com/article/3651441#3651441</link>
<guid>http://www.boardgamegeek.com/article/3651441#3651441</guid>
<pubDate>Mon, 06 Jul 2009 01:04:16 +0000</pubDate>
<dc:creator>DaedalusX1</dc:creator>
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		<title>Thread: Monsterpocalypse:: General:: Q: Recommended Monsters / Factions to teach new players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xanthos&#039;&gt;Xanthos&lt;/a&gt;&lt;/p&gt;
	What monsters and / or factions would you recommend in order to teach new players (including myself) the game.  Also, would you limit the number of buildings per side to keep things simpler at first?&lt;br&gt;&lt;br&gt;And a similar note are there any monsters or factions that you would avoid with new players?  This could because the monster might be difficult to understand or difficult to play well such as Yasheth I'm gathering.  Or, it could be any reason from your experience.&lt;br&gt;&lt;br&gt;------&lt;br&gt;&lt;br&gt;As of right now, I'm thinking that the GUARD with Defender X would be one good choice.  I think Zor-Maxim seems straight forward but would Zor-Maxim win easily with two new players?
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<link>http://www.boardgamegeek.com/thread/421236</link>
<guid>http://www.boardgamegeek.com/thread/421236</guid>
<pubDate>Mon, 06 Jul 2009 00:31:37 +0000</pubDate>
<dc:creator>Xanthos</dc:creator>
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		<title>Reply: Monsterpocalypse:: Sessions:: Re: Rogzor tries to teach Zor-Maxim a lesson and ....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cookinjr&#039;&gt;cookinjr&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;KingCroc wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;With Yasheth, I find aggression is the key.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;My key to success for him is to be very defensive. I do my best to get the opponent on my side of the board, while Yas cleans up the buildings to build up his pool.&lt;br&gt;&lt;br&gt;The biggest reason why is the leach ability-- if the units get wiped out, then it takes one round to get them back into play and healing Yas. &lt;br&gt;&lt;br&gt;With the buildings gone, you don't have to worry about Yas taking too much damage. You can save the pool for throwing any fleeing monster back into your spawn pit.
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<link>http://www.boardgamegeek.com/article/3648347#3648347</link>
<guid>http://www.boardgamegeek.com/article/3648347#3648347</guid>
<pubDate>Sat, 04 Jul 2009 13:10:13 +0000</pubDate>
<dc:creator>cookinjr</dc:creator>
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		<title>Reply: Monsterpocalypse:: Sessions:: Re: Rogzor tries to teach Zor-Maxim a lesson and ....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/KingCroc&#039;&gt;KingCroc&lt;/a&gt;&lt;/p&gt;
	With Yasheth, I find aggression is the key.  Since successful brawl attacks from both Yasheth and his forces against the monster can regain his life, and Meat Slaves add another life gaining power.  For Yasheth, don't be afraid to focus on the enemy monster almost entirely.  He's not there for the appetizers.  He's there for the main course.&lt;br&gt;&lt;br&gt;Also, keep an eye on your opponent's action dice pool.  Multiple activations with Yasheth can really turn the tide quickly.  I find that if I can get several back to back activations with Yasheth that victory is usually assured.  But it's all about monitoring your opponent's dice pools.
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<link>http://www.boardgamegeek.com/article/3647522#3647522</link>
<guid>http://www.boardgamegeek.com/article/3647522#3647522</guid>
<pubDate>Sat, 04 Jul 2009 02:35:07 +0000</pubDate>
<dc:creator>KingCroc</dc:creator>
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		<title>Reply: Monsterpocalypse:: Sessions:: Re: Rogzor tries to teach Zor-Maxim a lesson and ....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	Defender X is a great all-around monster.  Not overly strong in any one area, but no glaring weaknesses, either.  He's good for early players, since you really can't play him &quot;wrong&quot;.  GUARD is also really good at gaining power dice (especially with bank HQ, and Insurance Buildings), so they're a bit more forgiving.  GUARD units also have a nice high DEF, and can make for a pretty stalwart defense.&lt;br&gt;&lt;br&gt;Yasheth I haven't really figured out how to play well.  He's got good available healing, with Vampirism and leach, and Meat Slaves.  Vampirism is a brawl trigger, though, so you've got to either plan for a power attack counterattack from your opponent, or screen well to prevent anything other than a return brawl or blast.&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3646336#3646336</link>
<guid>http://www.boardgamegeek.com/article/3646336#3646336</guid>
<pubDate>Fri, 03 Jul 2009 18:23:50 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<title>Reply: Monsterpocalypse:: Sessions:: Re: Rogzor tries to teach Zor-Maxim a lesson and ....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xanthos&#039;&gt;Xanthos&lt;/a&gt;&lt;/p&gt;
	At least two or three players in the group are interested in playing Syndicate.  The only monster I have is Zor-Maxim.  What would be a fair fight for him as it seems that Rogzor would have a difficult time against him.  I was thinking that Defender X against Zor-Maxim might be a good fight.  Another option is Yasheth.&lt;br&gt;&lt;br&gt;Thanks for all the excellent commentary.  I hope to start an informal group of players among my friends and family this summer.
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<link>http://www.boardgamegeek.com/article/3645348#3645348</link>
<guid>http://www.boardgamegeek.com/article/3645348#3645348</guid>
<pubDate>Fri, 03 Jul 2009 12:32:20 +0000</pubDate>
<dc:creator>Xanthos</dc:creator>
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		<title>Reply: Monsterpocalypse:: Sessions:: Re: Rogzor tries to teach Zor-Maxim a lesson and ....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/KingCroc&#039;&gt;KingCroc&lt;/a&gt;&lt;/p&gt;
	If he's your favorite, I'm assuming you've played him a lot and I'll bow to your superior expertise.  And it is true that movement is the Shadowsun's biggest strength.&lt;br&gt;&lt;br&gt;My favorite monster is prob Pteradax at this stage.  Although I'm a big fan of any of the heavy destruction (in comparison) monsters like Armodax and Gorghadra.
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<link>http://www.boardgamegeek.com/article/3644633#3644633</link>
<guid>http://www.boardgamegeek.com/article/3644633#3644633</guid>
<pubDate>Fri, 03 Jul 2009 05:21:24 +0000</pubDate>
<dc:creator>KingCroc</dc:creator>
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		<title>Reply: Monsterpocalypse:: Sessions:: Re: Rogzor tries to teach Zor-Maxim a lesson and ....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;KingCroc wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;abrannan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Rogzor's a tricky one to play well, particularly against Syndicate.  All in all, Rogzor loses out in just about every area compared to a Syndicate force.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm not sure I agree with this assessment.  Rogzor excels at ranged attacks.  And he boosts the blast attacks of all his Planet Eater units.  An army led by Rogzor doesn't need to get close to their targets to pulverize them.  His explosion trigger can blow holes in groups of enemy units (or forcing them to spread out, making screening more difficult) and his beatback ability can really devastate an enemy monster.&lt;br&gt;&lt;br&gt;I think the Monsterpocalypse factions all play well if you play to their strengths.  For Rogzor, screening is difficult, since he doesn't really care about getting close to his opponent.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Those are indeed all of Rogzor's strengths.  However, a range 7 blast attack, even with beat back, is not an insurmountable distance for a monster with jump (as the syndicate monsters are), particularly if they're speed 7 (as the syndicate monsters are).  Once the distance is closed with Rogzor, it's difficult for Rogzor to re-achieve separation.  He doesn't have climb, jump or flight, so enemy units and buildings get in the way.  Syndicate monsters are generally DEF 7, which can be tough to guarantee a shot through with a power attack.  &lt;br&gt;&lt;br&gt;Add in to the equation the cloak ability (red) of the Shadow gates, and you can completely nullify attack opportunities from Rogzor altogether whiel you close distance.  &lt;br&gt;&lt;br&gt;I'm not saying Rozor is a bad monster.  Far from it.  He's one of my favorites to play, and he has a ton of great abilities.  What I am saying is that the matchup of Rogzor vs. Syndicate is not favorable for Rogzor.  Syndicate plays well against &quot;shooty&quot; armies, with their cloak and maneuverability.  Rogzor does better against slower brawlers, like Terrasaurs, and Cthul, or against flying armies, like the Martians.  
</description>
<link>http://www.boardgamegeek.com/article/3644472#3644472</link>
<guid>http://www.boardgamegeek.com/article/3644472#3644472</guid>
<pubDate>Fri, 03 Jul 2009 04:13:48 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: Sessions:: Re: Rogzor tries to teach Zor-Maxim a lesson and ....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/KingCroc&#039;&gt;KingCroc&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;abrannan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Rogzor's a tricky one to play well, particularly against Syndicate.  All in all, Rogzor loses out in just about every area compared to a Syndicate force.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm not sure I agree with this assessment.  Rogzor excels at ranged attacks.  And he boosts the blast attacks of all his Planet Eater units.  An army led by Rogzor doesn't need to get close to their targets to pulverize them.  His explosion trigger can blow holes in groups of enemy units (or forcing them to spread out, making screening more difficult) and his beatback ability can really devastate an enemy monster.&lt;br&gt;&lt;br&gt;I think the Monsterpocalypse factions all play well if you play to their strengths.  For Rogzor, screening is difficult, since he doesn't really care about getting close to his opponent.
</description>
<link>http://www.boardgamegeek.com/article/3644284#3644284</link>
<guid>http://www.boardgamegeek.com/article/3644284#3644284</guid>
<pubDate>Fri, 03 Jul 2009 03:11:28 +0000</pubDate>
<dc:creator>KingCroc</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: Sessions:: Re: Rogzor tries to teach Zor-Maxim a lesson and ....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cookinjr&#039;&gt;cookinjr&lt;/a&gt;&lt;/p&gt;
	Cool session. Thanks for sharing. Good luck on making them all converts!&lt;br&gt;&lt;br&gt;I just convinced my gf to give it a try. Here is hoping.
</description>
<link>http://www.boardgamegeek.com/article/3641577#3641577</link>
<guid>http://www.boardgamegeek.com/article/3641577#3641577</guid>
<pubDate>Thu, 02 Jul 2009 14:48:13 +0000</pubDate>
<dc:creator>cookinjr</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: News:: Re: Series 4 Factions Announced</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cookinjr&#039;&gt;cookinjr&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;dc0nklin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Empire of the Apes : Radicals&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Oh, this can not be. Giant apes able to ally themselves with giant fire-breathing lizards?! They are natural enemies! I have seen the footage to prove it: &lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.youtube.com/watch?v=3gsKoBxvK1I&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=3gsKoBxvK1I&lt;/A&gt;&lt;br&gt;&lt;br&gt;The ape clearly failed to throw, and got slammed for his trouble. &lt;br&gt;&lt;br&gt;Both players need to learn how to screen.
</description>
<link>http://www.boardgamegeek.com/article/3641522#3641522</link>
<guid>http://www.boardgamegeek.com/article/3641522#3641522</guid>
<pubDate>Thu, 02 Jul 2009 14:33:51 +0000</pubDate>
<dc:creator>cookinjr</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: Sessions:: Re: Rogzor tries to teach Zor-Maxim a lesson and ....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	Rogzor's a tricky one to play well, particularly against Syndicate.  Screening with units is crucial, as Syndicate's Jump ability allows them to ignore intervening units and buildings.  Plus, the high defense on their monsters means you've got to commit a fair number of units to any unit attack.  Shadow Gates and their Red cloak ability can make shooting a pain altogether.  All in all, Rogzor loses out in just about every area compared to a Syndicate force.
</description>
<link>http://www.boardgamegeek.com/article/3641386#3641386</link>
<guid>http://www.boardgamegeek.com/article/3641386#3641386</guid>
<pubDate>Thu, 02 Jul 2009 13:58:28 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: Sessions:: Re: Rogzor tries to teach Zor-Maxim a lesson and ....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/KingCroc&#039;&gt;KingCroc&lt;/a&gt;&lt;/p&gt;
	Good report.&lt;br&gt;&lt;br&gt;And yes, jumping allows you to move over buildings.  (Everything in the game is considered &quot;a figure&quot;, just to make that clear.)  The only real difference between Jumping and Flying is that a jumping figure lands at the end of its movement, while a Flying figure is still considered airborne.  This usually only matters on those rare occasions when you have a figure end its move on a hazard.  Flying figures can do so safely while jumping figures have to take the hit.&lt;br&gt;&lt;br&gt;Monsterpocalypse is a complex game, all right.  Glad to hear you enjoyed it.
</description>
<link>http://www.boardgamegeek.com/article/3640443#3640443</link>
<guid>http://www.boardgamegeek.com/article/3640443#3640443</guid>
<pubDate>Thu, 02 Jul 2009 05:42:01 +0000</pubDate>
<dc:creator>KingCroc</dc:creator>
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		<item>
		<title>Session: Monsterpocalypse:: Rogzor tries to teach Zor-Maxim a lesson and ....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xanthos&#039;&gt;Xanthos&lt;/a&gt;&lt;/p&gt;
	Rogzor tries to teach Zor-Maxim a lesson and .... fails!&lt;br&gt;&lt;br&gt;&lt;b&gt;Background&lt;/b&gt;&lt;br&gt;&lt;br&gt;Today I taught one of the teens from church how to play Monsterpocalypse.  There were three playing Small World.  One was convinced this was an easy game given how another teen had taught him.  I said,  &quot;Then you didn't really play Monpoc.&quot;  I had enough to set up two 2-vs-2 games but it probably worked out best for me to focus on the rules as it was my first real game and first time to teach.&lt;br&gt;&lt;br&gt;&lt;b&gt;&quot;And in this corner...!&quot;&lt;/b&gt;&lt;br&gt;&lt;br&gt;My opponent chose the Shadowsun Syndicate.  I'm glad I had just enough that he could make a few choices over what units to bring.  I showed him just enough and taught him the rules for what he was allowed to bring.  I think he had to ask me at least three times which of his units were long and short range and which symbol it was.  I might helped to use one of the printed out cards and point to the symbols there as the monster isn't blocking my ability to highlight by pointing.  My only monster was Zor-Maxim.  I decided to bring Rogzor for his bonuses to blast attacks.  I thought it might be an interesting match up since I would want to keep my distance and he would want more of a face to face confrontation.&lt;br&gt;&lt;br&gt;I decided to place my Oil Refinery and Radar Array on my left side where I could hopefully secure both with a minimum amount of units.  He placed his monster on this side and I responded in kind by placing on that side.  That was a mistake.  I should have delayed our monsters &quot;meeting&quot; so that I could get more units on the board and take advantage of high impact.&lt;br&gt;&lt;br&gt;&lt;b&gt;Solo brawling here we come!&lt;/b&gt;&lt;br&gt;&lt;br&gt;My Explodohawk was able to move in and successfully solo his monster for one damage.  Sure, I wasn't able to bring as many units on the board but I figured I might be able to tempt him into taking out the Explodohawk with his monster.  He didn't take the bait.&lt;br&gt;&lt;br&gt;&lt;b&gt;Unit screening for the win and forgetting for the loss&lt;/b&gt;&lt;br&gt;&lt;br&gt;I wisely tried to used the buildings to keep me away from his monster while I also moved into my blast range.  Unfortunately, I hadn't set up my units to screen for me and thus I was vulnerable.&lt;br&gt;&lt;br&gt;&lt;b&gt;Question&lt;/b&gt;: Does Zor-Maxim's jump abilitiy let him jump over buildings?&lt;br&gt;&lt;br&gt;We ruled that he was able to as we considered the building a figure.  I don't know if that is correct or not.  This was definitely a learning game.  I decided that only 3 of the buildings would use their abilities for this game since there were so many things to learn.  Radar Array, Oil Refinery, and Sky Scrapper used their abilities but the others were targets for body slams and brawl attacks only.&lt;br&gt;&lt;br&gt;&lt;b&gt;Ouch! That hurt!&lt;/b&gt;&lt;br&gt;&lt;br&gt;By failing to screen my monster I certainly paid the price.  The unit that could have screened for me was crushed as Zorog was slammed into that unit as well as a building which burst into flames.  It certainly was a game changing mistake.  I answered in kind but did less damage and didn't crush any of his units.&lt;br&gt;&lt;br&gt;&lt;b&gt;When can we play again?&lt;/b&gt;&lt;br&gt;&lt;br&gt;By this time the Small World game had finished and I was teaching the other three teens as we finished our last game for the evening.  My opponent was asking the right kind of questions and I would teach the related rules as we went.&lt;br&gt;&lt;br&gt;I ended up loaning all that we were using so that he can play the game with his Dad.  Additionally, I told him to figure out all of the rules that I either got wrong or didn't teach him yet for the sake of simplicity.&lt;br&gt;&lt;br&gt;&lt;b&gt;&quot;I wanna play!  I wanna play!&quot;&lt;/b&gt;&lt;br&gt;&lt;br&gt;What about the teen that thought Monpoc was overly simple and uninteresting?  Well he made his wishes known that he wanted to play as well.  It was time to go so I'll have to teach others at another time.&lt;br&gt;&lt;br&gt;I'm now more driven to make sure I know the rules correctly.  I think I will stick with those two factions for now since there is so much to learn as it is.  I'm also looking forward learning the monsters, units, and building abilities.
</description>
<link>http://www.boardgamegeek.com/thread/420313</link>
<guid>http://www.boardgamegeek.com/thread/420313</guid>
<pubDate>Thu, 02 Jul 2009 03:57:18 +0000</pubDate>
<dc:creator>Xanthos</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: News:: Re: Images and rarity of all All Your Base figures</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cookinjr&#039;&gt;cookinjr&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Fallow wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Ah well, I'll keep looking for interested gamers in my area.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Have you checked 	&lt;A target='_blank' href=&quot;http://privateerevents.com/&quot; rel=&quot;nofollow&quot;&gt;http://privateerevents.com/&lt;/A&gt; ? (It is down at the moment.)&lt;br&gt;&lt;br&gt;When I am looking for local games to play, the closest I can find are typically in New Jersey. That isn't close at all for me, but you may be able to get in some event games and meet people.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3638012#3638012</link>
<guid>http://www.boardgamegeek.com/article/3638012#3638012</guid>
<pubDate>Wed, 01 Jul 2009 16:48:45 +0000</pubDate>
<dc:creator>cookinjr</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: News:: Re: Images and rarity of all All Your Base figures</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaedalusX1&#039;&gt;DaedalusX1&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Fallow wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It seems like a great game with a lot of potential but I was turned off by the price and lack of interest.&lt;br&gt;&lt;br&gt;I purchased 2 starters and 4 boosters from my FLGS for $110 and can't field even half the units I need.&lt;br&gt;&lt;br&gt;So without enough units I can't really play the game the way it's supposed to be played (securing buildings etc)&lt;br&gt;&lt;br&gt;I think they should have gone non-collectible. Ah well, I'll keep looking for interested gamers in my area.&lt;br&gt;&lt;br&gt;Oh and I think Planet Eaters and Lords of Cthul have the best new figures in this set.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Are you trying to field armies for both monsters you got? As mentioned above, you can use cross-faction units. If you really don't want to do that, check out the trade threads here and elsewhere. I've had luck trading units at miniaturetrading.com, getting rid of extra units for ones that were more useful to me.
</description>
<link>http://www.boardgamegeek.com/article/3637899#3637899</link>
<guid>http://www.boardgamegeek.com/article/3637899#3637899</guid>
<pubDate>Wed, 01 Jul 2009 16:20:16 +0000</pubDate>
<dc:creator>DaedalusX1</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: News:: Re: Series 4 Factions Announced</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dc0nklin&#039;&gt;dc0nklin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Xanthos wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;TnT! wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;See 	&lt;A target='_blank' href=&quot;http://pi.com.sg/phpBB3/viewtopic.php?f=8&amp;t=1956&amp;start=0&quot; rel=&quot;nofollow&quot;&gt;http://pi.com.sg/phpBB3/viewtopic.php?f=8&amp;t=1956&amp;start=0&lt;/A&gt;&lt;br&gt;&lt;br&gt;Elemental Champions, Empire of the Apes, Subterran Uprising, Savage Swarm, Tritons, and UberCorp International.&lt;br&gt;&lt;br&gt;Looks like King Kondo is on the way!&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm feeling a tad slow here.  Which factions match the current agendas?  I'm going to guess Empire of the Apes would be the radicals.  I'm not really sure.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Many have speculated they are in the &quot;traditional&quot; order: listed in order as they appear on the agenda wheel, starting with Protectors and going clockwise.&lt;br&gt;&lt;br&gt;That would make it:&lt;br&gt;&lt;br&gt;Elemental Champions : Protectors&lt;br&gt;Empire of the Apes : Radicals&lt;br&gt;Subterran Uprising : Fiends&lt;br&gt;Savage Swarm : Destroyers&lt;br&gt;Tritons : Invaders&lt;br&gt;UberCorp Intl. : Collaborators&lt;br&gt;&lt;br&gt;This makes sense to me... the only ones I might see switched are Destroyers and Invaders, but that's just me.&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3637685#3637685</link>
<guid>http://www.boardgamegeek.com/article/3637685#3637685</guid>
<pubDate>Wed, 01 Jul 2009 15:29:06 +0000</pubDate>
<dc:creator>dc0nklin</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: 3-players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dc0nklin&#039;&gt;dc0nklin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;cdefrisco wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sebatien,&lt;br&gt;Howdy... I went looking for an answer to this very question here and couldn't find one. I eventually posted on the &lt;a href=&quot;http://forums.monsterpocalypse.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Monsterpocalypse Forum&lt;/a&gt;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;On the same forum, there's a post from a guy linking to some custom maps he's done for three and four players.  You would have to print out the maps (or pay him to do so).  Obviously, these are not tourney &quot;legal&quot;, but for home play they seem like they would suffice.
</description>
<link>http://www.boardgamegeek.com/article/3637631#3637631</link>
<guid>http://www.boardgamegeek.com/article/3637631#3637631</guid>
<pubDate>Wed, 01 Jul 2009 15:20:41 +0000</pubDate>
<dc:creator>dc0nklin</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Monsterpocalypse trading</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/J.L.Robert&#039;&gt;J.L.Robert&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;cfisher wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I tried the miniature trading website, but it kept sending me notices of things I wanted from people that didn't want anything I had.  Oh, well.&lt;br&gt;&lt;br&gt;&lt;br&gt;I'll try the other one and see how it goes.  Thanks.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I use that site.  Not only for Monsterpocalypse, but also for Star Wars Pocketmodels.&lt;br&gt;&lt;br&gt;My MP trade list is pretty narrow, but I do respond to all inquiries.
