<?xml version="1.0"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/">
	
<channel>
	<title>Le Havre | BoardGameGeek</title>
	<image>
		<url>http://geekdo-images.com/images/geeksm.gif</url>
		<link>http://www.boardgamegeek.com/</link>
		<title>Le Havre | BoardGameGeek</title>
	</image>
	<description>BoardGameGeek features information related to the board gaming hobby</description>
	<language>en-us</language>
 	<pubDate>Tue, 10 Nov 2009 05:00:23 +0000</pubDate>
	<lastBuildDate>Tue, 10 Nov 2009 05:00:23 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
   <webMaster>webmaster@boardgamegeek.com</webMaster>
   
   	<item>
		<title>Reply: Le Havre:: Sessions:: Re: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jocose&#039;&gt;jocose&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;dr_strangelove wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I like your review without qualification.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks, it was a first review attempt and wanted to try it a little differently. You can find the rules to most games online and read them any time you want, I wanted to craft a review that would tell someone if they would like the game and why they would.&lt;br&gt;&lt;br&gt;Then I went back and typed in the dry stuff anyway.... 
</description>
<link>http://www.boardgamegeek.com/article/4186701#4186701</link>
<guid>http://www.boardgamegeek.com/article/4186701#4186701</guid>
<pubDate>Tue, 10 Nov 2009 05:00:23 +0000</pubDate>
<dc:creator>jocose</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Sessions:: Re: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jocose&#039;&gt;jocose&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;mopeymatt wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You are a lucky man.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;thank you, i believe i am
</description>
<link>http://www.boardgamegeek.com/article/4186635#4186635</link>
<guid>http://www.boardgamegeek.com/article/4186635#4186635</guid>
<pubDate>Tue, 10 Nov 2009 04:40:24 +0000</pubDate>
<dc:creator>jocose</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Sessions:: Re: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/verandi&#039;&gt;verandi&lt;/a&gt;&lt;/p&gt;
	jocose, welcome to my buddylist. 
</description>
<link>http://www.boardgamegeek.com/article/4186590#4186590</link>
<guid>http://www.boardgamegeek.com/article/4186590#4186590</guid>
<pubDate>Tue, 10 Nov 2009 04:24:27 +0000</pubDate>
<dc:creator>verandi</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Sessions:: Re: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jocose&#039;&gt;jocose&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;maaikefest wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;bippi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;Boofus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thumbed you, but this is not a review.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This should totally be in 'sessions' and not reviews.   I liked reading the story though...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It isn't even a session report, this should be in general. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Fixed it for you too !!!!
</description>
<link>http://www.boardgamegeek.com/article/4186586#4186586</link>
<guid>http://www.boardgamegeek.com/article/4186586#4186586</guid>
<pubDate>Tue, 10 Nov 2009 04:23:35 +0000</pubDate>
<dc:creator>jocose</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Sessions:: Re: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jocose&#039;&gt;jocose&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bippi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Boofus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thumbed you, but this is not a review.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This should totally be in 'sessions' and not reviews.   I liked reading the story though...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Fixed it for you too !!!!
</description>
<link>http://www.boardgamegeek.com/article/4186583#4186583</link>
<guid>http://www.boardgamegeek.com/article/4186583#4186583</guid>
<pubDate>Tue, 10 Nov 2009 04:23:01 +0000</pubDate>
<dc:creator>jocose</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Sessions:: Re: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jocose&#039;&gt;jocose&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;Boofus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thumbed you, but this is not a review.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Fixed it for you......
</description>
<link>http://www.boardgamegeek.com/article/4186580#4186580</link>
<guid>http://www.boardgamegeek.com/article/4186580#4186580</guid>
<pubDate>Tue, 10 Nov 2009 04:22:17 +0000</pubDate>
<dc:creator>jocose</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Reviews:: Re: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mopeymatt&#039;&gt;mopeymatt&lt;/a&gt;&lt;/p&gt;
	You are a lucky man.
</description>
<link>http://www.boardgamegeek.com/article/4184725#4184725</link>
<guid>http://www.boardgamegeek.com/article/4184725#4184725</guid>
<pubDate>Mon, 09 Nov 2009 21:07:04 +0000</pubDate>
<dc:creator>mopeymatt</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Reviews:: Re: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dr_strangelove&#039;&gt;dr_strangelove&lt;/a&gt;&lt;/p&gt;
	I like your review without qualification.
</description>
<link>http://www.boardgamegeek.com/article/4183438#4183438</link>
<guid>http://www.boardgamegeek.com/article/4183438#4183438</guid>
<pubDate>Mon, 09 Nov 2009 18:11:15 +0000</pubDate>
<dc:creator>dr_strangelove</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Reviews:: Re: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/maaikefest&#039;&gt;maaikefest&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bippi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Boofus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thumbed you, but this is not a review.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This should totally be in 'sessions' and not reviews.   I liked reading the story though...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It isn't even a session report, this should be in general. 
</description>
<link>http://www.boardgamegeek.com/article/4183180#4183180</link>
<guid>http://www.boardgamegeek.com/article/4183180#4183180</guid>
<pubDate>Mon, 09 Nov 2009 17:27:58 +0000</pubDate>
<dc:creator>maaikefest</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Reviews:: Re: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/soojin&#039;&gt;soojin&lt;/a&gt;&lt;/p&gt;
	wow...2 games in a row. considering the length of the game, your wife must be a real gamer. even mine wouldn't have agreed to play consecutive games of le havre.
</description>
<link>http://www.boardgamegeek.com/article/4182977#4182977</link>
<guid>http://www.boardgamegeek.com/article/4182977#4182977</guid>
<pubDate>Mon, 09 Nov 2009 16:54:00 +0000</pubDate>
<dc:creator>soojin</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Reviews:: Re: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bippi&#039;&gt;bippi&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Boofus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thumbed you, but this is not a review.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This should totally be in 'sessions' and not reviews.   I liked reading the story though...
</description>
<link>http://www.boardgamegeek.com/article/4182690#4182690</link>
<guid>http://www.boardgamegeek.com/article/4182690#4182690</guid>
<pubDate>Mon, 09 Nov 2009 16:04:35 +0000</pubDate>
<dc:creator>bippi</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Reviews:: Re: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Boofus&#039;&gt;Boofus&lt;/a&gt;&lt;/p&gt;
	Thumbed you, but this is not a review.
</description>
<link>http://www.boardgamegeek.com/article/4181682#4181682</link>
<guid>http://www.boardgamegeek.com/article/4181682#4181682</guid>
<pubDate>Mon, 09 Nov 2009 10:19:19 +0000</pubDate>
<dc:creator>Boofus</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Reviews:: Re: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/verandi&#039;&gt;verandi&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;Does she have a sister? 
</description>
<link>http://www.boardgamegeek.com/article/4181082#4181082</link>
<guid>http://www.boardgamegeek.com/article/4181082#4181082</guid>
<pubDate>Mon, 09 Nov 2009 04:46:37 +0000</pubDate>
<dc:creator>verandi</dc:creator>
	</item>
		<item>
		<title>Review: Le Havre:: Le Havre Sneak Attack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jocose&#039;&gt;jocose&lt;/a&gt;&lt;/p&gt;
	So I received Le Havre several days ago and have been itching to get it to the table, I was reading the rules and punching it out and my wife walked by the game room looked in and shook her head at me ... everyone with a s/o knows the look and head shake. &lt;br&gt;&lt;br&gt;Even though there are a million and one pieces to Le Havre the pieces, cards, rules and illustrations are well laid out and make it easy to setup.&lt;br&gt;&lt;br&gt;There is a solitaire version that I played along with while reading the rules, it was a great way to learn the game. I can tell from the little play that I will really enjoy this game. All those bit come with tons of resources to obtain and manage, buildings (the same as roles in some games) to build, food to collect and people to feed.&lt;br&gt;&lt;br&gt;So two days later I was told we could play a game when she finished some shopping she wanted to do.&lt;br&gt;&lt;br&gt;Now I know the games she likes to play; [thing=27162][/thing], [thing=34635][/thing], [thing=3076][/thing] ... she will even play [thing=25613][/thing] with me. But we still have not passed the look and head shake phase when I get excited about getting a new game.&lt;br&gt;&lt;br&gt;So I got Le Havre out and set it up and waited ... and waited.... (this is a girl who went shopping) and waited.&lt;br&gt;&lt;br&gt;She saw the game on the table and gave me the &quot;really&quot; look. I swore she would like it and if not we could put it away and get out any other she wanted, so off we went.&lt;br&gt;&lt;br&gt;I won the first game 231 to 175, she remarked &quot;I like this game lets try again&quot;. Who am I to say no!&lt;br&gt;&lt;br&gt;I won the second 241 to 210, I started to put it away and she said &quot;this seems like a lot to get out and set up, you sure you don't want to leave it out for tomorrow?&quot;&lt;br&gt;&lt;br&gt;Le Havre Sneak Attack - Successful&lt;br&gt;&lt;br&gt;There is plenty of planning and strategy involved, even lingering in a building if you can afford it, blocking its use by another player. So to an extent it can get aggressive if you wanted. A deck of special and randomized standard buildings depending on number of players and a shuffled deck creates a different play every time.&lt;br&gt;&lt;br&gt;Look if you like any of the games mentioned above or any resource management game you will like Le Havre, it really is that simple.&lt;br&gt;&lt;br&gt;The proof is sitting out on my game room table, ready for tomorrow.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/461363</link>
<guid>http://www.boardgamegeek.com/thread/461363</guid>
<pubDate>Mon, 09 Nov 2009 04:36:48 +0000</pubDate>
<dc:creator>jocose</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: The church</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JohnRayJr&#039;&gt;JohnRayJr&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;McErniak wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Can I use it to multiply 2 fish alone, or 5 bread alone? Or must I always use it with 2 fish plus 5 bread together? Someone to clarify me this building?&lt;br&gt;&lt;br&gt;Thanks in advice.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;To confirm, yes, you must use both abilities at the same time. 
</description>
<link>http://www.boardgamegeek.com/article/4179233#4179233</link>
<guid>http://www.boardgamegeek.com/article/4179233#4179233</guid>
<pubDate>Sun, 08 Nov 2009 16:33:48 +0000</pubDate>
<dc:creator>JohnRayJr</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: The church</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pabula&#039;&gt;pabula&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;McErniak wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Can I use it to multiply 2 fish alone, or 5 bread alone? Or must I always use it with 2 fish plus 5 bread together? Someone to clarify me this building?&lt;br&gt;&lt;br&gt;Thanks in advice.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;You have to use it together. If you have 2 fishes and 5 bread you can take from supply 3 fishes and 5 bread. I use it very rarely. But building is a good move.
</description>
<link>http://www.boardgamegeek.com/article/4178802#4178802</link>
<guid>http://www.boardgamegeek.com/article/4178802#4178802</guid>
<pubDate>Sun, 08 Nov 2009 12:48:58 +0000</pubDate>
<dc:creator>pabula</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: The church</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/McErniak&#039;&gt;McErniak&lt;/a&gt;&lt;/p&gt;
	Can I use it to multiply 2 fish alone, or 5 bread alone? Or must I always use it with 2 fish plus 5 bread together? Someone to clarify me this building?&lt;br&gt;&lt;br&gt;Thanks in advice.
</description>
<link>http://www.boardgamegeek.com/thread/461120</link>
<guid>http://www.boardgamegeek.com/thread/461120</guid>
<pubDate>Sun, 08 Nov 2009 12:27:15 +0000</pubDate>
<dc:creator>McErniak</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/da+pyrate&#039;&gt;da pyrate&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/600152"><img border=0  src="http://images.boardgamegeek.com/images/pic600152_t.jpg"></a>]]>
	&lt;div&gt;Red ship profile&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/600152</link>
<guid>http://www.boardgamegeek.com/image/600152</guid>
<pubDate>Fri, 06 Nov 2009 22:36:23 +0000</pubDate>
<dc:creator>da pyrate</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/da+pyrate&#039;&gt;da pyrate&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/600154"><img border=0  src="http://images.boardgamegeek.com/images/pic600154_t.jpg"></a>]]>
	&lt;div&gt;The five player markers stacked&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/600154</link>
<guid>http://www.boardgamegeek.com/image/600154</guid>
<pubDate>Fri, 06 Nov 2009 22:23:09 +0000</pubDate>
<dc:creator>da pyrate</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Dumb Question - What the F...?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Caladore&#039;&gt;Caladore&lt;/a&gt;&lt;/p&gt;
	More specifically the F is for franc as in French denomination.
</description>
<link>http://www.boardgamegeek.com/article/4171325#4171325</link>
<guid>http://www.boardgamegeek.com/article/4171325#4171325</guid>
<pubDate>Fri, 06 Nov 2009 10:56:01 +0000</pubDate>
<dc:creator>Caladore</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Dumb Question - What the F...?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/da+pyrate&#039;&gt;da pyrate&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;promuso wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;well, I'll be buggered....I actualy read the (F.) as an (E) in the Oz edition and concluded that it must mean E for Export. I need new glasses.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I did exactly the same but thought that E stood for Energy but that made no sense at all.&lt;br&gt;&lt;br&gt;Perhaps your new understanding of the components will allow you to improve your performance in the game (and impress all your friends).&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4170866#4170866</link>
<guid>http://www.boardgamegeek.com/article/4170866#4170866</guid>
<pubDate>Fri, 06 Nov 2009 06:23:16 +0000</pubDate>
<dc:creator>da pyrate</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Dumb Question - What the F...?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/promuso&#039;&gt;promuso&lt;/a&gt;&lt;/p&gt;
	well, I'll be buggered....I actualy read the (F.) as an (E) in the Oz edition and concluded that it must mean E for Export. I need new glasses.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4170788#4170788</link>
<guid>http://www.boardgamegeek.com/article/4170788#4170788</guid>
<pubDate>Fri, 06 Nov 2009 05:42:15 +0000</pubDate>
<dc:creator>promuso</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Dumb Question - What the F...?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/da+pyrate&#039;&gt;da pyrate&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kneumann wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;worth when shipping. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;thank you so much!
</description>
<link>http://www.boardgamegeek.com/article/4170617#4170617</link>
<guid>http://www.boardgamegeek.com/article/4170617#4170617</guid>
<pubDate>Fri, 06 Nov 2009 04:31:32 +0000</pubDate>
<dc:creator>da pyrate</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Dumb Question - What the F...?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SabreOfParadise&#039;&gt;SabreOfParadise&lt;/a&gt;&lt;/p&gt;
	Other than to remind you of what the currency in the game is called, none what so ever.
</description>
<link>http://www.boardgamegeek.com/article/4170600#4170600</link>
<guid>http://www.boardgamegeek.com/article/4170600#4170600</guid>
<pubDate>Fri, 06 Nov 2009 04:25:24 +0000</pubDate>
<dc:creator>SabreOfParadise</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Dumb Question - What the F...?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kneumann&#039;&gt;kneumann&lt;/a&gt;&lt;/p&gt;
	worth when shipping. 
</description>
<link>http://www.boardgamegeek.com/article/4170586#4170586</link>
<guid>http://www.boardgamegeek.com/article/4170586#4170586</guid>
<pubDate>Fri, 06 Nov 2009 04:19:00 +0000</pubDate>
<dc:creator>kneumann</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: Dumb Question - What the F...?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/da+pyrate&#039;&gt;da pyrate&lt;/a&gt;&lt;/p&gt;
	All the tokens have a mumber and the letter F. in the bottom right-hand corner (e.g. cattle 3f., Meat 2f., Fish 1f. Smoked Fish 2f.) - what is the significance of the F.? I assume that it is an abbreviation of Franc - does it serve any purpose in the game?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/460475</link>
<guid>http://www.boardgamegeek.com/thread/460475</guid>
<pubDate>Fri, 06 Nov 2009 04:13:37 +0000</pubDate>
<dc:creator>da pyrate</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Workers' Cottages...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	Timothy's answer is 100% correct.
</description>
<link>http://www.boardgamegeek.com/article/4154618#4154618</link>
<guid>http://www.boardgamegeek.com/article/4154618#4154618</guid>
<pubDate>Tue, 03 Nov 2009 10:29:17 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Workers' Cottages...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Timotheous&#039;&gt;Timotheous&lt;/a&gt;&lt;/p&gt;
	The reason you can't use the same building in your bonus round as in the last regular round is because you have to move to a new building.  So the &quot;rule&quot; about not using the same building isn't so much a rule, but a consequence of the normal rules.  It's a reminder that even though the one-player-per-building rule is relaxed, the must-move-to-a-building-to-use-it rule is not.&lt;br&gt;&lt;br&gt;So, yes, you can use the building you were in in the last regular turn on the second final-stage turn.  But... you can't use the building you used in the first final-stage turn twice, because you still have to follow the must-move-to-a-building-to-use-it rule.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4153836#4153836</link>
<guid>http://www.boardgamegeek.com/article/4153836#4153836</guid>
<pubDate>Tue, 03 Nov 2009 04:36:15 +0000</pubDate>
<dc:creator>Timotheous</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: Workers' Cottages...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BraddockG&#039;&gt;BraddockG&lt;/a&gt;&lt;/p&gt;
	Hi all,&lt;br&gt;&lt;br&gt;I understand that you can't use the same space in the &quot;bonus round&quot; (as I call it) as the space you occupied with your final action of the final &quot;normal&quot; round. But what about if you have yet an additional action because of the workers' cottages?&lt;br&gt;&lt;br&gt;For example, let's say I own the workers' cottages and on my last &quot;normal&quot; turn I use the shipping line. In the &quot;bonus round&quot; normally I know I can't use the shipping line again with my action. But with my 2nd turn in the &quot;bonus round&quot; (the one that comes with owning the workers' cottages), can I use the shipping line? &lt;br&gt;&lt;br&gt;This question has come up more than once now so I'd like a definitive answer.&lt;br&gt;&lt;br&gt;Thank you.
</description>
<link>http://www.boardgamegeek.com/thread/459281</link>
<guid>http://www.boardgamegeek.com/thread/459281</guid>
<pubDate>Tue, 03 Nov 2009 03:25:55 +0000</pubDate>
<dc:creator>BraddockG</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Dog ate my church: Need replacement card if possible</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cyclone85&#039;&gt;cyclone85&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;paulmond wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;religious dogma? &lt;br&gt;&lt;br&gt;:shake:&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;  I gave you a thumb, but I'm conflicted about encouraging this sense of humor.  :p
</description>
<link>http://www.boardgamegeek.com/article/4149939#4149939</link>
<guid>http://www.boardgamegeek.com/article/4149939#4149939</guid>
<pubDate>Mon, 02 Nov 2009 16:38:26 +0000</pubDate>
<dc:creator>cyclone85</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Variants:: Re: More Special Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MichaelB&#039;&gt;MichaelB&lt;/a&gt;&lt;/p&gt;
	I have now played my last five 2-player games with my wife using this variant and my feelings are bit mixed, but still more on &quot;positive&quot; side:&lt;br&gt;&lt;br&gt;+ It freshes and spices up the play surely.&lt;br&gt;+ You have an opportunity to enable flexible &quot;sub-strategies&quot; especially for your early income.&lt;br&gt;- The variant makes the game more solitaire as now your usual early  focus is spreaded more on your special buildings rather than opponent doings. Also the rearranging special buildings (market) loses its relative importance by a lot.&lt;br&gt;- As the special buildings are unbalanced the luck of draw has too much impact especially for an early game.&lt;br&gt;- For experienced player only (4 or more games played)&lt;br&gt;- I strongly assume that the variant does not work in 4/5 player games.&lt;br&gt;&lt;br&gt;.mikko
</description>
<link>http://www.boardgamegeek.com/article/4148678#4148678</link>
<guid>http://www.boardgamegeek.com/article/4148678#4148678</guid>
<pubDate>Mon, 02 Nov 2009 10:48:28 +0000</pubDate>
<dc:creator>MichaelB</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Dog ate my church: Need replacement card if possible</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hmortensen&#039;&gt;hmortensen&lt;/a&gt;&lt;/p&gt;
	you should see the size of my dog.....&lt;br&gt;&lt;br&gt;well actually he is a little pappilion and is only about the size of a small cat. But that didn't stop him from destroying my church card. &lt;br&gt;&lt;br&gt;And thanks for letting me know it is #30. I will contact lookout games and see if they might have a spare, or if i can buy a replacement deck.&lt;br&gt;&lt;br&gt;Henning
</description>
<link>http://www.boardgamegeek.com/article/4147962#4147962</link>
<guid>http://www.boardgamegeek.com/article/4147962#4147962</guid>
<pubDate>Mon, 02 Nov 2009 02:07:35 +0000</pubDate>
<dc:creator>hmortensen</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Just a suggestion for future english editions...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColinONeill&#039;&gt;ColinONeill&lt;/a&gt;&lt;/p&gt;
	I agree  is more clear than .
