<?xml version="1.0"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/">
	
<channel>
	<title>A Touch of Evil, The Supernatural Game | BoardGameGeek</title>
	<image>
		<url>http://www.boardgamegeek.com/images/geeksm.gif</url>
		<link>http://www.boardgamegeek.com/</link>
		<title>A Touch of Evil, The Supernatural Game | BoardGameGeek</title>
	</image>
	<description>BoardGameGeek features information related to the board gaming hobby</description>
	<language>en-us</language>
 	<pubDate>Thu, 09 Jul 2009 08:26:03 +0000</pubDate>
	<lastBuildDate>Thu, 09 Jul 2009 08:26:03 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
   <webMaster>webmaster@boardgamegeek.com</webMaster>
   
   	<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Reviews:: Re: Follow Up Frog Game Fantastic as its First</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;StormKnight wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Wow.  I can't disagree with that enough.  It seems to me that A Touch of Evil was designed as a competitive game (in which role it looks like it might be good, but I've never played that way) and that the cooperative game was tagged on as an afterthought.  Many mechanics in the game, such as the secrets and several cards, break down in cooperative play.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Just out of curiosity, if you think it breaks down in coop why haven't you played competitive instead?&lt;br&gt;We play coop and competitive and it works just fine, secrets and all.&lt;br&gt;&lt;br&gt;Great review btw, Zen!
</description>
<link>http://www.boardgamegeek.com/article/3665270#3665270</link>
<guid>http://www.boardgamegeek.com/article/3665270#3665270</guid>
<pubDate>Thu, 09 Jul 2009 08:26:03 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Reviews:: Re: Follow Up Frog Game Fantastic as its First</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StormKnight&#039;&gt;StormKnight&lt;/a&gt;&lt;/p&gt;
	Wow.  I can't disagree with that enough.  It seems to me that A Touch of Evil was designed as a competitive game (in which role it looks like it might be good, but I've never played that way) and that the cooperative game was tagged on as an afterthought.  Many mechanics in the game, such as the secrets and several cards, break down in cooperative play.
</description>
<link>http://www.boardgamegeek.com/article/3662662#3662662</link>
<guid>http://www.boardgamegeek.com/article/3662662#3662662</guid>
<pubDate>Wed, 08 Jul 2009 18:11:44 +0000</pubDate>
<dc:creator>StormKnight</dc:creator>
	</item>
		<item>
		<title>Review: A Touch of Evil, The Supernatural Game:: Follow Up Frog Game Fantastic as its First</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zfairborn&#039;&gt;zfairborn&lt;/a&gt;&lt;/p&gt;
	A Touch of Evil is a fun game. It is not heavily tactical, relying mainly on luck (dice rolls and a draw of the card), but thematically it offers a great chance to play a gothic-supernatural-mystery in under or around 2 hours. Its rules are simple and quick to learn despite the subtle learning curve some players may have, and despite a few falling it remains a great game with plenty of potential to be developed and have its few flaws repaired.&lt;br&gt;&lt;br&gt;The summary of the game is very simple. Players move to the four corners of the map, drawing cards in the search for items and allies who will help them in the final upcoming Showdown they will attempt against the evil that is terrorizing the town of ShadowBrook. They must also gather investigation which will be used to discover the loyalties of the elders, locate the lair of the monster they are hunting, and to acquire weapons and tools from the blacksmith to assist them in their hunt. All in all there is plenty to do but in the end the goal is always the same - kill the monster before it takes over the entire town (which occurs when the time-bar called the &quot;Shadow Track&quot; reaches 0).&lt;br&gt;&lt;br&gt;While this game introduces itself as a competitive game, after playing it a few games you quickly come to realize its design was made to be co-operative. Due to the high luck factor of competitive play, it is possible (and rather frequent) for a few players to get a good run of luck and collect weapons from the corner locations while the other heroes find themselves dealing with event after event and being left behind. A possible fix to this would have been to have had the Mystery cards (which represent the evil activities of the monster, and are drawn after each player has had their turn) target the Hero who holds the most corner items/points of investigation, which would have the lead hunter take damage and be delayed to give the competition more time to catch up. Another possible could have been to have some Event cards (cards that offer one-shot bonuses to the Hero, which are drawn at numerous times during the game) to have some similar effects, such as forcing a Hero to hand items over to another player or allowing a Hero to discard an Corner Location event to redraw a card (increasing the chances of them gaining an item/ally they are searching for).&lt;br&gt;&lt;br&gt;It is possible that Flying Frog may add such cards in one of their upcoming expansions (there have been a few card boosters to date, and at the time of this review many players are eagerly awaiting the larger box expansions) as this may enhance the competitive game by reducing the speed of ‘fortunate’ Heroes and give everyone a chance of being the town hero. And given Flying Frog has such a great player-designer relationship its very possible they will hear the cries of their fans and seek to offer such options (more business for them and better games to up their PR would be welcomed I’m sure).&lt;br&gt;&lt;br&gt;Visually this game is fantastic. Like their prior game &quot;Last Night on Earth&quot; all their cards are photographed which offer an immediate unity and a distinct look to any other board-game who more commonly focus on illustrations. The figurines, while few in number, are of a detail that would rival some of the bigger companies such as Fantasy Flight, Games Workshop and Privateer Press and add a nice touch that is not ignored. The game CD, while not great, is by no means horrible. I personally would recommend the composer focus more on providing ambience that would be similar to horror movie soundtracks (focus on heartbeat tempo, howling, whispers, paced breathing, scared faint voices asking eerie questions), which they do, but as it stands the CD has been listened to once and then put away in exchange of other soundtracks. While the music is unique and exclusive to ‘aToE’, it has yet to really add something to the game and if anything seems to distract more than enhance. However, a boardgame with its own Soundtrack is not a common move for any company and as far as advertising factors go, it does catch any buyer’s attention and I’m sure Frog will maintain this maneuver (hopefully the music will become more background music though in their next game and not something you’re expected to listen to on its own).&lt;br&gt;&lt;br&gt;There is also plenty of room available for this game to be modified, and there are many variants around which are welcome additions to the game-play without removing from the game’s original design. Two of my own variants have been welcomed by my gaming group (&lt;i&gt;&quot;draw a second Mystery Card whenever the first card ‘Remains in Play’&quot;&lt;/i&gt; and &lt;i&gt;&quot;Roll on the Villain’s Minion Chart every time the Shadow Track moves into a new section&quot;&lt;/i&gt;), as has a third that has you place the Village Elder Tokens on spots of the board that most Heroes would never dwell on (i.e.: the fields, the bridge, marshland, town hall, and crossroads) which you must go to discover that Elder’s secrets. The fact that this game allows for such modifications, and is even encouraged by Frog, is very welcomed.&lt;br&gt;&lt;br&gt;To summarize, A Touch of Evil is currently a co-operative game and quite a challenging one. Competitive is an option you can play though given its design was intended for heroes to work together you will discover a few fallings in its ‘default’ game play. Even so, the game is enjoyable and not broken to the point you can’t enjoy it as it stands now. We eagerly look forward to the upcoming expansions to see how this fun game will evolve further and to see what new horrors our gothic &quot;Sleepy Hollow&quot; Heroes will be summoned to defeat again, and again, and again.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/421919</link>
<guid>http://www.boardgamegeek.com/thread/421919</guid>
<pubDate>Wed, 08 Jul 2009 09:23:13 +0000</pubDate>
<dc:creator>zfairborn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Run=away leaders</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MasterDinadan&#039;&gt;MasterDinadan&lt;/a&gt;&lt;/p&gt;
	I've found that playing competitive tends to end up that way.  There's not a whole lot of strategy when you are controlling one Hero, and games tend to come down to a lot of luck.&lt;br&gt;&lt;br&gt;The game is much more interesting if you play in teams, or each player has multiple Heroes.  There is a lot more strategy with more than one Hero and it can help make up for bad luck.  If one Hero is down on his luck, his team mate can help out.  Or the weaker Hero can spend some time in town to draw events, which may be useful for his team mate.&lt;br&gt;&lt;br&gt;Of course... I've house ruled the card &quot;Noble Gesture&quot; for team/coop games.  If you use it on an ally, you LOSE investigation for each wound prevented.  It's just too powerful if you use it on an ally =)
</description>
<link>http://www.boardgamegeek.com/article/3655993#3655993</link>
<guid>http://www.boardgamegeek.com/article/3655993#3655993</guid>
<pubDate>Tue, 07 Jul 2009 07:08:02 +0000</pubDate>
<dc:creator>MasterDinadan</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Variants:: Run=away leaders</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zfairborn&#039;&gt;zfairborn&lt;/a&gt;&lt;/p&gt;
	Has anyone noticed that this happens a fair bit? To date i have won everygame of a ToE because i head for the corners, get an item from each, use investigation to buy some town items, then go hunt the big thing. Yet when my playmates attempt the same they just seem to get a bad run of luck to the point it seems unfair. There doesn't seem to be any way for other players to slow down those with good luck, nor do they seem targeted more by the monster (I'd assume it would focus on dealing with the biggest risk to its well being).&lt;br&gt;&lt;br&gt;Do we know if there is anything upcoming that will help the underdogs have a chance to win at least? Or has anyone used a variant that helps players out so they can at least catch up with the run-away player?
</description>
<link>http://www.boardgamegeek.com/thread/421587</link>
<guid>http://www.boardgamegeek.com/thread/421587</guid>
<pubDate>Tue, 07 Jul 2009 06:54:46 +0000</pubDate>
<dc:creator>zfairborn</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dostlund&#039;&gt;dostlund&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510453"><img border=0  src="http://images.boardgamegeek.com/images/pic510453_t.jpg"></a><div class='sf'>Ichabod Crane Card submitted by David Ostlund</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510453</link>
<guid>http://www.boardgamegeek.com/image/510453</guid>
<pubDate>Mon, 06 Jul 2009 01:15:21 +0000</pubDate>
<dc:creator>dostlund</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Compeditive Werewolves are Beneficial?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cornicer&#039;&gt;Cornicer&lt;/a&gt;&lt;/p&gt;
	We've encountered the curse situation only twice so far, but to us, it didn't seem broken.&lt;br&gt;In our last game I got cursed and I defenitely wanted to get rid of it, because the other players were quite well equipped and so attacking them would hurt me more than them, it seemed to me. Getting knocked down as a werewolf still means losing d6 items, investigation etc. and furthermore it means losing the next turn. When you're knocked down in the mystery phase you don't get up before the next mystery phase when you have to attack another player again and then you lose again and so...&lt;br&gt;&lt;br&gt;Of course, when the werewolf is the best equipped player it might be fun to hunt the other players, although I still think that as you eventually want to go into the showdown, you can't risk being wounded while fighting against other players. But as I said before, perhaps we still have to encounter the situation when it seems to be good to be a werewolf. 
</description>
<link>http://www.boardgamegeek.com/article/3650014#3650014</link>
<guid>http://www.boardgamegeek.com/article/3650014#3650014</guid>
<pubDate>Sun, 05 Jul 2009 09:30:05 +0000</pubDate>
<dc:creator>Cornicer</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: Compeditive Werewolves are Beneficial?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zfairborn&#039;&gt;zfairborn&lt;/a&gt;&lt;/p&gt;
	I see no reason why a were-wolf cursed player in Competitive mode of ToE would WANT to get cured! Its one of the few times you get to attack a player (even though doing so is somewhat random), and while you get to damage them (with a decent bonus to do so), and they get to damage you back while earning Investigation, it still seems more focused on the cursed Hero doing damage to other Heroes. While that WOULD be a problem in co-op games, it just seems great to be able to attack your competition EVERY round! And do so regardless of distance (i.e.: if I'm at the Abandoned Keep, and the nearest player is at the Windmill or even the Cathedral which will be on the new Map expansion, I can still attack them!!)&lt;br&gt;&lt;br&gt;So been trying to think about how we can make the curse more of a &quot;CURSE&quot;. Some ideas are:&lt;br&gt;&lt;br&gt; - Were-Wolf Heroes loose -1 Dice in Combat against the Were-wolf (its the Alpha wolf and its instinctual dominance prevents you using your full force against it)*&lt;br&gt;&lt;br&gt; - each Were-Wolf Hero in play grants the Were-wolf +1 Combat (they are part of his 'Pack')*&lt;br&gt;&lt;br&gt; - Were-Wolf Heroes CANNOT ask for help from Town-Elders*&lt;br&gt;&lt;br&gt;&lt;i&gt;*: this makes the Were-wolf more powerful against most heroes, and almost deviating against Were-Wolf Heroes.&lt;/i&gt;&lt;br&gt;&lt;br&gt; - Were-Wolf Heroes are treated as minions to other heroes, making them targets/obstructions for other Heroes (also Silver Bullets do their effects to Were-Wolf Heroes as if they were a Were-Wolf). Were-Wolf Heroes do not attack each turn, rather they can BE attacked instead.&lt;br&gt;&lt;br&gt; - March of Darkness affects all Were-Wolf Heroes (i.e.: they must move towards the Town-Hall - though subtle this may delay some movement)&lt;br&gt;&lt;br&gt;&lt;br&gt;Any more ideas on this? Or does anyone want to offer a constructive disagreement as to why it should remain as is, and why? Hope to get some feedback
</description>
<link>http://www.boardgamegeek.com/thread/421076</link>
<guid>http://www.boardgamegeek.com/thread/421076</guid>
<pubDate>Sun, 05 Jul 2009 07:16:59 +0000</pubDate>
<dc:creator>zfairborn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Allies-Milita Soldier Card ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	Yep Doug.  Same as any Ally with a wound box.  Scarlet Shadow, Jack the Servant Boy, etc.  They still will give ye bonuses even when wounded
</description>
<link>http://www.boardgamegeek.com/article/3647784#3647784</link>
<guid>http://www.boardgamegeek.com/article/3647784#3647784</guid>
<pubDate>Sat, 04 Jul 2009 04:52:32 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Allies-Milita Soldier Card ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougbass68&#039;&gt;dougbass68&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;loseaturn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The Second one OD.  He still gets a wound.  The wound isn't absorbed or instahealed.  if you put a wound marker on that card and then roll a 1 it dies.  roll 2-6 he lives but you have to heal him later.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Just got my Allies supplement and looked at this card, so now I understand. I do have a related question, though. If this card gets a wound and doesn't get discarded, would I still get the +1 combat bonus?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3647714#3647714</link>
<guid>http://www.boardgamegeek.com/article/3647714#3647714</guid>
<pubDate>Sat, 04 Jul 2009 04:17:30 +0000</pubDate>
<dc:creator>dougbass68</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougbass68&#039;&gt;dougbass68&lt;/a&gt;&lt;/p&gt;
	I got my cards yesterday and am thrilled with them. Each set of cards I ordered was packaged in its own clear acrylic box. I know it's a minor thing, but I thought I'd mention it because I did not anticipate it (or expect it) and thought is was a very nice touch. For me, it validated the other nice things people have said about Flying Frog's service. Kudos to them!&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3646213#3646213</link>
<guid>http://www.boardgamegeek.com/article/3646213#3646213</guid>
<pubDate>Fri, 03 Jul 2009 17:50:20 +0000</pubDate>
<dc:creator>dougbass68</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Strategy:: Re: Typical Z-Form?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	Every game is different, depending on character (spirit characters to spirit locations, vice versa for cunning), appearance of investigation, hand of events cards, monster locations (dependent on villain), whether to gamble the more dangerous/rewarding south versus safe but less rewarding north, when to head to blacksmiths for which items (again depending on character) e.g. whether an early horse purchase is worth the lost investigation.  Not sure how you could gamble just sitting on the same location, never happens in our games!&lt;br&gt;&lt;br&gt;Plenty of variation to keep us going till something wicked comes, er, this way . . .&lt;br&gt;&lt;br&gt;:ninja:
</description>
<link>http://www.boardgamegeek.com/article/3645185#3645185</link>
<guid>http://www.boardgamegeek.com/article/3645185#3645185</guid>
<pubDate>Fri, 03 Jul 2009 11:04:06 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Accelerated searching</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	Hrm... As always (and one reason I love FFP) feel free to make the game your own.  House rule it, re-write it, pimp it out, whatever.  I however have to agree with the others, it wouldn't work for me.  Half the fun...no wait, Most of the fun is hoping for something not to attack you.  That sense of dread that awaits with each card.  Those furtive glances at the Shadow Track.  The suspense of which Elder will fall to Hysteria next.  One could I suppose also take all the &quot;bad&quot; cards out of the game and just move around the board collecting neat stuff.  Or just play Monopoly?&lt;br&gt;&lt;br&gt;Also, if yer interested, there is a nifty little item for sale at the Blacksmith's called Charmed Relic.  May help ye out a bit.  But ye better hurry...there's only the one.