</description>
<link>http://www.boardgamegeek.com/article/3636536#3636536</link>
<guid>http://www.boardgamegeek.com/article/3636536#3636536</guid>
<pubDate>Wed, 01 Jul 2009 08:08:50 +0000</pubDate>
<dc:creator>J.L.Robert</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: News:: Re: Images and rarity of all All Your Base figures</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xanthos&#039;&gt;Xanthos&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Fallow wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It seems like a great game with a lot of potential but I was turned off by the price and lack of interest.&lt;br&gt;&lt;br&gt;I purchased 2 starters and 4 boosters from my FLGS for $110 and can't field even half the units I need.&lt;br&gt;&lt;br&gt;So without enough units I can't really play the game the way it's supposed to be played (securing buildings etc)&lt;br&gt;&lt;br&gt;I think they should have gone non-collectible. Ah well, I'll keep looking for interested gamers in my area.&lt;br&gt;&lt;br&gt;Oh and I think Planet Eaters and Lords of Cthul have the best new figures in this set.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You can still field your non faction units.  It just cost one more action dice to do so.  However, for friendly non-tournament games you could always just ignore that rule.  I understand the collectability from a &quot;we can stay profitable and offer more variety&quot; stand point.  However, as the consumer it isn't my preferred method by any means.
</description>
<link>http://www.boardgamegeek.com/article/3635589#3635589</link>
<guid>http://www.boardgamegeek.com/article/3635589#3635589</guid>
<pubDate>Wed, 01 Jul 2009 01:26:44 +0000</pubDate>
<dc:creator>Xanthos</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: News:: Re: Images and rarity of all All Your Base figures</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Fallow&#039;&gt;Fallow&lt;/a&gt;&lt;/p&gt;
	It seems like a great game with a lot of potential but I was turned off by the price and lack of interest.&lt;br&gt;&lt;br&gt;I purchased 2 starters and 4 boosters from my FLGS for $110 and can't field even half the units I need.&lt;br&gt;&lt;br&gt;So without enough units I can't really play the game the way it's supposed to be played (securing buildings etc)&lt;br&gt;&lt;br&gt;I think they should have gone non-collectible. Ah well, I'll keep looking for interested gamers in my area.&lt;br&gt;&lt;br&gt;Oh and I think Planet Eaters and Lords of Cthul have the best new figures in this set.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3635512#3635512</link>
<guid>http://www.boardgamegeek.com/article/3635512#3635512</guid>
<pubDate>Wed, 01 Jul 2009 00:57:06 +0000</pubDate>
<dc:creator>Fallow</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: News:: Re: Images and rarity of all All Your Base figures</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaedalusX1&#039;&gt;DaedalusX1&lt;/a&gt;&lt;/p&gt;
	I need to do the same. Going to try running a demo day/afternoon at the local comic book store once I get the time. I bought into all six factions specifically so that I could do so.&lt;br&gt;&lt;br&gt;Got my wife to play a game recently - I was guiding her through the rules and she, a very smart player, kept asking me to up the complexity. She gets rules systems very quickly. I had suggested she guard a skyscraper with her Shadow Sun Syndicate units. We'd only talked about gaining energy from brawling buildings, so she asked why she'd possibly want to secure anything. I told her she could then teleport her monster over to the other skyscraper on the board. Her reaction: &quot;This game is so cool.&quot; :D
</description>
<link>http://www.boardgamegeek.com/article/3635408#3635408</link>
<guid>http://www.boardgamegeek.com/article/3635408#3635408</guid>
<pubDate>Wed, 01 Jul 2009 00:15:30 +0000</pubDate>
<dc:creator>DaedalusX1</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: News:: Re: Images and rarity of all All Your Base figures</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cookinjr&#039;&gt;cookinjr&lt;/a&gt;&lt;/p&gt;
	Those are awesome. &lt;br&gt;&lt;br&gt;I really need to start converting people into players in my area. &lt;br&gt;&lt;br&gt;It is too good of a game not to be played.
</description>
<link>http://www.boardgamegeek.com/article/3635042#3635042</link>
<guid>http://www.boardgamegeek.com/article/3635042#3635042</guid>
<pubDate>Tue, 30 Jun 2009 22:21:10 +0000</pubDate>
<dc:creator>cookinjr</dc:creator>
	</item>
		<item>
		<title>Thread: Monsterpocalypse:: News:: Images and rarity of all All Your Base figures</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaedalusX1&#039;&gt;DaedalusX1&lt;/a&gt;&lt;/p&gt;
	&lt;a href=&quot;http://monsterpocalypse.com/files/All%20Your%20Base%20Collector%20Card.pdf&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://monsterpocalypse.com/files/All%20Your%20Base%20Collector%20Card.pdf&quot; rel=&quot;nofollow&quot;&gt;http://monsterpocalypse.com/files/All%20Your%20Base%20Collec...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;The official postcard from Privateer Press in pdf format.
</description>
<link>http://www.boardgamegeek.com/thread/419941</link>
<guid>http://www.boardgamegeek.com/thread/419941</guid>
<pubDate>Tue, 30 Jun 2009 21:40:28 +0000</pubDate>
<dc:creator>DaedalusX1</dc:creator>
	</item>
		<item>
		<title>New Image for Monsterpocalypse</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dc0nklin&#039;&gt;dc0nklin&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507525"><img border=0  src="http://images.boardgamegeek.com/images/pic507525_t.jpg"></a><div class='sf'>All Your Base Collector Card 2</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507525</link>
<guid>http://www.boardgamegeek.com/image/507525</guid>
<pubDate>Tue, 30 Jun 2009 21:37:57 +0000</pubDate>
<dc:creator>dc0nklin</dc:creator>
	</item>
		<item>
		<title>New Image for Monsterpocalypse</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dc0nklin&#039;&gt;dc0nklin&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507524"><img border=0  src="http://images.boardgamegeek.com/images/pic507524_t.jpg"></a><div class='sf'>All Your Base Collector Card 1</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507524</link>
<guid>http://www.boardgamegeek.com/image/507524</guid>
<pubDate>Tue, 30 Jun 2009 21:37:46 +0000</pubDate>
<dc:creator>dc0nklin</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: News:: Re: Monpoc 3: All Your Base</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dc0nklin&#039;&gt;dc0nklin&lt;/a&gt;&lt;/p&gt;
	Pictures of all figures are now available:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://monsterpocalypse.com/files/All%20Your%20Base%20Collector%20Card.pdf&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://monsterpocalypse.com/files/All%20Your%20Base%20Collector%20Card.pdf&quot; rel=&quot;nofollow&quot;&gt;http://monsterpocalypse.com/files/All%20Your%20Base%20Collec...&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/3634845#3634845</link>
<guid>http://www.boardgamegeek.com/article/3634845#3634845</guid>
<pubDate>Tue, 30 Jun 2009 21:35:50 +0000</pubDate>
<dc:creator>dc0nklin</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Trade Thread</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cfisher&#039;&gt;cfisher&lt;/a&gt;&lt;/p&gt;
	Haves:&lt;br&gt;&lt;br&gt;Deimos-9/Ultra&lt;br&gt;Hunter - 3&lt;br&gt;Vanguard - 5&lt;br&gt;Elite Vanguard - 1&lt;br&gt;&lt;br&gt;Zor-Maxim/Ultra - 2&lt;br&gt;&lt;br&gt;Defender X/Ultra&lt;br&gt;Elite Rocket Chopper - 1&lt;br&gt;G-Tank - 5&lt;br&gt;Elite G-Tank - 1&lt;br&gt;Mobile Ops Center - 1&lt;br&gt;&lt;br&gt;Gorghadra/Ultra - 1&lt;br&gt;Rogzor/Ultra - 1&lt;br&gt;Belcher - 1&lt;br&gt;Crawler - 1&lt;br&gt;Destructomite - 2&lt;br&gt;Elite Destructomite -1&lt;br&gt;Explodohawk - 1&lt;br&gt;&lt;br&gt;Downtown Highrise - 1&lt;br&gt;&lt;br&gt;&lt;br&gt;Looking for&lt;br&gt;&lt;br&gt;Brontox - 2&lt;br&gt;Spikodon - 2&lt;br&gt;Zor - Raiden/Ultra&lt;br&gt;Skyscraper - 2&lt;br&gt;Nuclear Power Plant - 2&lt;br&gt;Office Building&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3623610#3623610</link>
<guid>http://www.boardgamegeek.com/article/3623610#3623610</guid>
<pubDate>Sat, 27 Jun 2009 17:40:34 +0000</pubDate>
<dc:creator>cfisher</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Map size</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Banichi&#039;&gt;Banichi&lt;/a&gt;&lt;/p&gt;
	I could see the crease lines getting worse each time my maps got opened, so I went and got mine laminated.  It makes them nice to play on, even if I did then have to make a big folder to carry them in.&lt;br&gt;&lt;br&gt;I always get asked to bring them to tournaments, as the other guys like playing on them as well.
</description>
<link>http://www.boardgamegeek.com/article/3623247#3623247</link>
<guid>http://www.boardgamegeek.com/article/3623247#3623247</guid>
<pubDate>Sat, 27 Jun 2009 13:55:23 +0000</pubDate>
<dc:creator>Banichi</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Trade Thread</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bigkat&#039;&gt;bigkat&lt;/a&gt;&lt;/p&gt;
	Have:&lt;br&gt;&lt;br&gt;Armodax/Ultra&lt;br&gt;&lt;br&gt;&lt;br&gt;Want:&lt;br&gt;&lt;br&gt;Any RISE monster that's not Armodax
</description>
<link>http://www.boardgamegeek.com/article/3621025#3621025</link>
<guid>http://www.boardgamegeek.com/article/3621025#3621025</guid>
<pubDate>Fri, 26 Jun 2009 18:46:07 +0000</pubDate>
<dc:creator>bigkat</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: 3-players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cdefrisco&#039;&gt;cdefrisco&lt;/a&gt;&lt;/p&gt;
	Sebatien,&lt;br&gt;Howdy... I went looking for an answer to this very question here and couldn't find one. I eventually posted on the &lt;a href=&quot;http://forums.monsterpocalypse.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Monsterpocalypse Forum&lt;/a&gt;.&lt;br&gt;&lt;br&gt;Here was the response by Werecat:&lt;br&gt;&quot;Hey man, welcome to the game! As for your question, there is no set up way to do a 3 player game. What you could do is a tag team game(in the I Chomp NY strategy guide), and have one player control his two monsters, and the other two players control on monster each. That's probably the best you can do.&quot;
</description>
<link>http://www.boardgamegeek.com/article/3616939#3616939</link>
<guid>http://www.boardgamegeek.com/article/3616939#3616939</guid>
<pubDate>Thu, 25 Jun 2009 20:34:15 +0000</pubDate>
<dc:creator>cdefrisco</dc:creator>
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		<title>Thread: Monsterpocalypse:: Rules:: Info on how Morphers work...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	from: 	&lt;A target='_blank' href=&quot;http://www.monsterinsider.net/2009/06/16/morphers/&quot; rel=&quot;nofollow&quot;&gt;http://www.monsterinsider.net/2009/06/16/morphers/&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;br&gt;Monsterpocalypse Series 3: All Your Base features an all-new type of monster, the metamorph! These new guys are going to be hot. Dang hot. This will be the most dramatic change to the Monsterpocalypse play environment since the release of the game.&lt;br&gt;&lt;br&gt;Metamorphs are monsters that use four morphers as their alpha form. Morphers are small-based monsters that interact with terrain like a unit but use abilities like a monster. Further, they can be targeted with abilities and power attacks like a monster. During the game those four morphers come together to form their metamorph monster for some real destruction!&lt;br&gt;&lt;br&gt;Playing with morphers has its advantages and its challenges. One advantage is that morphers are each allowed to move and attack independently, and they can make combined attacks together. This allows you to send a pair of morphers against the enemy monster to deliver some damage while the other two morphers focus their attention on pesky units or generate power dice by brawling a building or two. The challenge is the obvious dice burden that comes with moving and attacking with four different monsters in the same turn. When you add up all the boost dice among all the morphers, however, they usually outpace a normal alpha form’s total boost dice—but then again, a normal alpha form does not have to spend 4 action dice to use all his boost dice, either.&lt;br&gt;&lt;br&gt;Since morphers do not have a power stat (and thus cannot make power attacks, though they can be power attacked by other monsters), each set of morphers was designed with at least one premium ability (Beat Back, Toss, Weapon Master, Crunch, and so on) as well as one mass–unit-killing ability (Radial Attack, Explosion, Multi-Shot, and so on). This allows them to put the hurt on the enemy monster while focusing some pain on the enemy units as well. But when it comes time for your morphers defend against an attack, they have some susceptibilities. Morphers are all little dudes, and while some have greater a defense than others, they all come in around the 4–5 range. Further, since morphers share the alpha damage track on the health tracker and they can all be hit with an ability like Explosion on the same attack, their damage can add up quickly unless you position them carefully on the map!&lt;br&gt;&lt;br&gt;Playing with morphers allows you some other options as well. Because they interact with terrain like units, they can hold objectives and secure buildings. And rather than having to start the game in the monster starting locations, they also have the option of beginning adjacent to a spawn point. This allows you to place the morphers adjacent to a building you wish to secure; then on your first monster activation you can make a power up roll that will yield more power dice than a normal monster can usually provide. This head start in the power dice department can allow for quick damage or allow you to move into your metamorph form sooner.&lt;br&gt;&lt;br&gt;The metamorph is the full-sized monster who uses the morphers as his alpha form. Once in play, a metamorph acts exactly the same as a normal monster hyper form.&lt;br&gt;&lt;br&gt;When a metamorph enters play you place him on the map so that at least one of his spaces overlaps one of the spaces occupied by any one of your morphers. This allows you to keep your opponent guessing about where you might place your metamorph, am uncertainty you can use to your advantage. Some monsters prefer to keep some distance between them and the other monster, and others want to be aligned and ready for a power attack. Morphers give you the advantage to place that incoming metamorph right up on the opposing monster, or across the map. To cover every possible instance of putting those metamorphs into play, the Series 3 rules allow your monster to clear away units and buildings that may be in the way of his placement. If even that won’t give you a space for him, you can bring him into play along a map edge.&lt;br&gt;&lt;br&gt;The metamorphs and their morphers posed some interesting design challenges, but with the help of a great crew and some awesome playtesters we were able to come up with a new way of playing Monsterpocalypse that is engaging and remains balanced. For every advantage to playing a morpher, there is also a disadvantage. When squaring off against morphers, you will find yourself changing gears in your plan of action. When fielding a force using morphers, you will find yourself approaching your strategies against the standard monsters in a whole new way—much like when you play a multi-monster game. The morphers were designed with both the player and his opponent in mind. Jason once mentioned that when playing against morphers he would first think, “Yes! I’m playing against morphers!” This would be followed by a second thought of “Darn. I’m playing against morphers.”&lt;br&gt;&lt;br&gt;Monsterpocalypse: All Your Base introduces six metamorph monsters. Additionally, the set includes installations (a special type of building I will tell you about in the next post) and of course, awesome new units.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Very interesting, though it works basically how I thought it would.  But this really open up some new tactical options.  The Alphas are weaker (lower defense, cost more to move), but give good abilities and can rack up power dice easily.  Plus, they can threaten to pop into hyper form just about anywhere.  The ability to screen well is going to be more important than ever, as you'll have to account for a hyper form popping up from four different positions.  &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/416820</link>
<guid>http://www.boardgamegeek.com/thread/416820</guid>
<pubDate>Fri, 19 Jun 2009 18:29:59 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: News:: Re: Series 4 Factions Announced</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chopa&#039;&gt;Chopa&lt;/a&gt;&lt;/p&gt;
	Its not said which is which.
</description>
<link>http://www.boardgamegeek.com/article/3594315#3594315</link>
<guid>http://www.boardgamegeek.com/article/3594315#3594315</guid>
<pubDate>Fri, 19 Jun 2009 18:24:44 +0000</pubDate>
<dc:creator>Chopa</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Trade Thread</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	Updated 6/24&lt;br&gt;&lt;br&gt;Have:&lt;br&gt;&lt;br&gt;Planet Eaters:&lt;br&gt;&lt;br&gt;Gorghadra/Ultra&lt;br&gt;Crawler&lt;br&gt;Chomper x2&lt;br&gt;Scorcher Elite x2&lt;br&gt;Belcher x3&lt;br&gt;&lt;br&gt;Lord of Cthul&lt;br&gt;&lt;br&gt;Spitter x4&lt;br&gt;&lt;br&gt;&lt;br&gt;SSS:&lt;br&gt;&lt;br&gt;C-Type Shinobi Elite&lt;br&gt;Interceptor&lt;br&gt;Sun Fighter Elite&lt;br&gt;&lt;br&gt;Terrasaurs:&lt;br&gt;&lt;br&gt;Carnidon&lt;br&gt;Raptix Elite x2&lt;br&gt;&lt;br&gt;Buildings:&lt;br&gt;&lt;br&gt;Downtown High Rise&lt;br&gt;Office Building&lt;br&gt;&lt;br&gt;Want&lt;br&gt;&lt;br&gt;Buildings&lt;br&gt;&lt;br&gt;Bank HQ&lt;br&gt;TV Network High Rise&lt;br&gt;&lt;br&gt;Terrasaurs&lt;br&gt;&lt;br&gt;Bellower&lt;br&gt;Brontox&lt;br&gt;&lt;br&gt;GUARD&lt;br&gt;&lt;br&gt;Sky Sentinel/Ultra&lt;br&gt;G1 Strike Fighter&lt;br&gt;Ion Cannon Tank&lt;br&gt;Repair Vehicle x2&lt;br&gt;&lt;br&gt;Martian Menace&lt;br&gt;&lt;br&gt;Phobos 7/Ultra&lt;br&gt;Marauder&lt;br&gt;Marauder Elite&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3593428#3593428</link>
<guid>http://www.boardgamegeek.com/article/3593428#3593428</guid>
<pubDate>Fri, 19 Jun 2009 15:03:38 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Monsterpocalypse trading</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;cfisher wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I tried the miniature trading website, but it kept sending me notices of things I wanted from people that didn't want anything I had.  Oh, well.&lt;br&gt;&lt;br&gt;&lt;br&gt;I'll try the other one and see how it goes.  Thanks.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I joined the miniature trading site, too.  They offer a free month of their premium service, which makes looking for trades a lot easier.  I did arrange for a trade within that first month.  But my guess is that people stop paying attention to the site when their month expires, and while the fee for premium service is minimal, like $2, that's still more than I want to pay just for the option of making a trade, when you can list for free most other places.  But it is a nicely made site.
</description>
<link>http://www.boardgamegeek.com/article/3593309#3593309</link>
<guid>http://www.boardgamegeek.com/article/3593309#3593309</guid>
<pubDate>Fri, 19 Jun 2009 14:27:08 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Monsterpocalypse trading</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaedalusX1&#039;&gt;DaedalusX1&lt;/a&gt;&lt;/p&gt;
	We've got a trade thread going here (	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/347715&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/347715&lt;/A&gt;), but it never gets bumped to the top and so is easy to miss. A dedicated forum would be more useful.
</description>
<link>http://www.boardgamegeek.com/article/3593140#3593140</link>
<guid>http://www.boardgamegeek.com/article/3593140#3593140</guid>
<pubDate>Fri, 19 Jun 2009 13:40:29 +0000</pubDate>
<dc:creator>DaedalusX1</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Monsterpocalypse trading</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Donald&#039;&gt;Donald&lt;/a&gt;&lt;/p&gt;
	Try here for trades&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://trade.mahasamatman.com/&quot; rel=&quot;nofollow&quot;&gt;http://trade.mahasamatman.com/&lt;/A&gt;&lt;br&gt;&lt;br&gt;good site.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3592139#3592139</link>
<guid>http://www.boardgamegeek.com/article/3592139#3592139</guid>
<pubDate>Fri, 19 Jun 2009 03:52:36 +0000</pubDate>
<dc:creator>Donald</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Monsterpocalypse trading</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cfisher&#039;&gt;cfisher&lt;/a&gt;&lt;/p&gt;
	I tried the miniature trading website, but it kept sending me notices of things I wanted from people that didn't want anything I had.  Oh, well.&lt;br&gt;&lt;br&gt;&lt;br&gt;I'll try the other one and see how it goes.  Thanks.
</description>
<link>http://www.boardgamegeek.com/article/3592050#3592050</link>
<guid>http://www.boardgamegeek.com/article/3592050#3592050</guid>
<pubDate>Fri, 19 Jun 2009 03:13:42 +0000</pubDate>
<dc:creator>cfisher</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: News:: Re: Series 4 Factions Announced</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xanthos&#039;&gt;Xanthos&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;TnT! wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;See 	&lt;A target='_blank' href=&quot;http://pi.com.sg/phpBB3/viewtopic.php?f=8&amp;t=1956&amp;start=0&quot; rel=&quot;nofollow&quot;&gt;http://pi.com.sg/phpBB3/viewtopic.php?f=8&amp;t=1956&amp;start=0&lt;/A&gt;&lt;br&gt;&lt;br&gt;Elemental Champions, Empire of the Apes, Subterran Uprising, Savage Swarm, Tritons, and UberCorp International.&lt;br&gt;&lt;br&gt;Looks like King Kondo is on the way!&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm feeling a tad slow here.  Which factions match the current agendas?  I'm going to guess Empire of the Apes would be the radicals.  I'm not really sure.