</description>
<link>http://www.boardgamegeek.com/article/4147723#4147723</link>
<guid>http://www.boardgamegeek.com/article/4147723#4147723</guid>
<pubDate>Mon, 02 Nov 2009 00:44:33 +0000</pubDate>
<dc:creator>ColinONeill</dc:creator>
	</item>
		<item>
		<title>File: Le Havre:: Readable _Le Havre_ rules - Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jdesmond&#039;&gt;jdesmond&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48837">Readable _Le Havre_ rules - Buildings</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/35677">Le Havre</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48837</link>
<guid>http://www.boardgamegeek.com/filepage/48837</guid>
<pubDate>Sun, 01 Nov 2009 22:00:26 +0000</pubDate>
<dc:creator>jdesmond</dc:creator>
	</item>
		<item>
		<title>File: Le Havre:: Readable _Le Havre_ rules - 2</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jdesmond&#039;&gt;jdesmond&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48836">Readable _Le Havre_ rules - 2</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/35677">Le Havre</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48836</link>
<guid>http://www.boardgamegeek.com/filepage/48836</guid>
<pubDate>Sun, 01 Nov 2009 22:00:24 +0000</pubDate>
<dc:creator>jdesmond</dc:creator>
	</item>
		<item>
		<title>File: Le Havre:: Readable _Le Havre_ rules - 1</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jdesmond&#039;&gt;jdesmond&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48835">Readable _Le Havre_ rules - 1</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/35677">Le Havre</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48835</link>
<guid>http://www.boardgamegeek.com/filepage/48835</guid>
<pubDate>Sun, 01 Nov 2009 22:00:20 +0000</pubDate>
<dc:creator>jdesmond</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Dog ate my church: Need replacement card if possible</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/paulmond&#039;&gt;paulmond&lt;/a&gt;&lt;/p&gt;
	religious dogma? &lt;br&gt;&lt;br&gt;:shake:&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4146572#4146572</link>
<guid>http://www.boardgamegeek.com/article/4146572#4146572</guid>
<pubDate>Sun, 01 Nov 2009 18:12:31 +0000</pubDate>
<dc:creator>paulmond</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Dog ate my church: Need replacement card if possible</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dyfrgi&#039;&gt;dyfrgi&lt;/a&gt;&lt;/p&gt;
	I just want to say that I love the title of this thread.
</description>
<link>http://www.boardgamegeek.com/article/4146166#4146166</link>
<guid>http://www.boardgamegeek.com/article/4146166#4146166</guid>
<pubDate>Sun, 01 Nov 2009 15:52:24 +0000</pubDate>
<dc:creator>dyfrgi</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Dog ate my church: Need replacement card if possible</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/oculona&#039;&gt;oculona&lt;/a&gt;&lt;/p&gt;
	Maybe the Dog is telling you it is time to change to a new church or start:D&lt;br&gt;&lt;br&gt;It is #30. I would email the company for a replacement. Most companys are good about helping out.&lt;br&gt;&lt;br&gt;Goodluck,&lt;br&gt;Darrell
</description>
<link>http://www.boardgamegeek.com/article/4146067#4146067</link>
<guid>http://www.boardgamegeek.com/article/4146067#4146067</guid>
<pubDate>Sun, 01 Nov 2009 15:20:02 +0000</pubDate>
<dc:creator>oculona</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Dog ate my church: Need replacement card if possible</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/feydjm&#039;&gt;feydjm&lt;/a&gt;&lt;/p&gt;
	Most companies will replace individual cards. the only way to know is to ask them.
</description>
<link>http://www.boardgamegeek.com/article/4146066#4146066</link>
<guid>http://www.boardgamegeek.com/article/4146066#4146066</guid>
<pubDate>Sun, 01 Nov 2009 15:19:16 +0000</pubDate>
<dc:creator>feydjm</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: General:: Dog ate my church: Need replacement card if possible</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hmortensen&#039;&gt;hmortensen&lt;/a&gt;&lt;/p&gt;
	Last night while playing a tense and involved game of Le Havre my Church card fell off the table and wasn't noticed for a few minutes. In that time my dog got a hold of it and chewed it to the point where the top half of the card is missing. I believe it is card number 30. I found this by process of elimination as that part of the card is missing. &lt;br&gt;&lt;br&gt;I am wondering if there is a way to get a replacement card or deck from the manufacturer? I will gladly pay. &lt;br&gt;&lt;br&gt;I hope that I don't have to buy a whole new game. &lt;br&gt;&lt;br&gt;Henning
</description>
<link>http://www.boardgamegeek.com/thread/458702</link>
<guid>http://www.boardgamegeek.com/thread/458702</guid>
<pubDate>Sun, 01 Nov 2009 15:10:56 +0000</pubDate>
<dc:creator>hmortensen</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: What is the definitive list of Starting Buildings for each number of players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	In the FULL GAME these are THE ONLY start buildings REGARDLESS of number of players:&lt;br&gt;&lt;br&gt;&lt;b&gt;B1, B2, B3&lt;/b&gt;&lt;br&gt;&lt;br&gt;ONLY in SHORT GAMES there are MORE than these as start buildings, i. e. those marked &quot;start&quot; are additional start buildings.
</description>
<link>http://www.boardgamegeek.com/article/4144249#4144249</link>
<guid>http://www.boardgamegeek.com/article/4144249#4144249</guid>
<pubDate>Sat, 31 Oct 2009 21:12:08 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Le Havre Multiplayer - Online!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	Don't visit the BGG networks. They are full and nobody is willing to play. Visit the new LeHavreOnline network described in the link above. There should be some people online from time to time and it's never full as everyone is obligued to leave the network after going offline.
</description>
<link>http://www.boardgamegeek.com/article/4144242#4144242</link>
<guid>http://www.boardgamegeek.com/article/4144242#4144242</guid>
<pubDate>Sat, 31 Oct 2009 21:08:37 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: What is the definitive list of Starting Buildings for each number of players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/itchyrichy&#039;&gt;itchyrichy&lt;/a&gt;&lt;/p&gt;
	I find myself feeling stupid about working out which buildings are starting buildings for each player.  In my defense where, or even if there is a Tick or the word &quot;Start&quot; appears inconsistant so...&lt;br&gt;&lt;br&gt;Can someone please reply with a definitive list of which start buildings to use for each number of players? (full game only)&lt;br&gt;&lt;br&gt;Thanks!
</description>
<link>http://www.boardgamegeek.com/thread/458489</link>
<guid>http://www.boardgamegeek.com/thread/458489</guid>
<pubDate>Sat, 31 Oct 2009 20:50:26 +0000</pubDate>
<dc:creator>itchyrichy</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzy+Sparrow&#039;&gt;Suzy Sparrow&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/595554"><img border=0  src="http://images.boardgamegeek.com/images/pic595554_t.jpg"></a>]]>
	&lt;div&gt;Game board art (back side)&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/595554</link>
<guid>http://www.boardgamegeek.com/image/595554</guid>
<pubDate>Sat, 31 Oct 2009 15:48:31 +0000</pubDate>
<dc:creator>Suzy Sparrow</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzy+Sparrow&#039;&gt;Suzy Sparrow&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/595553"><img border=0  src="http://images.boardgamegeek.com/images/pic595553_t.jpg"></a>]]>
	&lt;div&gt;Game box details&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/595553</link>
<guid>http://www.boardgamegeek.com/image/595553</guid>
<pubDate>Sat, 31 Oct 2009 15:47:41 +0000</pubDate>
<dc:creator>Suzy Sparrow</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzy+Sparrow&#039;&gt;Suzy Sparrow&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/595558"><img border=0  src="http://images.boardgamegeek.com/images/pic595558_t.jpg"></a>]]>
	&lt;div&gt;Factory-new card decks&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/595558</link>
<guid>http://www.boardgamegeek.com/image/595558</guid>
<pubDate>Sat, 31 Oct 2009 15:39:57 +0000</pubDate>
<dc:creator>Suzy Sparrow</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzy+Sparrow&#039;&gt;Suzy Sparrow&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/595552"><img border=0  src="http://images.boardgamegeek.com/images/pic595552_t.jpg"></a>]]>
	&lt;div&gt;Special buildings deck&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/595552</link>
<guid>http://www.boardgamegeek.com/image/595552</guid>
<pubDate>Sat, 31 Oct 2009 15:31:34 +0000</pubDate>
<dc:creator>Suzy Sparrow</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Subtle question maybe only Uwe can answer...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/McErniak&#039;&gt;McErniak&lt;/a&gt;&lt;/p&gt;
	Ooops so I've been playing wrong!:modest:Thank you for the point!
</description>
<link>http://www.boardgamegeek.com/article/4143255#4143255</link>
<guid>http://www.boardgamegeek.com/article/4143255#4143255</guid>
<pubDate>Sat, 31 Oct 2009 14:52:57 +0000</pubDate>
<dc:creator>McErniak</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Le Havre Multiplayer - Online!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/VaLRa&#039;&gt;VaLRa&lt;/a&gt;&lt;/p&gt;
	Hi Ponton, I knew about the link you gave, I am connected to BGGLeHavre2 and 3, and there is no one available to play, and cannot connect to BGGLeHavre or to BGGLeHavre1 cause they are full. So basically I cannot play against other players online... any suggestions? Thanks.
</description>
<link>http://www.boardgamegeek.com/article/4142971#4142971</link>
<guid>http://www.boardgamegeek.com/article/4142971#4142971</guid>
<pubDate>Sat, 31 Oct 2009 12:34:09 +0000</pubDate>
<dc:creator>VaLRa</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wenas&#039;&gt;Wenas&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/595207"><img border=0  src="http://images.boardgamegeek.com/images/pic595207_t.jpg"></a>]]>
	&lt;div&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/595207</link>
<guid>http://www.boardgamegeek.com/image/595207</guid>
<pubDate>Sat, 31 Oct 2009 07:17:33 +0000</pubDate>
<dc:creator>Wenas</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wenas&#039;&gt;Wenas&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/595209"><img border=0  src="http://images.boardgamegeek.com/images/pic595209_t.jpg"></a>]]>
	&lt;div&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/595209</link>
<guid>http://www.boardgamegeek.com/image/595209</guid>
<pubDate>Sat, 31 Oct 2009 06:46:00 +0000</pubDate>
<dc:creator>Wenas</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Le Havre Multiplayer - Online!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;VaLRa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi, I wanted to play online by Hamachi but the servers are either full or without available players. How can we correct this? Thanks.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Look here: 	&lt;A target='_blank' href=&quot;http://boardgamegeek.com/thread/447758&quot; rel=&quot;nofollow&quot;&gt;http://boardgamegeek.com/thread/447758&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/4142292#4142292</link>
<guid>http://www.boardgamegeek.com/article/4142292#4142292</guid>
<pubDate>Sat, 31 Oct 2009 03:48:50 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Le Havre Multiplayer - Online!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/VaLRa&#039;&gt;VaLRa&lt;/a&gt;&lt;/p&gt;
	Hi, I wanted to play online by Hamachi but the servers are either full or without available players. How can we correct this? Thanks.
</description>
<link>http://www.boardgamegeek.com/article/4142207#4142207</link>
<guid>http://www.boardgamegeek.com/article/4142207#4142207</guid>
<pubDate>Sat, 31 Oct 2009 02:54:18 +0000</pubDate>
<dc:creator>VaLRa</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Subtle question maybe only Uwe can answer...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;McErniak wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;AFAIK you cannot buy a building directly from the building proposal piles, since they weren't already built. Only buildings from the town can be bought.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No, you explicitely are allowed to buy buildings from the Building Proposals. This is seen as another company/town has built them for money and now transferred to Le Havre.
</description>
<link>http://www.boardgamegeek.com/article/4137802#4137802</link>
<guid>http://www.boardgamegeek.com/article/4137802#4137802</guid>
<pubDate>Fri, 30 Oct 2009 11:05:03 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Subtle question maybe only Uwe can answer...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/McErniak&#039;&gt;McErniak&lt;/a&gt;&lt;/p&gt;
	AFAIK you cannot buy a building directly from the building proposal piles, since they weren't already built. Only buildings from the town can be bought.
</description>
<link>http://www.boardgamegeek.com/article/4137796#4137796</link>
<guid>http://www.boardgamegeek.com/article/4137796#4137796</guid>
<pubDate>Fri, 30 Oct 2009 11:01:58 +0000</pubDate>
<dc:creator>McErniak</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: News:: Re: Le Havre Computer Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	Both seem to be just bugs. I had several problems with these special ships (023 and 039). Did you try to right-click the ship and choose &quot;build&quot; from the context menu? Maybe it just doesn't work. If you wouldn't mind, just ban the special ships before playing. I won't fix that in the old version unless you really insist.&lt;br&gt;&lt;br&gt;However, Wharf losing its modernised status is bad. Maybe the icon just vanishes, but the Wharf still is modernised. I'd like to see that savegame, please. Send it via email to me. You'll find my email address in the Help window.
</description>
<link>http://www.boardgamegeek.com/article/4128587#4128587</link>
<guid>http://www.boardgamegeek.com/article/4128587#4128587</guid>
<pubDate>Wed, 28 Oct 2009 19:38:06 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: News:: Re: Le Havre Computer Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BartCB&#039;&gt;BartCB&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;Hi,&lt;br&gt;&lt;br&gt;First, I'd like to thank you with this really good version of Le Havre! A nice job!&lt;br&gt;At home I can play only to Agricola, so I'm pleased to play with a friend on internet.&lt;br&gt;&lt;br&gt;I played almost without any issue with a two players game, one on XP and the other on a Mac.&lt;br&gt;&lt;br&gt;Well, I said &quot;almost&quot; until we have the luxury yatch building.&lt;br&gt;I was able to go in a wharf, a build sign appears on the luxury building, but I can't click on it. What is the process to exchange my iron ship?&lt;br&gt;&lt;br&gt;I have a save file if you want to see.&lt;br&gt;&lt;br&gt;And something else, when I load this savegame, my wharf lost its modernized status...&lt;br&gt;&lt;br&gt;Cheers
</description>
<link>http://www.boardgamegeek.com/article/4128123#4128123</link>
<guid>http://www.boardgamegeek.com/article/4128123#4128123</guid>
<pubDate>Wed, 28 Oct 2009 19:11:35 +0000</pubDate>
<dc:creator>BartCB</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Just a suggestion for future english editions...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pabula&#039;&gt;pabula&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;almo2001 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;When it says &quot;the Round stage ends when the last round card is resolved,&quot; I think it should say &quot;when the final round card is resolved.&quot; I thought it meant &quot;when the previous round card is resolved.&quot; So I thought there was a final stage at the end of each round.&lt;br&gt;&lt;br&gt;As written, it's not really incorrect, but &quot;last&quot; can be interpreted several ways. :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It is not english edition - it is australian edition :D
</description>
<link>http://www.boardgamegeek.com/article/4125672#4125672</link>
<guid>http://www.boardgamegeek.com/article/4125672#4125672</guid>
<pubDate>Wed, 28 Oct 2009 11:48:14 +0000</pubDate>
<dc:creator>pabula</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Just a suggestion for future english editions...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/vinashu&#039;&gt;vinashu&lt;/a&gt;&lt;/p&gt;
	For me, who dont speak english, I got the mean of the &quot;last&quot; at the above phrase.
</description>
<link>http://www.boardgamegeek.com/article/4125405#4125405</link>
<guid>http://www.boardgamegeek.com/article/4125405#4125405</guid>
<pubDate>Wed, 28 Oct 2009 10:02:48 +0000</pubDate>
<dc:creator>vinashu</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Just a suggestion for future english editions...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougbass68&#039;&gt;dougbass68&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Beyak wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If &quot;last&quot; can be interpreted several ways why can't &quot;final&quot; be interpreted several ways as well?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The confusion is that &quot;last&quot; sometimes means &quot;previous&quot;, whereas you don't have that problem with &quot;final&quot; :)&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4124191#4124191</link>
<guid>http://www.boardgamegeek.com/article/4124191#4124191</guid>
<pubDate>Wed, 28 Oct 2009 01:33:15 +0000</pubDate>
<dc:creator>dougbass68</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Just a suggestion for future english editions...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Beyak&#039;&gt;Beyak&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;almo2001 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;When it says &quot;the Round stage ends when the last round card is resolved,&quot; I think it should say &quot;when the final round card is resolved.&quot; I thought it meant &quot;when the previous round card is resolved.&quot; So I thought there was a final stage at the end of each round.&lt;br&gt;&lt;br&gt;As written, it's not really incorrect, but &quot;last&quot; can be interpreted several ways. :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;If &quot;last&quot; can be interpreted several ways why can't &quot;final&quot; be interpreted several ways as well?&lt;br&gt;&lt;br&gt;Perhaps an example like: &quot;After the 20th round card is played in a 4 player game.&quot;*&lt;br&gt;&lt;br&gt;* I don't really know if there are 20 rounds in a four player game but you get my meaning.&lt;br&gt;&lt;br&gt;edit: grammar 
</description>
<link>http://www.boardgamegeek.com/article/4123793#4123793</link>
<guid>http://www.boardgamegeek.com/article/4123793#4123793</guid>
<pubDate>Tue, 27 Oct 2009 23:46:12 +0000</pubDate>
<dc:creator>Beyak</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: Just a suggestion for future english editions...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/almo2001&#039;&gt;almo2001&lt;/a&gt;&lt;/p&gt;
	When it says &quot;the Round stage ends when the last round card is resolved,&quot; I think it should say &quot;when the final round card is resolved.&quot; I thought it meant &quot;when the previous round card is resolved.&quot; So I thought there was a final stage at the end of each round.&lt;br&gt;&lt;br&gt;As written, it's not really incorrect, but &quot;last&quot; can be interpreted several ways. :)
</description>
<link>http://www.boardgamegeek.com/thread/457071</link>
<guid>http://www.boardgamegeek.com/thread/457071</guid>
<pubDate>Tue, 27 Oct 2009 23:22:47 +0000</pubDate>
<dc:creator>almo2001</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Rules tweak for loans in newer editions from Uwe</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kevinlee&#039;&gt;Kevinlee&lt;/a&gt;&lt;/p&gt;
	if -2&lt;br&gt;&lt;br&gt;solo game -7(max)&lt;br&gt;2er game  -14(max)&lt;br&gt;3er game -18(max)&lt;br&gt;4er game -20(max)&lt;br&gt;5er game -20(max)&lt;br&gt;&lt;br&gt;I think still need use loans :D
</description>
<link>http://www.boardgamegeek.com/article/4119332#4119332</link>
<guid>http://www.boardgamegeek.com/article/4119332#4119332</guid>
<pubDate>Tue, 27 Oct 2009 10:24:41 +0000</pubDate>
<dc:creator>Kevinlee</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Reviews:: Re: Massive Review: Better Than Agricola? Caylus? Brass? (9 of 10)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/herbman&#039;&gt;herbman&lt;/a&gt;&lt;/p&gt;
	Great review! I love Agricola and Le Havre is on it's way in the mail! :D
</description>
<link>http://www.boardgamegeek.com/article/4119121#4119121</link>
<guid>http://www.boardgamegeek.com/article/4119121#4119121</guid>
<pubDate>Tue, 27 Oct 2009 08:26:01 +0000</pubDate>
<dc:creator>herbman</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Rules tweak for loans in newer editions from Uwe</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/houjix&#039;&gt;houjix&lt;/a&gt;&lt;/p&gt;
	The part of loans I don't like in Le Havre is that gamey aspect of trying to run yourself out of money at the exact right time in the early game so you can take a loan to fuel your upcoming plays (essentially jumping up to $3). It's a legitimate tactic, and not really overpowered, but it feels like such an arbitrary artifact of the game mechanics to me.
</description>
<link>http://www.boardgamegeek.com/article/4118237#4118237</link>
<guid>http://www.boardgamegeek.com/article/4118237#4118237</guid>
<pubDate>Tue, 27 Oct 2009 00:48:36 +0000</pubDate>
<dc:creator>houjix</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Rules tweak for loans in newer editions from Uwe</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JohnRayJr&#039;&gt;JohnRayJr&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;UnknownParkerBrother wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Odd, I listened to that interview, didn't hear that section at all. Video must have glitched on me.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;JohnRayJr wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I've come across Adlie's comment before, and I've never quite understood the problem: Le Havre has an additional viable strategy that isn't in the (totally different) game that preceded it.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It really has nothing to do with how Overrated-ola handled it.&lt;br&gt;&lt;br&gt;I'll try and explain why this rule bugs me. Personally, I hate when rules clash with theme. The theme here is bank loans and business. The game presents this situation: &quot;Hey First Bank of Le Havre, can I get more loans without you making any more money off me?&quot; &quot;Sure, Mr. Big Bucks, take all the loans you want, the interest payment is the same!&quot;&lt;br&gt;&lt;br&gt;It's the exact same situation with Stone Age, and why so many of us hate the -10 rule. Feeding 9 out of 10 people would clearly leave a stronger tribe than feeding 0 out of 10, yet the penalty is the same. Rule clashes with theme.&lt;br&gt;&lt;br&gt;This 2 franc suggestion still allows loans as a strategy, but makes the rules much more consistent with the theme.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I know it's been mentioned in the Le Havre forums before, but all loans are taken at 20% interest. The 1 franc per turn round just represents compounding, right? &lt;br&gt;&lt;br&gt;Obviously it's not an exact theme binding, but the per-loan interest is quite explicitly accounted for. 