</description>
<link>http://www.boardgamegeek.com/article/3644394#3644394</link>
<guid>http://www.boardgamegeek.com/article/3644394#3644394</guid>
<pubDate>Fri, 03 Jul 2009 03:44:56 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Strategy:: Re: Typical Z-Form?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	In my opinion It depends on what Hero you play.  &quot;Fighter&quot; types might fare better heading South first.  Good weapons down there.  While the &quot;Bookish&quot; ones may do better up North.  And the &quot;Actor&quot; one would do better finding somewhere to hide. heh.  But overall when I play my first instinct isn;t to find weapons, but to find investigation.  Probably why I like Cooke so much.  But anyway back to your original observation, or question.  Every game is different for me.  Tonight I played Inspector Cooke and i stayed mainly around the Windmill... well actually mainly i stayed knocked out... Here is my point...or my suggestion:  Next game switch it up a little.  Head straight to the Abandoned Keep.  Try to enjoy the game and don't necessarily try to &quot;beat&quot; the game.  
</description>
<link>http://www.boardgamegeek.com/article/3644371#3644371</link>
<guid>http://www.boardgamegeek.com/article/3644371#3644371</guid>
<pubDate>Fri, 03 Jul 2009 03:39:25 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Strategy:: Typical Z-Form?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zfairborn&#039;&gt;zfairborn&lt;/a&gt;&lt;/p&gt;
	With the exception of being obstructed, I find most games I've played of A Touch of Evil result with a VERY similar pattern.&lt;br&gt;&lt;br&gt;1) Go to either the Windmill or Manor&lt;br&gt;2) Search until you find an item&lt;br&gt;3) Go to the other location&lt;br&gt;4) Search till you find an item&lt;br&gt;5) Go to the Ruins or Woods&lt;br&gt;6) Repeat stages 2-4&lt;br&gt;7) Move to begin showdown&lt;br&gt;&lt;br&gt;This is in a compeditive game, but the facts are regardless of who I play it seem the top locations are the easier to deal with and once you've got something from either it makes dealing with other spots easier.&lt;br&gt;&lt;br&gt;Am I missing something? I realize the book does suggest what each location is good at, but this pattern just seems VERY constant to date. Any insight from other players would be good in regards to why I would go South first before heading North?
</description>
<link>http://www.boardgamegeek.com/thread/420545</link>
<guid>http://www.boardgamegeek.com/thread/420545</guid>
<pubDate>Thu, 02 Jul 2009 21:04:10 +0000</pubDate>
<dc:creator>zfairborn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: General:: Re: How  &quot; Something Wicked &quot; will work ???</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/princemousey&#039;&gt;princemousey&lt;/a&gt;&lt;/p&gt;
	What I'm most looking forward to is the &quot;expanded challenge for cooperative play&quot;! FFP please make it as thematic as Arkham Horror!
</description>
<link>http://www.boardgamegeek.com/article/3642259#3642259</link>
<guid>http://www.boardgamegeek.com/article/3642259#3642259</guid>
<pubDate>Thu, 02 Jul 2009 17:28:33 +0000</pubDate>
<dc:creator>princemousey</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: General:: Re: How  &quot; Something Wicked &quot; will work ???</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;The Something Wicked Expansion is packed full of new material including 4 exciting new Heroes, a new full size game board of the mysterious Echo Lake and its surrounding countryside &lt;b&gt;to add to the main Shadowbrook board&lt;/b&gt;, over 130 new game cards including decks for three new Locations to explore, 4 fearsome new Villains to hunt, and much more! Something Wicked also includes expanded challenge for cooperative play and official solo-play rules.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/article/3642033#3642033</link>
<guid>http://www.boardgamegeek.com/article/3642033#3642033</guid>
<pubDate>Thu, 02 Jul 2009 16:34:53 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil: Something Wicked:: General:: How  &quot; Something Wicked &quot; will work ???</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/brigade101&#039;&gt;brigade101&lt;/a&gt;&lt;/p&gt;
	So Something Wicked is a new  &quot;adventure&quot; or you add the cards to the existing decks and the new monsters to the current ones and the map to the original map for more locations and more variety of play ? All the old heroes join the new ones ?
</description>
<link>http://www.boardgamegeek.com/thread/420452</link>
<guid>http://www.boardgamegeek.com/thread/420452</guid>
<pubDate>Thu, 02 Jul 2009 16:15:43 +0000</pubDate>
<dc:creator>brigade101</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Accelerated searching</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Alan+Stern&#039;&gt;Alan Stern&lt;/a&gt;&lt;/p&gt;
	If a player could draw more than one location card on a turn it would significantly reduce the incentive to linger.  Also, there are specific costs involved (time, movement) that, with your accelerated searching variant, would be greatly diminished.
</description>
<link>http://www.boardgamegeek.com/article/3641375#3641375</link>
<guid>http://www.boardgamegeek.com/article/3641375#3641375</guid>
<pubDate>Thu, 02 Jul 2009 13:54:51 +0000</pubDate>
<dc:creator>Alan Stern</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Accelerated searching</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rcmoore4&#039;&gt;rcmoore4&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;princemousey wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What's the drifter's special ability in this game?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Draw two event cards and choose one to keep.  This doesn't work at locations.&lt;br&gt;&lt;br&gt;As for the OP, I don't know.  I kind of like the one card per turn.  I feel that it's balanced as it is.  I think it makes sense thematically as well, since there's only so much time to search a location, even if you have extra &quot;clues&quot; that there might be something there.  
</description>
<link>http://www.boardgamegeek.com/article/3640959#3640959</link>
<guid>http://www.boardgamegeek.com/article/3640959#3640959</guid>
<pubDate>Thu, 02 Jul 2009 10:49:29 +0000</pubDate>
<dc:creator>rcmoore4</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Accelerated searching</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/princemousey&#039;&gt;princemousey&lt;/a&gt;&lt;/p&gt;
	What's the drifter's special ability in this game?
</description>
<link>http://www.boardgamegeek.com/article/3640929#3640929</link>
<guid>http://www.boardgamegeek.com/article/3640929#3640929</guid>
<pubDate>Thu, 02 Jul 2009 10:34:32 +0000</pubDate>
<dc:creator>princemousey</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: If you're a fan of Flying Frog you HAVE to listen to this</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/princemousey&#039;&gt;princemousey&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;le_cygne wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;innovative horror antagonist movement, tight chainsaw balance, and elegant brain-eating mechanics.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Best. Review. Ever.
</description>
<link>http://www.boardgamegeek.com/article/3640879#3640879</link>
<guid>http://www.boardgamegeek.com/article/3640879#3640879</guid>
<pubDate>Thu, 02 Jul 2009 10:00:40 +0000</pubDate>
<dc:creator>princemousey</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Variants:: Accelerated searching</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zfairborn&#039;&gt;zfairborn&lt;/a&gt;&lt;/p&gt;
	An idea. Should heroes be allowed to draw an additional location card by spending investigation? Such as draw the first for free, then you may spend 3-5 investigation to draw a second after the first has been resolved, then may draw a third for 5-7 investigation (number varied as I'm not sure how costly I should make this option).&lt;br&gt;&lt;br&gt;This will allow heroes to find cards faster by &quot;investigating&quot; (essentially using their gathered information to accelerate their discovery of where the evil is and how to kill it). &lt;br&gt;&lt;br&gt;This will also help end some groans at my gaming table when we've had situations where a player draws bad card after bad card, and then have another hero move to the same spot and draw the next card which WAS a good card (effectively the first hero took all the flak and the next took the glory - based completely on the shuffle of the cards), I'm sure other groups will know well of this situation.&lt;br&gt;&lt;br&gt;Any thoughts on this option?
</description>
<link>http://www.boardgamegeek.com/thread/420360</link>
<guid>http://www.boardgamegeek.com/thread/420360</guid>
<pubDate>Thu, 02 Jul 2009 09:50:21 +0000</pubDate>
<dc:creator>zfairborn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re:  Secrets -On the Hunt</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/crichtonfarscape&#039;&gt;crichtonfarscape&lt;/a&gt;&lt;/p&gt;
	So if the elder has a token on the board and it joins the hunting party then the player that chose that elder should probably move him/the token to the site of the showdown right?
</description>
<link>http://www.boardgamegeek.com/article/3637307#3637307</link>
<guid>http://www.boardgamegeek.com/article/3637307#3637307</guid>
<pubDate>Wed, 01 Jul 2009 14:06:38 +0000</pubDate>
<dc:creator>crichtonfarscape</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re:  Secrets- Hero of the People</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/volgaris&#039;&gt;volgaris&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;loseaturn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;  However if this Hero of the People is attached to your Hero, you may still choose two other Town Elders for your HUnting Party.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;so does that mean the hero that has him/her can take that elder as well as 2 other elders into a showdown or like you said nobody can pick that elder assigned to you including yourself and you just take up to 2 from top of board as normal, I also assume if that is the case the elder who joined you returns to the top of the board during the showdown or does he just hang in linbo somewhere til the battle is resolved
</description>
<link>http://www.boardgamegeek.com/article/3635285#3635285</link>
<guid>http://www.boardgamegeek.com/article/3635285#3635285</guid>
<pubDate>Tue, 30 Jun 2009 23:44:17 +0000</pubDate>
<dc:creator>volgaris</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re:  Secrets- Hero of the People</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	Any Town Elder card at the Top of the board (&quot;In Town&quot;) can join a hunting party. Hero of the People moves the Elder card so NOBODY can choose this elder to join a Hunting Party.  However if this Hero of the People is attached to your Hero, you may still choose two other Town Elders for your HUnting Party. Have fun playing ATOE and remember to check out the FF Faq at &lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://flyingfrogwiki.com/ffpwiki/index.php?title=Main_Page&quot; rel=&quot;nofollow&quot;&gt;http://flyingfrogwiki.com/ffpwiki/index.php?title=Main_Page&lt;/A&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3634643#3634643</link>
<guid>http://www.boardgamegeek.com/article/3634643#3634643</guid>
<pubDate>Tue, 30 Jun 2009 20:58:52 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re:  Secrets -On the Hunt</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	Any Town Elder card at the Top of the board (&quot;In Town&quot;) can join a hunting party.  On the Hunt does not move the Elder's card so anyone may choose them to join a hunting Party.
</description>
<link>http://www.boardgamegeek.com/article/3634620#3634620</link>
<guid>http://www.boardgamegeek.com/article/3634620#3634620</guid>
<pubDate>Tue, 30 Jun 2009 20:55:41 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: &quot;Rumors&quot; Mystery card and an Elder with &quot;Hero of the people&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;crichtonfarscape wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Would that mean the elder that was hero of the people goes &quot;back&quot; to the other elders until someone investigates him?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No.
</description>
<link>http://www.boardgamegeek.com/article/3632926#3632926</link>
<guid>http://www.boardgamegeek.com/article/3632926#3632926</guid>
<pubDate>Tue, 30 Jun 2009 16:06:46 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules::  Secrets- Hero of the People</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/crichtonfarscape&#039;&gt;crichtonfarscape&lt;/a&gt;&lt;/p&gt;
	 Secrets- Hero of the People&lt;br&gt;&lt;br&gt;Secrets- Hero of the People- so this is a reveal immediantly card and you then place the elder next to your hero card- Well if I chose this elder as 1 of my 2 for a showdown then I wouldnt have them in the showdown to take a wound for me correct?&lt;br&gt;&lt;br&gt;Does this also mean no one else can choose this elder to join a hunting party?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/419777</link>
<guid>http://www.boardgamegeek.com/thread/419777</guid>
<pubDate>Tue, 30 Jun 2009 15:18:29 +0000</pubDate>
<dc:creator>crichtonfarscape</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules::  Secrets -On the Hunt</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/crichtonfarscape&#039;&gt;crichtonfarscape&lt;/a&gt;&lt;/p&gt;
	 Secrets -On the Hunt&lt;br&gt;&lt;br&gt;Secrets -On the Hunt&lt;br&gt;-says reveal immediantly and place token on board, etc&lt;br&gt;&lt;br&gt;so does this mean if I pay my 2 to investigate then the card is revealed immediantly? With the token in play does that mean the elder cant join the hunting party?&lt;br&gt;&lt;br&gt;if the card is revealed when chosen for a hunting party does that mean the elder cant join me?&lt;br&gt;&lt;br&gt;&lt;br&gt;If the elder takes 1 wound/hit doesnt that kill them?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/419776</link>
<guid>http://www.boardgamegeek.com/thread/419776</guid>
<pubDate>Tue, 30 Jun 2009 15:17:15 +0000</pubDate>
<dc:creator>crichtonfarscape</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: &quot;Rumors&quot; Mystery card and an Elder with &quot;Hero of the people&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/crichtonfarscape&#039;&gt;crichtonfarscape&lt;/a&gt;&lt;/p&gt;
	Would that mean the elder that was hero of the people goes &quot;back&quot; to the other elders until someone investigates him?
</description>
<link>http://www.boardgamegeek.com/article/3632554#3632554</link>
<guid>http://www.boardgamegeek.com/article/3632554#3632554</guid>
<pubDate>Tue, 30 Jun 2009 15:01:10 +0000</pubDate>
<dc:creator>crichtonfarscape</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wulf+Corbett&#039;&gt;Wulf Corbett&lt;/a&gt;&lt;/p&gt;
	Avalanche Press seem to be having PayPal problems at present - no idea if it's the same problem, but it might point to an overall problem.