</description>
<link>http://www.boardgamegeek.com/article/3591911#3591911</link>
<guid>http://www.boardgamegeek.com/article/3591911#3591911</guid>
<pubDate>Fri, 19 Jun 2009 02:08:28 +0000</pubDate>
<dc:creator>Xanthos</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Monsterpocalypse trading</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dc0nklin&#039;&gt;dc0nklin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;cfisher wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;One other point to discuss - trading Monsterpocalypse (or any other collectible non-card game) doesn't have it's own forum. Any thoughts about asking for an additional forum? I've seen that a lot of people have used the Monsterpocalypse parts for trade, but right now, those looking to trade are about 15-20 people in the parts section, but those looking to trade in general, are much more. Since the beginning of MTG, I've enjoyed trading as its kept my spending down a little :shake:, but finding a more active trading section for this great game would be nice.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I agree.  It has been very hard to find a good trading venue for MonPoc.  Nothing like the WotC boards for Star Wars minis exists.  The closest I have found is &lt;a href=&quot;http://www.miniaturetrading.com/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.miniaturetrading.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.miniaturetrading.com/&lt;/A&gt;&lt;/a&gt; and &lt;a href=&quot;http://www.hudsonweb.net/monpoc/phpBB3/index.php&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.hudsonweb.net/monpoc/phpBB3/index.php&quot; rel=&quot;nofollow&quot;&gt;http://www.hudsonweb.net/monpoc/phpBB3/index.php&lt;/A&gt;&lt;/a&gt;, but even on those trading is slow.&lt;br&gt;&lt;br&gt;I would love to have another place to trade.&lt;br&gt;&lt;br&gt;Btw, sadly you and I don't have any overlap for trading....
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<link>http://www.boardgamegeek.com/article/3591668#3591668</link>
<guid>http://www.boardgamegeek.com/article/3591668#3591668</guid>
<pubDate>Fri, 19 Jun 2009 00:28:10 +0000</pubDate>
<dc:creator>dc0nklin</dc:creator>
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		<title>Thread: Monsterpocalypse:: General:: Monsterpocalypse trading</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cfisher&#039;&gt;cfisher&lt;/a&gt;&lt;/p&gt;
	So I just scored a Monsterpocalypse lot on ebay (	&lt;A target='_blank' href=&quot;http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&amp;campid=&amp;toolid=10001&amp;customid=US-FLINK&amp;mpre=http%3A%2F%2Fcgi.ebay.com%2Fws%2FeBayISAPI.dll%3FViewItem%26item%3D320380456183%26viewitem%3D%26sspagename%3DSTRK%253AMEWAX%253AIT%26salenotsupported&quot; rel=&quot;nofollow&quot;&gt;http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&amp;cam...&lt;/A&gt;) and I'm waiting on delivery. I only wanted Terra Khan from the Monster version and the units/buildings to flesh out my collection. Anyone looking for the following:&lt;br&gt;&lt;br&gt;Defender X&lt;br&gt;Zor - Maxim&lt;br&gt;Deimos - 9&lt;br&gt;Gorghadra&lt;br&gt;Rogzor&lt;br&gt;High Rise Building&lt;br&gt;&lt;br&gt;&lt;br&gt;I'm still looking for&lt;br&gt;&lt;br&gt;Zor - Raiden &lt;br&gt;TV Network Highrise&lt;br&gt;Skyscraper&lt;br&gt;Nuclear Plant&lt;br&gt;Brontox&lt;br&gt;Spikodon&lt;br&gt;&lt;br&gt;And assorted units to add to sweeten the pot either way.&lt;br&gt;&lt;br&gt;Let me know if anyone's interested in trading.&lt;br&gt;&lt;br&gt;One other point to discuss - trading Monsterpocalypse (or any other collectible non-card game) doesn't have it's own forum. Any thoughts about asking for an additional forum? I've seen that a lot of people have used the Monsterpocalypse parts for trade, but right now, those looking to trade are about 15-20 people in the parts section, but those looking to trade in general, are much more. Since the beginning of MTG, I've enjoyed trading as its kept my spending down a little &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;, but finding a more active trading section for this great game would be nice.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Chris&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/416569</link>
<guid>http://www.boardgamegeek.com/thread/416569</guid>
<pubDate>Thu, 18 Jun 2009 21:27:24 +0000</pubDate>
<dc:creator>cfisher</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: * and ** star trades</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaedalusX1&#039;&gt;DaedalusX1&lt;/a&gt;&lt;/p&gt;
	Have&lt;br&gt;&lt;br&gt;G-Tank * &lt;strike&gt;x3&lt;/strike&gt; x1&lt;br&gt;&lt;strike&gt;Elite G-Tank ** x1&lt;/strike&gt;&lt;br&gt;Spitter * &lt;strike&gt;x3&lt;/strike&gt; x2&lt;br&gt;Vanguard * x1&lt;br&gt;&lt;br&gt;Want&lt;br&gt;&lt;br&gt;Any * or ** units that are not Spitters, G-Tanks, Carnidons, or Vanguards.&lt;br&gt;&lt;br&gt;Edit: Updated after trade through miniaturetrading.com
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<link>http://www.boardgamegeek.com/article/3591036#3591036</link>
<guid>http://www.boardgamegeek.com/article/3591036#3591036</guid>
<pubDate>Thu, 18 Jun 2009 21:16:32 +0000</pubDate>
<dc:creator>DaedalusX1</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Map size</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaedalusX1&#039;&gt;DaedalusX1&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;poulos_tim wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The maps are 24 x 30 inches.  I got a nice plastic 'sleeve' to hold the map that we're playing with at 	&lt;A target='_blank' href=&quot;http://www.bcwsupplies.com&quot; rel=&quot;nofollow&quot;&gt;www.bcwsupplies.com&lt;/A&gt; (search for 24x30 topload holder).  Keeps them nice and flat while we're moving the units/monsters around.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;On a similar note, if there's a Michaels crafts store in your area, you can find 24&quot; by 30&quot; poster frames for as cheap as $17, and it's not uncommon for them to be on sale for 40% off. Forms a very solid surface.
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<link>http://www.boardgamegeek.com/article/3589239#3589239</link>
<guid>http://www.boardgamegeek.com/article/3589239#3589239</guid>
<pubDate>Thu, 18 Jun 2009 14:51:29 +0000</pubDate>
<dc:creator>DaedalusX1</dc:creator>
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		<title>Reply: Monsterpocalypse:: News:: Re: Series 4 Factions Announced</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;abrannan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Quantum forms?  My God, I thought they said they were avoiding power creep...  &lt;br&gt;&lt;br&gt;And please tell me that those prices were in some currency other than US dollars...  $45 for a starter and $25 for a booster?  &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, so far, most Mega forms haven't been killer figures, so I don't see why Quantum will be any different.
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<link>http://www.boardgamegeek.com/article/3588834#3588834</link>
<guid>http://www.boardgamegeek.com/article/3588834#3588834</guid>
<pubDate>Thu, 18 Jun 2009 13:08:26 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/otaku&#039;&gt;otaku&lt;/a&gt;&lt;/p&gt;
	Boosters arrived from Maelstrom Games in UK in great Nick - so I highly recommend them for cheap prices and postage is completely free if you trust your postal service ...
</description>
<link>http://www.boardgamegeek.com/article/3588463#3588463</link>
<guid>http://www.boardgamegeek.com/article/3588463#3588463</guid>
<pubDate>Thu, 18 Jun 2009 10:41:46 +0000</pubDate>
<dc:creator>otaku</dc:creator>
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		<title>Reply: Monsterpocalypse:: News:: Re: Series 4 Factions Announced</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bwian&#039;&gt;Bwian&lt;/a&gt;&lt;/p&gt;
	There's a similar announcement on ICv2, with US prices (the same as Set 1). Sounds legit to me.
</description>
<link>http://www.boardgamegeek.com/article/3587799#3587799</link>
<guid>http://www.boardgamegeek.com/article/3587799#3587799</guid>
<pubDate>Thu, 18 Jun 2009 04:05:17 +0000</pubDate>
<dc:creator>Bwian</dc:creator>
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		<title>Reply: Monsterpocalypse:: News:: Re: Series 4 Factions Announced</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	There have been Privateer press folk in the threads about this on the Monsterpocalypse forums, and they've said nothing about it being a hoax, so it looks like legit data.
</description>
<link>http://www.boardgamegeek.com/article/3587736#3587736</link>
<guid>http://www.boardgamegeek.com/article/3587736#3587736</guid>
<pubDate>Thu, 18 Jun 2009 03:32:38 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<title>Reply: Monsterpocalypse:: News:: Re: Series 4 Factions Announced</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Omega2064&#039;&gt;Omega2064&lt;/a&gt;&lt;/p&gt;
	Looks like a hoax since theres not even a hint of any of this on the main site.&lt;br&gt;&lt;br&gt;ADDENDUM: oops. There is mention on the forums. 
</description>
<link>http://www.boardgamegeek.com/article/3587672#3587672</link>
<guid>http://www.boardgamegeek.com/article/3587672#3587672</guid>
<pubDate>Thu, 18 Jun 2009 03:10:54 +0000</pubDate>
<dc:creator>Omega2064</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Map size</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/poulos_tim&#039;&gt;poulos_tim&lt;/a&gt;&lt;/p&gt;
	The maps are 24 x 30 inches.  I got a nice plastic 'sleeve' to hold the map that we're playing with at 	&lt;A target='_blank' href=&quot;http://www.bcwsupplies.com&quot; rel=&quot;nofollow&quot;&gt;www.bcwsupplies.com&lt;/A&gt; (search for 24x30 topload holder).  Keeps them nice and flat while we're moving the units/monsters around.
</description>
<link>http://www.boardgamegeek.com/article/3587566#3587566</link>
<guid>http://www.boardgamegeek.com/article/3587566#3587566</guid>
<pubDate>Thu, 18 Jun 2009 02:19:37 +0000</pubDate>
<dc:creator>poulos_tim</dc:creator>
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		<title>Reply: Monsterpocalypse:: News:: Re: Series 4 Factions Announced</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Greywing&#039;&gt;Greywing&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;abrannan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;And please tell me that those prices were in some currency other than US dollars...  &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I hope so too.  The link &lt;i&gt;is&lt;/i&gt; to a site calling itself &quot;Your Source For Board Games, Miniatures, Role-Playing Games, and Collectable Games in Singapore.&quot;  FWIW.&lt;br&gt;&lt;br&gt;I don't see anything about this on the Privateer site.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3587483#3587483</link>
<guid>http://www.boardgamegeek.com/article/3587483#3587483</guid>
<pubDate>Thu, 18 Jun 2009 01:43:32 +0000</pubDate>
<dc:creator>Greywing</dc:creator>
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		<title>Reply: Monsterpocalypse:: News:: Re: Series 4 Factions Announced</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	Quantum forms?  My God, I thought they said they were avoiding power creep...  &lt;br&gt;&lt;br&gt;And please tell me that those prices were in some currency other than US dollars...  $45 for a starter and $25 for a booster?  
</description>
<link>http://www.boardgamegeek.com/article/3587413#3587413</link>
<guid>http://www.boardgamegeek.com/article/3587413#3587413</guid>
<pubDate>Thu, 18 Jun 2009 01:23:37 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<title>Thread: Monsterpocalypse:: News:: Series 4 Factions Announced</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TnT%21&#039;&gt;TnT!&lt;/a&gt;&lt;/p&gt;
	See 	&lt;A target='_blank' href=&quot;http://pi.com.sg/phpBB3/viewtopic.php?f=8&amp;t=1956&amp;start=0&quot; rel=&quot;nofollow&quot;&gt;http://pi.com.sg/phpBB3/viewtopic.php?f=8&amp;t=1956&amp;start=0&lt;/A&gt;&lt;br&gt;&lt;br&gt;Elemental Champions, Empire of the Apes, Subterran Uprising, Savage Swarm, Tritons, and UberCorp International.&lt;br&gt;&lt;br&gt;Looks like King Kondo is on the way!&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/416289</link>
<guid>http://www.boardgamegeek.com/thread/416289</guid>
<pubDate>Thu, 18 Jun 2009 00:31:05 +0000</pubDate>
<dc:creator>TnT!</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: DC Area new player recruitment event at Dream Wizards June 27</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dc0nklin&#039;&gt;dc0nklin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;abrannan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;they'll have 6 two monster games set up.  The plan is to rotate players through games every 45 minutes, and you'll pick up a game in progress whenever you switch. &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Very clever!...I was wondering how to go about hitting all those achievements.&lt;br&gt;&lt;br&gt;I'm guessing the 6 two monster games will be set up as 2 monsters of the same faction against two monster of another faction in order to hit the most achievements? That way you'll get: &lt;i&gt;Played with a full  X force&lt;/i&gt;, &lt;i&gt;Played with two or more X monsters&lt;/i&gt;, &lt;i&gt;Played with every X monster&lt;/i&gt;, and&lt;i&gt; Played with one or more monsters each from X &lt;/i&gt;.&lt;br&gt;&lt;br&gt;The only one left out is: &lt;i&gt;Played in a multi-monster game using monsters of different agendas&lt;/i&gt;.  Maybe set up a 7th game just to hit this one?&lt;br&gt;&lt;br&gt;Also, the &quot;pick up a game in progress&quot; will make it harder to get &lt;i&gt;Won a game without ever using a hyper form&lt;/i&gt;.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3586686#3586686</link>
<guid>http://www.boardgamegeek.com/article/3586686#3586686</guid>
<pubDate>Wed, 17 Jun 2009 21:27:15 +0000</pubDate>
<dc:creator>dc0nklin</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Map size</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	I don't know the dimensions, but the play area is 17x17 squares.  All maps released so far have been the same size.
</description>
<link>http://www.boardgamegeek.com/article/3586279#3586279</link>
<guid>http://www.boardgamegeek.com/article/3586279#3586279</guid>
<pubDate>Wed, 17 Jun 2009 20:02:05 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
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		<title>Thread: Monsterpocalypse:: General:: DC Area new player recruitment event at Dream Wizards June 27</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	Anyone in the Washington DC area who is interested in learning Monsterpocalypse, or even expreienced players who want a day of playing, should come by Dream Wizards in Rockville on June 27, 2009 at 11:00.  &lt;br&gt;&lt;br&gt;Dream Wizards has decided to turn the &quot;All you can Eat&quot; Monsterpocalypse event into a new player recruitment event.  You won't need to bring (or buy) anything to play, as they'll have 6 two monster games set up.  The plan is to rotate players through games every 45 minutes, and you'll pick up a game in progress whenever you switch.  They'll be giving out shadow figure door prizes, and since it's an official &quot;All you can Eat&quot; event, you can earn other figures and even Megas through in game achievements.  The Monsterpocalypse site has more details on the event. &lt;br&gt;&lt;br&gt;If you do plan on coming, please sign up at 	&lt;A target='_blank' href=&quot;http://www.privateerevents.com&quot; rel=&quot;nofollow&quot;&gt;http://www.privateerevents.com&lt;/A&gt; so they can plan for however many people are coming.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/416172</link>
<guid>http://www.boardgamegeek.com/thread/416172</guid>
<pubDate>Wed, 17 Jun 2009 17:13:00 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Map size</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	Maps are all the same size (both the sheet and the map # of squares).  The map sheets are 24&quot;x30&quot; and the maps themselves are 15x15 squares, IIRC.  
</description>
<link>http://www.boardgamegeek.com/article/3585259#3585259</link>
<guid>http://www.boardgamegeek.com/article/3585259#3585259</guid>
<pubDate>Wed, 17 Jun 2009 16:57:08 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Map size</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cookinjr&#039;&gt;cookinjr&lt;/a&gt;&lt;/p&gt;
	Hello, I believe the maps are about 20 inches by 20 inches. &lt;br&gt;&lt;br&gt;All the ones I have seen are the same size.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3585249#3585249</link>
<guid>http://www.boardgamegeek.com/article/3585249#3585249</guid>
<pubDate>Wed, 17 Jun 2009 16:55:27 +0000</pubDate>
<dc:creator>cookinjr</dc:creator>
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		<title>Thread: Monsterpocalypse:: General:: Map size</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bigkat&#039;&gt;bigkat&lt;/a&gt;&lt;/p&gt;
	Can anyone tell me how big the maps are? Are all of the maps the same size?&lt;br&gt;&lt;br&gt;Thanks!
</description>
<link>http://www.boardgamegeek.com/thread/416165</link>
<guid>http://www.boardgamegeek.com/thread/416165</guid>
<pubDate>Wed, 17 Jun 2009 16:47:32 +0000</pubDate>
<dc:creator>bigkat</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GrandInquisitorKris&#039;&gt;GrandInquisitorKris&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;otaku wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;For those of you who want to try the game and have decided to buy figure singles online, which Factions are the cheapest to buy?&lt;br&gt;&lt;br&gt;or reworded &lt;br&gt; &lt;br&gt;&quot;I have way too much time on my hands&quot;&lt;br&gt; &lt;br&gt;The prices below (In USD) were taken from Troll and Toads online store and obviously they will not only change their own prices over time, their prices will differ greatly between stores. But It just give you a general idea of what to expect I guess.&lt;br&gt; &lt;br&gt;Note: My own terminology was used to describe the &quot;special&quot; troops below.&lt;br&gt; &lt;br&gt;In Series 1 (Rise) each Faction consists of:&lt;br&gt; &lt;br&gt;2 different monsters&lt;br&gt;2 different special troops&lt;br&gt;2 different elite troops&lt;br&gt;2 different grunt troops&lt;br&gt; &lt;br&gt;A GUARD Faction example:&lt;br&gt; &lt;br&gt;Defender X (Monster)&lt;br&gt;Sky Sentinel (Monster)&lt;br&gt;Repair Vehicle (Special)&lt;br&gt;Mobile Ops (Special)&lt;br&gt;Rocket Chopper (Elite)&lt;br&gt;G-Tank (Elite)&lt;br&gt;Rocket Chopper (Grunt)&lt;br&gt;G-Tank (Grunt)&lt;br&gt; &lt;br&gt;If we cost each figure based on Troll and Troll online store, and buy 1 of each figure, the list of cheapest to most expensive Faction goes:&lt;br&gt; &lt;br&gt;Planet Eaters ($24.52) Shadow Sun Syndicate ($27.92) Martian Menace ($35.92) Terrasaurs ($39.01) Lords of Cthul ($42.82) GUARD ($45.72)&lt;br&gt; &lt;br&gt;If we cost just the 2 different monsters for each Faction:&lt;br&gt; &lt;br&gt;Shadow Sun Syndicate ($12.48) Planet Eaters ($14.49) Terrasaurs ($19.98) Martian Menace ($20.98) Lords of Cthul ($22.98) GUARD ($26.98)&lt;br&gt; &lt;br&gt;Note: Cheapest single monster by faction:&lt;br&gt; &lt;br&gt;Shadow Sun Syndicate ($5.99) Planet Eaters ($6.99) Terrasaurs ($9.99) Martian Menace ($9.99) Lords of Cthul ($9.99) GUARD ($11.99)&lt;br&gt; &lt;br&gt;If we cost just the 2 different special troops for each Faction:&lt;br&gt; &lt;br&gt;Planet Eaters ($5.48) GUARD ($8.48) Shadow Sun Syndicate ($8.98) Terrasaurs ($9.98) Martian Menace ($11.68) Lords of Cthul ($14.98)&lt;br&gt; &lt;br&gt;If we cost just the 4 different grunts and elites for each Faction:&lt;br&gt; &lt;br&gt;Martian Menace ($3.26) Planet Eaters ($4.56 ) Lords of Cthul ($4.86) Terrasaurs ($5.06) Shadow Sun Syndicate ($6.46) GUARD ($10.26)&lt;br&gt; &lt;br&gt;So possibly no surprise: Planet Eaters and Shadow Sun Syndicate are the cheapest and GUARD the most expensive Factions to buy ( at least at Troll and Toad). Surprises for me were the Martians having the cheapest Grunt/Elites, GUARD having the cheapest &quot;Special&quot; troops, the large difference between some factions (maybe not such a big surprise), and finally - just how many Lovecraftian fans live in this world :)&lt;br&gt; &lt;br&gt;Hmmm, actually, if you buy the cheapest monster for a faction, the 2 special units, and 2 sets of grunts and elites (Total: 10 units and 1 monster) the cheapest faction the Planet Eaters would cost $21.59, the Sun Syndicate $27.89, and the Martian Menace only $28.19. So that's 3 possible contenders if you wanted to start in this way. In fact scratch the Martians Power Pod (I don't have one myself), and Martians are cheaper than Shadow Sun.&lt;br&gt; &lt;br&gt;Interestingly enough, if you could source Rise boosters for $10 USD each, $60 could net you 2 random monsters, 4 random buildings, and 16 random units. But for $50 USD you could get 2 of the cheapest monsters, 20 units from 2 different factions, but no buildings. Mind T&amp;T sell the cheapest buildings for $2.50 each so you could get 4 of them if you weren't happy with using proxies ...&lt;br&gt; &lt;br&gt;Final Note: I never checked my maths so there may be errors in the figures above but I think I have it correct. &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;i prefer ebay for everything except the buildings . the monsters are all the same rareity , and thus despite attempts to artifically inflte the values of some like the lords of cthul , the prices stay fairly equal . the unit prices some times fluctuate , but are pretty stable for the most part . and it should also be pointed out that most perspective players are looking at the figs and makeing their choices based on first impressions of how they look , rather than what each faction plays like , and what the rules dictate . each faction DOES have some combat units , and some support units , and the higher than average cost of some units is based on both the particular importance of their role for the army in question and the raeity .....................&lt;br&gt;&lt;br&gt;keep in mind you can only use 15 units TOTAL in your force . &lt;br&gt;&lt;br&gt;most if not all support units have very low combat values , so if you every support unit you have reduces your combat efficientcy .&lt;br&gt;&lt;br&gt;its also important to note that support units generaly have abilities that are circles , so no matter how many you have , you can only use one circle ability per turn so if you ar playing guard , even if you had 5 repair truck , repair is a circle ability , so you could only use it one time per turn regardless of how many trucks had it and were in a position to use it . &lt;br&gt;&lt;br&gt;below are my observations of 8-9 months of play , and as a pressganger what i have seen from running games almost every week .&lt;br&gt;&lt;br&gt;guard are mostly a shooty army . they have great armor on their tanks , and a good combat value .   for the guard you only want 2-3 support units in your force .&lt;br&gt;&lt;br&gt;planet eaters are pretty much mixed specialists . they either primarily are blaster or brawlers . they have some good units with high combat values like the explodohawks , BUT that comes at a cost , with only 10 action dice total in your pool , one explodo hawk moving and attacking with its max action dice could suck up 7 of your ten from one turn , so you really only want 1-2 of them in your force for those special moments when you need to make such a heavy handed move and attack . with their flight they cant hold objective spaces so you want to go middle of the road with their units , and like above , only 1-2 support units if even that many . they are based around going out and smashing opponenets , better at range than terrasaurs , but worse than guard .&lt;br&gt;&lt;br&gt;martian menace , a good shooty force , but lower armor values . their support units are better than most , and able to make use of them to better effect on game play . you CAN make a force with no support units , but can just as effectively make a force with 4-6 and not feel a real loss of combat effectiveness .&lt;br&gt;&lt;br&gt;shadow sun syndicate is ultraman , super sized ninjas , and it plays as such , yes some are great ranged experts , but they specialise in stealth and mobility , their ranged units are more middle of the road , and their support units CAN be an asset , but to many will limit combat effectiveness . 1-3 is pretty good .&lt;br&gt;&lt;br&gt;terrasaurs , great brawling , as you would expect . very weak ranged combat , you want few support units , some units to secure buildings , and you have to decide how you want to play , if you are wanting to play def. you need to coincentrate on units that are tough  , if you are playing offensively you need units that are either strong to attack enenmy units or that are fast to engage you opponent or unsecure their buildings . the terradactils are great for this . &lt;br&gt;&lt;br&gt;and i KNOW some people are die hard lords of cthul players and will disagree with me , but this is what i have seen and talked about with my players so ..........lords of cthul monsters from series one rely on HEAVILY on support units  which is why they are more expensive than alot of armies , monsters from series 2 are more straight forward , and have better combat abilities so you can rely less on support units . lords of cthul are a thinking mans army , and dont take that statement to lightly . you need to use units to secure buildings and with series one monsters that becomes harder becuase the monsters need those support units next to them to keep them alive as the monsters rely more on abilities to weaken or deture opponents than strong combat abilities . series 2 monsters for lords of cthul are still not combat beasts , BUT they are much more combat oriented than the series one monsters without loseing the flavor of the first series monsters . as a result , i have only seen 2 events where they have been used , the fist was 7-8 months ago and it was a blood bath , the cthul player lost hard each round , the second was a few weeks ago useing a series 2 monster , and that player won every round of the tourny . we joke about the lords of cthul here &quot;everyone collects them , we love them ....... to look at , but not to play . &quot; &lt;br&gt;&lt;br&gt;&lt;br&gt;the above is important because unlike most other collectable games , the support units play a much smaller chunk of army building for most armies , and have a higher rarity , and thus cost more . the best hard hitting combat units like G-TANKS are much more important to most army builds and are much more common , and thus cheaper . with most other games , the super good combat pieces are generaly rarer and thus harder to get , and so more expensive .&lt;br&gt;&lt;br&gt;this is a great game , but before it was even released i had printed out the rules from online , photocopied them into a larger size , put them in a binder , and went through the book with a highlighter to note anything important . it sounds complicated , and its the first time i have ever done this for a game , but it played a big role in boosting my enjoyment of the game by helping me understand the rules and pick the right units for my force . if you want to maximise your bang for the buck , i would suggest you do the same before you choose your factions and start buying figs you may not want or be able to use . 