</description>
<link>http://www.boardgamegeek.com/article/4117390#4117390</link>
<guid>http://www.boardgamegeek.com/article/4117390#4117390</guid>
<pubDate>Mon, 26 Oct 2009 21:34:24 +0000</pubDate>
<dc:creator>JohnRayJr</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Rules tweak for loans in newer editions from Uwe</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chrisboote&#039;&gt;Chrisboote&lt;/a&gt;&lt;/p&gt;
	There's already a built-in balance though&lt;br&gt;In a fewer-player game, there is no Court to get rid of the loans for free, there are fewer ships around to get lots of cash via shipping to pay off the loans and there are fewer interest occurrences, meaning fewer options to 'force' yourself to take a loan&lt;br&gt;Le Havre is a remarkably well balanced game...
</description>
<link>http://www.boardgamegeek.com/article/4117065#4117065</link>
<guid>http://www.boardgamegeek.com/article/4117065#4117065</guid>
<pubDate>Mon, 26 Oct 2009 20:19:58 +0000</pubDate>
<dc:creator>Chrisboote</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Rules tweak for loans in newer editions from Uwe</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	Odd, I listened to that interview, didn't hear that section at all. Video must have glitched on me.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;JohnRayJr wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I've come across Adlie's comment before, and I've never quite understood the problem: Le Havre has an additional viable strategy that isn't in the (totally different) game that preceded it.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It really has nothing to do with how Overrated-ola handled it.&lt;br&gt;&lt;br&gt;I'll try and explain why this rule bugs me. Personally, I hate when rules clash with theme. The theme here is bank loans and business. The game presents this situation: &quot;Hey First Bank of Le Havre, can I get more loans without you making any more money off me?&quot; &quot;Sure, Mr. Big Bucks, take all the loans you want, the interest payment is the same!&quot;&lt;br&gt;&lt;br&gt;It's the exact same situation with Stone Age, and why so many of us hate the -10 rule. Feeding 9 out of 10 people would clearly leave a stronger tribe than feeding 0 out of 10, yet the penalty is the same. Rule clashes with theme.&lt;br&gt;&lt;br&gt;This 2 franc suggestion still allows loans as a strategy, but makes the rules much more consistent with the theme.
</description>
<link>http://www.boardgamegeek.com/article/4117063#4117063</link>
<guid>http://www.boardgamegeek.com/article/4117063#4117063</guid>
<pubDate>Mon, 26 Oct 2009 20:19:17 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Rules tweak for loans in newer editions from Uwe</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	I heard Uwe already saying something like this. I don't see it as a limitation of the loans strategy, but as a new form of challenge. Uwe is right: loans are a bigger problem with fewer people. With 1-3 players, loans are a good and strong way to play, but with 4-5 players they aren't too strong. In 4 player games, especially, if you are the only one feeding yourself, you'll win the game.
</description>
<link>http://www.boardgamegeek.com/article/4116542#4116542</link>
<guid>http://www.boardgamegeek.com/article/4116542#4116542</guid>
<pubDate>Mon, 26 Oct 2009 18:41:05 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Rules tweak for loans in newer editions from Uwe</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/boomtron&#039;&gt;boomtron&lt;/a&gt;&lt;/p&gt;
	So, I guess I was a bit misleading with my comment. The juxtaposition with Agricola was how the topic came about, not the reason for the issue. It seems as though Uwe sees an issue where the &quot;loan strategy&quot; is a bit too strong with fewer player numbers, hence the rule change/suggestion/addition/mention/whatever. &lt;br&gt;&lt;br&gt;I think its a fine tweak, and one that leads to a bit more focus on the food management part of the game, without overly skewing the balance. 
</description>
<link>http://www.boardgamegeek.com/article/4115163#4115163</link>
<guid>http://www.boardgamegeek.com/article/4115163#4115163</guid>
<pubDate>Mon, 26 Oct 2009 14:34:22 +0000</pubDate>
<dc:creator>boomtron</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Misprints in 1st edition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/almo2001&#039;&gt;almo2001&lt;/a&gt;&lt;/p&gt;
	Also the Smelter says Coal on both icons, the Coal icon and the Coke icon.
</description>
<link>http://www.boardgamegeek.com/article/4115152#4115152</link>
<guid>http://www.boardgamegeek.com/article/4115152#4115152</guid>
<pubDate>Mon, 26 Oct 2009 14:33:25 +0000</pubDate>
<dc:creator>almo2001</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Rules tweak for loans in newer editions from Uwe</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/coolpapa&#039;&gt;coolpapa&lt;/a&gt;&lt;/p&gt;
	I tend to agree with Jack, although given that most of my Le Havre games have been played with him, we may have some groupthinking happening here. I think effectively managing cash flow so that taking loans keeps your economy moving forward is a key part of the game. If you could take a loan whenever you wanted, the &quot;loan strategy&quot; would be absurd, I agree. But since you can only take them when you need them, it limits things enough. 
</description>
<link>http://www.boardgamegeek.com/article/4114983#4114983</link>
<guid>http://www.boardgamegeek.com/article/4114983#4114983</guid>
<pubDate>Mon, 26 Oct 2009 14:07:32 +0000</pubDate>
<dc:creator>coolpapa</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Rules tweak for loans in newer editions from Uwe</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JohnRayJr&#039;&gt;JohnRayJr&lt;/a&gt;&lt;/p&gt;
	I've come across Adlie's comment before, and I've never quite understood the problem: Le Havre has an additional viable strategy that isn't in the (totally different) game that preceded it. &lt;br&gt;&lt;br&gt;Going heavily into loans does not make you unstoppable in Le Havre. I will probably ignore any rules tweak that limits strategies instead of expanding them. 
</description>
<link>http://www.boardgamegeek.com/article/4114905#4114905</link>
<guid>http://www.boardgamegeek.com/article/4114905#4114905</guid>
<pubDate>Mon, 26 Oct 2009 13:47:45 +0000</pubDate>
<dc:creator>JohnRayJr</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: Rules tweak for loans in newer editions from Uwe</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/boomtron&#039;&gt;boomtron&lt;/a&gt;&lt;/p&gt;
	Im surprised this hasnt been posted yet, as I thought it was pretty big news. In the GeekBuzz interview &lt;a href=&quot;http://www.ustream.tv/recorded/2407733&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt; here &lt;/a&gt;, Aldie asks Uwe why Agricola has such a large penalty for missing out on food, but conversely Le Havre has such a weak penalty, even leading to a strong &quot;loan strategy.&quot;&lt;br&gt;&lt;br&gt;Uwe explains that only very strong players will see this or take advantage of it, and it is a bigger problem for fewer player counts. (He also mentions something like &quot;maybe this was a mistake.&quot; But I dont want to put words in his mouth, listen to the interview.)&lt;br&gt;&lt;br&gt;Anyway, finally he mentions that in future editions, an &quot;expert rule&quot; will be added: For an X player game, if you have X loans or more, you must pay 2 francs for interest. &lt;br&gt;&lt;br&gt;Seems like an elegant way to address the issue, while keeping the player count in mind. Ill be playing it that way, soon.
</description>
<link>http://www.boardgamegeek.com/thread/456411</link>
<guid>http://www.boardgamegeek.com/thread/456411</guid>
<pubDate>Mon, 26 Oct 2009 13:37:03 +0000</pubDate>
<dc:creator>boomtron</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pierpelz&#039;&gt;pierpelz&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/588891"><img border=0  src="http://images.boardgamegeek.com/images/pic588891_t.jpg"></a>]]>
	&lt;div&gt;A 2-player game in one of our club session&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/588891</link>
<guid>http://www.boardgamegeek.com/image/588891</guid>
<pubDate>Sat, 24 Oct 2009 11:11:23 +0000</pubDate>
<dc:creator>pierpelz</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JAskier&#039;&gt;JAskier&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/588811"><img border=0  src="http://images.boardgamegeek.com/images/pic588811_t.jpg"></a>]]>
	&lt;div&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/588811</link>
<guid>http://www.boardgamegeek.com/image/588811</guid>
<pubDate>Sat, 24 Oct 2009 08:21:12 +0000</pubDate>
<dc:creator>JAskier</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JAskier&#039;&gt;JAskier&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/588809"><img border=0  src="http://images.boardgamegeek.com/images/pic588809_t.jpg"></a>]]>
	&lt;div&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/588809</link>
<guid>http://www.boardgamegeek.com/image/588809</guid>
<pubDate>Sat, 24 Oct 2009 07:42:48 +0000</pubDate>
<dc:creator>JAskier</dc:creator>
	</item>
		<item>
		<title>File: Le Havre:: french buildings cards for le havre software</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ravachol&#039;&gt;Ravachol&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48496">french buildings cards for le havre software</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/35677">Le Havre</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48496</link>
<guid>http://www.boardgamegeek.com/filepage/48496</guid>
<pubDate>Fri, 23 Oct 2009 13:27:50 +0000</pubDate>
<dc:creator>Ravachol</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kin2x&#039;&gt;kin2x&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/587870"><img border=0  src="http://images.boardgamegeek.com/images/pic587870_t.jpg"></a>]]>
	&lt;div&gt;my storage solution&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/587870</link>
<guid>http://www.boardgamegeek.com/image/587870</guid>
<pubDate>Fri, 23 Oct 2009 04:20:30 +0000</pubDate>
<dc:creator>kin2x</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Strategy:: Re: Tannery - Wothless Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/waddball&#039;&gt;waddball&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Drez wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If I could net 8 points a turn I would!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yes, but when?  You're not going to the Tannery at the end of the game, except as a (very) last resort, and it generally isn't around in the midgame.  Plus going to the Abattoir reduces the shipping value of your Cattle.&lt;br&gt;&lt;br&gt;I'm not saying it's never used, but...very much a last resort, when all better options are blocked.
</description>
<link>http://www.boardgamegeek.com/article/4102423#4102423</link>
<guid>http://www.boardgamegeek.com/article/4102423#4102423</guid>
<pubDate>Fri, 23 Oct 2009 03:52:00 +0000</pubDate>
<dc:creator>waddball</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Strategy:: Re: Tannery - Wothless Buildings</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Drez&#039;&gt;Drez&lt;/a&gt;&lt;/p&gt;
	The tannery is free to use, and requires no energy.  The hides are also somewhat free (if you consider them a fringe benefit of the Abetoire).  So, first of all you get a free 4 francs... not bad.  Then you increase the value of the 4 goods by 2 each!  Even if you had value 3 goods to ship, you now have value 4 goods and are making 4 more on your next shipment.  This means the action has netted you 8 points, which isn't bad at all considering it was free and cost no energy.  I don't know what all the fuss is about.  If I could net 8 points a turn I would!
</description>
<link>http://www.boardgamegeek.com/article/4101251#4101251</link>
<guid>http://www.boardgamegeek.com/article/4101251#4101251</guid>
<pubDate>Thu, 22 Oct 2009 22:02:22 +0000</pubDate>
<dc:creator>Drez</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Australian Edition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pino65&#039;&gt;pino65&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Excalabur wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That's the one.  The translator happens to be Australian, and given that the American or British flag often appears on English language editions, the Australian flag should do just as well.&lt;br&gt;&lt;br&gt;By the by, it's actually shockingly hard to find a copy of Le Havre in Australia.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Hi,you can find Le Havre at Classic Comics Shop 7 / 50 Bourke street Melbourne 3000 Phone 03 9663 7210. They have had it all year. How do i know ? I run the store.&lt;br&gt;See you soon.&lt;br&gt;cheers 
</description>
<link>http://www.boardgamegeek.com/article/4096791#4096791</link>
<guid>http://www.boardgamegeek.com/article/4096791#4096791</guid>
<pubDate>Wed, 21 Oct 2009 23:47:05 +0000</pubDate>
<dc:creator>pino65</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StreetBGFW&#039;&gt;StreetBGFW&lt;/a&gt;&lt;/p&gt;
	I live by Charlotte sorry :cry:&lt;br&gt;&lt;br&gt;Her Hubby is my main group player so she comes with the package.
</description>
<link>http://www.boardgamegeek.com/article/4091670#4091670</link>
<guid>http://www.boardgamegeek.com/article/4091670#4091670</guid>
<pubDate>Tue, 20 Oct 2009 23:50:44 +0000</pubDate>
<dc:creator>StreetBGFW</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cparrott&#039;&gt;cparrott&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;StreetBGFW wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What kills me is the other comment she made when we were speaking of the pawn move was that she plays games to have fun buts she needs to &quot;cheat&quot; to have fun.I don't know about you guys but to me thats not fun.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Is it a must that she play in your group?&lt;br&gt;&lt;br&gt;Otherwise.....&lt;br&gt;&lt;br&gt;&quot;NO SOUP FOR YOU!!!&quot; &lt;br&gt;&lt;br&gt;PS, where in NC are you located? Any chance you're near Wilmington?
</description>
<link>http://www.boardgamegeek.com/article/4090228#4090228</link>
<guid>http://www.boardgamegeek.com/article/4090228#4090228</guid>
<pubDate>Tue, 20 Oct 2009 19:15:02 +0000</pubDate>
<dc:creator>cparrott</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rastak&#039;&gt;Rastak&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;StreetBGFW wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What kills me is the other comment she made when we were speaking of the pawn move was that she plays games to have fun buts she needs to &quot;cheat&quot; to have fun.I don't know about you guys but to me thats not fun.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;You should have put your disk in one of the storage spaces and grabbed a hand full of steel or something. &lt;br&gt;&lt;br&gt;&lt;br&gt;Show me where in the rules I can't do THAT!&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4087908#4087908</link>
<guid>http://www.boardgamegeek.com/article/4087908#4087908</guid>
<pubDate>Tue, 20 Oct 2009 12:36:19 +0000</pubDate>
<dc:creator>Rastak</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StreetBGFW&#039;&gt;StreetBGFW&lt;/a&gt;&lt;/p&gt;
	What kills me is the other comment she made when we were speaking of the pawn move was that she plays games to have fun buts she needs to &quot;cheat&quot; to have fun.I don't know about you guys but to me thats not fun.
</description>
<link>http://www.boardgamegeek.com/article/4087887#4087887</link>
<guid>http://www.boardgamegeek.com/article/4087887#4087887</guid>
<pubDate>Tue, 20 Oct 2009 12:28:50 +0000</pubDate>
<dc:creator>StreetBGFW</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rastak&#039;&gt;Rastak&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;StreetBGFW wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;While playing this on Friday night a player took her pawn out of a building and placed it in front of her without putting it into another building.When I stated that she can't do that she said that no where in the rules does it say she has to put her pawn into a building from another building.Is that right?I re-read the rules and she was right.So is that a legal play?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks for reading.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;She could have also grabbed a token from another game and declared it worth 100 food because there is nothing in the rules prohibiting that.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4086247#4086247</link>
<guid>http://www.boardgamegeek.com/article/4086247#4086247</guid>
<pubDate>Tue, 20 Oct 2009 02:11:28 +0000</pubDate>
<dc:creator>Rastak</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	Yeah, that would work. Seems pretty unlikely though. Chances are good that another player will take the building anyway, especially once you'd made this &quot;pass&quot; move, giving away your intentions.
</description>
<link>http://www.boardgamegeek.com/article/4086226#4086226</link>
<guid>http://www.boardgamegeek.com/article/4086226#4086226</guid>
<pubDate>Tue, 20 Oct 2009 02:07:05 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rokkr&#039;&gt;Rokkr&lt;/a&gt;&lt;/p&gt;
	I can only think of one practical reason for doing so. There are no buildings you can enter because of cost or the inability to use them, such as building.&lt;br&gt;And you want to go back to the same building next round.
</description>
<link>http://www.boardgamegeek.com/article/4086044#4086044</link>
<guid>http://www.boardgamegeek.com/article/4086044#4086044</guid>
<pubDate>Tue, 20 Oct 2009 01:35:03 +0000</pubDate>
<dc:creator>Rokkr</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;grant5 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If it's a desirable building which you think someone will use, and you plan to use the Arts Center on your next move, it is conceivable.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Still doesn't make sense. If that's your plan, move to some other building that's not yours and get *something*. That also makes one less building available to the others, and makes them more likely to use your just vacated building for your Arts Centre plan.
</description>
<link>http://www.boardgamegeek.com/article/4086002#4086002</link>
<guid>http://www.boardgamegeek.com/article/4086002#4086002</guid>
<pubDate>Tue, 20 Oct 2009 01:27:51 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StreetBGFW&#039;&gt;StreetBGFW&lt;/a&gt;&lt;/p&gt;
	Yeah I have had to repay loans at the last minute to pull off a win but still thats another thing to worry about when you have loans to pay off.
</description>
<link>http://www.boardgamegeek.com/article/4085931#4085931</link>
<guid>http://www.boardgamegeek.com/article/4085931#4085931</guid>
<pubDate>Tue, 20 Oct 2009 01:09:17 +0000</pubDate>
<dc:creator>StreetBGFW</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grant5&#039;&gt;grant5&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;UnknownParkerBrother wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Why the hell would she even *want* to do that? She'd be completely wasting a turn, not using a building, no offer space taken. Not even blocking someone.&lt;br&gt;&lt;br&gt;Doing *anything* is better than passing.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;If it's a desirable building which you think someone will use, and you plan to use the Arts Center on your next move, it is conceivable.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;StreetBGFW wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...make some people starve and get those nasty -7 loan cards.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;:what: Hey, we're not talking about taking begging cards in Agricola, here. There's nothing wrong with taking loans. If paid back, they only cost you 1 franc (plus some interest), they usually provide some spending money, and the actions gained by not wasting time getting food is well worth it. In four player games, I have taken six to eight loans and still won handily.
</description>
<link>http://www.boardgamegeek.com/article/4085418#4085418</link>
<guid>http://www.boardgamegeek.com/article/4085418#4085418</guid>
<pubDate>Mon, 19 Oct 2009 23:19:20 +0000</pubDate>
<dc:creator>grant5</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	Why the hell would she even *want* to do that? She'd be completely wasting a turn, not using a building, no offer space taken. Not even blocking someone.&lt;br&gt;&lt;br&gt;Doing *anything* is better than passing.
</description>
<link>http://www.boardgamegeek.com/article/4083884#4083884</link>
<guid>http://www.boardgamegeek.com/article/4083884#4083884</guid>
<pubDate>Mon, 19 Oct 2009 19:19:04 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	The rules don't say I don't win the game automatically by just participating. Thus, I win every game I play! Hooray!
</description>
<link>http://www.boardgamegeek.com/article/4083601#4083601</link>
<guid>http://www.boardgamegeek.com/article/4083601#4083601</guid>
<pubDate>Mon, 19 Oct 2009 18:35:28 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/RDewsbery&#039;&gt;RDewsbery&lt;/a&gt;&lt;/p&gt;
	of *course* she can do it.  It's just that she has to engineer a situation where the building that she currently occupies is sold  back to the town first. If that's her building, that's pretty easy (she just has to take the inevitable VP hit).  If it's somebody else's building, then she has to hope that they need to sell it really, really badly.   
</description>
<link>http://www.boardgamegeek.com/article/4081999#4081999</link>
<guid>http://www.boardgamegeek.com/article/4081999#4081999</guid>
<pubDate>Mon, 19 Oct 2009 13:26:48 +0000</pubDate>
<dc:creator>RDewsbery</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StreetBGFW&#039;&gt;StreetBGFW&lt;/a&gt;&lt;/p&gt;
	I knew it.Thats the way I understood it where you have to move your pawn from one building to another.She wants me to make a house rule that allows that but I'm not going to because it removes the locking out of a building for other players especially if you wanna lock out the only wharf out to make some people starve and get those nasty -7 loan cards.&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks again for the responses.
</description>
<link>http://www.boardgamegeek.com/article/4081928#4081928</link>
<guid>http://www.boardgamegeek.com/article/4081928#4081928</guid>
<pubDate>Mon, 19 Oct 2009 13:04:04 +0000</pubDate>
<dc:creator>StreetBGFW</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Big+Bad+Lex&#039;&gt;Big Bad Lex&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Rokkr wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I love it when people justify crap by saying, &quot;well it doesn't say in the rules I &lt;b&gt;can't&lt;/b&gt; do this.&quot;&lt;br&gt;&lt;br&gt;To which the proper response would be, &quot;well it doesn't say in the rules I can't smack you in the head.&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;And it's funny how the promise to smack someone in the head after they pull a stroke like this usually remedies this issue.&lt;br&gt;&lt;br&gt;As a result someone did once try to introduce the 'You can't smack me in the head' variant. Poor drowned fool.
