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	<title>Keltis | BoardGameGeek</title>
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		<title>Keltis | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
	<language>en-us</language>
 	<pubDate>Thu, 02 Jul 2009 02:52:11 +0000</pubDate>
	<lastBuildDate>Thu, 02 Jul 2009 02:52:11 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
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		<title>Reply: Keltis:: Strategy:: Re: Help me understand where the strategy is?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dklx3&#039;&gt;dklx3&lt;/a&gt;&lt;/p&gt;
	I think a lot of the posting in this string does not reflect what I see in Keltis.  While it is not deep strategy by any means, it is nowhere near the wonderful comparisons it has been drawing to TV, Candyland, etc.  Sure, you start with eight cards spread over multipe suits and not enough information to achieve any kind of certainty in your decision making, but assessing the risks and likelihood of potential future cards isn't a luck fest either.. in addition to how many of the suit you start with, there's how high or low they are and how much room there is for luck/risk to fall your way.  beyond this, there's the cards your opponents are playing to indicate where they already have a good head start.  Further, the game specifically provides mutliple ways to counteract bad luck as the game progresses, from topping out a column to the 'free advance' stones which enable you to push where the cards did not come.  Beyond that, the five paths vary every game based on the mix of free advances, stones, and points that appear.  Assessing these paths' values and inter-relations becomes a significant part of assessing the risks of the cards on a multi-suit basis.&lt;br&gt;&lt;br&gt;Also, with three or four players, in our games, you are toast if you start all five rows.. your efforts will be too dilute and 5 player markers will reach the 6 level way too early to advance all your own markers.&lt;br&gt;&lt;br&gt;The game is very accessible, quick to learn, quick to play, and varies from game to game.  While I would not have voted it SPJ.. favoring heavier games like Agricola, I was pleasantly surprised with this and will enjoy a game anytime.  While I would call the decisionmaking tactical rather than strategic, for the most part, there clearly are better and worse decisionmakers in assessing the various risks versus rewards.  Aain, while it's not my first pick for SPJ, I can see why a significant group of gamers will like this a lot, particularly among those I would say are more casual gamers.
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<link>http://www.boardgamegeek.com/article/3640048#3640048</link>
<guid>http://www.boardgamegeek.com/article/3640048#3640048</guid>
<pubDate>Thu, 02 Jul 2009 02:52:11 +0000</pubDate>
<dc:creator>dklx3</dc:creator>
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		<title>New Image for Keltis</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Toynan&#039;&gt;Toynan&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/505773"><img border=0  src="http://images.boardgamegeek.com/images/pic505773_t.jpg"></a><div class='sf'>German promo card</div>]]>
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<link>http://www.boardgamegeek.com/image/505773</link>
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<pubDate>Sat, 27 Jun 2009 23:20:53 +0000</pubDate>
<dc:creator>Toynan</dc:creator>
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		<title>New Image for Keltis</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Toynan&#039;&gt;Toynan&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/505621"><img border=0  src="http://images.boardgamegeek.com/images/pic505621_t.jpg"></a><div class='sf'>German add</div>]]>
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<link>http://www.boardgamegeek.com/image/505621</link>
<guid>http://www.boardgamegeek.com/image/505621</guid>
<pubDate>Sat, 27 Jun 2009 18:10:16 +0000</pubDate>
<dc:creator>Toynan</dc:creator>
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		<title>File: Keltis:: Keltis Sideboard</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/yubm&#039;&gt;yubm&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43597">Keltis Sideboard</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/34585">Keltis</a> 
	]]>
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<link>http://www.boardgamegeek.com/filepage/43597</link>
<guid>http://www.boardgamegeek.com/filepage/43597</guid>
<pubDate>Thu, 11 Jun 2009 22:57:43 +0000</pubDate>
<dc:creator>yubm</dc:creator>
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		<title>New Image for Keltis</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/helioa&#039;&gt;helioa&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/490692"><img border=0  src="http://images.boardgamegeek.com/images/pic490692_t.jpg"></a><div class='sf'>RiaCon 2009</div>]]>
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<link>http://www.boardgamegeek.com/image/490692</link>
<guid>http://www.boardgamegeek.com/image/490692</guid>
<pubDate>Fri, 29 May 2009 09:19:11 +0000</pubDate>
<dc:creator>helioa</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Is it better? Comparative pictorial review</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougadamsau&#039;&gt;dougadamsau&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;lacxox wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It seems Keltis - Neue Wege, Neue Ziele is really a good game for parents of small children. :D&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Igen! :)
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<link>http://www.boardgamegeek.com/article/3507974#3507974</link>
<guid>http://www.boardgamegeek.com/article/3507974#3507974</guid>
<pubDate>Wed, 27 May 2009 22:37:06 +0000</pubDate>
<dc:creator>dougadamsau</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Is it better? Comparative pictorial review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	It seems Keltis - Neue Wege, Neue Ziele is really a good game for parents of small children. :D
</description>
<link>http://www.boardgamegeek.com/article/3504553#3504553</link>
<guid>http://www.boardgamegeek.com/article/3504553#3504553</guid>
<pubDate>Wed, 27 May 2009 07:50:17 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Is it better? Comparative pictorial review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougadamsau&#039;&gt;dougadamsau&lt;/a&gt;&lt;/p&gt;
	Good review.  My son's not that mobile yet, but I do have the card holders ready :)&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/480291"><img src="http://images.boardgamegeek.com/images/pic480291_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3503807#3503807</link>
<guid>http://www.boardgamegeek.com/article/3503807#3503807</guid>
<pubDate>Wed, 27 May 2009 01:43:26 +0000</pubDate>
<dc:creator>dougadamsau</dc:creator>
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		<title>New Image for Keltis</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ktina83&#039;&gt;ktina83&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/488925"><img border=0  src="http://images.boardgamegeek.com/images/pic488925_t.jpg"></a><div class='sf'>What's wrong with this picture...?</div>]]>
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<link>http://www.boardgamegeek.com/image/488925</link>
<guid>http://www.boardgamegeek.com/image/488925</guid>
<pubDate>Tue, 26 May 2009 15:01:00 +0000</pubDate>
<dc:creator>ktina83</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Is it better? Comparative pictorial review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/garygarison&#039;&gt;garygarison&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;lacxox wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; That’s where Keltis: Neue Wege, Neue Ziele is different (even the rules aren't so much more complicated - it's the decisions and planning that are harder) and that’s why I rate it higher than the original which I also like.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;My feelings as well. This expansion transforms Keltis from light filler to real game. 
