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	<title>A Touch of Evil, The Supernatural Game | BoardGameGeek</title>
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		<title>A Touch of Evil, The Supernatural Game | BoardGameGeek</title>
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 	<pubDate>Mon, 09 Nov 2009 11:14:48 +0000</pubDate>
	<lastBuildDate>Mon, 09 Nov 2009 11:14:48 +0000</lastBuildDate>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: New town elders</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;princemousey wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I just thought of a new Elder! &lt;br&gt;Chuck Norris.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Let's hope he's not an Evil Elder then.&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4181780#4181780</link>
<guid>http://www.boardgamegeek.com/article/4181780#4181780</guid>
<pubDate>Mon, 09 Nov 2009 11:14:48 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wenas&#039;&gt;Wenas&lt;/a&gt;&lt;/p&gt;
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<pubDate>Sun, 08 Nov 2009 16:19:37 +0000</pubDate>
<dc:creator>Wenas</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wenas&#039;&gt;Wenas&lt;/a&gt;&lt;/p&gt;
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<pubDate>Sun, 08 Nov 2009 15:38:52 +0000</pubDate>
<dc:creator>Wenas</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Seasoning Evil to taste; a variant for more build-up in a cooperative game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bergh&#039;&gt;Bergh&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;StormKnight wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;* Then roll two dice, and check the elder who's Honor equals either of the rolls:&lt;br&gt;  - If the elder is evil, the elder now joins the villain as an evil elder.&lt;br&gt;  - If the elder has unrevealed secrets, reveal them now (even if the elder is dead).  If an evil secret is revealed, the villain becomes an evil elder.  If not, discard the revealed secrets and draw an equal number of new secrets.&lt;br&gt;  - Otherwise nothing happens.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Please Explain this above?&lt;br&gt;&lt;br&gt;Dont get that with the dice roll, what happens if no dice are equal to elders Honor?&lt;br&gt;&lt;br&gt;I don't understand much of your proposed Variant rules, I think I understand what they are to do gameplay wice, but dont understand why/how to use your rules, maybe you can explain?
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<link>http://www.boardgamegeek.com/article/4177792#4177792</link>
<guid>http://www.boardgamegeek.com/article/4177792#4177792</guid>
<pubDate>Sun, 08 Nov 2009 00:41:01 +0000</pubDate>
<dc:creator>Bergh</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Difficulty scaling for cooperative play Project (1 to 8 players)</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hudarklord&#039;&gt;hudarklord&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;XehutL wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;You are right with this, I thought about it by myself also. Maybe a better solution would be a different chart for each number of players..&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No, I think you are on the right track with a unified track.  Your number 4 result should just be changed to something else.  That'll fix the Investigation spread for 1-3 players so that there are 2 results out of 6 that generate Investigation somehow.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;True. Mystery cards differs quite a lot in their potential/disasterous strength. But it would be impossible to create them all equal...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's not even necessary as long as they all actually stay in play.  When you start discarding them, however, then you can end up really watering down the game a bit.&lt;br&gt;&lt;br&gt;I win most of my two-player co-op games as it is.&lt;br&gt;&lt;br&gt;Perhaps your queue idea would work if you did the following:&lt;br&gt;&lt;br&gt;When you you have more &quot;Remains in Play&quot; Mystery cards than your &quot;quota&quot; (determined by the # of co-op players), all players can agree to move the Shadow Track 2 to discard the oldest Mystery Card.&lt;br&gt;&lt;br&gt;Or alternately, when you have more than your quota of remains in play cards, you can choose and discard ANY one, but if you do, then you have to draw 2 Mystery cards.&lt;br&gt;&lt;br&gt;If it's an option that's painful, then that'll keep it balanced.  If the remains in play cards are weak, players will accept more of them.  If they are really powerful, people will trade them out.  It will also be something that won't automatically occur, so it won't happen as frequently.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;br&gt;WTH is &quot;town gossip&quot;?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Sophie, is the town gossip (i.e., the woman who gossips about everything to everyone else).&lt;br&gt;&lt;br&gt;Lee
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<link>http://www.boardgamegeek.com/article/4176942#4176942</link>
<guid>http://www.boardgamegeek.com/article/4176942#4176942</guid>
<pubDate>Sat, 07 Nov 2009 17:32:32 +0000</pubDate>
<dc:creator>hudarklord</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Difficulty scaling for cooperative play Project (1 to 8 players)</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/XehutL&#039;&gt;XehutL&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;hudarklord wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;There could be a little too much focus on investigation.  In a 2-3 player game there's a 50% of getting some Investigation (from scattered clues or murder).  Could be fine.  May require playtesting.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You are right with this, I thought about it by myself also. Maybe a better solution would be a different chart for each number of players..&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Would the scaled villain heal also imply to innate regeneration a la the Bog Fiend?  When I've fought him in two player co-op, he's either a cakewalk or just plain impossible, largely depending on whether you can defeat him in a single round.  His regeneration does NOT scale evenly.  It's a ton of healing for 2 co-op players, but not much at all for 6.  So your healing system looks interesting.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I haven't played with the Bog Fiend yet, so it wasn't intended for his regeneration during a fight - althought it could be applied in the same way (i.e. 1D3+2 for 5 players, or 1,2,2 for 2 players). This surely needs some testing with more players, first.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Your Mystery cards remaining in play comments are valid, but only to a point.  That's why I feel that Brother Marcus is so strong compared to other characters, and why the the Town Items Allies (Allies Expansion) and Monastery Items (Monastery Expansions) are so useful against remains in play cards.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;With the expansion, there was quite large increase in &quot;remains in play&quot; cards... as well as a few &quot;usefull&quot; events/items to deal with - but that could be difficult, still (as per my experience). You are right about the brother Marcus.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Unfortunately, not all of these Mystery remains in play cards are created equal.  Compare one that grants a +1 to combat vs. one that grants +1 wound AND +1 to combat, for example.  I think 2 remains in play cards + a weather card in a 2 player co-op isn't very much to deal with (probably too easy most of the time).  Since remains in play cards often impact the end game (if they are villain bonuses), if they are discarded at some point before the end game then that's like retroactively never having drawn a mystery card every time a remains in play card gets punted.  For example, if a +1 to Villain combat card comes out and is later discarded, then instead of hazing you in the long run, it probably did nothing (like you drawing no mystery card at all).  You could have a queue like this but it should either be larger OR you should have to draw another Mystery card every time you discard a non-weather remains in play card.  Alternately you could somehow tie it to the track stage.&lt;br&gt;&lt;br&gt;I think the queue for Mystery cards will get a bit intrusive, since there are a lot of these in Something Wicked and the expansion sets.  Perhaps a modification on the co-op chart, free investigation each round, or a modification to lair costs could be tied to the number of remains in play cards.  Regardless, the problem as I see it is that these are not all of equal power.  I've had games with 2-3 remains in play cards where I got crushed and 4-5 where I had a pretty easy time of it.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;True. Mystery cards differs quite a lot in their potential/disasterous strength. But it would be impossible to create them all equal...&lt;br&gt;&lt;br&gt;&quot;The remains in play&quot; for a Showdown should &lt;b&gt;really&lt;/b&gt; remain in a play until their effect could count. And as I'm looking through them, they are only +combat or +wound(s).... so one quick fix could be to exchange them to chips for the Villain himself, while you discard them due to a stack removal. Until that moment, you could prevent it from happening as per normal (by removing mystery card effect).&lt;br&gt;&lt;br&gt;I was thinking about the Queue chart - something with numbered card positions (0 for weather) and short description how to operate them (with an arrow for shifting). I agree however, that this could be quite bothersome or incommodious.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;I regularly choose the town gossip as part of my hunting party to blast the excess &quot;remains in play&quot; cards.  It's actually a strategy I've used in co-op play to start a showdown with one Hero only and fight just one round before escaping, just to have the gossip blast the mystery cards.&lt;br&gt;&lt;br&gt;Lee&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;WTH is &quot;town gossip&quot;?
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<link>http://www.boardgamegeek.com/article/4176061#4176061</link>
<guid>http://www.boardgamegeek.com/article/4176061#4176061</guid>
<pubDate>Sat, 07 Nov 2009 08:50:54 +0000</pubDate>
<dc:creator>XehutL</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Difficulty scaling for cooperative play Project (1 to 8 players)</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/XehutL&#039;&gt;XehutL&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;princemousey wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hey guys, help me to understand something. In essence, what are you trying to fix?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Difficulty scaling with different numbers of players for a cooperative play. With the SW expansion, there is a huge difference between in ex. 2 or 6 players - although it shoudln't be, in my opinion.
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<link>http://www.boardgamegeek.com/article/4176021#4176021</link>
<guid>http://www.boardgamegeek.com/article/4176021#4176021</guid>
<pubDate>Sat, 07 Nov 2009 08:10:32 +0000</pubDate>
<dc:creator>XehutL</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Difficulty scaling for cooperative play Project (1 to 8 players)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/princemousey&#039;&gt;princemousey&lt;/a&gt;&lt;/p&gt;
	Hey guys, help me to understand something. In essence, what are you trying to fix?
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<link>http://www.boardgamegeek.com/article/4175781#4175781</link>
<guid>http://www.boardgamegeek.com/article/4175781#4175781</guid>
<pubDate>Sat, 07 Nov 2009 04:57:18 +0000</pubDate>
<dc:creator>princemousey</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: New town elders</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/princemousey&#039;&gt;princemousey&lt;/a&gt;&lt;/p&gt;
	I just thought of a new Elder! &lt;br&gt;Chuck Norris.&lt;br&gt;Before the start of each showdown fight round after the first, roll a die. On the roll of 5+, the Villian does not make an attack this round.&lt;br&gt;&lt;i&gt;&quot;Chuck Norris is so awesome that Villains freeze in fear when they see him.&quot;&lt;/i&gt;
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<link>http://www.boardgamegeek.com/article/4175776#4175776</link>
<guid>http://www.boardgamegeek.com/article/4175776#4175776</guid>
<pubDate>Sat, 07 Nov 2009 04:53:57 +0000</pubDate>
<dc:creator>princemousey</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: books or Comic books  that are like a Touch of Evil?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BusyBadger&#039;&gt;BusyBadger&lt;/a&gt;&lt;/p&gt;
	I just checked this game out today at my FLGS and put it on my Christmas list. But from looking at the pictures of the components my first order of the day would be to make a new gameboard. &lt;br&gt;&lt;br&gt;Back on topic...&lt;br&gt;&lt;br&gt;For some more action oriented fare look for the Solomon Kane stories by Conan authour, Robert E. Howard. Stephen Brust's Phoenix Guard series is lighter in mood with a heavy magic element to it, but the language that Brust uses is great, its like the Three Musketeers meets Harry Potter. A recent novel that seemed to see some heavy sales but has been out long enough to be picked up second-hand now is Susana Clarke's &lt;i&gt;Jonathan Strange &amp; Mr Norrell&lt;/i&gt;. It's been recommended to me on multiple occasions but I've not read it yet. Another that I've not read but heard good things about is Naomi Novik's Temeraire series. Of everything that I've recommended I'd put the Solomon Kane highest on the list. &lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4174947#4174947</link>
<guid>http://www.boardgamegeek.com/article/4174947#4174947</guid>
<pubDate>Fri, 06 Nov 2009 23:12:28 +0000</pubDate>
<dc:creator>BusyBadger</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Difficulty scaling for cooperative play Project (1 to 8 players)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/XehutL&#039;&gt;XehutL&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Yugblad wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm all for scrapping the Mystery phase chart, myself, and replacing it by simply moving the Shadowtrack marker one step closer to doom - while still drawing a Mystery card, obviously.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;IMHO, this is only one of a few functions it has and it is not scaled this way at all. I think that Cooperative Mystery Chart should do (in its core) all the following options:&lt;br&gt;1. Move the Shadow track by 1, 2 or 3&lt;br&gt;2. Put the Investigation tokens on a plan in numbers 2, 3 or 4&lt;br&gt;3. Throws in Villain Chart actions (esp. his Minions)&lt;br&gt;The rest options could be removed as the flavouring only - they are in Mystery card somehow.&lt;br&gt;&lt;br&gt;You are right in that, that this game could only benefit through reducing its randomness at many points (i.e. repeated dice curses in movement with only 1, in not gathering investigations through low numbers, or in mystery phase chart). For example, we are currently playing without the need of throw to gather the Investigations from plan - we just allow that you could gather as much as you have your Spirit or Cunnig (or less if you wish, in cooperative play). The movement is a bit a pain, because the randomness here seems to be vital for the game. However, low numbers could still ruin the game for one or two players. On the next time, I want to try out speeding it through Investigations - i.e. two additional points of movement per 1 Investigation, up to the number that could be thrown on the dice (assuming that you have rolled less). But I'm not sure if all this belong here, sorry for running off the theme.&lt;br&gt;&lt;br&gt;In the end - the mechanics in the Mystery Phase could differ from Cooperative Chart, of course - I'll think more about it. At the moment, throwing with 1 dice for the basic Cooperative Chart will not ruin the game and I don't see it as such a big deal for removing completaly (we can see/wait for the opinions of the othe players here on BGG).
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<link>http://www.boardgamegeek.com/article/4166242#4166242</link>
<guid>http://www.boardgamegeek.com/article/4166242#4166242</guid>
<pubDate>Thu, 05 Nov 2009 14:23:18 +0000</pubDate>
<dc:creator>XehutL</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: Halloween Night solo games: 2-for-1!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;which meant that the Shadow Track was sinking like a cruise ship in the North Atlantic&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; Freeking Hillarious! well... maybe not for you, but I love the analogy! I can't wait to get this game because it sounds so cool and the posibility of soloing is better than waiting to munch on peoples brains once or twice a month.(LNoE)
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<link>http://www.boardgamegeek.com/article/4164406#4164406</link>
<guid>http://www.boardgamegeek.com/article/4164406#4164406</guid>
<pubDate>Thu, 05 Nov 2009 01:53:11 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: Halloween 4: Morgan &amp; Marcus vs Necromancer</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	That's just like.... I mean.... OUCH! How manny times did they get beat down!?!?
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<link>http://www.boardgamegeek.com/article/4164364#4164364</link>
<guid>http://www.boardgamegeek.com/article/4164364#4164364</guid>
<pubDate>Thu, 05 Nov 2009 01:40:55 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: Halloween 3: Scarecrow vs Cartwright/Shadow</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Archimiedies&#039;&gt;Archimiedies&lt;/a&gt;&lt;/p&gt;
	You know, for a play by play run down with a touch of naration, it's pretty good!
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<link>http://www.boardgamegeek.com/article/4164294#4164294</link>
<guid>http://www.boardgamegeek.com/article/4164294#4164294</guid>
<pubDate>Thu, 05 Nov 2009 01:20:24 +0000</pubDate>
<dc:creator>Archimiedies</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Difficulty scaling for cooperative play Project (1 to 8 players)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Yugblad&#039;&gt;Yugblad&lt;/a&gt;&lt;/p&gt;
	I'm all for scrapping the Mystery phase chart, myself, and replacing it by simply moving the Shadowtrack marker one step closer to doom - while still drawing a Mystery card, obviously.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4162182#4162182</link>
<guid>http://www.boardgamegeek.com/article/4162182#4162182</guid>
<pubDate>Wed, 04 Nov 2009 18:35:12 +0000</pubDate>
<dc:creator>Yugblad</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: books or Comic books  that are like a Touch of Evil?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Old+Dwarf&#039;&gt;Old Dwarf&lt;/a&gt;&lt;/p&gt;
	Traitor To The Crown Series by C.C.Finlay&lt;br&gt;&lt;br&gt;here's a Review from The ZombieGame.com&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.thezombiegame.com/forums/traitor-to-the-crown-series-t-509.html&quot; rel=&quot;nofollow&quot;&gt;http://www.thezombiegame.com/forums/traitor-to-the-crown-ser...&lt;/A&gt;&lt;br&gt;&lt;br&gt;OD
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<link>http://www.boardgamegeek.com/article/4158384#4158384</link>
<guid>http://www.boardgamegeek.com/article/4158384#4158384</guid>
<pubDate>Tue, 03 Nov 2009 23:31:22 +0000</pubDate>
<dc:creator>Old Dwarf</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: New town elders</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Old+Dwarf&#039;&gt;Old Dwarf&lt;/a&gt;&lt;/p&gt;
	Welcome aboard....AToE is at the point where new Town Elders&lt;br&gt;are needed.I hope FFP gives some new ones,I don't think anyone&lt;br&gt;has come up with Fan Elders .&lt;br&gt;&lt;br&gt;OD  
</description>
<link>http://www.boardgamegeek.com/article/4158357#4158357</link>
<guid>http://www.boardgamegeek.com/article/4158357#4158357</guid>
<pubDate>Tue, 03 Nov 2009 23:24:24 +0000</pubDate>
<dc:creator>Old Dwarf</dc:creator>
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		<title>Thread: A Touch of Evil, The Supernatural Game:: General:: New town elders</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mancora&#039;&gt;mancora&lt;/a&gt;&lt;/p&gt;
	Hello,&lt;br&gt;&lt;br&gt;My name is Matt, this is my first post and I am coming out as a board game enthusiast to you all.. &lt;img src=&quot;http://geekdo-images.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;I just wanted to ask if anyone has heard of or thought about creating new town elders?  personally am not very creative so I wouldnt be able to think of anything myself, but was wondering if anyone has thought about this themselves?&lt;br&gt;&lt;br&gt;Thanks.
</description>
<link>http://www.boardgamegeek.com/thread/459597</link>
<guid>http://www.boardgamegeek.com/thread/459597</guid>
<pubDate>Tue, 03 Nov 2009 22:46:26 +0000</pubDate>
<dc:creator>mancora</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: books or Comic books  that are like a Touch of Evil?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/brotherj&#039;&gt;brotherj&lt;/a&gt;&lt;/p&gt;
	Look for the classic Nathaniel Hawthorne short story &quot;Young Goodman Brown&quot;.&lt;br&gt;&lt;br&gt;Though not in the same time period, Ray Bradbury's &quot;Something Wicked This Way Comes&quot; is very good too.
</description>
<link>http://www.boardgamegeek.com/article/4158141#4158141</link>
<guid>http://www.boardgamegeek.com/article/4158141#4158141</guid>
<pubDate>Tue, 03 Nov 2009 22:40:57 +0000</pubDate>
<dc:creator>brotherj</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: books or Comic books  that are like a Touch of Evil?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Burnham&#039;&gt;Burnham&lt;/a&gt;&lt;/p&gt;
	The Legend of Sleepy Hollow by Washington Irving.
</description>
<link>http://www.boardgamegeek.com/article/4157989#4157989</link>
<guid>http://www.boardgamegeek.com/article/4157989#4157989</guid>
<pubDate>Tue, 03 Nov 2009 22:09:55 +0000</pubDate>
<dc:creator>Burnham</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: books or Comic books  that are like a Touch of Evil?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kalidor&#039;&gt;Kalidor&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;&lt;/b&gt;Ruse from the cancelled Crossgen universe has a similar feel to me...as far as period goes, at least.&lt;br&gt;Less horror, more mystery...but was &lt;i&gt;excellent&lt;/i&gt;.&lt;br&gt;&lt;br&gt;Pity Crossgen collapsed...they had 3-4 &lt;b&gt;great &lt;/b&gt;titles that were left unfinished.  :(&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4157746#4157746</link>
<guid>http://www.boardgamegeek.com/article/4157746#4157746</guid>
<pubDate>Tue, 03 Nov 2009 21:33:32 +0000</pubDate>
<dc:creator>Kalidor</dc:creator>
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		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: General:: books or Comic books  that are like a Touch of Evil?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SeanXor&#039;&gt;SeanXor&lt;/a&gt;&lt;/p&gt;
	I really like this game, and I especially like how playing the game tends to create a narrative.  I really like the pulp hero/light horror mix along with the colonial new england setting.  I am curious are there any books or even comic books that fit into the same sort of setting as this game?  &lt;br&gt;&lt;br&gt;thanks!  