</description>
<link>http://www.boardgamegeek.com/article/4081846#4081846</link>
<guid>http://www.boardgamegeek.com/article/4081846#4081846</guid>
<pubDate>Mon, 19 Oct 2009 12:38:59 +0000</pubDate>
<dc:creator>Big Bad Lex</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rokkr&#039;&gt;Rokkr&lt;/a&gt;&lt;/p&gt;
	I love it when people justify crap by saying, &quot;well it doesn't say in the rules I &lt;b&gt;can't&lt;/b&gt; do this.&quot;&lt;br&gt;&lt;br&gt;To which the proper response would be, &quot;well it doesn't say in the rules I can't smack you in the head.&quot;
</description>
<link>http://www.boardgamegeek.com/article/4081834#4081834</link>
<guid>http://www.boardgamegeek.com/article/4081834#4081834</guid>
<pubDate>Mon, 19 Oct 2009 12:34:16 +0000</pubDate>
<dc:creator>Rokkr</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Boofus&#039;&gt;Boofus&lt;/a&gt;&lt;/p&gt;
	Wrong.&lt;br&gt;&lt;br&gt;As a main action you either&lt;br&gt;&lt;br&gt;a) Collect goods from an offer space&lt;br&gt;&lt;br&gt;Or&lt;br&gt;&lt;br&gt;b) &lt;b&gt;Use a building&lt;/b&gt;&lt;br&gt;&lt;br&gt;There is no option to voluntarily remove your pawn from a building.
</description>
<link>http://www.boardgamegeek.com/article/4081825#4081825</link>
<guid>http://www.boardgamegeek.com/article/4081825#4081825</guid>
<pubDate>Mon, 19 Oct 2009 12:30:48 +0000</pubDate>
<dc:creator>Boofus</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jearles&#039;&gt;jearles&lt;/a&gt;&lt;/p&gt;
	The two actions you can perform are:&lt;br&gt;&lt;br&gt;1) Take Goods from an Offer Space&lt;br&gt;2) A Building action.&lt;br&gt;&lt;br&gt;If you take Option two you have to move your worker to a building.&lt;br&gt;&lt;br&gt;The only time your worker is returned to you is if someone buys or sells the building your worker is in.
</description>
<link>http://www.boardgamegeek.com/article/4081809#4081809</link>
<guid>http://www.boardgamegeek.com/article/4081809#4081809</guid>
<pubDate>Mon, 19 Oct 2009 12:27:07 +0000</pubDate>
<dc:creator>jearles</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eusebius8346&#039;&gt;Eusebius8346&lt;/a&gt;&lt;/p&gt;
	Agreed, it's not legal. It goes from building to building. Playing the online Le Havre game reinforced this with me, because you have to plan ahead where you want your token to be when you need to use an action. In other words if you plan to build a building next turn then you do not want to leave your token in the construction building. It adds to the strategy of the game.
</description>
<link>http://www.boardgamegeek.com/article/4081808#4081808</link>
<guid>http://www.boardgamegeek.com/article/4081808#4081808</guid>
<pubDate>Mon, 19 Oct 2009 12:26:51 +0000</pubDate>
<dc:creator>Eusebius8346</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Pallet+Ranger&#039;&gt;Pallet Ranger&lt;/a&gt;&lt;/p&gt;
	I'd say that was illegal...&lt;br&gt;&lt;br&gt;A player has 2 options. They either take all the goods on an offer space, or use a building.&lt;br&gt;&lt;br&gt;If you take the offer space, you don't touch your pawn. If you use a building, you move your pawn to a &lt;b&gt;different &lt;/b&gt;building and take the action associated.&lt;br&gt;&lt;br&gt;It doesn't say anything in the rules about forbidding you from helping yourself to all the money in the game either - but that doesnt mean it's permitted :)
</description>
<link>http://www.boardgamegeek.com/article/4081801#4081801</link>
<guid>http://www.boardgamegeek.com/article/4081801#4081801</guid>
<pubDate>Mon, 19 Oct 2009 12:23:18 +0000</pubDate>
<dc:creator>Pallet Ranger</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: Interesting rules question?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StreetBGFW&#039;&gt;StreetBGFW&lt;/a&gt;&lt;/p&gt;
	While playing this on Friday night a player took her pawn out of a building and placed it in front of her without putting it into another building.When I stated that she can't do that she said that no where in the rules does it say she has to put her pawn into a building from another building.Is that right?I re-read the rules and she was right.So is that a legal play?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks for reading.
</description>
<link>http://www.boardgamegeek.com/thread/453940</link>
<guid>http://www.boardgamegeek.com/thread/453940</guid>
<pubDate>Mon, 19 Oct 2009 12:10:40 +0000</pubDate>
<dc:creator>StreetBGFW</dc:creator>
	</item>
		<item>
		<title>File: Le Havre:: English Bonus Card Building images for JLeHavre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chrisboote&#039;&gt;Chrisboote&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48250">English Bonus Card Building images for JLeHavre</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/35677">Le Havre</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48250</link>
<guid>http://www.boardgamegeek.com/filepage/48250</guid>
<pubDate>Sun, 18 Oct 2009 01:56:22 +0000</pubDate>
<dc:creator>Chrisboote</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Australian Edition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TiwazTyrsfist&#039;&gt;TiwazTyrsfist&lt;/a&gt;&lt;/p&gt;
	Ah, I was WONDERING why the FLGS here in Kansas City (Middle of the US) only ever got the Australian Edition...  Here I thought something odd was going on.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4076626#4076626</link>
<guid>http://www.boardgamegeek.com/article/4076626#4076626</guid>
<pubDate>Sat, 17 Oct 2009 17:50:51 +0000</pubDate>
<dc:creator>TiwazTyrsfist</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Australian Edition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Karlsen&#039;&gt;Karlsen&lt;/a&gt;&lt;/p&gt;
	There may also be words like colour that didn't make it through to &lt;a  href=&quot;http://www.boardgamegeek.com/boardgame/31260&quot;   &gt;Agricola&lt;/a&gt; which wasn't an Australian version even though it was done by the same translator ( :kiss::kiss: to her BTW )
</description>
<link>http://www.boardgamegeek.com/article/4076312#4076312</link>
<guid>http://www.boardgamegeek.com/article/4076312#4076312</guid>
<pubDate>Sat, 17 Oct 2009 16:03:31 +0000</pubDate>
<dc:creator>Karlsen</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Australian Edition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wwscrispin&#039;&gt;wwscrispin&lt;/a&gt;&lt;/p&gt;
	For English there is only the Australian version. You are allowed to use it even if you are not Australian.:)
</description>
<link>http://www.boardgamegeek.com/article/4076294#4076294</link>
<guid>http://www.boardgamegeek.com/article/4076294#4076294</guid>
<pubDate>Sat, 17 Oct 2009 15:57:49 +0000</pubDate>
<dc:creator>wwscrispin</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Australian Edition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Excalabur&#039;&gt;Excalabur&lt;/a&gt;&lt;/p&gt;
	That's the one.  The translator happens to be Australian, and given that the American or British flag often appears on English language editions, the Australian flag should do just as well.&lt;br&gt;&lt;br&gt;By the by, it's actually shockingly hard to find a copy of Le Havre in Australia.
</description>
<link>http://www.boardgamegeek.com/article/4076292#4076292</link>
<guid>http://www.boardgamegeek.com/article/4076292#4076292</guid>
<pubDate>Sat, 17 Oct 2009 15:57:17 +0000</pubDate>
<dc:creator>Excalabur</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: General:: Australian Edition</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Al+Johnson&#039;&gt;Al Johnson&lt;/a&gt;&lt;/p&gt;
	I received my game a few days ago and it has &quot;Australian Edition&quot; on it.  Obviously it is in English so I am assuming this is the English edition.  I can't imagine any differences.  (I haven't opened mine yet or played the game).  Am I right.&lt;br&gt;&lt;br&gt;I figure other than the rules being printed upside down it should be the same...&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/453416</link>
<guid>http://www.boardgamegeek.com/thread/453416</guid>
<pubDate>Sat, 17 Oct 2009 15:48:47 +0000</pubDate>
<dc:creator>Al Johnson</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Which are correct regarding: harvest vs. no harvest, what round a special building is built, what round a standard building is built by the town--</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BraddockG&#039;&gt;BraddockG&lt;/a&gt;&lt;/p&gt;
	Oh. Thank you vvm!!
</description>
<link>http://www.boardgamegeek.com/article/4075309#4075309</link>
<guid>http://www.boardgamegeek.com/article/4075309#4075309</guid>
<pubDate>Sat, 17 Oct 2009 06:41:03 +0000</pubDate>
<dc:creator>BraddockG</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Which are correct regarding: harvest vs. no harvest, what round a special building is built, what round a standard building is built by the town--</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	Those are the fixed versions.
</description>
<link>http://www.boardgamegeek.com/article/4075303#4075303</link>
<guid>http://www.boardgamegeek.com/article/4075303#4075303</guid>
<pubDate>Sat, 17 Oct 2009 06:36:34 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Which are correct regarding: harvest vs. no harvest, what round a special building is built, what round a standard building is built by the town--</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BraddockG&#039;&gt;BraddockG&lt;/a&gt;&lt;/p&gt;
	Then where do I get the correct information? Or am I missing something from your answer...
</description>
<link>http://www.boardgamegeek.com/article/4075211#4075211</link>
<guid>http://www.boardgamegeek.com/article/4075211#4075211</guid>
<pubDate>Sat, 17 Oct 2009 05:25:52 +0000</pubDate>
<dc:creator>BraddockG</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Which are correct regarding: harvest vs. no harvest, what round a special building is built, what round a standard building is built by the town--</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	Neither. :D&lt;br&gt;&lt;br&gt;Fixed 4 Player Round Summary Card &lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/393849"><img src="http://images.boardgamegeek.com/images/pic393849_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Fixed 3 Player Round Card &lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/393829"><img src="http://images.boardgamegeek.com/images/pic393829_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Fixed 2 Player Round Summary Card &lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/393826"><img src="http://images.boardgamegeek.com/images/pic393826_t.jpg" border=0></a></div>]]>
</description>
<link>http://www.boardgamegeek.com/article/4075102#4075102</link>
<guid>http://www.boardgamegeek.com/article/4075102#4075102</guid>
<pubDate>Sat, 17 Oct 2009 04:40:34 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: Which are correct regarding: harvest vs. no harvest, what round a special building is built, what round a standard building is built by the town--</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BraddockG&#039;&gt;BraddockG&lt;/a&gt;&lt;/p&gt;
	--the round cards (backs of the ships) or the summary cards (the cards that summarize what to do at the end of a round for 1, 2, 3, 4 or 5 players)? They are not always the same.&lt;br&gt;&lt;br&gt;My guess is the summary cards, but I'd like to know for sure.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/453290</link>
<guid>http://www.boardgamegeek.com/thread/453290</guid>
<pubDate>Sat, 17 Oct 2009 04:29:28 +0000</pubDate>
<dc:creator>BraddockG</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Exact solo game setup</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BraddockG&#039;&gt;BraddockG&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Threepy wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Pause wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Can anybody tell me what is the exact solo game setup for short and full game ? (francs, supplys, buildings...)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Full solo game:&lt;br&gt;&lt;br&gt;- start resources: 5 francs, 1 coal&lt;br&gt;&lt;br&gt;- supply resources: 2 francs, 2 fish, 2 wood, 1 clay, 0 iron, 0 grain, 0 cattle&lt;br&gt;&lt;br&gt;- starting buildings (town): B1, B2, B3&lt;br&gt;&lt;br&gt;- other buildings: 1, 3, 5, 7, 8, 9, 10, 12, 14, 16, 18, 20, 22, 23, 25&lt;br&gt;&lt;br&gt;- special buildings: 6 randomly chosen&lt;br&gt;&lt;br&gt;- ships/turn cards: S1, S4, S10, S13, S14, S16, S20&lt;br&gt;&lt;br&gt;&lt;br&gt;Short solo game:&lt;br&gt;&lt;br&gt;- start resources: 5 francs, 2 fish, 2 wood, 2 clay, 2 iron, 1 cattle, 2 coal, 2 hides&lt;br&gt;&lt;br&gt;- supply resources: 3 francs, 3 fish, 3 wood, 2 clay, 1 iron, 1 grain, 1 cattle&lt;br&gt;&lt;br&gt;- starting buildings (town): B1, B2, B3, 1, 2, 13&lt;br&gt;&lt;br&gt;- other buildings: 3, 5, 8, 9, 10, 12, 14, 16, 18, 20, 22, 23&lt;br&gt;&lt;br&gt;- special buildings: no special buildings&lt;br&gt;&lt;br&gt;- ships/turn cards: S4, S13, S16, S20&lt;br&gt;&lt;br&gt;- ships: 1 wooden ship on the plan (S2) and 1 wooden ship already built by the player (S3)&lt;br&gt;&lt;br&gt;&lt;br&gt;I hope I didn't miss something.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thank you very much for this extremely helpful answer! :D I thumbed it but felt it was so useful that I wanted to include my personal note of thanks.
</description>
<link>http://www.boardgamegeek.com/article/4075064#4075064</link>
<guid>http://www.boardgamegeek.com/article/4075064#4075064</guid>
<pubDate>Sat, 17 Oct 2009 04:18:48 +0000</pubDate>
<dc:creator>BraddockG</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Timotheous&#039;&gt;Timotheous&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;asmiles wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;(other than the prohibition of buying and selling the same building in the same turn)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This is a subtle rule, but the way you describe it is incorrect.&lt;br&gt;&lt;br&gt;You cannot sell, then buy, the same building in same turn.  (If you were allowed to, you could sell it to kick someone out, then buy it, not pay the entry fee to go in).&lt;br&gt;&lt;br&gt;You are, however, free to buy, then sell the building in the same turn (though there's little incentive to do so).
</description>
<link>http://www.boardgamegeek.com/article/4072993#4072993</link>
<guid>http://www.boardgamegeek.com/article/4072993#4072993</guid>
<pubDate>Fri, 16 Oct 2009 19:24:34 +0000</pubDate>
<dc:creator>Timotheous</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/asmiles&#039;&gt;asmiles&lt;/a&gt;&lt;/p&gt;
	Correct.  Once you own it, there is no memory of how it came to be yours (other than the prohibition of buying and selling the same building in the same turn).&lt;br&gt;&lt;br&gt;I was merely pointing out possible reasons why you would want to buy a building when the victory points for owning the building were identical in value to the cash you spent on the purchase.
</description>
<link>http://www.boardgamegeek.com/article/4072257#4072257</link>
<guid>http://www.boardgamegeek.com/article/4072257#4072257</guid>
<pubDate>Fri, 16 Oct 2009 17:25:29 +0000</pubDate>
<dc:creator>asmiles</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mr+Lookback&#039;&gt;Mr Lookback&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;asmiles wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Now, there are reasons other than VPs that make buying a building worthwhile.  Some of them are:&lt;br&gt;1.  To use the building without paying an entry fee.&lt;br&gt;2.  To gain the entry fees when another player uses the building.&lt;br&gt;3.  To eject a player from the building so you may use it.&lt;br&gt;4.  To gain the building type/symbols, such as to get more fisherman, hammers, or bonus points for building type.&lt;br&gt;5.  To keep another player from gaining any of the associated benefits.&lt;br&gt;etc....&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Follow up clarification; as I understand it whether you &quot;build&quot; or &quot;buy&quot; a building the effects to the player is the same. In short, you own it either way and can reap all the benefits as you described (except maybe kicking out another player if you're building since there won't be a player on it before hand)? 
</description>
<link>http://www.boardgamegeek.com/article/4072208#4072208</link>
<guid>http://www.boardgamegeek.com/article/4072208#4072208</guid>
<pubDate>Fri, 16 Oct 2009 17:14:00 +0000</pubDate>
<dc:creator>Mr Lookback</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Variants:: Re: Two House Special Buildings: University and Railway Line</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tw252&#039;&gt;tw252&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;fardoche wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;link?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://boardgamegeek.com/geeklist/44137&quot; rel=&quot;nofollow&quot;&gt;http://boardgamegeek.com/geeklist/44137&lt;/A&gt;&lt;br&gt;&lt;br&gt;Sorry for the late reply.
</description>
<link>http://www.boardgamegeek.com/article/4069889#4069889</link>
<guid>http://www.boardgamegeek.com/article/4069889#4069889</guid>
<pubDate>Fri, 16 Oct 2009 04:27:59 +0000</pubDate>
<dc:creator>tw252</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Variants:: Re: SoloPlay variant for Le Havre is now available</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; Love playing LeHavre on some weekends with friends, but this is a sure bonus for a solo player like me .&lt;br&gt;&lt;br&gt; Thanks.:)
</description>
<link>http://www.boardgamegeek.com/article/4068983#4068983</link>
<guid>http://www.boardgamegeek.com/article/4068983#4068983</guid>
<pubDate>Thu, 15 Oct 2009 23:31:58 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/atlcribber&#039;&gt;atlcribber&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Ponton wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;atlcribber wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;* - The Construction &lt;b&gt;site&lt;/b&gt; will allow you to construct two buildings.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's the &quot;Construction Firm&quot;, not site. The Construction Site (037) is a special building that was available last Essen as a bonus.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;NOTE: If you are building a non-wooden ship for the first time, you must also provide ONE BRICK to upgrade the wharf!  So many people forget this :soblue:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You need to be more precise here. You must provide a brick if you are &lt;u&gt;the first player&lt;/u&gt; to build a non-wooden ship. Any other player may then use the Wharf to build a non-wooden ship without paying the brick again. Any Wharf can be modernised once (not per player, but once for all players).&lt;br&gt;&lt;br&gt;Also note, there are two special buildings, in fact Ships (023 and 039) that may be acquired at a Wharf without paying resources, but returning a Ship instead.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Good clarifications all.  I was thinking 'single player game' when I came up with 'you are building ... first time' sentence.