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<link>http://www.boardgamegeek.com/article/3498663#3498663</link>
<guid>http://www.boardgamegeek.com/article/3498663#3498663</guid>
<pubDate>Mon, 25 May 2009 20:32:28 +0000</pubDate>
<dc:creator>garygarison</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Is it better? Comparative pictorial review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/leroy43&#039;&gt;leroy43&lt;/a&gt;&lt;/p&gt;
	Thanks for the great review. I think this one has just moved from the &quot;maybe&quot; list to the &quot;buy&quot; list.
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<link>http://www.boardgamegeek.com/article/3498134#3498134</link>
<guid>http://www.boardgamegeek.com/article/3498134#3498134</guid>
<pubDate>Mon, 25 May 2009 16:58:28 +0000</pubDate>
<dc:creator>leroy43</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Is it better? Comparative pictorial review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Umbratus&#039;&gt;Umbratus&lt;/a&gt;&lt;/p&gt;
	Thanks for a great review.
</description>
<link>http://www.boardgamegeek.com/article/3497365#3497365</link>
<guid>http://www.boardgamegeek.com/article/3497365#3497365</guid>
<pubDate>Mon, 25 May 2009 11:34:50 +0000</pubDate>
<dc:creator>Umbratus</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Is it better? Comparative pictorial review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	An off-topic addition: I like playing at home with my wife. Nowadays it became a bit harder as we have a very mobile son who also needs our attention in every minute. So that's why you could see a cardholder on the pic above: you can play the game, see your cards and still have your son in your hand...&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487905"><img src="http://images.boardgamegeek.com/images/pic487905_md.jpg" border=0></a></div>]]>
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<link>http://www.boardgamegeek.com/article/3497288#3497288</link>
<guid>http://www.boardgamegeek.com/article/3497288#3497288</guid>
<pubDate>Mon, 25 May 2009 10:43:51 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>Review: Keltis - Neue Wege, Neue Ziele:: Is it better? Comparative pictorial review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Foreword&lt;/b&gt;&lt;br&gt;&lt;br&gt;I like &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/34585&quot;   &gt;Keltis&lt;/a&gt;. I did like it even before it got the Game of the Year award, I did and do think it should have a higher rating (even if it has climbed higher since). It simply has everything that makes it deserve the award: it’s family-friendly, and even while it has quite a high luck factor it also has interesting decisions and fun – and while not all gamers I know did like it I haven’t found any non-gamers who didn’t want revenge after the first game. So it’s addictive for non-gamers – what else could you ask from a gateway game? &lt;br&gt;I’m even in the minority (maybe because the majority of BGGers come from the USA, the country Ameritrash got its name from) who like Keltis more than &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/42487&quot;   &gt;Lost Cities: The Board Game&lt;/a&gt;. I have no problem with its lack of a theme and I appreciate its Blackjack-ish board design more than the more confusing LCtBG board. (Interesting tidbit: the Keltis Board artwork is by the great Claus Stephan, the artist of the gorgeous cards of Lost Cities – while the less quality LCTBG is by someone else). Also I think while the ’only ascending’ rule works with Lost Cities it’s just too much for the board game where the numbers on the cards don’t bring you points – some say it’s good as it makes the game heavier; I say it makes the game heavier for those who are unlucky with their cards – so it just increases the luck factor.&lt;br&gt;&lt;br&gt;So, Keltis expansion. I can’t say I didn’t have high hopes for this game. The games that win the Game of the Year award are usually good but simple games and sometimes their expansions (see &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/158&quot;   &gt;Elfengold&lt;/a&gt;) or second versions (see &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/14996&quot;   &gt;Ticket to Ride: Europe&lt;/a&gt; or &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/34194&quot;   &gt;Aquaretto&lt;/a&gt;) are meatier, heavier and in my opinion, better games, even if the original ones might be better for beginners (in my experience TtR:E and Aquaretto are still very good and easy-to-learn for beginners while they are also better than the award-winning original). So I was curious if Keltis – New Ways, New Aims can do the same.&lt;br&gt;Even if I saw the BGG numbers I couldn’t be sure it is better than the original. Expansions are usually tried by those who weren’t turned off by the original so they tend to be rated higher than how they would be rated if everyone tried them (I guess that’s the reason why expansions aren’t included in the rating lists). When I’m writing this article the expansion has 40 votes with the rating 7.74 which is almost one point higher than the 6.75 of Keltis (which has decreased from 6.83 since its entry was separated from LCTBG – I told you I’m in the minority with my opinion). So what you can do is compare the ratings of those who played both to have more accurate results. Those 31 users who have rated both gave an average rating of 7.26 for Keltis (a rating I could easily agree with) and 7.83 for the expansion (if you are statistics-geek, 16 percent of them rated the expansion lower than the original ad 61 percent higher). So even with their higher ratings for Keltis (most of) those who have tried the expansion have agreed: it’s as good or better than the original.