</description>
<link>http://www.boardgamegeek.com/thread/459553</link>
<guid>http://www.boardgamegeek.com/thread/459553</guid>
<pubDate>Tue, 03 Nov 2009 21:03:01 +0000</pubDate>
<dc:creator>SeanXor</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Difficulty scaling for cooperative play Project (1 to 8 players)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hudarklord&#039;&gt;hudarklord&lt;/a&gt;&lt;/p&gt;
	There could be a little too much focus on investigation.  In a 2-3 player game there's a 50% of getting some Investigation (from scattered clues or murder).  Could be fine.  May require playtesting.&lt;br&gt;&lt;br&gt;I do like the concept of a track that hazes larger groups a bit more.&lt;br&gt;&lt;br&gt;Would the scaled villain heal also imply to innate regeneration a la the Bog Fiend?  When I've fought him in two player co-op, he's either a cakewalk or just plain impossible, largely depending on whether you can defeat him in a single round.  His regeneration does NOT scale evenly.  It's a ton of healing for 2 co-op players, but not much at all for 6.  So your healing system looks interesting.&lt;br&gt;&lt;br&gt;Your Mystery cards remaining in play comments are valid, but only to a point.  That's why I feel that Brother Marcus is so strong compared to other characters, and why the the Town Items Allies (Allies Expansion) and Monastery Items (Monastery Expansions) are so useful against remains in play cards.  &lt;br&gt;&lt;br&gt;Unfortunately, not all of these Mystery remains in play cards are created equal.  Compare one that grants a +1 to combat vs. one that grants +1 wound AND +1 to combat, for example.  I think 2 remains in play cards + a weather card in a 2 player co-op isn't very much to deal with (probably too easy most of the time).  Since remains in play cards often impact the end game (if they are villain bonuses), if they are discarded at some point before the end game then that's like retroactively never having drawn a mystery card every time a remains in play card gets punted.  For example, if a +1 to Villain combat card comes out and is later discarded, then instead of hazing you in the long run, it probably did nothing (like you drawing no mystery card at all).  You could have a queue like this but it should either be larger OR you should have to draw another Mystery card every time you discard a non-weather remains in play card.  Alternately you could somehow tie it to the track stage.&lt;br&gt;&lt;br&gt;I think the queue for Mystery cards will get a bit intrusive, since there are a lot of these in Something Wicked and the expansion sets.  Perhaps a modification on the co-op chart, free investigation each round, or a modification to lair costs could be tied to the number of remains in play cards.  Regardless, the problem as I see it is that these are not all of equal power.  I've had games with 2-3 remains in play cards where I got crushed and 4-5 where I had a pretty easy time of it.&lt;br&gt;&lt;br&gt;I regularly choose the town gossip as part of my hunting party to blast the excess &quot;remains in play&quot; cards.  It's actually a strategy I've used in co-op play to start a showdown with one Hero only and fight just one round before escaping, just to have the gossip blast the mystery cards.&lt;br&gt;&lt;br&gt;Lee
</description>
<link>http://www.boardgamegeek.com/article/4156451#4156451</link>
<guid>http://www.boardgamegeek.com/article/4156451#4156451</guid>
<pubDate>Tue, 03 Nov 2009 17:45:10 +0000</pubDate>
<dc:creator>hudarklord</dc:creator>
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		<title>Thread: A Touch of Evil, The Supernatural Game:: General:: Difficulty scaling for cooperative play Project (1 to 8 players)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/XehutL&#039;&gt;XehutL&lt;/a&gt;&lt;/p&gt;
	Firstly: with the expansion Something Wicked, the games is much harder than ever before with low number of players (even if you choose Hunter only). And secondly: in my opinion, it's a shame that there is not much difficulty scaling involved - only Villain's basic HPs, all the rest is up to you (i.e. you have to choose the right balance between the level of difficulty and the current number of players on you own).&lt;br&gt;&lt;br&gt;At the moment, I have a few ideas in my head so I'm starting this thread, in which I'll write them down for others to test. Also, I will probably create and upload some variant sheets for each number of players... but not yet.&lt;br&gt;&lt;br&gt;&lt;font color='#0000FF'&gt;&lt;b&gt;A. Level of difficulty for Purists:&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;b&gt;1 Hero&lt;/b&gt; - &lt;u&gt;&lt;i&gt;Normal&lt;/i&gt;&lt;/u&gt; with a second Reviving at the end of each Mystery phase&lt;br&gt;&lt;b&gt;2-3 Heroes&lt;/b&gt; - &lt;u&gt;&lt;i&gt;Hunter&lt;/i&gt;&lt;/u&gt; only&lt;br&gt;&lt;b&gt;4-5 Heroes&lt;/b&gt; - &lt;u&gt;&lt;i&gt;Hunter&lt;/i&gt;&lt;/u&gt; with the &lt;u&gt;&lt;i&gt;Optional Showdown Chart&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;b&gt;6-7 Heroes&lt;/b&gt; - &lt;u&gt;&lt;i&gt;Master Hunter&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;b&gt;8 Heroes&lt;/b&gt; - &lt;u&gt;&lt;i&gt;Insanity&lt;/i&gt;&lt;/u&gt;&lt;br&gt;-&gt; If you are not a &quot;Purist&quot;, use all or some of the scaling rules starting from paragraph C below.&lt;br&gt;&lt;br&gt;&lt;font color='#0000FF'&gt;&lt;b&gt;B. Apocalypse now:&lt;/b&gt;&lt;/font&gt;&lt;br&gt;-&gt; If you feel that your games are quite easy OR you wish more a challenge, add in the &lt;u&gt;&lt;i&gt;Apocalypse&lt;/i&gt;&lt;/u&gt; rule - &lt;font color='#0000FF'&gt;&lt;u&gt;&lt;i&gt;If a Hero is KO'd 3 times, he is removed from the play entirely.&lt;/i&gt;&lt;/u&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;&lt;b&gt;C. Mystery cards in Play:&lt;/b&gt;&lt;/font&gt;&lt;br&gt;-&gt; Playing with the expansion, have you ever wondered what exactly had killed you? It were highly probably the &quot;Remains in play&quot; Mystery cards. Although this rule is only an unofficial recommendation, with the expansion in play it's IMHO a highly recommended and a crucial one - &lt;i&gt;&lt;font color='#FF0000'&gt;&lt;u&gt;For the &quot;Remains in Play&quot; Mystery cards, there is a Stack: 1 Card for Weather (this remains just the same) and X cards for all other Mystery cards - where X is a number of Heroes at the start of the game. Whenever such a new card comes into play while there is no free place for it, it automatically discards the oldest card in play.&lt;/u&gt;&lt;/font&gt; This means: as a new Weather card replaces  the old one, the new non-Weather &quot;Remains in play&quot; card goes either to the Stack or (if there is no more free room) this card replaces the oldest non-Weather Mystery card in play.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;&lt;b&gt;D. Scaled Cooperative Mystery Phase Chart:&lt;/b&gt;&lt;/font&gt;&lt;br&gt;-&gt; I simply don't like the new Advanced Cooperative Mystery Phase Chart. I would recommend this kind of a Cooperative Chart:&lt;br&gt;&lt;b&gt;2-4&lt;/b&gt; - &lt;i&gt;&lt;font color='#FF0000'&gt;&lt;u&gt;Scattered Clues&lt;/u&gt;&lt;/font&gt; - Draw a Random Location and place 2 Investigation in that space.&lt;/i&gt; &lt;br&gt;&lt;b&gt;5-6&lt;/b&gt; - &lt;i&gt;&lt;font color='#FF0000'&gt;&lt;u&gt;Surge of Evil&lt;/u&gt;&lt;/font&gt; - Roll once on the Villain's Minion Chart and work  out the result. If it is a Minion or if the Villain attacks, draw a Random Location for placement. &lt;/i&gt;&lt;br&gt;&lt;b&gt;7&lt;/b&gt; - &lt;i&gt;&lt;font color='#FF0000'&gt;&lt;u&gt;Creeping Shadow&lt;/u&gt;&lt;/font&gt; - The Shadow Track immediately moves 1 Step closer to Darkness. The Heroes may collectively take 3 Wounds divided as they see fit to prevent this.&lt;/i&gt;&lt;br&gt;&lt;b&gt;8-9&lt;/b&gt; - &lt;i&gt;&lt;font color='#FF0000'&gt;&lt;u&gt;&quot;Murder...Murder!&quot;&lt;/u&gt;&lt;/font&gt; - Draw a Random Location and place 3 Investigation there. Move the Shadow Track 1 step closer to the Darkness. This counts as though the Mystery card &quot;Murder!&quot; had been played (for Villain abilities).&lt;/i&gt;&lt;br&gt;&lt;b&gt;10&lt;/b&gt; - &lt;i&gt;&lt;font color='#FF0000'&gt;&lt;u&gt;Lies and Deceit&lt;/u&gt;&lt;/font&gt; - Roll D6 again. Any Town Elder with Honor equal to this roll gains one secret. If this Town Elder has 3 or more unrevealed Secrets already, reveal them instead.&lt;/i&gt;&lt;br&gt;&lt;b&gt;11&lt;/b&gt; - &lt;i&gt;&lt;font color='#FF0000'&gt;&lt;u&gt;Cursed Village&lt;/u&gt;&lt;/font&gt; - Immediately draw and resolve one Mystery card. This does not replace the normal Mystery Card for the turn.&lt;/i&gt;&lt;br&gt;&lt;b&gt;12&lt;/b&gt; - &lt;i&gt;&lt;font color='#FF0000'&gt;&lt;u&gt;March of Darkness&lt;/u&gt;&lt;/font&gt; - Every Minion on the board immediately moves 2 spaces along the shortest path to the Town Hall. If there are no Minions on the board, instead roll once on the Villain's Minion Chart (re-rolling Event results) and place that Minion at 2 Random Location.&lt;/i&gt;&lt;br&gt;&lt;b&gt;13-14&lt;/b&gt; - &lt;i&gt;&lt;font color='#FF0000'&gt;&lt;u&gt;Darkness Falls&lt;/u&gt;&lt;/font&gt; - The Shadow Track immediately moves 2 Steps closer to Darkness. The Heroes may collectively take 5 Wounds divided as they see fit to prevent this.&lt;/i&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;&lt;u&gt;&lt;i&gt;On each Mystery Phase roll D6 and add the number of Heroes from the beginning of the game, than work out the Result above.&lt;/i&gt;&lt;/u&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;&lt;b&gt;E. Scaled Villain's Heal:&lt;/b&gt;&lt;/font&gt;&lt;br&gt;-&gt; After an unsuccesful Showdown, the Villain could - with enough luck - recover in a few turns. This is somewhat disasterous with low players, so I would recommend healing this way: &lt;i&gt;&lt;font color='#FF0000'&gt;&lt;u&gt;the Villain heals Wounds only up to the number of Heroes from the beginning of the game per turn, limiting the number a dice can roll. On the other hand, for 7 or 8 players add +1 or +2 respectively.&lt;/u&gt;&lt;/font&gt; This means: higher numbers in Villan's healing roll count only as the highest possible, according to the number of players (i.e. with four Heroes, 5 and 6 is only 4; while with 7 Heroes, the Villain heals 2-7 Wounds per turn).&lt;/i&gt;&lt;br&gt;&lt;br&gt;Any comments? Feel free to test/judge it, it was not fully tested yet.&lt;br&gt;Also, still more is to come &lt;img src=&quot;http://geekdo-images.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;-X-
</description>
<link>http://www.boardgamegeek.com/thread/459467</link>
<guid>http://www.boardgamegeek.com/thread/459467</guid>
<pubDate>Tue, 03 Nov 2009 16:57:56 +0000</pubDate>
<dc:creator>XehutL</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: A Touch Of Evil...Eeeeviillllllll!!!!!!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/K-Swift&#039;&gt;K-Swift&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Scrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Great stuff! It reads like a newspaper article, and encapsulates the timeline of your game very well. I had to laugh at poor Katarina's fate. I've played a few games like that with drowsy kids... :D&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks a bunch!  That's exactly what I was going for, I'm glad you enjoyed it! :D
</description>
<link>http://www.boardgamegeek.com/article/4149929#4149929</link>
<guid>http://www.boardgamegeek.com/article/4149929#4149929</guid>
<pubDate>Mon, 02 Nov 2009 16:37:18 +0000</pubDate>
<dc:creator>K-Swift</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: Halloween Night solo games: 2-for-1!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Silopolis&#039;&gt;Silopolis&lt;/a&gt;&lt;/p&gt;
	Yeah, it wasn't that they were murdering me, just that I couldn't kill them,so I couldn't get past them. There was a line of them going from the Town Hall to the Crossroads/Olde Woods, and there was no way I was going to be able to hack my way through. If the Necromancer had been Laired in the Olde Woods, I'd have just given up then and there.&lt;br&gt;&lt;br&gt;For Minions that are likely to be EVERYWHERE, the Walking Dead are ridiculously tough. Assuming 1-success-per-3-dice, you need 12 dice to reliably kill one!
</description>
<link>http://www.boardgamegeek.com/article/4147390#4147390</link>
<guid>http://www.boardgamegeek.com/article/4147390#4147390</guid>
<pubDate>Sun, 01 Nov 2009 22:31:08 +0000</pubDate>
<dc:creator>Silopolis</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: Halloween Night solo games: 2-for-1!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tommy3Count&#039;&gt;Tommy3Count&lt;/a&gt;&lt;/p&gt;
	The first time I played Lucy against the Necromancer, she cleaned up Walking Dead because they almost never rolled more than one &quot;6&quot; and she always forced a re-roll, which tended to fail.&lt;br&gt;&lt;br&gt;Last week, a friend of mine and I played, with him as Lucy...and the Walking Dead were just chewing him up.
</description>
<link>http://www.boardgamegeek.com/article/4147169#4147169</link>
<guid>http://www.boardgamegeek.com/article/4147169#4147169</guid>
<pubDate>Sun, 01 Nov 2009 21:21:57 +0000</pubDate>
<dc:creator>Tommy3Count</dc:creator>
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		<title>Session: A Touch of Evil, The Supernatural Game:: Halloween Night solo games: 2-for-1!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Silopolis&#039;&gt;Silopolis&lt;/a&gt;&lt;/p&gt;
	More or less alone and with nothing on TV, I let the Halloween spirit take me last night. I broke out A Touch of Evil and Hero Pack 1, which I had just bought. I decided I'd play two games, each with two of the Hero Pack heroes, and of course, I'd face the Necromancer!&lt;br&gt;&lt;br&gt;Game 1: The Foreign Traveler and Lucy Hanbrook vs. The Necromancer.&lt;br&gt;&lt;br&gt;I could tell before I started that this would be a tough game, but I had no idea! The three starting Walking Dead minions all started in town! One was in Town Hall... meaning that the first Mystery Phase would lose me 2 points on the Shadow Track, as the zombies move in and displace each other out of Town Hall. And it did't get any better. &lt;br&gt;&lt;br&gt;A couple of rounds in, and there was no way to get into the Old Woods, since the Walking Dead had tied up that entire quarter of the board... and my ladies didn't have a chance in hell of defeating even a single Walking Dead. There was almost no Investigation on the board (no Murders, few Tides of Darkness, etc.), so I couldn't buy anything of use. Both ladies spent time in the Manor and the Windmill, but neither could get anything of use. Lucy came up with a Book of Medicine, but whenever she got attacked, she got KOed. &lt;br&gt;&lt;br&gt;The Necromancer conquered the town almost without breaking a sweat. Seriously. No Investigation, no chance to ever kill a Walking Dead (neither of my Heroes had more Combat dice than the number of Wounds the Dead have!), which meant that the Shadow Track was sinking like a cruise ship in the North Atlantic. The game was just pooping on me the whole time. &lt;br&gt;&lt;br&gt;It struck me that the Walking Dead are VERY deadly Minions. Not that they do that much damage, but they are really hard to kill! Having them centered in one quarter of the board meant that the rest of the board was clear, but the one quarter they were in was COMPLETEly off-limits.&lt;br&gt;&lt;br&gt;&lt;br&gt;Game 2: The Scarlet Shadow and the Inventor vs. The Spectral Horseman!&lt;br&gt;&lt;br&gt;What I learned from the first game was &quot;Stay the hell away from the Necromancer!&quot; So I loaded up the Spectral Horseman and started up.&lt;br&gt;&lt;br&gt;These two guys are TONS of fun. The Inventor and his free Investigation, and Shadow and his ability to teleport about. I risked getting hurt early on to get The Shadow a horse, to make his Shadow Move more likely. Of course, as if to differentiate itself from Game 1, Game 2 brought out Evil is On the Move early on, placing Investiagation on EVERY named space... the board exploded forth with Blue. The Inventor collected Investigation from town while the Shadow took it from the areas outside of town. &lt;br&gt;&lt;br&gt;Of course, the board started to fill up with Minions, as well, and no one had the Spirit to fight the Ghost Soldiers (a theme in my games last night). The bad news was that the Horseman was killing off townsfolk like they were going out of style, and thanks to Sophie the Gossip-Mongering Tramp, no fewer than 4 Elders turned out to be evil... and the other two were dead. Then The Hour is Late come along, and &lt;br&gt;&lt;br&gt;The Scarlet Shadow managed to build up pretty far, but the Inventor could not, despite mad Investigation flowing like water. The Shadow Track was moving so fast that the Heroes were forced into a last-minute Showdown just to say they tried... &lt;br&gt;&lt;br&gt;But the Horseman had something like 18 or 20 Wounds and 11 Combat Dice, or something like that. The Inventor got wiped out in one round, and the Shadow wasn't far behind. &lt;br&gt;&lt;br&gt;The Horseman's special rules didn't come into play that often, just whenever an Elder died (Which happened a lot). I think he's more fun with more Heroes on the board, so that there's more chance for him to attack people on his rides. As it was, he did one ride, but it began at Town Hall (!), where the Inventor was recovering from getting his butt whooped the previous round. &lt;br&gt;&lt;br&gt;Both games I lost without putting up much of a fight, to the extent that I was wondering if my original win against the Scarecrow (the first time I played an Advanced game with 2 Heroes) wasn't a fluke.&lt;br&gt;&lt;br&gt;In either game I didn't really have much time to start up a strategy or really get a plan together. I felt like I was running around with my head cut off trying to gather stuff and build to a Showdown in the hopes that it would be enough... and it never was. I don't know how people ever get ready in time to have an early Showdown or multiple ones, and I have no idea how people have time to explore a whole second board with the expansion!&lt;br&gt;&lt;br&gt;It was fun, but I do look forward to my next WIN. &lt;img src=&quot;http://geekdo-images.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt; 
</description>
<link>http://www.boardgamegeek.com/thread/458761</link>
<guid>http://www.boardgamegeek.com/thread/458761</guid>
<pubDate>Sun, 01 Nov 2009 19:17:49 +0000</pubDate>
<dc:creator>Silopolis</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: Halloween 4: Morgan &amp; Marcus vs Necromancer</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Silopolis&#039;&gt;Silopolis&lt;/a&gt;&lt;/p&gt;
	Inspired by your session reports, I played two 2-hero solo games last night and got spanked hard both times. I'd say that the Co-op Chart makes it too hard with 2 characters, but the first game I forgot to use it, and I got beaten worse than I ever have before, so that's not it. ;) &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4146581#4146581</link>
<guid>http://www.boardgamegeek.com/article/4146581#4146581</guid>
<pubDate>Sun, 01 Nov 2009 18:15:28 +0000</pubDate>
<dc:creator>Silopolis</dc:creator>
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		<title>Session: A Touch of Evil, The Supernatural Game:: Halloween 4: Morgan &amp; Marcus vs Necromancer</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tommy3Count&#039;&gt;Tommy3Count&lt;/a&gt;&lt;/p&gt;
	Necromancer&lt;br&gt;Vs&lt;br&gt;Harlow Morgan &amp; Brother Marcus&lt;br&gt;&lt;br&gt;Round One&lt;br&gt;&lt;br&gt;Morgan set out for the Manor, and discovered the Family Bible, which nearly brought him to the spiritual and mental threshold needed to properly combat the Necromancer right there.&lt;br&gt;&lt;br&gt;Brother Marcus moved to the bog, sending the shambling hordes have been near.&lt;br&gt;&lt;br&gt;Walking Dead set out from The Inn, The Windmill and the Abandoned Keep toward Town Hall. Brother Marcus was shanghaied in the night by an Undead Stalker, and narrowly kept conscious. He swung at the Stalker and missed, before steeling himself and aiming his fists with his Faith. He failed, and the Stalker left him battered until some monks warded it off and took Brother Marcus to the Monastery. The Necromancer claimed a victim, taking the life of Lord Hanbrook!&lt;br&gt;&lt;br&gt;Round Two&lt;br&gt;&lt;br&gt;Brother Marcus was quite out of it.&lt;br&gt;&lt;br&gt;Harlow Morgan arrived at the Blacksmith’s, where he was challenged to a duel! He was left wounded, which did little for his mood! He purchased the Book of Town History, hitting the mental and spiritual threshold needed to properly combat the Necromancer.&lt;br&gt;&lt;br&gt;The Stalker darted toward the Monastery, seeking Brother Marcus again. The Walking Dead advanced on Town Hall, with another coming from the Manor. Brother Marcus and Harlow Morgan decided to rendezvous at the Covered Bridge…and the Necromancer was waiting on them! Marcus struck, staggering the Necromancer! Morgan complained that he was NOT ready for this! He blasted the Necromancer, who wounded him as well. Morgan, sensing this was not the time to fight, headed back to town! Marcus struck once more, but this time the Necromancer hammered him. Marcus fell into the river and washed up in the Marsh. The Reverend Harding began whipping up a frenzy against the heroes.&lt;br&gt;&lt;br&gt;Round Three&lt;br&gt;&lt;br&gt;Morgan ran to Town Hall, quite wounded. He confronted the Reverend, who confided that the Order of the Crimson Hand had put him up to it…and the Order struck, brutally killing Harding and advancing on Morgan! He struck them, but they struck him down!&lt;br&gt;&lt;br&gt;Marcus headed back to the Covered Bridge, hearing that Harlow Morgan was in danger in town.&lt;br&gt;&lt;br&gt;The Stalker spurred the Walking Dead on as he headed towards Shadowbrook. The town was breached by Walking Dead converging on Town Hall. More emerged at the Church. The Order cornered Harlow, when Marcus shoved his way in and stood in their path! His attack stunned them with its ferocity! Though they brought him down, he crushed them as well! Morgan looked stunned at the feat! The Necromancer healed, however slowly. The Hour Was Late, for the Necromancer was far more Ancient than anyone believed.&lt;br&gt;&lt;br&gt;Round Four&lt;br&gt;&lt;br&gt;Marcus was recovering.&lt;br&gt;&lt;br&gt;Harlow sighed and faced the Walking Dead at the Doctor’s Office. The Walking Dead brought him low.&lt;br&gt;&lt;br&gt;Harlow and Marcus recovered as the Walking Dead hammered Town Hall. More Walking Dead emerged at the North Docks. Marcus waged war with the Walking Dead, taking a scratch and eliminating them. Daybreak provided a respite from the pressing time, but the Necromancer continued to regain his strength. An Undead Stalker ambushed Marcus, striking him down! Then it turned on Harlow! He and Harlow traded blows, but Harlow took the worst. The Necromancer celebrated with the murder of Sophie!&lt;br&gt;&lt;br&gt;Round Five&lt;br&gt;&lt;br&gt;Both guys were quite out.&lt;br&gt;&lt;br&gt;The Dead converged on Town Hall, with more emerging from the Forgotten Island. Marcus and Harlow confronted the Stalker, Marcus standing in front of the inventor. Marcus took a thrashing, but finally ended the Stalker! The Walking Dead swarmed on Town Hall, driving Shadowbrook into chaos! Meanwhile, Lady Hanbrook began wicked machinations of her own, furthering the Order’s wishes. Marcus Thought-Bombed the Walking Dead, again sparing Harlow.&lt;br&gt;&lt;br&gt;Round Six&lt;br&gt;&lt;br&gt;Marcus forced back the Darkness, pushing the town out of utter panic. Marcus purchased Tools of Science, getting a funny look from the Blacksmith.&lt;br&gt;&lt;br&gt;Harlow joined him at the Blacksmith’s and took the Tools of Science…and suddenly looked quite dangerous.&lt;br&gt;&lt;br&gt;Walking Dead emerged at the Windmill, while still more moved in from Echo Lake, and another Stalker finally caught up to Marcus and Morgan! Morgan took a beating, but used his tools to end the charge of the Stalker. Marcus suddenly grew crazed and attacked Morgan, who fended him off! The Necromancer, furious, summoned Stalkers at the Inn, the Covered Bridge and Town Hall!&lt;br&gt;&lt;br&gt;Round Seven&lt;br&gt;&lt;br&gt;Harlow ran to the Doctor’s Office for healing, while Marcus’ courage grew.&lt;br&gt;&lt;br&gt;Marcus joined him, seeking healing as well, and prepared himself for the reality that the Stalker was coming after him. Magistrate Kroft joined them, now quite on the hunt!&lt;br&gt;The Minions continued their deadly march, with emergent Walking Dead at the Doctor’s Office forcing the Stalker back! Harlow Morgan almost eagerly dismantled the dead. The Man of Science and the Man of Faith were swept away once more…to the South Dock where the Necromancer confronted them, laughing! Morgan did not laugh…instead tearing into the Necromancer! The Necromancer struck the inventor down! Marcus fought bravely, but fell as well! The Necromancer was driven off by monks, who took our heroes to the Monastery. Another Stalker appeared on the road outside of the&lt;br&gt;Abandoned Keep.&lt;br&gt;&lt;br&gt;Round Eight&lt;br&gt;&lt;br&gt;Both were out of it still.&lt;br&gt;&lt;br&gt;The Stalkers broke toward Echo Lake while the Walking Dead marched on Town Hall. More Walking Dead appeared at the Crossroads. Morgan and Marcus recovered. A Stalker broke into the Monastery and took out Marcus before turning on Harlow! The Stalker lashed out against Morgan, dropping him. Lady Hanbrook had the Heroes deposited at the Crossroads, and Morgan stripped of the book of Town History!&lt;br&gt;&lt;br&gt;Round Nine&lt;br&gt;&lt;br&gt;Both were still down.&lt;br&gt;&lt;br&gt;The frightening dance of Stalkers and Walking Dead circling Morgan and Marcus would have been enough to break the spirit of any man. More dead rose in the fields. Marcus got battered around, but slayed the Stalker. A surprise attack from Walking Dead brought him back down! The Dead dropped Morgan as well. Something Wicked began to brew, as the Necromancer began casting a NEW spell.&lt;br&gt;&lt;br&gt;Round Ten&lt;br&gt;&lt;br&gt;Morgan and Marcus were both out.&lt;br&gt;&lt;br&gt;Another bombardment on Town Hall pushed Shadowbrook down the path to breaking. More Dead arose on The Forgotten Island. A Stalker confronted Marcus at Town Hall. Marcus did defeat the Stalker, but was again knocked unconscious. Doctor Manning and Lady Hanbrook were subject to much rumors, but by this point, Morgan and Marcus didn’t care.&lt;br&gt;&lt;br&gt;Round Eleven&lt;br&gt;&lt;br&gt;Morgan found something right up his alley at the Windmill…Black Powder Bombs.&lt;br&gt;&lt;br&gt;Marcus was KOed.&lt;br&gt;T&lt;br&gt;he Necromancer’s power swelled as his minions bombarded Town Hall, bringing Shadowbrook into full-blown panic! Marcus recovered to battle The Walking Dead. They drew blood, but he did prevail. Another ambush overwhelmed him, and he did stop another Walking Dead, but was knocked out once more. The town was pushed so far that when The Necromancer committed his latest act of murder, the will of Shadowbrook broke and fell under the sway of the Necromancer, who was now more Lich than Necromancer.&lt;br&gt;&lt;br&gt;Observations: Holy God I am starting to hate two man team games. Just another ugly, ugly spanking. I should have just spared myself and used the “If everyone is KOed, game over” rule. &lt;br&gt;&lt;br&gt;Isabella Von Took and Thomas the Courier battle The Vampire!