</description>
<link>http://www.boardgamegeek.com/article/4067413#4067413</link>
<guid>http://www.boardgamegeek.com/article/4067413#4067413</guid>
<pubDate>Thu, 15 Oct 2009 18:40:26 +0000</pubDate>
<dc:creator>atlcribber</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Variants:: SoloPlay variant for Le Havre is now available</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GameRulesforOne&#039;&gt;GameRulesforOne&lt;/a&gt;&lt;/p&gt;
	This thread describes/discusses the design and development of the Le Havre SoloPlay variant.  &lt;br&gt;&lt;br&gt;The download is available using the following links:&lt;br&gt; &lt;a href=&quot;http://www.boardgamegeek.com/filepage/48155&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;Le Havre SoloPlay Rules&lt;/b&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;This file would constitute #15 in the SoloPlay series.  &lt;br&gt;More game files available here on the Geek from SoloPlay are noted at the bottom of this post.&lt;br&gt;&lt;br&gt;SoloPlay- BGG user GameRulesforOne &lt;br&gt;(&lt;b&gt;Design Goals:&lt;/b&gt; Improve the SoloPlay game to a level that mimics the play and design of the multi-player game.  Add a new dimension to play expanding the already broad variety of tactics given through the cards and the game.  Add a way for the players to play in a cooperative environment to beat the game.  The goal was to stay as true to the Uwe Rosenberg’s original design and keep the same game feel in the play.&lt;br&gt;&lt;br&gt;&lt;b&gt;Preface:&lt;/b&gt;&lt;br&gt;Le Havre was a Tanga buy back when they had it for $39.99 and it has proven to be an excellent buy.  The mechanics are pretty straight forward and the game seems to move along pretty good.  It is amazing how much time the game can take if you really focus on doing well due to the increasing options in the buildings.  I have played the “official” solo game a number of times and find it a better solo then the Agricola design because it feels a little closer to the way the game is played normally.  This worked for awhile and I gained a good understanding of the buildings and which ones I needed and when.  Then the “official” solo game became a dull exercise in minutia.&lt;br&gt;&lt;br&gt;Once the newness wore off of the game it was left to sit on the shelf for a couple of months until my kids requested to give it a play.  They enjoy the game quite a bit.  It got me thinking about what I could do to improve the solo game so that I would want to play it on a regular basis.&lt;br&gt;&lt;br&gt;I was surprised that the design process for a game as “complex” as Le Havre was not actually that hard to do.  Getting the balance right was the key.&lt;br&gt;&lt;br&gt;&lt;b&gt;SoloPlay Le Havre Design Comments:&lt;/b&gt;&lt;br&gt;&lt;br&gt;The issue for me in the “official” solo game is that you will generally build all of the ships and all but 3 buildings that the town builds and it just comes down to organizing the last round.  I knew I had to increase the player’s options so that building everything is not possible (at least, I have not figured out how to do it yet).  This would cause the player to think about which is the best way to attack the game (building ships, the special buildings, shipping goods etc. or some combination.)  This is much like the normal multi-player game.&lt;br&gt;&lt;br&gt;Much like my variants for Agricola I wanted to include more buildings than what is designed for in the “official” solo game.  I started breaking down which ones had practical uses and which were either too strong or irrelevant.  This was an interesting process.  Some of the buildings which don’t seem strong in multi-player play are too unpredictable in the solo game and therefore became a key focus of the strategy.  I did not want the variant to have that limited focus.  So buildings like the Black Market were removed from play. &lt;br&gt;&lt;br&gt;The element of resources was next and I pretty much knew I had to restrict it in some fashion so I employed, what I like to think is, a novel approach.  The player’s actions determined how the goods were supplied after the player decided how much supply was going to be in the game to begin with.  There is a little bit of similarity with my SoloPlay Caylus design with the resources.  It seems to serve Le Havre well and adds an additional decision point which is subtle but many times makes a difference in the end.&lt;br&gt;&lt;br&gt;Now all of this was good and the game was coming together nicely so now I needed to restrict the player’s choices while also expanding them.  Huh?  By using the start player token, referred to as the Harbour Master in the game, I was able to have the game run interference which causes the player to learn new ways to be efficient and to decide which proposal stack was going to provide the best strategy.  Having Francs became very important and a pain at times.  And then there is the need for food which is constantly putting pressure down.  Having played Agricola for over a year now, I enjoy having the need to focus on long and short term goals and often with a single action.  Very cool.&lt;br&gt;&lt;br&gt;The last components that I had to deal with were the special buildings and game leveling (giving the game an easy/normal/hard options).  This problem was solved with the “big 6” special buildings.  I noted through the play testing that the times I scored well I was using what I call the +goods special buildings.  These would interject in more goods, primarily wood, that were above what the player supplied.  While this did not break the game, it did make it easier if 1 or more of those buildings were going to be available.  So with a few little twists the final 2 pieces of the game play were in place.&lt;br&gt;&lt;br&gt;It was off to the player’s aid and scoresheet.  Over the past year I have found that I like having those little extras that make a game easier to understand, play or just add enjoyment to the play.  I took a couple of days to put together the 2 items that are included in the SoloPlay variant package.  While they may not be totally necessary, I feel it adds a bit to the game and hopefully explains the game variant a little bit more. &lt;br&gt;&lt;br&gt;&lt;b&gt;Goal of the rule design (exactly the same as Agricola):&lt;/b&gt; &lt;br&gt;&lt;b&gt;1.&lt;/b&gt; Maintain the feel and pace of the original game.&lt;br&gt;&lt;b&gt;2.&lt;/b&gt; Give the player additional tactics to employ and explore.&lt;br&gt;&lt;b&gt;3.&lt;/b&gt; Add game variety in all aspects of play.&lt;br&gt;&lt;b&gt;4.&lt;/b&gt; Improve the solo game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Comments are always welcome.&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Strategies:&lt;/b&gt;&lt;br&gt;&lt;b&gt;1.&lt;/b&gt; Sequencing is important.  Sure figuring out the 1st round is not too hard but getting through the 3rd through the 5th really sets the stage for the final run.  I much prefer the long game to the short because I feel that it has a better pace to it.  Both variants are included.&lt;br&gt;&lt;b&gt;2.&lt;/b&gt; The game is still Le Havre so many of the strategies of play are still there.  There is a bit more focus on the resources though.&lt;br&gt;&lt;b&gt;3.&lt;/b&gt; I do not feel that this is a one size fits all game.  I have tried to build ships a few games in a row and the results were mixed.  It was not a guaranteed way to win.  Striking a balance in the building, ships etc. until you can determine the best path for the final 2 rounds seems to be a strong approach.  Sometimes though there is that 1 special building which can hit right at the right moment that will put you over the top.  I remember when the Brick Manufacturer did this for me.  The timing was perfect and propelled me to the top level victory which I have only experienced twice.  The game is very challenging to me.&lt;br&gt;&lt;br&gt;&lt;b&gt;Final Thoughts &lt;/b&gt;&lt;br&gt;&lt;br&gt;Le Havre initially was a lot to absorb when I 1st played it but it has since become a pleasure.  I do not find the game as stressful as some seem to.  There is a flow to the play and if you keep your long term goals in sight, you should be able to drive to the finish.&lt;br&gt;&lt;br&gt;I would rate Le Havre a 7 to learn how to play competently and probably an 8+ to be decent at it.  I would put this variant at about the same 8 challenge level.&lt;br&gt;&lt;br&gt;I hope you have fun with this variant and find that it has a great deal of re-playability.&lt;br&gt;&lt;br&gt;If you have questions about the rules, you can be post them here or to this user’s mailbox to be answered individually, if needed.  I will add a FAQ to this post as I see the need.&lt;br&gt;&lt;br&gt;Other games that will be/are available from SoloPlay/GameRulesforOne on the Geek:&lt;br&gt;&lt;b&gt;Already uploaded:&lt;/b&gt;&lt;br&gt;&lt;b&gt;Tichu&lt;/b&gt; (reduced player variants 2-3 handed play)&lt;br&gt;Rules file - &lt;a href=&quot;http://www.boardgamegeek.com/filepage/39533&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Tichu Rules for 2-3&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/381177&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Tichu Rule Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;San Juan&lt;/b&gt; (#1, solo)&lt;br&gt;Rules file - &lt;a href=&quot;http://www.boardgamegeek.com/filepage/39904&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;SanJuan SoloPlay Rules&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/383176&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;SanJuan SoloPlay Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Puerto Rico&lt;/b&gt; (#2, solo and dual play,(includes a SoloPlay board expansion to aid in play)&lt;br&gt;Rules file - &lt;a href=&quot;http://www.boardgamegeek.com/filepage/39937&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Puerto Rico SoloPlay Rules&lt;/a&gt; &lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/384393&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;PuertoRico SoloPlay Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Caylus&lt;/b&gt; (#3, solo, includes a SoloPlay board expansion to aid in play)&lt;br&gt;Rules file – &lt;a href=&quot;http://www.boardgamegeek.com/filepage/40252&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Caylus SoloPlay Rules&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion – &lt;a href=&quot;http://www.boardgamegeek.com/thread/385993&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Caylus SoloPlay Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Power Grid&lt;/b&gt; (#4, solo, includes 2 player aids, 1 for SoloPlay and 1 resource chart)&lt;br&gt;Rules file - &lt;a href=&quot;http://www.boardgamegeek.com/filepage/40699&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;PowerGrid Soloplay Rules&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion – &lt;a href=&quot;http://www.boardgamegeek.com/thread/390207&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;PowerGrid SoloPlay Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Blue Moon City&lt;/b&gt; (#5, solo with adjustable skill levels (Easy, normal, challenging and impossible))&lt;br&gt;40 expansion layouts mentioned in the rules. &lt;a href=&quot;http://www.boardgamegeek.com/filepage/39811&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;40 additional BlueMoonCity layouts&lt;/a&gt;&lt;br&gt;Rules file – &lt;a href=&quot;http://www.boardgamegeek.com/filepage/40895&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;BlueMoonCity SoloPlay Rules&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/393338&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;BlueMoonCity SoloPlay Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt; Ticket to Ride &amp; Europe&lt;/b&gt; (#6 &amp; #7solo) includes a player’s aide to assist in following the game mechanics)  1910 expansion is being looked into to see if any changes are needed.&lt;br&gt;Rules file – &lt;a href=&quot;http://www.boardgamegeek.com/filepage/41141&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;TtR &amp; TtR Europe SoloPlay Rules&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/394404&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;TtR &amp; TtR Europe SoloPlay Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt; Thurn and Taxis&lt;/b&gt; (#8, solo) includes a player’s aide to assist in following the game mechanics)&lt;br&gt;Rules file – &lt;a href=&quot;http://www.boardgamegeek.com/filepage/41409&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;T&amp;T SoloPlay Rules&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/396183&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;T&amp;T SoloPlay Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Carcasonne or w/ 1st 2 expansions&lt;/b&gt; (#9, solo) includes a player aide containing a scoring track, all scoring methods and reminders to the game play)&lt;br&gt;Rules file – &lt;a href=&quot;http://www.boardgamegeek.com/filepage/41710&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Carcassonne + Expansions SoloPlay Rules&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/398489&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Carcassonne Soloplay Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Stone Age&lt;/b&gt; (#10, solo)&lt;br&gt;Rules file – &lt;a href=&quot;http://www.boardgamegeek.com/filepage/41885&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;StoneAge SoloPlay Rules&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/400086&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;StoneAge SoloPlay Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Taluva&lt;/b&gt; (#11, solo) includes a visual aide with tile distributions and rules explanations plus a score sheet to determine your success.&lt;br&gt;Rules file – &lt;a href=&quot;http://www.boardgamegeek.com/filepage/42571&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Taluva SoloPlay Rules&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/406217&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Taluva SoloPlay Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Goa&lt;/b&gt; (#12, solo) includes a player’s aide that visually walks the player through a tile selection round to help with the core mechanic&lt;br&gt;Rules file – &lt;a href=&quot;http://www.boardgamegeek.com/filepage/42914&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Goa SoloPlay Rules&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/xxxxxx&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Goa SoloPlay Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Dominion&lt;/b&gt; (#13, solo) includes a visual player’s aid and a “King” card for use with a key mechanic.&lt;br&gt;Rules file – &lt;a href=&quot;http://www.boardgamegeek.com/filepage/43713&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Dominion SoloPlay Rules&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/415837&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Dominion SoloPlay Design Thread&lt;/a&gt;&lt;br&gt; &lt;br&gt;&lt;b&gt;Agricola&lt;/b&gt; (#14, solo/multi/Co-Op/partnership) 8 mini expansions in 3 files which include the rules, gameboards, cards and other components.&lt;br&gt;Rules files:&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/filepage/46307&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt; Agricola Village Expansion 1-3&lt;/b&gt;&lt;/a&gt; containing 2 “E’ and 1 “I” village mini-expansions&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/filepage/46319&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt; Agricola Village Expansion 4-6&lt;/b&gt;&lt;/a&gt; containing 1 “I’ and 2 “K” village mini-expansions&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/filepage/xxxxx&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt; Agricola Village Expansion 7-8&lt;/b&gt;&lt;/a&gt; containing SoloPlay, Co-Op, partnership variants, resource cards, rocky ground expansion and a selection of parts that can be used for all of the expansions.&lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/436472&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Agricola Village Expansions Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Le Havre&lt;/b&gt; (#15, solo) includes a visual player’s aid and a score sheet.&lt;br&gt;Rules file – &lt;a href=&quot;http://www.boardgamegeek.com/filepage/48155&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Le Havre SoloPlay Rules&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/xxxxxx&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Le Havre SoloPlay Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Snow Tails&lt;/b&gt; (#16, solo) includes a visual player’s aid.&lt;br&gt;Rules file – &lt;a href=&quot;http://www.boardgamegeek.com/filepage/48156&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Snow Tails SoloPlay Rules&lt;/a&gt;&lt;br&gt;Strategy/Design Discussion - &lt;a href=&quot;http://www.boardgamegeek.com/thread/xxxxxx&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Snow Tails SoloPlay Design Thread&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Next up:&lt;/b&gt;&lt;br&gt;&lt;b&gt;Empire Builder&lt;/b&gt; (100%) I am in the final rules review stage now.  Better and more variable than Power Grid now and definitely a big step up in challenge.  After growing up on this game and seeing it lay on the game shelf unwanted for years it was great to have it out and with such a presence.&lt;br&gt;&lt;br&gt;&lt;b&gt;Games being worked on:&lt;/b&gt;&lt;br&gt;&lt;b&gt;Euro Rails&lt;/b&gt; It was just too different from Empire Builder to use the same rules set so I am breaking this one off on its own.&lt;br&gt;&lt;b&gt;Dominion – Intrigue&lt;/b&gt; – balancing the new actions without overcomplicating the mechanic is a concern.&lt;br&gt;&lt;b&gt;El Grande&lt;/b&gt; Variability has been a problem with this one.&lt;br&gt;&lt;b&gt;Princes of Florence&lt;/b&gt; (50%) I have devised the core mechanic but more play testing is needed.&lt;br&gt;&lt;b&gt;RA&lt;/b&gt; Idea seems a bit limited.&lt;br&gt;&lt;b&gt;In the Year of the Dragon&lt;/b&gt; I like this game and the solo idea that I have come up with is another one of those unique ideas.  Variability is the issue though.&lt;br&gt;&lt;b&gt;Notre Dame&lt;/b&gt; Looking for  a way to reduce the luck of the draw and to better balance the play.&lt;br&gt;&lt;br&gt;&lt;b&gt;Disclaimer:&lt;/b&gt; the small print&lt;br&gt;SoloPlay is not a company but a gamer who is interested in lengthening the life and increasing the value of games by providing alternate, many times more challenging, ways of playing some of the more “popular” or I would say fun games listed here on the Geek.  The user GameRulesforOne was setup so that those who are downloading the files would know that the designs are coming from the same source and to make it easier to search for the variants on the Geek.  With each new addition, I update the threads so that BGG users can navigate more quickly to those variants.&lt;br&gt;&lt;br&gt;A game that sits in a closet is a waste.  Get it out and play it any way you can.  These are just my ideas.
</description>
<link>http://www.boardgamegeek.com/thread/452788</link>
<guid>http://www.boardgamegeek.com/thread/452788</guid>
<pubDate>Thu, 15 Oct 2009 18:30:15 +0000</pubDate>
<dc:creator>GameRulesforOne</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/asmiles&#039;&gt;asmiles&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mr Lookback wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If in fact, a player ONLY gets points from buildings that they &quot;build&quot; but not &quot;buy&quot; then how do you keep track of which buildings you built versus simply bought once they're all arranged in front of you?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think you're still missing the point.  At the end of the game, you add the money you have to the value of all of your buildings.&lt;br&gt;&lt;br&gt;So if you turn resources into a building, you have gained the value of the building.&lt;br&gt;&lt;br&gt;If you spend cash to buy a building, you have a ZERO net gain in VP because your cash and building are (usually) worth the same amount.  You still count the building in your total VPs.&lt;br&gt;&lt;br&gt;Now, there are reasons other than VPs that make buying a building worthwhile.  Some of them are:&lt;br&gt;1.  To use the building without paying an entry fee.&lt;br&gt;2.  To gain the entry fees when another player uses the building.&lt;br&gt;3.  To eject a player from the building so you may use it.&lt;br&gt;4.  To gain the building type/symbols, such as to get more fisherman, hammers, or bonus points for building type.&lt;br&gt;5.  To keep another player from gaining any of the associated benefits.&lt;br&gt;etc....&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4067274#4067274</link>
<guid>http://www.boardgamegeek.com/article/4067274#4067274</guid>
<pubDate>Thu, 15 Oct 2009 18:14:53 +0000</pubDate>
<dc:creator>asmiles</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mr+Lookback&#039;&gt;Mr Lookback&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Seelenfeuer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;building just costs the ressources....no francs!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks everyone for the clarification! I knew something wasn't right in my understanding of the rules. I didn't realize that the cost to build was ONLY the resources and not both resources and Francs.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4067169#4067169</link>
<guid>http://www.boardgamegeek.com/article/4067169#4067169</guid>
<pubDate>Thu, 15 Oct 2009 18:01:33 +0000</pubDate>
<dc:creator>Mr Lookback</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Zark&#039;&gt;Zark&lt;/a&gt;&lt;/p&gt;
	Basicaly &lt;br&gt;&lt;br&gt;Building buildings converts goods to Victory Points.&lt;br&gt;&lt;br&gt;Buying buildings gets you the building if you don't have the goods, doesn't cost you an action, plus can kick people out (including yourself) so that you can use the building (again).&lt;br&gt;&lt;br&gt;Either way owning a building saves you the entance fee and allows you to sell it to raise cash
</description>
<link>http://www.boardgamegeek.com/article/4065827#4065827</link>
<guid>http://www.boardgamegeek.com/article/4065827#4065827</guid>
<pubDate>Thu, 15 Oct 2009 14:27:32 +0000</pubDate>
<dc:creator>Zark</dc:creator>
	</item>
		<item>
		<title>File: Le Havre:: SoloPlay_LeHavre_v1.pdf</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GameRulesforOne&#039;&gt;GameRulesforOne&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48155">SoloPlay_LeHavre_v1.pdf</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/35677">Le Havre</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48155</link>
<guid>http://www.boardgamegeek.com/filepage/48155</guid>
<pubDate>Thu, 15 Oct 2009 13:37:20 +0000</pubDate>
<dc:creator>GameRulesforOne</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Scoring Surprise: 318 in a 3P game. </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JohnRayJr&#039;&gt;JohnRayJr&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jack208 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Mind sharing whether the 318 scores were achieved via a shipping or building strategy?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I don't think of them as being all that distinct from one another. This session was three weeks ago, but I know that a big part of the winning strategy was getting the labor exchange (special building) early, going aggressively after hammer symbols, and using it 2-3 times for six coal and two/three fish. 
</description>
<link>http://www.boardgamegeek.com/article/4065280#4065280</link>
<guid>http://www.boardgamegeek.com/article/4065280#4065280</guid>
<pubDate>Thu, 15 Oct 2009 12:08:31 +0000</pubDate>
<dc:creator>JohnRayJr</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Replayability of the solo game... Help!!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GameRulesforOne&#039;&gt;GameRulesforOne&lt;/a&gt;&lt;/p&gt;
	SoloPlay Update:&lt;br&gt;&lt;br&gt;The SoloPlay Le Havre variant file has been uploaded to the Geek and is &lt;b&gt;pending Admin approval&lt;/b&gt;.&lt;br&gt;&lt;br&gt;You may be able to upload the file as soon as today.  So look for it in the file section.&lt;br&gt;&lt;br&gt;I will post a design thread as I have done with all of my past solo variants when I see that the file is in the upload section.&lt;br&gt;&lt;br&gt;I hope that everyone who plays it enjoys the challenge.&lt;br&gt;&lt;br&gt;As always you can send questions to me via geekmail or by replying to my design thread.
</description>
<link>http://www.boardgamegeek.com/article/4065225#4065225</link>
<guid>http://www.boardgamegeek.com/article/4065225#4065225</guid>
<pubDate>Thu, 15 Oct 2009 11:50:05 +0000</pubDate>
<dc:creator>GameRulesforOne</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Scoring Surprise: 318 in a 3P game. </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jack208&#039;&gt;jack208&lt;/a&gt;&lt;/p&gt;
	Mind sharing whether the 318 scores were achieved via a shipping or building strategy?
</description>
<link>http://www.boardgamegeek.com/article/4065049#4065049</link>
<guid>http://www.boardgamegeek.com/article/4065049#4065049</guid>
<pubDate>Thu, 15 Oct 2009 10:38:59 +0000</pubDate>
<dc:creator>jack208</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;grant5 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;No, he means &quot;building&quot;. He is referring to the wharf, which is a building, saying the wharf must be available (in play and not occupied).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah, right. Must'Ve missunderstood that yesterday.
</description>
<link>http://www.boardgamegeek.com/article/4064567#4064567</link>
<guid>http://www.boardgamegeek.com/article/4064567#4064567</guid>
<pubDate>Thu, 15 Oct 2009 06:20:12 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;BechD wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;grant5 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Playing the full game or the short game?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Full game.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Then you've played wrongly: in the full game there are always only 3 start buildings: B1, B2, B3. NO other ones.
</description>
<link>http://www.boardgamegeek.com/article/4064564#4064564</link>
<guid>http://www.boardgamegeek.com/article/4064564#4064564</guid>
<pubDate>Thu, 15 Oct 2009 06:18:53 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BechD&#039;&gt;BechD&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;grant5 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Playing the full game or the short game?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Full game.
</description>
<link>http://www.boardgamegeek.com/article/4064504#4064504</link>
<guid>http://www.boardgamegeek.com/article/4064504#4064504</guid>
<pubDate>Thu, 15 Oct 2009 05:44:31 +0000</pubDate>
<dc:creator>BechD</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grant5&#039;&gt;grant5&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Ponton wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;* - Choose a WHARF as available.  &quot;Available&quot; means that the &lt;b&gt;building&lt;/b&gt; is in the game and is not occupied by another player.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;  &lt;br&gt;&lt;br&gt;You mean &quot;ship&quot;, not building.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;No, he means &quot;building&quot;. He is referring to the wharf, which is a building, saying the wharf must be available (in play and not occupied).
</description>
<link>http://www.boardgamegeek.com/article/4064213#4064213</link>
<guid>http://www.boardgamegeek.com/article/4064213#4064213</guid>
<pubDate>Thu, 15 Oct 2009 03:29:38 +0000</pubDate>
<dc:creator>grant5</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grant5&#039;&gt;grant5&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DoverNHPlaya wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&quot;Buildings are only used when&lt;br&gt;they are entered. A player may&lt;br&gt;not re-use a building that already&lt;br&gt;contains his Person disc.&quot;  And since you have to take an action on your turn, it seems to me you can't leave your person disc on a building.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Your action can be to take the resources from one offer space. If you do that then you don't move your disc. If your disc is in a building then it stays there. You can go several turns just taking from offer spaces if you want, and leave your disc blocking a building that whole time. I often see this happen with the Construction Firm in the early rounds of a game.
</description>
<link>http://www.boardgamegeek.com/article/4064144#4064144</link>
<guid>http://www.boardgamegeek.com/article/4064144#4064144</guid>
<pubDate>Thu, 15 Oct 2009 03:07:31 +0000</pubDate>
<dc:creator>grant5</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DoverNHPlaya&#039;&gt;DoverNHPlaya&lt;/a&gt;&lt;/p&gt;
	&quot;Buildings are only used when&lt;br&gt;they are entered. A player may&lt;br&gt;not re-use a building that already&lt;br&gt;contains his Person disc.&quot;  And since you have to take an action on your turn, it seems to me you can't leave your person disc on a building.
