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	<title>New World: A Carcassonne Game | BoardGameGeek</title>
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		<title>New World: A Carcassonne Game | BoardGameGeek</title>
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 	<pubDate>Wed, 08 Jul 2009 12:34:45 +0000</pubDate>
	<lastBuildDate>Wed, 08 Jul 2009 12:34:45 +0000</lastBuildDate>
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   	<item>
		<title>Reply: New World: A Carcassonne Game:: Rules:: Re: Two quick questions about scoring</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JimM&#039;&gt;JimM&lt;/a&gt;&lt;/p&gt;
	OK thanks! We were playing it as... Jim scores, and then, Bob would have to wait until it is Bobs turn to get his score. &lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;&lt;br&gt;Jim
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<link>http://www.boardgamegeek.com/article/3661227#3661227</link>
<guid>http://www.boardgamegeek.com/article/3661227#3661227</guid>
<pubDate>Wed, 08 Jul 2009 12:34:45 +0000</pubDate>
<dc:creator>JimM</dc:creator>
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		<title>Reply: New World: A Carcassonne Game:: Rules:: Re: Two quick questions about scoring</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ReinhartTR&#039;&gt;ReinhartTR&lt;/a&gt;&lt;/p&gt;
	Ohh, sorry bout' that. &lt;br&gt;&lt;br&gt;Scoring takes place as soon as a feature is completed, so yes, Bob would score on Jim's turn as well. So, it's to the Jim's advantage to knock him off the board by scoring first if possible. If Bob isn't knocked off by being isolated then yes, he would get his points that same turn.
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<link>http://www.boardgamegeek.com/article/3660172#3660172</link>
<guid>http://www.boardgamegeek.com/article/3660172#3660172</guid>
<pubDate>Wed, 08 Jul 2009 03:28:11 +0000</pubDate>
<dc:creator>ReinhartTR</dc:creator>
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		<title>Reply: New World: A Carcassonne Game:: Rules:: Re: Surveyor questions</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ReinhartTR&#039;&gt;ReinhartTR&lt;/a&gt;&lt;/p&gt;
	#2: The person who played the tile that scores any meeples gets to choose the order in which the features are scored and yes, the surveyor is moved for &lt;i&gt;each&lt;/i&gt; feature scored.&lt;br&gt;&lt;br&gt;I believe these are actually both covered in the rules but in a rather indirect fashion. :)
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<link>http://www.boardgamegeek.com/article/3660131#3660131</link>
<guid>http://www.boardgamegeek.com/article/3660131#3660131</guid>
<pubDate>Wed, 08 Jul 2009 03:14:44 +0000</pubDate>
<dc:creator>ReinhartTR</dc:creator>
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		<title>Reply: New World: A Carcassonne Game:: Rules:: Re: Surveyor questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mr_Nuts&#039;&gt;Mr_Nuts&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;djburk wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;There are a couple of questions that seem to have gone unanswered in the rules.&lt;br&gt;&lt;br&gt;1) What happens when both of the surveyors are on the westernmost tile when someone completes a feature and scores?  Do the surveyors stay put, or is there some way to keep track of how much farther they are than the pieces?&lt;br&gt;&lt;br&gt;2) What happens when multiple features are completed &amp; scored during the same turn?  Does the player move surveyors multiple times? (E.g. we complete a road, town and farm, does this result in one move, or three?)&lt;br&gt;&lt;br&gt;Thanks for your feedback!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;1. The surveyors stay put if they have nowhere to go. No meeples are removed from the board.&lt;br&gt;&lt;br&gt;2. I believe the surveyors wouldn't move more than once in a single turn. If single tile finishes, say, a road and city both, I can't see the surveyor moving twice. Perhaps someone can confirm this with something official as my rulebook is far away.
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<link>http://www.boardgamegeek.com/article/3659997#3659997</link>
<guid>http://www.boardgamegeek.com/article/3659997#3659997</guid>
<pubDate>Wed, 08 Jul 2009 02:33:39 +0000</pubDate>
<dc:creator>Mr_Nuts</dc:creator>
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		<title>Thread: New World: A Carcassonne Game:: Rules:: Surveyor questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/djburk&#039;&gt;djburk&lt;/a&gt;&lt;/p&gt;
	There are a couple of questions that seem to have gone unanswered in the rules.&lt;br&gt;&lt;br&gt;1) What happens when both of the surveyors are on the westernmost tile when someone completes a feature and scores?  Do the surveyors stay put, or is there some way to keep track of how much farther they are than the pieces?&lt;br&gt;&lt;br&gt;2) What happens when multiple features are completed &amp; scored during the same turn?  Does the player move surveyors multiple times? (E.g. we complete a road, town and farm, does this result in one move, or three?)&lt;br&gt;&lt;br&gt;Thanks for your feedback!