</description>
<link>http://www.boardgamegeek.com/article/3631453#3631453</link>
<guid>http://www.boardgamegeek.com/article/3631453#3631453</guid>
<pubDate>Tue, 30 Jun 2009 05:28:51 +0000</pubDate>
<dc:creator>Wulf Corbett</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/soundgirl&#039;&gt;soundgirl&lt;/a&gt;&lt;/p&gt;
	For some reason, Paypal seems to be doing this thing now that if your address in your Paypal account doesn't match your shipping or billing address exactly (and I do mean exactly Nevada instead of NV or Ohio instead of OH) it fails.  If anyone is having an issue with this, e-mail me at admin@flyingfrog.net  I can send you a payment request via paypal.  When Paypal doesn't work, sometimes I don't get the order either, so please include your order with your e-mail.  
</description>
<link>http://www.boardgamegeek.com/article/3630672#3630672</link>
<guid>http://www.boardgamegeek.com/article/3630672#3630672</guid>
<pubDate>Tue, 30 Jun 2009 01:15:37 +0000</pubDate>
<dc:creator>soundgirl</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rcmoore4&#039;&gt;rcmoore4&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;dougbass68 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Anyone else have problems paying for these using Paypal?  I kept getting an error about an invalid shipping address.  Tried it several times and finally ended up using a credit card.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;No problems with paypal here.
</description>
<link>http://www.boardgamegeek.com/article/3627783#3627783</link>
<guid>http://www.boardgamegeek.com/article/3627783#3627783</guid>
<pubDate>Mon, 29 Jun 2009 13:12:39 +0000</pubDate>
<dc:creator>rcmoore4</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougbass68&#039;&gt;dougbass68&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;soundgirl wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;There are three new products in the webstore.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Anyone else have problems paying for these using Paypal?  I kept getting an error about an invalid shipping address.  Tried it several times and finally ended up using a credit card.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3626855#3626855</link>
<guid>http://www.boardgamegeek.com/article/3626855#3626855</guid>
<pubDate>Mon, 29 Jun 2009 03:10:59 +0000</pubDate>
<dc:creator>dougbass68</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: I have a few rules questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/volgaris&#039;&gt;volgaris&lt;/a&gt;&lt;/p&gt;
	Thanks Jason for your quick response!  Hopefully any more questions I have I can find answers to on your website.  Love the game and look forward to the upcoming expansions.&lt;br&gt;&lt;br&gt;Jeff
</description>
<link>http://www.boardgamegeek.com/article/3626747#3626747</link>
<guid>http://www.boardgamegeek.com/article/3626747#3626747</guid>
<pubDate>Mon, 29 Jun 2009 01:59:08 +0000</pubDate>
<dc:creator>volgaris</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: I have a few rules questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;volgaris wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;1)  If you lose a battle with the villian or one of you escapes during a showdown do you lose your lair card?  If not and you are ko'ed do lair cards count as items meaning you might have to possibly lose that card on a d6 roll when you get ko'ed?  Lastly if you keep your lair card i assume you have to repay the investigation to start another showdown at the same place.  Also can you buy more than one lair card per turn?  I know you can only hold one, but if you have enough money can you just burn through the deck til you get one you want?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Once a Lair card is used to start a Showdown, it is discarded, even if that Showdown is Canceled.  A Lair card is its own type of card, not an Item.  When KO'd, a Hero must lose D6 Investigation, Items, or Allies (this does NOT include Lair Cards or Events).&lt;br&gt;&lt;br&gt;You may purchase more than one Lair card in the same turn, but you may never have more than one at a time.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;volgaris wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;2)Can you use the church and magistrate abilities to get +1 spirit/cunning as often as you want during the game? (meaning more than once per game not per turn I know you can only use that once a turn)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, as long as you have enough Investigation to pay for it as you go.  It is of course limited to once per turn as it is part of 'Encountering the Space'.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;volgaris wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;3)If a town elder in a hunting party is killed in the battle with the villian during a showdown and the shadow track is on 1 or 2 do you lose the game immediately or does the final battle continue once you initiate it until someone is ko'ed/escapes? If you do lose can you play reassuring speech as a reaction to move the shadow track back even though you are in the lair? Does that count as being in a town space to satisfy the requirement to play reassuring speech?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;If the Shadow Track reaches Darkness during a Showdown, you have until the end of the current Showdown Fight Round to defeat the Villain.  Otherwise the game is lost.&lt;br&gt;&lt;br&gt;Using Reassuring Speech is an Action and Actions may only be performed during your Hero's 'Take Actions' phase (and only one at a time).  Therefore, you may NOT perform any other Actions during a Showdown.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;volgaris wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;4) After you have moved and you are doing your actions you decide to buy a lair card before encountering the location and happen to get the card at your location can you go ahead and start a showdown since you haven't encountered the location yet?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;volgaris wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;5)I read in the instruction manual and it appeared you could save town elders with cards that prevent wounds when a mystery card would normally kill them (ie roll a d6 and the town elder with that spirit number is killed) when the mystery card doesnt say anything specifically about wounding the elder just outright killing him/her is this correct?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;volgaris wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;6) When playing knocked away on another hero can you play an additional knocked away that same turn to make them lose 2 items of your choice?  I also assume you have to wait to play the card until the damage is resolved (meaning the player agrees to take the damage and not prevent it)  Lastly, if someone targets a card like the rosary can you then immediately discard it to gain its effect as a response to it being targeted and if so can another item then be targeted or is that it?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You can only prevent all of the damage once.  After the first Knocked Away, there is no more damage to prevent.  An Item targeted by Knocked Away may not be used before it is lost.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;volgaris wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;7)When you play &quot;I'll handle this&quot; it says gain fight dice equal to your honor I assume that means in addition to your normal combat rating or whatever you use for combat is this correct?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes.&lt;br&gt;&lt;br&gt;&lt;br&gt;For more info and FAQ you can visit our official Flying Frog Wiki at:&lt;br&gt;&lt;a href=&quot;http://flyingfrogwiki.com/ffpwiki/index.php?title=Main_Page&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://flyingfrogwiki.com/ffpwiki/index.php?title=Main_Page&quot; rel=&quot;nofollow&quot;&gt;http://flyingfrogwiki.com/ffpwiki/index.php?title=Main_Page&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;- Jason&lt;br&gt;&lt;br&gt;Jason C. Hill&lt;br&gt;Flying Frog Productions&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3626686#3626686</link>
<guid>http://www.boardgamegeek.com/article/3626686#3626686</guid>
<pubDate>Mon, 29 Jun 2009 01:26:39 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: I have a few rules questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/volgaris&#039;&gt;volgaris&lt;/a&gt;&lt;/p&gt;
	Ok so we played our first game of touch of evil last night...most of the game went smoothly and was fun to play, but there were a few times where we had questions and I couldn't locate an answer in the manual.  FYI we played a competitive game with 4 people and we tend to be pretty cutthroat so some of the questions arose because of this..&lt;br&gt;&lt;br&gt;&lt;br&gt;1)  If you lose a battle with the villian or one of you escapes during a showdown do you lose your lair card?  If not and you are ko'ed do lair cards count as items meaning you might have to possibly lose that card on a d6 roll when you get ko'ed?  Lastly if you keep your lair card i assume you have to repay the investigation to start another showdown at the same place.  Also can you buy more than one lair card per turn?  I know you can only hold one, but if you have enough money can you just burn through the deck til you get one you want?&lt;br&gt;&lt;br&gt;2)Can you use the church and magistrate abilities to get +1 spirit/cunning as often as you want during the game? (meaning more than once per game not per turn I know you can only use that once a turn)&lt;br&gt;&lt;br&gt;3)If a town elder in a hunting party is killed in the battle with the villian during a showdown and the shadow track is on 1 or 2 do you lose the game immediately or does the final battle continue once you initiate it until someone is ko'ed/escapes? If you do lose can you play reassuring speech as a reaction to move the shadow track back even though you are in the lair? Does that count as being in a town space to satisfy the requirement to play reassuring speech?&lt;br&gt;&lt;br&gt;4) After you have moved and you are doing your actions you decide to buy a lair card before encountering the location and happen to get the card at your location can you go ahead and start a showdown since you haven't encountered the location yet?&lt;br&gt;&lt;br&gt;5)I read in the instruction manual and it appeared you could save town elders with cards that prevent wounds when a mystery card would normally kill them (ie roll a d6 and the town elder with that spirit number is killed) when the mystery card doesnt say anything specifically about wounding the elder just outright killing him/her is this correct?&lt;br&gt;&lt;br&gt;6) When playing knocked away on another hero can you play an additional knocked away that same turn to make them lose 2 items of your choice?  I also assume you have to wait to play the card until the damage is resolved (meaning the player agrees to take the damage and not prevent it)  Lastly, if someone targets a card like the rosary can you then immediately discard it to gain its effect as a response to it being targeted and if so can another item then be targeted or is that it?&lt;br&gt;&lt;br&gt;7)When you play &quot;I'll handle this&quot; it says gain fight dice equal to your honor I assume that means in addition to your normal combat rating or whatever you use for combat is this correct?&lt;br&gt;&lt;br&gt;Any help would be appreciated, thanks in advance.
</description>
<link>http://www.boardgamegeek.com/thread/419254</link>
<guid>http://www.boardgamegeek.com/thread/419254</guid>
<pubDate>Sun, 28 Jun 2009 22:10:18 +0000</pubDate>
<dc:creator>volgaris</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Allies-Milita Soldier Card ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gavindowning&#039;&gt;gavindowning&lt;/a&gt;&lt;/p&gt;
	I really enjoyed the Madness supplement (and, incidentally, the LNoE card expansions I picked up, too).  I haven't picked up the Allies supplement, but it looks pretty good, so I just ordered it today.
</description>
<link>http://www.boardgamegeek.com/article/3622731#3622731</link>
<guid>http://www.boardgamegeek.com/article/3622731#3622731</guid>
<pubDate>Sat, 27 Jun 2009 05:58:42 +0000</pubDate>
<dc:creator>gavindowning</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: News:: Re: The first confirmed villain . . .</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Stormhawk4107&#039;&gt;Stormhawk4107&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Patient Zero wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I thought it would be kind of cool to have a crime lord and gang to battle like Professor James Moriarty.  His henchmen could be assassins and highway men or such...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Now that would be cool to.  People like  Inspector Cooke or Katarina the Outlaw could end up having a history with them maybe even Isabella Von Took. Who knows . 
</description>
<link>http://www.boardgamegeek.com/article/3620928#3620928</link>
<guid>http://www.boardgamegeek.com/article/3620928#3620928</guid>
<pubDate>Fri, 26 Jun 2009 18:26:36 +0000</pubDate>
<dc:creator>Stormhawk4107</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: &quot;Rumors&quot; Mystery card and an Elder with &quot;Hero of the people&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	I'd say they cancel each other too, think First Strike like MtG . . .&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3614422#3614422</link>
<guid>http://www.boardgamegeek.com/article/3614422#3614422</guid>
<pubDate>Thu, 25 Jun 2009 09:03:14 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: &quot;Rumors&quot; Mystery card and an Elder with &quot;Hero of the people&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Paxe&#039;&gt;Paxe&lt;/a&gt;&lt;/p&gt;
	So I am thinking they just cancel each other out.&lt;br&gt;&lt;br&gt;Thats how I have played it also.
</description>
<link>http://www.boardgamegeek.com/article/3613949#3613949</link>
<guid>http://www.boardgamegeek.com/article/3613949#3613949</guid>
<pubDate>Thu, 25 Jun 2009 04:14:23 +0000</pubDate>
<dc:creator>Paxe</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: &quot;Rumors&quot; Mystery card and an Elder with &quot;Hero of the people&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Echo2112&#039;&gt;Echo2112&lt;/a&gt;&lt;/p&gt;
	Pretty much what I thought, but just wanted to check to avoid any dispute here at the table. Now the other thing I am wondering is what happens when you are fighting the Werewolf in the advanced game, and I have the hunting rifle.&lt;br&gt;&lt;br&gt;The werewolf has the ability &quot;Bestial Speed&quot;, which allows him to resolve his attacks prior to the Hero attacking. But, if the Hero has the hunting rifle, it's says to resolve any hits before the opponent gets to fight back.&lt;br&gt;&lt;br&gt;So I am thinking they just cancel each other out.
</description>
<link>http://www.boardgamegeek.com/article/3613946#3613946</link>
<guid>http://www.boardgamegeek.com/article/3613946#3613946</guid>
<pubDate>Thu, 25 Jun 2009 04:11:36 +0000</pubDate>
<dc:creator>Echo2112</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: &quot;Rumors&quot; Mystery card and an Elder with &quot;Hero of the people&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Paxe&#039;&gt;Paxe&lt;/a&gt;&lt;/p&gt;
	The new secret will have to be investigated as normal, Your &quot;Hero of the People&quot; may not be so Heroic.
</description>
<link>http://www.boardgamegeek.com/article/3613910#3613910</link>
<guid>http://www.boardgamegeek.com/article/3613910#3613910</guid>
<pubDate>Thu, 25 Jun 2009 03:49:55 +0000</pubDate>
<dc:creator>Paxe</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: &quot;Rumors&quot; Mystery card and an Elder with &quot;Hero of the people&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Echo2112&#039;&gt;Echo2112&lt;/a&gt;&lt;/p&gt;
	So if there is a player that already has a town Elder with them due to the &quot;Hero of the people&quot; secrets card, and then the mystery card &quot;Rumors run rampant&quot; comes up, will that town elder gain a new secret, and will the player that has the elder with them be able to immediately look at that new secret?
</description>
<link>http://www.boardgamegeek.com/thread/418329</link>
<guid>http://www.boardgamegeek.com/thread/418329</guid>
<pubDate>Thu, 25 Jun 2009 03:10:14 +0000</pubDate>
<dc:creator>Echo2112</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: The Hunter and the Hunted </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HauRuck&#039;&gt;HauRuck&lt;/a&gt;&lt;/p&gt;
	I have all Descent material thats been published to date and am rather fond of it though have not really played it much.&lt;br&gt;&lt;br&gt;I only played ATOE once and ended up rating the game a 5.  Here is what I said at the time:&lt;br&gt;&lt;br&gt;&quot;Played the competitive version of the game.  While the mechanics around determining the alignment of the townsfolk were fun and useful, much of the maneuvering around on the board seemed of little to no strategic importance.  Basically move anywhere and hope you draw a good card.  Wait until you have enough good cards then try to beat the game.  If you fail to beat the game you've likely just opened the door for the next ready player to easily win instead.  Still the theme is good, the cards very nice and plentiful, and the game is short enough to not wear on ones nerves too much. Would be interesting to see how the cooperative game compares.&quot;&lt;br&gt;&lt;br&gt;Guessing that the cooperative game is the way to go?&lt;br&gt;&lt;br&gt;BTW Very nice session report.  I'm going to have to start writing some myself!