</description>
<link>http://www.boardgamegeek.com/article/4063944#4063944</link>
<guid>http://www.boardgamegeek.com/article/4063944#4063944</guid>
<pubDate>Thu, 15 Oct 2009 02:02:58 +0000</pubDate>
<dc:creator>DoverNHPlaya</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;atlcribber wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;* - The Construction &lt;b&gt;site&lt;/b&gt; will allow you to construct two buildings.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's the &quot;Construction Firm&quot;, not site. The Construction Site (037) is a special building that was available last Essen as a bonus.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;* - Choose a WHARF as available.  &quot;Available&quot; means that the &lt;b&gt;building&lt;/b&gt; is in the game and is not occupied by another player.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;  &lt;br&gt;&lt;br&gt;You mean &quot;ship&quot;, not building.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;NOTE: If you are building a non-wooden ship for the first time, you must also provide ONE BRICK to upgrade the wharf!  So many people forget this :soblue:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You need to be more precise here. You must provide a brick if you are &lt;u&gt;the first player&lt;/u&gt; to build a non-wooden ship. Any other player may then use the Wharf to build a non-wooden ship without paying the brick again. Any Wharf can be modernised once (not per player, but once for all players).&lt;br&gt;&lt;br&gt;Also note, there are two special buildings, in fact Ships (023 and 039) that may be acquired at a Wharf without paying resources, but returning a Ship instead.
</description>
<link>http://www.boardgamegeek.com/article/4063375#4063375</link>
<guid>http://www.boardgamegeek.com/article/4063375#4063375</guid>
<pubDate>Wed, 14 Oct 2009 23:28:59 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/atlcribber&#039;&gt;atlcribber&lt;/a&gt;&lt;/p&gt;
	My apologies for the length, but I hope it explains things well.&lt;br&gt;&lt;br&gt;&quot;Buying&quot; things:  Just pay the cost in francs.  There are some buildings and boats that have a cost that is different than their WORTH.  The wooden ships and the Bank are two examples.  The wooden boats cost 14 francs to buy, but are only worth 2,4, or 6 francs at the end of the game.  The Bank costs 40 to buy, but is only worth 6.&lt;br&gt;&lt;br&gt;You can buy as much as you can afford!  However, there are a few restrictions on buying:&lt;br&gt;&lt;br&gt;* - You can only buy on &lt;b&gt;your turn&lt;/b&gt;.  Make sure they don't end your turn right away when you get a lot of money :devil:&lt;br&gt;* - You cannot buy something owned by another player. You may buy buildings that are owned by the Town.&lt;br&gt;* - You cannot rebuy something you sold on the same turn.  You can buy it back on a later turn.&lt;br&gt;&lt;br&gt;There are two nice benefits to buying.  First, you can do it right away and do it as often as you have money.  Second, some buildings *must* be purchased and cannot be bought.  For example, Once a building becomes part of the town, it can ONLY be bought, it cannot be constructed.&lt;br&gt;&lt;br&gt;&lt;strike&gt;&quot;Building&quot;&lt;/strike&gt; Constructing things: There are two classes of construction:  Construction of buildings and construction of ships.&lt;br&gt;&lt;br&gt;Here is the sequence of events for constructing a building(s):&lt;br&gt;&lt;br&gt;* - Choose any of the four construction buildings (Including the Sawmill) as available.  &quot;Available&quot; means that the building is in the game and is not &lt;b&gt;occupied&lt;/b&gt; by another player.  &lt;br&gt;* - Be sure you can cover any food cost if you don't own the construction building.&lt;br&gt;* - Be sure the building is on top of one of the three building contract stacks.  In the case where you may construct more than one building, you can construct a building that is under the other building you are constructing.&lt;br&gt;* - Be sure you have all the needed resources - please :)&lt;br&gt;* - Place your disc on the construction building card.&lt;br&gt;* - Construct the building(s) by placing the card onto your 'Tableu'.  Tableu is French for 'in front of you'.&lt;br&gt;&lt;br&gt;Other notes for construction:&lt;br&gt;* - Buildings in the town can NEVER be constructed.  They must be bought.&lt;br&gt;* - There are some buildings that cannot be constructed.  They usually don't have resources on the card.&lt;br&gt;* - The Building Firm one and the Sawmill don't have a food requirement.&lt;br&gt;* - The Construction site will allow you to construct two buildings.&lt;br&gt;* - The Sawmill requires one less wood, but the building MUST have wood as one of it's required resources.  For example, you cannot build the charcoal kiln, which requires only one clay, in the Sawmill.&lt;br&gt;&lt;br&gt;And now the sequence of events for constructing a ship:&lt;br&gt;&lt;br&gt;* - Choose a WHARF as available.  &quot;Available&quot; means that the building is in the game and is not occupied by another player.  &lt;br&gt;* - Be sure you can cover the 2 food cost if you don't own the WHARF.&lt;br&gt;* - Be sure you have all the needed resources - including the 3 ENERGY :)  NOTE: If you are building a non-wooden ship for the first time, you must also provide ONE BRICK to upgrade the wharf!  So many people forget this :soblue:&lt;br&gt;* - You may only build ONE SHIP at a time :(&lt;br&gt;* - Place your disc (not your boat piece :)) on the selected wharf.&lt;br&gt;* - Construct the ship by placing the ship card onto your 'Tableu'.&lt;br&gt;* - Take the appropriate numbered disc to indicate the amount of food you get from the boat each turn.&lt;br&gt;&lt;br&gt;That is what is involved with buying and &lt;strike&gt;building&lt;/strike&gt; construction.&lt;br&gt;As for which is better and when?  That's another thread.&lt;br&gt;Hope this helps!&lt;br&gt;    
</description>
<link>http://www.boardgamegeek.com/article/4063284#4063284</link>
<guid>http://www.boardgamegeek.com/article/4063284#4063284</guid>
<pubDate>Wed, 14 Oct 2009 23:05:22 +0000</pubDate>
<dc:creator>atlcribber</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Variants:: Re: A little starting variant with... some role playing ;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Megamaniac&#039;&gt;Megamaniac&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Ponton wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'd take coal. Always - unless you point a gun at me and say to do differently... :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That was a good one :laugh:&lt;br&gt;&lt;br&gt;There is no reason to argue. The game is brilliant and it amaze me more every time I play it. I'm a beginner in Le Havre - you are right ;)
</description>
<link>http://www.boardgamegeek.com/article/4063260#4063260</link>
<guid>http://www.boardgamegeek.com/article/4063260#4063260</guid>
<pubDate>Wed, 14 Oct 2009 23:01:07 +0000</pubDate>
<dc:creator>Megamaniac</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Variants:: Re: A little starting variant with... some role playing ;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	S K, you post makes it clear to me: you're a beginner. Just play the game for 20 times or more (not solo, multiplayer). Then come back and revisit your variant. If you won't take coal, goto beginning of my post and repeat.&lt;br&gt;&lt;br&gt;I might agree on cattle being very useful, but I doubt I'd prefer cattle over coal (I'm a loan player anyway).&lt;br&gt;&lt;br&gt;I wouldn't take any building resource. I get much more on any offer space, usually. Or I visit the Marketplace to not only get another (!) coal, but some missing building materials.&lt;br&gt;&lt;br&gt;If you wanted fish as your starting resource, you might as well give up the game at once.&lt;br&gt;&lt;br&gt;I don't want to sound arrogant, it's just my experience after 120+ plays. As I've said, the variant is interesting, definitely not game-breaking, but in general unnecessary. I'd take coal. Always - unless you point a gun at me and say to do differently... :)
</description>
<link>http://www.boardgamegeek.com/article/4062984#4062984</link>
<guid>http://www.boardgamegeek.com/article/4062984#4062984</guid>
<pubDate>Wed, 14 Oct 2009 21:56:35 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StocktonDave&#039;&gt;StocktonDave&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mr Lookback wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;It seems to me that there really is no reason to &quot;build&quot; a building since it costs more (with the extra resources that are usually attached to building) that outright &quot;buying&quot; it (which just costs Francs). Am I understanding this wrong? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I believe you are, as you say, understanding it wrong. You can either use resources ONLY to build a building or pay francs ONLY to buy the building. &lt;br&gt;&lt;br&gt;For example: the MARKET PLACE requires only 2 wood to build (not 2 wood and 6 francs as I think you are suggesting above) or you can buy it for 6 francs. By building with wood you are gaining net wealth (you give up 2 wood and any fees to enter the building firms or construction firm but gain 6 VPs). By paying the six francs to buy it you gain no VPs from the transaction as you are just converting VPs from francs to building ownership. So yes there is a benefit to building vs buying if there are no other factors at play.
</description>
<link>http://www.boardgamegeek.com/article/4062808#4062808</link>
<guid>http://www.boardgamegeek.com/article/4062808#4062808</guid>
<pubDate>Wed, 14 Oct 2009 21:19:14 +0000</pubDate>
<dc:creator>StocktonDave</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Solo Games - what is a reasonable score?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfstone0411&#039;&gt;elfstone0411&lt;/a&gt;&lt;/p&gt;
	Uhm.. I just had my first atempt at solo, and scored 444 points. Did I do something wrong? I thouroghly abused the coalery (with 24 coals), and sold 15 coke + 10 steal + all ships (without the luxusliner) and nearly all buildings. I really wonder, how you can have such low scores, did I do something wrong? Maybe I will try using the computer version next time, so I can be sure to do everything right, and post the results here. &lt;br&gt;&lt;br&gt;(I have to admit, that i got rather lucky with the buildings..)&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Thomas
</description>
<link>http://www.boardgamegeek.com/article/4062297#4062297</link>
<guid>http://www.boardgamegeek.com/article/4062297#4062297</guid>
<pubDate>Wed, 14 Oct 2009 19:50:34 +0000</pubDate>
<dc:creator>elfstone0411</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/QBert80&#039;&gt;QBert80&lt;/a&gt;&lt;/p&gt;
	Sure, but where are you going to get all the Francs to buy your buildings? The vast majority of buildings are built rather than bought because for about 80% of the game you are operating on a shoestring budget.&lt;br&gt;&lt;br&gt;Also, money=points whereas resources are worthless (except to ship for 1 or 2 Francs). So it is much more economical to build, say, the Sawmill, for an Iron and a Clay, that is worth 14pts, than to spend 14pts to build it for a net gain of zero.
</description>
<link>http://www.boardgamegeek.com/article/4062079#4062079</link>
<guid>http://www.boardgamegeek.com/article/4062079#4062079</guid>
<pubDate>Wed, 14 Oct 2009 19:10:42 +0000</pubDate>
<dc:creator>QBert80</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JohnRayJr&#039;&gt;JohnRayJr&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mr Lookback wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hail Ye' Geeks! I bought my copy of Le Havre and read the rules (haven't played it yet) and I am a bit confused about &quot;buying&quot; versus &quot;building.&quot; I've read some of the older posts and it doesn't seem to clarify things for me so, I was hoping somebody could shed some light on this subject.&lt;br&gt;&lt;br&gt;It seems to me that there really is no reason to &quot;build&quot; a building since it costs more (with the extra resources that are usually attached to building) that outright &quot;buying&quot; it (which just costs Francs). Am I understanding this wrong? &lt;br&gt;&lt;br&gt;I realize that you can use your action to &quot;build&quot; one building in your turn and your extra actions to &quot;buy&quot; as many as you want. Again, I'm not seeing the downside to buying or why anyone would want to build instead of buy since ownership is granted either way.&lt;br&gt;&lt;br&gt;Thanks for your time! &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Buildings are worth points at the end of the game equal to their printed value (which is usually, but not always, the same as the cost). If you build a building, you have points that you did not have before. If you buy a building, you do not gain any points (but you do gain the privileges of owning the building and controlling/manipulating the proposals). 
</description>
<link>http://www.boardgamegeek.com/article/4062062#4062062</link>
<guid>http://www.boardgamegeek.com/article/4062062#4062062</guid>
<pubDate>Wed, 14 Oct 2009 19:08:06 +0000</pubDate>
<dc:creator>JohnRayJr</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Seelenfeuer&#039;&gt;Seelenfeuer&lt;/a&gt;&lt;/p&gt;
	building just costs the ressources....no francs!
</description>
<link>http://www.boardgamegeek.com/article/4062056#4062056</link>
<guid>http://www.boardgamegeek.com/article/4062056#4062056</guid>
<pubDate>Wed, 14 Oct 2009 19:07:02 +0000</pubDate>
<dc:creator>Seelenfeuer</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: Buying vs Building... yes, this question again!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mr+Lookback&#039;&gt;Mr Lookback&lt;/a&gt;&lt;/p&gt;
	Hail Ye' Geeks! I bought my copy of Le Havre and read the rules (haven't played it yet) and I am a bit confused about &quot;buying&quot; versus &quot;building.&quot; I've read some of the older posts and it doesn't seem to clarify things for me so, I was hoping somebody could shed some light on this subject.&lt;br&gt;&lt;br&gt;It seems to me that there really is no reason to &quot;build&quot; a building since it costs more (with the extra resources that are usually attached to building) that outright &quot;buying&quot; it (which just costs Francs). Am I understanding this wrong? &lt;br&gt;&lt;br&gt;I realize that you can use your action to &quot;build&quot; one building in your turn and your extra actions to &quot;buy&quot; as many as you want. Again, I'm not seeing the downside to buying or why anyone would want to build instead of buy since ownership is granted either way.&lt;br&gt;&lt;br&gt;Thanks for your time! 
</description>
<link>http://www.boardgamegeek.com/thread/452410</link>
<guid>http://www.boardgamegeek.com/thread/452410</guid>
<pubDate>Wed, 14 Oct 2009 19:03:21 +0000</pubDate>
<dc:creator>Mr Lookback</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Superfage&#039;&gt;Superfage&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/581430"><img border=0  src="http://images.boardgamegeek.com/images/pic581430_t.jpg"></a>]]>
	&lt;div&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/581430</link>
<guid>http://www.boardgamegeek.com/image/581430</guid>
<pubDate>Wed, 14 Oct 2009 18:21:58 +0000</pubDate>
<dc:creator>Superfage</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Variants:: Re: A little starting variant with... some role playing ;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Megamaniac&#039;&gt;Megamaniac&lt;/a&gt;&lt;/p&gt;
	Yes, coal is useful, but cattle is useful too. It is only one cattle available from the offer spaces before first harvest. Yes, you can take cattle from the Marketplace, but you can get coal from the Marketplace too. Two cattles are necessary to benefit from the first harvest, so cattle is very useful, more than coal, at the beginning, if harvest is your strategy.&lt;br&gt;&lt;br&gt;The same thing with grain. If you start with grain you will take another grain during the first harvest without loosing an action to take grain from the offer spaces. Yes you can take grain from the Marketplace, but you can get coal from the Marketplace too.&lt;br&gt;&lt;br&gt;Wood, clay and iron, in many cases, are more useful at the beginning than coal because you can build faster.&lt;br&gt;&lt;br&gt;One extra fish is sometimes very useful at the beginning - when you get for example 5 fishes from Fishery and want to use Smokehouse next (6 fishes = 6 smoked fishes + 3 Francs – 1 wood; 5 fishes = 5 smoked fishes + 2 francs – 1 wood). It is very difficult to get 6 fishes from Fishery during  first couple of turns. That extra Franc from Smokehouse may be useful for buying purposes.&lt;br&gt;&lt;br&gt;Hide is weak at the beginning, I agree. Coal is better probably in all situations.&lt;br&gt;&lt;br&gt;I don't want to say that coal at the beginning is bad. In most situation it is maybe the best choice. It is good that you like the game as it is, so do I, but I think that possibility of choosing standard goods adds more variety to the game. It also may fits some strategies better than the coal.&lt;br&gt;&lt;br&gt;It is just my opinion.
</description>
<link>http://www.boardgamegeek.com/article/4061733#4061733</link>
<guid>http://www.boardgamegeek.com/article/4061733#4061733</guid>
<pubDate>Wed, 14 Oct 2009 18:11:52 +0000</pubDate>
<dc:creator>Megamaniac</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Variants:: Re: A little starting variant with... some role playing ;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grant5&#039;&gt;grant5&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Megamaniac wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; Why does it always must be a coal?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Because it's really useful and not available from the offer spaces.
</description>
<link>http://www.boardgamegeek.com/article/4061326#4061326</link>
<guid>http://www.boardgamegeek.com/article/4061326#4061326</guid>
<pubDate>Wed, 14 Oct 2009 17:07:36 +0000</pubDate>
<dc:creator>grant5</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grant5&#039;&gt;grant5&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;BechD wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;grant5 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This question leads me to ask if you were playing the full game or the short game. It is a common mistake to use the Sawmill as a starting building in the Full game.  It is only used as such in the short game (and I can't remember right now for how many players, and I don't have the card in front of me).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I don't have the cards in front of me but we strated with the three green Starting Cards and another one (Standard - it sayd starting on the 4 players row)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Playing the full game or the short game?
</description>
<link>http://www.boardgamegeek.com/article/4061281#4061281</link>
<guid>http://www.boardgamegeek.com/article/4061281#4061281</guid>
<pubDate>Wed, 14 Oct 2009 16:57:08 +0000</pubDate>
<dc:creator>grant5</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: News:: Re: Any new cards at Essen?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Defendo&#039;&gt;Defendo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Ponton wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Any submissions beyond #90 (I think) weren't taken into account for this new set. If there will be any future set, we might, however, consider them for playtesting. Especially buildings that Uwe or I find interesting will most probably be tested some time in the future.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Oh :(
</description>
<link>http://www.boardgamegeek.com/article/4060153#4060153</link>
<guid>http://www.boardgamegeek.com/article/4060153#4060153</guid>
<pubDate>Wed, 14 Oct 2009 13:46:00 +0000</pubDate>
<dc:creator>Defendo</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BechD&#039;&gt;BechD&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;grant5 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This question leads me to ask if you were playing the full game or the short game. It is a common mistake to use the Sawmill as a starting building in the Full game.  It is only used as such in the short game (and I can't remember right now for how many players, and I don't have the card in front of me).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I don't have the cards in front of me but we strated with the three green Starting Cards and another one (Standard - it sayd starting on the 4 players row)
</description>
<link>http://www.boardgamegeek.com/article/4059005#4059005</link>
<guid>http://www.boardgamegeek.com/article/4059005#4059005</guid>
<pubDate>Wed, 14 Oct 2009 05:57:22 +0000</pubDate>
<dc:creator>BechD</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: About moving the player piece</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LHaddict&#039;&gt;LHaddict&lt;/a&gt;&lt;/p&gt;
	There are English version of the java game...just download the English image of the cards for the Ponton's program...solo is fun...helps me to understand the mechanics...I also love Puerto Rico...but for now...trying to master the game of Le Havre...
</description>
<link>http://www.boardgamegeek.com/article/4057729#4057729</link>
<guid>http://www.boardgamegeek.com/article/4057729#4057729</guid>
<pubDate>Tue, 13 Oct 2009 23:06:01 +0000</pubDate>
<dc:creator>LHaddict</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: About moving the player piece</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/atlcribber&#039;&gt;atlcribber&lt;/a&gt;&lt;/p&gt;
	Playing solo is fine.  It's the five player version I can't stand :yuk:&lt;br&gt;&lt;br&gt;I played the game solo and it really helped me learn the game mechanics.&lt;br&gt;It also taught me about the absurd food requirements :soblue:&lt;br&gt;&lt;br&gt;I highly recommend playing solo for newer players.&lt;br&gt;For playing solo, I highly recommend the java version of the game.&lt;br&gt;&lt;br&gt;It has a few foibles (Primarily in German), but those don't take away from how well the game works in solo or multi-player modes.
</description>
<link>http://www.boardgamegeek.com/article/4057003#4057003</link>
<guid>http://www.boardgamegeek.com/article/4057003#4057003</guid>
<pubDate>Tue, 13 Oct 2009 20:44:44 +0000</pubDate>
<dc:creator>atlcribber</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: About moving the player piece</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;alafter wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;if i dont enjoy this one is it safe to say i will never enjoy these build your own structure for the most points type of game?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Important point here, Le Havre is *not* a build your own structure game. Yes, you build and buy buildings, and they're worth points (money) at the end.&lt;br&gt;&lt;br&gt;But everyone's buildings are open to you, your route to maximum money will most often *not* be just based on what you've built. You'll need that shipyard that player B has built, that abattoir player C has purchased, etc.&lt;br&gt;&lt;br&gt;Don't fall into the trap of thinking about only your own stuff you've bought or built.
</description>
<link>http://www.boardgamegeek.com/article/4056758#4056758</link>
<guid>http://www.boardgamegeek.com/article/4056758#4056758</guid>
<pubDate>Tue, 13 Oct 2009 19:54:23 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Variants:: Re: A little starting variant with... some role playing ;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	If I had the choice... I'd always choose coal for my first resource. So, nice variant, but I don't see the point.