</description>
<link>http://www.boardgamegeek.com/thread/458602</link>
<guid>http://www.boardgamegeek.com/thread/458602</guid>
<pubDate>Sun, 01 Nov 2009 05:25:38 +0000</pubDate>
<dc:creator>Tommy3Count</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Too Many Secrets?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;He can continue to gain more Secrets and any additional ones he gains are automatically revealed (as he already has 3 or more).&lt;br&gt;&lt;br&gt;- Jason
</description>
<link>http://www.boardgamegeek.com/article/4144883#4144883</link>
<guid>http://www.boardgamegeek.com/article/4144883#4144883</guid>
<pubDate>Sun, 01 Nov 2009 01:48:40 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: A Touch Of Evil...Eeeeviillllllll!!!!!!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Great stuff! It reads like a newspaper article, and encapsulates the timeline of your game very well. I had to laugh at poor Katarina's fate. I've played a few games like that with drowsy kids... :D
</description>
<link>http://www.boardgamegeek.com/article/4144352#4144352</link>
<guid>http://www.boardgamegeek.com/article/4144352#4144352</guid>
<pubDate>Sat, 31 Oct 2009 21:50:49 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
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		<title>Session: A Touch of Evil, The Supernatural Game:: Halloween 3: Scarecrow vs Cartwright/Shadow</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tommy3Count&#039;&gt;Tommy3Count&lt;/a&gt;&lt;/p&gt;
	Scarecrow&lt;br&gt;Vs&lt;br&gt;Scarlet Shadow &amp; Heinrich Cartwright&lt;br&gt;Round One&lt;br&gt;&lt;br&gt;Bad sign for the Scarecrow right off: The Scarlet Shadow heads to the Inn, collects information and gains an ally in The Coachman. Boosted movement = Shadow all over the place.&lt;br&gt;&lt;br&gt;Cartwright made out for the South Docks to investigate.&lt;br&gt;&lt;br&gt;The Scarecrow attacked the Abandoned Keep, perhaps sending the Scarlet Shadow a message! Then he committed acts of murder at the Windmill, which became covered in crows.&lt;br&gt;&lt;br&gt;Round Two&lt;br&gt;&lt;br&gt;Cartwright traveled to the Forgotten Island, and a found a strange Weathered Skull.&lt;br&gt;&lt;br&gt;The Scarlet Shadow and The Coachman headed to the Monastery. Once there, the Shadow was attacked by The Host! The Host banged up The Shadow, but he killed it…a lot.&lt;br&gt;&lt;br&gt;Cartwright was ambushed in the night by a Locust Swarm! He’s a tough fella, and fended them off, but not without some harm. The Scarecrow attacked the open roads, sowing fear.&lt;br&gt;&lt;br&gt;Round Three&lt;br&gt;&lt;br&gt;The Shadow joined Cartwright on the Forgotten Island, where HE was attacked by Locusts! He defeated them, but not without injury, and The Coachman took him back to the Monastery.&lt;br&gt;&lt;br&gt;Cartwright set out for the North Docks, and found some evidence he began piecing together. Evidence that proved the esteemed Magistrate Kroft was a war criminal.&lt;br&gt;&lt;br&gt;The Scarlet Shadow recovered. The damned crows swarmed the Covered Bridge and BOMBED the Inn, driving the people into a panic…well, except for Sebastian Skinner, who mostly seemed amused. Crows covered The Manor as well!&lt;br&gt;&lt;br&gt;Round Four&lt;br&gt;&lt;br&gt;Cartwright advanced on The Inn, shooing away crows as he went.&lt;br&gt;&lt;br&gt;The Shadow arrived at the Keep, surveying the damage from the Scarecrow’s assault .&lt;br&gt;&lt;br&gt;A Locust Swarm ambushed Cartwright, but the Shadow saved him from their first, vicious salvo. However, he couldn’t save Cartwright from the later assaults, and Heinrich was left recuperating in the Monastery. Howls in the night set both men on edge.&lt;br&gt;&lt;br&gt;Round Five&lt;br&gt;&lt;br&gt;The Shadow stayed at the Keep and looked around, finding a Book of the Occult.&lt;br&gt;&lt;br&gt;Cartwright lay recovering.&lt;br&gt;&lt;br&gt;Cartwright recovered. Yet more howls frightened the townsfolk. The Scarecrow made another example, this time at the Church.&lt;br&gt;&lt;br&gt;Round Six&lt;br&gt;&lt;br&gt;Cartwright emerged from a passageway inside the Manor and shooed off Crows. He found another passageway, this one leading to the Windmill! The crows attacked as he emerged, and he got rid of them…and was set upon by locusts! They bit him deep, but he rid himself of them as well. He also found that young Sophie wanted to help, but was afraid…but knew that time was coming that she would have to.&lt;br&gt;&lt;br&gt;Shadow and Coachman set out cautiously on the road out of the Keep.&lt;br&gt;&lt;br&gt;The Scarecrow’s harrowing presence assaulted the town and cost them their only musket, darn it. Cartwright found himself struck by The Madness!&lt;br&gt;&lt;br&gt;Round Seven&lt;br&gt;&lt;br&gt;The Shadow entered the Marsh as The Scarecrow killed again, this time at the North Docks, and sent the town into a panic.&lt;br&gt;&lt;br&gt;Cartwright wandered to the Olde Woods, where he did find an axe! He also paid through the nose for healing, since the Doctor’s Office probably wasn’t on the agenda anytime soon.&lt;br&gt;&lt;br&gt;The crazed Cartwright also managed a sneak attack on the Shadow, slipping away before he could retaliate! The Ominous Overture began, as The Scarecrow’s endgame approached!&lt;br&gt;&lt;br&gt;Round Eight&lt;br&gt;&lt;br&gt;Cartwright cleared his head, and realized that the Scarecrow was RIGHT THERE in the Woods! He made haste for the town. He scattered the birds at the bridge, did some investigating, and steadied his axe for future use.&lt;br&gt;&lt;br&gt;The Shadow returned to the Keep, seeking healing.&lt;br&gt;&lt;br&gt;The Scarecrow attacked Dr. Manning’s office. Speaking of…The Doctor’s late night experiments began to draw attention as not only did a horse turn up missing, but a Militia Soldier and a Militia Captain!&lt;br&gt;&lt;br&gt;Round Nine&lt;br&gt;&lt;br&gt;The Shadow appeared in the Windmill where he met Carla, The Blacksmith’s Wife, but opted not to accept her aid.&lt;br&gt;&lt;br&gt;Cartwright made a special stop to rid himself of more crows.&lt;br&gt;&lt;br&gt;The Scarecrow struck at the South Dock, but Cartwright played damage control to keep the panic mostly under control. Unfortunately, not much could be done to control the panic when The Scarecrow killed Magistrate Kroft.&lt;br&gt;&lt;br&gt;Round Ten&lt;br&gt;&lt;br&gt;Cartwright was stunned when the Townsfolk embraced him upon his arrival! Any old port in a storm, I guess. Cartwright purchased two torches and hired a soldier to aid him in his hunt. As well, he discovered that Doctor Manning was, in fact, a Hero of the People…and his bizarre experiments were all in the name of science in stopping this…thing.&lt;br&gt;&lt;br&gt;‘The Shadow crept into town and rendezvoused with Cartwright! Avoiding prying eyes, he bought a Padded Jacket and two pistols, swapping a pistol and a torch with Cartwright. As well, Dr. Manning pulled strings to ensure that Militia were dispatched to the Olde Woods!&lt;br&gt;&lt;br&gt;Darkness fell. The Scarecrow hit his peak. Shadow and Cartwright knew it had to be now or never. A chill wind rose up, but the torches warmed our heroes.&lt;br&gt;&lt;br&gt;Round Eleven&lt;br&gt;&lt;br&gt;Shadow discovered two very bad things: 1) The Scarecrow was far older than anyone realized. 2) Reverend Harding was quite possibly in cahoots with him.&lt;br&gt;&lt;br&gt;Cartwright rushed to the Woods, summoning Sophie and Doctor Manning. Heinrich Cartwright, Dr. Manning, Heinrich’s militia man, Scarlet Shadow, Sophie, The Coachman and a Militia detachment called out for the Scarecrow…and prayed that it should be enough. Cartwright roared…threw his torch….opened fire…swung his axe…ordered his man to fire…SERIOUSLY?! ELEVEN DICE AND ONLY ONE HIT?! ARE YOU KIDDING ME?!?! The Scarecrow’s retaliation was MUCH worse, but Doctor Manning controlled some of that damage. The Shadow took aim, hurled his torch, ordered the Militia to fire, and added his boost from the pure-hearted, nubile Sophie…and did a LITTLE better. Sophie was very nearly killed, but Cartwright used his weathered skull to protect her. The Shadow got his bell rang, though. Cartwright’s contingent attacked, and the Militia soldier lost his life. Sophie, The Shadow and The Militia did some real damage that time. The Coachman made his contribution when The Shadow was in grave danger…and he pulled the Coachman in the way! The Coachman suffered much for it! Both Cartwright AND Manning fell on the next attack! The Shadow attacked, allowing the Militia to take a large hit and sensing that the Scarecrow was so close to defeat! The Shadow, knowing that he was fighting for the people of Shadowbrook and not the elders, charged…Sophie realized how much they had misjudged the man, and joined him. The Scarecrow lashed out at the pure Sophie, knocking her into a tree where she was impaled…The Shadow roared and tore into the Scarecrow. He tore it from the inside out as it throttled him into unconsciousness. Darkness fell over Shadowbrook.&lt;br&gt;&lt;br&gt;The Scarlet Shadow awoke in a cell, to be executed for the murders of Sophie, Doctor Manning, Magistrate Kroft and a detachment of militia. Reverend Harding gleefully stepped in the guide the town in these trying times. The Shadow merely asked for some food to eat, and his guard obliged. As he waited, Heinrich Cartwright, badly battered, stole into the room and shattered the lock on cell. Shadow looked surprised, but Cartwright merely beckoned him outside. A pallor had fallen over the town. Crows lined the buildings. The people, in desperation, huddled at the feet of Reverend Harding while The Hanbrooks tried to figure out how to revive the town from these tragic events.&lt;br&gt;&lt;br&gt;“Come,” Cartwright said, “the darkness has taken hold…it is rooted in too deep. You did what you could, Shadow, but though we saved the town, we lost its soul. There’s nuthin’ more for the likes of us here.”&lt;br&gt;&lt;br&gt;Observations: Nice team…Shadow’s movement rolls sucked, or this would have gone differently. They were actually fairly prepared to fight, but whiffed on their big fight rounds. They got the stalemate ending, because the deaths of Sophie and Dr. Manning drove the town into Shadow even as the Scarecrow died. Incidentally, Lord Hanbrook is a harmless voyeur, but Lady Hanbrook has a pure spirit. I just don’t think, overall, that she will break the Reverend’s influence.&lt;br&gt;&lt;br&gt;Next round: Science and faith combine as Harlow Morgan and Brother Marcus battle The Necromancer!
</description>
<link>http://www.boardgamegeek.com/thread/458478</link>
<guid>http://www.boardgamegeek.com/thread/458478</guid>
<pubDate>Sat, 31 Oct 2009 20:09:28 +0000</pubDate>
<dc:creator>Tommy3Count</dc:creator>
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		<title>Session: A Touch of Evil, The Supernatural Game:: Halloween Marathon Part Two - Valeria/Adrianna vs The Werewolf</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tommy3Count&#039;&gt;Tommy3Count&lt;/a&gt;&lt;/p&gt;
	I just realized I am cheating myself out of Geekgold by doing each session as a reply in its own thread...=P&lt;br&gt;&lt;br&gt;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br&gt;Werewolf&lt;br&gt;Vs&lt;br&gt;Valeria &amp; Adrianna&lt;br&gt;&lt;br&gt;Round One&lt;br&gt;&lt;br&gt;I was about to make a joke about the two little girls versus the Werewolf, but I’m not sure which of the three truly is the strangest of the lot: The feral wolf, the ancient vampire or the mysterious blind lady.&lt;br&gt;&lt;br&gt;Valeria moved cautiously out of town, seeking out the Abandoned Keep.&lt;br&gt;&lt;br&gt;Adrianna took her time as well, heading southeast on the road to Echo Lake.&lt;br&gt;&lt;br&gt;The Werewolf struck in the Olde Woods! In its wake, it left some Feral Kin! The Feral Kin immediately struck out towards Town Hall!&lt;br&gt;&lt;br&gt;Round Two&lt;br&gt;&lt;br&gt;Adrianna redirected course, heading through the Marsh instead of encountering the Feral Kin at the Covered Bridge.&lt;br&gt;&lt;br&gt;Valeria actively sought out the approaching Feral Kin, while Militia were dispatched to Town Hall.&lt;br&gt;&lt;br&gt;The Feral Kin rushed to the town, meeting Valeria at the Magistrate’s Office in a flurry of fur and fangs! The Feral Kin struck first, wounding the vampire. They batted her down and moved in to finish her, when Valeria returned with a violent assault! She drained the beast as well, healing any damage the Feral Kin had done! Rat’s nests popped up at the Fields, the Marsh and The Forgotten Island! Adrianna was taken by surprise by the rat’s nest at the Marsh and was bitten! The fight was fierce, and Adrianna’s amazing senses were the only thing that saved her at one point. Valeria swooped in and rescued her from one attack, and she finally delivered the blow that ended the rat’s nest.&lt;br&gt;&lt;br&gt;Round Three&lt;br&gt;&lt;br&gt;Valeria resumed her original course, setting out for the Abandoned Keep. The floor gave way, and Valeria suffered a rough fall! Ghosts in the fog began whispering to her, teasing her with information for only a taste of her…and then they realized WHAT she was, and disappeared.&lt;br&gt;&lt;br&gt;Adrianna reluctantly returned to town, having the Doctor tend her wounds. Her senses revealed much to her, including Dr. Manning’s propensity for witchcraft.&lt;br&gt;&lt;br&gt;Rats began to swarm from the Fields and the Forgotten Island. The darkness swelled in Shadowbrook, and Valeria fed off of it. Adrianna, as she left the Doctor’s Office, was surprised to come face to face with the Werewolf! It struck her, though each seemed surprised at the other’s speed!&lt;br&gt;&lt;br&gt;Round Four&lt;br&gt;&lt;br&gt;Adrianna set out back for the Marsh, to examine the rat’s nest she had destroyed.&lt;br&gt;&lt;br&gt;Valeria joined her as the Militia were dispatched to the Fields and the Forgotten Island.&lt;br&gt;&lt;br&gt;The ugly rats kept up their march. Feral Kin were spotted stalking the grounds of the Manor. Most frightening…a Full Moon appeared.&lt;br&gt;&lt;br&gt;Round Five&lt;br&gt;&lt;br&gt;Valeria opted for treatment for her wounds at the Doctor’s Office. Valeria sensed the trail used by the Werewolf and figured out that it was laired at the Crossroads!&lt;br&gt;&lt;br&gt;Adrianna investigated the Marsh, and found only little help there. She did overhear whispers in the Marsh, discovering Magistrate Kroft to be something of a liar, but not wholly evil.&lt;br&gt;&lt;br&gt;Rats moved from Echo Lake with a clear purpose toward Town Hall, and as well through the Windmill. The Werewolf killed again, at the South Docks, and left behind Feral Kin as a calling card. The savage Werewolf was now playing games with them, its mocking laughter on the wind.&lt;br&gt;&lt;br&gt;Round Six&lt;br&gt;&lt;br&gt;Adrianna sought out clues at the Olde Woods, but found nothing…except an axe.&lt;br&gt;&lt;br&gt;Valeria headed for the Manor, looking to avoid the stream of rats coming down from the Northeast.&lt;br&gt;&lt;br&gt;Rats reached the Crossroads and the outskirts of town. As terror filled the town, Valeria was spurred on. It seemed to overwhelm her, and a black-eyed Valeria appeared in the trees over Adrianna! She attacked, but Adrianna struck her out of the sky and fended off her assaults! As Valeria came to her senses, she snarled and darted off.&lt;br&gt;&lt;br&gt;Round Seven&lt;br&gt;&lt;br&gt;Valeria arrived at the manor to battle the Feral Kin! She struck quickly, killing the creature before it knew she wasn’t a mere mortal! She drank deep, taking care of the wound left by Adrianna. However, the Gibbering Evil stalked her on the grounds! It was a fierce combatant, but Valeria has fought even demons before, and drank this one’s blood as well!&lt;br&gt;&lt;br&gt;Adrianna made haste, heading through the town for the Manor.&lt;br&gt;&lt;br&gt;The rats had reached the Blacksmith’s shop and were almost on the Covered Bridge. The Werewolf killed at the Marsh and left more spawn. An awful storm arose, and the Werewolf terrorized the land through it! The Lady Hanbrook arranged for the confiscation of Adrianna’s axe and the booting of Valeria and Adrianna to the crossroads!&lt;br&gt;&lt;br&gt;Round Eight&lt;br&gt;&lt;br&gt;Adrianna made haste for the Inn, where she accepted some healing. Walking high across the top of the Inn, listening to the wind, Adrianna slipped! She heard on the air whispers, laughter, howls…from farther than the Crossroads…the Werewolf had set up a new lair in the Abandoned Keep!&lt;br&gt;&lt;br&gt;Valeria was bitten by rats as she stormed away. She found a discarded saber, which suited her well as she entered the Marsh to encounter Feral Kin! Though the Feral Kin struck her, Valeria drew blood and used that to sustain herself.&lt;br&gt;&lt;br&gt;Rats reached Town Hall and the Covered Bridge. Once more Valeria assaulted Adrianna, and once more fell short, this time being knocked unconscious! Adrianna, in the confusion, found herself in the Olde Woods…with the Werewolf! Adrianna did nothing to the Werewolf, and was stunned to sense a feral Valeria strike it as it was about to tear into Adrianna! Adrianna ran for safety! Something Wicked was growing inside the Werewolf, making time of the essence.&lt;br&gt;&lt;br&gt;Round Nine&lt;br&gt;&lt;br&gt;Valeria lay in torpor.&lt;br&gt;&lt;br&gt;The sense of wickedness, at least, passed. However, Sophie began whispering rumors to the Town Elders about our heroes…alienating the elders from the heroes.&lt;br&gt;&lt;br&gt;The swarm of rats terrorized the town. Valeria awoke. Another wicked storm, and this time the Werewolf made a vicious assault in the Bog. More lies and deceit circulated through town…only Lord Hanbrook and Sophie seemed immune, and this threw Valeria and Adrianna into doubt about their assumed allies. The Werewolf appeared at Town Hall and attacked Valeria! She and the Militia fought it, but it took her down once more!&lt;br&gt;&lt;br&gt;Round Ten&lt;br&gt;&lt;br&gt;Adrianna skirted town and headed toward the Manor, when the lies and rumors spread by Sophie reached a breaking point: Not only was Reverend Harding a drunken voyeur, he had thrown his lot in with the Werewolf! As well, Lady Hanbrook, once a Hero of the People, had become the Lady of Darkness! Doctor Manning stood revealed as a Werewolf Hunter, and actively followed the present leads, appearing at the Abandoned Keep!&lt;br&gt;&lt;br&gt;Valeria once more lay in recovery.&lt;br&gt;&lt;br&gt;The second chain of rats reached the Magistrate’s Office. Valeria arose. The Werewolf attacked at Town Hall! Valeria was once more cut down! The worst news of all…Kroft stood revealed AS The Werewolf! Kroft made his impact known as he slaughtered Doctor Manning at the Keep!&lt;br&gt;&lt;br&gt;Round Eleven&lt;br&gt;&lt;br&gt;Valeria lay in recovery.&lt;br&gt;&lt;br&gt;Adrianna finally arrived in the Fields to eliminate that rat’s nest! She and the Militia ended the rat’s nest and gave Shadowbrook something of a respite!&lt;br&gt;&lt;br&gt;Unfortunately, the rats from the Island now reached Town Hall. Kroft left bodies in the Fields just to taunt Adrianna. Feral Kin emerged in the Church, surely allowed in by Kroft’s “Grand Inquisitor”.&lt;br&gt;&lt;br&gt;Round Twelve&lt;br&gt;&lt;br&gt;Adrianna arrived at the Manor and found a cross. As well, she found Lord Hanbrook, distraught over what had happened to the town, and he agreed to aid her! She also discovered that Sophie had been living a double life and, despite her willingness to spread rumors, was reluctant to actually stand against the Werewolf.&lt;br&gt;&lt;br&gt;Valeria spent a lot of money on a musket and silver shot, then suddenly appeared at the Manor, giving said items to Adrianna! She leveled accusations at Lord Hanbrook, but Adrianna calmed her. Lord Hanbrook and Sophie became somewhat steeled in the face of the betrayals of the elders.&lt;br&gt;&lt;br&gt;The rats terrorized the town once more, and Kroft trashed Manning’s office in mockery. A Feral Kin took Adrianna by complete surprise, but Valeria leapt in the way and was slashed down! She emerged, furious, and tore the Feral Kin limb from limb! Kroft made an attack on Sophie, but it only proved to scare her.&lt;br&gt;&lt;br&gt;Round Thirteen&lt;br&gt;&lt;br&gt;Adrianna took a passage to the Monastery, but was attacked by Kroft! He tore into her, but she unloaded with silver shot into him! Each one left the fight badly harmed!&lt;br&gt;&lt;br&gt;Valeria headed back toward s town.&lt;br&gt;&lt;br&gt;Shadowbrook was pushed nearly to the brink. Adrianna recovered. Kroft killed a Blacksmith’s Apprentice and left more Feral Kin in his wake! Once more a crazed Valeria attacked Adrianna, and once more she was rebuffed. A Dark Omen appeared, washing over the town and plunging it into darkness. Despite the best efforts of Valeria and Adrianna, Shadowbrook was lost to Magistrate Kroft.&lt;br&gt;&lt;br&gt;Observations: Valeria spending three rounds incapacitated killed any momentum they had. Just some awful luck. Plus, all the cards that kept moving them around as they tried to close in on the rat’s nests were killers as well. The stars were not aligned for this one.&lt;br&gt;&lt;br&gt;Next: The Scarlet Shadow and Heinreich Cartwright join forces against The Scarecrow! 
</description>
<link>http://www.boardgamegeek.com/thread/458475</link>
<guid>http://www.boardgamegeek.com/thread/458475</guid>
<pubDate>Sat, 31 Oct 2009 20:04:00 +0000</pubDate>
<dc:creator>Tommy3Count</dc:creator>
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		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: Too Many Secrets?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tommy3Count&#039;&gt;Tommy3Count&lt;/a&gt;&lt;/p&gt;
	Can I get an official on this one, Jason?&lt;br&gt;&lt;br&gt;Using the &quot;three secret reveal&quot;, if I reveal the secrets, do I add any more later?  In my last game, Dr. Manning hit three secrets and was revealed as a Martyr, On the Hunt and something minor...then an event came up that would have added a fourth secret.  Should he have gotten one, or was he free and clear at that point?
</description>
<link>http://www.boardgamegeek.com/thread/458450</link>
<guid>http://www.boardgamegeek.com/thread/458450</guid>
<pubDate>Sat, 31 Oct 2009 18:00:15 +0000</pubDate>
<dc:creator>Tommy3Count</dc:creator>
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		<title>Thread: A Touch of Evil, The Supernatural Game:: Variants:: For consitency's sake I offer up: A touch of SCOOBY!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Beholm&#039;&gt;Beholm&lt;/a&gt;&lt;/p&gt;
	&lt;img src=&quot;http://geekdo-images.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Every other game that has a horror theme has been &quot;Scooby-ized&quot; and I wonder if anyone has started work on a re-theme yet? Actually, it would be easy to convert. Village Eldars would be the adult non-characters like Old Man Withers, the Sherriff, etc. The hidden secrets would convert well for a Scooby episode. All someone has to do is create a new themed board with areas like Old Swamp Road, Spooky Warehouse, Creepy Old Mansion, etc. Then retheme the cards to have Scooby Snacks and trap-making parts. Have the lair idea become where to set the trap to catch the villian.... &lt;br&gt;&lt;br&gt;Well, these are my flights of fantasy. If anyone is attempting to create A Touch of Scooby, feel free to use these ideas as long as you keep me posted! I would enjoy seeing your work!&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/458416</link>
<guid>http://www.boardgamegeek.com/thread/458416</guid>
<pubDate>Sat, 31 Oct 2009 15:56:12 +0000</pubDate>
<dc:creator>Beholm</dc:creator>
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		<title>Session: A Touch of Evil, The Supernatural Game:: A Touch Of Evil...Eeeeviillllllll!!!!!!!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/K-Swift&#039;&gt;K-Swift&lt;/a&gt;&lt;/p&gt;
	Just a warning, this isn't an extensive session report, more like a story devised from the incidents during the game.  Hope you enjoy it.&lt;br&gt;&lt;br&gt;&lt;br&gt;I played &quot;A Touch Of Evil&quot; last night with my niece, it was her first time playing and my second. &lt;br&gt;&lt;br&gt;Town Elders were murdered and secrets were uncovered that informed the residents of Shadowbrook that the evil was one of their own...Sophie, The Midwife.  After thorough investigation and several near death encounters with Feral Kin, the lair of the Lycanthropic wench was soon discovered. The militia gathered at the Olde Woods waiting for Katarina, The Outlaw and Anne Marie, The School Teacher, the only ones brave enough to face their fear and attempt to save Shadowbrook.  As Anne Marie ventured further into the Olde Woods she was joined by Reverend Harding, whose Inner Strength gave him the spirit and courage to join the battle, and Lady Hanbrook, who decided she would give her own life if necessary, to stop this beast who had already taken the life of her husband.  Katarina never made it to the beast's lair, she was last seen at the Abandoned Keep and her fate is still unknown.  As the three brave souls neared the lair of the Werewolf, blood curdling screams rang out from the militia, they were no match for its brutal savagery and bestial speed.  Upon reaching the lair, the smell of death lingered as the full moon shone down upon the bodies of what once was men who now lay dismembered and disemboweled.  They soon came face to face with the evil that had done this...and prepared for the final battle against Sophie; for their fate as well as that of the small town of Shadowbrook...&lt;br&gt;&lt;br&gt;(In case you were wondering the fate of Katarina...my niece fell asleep and left her in limbo at the Abandoned Keep so I finished it out solo).