</description>
<link>http://www.boardgamegeek.com/article/3613574#3613574</link>
<guid>http://www.boardgamegeek.com/article/3613574#3613574</guid>
<pubDate>Thu, 25 Jun 2009 01:34:37 +0000</pubDate>
<dc:creator>HauRuck</dc:creator>
	</item>
		<item>
		<title>Session: A Touch of Evil, The Supernatural Game:: The Horseman Rides!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Slabcity&#039;&gt;Slabcity&lt;/a&gt;&lt;/p&gt;
	Short time had passed but Kat and I (Karl) felt the need to return to Shadowbrook to see how the locals were doing since the time we departed the evil Vampire from their dear town. As we entered town we were met with a grisly scene, several caskets arranged in a row. At our inquiring we were told stories of a Headless Horseman and the rampage it does on a regular basis, and with that our journey begins.&lt;br&gt;	&lt;br&gt;The first few days proved fruitless in our attempt to gain any ground on this monster. I traveled to the windmill and was aghast at what I saw, the beast itself that attacked and wounded me slightly but also gave warning that this would not be an easy villain to dispose of. Kat did not see the Horseman attack me but later she mentioned she saw it riding in the direction of town on regular intervals. &lt;br&gt;	&lt;br&gt;The church was visited by for a prayer and also to hopefully lift my spirit before heading to the manor. At the manor I passed Kat, who in questioning left me wondering of her course of action. It seems she visited the church and stayed there for a bit until she gained spirit fortitude and then traveled to the manor where she napped! A nightmare became of that nap which seemed to bother her little. I informed her that the windmill was in need of further investigation and suggested she retrace my steps. She chose to and I ventured into the manor to retrace hers.&lt;br&gt;	&lt;br&gt;In the manor I saw a glass of wine touched little and assumed Kat had left it that way. As I drank from it I soon realized my error in judgment as I was overcome with pain.   Luckily for me the pain went away suddenly and I gained much to my investigation. Leaving the manor I chose to visit the church one last time to attempt lift my spirit.&lt;br&gt;	&lt;br&gt;As I approached town I again ran into Kat and we shared our knowledge. It seems at the windmill she found a likeness of herself in the shape of some sort of voodoo doll at an altar. That was the last warning we needed to avoid that place once and for all. We also ran into a local who informed us of the Horseman’s travel’s. It seems the Horseman has been visiting the town regularly and that the Magistrate, Reverend and Lord Hanbrook had been beheaded! That horrific news set us back in our stance as we tried to comprehend its meaning when suddenly we saw the Horseman himself riding at us sword drawn. I sustained a minor wound and Kat suffered the same. As if that was not enough, from the hill of that minor battle we were on we could see ghastly Ghost Soldiers take over the Crossroads, Olde Woods and the road to the Covered Bridge. We chose to avoid that area for the time being and debated if we should venture there at all. &lt;br&gt;	&lt;br&gt;As we were getting weaker the Horseman was getting much stronger in both his vigor and his control of the village. Kat chose to question, in depth, an elder under suspicion of knowing too much of the Horseman’s dealings and in doing so the Elder expired where he stood. He looked not to be faking his death but we had no time to fully examine as we needed to continue, in a hurry, our investigation. &lt;br&gt;	&lt;br&gt;As Kat ventured to and fro I decided my spirit was high enough to venture to the Olde Woods to see how ghastly the Ghost Soldiers really were and I was rewarded dearly for that decision. After destroying the ghostly figure I found a charm which helped dearly once I put it on. It was not in my interest to linger in this spot as without notice I was attacked by a Barghest Hound! With my charm in place I dispatched this beast from the Woods. I could not get in a killing blow and realized I would face that Hound again if I was not paying attention. &lt;br&gt;	&lt;br&gt;Kat had discovered the Lair of the Horseman to be at the Church and with Ghost Soldiers growing in numbers and Hounds bearing down on us, we fought them regularly but could do little more than drive them off for a short time, Kat and I calculated we had just enough time to visit the Doctors office and venture to the Church to face the Villain and attempt to rid him and his minions from this land. &lt;br&gt;	&lt;br&gt;Kat struck first and suffered greatly for this as the villain lay in wait for us, if not for my healing herbs Kat’s wounds suffered wound have proven devastating. Soon we realized the villain made fools of us as 2 Elders came to its side and assisted it. We dispatched them as fast as we could and again Kat suffered for this.  I, on the other hand, was able to take glancing blows from him without worry and with the self confidence I had with my charm other blows to me that appeared life threatening only were scratches if that. Two elders joined us in our fight - Lady Hanbrook helped Kat immensely and I in turn was assisted by the good Doctor. Both stayed with us longer than we anticipated before they became ‘useless’.  &lt;br&gt;	&lt;br&gt;We stood over the corpse of the Horseman and looked back at the battle concluding that Kat’s early running around gathering clues made little difference to her endurance in the final battle and she was really unprepared for this battle. I was little more prepared and if not for the Charm I found and the good Doctor I had little else to assist me. We know we got lucky disposing of this villain as he was most effective in hurrying us to the final battle unprepared as he lay waste to the village and relentlessly took over key areas with his minions. Perhaps he too was illprepared as his accuracy was well off which proved much to our liking.  &lt;br&gt;	&lt;br&gt;As we departed town we knew we would once again be back but decided we would wait for the town to grow a bit before we did so. An Inn would be nice and maybe someone will think of putting one by that lovely lake they are so close to. Regardless, if the village prospers and grows we would visit it again on a more relaxing terms and if not we would look elsewhere.  &lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/418119</link>
<guid>http://www.boardgamegeek.com/thread/418119</guid>
<pubDate>Wed, 24 Jun 2009 14:04:05 +0000</pubDate>
<dc:creator>Slabcity</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: The Hunter and the Hunted </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cmontgo2&#039;&gt;cmontgo2&lt;/a&gt;&lt;/p&gt;
	Nice Session report, Jon!&lt;br&gt;&lt;br&gt;I've toyed with getting a roleplaying/boardgame like this one, or Descent, but I never bit the bullet.&lt;br&gt;&lt;br&gt;Cheers.&lt;br&gt;&lt;br&gt;Chris
</description>
<link>http://www.boardgamegeek.com/article/3610132#3610132</link>
<guid>http://www.boardgamegeek.com/article/3610132#3610132</guid>
<pubDate>Wed, 24 Jun 2009 13:13:06 +0000</pubDate>
<dc:creator>cmontgo2</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Missing a card... At least</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Blossercubbles&#039;&gt;Blossercubbles&lt;/a&gt;&lt;/p&gt;
	I was missing the Katarina character card when I purchased, and also did a nice inventory check (nothing else was astray, thankfully.)&lt;br&gt;&lt;br&gt;Either way, the Rulebook was a big help. It lists the number of each type of thing included.
</description>
<link>http://www.boardgamegeek.com/article/3609007#3609007</link>
<guid>http://www.boardgamegeek.com/article/3609007#3609007</guid>
<pubDate>Wed, 24 Jun 2009 04:20:22 +0000</pubDate>
<dc:creator>Blossercubbles</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: Allies Content Breakdown </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/OrangeCat+X&#039;&gt;OrangeCat X&lt;/a&gt;&lt;/p&gt;
	I got mine a couple of days ago, I play this weekend with my wife, and at my &quot;guy's gamers weekend&quot; at the lake in Mid July!
</description>
<link>http://www.boardgamegeek.com/article/3608601#3608601</link>
<guid>http://www.boardgamegeek.com/article/3608601#3608601</guid>
<pubDate>Wed, 24 Jun 2009 02:08:54 +0000</pubDate>
<dc:creator>OrangeCat X</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: General:: Re: Speculation!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/OrangeCat+X&#039;&gt;OrangeCat X&lt;/a&gt;&lt;/p&gt;
	The back of the box! &lt;br&gt;&lt;br&gt;And the board is on it, let the squinting commence!!!&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://flyingfrogwiki.com/ffpwiki/index.php?title=Main_Page&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://flyingfrogwiki.com/ffpwiki/index.php?title=Main_Page&quot; rel=&quot;nofollow&quot;&gt;http://flyingfrogwiki.com/ffpwiki/index.php?title=Main_Page&lt;/A&gt;&lt;/a&gt;Direct link not working, navigate their wiki to get to Something Wicked.&lt;br&gt;&lt;br&gt;- Banshee&lt;br&gt;- Bog Fiend&lt;br&gt;- Gargoyle&lt;br&gt;- Unspeakable Horror. (Perhaps the cultists are trying to raise it? &lt;font color='#00CC00'&gt;Ia Ia, Cthulhu p'thagah&lt;/font&gt;! Aiiiieeee!!!!)&lt;br&gt;&lt;br&gt;Characters&lt;br&gt;- Eliza the Witchhunter&lt;br&gt;- Brother Marcus&lt;br&gt;- Captain Hawkings&lt;br&gt;- Valeria (Who has a secret. Don't whine to me if you mouse-over this and want to be surprised this August.) [o]Valeria the Eternal is a VAMPIRE!!! Slap me silly, and watch my Angel DVD collection! :D AWESOME!!![/o]&lt;br&gt;&lt;br&gt;Locations&lt;br&gt;&lt;br&gt;- Haunted Inn&lt;br&gt;- Monastary&lt;br&gt;- Forgotten Island&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3607444#3607444</link>
<guid>http://www.boardgamegeek.com/article/3607444#3607444</guid>
<pubDate>Tue, 23 Jun 2009 20:22:11 +0000</pubDate>
<dc:creator>OrangeCat X</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Fan Villain - The Carnival</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/OrangeCat+X&#039;&gt;OrangeCat X&lt;/a&gt;&lt;/p&gt;
	&quot;The missing children&quot;. Do you make that honor roll only if you happen to be there, when the tokens are being placed, to get blamed for the kids disappearing?&lt;br&gt;&lt;br&gt;Or do you have to make an honor roll &lt;i&gt;even when you arrive later&lt;/i&gt; to investigate/collect the tokens?&lt;br&gt;&lt;br&gt;Cool theme BTW. I'm going to print these off for me and the wife to play, later.  
</description>
<link>http://www.boardgamegeek.com/article/3606649#3606649</link>
<guid>http://www.boardgamegeek.com/article/3606649#3606649</guid>
<pubDate>Tue, 23 Jun 2009 17:53:00 +0000</pubDate>
<dc:creator>OrangeCat X</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Missing a card... At least</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Paxe&#039;&gt;Paxe&lt;/a&gt;&lt;/p&gt;
	Card List:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://flyingfrogwiki.com/ffpwiki/index.php?title=ATOE_Master_Card_List&quot; rel=&quot;nofollow&quot;&gt;http://flyingfrogwiki.com/ffpwiki/index.php?title=ATOE_Maste...&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3598100#3598100</link>
<guid>http://www.boardgamegeek.com/article/3598100#3598100</guid>
<pubDate>Sun, 21 Jun 2009 04:02:00 +0000</pubDate>
<dc:creator>Paxe</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: General:: Missing a card... At least</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Fred+West+III&#039;&gt;Fred West III&lt;/a&gt;&lt;/p&gt;
	I just noticed my game can less one Lord Halbrook card.  Before I notify Flying Frog for a replacement, I thought I would inventory the other sets for missing cards.  Could someone PLEASE give me a card count for each card type?  How many Event cards, Mystery cards, ect should there be?
</description>
<link>http://www.boardgamegeek.com/thread/417174</link>
<guid>http://www.boardgamegeek.com/thread/417174</guid>
<pubDate>Sun, 21 Jun 2009 03:58:06 +0000</pubDate>
<dc:creator>Fred West III</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: If you're a fan of Flying Frog you HAVE to listen to this</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JimbobJones&#039;&gt;JimbobJones&lt;/a&gt;&lt;/p&gt;
	Man, I sure am glad I come to a board about GAMES (you know, things you play to have FUN) just to hear people complaining about everything. &lt;br&gt;&lt;br&gt;So far I've learned they don't like extra pieces, but complain when they aren't included, don't want to spend money on stuff like unnecessary plastic pieces, but complain when the publisher does something to eliminate unnecessary pieces for people that don't want them.&lt;br&gt;&lt;br&gt;In my opinion, all of these things sound 8 kinds of awesome.&lt;br&gt;&lt;br&gt;I love the Carnies/Aliens thing, and can totally picture it from a creative standpoint (Aliens land outside the carnival, and the carnies take it upon themselves to stop them. Anyone who can't smile about that has no soul.)&lt;br&gt;&lt;br&gt;The separation of the LNoE expansion allows me to choose what to get when. I'll get the main expansion, then the Heroes pack, and finally the Zombies. Plus, at $25 a pop, it's a damn sight easier to get as a gift from someone than asking someone to plunk down $40 - $60.&lt;br&gt;&lt;br&gt;And after some awesome sessions of AToE, I can't wait for the expansion.&lt;br&gt;&lt;br&gt;Gonna be an expensive but fun time over the next 6-8 months.
</description>
<link>http://www.boardgamegeek.com/article/3597891#3597891</link>
<guid>http://www.boardgamegeek.com/article/3597891#3597891</guid>
<pubDate>Sun, 21 Jun 2009 01:12:24 +0000</pubDate>
<dc:creator>JimbobJones</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/genbod&#039;&gt;genbod&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/501133"><img border=0  src="http://images.boardgamegeek.com/images/pic501133_t.jpg"></a><div class='sf'>The Drifter</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/501133</link>
<guid>http://www.boardgamegeek.com/image/501133</guid>
<pubDate>Fri, 19 Jun 2009 04:48:41 +0000</pubDate>
<dc:creator>genbod</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Thanks for the good wishes. &lt;br&gt;&lt;br&gt;It hasn't exactly been the best week of my life, but we are all recovering and have managed to keep my youngest Son, who has a disability and compromised immune system, symptom free up to this point. We've all been on Tamiflu since Tuesday afternoon, and it seems to have assisted our recovery, and help reduce his chances of contracting the disease.&lt;br&gt;&lt;br&gt;Whoever said the Swine flu is mild got it wrong. Seriously... I've only ever felt sicker than this once before in my life and I had Septicaemia at the time. I don't recommend catching this one flu at all.&lt;br&gt;&lt;br&gt;I'm going to sit and ink wash my new Hero figures today in the hopes of a game tonight or tomorrow.
</description>
<link>http://www.boardgamegeek.com/article/3591898#3591898</link>
<guid>http://www.boardgamegeek.com/article/3591898#3591898</guid>
<pubDate>Fri, 19 Jun 2009 02:01:19 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/soundgirl&#039;&gt;soundgirl&lt;/a&gt;&lt;/p&gt;
	H1N1 yikes!  I hope everyone is feeling better soon!  