</description>
<link>http://www.boardgamegeek.com/article/3584099#3584099</link>
<guid>http://www.boardgamegeek.com/article/3584099#3584099</guid>
<pubDate>Wed, 17 Jun 2009 12:06:20 +0000</pubDate>
<dc:creator>GrandInquisitorKris</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dc0nklin&#039;&gt;dc0nklin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;CapAp wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yeah, Planet Eaters and Buildings are done. I've been slow lately, and its a LOT more involved than I thought it would be, sorry.&lt;br&gt;&lt;br&gt;I can put up pdf's as I get them done, though&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That would be cool!  Are you going to post them in this thread or in the file section of the game page?
</description>
<link>http://www.boardgamegeek.com/article/3583171#3583171</link>
<guid>http://www.boardgamegeek.com/article/3583171#3583171</guid>
<pubDate>Wed, 17 Jun 2009 03:19:46 +0000</pubDate>
<dc:creator>dc0nklin</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	The biggest problem I've noticed with buying single figures is that most sources don't include buildings in sets.  Occasionally you can find an ebay set that includes a good range of buildings, but otherwise you're going to be short on them, and having buildings that match your faction gives you a big leg up in most games.  &lt;br&gt;&lt;br&gt;The most cost effective way to get into the game is, as mentioned above, find a group that's willing to trade.  Or better yet, get into the game at the same time with several friends so you can spread the cost of a case.
</description>
<link>http://www.boardgamegeek.com/article/3580143#3580143</link>
<guid>http://www.boardgamegeek.com/article/3580143#3580143</guid>
<pubDate>Tue, 16 Jun 2009 14:28:12 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/otaku&#039;&gt;otaku&lt;/a&gt;&lt;/p&gt;
	For those of you who want to try the game and have decided to buy figure singles online, which Factions are the cheapest to buy?&lt;br&gt;&lt;br&gt;or reworded &lt;br&gt; &lt;br&gt;&quot;I have way too much time on my hands&quot;&lt;br&gt; &lt;br&gt;The prices below (In USD) were taken from Troll and Toads online store and obviously they will not only change their own prices over time, their prices will differ greatly between stores. But It just give you a general idea of what to expect I guess.&lt;br&gt; &lt;br&gt;Note: My own terminology was used to describe the &quot;special&quot; troops below.&lt;br&gt; &lt;br&gt;In Series 1 (Rise) each Faction consists of:&lt;br&gt; &lt;br&gt;2 different monsters&lt;br&gt;2 different special troops&lt;br&gt;2 different elite troops&lt;br&gt;2 different grunt troops&lt;br&gt; &lt;br&gt;A GUARD Faction example:&lt;br&gt; &lt;br&gt;Defender X (Monster)&lt;br&gt;Sky Sentinel (Monster)&lt;br&gt;Repair Vehicle (Special)&lt;br&gt;Mobile Ops (Special)&lt;br&gt;Rocket Chopper (Elite)&lt;br&gt;G-Tank (Elite)&lt;br&gt;Rocket Chopper (Grunt)&lt;br&gt;G-Tank (Grunt)&lt;br&gt; &lt;br&gt;If we cost each figure based on Troll and Troll online store, and buy 1 of each figure, the list of cheapest to most expensive Faction goes:&lt;br&gt; &lt;br&gt;Planet Eaters ($24.52) Shadow Sun Syndicate ($27.92) Martian Menace ($35.92) Terrasaurs ($39.01) Lords of Cthul ($42.82) GUARD ($45.72)&lt;br&gt; &lt;br&gt;If we cost just the 2 different monsters for each Faction:&lt;br&gt; &lt;br&gt;Shadow Sun Syndicate ($12.48) Planet Eaters ($14.49) Terrasaurs ($19.98) Martian Menace ($20.98) Lords of Cthul ($22.98) GUARD ($26.98)&lt;br&gt; &lt;br&gt;Note: Cheapest single monster by faction:&lt;br&gt; &lt;br&gt;Shadow Sun Syndicate ($5.99) Planet Eaters ($6.99) Terrasaurs ($9.99) Martian Menace ($9.99) Lords of Cthul ($9.99) GUARD ($11.99)&lt;br&gt; &lt;br&gt;If we cost just the 2 different special troops for each Faction:&lt;br&gt; &lt;br&gt;Planet Eaters ($5.48) GUARD ($8.48) Shadow Sun Syndicate ($8.98) Terrasaurs ($9.98) Martian Menace ($11.68) Lords of Cthul ($14.98)&lt;br&gt; &lt;br&gt;If we cost just the 4 different grunts and elites for each Faction:&lt;br&gt; &lt;br&gt;Martian Menace ($3.26) Planet Eaters ($4.56 ) Lords of Cthul ($4.86) Terrasaurs ($5.06) Shadow Sun Syndicate ($6.46) GUARD ($10.26)&lt;br&gt; &lt;br&gt;So possibly no surprise: Planet Eaters and Shadow Sun Syndicate are the cheapest and GUARD the most expensive Factions to buy ( at least at Troll and Toad). Surprises for me were the Martians having the cheapest Grunt/Elites, GUARD having the cheapest &quot;Special&quot; troops, the large difference between some factions (maybe not such a big surprise), and finally - just how many Lovecraftian fans live in this world :)&lt;br&gt; &lt;br&gt;Hmmm, actually, if you buy the cheapest monster for a faction, the 2 special units, and 2 sets of grunts and elites (Total: 10 units and 1 monster) the cheapest faction the Planet Eaters would cost $21.59, the Sun Syndicate $27.89, and the Martian Menace only $28.19. So that's 3 possible contenders if you wanted to start in this way. In fact scratch the Martians Power Pod (I don't have one myself), and Martians are cheaper than Shadow Sun.&lt;br&gt; &lt;br&gt;Interestingly enough, if you could source Rise boosters for $10 USD each, $60 could net you 2 random monsters, 4 random buildings, and 16 random units. But for $50 USD you could get 2 of the cheapest monsters, 20 units from 2 different factions, but no buildings. Mind T&amp;T sell the cheapest buildings for $2.50 each so you could get 4 of them if you weren't happy with using proxies ...&lt;br&gt; &lt;br&gt;Final Note: I never checked my maths so there may be errors in the figures above but I think I have it correct. &lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3579185#3579185</link>
<guid>http://www.boardgamegeek.com/article/3579185#3579185</guid>
<pubDate>Tue, 16 Jun 2009 07:58:54 +0000</pubDate>
<dc:creator>otaku</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PBatt&#039;&gt;PBatt&lt;/a&gt;&lt;/p&gt;
	I thought I'd add my .02 here and say that the cost, for me has been surprisingly low. The smartest thing I did was to attend a local game night and ask for help. I bought a starter and played my first game. At the end of the night, I was able to trade for some units and even had a couple given to me. All and all a great experience and a lot of fun.&lt;br&gt;&lt;br&gt;Very generous and kind group. Trading is the key to making this affordable! On your own, it will be expensive and perhaps exasperating. &lt;br&gt;&lt;br&gt;All the best,&lt;br&gt;&lt;br&gt;Peter
</description>
<link>http://www.boardgamegeek.com/article/3575903#3575903</link>
<guid>http://www.boardgamegeek.com/article/3575903#3575903</guid>
<pubDate>Mon, 15 Jun 2009 16:50:37 +0000</pubDate>
<dc:creator>PBatt</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/otaku&#039;&gt;otaku&lt;/a&gt;&lt;/p&gt;
	Don't listen to him - he's a fool - Go out and buy it! :)&lt;br&gt;&lt;br&gt;Just kidding - I have enjoyed adding to the thread and hope I have helped.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3567790#3567790</link>
<guid>http://www.boardgamegeek.com/article/3567790#3567790</guid>
<pubDate>Fri, 12 Jun 2009 20:47:04 +0000</pubDate>
<dc:creator>otaku</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/matthewjhoskins&#039;&gt;matthewjhoskins&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mad-Halfling wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That' why I've been more vocal on this thread than I would normally be (I'm surprised no-one has replied saying &quot;stop moaning about the price, you don't _have_ to buy it...&quot;, lol), I'm trying to convince myself not to spunk a load of money on this, hehe - I love my monster movies so this game looks really cool.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;:whistle: Stop moaning about the price you don't have to buy it. :p
</description>
<link>http://www.boardgamegeek.com/article/3566346#3566346</link>
<guid>http://www.boardgamegeek.com/article/3566346#3566346</guid>
<pubDate>Fri, 12 Jun 2009 15:17:45 +0000</pubDate>
<dc:creator>matthewjhoskins</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mad-Halfling wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That' why I've been more vocal on this thread than I would normally be (I'm surprised no-one has replied saying &quot;stop moaning about the price, you don't _have_ to buy it...&quot;, lol), I'm trying to convince myself not to spunk a load of money on this, hehe - I love my monster movies so this game looks really cool.&lt;br&gt;&lt;br&gt;I've read that it doesn't scale up so well, player wise, anyone got any comments on 3 or 4 player MP?&lt;br&gt;&lt;br&gt;Rwwwaaaaarrr&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Currently, the battlemaps put out are not designed for more than 2 forces.  But that doesn't mean only 2 players.  Standard games are 1 monster pair (alpha and hyper forms), up to 15 units (probably want at least 5 units minimum) and 2-12 buildings per side.  But I think the game is really designed for forces that have 2 monsters, 15 units, and 12 buildings per side, so you could easily incorporate a third or 4th player.  Each player would get a monster, and they'd have to decide how to split the units.&lt;br&gt;&lt;br&gt;Alternatively, 1 player per side could control the monster, while the second player controls all the units.&lt;br&gt;&lt;br&gt;But there's no official product that supports 3 or 4 different forces in one huge battle royale.  &lt;br&gt;&lt;br&gt;BGG has files available that list all of the units and their abilities (one has an error on the Ares Mothership, omitting all her boost dice).  The map could be an issue, but for $15US you can get the map pack, which has 6 maps and one building.  Or any of the strategy guides have a pair of maps in them as well, again for $15US.  That's probably the minimal amount you could spend, and then you'd have to make proxy chits for all the figures you want.  You'll need as many d6 dice as you can get your hands on, and some way to differentiate between action, boost, and power dice, as they each have a different number of strike results on them.  Monster health you can track on paper, and you can use any kind of token to keep track of your dice pools.  Depending on your printing costs, you could probably spend about $20US total and have a playable demo set (the rules you can download for free) and give the game a go.  If it's not your bag, auction off the map(s) you bought, and that's that.  If it is something your group likes, decide on a budget, and go from there.  Spread over time, it's not really that costly to get in.
</description>
<link>http://www.boardgamegeek.com/article/3566293#3566293</link>
<guid>http://www.boardgamegeek.com/article/3566293#3566293</guid>
<pubDate>Fri, 12 Jun 2009 15:06:28 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mad-Halfling&#039;&gt;Mad-Halfling&lt;/a&gt;&lt;/p&gt;
	That' why I've been more vocal on this thread than I would normally be (I'm surprised no-one has replied saying &quot;stop moaning about the price, you don't _have_ to buy it...&quot;, lol), I'm trying to convince myself not to spunk a load of money on this, hehe - I love my monster movies so this game looks really cool.&lt;br&gt;&lt;br&gt;I've read that it doesn't scale up so well, player wise, anyone got any comments on 3 or 4 player MP?&lt;br&gt;&lt;br&gt;Rwwwaaaaarrr
</description>
<link>http://www.boardgamegeek.com/article/3565734#3565734</link>
<guid>http://www.boardgamegeek.com/article/3565734#3565734</guid>
<pubDate>Fri, 12 Jun 2009 12:37:10 +0000</pubDate>
<dc:creator>Mad-Halfling</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/otaku&#039;&gt;otaku&lt;/a&gt;&lt;/p&gt;
	I can see where you are coming from - MonPoc is expensive, is it worth it? For many including myself &quot;Yes&quot; but certainly it isn't &quot;value for money&quot; for everyone.&lt;br&gt;&lt;br&gt;Note that MonPoc is essentially a 2 player game but no reason it can't be expanded to 4 players - I think there are some proposed maps for such a game here at BGG - and you could fairly easily come up with your own rules.&lt;br&gt;&lt;br&gt;So to determine if it is for you I suggest getting started with the bare minimum. Try this then just to see if you and your friends like it:&lt;br&gt;&lt;br&gt;Using &quot;proxies&quot; for the buildings and units. You can download some cards for every unit and building at headless hollow - they're quite nice. So all you need then is tokens for the buildings and units, rules, map, dice, life tokens for the monsters, and 2 to 4 monsters.&lt;br&gt;&lt;br&gt;As I mentioned previously I am not sure if the starter set is worth it say 50/50 - but you can pick them up at Maelstrom games for 14.39 (UK pounds). Say you buy 2 for 29 pounds and you get 2 monsters, 2 maps, dice and monster life tokens, 8 units from 4 factions, and 4 buildings. Expand the buildings and units by downloading the stat cards and make some tokens out of card and then give it a whirl.&lt;br&gt;&lt;br&gt;Total cost: less than 30 UK pounds plus cost of printing cards.&lt;br&gt;&lt;br&gt;If you like it then you can judge how much more you're willing to spend yourself.&lt;br&gt;&lt;br&gt;If you hate it, sell the stuff on ebay. Each unit is worth roughly 25 pence, buildings 150 pence, and monsters 4 to 8 pounds. That's about 20 pounds so at worst you loose 10 pounds to give it a go.&lt;br&gt;&lt;br&gt;The distribution seems pretty good btw. To date I own 3 starters, 1 series 1 Monster Booster, 9 Series 1 Unit Boosters, 3 Series 2 Monster Boosters, and 3 Series 2 Unit Boosters. From this I have:&lt;br&gt;17 buildings (5 apartments, 4 downtown high-rise, 2 oil refineries, and 6 different other buildings)&lt;br&gt;6 monsters (2 Martians, 1 of each other faction except Shadow Syndicate)&lt;br&gt;12 GUARD units (1 ***, 4 **, 7 *)&lt;br&gt;13 Cthulhu (3 ***, 3 **, 7 *)&lt;br&gt;14 Martian (2 ***, 7 **, 5 *) - No Power Pods though :(&lt;br&gt;7 Planet Eaters (2 ***, 3 **, 2 *)&lt;br&gt;8 Shadow Syndicate (4 ***, 2 **, 2 *)&lt;br&gt;9 Terrasaurs (1 ***, 2 **, 6 *)&lt;br&gt;&lt;br&gt;I'm pretty lucky I think. My only disappointment is Terrasaurs would be my favorite faction but are probably my weakest to date :( I also wanted a nuclear power plant ... still, 4 more boosters are on their way from Maelstrom Games ...&lt;br&gt;&lt;br&gt;The above is the best advice I can give. Spend 30 pounds, make some tokens and give it a go. I think having monsters in 3D (not to mention great paint job) is a must. Cardboard tokens and buildings should be fine just to see if it is worth it. Don't like it - sell it and get most of your money back.&lt;br&gt;&lt;br&gt;If you do like it, use the distribution numbers above to see what you might need to spend to get a useful game with replay value. You probably don't need to spend as much as I have.&lt;br&gt;&lt;br&gt;Almost forgot: &quot;ROAR!!&quot;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3565592#3565592</link>
<guid>http://www.boardgamegeek.com/article/3565592#3565592</guid>
<pubDate>Fri, 12 Jun 2009 11:32:39 +0000</pubDate>
<dc:creator>otaku</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GrandInquisitorKris&#039;&gt;GrandInquisitorKris&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mad-Halfling wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Dr Corey wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Value for money is what you make of it. I have possibly had more value for money from MonPoc than any other game I have played, mainly because I have played it more often due to finding a good regular group at my FLGS.&lt;br&gt;&lt;br&gt;On the other hand a few boardgames I have bought and like have been much worse value for money due to the number of times I have played them being very small.&lt;br&gt;&lt;br&gt;It is a very good game, with far fewer rules questions than I have seen for a miniatures game (and have never seen a serious rules dispute). There is a lot to like, but I will concede that it is expensive. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah, this is an issue that hits me more.  Our gaming group has varying attendees each week and so for games where each player buys their &quot;own&quot; side (aside from proper wargames, those are a completely different kettle of fish) it isn't practical for people do to so (or it gets overly expensive) and so one person tends to buy &quot;the game&quot; - e.g I have enough WoW TCM stuff myself to play a 4-player game - and then when we play it 1 person brings it, like a regular board-game (the only exception to this has been pirates of the crimson coast, but then that's dirt-cheap and so people can spend a little on a game they might not play so regularly without having felt they have investment sitting there doing nothing).  We also have a lot of games and so can't justify a very large expenditure on one game, unless it is exceptional, as it might get played 10-20 times a year max.  For WoW that has cost me £34 pounds for 4 players, which is fine for me, but for MonApoc I am looking at more than that just for enough for 2 players - this is why it seems very expensive (even on the collectable scale of things) to me - e.g. the WoW deluxe starter set costs about £25 RRP and that gives you 2 players, MonApoc is £19 per player for the basic starter....&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;all i can say to that is if you like the giant monster genre , you just gotta play it atleast once . its unlike any other game i have played . i am one of those people that really needs to see a game to understand it enough to decide . but with this game , even just reading the rules (wordy as they may be ) was enough to convince me that P.P. had something incredible . this is the first game in a loooooooong time that actually excited me , and even if it cost twice as much , i would still buy it . &lt;br&gt;&lt;br&gt;&lt;br&gt;as it is i am a volunteer for them . and most of the stuff they send me for volunteering i give out to the players . i get to play maybe 1 real game a month ( because i am running the rest so i cant play , and i have to go easy in demo's ) , and i still throw money into this game because i like it THAT much , that its worth it just to have my one game a month . &lt;br&gt;&lt;br&gt;&lt;br&gt;sadly enough , i dont run games because i am a super P.P. fan , i run them because if i dont noone will , noone will show up , and so i would lose my one chance a month to play :(
</description>
<link>http://www.boardgamegeek.com/article/3565513#3565513</link>
<guid>http://www.boardgamegeek.com/article/3565513#3565513</guid>
<pubDate>Fri, 12 Jun 2009 10:57:08 +0000</pubDate>
<dc:creator>GrandInquisitorKris</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CapAp&#039;&gt;CapAp&lt;/a&gt;&lt;/p&gt;
	Yeah, Planet Eaters and Buildings are done. I've been slow lately, and its a LOT more involved than I thought it would be, sorry.&lt;br&gt;&lt;br&gt;I can put up pdf's as I get them done, though
</description>
<link>http://www.boardgamegeek.com/article/3564314#3564314</link>
<guid>http://www.boardgamegeek.com/article/3564314#3564314</guid>
<pubDate>Thu, 11 Jun 2009 23:58:57 +0000</pubDate>
<dc:creator>CapAp</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dc0nklin&#039;&gt;dc0nklin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;CapAp wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Anyways, the Lords of Cthul and the Shadow Sun Syndicate are completely finished (Rise and ICNY). I think Planet Eaters are next.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Get any further?  Care to release the .pdf so far?&lt;br&gt;&lt;br&gt;Thx!