</description>
<link>http://www.boardgamegeek.com/thread/458334</link>
<guid>http://www.boardgamegeek.com/thread/458334</guid>
<pubDate>Sat, 31 Oct 2009 11:53:08 +0000</pubDate>
<dc:creator>K-Swift</dc:creator>
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		<title>Session: A Touch of Evil, The Supernatural Game:: Halloween Marathon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tommy3Count&#039;&gt;Tommy3Count&lt;/a&gt;&lt;/p&gt;
	This is going to be a bit of a misnomer, as I doubt this all happens on Halloween now, or anything close...but the plan was originally for a Halloween Marathon, so that was how I organized it. It is a series of solo games, villains and heroes randomly selected. The first six fights are two on one, the final four are solo. I will post them all in this thread as we witness the battle for Shadowbrooks' soul...&lt;br&gt;&lt;br&gt;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br&gt;Banshee&lt;br&gt;Vs&lt;br&gt;Inspector Cooke &amp; Captain Hawkins&lt;br&gt;&lt;br&gt;Round One&lt;br&gt;&lt;br&gt;Inspector Cooke and Captain Hawkins versus a “ghost”? Pshaw! This should prove to be a simple task. Cooke set out to the North, Hawkins to the South. Cooke stopped over at the Church, where he caught wind of Reverend Harding’s past as a War Criminal. Not that he was concerned or anything, but Cooke did some praying, but God perhaps didn’t buy his sincerity.&lt;br&gt;&lt;br&gt;Captain Hawkins marched for the Abandoned Keep. There, he found the most interesting Book of the Occult!&lt;br&gt;&lt;br&gt;Lies and deceit spread through the town, centering on Lady Hanbrook, Doctor Manning and Reverend Harding. As well, Barrow Shades appeared at the Forgotten Island and South Dock.&lt;br&gt;&lt;br&gt;Round Two&lt;br&gt;&lt;br&gt;The Banshee struck, killing Sophie! All this while Captain Marcus made out toward the Olde Woods, but got slowed in the Marsh.&lt;br&gt;&lt;br&gt;Inspector Cooke arrived at the Manor, where The Hanbrooks offered him a bizarre meal. He chose to eat, though the food wasn’t great, but the Hanbrooks felt emboldened by the whole affair.&lt;br&gt;&lt;br&gt;The Banshee killed in the Olde Woods, her screams being hard all around. Barrow Shades appeared at the Abandoned Keep. Magistrate Kroft sent out word to the Militia that Inspector Cooke and Captain Hawkins were to be shot on sight! Militia took point at the Doctor’s Office and The Fields!&lt;br&gt;&lt;br&gt;Round Three&lt;br&gt;&lt;br&gt;Cooke moved swiftly to The Windmill, finding a rusty key that opened a closet inside the Windmill! Inside were some scraps of paper…Reverend Harding confronted him about the intrusion…and then told Cooke that he wished to help The Inspector end this Banshee! Harding and Cooke joined forces!&lt;br&gt;&lt;br&gt;Hawkins arrived at the Woods and found a little evidence to aid him. He also found an axe! Hawkins sent for the militia at the Doctor’s Office, drawing them to the Barrow Shades near the Crossroads, where again they were victorious, but at a cost.&lt;br&gt;The Barrow Shades moved, heading toward Town Hall. As well, Barrow Shades attacked Harding and Cooke at the Windmill! The combined might of Cooke and Harding obliterated the Shades. The townsfolk attacked Cooke and Hawkins at their respective locations, though Hawkins cowed them, while Cooke sustained injury first.&lt;br&gt;&lt;br&gt;Round Four&lt;br&gt;&lt;br&gt;Hawkins moved to the Crossroads, seeking clues, and found them. As well, he directed the Militia from the Fields to the outskirts of town, where they defeated the Barrow Shades, but suffered losses themselves. Hawkins immediately summoned more Militia from the coast.&lt;br&gt;&lt;br&gt;Cooke and Harding made haste for the Doctor’s Office. While being healed, Cooke found that Dr. Manning was a bit of a drunkard…and a valiant defender of the people! Manning joined Cooke as well!&lt;br&gt;&lt;br&gt;Darkness fell across the land, sending a chill through the townsfolk. The Banshee attacked at the Manor, spreading terror! Harding and Manning told Cooke they needed to return to their duties, but said they could be called on for aid…as the Grounds Keeper appeared in the Fields!&lt;br&gt;&lt;br&gt;Round Five&lt;br&gt;&lt;br&gt;Cooke set out towards the Woods and all the clues scattered there. He made good time on that leg, reaching the Covered Bridge.&lt;br&gt;&lt;br&gt;Hawkins went to the Church and sought out The Lord, and received his blessing! He also sent word to the Militia, directing them near the Inn. Lastly, his contacts got him what he needed: The Banshee is in the Olde Woods!&lt;br&gt;&lt;br&gt;A suddenly crazed Cooke attacked Hawkins, and Hawkins fought back, driving the Inspector down! He had left Cooke unconscious before he realized who it was, and the Banshee shrieked with glee! Hawkins, for his part, quickly recovered from the damage done to him. More rumors surfaced, about Lady Hanbrook…her voyeuristic tendencies...her secret, double life…she came to the ailing Inspector Cooke with all the knew of the dealings in town…when the Banshee ripped into the Town Hall and screamed! Her maddening wail melted the eyes of Lady Hanbrook and crushed her soul as the horrified Cooke watched on helplessly! Cooke, though ailing, did seek out information on LORD Hanbrook…and discovered that though Lord Hanbrook deals in witchery, he is not a pawn of evil. The Banshee killed at the Church, before Hawkins’ very eyes, and left a wake that half the town witnessed!&lt;br&gt;&lt;br&gt;Round Six&lt;br&gt;&lt;br&gt;Hawkins moved to Town Hall, his honor feeling bolstered, and he gave Cooke his Book of the Occult, feeling as though Cooke could use it more. Then he directed the Militia against the last Barrow Shades, eliminating that threat.&lt;br&gt;&lt;br&gt;Cooke recovered. The Banshee struck out at the Windmill. An awful storm swept over the land, and the Banshee launched an assault on the Monastery as well! Then, she killed at the Covered Bridge!&lt;br&gt;&lt;br&gt;Round Seven&lt;br&gt;&lt;br&gt;Cooke interrogated the Blacksmith, and the purchased the Tools of Science…dead set on proving that science could end this creature.&lt;br&gt;Hawkins hired a Militia Soldier to his side, as The Horror gripping the town loosened.&lt;br&gt;&lt;br&gt;Barrow Shades appeared at the Magistrate’s Office. The cold darkness threatened to engulf the town.&lt;br&gt;&lt;br&gt;Round Eight&lt;br&gt;&lt;br&gt;Hawkins set out toward the Olde Woods.&lt;br&gt;&lt;br&gt;Cooke followed, sensing how Hawkins’ spirit seemed to be fortified against the Darkness as he went. However, HE was ambushed by the Banshee, who struck him down! The Song of the Dead echoed through the air as Cooke fell, though he did get what he needed – his tools worked on the Banshee.&lt;br&gt;&lt;br&gt;Magistrate Kroft was murdered now by the Banshee! The Banshee then struck at the Crossroads!&lt;br&gt;&lt;br&gt;Round Nine&lt;br&gt;&lt;br&gt;Time was running out, but Cooke seemed shaken.&lt;br&gt;&lt;br&gt;Luckily, Captain Hawkins sent word for Doctor Manning and Reverend Harding to join them at the Woods! The Reverend joined Hawkins and his militia solider, while Manning and Cooke approached…and the Banshee emerged! Harding, Hawkins and the Militia attacked, striking the Banshee! Unfortunately, its retaliation took Reverend Harding AND the Militia soldier. Cooke clipped the Banshee, who sneered at the non-believer. However, her attacks fell short on both Manning and Cooke! Hawkins opened a fierce salvo, but got hammered with a fierce response! Cooke hit the Banshee and avoided retaliation, but Dr. Manning could not…as the fifth elder fell to the Banshee, darkness swept over the town, and Cooke and Hawkins saw their cause lost…&lt;br&gt;&lt;br&gt;Observation: The Banshee got too strong, too fast. Hawkins and Cooke could not keep up , with the rate in which it was killing elders. Cooke was unable to get his spirit out the “danger zone”, though Hawkins used the militia to negate most of that problem by killing the barrow shades. Still, these two were outclassed against the Banshee.&lt;br&gt;&lt;br&gt;Coming up next: Valeria and Adrianna vs The Werewolf! 
</description>
<link>http://www.boardgamegeek.com/thread/458337</link>
<guid>http://www.boardgamegeek.com/thread/458337</guid>
<pubDate>Sat, 31 Oct 2009 11:05:12 +0000</pubDate>
<dc:creator>Tommy3Count</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some basic rules questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Chris_ely wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In the case above, if a minion has ko'd the hero whose action brought it to the table originally, and it then attacks a second hero in the same space, has the minion fully healed from the first attack, or does it just have the wounds remaining to carry into the 2nd fight?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Atthe end of any Fight where the Minion is not defeated, it immediately Heals all of its Wounds.  So it would start the next Fight with no Wounds on it.&lt;br&gt;&lt;br&gt;- Jason
</description>
<link>http://www.boardgamegeek.com/article/4138766#4138766</link>
<guid>http://www.boardgamegeek.com/article/4138766#4138766</guid>
<pubDate>Fri, 30 Oct 2009 14:51:25 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
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		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wenas&#039;&gt;Wenas&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/594527"><img border=0  src="http://images.boardgamegeek.com/images/pic594527_t.jpg"></a>]]>
	&lt;div&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/594527</link>
<guid>http://www.boardgamegeek.com/image/594527</guid>
<pubDate>Fri, 30 Oct 2009 11:17:37 +0000</pubDate>
<dc:creator>Wenas</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some basic rules questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chris_ely&#039;&gt;Chris_ely&lt;/a&gt;&lt;/p&gt;
	In the case above, if a minion has ko'd the hero whose action brought it to the table originally, and it then attacks a second hero in the same space, has the minion fully healed from the first attack, or does it just have the wounds remaining to carry into the 2nd fight?&lt;br&gt;&lt;br&gt;thanks&lt;br&gt;&lt;br&gt;Chris
</description>
<link>http://www.boardgamegeek.com/article/4137627#4137627</link>
<guid>http://www.boardgamegeek.com/article/4137627#4137627</guid>
<pubDate>Fri, 30 Oct 2009 09:44:54 +0000</pubDate>
<dc:creator>Chris_ely</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Who Is Right re: Minion(s) ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;Think of that poor Minion's family - he was just doing his job for goodness' sake.  Probably would've changed his evil ways too, given the chance  . . .  :shake:
</description>
<link>http://www.boardgamegeek.com/article/4131786#4131786</link>
<guid>http://www.boardgamegeek.com/article/4131786#4131786</guid>
<pubDate>Thu, 29 Oct 2009 11:00:45 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Who Is Right re: Minion(s) ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; Thanks guys for confirming the correct answer. It seemed obvious for  for of us , but the other two insisted on killing the Minion in order to finish the game !&lt;br&gt;&lt;br&gt; Regards.
</description>
<link>http://www.boardgamegeek.com/article/4130446#4130446</link>
<guid>http://www.boardgamegeek.com/article/4130446#4130446</guid>
<pubDate>Thu, 29 Oct 2009 01:25:37 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Best scenerio to teach a new group</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Falcons&#039;&gt;Falcons&lt;/a&gt;&lt;/p&gt;
	I emailed Jason Hill and asked which monster he thought was best for a teaching game and he stated:&lt;br&gt;&lt;br&gt;&quot;For demo games we usually use the Specatral Horseman as he is very thematically recognizable and new players tend to really like that he rides around the board attacking people whenever he shows up.&quot;&lt;br&gt;&lt;br&gt;Team play would also seem to make sense....it is the best of both cooperative and competitive.
</description>
<link>http://www.boardgamegeek.com/article/4129079#4129079</link>
<guid>http://www.boardgamegeek.com/article/4129079#4129079</guid>
<pubDate>Wed, 28 Oct 2009 20:28:37 +0000</pubDate>
<dc:creator>Falcons</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Best scenerio to teach a new group</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Silopolis&#039;&gt;Silopolis&lt;/a&gt;&lt;/p&gt;
	I normally would recommend going right into Advanced, but with this group, I'd suggest sticking to the Basic rules. I'd suggest going with the Scarecrow or the Horseman, but those are just the ones I started with. Scarecrow is a little less fiddly, but he gets powerful quickly, especially in a co-op game. &lt;br&gt;&lt;br&gt;I'd recommend doing teams in a six-player game. The game's really easy with four players, especially with the Basic rules, and with teams or competitive, the folks who are more used to playing against each other (as in Monopoly) may grok it faster than co-op.&lt;br&gt;&lt;br&gt;I've never played teams. It seems to combine co-op and competitive, and thus might (MIGHT) be more complicated than either. But it also seems like a ton of fun, and the next time I bring out the game for 4+ players, it'll be in teams.
</description>
<link>http://www.boardgamegeek.com/article/4128817#4128817</link>
<guid>http://www.boardgamegeek.com/article/4128817#4128817</guid>
<pubDate>Wed, 28 Oct 2009 20:00:49 +0000</pubDate>
<dc:creator>Silopolis</dc:creator>
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		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: General:: Best scenerio to teach a new group</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SeanXor&#039;&gt;SeanXor&lt;/a&gt;&lt;/p&gt;
	This Saturday (halloween) I will be teaching and playing this game with six Jr. High students.  By and large, the game experience of these youth stop at Scene it, Monopoly, and Clue.  &lt;br&gt;&lt;br&gt;I plan on using the basic game set up, but I have a couple of other set up questions. &lt;br&gt;&lt;br&gt;1.  Given the groups inexperience, which villian would be best to use?&lt;br&gt;&lt;br&gt;2.  With six people should we play the regular game or do a team game? &lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks for your opinons!
</description>
<link>http://www.boardgamegeek.com/thread/457435</link>
<guid>http://www.boardgamegeek.com/thread/457435</guid>
<pubDate>Wed, 28 Oct 2009 19:55:17 +0000</pubDate>
<dc:creator>SeanXor</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Who Is Right re: Minion(s) ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/soosy&#039;&gt;soosy&lt;/a&gt;&lt;/p&gt;
	&quot;The first player to fight a Showdown with the Villain, AND defeat it, saves the town of Shadowbrook and wins the game.&quot;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://flyingfrogwiki.com/ffpwiki/index.php?title=ATOE_Winning_the_Game&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://flyingfrogwiki.com/ffpwiki/index.php?title=ATOE_Winning_the_Game&quot; rel=&quot;nofollow&quot;&gt;http://flyingfrogwiki.com/ffpwiki/index.php?title=ATOE_Winni...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;:)
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<link>http://www.boardgamegeek.com/article/4128180#4128180</link>
<guid>http://www.boardgamegeek.com/article/4128180#4128180</guid>
<pubDate>Wed, 28 Oct 2009 19:17:58 +0000</pubDate>
<dc:creator>soosy</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Who Is Right re: Minion(s) ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tommy3Count&#039;&gt;Tommy3Count&lt;/a&gt;&lt;/p&gt;
	Villain's dead, game over.  The minions flee into the shadows, disintegrate into dust, something.  The villain is the source of the evil, though.  Even the Order of the Crimson Hand disappear and regroup after The Unspeakable Horror is slain.
</description>
<link>http://www.boardgamegeek.com/article/4127184#4127184</link>
<guid>http://www.boardgamegeek.com/article/4127184#4127184</guid>
<pubDate>Wed, 28 Oct 2009 16:54:40 +0000</pubDate>
<dc:creator>Tommy3Count</dc:creator>
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		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: Who Is Right re: Minion(s) ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; Although I have been playing this game some time now, a question came up last Sunday that split the 4 of us in a 50:50 group.&lt;br&gt;&lt;br&gt; The Scarecrow was defeated but there was one of his Minions on the board. Two of players said that the game was not over until that Minion was killed off and the other two said the game was finished. This never happened before and I was one of the two that said &quot;The game is finished because the Scarecrow is dead&quot;. &lt;br&gt;&lt;br&gt; Which two of us were right ?&lt;br&gt;&lt;br&gt;  Thanks in advance.
</description>
<link>http://www.boardgamegeek.com/thread/457353</link>
<guid>http://www.boardgamegeek.com/thread/457353</guid>
<pubDate>Wed, 28 Oct 2009 16:43:17 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: How are Wolf Minions handled?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/White+Knight&#039;&gt;White Knight&lt;/a&gt;&lt;/p&gt;
	Thanks guys! 
</description>
<link>http://www.boardgamegeek.com/article/4124704#4124704</link>
<guid>http://www.boardgamegeek.com/article/4124704#4124704</guid>
<pubDate>Wed, 28 Oct 2009 04:03:22 +0000</pubDate>
<dc:creator>White Knight</dc:creator>
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		<title>Thread: A Touch of Evil, The Supernatural Game:: Variants:: Thoughts on a character creation system </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/egoncasteel&#039;&gt;egoncasteel&lt;/a&gt;&lt;/p&gt;
	I was thinking of a character creation system for A Touch of Evil heroes. Something like each play gets 20 to 25 points.&lt;br&gt;&lt;br&gt;- stats (combat, cunning, spirit) cost 1. Min of 1 Max 4&lt;br&gt;- each wound cost 3. Min of 1 Max 4&lt;br&gt;- each merit cost between 1 and 5  &lt;br&gt;- each flaw gives you between 1 and 5 more points to spend&lt;br&gt;&lt;br&gt;There would be a deck of merits and a deck of flaws. Each person would take turns buying one merit or flaw until every one was ready. (Maybe just a list, but the deck idea has the advantages of everyone having their merits and flaws in front of them and making sure there is not a lot of duplication between heroes)&lt;br&gt;&lt;br&gt;Example&lt;br&gt;Name: Jimmy (boy detective)&lt;br&gt;Sex: male&lt;br&gt;Spirit:2 (2 points)&lt;br&gt;cunning:3 (3 points)&lt;br&gt;Combat:1 (1 points)&lt;br&gt;Wounds:2 (6 points)&lt;br&gt;&lt;br&gt;Merits&lt;br&gt;Guardian - Player starts with an ally. If killed this ally can be picked up again by returning to a set location chosen at the start of the game. Cost 3 (4 if ally has special ability as well as a wound)&lt;br&gt;Name: Jeeves Location: Manor&lt;br&gt;Cost: 3&lt;br&gt;&lt;br&gt;Trickster: May use cunning in place of combat for fight tests. Cost 5&lt;br&gt;&lt;br&gt;Run Home: May choose to attempt to avoid any fight. Roll a cunning 5 test before the first round of combat. For each success move one space closer to your starting location. Your turn then ends. Cost 3&lt;br&gt;&lt;br&gt;Flaws&lt;br&gt;Weak - may not use melee weapons. Gain 3&lt;br&gt;&lt;br&gt;&lt;br&gt;Any thoughts?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/457058</link>
<guid>http://www.boardgamegeek.com/thread/457058</guid>
<pubDate>Tue, 27 Oct 2009 22:20:48 +0000</pubDate>
<dc:creator>egoncasteel</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: How are Wolf Minions handled?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DrCrow&#039;&gt;DrCrow&lt;/a&gt;&lt;/p&gt;
	There is an errata for the Vampire's Minion Chart at the Flying Frog Wiki here:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://flyingfrogwiki.com/ffpwiki/index.php?title=ATOE_FAQ_%26_Errata&quot; rel=&quot;nofollow&quot;&gt;http://flyingfrogwiki.com/ffpwiki/index.php?title=ATOE_FAQ_%...&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Wolves (Minion Chart)&lt;br&gt;&lt;br&gt;This Minion should include the line, “Once encountered, discard this Minion.” &lt;br&gt;&lt;br&gt;&lt;br&gt;So yes, you are resolving this correctly.  :)
</description>
<link>http://www.boardgamegeek.com/article/4119122#4119122</link>
<guid>http://www.boardgamegeek.com/article/4119122#4119122</guid>
<pubDate>Tue, 27 Oct 2009 08:26:28 +0000</pubDate>
<dc:creator>DrCrow</dc:creator>
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		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: How are Wolf Minions handled?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/White+Knight&#039;&gt;White Knight&lt;/a&gt;&lt;/p&gt;
	Question:&lt;br&gt;&lt;br&gt;The description of Wolves on the Minion Chart states that they only attack once and that the hero receives one Investigation per hit he does to the wolf. If the wolf only attacks once, and the hero doesn't kill it by doing 3 or more hits, what happens to the wolf? It only attacks once so I assume combat ends, but it can't stay in the space with the hero either. I've been resolving the wolf's single attack and then removing it from the board. Is anyone doing anything different?
</description>
<link>http://www.boardgamegeek.com/thread/456661</link>
<guid>http://www.boardgamegeek.com/thread/456661</guid>
<pubDate>Mon, 26 Oct 2009 23:44:22 +0000</pubDate>
<dc:creator>White Knight</dc:creator>
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		<item>
		<title>File: A Touch of Evil, The Supernatural Game:: Flow chart</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tebald&#039;&gt;tebald&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48547">Flow chart</a>
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</description>
<link>http://www.boardgamegeek.com/filepage/48547</link>
<guid>http://www.boardgamegeek.com/filepage/48547</guid>
<pubDate>Mon, 26 Oct 2009 17:28:59 +0000</pubDate>
<dc:creator>tebald</dc:creator>
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		<title>File: A Touch of Evil, The Supernatural Game:: Mani, Iroquois Shaman, from Brotherhood of the Wolf </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48516">Mani, Iroquois Shaman, from Brotherhood of the Wolf </a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/35815">A Touch of Evil, The Supernatural Game</a> 
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</description>
<link>http://www.boardgamegeek.com/filepage/48516</link>
<guid>http://www.boardgamegeek.com/filepage/48516</guid>
<pubDate>Mon, 26 Oct 2009 14:21:47 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
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		<title>File: A Touch of Evil, The Supernatural Game:: Gregoire de Fronsac, French Naturalist, from Brotherhood of the Wolf </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48515">Gregoire de Fronsac, French Naturalist, from Brotherhood of the Wolf </a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/35815">A Touch of Evil, The Supernatural Game</a> 
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</description>
<link>http://www.boardgamegeek.com/filepage/48515</link>
<guid>http://www.boardgamegeek.com/filepage/48515</guid>
<pubDate>Mon, 26 Oct 2009 14:21:38 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some rules questions....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;Correct.  You do not have to assign a wound to the Militia.  Think of it as heroicly jumping in the way to absorb all of the damage to keep the Militia alive.&lt;br&gt;&lt;br&gt;If you are going to be KO'd anyway, it is better to not kill off the Militia so they could be used again later (though most often assigning a wound to the Militia can keep you alive).&lt;br&gt;&lt;br&gt;- Jason
</description>
<link>http://www.boardgamegeek.com/article/4111442#4111442</link>
<guid>http://www.boardgamegeek.com/article/4111442#4111442</guid>
<pubDate>Sun, 25 Oct 2009 14:16:53 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some rules questions....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/princemousey&#039;&gt;princemousey&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Tommy3Count wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Oops, you are correct on Militia.  If the Hero is KOed and doesn't assign a wound to the Militia, then the Militia should remain so you can assign them to a new Hero at the start of the next Showdown Round if you like.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Is that right? Does this also work for regular fights? An example. I have two wound boxes left unfilled, and a Militia token on my space. The minion rolls 3 hits on its fight dice. Can I assign all three hits to myself and get KO'ed, leaving the Militia standing? Or do I have to assign two hits to myself and 1 to the Militia? I will tip the first person who can help me with this!