</description>
<link>http://www.boardgamegeek.com/article/4056752#4056752</link>
<guid>http://www.boardgamegeek.com/article/4056752#4056752</guid>
<pubDate>Tue, 13 Oct 2009 19:53:50 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: About moving the player piece</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jsciv&#039;&gt;jsciv&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;alafter wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;PS I am still trying to figure out how to enjoy this game. I guess I ain't much of an engineer....i played puerto rico but didnt quite get into it. Now this one....if i dont enjoy this one is it safe to say i will never enjoy these build your own structure for the most points type of game?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's not safe to say that based on cold-learning of rules, no. Nor is it safe to say that you don't enjoy these games based on solo play. Gaming is social as much as intellectual, and the enjoyment can be based on your learning experience of the game and on the company in which you're playing.&lt;br&gt;&lt;br&gt;I love Le Havre, it's one of my favorite games. But I don't like it solo. So it's possible that you just don't like that.&lt;br&gt;&lt;br&gt;It's also possible that you don't like these types of games, but you appear to be just starting out, so give yourself some time to figure out what you do like. You might also start with less-complex games and work your way up.&lt;br&gt;&lt;br&gt;Good luck!
</description>
<link>http://www.boardgamegeek.com/article/4056136#4056136</link>
<guid>http://www.boardgamegeek.com/article/4056136#4056136</guid>
<pubDate>Tue, 13 Oct 2009 17:57:55 +0000</pubDate>
<dc:creator>jsciv</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Variants:: Re: A little starting variant with... some role playing ;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JohnRayJr&#039;&gt;JohnRayJr&lt;/a&gt;&lt;/p&gt;
	The first coal can be essential for building a ship. Coal is much harder to come by than wood, fish, or clay. I'd be interested in trying this variant if some of the starting quantities were higher based on how hard it is to obtain the resource. The fisherman would have to start with at least two fish, if not three. Also, coal is roughly as good regardless of the player count. This is not true of fish. Not sure about the others. 
</description>
<link>http://www.boardgamegeek.com/article/4055193#4055193</link>
<guid>http://www.boardgamegeek.com/article/4055193#4055193</guid>
<pubDate>Tue, 13 Oct 2009 15:35:39 +0000</pubDate>
<dc:creator>JohnRayJr</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Variants:: Re: A little starting variant with... some role playing ;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cayluster&#039;&gt;cayluster&lt;/a&gt;&lt;/p&gt;
	My guess is it's always coal because coal is necessary for conversions, but not terribly valuable on its own (at least, not until the late game).  If you give everyone a good, it might tend to give them a path they follow throughout the rest of the game.  Plus, some goods are way more valuable in the early game than others.  &lt;br&gt;&lt;br&gt;Your variant might not unbalance the game or anything, but personally, I don't see the need to switch up coal for something else.  I like my coal.  :)
</description>
<link>http://www.boardgamegeek.com/article/4054696#4054696</link>
<guid>http://www.boardgamegeek.com/article/4054696#4054696</guid>
<pubDate>Tue, 13 Oct 2009 13:55:50 +0000</pubDate>
<dc:creator>cayluster</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Variants:: A little starting variant with... some role playing ;)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Megamaniac&#039;&gt;Megamaniac&lt;/a&gt;&lt;/p&gt;
	Each player starts the full game with 5 Francs and 1 coal. Why does it always coal?&lt;br&gt;&lt;br&gt;What if...&lt;br&gt;each player starts the full game with 5 Francs and 1 standard good of his choice. The good is representing player's background:&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://geekdo-images.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt; 1 coal (miner),&lt;br&gt;&lt;img src=&quot;http://geekdo-images.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt; 1 fish (fisherman),&lt;br&gt;&lt;img src=&quot;http://geekdo-images.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt; 1 wood (woodcuter),&lt;br&gt;&lt;img src=&quot;http://geekdo-images.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt; 1 grain (farmer),&lt;br&gt;&lt;img src=&quot;http://geekdo-images.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt; 1 cattle (shepherd),&lt;br&gt;&lt;img src=&quot;http://geekdo-images.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt; 1 hide (hunter),&lt;br&gt;&lt;img src=&quot;http://geekdo-images.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt; 1 iron (factory worker)&lt;br&gt;&lt;img src=&quot;http://geekdo-images.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt; 1 clay (... i have no idea, maybe beggar? &lt;img src=&quot;http://geekdo-images.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;)&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/451913</link>
<guid>http://www.boardgamegeek.com/thread/451913</guid>
<pubDate>Tue, 13 Oct 2009 13:43:52 +0000</pubDate>
<dc:creator>Megamaniac</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: About moving the player piece</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Boofus&#039;&gt;Boofus&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;alafter wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;PS I am still trying to figure out how to enjoy this game. I guess I ain't much of an engineer....i played puerto rico but didnt quite get into it. Now this one....if i dont enjoy this one is it safe to say i will never enjoy these build your own structure for the most points type of game?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Not necessarily. There are other games that chalenge you to build a vp gathering mechanism but have an entirely different feel to them. Notre Dame for example. Or Race for the Galaxy.&lt;br&gt;&lt;br&gt;My question is, why play Le Havre solo? I love the game, but I would never play it solo.&lt;br&gt;&lt;br&gt;Have fun!
</description>
<link>http://www.boardgamegeek.com/article/4053986#4053986</link>
<guid>http://www.boardgamegeek.com/article/4053986#4053986</guid>
<pubDate>Tue, 13 Oct 2009 10:00:50 +0000</pubDate>
<dc:creator>Boofus</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: News:: Re: Any new cards at Essen?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	Any submissions beyond #90 (I think) weren't taken into account for this new set. If there will be any future set, we might, however, consider them for playtesting. Especially buildings that Uwe or I find interesting will most probably be tested some time in the future.
</description>
<link>http://www.boardgamegeek.com/article/4053975#4053975</link>
<guid>http://www.boardgamegeek.com/article/4053975#4053975</guid>
<pubDate>Tue, 13 Oct 2009 09:57:32 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: About moving the player piece</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/alafter&#039;&gt;alafter&lt;/a&gt;&lt;/p&gt;
	that makes sense. Now the rules are coming together in my head.&lt;br&gt;&lt;br&gt;Thanks man.&lt;br&gt;&lt;br&gt;PS I am still trying to figure out how to enjoy this game. I guess I ain't much of an engineer....i played puerto rico but didnt quite get into it. Now this one....if i dont enjoy this one is it safe to say i will never enjoy these build your own structure for the most points type of game?
</description>
<link>http://www.boardgamegeek.com/article/4053940#4053940</link>
<guid>http://www.boardgamegeek.com/article/4053940#4053940</guid>
<pubDate>Tue, 13 Oct 2009 09:36:12 +0000</pubDate>
<dc:creator>alafter</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: About moving the player piece</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dkeisen&#039;&gt;dkeisen&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;1. If you take an offering, your marker stays where it is.&lt;br&gt;&lt;br&gt;2. You cannot take the action in the same building you were already in. Your marker most move to enter a new building if you want to take a building action.&lt;br&gt;&lt;br&gt;Remember that if you buy or sell a building from/to the town on your turn, the marker is returned to its owner. This is the only way a building can be used by a player two turns in a row.
</description>
<link>http://www.boardgamegeek.com/article/4053915#4053915</link>
<guid>http://www.boardgamegeek.com/article/4053915#4053915</guid>
<pubDate>Tue, 13 Oct 2009 09:23:58 +0000</pubDate>
<dc:creator>dkeisen</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: News:: Re: Any new cards at Essen?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Defendo&#039;&gt;Defendo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;milhouse46 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Defendo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;milhouse46 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hah that's sad! I had asked a friend who goes there to try to pick the new cards since at least one of them is my submission!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Cool , how do you know that though? has a list of winning submissions been posted somewhere ?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The whole submission was made in this thread: &lt;a href=&quot;http://boardgamegeek.com/geeklist/44137/item/986355#item986355&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://boardgamegeek.com/geeklist/44137/item/986355#item986355&quot; rel=&quot;nofollow&quot;&gt;http://boardgamegeek.com/geeklist/44137/item/986355#item9863...&lt;/A&gt;&lt;/a&gt;. You can see that my card, the Luxury Smokehouse, is said that it will be included.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks for the reply Eric , i was aware of the submission thread as items 101,102 and 103 in the thread are mine. I was only asking as Uwe made a comment that he liked 103 and thought it was &quot;very interesting&quot;, i just wondered if that ment he had playtested it and it had made it to the final selection :)
</description>
<link>http://www.boardgamegeek.com/article/4053880#4053880</link>
<guid>http://www.boardgamegeek.com/article/4053880#4053880</guid>
<pubDate>Tue, 13 Oct 2009 09:12:32 +0000</pubDate>
<dc:creator>Defendo</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: About moving the player piece</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/alafter&#039;&gt;alafter&lt;/a&gt;&lt;/p&gt;
	Hi i am playing Le Havre solo for the first time today.&lt;br&gt;&lt;br&gt;1) Lets say I move my piece into a building, take action, and that turn ends.&lt;br&gt;&lt;br&gt;2) For my main action next turn:&lt;br&gt;-If I decide to take supplies from one of the offerings, my piece stays in the building?&lt;br&gt;-If I decide that I want to use a building, can i repeat use the one my player piece is currently sitting in without moving my player piece, or must I move to another building to use another building's ability?
</description>
<link>http://www.boardgamegeek.com/thread/451835</link>
<guid>http://www.boardgamegeek.com/thread/451835</guid>
<pubDate>Tue, 13 Oct 2009 09:11:20 +0000</pubDate>
<dc:creator>alafter</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Reviews:: Re: Massive Review: Better Than Agricola? Caylus? Brass? (9 of 10)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MisterG&#039;&gt;MisterG&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;pzkrakz wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Another thing about Agricola I find strange is the method by which the rounds to harvest scale. Why would you want them to scale 4 rounds, 3 rounds, 2 rounds, 2 rounds, 2 rounds, 1 round...? It just seems a bit strange to me, like it would have been better to simply decrease rounds to harvest by one each stage. But, again, I won't pretend to second guess the designer; there must be a good reason.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's a way of increasing the cost of actions taken.  Consider, for a moment, just the first two peeps you have.  Stage One, they get eight actions for four food, thus each action costs .5 food.  Stage Two, they get six actions for four food; each action now costs .666... food.  Ooh, scary!  In the next three Stages, each action costs one food, and in the last Stage, each action costs two food.  The 3-Round stretch in the &quot;middle&quot; is the period in which much, if not most, of a player's scoring will occur.  If Uwe had reworked things to &quot;tighten the nut&quot; every single Stage, this would have reduced the players' ability to compete effectively in those critical mid-Rounds.  As it stands, the game is near-perfectly tuned to provide exactly enough leeway for all players to attain most, but not all, of their goals, assuming proper play.  Tighten things up any further and too many players will experience abject failure (and lose interest in playing again); loosen things up, and too many players will have no difficulty achieving most every goal available (and thus will lose interest in playing again).&lt;br&gt;&lt;br&gt;Le Havre, much as I enjoy the game, sports an entirely different gaming frisson.
</description>
<link>http://www.boardgamegeek.com/article/4052328#4052328</link>
<guid>http://www.boardgamegeek.com/article/4052328#4052328</guid>
<pubDate>Mon, 12 Oct 2009 23:41:33 +0000</pubDate>
<dc:creator>MisterG</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Reviews:: Re: Massive Review: Better Than Agricola? Caylus? Brass? (9 of 10)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pzkrakz&#039;&gt;pzkrakz&lt;/a&gt;&lt;/p&gt;
	Great Review; extremely well written and interesting.  Le Havre appeals to me, I must admit, but in thinking about it more what I do like about Agricola is the struggle to survive (with serious consequences for not planning correctly), which I find more interesting than the struggle to get ahead.  But that's just a thematic issue, and it seems to me that the main things people dislike about Agricola and prefer Le Havre for are:&lt;br&gt;&lt;br&gt;- Random cards in hand are not open to everyone.&lt;br&gt;- Point tallying method, requiring diversity.&lt;br&gt;&lt;br&gt;I actually find both of these things a bit unfortunate as well.  &lt;br&gt;&lt;br&gt;In the Agricola manual it suggests a draft variant for experienced players.  It seems to me that the better way to play Agricola is to have players draft cards (everyone draws 7, takes one, passes remaining 6 left, then repeat six more times for both occupations and improvements).  This is substantially (but not fully) a more open and fair process, and could be made even more open by playing your 7 face up while drafting.  The downsides I see to this is that it will lengthen game time and probably encourage people to try to uber-specialize, which I don't think is particularly helpful for gameplay/gamebalance (perhaps I am wrong).&lt;br&gt;&lt;br&gt;Another solution, which I compare to the Magic TG &quot;cube&quot; draft method, is that it seems to me, between all the decks, there are a bunch of cards that are only marginally useful, whilst others are just in all ways superior.  What I am planning to do for our next few games is select the best cards for a minimal size deck (just enough cards for the number of players).  Of course, this is subjective, and probably I will seek BGG input on the Agricola forum, but it seems to me that the complaint one hears alot is simply that &quot;i didn't get any good cards this game&quot;.  Well, if the chaff has been excluded, and what remains is generally quite good, then that should improve enjoyment/balance.  I suppose you could also add in a draft mechanic for a &quot;cube&quot;-ed Agricola to make it even more fair.&lt;br&gt;&lt;br&gt;On the topic of the points tallying being complex (as opposed to the simplicity of Le Havre), I too find this annoying.  What it seems to often cause is serious analysis paralysis at game end.  There has got to be a better way.  I rather like the diversity requirement for the theme and game mechanic (where lack of this, and thus thrust toward specialization in Le Havre makes sense for that game), but having to reference the chart to decide what would be the best action consumes time, and computing how many points your opponents have also consumes time.  Perhaps it would have been better to assign points that scale from 1-x each, starting with the least valuable item, grain, being worth 1?  Perhaps points could be assigned according to rank order based on how many players there are?  ... I don't know, and wouldn't presume to know better than the designer, but to me the point tally chart still creates problems.&lt;br&gt;&lt;br&gt;Another thing about Agricola I find strange is the method by which the rounds to harvest scale.  Why would you want them to scale 4 rounds, 3 rounds, 2 rounds, 2 rounds, 2 rounds, 1 round...?  It just seems a bit strange to me, like it would have been better to simply decrease rounds to harvest by one each stage.  But, again, I won't pretend to second guess the designer; there must be a good reason.&lt;br&gt;&lt;br&gt;My $0.02
</description>
<link>http://www.boardgamegeek.com/article/4051342#4051342</link>
<guid>http://www.boardgamegeek.com/article/4051342#4051342</guid>
<pubDate>Mon, 12 Oct 2009 20:30:55 +0000</pubDate>
<dc:creator>pzkrakz</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cvandyk&#039;&gt;cvandyk&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/579808"><img border=0  src="http://images.boardgamegeek.com/images/pic579808_t.jpg"></a>]]>
	&lt;div&gt;Detail of the artwork on the board&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/579808</link>
<guid>http://www.boardgamegeek.com/image/579808</guid>
<pubDate>Mon, 12 Oct 2009 19:49:57 +0000</pubDate>
<dc:creator>cvandyk</dc:creator>
	</item>
		<item>
		<title>New Image for Le Havre</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cvandyk&#039;&gt;cvandyk&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/579802"><img border=0  src="http://images.boardgamegeek.com/images/pic579802_t.jpg"></a>]]>
	&lt;div&gt;Board detail: the France Offer space&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/579802</link>
<guid>http://www.boardgamegeek.com/image/579802</guid>
<pubDate>Mon, 12 Oct 2009 19:46:45 +0000</pubDate>
<dc:creator>cvandyk</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: News:: Re: Any new cards at Essen?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	Glad to see you still got in, though. :)
</description>
<link>http://www.boardgamegeek.com/article/4050761#4050761</link>
<guid>http://www.boardgamegeek.com/article/4050761#4050761</guid>
<pubDate>Mon, 12 Oct 2009 18:47:56 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: News:: Re: Any new cards at Essen?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/milhouse46&#039;&gt;milhouse46&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;UnknownParkerBrother wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;New Building for Eric: The Chicken Hatchery. 1 franc to enter, and then you count your chickens while they're still eggs. ;)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm sorry...
</description>
<link>http://www.boardgamegeek.com/article/4050725#4050725</link>
<guid>http://www.boardgamegeek.com/article/4050725#4050725</guid>
<pubDate>Mon, 12 Oct 2009 18:42:17 +0000</pubDate>
<dc:creator>milhouse46</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Colliery question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cyclone85&#039;&gt;cyclone85&lt;/a&gt;&lt;/p&gt;
	Correct.  Only the player occupying the building get any coal.  The hammer symbol only applies to the acting player.
</description>
<link>http://www.boardgamegeek.com/article/4050506#4050506</link>
<guid>http://www.boardgamegeek.com/article/4050506#4050506</guid>
<pubDate>Mon, 12 Oct 2009 18:01:10 +0000</pubDate>
<dc:creator>cyclone85</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Colliery question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	Yes. Only the person who enters the Colliery receives coal. She'll get 3 coal if she doesn't own any hammer symbols, but she never gets more than 4 coal, regardless of the number of hammer symbols she has.
</description>
<link>http://www.boardgamegeek.com/article/4050500#4050500</link>
<guid>http://www.boardgamegeek.com/article/4050500#4050500</guid>
<pubDate>Mon, 12 Oct 2009 18:00:07 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: News:: Re: Any new cards at Essen?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UnknownParkerBrother&#039;&gt;UnknownParkerBrother&lt;/a&gt;&lt;/p&gt;
	New Building for Eric: The Chicken Hatchery. 1 franc to enter, and then you count your chickens while they're still eggs. ;)
</description>
<link>http://www.boardgamegeek.com/article/4050458#4050458</link>
<guid>http://www.boardgamegeek.com/article/4050458#4050458</guid>
<pubDate>Mon, 12 Oct 2009 17:55:36 +0000</pubDate>
<dc:creator>UnknownParkerBrother</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: Colliery question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gccw1800&#039;&gt;gccw1800&lt;/a&gt;&lt;/p&gt;
	It said &quot;The player receives 3 coal from the supply. A player with at least one Hammer on her building cards receives 1 additional coal. Players do not receive additional coal for having more than one hammer.&quot;&lt;br&gt;&lt;br&gt;In following case, &lt;br&gt;&lt;br&gt;Player A who uses the building. gets 3 coal.&lt;br&gt;Player A who uses the building and have one Hammer. gets 4 coal.&lt;br&gt;Any other Players who has one or more Hammer. no coal(not 1 coal).&lt;br&gt;&lt;br&gt;Am I correct?&lt;br&gt;&lt;br&gt;Joe&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/451599</link>
<guid>http://www.boardgamegeek.com/thread/451599</guid>
<pubDate>Mon, 12 Oct 2009 17:52:57 +0000</pubDate>
<dc:creator>gccw1800</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: News:: Re: Any new cards at Essen?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	Actually, Eric, your Luxury Smokehouse hasn't been chosen for the final set. However, another card has. So, nevertheless, you're right there will be one of your cards in the final set. ;)&lt;br&gt;&lt;br&gt;&lt;br&gt;PS: The Luxury Smokehouse made it to the final playtest round, but was abandoned there. We will, however, keep it in mind for future sets. It just needs a little more playtesting and change of the parameters to work.
</description>
<link>http://www.boardgamegeek.com/article/4050406#4050406</link>
<guid>http://www.boardgamegeek.com/article/4050406#4050406</guid>
<pubDate>Mon, 12 Oct 2009 17:50:07 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Can the Town build the Black Market or Clay Mound?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	Yiorgos is completely right. However, you can see it this way: The Town doesn't &lt;i&gt;build&lt;/i&gt; the Clay Mound nor the Black Market, it &lt;i&gt;purchases&lt;/i&gt; them. ;)
</description>
<link>http://www.boardgamegeek.com/article/4050389#4050389</link>
<guid>http://www.boardgamegeek.com/article/4050389#4050389</guid>
<pubDate>Mon, 12 Oct 2009 17:47:52 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grant5&#039;&gt;grant5&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;BechD wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;2. This is kind of a curiosity, but why would someone want to buy a Starting Building that has no entry fee – i.e. “Sawmill“?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;This question leads me to ask if you were playing the full game or the short game. It is a common mistake to use the Sawmill as a starting building in the Full game.  It is only used as such in the short game (and I can't remember right now for how many players, and I don't have the card in front of me).
</description>
<link>http://www.boardgamegeek.com/article/4050366#4050366</link>
<guid>http://www.boardgamegeek.com/article/4050366#4050366</guid>
<pubDate>Mon, 12 Oct 2009 17:44:18 +0000</pubDate>
<dc:creator>grant5</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Coal Trader question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Megamaniac&#039;&gt;Megamaniac&lt;/a&gt;&lt;/p&gt;
	Thanks!