</description>
<link>http://www.boardgamegeek.com/article/3591215#3591215</link>
<guid>http://www.boardgamegeek.com/article/3591215#3591215</guid>
<pubDate>Thu, 18 Jun 2009 22:01:36 +0000</pubDate>
<dc:creator>soundgirl</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: The Hunter and the Hunted </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Old+Dwarf&#039;&gt;Old Dwarf&lt;/a&gt;&lt;/p&gt;
	The Game does play very well solo,it will be interesting&lt;br&gt;to see how the actual solo rules in SWTHC work.&lt;br&gt;&lt;br&gt;OD
</description>
<link>http://www.boardgamegeek.com/article/3589034#3589034</link>
<guid>http://www.boardgamegeek.com/article/3589034#3589034</guid>
<pubDate>Thu, 18 Jun 2009 13:59:00 +0000</pubDate>
<dc:creator>Old Dwarf</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Slabcity&#039;&gt;Slabcity&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Scrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Well, quarantine with N1H1!!! We can't leave the house and yard for the next 5 days &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;First thought: OUCH that bites!!!&lt;br&gt;&lt;br&gt;Second thought: 5 days of non-stop gaming!!!&lt;br&gt;&lt;br&gt;(Hope you guys are well)&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3588729#3588729</link>
<guid>http://www.boardgamegeek.com/article/3588729#3588729</guid>
<pubDate>Thu, 18 Jun 2009 12:38:25 +0000</pubDate>
<dc:creator>Slabcity</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: The Hunter and the Hunted </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Slabcity&#039;&gt;Slabcity&lt;/a&gt;&lt;/p&gt;
	Great, I just love how this game plays out always to a movie script. It never fails to entertain. 
</description>
<link>http://www.boardgamegeek.com/article/3588720#3588720</link>
<guid>http://www.boardgamegeek.com/article/3588720#3588720</guid>
<pubDate>Thu, 18 Jun 2009 12:34:35 +0000</pubDate>
<dc:creator>Slabcity</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: The Hunter and the Hunted </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; I enjoyed reading your solitaire game of ATOE and I am really thrilled that I now know it can be played that way. :)&lt;br&gt; At least 80% of my games are played &quot;solitaire&quot; with, what I call,  a &quot;ghost player&quot;.&lt;br&gt; Kind regards.
</description>
<link>http://www.boardgamegeek.com/article/3588360#3588360</link>
<guid>http://www.boardgamegeek.com/article/3588360#3588360</guid>
<pubDate>Thu, 18 Jun 2009 09:39:42 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
	</item>
		<item>
		<title>Session: A Touch of Evil, The Supernatural Game:: Sessions:: The Hunter and the Hunted </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jwquinn&#039;&gt;jwquinn&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Preface&lt;/b&gt;&lt;br&gt;I had played 3 or 4 games of ATOE with others, and occasionally thought of trying it solitaire, but didn't get around to it until a couple days ago. It was well worth it! The session ended up being a tense 20 turn  thriller in “cooperative” mode with 1 player character. I kept notes on my laptop on which I also played the game's soundtrack.  I understand that there is going to be official solitaire rules with the release of the upcoming expansion “Something Wicked...” and I am interested to see how they will work. But even as it stands now, the game works very well solitaire. I did the session report in narrative style, but tried to reflect accurately what was actually happening on the board during the turns.&lt;br&gt;&lt;br&gt;&lt;b&gt;Prologue&lt;/b&gt;&lt;br&gt;The soldier Karl arrived at the small new England village of Shadowbrook after a damp and dreary journey from Boston. Since the war, Karl had been chasing rumors and legends in search of the Supernatural. Perhaps it had been the horrors of war that had toughened him and had made him a fighter that had also opened his eyes to the creatures of the night that were not entirely of this realm. He had become a hunter, tracking down evil to its lair to vanquish it from the earth. And so, it was for this that he had come to Shadowbrook. He had heard stories of some unearthly monstrosity terrorizing the community, and if there were any truth to the tales, he would find out. Karl stood before the town hall on almost deserted streets. Within the building he met with six of the leading members of the village; Lord and Lady Hanbrook, Reverend Harding,  the midwife Sophie, Magistrate Kroft and Doctor Manning. While they did not discourage Karl, they did not encourage him either. Information was sparse and they seemed to be unwilling to put much trust in a stranger and outsider. Karl knew that he would have to do most of the work himself without much help from the townsfolk, at least at the beginning. &lt;br&gt;&lt;br&gt;He did find out that there was a horseman allegedly terrorizing the community. Some insisted that  the horseman was ghostly. There had even been a claim or two that he, or it, was headless.  Karl decided that the matter was worth looking into and the townsfolk seemed to welcome his efforts without actually admitting it out loud.&lt;br&gt;&lt;br&gt;&lt;b&gt;The Soldier's Battle Begins (Turns 1-3 of 20)&lt;/b&gt;&lt;br&gt;First things first. Karl walked down the street to the church where he sought to gather himself and perhaps gain some spiritual strength. There he learned that the militia, in response to the threat posed by the alleged horseman,  had located itself at the Manor northwest of town.  It was as Karl was leaving the church, and quite unexpectedly,  that he was able to remove the word “alleged”  from his description of the horseman.  The dark form that rode the horse as black as midnight save for the glowing eyes attacked Karl with great fury. It was Karl's toughness and reflexes that saved his life that night, though he did suffer grievous wounds.  But he also learned that the monster was all too real, and the towns folks' respect for him grew a little. He had survived, after all, fighting off the horseman who had then galloped to the center of town before disappearing into the night.&lt;br&gt;&lt;br&gt;The incident forced Karl to change his plans, instead of traveling west of town to the Manor to investigate,  he was forced to stagger back to Doctor Manning's office for treatment of his wounds. The good doctor patched him up and, as Karl left the office he discovered that a thick fog had enveloped the countryside. It would be slow going until the fog lifted.&lt;br&gt;&lt;br&gt;Karl headed southwest from town having decided to visit the Abandoned Keep instead of the Manor. It was very slow going, so Karl practiced his martial abilities against the shadows as he walked the road.  He heard a familiar gallop as the Horseman again appeared and attempted to remove the soldier's head. Again, Karl fought off the monstrosity, and though wounded decided to continue on toward the Abandoned Keep as the Horseman headed off toward the town. Karl was sure this time. The Horseman had no head. &lt;br&gt;&lt;br&gt;&lt;b&gt;The Adventure Continues (Turns 4-13 of 20)&lt;/b&gt;&lt;br&gt;As Karl investigated the old Keep, he was cautiously on guard. After a good while of searching, there was a movement at the doorway. Ready to fight, Karl discovered a young man who turned out to be a servant  boy named Jack. Jack informed Karl of some terrible news; The Reverend Harding had been horribly hacked to death by the horseman. The lad offered to help Karl if he would allow him to accompany him, and Karl reluctantly agreed, The boy could help the soldier carry some things in his goings here and there.&lt;br&gt;&lt;br&gt;Karl and Jack returned to town and Karl again visited Doctor Manning's office for some patching up. Karl and his young companion then traveled to the Olde Woods southeast of town and discovered a smugglers' camp but no smugglers. The camp was in shambles with blood everywhere. The bedding ripped and strewn about, but nothing else was found. A traveler headed from town to somewhere “far away from here” informed Karl that ghostly soldiers had been spotted in the vicinity of the Manor.  Perhaps it had been only the militia in the fog. Perhaps not. &lt;br&gt;&lt;br&gt;The soldier decided to head west on the road out of the woods to check out the Marsh south of town. As the pair traveled there was an eerie smell of death which the two companions took as a Dark Omen. The shadow of evil and fear; a great sense of foreboding had been growing steadily, and seemed to increase significantly. Upon finally reaching the Marsh a message was received from town. A troop of ghost soldiers was seen by others on the road from the Manor and heading toward town. Even more disturbing, Lady Hanbrook had been brutally murdered in the same fashion as Reverend Harding. The soldier and the servant boy continued west from the Marsh to return to the Abandoned Keep for further investigation. Upon reaching the Keep, Karl found  a broken mirror. Gazing into it, instead of his reflection he saw himself fighting the horseman and being hacked apart. So disturbing were the visions that Karl fell to his knees overcome in mind and spirit. He would have to recuperate! In the meantime, word was again received from town that more ghost soldiers were spotted south east of town at the crossroads near the previously visited Olde Woods. &lt;br&gt;&lt;br&gt;Karl returned to town and again visited Doctor Manning's office.  The doctor treated the soldier with some medication which soothed his mind and steadied his nerves. Word reached Karl that Lord Handbrook had been discovered horribly dispatched in the same manner as his wife and the Reverend had been. The town was fast losing confidence in the soldier. Karl had to act quickly and decisively to regain their trust and cooperation. &lt;br&gt;&lt;br&gt;Karl and Jack returned to the Abandoned Keep believing there was something there being overlooked. Karl found a Book of the Occult there, and upon looking the book over he was able to develop some theories about how to defeat the great evil oppressing the village of Shadowbrook. Karl gave the book to Jack to carry. &lt;br&gt;&lt;br&gt;The pair retraced their steps eastward back through the Marsh to the Olde Woods where they were attacked by trees, angry trees, so it seemed. These could have proven deadly, but Karl's skills as a warrior defeated them, though not without his being sorely wounded. Again, it was time to return to town and the services of the good doctor who again patched the battered soldier up. Again, news came that “Ghost soldiers” had been spotted; one group at the Covered Bridge SE of town and the other group right in the center of town in the area of the town hall.&lt;br&gt;&lt;br&gt;&lt;b&gt;The Hour is Late (Turns 14-19 of 20)&lt;/b&gt;&lt;br&gt;Karl returned to the church for additional solace and spiritual encouragement. Hysteria and paranoia was taking its toll on everyone as the shadow of evil grew darker. Karl and his young friend headed north west out of town to finally search the Manor.  The heaviness of the fog continued to impede the travels of the soldier as it had almost from the beginning. But Karl became more determined to see the task through to the end. It was a matter of honor, and the strength of courage. The hour was late, and the shadow of evil grew at a quicker rate. Karl knew he wouldn't have long now to defeat the rider-thing.&lt;br&gt;&lt;br&gt;Karl and Jack arrived at the Manor and Karl discovered some information on Doctor Manning. The doctor liked to tell tales; embellish the truth or simply make up lies about his deeds and accomplishments.  He wasn't really Washington's private physician. This would not have any effect on the task at hand. But Karl also overheard two of the servant girls whispering about the townsfolk. The soldier learned that Sophie is a reluctant hero. She is quiet and rather slow to act, but in desperate times she will rise to the occasion.  Karl also learned that Magistrate Kroft has a fire burning within; an inner strength; a warrior's strength and a hero's courage.&lt;br&gt;&lt;br&gt;The soldier and his comrade traveled southwest from the Manor back to town. Again, the accursed fog hampered them, and again the Horseman rode down on Karl attacking out of the fog. The Horseman missed as Karl parried the attack and fought back. The Horseman rode into the night toward town and Karl thought that perhaps he could fight the dark rider and defeat him after all. The pair continued on the road toward town, moving ever so slowly. Through the fog above the dim outline of a full moon was barely discernible.  The soldier's knowledge of the occult made him aware that the creatures of evil thrived on such nights, even stronger and more dangerous than usual. &lt;br&gt;&lt;br&gt;Returning to town, Karl and Jack avoided the center of town where “Ghost Soldiers” were still lurking. At the church. Karl again sought and received spiritual strength on this draining night. It was here that he made a startling discovery.  Adding some clues together, the soldier was able to determine that the lair of the “Spectral Horseman”  was at the old Windmill  northeast of town.&lt;br&gt;&lt;br&gt;&lt;b&gt;Endgame and Showdown (Turn 20 of 20)&lt;/b&gt;&lt;br&gt;Karl enlisted the help of Sophie for her “reluctant hero” fighting ability which surpassed even the Magistrate's. The soldier also called on Doctor Manning for his ability to render aid, and of course the faithful servant Jack. These four traveled through the fog to the windmill itself and came “face to face” with evil, though in this case evil was without a face.&lt;br&gt;&lt;br&gt;&lt;i&gt;(Round 1)&lt;/i&gt;&lt;br&gt; Karl and Sophie attacked and landed blows on the Horseman even as it also attacked. It seemed as if Sophie would fall, but the wound that appeared mortal was only a scratch. Karl's soldier instincts assisted him in avoiding damage with a little help from the doctor. &lt;br&gt;&lt;br&gt;&lt;i&gt;(Round 2)&lt;/i&gt;&lt;br&gt;Karl made an extra aggressive attack knocking the horseman from his steed with Sophie's assistance. The horseman cornered the doctor and appeared to have him in a hopeless situation, but the doctor survived with a mere scratch. Karl also suffered a wound that would have been worse if not for his veteran status. &lt;br&gt;&lt;br&gt;&lt;i&gt;(Round 3)&lt;/i&gt;&lt;br&gt;Karl and Sophie inflicted yet more damage to the Spectral Horseman, who seemingly would not die. The Horseman attacked and the doctor was powerless to help. Not even the soldier's veteran status could save him, but Jack's sacrifice of himself could, and did. Jack took the fatal wound meant for Karl, and Karl, though severely wounded, yet lived. The soldier's young friend Jack died at the blade of the Horseman. &lt;br&gt;&lt;br&gt;&lt;i&gt;(Round 4)&lt;/i&gt;&lt;br&gt;Enraged, Karl and Sophie again inflicted grievous damage to the Horseman, yet it still relentlessly attacked. He, or it, missed the three survivors completely, though he sought to kill them all with a flurry of attacks.&lt;br&gt;&lt;br&gt;&lt;i&gt;(Round 5)&lt;/i&gt;&lt;br&gt;Karl and Sophie again delivered great damage to the Horseman as he attacked and struck Karl. Both the Horseman and the soldier fell to the earth; the Horseman shriveling, twisting and vanishing in smoke and fire, never to return. Karl's veteran status reduced the wounds he took but the damage had been accumulating throughout the fight.  Doctor Manning tried his best but  his treatment failed to save the soldier. Karl fell to the earth beside his friend Jack, mortally wounded.&lt;br&gt;&lt;br&gt;&lt;b&gt;Epilogue&lt;/b&gt;&lt;br&gt;Doctor Manning and Sophie returned to town as the sun rose. The Ghost Soldiers were gone, as was the fog. The town would remeber the sacrifice of the soldier and the servant boy for a long time. A new day began.&lt;br&gt;&lt;br&gt;The Spectral Horseman had 7 fight dice and 14 hits in the final showdown.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/416357</link>
<guid>http://www.boardgamegeek.com/thread/416357</guid>
<pubDate>Thu, 18 Jun 2009 06:27:51 +0000</pubDate>
<dc:creator>jwquinn</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/500647"><img border=0  src="http://images.boardgamegeek.com/images/pic500647_t.jpg"></a><div class='sf'>Promos #28-33 (issued with the spare Heroes set from the FFP website, ...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/500647</link>
<guid>http://www.boardgamegeek.com/image/500647</guid>
<pubDate>Thu, 18 Jun 2009 05:42:20 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Well, I have to say FFP have done it again, and the timing was indeed splendid. My copy of The Allies and my second set of figures arrived in the post this morning. The timing was fantastic as my family and I are all in quarantine with N1H1!!! We can't leave the house and yard for the next 5 days so my postal delivery is pretty much our only physical contact with the outside world.&lt;br&gt;&lt;br&gt;My compliments to Mary Beth for shipping orders so quickly and to FFP for the quality of the products. The new cards look great and I can't wait to give the new expansion a go. If my pestilence ridden family is feeling a little better, we'll have a bash while we endure our enforced home incarceration.&lt;br&gt;&lt;br&gt;Thanks again for bringing a little sunshine to my own personal 'Shadowbrook'