</description>
<link>http://www.boardgamegeek.com/article/4111310#4111310</link>
<guid>http://www.boardgamegeek.com/article/4111310#4111310</guid>
<pubDate>Sun, 25 Oct 2009 13:25:39 +0000</pubDate>
<dc:creator>princemousey</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Please give your opinion on this Variant.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/XehutL&#039;&gt;XehutL&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;XehutL wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Falcons wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sorry if something similar has been posted I don't know if I read all four pages of variants.&lt;br&gt;&lt;br&gt;&lt;b&gt;MOVEMENT&lt;/b&gt;:&lt;br&gt;&lt;br&gt;One thing that can slow the game down is a person rolling poorly for movement.   I know that you get an event card for a rolling a 1.  &lt;br&gt;&lt;br&gt;Here is an idea and it might speed up the game.  Pace is very important in this game:&lt;br&gt;&lt;br&gt;&lt;i&gt;Every Character gets + 1 for Movement as long as they are healthy.  If you roll a &quot;1&quot; you have to choose if you want the movement bonus &lt;u&gt;or &lt;/u&gt;the event card.  The movement bonus is lost if a character has any wounds.&lt;/i&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I hate those damn 1's for movement also... but I will try a simpler version of your variant: &lt;i&gt;When you throw 1 for your movement, you may either take 1 event card OR you may add +1 to your move&lt;/i&gt; (regardless of your health status).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, with the expansion Something Wicked we just switched to your variant - the movement is much more needed than before. Although it is something more to remember, it is not mandatory... so if you forgot to use it, it is your fault only.&lt;br&gt;&lt;b&gt;&lt;i&gt;On roll of 1, we allow BOTH the move bonus and event.&lt;/i&gt;&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/4111182#4111182</link>
<guid>http://www.boardgamegeek.com/article/4111182#4111182</guid>
<pubDate>Sun, 25 Oct 2009 12:07:20 +0000</pubDate>
<dc:creator>XehutL</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Using the Cooperative Chart in a Team Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Falcons&#039;&gt;Falcons&lt;/a&gt;&lt;/p&gt;
	I agree with using the Advanced Cooperative Chart during a Cooperative Game, but what about during a Team Game?  I looked at Page 24, but didn't see it listed.  Has anyone tried a Team Game with the Coop. Chart?
</description>
<link>http://www.boardgamegeek.com/article/4111134#4111134</link>
<guid>http://www.boardgamegeek.com/article/4111134#4111134</guid>
<pubDate>Sun, 25 Oct 2009 11:31:00 +0000</pubDate>
<dc:creator>Falcons</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some rules questions....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jcb231&#039;&gt;jcb231&lt;/a&gt;&lt;/p&gt;
	Thanks for the answers!
</description>
<link>http://www.boardgamegeek.com/article/4110763#4110763</link>
<guid>http://www.boardgamegeek.com/article/4110763#4110763</guid>
<pubDate>Sun, 25 Oct 2009 06:02:19 +0000</pubDate>
<dc:creator>jcb231</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Using the Cooperative Chart in a Team Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BeanThere&#039;&gt;BeanThere&lt;/a&gt;&lt;/p&gt;
	The cooperative chart is pretty much required during a cooperative game because with everyone working together, the game would be way too easy.&lt;br&gt;&lt;br&gt;I haven't played very many games, but the difficulty seems to be pretty good, hard but not always impossible. But I'd have to play more to know for sure. I do prefer the advanced coop chart as well. Just a little bit more interesting than the basic one.
</description>
<link>http://www.boardgamegeek.com/article/4110295#4110295</link>
<guid>http://www.boardgamegeek.com/article/4110295#4110295</guid>
<pubDate>Sun, 25 Oct 2009 01:58:47 +0000</pubDate>
<dc:creator>BeanThere</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some rules questions....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Silopolis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;My main question is about Sophie the Midwife. When does her Special Ability come into play?&lt;br&gt;&lt;br&gt;Does it only take place if she's in the Hunting Party? If so, does she only cancel Remains in Play cards? Or does she have a chance to cancel any Mystery Card played while she's alive? What if she's Hero of the People and attached to someone?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Her ability is only used if she is in a Hunting Party or attached to a Hero with the 'Hero of the People' Secret (the same as with any Town Elder).&lt;br&gt;&lt;br&gt;When she first joins the Hunting Party (or a Hero with 'Hero of the People'), you may roll once for every Mystery card that currently 'Remains in Play'.  While part of the Hunting Party or as a 'Hero of the People', you may roll ONCE for ANY Event card that is played or any new Mystery card that is 'Remains in Play' to try and cancel it.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4110221#4110221</link>
<guid>http://www.boardgamegeek.com/article/4110221#4110221</guid>
<pubDate>Sun, 25 Oct 2009 01:16:28 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some rules questions....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;princemousey wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I'm still confused about the Militia though. So if I assign the wound to it I can heal it later?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Militia work differently than Allies.  An Ally increases the health and skills of the one Hero that has them; the Militia helps everyone in the space (potentially), but dies if you assign a wound to it.  Granted, a Militia in a Cooperative Showdown only helps a single Hero at a time, but this doesn't change the underlying mechanic.&lt;br&gt;&lt;br&gt;- Jason
</description>
<link>http://www.boardgamegeek.com/article/4110191#4110191</link>
<guid>http://www.boardgamegeek.com/article/4110191#4110191</guid>
<pubDate>Sun, 25 Oct 2009 01:00:47 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: They've lost me</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tommy3Count&#039;&gt;Tommy3Count&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;theconcerned wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Aging One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;theconcerned wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; I had previously thought to myself &quot;and they'll probably come out with another 'extended' CD with four more songs that NOBODY wants and two promos to make people buy them.&quot;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually, my wife and I throughly enjoy Mary Beth Magallanes' musical compostions. Extended CDs, like extended DVDs, are a marketing way of life. But the price for the FFP CD is competitive with other musical CD products. And, I collect the promo cards. So your statement &lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;i&gt;another 'extended' CD with four more songs that NOBODY wants&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; is not entirely accurate.&lt;br&gt;&lt;br&gt;And, if FFP, doesn't pace their expansion releases, you can certainly pace your purchase of those expansion releases.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I stand corrected: another 'extended' CD with four more songs that ONE PERSON wants.&lt;br&gt;&lt;br&gt;Did you, by the way, purchase the extended CD?  Interested in those new songs?  I'd love to know.&lt;br&gt;&lt;br&gt;It's true that I can pace my purchases, but that brings up the whole promo card thing, and I'm just turned off.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Old thread, I know, and you didn't ask me specifically, but I'm listening to the ATOE extended soundtrack for about the fourth time since I got it yesterday afternoon.  I really enjoy it, and I'm not usually a fan of instrumental CDs.  Heck, I kept the original CD in my car and played it a fair bit driving to and from work.  So at least two people are good with the CD...and the new songs are pretty great, IMHO.
</description>
<link>http://www.boardgamegeek.com/article/4109887#4109887</link>
<guid>http://www.boardgamegeek.com/article/4109887#4109887</guid>
<pubDate>Sat, 24 Oct 2009 22:24:36 +0000</pubDate>
<dc:creator>Tommy3Count</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some rules questions....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Silopolis&#039;&gt;Silopolis&lt;/a&gt;&lt;/p&gt;
	My main question is about Sophie the Midwife. When does her Special Ability come into play?&lt;br&gt;&lt;br&gt;Does it only take place if she's in the Hunting Party? If so, does she only cancel Remains in Play cards? Or does she have a chance to cancel any Mystery Card played while she's alive? What if she's Hero of the People and attached to someone?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4109635#4109635</link>
<guid>http://www.boardgamegeek.com/article/4109635#4109635</guid>
<pubDate>Sat, 24 Oct 2009 20:54:48 +0000</pubDate>
<dc:creator>Silopolis</dc:creator>
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		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: General:: Using the Cooperative Chart in a Team Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Falcons&#039;&gt;Falcons&lt;/a&gt;&lt;/p&gt;
	I know that the Team Game combines various aspects of the Cooperative &amp; Competitive Game, but I don't see anything about rolling on the Cooperative Chart during a Team Game (or the Advanced Cooperative Chart in Something Wicked).&lt;br&gt;&lt;br&gt;Has anyone played the Team version of the game and used the Cooperative Chart?  Did it make the game too difficult?
</description>
<link>http://www.boardgamegeek.com/thread/455866</link>
<guid>http://www.boardgamegeek.com/thread/455866</guid>
<pubDate>Sat, 24 Oct 2009 19:15:39 +0000</pubDate>
<dc:creator>Falcons</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some rules questions....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gpritch3&#039;&gt;gpritch3&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;theconcerned wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;I'm done with this site.  This is my last post here, ever. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Biggest     Overreaction      EVER!&lt;br&gt;&lt;br&gt;God man, it was a joke.
</description>
<link>http://www.boardgamegeek.com/article/4109067#4109067</link>
<guid>http://www.boardgamegeek.com/article/4109067#4109067</guid>
<pubDate>Sat, 24 Oct 2009 17:30:00 +0000</pubDate>
<dc:creator>gpritch3</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some rules questions....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/princemousey&#039;&gt;princemousey&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;theconcerned wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;jchill7 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;theconcerned wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;Old Dwarf wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You know we've been left on our own for some weeks now :ninja: as to Rules Question:shake: Where are the Froggers with something official?&lt;br&gt;&lt;br&gt;Maybe the Martians are taking up a lot of time but still some&lt;br&gt;feed back is really needed as we've had nothing concerning&lt;br&gt;questions on SWTWC &amp; Hero Pack#1.&lt;br&gt;&lt;br&gt;OD&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I agree.  Maybe they've bitten off more than they can chew? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Did I wrong you in a former life or something Karl?  Why all the hate? ;)&lt;br&gt;&lt;br&gt;- Jason&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;So OD can make a comment like that, I agree, and I'm the one who gets siNgled out?   I said it because, with your absolute lack of existince on this website (compared with daily postings before) I was starting to think your company was in some kind of trouble.  The change in presence here was very obvious, and I'm certainly not the only one who noticed.  I've bought every LNOE product available, but am not worthy of asking questions.  &lt;br&gt;&lt;br&gt;I'm done with this site.  This is my last post here, ever. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;It was a joke, Karl. Hence the wink. I'm still confused about the Militia though. So if I assign the wound to it I can heal it later?
</description>
<link>http://www.boardgamegeek.com/article/4109027#4109027</link>
<guid>http://www.boardgamegeek.com/article/4109027#4109027</guid>
<pubDate>Sat, 24 Oct 2009 17:15:44 +0000</pubDate>
<dc:creator>princemousey</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some rules questions....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/theconcerned&#039;&gt;theconcerned&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jchill7 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;theconcerned wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;Old Dwarf wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You know we've been left on our own for some weeks now :ninja: as to Rules Question:shake: Where are the Froggers with something official?&lt;br&gt;&lt;br&gt;Maybe the Martians are taking up a lot of time but still some&lt;br&gt;feed back is really needed as we've had nothing concerning&lt;br&gt;questions on SWTWC &amp; Hero Pack#1.&lt;br&gt;&lt;br&gt;OD&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I agree.  Maybe they've bitten off more than they can chew? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Did I wrong you in a former life or something Karl?  Why all the hate? ;)&lt;br&gt;&lt;br&gt;- Jason&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;So OD can make a comment like that, I agree, and I'm the one who gets siNgled out?   I said it because, with your absolute lack of existince on this website (compared with daily postings before) I was starting to think your company was in some kind of trouble.  The change in presence here was very obvious, and I'm certainly not the only one who noticed.  I've bought every LNOE product available, but am not worthy of asking questions.  &lt;br&gt;&lt;br&gt;I'm done with this site.  This is my last post here, ever. 
</description>
<link>http://www.boardgamegeek.com/article/4108952#4108952</link>
<guid>http://www.boardgamegeek.com/article/4108952#4108952</guid>
<pubDate>Sat, 24 Oct 2009 16:42:23 +0000</pubDate>
<dc:creator>theconcerned</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some rules questions....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	Sorry, missed this one.  &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jcb231 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;One more question....when the Scarlett Shadow takes wounds for staying in town, can he prevent these wounds with cards like &quot;just a scratch&quot; or are these wounds unavoidable?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;These wounds can be prevented like any others.&lt;br&gt;&lt;br&gt;&lt;br&gt;- Jason
</description>
<link>http://www.boardgamegeek.com/article/4108302#4108302</link>
<guid>http://www.boardgamegeek.com/article/4108302#4108302</guid>
<pubDate>Sat, 24 Oct 2009 11:29:53 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some rules questions....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;theconcerned wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Old Dwarf wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You know we've been left on our own for some weeks now :ninja: as to Rules Question:shake: Where are the Froggers with something official?&lt;br&gt;&lt;br&gt;Maybe the Martians are taking up a lot of time but still some&lt;br&gt;feed back is really needed as we've had nothing concerning&lt;br&gt;questions on SWTWC &amp; Hero Pack#1.&lt;br&gt;&lt;br&gt;OD&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I agree.  Maybe they've bitten off more than they can chew? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Did I wrong you in a former life or something Karl?  Why all the hate? ;)&lt;br&gt;&lt;br&gt;- Jason
</description>
<link>http://www.boardgamegeek.com/article/4108299#4108299</link>
<guid>http://www.boardgamegeek.com/article/4108299#4108299</guid>
<pubDate>Sat, 24 Oct 2009 11:27:11 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some rules questions....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;Here are some answers to your questions.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jcb231 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1.  If an elder joins a hunting party and is revealed to have both the &quot;On the Hunt&quot; secret and the &quot;Hero of the People&quot; secret, what happens?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;First off, 'On the Hunt' is not mutually exclusive to anything, so you place the counter for the elder in the chosen space and any Hero in that space can gain the benefit.&lt;br&gt;&lt;br&gt;As for 'Hero of the People' and being in the Hunting Party, 'Hero of the People' has the Town Elder attach to your Hero as an ally (they are no longer part of the Hunting Party).  While with your Hero they give you the usual benefits for 'Hero of the People', but do NOT get targeted specifically by the Villain.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jcb231 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;2.  What happens to an attached elder if their hero is KO'd in a cooperative game?  Does the hero return to town or do they attach to another hero?  What if all the other heroes have elders or militia already?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The attached Elder returns to Town if the Hero is KO'd.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jcb231 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;3.  When a hero is KO'd in a cooperative showdown, can they still play event cards that help other players?  The rules say that KO'd players can use event cards, but it doesn't make it explicitly clear in this case.  I'm sure its just one of those cases of gameplay trumping realism, but in a super-thematic game like this it seems a bit weird that a KO'd character can still make a honorable gesture to save another character, or other such actions.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Correct.  The Hero's player may continue to play Event cards.  This allows them to still take a role in helping to win the Showdown (though significantly diminished).&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jcb231 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;4.  In a co-op game, when a Lair card says to make a check before the Showdown, can I choose what character makes the check, or does it have to be the one that initiates the showdown?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;All Heroes must make the check unless specifically stated on the card (which many do for the Coop game).  If the card says that only one Hero makes the test in Coop, you get to choose.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jcb231 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;5.  Can characters share investigation like they can share items?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No.  This is on p.20 of the ATOE rulebook, upper left.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jcb231 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;6.  When an Elder is in your hunting party, do their spirit/cunning/honor do anything for you?  Do you add them to yours?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No.  These Town Elder Skills are only used when specifically referenced by other cards.  The main role of the Town Elders in the Hunting Party is to give you their bonus text (Doctor Manning preventing damage for instance) and to help draw fire from the Villain (it must put one of its Fight Dice on each Elder in the Hunting Party each round).&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jcb231 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;7.  Are allies discarded when they fill up with wounds?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No.  The health box on an Item or Ally is simply an extension of the Hero (it can be healed etc as any other wound on the Hero).&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jcb231 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;8.  When a card calls for a minion and you roll an event, do you re-roll?  Some cards say to, some cards don't.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No.  You only re-roll on cards that specifically tell you to re-roll.&lt;br&gt;&lt;br&gt;&lt;br&gt;Hope that helps.&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;  Jason&lt;br&gt;&lt;br&gt;Jason C. Hill&lt;br&gt;Flying Frog Productions&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4108295#4108295</link>
<guid>http://www.boardgamegeek.com/article/4108295#4108295</guid>
<pubDate>Sat, 24 Oct 2009 11:25:05 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Some rules questions....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaveMorgan&#039;&gt;DaveMorgan&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;&lt;br&gt;4. I would say that if the Lair card does not have specific instructions for a Co-op game, then the instructions apply to everybody:  Everybody rolls at the Blacksmith to see if they get a free item; everybody rolls at the Olde Woods to see if they get free Fight Dice, etc.  Some cards specify that only one Hero makes the roll (such as seeing if Dr. Manning suddenly turns evil at his office).&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It mentions in the co-op rules for the showdown that the heroes choose one hero to make the roll so not everyone makes this check.
</description>
<link>http://www.boardgamegeek.com/article/4108222#4108222</link>
<guid>http://www.boardgamegeek.com/article/4108222#4108222</guid>
<pubDate>Sat, 24 Oct 2009 10:20:03 +0000</pubDate>
<dc:creator>DaveMorgan</dc:creator>
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		<title>Session: A Touch of Evil, The Supernatural Game:: The Ride of the Horseman</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tommy3Count&#039;&gt;Tommy3Count&lt;/a&gt;&lt;/p&gt;
	Ride of the Horseman&lt;br&gt;&lt;br&gt;Starring&lt;br&gt;&lt;br&gt;Thomas, The Courier&lt;br&gt;&lt;br&gt;Captain Hawkins&lt;br&gt;&lt;br&gt;Isabella Von Took, Noble Woman&lt;br&gt;&lt;br&gt;Brother Marcus&lt;br&gt;&lt;br&gt;and&lt;br&gt;&lt;br&gt;The Spectral Horseman&lt;br&gt;&lt;br&gt;Set-up: Thomas arrived in town with a package for Reverend Harding: A parcel devoted to Harding’s tireless efforts in combating darkness wherever it is, and aiding suffering whenever he can. Thomas, touched by the Reverend’s efforts, decided to help free Shadowbrook from the grip of the Spectral Horseman. Captain Marcus vowed to bring the full might of the militia down on the Horseman, ending this last remnant of the war. Brother Marcus, compelled by God, arrived in town seeking to aid these efforts…while Isabella Von Took figured it would be a useful way to kill some time.&lt;br&gt;&lt;br&gt;Round 1&lt;br&gt;&lt;br&gt;Thomas, perhaps suspecting the Hanbrooks could be involved, set out for the Manor. There, he was attacked by Ghost Soldiers! Thomas was cocky as he struck first, but the Ghost Soldiers pushed on, injuring him! Though Thomas did defeat them through force of spirit, they brought him low as well!&lt;br&gt;&lt;br&gt;Captain Hawkins crept into the Abandoned Keep, and was set upon by a Spectre! Hawkins struggled with it, but was clearly thrown off by its incorporeal nature! The Spectre triumphed, but The Scarlet Shadow spooked it off and carried the unconscious Captain to the outskirts of town.&lt;br&gt;&lt;br&gt;This is going to be a long game…=P&lt;br&gt;&lt;br&gt;Isabella set out for the Manor, figuring to use her noble nature to command an audience with The Hanbrooks…and was met with the Gibbering Evil! While it did strike her, it also underestimated the cunning noblewoman, who struck out with a sneak attack that blinded it, and then tipped a cabinet over, crushing its head!&lt;br&gt;Brother Marcus ventured into the Olde Woods, to see what he could see. He found an Axe, but nothing more.&lt;br&gt;&lt;br&gt;Hawkins and Thomas recovered in town, licking their wounds. As Thomas recovered, Isabella Von Took stalked him with a crazed look in her eyes! Thomas sneered and attacked viciously, but Von Took stayed ahead of the situation, striking Thomas and preventing him from laying his hands on her. A Veil of Darkness covered the land&lt;br&gt;&lt;br&gt;Wow…one round in and two investigators have been KOed, and a fight has broken out among them. Good times.&lt;br&gt;&lt;br&gt;Round 2&lt;br&gt;&lt;br&gt;Hawkins made out for the Windmill, where The Horseman struck! Sensing weakness in Hawkins, The Horseman charged! Though Hawkins did strike the Horseman, the villain brought him low and then charged to Town Hall, where Thomas saw his approach with fear in his…eye. The Horseman took down Thomas as well, sending a cold chill through the hearts of the townsfolk and growing stronger for it!&lt;br&gt;&lt;br&gt;Von Took made out for the Windmill, stopping off in the Fields. Reverend Harding, reached by the whispers of The Order of the Crimson Hand, began riling the townsfolk up against the Investigators!&lt;br&gt;&lt;br&gt;Brother Marcus left Shadowbrook for Echo Lake, making haste for the Inn. He prayed to God, and the Veil of Darkness was lifted! However, Ghost Soldiers attacked at the Inn! They inflicted their damage, but Marcus used his connection with the Creator to end their wretched existence.&lt;br&gt;&lt;br&gt;Thomas was quite unable to do anything.&lt;br&gt;&lt;br&gt;Hawkins awoke in Town Hall…under attack by Ghost Soldiers! They made short work of him…then turned on Thomas! They winged Thomas but he began to evade them…finally escaping to the Doctor’s Office, leaving them roaming Town Hall! Meanwhile, The Horseman’s power grew again!&lt;br&gt;&lt;br&gt;Round 3&lt;br&gt;&lt;br&gt;Von Took arrived at the Windmill, finding a Rusty Key with markings indicating Town Hall.&lt;br&gt;&lt;br&gt;As Marcus ventured to the Monastery, he again focused his Spirit…breaking The Order’s hold on Reverend Harding! A Shrieking Shadow overtook him, but Marcus stood firm and beat it back! Marcus took an Oath of Devotion and purchased a Burning Censer, then rested and healed himself a bit.&lt;br&gt;&lt;br&gt;Thomas began making plans to form an Entourage, and set out for the Abandoned Keep. There, he found a Relic which should surely aid him.&lt;br&gt;&lt;br&gt;Captain Hawkins was quite indisposed.&lt;br&gt;&lt;br&gt;Hawkins recovered, under attack by the Ghost Soldiers, and ran screaming from Town Hall. The growing darkness hammered the town further. Isabella, meanwhile, was struck with The Madness…not surprising, considering her earlier actions.&lt;br&gt;&lt;br&gt;Round 4&lt;br&gt;&lt;br&gt;Marcus moved to the North Dock searching for clues. He tried to beat back the growing power of the Horseman, but failed.&lt;br&gt;Thomas returned to town for healing, as the bright light of day cured Isabella of her Madness.&lt;br&gt;&lt;br&gt;Captain Hawkins moved to the Church, and figured out that Magistrate Kroft was far too smart for his own good…a trait that would likely haunt him someday.&lt;br&gt;&lt;br&gt;Isabella headed back toward the Manor.&lt;br&gt;&lt;br&gt;The darkness pushed on, and The Horseman’s power surged. The Horseman struck, murdering Lord Hanbrook!&lt;br&gt;&lt;br&gt;Round 5&lt;br&gt;&lt;br&gt;Thomas sucked it up and went after the Ghost Soldiers at Town Hall. As he struck, he threw up his Relic, forcing them back. This gave him the opening to finish them, though they did wing him. Having just finished off the Ghost Soldiers, Thomas gave a Reassuring Speech, though not many seemed to buy it.&lt;br&gt;Hawkins, realizing his weakness, remained at the Church and prayed…and did feel a change come over him.&lt;br&gt;&lt;br&gt;Isabella Von Took arrived at the Church hurling around accusations, though they didn’t get her very far. She quietly sought aid as well…and got it. Her Spirit grew, weakening the potential damage The Horseman could inflict on her.&lt;br&gt;Marcus took to the South Dock to see what he could see, as Militia were dispatched for the Olde Woods.&lt;br&gt;&lt;br&gt;The Horseman appeared at the Covered Bridge, then charged Town Hall where the woefully unprepared Thomas waited on him! The Horseman bore down on him, but didn’t do quite as much damage as he had thought, and Thomas felt a little better about harming the ghost. Meanwhile, an awful storm broke in…and The Horseman struck at the Inn! Then he headed toward Town Hall to battle Thomas again! Thomas had greased some palms and had Militia waiting with him! The onslaught took the Horseman off-guard and probably saved Thomas!&lt;br&gt;&lt;br&gt;Round 6&lt;br&gt;&lt;br&gt;Hawkins went back to the Keep, and instead of being assaulted, found Jack, The Servant Boy! Hawkins took Jack into his service.&lt;br&gt;Isabella went to Town Hall and used her key…finding, in a locked box, all the elders have gathered on the Horseman.&lt;br&gt;&lt;br&gt;Marcus did not find clues at the Covered Bridge, but he did find Doctor Manning, who joined him, eager to stamp out this Horseman!&lt;br&gt;&lt;br&gt;Thomas sought healing, as well as revelation…The Horseman was haunting the Manor!&lt;br&gt;&lt;br&gt;The Horseman struck at the Monastery and made haste for Town Hall, finding Marcus and Harding at the Covered Bridge! Marcus fought the Horseman, and Harding protected him from one of the hits landed by the Ghost! The Horseman charged on…to Town Hall where Isabella and the Militia stood! Isabella found purchase, but the Horseman discovered she’s harder to hit than that. Deception spread through the town…and rumblings were that even Dr. Manning had more secrets. The Horseman killed at the South Dock, then charged for Town Hall, meeting Marcus again! Marcus struck, but the Horseman got him this time. Isabella avoided the Horseman a second time, but that encounter proved to be a larger drain on her resources.&lt;br&gt;&lt;br&gt;Round 7&lt;br&gt;&lt;br&gt;Isabella moved to the Doctor’s Office to be healed.&lt;br&gt;&lt;br&gt;Brother Marcus recovered at Town Hall.&lt;br&gt;&lt;br&gt;Thomas arrived at the Manor, but found little of use.&lt;br&gt;&lt;br&gt;Hawkins and Jack traveled to the Marsh.&lt;br&gt;&lt;br&gt;Marcus recovered. Thomas again found Isabella stalking him! She wounded him and kept him from touching her. Shockingly, Lord Hanbrook stumbled back into town…alive! Meanwhile, the Horseman grew even more powerful!&lt;br&gt;&lt;br&gt;Round 8&lt;br&gt;&lt;br&gt;Marcus tried to shake off the Horror covering the town, but failed. He set out toward the Keep, seeking Captain Hawkins.&lt;br&gt;&lt;br&gt;Thomas traveled to the Monastery for some Quiet Reflection. He hired a Guide and purchased a Crossbow.&lt;br&gt;&lt;br&gt;Hawkins met with Marcus, who gave him his Axe.&lt;br&gt;&lt;br&gt;Isabella headed to the Manor, but found little of use.&lt;br&gt;The Horseman struck at the Keep, then attacked Marcus and Hawkins on the road! Hawkins did some damage, and Jack prevented Hawkins from being taken out completely! Marcus gave better than he got, but was still hurting as the Horseman sped into the night. Ghost soldiers appeared at the Doctor’s Office and Windmill…and the Church.&lt;br&gt;&lt;br&gt;Round 9&lt;br&gt;&lt;br&gt;Thomas headed to the Inn, seeking clues. He entered the Window Room and saw his own reflection starting back at him…until it slowly shifted…into Lord Hanbrook! Then Hanbrook pulled off his own rode and rode off into the night laughing! Hanbrook is the Horseman!!!&lt;br&gt;&lt;br&gt;Hawkins and Jack took to the Keep seeking clues, but found nothing. What they DID find was The Scarlet Shadow, who told Hawkins directly to release Jack…and The Shadow joined the hunt against the Horseman! Hawkins also ordered the Militia to converge on The Manor.&lt;br&gt;&lt;br&gt;Von Took sharpened her mind as she headed for town.&lt;br&gt;&lt;br&gt;Brother Marcus stormed into the Doctor’s Office and obliterated the Ghost Soldiers inside! Then he discovered evidence that Dr. Manning had joined the Horseman…Marcus sought allies…and discovered that Lady Hanbrook was a false image for the Horseman and Sophie was quite evil as well! News of this betrayal reached Harding, and steeled him against the Darkness. Marcus, shaken by this, failed again to lift the Horror on the town.&lt;br&gt;&lt;br&gt;The Horseman killed again, this time on the Crossroads. The Horseman, they discovered, was far older than anyone believed…predating the Colonies and not having been created in the war.&lt;br&gt;&lt;br&gt;Round 10&lt;br&gt;&lt;br&gt;Hawkins and the Shadow remained at the Keep, where Shadow handed him…the Rogue’s Rapier. Hawkins was taken aback by the notion.&lt;br&gt;&lt;br&gt;Von Took returned to the Manor, and summoned the Investigators as well as Harding. A conscious decision was made to ensure that Kroft knew nothing of this. Headless Hanbrook and the Evil Elders emerged from the Manor, facing off with Isabella Von Took, Brother Marcus, Reverend Harding, Thomas the Courier, Brother Janus, Captain Hawkins, The Scarlet Shadow and the Militia. The tension was thick. Isabella’s first assault was a feint…designed to get her close to The “Good” Doctor, where she cut his throat and watched him bleed out for his betrayal. Brother Marcus and Reverend Harding worked in concert, unleashing a righteous fury that injured Headless Hanbrook and killed Sophie the Vixen! Marcus was made to suffer for it, but the damage had been done. A crossbow bolt struck Headless Hanbrook in the chest! Headless Hanbrook bore down on Thomas, but Isabella threw herself into Thomas, saving him! Scarlet Shadow, Captain Hawkins and the Militia unleashed Hell on the Headless Hanbrook! Headless Hanbrook lashed out, bringing down the Shadow and the Captain as Isabella held Thomas and Brother Marcus back! Isabella attacked and fell short, giving Marcus an opening. Marcus unleashed every last bit of devastation he could, calling on God and the archangels to fend off this Horseman! Isabella, Thomas and Harding joined him, beating back the Headless Hanbrook. The Horseman attacked and Harding threw himself in the way…dying to save Brother Marcus and give him one more moment to fight on. Thomas struck again, wounding the Horseman. The Horseman smashed him down, but failed to kill him. Isabella lashed out, doing a small amount of damage, but catching its attention. The Horseman unleashed a furious assault that took all she had to keep from being harmed. Marcus struck…but was struck down for his trouble. Thomas blasted the Horseman again…before being crushed under the hooves of the Horseman. Isabella stood alone against the Headless Hanbrook. “As it should be, “ she said. “This should only be decided by nobility. Not common rabble. Now come on. Kick my @$$.” She struck, perhaps too weakly. Headless Hanbrook failed to struck her again. Isabella struck again, taunting, wearing the Horseman down. Then she was ended. Just like that. The Headless Hanbrook moved on into Shadowbrook, its only opposition being a hapless Magistrate who was piecing together clues without knowing where they lead and no warning. 