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Contents of the Game&lt;/b&gt;&lt;br&gt;&lt;br&gt;Let’s open the box. As it’s stated elsewhere this box is more appropriately sized than the original; actually if you take the insert out you can put the original game AND the expansion in the expansion box. Looking at the content of the box the first thing you can notice is the new board with the roads crossing and changing color.&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487852"><img src="http://images.boardgamegeek.com/images/pic487852_md.jpg" border=0></a></div>]]>&lt;br&gt;Later you realize all the thoughts and care put in the details. While the artwork tries to keep most elements from the original it helps you see which stone is which color by coloring the borders of the stones – this way it’s easier to use. It also simplifies the design as it would be a bit too chaotic if it kept the nice motifs from the background of the original (so it’s gone now) &lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487871"><img src="http://images.boardgamegeek.com/images/pic487871_md.jpg" border=0></a></div>]]>&lt;br&gt;You also have smaller tokens now – for the same reason: they won’t hide the color of the stone they are on.&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487870"><img src="http://images.boardgamegeek.com/images/pic487870_md.jpg" border=0></a></div>]]>&lt;br&gt;Also you have a larger starting stone (its artwork is partly a mirror of the original) which is good because the space for all the pawns in a 4-player game was a bit small in the original.&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487869"><img src="http://images.boardgamegeek.com/images/pic487869_md.jpg" border=0></a></div>]]>&lt;br&gt;But what seems intriguing even before reading the rules: even if you play with the same set of cards as in the original, your path to the end consists of 10 steps (stones/fields) instead of 9, and not only the paths aren’t linear anymore but the points that you can win by them are also not only increasing with your steps – sometimes you play a card, move your pawn and it is at a smaller point value than before.&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487865"><img src="http://images.boardgamegeek.com/images/pic487865_md.jpg" border=0></a></div>]]>&lt;br&gt;When you set up the game you can see there are much more places to place your tokens (of which you also have more). There are some fixed points – you place 5 stones of a given color to these – &lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487851"><img src="http://images.boardgamegeek.com/images/pic487851_md.jpg" border=0></a></div>]]>&lt;br&gt;and many others where, just like in the original, you place all the rest randomly. So you place clover leaves, number tokens (no ‘1’s, only ‘2’s and ‘3’s – so there are less ‘weaker paths’), one more stone of every color and some tokens showing ‘cards’ (more on that later).&lt;br&gt;&lt;br&gt;I guess it’s time to play the game.&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;br&gt;Game Play&lt;/b&gt;&lt;br&gt;&lt;br&gt;Many say it’s not really an expansion but a completely different game. Even if the core mechanism (playing the same cards in ascending or descending order and moving your pawns accordingly) is the same, just like the end conditions (5 pawns crossing that line or the drawing deck is exhausted) and also some tokens have just the same function (clover leaf and numbered cards) this game really feels different.&lt;br&gt;First, you have these crossing paths. They seem to be a simple and funny modification. In fact they change the game overall. For example, it can happen that you start two different colored columns then your pawns meet at a crossing. Therefore the original rule of ‘only one pawn for every color/path’ is gone.&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487862"><img src="http://images.boardgamegeek.com/images/pic487862_md.jpg" border=0></a></div>]]>&lt;br&gt;Also gone is the rule about reaching the final stone and still having some cards of the same color and moving other pawns elsewhere this way – you can still have a use for those extra cards on another parts of the board with your other pawns.&lt;br&gt;&lt;br&gt;Having &lt;b&gt;multicolored routes&lt;/b&gt; means the game gets heavier. In Keltis you looked at your hand and your columns and you had an idea how far your pawns can get on the paths. Now it’s not so easy: you know that you need, say, three blue, then two green, then two brown, one pink and two yellow cards to make it to 10, or you might need completely different cards if some of these are missing and you have to go another way. Planning is very different from the one in Keltis. If you got used to the tactics of the original then in your first games with the expansion you might get in a situation where in the second half of the game you look at your hand, you can see 4 cards of a color and 4 cards of another, each of them are good cards for your columns – but you can’t use them as at the moment none of your pawns needs this color! What’s more, it’s even possible that your 3 other colors have already ended (you have placed the 10s or 0s etc.) and you are stuck because you just can’t reach the colors you have good cards for. So planning is harder and more important than in the very linear original. Also there are some stones that have no color: you can play any color to reach them, which makes the role of luck smaller, the importance of planning bigger.&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487853"><img src="http://images.boardgamegeek.com/images/pic487853_md.jpg" border=0></a></div>]]>&lt;br&gt;Then there are the &lt;b&gt;new tokens.&lt;/b&gt; In Keltis &lt;b&gt;the collectible stones &lt;/b&gt;just added a bit of a race element to the game. Now it’s different. You have stones of five color and two different ways of scoring them in the end, which also makes the role of luck smaller: it’s really more about hand management and tactics now. You have to decide what the best way is to get lots of VPs because of the collectible stones. If you have a varied hand you can go for as many different stones as you can get: the scoring for &lt;i&gt;the number of different colors&lt;/i&gt; is just the same as the number of VPs you got for stones in the original.