</description>
<link>http://www.boardgamegeek.com/article/3587899#3587899</link>
<guid>http://www.boardgamegeek.com/article/3587899#3587899</guid>
<pubDate>Thu, 18 Jun 2009 04:54:08 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/silerfire&#039;&gt;silerfire&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/500302"><img border=0  src="http://images.boardgamegeek.com/images/pic500302_t.jpg"></a><div class='sf'>The Reaper v2.0</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/500302</link>
<guid>http://www.boardgamegeek.com/image/500302</guid>
<pubDate>Wed, 17 Jun 2009 15:15:15 +0000</pubDate>
<dc:creator>silerfire</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: The Reaper - Fan Villain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/silerfire&#039;&gt;silerfire&lt;/a&gt;&lt;/p&gt;
	I've just posted v2.0.  I'll link it here as soon as the url is associated.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/image/500302&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/image/500302&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/image/500302&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/3584771#3584771</link>
<guid>http://www.boardgamegeek.com/article/3584771#3584771</guid>
<pubDate>Wed, 17 Jun 2009 15:14:41 +0000</pubDate>
<dc:creator>silerfire</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: General:: Re: New CD-Music in 'SW'?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LeBastard&#039;&gt;LeBastard&lt;/a&gt;&lt;/p&gt;
	Thank you, Mary. :p :zombie:&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3584003#3584003</link>
<guid>http://www.boardgamegeek.com/article/3584003#3584003</guid>
<pubDate>Wed, 17 Jun 2009 11:26:58 +0000</pubDate>
<dc:creator>LeBastard</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/seiyaaa&#039;&gt;seiyaaa&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/500184"><img border=0  src="http://images.boardgamegeek.com/images/pic500184_t.jpg"></a><div class='sf'>Promos #34-35</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/500184</link>
<guid>http://www.boardgamegeek.com/image/500184</guid>
<pubDate>Wed, 17 Jun 2009 09:29:56 +0000</pubDate>
<dc:creator>seiyaaa</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil 'The Allies' Supplement </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/seiyaaa&#039;&gt;seiyaaa&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/500183"><img border=0  src="http://images.boardgamegeek.com/images/pic500183_t.jpg"></a><div class='sf'>ATOE: Allies Pt 2</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/500183</link>
<guid>http://www.boardgamegeek.com/image/500183</guid>
<pubDate>Wed, 17 Jun 2009 09:29:47 +0000</pubDate>
<dc:creator>seiyaaa</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil 'The Allies' Supplement </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/seiyaaa&#039;&gt;seiyaaa&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/500182"><img border=0  src="http://images.boardgamegeek.com/images/pic500182_t.jpg"></a><div class='sf'>ATOE: Allies Pt 1</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/500182</link>
<guid>http://www.boardgamegeek.com/image/500182</guid>
<pubDate>Wed, 17 Jun 2009 09:28:37 +0000</pubDate>
<dc:creator>seiyaaa</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Fonts forCustom Villains and Minions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Thanks Matt, that's exactly what I was looking for. I had missed them on TZG downloads page, due to the description not being available until I clicked on them.&lt;br&gt;&lt;br&gt;Cheers
</description>
<link>http://www.boardgamegeek.com/article/3582266#3582266</link>
<guid>http://www.boardgamegeek.com/article/3582266#3582266</guid>
<pubDate>Tue, 16 Jun 2009 21:50:46 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Fonts forCustom Villains and Minions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	I use silerfire's Bleeding Cowboy's nowadays and Sans.  Mainly because I really like the word &quot;sans&quot;.  I used to use some flowery french or edwardian font until sil posted that Bleeding Cowboys.  Oddly enough, another one of my favorite words is &quot;Bleeding Cowboys&quot;  *shrug*
</description>
<link>http://www.boardgamegeek.com/article/3582196#3582196</link>
<guid>http://www.boardgamegeek.com/article/3582196#3582196</guid>
<pubDate>Tue, 16 Jun 2009 21:36:01 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil 'The Allies' Supplement :: News:: Re: Arrived!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/blark&#039;&gt;blark&lt;/a&gt;&lt;/p&gt;
	Got mine on Saturday (along with Zombie Pillage).  I think the Scarlet Shadow is my favorite of the bunch. 
</description>
<link>http://www.boardgamegeek.com/article/3581509#3581509</link>
<guid>http://www.boardgamegeek.com/article/3581509#3581509</guid>
<pubDate>Tue, 16 Jun 2009 19:05:51 +0000</pubDate>
<dc:creator>blark</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil 'The Allies' Supplement :: News:: Re: Arrived!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/itchyrichy&#039;&gt;itchyrichy&lt;/a&gt;&lt;/p&gt;
	Same here but in the UK.&lt;br&gt;Great service!
</description>
<link>http://www.boardgamegeek.com/article/3581467#3581467</link>
<guid>http://www.boardgamegeek.com/article/3581467#3581467</guid>
<pubDate>Tue, 16 Jun 2009 19:00:17 +0000</pubDate>
<dc:creator>itchyrichy</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil 'The Allies' Supplement :: News:: Arrived!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aging+One&#039;&gt;Aging One&lt;/a&gt;&lt;/p&gt;
	My copy arrived yesterday:&lt;br&gt;&lt;br&gt;Components (includes the two free alternate image &lt;font color='#FF0000'&gt;promo cards&lt;/font&gt;):&lt;br&gt;&lt;u&gt;&lt;b&gt;Event cards&lt;/b&gt;&lt;/u&gt;:&lt;br&gt;- Entourage (#017)&lt;br&gt;- Entourage (#017)&lt;br&gt;&lt;u&gt;&lt;b&gt;Location cards&lt;/b&gt;&lt;/u&gt;:&lt;br&gt;- &lt;b&gt;Abandoned Keep&lt;/b&gt;:&lt;br&gt;-- the Scarlet Shadow (#018)&lt;br&gt;-- Shackled Spirit (#021)&lt;br&gt;- &lt;b&gt;the Manor&lt;/b&gt;:&lt;br&gt;-- Delani, the Servant Girl (#016)&lt;br&gt;-- Night Terror (#026)&lt;br&gt;- &lt;b&gt;the Olde Woods&lt;/b&gt;:&lt;br&gt;-- Ben, the Watchman (#020)&lt;br&gt;-- Feeding Ground (#023)&lt;br&gt;- &lt;b&gt;Windmill&lt;/b&gt;:&lt;br&gt;-- Carla, Blacksmith's Wife (#019)&lt;br&gt;-- Puzzle of Chains (#025)&lt;br&gt;-- &lt;font color='#FF0000'&gt;Rusty Key&lt;/font&gt; (#034)&lt;br&gt;&lt;u&gt;&lt;b&gt;Mystery cards&lt;/b&gt;&lt;/u&gt;:&lt;br&gt;- Domination (#022)&lt;br&gt;- &lt;font color='#FF0000'&gt;Ancient Evil&lt;/font&gt; (#035)&lt;br&gt;&lt;b&gt;&lt;u&gt;Town Item cards&lt;/u&gt;&lt;/b&gt;:&lt;br&gt;- Captain of the Watch (#015)&lt;br&gt;- Militia Soldier (#024)&lt;br&gt;- Militia Soldier (#024)&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/415888</link>
<guid>http://www.boardgamegeek.com/thread/415888</guid>
<pubDate>Tue, 16 Jun 2009 18:11:18 +0000</pubDate>
<dc:creator>Aging One</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Fonts forCustom Villains and Minions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/silerfire&#039;&gt;silerfire&lt;/a&gt;&lt;/p&gt;
	I use a combination of Bleeding Cowboys, Dominican and Times New Roman.&lt;br&gt;&lt;br&gt;You can find the first two over at &lt;a href=&quot;http://www.thezombiegame.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.thezombiegame.com&quot; rel=&quot;nofollow&quot;&gt;www.thezombiegame.com&lt;/A&gt;&lt;/a&gt;.
</description>
<link>http://www.boardgamegeek.com/article/3580498#3580498</link>
<guid>http://www.boardgamegeek.com/article/3580498#3580498</guid>
<pubDate>Tue, 16 Jun 2009 15:48:07 +0000</pubDate>
<dc:creator>silerfire</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: A Sign of Things to Come...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/davestephens&#039;&gt;davestephens&lt;/a&gt;&lt;/p&gt;
	I agree!  Hopefully this was only episode 1.
</description>
<link>http://www.boardgamegeek.com/article/3579630#3579630</link>
<guid>http://www.boardgamegeek.com/article/3579630#3579630</guid>
<pubDate>Tue, 16 Jun 2009 11:58:22 +0000</pubDate>
<dc:creator>davestephens</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Sessions:: Re: A Sign of Things to Come...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; Oh, please return to Shadowbrook and report your next adventure. I really enjoyed your tale :D
</description>
<link>http://www.boardgamegeek.com/article/3578198#3578198</link>
<guid>http://www.boardgamegeek.com/article/3578198#3578198</guid>
<pubDate>Tue, 16 Jun 2009 00:46:07 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
	</item>
		<item>
		<title>Session: A Touch of Evil, The Supernatural Game:: Sessions:: A Sign of Things to Come...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Slabcity&#039;&gt;Slabcity&lt;/a&gt;&lt;/p&gt;
	    It seemed like just weeks ago we were in Shadowbrook dealing with the Devils that lurk there, one of which...a nameless Vampire. So we were most surprised when we were again called to Shadowbrook to investigate unholy alliances drawn there. &lt;br&gt;&lt;br&gt;    As Katrina and I arrived there we were met with the oddest lot of 'citizens' that could be imagined, all appearing as untrustworthy as the several that greeted us upon our last visit. Kat and I recalled the last time here, fighting the blasphemous Vampire, a battle that nearly brought us to our maker. How we enjoyed our time away never dreaming that we would be back once again to deal with him reincarnated. &lt;br&gt;&lt;br&gt;     We inquired as to whether this was the same devil that lurked here on our last visit but the citizens were mum, all but the Doctor talked and he did not seem believable. &lt;br&gt;&lt;br&gt;     So we began, Kat stopped at the Church first on her way to the Manor where she was met by Selena, the house maid, who offered to join her in her search and I headed in the direction of the bridge looking for clues. It was as if the devilish Vampire recalled us because without haste it let loose on the land 3 packs of wolfs with 2 of which guarding prize locations and the third rushing me and had to be dealt with immediately. That slowed my progress enough that I had to back track and visit the 'kind' Doctor who reluctantly healed me and I left much better than when I first let town, something I had not ever received while doing soldier duty. &lt;br&gt;&lt;br&gt;     In Kats travels she somehow retrieved a strong coat and an pistol crossbow while I, having less luck, lingered in a location known for giving up strong hints of things to come. With knowledge to my name I visited the Blacksmith and bought a torch just in case our meeting with the evil villain would go wrong perhaps I could slow his progress for a bit if things went badly, that forethought and item became a savior in the near future.&lt;br&gt;&lt;br&gt;     With the villain leaving Bats and Succubus in our path and often attacking us outright we knew time was coming faster than we wanted to face the creature. In talking to the 'citizens' it was evident that at least 3 were giving hints that they were leaning towards the dark side with the good Doctor outright disappearing rumored to be in league with the Vampire or perhaps even being the beast!&lt;br&gt;&lt;br&gt;     The weather changed to the worse slowing Kat's progress but with the help of a coachman I was not so slowed in my journey. What slowed me down more than anything were the wolf’s getting closer to Town hall with every move it seemed. The beasts seemed to disappear once they reached Town hall but I swear the Villain was getting stronger each time the wolf’s made it that deep into town. &lt;br&gt;&lt;br&gt;     Time became of the essence and it had become apparent we needed to take on the devil on his own turf. We searched for its lair and found it to be at the Doctors office, how quant and how predictable. What was not predictable were the 2 'citizens' coming to the good Doctors side to help defend the Villain. &lt;br&gt;&lt;br&gt;     The battle went on and on with Kat and I getting several good licks in and with the help of my Book of Medicine and the Militia that happened to be at the Doctors office (perhaps they had prior knowledge of the good Doctor) we had gotten the Vampire in a dire situation. But Kat was weak from the fight and so tired that 6 thrusts at the beast came up very weak. So weak, in fact, that if not for my trusty torch the devil would have gotten away. We backed it into the corner and with both Kat and I on our last leg we sent the Villain to whence it came...hell...where he would have the good Doctor to great him among others. &lt;br&gt;&lt;br&gt;     Now we leave Shadowbrook again on our way to the Northeast of New England and with all intents and purpose never to return to Shadowbrook again. But things don't always go as planned and as we were leaving town we were greeted by a strange woman appearing foreign in nature, possibly Irish, who was not the least bit interested in our tale when we tried to caution on her visit to this community. And as our distance grew Kat and I swore we heard a thin, screeching sound somewhere between the wail of a woman and the moan of an owl in the distance. I feel we will soon be called back to visit this fine village once more and this time we will bring allies.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/415664</link>
<guid>http://www.boardgamegeek.com/thread/415664</guid>
<pubDate>Tue, 16 Jun 2009 00:03:25 +0000</pubDate>
<dc:creator>Slabcity</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: General:: Re: New CD-Music in 'SW'?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/soundgirl&#039;&gt;soundgirl&lt;/a&gt;&lt;/p&gt;
	Hi,&lt;br&gt;  SW will not have a CD inside as they are only included in the main sets not the expansions.  However, for those who are interested, the ATOE Special Edition CD should be coming out in August or so with 5 more tracks bringing the time almost to 1 hour.  To preview one of these tracks you can listen to The Crimson Hand at &lt;a href=&quot;http://www.myspace.com/marybethmagallanes&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.myspace.com/marybethmagallanes&quot; rel=&quot;nofollow&quot;&gt;http://www.myspace.com/marybethmagallanes&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/3578062#3578062</link>
<guid>http://www.boardgamegeek.com/article/3578062#3578062</guid>
<pubDate>Tue, 16 Jun 2009 00:02:19 +0000</pubDate>
<dc:creator>soundgirl</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: General:: Fonts forCustom Villains and Minions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Just wondering if some of the talented creators who have turned out some great new material for AToE could be kind enough to list the fonts that they have used?&lt;br&gt;&lt;br&gt;Thanks
</description>
<link>http://www.boardgamegeek.com/thread/415657</link>
<guid>http://www.boardgamegeek.com/thread/415657</guid>
<pubDate>Mon, 15 Jun 2009 23:43:47 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Hero Pack 1:: News:: Re: A Touch of Evil: Hero Pack 1, New images posted</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougbass68&#039;&gt;dougbass68&lt;/a&gt;&lt;/p&gt;
	Will these be available at the webstore?  If so, when?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3573576#3573576</link>
<guid>http://www.boardgamegeek.com/article/3573576#3573576</guid>
<pubDate>Mon, 15 Jun 2009 02:08:17 +0000</pubDate>
<dc:creator>dougbass68</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jshill&#039;&gt;jshill&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/498613"><img border=0  src="http://images.boardgamegeek.com/images/pic498613_t.jpg"></a><div class='sf'>Adrianna, The Foreign Traveller and Lady Hanbrook at the Flying Frog b...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/498613</link>
<guid>http://www.boardgamegeek.com/image/498613</guid>
<pubDate>Sun, 14 Jun 2009 21:35:53 +0000</pubDate>
<dc:creator>jshill</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jshill&#039;&gt;jshill&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/498612"><img border=0  src="http://images.boardgamegeek.com/images/pic498612_t.jpg"></a><div class='sf'>Victor Danforth and Adrianna, The Foreign Traveller proudly show off t...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/498612</link>
<guid>http://www.boardgamegeek.com/image/498612</guid>
<pubDate>Sun, 14 Jun 2009 21:33:49 +0000</pubDate>
<dc:creator>jshill</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Promo card list</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Stormhawk4107 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Well in another Forum post Jason Hill states that while they will not sell Promos separately, all they really are are Alt-Image cards from cards in a set.This of course excludes the cards in The Madness as it's an expansion more than promos. &lt;br&gt;However I think it means that in a future set there will be a Ben, The Watchman as an Olde Woods card. Whether he will look like my autographed version or be different I don't know.  &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Right on all counts, Jason. You must have been one of the first to see a card from 'The Allies'. I'm guessing you didn't get an alt-image card of Ben though.