</description>
<link>http://www.boardgamegeek.com/thread/455734</link>
<guid>http://www.boardgamegeek.com/thread/455734</guid>
<pubDate>Sat, 24 Oct 2009 07:42:42 +0000</pubDate>
<dc:creator>Tommy3Count</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Brotherhood of the Wolf variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	That really &lt;i&gt;is &lt;/i&gt;terrible news.&lt;br&gt;Why did they not post those templates &lt;strike&gt;where someone would see them&lt;/strike&gt; on BGG?&lt;br&gt;:cry:
</description>
<link>http://www.boardgamegeek.com/article/4108008#4108008</link>
<guid>http://www.boardgamegeek.com/article/4108008#4108008</guid>
<pubDate>Sat, 24 Oct 2009 07:04:32 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Town Elder, when evil revealed ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/uuhittle&#039;&gt;uuhittle&lt;/a&gt;&lt;/p&gt;
	Beaten to the punch... the hazards of responding while at work I suppose.  :whistle:
</description>
<link>http://www.boardgamegeek.com/article/4107676#4107676</link>
<guid>http://www.boardgamegeek.com/article/4107676#4107676</guid>
<pubDate>Sat, 24 Oct 2009 03:37:24 +0000</pubDate>
<dc:creator>uuhittle</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Town Elder, when evil revealed ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/uuhittle&#039;&gt;uuhittle&lt;/a&gt;&lt;/p&gt;
	You only reveal a secret when instructed to do so, for example, &quot;Reveal Immediately&quot;.  So in the case of the &quot;Evil Elder&quot; cards you leave them face down and do not reveal them.&lt;br&gt;&lt;br&gt;In the competitive game it is an advantage to know which Elders are evil because you can avoid them while selecting your own hunting party.  The benefit of an accusation comes when another player is selecting their hunting party.  You can make the accusation and force the secret to be revealed at which point the Elder joins the villain.  This makes your opponent's showdown.&lt;br&gt;&lt;br&gt;Accusations really have no place in the cooperative game as far as I can tell.&lt;br&gt;&lt;br&gt;Hope this helped
</description>
<link>http://www.boardgamegeek.com/article/4107670#4107670</link>
<guid>http://www.boardgamegeek.com/article/4107670#4107670</guid>
<pubDate>Sat, 24 Oct 2009 03:33:32 +0000</pubDate>
<dc:creator>uuhittle</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Town Elder, when evil revealed ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thirtyseven&#039;&gt;thirtyseven&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jherbert29 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;When you investigate a town elder and it says when revealed he's evil, do you turn him over then and there or only during a showdown ?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;For a Competitive or Team game (the only ones with the Accusations phase), you do not reveal any Secrets for a Town Elder when you investigate him or her, unless the Secret says Reveal Immediately.  Otherwise, Secrets are revealed during a Showdown for those Elders the player/team has chosen to bring to the Showdown.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jherbert29 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Why accuse someone in a showdown if their secrets get revealed in a showdown anyway ?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Only those Town Elders brought to the Showdown have their secrets revealed in the Reveal Secrets phase of the Showdown.  (And if the player/team hasn't investigated enough about the Town Elder, they may well be surprised when he or she is discovered to be an Evil Elder instead.)  The Accusations phase afterward is an opportunity for the other competing players/teams to toughen up the Villain by revealing the existence of other Evil Elders that they know of (including Town Elders thought &quot;killed&quot;), if they are worried that the player/team in the Showdown is likely to defeat the villain and win the game.&lt;br&gt;&lt;br&gt;Of course, successful Accusations make the Villain tougher for everyone, but, &lt;i&gt;you rolls your dice, you takes your chances.&lt;/i&gt;
</description>
<link>http://www.boardgamegeek.com/article/4107654#4107654</link>
<guid>http://www.boardgamegeek.com/article/4107654#4107654</guid>
<pubDate>Sat, 24 Oct 2009 03:24:32 +0000</pubDate>
<dc:creator>thirtyseven</dc:creator>
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		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: Town Elder, when evil revealed ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jherbert29&#039;&gt;jherbert29&lt;/a&gt;&lt;/p&gt;
	When you investigate a town elder and it says  when revealed he's evil , do you turn him over then and there or only during a showdown ? Why accuse someone in a showdown if their secrets get revealed in a showdown anyway ?
</description>
<link>http://www.boardgamegeek.com/thread/455688</link>
<guid>http://www.boardgamegeek.com/thread/455688</guid>
<pubDate>Sat, 24 Oct 2009 02:49:31 +0000</pubDate>
<dc:creator>jherbert29</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Brotherhood of the Wolf variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thirtyseven&#039;&gt;thirtyseven&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ninjadorg wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;OK, so no one posted a nice blank character sheet yet, which meant &lt;u&gt;it took me ages&lt;/u&gt; to develop my own.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;:blush: Hope this isn't bad news, it's not meant that way.  There are blank templates for 2-, 3-, and 4-wound Heroes at &lt;a href=&quot;http://www.thezombiegame.com/forums/downloads.php?action=view&amp;cid=3&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.thezombiegame.com/forums/downloads.php?action=view&amp;cid=3&quot; rel=&quot;nofollow&quot;&gt;http://www.thezombiegame.com/forums/downloads.php?action=vie...&lt;/A&gt;&lt;/a&gt;. You must register for a free account on &lt;a href=&quot;http://www.thezombiegame.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.thezombiegame.com&quot; rel=&quot;nofollow&quot;&gt;http://www.thezombiegame.com&lt;/A&gt;&lt;/a&gt; before you can get to the download sections.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4107498#4107498</link>
<guid>http://www.boardgamegeek.com/article/4107498#4107498</guid>
<pubDate>Sat, 24 Oct 2009 02:13:28 +0000</pubDate>
<dc:creator>thirtyseven</dc:creator>
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		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/588635"><img border=0  src="http://images.boardgamegeek.com/images/pic588635_t.jpg"></a>]]>
	&lt;div&gt;Blank hero template for A Touch of Evil, PSD available for those with PhotoShop . . .&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/588635</link>
<guid>http://www.boardgamegeek.com/image/588635</guid>
<pubDate>Sat, 24 Oct 2009 01:06:12 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
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		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Variants:: Blank Hero Template</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	It's a bit patchy where the character name will go, but don't worry, once you use the Bleeding Cowboys font to cover it up, it'll look fine.  Dominicon font for the abilities and such . . .&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://boardgamegeek.com/image/588635&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://boardgamegeek.com/image/588635&quot; rel=&quot;nofollow&quot;&gt;http://boardgamegeek.com/image/588635&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://geekdo-images.com/images/whistle.gif&quot; alt=&quot;:whistle:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;EDIT - link to blog image:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://2.bp.blogspot.com/_OP5KjARxU8A/SuJP99vm6YI/AAAAAAAAAEg/nBUyhjpQCyM/s1600-h/blank.jpg&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://2.bp.blogspot.com/_OP5KjARxU8A/SuJP99vm6YI/AAAAAAAAAEg/nBUyhjpQCyM/s1600-h/blank.jpg&quot; rel=&quot;nofollow&quot;&gt;http://2.bp.blogspot.com/_OP5KjARxU8A/SuJP99vm6YI/AAAAAAAAAE...&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/thread/455668</link>
<guid>http://www.boardgamegeek.com/thread/455668</guid>
<pubDate>Sat, 24 Oct 2009 00:55:39 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/588624"><img border=0  src="http://images.boardgamegeek.com/images/pic588624_t.jpg"></a>]]>
	&lt;div&gt;Mani, Iroquois Shaman, from Brotherhood of the Wolf&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/588624</link>
<guid>http://www.boardgamegeek.com/image/588624</guid>
<pubDate>Sat, 24 Oct 2009 00:48:33 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/588623"><img border=0  src="http://images.boardgamegeek.com/images/pic588623_t.jpg"></a>]]>
	&lt;div&gt;Gregoire de Fronsac, French Naturalist, from Brotherhood of the Wolf&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/588623</link>
<guid>http://www.boardgamegeek.com/image/588623</guid>
<pubDate>Sat, 24 Oct 2009 00:48:25 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
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		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Variants:: Brotherhood of the Wolf variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	OK, so no one posted a nice blank character sheet yet, which meant it took me ages to develop my own.&lt;br&gt;&lt;br&gt;Anyway, being a fricking amazing film that's only about 35 years shy chonologically of the events plaguing Shadowbrook, I thought I'd bring the two uber-heroes from Brotherhood of the Wolf into our games.&lt;br&gt;&lt;br&gt;It's proven a bit of a riot so I thought I'd share with you all.  In case there are any BGG issues you can catch them at the blog here:&lt;br&gt;&lt;br&gt;Mani:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://1.bp.blogspot.com/_OP5KjARxU8A/SuJNq9oBtBI/AAAAAAAAAEY/m4LUBdE0WH4/s1600-h/mani.jpg&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://1.bp.blogspot.com/_OP5KjARxU8A/SuJNq9oBtBI/AAAAAAAAAEY/m4LUBdE0WH4/s1600-h/mani.jpg&quot; rel=&quot;nofollow&quot;&gt;http://1.bp.blogspot.com/_OP5KjARxU8A/SuJNq9oBtBI/AAAAAAAAAE...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/image/588624?size=original&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/image/588624?size=original&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/image/588624?size=original&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Gregoire:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://1.bp.blogspot.com/_OP5KjARxU8A/SuJM57C5erI/AAAAAAAAAEQ/DhKTMnU1gvY/s1600-h/gregoire.jpg&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://1.bp.blogspot.com/_OP5KjARxU8A/SuJM57C5erI/AAAAAAAAAEQ/DhKTMnU1gvY/s1600-h/gregoire.jpg&quot; rel=&quot;nofollow&quot;&gt;http://1.bp.blogspot.com/_OP5KjARxU8A/SuJM57C5erI/AAAAAAAAAE...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/image/588623?size=original&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/image/588623?size=original&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/image/588623?size=original&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Cheers, and enjoy!&lt;br&gt;&lt;br&gt;The Beast of Gévaudan and cronies will follow as villains and minions of course . . .
</description>
<link>http://www.boardgamegeek.com/thread/455667</link>
<guid>http://www.boardgamegeek.com/thread/455667</guid>
<pubDate>Sat, 24 Oct 2009 00:46:46 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Thinking on making Militia miniature militia Counters, need help.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gattolardo&#039;&gt;Gattolardo&lt;/a&gt;&lt;/p&gt;
	The scale for 28-30mm is 1:56 - 1:60.&lt;br&gt;&lt;br&gt;1:48 is more like 35-40 mm&lt;br&gt;&lt;br&gt;54mm is 1:32 - 1:36&lt;br&gt;&lt;br&gt;1:72 - 1:76 is around 20mm&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4105182#4105182</link>
<guid>http://www.boardgamegeek.com/article/4105182#4105182</guid>
<pubDate>Fri, 23 Oct 2009 18:02:05 +0000</pubDate>
<dc:creator>Gattolardo</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Thinking on making Militia miniature militia Counters, need help.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wulf+Corbett&#039;&gt;Wulf Corbett&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bergh wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Was hoping someone could give me a ??:?? scale!&lt;br&gt;&lt;br&gt;Like 1:72 og 1:36.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Traditionally, figures are not made to 'ratio scale', they are made to height scale. 28-30mm in this case. &lt;br&gt;&lt;br&gt;Of course, different manufacturers interpret such scales differently. 28mm from the sole of the boot to the crown of the head? Top of the hat? Or to eye level (a common way to avoid hat problems)? Or should the base thickness be included?
</description>
<link>http://www.boardgamegeek.com/article/4105143#4105143</link>
<guid>http://www.boardgamegeek.com/article/4105143#4105143</guid>
<pubDate>Fri, 23 Oct 2009 17:57:51 +0000</pubDate>
<dc:creator>Wulf Corbett</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Thinking on making Militia miniature militia Counters, need help.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bergh&#039;&gt;Bergh&lt;/a&gt;&lt;/p&gt;
	Looks nice, AND is painted. Anyone know there size?
</description>
<link>http://www.boardgamegeek.com/article/4105131#4105131</link>
<guid>http://www.boardgamegeek.com/article/4105131#4105131</guid>
<pubDate>Fri, 23 Oct 2009 17:56:50 +0000</pubDate>
<dc:creator>Bergh</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Thinking on making Militia miniature militia Counters, need help.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Professor+Plum&#039;&gt;Professor Plum&lt;/a&gt;&lt;/p&gt;
	Heroscape Booster&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/475297"><img src="http://images.boardgamegeek.com/images/pic475297_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;...militia men plus werewolves for $12!&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4105063#4105063</link>
<guid>http://www.boardgamegeek.com/article/4105063#4105063</guid>
<pubDate>Fri, 23 Oct 2009 17:47:58 +0000</pubDate>
<dc:creator>Professor Plum</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Thinking on making Militia miniature militia Counters, need help.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bergh&#039;&gt;Bergh&lt;/a&gt;&lt;/p&gt;
	Was hoping someone could give me a ??:?? scale!&lt;br&gt;&lt;br&gt;Like 1:72 og 1:36.&lt;br&gt;&lt;br&gt;There are loads of cheap plastics to use, if i know the right scale.&lt;br&gt;&lt;br&gt;here is some in 54mm scale sadly:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.besttoysoldiers.com/acatalog/Figures_Playsets.html&quot; rel=&quot;nofollow&quot;&gt;http://www.besttoysoldiers.com/acatalog/Figures_Playsets.htm...&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/4104921#4104921</link>
<guid>http://www.boardgamegeek.com/article/4104921#4104921</guid>
<pubDate>Fri, 23 Oct 2009 17:28:18 +0000</pubDate>
<dc:creator>Bergh</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Thinking on making Militia miniature militia Counters, need help.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gattolardo&#039;&gt;Gattolardo&lt;/a&gt;&lt;/p&gt;
	Hi Bergh,&lt;br&gt;&lt;br&gt;the scale is &quot;slim&quot; 30mm, or &quot;epic&quot; 28mm as someone calls them.&lt;br&gt;I don't know of any plastic manufacturer in the right scale, but I can suggest the &quot;Royal Navy Marine&quot; pack from Black Scorpion Miniatures, they are metal, but are roughly for the right period and they are almost the same size (alas, not that slim... :D)&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.blackscorpionminiatures.com/images/PIR/PIR_PIR10_1.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.blackscorpionminiatures.com/product.asp?the_range=PIR&amp;product=PIR10&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.blackscorpionminiatures.com/product.asp?the_range=PIR&amp;product=PIR10&quot; rel=&quot;nofollow&quot;&gt;http://www.blackscorpionminiatures.com/product.asp?the_range...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Here is a quick comparison pic.&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://inlinethumb04.webshots.com/45315/2443626650069404391S425x425Q85.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Hope it helps.&lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;Rob&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4103016#4103016</link>
<guid>http://www.boardgamegeek.com/article/4103016#4103016</guid>
<pubDate>Fri, 23 Oct 2009 09:14:21 +0000</pubDate>
<dc:creator>Gattolardo</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: How tall are the miniatures, please?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bergh&#039;&gt;Bergh&lt;/a&gt;&lt;/p&gt;
	Hopyfully someone will help getting the correct ?:? scale for the models?
</description>
<link>http://www.boardgamegeek.com/article/4101819#4101819</link>
<guid>http://www.boardgamegeek.com/article/4101819#4101819</guid>
<pubDate>Fri, 23 Oct 2009 00:17:36 +0000</pubDate>
<dc:creator>Bergh</dc:creator>
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		<title>Thread: A Touch of Evil, The Supernatural Game:: General:: Thinking on making Militia miniature militia Counters, need help.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bergh&#039;&gt;Bergh&lt;/a&gt;&lt;/p&gt;
	Hi everyone, &lt;br&gt;&lt;br&gt;Im very much a fan of AToE, And as my favorite Character is Captain Hawkins, i want to make something special.&lt;br&gt;&lt;br&gt;I'm thinking on making my own miniature milita counters, what i really need to to find some plastic miniatures in the right scale.&lt;br&gt;&lt;br&gt;Anyone know the Scale of the AToE player miniatures?&lt;br&gt;&lt;br&gt;Anyone know a good place to buy the correct models?