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<link>http://www.boardgamegeek.com/thread/421848</link>
<guid>http://www.boardgamegeek.com/thread/421848</guid>
<pubDate>Wed, 08 Jul 2009 01:54:44 +0000</pubDate>
<dc:creator>djburk</dc:creator>
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		<title>Reply: New World: A Carcassonne Game:: Rules:: Re: Two quick questions about scoring</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JimM&#039;&gt;JimM&lt;/a&gt;&lt;/p&gt;
	Oh, I just realized... I am not sure if my one part of question #2 was answered...&lt;br&gt;&lt;br&gt;Would &quot;Bob&quot; have to wait until it is BOB'S turn to score for his piece if Jim took his score FIRST? PROVIDING that the Surveyors are still to the EAST of Bob and Jim. I understand the &quot;falling behind&quot; and being isolated part now.&lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;&lt;br&gt;Jim
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<link>http://www.boardgamegeek.com/article/3659153#3659153</link>
<guid>http://www.boardgamegeek.com/article/3659153#3659153</guid>
<pubDate>Tue, 07 Jul 2009 21:52:56 +0000</pubDate>
<dc:creator>JimM</dc:creator>
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		<title>Reply: New World: A Carcassonne Game:: Rules:: Re: Two quick questions about scoring</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JimM&#039;&gt;JimM&lt;/a&gt;&lt;/p&gt;
	Thanks David!&lt;br&gt;&lt;br&gt;Jim
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<link>http://www.boardgamegeek.com/article/3658230#3658230</link>
<guid>http://www.boardgamegeek.com/article/3658230#3658230</guid>
<pubDate>Tue, 07 Jul 2009 19:02:07 +0000</pubDate>
<dc:creator>JimM</dc:creator>
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		<title>Reply: New World: A Carcassonne Game:: Rules:: Re: Two quick questions about scoring</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ReinhartTR&#039;&gt;ReinhartTR&lt;/a&gt;&lt;/p&gt;
	#1: Yes, you can do that. Remember though, if you don't place and score in the same phase, the next time anyone scores anything ALL settlers east of the surveyors are removed, every time. It can be a gamble to claim something east of a surveyor but it can also pay off big time. Keep in mind, you don't have to finish something east of the surveyors when you place a settler, he/she/it will remain there until any player scores something.&lt;br&gt;&lt;br&gt;Technically anything could be a house rule, I play New World pretty straight from the rules and we do allow this at my table.&lt;br&gt;&lt;br&gt;#2: Oh yes indeed, I do this all the time. Say Suzy is trying to build a gargantuan road and the surveyors are closing in on her position, it is to your advantage to end that road BEFORE those surveyors are in the same column as her settler. Note, if you place something that cause multiple people to score, YOU choose the order things are scored. In this way, you can make it so your settlers score and the other player's settlers are knocked off, because each time you score something a surveyor moves west.&lt;br&gt;&lt;br&gt;For example, imagine that you and Frank both have settlers in column B. 'S' represents the positioning of the surveyors, so, one settler is west of B and the other is on B. &lt;br&gt;&lt;br&gt;---S-----&lt;br&gt;A   B   C&lt;br&gt;S--------&lt;br&gt;&lt;br&gt;You play a tile that makes both Frank and yourself score a settler in column B, you decide to score yours first for say... oh, fourteen points. Since you then move the top (eastern most) surveyor west, Frank's settler is now isolated and removed from the board without scoring.&lt;br&gt;&lt;br&gt;S--------    &lt;br&gt;A   B   C&lt;br&gt;S--------
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<link>http://www.boardgamegeek.com/article/3658184#3658184</link>
<guid>http://www.boardgamegeek.com/article/3658184#3658184</guid>
<pubDate>Tue, 07 Jul 2009 18:54:44 +0000</pubDate>
<dc:creator>ReinhartTR</dc:creator>
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		<title>Thread: New World: A Carcassonne Game:: Rules:: Two quick questions about scoring</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JimM&#039;&gt;JimM&lt;/a&gt;&lt;/p&gt;
	1. &lt;b&gt;Scoring east of surveyors&lt;/b&gt;: Are you allowed to score behind a surveyor if you just place your settler down and remove it same time? &lt;br&gt;&lt;br&gt;EXAMPLE:&lt;br&gt;&lt;br&gt;Surveyors are already headed west, but you are able to complete an unfinished city that would be able to get a lot of points. The city is EAST of surveyors. You place ONE tile which completes city, then place a settler on that city part of the tile, add up your SCORE, remove settler back to your pile. Lastly, move Surveyor west. IS this allowed? OR could this be a houserule?&lt;br&gt;&lt;br&gt;2. &lt;b&gt;Scoring for 'other' player:&lt;/b&gt;&lt;br&gt;&lt;br&gt;Can one person score for another by playing a tile?&lt;br&gt;&lt;br&gt;EXAMPLE:&lt;br&gt;&lt;br&gt;Jim places a tile that Jim needs to complete a city he is on to score, BUT it also completes a road that Bob is on. Jim moves the Surveyor west. &lt;i&gt;(Surveyors are STILL East of city/road being completed)&lt;/i&gt; Would Bob score at this time? OR would Bob have to wait until it is his turn to add the score up for himself? &lt;br&gt;&lt;br&gt;There is a 'similar' example on page B2 of the rules where it shows the RED piece being removed due to the Surveyor moving WEST.But doesn't explain what would happen if Surveyor didn't &quot;pass&quot; the red piece. WHY doesn't RED score now? Hence my question above...&lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;&lt;br&gt;Jim