</description>
<link>http://www.boardgamegeek.com/article/3572784#3572784</link>
<guid>http://www.boardgamegeek.com/article/3572784#3572784</guid>
<pubDate>Sun, 14 Jun 2009 20:31:06 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Promo card list</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Thanks for updating the list, Matt. Those naughty people at FFP... It would be just like them to leave some gaps in the numbers so we are left knowing we don't have them all. :D
</description>
<link>http://www.boardgamegeek.com/article/3572781#3572781</link>
<guid>http://www.boardgamegeek.com/article/3572781#3572781</guid>
<pubDate>Sun, 14 Jun 2009 20:29:25 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Fan Villain - The Carnival</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	&quot;By the pricking of my thumbs, something wicked this way comes.&quot; I like it!&lt;br&gt;&lt;br&gt;Bradbury called it &quot;The Autumn Carnival&quot; from memory.
</description>
<link>http://www.boardgamegeek.com/article/3572774#3572774</link>
<guid>http://www.boardgamegeek.com/article/3572774#3572774</guid>
<pubDate>Sun, 14 Jun 2009 20:27:11 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: General:: Re: New CD-Music in 'SW'?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Lord_Kristof&#039;&gt;Lord_Kristof&lt;/a&gt;&lt;/p&gt;
	If you like that kind of music, try looking for some Midnight Syndicate stuff. Fits like a glove, and is technically better than the stuff that was added to ATOE.
</description>
<link>http://www.boardgamegeek.com/article/3572257#3572257</link>
<guid>http://www.boardgamegeek.com/article/3572257#3572257</guid>
<pubDate>Sun, 14 Jun 2009 17:15:13 +0000</pubDate>
<dc:creator>Lord_Kristof</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Variants:: Fan Villain - The Carnival</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	Here I go again&lt;br&gt;&lt;br&gt;The Carnival:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/image/498478&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/image/498478&lt;/A&gt;&lt;br&gt;&lt;br&gt;The Minion Chart:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/image/498479&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/image/498479&lt;/A&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/415233</link>
<guid>http://www.boardgamegeek.com/thread/415233</guid>
<pubDate>Sun, 14 Jun 2009 16:56:39 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/498479"><img border=0  src="http://images.boardgamegeek.com/images/pic498479_t.jpg"></a><div class='sf'></div>]]>
</description>
<link>http://www.boardgamegeek.com/image/498479</link>
<guid>http://www.boardgamegeek.com/image/498479</guid>
<pubDate>Sun, 14 Jun 2009 16:15:22 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/498478"><img border=0  src="http://images.boardgamegeek.com/images/pic498478_t.jpg"></a><div class='sf'></div>]]>
</description>
<link>http://www.boardgamegeek.com/image/498478</link>
<guid>http://www.boardgamegeek.com/image/498478</guid>
<pubDate>Sun, 14 Jun 2009 16:12:40 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Allies-The Night Terror Card ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	I would think it still disappears.  Similar to the Highwaymen.  One of those cowardly type creatures.  hit and run heh.
</description>
<link>http://www.boardgamegeek.com/article/3571773#3571773</link>
<guid>http://www.boardgamegeek.com/article/3571773#3571773</guid>
<pubDate>Sun, 14 Jun 2009 13:58:27 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Lord_Kristof&#039;&gt;Lord_Kristof&lt;/a&gt;&lt;/p&gt;
	ARRRRGH! God dammit! :angry:&lt;br&gt;I just received my order of all the old supplements four days ago! Why does it always happen! Now I'll have to pay for the shipping again...&lt;br&gt;I can't believe this, I check this page twice a day and something like this escapes me? Grrrr....
</description>
<link>http://www.boardgamegeek.com/article/3571671#3571671</link>
<guid>http://www.boardgamegeek.com/article/3571671#3571671</guid>
<pubDate>Sun, 14 Jun 2009 13:04:36 +0000</pubDate>
<dc:creator>Lord_Kristof</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: Allies-The Night Terror Card ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Old+Dwarf&#039;&gt;Old Dwarf&lt;/a&gt;&lt;/p&gt;
	Just 1 final question on this Suppliment before I&lt;br&gt;sort them out to their proper Decks-My wife is a Rules Lawyer&lt;br&gt;so I need to have everything clear&lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;The text of the Night Terror notes if it is not defeated in the 1st&lt;br&gt;combat round it makes you discard one of your Allies &amp; then&lt;br&gt;disappears ending the Fight.&lt;br&gt;&lt;br&gt;So if you don't have any Allies with your Hero?Does the Night&lt;br&gt;Terror still disappear &amp; end the fight or do you have to&lt;br&gt;continue the fight till one side Wins or the Hero retreats.?&lt;br&gt;&lt;br&gt;OD
</description>
<link>http://www.boardgamegeek.com/thread/415171</link>
<guid>http://www.boardgamegeek.com/thread/415171</guid>
<pubDate>Sun, 14 Jun 2009 12:42:34 +0000</pubDate>
<dc:creator>Old Dwarf</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: Allies Content Breakdown </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kalidor&#039;&gt;Kalidor&lt;/a&gt;&lt;/p&gt;
	Thanks OD, for the head's up here and on ZG!
</description>
<link>http://www.boardgamegeek.com/article/3570812#3570812</link>
<guid>http://www.boardgamegeek.com/article/3570812#3570812</guid>
<pubDate>Sun, 14 Jun 2009 02:04:16 +0000</pubDate>
<dc:creator>Kalidor</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: News:: Re: The first confirmed villain . . .</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Patient+Zero&#039;&gt;Patient Zero&lt;/a&gt;&lt;/p&gt;
	I thought it would be kind of cool to have a crime lord and gang to battle like Professor James Moriarty.  His henchmen could be assassins and highway men or such...
</description>
<link>http://www.boardgamegeek.com/article/3570785#3570785</link>
<guid>http://www.boardgamegeek.com/article/3570785#3570785</guid>
<pubDate>Sun, 14 Jun 2009 01:37:49 +0000</pubDate>
<dc:creator>Patient Zero</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: News:: Allies Content Breakdown </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Old+Dwarf&#039;&gt;Old Dwarf&lt;/a&gt;&lt;/p&gt;
	My Allies Suppliment just arrived:&lt;br&gt;&lt;br&gt;1-Rules Sheet basically just explains Carla the Blacksnith's Wife&lt;br&gt;&amp; Entourage Cards.&lt;br&gt;&lt;br&gt;2-New Manor Cards-&lt;br&gt;&lt;br&gt;-Delani The Servent Girl&lt;br&gt;-Night Terror&lt;br&gt;&lt;br&gt;2 New Olde Woods Cards&lt;br&gt;&lt;br&gt;-Ben The Watchman&lt;br&gt;-Feeding Ground&lt;br&gt;&lt;br&gt;2 New Abandoned Keep Cards&lt;br&gt;&lt;br&gt;--The Scarlet Shadow&lt;br&gt;-Shackled Spirit&lt;br&gt;&lt;br&gt;2 New Windmill Cards&lt;br&gt;&lt;br&gt;-Carla,The Blacksmith's Wife&lt;br&gt;-Puzzle of Chains&lt;br&gt;&lt;br&gt;1 New Mystery Card&lt;br&gt;&lt;br&gt;-Domination&lt;br&gt;&lt;br&gt;2 New Event Cards&lt;br&gt;&lt;br&gt;-Entourage x2&lt;br&gt;&lt;br&gt;3 New Town Item Cards&lt;br&gt;&lt;br&gt;-Milita Soldier x2&lt;br&gt;-Captain of the Guard&lt;br&gt;&lt;br&gt;These are purchased Item Cards but their actually&lt;br&gt;Allies.&lt;br&gt;&lt;br&gt;I haven't had time to really check them out yet,&lt;br&gt;I'm not sure what the SWTHC preview cards are,&lt;br&gt;everything is marked Promo.&lt;br&gt;&lt;br&gt;OD&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/415062</link>
<guid>http://www.boardgamegeek.com/thread/415062</guid>
<pubDate>Sat, 13 Jun 2009 21:44:03 +0000</pubDate>
<dc:creator>Old Dwarf</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Allies-Milita Soldier Card ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Old+Dwarf&#039;&gt;Old Dwarf&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;loseaturn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Old Dwarf wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Say in combat  the Hero takes 3 wounds,I assign 1 to the &lt;br&gt;Milita Soldier roll d6 &amp; get 1-5,so can I now assign&lt;br&gt;the 2nd wound to the Milita Soldier &amp; roll d6 get 1-5&lt;br&gt;&amp; then assign the 3rd wound roll d6 again &amp; thus take all the&lt;br&gt;Hero's wounds?&lt;br&gt;&lt;br&gt;Or does the Milita Soldier assigned a wound  roll 1-5&lt;br&gt;&amp; he still ok but out of the combat,later do I need to &lt;br&gt;heal that wound like a regular Hero's wound.&lt;br&gt;&lt;br&gt;OD&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The Second one OD.  He still gets a wound.  The wound isn't absorbed or instahealed.  if you put a wound marker on that card and then roll a 1 it dies.  roll 2-6 he lives but you have to heal him later.&lt;br&gt;&lt;br&gt;And Doug Bass:  They are referring the Militia Soldier from the new Allies supplement, not the Militia Marker from the base game.  heh&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Ok that makes sense.&lt;br&gt;Thanks&lt;br&gt;&lt;br&gt;OD
</description>
<link>http://www.boardgamegeek.com/article/3570581#3570581</link>
<guid>http://www.boardgamegeek.com/article/3570581#3570581</guid>
<pubDate>Sat, 13 Jun 2009 21:37:28 +0000</pubDate>
<dc:creator>Old Dwarf</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Allies-Milita Soldier Card ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougbass68&#039;&gt;dougbass68&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;loseaturn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;And Doug Bass:  They are referring the Militia Soldier from the new Allies supplement, not the Militia Marker from the base game.  heh&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;D'oh, my bad.  How are those supplemental decks?  I have been considering ordering them.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3570537#3570537</link>
<guid>http://www.boardgamegeek.com/article/3570537#3570537</guid>
<pubDate>Sat, 13 Jun 2009 21:08:56 +0000</pubDate>
<dc:creator>dougbass68</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Allies-Milita Soldier Card ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Old Dwarf wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Say in combat  the Hero takes 3 wounds,I assign 1 to the &lt;br&gt;Milita Soldier roll d6 &amp; get 1-5,so can I now assign&lt;br&gt;the 2nd wound to the Milita Soldier &amp; roll d6 get 1-5&lt;br&gt;&amp; then assign the 3rd wound roll d6 again &amp; thus take all the&lt;br&gt;Hero's wounds?&lt;br&gt;&lt;br&gt;Or does the Milita Soldier assigned a wound  roll 1-5&lt;br&gt;&amp; he still ok but out of the combat,later do I need to &lt;br&gt;heal that wound like a regular Hero's wound.&lt;br&gt;&lt;br&gt;OD&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The Second one OD.  He still gets a wound.  The wound isn't absorbed or instahealed.  if you put a wound marker on that card and then roll a 1 it dies.  roll 2-6 he lives but you have to heal him later.&lt;br&gt;&lt;br&gt;And Doug Bass:  They are referring the Militia Soldier from the new Allies supplement, not the Militia Marker from the base game.  heh
</description>
<link>http://www.boardgamegeek.com/article/3570412#3570412</link>
<guid>http://www.boardgamegeek.com/article/3570412#3570412</guid>
<pubDate>Sat, 13 Jun 2009 20:20:08 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Allies-Milita Soldier Card ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Old+Dwarf&#039;&gt;Old Dwarf&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Paxe wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Here is how it works,&lt;br&gt;&lt;br&gt;after you assign a wound to the Militia Solder, roll a D6 and on the roll of a 1 discard the Militia Solder.&lt;br&gt;&lt;br&gt;Basically there is a 1 in 6 chance of killing the Militia Solder each time they take a wound.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'm still not clear.&lt;br&gt;&lt;br&gt;Say in combat  the Hero takes 3 wounds,I assign 1 to the &lt;br&gt;Milita Soldier roll d6 &amp; get 1-5,so can I now assign&lt;br&gt;the 2nd wound to the Milita Soldier &amp; roll d6 get 1-5&lt;br&gt;&amp; then assign the 3rd wound roll d6 again &amp; thus take all the&lt;br&gt;Hero's wounds?&lt;br&gt;&lt;br&gt;Or does the Milita Soldier assigned a wound  roll 1-5&lt;br&gt;&amp; he still ok but out of the combat,later do I need to &lt;br&gt;heal that wound like a regular Hero's wound.&lt;br&gt;&lt;br&gt;OD
</description>
<link>http://www.boardgamegeek.com/article/3570360#3570360</link>
<guid>http://www.boardgamegeek.com/article/3570360#3570360</guid>
<pubDate>Sat, 13 Jun 2009 19:59:48 +0000</pubDate>
<dc:creator>Old Dwarf</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Allies-Milita Soldier Card ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougbass68&#039;&gt;dougbass68&lt;/a&gt;&lt;/p&gt;
	I thought I knew the answer to this, but after consulting the rules, I'm a little confused by the card.  The rules say, on page three:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;The rules wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If a wound is assigned to the Militia marker, remove it from the board&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;So, I'm not sure how to interpret the card you referenced. To me, the act of assigning a wound to the Militia causes it to be discarded, so I don't understand why you'd even need to roll a d6.  That is, unless the card means, after the militia takes a wound, &lt;b&gt;don't&lt;/b&gt; discard him like you normally would unless you roll &lt;b&gt;another&lt;/b&gt; d6 and get a result of 1.  If that's the case, I would have like to see the word &quot;only&quot; before the word &quot;discard&quot; in the card's text.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3570251#3570251</link>
<guid>http://www.boardgamegeek.com/article/3570251#3570251</guid>
<pubDate>Sat, 13 Jun 2009 19:15:12 +0000</pubDate>
<dc:creator>dougbass68</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Allies-Milita Soldier Card ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Paxe&#039;&gt;Paxe&lt;/a&gt;&lt;/p&gt;
	Here is how it works,&lt;br&gt;&lt;br&gt;after you assign a wound to the Militia Solder, roll a D6 and on the roll of a 1 discard the Militia Solder.&lt;br&gt;&lt;br&gt;Basically there is a 1 in 6 chance of killing the Militia Solder each time they take a wound.