</description>
<link>http://www.boardgamegeek.com/thread/455308</link>
<guid>http://www.boardgamegeek.com/thread/455308</guid>
<pubDate>Fri, 23 Oct 2009 00:16:56 +0000</pubDate>
<dc:creator>Bergh</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/587132"><img border=0  src="http://images.boardgamegeek.com/images/pic587132_t.jpg"></a>]]>
	&lt;div&gt;&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/587132</link>
<guid>http://www.boardgamegeek.com/image/587132</guid>
<pubDate>Thu, 22 Oct 2009 13:02:54 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/587133"><img border=0  src="http://images.boardgamegeek.com/images/pic587133_t.jpg"></a>]]>
	&lt;div&gt;Villain character sheet backs&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/587133</link>
<guid>http://www.boardgamegeek.com/image/587133</guid>
<pubDate>Thu, 22 Oct 2009 13:00:50 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/587127"><img border=0  src="http://images.boardgamegeek.com/images/pic587127_t.jpg"></a>]]>
	&lt;div&gt;Curse of the Werewolf cards&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/587127</link>
<guid>http://www.boardgamegeek.com/image/587127</guid>
<pubDate>Thu, 22 Oct 2009 12:47:19 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/587130"><img border=0  src="http://images.boardgamegeek.com/images/pic587130_t.jpg"></a>]]>
	&lt;div&gt;Town Item cards&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/587130</link>
<guid>http://www.boardgamegeek.com/image/587130</guid>
<pubDate>Thu, 22 Oct 2009 12:45:40 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/587129"><img border=0  src="http://images.boardgamegeek.com/images/pic587129_t.jpg"></a>]]>
	&lt;div&gt;Event cards&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/587129</link>
<guid>http://www.boardgamegeek.com/image/587129</guid>
<pubDate>Thu, 22 Oct 2009 12:45:17 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/587128"><img border=0  src="http://images.boardgamegeek.com/images/pic587128_t.jpg"></a>]]>
	&lt;div&gt;Mystery cards&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/587128</link>
<guid>http://www.boardgamegeek.com/image/587128</guid>
<pubDate>Thu, 22 Oct 2009 12:45:05 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Captain Hawkins - Militia Ability</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;Fighting the Groundskeeper is a battle of wits!  That is why you must use your Cunning to 'fight' him.  Every 'Hit' you do with your Cunning gains you 2 Investigation while every 'Hit' he does back also makes you lose 2 Investigation.  In other words, if you get more hits in then he does, you will gain some, but if he gets more hits in, you will actually lose some.&lt;br&gt;&lt;br&gt;With Captain Hawkins' Militia, there is no actual Fight, so no opportunity to gain or lose Investigation (unless they roll the 6 afterwords, finishing him off for good).&lt;br&gt;&lt;br&gt;- Jason
</description>
<link>http://www.boardgamegeek.com/article/4098150#4098150</link>
<guid>http://www.boardgamegeek.com/article/4098150#4098150</guid>
<pubDate>Thu, 22 Oct 2009 09:10:16 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Captain Hawkins - Militia Ability</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SovTech&#039;&gt;SovTech&lt;/a&gt;&lt;/p&gt;
	Yep, as you actually doesnt hit him, and there is no fight you dont get any investigation for it. However you do get the investigation for removing him from the game if you roll a 6!&lt;br&gt;&lt;br&gt;Cheerio,&lt;br&gt;A
</description>
<link>http://www.boardgamegeek.com/article/4097134#4097134</link>
<guid>http://www.boardgamegeek.com/article/4097134#4097134</guid>
<pubDate>Thu, 22 Oct 2009 01:32:05 +0000</pubDate>
<dc:creator>SovTech</dc:creator>
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		<title>File: A Touch of Evil, The Supernatural Game:: Touch Of Evil: 3 Home Brewed Villains</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/drstrnge&#039;&gt;drstrnge&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48451">Touch Of Evil: 3 Home Brewed Villains</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/35815">A Touch of Evil, The Supernatural Game</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48451</link>
<guid>http://www.boardgamegeek.com/filepage/48451</guid>
<pubDate>Wed, 21 Oct 2009 23:37:12 +0000</pubDate>
<dc:creator>drstrnge</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Item &quot;health&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chris_ely&#039;&gt;Chris_ely&lt;/a&gt;&lt;/p&gt;
	Hi - if its any further help, covered under Q 28 of the FAQ in the rules section. Just hit rules and 'hot'.&lt;br&gt;&lt;br&gt;Chris
</description>
<link>http://www.boardgamegeek.com/article/4094096#4094096</link>
<guid>http://www.boardgamegeek.com/article/4094096#4094096</guid>
<pubDate>Wed, 21 Oct 2009 15:03:11 +0000</pubDate>
<dc:creator>Chris_ely</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Item &quot;health&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kakupacal&#039;&gt;kakupacal&lt;/a&gt;&lt;/p&gt;
	Super-groovy, thanks!
</description>
<link>http://www.boardgamegeek.com/article/4093821#4093821</link>
<guid>http://www.boardgamegeek.com/article/4093821#4093821</guid>
<pubDate>Wed, 21 Oct 2009 14:06:18 +0000</pubDate>
<dc:creator>kakupacal</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Captain Hawkins - Militia Ability</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chris_ely&#039;&gt;Chris_ely&lt;/a&gt;&lt;/p&gt;
	Thanks for this Jason..&lt;br&gt;&lt;br&gt;I thought that the groundskeeper yielded 1 investigation per hit if killed in a fight according to the minion sheet?&lt;br&gt;&lt;br&gt;You are saying that if the militia do it, then this investigation is not paid?&lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;&lt;br&gt;Chris
</description>
<link>http://www.boardgamegeek.com/article/4093033#4093033</link>
<guid>http://www.boardgamegeek.com/article/4093033#4093033</guid>
<pubDate>Wed, 21 Oct 2009 08:57:39 +0000</pubDate>
<dc:creator>Chris_ely</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Co-operative game - &quot;round of fighting&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chris_ely&#039;&gt;Chris_ely&lt;/a&gt;&lt;/p&gt;
	Thanks for this and the other responses Jason.&lt;br&gt;&lt;br&gt;The problem I had was that I rolled a 2 on the advanced Mystery phase table after about 3 rounds of the game and of course the party were totally unprepared for the surprise showdown.&lt;br&gt;&lt;br&gt;After the first character got creamed by a 9 dice attack from the Banshee, I was wondering if the others had a chance to flee immediately, or if they had to all take 1 round of combat first. I played the latter which I think you are saying is right, and of course all were ko'd with little they could do about it.&lt;br&gt;&lt;br&gt;Chris
</description>
<link>http://www.boardgamegeek.com/article/4093028#4093028</link>
<guid>http://www.boardgamegeek.com/article/4093028#4093028</guid>
<pubDate>Wed, 21 Oct 2009 08:55:12 +0000</pubDate>
<dc:creator>Chris_ely</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tommy3Count&#039;&gt;Tommy3Count&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;lamplite wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Tommy3Count wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;lamplite wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;Bergh wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Tommy3Count wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This, of course, will go hand in hand with complaining about the price.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Why are americans ALWAYS complaining about the price of games? Don't you guys work? I need to work 2 hours to buy the main AToE box, for one days of pay i could buy AToE with ALL expansions. &lt;br&gt;Just wondering why its always americans who complain about game prices.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I for one am a greedy as hell American capitalist and it's my Constitutional right to complain about the high prices of board games and I'm damn well proud of it even though I drive a gas-guzzling stump-jumping nature-bashing Hummer H1.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's actually precisely because I am a capitalist that I don't complain about the prices.  The market will support what the market will support.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Well whether you like it or not people voicing their opinion pro and con over pricing has a definitive affect in capitalism over what the market will support just look at the recent threads about FFG canceling the Arkham Horror figs as a direct result from customer feedback.&lt;br&gt;&lt;br&gt;&quot;It was very clear from the vocal feedback that we received that the majority of our players were strongly unfavorable towards the price-point and packaging that we had planned for these figures,&quot; stated Christian T. Petersen, CEO of FFG.&lt;br&gt;&lt;br&gt;This was not done by FFG to punish fans for complaining but it was simply determined to be the right business move at this time and if it's good for the company it's good for all FFG fans in the long run. For them it was better to know the potential impact on sales or lack thereof from those that expressed a negative opinion.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thus far I've not felt ripped off by Flying Frog, or their price points...even with Last Night on Earth, which I rarely play anymore.&lt;br&gt;&lt;br&gt;That said, I have winced at the Grave Zombies pack, as I don't really wanna pay that much &quot;just&quot; for minis...but weirdly, I wouldn't have thought twice if they were in Survival of the Fittest and the price point on that was pushed up.&lt;br&gt;&lt;br&gt;I'm not pretending it makes sense...I'm just saying, it is what it is.
</description>
<link>http://www.boardgamegeek.com/article/4092717#4092717</link>
<guid>http://www.boardgamegeek.com/article/4092717#4092717</guid>
<pubDate>Wed, 21 Oct 2009 05:45:26 +0000</pubDate>
<dc:creator>Tommy3Count</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Co-operative game - &quot;round of fighting&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;&lt;br&gt;I think that the term you are looking for is 'Showdown Fight Round'.  This is the time from the first Hero starting their attack until the last Hero resolves their attack.  Before the first Showdown Fight Round, Heroes have a chance to play healing cards, exchange Items/Allies, etc, as well as between each subsequent Showdown Fight Round.  They may also choose to flee at the at the start of any Showdown Fight Round after the first.&lt;br&gt;&lt;br&gt;It is important to note that Heroes may not 'Take Actions' during a Fight (Showdown or otherwise), even between Fight Rounds.  A Hero may only take an Action during the 'Take Actions' phase of their Hero Turn and each Action must be completed before the next begins (starting a Showdown is an Action).  The Healing referred to is only from cards and special abilities.&lt;br&gt;&lt;br&gt;- Jason
</description>
<link>http://www.boardgamegeek.com/article/4092188#4092188</link>
<guid>http://www.boardgamegeek.com/article/4092188#4092188</guid>
<pubDate>Wed, 21 Oct 2009 02:40:46 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Secret Passage - Manor Location Card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;egoncasteel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I think this is more of a game effect then rooted in the physical world, but if it bothers you I would say it is a magic secret passage. That also explains why it is one way only.&lt;br&gt;&lt;br&gt;Yes I read it as any named space in the game, ether board.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Correct.
</description>
<link>http://www.boardgamegeek.com/article/4092146#4092146</link>
<guid>http://www.boardgamegeek.com/article/4092146#4092146</guid>
<pubDate>Wed, 21 Oct 2009 02:27:53 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Captain Hawkins - Militia Ability</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;If the Militia defeat the Groundskeeper (by rolling the 3+), it is just as though he were defeated in a Fight by a Hero - You roll a D6.  On the roll of 6, he is removed from the game and you gain 5 Investigation.  Otherwise he is simply moved to a new Random Location as normal.  The Groundskeeper is not inherently worth any Investigation for defeating him so you don't get anything unless you roll the 6 needed to remove him from the game.  This is a good way to move him to somewhere else on the board though.&lt;br&gt;&lt;br&gt;- Jason
</description>
<link>http://www.boardgamegeek.com/article/4092138#4092138</link>
<guid>http://www.boardgamegeek.com/article/4092138#4092138</guid>
<pubDate>Wed, 21 Oct 2009 02:26:34 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Secret Passage - Manor Location Card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/egoncasteel&#039;&gt;egoncasteel&lt;/a&gt;&lt;/p&gt;
	I think this is more of a game effect then rooted in the physical world, but if it bothers you I would say it is a magic secret passage. That also explains why it is one way only.&lt;br&gt;&lt;br&gt;Yes I read it as any named space in the game, ether board.
</description>
<link>http://www.boardgamegeek.com/article/4091948#4091948</link>
<guid>http://www.boardgamegeek.com/article/4091948#4091948</guid>
<pubDate>Wed, 21 Oct 2009 01:23:16 +0000</pubDate>
<dc:creator>egoncasteel</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lamplite&#039;&gt;lamplite&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Tommy3Count wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;lamplite wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;Bergh wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;Tommy3Count wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This, of course, will go hand in hand with complaining about the price.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Why are americans ALWAYS complaining about the price of games? Don't you guys work? I need to work 2 hours to buy the main AToE box, for one days of pay i could buy AToE with ALL expansions. &lt;br&gt;Just wondering why its always americans who complain about game prices.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I for one am a greedy as hell American capitalist and it's my Constitutional right to complain about the high prices of board games and I'm damn well proud of it even though I drive a gas-guzzling stump-jumping nature-bashing Hummer H1.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's actually precisely because I am a capitalist that I don't complain about the prices.  The market will support what the market will support.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Well whether you like it or not people voicing their opinion pro and con over pricing has a definitive affect in capitalism over what the market will support just look at the recent threads about FFG canceling the Arkham Horror figs as a direct result from customer feedback.&lt;br&gt;&lt;br&gt;&quot;It was very clear from the vocal feedback that we received that the majority of our players were strongly unfavorable towards the price-point and packaging that we had planned for these figures,&quot; stated Christian T. Petersen, CEO of FFG.&lt;br&gt;&lt;br&gt;This was not done by FFG to punish fans for complaining but it was simply determined to be the right business move at this time and if it's good for the company it's good for all FFG fans in the long run. For them it was better to know the potential impact on sales or lack thereof from those that expressed a negative opinion.
</description>
<link>http://www.boardgamegeek.com/article/4091773#4091773</link>
<guid>http://www.boardgamegeek.com/article/4091773#4091773</guid>
<pubDate>Wed, 21 Oct 2009 00:27:05 +0000</pubDate>
<dc:creator>lamplite</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tommy3Count&#039;&gt;Tommy3Count&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;lamplite wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Bergh wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;Tommy3Count wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This, of course, will go hand in hand with complaining about the price.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Why are americans ALWAYS complaining about the price of games? Don't you guys work? I need to work 2 hours to buy the main AToE box, for one days of pay i could buy AToE with ALL expansions. &lt;br&gt;Just wondering why its always americans who complain about game prices.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I for one am a greedy as hell American capitalist and it's my Constitutional right to complain about the high prices of board games and I'm damn well proud of it even though I drive a gas-guzzling stump-jumping nature-bashing Hummer H1.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's actually precisely because I am a capitalist that I don't complain about the prices.  The market will support what the market will support.
</description>
<link>http://www.boardgamegeek.com/article/4091510#4091510</link>
<guid>http://www.boardgamegeek.com/article/4091510#4091510</guid>
<pubDate>Tue, 20 Oct 2009 22:57:57 +0000</pubDate>
<dc:creator>Tommy3Count</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Old+Dwarf&#039;&gt;Old Dwarf&lt;/a&gt;&lt;/p&gt;
	Well we still need a Witch/Warlock type villain,which goes well&lt;br&gt;with the time frame.&lt;br&gt;&lt;br&gt;OD
</description>
<link>http://www.boardgamegeek.com/article/4090852#4090852</link>
<guid>http://www.boardgamegeek.com/article/4090852#4090852</guid>
<pubDate>Tue, 20 Oct 2009 20:44:26 +0000</pubDate>
<dc:creator>Old Dwarf</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Falcons&#039;&gt;Falcons&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bergh wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Witch Cult would be nice. Spooky castle and grounds would also be very very nice.&lt;br&gt;&lt;br&gt;Mummy Villian is not in the genre of the game really, thinking on the game takes place around year 1800. and the whole &quot;egypt-frenzy&quot; takes place around the start of year 1900ish. peaking around 1922 when Carter finds King Tutankhamuns tomb. And the Egypt frenzy was mostly centered around Europe with England infront (egypt old colony?)&lt;br&gt;&lt;br&gt;The US did not really share the facination of old egypt as rest of the Victorian world did. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I was just trying to think of all the monsters from the old Universal Movies....Creature from the Black Lagoon (Bog Monster), the Wolf Man, Phantom, Invisible Man, etc.   I think there was a Mummy too.  Anyway playing this game reminds me of all those great old movies, but I understand that it is set in the time of Sleepy Hollow/Headless Horseman.
</description>
<link>http://www.boardgamegeek.com/article/4089678#4089678</link>
<guid>http://www.boardgamegeek.com/article/4089678#4089678</guid>
<pubDate>Tue, 20 Oct 2009 18:08:48 +0000</pubDate>
<dc:creator>Falcons</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lamplite&#039;&gt;lamplite&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bergh wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Tommy3Count wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This, of course, will go hand in hand with complaining about the price.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Why are americans ALWAYS complaining about the price of games? Don't you guys work? I need to work 2 hours to buy the main AToE box, for one days of pay i could buy AToE with ALL expansions. &lt;br&gt;Just wondering why its always americans who complain about game prices.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I for one am a greedy as hell American capitalist and it's my Constitutional right to complain about the high prices of board games and I'm damn well proud of it even though I drive a gas-guzzling stump-jumping nature-bashing Hummer H1.
</description>
<link>http://www.boardgamegeek.com/article/4088704#4088704</link>
<guid>http://www.boardgamegeek.com/article/4088704#4088704</guid>
<pubDate>Tue, 20 Oct 2009 15:43:47 +0000</pubDate>
<dc:creator>lamplite</dc:creator>
	</item>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bergh&#039;&gt;Bergh&lt;/a&gt;&lt;/p&gt;
	Then make one, I just don't want to &quot;waste&quot; space in a offical expansion, for a Villian who falls completly out of context.&lt;br&gt;&lt;br&gt;Im all for home made villians, maybe im doing one my self, after i have painted the heroes minatures.
</description>
<link>http://www.boardgamegeek.com/article/4088587#4088587</link>
<guid>http://www.boardgamegeek.com/article/4088587#4088587</guid>
<pubDate>Tue, 20 Oct 2009 15:18:36 +0000</pubDate>
<dc:creator>Bergh</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Silopolis&#039;&gt;Silopolis&lt;/a&gt;&lt;/p&gt;
	I was actually thinking of creating a mummy Villain. 
</description>
<link>http://www.boardgamegeek.com/article/4088512#4088512</link>
<guid>http://www.boardgamegeek.com/article/4088512#4088512</guid>
<pubDate>Tue, 20 Oct 2009 15:01:44 +0000</pubDate>
<dc:creator>Silopolis</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bergh&#039;&gt;Bergh&lt;/a&gt;&lt;/p&gt;
	Witch Cult would be nice. Spooky castle and grounds would also be very very nice.&lt;br&gt;&lt;br&gt;Mummy Villian is not in the genre of the game really, thinking on the game takes place around year 1800. and the whole &quot;egypt-frenzy&quot; takes place around the start of year 1900. peaking around 1922 when Carter finds King Tutankhamuns tomb
</description>
<link>http://www.boardgamegeek.com/article/4088212#4088212</link>
<guid>http://www.boardgamegeek.com/article/4088212#4088212</guid>
<pubDate>Tue, 20 Oct 2009 13:55:30 +0000</pubDate>
<dc:creator>Bergh</dc:creator>
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		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Falcons&#039;&gt;Falcons&lt;/a&gt;&lt;/p&gt;
	I would like to see a Mummy, a &quot;Frankenstein&quot; Monster, and a Witch Cult....
</description>
<link>http://www.boardgamegeek.com/article/4088032#4088032</link>
<guid>http://www.boardgamegeek.com/article/4088032#4088032</guid>
<pubDate>Tue, 20 Oct 2009 13:07:43 +0000</pubDate>
<dc:creator>Falcons</dc:creator>
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		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: Co-operative game - &quot;round of fighting&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chris_ely&#039;&gt;Chris_ely&lt;/a&gt;&lt;/p&gt;
	In a 4-player co-op game, each hero individually battles the villain, dealing and taking damage as appropriate.&lt;br&gt;&lt;br&gt;According to the rules, heroes make take actions from cards, such as healing, &quot;between rounds&quot;. They can also flee between rounds.&lt;br&gt;&lt;br&gt;My question is whether a &quot;round of fighting&quot; in a co-operative game is the time it takes for all 4 heroes to resolve their attack, or is the the time for 1 of the heroes to resolve?&lt;br&gt;&lt;br&gt;If for example hero 1 resolves their attack and takes their damage; immediateley after this could heroes 2-4 all flee or can this only be done when all 4 heroes have acted?&lt;br&gt;&lt;br&gt;Thanks&lt;br&gt;&lt;br&gt;Chris&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/454409</link>
<guid>http://www.boardgamegeek.com/thread/454409</guid>
<pubDate>Tue, 20 Oct 2009 12:45:45 +0000</pubDate>
<dc:creator>Chris_ely</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Yugblad&#039;&gt;Yugblad&lt;/a&gt;&lt;/p&gt;
	A spooky castle and grounds would be nice.
</description>
<link>http://www.boardgamegeek.com/article/4087667#4087667</link>
<guid>http://www.boardgamegeek.com/article/4087667#4087667</guid>
<pubDate>Tue, 20 Oct 2009 11:16:08 +0000</pubDate>
<dc:creator>Yugblad</dc:creator>
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		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: Captain Hawkins - Militia Ability</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chris_ely&#039;&gt;Chris_ely&lt;/a&gt;&lt;/p&gt;
	If the good captain sends Militia to the space containing the groundskeeper using his &quot;Field Command&quot; ability, and a dice roll of 3-6 is made, killing the groundskeeper, what is the Victory Reward? Also, is the minion immediately removed from the game as per the Field Command&quot; card, or, unless a 6 is rolled, does the minion move to a random location?&lt;br&gt;&lt;br&gt;Many thanks
</description>
<link>http://www.boardgamegeek.com/thread/454368</link>
<guid>http://www.boardgamegeek.com/thread/454368</guid>
<pubDate>Tue, 20 Oct 2009 10:05:30 +0000</pubDate>
<dc:creator>Chris_ely</dc:creator>
	</item>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bergh&#039;&gt;Bergh&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Tommy3Count wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This, of course, will go hand in hand with complaining about the price.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Why are americans ALWAYS complaining about the price of games? Don't you guys work? I need to work 2 hours to buy the main AToE box, for one days of pay i could buy AToE with ALL expansions. &lt;br&gt;Just wondering why its always americans who complain about game prices.&lt;br&gt;&lt;br&gt;and to answer the above thread, NO NO NO I don't Want Aliens or Zombieland in my game of AToE, it would ruin the feeling of the game.&lt;br&gt;&lt;br&gt;I would want a big dark forest with several locations.
</description>
<link>http://www.boardgamegeek.com/article/4087508#4087508</link>
<guid>http://www.boardgamegeek.com/article/4087508#4087508</guid>
<pubDate>Tue, 20 Oct 2009 09:49:18 +0000</pubDate>
<dc:creator>Bergh</dc:creator>
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		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: Secret Passage - Manor Location Card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Chris_ely&#039;&gt;Chris_ely&lt;/a&gt;&lt;/p&gt;
	Isabella has found a dusty ol' secret passage in the Manor, and is keen to investigate! &lt;br&gt;&lt;br&gt;This is not the permanent passage to the Monastery, which she didn't even notice - its the one on the location card, which enables her to move to and encounter any named space on the board.&lt;br&gt;&lt;br&gt;Does this include spaces on the Echo Lake Board too, and was the technology there in the dim and distant past to dig a secret passage to the Island?&lt;br&gt;&lt;br&gt;Any thoughts please?&lt;br&gt;&lt;br&gt;Chris
</description>
<link>http://www.boardgamegeek.com/thread/454356</link>
<guid>http://www.boardgamegeek.com/thread/454356</guid>
<pubDate>Tue, 20 Oct 2009 09:02:15 +0000</pubDate>
<dc:creator>Chris_ely</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tommy3Count&#039;&gt;Tommy3Count&lt;/a&gt;&lt;/p&gt;
	God I hope there are more expansions...even if they are &quot;just&quot; Hero Packs and small card sets.  I get more use out of this game than any game in my closet, playing solo *and* group.&lt;br&gt;&lt;br&gt;I do think that they have painted themselves into the corner with the first non-big box expansion:  The cards will either all focus on the Shadowbrook locations, aggravating the people who have Something Wicked and wanting more Monastery, Forgotten Island and Inn cards...or there will be cards for that location as well...aggravating people who didn't buy Something Wicked, causing them to complain about half part of the expansion is useless to them.&lt;br&gt;&lt;br&gt;This, of course, will go hand in hand with complaining about the price.
</description>
<link>http://www.boardgamegeek.com/article/4087111#4087111</link>
<guid>http://www.boardgamegeek.com/article/4087111#4087111</guid>
<pubDate>Tue, 20 Oct 2009 05:55:56 +0000</pubDate>
<dc:creator>Tommy3Count</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wispwalker&#039;&gt;wispwalker&lt;/a&gt;&lt;/p&gt;
	What, doesn't the old woods do just that?  Personally, I'd like a shoreside carnival; after seeing Zombieland I'd like to see  more of this carnie fun in the horror game genre.  I dunno.  I know it doesn't fit with the era that ATOE uses, but then this game could expand and integrate Last Night on Earth, and then maybe the alien invasion game FF has planned could integrate into both? :whistle::D&lt;br&gt;I could be saying to friends, &quot; I don't know guys, I prefer playing it with Last Night on Earth, Arkham Horror, and Space Hulk combined...&quot;
</description>
<link>http://www.boardgamegeek.com/article/4086567#4086567</link>
<guid>http://www.boardgamegeek.com/article/4086567#4086567</guid>
<pubDate>Tue, 20 Oct 2009 03:22:39 +0000</pubDate>
<dc:creator>wispwalker</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Item &quot;health&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/uuhittle&#039;&gt;uuhittle&lt;/a&gt;&lt;/p&gt;
	It certainly makes it easier to not &quot;site your source&quot; when the designer chimes in!  :)  Should you like further reading on this subject here are several other discussions on the rule or similar questions to your own:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/2573600#2573600&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/2573600#2573600&lt;/A&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/2719932#2719932&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/2719932#2719932&lt;/A&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/2689514#2689514&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/2689514#2689514&lt;/A&gt;&lt;br&gt;&lt;br&gt;To Jason, is this anywhere in the rulebook?  I skimmed through it so wasn't paying the closest attention.  Thank you in advance for any future responses.