&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487866"><img src="http://images.boardgamegeek.com/images/pic487866_t.jpg" border=0></a></div>]]>&lt;br&gt;Even with 4 players it’s possible to score 10: now you have a total of 30 stones on the board (you always take only the topmost one from the same-colored piles so you leave some for the other players too) instead of the 9 of the original so it’s less of a race now. But still there might be some kind of race for the 5 single collectible stones. It’s because of the other scoring:&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487867"><img src="http://images.boardgamegeek.com/images/pic487867_t.jpg" border=0></a></div>]]>&lt;br&gt;You get 10 points if you collect &lt;i&gt;at least 3 stones of the same color.&lt;/i&gt; You can do it if you go the same way 3 times (especially in case of the blue, yellow and brown stones – you need lots of cards of this color in order to achieve this) or if you go the same way 2 times and also collect the single stone of the same color. So maybe you’ll rush to get that single stone and your opponent will also rush there to get it before you get it (thus stopping you collecting 10 extra points) but maybe they will have other plans.&lt;br&gt;&lt;br&gt;You also have a new special token: &lt;b&gt;the ‘card discard’ token.&lt;/b&gt; &lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487863"><img src="http://images.boardgamegeek.com/images/pic487863_md.jpg" border=0></a></div>]]>&lt;br&gt;&lt;i&gt;Note: the BGG rules’ translation has some error at this part.&lt;/i&gt; When you are at this type of token you can discard a card from your hand or from any of your columns. This token is a ‘typical’ good expansion rule addition. I’m sure the reason why it was born is that even in the original game sometimes you had to place cards with huge gaps (e.g. a 2 on an 8) and quite usually you drew a 3 of the same color just after that. So this token provides solution for these cases – but at the same time it provides some very special tactic possibilities.&lt;br&gt;&lt;br&gt;For example, they can be combined with the clover leafs to great effects (you step on a clover leaf using a card that leaves quite a large gap in you column then move another pawn because of the leaf effect to a stone which allows you discard that very card that you placed). These discard tokens are also the reason for the longer paths: you might even get your discarded card back in the end of your next turn and re-use it later.&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;br&gt;Some further ‘improvements’ on some ‘broken’ rules of Keltis&lt;/b&gt;&lt;br&gt;&lt;br&gt;I’ve read many complaints about the original game where players were complaining (usually &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/50&quot;   &gt;Lost Cities&lt;/a&gt; players – &lt;i&gt;note when a variation of your favourite game is published somehow many players want just the same experience, same tactics, may I say same rules from the new game as from the old one – see e.g. the case with &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/46&quot;   &gt;Medici&lt;/a&gt; and &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/35572&quot;   &gt;Strozzi&lt;/a&gt;)&lt;/i&gt; that in Keltis there is no use of discards even in 2-player games because of the ascending/descending rule. While I don’t find that a problem still the new board provides ‘solution’ for that. In the second half of an expansion game quite often even if a card would fit in a player’s column they just can’t use that color anymore (their pawns are on paths that can’t reach that color anymore or that color is too far from them) so it’s a lot easier to discard some cards in the end. Unlike in basic Keltis in a 2-player game quite probably you’ll have 4 or 5 discard piles in the end. (And the tactic possibilities provided by the discard tokens even urge you to discard more often). &lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487857"><img src="http://images.boardgamegeek.com/images/pic487857_md.jpg" border=0></a></div>]]>&lt;br&gt;Another “problem” of the original: even if there was the rule about two possible endings of the game (5 pawns crossing that line or the discard pile being exhausted) it was almost always about the 5th pawn. Now things are different. Points that can be earned come in waves instead of the linear scoring of the original – and there is such a ‘high-number point’ just before the line. You have already earned 8 points; do you continue and risk getting less points (7, even 6 - which means 4 points less with the large pawn) in order to reach the last stone, playing 3 extra cards,&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487860"><img src="http://images.boardgamegeek.com/images/pic487860_md.jpg" border=0></a></div>]]>&lt;br&gt; or do you stop there? The decision is not easy. The high-number points have no tokens on them but all other stones have tokens that can be very useful. For example, you might say ‘I go from 8 to 7 to get that ‘point 2’ token or to be able to discard a card and make my other pawn able to move again’. Still it’s not sure you will want to cross that line so by the end of the game there are some pawns waiting there… and in the games I’ve played the game ended either with the draw pile being exhausted – by that time 4 pawns have crossed the line – or only a few cards remaining when the 5th pawn did the same; it’s very balanced this way.&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487856"><img src="http://images.boardgamegeek.com/images/pic487856_md.