</description>
<link>http://www.boardgamegeek.com/article/3562641#3562641</link>
<guid>http://www.boardgamegeek.com/article/3562641#3562641</guid>
<pubDate>Thu, 11 Jun 2009 18:06:33 +0000</pubDate>
<dc:creator>dc0nklin</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mad-Halfling&#039;&gt;Mad-Halfling&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dr Corey wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Value for money is what you make of it. I have possibly had more value for money from MonPoc than any other game I have played, mainly because I have played it more often due to finding a good regular group at my FLGS.&lt;br&gt;&lt;br&gt;On the other hand a few boardgames I have bought and like have been much worse value for money due to the number of times I have played them being very small.&lt;br&gt;&lt;br&gt;It is a very good game, with far fewer rules questions than I have seen for a miniatures game (and have never seen a serious rules dispute). There is a lot to like, but I will concede that it is expensive. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah, this is an issue that hits me more.  Our gaming group has varying attendees each week and so for games where each player buys their &quot;own&quot; side (aside from proper wargames, those are a completely different kettle of fish) it isn't practical for people do to so (or it gets overly expensive) and so one person tends to buy &quot;the game&quot; - e.g I have enough WoW TCM stuff myself to play a 4-player game - and then when we play it 1 person brings it, like a regular board-game (the only exception to this has been pirates of the crimson coast, but then that's dirt-cheap and so people can spend a little on a game they might not play so regularly without having felt they have investment sitting there doing nothing).  We also have a lot of games and so can't justify a very large expenditure on one game, unless it is exceptional, as it might get played 10-20 times a year max.  For WoW that has cost me £34 pounds for 4 players, which is fine for me, but for MonApoc I am looking at more than that just for enough for 2 players - this is why it seems very expensive (even on the collectable scale of things) to me - e.g. the WoW deluxe starter set costs about £25 RRP and that gives you 2 players, MonApoc is £19 per player for the basic starter....
</description>
<link>http://www.boardgamegeek.com/article/3561076#3561076</link>
<guid>http://www.boardgamegeek.com/article/3561076#3561076</guid>
<pubDate>Thu, 11 Jun 2009 12:58:00 +0000</pubDate>
<dc:creator>Mad-Halfling</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GrandInquisitorKris&#039;&gt;GrandInquisitorKris&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mad-Halfling wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;kingbobb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Here's what I've bought:  1 starter, 2 Monster Boosters (1 rise, 1 ICNY), both strategy guides (each with a map set), 8 boosters (4 Rise, 4 ICNY).  That's $171 in blind-buy product.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I may have found the difference in opinion - it seems to be quite a bit more expensive over in the UK - I totalled that up, buying from a cheaper online retailer, and it comes to about $250 vs your $171, so about a 50% increase in the price.  &lt;br&gt;I notice that all the replies bar 1 are from the US so those prices apply to you, would you consider it VFM still at a 50% cost increase.  And the Aussie online prices aren't that far off the price in £ but it's roughly 2 AUD to £1 - would you have bought it if it cost nearly double?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;yes , even at nearly double , i would still buy it . 
</description>
<link>http://www.boardgamegeek.com/article/3560928#3560928</link>
<guid>http://www.boardgamegeek.com/article/3560928#3560928</guid>
<pubDate>Thu, 11 Jun 2009 11:51:20 +0000</pubDate>
<dc:creator>GrandInquisitorKris</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/otaku&#039;&gt;otaku&lt;/a&gt;&lt;/p&gt;
	I re-read the email from maelstrom games and it says tell your friends about the 15% off Monsterpocalypse deal so here is the &quot;discount&quot; word:&lt;br&gt;&lt;br&gt;rise-beater&lt;br&gt;&lt;br&gt;Applies to backorders as well apparently and the deal ends next Monday (I think).&lt;br&gt;&lt;br&gt;But as I said - I haven't used them before - but you can't beat free shipping hey?&lt;br&gt;&lt;br&gt;Update 10-06-09: The comic I ordered on the weekend arrived Wednesday - just waiting on the boosters but they seem excellent - really well packaged item. &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3551975#3551975</link>
<guid>http://www.boardgamegeek.com/article/3551975#3551975</guid>
<pubDate>Tue, 09 Jun 2009 10:43:28 +0000</pubDate>
<dc:creator>otaku</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dr+Corey&#039;&gt;Dr Corey&lt;/a&gt;&lt;/p&gt;
	Value for money is what you make of it. I have possibly had more value for money from MonPoc than any other game I have played, mainly because I have played it more often due to finding a good regular group at my FLGS.&lt;br&gt;&lt;br&gt;On the other hand a few boardgames I have bought and like have been much worse value for money due to the number of times I have played them being very small.&lt;br&gt;&lt;br&gt;It is a very good game, with far fewer rules questions than I have seen for a miniatures game (and have never seen a serious rules dispute). There is a lot to like, but I will concede that it is expensive. 
</description>
<link>http://www.boardgamegeek.com/article/3551449#3551449</link>
<guid>http://www.boardgamegeek.com/article/3551449#3551449</guid>
<pubDate>Tue, 09 Jun 2009 05:01:52 +0000</pubDate>
<dc:creator>Dr Corey</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/otaku&#039;&gt;otaku&lt;/a&gt;&lt;/p&gt;
	I too agree it may not necessarily be value for money but I have no regrets about my purchases. Compare it to Warhammer though - unpainted figures that cost a heap ...&lt;br&gt;&lt;br&gt;At any rate here are my sources:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.milsims.com.au&quot; rel=&quot;nofollow&quot;&gt;www.milsims.com.au&lt;/A&gt; for the half price series 2 boosters&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.gamesparadise.com.au&quot; rel=&quot;nofollow&quot;&gt;www.gamesparadise.com.au&lt;/A&gt; for the $35 starters&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.scifigenre.com&quot; rel=&quot;nofollow&quot;&gt;www.scifigenre.com&lt;/A&gt; for 8 boosters. Note: Shipping 8 boosters to Australia was the best value for money (ratio of total cost to postage cost) i.e. it was better value than buying 7 or 10 - I tested out all the combos - mind that was for Unit Boosters, Monsters cost more to post.&lt;br&gt;But the best source was the uk:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&amp;campid=&amp;toolid=10001&amp;customid=US-FLINK&amp;mpre=http%3A%2F%2Fstores.shop.ebay.com.au%2FMaelstrom-Games-Ltd_Monsterpocalypse_W0QQ_fsubZ1153413018QQ_sidZ58251598QQ_trksidZp4634Q2ec0Q2em322&quot; rel=&quot;nofollow&quot;&gt;http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&amp;cam...&lt;/A&gt;&lt;br&gt;&lt;br&gt;They also have a non-ebay store: 	&lt;A target='_blank' href=&quot;http://www.maelstromgames.co.uk/&quot; rel=&quot;nofollow&quot;&gt;www.maelstromgames.co.uk/&lt;/A&gt;&lt;br&gt;&lt;br&gt;I only discovered them after I bought most of my stuff :( so I have only ordered a map pack and 4 extra boosters but the free shipping is fantastic - Oh and they had 15% for past customers - why not ask them if that applies - you only have 3 or 4 days to go though ...&lt;br&gt;&lt;br&gt;However, I have never ordered anything from the UK store so we'll see how reliable they are ... The other stores (including Sci-Fi I have used before and find them very reliable).&lt;br&gt;&lt;br&gt;Americans always get gaming stuff (and most stuff) cheap - supply and demand .... I think in the UK you're supposed to get paid twice as much to make up for everything costing twice as much :)&lt;br&gt;&lt;br&gt;Hope the above helps.&lt;br&gt;&lt;br&gt;Of course the Oz dollar is doing well currently - the only time I buy from OS as the shipping costs often are more than the item I'm buying!
</description>
<link>http://www.boardgamegeek.com/article/3550304#3550304</link>
<guid>http://www.boardgamegeek.com/article/3550304#3550304</guid>
<pubDate>Mon, 08 Jun 2009 22:07:56 +0000</pubDate>
<dc:creator>otaku</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mad-Halfling&#039;&gt;Mad-Halfling&lt;/a&gt;&lt;/p&gt;
	Yeah, it seems to be noticeably more expensive over than other CM games - for about $54 I got enough WoW TCM gear for 5 vs 5 figures (inc the deluxe set) so we can play 2 players a side happily, RRP for 2 starters and 2 boosters (so just about enough for 2 players) is hitting $90 for Monster.  A shame really....
</description>
<link>http://www.boardgamegeek.com/article/3549308#3549308</link>
<guid>http://www.boardgamegeek.com/article/3549308#3549308</guid>
<pubDate>Mon, 08 Jun 2009 17:10:51 +0000</pubDate>
<dc:creator>Mad-Halfling</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mad-Halfling wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;kingbobb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Here's what I've bought:  1 starter, 2 Monster Boosters (1 rise, 1 ICNY), both strategy guides (each with a map set), 8 boosters (4 Rise, 4 ICNY).  That's $171 in blind-buy product.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I may have found the difference in opinion - it seems to be quite a bit more expensive over in the UK - I totalled that up, buying from a cheaper online retailer, and it comes to about $250 vs your $171, so about a 50% increase in the price.  &lt;br&gt;I notice that all the replies bar 1 are from the US so those prices apply to you, would you consider it VFM still at a 50% cost increase.  And the Aussie online prices aren't that far off the price in £ but it's roughly 2 AUD to £1 - would you have bought it if it cost nearly double?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Since my budget was essentially limited to what I've spent, I'm not sure.  Then again, do you see similar increases in cost associated with other miniature games?  That would shape my opinion as well.&lt;br&gt;&lt;br&gt;Truth to tell, if it cost me twice as much to get what I have, I'm hard pressed to say it's a good buy, unless you really think you're going to enjoy the game.  For me, after reading the rules and seeing it played at the LGS, I was sold, and it was just a matter of time before I bought into it.  Like with any collectible game, if you don't control your spending and stick to your budget, it can get out of hand very quickly.  I've got yards and yards of MtG cards to remind me of that.  &lt;br&gt;&lt;br&gt;But at effectively 2x cost, for a single person to amass enough pieces to support 2 simultaneous games with decent forces and city pieces, it's probably going to be something you're going to find a better use for your money.
</description>
<link>http://www.boardgamegeek.com/article/3548228#3548228</link>
<guid>http://www.boardgamegeek.com/article/3548228#3548228</guid>
<pubDate>Mon, 08 Jun 2009 13:00:43 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mad-Halfling&#039;&gt;Mad-Halfling&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kingbobb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Here's what I've bought:  1 starter, 2 Monster Boosters (1 rise, 1 ICNY), both strategy guides (each with a map set), 8 boosters (4 Rise, 4 ICNY).  That's $171 in blind-buy product.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I may have found the difference in opinion - it seems to be quite a bit more expensive over in the UK - I totalled that up, buying from a cheaper online retailer, and it comes to about $250 vs your $171, so about a 50% increase in the price.  &lt;br&gt;I notice that all the replies bar 1 are from the US so those prices apply to you, would you consider it VFM still at a 50% cost increase.  And the Aussie online prices aren't that far off the price in £ but it's roughly 2 AUD to £1 - would you have bought it if it cost nearly double?
</description>
<link>http://www.boardgamegeek.com/article/3548167#3548167</link>
<guid>http://www.boardgamegeek.com/article/3548167#3548167</guid>
<pubDate>Mon, 08 Jun 2009 12:41:45 +0000</pubDate>
<dc:creator>Mad-Halfling</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	Damien, my story is very similar to yours.  I've got 3 little ones at home (3, 2, and 2 months), and for the past 4 years, in addition to feeding my own gaming habit, I've been eyeing things that might eventually find me sitting across from the kids, teaching them to play.  Games like Return of the Heroes, Roborally, Betrayal at the House on the Hill...games I likely would not have bought on my own, but figured they were easier for younger players near 10 years to be able to play well that didn't have &quot;opoly&quot; in the title.&lt;br&gt;&lt;br&gt;When Monpoc was announced, I had one Warmachine and 2 Hordes battleboxes.  I had thoughts of being able to play those, and I paint minis anyway, so until that point I had more stuff to do.  But I thought PP was crazy with Monpoc.  Sure, the idea of a scifi Kaiju game sounds appealing, but I've seen it tried before, and been less than impressed.  The Creature that Ate Sheboygan from ages ago managed it pretty well, but Monsters Ravage America was a huge disappointment.&lt;br&gt;&lt;br&gt;So the Rise release came and went, and ICNY approached.  And then I saw the game being played at the LGS.  And I downloaded and read the rules.  And I realized that PP may actually have pulled it off.&lt;br&gt;&lt;br&gt;So, I auctioned off some older games, pooled my money, and dove in.  And I haven't regretted it at all.  I'm into the collectible aspect of the hobby, so blind boosters are a draw for me.  At the same time, I wanted to have a tournament capable force.  &lt;br&gt;&lt;br&gt;Here's what I've bought:  1 starter, 2 Monster Boosters (1 rise, 1 ICNY), both strategy guides (each with a map set), 8 boosters (4 Rise, 4 ICNY).  That's $171 in blind-buy product.  With all that, I had only one near-playable tournament force, and even then, I only had about half the units I wanted.  With no chance to get to the LCS to trade (and not yet having discovered an on-line trading source), I spent an additional $30 on eBay getting the extra unit oomph I felt I needed to round out my Terrasaur force, adding another monster at the same time.&lt;br&gt;&lt;br&gt;Recently, I've traded some SSS units for the Ares Monster alpha/ultra pair, and will soon be able to field 2 full tournament forces, although I don't have enough buildings to really run them both at the same time.  For around $200. &lt;br&gt;&lt;br&gt;For a boardgame, that's expensive.  For a minis game, to field 2 full tournament legal and capable (arguably) forces, that's cheap.  Not to mention that I still have 2 spare monsters and around 20 more off-faction units available for trade.&lt;br&gt;&lt;br&gt;And I've been able to play.  I lost, to experienced players, but I wasn't getting trashed, and one game I was probably winning but was down a point of damage when the game was called for time.  And most importantly, I want to play again.  A lot.  As much as I can, which realistically is probably going to be once every 6 weeks, or less.  But I'll take what I can get, and my kids won't be toddlers forever, and someday they're going to want to do more than play with the minis, and actually want to and be able to play the game with me.
</description>
<link>http://www.boardgamegeek.com/article/3540494#3540494</link>
<guid>http://www.boardgamegeek.com/article/3540494#3540494</guid>
<pubDate>Fri, 05 Jun 2009 13:28:13 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/otaku&#039;&gt;otaku&lt;/a&gt;&lt;/p&gt;
	I haven't played the game (yet) but have put a lot of thought into the best way to get started. When I first saw the ads I thought not another one - I'm staying clear. I am married with 2 boys (1 &amp; 3). Prior to getting married I played games regularly. Since getting married I played less. Since the boys arrived - not at all (doesn't stop me buying the odd game though - we live in hope).&lt;br&gt;&lt;br&gt;But the other day I looked at my collection of collectible games that my wife is unlikely to ever play and so I'm waiting for the boys to &quot;age&quot;: Call of Cthulhu CCG, Axis and Allies W@S CMG, Shadow Fist CCG, 7th Sea CCG, Deadlands CCG, Deadlands Doomtown, Twilight Imperium Armada, WoW CCG, WoW CMG, Dreamblade, Bloodbowl (not collectable but expensive), Dragon Dice, Heroscape, Pokemon TFG, Middle Earth CCG, plus a couple of others that thankfully the bug never bit true. Crumbs listing them here makes me want to cry ...&lt;br&gt;&lt;br&gt;Of these I realistically think they will only be interested in WoW CMG when they are 8 to 10. So why would I want to invest in another money pit? Well I have my fingers crossed, no matter if you're a child of the 60's, 70's or even the 00's - who isn't going to want to march a bad-ass monster downtown, smashing buildings to rubble, throwing tanks like toys, swatting choppers like flies, and going head to head with some similar beastie? So I looked into a bit more.&lt;br&gt;&lt;br&gt;So in my case I won't be building a tournament master stroke army. I want something that 2 boys and their dad are going to have a great deal of fun playing but no prizes other than seeing dad humiliated and the joy dad gets seeing the wide smiles on their faces - albeit in another 6 years time - so probably not many boosters available then. So I have to buy big now - yes? Well maybe?&lt;br&gt;&lt;br&gt;I figured you go down 2 paths - buy your army on ebay (or similar) and get exactly what you want. I am guessing this would cost $100 USD for 1 army with a nice selection of buildings. Probably could spend less given it's just me and the boys ... but I am a sucker for opening a box to see what my mystery monster is going to be so this path wasn't for me. Not to mention lack of variety. &lt;br&gt;&lt;br&gt;So I need several monsters for variety, a variety of units from different factions, and those darn buildings. My cheapest brick and mortar stores sell starters for $35 AUD and boosters $22 AUD. However I can get boosters for as little as $16 AUD (includes postage) from online overseas stores. I can also get Series 2 boosters at my brick and mortar store for $11 AUD.&lt;br&gt;&lt;br&gt;In the end I have opted for 3 $35 AUD starters, 3 Series 2 Monster boosters $33, 3 series 2 Unit boosters and 8 boosters from overseas $150 AUD (All up about$300 AUD). But I have high hopes it will get played a lot more than 3 times any other $100 board game I have in my collection. If not I am at least certain it will be a hoot to play and I wish I had brought more stuff 6 years ago ...&lt;br&gt;&lt;br&gt;Today I am still waiting for most of my stuff to arrive but the 3 starters turned up this week and in hindsight they may or may not be worth it. I Figured you get a Monster booster for $22 so at $35 I am getting 4 units, 2 buildings, 1 life tracker, dice, and rules for $13 - sounds good. The life trackers seem so-so, the dice are too small but they do have to fit in your pool spaces on the board I suppose, the units look great, but the monsters are awesome! I thought Dreamblade was good ...&lt;br&gt;&lt;br&gt;Of course I managed to sell $300 of gaming stuff in recent weeks to pay for this new addiction but I certainly have no regrets - it's un-played but looks great. But if you don't have $300 what to do? If you want to go really cheap here's my recommendation:&lt;br&gt;&lt;br&gt;Get some monster boosters from series 2 as they are half the price of series 1 - hopefully you don't luck out an get a building or 2 monsters the same but at half price you can buy 4.&lt;br&gt;&lt;br&gt;Download the rules.&lt;br&gt;&lt;br&gt;Get the map pack - it gets you a variety of maps and a building!&lt;br&gt;&lt;br&gt;Bring your own dice white miss on 1 to 4, blue 1 to 3, red 1 to 2 (not that hard on the brain)&lt;br&gt;&lt;br&gt;Buy enough unit boosters to get the desired number of units. If you buy series 2 they are also half price and you get 5 units not 4 but you don't get any buildings.&lt;br&gt;&lt;br&gt;So why not make paper/cardboard/wood buildings and get the stats online?&lt;br&gt;&lt;br&gt;So the mega cheap method of: 4 Series 2 Monster boosters ($44 AUD), 6 Series 2 Unit Boosters ($66 AUD), a map pack ($25) and home-made buildings costs you $135 AUD plus the cost of printing the rules and the dice ... Hey that's the same price as Starcraft or World of Warcraft isn't it?&lt;br&gt;&lt;br&gt;Sorry for the long post but I personally am glad I have gone ahead with Monsterpocalypse and I'm counting down the years til the boys are up for some monster bashing fun. If you are still not sure read some more the posts here (keeping an open mind) and heck - just get a starter and see what's in the box - in the worst case you blew $35 AUD and you can sell it on ebay or here - Heck if it ain't a Martian I'll buy it - nothing against Martians - it' just I have 2 already :)&lt;br&gt;&lt;br&gt;Oh yeah - One last tip is set yourself a budget and try to stick to it :)&lt;br&gt;&lt;br&gt;Roar! 
</description>
<link>http://www.boardgamegeek.com/article/3540211#3540211</link>
<guid>http://www.boardgamegeek.com/article/3540211#3540211</guid>
<pubDate>Fri, 05 Jun 2009 12:05:46 +0000</pubDate>
<dc:creator>otaku</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GrandInquisitorKris&#039;&gt;GrandInquisitorKris&lt;/a&gt;&lt;/p&gt;
	i've been burned by CMG's before , but i gotta say this game is not like anything i've dealt with before .i think its a great bang for the buck . &lt;br&gt;&lt;br&gt;one of the big departures from other CMG's is that the game is geared toward small forces . at &lt;u&gt;most&lt;/u&gt; for any game you will use 12 buildings , 15 units and 2 monsters , but you dont &lt;u&gt;have&lt;/u&gt; to have the full force to play . even as new expansions come out , the force size limits still apply . &lt;br&gt;&lt;br&gt;add to that that most of the rare UNITS are actually support units that you wont want more than 1-2 or if at all , all basic monsters and their ultra forms have the sam erarity so they are all worth the same amount , most buildings are the same rarity , and that the &quot;mega forms &quot; are not a necisity to play and win and the game becomes much more managable . especially with the high volume of tradeing that goes on . and even with a set 2 out , the set one monsters are still just as competative , they get just as much if not more play than many of the series 2 monsters around here . &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;case in point . i had a new player show up this last sunday . he had one set of rules printed from online , gorgahdra with the ultra form , 2 buildings , and 4 planet eater units . he bought one booster , aand an accessories pack since the store was out of starters . before we started and traded all the contents on a star for star basis for 6 more planet eater units . he didnt have a map , so his opponenets maps were used . &lt;br&gt;&lt;br&gt;when the game started his opponent had brought the 12 building max , so between the 2 of them there were 14 buildings . because the rules state that all the green spaces have to be filled before any of the yellows , his opponent had to put about half his buildings on his side of the map . ideal placement for him , no , but it made for 2 sides with the same number of buildings for power up and hazards . it was his first game , and he lsot , but he put up a great fight , and went the distance . his opponent got a luck attack in on the last round that killed a form , otherwise it would have been a tie .  &lt;br&gt;&lt;br&gt;&lt;br&gt;if you are one of those people that have to have everything , then ya it can get pricey , but so can any game .BUT if you just pick one or 2 ffactions to play , and get the units and buildings with a specific strategy in mind , its not bad at all . 