</description>
<link>http://www.boardgamegeek.com/article/4050317#4050317</link>
<guid>http://www.boardgamegeek.com/article/4050317#4050317</guid>
<pubDate>Mon, 12 Oct 2009 17:37:11 +0000</pubDate>
<dc:creator>Megamaniac</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Coal Trader question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dkeisen&#039;&gt;dkeisen&lt;/a&gt;&lt;/p&gt;
	Yes. You can use money instead of food in all situations.&lt;br&gt;&lt;br&gt;Note that the designer acknowledges that the Coal Trader as provided is overpowered, and has recommended the following change to the card:&lt;br&gt;&lt;br&gt;Limit of 1 use of conversion of 1 food to 1 charcoal.&lt;br&gt;Limit of 5 uses of conversion of 2 food to 1 coal.&lt;br&gt;&lt;br&gt;Discussed in detail at:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/382048/&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/382048/&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/4050287#4050287</link>
<guid>http://www.boardgamegeek.com/article/4050287#4050287</guid>
<pubDate>Mon, 12 Oct 2009 17:30:15 +0000</pubDate>
<dc:creator>dkeisen</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: Coal Trader question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Megamaniac&#039;&gt;Megamaniac&lt;/a&gt;&lt;/p&gt;
	Can I use money instead of food at Coal Trader? Can I convert Francs to char(coal)?
</description>
<link>http://www.boardgamegeek.com/thread/451591</link>
<guid>http://www.boardgamegeek.com/thread/451591</guid>
<pubDate>Mon, 12 Oct 2009 17:15:47 +0000</pubDate>
<dc:creator>Megamaniac</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Reviews:: Re: Le Havre - initial impressions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/waddball&#039;&gt;waddball&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DarrellKH wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;*Another thought:  For those who find it such a hindrance to look around at all the players' buildings, you could try the following.  Give each player a unique set of chips, counters or colored cubes.  Move the board to one end of the group of players, rather than putting it in the middle.  Put the buildings in the middle of the table, as they are bought or built.  If bought or built by a player, place one of their markers on it to indicate ownership.  In this way, all buildings can be found in one location, yet it is still easy to determine who owns what, and what buildings are still &quot;owned&quot; by the city.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Great idea.  Here's a picture of someone doing just that, with Agricola bits (the colors match exactly):&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/530503"><img src="http://images.boardgamegeek.com/images/pic530503_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;We used this idea in a couple of plays this weekend, and it was much better than separate areas.
</description>
<link>http://www.boardgamegeek.com/article/4050142#4050142</link>
<guid>http://www.boardgamegeek.com/article/4050142#4050142</guid>
<pubDate>Mon, 12 Oct 2009 16:59:36 +0000</pubDate>
<dc:creator>waddball</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: News:: Re: Any new cards at Essen?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/milhouse46&#039;&gt;milhouse46&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Defendo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;milhouse46 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hah that's sad! I had asked a friend who goes there to try to pick the new cards since at least one of them is my submission!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Cool , how do you know that though? has a list of winning submissions been posted somewhere ?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The whole submission was made in this thread: &lt;a href=&quot;http://boardgamegeek.com/geeklist/44137/item/986355#item986355&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://boardgamegeek.com/geeklist/44137/item/986355#item986355&quot; rel=&quot;nofollow&quot;&gt;http://boardgamegeek.com/geeklist/44137/item/986355#item9863...&lt;/A&gt;&lt;/a&gt;. You can see that my card, the Luxury Smokehouse, is said that it will be included.
</description>
<link>http://www.boardgamegeek.com/article/4049710#4049710</link>
<guid>http://www.boardgamegeek.com/article/4049710#4049710</guid>
<pubDate>Mon, 12 Oct 2009 15:31:01 +0000</pubDate>
<dc:creator>milhouse46</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Can the Town build the Black Market or Clay Mound?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Boofus&#039;&gt;Boofus&lt;/a&gt;&lt;/p&gt;
	The town can build them (like special buildings). The players can't. 
</description>
<link>http://www.boardgamegeek.com/article/4049149#4049149</link>
<guid>http://www.boardgamegeek.com/article/4049149#4049149</guid>
<pubDate>Mon, 12 Oct 2009 13:25:38 +0000</pubDate>
<dc:creator>Boofus</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: Can the Town build the Black Market or Clay Mound?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Desiderata&#039;&gt;Desiderata&lt;/a&gt;&lt;/p&gt;
	Both of these buildings state that they &quot;cannot be built&quot;.  What happens when the town is supposed to build a building, and one of these is the lowest numbered building at the top of the 3 proposal stacks?&lt;br&gt;&lt;br&gt;I understand that it isn't likely, because for cost of only 2, a player will probably buy them, but it is a possibility.&lt;br&gt;&lt;br&gt;Thanks.
</description>
<link>http://www.boardgamegeek.com/thread/451502</link>
<guid>http://www.boardgamegeek.com/thread/451502</guid>
<pubDate>Mon, 12 Oct 2009 13:16:18 +0000</pubDate>
<dc:creator>Desiderata</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BechD&#039;&gt;BechD&lt;/a&gt;&lt;/p&gt;
	Thanks for the answers. Looks like we played the first one completely wrong...
</description>
<link>http://www.boardgamegeek.com/article/4048821#4048821</link>
<guid>http://www.boardgamegeek.com/article/4048821#4048821</guid>
<pubDate>Mon, 12 Oct 2009 11:35:58 +0000</pubDate>
<dc:creator>BechD</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: News:: Re: Any new cards at Essen?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Defendo&#039;&gt;Defendo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;milhouse46 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hah that's sad! I had asked a friend who goes there to try to pick the new cards since at least one of them is my submission!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Cool , how do you know that though? has a list of winning submissions been posted somewhere ?
</description>
<link>http://www.boardgamegeek.com/article/4048784#4048784</link>
<guid>http://www.boardgamegeek.com/article/4048784#4048784</guid>
<pubDate>Mon, 12 Oct 2009 11:19:46 +0000</pubDate>
<dc:creator>Defendo</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Zark&#039;&gt;Zark&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;BechD wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; &lt;br&gt;2. This is kind of a curiosity, but why would someone want to buy a Starting Building that has no entry fee – i.e. “Sawmill“?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;also if someone is in the sawmill and you want to use it buying it kicks them out!
</description>
<link>http://www.boardgamegeek.com/article/4048717#4048717</link>
<guid>http://www.boardgamegeek.com/article/4048717#4048717</guid>
<pubDate>Mon, 12 Oct 2009 10:50:04 +0000</pubDate>
<dc:creator>Zark</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;BechD wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1. Turn order. The rule book says: “The next player in turn begins the next round (see also the first point in “Tips for smoother game play”, page 11).” &lt;br&gt;At page 11: “Whenever a Round card is turned to the ship side, the number at the right of the new Round card shows which player will take the first move in the new round: “1” is the Starting player, “2” is the next player, etc.”&lt;br&gt;So I played a four player game: player A, B, C, D. A starts and moves his ship on the first round space, B on 2, C on 3, D on 4, again A on 5, B on 6, C on 7 – the round ends. If we use first rule it should be D’s turn. But if we look on the Round card it says “1” so the first player should start: A. Are we doing something wrong?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;My guess is, you're still reading the first round card. This, obviously, says &quot;1&quot; as the first player in the first round is... the start player. &lt;b&gt;Firstly,&lt;/b&gt; &lt;u&gt;flip&lt;/u&gt; the round card, so that you see round card #2, &lt;b&gt;then&lt;/b&gt; check who's going first. This will be D in your case. Just forget these numbers at all. Just play in turn order and you'll never have any problems. These numbers aren't there to determine the first player of a round, they're there to check if you've turned a round card (if you didn't, the numbers wouldn't match).&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;2. This is kind of a curiosity, but why would someone want to buy a Starting Building that has no entry fee – i.e. “Sawmill“?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;One starting building, B1, has no entry fee, but it's cheap and provides two useful symbols, a Craft symbol for Marketplace use, and a Hammer symbol for use at the Clay Mound and Colliery. I'd always purchase that one.&lt;br&gt;&lt;br&gt;A purchase of the Sawmill, indeed, doesn't make a lot of sense in the beginning, but might be considered later on if you own the Bank. The Sawmill comes with an Industrial symbol and, thus, is worth 3 points more than it costs (purchase it for 14, but get 17 at the end due to Bank).&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;3. Here’s the “F” question again. (don’t think of anything else :)) .&lt;br&gt;There are very, very small Fs and numbers on the goods cards. There aren’t mentioned anywhere in the rules book and that is strange because everybody thought we did something wrong and we re-read the rules several times but we didn’t find anything…&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The &quot;F&quot; means &quot;francs&quot; and the number is just the shipping value of the given good. The Shipping Line card lists all of the goods and their prices, redundantly. Check it: they're the same as the printed ones on the good chits.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;4. Are the ships used for something else other than reducing the food needed at the end of a round? For example – converting goods to francs?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;As mentioned before, you need ships to use the Shipping Line. The Shipping Line allows you to sell your goods for money. However, you need a lot of energy for that (3 energy per ship used).&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;5. Workers occupy buildings even if one doesn’t take the action? The rules say: you can’t enter if you don’t take the action and you can’t use a building twice. So is it OK to just leave a worker in a building (for a second, third… round) without using it?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, you can stay in a building forever by taking offers. This is anoying for the other players, yet intended. You can't leave a building willingly unless you move to another building. However, you can't re-enter that building unless you leave it for another one and come back later.
</description>
<link>http://www.boardgamegeek.com/article/4048652#4048652</link>
<guid>http://www.boardgamegeek.com/article/4048652#4048652</guid>
<pubDate>Mon, 12 Oct 2009 10:19:09 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Get+Earthworm&#039;&gt;Get Earthworm&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;coolpapa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;BechD wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;3. Here’s the “F” question again. (don’t think of anything else ) .&lt;br&gt;There are very, very small Fs and numbers on the goods cards. There aren’t mentioned anywhere in the rules book and that is strange because everybody thought we did something wrong and we re-read the rules several times but we didn’t find anything…&lt;br&gt;&lt;br&gt;4. Are the ships used for something else other than reducing the food needed at the end of a round? For example – converting goods to francs? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;These two questions have the same answer. The Shipping Line, a relatively late-game building, lets you take an action to ship some of your goods, i.e. turn them into francs. Your ability to do this is determined by what ships you own (they all say &quot;can ship 3 goods&quot; or something like that) and the amount of money you get for each one is that number by the F.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;And don't forget that it takes power to ship the goods, not just once, but power for &lt;i&gt;every&lt;/i&gt; ship!
</description>
<link>http://www.boardgamegeek.com/article/4048480#4048480</link>
<guid>http://www.boardgamegeek.com/article/4048480#4048480</guid>
<pubDate>Mon, 12 Oct 2009 08:24:41 +0000</pubDate>
<dc:creator>Get Earthworm</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Get+Earthworm&#039;&gt;Get Earthworm&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Octavian wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;coolpapa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;BechD wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;2. This is kind of a curiosity, but why would someone want to buy a Starting Building that has no entry fee – i.e. “Sawmill“? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The Sawmill's worth a lot of points. Also, if you want to do a heavy building strategy, you're interested in getting the Sawmill in the game as soon as possible to maximize building possibilities&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Buy...not build.&lt;br&gt;&lt;br&gt;You would buy it because you want one or both symbols the building offers. Also, it guarantees you will be able to use it when you want to by selling it in the case that someone is occupying the Sawmill.&lt;br&gt;&lt;br&gt;-MMM &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;There are also some buildings that give you bonuses when you have people using your own buildings. So it is a good thing to attract them to use your properties not the town's. 
</description>
<link>http://www.boardgamegeek.com/article/4048467#4048467</link>
<guid>http://www.boardgamegeek.com/article/4048467#4048467</guid>
<pubDate>Mon, 12 Oct 2009 08:20:10 +0000</pubDate>
<dc:creator>Get Earthworm</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Octavian&#039;&gt;Octavian&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;coolpapa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;BechD wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;2. This is kind of a curiosity, but why would someone want to buy a Starting Building that has no entry fee – i.e. “Sawmill“? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The Sawmill's worth a lot of points. Also, if you want to do a heavy building strategy, you're interested in getting the Sawmill in the game as soon as possible to maximize building possibilities&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Buy...not build.&lt;br&gt;&lt;br&gt;You would buy it because you want one or both symbols the building offers.  Also, it guarantees you will be able to use it when you want to by selling it in the case that someone is occupying the Sawmill.&lt;br&gt;&lt;br&gt;-MMM
</description>
<link>http://www.boardgamegeek.com/article/4048418#4048418</link>
<guid>http://www.boardgamegeek.com/article/4048418#4048418</guid>
<pubDate>Mon, 12 Oct 2009 07:45:08 +0000</pubDate>
<dc:creator>Octavian</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/coolpapa&#039;&gt;coolpapa&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;BechD wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi, here’s my questions after a first 4 player play:&lt;br&gt;&lt;br&gt;1. Turn order. The rule book says: “The next player in turn begins the next round (see also the first point in “Tips for smoother game play”, page 11).” &lt;br&gt;At page 11: “Whenever a Round card is turned to the ship side, the number at the right of the new Round card shows which player will take the first move in the new round: “1” is the Starting player, “2” is the next player, etc.”&lt;br&gt;So I played a four player game: player A, B, C, D. A starts and moves his ship on the first round space, B on 2, C on 3, D on 4, again A on 5, B on 6, C on 7 – the round ends. If we use first rule it should be D’s turn. But if we look on the Round card it says “1” so the first player should start: A. Are we doing something wrong? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt; &lt;br&gt;Sounds like you've got the round cards in the wrong order or something - my card that's round 2 for a 4-player game has a &quot;4&quot; in the start player spot. Make sure when you're ordering the cards that you're looking at the numbers by the 4-player game.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;br&gt;2. This is kind of a curiosity, but why would someone want to buy a Starting Building that has no entry fee – i.e. “Sawmill“? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;strike&gt;The Sawmill's worth a lot of points. Also, if you want to do a heavy building strategy, you're interested in getting the Sawmill in the game as soon as possible to maximize building possibilities&lt;/strike&gt;&lt;br&gt;&lt;br&gt;Edit: The question was buy, not build, as Octavian pointed out. Buying that building would be a bit more rare, it's true.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;br&gt;3. Here’s the “F” question again. (don’t think of anything else :)) .&lt;br&gt;There are very, very small Fs and numbers on the goods cards. There aren’t mentioned anywhere in the rules book and that is strange because everybody thought we did something wrong and we re-read the rules several times but we didn’t find anything…&lt;br&gt;&lt;br&gt;4. Are the ships used for something else other than reducing the food needed at the end of a round? For example – converting goods to francs? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;These two questions have the same answer. The Shipping Line, a relatively late-game building, lets you take an action to ship some of your goods, i.e. turn them into francs. Your ability to do this is determined by what ships you own (they all say &quot;can ship 3 goods&quot; or something like that) and the amount of money you get for each one is that number by the F.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;br&gt;5. Workers occupy buildings even if one doesn’t take the action? The rules say: you can’t enter if you don’t take the action and you can’t use a building twice. So is it OK to just leave a worker in a building (for a second, third… round) without using it?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That's right. Very often you'll leave a worker in a good building several turns in a row to annoy everyone else. (Another reason why getting the Sawmill in play early can be good. More places available to build things = easier game for everyone.)
</description>
<link>http://www.boardgamegeek.com/article/4048408#4048408</link>
<guid>http://www.boardgamegeek.com/article/4048408#4048408</guid>
<pubDate>Mon, 12 Oct 2009 07:41:23 +0000</pubDate>
<dc:creator>coolpapa</dc:creator>
	</item>
		<item>
		<title>Thread: Le Havre:: Rules:: 5 questions after the 1st 4 player game.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BechD&#039;&gt;BechD&lt;/a&gt;&lt;/p&gt;
	Hi, here’s my questions after a first 4 player play:&lt;br&gt;&lt;br&gt;1. Turn order. The rule book says: “The next player in turn begins the next round (see also the first point in “Tips for smoother game play”, page 11).” &lt;br&gt;At page 11: “Whenever a Round card is turned to the ship side, the number at the right of the new Round card shows which player will take the first move in the new round: “1” is the Starting player, “2” is the next player, etc.”&lt;br&gt;So I played a four player game: player A, B, C, D. A starts and moves his ship on the first round space, B on 2, C on 3, D on 4, again A on 5, B on 6, C on 7 – the round ends. If we use first rule it should be D’s turn. But if we look on the Round card it says “1” so the first player should start: A. Are we doing something wrong?&lt;br&gt; &lt;br&gt;2. This is kind of a curiosity, but why would someone want to buy a Starting Building that has no entry fee – i.e. “Sawmill“?&lt;br&gt;&lt;br&gt;3. Here’s the “F” question again. (don’t think of anything else &lt;img src=&quot;http://geekdo-images.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;) .&lt;br&gt;There are very, very small Fs and numbers on the goods cards. There aren’t mentioned anywhere in the rules book and that is strange because everybody thought we did something wrong and we re-read the rules several times but we didn’t find anything…&lt;br&gt;&lt;br&gt;4. Are the ships used for something else other than reducing the food needed at the end of a round? For example – converting goods to francs?&lt;br&gt;&lt;br&gt;5. Workers occupy buildings even if one doesn’t take the action? The rules say: you can’t enter if you don’t take the action and you can’t use a building twice. So is it OK to just leave a worker in a building (for a second, third… round) without using it?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/451421</link>
<guid>http://www.boardgamegeek.com/thread/451421</guid>
<pubDate>Mon, 12 Oct 2009 07:15:57 +0000</pubDate>
<dc:creator>BechD</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: News:: Re: Le Havre wins International Gamers Award!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Donderwolk&#039;&gt;Donderwolk&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jsciv wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;treyalsup wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Congrats! I'm still completely hooked. Am I the only one who feels this game doesn't get a ton of attention for a top 10 game?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No you're not the only one. I feel it's actually a superior game to Agricola, too, but this is the quiet winner. &lt;br&gt;&lt;br&gt;Now, I don't begrudge the farmers (the 'gric is a fantastic game after all!), but personal tastes to me are this one!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I am really a big fan of Agricola, but after three games of Le Havre I think I like Le Havre even better. It's my new number one! I almost feel bad for liking Le Havre more than Agricola! :blush:&lt;br&gt;&lt;br&gt;:star::star::star::star::star:
</description>
<link>http://www.boardgamegeek.com/article/4047247#4047247</link>
<guid>http://www.boardgamegeek.com/article/4047247#4047247</guid>
<pubDate>Sun, 11 Oct 2009 23:28:19 +0000</pubDate>
<dc:creator>Donderwolk</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Le Havre Multiplayer - Online!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/the_great_dalmuti&#039;&gt;the_great_dalmuti&lt;/a&gt;&lt;/p&gt;
	No ship scans, but the &quot;details&quot; helps very much! Thanks Grzegorz!
</description>
<link>http://www.boardgamegeek.com/article/4047183#4047183</link>
<guid>http://www.boardgamegeek.com/article/4047183#4047183</guid>
<pubDate>Sun, 11 Oct 2009 23:00:49 +0000</pubDate>
<dc:creator>the_great_dalmuti</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: Rules:: Re: Charcoal = Wood?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chrisboote&#039;&gt;Chrisboote&lt;/a&gt;&lt;/p&gt;
	Bricks (or other ceramics) are often ground down and reused in pottery, and indeed brickmaking&lt;br&gt;I can't remember the blasted word for it - something like cronk?
</description>
<link>http://www.boardgamegeek.com/article/4046717#4046717</link>
<guid>http://www.boardgamegeek.com/article/4046717#4046717</guid>
<pubDate>Sun, 11 Oct 2009 20:07:08 +0000</pubDate>
<dc:creator>Chrisboote</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Le Havre Multiplayer - Online!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ponton&#039;&gt;Ponton&lt;/a&gt;&lt;/p&gt;
	Maybe try these: 	&lt;A target='_blank' href=&quot;http://boardgamegeek.com/filepage/43027&quot; rel=&quot;nofollow&quot;&gt;http://boardgamegeek.com/filepage/43027&lt;/A&gt;&lt;br&gt;I don't know if there are the ships included. Anyway, you can always right-click an object and choose &quot;details&quot; to get the card text in your language.&lt;br&gt;&lt;br&gt;I'll have a look on the savegame feature again and I'll try to fix it. BTW, we're starting soon with Le Havre 2.0.
</description>
<link>http://www.boardgamegeek.com/article/4045514#4045514</link>
<guid>http://www.boardgamegeek.com/article/4045514#4045514</guid>
<pubDate>Sun, 11 Oct 2009 11:27:21 +0000</pubDate>
<dc:creator>Ponton</dc:creator>
	</item>
		<item>
		<title>Reply: Le Havre:: General:: Re: Le Havre Multiplayer - Online!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/the_great_dalmuti&#039;&gt;the_great_dalmuti&lt;/a&gt;&lt;/p&gt;
	Hi Gregorz - thanks for your awesome program!&lt;br&gt;&lt;br&gt;I have a quick question. I cannot find the English version of the ships cards. Am I looking in the wrong place, or perhaps they don't exist?&lt;br&gt;&lt;br&gt;Also, I, too, would like to see - if possible - a way to save online games that are in progress.&lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;&lt;br&gt;TGD
</description>
<link>http://www.boardgamegeek.com/article/4045193#4045193</link>
<guid>http://www.boardgamegeek.com/article/4045193#4045193</guid>
<pubDate>Sun, 11 Oct 2009 06:26:07 +0000</pubDate>
<dc:creator>the_great_dalmuti</dc:creator>
	</item>
	</channel>
</rss>