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Final valuation&lt;/b&gt;&lt;br&gt;&lt;br&gt;It’s no wonder why the first game had 30 min.s playing time while the expansion has 40 written on the box, even with the same number of cards and pawns. There is just a lot more to think about; luckily it means the role of luck is less at the same time. We have seen some examples for ‘gamer’ versions of Spiel des Jahres-winning light games before like &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/21348&quot;   &gt;Ticket to Ride: Märklin Edition&lt;/a&gt; or &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/12902&quot;   &gt;Carcassonne: The City&lt;/a&gt;. They are fine (and beautiful) games but still I don’t really like them. They overcomplicate the rules while the luck factor stays the same: they are too complex for beginners and too luck-dependent for gamers. That’s where Keltis: Neue Wege, Neue Ziele is different (even the rules aren't so much more complicated - it's the decisions and planning that are harder) and that’s why I rate it higher than the original which I also like.&lt;br&gt;I won’t say from now I leave the original Keltis in the box because the expansion is undoubtedly better. Yes it is. Still I think I will play the original one more often as a gateway game with my family or ‘very new to board games’ friends and when I play with my wife or some friends whom I have already infected with my love for board games I will play the expansion.&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487850"><img src="http://images.boardgamegeek.com/images/pic487850_md.jpg" border=0></a></div>]]>
</description>
<link>http://www.boardgamegeek.com/thread/409723</link>
<guid>http://www.boardgamegeek.com/thread/409723</guid>
<pubDate>Mon, 25 May 2009 08:41:05 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>New Image for Keltis</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sentieiro&#039;&gt;Sentieiro&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/488017"><img border=0  src="http://images.boardgamegeek.com/images/pic488017_t.jpg"></a><div class='sf'>Keltis (portuguese/spanish Edition) box cover detail</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/488017</link>
<guid>http://www.boardgamegeek.com/image/488017</guid>
<pubDate>Sun, 24 May 2009 21:40:32 +0000</pubDate>
<dc:creator>Sentieiro</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487854"><img border=0  src="http://images.boardgamegeek.com/images/pic487854_t.jpg"></a><div class='sf'>during game</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487854</link>
<guid>http://www.boardgamegeek.com/image/487854</guid>
<pubDate>Sun, 24 May 2009 15:01:09 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>New Image for Keltis</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487871"><img border=0  src="http://images.boardgamegeek.com/images/pic487871_t.jpg"></a><div class='sf'>Artwork details in the green</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487871</link>
<guid>http://www.boardgamegeek.com/image/487871</guid>
<pubDate>Sun, 24 May 2009 15:00:23 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487862"><img border=0  src="http://images.boardgamegeek.com/images/pic487862_t.jpg"></a><div class='sf'>What you could not see in Keltis: pawns of the same color on the same ...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487862</link>
<guid>http://www.boardgamegeek.com/image/487862</guid>
<pubDate>Sun, 24 May 2009 15:00:23 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487869"><img border=0  src="http://images.boardgamegeek.com/images/pic487869_t.jpg"></a><div class='sf'>Starting stones comparison (base game vs. expansion): they share some ...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487869</link>
<guid>http://www.boardgamegeek.com/image/487869</guid>
<pubDate>Sun, 24 May 2009 15:00:19 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487860"><img border=0  src="http://images.boardgamegeek.com/images/pic487860_t.jpg"></a><div class='sf'>Finally, the large pawn reaches 10!</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487860</link>
<guid>http://www.boardgamegeek.com/image/487860</guid>
<pubDate>Sun, 24 May 2009 15:00:07 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487851"><img border=0  src="http://images.boardgamegeek.com/images/pic487851_t.jpg"></a><div class='sf'>Between two towers - board detail</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487851</link>
<guid>http://www.boardgamegeek.com/image/487851</guid>
<pubDate>Sun, 24 May 2009 14:59:02 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487870"><img border=0  src="http://images.boardgamegeek.com/images/pic487870_t.jpg"></a><div class='sf'>Token comparison (rectangular: base game - round: expansion)</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487870</link>
<guid>http://www.boardgamegeek.com/image/487870</guid>
<pubDate>Sun, 24 May 2009 14:57:56 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487856"><img border=0  src="http://images.boardgamegeek.com/images/pic487856_t.jpg"></a><div class='sf'>The endgame is different: the decision is harder. Do you step over the...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487856</link>
<guid>http://www.boardgamegeek.com/image/487856</guid>
<pubDate>Sun, 24 May 2009 14:57:22 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487867"><img border=0  src="http://images.boardgamegeek.com/images/pic487867_t.jpg"></a><div class='sf'>second scoring aid on the board: three of the same</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487867</link>
<guid>http://www.boardgamegeek.com/image/487867</guid>
<pubDate>Sun, 24 May 2009 14:50:12 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487866"><img border=0  src="http://images.boardgamegeek.com/images/pic487866_t.jpg"></a><div class='sf'>First scoring aid on the board: different colors</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487866</link>
<guid>http://www.boardgamegeek.com/image/487866</guid>
<pubDate>Sun, 24 May 2009 14:50:06 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<item>