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<link>http://www.boardgamegeek.com/thread/421648</link>
<guid>http://www.boardgamegeek.com/thread/421648</guid>
<pubDate>Tue, 07 Jul 2009 13:22:40 +0000</pubDate>
<dc:creator>JimM</dc:creator>
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		<title>New Image for New World: A Carcassonne Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pdclose&#039;&gt;pdclose&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509514"><img border=0  src="http://images.boardgamegeek.com/images/pic509514_t.jpg"></a><div class='sf'>Of course the New World version of Carcassonne needs a New World Map-t...</div>]]>
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<link>http://www.boardgamegeek.com/image/509514</link>
<guid>http://www.boardgamegeek.com/image/509514</guid>
<pubDate>Fri, 03 Jul 2009 23:08:47 +0000</pubDate>
<dc:creator>pdclose</dc:creator>
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		<title>New Image for New World: A Carcassonne Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/toniemn&#039;&gt;toniemn&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/496608"><img border=0  src="http://images.boardgamegeek.com/images/pic496608_t.jpg"></a><div class='sf'>Finnish edition</div>]]>
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<link>http://www.boardgamegeek.com/image/496608</link>
<guid>http://www.boardgamegeek.com/image/496608</guid>
<pubDate>Wed, 10 Jun 2009 10:03:58 +0000</pubDate>
<dc:creator>toniemn</dc:creator>
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		<title>New Image for New World: A Carcassonne Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/blambi&#039;&gt;blambi&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/488985"><img border=0  src="http://images.boardgamegeek.com/images/pic488985_t.jpg"></a><div class='sf'>Numbered Scoreboard</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/488985</link>
<guid>http://www.boardgamegeek.com/image/488985</guid>
<pubDate>Tue, 26 May 2009 16:51:38 +0000</pubDate>
<dc:creator>blambi</dc:creator>
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		<title>File: New World: A Carcassonne Game:: Numbered scoreboard</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/blambi&#039;&gt;blambi&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/42917">Numbered scoreboard</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/34615">New World: A Carcassonne Game</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/42917</link>
<guid>http://www.boardgamegeek.com/filepage/42917</guid>
<pubDate>Tue, 26 May 2009 05:24:38 +0000</pubDate>
<dc:creator>blambi</dc:creator>
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		<title>Reply: New World: A Carcassonne Game:: Variants:: Re: Blank Tile Variant: Native American Resistance to Colonial Westward Expansion</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ShreveportLAGamer&#039;&gt;ShreveportLAGamer&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Skotte wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Huh.  Cute history lesson.  Too bad it's a piss poor variant, though.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I look forward then to reading your own suggestions or ideas to either improve upon or subplant altogether my take on the &quot;Native American Resistance to Colonial Westward Expansion&quot; Blank Tile Variant.&lt;br&gt;&lt;br&gt;Otherwise, failing that, then I'll accept your remarks in the literary spirit in which they apparently were intended, that is, not unlike that of Napoleon the Pig's lifting up his leg to express his own pissy opinion about Snowball the Pig's windmill plans drawn on the barn's dirt floor in George Orwell's &quot;Animal Farm.&quot; :P&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3473573#3473573</link>
<guid>http://www.boardgamegeek.com/article/3473573#3473573</guid>
<pubDate>Mon, 18 May 2009 21:00:44 +0000</pubDate>
<dc:creator>ShreveportLAGamer</dc:creator>
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		<title>Reply: New World: A Carcassonne Game:: Variants:: Re: Blank Tile Variant: Native American Resistance to Colonial Westward Expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Skotte&#039;&gt;Skotte&lt;/a&gt;&lt;/p&gt;
	Huh.  Cute history lesson.  Too bad it's a piss poor variant, though.
</description>
<link>http://www.boardgamegeek.com/article/3473207#3473207</link>
<guid>http://www.boardgamegeek.com/article/3473207#3473207</guid>
<pubDate>Mon, 18 May 2009 19:51:57 +0000</pubDate>
<dc:creator>Skotte</dc:creator>
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