</description>
<link>http://www.boardgamegeek.com/article/3539692#3539692</link>
<guid>http://www.boardgamegeek.com/article/3539692#3539692</guid>
<pubDate>Fri, 05 Jun 2009 07:09:16 +0000</pubDate>
<dc:creator>GrandInquisitorKris</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Omega2064&#039;&gt;Omega2064&lt;/a&gt;&lt;/p&gt;
	The price for the starter sets is actually not that bad really for a minis game of this sort. Certainly a little cheeper than if they were sold individually most like. The boosters though are perhaps a little overpriced for what you get. But not by much m'thinks.&lt;br&gt;&lt;br&gt;The thing here is to not try to view the game as a board game and compare it to such. It will fail that comparison allmost allways. Compared to other CMGs though and compared to even some standard minis games its not that bad off on pricing.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3538814#3538814</link>
<guid>http://www.boardgamegeek.com/article/3538814#3538814</guid>
<pubDate>Fri, 05 Jun 2009 00:03:16 +0000</pubDate>
<dc:creator>Omega2064</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chopa&#039;&gt;Chopa&lt;/a&gt;&lt;/p&gt;
	MonPoc's biggest problem is assembling enough buildings and it's higher relative cost compared to other cmgs. Personally I find it to be an acceptable value for the money as the gameplay is very solid, though bad pulls hurt you a lot.&lt;br&gt;WoW you can get by with just a starter, and after that a booster is a new ready to go &quot;army.&quot; Unfortunately I find the gameplay to pale in comparison.&lt;br&gt;Star Wars/DnD both have ok sealed possibilities but constructed requires more lucky draws or singles purchases as its a more rare heavy game.
</description>
<link>http://www.boardgamegeek.com/article/3538534#3538534</link>
<guid>http://www.boardgamegeek.com/article/3538534#3538534</guid>
<pubDate>Thu, 04 Jun 2009 22:27:04 +0000</pubDate>
<dc:creator>Chopa</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mad-Halfling wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I've got minis games in our gp and they work fine, but I even compared it to the SW and wow and it still comes out expensive, does it not?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, you're comparing apples to bananas to oranges.  They're different games, at different levels of complexity and different levels of customization.  Monpoc is based off of a much larger set of figures per side (in play) than SW or WoW (1 or two monsters, 15 units and 12 buildings), compared to Star Wars which runs, what?  7 or 8 minis per side?  And WoW at 5-6 per side?  &lt;br&gt;&lt;br&gt;So you're really talking about two completely different gaming experiences, so a direct price comparison is impossible.  Is No Thanks! a better VFM than Dominion just because it's cheaper?  They're both card games, even if they are completely different.  &lt;br&gt;&lt;br&gt;Going a different direction, compare it to another Kaiju game, Monsters Menace America.  Self contained, and $40, but it focuses on a much larger scale, and you don't have the skirmish level, destroying buildings and throwing monsters around, feel.  &lt;br&gt;&lt;br&gt;Or, go in the pre-painted minis direction (non-colectable), with games like AT-43, Mutant Chronicles, or Confrontation.  Start-up cost is similar, but you don't have additional rulebooks, etc. to buy, and your terrain is included (and has a *significant* impact on gameplay).  
</description>
<link>http://www.boardgamegeek.com/article/3538445#3538445</link>
<guid>http://www.boardgamegeek.com/article/3538445#3538445</guid>
<pubDate>Thu, 04 Jun 2009 21:59:55 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mad-Halfling wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I've got minis games in our gp and they work fine, but I even compared it to the SW and wow and it still comes out expensive, does it not?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm not sure what it is you want me to say.  Can you spend less on those games and be &quot;able&quot; to play them than you would Monpoc?  Sure, yes.  Technically, a starter set alone from both of those games gives you something you can play out of the box.  Monpoc needs two starters, minimum, to play.  &lt;br&gt;&lt;br&gt;But that's not what you were asking, you were asking value for money.  In my opinion, $50 in Monpoc buys you more entertainment than $50 in most other minis games.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3537962#3537962</link>
<guid>http://www.boardgamegeek.com/article/3537962#3537962</guid>
<pubDate>Thu, 04 Jun 2009 20:22:19 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mad-Halfling&#039;&gt;Mad-Halfling&lt;/a&gt;&lt;/p&gt;
	I've got minis games in our gp and they work fine, but I even compared it to the SW and wow and it still comes out expensive, does it not?
</description>
<link>http://www.boardgamegeek.com/article/3537899#3537899</link>
<guid>http://www.boardgamegeek.com/article/3537899#3537899</guid>
<pubDate>Thu, 04 Jun 2009 20:11:09 +0000</pubDate>
<dc:creator>Mad-Halfling</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mad-Halfling wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This is precisely my point, going in US currency, and taking RRP the price seems rather expensive.  Compare FFG games, they are a bit more expensive but you do get a fair amount of guff for your buck (and quite  a bit more than was listed above, I reckon).&lt;br&gt;FoD 5 players - $60&lt;br&gt;WoW TBG 6 players - $90&lt;br&gt;AOC not sure but at least 4 players - $80&lt;br&gt;&lt;br&gt;Even looking at the wow miniatures game for a collectable comparison, you can play happily with the deluxe starter set, but for argument's sake you want a bit more variety, 2 booster each will give an extra 3 chars per side, for a total of $70 RRP - Monster come in at about 50% above that.  Can you see my point, though this looks good, it seems expensive even for a collectable game.....&lt;br&gt;&lt;br&gt;My group wouldn't invest in this on a mass basis, we (one person) would be more likely to get enough for 2-4 people to play as a time-filler, but we tend to buy our own games and then bring them along for people to play as the group attendance varies quite a bit.  If the starter sets contained enough for 2 players (for that price) it would make it a lot more viable, but to put it in the price bracket of a regular boardgame just to get 2 players basic sets seems rather excessive&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Again, it depends on what you compare it to.  The games you mention on a per-player basis cost less.  But that's assuming you have 3-6 players who want to play regularly.  If you don't, then whoever bought the game has a nice $60-$100 shelfpiece.&lt;br&gt;&lt;br&gt;If all you're trying to do is get Monpoc for a filler game, and want to have enough pieces to support 2-4 people (that's up to 2 games going simultaneously) then yes, you're looking at a pretty hefty investment cost.  But Monpoc isn't just a boardgame, it's a minis game as well, and that alone is going to make most cost comparisons with straight up boardgames (or even FFGs boardgames that have mini pieces with them) unfair.  Monpoc isn't designed for a single person to own the game and play with friends, like boardgames can be.  It's designed as a minis game first, meaning that a single player will have the pieces they need to play, and other players will bring their pieces as well.  Only together do they have a complete game.  That's a standard minis convention, and if that's an issue, than Monpoc might not be a good fit for your group.
</description>
<link>http://www.boardgamegeek.com/article/3537803#3537803</link>
<guid>http://www.boardgamegeek.com/article/3537803#3537803</guid>
<pubDate>Thu, 04 Jun 2009 19:49:54 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mad-Halfling&#039;&gt;Mad-Halfling&lt;/a&gt;&lt;/p&gt;
	This is precisely my point, going in US currency, and taking RRP the price seems rather expensive.  Compare FFG games, they are a bit more expensive but you do get a fair amount of guff for your buck (and quite  a bit more than was listed above, I reckon).&lt;br&gt;FoD 5 players - $60&lt;br&gt;WoW TBG 6 players - $90&lt;br&gt;AOC not sure but at least 4 players - $80&lt;br&gt;&lt;br&gt;Even looking at the wow miniatures game for a collectable comparison, you can play happily with the deluxe starter set, but for argument's sake you want a bit more variety, 2 booster each will give an extra 3 chars per side, for a total of $70 RRP - Monster come in at about 50% above that.  Can you see my point, though this looks good, it seems expensive even for a collectable game.....&lt;br&gt;&lt;br&gt;My group wouldn't invest in this on a mass basis, we (one person) would be more likely to get enough for 2-4 people to play as a time-filler, but we tend to buy our own games and then bring them along for people to play as the group attendance varies quite a bit.  If the starter sets contained enough for 2 players (for that price) it would make it a lot more viable, but to put it in the price bracket of a regular boardgame just to get 2 players basic sets seems rather excessive
</description>
<link>http://www.boardgamegeek.com/article/3537722#3537722</link>
<guid>http://www.boardgamegeek.com/article/3537722#3537722</guid>
<pubDate>Thu, 04 Jun 2009 19:31:37 +0000</pubDate>
<dc:creator>Mad-Halfling</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	Of course, your VFM goes up the more players you have in a small group, as you reduce the cost of blind buying (i.e. everything will be useful to *somebody*).  &lt;br&gt;&lt;br&gt;If you've got 6 players, and they each want a different faction, then you can each get a full, tourney ready force for roughly $100 per person, by buying one monster booster case, two unit cases (RISE), and one starter each.  Each player should end up with the equivalent of 2 Monster boosters(2 monsters), 4 Unit boosters (16 units, 4 buildings) and one starter (1 monster, 2 buildings, 4 units), all of one faction.  &lt;br&gt;&lt;br&gt;And that's at retail pricing.  Get a discount from your FLGS for buying full cases and the cost goes down further.  &lt;br&gt;&lt;br&gt;&lt;br&gt;Shoot, get 8 people together, have one be a tournament organizer, and run a few events.  Agree to sell the promo figures on ebay rather than give them out as prize support, and your cost drops even further (the Mega form promo figures fetch anywhere from $20-$60 each, shadow figures can go for $5-$10), a 8 person event can net you 8 shadow figures and 2 mega forms for free from Privateer Press, which could bring in as much as $200 per event.  Run three or four events this way, and everybody plays for free.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3537534#3537534</link>
<guid>http://www.boardgamegeek.com/article/3537534#3537534</guid>
<pubDate>Thu, 04 Jun 2009 18:53:28 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: General:: Re: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	I rate it pretty well on VFM, as in, the money I've spent has given me a game I enjoy playing and want to play more of, and would be willing to spend more to get new product in the future.&lt;br&gt;&lt;br&gt;But your entry costs are going to be different depending on what your goal is.  If all you want is to get enough parts for two people to be able to play the game...a true &quot;Starter&quot; set, you're probably looking at something like the following (sorry,I'm using American prices):&lt;br&gt;&lt;br&gt;2x Starter sets ( 1 monster, 4 units, 2 buildings, dice, map, life counter each)  $40-$50&lt;br&gt;&lt;br&gt;4x Unit boosters (4 units, 1 building each). $45-$55.&lt;br&gt;&lt;br&gt;So, for just about $100, each player will have one monster, 12 units, 4 buildings, and a set of dice.  While you may not have a very competitive tournament force, as you most likely won't have more than 3-5 units that match your two monsters, you will very much have a playable game.  8 buildings make for a decent city set-up (some maps don't have many more than 8 foundation spaces anyway).  With what I consider to be a true entry point of $50 per person, I think the VFM should be rated very highly.  Add in the fact that the more people/pairs you get buying in at the same time increases your chances of drafting/trading units that match your monster's faction.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3537420#3537420</link>
<guid>http://www.boardgamegeek.com/article/3537420#3537420</guid>
<pubDate>Thu, 04 Jun 2009 18:31:39 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
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		<item>
		<title>Thread: Monsterpocalypse:: General:: Value for Money</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mad-Halfling&#039;&gt;Mad-Halfling&lt;/a&gt;&lt;/p&gt;
	How do people who have bought this rate it on VFM?&lt;br&gt;&lt;br&gt;I know it's collectable, but it seems bloody expensive, assuming 20 quid for a starter and a tenner for an expansion, if I run on 1 starter plus 1 expansion per player, that makes £60 for enough to get 2 players going (or £40 if I just get 1 starter each).  Compare that to say, the starwars ships, or the WoW TCM games and the price for 2 player starters is £30 for the SW one and £25 for the WoW, and they definitely give enough for 2 players (I have heard that you don't always get a decent amount of usable factions/vehicles in the Monster starters) - plus the WoW deluxe, for 25 notes, gives you a hard playing board, decent counters, etc.&lt;br&gt;&lt;br&gt;I really like the look of this game, but the &quot;Monster&quot; seems to apply to the price-tag too, even on scale of collectable games....case in point&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/image/385793&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/image/385793&lt;/A&gt;&lt;br&gt;175 quid??  I'd expect to pay £30-50 for a normal game with that amount of parts in it, so £175 seems way over the top, even accounting for it being collectable.
</description>
<link>http://www.boardgamegeek.com/thread/412586</link>
<guid>http://www.boardgamegeek.com/thread/412586</guid>
<pubDate>Thu, 04 Jun 2009 18:08:37 +0000</pubDate>
<dc:creator>Mad-Halfling</dc:creator>
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		<item>
		<title>Thread: Monsterpocalypse:: General:: Anyone want to split a monster case of All Your Base?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	I put in a pre-order with my FLGS for a case of AYB Monster boosters, and now that I've read information, it looks like since there are only 6 monsters this set, and the buildings are in the unit boosters, I'll end up with two of each monster.  &lt;br&gt;&lt;br&gt;So, I'm looking for someone to split the case with.  $75 for 6 monsters.  And, to be even more fair, if I should happen to get a poorly distributed case that doesn't have two of each monster, you will get the full set, and I'll take the dupe.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/412574</link>
<guid>http://www.boardgamegeek.com/thread/412574</guid>
<pubDate>Thu, 04 Jun 2009 17:30:31 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<title>Reply: Monsterpocalypse:: Sessions:: Re: Ninja Tourney with no Ninja?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	Two monster games are an entirely different beast than single monster battles.  Your units get twice the action dice (relative to each monster), so they become much more of the focus of the game.  Picking monsters that have complimentary abilities to the unit selection is key.  Ganging up and focusing on only one of your opponent's monsters at a time is also key.  Being down one monster is a huge obstacle to overcome.  
</description>
<link>http://www.boardgamegeek.com/article/3536925#3536925</link>
<guid>http://www.boardgamegeek.com/article/3536925#3536925</guid>
<pubDate>Thu, 04 Jun 2009 17:10:33 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<item>
		<title>Reply: Monsterpocalypse:: Sessions:: Re: Ninja Tourney with no Ninja?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Omega2064 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;An interesting session report for the two battles. Learning how best to deploy the various monster types, especially the more tricky units like Terra Khan is part of the fun of the game. And you never know when you might hit on some approach no one is expecting.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;My strategy both games made securing the oil refinery a priority.  While this helped, it wasn't necessary on turn 1.  I think I'll use my building placement better in the future as well, aiming to secure the apartment building on turn 1, then trying to get the oil refinery and power plant on turn two.  Also, while the Saucer/Power Pod addition worked in the first game, it was costly on that first turn.  For the same cost (2A to spawn the Saucer, 1A to move it, and 1A to drop the pod), I could have spawned my Brontox (2A), moved it to a power point within reach (1A), and used Nesting to bring an elite or Spikodon into play.  Sure, I'd not have gotten the extra P die during power ups, but I'd have my Brontox out and able to bring me expensive elites out faster than I was otherwise able.
</description>
<link>http://www.boardgamegeek.com/article/3536325#3536325</link>
<guid>http://www.boardgamegeek.com/article/3536325#3536325</guid>
<pubDate>Thu, 04 Jun 2009 15:16:13 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
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		<title>Reply: Monsterpocalypse:: Sessions:: Re: Ninja Tourney with no Ninja?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Omega2064&#039;&gt;Omega2064&lt;/a&gt;&lt;/p&gt;
	An interesting session report for the two battles. Learning how best to deploy the various monster types, especially the more tricky units like Terra Khan is part of the fun of the game. And you never know when you might hit on some approach no one is expecting.
</description>
<link>http://www.boardgamegeek.com/article/3529984#3529984</link>
<guid>http://www.boardgamegeek.com/article/3529984#3529984</guid>
<pubDate>Wed, 03 Jun 2009 01:32:02 +0000</pubDate>
<dc:creator>Omega2064</dc:creator>
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		<title>Session: Monsterpocalypse:: Sessions:: Ninja Tourney with no Ninja?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	At least not any that I faced.&lt;br&gt;&lt;br&gt;This was my first tournament.  In fact, this was my first time playing, as with 3 kids under the age of 4 at home, we've not had much time in the past few years for me to get away for several hours at a time that didn't involve me pulling in a paycheck.  But with the kids nicely recovered from the stomach flu they'd had the day before, I was able to get lunch and get out of the house just in time to make the venue.&lt;br&gt;&lt;br&gt;This was announced as a TWO MONSTER EVENT.  Not being very familiar with the way PP sets up their events, I thought this meant the prize was to be for two monsters.  The description of the event only mentioned one monster pair in the force selection, which is what I'd been planning on.  So with my Terra Khan safely at home...after all, he's too fragile for most real competitive play...I sat waiting with Pteradax and a slew of Terrasaurs.  Until the PGer mentioned that he needed our TWO monster names on the registration forms.&lt;br&gt;&lt;br&gt;For just a moment, I thought &quot;why does he need both monster names?  The rules said no megas...&quot;  So I quickly asked to confirm that TWO MONSTER meant not only prizes, but forces.  Luckily, another player (thanks Greg) loaned me my choice of monsters, so Terra Khan joined the group anyway.&lt;br&gt;&lt;br&gt;My force:  Pteradax/Ultra, Terra Khan/Ultra, 2 Spikodons, 1 Brontox 2 Bellowers (1 Elite), 2 Carnidons, 2 Pteradactix (1 elite), 4 Raptix (1 elite), 1 Saucer, and 1 Power Pod.  For buildings, I had every one I own:  2 Office Buildings, 1 Apartment, 1 Skyscraper, 1 TV Network, 1 Downtown High Rise, 1 Oil Refinery, 2 Nuclear Plants, 1 Bank HQ, 1 Insurance HQ, and the Crystalline Building.&lt;br&gt;&lt;br&gt;My first match...and game, ever...was against Anthony, running Sky Sentinal and Laser Kinght, with what seemed like an endless supply of G1 Strike Fighters, on the Boardwalk.  Thinking Pteradax would be better able to maneuver amongst the buildings, I set Terra Khan to emerge from the bay.  Leaving the weaker defense, lower health Terra Khan out in the open was a pretty big mistake.  While Pteradax and my army of T-Saurs kept the GUARD units at bay, poor Terra Khan ended up being a big lizard punching bag for the GUARD mechs.  I did finish off Laser Knights alpha form, and had Terra Khan set up to blody slam the robot into position where Pteradax could swoop over and throw him to finish him off once and for all, but I forgot that TK's surviving Ultra form also came with ultra-low defense, and he went down to a hail of Strike Fighter missiles.  I retreated Pteradax to try and think my plans, while Laser Knight scheduled some irregular maintenance and repair, and time was called.  I lost that one pretty decisively, although I did good job of taking out units and had a ready supply of power dice every turn.  My one attempt to take a double monster activation failed when I rolled two blanks on a power up.  My best move was rampaging Pteradax through the GUARD power base that included the statue of liberty and a handful of units.  But Laser Knights Amplify meant that didn't hurt the GUARD mechs abilities that much.&lt;br&gt;&lt;br&gt;My second match was against Greg, who's Terra Khan I was borrowing.  I told him TK had folded like a paper tiger in the first round, but hoped this one went better.  Greg was playing Cthul, with Morgoth and Ulgoth leading the way.  I think we were on Boulevard of Broken Dreams...I should have avoided the water, but with only 2 Carnidons and one Brontox, with two Pterdactix, I thought I could overcome.&lt;br&gt;&lt;br&gt;This game went very differently.  I don't care to ever play Cthul, but I respect the game they bring.  Against the Strike Fighters, I had unit targets within reach every turn.  The Cthul targets were few, far between, and hard to hit.  As in the first game, I made securing the oil refinery my priority, but I was unable to get my saucer into position to drop the power pod, and I couldn't secure the Power Plant.  I was often hurting for power dice.  Still, I was able to pull of a big Smash against Morgoth early, swooping Pteradax deep into the Cthul lines.  Morgoth went through a Nuclear Plant and into a High Rise, which promptly burst into flames.  Greg quickly got a Squix in place to shield Morgoth, but with my Spikodons, I had a good chance of finishing him off anyway.  I did take out the Squix, but rolled just one short of hitting the monster, and Morgoth managed to power up and retreat behind some Spitters.&lt;br&gt;&lt;br&gt;Meanwhile, Ulgoth was having a hard time fighting his way through the buildings to get to Terra Khan.  When they did eventually meet, a round-robin of body slams began, with Terra Khan getting off the opening shot for a decent hit.  This time, the Bellowers and Spikodons managed to get the final hit on Ulgoth, although the follow-up body slam on Terra Khan returned the favor on the next turn.  With time coming to a close, I ended up losing this one by 1 point.&lt;br&gt;&lt;br&gt;While I didn't win, I didn't really expect to.  I did learn an awful lot, and know I made some mistakes.  Letting Terra Khan sit out in the open, away from any units he could snack on or buildings to eat to heal, was a mistake.  I was doing very well in that first game, keeping the GUARD units off the map while holding my own power base, and there wasn't much in the way of buildings left standing on the GUARD side of the map.&lt;br&gt;&lt;br&gt;For the second game, I had a death blossom that I should have left one foundation free.  Instead my Saucer spent the first several unit turns sitting in the middle of 4 buildings, helping secure them, but that Power Pod wasn't doing anything for me sitting inside the Saucer.  I also wasn't aggressive enough with my ranged units, which could have taken out the Cthul Spitter squad.  And I didn't really have a good plan for dealing with Morgoth's Volatile ability.&lt;br&gt;&lt;br&gt;Thanks to all, and I hope I'm able to get out to another one.  This one almost didn't happen, but for the quick recovery of the kids.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/411734</link>
<guid>http://www.boardgamegeek.com/thread/411734</guid>
<pubDate>Mon, 01 Jun 2009 15:56:48 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
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		<title>New Image for Monsterpocalypse</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Yokiboy&#039;&gt;Yokiboy&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/490505"><img border=0  src="http://images.boardgamegeek.com/images/pic490505_t.jpg"></a><div class='sf'>Game at Spiel 2008 in Essen</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/490505</link>
<guid>http://www.boardgamegeek.com/image/490505</guid>
<pubDate>Fri, 29 May 2009 00:57:23 +0000</pubDate>
<dc:creator>Yokiboy</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Want to get rid of my MonPoc stuff offer me something for the lot.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/coyotelaughs&#039;&gt;coyotelaughs&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;cfisher wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'd be interested.  I don't see anything I have on your trade list, but look at my list and let me know if anything's of interest.&lt;br&gt;&lt;br&gt;&lt;br&gt;C&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;SORRY All FOUND A TRADE. THANKS FOR THE INTEREST.