		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487863"><img border=0  src="http://images.boardgamegeek.com/images/pic487863_t.jpg"></a><div class='sf'>New token: discard a card from your hand or from one of your columns.</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487863</link>
<guid>http://www.boardgamegeek.com/image/487863</guid>
<pubDate>Sun, 24 May 2009 14:49:58 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487865"><img border=0  src="http://images.boardgamegeek.com/images/pic487865_t.jpg"></a><div class='sf'>Comparison of the original and the expansion board victory points: you...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487865</link>
<guid>http://www.boardgamegeek.com/image/487865</guid>
<pubDate>Sun, 24 May 2009 14:49:02 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487853"><img border=0  src="http://images.boardgamegeek.com/images/pic487853_t.jpg"></a><div class='sf'>during game</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487853</link>
<guid>http://www.boardgamegeek.com/image/487853</guid>
<pubDate>Sun, 24 May 2009 14:47:59 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487857"><img border=0  src="http://images.boardgamegeek.com/images/pic487857_t.jpg"></a><div class='sf'>End of a 2-player game</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487857</link>
<guid>http://www.boardgamegeek.com/image/487857</guid>
<pubDate>Sun, 24 May 2009 14:42:42 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<item>
		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487852"><img border=0  src="http://images.boardgamegeek.com/images/pic487852_t.jpg"></a><div class='sf'>Box contents</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487852</link>
<guid>http://www.boardgamegeek.com/image/487852</guid>
<pubDate>Sun, 24 May 2009 14:39:48 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<item>
		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487850"><img border=0  src="http://images.boardgamegeek.com/images/pic487850_t.jpg"></a><div class='sf'>It's almost over</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487850</link>
<guid>http://www.boardgamegeek.com/image/487850</guid>
<pubDate>Sun, 24 May 2009 14:38:48 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Keltis - Die Erweiterung Review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougadamsau&#039;&gt;dougadamsau&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;garygarison wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;dougadamsau wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...the new &quot;discard a card&quot; feature.  This last one is interesting - it allows you to discard a card from your hand, or the last card played into a meld.  So you can meld a card that is wildly out of sequence (e.g. meld a 10 to make 0-1-10), and discard it when you hit a &quot;discard&quot; special space.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Is discarding the most recently played card to a column legal? Hiroshi Ishikawa's unofficial rules translation says...&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;Card: The player may immediately discard one of his played cards on one of his/her columns. This can be a card from any of his columns but the last one (top card on a column). Or he may discard a card directly from his hand.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, I don't think that was translated correctly.  I took a stab at translating it, and am pretty sure the intent is to allow the last card played into a column to be discarded.  The example in the German rules shows a meld of blue 10 - 3 (i.e. melding in decreasing order), and when a discard space is used, the blue 3 is discarded.
</description>
<link>http://www.boardgamegeek.com/article/3491743#3491743</link>
<guid>http://www.boardgamegeek.com/article/3491743#3491743</guid>
<pubDate>Fri, 22 May 2009 20:46:52 +0000</pubDate>
<dc:creator>dougadamsau</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Keltis - Die Erweiterung Review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/garygarison&#039;&gt;garygarison&lt;/a&gt;&lt;/p&gt;
	Ah, that makes sense now. Thanks.&lt;br&gt;&lt;br&gt;This is an excellent game, by the way. Don't even think we'll go back to orthodox Keltis after this. My personal comments:&lt;br&gt;&lt;br&gt;&quot;Don't call it an expansion: It's a whole new game. And a much better one. Knizia has removed even more auto-pilot play from the LC mechanic and replaced it with actual plan-ahead forward thinking. Lots and lots of choices to weigh with this. Very fun, very recommended, and very good with 2.&quot;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3491706#3491706</link>
<guid>http://www.boardgamegeek.com/article/3491706#3491706</guid>
<pubDate>Fri, 22 May 2009 20:39:53 +0000</pubDate>
<dc:creator>garygarison</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Keltis - Die Erweiterung Review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;garygarison wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Is discarding the most recently played card to a column legal? Hiroshi Ishikawa's unofficial rules translation says...&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;Card: The player may immediately discard one of his played cards on one of his/her columns. This can be a card from any of his columns but the last one (top card on a column). Or he may discard a card directly from his hand.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;It was something I didn't understand in the rules first. Then I saw the example of some turns in the rulebook and I understood.&lt;br&gt;The last one (top card on a column) should mean &quot;the first card you placed in a column&quot; or &quot;the card you opened the column with&quot;. There is an example in the rulebook where you play a card to reach a discard token then discard that very card immediately...