</description>
<link>http://www.boardgamegeek.com/article/4086447#4086447</link>
<guid>http://www.boardgamegeek.com/article/4086447#4086447</guid>
<pubDate>Tue, 20 Oct 2009 02:50:59 +0000</pubDate>
<dc:creator>uuhittle</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Item &quot;health&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;Items and Allies that have a Health Box simply add that extra Health Box to the Hero that has it. The card is NOT discarded if assigned a Wound and may be healed as any other Wound on the Hero would be.&lt;br&gt;&lt;br&gt;- Jason&lt;br&gt;&lt;br&gt;Jason C. Hill&lt;br&gt;Flying Frog Productions
</description>
<link>http://www.boardgamegeek.com/article/4086025#4086025</link>
<guid>http://www.boardgamegeek.com/article/4086025#4086025</guid>
<pubDate>Tue, 20 Oct 2009 01:32:51 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Item &quot;health&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/uuhittle&#039;&gt;uuhittle&lt;/a&gt;&lt;/p&gt;
	Items and allies that add wound markers to a character are not discarded upon receiving a marker.  I will try and find the rule itself and post at a later time.
</description>
<link>http://www.boardgamegeek.com/article/4085944#4085944</link>
<guid>http://www.boardgamegeek.com/article/4085944#4085944</guid>
<pubDate>Tue, 20 Oct 2009 01:13:57 +0000</pubDate>
<dc:creator>uuhittle</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bergh&#039;&gt;Bergh&lt;/a&gt;&lt;/p&gt;
	yes, a small board, maybe 1/4 size of the normal board. say 5 room in the Manor. But its just an idea.&lt;br&gt;&lt;br&gt;I agree on not making to many boards, better to have some player interaction.&lt;br&gt;&lt;br&gt;The only thing im really mission in this game is a big dark forest, if I can't get a haunted house :-). just hoping for some rumour from the developers.
</description>
<link>http://www.boardgamegeek.com/article/4085565#4085565</link>
<guid>http://www.boardgamegeek.com/article/4085565#4085565</guid>
<pubDate>Mon, 19 Oct 2009 23:45:00 +0000</pubDate>
<dc:creator>Bergh</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bergh&#039;&gt;Bergh&lt;/a&gt;&lt;/p&gt;
	Nice detail, hoping for this. Anyway sideboards are also a possibility.&lt;br&gt;&lt;br&gt;would be nice for the Manor to have a little sideboard maybe?
</description>
<link>http://www.boardgamegeek.com/article/4085451#4085451</link>
<guid>http://www.boardgamegeek.com/article/4085451#4085451</guid>
<pubDate>Mon, 19 Oct 2009 23:28:11 +0000</pubDate>
<dc:creator>Bergh</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bergh&#039;&gt;Bergh&lt;/a&gt;&lt;/p&gt;
	There is? where?
</description>
<link>http://www.boardgamegeek.com/article/4085302#4085302</link>
<guid>http://www.boardgamegeek.com/article/4085302#4085302</guid>
<pubDate>Mon, 19 Oct 2009 22:54:51 +0000</pubDate>
<dc:creator>Bergh</dc:creator>
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		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: Item &quot;health&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kakupacal&#039;&gt;kakupacal&lt;/a&gt;&lt;/p&gt;
	Skimming the rules and I can't find the quick answer to this one:&lt;br&gt;&lt;br&gt;Items that provide a wound marker (padded jacket, etc.) - are these items discarded after soaking up a wound or can they be &quot;repaired&quot; by spending investigation?&lt;br&gt;&lt;br&gt;I assume that the same answer goes for Allies: that they are discarded when they soak up a wound for the hero.&lt;br&gt;&lt;br&gt;thanks!
</description>
<link>http://www.boardgamegeek.com/thread/454217</link>
<guid>http://www.boardgamegeek.com/thread/454217</guid>
<pubDate>Mon, 19 Oct 2009 22:46:02 +0000</pubDate>
<dc:creator>kakupacal</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TheZMage&#039;&gt;TheZMage&lt;/a&gt;&lt;/p&gt;
	Yes?&lt;br&gt;&lt;br&gt;There is a spot on the expansion board that promises more expansions to come.
</description>
<link>http://www.boardgamegeek.com/article/4085167#4085167</link>
<guid>http://www.boardgamegeek.com/article/4085167#4085167</guid>
<pubDate>Mon, 19 Oct 2009 22:35:11 +0000</pubDate>
<dc:creator>TheZMage</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: I would love to see...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bergh&#039;&gt;Bergh&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;loseaturn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I would love to see somthing like &quot;ATOE: The Manor&quot;.  a la Betrayal at  House on the Hill.  Explore the Manor in tile-laying fashion, using the characters and minis from ATOE.  Could come with a big book of haunts that are the various ghosts haunting the Manor.  Deck of events, weapons and Omens.  hehe.  it would be awesome.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Damn a new Manor board section would be so nice for this game, good post, i agree 100%
</description>
<link>http://www.boardgamegeek.com/article/4085130#4085130</link>
<guid>http://www.boardgamegeek.com/article/4085130#4085130</guid>
<pubDate>Mon, 19 Oct 2009 22:28:51 +0000</pubDate>
<dc:creator>Bergh</dc:creator>
	</item>
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		<title>Thread: A Touch of Evil, The Supernatural Game:: General:: More Expansions in the future?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bergh&#039;&gt;Bergh&lt;/a&gt;&lt;/p&gt;
	More Expansions in the future?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/454210</link>
<guid>http://www.boardgamegeek.com/thread/454210</guid>
<pubDate>Mon, 19 Oct 2009 22:27:08 +0000</pubDate>
<dc:creator>Bergh</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Scarecrow's bonus question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bce23w&#039;&gt;bce23w&lt;/a&gt;&lt;/p&gt;
	Huh.  On a totally unrelated note, I think I may have just realized why no one in my circle has ever beaten the Scarecrow.  Whoops.  :whistle:&lt;br&gt;&lt;br&gt;I don't think I would multiply the bonuses in co-op or team play, but I don't have strong feelings about it.  To each our own.
</description>
<link>http://www.boardgamegeek.com/article/4083511#4083511</link>
<guid>http://www.boardgamegeek.com/article/4083511#4083511</guid>
<pubDate>Mon, 19 Oct 2009 18:23:45 +0000</pubDate>
<dc:creator>bce23w</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Scarecrow's bonus question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gpritch3&#039;&gt;gpritch3&lt;/a&gt;&lt;/p&gt;
	We don't play it as cumulative.  The Scarecrow gets the bonus of the &lt;u&gt;current &lt;/u&gt;stage of the Shadow Track, so if it is in Stage 4, he is +3 wounds and combat above his base.  The max he could be is +4 in Stage 5.&lt;br&gt;In a co-op game, we multiply the wounds bonus by the # of Heroes in the game.
</description>
<link>http://www.boardgamegeek.com/article/4083427#4083427</link>
<guid>http://www.boardgamegeek.com/article/4083427#4083427</guid>
<pubDate>Mon, 19 Oct 2009 18:08:31 +0000</pubDate>
<dc:creator>gpritch3</dc:creator>
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		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: Scarecrow's bonus question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Falcons&#039;&gt;Falcons&lt;/a&gt;&lt;/p&gt;
	Feed's on Fear:  The Scarecrow is supposed to get a bonus as the Shadow Track moves to darkness.  Is this cumulative?  So when the track is in Stage 4 does the Scarecrow get +6 for Combat and +6 for Wounds? This is the one monster that I have not battled in solo play and I wanted to confirm his bonus prior to playing.&lt;br&gt;&lt;br&gt;Thanks!
</description>
<link>http://www.boardgamegeek.com/thread/454076</link>
<guid>http://www.boardgamegeek.com/thread/454076</guid>
<pubDate>Mon, 19 Oct 2009 17:44:30 +0000</pubDate>
<dc:creator>Falcons</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/garea37&#039;&gt;garea37&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584835"><img border=0  src="http://images.boardgamegeek.com/images/pic584835_t.jpg"></a>]]>
	&lt;div&gt;Playing in IV 24h Sabadell - Spain. All prepared to begin play.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584835</link>
<guid>http://www.boardgamegeek.com/image/584835</guid>
<pubDate>Mon, 19 Oct 2009 09:31:02 +0000</pubDate>
<dc:creator>garea37</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
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	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584502"><img border=0  src="http://images.boardgamegeek.com/images/pic584502_t.jpg"></a>]]>
	&lt;div&gt;Katarina, The Outlaw character card and mini&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584502</link>
<guid>http://www.boardgamegeek.com/image/584502</guid>
<pubDate>Sun, 18 Oct 2009 22:31:06 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
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	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584501"><img border=0  src="http://images.boardgamegeek.com/images/pic584501_t.jpg"></a>]]>
	&lt;div&gt;Inspector Cooke character card and mini&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584501</link>
<guid>http://www.boardgamegeek.com/image/584501</guid>
<pubDate>Sun, 18 Oct 2009 22:30:58 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584500"><img border=0  src="http://images.boardgamegeek.com/images/pic584500_t.jpg"></a>]]>
	&lt;div&gt;Victor Danforth, The Playwright character card and mini&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584500</link>
<guid>http://www.boardgamegeek.com/image/584500</guid>
<pubDate>Sun, 18 Oct 2009 22:30:53 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584499"><img border=0  src="http://images.boardgamegeek.com/images/pic584499_t.jpg"></a>]]>
	&lt;div&gt;Thomas, The Courier character card and mini&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584499</link>
<guid>http://www.boardgamegeek.com/image/584499</guid>
<pubDate>Sun, 18 Oct 2009 22:30:47 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584498"><img border=0  src="http://images.boardgamegeek.com/images/pic584498_t.jpg"></a>]]>
	&lt;div&gt;Isabella Von Took, Noble Woman character card and mini&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584498</link>
<guid>http://www.boardgamegeek.com/image/584498</guid>
<pubDate>Sun, 18 Oct 2009 22:30:40 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584497"><img border=0  src="http://images.boardgamegeek.com/images/pic584497_t.jpg"></a>]]>
	&lt;div&gt;Heinrich Cartwright, The Drifter character card and mini&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584497</link>
<guid>http://www.boardgamegeek.com/image/584497</guid>
<pubDate>Sun, 18 Oct 2009 22:30:25 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584496"><img border=0  src="http://images.boardgamegeek.com/images/pic584496_t.jpg"></a>]]>
	&lt;div&gt;Karl, The Soldier character card and mini&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584496</link>
<guid>http://www.boardgamegeek.com/image/584496</guid>
<pubDate>Sun, 18 Oct 2009 22:30:12 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584486"><img border=0  src="http://images.boardgamegeek.com/images/pic584486_t.jpg"></a>]]>
	&lt;div&gt;The Game Round cards&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584486</link>
<guid>http://www.boardgamegeek.com/image/584486</guid>
<pubDate>Sun, 18 Oct 2009 22:28:00 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584484"><img border=0  src="http://images.boardgamegeek.com/images/pic584484_t.jpg"></a>]]>
	&lt;div&gt;Unpunched tiles&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584484</link>
<guid>http://www.boardgamegeek.com/image/584484</guid>
<pubDate>Sun, 18 Oct 2009 22:27:56 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584495"><img border=0  src="http://images.boardgamegeek.com/images/pic584495_t.jpg"></a>]]>
	&lt;div&gt;Anne Marie, The School Teacher character card and mini&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584495</link>
<guid>http://www.boardgamegeek.com/image/584495</guid>
<pubDate>Sun, 18 Oct 2009 22:27:14 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584485"><img border=0  src="http://images.boardgamegeek.com/images/pic584485_t.jpg"></a>]]>
	&lt;div&gt;Unpunched tiles&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584485</link>
<guid>http://www.boardgamegeek.com/image/584485</guid>
<pubDate>Sun, 18 Oct 2009 22:26:39 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
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	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584483"><img border=0  src="http://images.boardgamegeek.com/images/pic584483_t.jpg"></a>]]>
	&lt;div&gt;Town Elder cards&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584483</link>
<guid>http://www.boardgamegeek.com/image/584483</guid>
<pubDate>Sun, 18 Oct 2009 22:26:16 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584482"><img border=0  src="http://images.boardgamegeek.com/images/pic584482_t.jpg"></a>]]>
	&lt;div&gt;Unpunched tiles&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584482</link>
<guid>http://www.boardgamegeek.com/image/584482</guid>
<pubDate>Sun, 18 Oct 2009 22:26:12 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
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	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584481"><img border=0  src="http://images.boardgamegeek.com/images/pic584481_t.jpg"></a>]]>
	&lt;div&gt;Unpunched tiles&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584481</link>
<guid>http://www.boardgamegeek.com/image/584481</guid>
<pubDate>Sun, 18 Oct 2009 22:25:37 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
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	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584487"><img border=0  src="http://images.boardgamegeek.com/images/pic584487_t.jpg"></a>]]>
	&lt;div&gt;Werewolf Hero cards&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584487</link>
<guid>http://www.boardgamegeek.com/image/584487</guid>
<pubDate>Sun, 18 Oct 2009 22:24:57 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
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	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584489"><img border=0  src="http://images.boardgamegeek.com/images/pic584489_t.jpg"></a>]]>
	&lt;div&gt;Card backs&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584489</link>
<guid>http://www.boardgamegeek.com/image/584489</guid>
<pubDate>Sun, 18 Oct 2009 22:24:31 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
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		<title>New Image for A Touch of Evil, The Supernatural Game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584411"><img border=0  src="http://images.boardgamegeek.com/images/pic584411_t.jpg"></a>]]>
	&lt;div&gt;The box and everything in it&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584411</link>
<guid>http://www.boardgamegeek.com/image/584411</guid>
<pubDate>Sun, 18 Oct 2009 21:32:22 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584410"><img border=0  src="http://images.boardgamegeek.com/images/pic584410_t.jpg"></a>]]>
	&lt;div&gt;CD back&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/584410</link>
<guid>http://www.boardgamegeek.com/image/584410</guid>
<pubDate>Sun, 18 Oct 2009 21:32:04 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584409"><img border=0  src="http://images.boardgamegeek.com/images/pic584409_t.jpg"></a>]]>
	&lt;div&gt;Minion Charts for Basic Game&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584409</link>
<guid>http://www.boardgamegeek.com/image/584409</guid>
<pubDate>Sun, 18 Oct 2009 21:31:36 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hatemachine&#039;&gt;hatemachine&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/584407"><img border=0  src="http://images.boardgamegeek.com/images/pic584407_t.jpg"></a>]]>
	&lt;div&gt;Villain character sheets&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/584407</link>
<guid>http://www.boardgamegeek.com/image/584407</guid>
<pubDate>Sun, 18 Oct 2009 21:31:17 +0000</pubDate>
<dc:creator>hatemachine</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Is AToE a good gateway for Arkham Horror?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Silopolis&#039;&gt;Silopolis&lt;/a&gt;&lt;/p&gt;
	I like both games, but AToE didn't really prepare me to play Arkham. I sorta bought AToE based on the &quot;Arkham Lite&quot; reputation, and to an extent, it's true. But they're very different games with a very different purpose: Arkham is a game about spinning plates or playing whack-a-mole while building a story out of encounters, while AToE is about building a character and training up to be strong enough to take on an enemy who's powerful but ultimately defeatable. In order to win AToE, you have to kill the Villain. In Arkham, you do everything you can to stop the enemy from awakening in the first place. &lt;br&gt;&lt;br&gt;AToE has a certain pop-culture charm to it, and it's very evocative of its theme. The Town Elders bring in a measure of political gameplay, especially in Competitive games. There definitely seems to be more of an obvious risk/reward scenario in AToE's encounter decks than in Arkham's which always seemed to be bad when I played, and I treated them more as &quot;something that happens because I'm there&quot; than destinations to seek out, like in AToE. &lt;br&gt;&lt;br&gt;Anyway, they're very different games, despite their similarities, and I'm glad I own both, because I really like plaing both (and have played solo games of both in the same evening, even). They scratch different itches, and they're both playable (and fun!) solo, so even if the group doesn't buy into one, you can still play it. &lt;br&gt;&lt;br&gt;But yeah, I wouldn't buy AToE just to be an &quot;Arkham Lite.&quot; I'd just go ahead and buy Arkham, and work on learning the rules and presenting it properly so people have the patience to learn the game. It really does seem harder to play than it actually is.
</description>
<link>http://www.boardgamegeek.com/article/4077898#4077898</link>
<guid>http://www.boardgamegeek.com/article/4077898#4077898</guid>
<pubDate>Sun, 18 Oct 2009 03:57:01 +0000</pubDate>
<dc:creator>Silopolis</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Is AToE a good gateway for Arkham Horror?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; I have been playing AH as a solo and I also have AToE. The latter game played with a group (actually played the latter with it's expans  yesterday:Saturday).&lt;br&gt;&lt;br&gt; To be frank, I cannot imagine how AToE will help you to get your family interested in AH.&lt;br&gt;&lt;br&gt; AH is an acquired taste: it can be played solo (great for me) and with other players, but if those players are not into horror games: it will be a waste of money if you think of getting AToE, IMHO.&lt;br&gt;&lt;br&gt; Regards.
</description>
<link>http://www.boardgamegeek.com/article/4077797#4077797</link>
<guid>http://www.boardgamegeek.com/article/4077797#4077797</guid>
<pubDate>Sun, 18 Oct 2009 03:09:54 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: How tall are the miniatures, please?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chicklewis&#039;&gt;chicklewis&lt;/a&gt;&lt;/p&gt;
	thanks very much, Steve.&lt;br&gt;&lt;br&gt;Chick
</description>
<link>http://www.boardgamegeek.com/article/4074152#4074152</link>
<guid>http://www.boardgamegeek.com/article/4074152#4074152</guid>
<pubDate>Fri, 16 Oct 2009 22:40:19 +0000</pubDate>
<dc:creator>chicklewis</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Is AToE a good gateway for Arkham Horror?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jwoodall04&#039;&gt;jwoodall04&lt;/a&gt;&lt;/p&gt;
	I don't think ATOE will help much at all in the transition to Arkham, but what it will do is allow you to find out if they are interested in that kind of a game at all.&lt;br&gt;&lt;br&gt;I think most people who like ATOE a lot would be willing to at least give AH a chance.
</description>
<link>http://www.boardgamegeek.com/article/4073711#4073711</link>
<guid>http://www.boardgamegeek.com/article/4073711#4073711</guid>
<pubDate>Fri, 16 Oct 2009 21:13:28 +0000</pubDate>
<dc:creator>jwoodall04</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Is AToE a good gateway for Arkham Horror?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/le_cygne&#039;&gt;le_cygne&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Falcons wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I have been curious about Arkham Horror for a long time, but I think that it will collect dust on my shelf (due to the play length).  &lt;br&gt;&lt;br&gt;I am wondering, if I can get my family interested in AToE would it make the transition to Arkham easier?  There are skill tests in both, location encounters, and varied character powers. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;If they loved the theme and wanted something similarly horror-themed but different, then it might fit the bill. That said, while Arkham's perhaps slightly more complicated, I don't think players need a whole other game to grasp concepts like skill checks or varied character powers.&lt;br&gt;&lt;br&gt;Really, the games are pretty different, despite the fact that they're both about a group of heroes facing an evil monster. Touch of Evil (as I'm sure you know) involves building up a hero to track down a monster; Arkham involves achieving little goals (usually sealing gates) to prevent that monster from appearing in the first place. Arkham is pure co-op. Touch of Evil (while playable co-op, and more so after Something Wicked) is in my opinion best as a competitive or team game.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;It seems that Arkham takes new players 6 or more plays before they &quot;get it&quot; and before they can speed up the game.   Would playing AToE first help?  &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I played one solo &quot;learning&quot; game of Arkham, and I felt like that really resolved all of my questions on it. (Be sure to read the rulebook thoroughly and have it with you for the first game, especially if you're playing solo for the purposes of learning it.) There are a lot of little things, but I can't imagine much trouble after a play or two when you're actually taking the time to figure things out.&lt;br&gt;&lt;br&gt;That said, it sounds to me like your main problem is the very real issue of Arkham's play time. The first few times tend to be quite slow (say, at least 4 hours in my experience playing with casual gamers). While it speeds up with experienced players, it's never going to be a short or fast game. (Aside from the times you're mercilessly crushed with bad luck and several expansions--but that's definitely the exception.)&lt;br&gt;&lt;br&gt;A Touch of Evil with inexperienced players will likely never take longer than Arkham Horror with experienced players, and unlike Arkham, Touch of Evil games can occasionally go quite quickly without being a cosmic curbstomp from Atlach-Nacha.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;I am also still trying to figure out if I am going to purchase Something Wicked....&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;If you really like Touch of Evil in the first place, I'd say it's a must. As tends to be par for the course for this type of game (Arkham included), it primarily adds more content. If you're looking for more heroes, villains, and locations, like a fan of the game would be, then by all means buy it. But don't expect something like an expansion for Race for the Galaxy or Puerto Rico where it intricately changes balance and strategy. I'm a big Touch of Evil fan and have really been enjoying Something Wicked, but I certainly wouldn't recommend it to someone who hasn't played the game yet.&lt;br&gt;&lt;br&gt;As for me, I certainly enjoy having the option to play the heavier, more serious, more time-consuming, and always-cooperative Arkham along with the faster, more thematic, slightly-sillier, competitive Touch of Evil. But then, I love horror, both in the pulp/Lovecraft take of Arkham and in the campier Gothic feeling of Touch of Evil.&lt;br&gt;&lt;br&gt;If you aren't a horror junkie but want something to fill that horror niche--and won't potentially take three or four hours a game--then Touch of Evil is a good substitute. If you're like me and think the idea of a group of heroes hunting down The Bog Fiend before watching Creature From the Black Lagoon sounds like a blast, then Touch of Evil is exactly what you want. But if you've read about Arkham, and know you want Arkham ... well, they're different games.
</description>
<link>http://www.boardgamegeek.com/article/4073642#4073642</link>
<guid>http://www.boardgamegeek.com/article/4073642#4073642</guid>
<pubDate>Fri, 16 Oct 2009 21:01:36 +0000</pubDate>
<dc:creator>le_cygne</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Is AToE a good gateway for Arkham Horror?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sam+and+Max&#039;&gt;Sam and Max&lt;/a&gt;&lt;/p&gt;
	Nah, I don't think it's worth doing. While AH has been out for a whole buncha years, yours is the first post that talked about a gateway game to AH.&lt;br&gt;&lt;br&gt;AH doesn't take six plays to learn. I regularly host AH games at conventions, and new players jump in with no problem. *BUT* like many games, having an experienced player helps. Experienced players can easily teach new players how to play AH because the rules can be taught in small pieces.&lt;br&gt;&lt;br&gt;BGG'ers report that many of them learn the game by playing solo. If you can't find a veteran player, that's the way to go. I'd add that if you add the monster rules last, you'll won't have as much &quot;frontloading&quot; of rules to learn.&lt;br&gt;&lt;br&gt;Game length *will* be a problem. Non-gamers still need to learn the rules. If your family doesn't play long epic Ameritrash games, I don't think AH will suit them.
</description>
<link>http://www.boardgamegeek.com/article/4073563#4073563</link>
<guid>http://www.boardgamegeek.com/article/4073563#4073563</guid>
<pubDate>Fri, 16 Oct 2009 20:46:58 +0000</pubDate>
<dc:creator>Sam and Max</dc:creator>
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		<title>Thread: A Touch of Evil, The Supernatural Game:: General:: Is AToE a good gateway for Arkham Horror?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Falcons&#039;&gt;Falcons&lt;/a&gt;&lt;/p&gt;
	I have been curious about Arkham Horror for a long time, but I think that it will collect dust on my shelf (due to the play length).  &lt;br&gt;&lt;br&gt;I am wondering, if I can get my family interested in AToE would it make the transition to Arkham easier?  There are skill tests in both, location encounters, and varied character powers.  &lt;br&gt;&lt;br&gt;It seems that Arkham takes new players 6 or more plays before they &quot;get it&quot; and before they can speed up the game.   Would playing AToE first help?  &lt;br&gt;&lt;br&gt;I am also still trying to figure out if I am going to purchase Something Wicked....&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/453183</link>
<guid>http://www.boardgamegeek.com/thread/453183</guid>
<pubDate>Fri, 16 Oct 2009 20:25:16 +0000</pubDate>
<dc:creator>Falcons</dc:creator>
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		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: How tall are the miniatures, please?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rottcodd97&#039;&gt;rottcodd97&lt;/a&gt;&lt;/p&gt;
	Chick,&lt;br&gt;&lt;br&gt;A quick measure would suggest 31 to 33mm, base not included&lt;br&gt;&lt;br&gt;Hope that helps&lt;br&gt;&lt;br&gt;Regards&lt;br&gt;&lt;br&gt;Steve
</description>
<link>http://www.boardgamegeek.com/article/4072126#4072126</link>
<guid>http://www.boardgamegeek.com/article/4072126#4072126</guid>
<pubDate>Fri, 16 Oct 2009 16:57:00 +0000</pubDate>
<dc:creator>rottcodd97</dc:creator>
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