</description>
<link>http://www.boardgamegeek.com/article/3504066#3504066</link>
<guid>http://www.boardgamegeek.com/article/3504066#3504066</guid>
<pubDate>Wed, 27 May 2009 03:13:25 +0000</pubDate>
<dc:creator>coyotelaughs</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CapAp&#039;&gt;CapAp&lt;/a&gt;&lt;/p&gt;
	Couple updates and a request for help!&lt;br&gt;&lt;br&gt;Andrew never got back to me on the pictures. If anyone has a scanner and the ICNY strategy guide, I'd appreciate some scans of certain figures. I've had a real hard time finding pics on the internet that are suitable in quality. I need:&lt;br&gt;&lt;br&gt;-All Mega figures&lt;br&gt;-Both Chompers&lt;br&gt;-Both Bellowers&lt;br&gt;-Any other Monsters you can scan&lt;br&gt;&lt;br&gt;PM me for my email if you can help me out.&lt;br&gt;&lt;br&gt;Anyways, the Lords of Cthul and the Shadow Sun Syndicate are completely finished (Rise and ICNY). I think Planet Eaters are next.&lt;br&gt;&lt;br&gt;Here's an SSS card (and again, it's a shrunken/pixelated JPG, the pdf looks much better):&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://img20.imageshack.us/img20/561/temp3m.jpg&quot;&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/article/3499398#3499398</link>
<guid>http://www.boardgamegeek.com/article/3499398#3499398</guid>
<pubDate>Tue, 26 May 2009 02:28:27 +0000</pubDate>
<dc:creator>CapAp</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Greywing&#039;&gt;Greywing&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Xanthos wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I also like the blue stars for the boost dice. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I personally prefer the conventional notation to multiple stars for boost dice.  Love the cards overall, though, and I'll definitely be using them either way.
</description>
<link>http://www.boardgamegeek.com/article/3494180#3494180</link>
<guid>http://www.boardgamegeek.com/article/3494180#3494180</guid>
<pubDate>Sat, 23 May 2009 20:41:06 +0000</pubDate>
<dc:creator>Greywing</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CapAp&#039;&gt;CapAp&lt;/a&gt;&lt;/p&gt;
	The p-dice idea was lifted right off Universal Head, so I can't take credit for it. :)&lt;br&gt;&lt;br&gt;I like the bonus outline idea, shouldn't be a lot of trouble to re-do those so I'll give it a try and see if it looks nicer. Thanks!
</description>
<link>http://www.boardgamegeek.com/article/3494164#3494164</link>
<guid>http://www.boardgamegeek.com/article/3494164#3494164</guid>
<pubDate>Sat, 23 May 2009 20:28:41 +0000</pubDate>
<dc:creator>CapAp</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xanthos&#039;&gt;Xanthos&lt;/a&gt;&lt;/p&gt;
	A couple of quick comments as I've looked at these more.  First, I really like showing the red square for gaining a power dice.  I'm more likely to quickly glance at a card and remember, &quot;Oh yes, I could gain a power dice for that!&quot;  I also like the blue stars for the boost dice.  You might want to consider a slight black outline depending on the background that you use.  I'm not a graphics expert by any means though and I don't know if that causes problems when printing.
</description>
<link>http://www.boardgamegeek.com/article/3493679#3493679</link>
<guid>http://www.boardgamegeek.com/article/3493679#3493679</guid>
<pubDate>Sat, 23 May 2009 16:19:12 +0000</pubDate>
<dc:creator>Xanthos</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Want to get rid of my MonPoc stuff offer me something for the lot.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CapAp&#039;&gt;CapAp&lt;/a&gt;&lt;/p&gt;
	PM sent.
</description>
<link>http://www.boardgamegeek.com/article/3493379#3493379</link>
<guid>http://www.boardgamegeek.com/article/3493379#3493379</guid>
<pubDate>Sat, 23 May 2009 13:41:54 +0000</pubDate>
<dc:creator>CapAp</dc:creator>
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		<title>Reply: Monsterpocalypse:: Rules:: Re: Is a trigger optional?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/xiangh&#039;&gt;xiangh&lt;/a&gt;&lt;/p&gt;
	Only if they contain the word &quot;can&quot; :)&lt;br&gt;&lt;br&gt;Reference : &lt;a href=&quot;http://forums.monsterpocalypsegame.com/viewtopic.php?f=3&amp;t=1956&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://forums.monsterpocalypsegame.com/viewtopic.php?f=3&amp;t=1956&quot; rel=&quot;nofollow&quot;&gt;http://forums.monsterpocalypsegame.com/viewtopic.php?f=3&amp;t=1...&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/3492990#3492990</link>
<guid>http://www.boardgamegeek.com/article/3492990#3492990</guid>
<pubDate>Sat, 23 May 2009 08:12:01 +0000</pubDate>
<dc:creator>xiangh</dc:creator>
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		<title>Thread: Monsterpocalypse:: Rules:: Is a trigger optional?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Warfield&#039;&gt;Warfield&lt;/a&gt;&lt;/p&gt;
	Are triggers optional to exercise? For example, if I have the explosion blast trigger and I destroy a enemy unit with blast, but I have one of my units beside it, can I pass on executing the explosion blast trigger so as not to destroy my unit also?
</description>
<link>http://www.boardgamegeek.com/thread/409277</link>
<guid>http://www.boardgamegeek.com/thread/409277</guid>
<pubDate>Sat, 23 May 2009 05:06:56 +0000</pubDate>
<dc:creator>Warfield</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Want to get rid of my MonPoc stuff offer me something for the lot.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/treece+keenes&#039;&gt;treece keenes&lt;/a&gt;&lt;/p&gt;
	Same Here - i have a copy of Republic of Rome i picked up for a friend but never happened
</description>
<link>http://www.boardgamegeek.com/article/3492770#3492770</link>
<guid>http://www.boardgamegeek.com/article/3492770#3492770</guid>
<pubDate>Sat, 23 May 2009 04:49:19 +0000</pubDate>
<dc:creator>treece keenes</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Want to get rid of my MonPoc stuff offer me something for the lot.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cfisher&#039;&gt;cfisher&lt;/a&gt;&lt;/p&gt;
	I'd be interested.  I don't see anything I have on your trade list, but look at my list and let me know if anything's of interest.&lt;br&gt;&lt;br&gt;&lt;br&gt;C
</description>
<link>http://www.boardgamegeek.com/article/3492733#3492733</link>
<guid>http://www.boardgamegeek.com/article/3492733#3492733</guid>
<pubDate>Sat, 23 May 2009 04:28:15 +0000</pubDate>
<dc:creator>cfisher</dc:creator>
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		<title>Thread: Monsterpocalypse:: General:: Want to get rid of my MonPoc stuff offer me something for the lot.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/coyotelaughs&#039;&gt;coyotelaughs&lt;/a&gt;&lt;/p&gt;
	
</description>
<link>http://www.boardgamegeek.com/thread/409257</link>
<guid>http://www.boardgamegeek.com/thread/409257</guid>
<pubDate>Sat, 23 May 2009 03:01:57 +0000</pubDate>
<dc:creator>coyotelaughs</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xanthos&#039;&gt;Xanthos&lt;/a&gt;&lt;/p&gt;
	I'm looking forward to these.  Keep up the good work!
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<link>http://www.boardgamegeek.com/article/3492314#3492314</link>
<guid>http://www.boardgamegeek.com/article/3492314#3492314</guid>
<pubDate>Sat, 23 May 2009 00:16:05 +0000</pubDate>
<dc:creator>Xanthos</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CapAp&#039;&gt;CapAp&lt;/a&gt;&lt;/p&gt;
	Andrew has graciously offered to supply me with pics from the Strategy Guide, so that is some great news!&lt;br&gt;&lt;br&gt;Also, I played around with the layout and came up with this version, which I like a little better. The power and faction symbols have been moved to fill some of the dead space near the figure photo, and taking their places up top are a set symbol and the Hyper shift number (not seen on this Alpha, stupid me).&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://img200.imageshack.us/img200/459/temp2.jpg&quot;&gt;&lt;/div&gt;
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<link>http://www.boardgamegeek.com/article/3487903#3487903</link>
<guid>http://www.boardgamegeek.com/article/3487903#3487903</guid>
<pubDate>Thu, 21 May 2009 23:24:08 +0000</pubDate>
<dc:creator>CapAp</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Any tips for teaching this to others?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GrandInquisitorKris&#039;&gt;GrandInquisitorKris&lt;/a&gt;&lt;/p&gt;
	if you look at the game realisticly , its a very simple game with a very wordy rule book . i wouldnt skip any abilities if you are actually &quot;teaching&quot; the game because some monsters are better than others in alot of ways if you just drop the abilities . they kinda rely on them to make it all equal . it makes it alot more interesting if each person you teach uses the monster they are most interested in , so haveing the abilities to use can make it alot more equal .  also , walk them through the steps from set up and all , BUT regardless of who rolled player 1 , YOU go first so they can see what you do and more easily understand it , then you walk them through on their turn . &lt;br&gt;&lt;br&gt;and i have found it really useful to make a quick Ref page that has the most important info on it to help players keep some of the confusing things straight . if you PM me with your email address , i can cut and paste it into an email for you 2marrow so you can print it out if you like it .&lt;br&gt;&lt;br&gt;if you are doing quick demos ( i did 2 days of demos at my FLGS on dec. 23 and 24 to cathch last min xmas shoppers , it sold alot of product . ) i would set the board up with all the buildings and 4-6 units already securing buildings . set it up as though you are already 2-3 turns into the game , but with the dice in the turn 1 position . and of course YOU go first here to . you only do mabey 2-4 turns with each person usually ( unless they have more time ) . it allows shoppers to see what the game is about in a very few min. while not taking them away from their schedule .   
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<link>http://www.boardgamegeek.com/article/3483042#3483042</link>
<guid>http://www.boardgamegeek.com/article/3483042#3483042</guid>
<pubDate>Wed, 20 May 2009 22:49:27 +0000</pubDate>
<dc:creator>GrandInquisitorKris</dc:creator>
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		<title>Reply: Monsterpocalypse:: Rules:: Re: Is Turning in Place Movement?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GrandInquisitorKris&#039;&gt;GrandInquisitorKris&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Evil Wayne wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;kingbobb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;eypyeash wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Nope - buildings don't block LOS at all. Like they said, it just gives a cover save. That's why the Indirect Fire ability only says &quot;ignores covers saves&quot; or something to that effect. The actual rationalization says something crazy, like enhanced sensors or predator senses allow you to know where everything is at any time. So just imagine a G-Tank firing a trick shot off the pavement to hit someone obviously out of conventional games' LOS...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think it's more of an acceptance that while Monpoc uses miniatures, it's not a classic miniature game, such as Heroscape or Privateer's Warmachine/Hordes games, where the scale of the game allows the physcial mini to be used to determine LOS and whether cover applies.  Monpoc is I think mostly to scale, although I don't know if all the building are supposed to be in the same scale, as the apartment and office building figures would seem to be in a larger scale than some other buildings.  But the bigger concession is the play grid.  In a classic minis game, you don't move on a grid, so angles and such come into play.  By regulating play to a grid, you eliminate that, which takes away some of the realism that rules ca simulate.  I think it's a good balance/compensation to not require LOS for blast attacks, while still allowing cover to apply.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;It's fine. It's goofy, but it's fine. Oddly, I actually think it's &lt;i&gt;easier&lt;/i&gt; to call objects that interfere with LOS on a grid. My general take on it was monsters were big, organic, and moving, so you could sort of see around them at any time to target something behind them. But buildings were big, blocky and static, so they would block LOS and, because of the grid, you would just be counting squares, you wouldn't be actually lining up any minis. &lt;br&gt;&lt;br&gt;I'm not arguing with it, just explaining my rational. &lt;br&gt;&lt;br&gt;I'll be happy to play without any LOS. Unfortantely, my 7-year old doesn't understand that daddy can be wrong about such thing. We had been using buildings to block LOS and I'm in for an argument about it.&lt;br&gt;&lt;br&gt;:what:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;actually , your posit that it says figures dont block line of site IS the ruleing you were looking for . what is important to relaize is that this is a game of exacting technicality and definition on a super simple scale . the rule book has a secion where it spells out waht everything is , though im not at home so i cant look up the page right now . ALL of the &lt;u&gt;structures&lt;/u&gt; , &lt;u&gt;units&lt;/u&gt; , and &lt;u&gt;monsters&lt;/u&gt; are &quot; &lt;i&gt;figures&lt;/i&gt;&quot; , so when it says &quot;figures&quot; dont block line of sight , it includes all figures . its important to remember this designation as some special abilities/ trigers/ect ....... say they affect all figures in X situation . so all buildings , units , and monsters are effected . other wise it will designate a &lt;i&gt;type&lt;/i&gt; of figure such as &quot;structures&quot; or &quot;units&quot; or &quot; monsters&quot; . best wishes and happy gameing !&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3482968#3482968</link>
<guid>http://www.boardgamegeek.com/article/3482968#3482968</guid>
<pubDate>Wed, 20 May 2009 22:30:34 +0000</pubDate>
<dc:creator>GrandInquisitorKris</dc:creator>
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		<title>Reply: Monsterpocalypse:: Variants:: Re: Fusion: Reverse single player mode?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaedalusX1&#039;&gt;DaedalusX1&lt;/a&gt;&lt;/p&gt;
	I like that version as well. And the more potential single-player variants, the better (can you tell I'm having trouble finding local players?).&lt;br&gt;&lt;br&gt;I was leaning towards units being &quot;attracted&quot; to each other and only attacking as a secondary concern as a way to strip down the mechanics needed to play both sides. That is to say, it's less complex to find the shortest path between two units and try to bridge it, attacking only if the monster comes within range, than it is to come up with active attack patterns for the units. If you're willing to do that, would it be just as simple to play a full-on solo game for practice?&lt;br&gt;&lt;br&gt;Then again, there's merit in non-monster-killing objectives. Either destroying all buildings (in a solo version) or seeing who can destroy the most buildings (in a multiplayer match) could be interesting.
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<link>http://www.boardgamegeek.com/article/3482598#3482598</link>
<guid>http://www.boardgamegeek.com/article/3482598#3482598</guid>
<pubDate>Wed, 20 May 2009 21:15:12 +0000</pubDate>
<dc:creator>DaedalusX1</dc:creator>
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		<title>Reply: Monsterpocalypse:: Variants:: Re: Fusion: Reverse single player mode?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	I'd think the way to play would be use the reverse objective...try to destroy all the buildings before the units can take down your monster.
</description>
<link>http://www.boardgamegeek.com/article/3482533#3482533</link>
<guid>http://www.boardgamegeek.com/article/3482533#3482533</guid>
<pubDate>Wed, 20 May 2009 21:00:49 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
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		<title>Thread: Monsterpocalypse:: Variants:: Fusion: Reverse single player mode?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaedalusX1&#039;&gt;DaedalusX1&lt;/a&gt;&lt;/p&gt;
	Has anyone tried to devise rules for a reverse single player mode? In one of the strategy guides there are rules for playing as units against a single monster (the monster follows a certain path, and you attempt to stop it). I'm curious about the possibility of playing as a monster that attempts to stop a group of units. This is inspired in part by the upcoming 'All Your Base' set and would work something like-&lt;br&gt;&lt;br&gt;You begin the game with one monster. In four places around the board are * units from a single faction. These units will attempt to reach each other by the shortest route, attacking your monster if it gets within range. Every x turns, another * unit is spawned at one of these locations. If two * units become adjacent to each other, they will combine into a ** unit from the same faction. If two ** units become adjacent to each other, they become a *** unit.&lt;br&gt;&lt;br&gt;You win by eliminating all units. Losing, at this point, basically means you've allowed yourself to get overwhelmed by units and pinged to death.&lt;br&gt;&lt;br&gt;This is only a rough concept at this point - the number of turns between spawns will obviously be critical to making this a strategize-fast and yet winnable kind of game (and to prevent an easy win by simply waiting for all units to converge and stomping them).&lt;br&gt;&lt;br&gt;Thematically, this would make more sense with some factions than others. I can see the mechanical units of GUARD combining and repurposing, for example, or the creatures of Cthul going through a metamorphosis to become something larger and more disturbing. Terrasaurs incubating/evolving in short order is a bit more of a stretch.&lt;br&gt;&lt;br&gt;The upcoming expansion may make this entire concept moot, or it may just be a more specific version of whatever we can come up with.
</description>
<link>http://www.boardgamegeek.com/thread/408517</link>
<guid>http://www.boardgamegeek.com/thread/408517</guid>
<pubDate>Wed, 20 May 2009 18:33:09 +0000</pubDate>
<dc:creator>DaedalusX1</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: 3 boxes = 3 Zor-Maxims - help?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cfisher&#039;&gt;cfisher&lt;/a&gt;&lt;/p&gt;
	Outstanding, I never thought to look there.  Thank you!
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<link>http://www.boardgamegeek.com/article/3481546#3481546</link>
<guid>http://www.boardgamegeek.com/article/3481546#3481546</guid>
<pubDate>Wed, 20 May 2009 18:15:56 +0000</pubDate>
<dc:creator>cfisher</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;CapAp wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;For those who want to help, keep an eye out for ICNY Mega stats and photos. I don't have.any of those yet, so links would be greatly appreciated.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;How high a resolution do you need?  The mega pics are all in the Strategy guide.
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<link>http://www.boardgamegeek.com/article/3481471#3481471</link>
<guid>http://www.boardgamegeek.com/article/3481471#3481471</guid>
<pubDate>Wed, 20 May 2009 18:03:14 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: 3 boxes = 3 Zor-Maxims - help?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;cfisher wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'd love to trade, but really don't have a FLGS available.  Also, I tried the website and it seems to be an option.  How do people on BGG trade individual pieces?  Clicking on trade just brings up the game, but no individual info and I'd even be willing to trade some of my games for enough to start a few factions.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Have you tried the &quot;have parts for trade&quot;/&quot;want parts for trade&quot; sections?  I usually use those for collectible games, with some success. 
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<link>http://www.boardgamegeek.com/article/3481432#3481432</link>
<guid>http://www.boardgamegeek.com/article/3481432#3481432</guid>
<pubDate>Wed, 20 May 2009 17:56:40 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: 3 boxes = 3 Zor-Maxims - help?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cfisher&#039;&gt;cfisher&lt;/a&gt;&lt;/p&gt;
	I'd love to trade, but really don't have a FLGS available.  Also, I tried the website and it seems to be an option.  How do people on BGG trade individual pieces?  Clicking on trade just brings up the game, but no individual info and I'd even be willing to trade some of my games for enough to start a few factions.
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<link>http://www.boardgamegeek.com/article/3480454#3480454</link>
<guid>http://www.boardgamegeek.com/article/3480454#3480454</guid>
<pubDate>Wed, 20 May 2009 14:06:12 +0000</pubDate>
<dc:creator>cfisher</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/eypyeash&#039;&gt;eypyeash&lt;/a&gt;&lt;/p&gt;
	As others said, if you need help, gimme a shout - I do have Photoshop and Illustrator. Even Acrobat, if you want the &quot;official&quot; pdf formatting. &lt;br&gt;&lt;br&gt;Just make sure you shift text around as their sizes change (the second block of abilities is a little low) to maintain aesthetic goodness.
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<link>http://www.boardgamegeek.com/article/3478443#3478443</link>
<guid>http://www.boardgamegeek.com/article/3478443#3478443</guid>
<pubDate>Tue, 19 May 2009 23:30:16 +0000</pubDate>
<dc:creator>eypyeash</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Greywing&#039;&gt;Greywing&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;CapAp wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;... keep an eye out for ICNY Mega stats and photos. I don't have.any of those yet, so links would be greatly appreciated.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;All of the ICNY Mega stats are available right here on the Geek, in bamancio's excellent (but utilitarian) &lt;a href=&quot;http://www.boardgamegeek.com/filepage/41916&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;business card sized reference cards&lt;/a&gt;.  Everyone should go check them out (and thumb them) right now.&lt;br&gt;&lt;br&gt;Thanks:&lt;br&gt;&lt;br&gt;[username=bamancio]
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<link>http://www.boardgamegeek.com/article/3478419#3478419</link>
<guid>http://www.boardgamegeek.com/article/3478419#3478419</guid>
<pubDate>Tue, 19 May 2009 23:25:24 +0000</pubDate>
<dc:creator>Greywing</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Greywing&#039;&gt;Greywing&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;CapAp wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm going to go ahead and do ICNY this way and see how they turn out. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;:thumbsup::thumbsup::thumbsup::thumbsup::thumbsup:
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<link>http://www.boardgamegeek.com/article/3478387#3478387</link>
<guid>http://www.boardgamegeek.com/article/3478387#3478387</guid>
<pubDate>Tue, 19 May 2009 23:17:54 +0000</pubDate>
<dc:creator>Greywing</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CapAp&#039;&gt;CapAp&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;dc0nklin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;the card size is &quot;non standard&quot;.  The UniversalHead cards seemed to be closer to standard trading card size...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;As I said, this image is resized from the original for easy display in the forum. The actual size at 300 ppi is 2.5&quot; by 3.5&quot;; very close to standard card size, just turned on its side.&lt;br&gt;&lt;br&gt;Thanks for the positive response, guys, I'm going to go ahead and do ICNY this way and see how they turn out. For those who want to help, keep an eye out for ICNY Mega stats and photos. I don't have.any of those yet, so links would be greatly appreciated.
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<link>http://www.boardgamegeek.com/article/3478304#3478304</link>
<guid>http://www.boardgamegeek.com/article/3478304#3478304</guid>
<pubDate>Tue, 19 May 2009 22:59:16 +0000</pubDate>
<dc:creator>CapAp</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ironcates&#039;&gt;ironcates&lt;/a&gt;&lt;/p&gt;
	Love it!
</description>
<link>http://www.boardgamegeek.com/article/3477883#3477883</link>
<guid>http://www.boardgamegeek.com/article/3477883#3477883</guid>
<pubDate>Tue, 19 May 2009 21:12:09 +0000</pubDate>
<dc:creator>ironcates</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Greywing&#039;&gt;Greywing&lt;/a&gt;&lt;/p&gt;
	Looks awesome!  I'd &lt;i&gt;happily&lt;/i&gt; use those.
</description>
<link>http://www.boardgamegeek.com/article/3477302#3477302</link>
<guid>http://www.boardgamegeek.com/article/3477302#3477302</guid>
<pubDate>Tue, 19 May 2009 19:06:00 +0000</pubDate>
<dc:creator>Greywing</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	I like it, and I would be thrilled if you did put together an ICNY card set.  If there's any way I can be of help in the process, I'm ready, willing, and able (unless it's Photoshop).