</description>
<link>http://www.boardgamegeek.com/article/3491596#3491596</link>
<guid>http://www.boardgamegeek.com/article/3491596#3491596</guid>
<pubDate>Fri, 22 May 2009 20:22:28 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Keltis - Die Erweiterung Review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/garygarison&#039;&gt;garygarison&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;dougadamsau wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...the new &quot;discard a card&quot; feature.  This last one is interesting - it allows you to discard a card from your hand, or the last card played into a meld.  So you can meld a card that is wildly out of sequence (e.g. meld a 10 to make 0-1-10), and discard it when you hit a &quot;discard&quot; special space.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Is discarding the most recently played card to a column legal? Hiroshi Ishikawa's unofficial rules translation says...&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Card: The player may immediately discard one of his played cards on one of his/her columns. This can be a card from any of his columns but the last one (top card on a column). Or he may discard a card directly from his hand.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;
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<link>http://www.boardgamegeek.com/article/3491278#3491278</link>
<guid>http://www.boardgamegeek.com/article/3491278#3491278</guid>
<pubDate>Fri, 22 May 2009 19:18:20 +0000</pubDate>
<dc:creator>garygarison</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/garygarison&#039;&gt;garygarison&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/482974"><img border=0  src="http://images.boardgamegeek.com/images/pic482974_t.jpg"></a><div class='sf'>Homemade Keltis Die Erweiterung starting setup</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/482974</link>
<guid>http://www.boardgamegeek.com/image/482974</guid>
<pubDate>Fri, 15 May 2009 20:41:42 +0000</pubDate>
<dc:creator>garygarison</dc:creator>
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		<title>New Image for Keltis - Neue Wege, Neue Ziele</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/garygarison&#039;&gt;garygarison&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/482973"><img border=0  src="http://images.boardgamegeek.com/images/pic482973_t.jpg"></a><div class='sf'>Homemade Keltis Die Erweiterung board</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/482973</link>
<guid>http://www.boardgamegeek.com/image/482973</guid>
<pubDate>Fri, 15 May 2009 20:41:37 +0000</pubDate>
<dc:creator>garygarison</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Rules:: Re: rules question - passing</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SteveK2&#039;&gt;SteveK2&lt;/a&gt;&lt;/p&gt;
	Just to clarify: passing is &lt;b&gt;not &lt;/b&gt;allowed. You must always play a card (in front of you or discard) then pick up a card  (from the face-down draw deck or the top card from any of the face-up discard piles). If you choose to discard, you cannot immediately pick up the card you discarded, although you could pick that card up in a later turn.&lt;br&gt;&lt;br&gt;But yes, there is a seperate discard pile for each colour card.
</description>
<link>http://www.boardgamegeek.com/article/3462434#3462434</link>
<guid>http://www.boardgamegeek.com/article/3462434#3462434</guid>
<pubDate>Fri, 15 May 2009 06:55:56 +0000</pubDate>
<dc:creator>SteveK2</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Keltis - Die Erweiterung Review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/camus_dvd&#039;&gt;camus_dvd&lt;/a&gt;&lt;/p&gt;
	great review,thx for sharing your fun,&lt;br&gt;&lt;br&gt;Keltis is a good game, but not that great, the game is much more chaos than Lost Cities, and the luck factor will play an important role in game playing.&lt;br&gt;The Lost Cities mixed up the luck and the game flow nearly perfect.&lt;br&gt;&lt;br&gt;The luck factor can be well balanced in a 2-player game like Lost Cities, but in a 3~4 player game, with this mechanism, I think it just not that great.&lt;br&gt;&lt;br&gt;This expansion is well designed, RK did a great job, but it will increase the chaos I am afraid.
</description>
<link>http://www.boardgamegeek.com/article/3461995#3461995</link>
<guid>http://www.boardgamegeek.com/article/3461995#3461995</guid>
<pubDate>Fri, 15 May 2009 02:42:33 +0000</pubDate>
<dc:creator>camus_dvd</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Rules:: Re: rules question - passing</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougadamsau&#039;&gt;dougadamsau&lt;/a&gt;&lt;/p&gt;
	Yep, five discard piles.
</description>
<link>http://www.boardgamegeek.com/article/3461804#3461804</link>
<guid>http://www.boardgamegeek.com/article/3461804#3461804</guid>
<pubDate>Fri, 15 May 2009 01:11:04 +0000</pubDate>
<dc:creator>dougadamsau</dc:creator>
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		<title>Thread: Keltis - Neue Wege, Neue Ziele:: Rules:: rules question - passing</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tullace&#039;&gt;tullace&lt;/a&gt;&lt;/p&gt;
	Is passing allowed?  &lt;br&gt;&lt;br&gt;If so, I guess there are 5 separate discard piles - right?&lt;br&gt;&lt;br&gt;If not, it might be impossible to play.  What happens then?&lt;br&gt;&lt;br&gt;Thanks...
</description>
<link>http://www.boardgamegeek.com/thread/406998</link>
<guid>http://www.boardgamegeek.com/thread/406998</guid>
<pubDate>Thu, 14 May 2009 22:44:39 +0000</pubDate>
<dc:creator>tullace</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Keltis - Die Erweiterung Review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jdc3&#039;&gt;jdc3&lt;/a&gt;&lt;/p&gt;
	Glad you mention Keltis: Das Kartenspiel.  I have that one on order.  And given your session report and recommendation, I'm sure we'll love it.&lt;br&gt;&lt;br&gt;Thanks.
</description>
<link>http://www.boardgamegeek.com/article/3459384#3459384</link>
<guid>http://www.boardgamegeek.com/article/3459384#3459384</guid>
<pubDate>Thu, 14 May 2009 14:53:43 +0000</pubDate>
<dc:creator>jdc3</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Variants:: Re: Lost Cities the Board Game implementation?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jdc3&#039;&gt;jdc3&lt;/a&gt;&lt;/p&gt;
	AWESOME!  
</description>
<link>http://www.boardgamegeek.com/article/3459339#3459339</link>
<guid>http://www.boardgamegeek.com/article/3459339#3459339</guid>
<pubDate>Thu, 14 May 2009 14:44:58 +0000</pubDate>
<dc:creator>jdc3</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Keltis - Die Erweiterung Review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fantasidhe&#039;&gt;fantasidhe&lt;/a&gt;&lt;/p&gt;
	I,m thinking...:what:&lt;br&gt;¿Keltis - Die Erweiterung + Keltis die Kartenspiel = Keltis II ?
</description>
<link>http://www.boardgamegeek.com/article/3459089#3459089</link>
<guid>http://www.boardgamegeek.com/article/3459089#3459089</guid>
<pubDate>Thu, 14 May 2009 13:56:01 +0000</pubDate>
<dc:creator>fantasidhe</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Rules:: Re: Still 3 rounds?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	It's 3 rounds in LC:TBG because of two reasons: 1. LC had 3 rounds (suggested) and 2. LC: TBG has a much higher luck factor than either LC or Keltis. So if you have bad cards in one round you can make it better in another.
</description>
<link>http://www.boardgamegeek.com/article/3458988#3458988</link>
<guid>http://www.boardgamegeek.com/article/3458988#3458988</guid>
<pubDate>Thu, 14 May 2009 13:30:24 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Rules:: Re: Still 3 rounds?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tullace&#039;&gt;tullace&lt;/a&gt;&lt;/p&gt;
	Yes, Lost Cities the Board Game is played in 3 rounds.  The artifact tiles collected each round are traded for artifact chips which create a final end of game scoring based on the number of tiles/chips collected over the course of the 3 rounds.&lt;br&gt;&lt;br&gt;I'm not sure why, but I do like playing 3 full rounds.  It seems like the game would be a bit too short if only 1 round were played.&lt;br&gt;&lt;br&gt;Thanks for your answer!
</description>
<link>http://www.boardgamegeek.com/article/3458975#3458975</link>
<guid>http://www.boardgamegeek.com/article/3458975#3458975</guid>
<pubDate>Thu, 14 May 2009 13:26:55 +0000</pubDate>
<dc:creator>tullace</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Rules:: Re: Still 3 rounds?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SteveK2&#039;&gt;SteveK2&lt;/a&gt;&lt;/p&gt;
	The original game (Keltis) doesn't have 3 rounds, and nor does the expansion.&lt;br&gt;&lt;br&gt;Did RGG add a &quot;3 round&quot; rule to the US edition (Lost Cities: the boardgame)? I wonder why?
</description>
<link>http://www.boardgamegeek.com/article/3458683#3458683</link>
<guid>http://www.boardgamegeek.com/article/3458683#3458683</guid>
<pubDate>Thu, 14 May 2009 12:01:04 +0000</pubDate>
<dc:creator>SteveK2</dc:creator>
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		<title>Thread: Keltis - Neue Wege, Neue Ziele:: Rules:: Still 3 rounds?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tullace&#039;&gt;tullace&lt;/a&gt;&lt;/p&gt;
	Thanks for the English rules translation.  The posted translation doesn't mention whether this expansion was intended for 3 rounds of play, like the  original game, or just a single round of play.&lt;br&gt;&lt;br&gt;I assume it can be played either way, but I'm curious.  Is there anything in the rules about playing 3 rounds with the highest score being the winner?&lt;br&gt;&lt;br&gt;If so, are the wish stone markers scored and reused after each round, or kept and only scored after the third round?&lt;br&gt;&lt;br&gt;Thanks...
</description>
<link>http://www.boardgamegeek.com/thread/406816</link>
<guid>http://www.boardgamegeek.com/thread/406816</guid>
<pubDate>Thu, 14 May 2009 11:56:44 +0000</pubDate>
<dc:creator>tullace</dc:creator>
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		<title>Reply: Keltis - Neue Wege, Neue Ziele:: Reviews:: Re: Keltis - Die Erweiterung Review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lacxox&#039;&gt;lacxox&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Favre4MVP wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sounds great. I hope Rio Grande puts this out as a Lost Cities: The Board Game expansion soon.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;That would quite probably look stupid with the different-themed paths crossing each other. This expansion sticks close to the abstract theme of Keltis and seems to have been developed this way. Which is not a problem for me as I really prefer the Keltis version over LCtBG :)
</description>
<link>http://www.boardgamegeek.com/article/3458452#3458452</link>
<guid>http://www.boardgamegeek.com/article/3458452#3458452</guid>
<pubDate>Thu, 14 May 2009 10:33:39 +0000</pubDate>
<dc:creator>lacxox</dc:creator>
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