</description>
<link>http://www.boardgamegeek.com/article/3477258#3477258</link>
<guid>http://www.boardgamegeek.com/article/3477258#3477258</guid>
<pubDate>Tue, 19 May 2009 18:53:04 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dc0nklin&#039;&gt;dc0nklin&lt;/a&gt;&lt;/p&gt;
	This is an awesome template!  &lt;br&gt;&lt;br&gt;The one and only comment (and this is a nit pick) is that the card size is &quot;non standard&quot;.  The UniversalHead cards seemed to be closer to standard trading card size...&lt;br&gt;&lt;br&gt;Maybe you could make the stats for one monster split into two standard cards?  One is basic stats, the other is actions/triggers/skills, etc.
</description>
<link>http://www.boardgamegeek.com/article/3477252#3477252</link>
<guid>http://www.boardgamegeek.com/article/3477252#3477252</guid>
<pubDate>Tue, 19 May 2009 18:51:08 +0000</pubDate>
<dc:creator>dc0nklin</dc:creator>
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		<title>Reply: Monsterpocalypse:: Rules:: Re: Is Turning in Place Movement?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Evil+Wayne&#039;&gt;Evil Wayne&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kingbobb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;eypyeash wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Nope - buildings don't block LOS at all. Like they said, it just gives a cover save. That's why the Indirect Fire ability only says &quot;ignores covers saves&quot; or something to that effect. The actual rationalization says something crazy, like enhanced sensors or predator senses allow you to know where everything is at any time. So just imagine a G-Tank firing a trick shot off the pavement to hit someone obviously out of conventional games' LOS...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think it's more of an acceptance that while Monpoc uses miniatures, it's not a classic miniature game, such as Heroscape or Privateer's Warmachine/Hordes games, where the scale of the game allows the physcial mini to be used to determine LOS and whether cover applies.  Monpoc is I think mostly to scale, although I don't know if all the building are supposed to be in the same scale, as the apartment and office building figures would seem to be in a larger scale than some other buildings.  But the bigger concession is the play grid.  In a classic minis game, you don't move on a grid, so angles and such come into play.  By regulating play to a grid, you eliminate that, which takes away some of the realism that rules ca simulate.  I think it's a good balance/compensation to not require LOS for blast attacks, while still allowing cover to apply.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's fine. It's goofy, but it's fine. Oddly, I actually think it's &lt;i&gt;easier&lt;/i&gt; to call objects that interfere with LOS on a grid. My general take on it was monsters were big, organic, and moving, so you could sort of see around them at any time to target something behind them. But buildings were big, blocky and static, so they would block LOS and, because of the grid, you would just be counting squares, you wouldn't be actually lining up any minis. &lt;br&gt;&lt;br&gt;I'm not arguing with it, just explaining my rational. &lt;br&gt;&lt;br&gt;I'll be happy to play without any LOS. Unfortantely, my 7-year old doesn't understand that daddy can be wrong about such thing. We had been using buildings to block LOS and I'm in for an argument about it.&lt;br&gt;&lt;br&gt;:what:
</description>
<link>http://www.boardgamegeek.com/article/3476964#3476964</link>
<guid>http://www.boardgamegeek.com/article/3476964#3476964</guid>
<pubDate>Tue, 19 May 2009 17:37:11 +0000</pubDate>
<dc:creator>Evil Wayne</dc:creator>
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		<title>Thread: Monsterpocalypse:: General:: ICNY Stat Cards Update</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CapAp&#039;&gt;CapAp&lt;/a&gt;&lt;/p&gt;
	I've been talking with Universal Head a lot, trying to get him to work on the ICNY versions of his brilliant stat cards. Unfortunately, our stalwart designer doesn't play the game anymore, and it looks like the work/reward ratio just isn't making the cut right now. So, there are no plans for Universal Head ICNY stat cards.&lt;br&gt;&lt;br&gt;I saw this coming a couple weeks ago; you can't expect a guy to put in hours of work on a game he doesn't even enjoy anymore. I myself enjoy fiddling with Photoshop, and even though I'm nowhere near Head's skill level, I ended up with a card style I kinda liked. I thought I'd run it by the MonPoc community and see if you guys think it's worth the time to do a whole run of:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://img530.imageshack.us/img530/5748/tempr.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;(It's just a template, so don't holler because the stats are off.) If people think they'd use this, I'll go ahead and do ICNY stats for monsters and and then units, and eventually I'll get to the Base set for those of us who like things to match. But first I want to get opinions, or alternate designs if there are any other armchair 'shoppers out there. &lt;br&gt;&lt;br&gt;P.S. This is just a shrunken JPG, the real one's bigger and better resolution. 
</description>
<link>http://www.boardgamegeek.com/thread/408202</link>
<guid>http://www.boardgamegeek.com/thread/408202</guid>
<pubDate>Tue, 19 May 2009 16:55:45 +0000</pubDate>
<dc:creator>CapAp</dc:creator>
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		<title>Reply: Monsterpocalypse:: Rules:: Re: Is Turning in Place Movement?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;eypyeash wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Nope - buildings don't block LOS at all. Like they said, it just gives a cover save. That's why the Indirect Fire ability only says &quot;ignores covers saves&quot; or something to that effect. The actual rationalization says something crazy, like enhanced sensors or predator senses allow you to know where everything is at any time. So just imagine a G-Tank firing a trick shot off the pavement to hit someone obviously out of conventional games' LOS...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think it's more of an acceptance that while Monpoc uses miniatures, it's not a classic miniature game, such as Heroscape or Privateer's Warmachine/Hordes games, where the scale of the game allows the physcial mini to be used to determine LOS and whether cover applies.  Monpoc is I think mostly to scale, although I don't know if all the building are supposed to be in the same scale, as the apartment and office building figures would seem to be in a larger scale than some other buildings.  But the bigger concession is the play grid.  In a classic minis game, you don't move on a grid, so angles and such come into play.  By regulating play to a grid, you eliminate that, which takes away some of the realism that rules ca simulate.  I think it's a good balance/compensation to not require LOS for blast attacks, while still allowing cover to apply.
</description>
<link>http://www.boardgamegeek.com/article/3476309#3476309</link>
<guid>http://www.boardgamegeek.com/article/3476309#3476309</guid>
<pubDate>Tue, 19 May 2009 14:43:31 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
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		<title>Reply: Monsterpocalypse:: Rules:: Re: Is Turning in Place Movement?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/eypyeash&#039;&gt;eypyeash&lt;/a&gt;&lt;/p&gt;
	Nope - buildings don't block LOS at all. Like they said, it just gives a cover save. That's why the Indirect Fire ability only says &quot;ignores covers saves&quot; or something to that effect. The actual rationalization says something crazy, like enhanced sensors or predator senses allow you to know where everything is at any time. So just imagine a G-Tank firing a trick shot off the pavement to hit someone obviously out of conventional games' LOS...
</description>
<link>http://www.boardgamegeek.com/article/3474486#3474486</link>
<guid>http://www.boardgamegeek.com/article/3474486#3474486</guid>
<pubDate>Tue, 19 May 2009 00:55:03 +0000</pubDate>
<dc:creator>eypyeash</dc:creator>
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		<title>Reply: Monsterpocalypse:: Rules:: Re: Is Turning in Place Movement?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Evil+Wayne&#039;&gt;Evil Wayne&lt;/a&gt;&lt;/p&gt;
	Excellent!. I had a hard time keeping parts of the rulebook straight and I was afraid I was missing something, because turning would seem to be movement, but I could find no mention of anything dealing with facing. Simplified is good. Especially since the deluge of symbols would appear to be off-the-scale to this newbie at the moment.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kingbobb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Another difference is line of sight.  You can shoot through/around buildings and monsters, with the only rule added is cover (+1 defense against blast attacks) if a unit is adjacent to a building, monster, or in a cover space and not flying.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Really?? Okay I thought Buildings were the only thing that blocked line of site? I don't have the manual here, but I thought it said something like range attacks couldn't be blocked by figures? Which I took to mean monsters or units. Are buildings considered figures?&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kingbobb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Although note that Smash cannot be used if your monster starts the turn adjacent to the target monster.  So while you could &quot;turn around&quot; at no cost, the best you could do is body slam, headbutt, or throw them in terms of power attacks.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually, I somewhat misspoke there: by directly behind me, I meant in a straight line. The Terrasaur baddie was about 4 spaces away.&lt;br&gt;&lt;br&gt;Thanks for the help guys!
</description>
<link>http://www.boardgamegeek.com/article/3474402#3474402</link>
<guid>http://www.boardgamegeek.com/article/3474402#3474402</guid>
<pubDate>Tue, 19 May 2009 00:35:23 +0000</pubDate>
<dc:creator>Evil Wayne</dc:creator>
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		<title>Reply: Monsterpocalypse:: Variants:: Re: Looking for Campaign game mode; here's my ideda ...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dc0nklin&#039;&gt;dc0nklin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;pkhan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am a new player to Monsterpocalypse but I am not a competitive player that will play in tournament. Trying to look for any campaign game mode for this game but found little &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Cool ideas.  I think some of the other Kaiju games on BBG deal more with the campaign approach...maybe you could combine MonPoc with one of them?&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;pkhan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;The winning monster will stay on the same map to fight a new enemy chosen by the loser, buildings regenerate (setup the map again using normal rules). &lt;br&gt;&lt;br&gt;Comments? Any ideas for other cool upgrade?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The only thing I would add here is that you might map out different cities where the battles will happen as part of the campaign back-story.  Then, the winning monster can &quot;travel&quot; to the next city in the campaign to battle the next opponent.  That way you get variety in maps and won't have this unrealistic &quot;buildings regenerate&quot; thing.  Just a thought.
</description>
<link>http://www.boardgamegeek.com/article/3471882#3471882</link>
<guid>http://www.boardgamegeek.com/article/3471882#3471882</guid>
<pubDate>Mon, 18 May 2009 14:56:29 +0000</pubDate>
<dc:creator>dc0nklin</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: 3 boxes = 3 Zor-Maxims - help?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	The Megas are really a mixed bag.  Some are slightly better than the corresponding Ultra form, some are worse, and some just provide you a different playstyle with a particular monster.  They are definitely not &quot;insta-win&quot; figures.  I only have the Privateer 6-pack and the one Mega they offered to every participant in a tournament, and I don't really feel like I'm missing out on anything gameplay-wise.  &lt;br&gt;&lt;br&gt;&lt;br&gt;If you look through the strategy guides and find one you just have to have, most can be found on Ebay for under $40, with the exception of Mega Yasheth, which has had less of a distribution, and goes for upwards of $100.  The launch kit Megas (Cthugrosh, Terra Khan and Gorghadra) have been sitting around $65, but there's an event coming up which has them as a prize, so I'd expect the price to dip a bit.  
</description>
<link>http://www.boardgamegeek.com/article/3471880#3471880</link>
<guid>http://www.boardgamegeek.com/article/3471880#3471880</guid>
<pubDate>Mon, 18 May 2009 14:55:34 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<title>Reply: Monsterpocalypse:: Rules:: Re: Is Turning in Place Movement?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kingbobb&#039;&gt;kingbobb&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Evil Wayne wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm still learning this game, so hopefully this isn't to much of a &quot;duh&quot; question. Today, I had one monster end up directly behind another. On the second monster's turn, I just wanted it to turn around and use a Smash attack. But I'm not really advancing, so do I still have to pay the one die to turn around? &lt;br&gt;&lt;br&gt;Also, is it not necessary to pay any movement if I'm just making range attacks, even if they target is behind me? Is there no sense of facing in this game? &lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Monpoc uses rules that simplify some things that other minis games try to capture.  Facing is one of those...there is none.  If it makes you feel better to point your monster at your target, go ahead.  Ditto your G Tanks or Spikodons or whatever.&lt;br&gt;&lt;br&gt;Another difference is line of sight.  You can shoot through/around buildings and monsters, with the only rule added is cover (+1 defense against blast attacks) if a unit is adjacent to a building, monster, or in a cover space and not flying.&lt;br&gt;&lt;br&gt;Although note that Smash cannot be used if your monster starts the turn adjacent to the target monster.  So while you could &quot;turn around&quot; at no cost, the best you could do is body slam, headbutt, or throw them in terms of power attacks.
</description>
<link>http://www.boardgamegeek.com/article/3471879#3471879</link>
<guid>http://www.boardgamegeek.com/article/3471879#3471879</guid>
<pubDate>Mon, 18 May 2009 14:55:28 +0000</pubDate>
<dc:creator>kingbobb</dc:creator>
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		<title>Reply: Monsterpocalypse:: Variants:: Re: Godzilla</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dc0nklin&#039;&gt;dc0nklin&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bwian wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I would start with Terra Kahn's stats (since he seems...inspired by Godzilla :arrrh: ) and maybe make a few changes from there.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Resurrecting the thread...&lt;br&gt;&lt;br&gt;This is a great idea and one that I have used to convince myself I don't need to collect the 'saurs right now.&lt;br&gt;&lt;br&gt;Eventually, I'll get some 3&quot; Godzilla figs and make a stat card for them using the Terrasaurs stats.  Brilliant!
</description>
<link>http://www.boardgamegeek.com/article/3471841#3471841</link>
<guid>http://www.boardgamegeek.com/article/3471841#3471841</guid>
<pubDate>Mon, 18 May 2009 14:46:51 +0000</pubDate>
<dc:creator>dc0nklin</dc:creator>
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		<title>Reply: Monsterpocalypse:: Rules:: Re: Is Turning in Place Movement?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StormKnight&#039;&gt;StormKnight&lt;/a&gt;&lt;/p&gt;
	There is no facing at all!  Spin your monster around to whatever direction looks most dramatic :D
</description>
<link>http://www.boardgamegeek.com/article/3470432#3470432</link>
<guid>http://www.boardgamegeek.com/article/3470432#3470432</guid>
<pubDate>Mon, 18 May 2009 02:42:05 +0000</pubDate>
<dc:creator>StormKnight</dc:creator>
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		<title>Thread: Monsterpocalypse:: Rules:: Is Turning in Place Movement?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Evil+Wayne&#039;&gt;Evil Wayne&lt;/a&gt;&lt;/p&gt;
	I'm still learning this game, so hopefully this isn't to much of a &quot;duh&quot; question. Today, I had one monster end up directly behind another. On the second monster's turn, I just wanted it to turn around and use a Smash attack. But I'm not really advancing, so do I still have to pay the one die to turn around? &lt;br&gt;&lt;br&gt;Also, is it not necessary to pay any movement if I'm just making range attacks, even if they target is behind me? Is there no sense of facing in this game? &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/407733</link>
<guid>http://www.boardgamegeek.com/thread/407733</guid>
<pubDate>Mon, 18 May 2009 02:35:29 +0000</pubDate>
<dc:creator>Evil Wayne</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: 3 boxes = 3 Zor-Maxims - help?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/robkoch2112&#039;&gt;robkoch2112&lt;/a&gt;&lt;/p&gt;
	The Megas are nice to have, but not necessarily game breakers. I've won a few games against them, it just depends on your force, monsters, buildings (and a bit of luck... I need a few boosters of this for sale!), and the force/player you are opposing.&lt;br&gt;&lt;br&gt;Another place to get some trading done is 	&lt;A target='_blank' href=&quot;http://www.miniaturetrading.com&quot; rel=&quot;nofollow&quot;&gt;http://www.miniaturetrading.com&lt;/A&gt; this site seems to be aimed at CMGs in particular and has both a free and premium version (I am not affiliated with them, but do use them to make trades).&lt;br&gt;&lt;br&gt;Try your FLGS as well to see if they have tournaments. This is where I do most of my trading and where you can win Megas. Always worth the battles with new people.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3470060#3470060</link>
<guid>http://www.boardgamegeek.com/article/3470060#3470060</guid>
<pubDate>Sun, 17 May 2009 23:27:22 +0000</pubDate>
<dc:creator>robkoch2112</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: 3 boxes = 3 Zor-Maxims - help?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cfisher&#039;&gt;cfisher&lt;/a&gt;&lt;/p&gt;
	Are the Megas important, or better yet, do they add much to the game?  
</description>
<link>http://www.boardgamegeek.com/article/3470046#3470046</link>
<guid>http://www.boardgamegeek.com/article/3470046#3470046</guid>
<pubDate>Sun, 17 May 2009 23:17:57 +0000</pubDate>
<dc:creator>cfisher</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: 3 boxes = 3 Zor-Maxims - help?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	As for the Megas, there are a nubmer of different ways they've had them available.  The primary way is through official tournaments.  There are 6 I Chomp NY megas available from Privateer Press' online storein a limited edition pack.  There have been promotions to send in a number of box tops in for a mega, and they were giving away a few megas at GenCon when they launched the game.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3468850#3468850</link>
<guid>http://www.boardgamegeek.com/article/3468850#3468850</guid>
<pubDate>Sun, 17 May 2009 12:29:40 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: 3 boxes = 3 Zor-Maxims - help?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Evil+Wayne&#039;&gt;Evil Wayne&lt;/a&gt;&lt;/p&gt;
	Ha! I just bought 2 starters and 2 monster booster hoping for a mix, but I now have 3 Armodax's. I'd be willing to trade one for one (and their hyper's I assume).&lt;br&gt;&lt;br&gt;I was really hoping for the Planet Eaters (and would trade the other for Gorghadra as well, for anyone else out there).&lt;br&gt;&lt;br&gt;As for the bigger creatures, they must just be in the mix. The other starter I got had Cthugrosh in it, and that's the big one for Chtul.&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3467970#3467970</link>
<guid>http://www.boardgamegeek.com/article/3467970#3467970</guid>
<pubDate>Sun, 17 May 2009 00:39:59 +0000</pubDate>
<dc:creator>Evil Wayne</dc:creator>
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		<title>Thread: Monsterpocalypse:: General:: 3 boxes = 3 Zor-Maxims - help?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cfisher&#039;&gt;cfisher&lt;/a&gt;&lt;/p&gt;
	
</description>
<link>http://www.boardgamegeek.com/thread/407506</link>
<guid>http://www.boardgamegeek.com/thread/407506</guid>
<pubDate>Sat, 16 May 2009 22:49:15 +0000</pubDate>
<dc:creator>cfisher</dc:creator>
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		<title>Reply: Monsterpocalypse:: Rules:: Re: fire damage question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dry+Bones&#039;&gt;Dry Bones&lt;/a&gt;&lt;/p&gt;
	Yeah, it one damage for each build and each hazard.
</description>
<link>http://www.boardgamegeek.com/article/3465572#3465572</link>
<guid>http://www.boardgamegeek.com/article/3465572#3465572</guid>
<pubDate>Sat, 16 May 2009 00:58:15 +0000</pubDate>
<dc:creator>Dry Bones</dc:creator>
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		<title>Thread: Monsterpocalypse:: Rules:: fire damage question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColdLucid&#039;&gt;ColdLucid&lt;/a&gt;&lt;/p&gt;
	if a monster gets thrown into two buildings and each building turns into a fire tile and the monster is now stradeling bothe fire tiles, does he take two damage for fire?
</description>
<link>http://www.boardgamegeek.com/thread/407294</link>
<guid>http://www.boardgamegeek.com/thread/407294</guid>
<pubDate>Sat, 16 May 2009 00:17:19 +0000</pubDate>
<dc:creator>ColdLucid</dc:creator>
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		<title>Thread: Monsterpocalypse:: General:: 3-players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lochrist&#039;&gt;lochrist&lt;/a&gt;&lt;/p&gt;
	I usually play with my 2 friends. Before getting in Monsterpocalypse I want to know if it's possible to play the game with 3 players? Is it too unbalance?
</description>
<link>http://www.boardgamegeek.com/thread/407210</link>
<guid>http://www.boardgamegeek.com/thread/407210</guid>
<pubDate>Fri, 15 May 2009 18:36:12 +0000</pubDate>
<dc:creator>lochrist</dc:creator>
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		<title>Reply: Monsterpocalypse:: General:: Re: Privateer selling 6 pack of Mega Monsters</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bwian&#039;&gt;Bwian&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;CapAp wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Has PP posted the stats for the ICNY Megas anywhere?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I didn't think PP posted stats online for any of the figures, at least not in a consolidated place. The Mega stats are in the Strategy Guide, and I suspect they are on the online spoiler lists at this point. I just use the hardcopy, so I can't recall what site has the online lists though. :modest: 
</description>
<link>http://www.boardgamegeek.com/article/3463616#3463616</link>
<guid>http://www.boardgamegeek.com/article/3463616#3463616</guid>
<pubDate>Fri, 15 May 2009 15:46:52 +0000</pubDate>
<dc:creator>Bwian</dc:creator>
	</item>
		<item>
		<title>File: Monsterpocalypse:: MONSTERPOCALYPSE Monster Tracker v1.0</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PSiEK311&#039;&gt;PSiEK311&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/42682">MONSTERPOCALYPSE Monster Tracker v1.0</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/32674">Monsterpocalypse</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/42682</link>
<guid>http://www.boardgamegeek.com/filepage/42682</guid>
<pubDate>Fri, 15 May 2009 14:05:53 +0000</pubDate>
<dc:creator>PSiEK311</dc:creator>
	</item>
		<item>
		<title>Reply: Monsterpocalypse:: Rules:: Re: combined attack question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abrannan&#039;&gt;abrannan&lt;/a&gt;&lt;/p&gt;
	No, you must designate one unit to &quot;lead&quot; the attack, and only that unit's triggers apply.  
</description>
<link>http://www.boardgamegeek.com/article/3462839#3462839</link>
<guid>http://www.boardgamegeek.com/article/3462839#3462839</guid>
<pubDate>Fri, 15 May 2009 12:03:07 +0000</pubDate>
<dc:creator>abrannan</dc:creator>
	</item>
		<item>
		<title>Thread: Monsterpocalypse:: Rules:: combined attack question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColdLucid&#039;&gt;ColdLucid&lt;/a&gt;&lt;/p&gt;
	when several units combine attack, do they get to all use their triggers? for instance, when they all have hit and run and power gorge, do they all get to move 3 spaces and generate and extra power dice each from destroying one target?
</description>
<link>http://www.boardgamegeek.com/thread/407047</link>
<guid>http://www.boardgamegeek.com/thread/407047</guid>
<pubDate>Fri, 15 May 2009 03:09:33 +0000</pubDate>
<dc:creator>ColdLucid</dc:creator>
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