</description>
<link>http://www.boardgamegeek.com/article/3570181#3570181</link>
<guid>http://www.boardgamegeek.com/article/3570181#3570181</guid>
<pubDate>Sat, 13 Jun 2009 18:46:07 +0000</pubDate>
<dc:creator>Paxe</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: Allies-Milita Soldier Card ?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Old+Dwarf&#039;&gt;Old Dwarf&lt;/a&gt;&lt;/p&gt;
	The text reads:&quot;Each time a wound is assigned to &lt;br&gt;Milita Soldier,roll d6.Discard him on a roll of 1&quot;.&lt;br&gt;Does this mean if you roll 1-5 the wound is just &lt;br&gt;absorbed &amp; the Card can be assigned another wound &lt;br&gt;on &amp; on until a 1 is rolled?&lt;br&gt;&lt;br&gt;OD&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/415025</link>
<guid>http://www.boardgamegeek.com/thread/415025</guid>
<pubDate>Sat, 13 Jun 2009 18:40:51 +0000</pubDate>
<dc:creator>Old Dwarf</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil: Something Wicked:: General:: New CD-Music in 'SW'?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LeBastard&#039;&gt;LeBastard&lt;/a&gt;&lt;/p&gt;
	In this box...is there any Mary Beth Magallanes´s surprise?&lt;br&gt;&lt;br&gt;I hope good news &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;
</description>
<link>http://www.boardgamegeek.com/thread/414968</link>
<guid>http://www.boardgamegeek.com/thread/414968</guid>
<pubDate>Sat, 13 Jun 2009 11:51:13 +0000</pubDate>
<dc:creator>LeBastard</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: General:: Re: Release Date?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Pot stirring here too, I've just ordered 'The Allies' and a spare set of figures to stain with inks as opposed to a detailed paint job, until I get around to the detailed paint job, anyways... :D&lt;br&gt;&lt;br&gt;I'm looking forward to the expansion very much. I love the theme and broadening the horizons of Shadowbroook and mixing in new heroes and villains can only be a good thing!
</description>
<link>http://www.boardgamegeek.com/article/3569112#3569112</link>
<guid>http://www.boardgamegeek.com/article/3569112#3569112</guid>
<pubDate>Sat, 13 Jun 2009 06:38:43 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: General:: Re: Release Date?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/branwheat&#039;&gt;branwheat&lt;/a&gt;&lt;/p&gt;
	All I can say is, thank god for an expansion board. If the game had remained as it is I could have gotten one or two more plays out of it and I'd be done for good.&lt;br&gt;&lt;br&gt;It's a fun game but there are very few options to it overall when compared to something like Arkham Horror, which it definitely emulates.
</description>
<link>http://www.boardgamegeek.com/article/3568081#3568081</link>
<guid>http://www.boardgamegeek.com/article/3568081#3568081</guid>
<pubDate>Fri, 12 Jun 2009 22:11:18 +0000</pubDate>
<dc:creator>branwheat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: The Darkest Secret card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gollywomp&#039;&gt;Gollywomp&lt;/a&gt;&lt;/p&gt;
	No official answer yet?
</description>
<link>http://www.boardgamegeek.com/article/3565668#3565668</link>
<guid>http://www.boardgamegeek.com/article/3565668#3565668</guid>
<pubDate>Fri, 12 Jun 2009 12:14:28 +0000</pubDate>
<dc:creator>Gollywomp</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil 'The Allies' Supplement </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aging+One&#039;&gt;Aging One&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/497497"><img border=0  src="http://images.boardgamegeek.com/images/pic497497_t.jpg"></a><div class='sf'>Cards from "The Allies" Supplement</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/497497</link>
<guid>http://www.boardgamegeek.com/image/497497</guid>
<pubDate>Fri, 12 Jun 2009 02:31:14 +0000</pubDate>
<dc:creator>Aging One</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Fan Villain - The Lost One</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Ahhhh 'Blink' Possibly the BEST NuWho episode of them all. Steven Moffat's episodes for Doctor Who have been consistently good, but this was sheer brilliance of narrative construction mixed with some excellent casting.&lt;br&gt;&lt;br&gt;I immediately thought of the 'Lonely Assassins' myself when I saw the new Villain. 
</description>
<link>http://www.boardgamegeek.com/article/3564453#3564453</link>
<guid>http://www.boardgamegeek.com/article/3564453#3564453</guid>
<pubDate>Fri, 12 Jun 2009 00:42:15 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Some Varients To Enhance Gameplay</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Barkam&#039;&gt;Barkam&lt;/a&gt;&lt;/p&gt;
	These are all great ideas.  I will be implementing them.  When I get home, I will add my own ideas as well that I have been using.
</description>
<link>http://www.boardgamegeek.com/article/3561835#3561835</link>
<guid>http://www.boardgamegeek.com/article/3561835#3561835</guid>
<pubDate>Thu, 11 Jun 2009 15:43:12 +0000</pubDate>
<dc:creator>Barkam</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Fan Villain - The Lost One</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/silerfire&#039;&gt;silerfire&lt;/a&gt;&lt;/p&gt;
	Very interesting.  Reminds me a little of the Weeping Angels in an episode of the Doctor.&lt;br&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Blink_%28Doctor_Who%29&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://en.wikipedia.org/wiki/Blink_%28Doctor_Who%29&quot; rel=&quot;nofollow&quot;&gt;http://en.wikipedia.org/wiki/Blink_%28Doctor_Who%29&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/3561615#3561615</link>
<guid>http://www.boardgamegeek.com/article/3561615#3561615</guid>
<pubDate>Thu, 11 Jun 2009 15:07:05 +0000</pubDate>
<dc:creator>silerfire</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	I'll get Allies and Madness when Something Wicked comes out - hope the promo cards will still be around by then!&lt;br&gt;&lt;br&gt;:ninja:
</description>
<link>http://www.boardgamegeek.com/article/3560544#3560544</link>
<guid>http://www.boardgamegeek.com/article/3560544#3560544</guid>
<pubDate>Thu, 11 Jun 2009 08:30:37 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	*sigh* Still sitting on 'ordered...&lt;br&gt;&lt;br&gt;I have to wait for it to make the journey Down Under anyways. Being an Antipodean Gamer, makes you cultivate patience.:D&lt;br&gt;&lt;br&gt;Annnnnnnd I'm Shipped too!!! Wahey!!! :D
</description>
<link>http://www.boardgamegeek.com/article/3560402#3560402</link>
<guid>http://www.boardgamegeek.com/article/3560402#3560402</guid>
<pubDate>Thu, 11 Jun 2009 06:56:15 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ScottE&#039;&gt;ScottE&lt;/a&gt;&lt;/p&gt;
	Wow, mine already shipped.  That was fast.  Maybe in time for the weekend! :thumbsup:
</description>
<link>http://www.boardgamegeek.com/article/3560061#3560061</link>
<guid>http://www.boardgamegeek.com/article/3560061#3560061</guid>
<pubDate>Thu, 11 Jun 2009 03:52:47 +0000</pubDate>
<dc:creator>ScottE</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wallen68&#039;&gt;wallen68&lt;/a&gt;&lt;/p&gt;
	Bought both.  Me Happy! :zombie:&lt;br&gt;Thank you.
</description>
<link>http://www.boardgamegeek.com/article/3559514#3559514</link>
<guid>http://www.boardgamegeek.com/article/3559514#3559514</guid>
<pubDate>Thu, 11 Jun 2009 00:26:29 +0000</pubDate>
<dc:creator>wallen68</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/496775"><img border=0  src="http://images.boardgamegeek.com/images/pic496775_t.jpg"></a><div class='sf'></div>]]>
</description>
<link>http://www.boardgamegeek.com/image/496775</link>
<guid>http://www.boardgamegeek.com/image/496775</guid>
<pubDate>Wed, 10 Jun 2009 17:58:53 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/496774"><img border=0  src="http://images.boardgamegeek.com/images/pic496774_t.jpg"></a><div class='sf'></div>]]>
</description>
<link>http://www.boardgamegeek.com/image/496774</link>
<guid>http://www.boardgamegeek.com/image/496774</guid>
<pubDate>Wed, 10 Jun 2009 17:58:25 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Variants:: Fan Villain - The Lost One</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	Uploaded a new Fan Villain into the Creative Gallery.  enjoy.  comments and criticism very welcome.
</description>
<link>http://www.boardgamegeek.com/thread/414175</link>
<guid>http://www.boardgamegeek.com/thread/414175</guid>
<pubDate>Wed, 10 Jun 2009 17:50:40 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Styfen&#039;&gt;Styfen&lt;/a&gt;&lt;/p&gt;
	Thumbs up for the promotional sets, the excellent philosophy towards promotional material and the extra miniatures for those who desire them.&lt;br&gt;&lt;br&gt;I'm highly tempted to pick up LNoE, Growing Hunger and the promo sets - unfortunately finances might not stretch and I'll have to wait and hope.
</description>
<link>http://www.boardgamegeek.com/article/3556693#3556693</link>
<guid>http://www.boardgamegeek.com/article/3556693#3556693</guid>
<pubDate>Wed, 10 Jun 2009 13:30:12 +0000</pubDate>
<dc:creator>Styfen</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rcmoore4&#039;&gt;rcmoore4&lt;/a&gt;&lt;/p&gt;
	I think FFP's promo &quot;philosophy&quot; is great.  I really detest those promos of unique cards that are only available at conventions or through some special ordering plan. Pretty much I'm out of luck and just have to pretend these additional game resources don't exist.&lt;br&gt;&lt;br&gt;I think the alternate art cards are perfect, though, as it doesn't really matter if I get them or not.  They aren't necessary to make the game &quot;complete&quot;, so there isn't a &quot;gotta get them all&quot; kind of mentality. They are really more of a sweetener.
</description>
<link>http://www.boardgamegeek.com/article/3556645#3556645</link>
<guid>http://www.boardgamegeek.com/article/3556645#3556645</guid>
<pubDate>Wed, 10 Jun 2009 13:18:28 +0000</pubDate>
<dc:creator>rcmoore4</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jshill&#039;&gt;jshill&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/496612"><img border=0  src="http://images.boardgamegeek.com/images/pic496612_t.jpg"></a><div class='sf'>Lady Hanbrook, Adrianna, The Foreign Traveller, and Victor Danforth at...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/496612</link>
<guid>http://www.boardgamegeek.com/image/496612</guid>
<pubDate>Wed, 10 Jun 2009 10:15:32 +0000</pubDate>
<dc:creator>jshill</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Thanks for replying Scott. I think the main problem is you make your products too darn appealing :D&lt;br&gt;&lt;br&gt;I know it has been a priority with me to collect the AToE promo cards at every opportunity. It is disappointing when you just can't get a promo for one reason or another and you always have that nagging feeling about not having the 'Zen' (One with everything) collection, even if they are alternate image cards only
</description>
<link>http://www.boardgamegeek.com/article/3556187#3556187</link>
<guid>http://www.boardgamegeek.com/article/3556187#3556187</guid>
<pubDate>Wed, 10 Jun 2009 09:28:53 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ScottE&#039;&gt;ScottE&lt;/a&gt;&lt;/p&gt;
	Scott, thanks for responding.&lt;br&gt;&lt;br&gt;I didn't mean I was upset about you offering the minis.  I think it's great for those  that like to paint or modify them.  I just thought it was bizarre you were including promos with them.  Certainly understandable to include promos for new stuff.   Strange to do it with minis that most people wouldn't need.&lt;br&gt;&lt;br&gt;Now I think its great you are only including alternate image cards.  But I had a question based on the text on your website.&lt;br&gt;&lt;br&gt;&lt;i&gt;A Touch of Evil Heroes Set&lt;br&gt;...It will include two promo cards with your purchase, one a preview for the upcoming product 'Something Wicked'.&lt;/i&gt;&lt;br&gt;&lt;br&gt;The text was odd, it says it comes with 2 cards but one is from the next expansion.  Where does the other come from?  The &quot;allies&quot; expansion says both cards come from Something Wicked.  Just curious.&lt;br&gt;&lt;br&gt;Thanks again for responding.
</description>
<link>http://www.boardgamegeek.com/article/3556184#3556184</link>
<guid>http://www.boardgamegeek.com/article/3556184#3556184</guid>
<pubDate>Wed, 10 Jun 2009 09:28:30 +0000</pubDate>
<dc:creator>ScottE</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: A few questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	Does Cooke start with an extra investigation because he is collecting it from the pool at the start of the game?&lt;br&gt;&lt;br&gt;:ninja:
</description>
<link>http://www.boardgamegeek.com/article/3556175#3556175</link>
<guid>http://www.boardgamegeek.com/article/3556175#3556175</guid>
<pubDate>Wed, 10 Jun 2009 09:19:45 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jshill&#039;&gt;jshill&lt;/a&gt;&lt;/p&gt;
	Hey guys-&lt;br&gt;&lt;br&gt;    I just wanted to touch on the promo card thing for a second.  Flying Frog is run by gamers and we always approach things from a gamer's point of view.  We think promo cards are really cool, but it feels lame when they are some amazing card effect or character that your game will be missing if you don't attend a certain convention or pre-order a certain product, etc, etc.  So, from the beginning, we decided to only make alternate image promo cards.  So, we have the fun of promo cards (and even can use them to give fans a preview of upcoming expansions), but they will always be a card that is available in the standard game or expansion.  Some of the promo cards that are available with the 'Allies' Supplement and the ATOE Heroes Miniatures are sneak previews of cards from the upcoming 'Something Wicked' Expansion.  If you get them now, it could be fun to play with 'Something Wicked' cards a few months early.  If you don't, I assure you that those cards (with the standard images) will be in the 'Something Wicked' box when it is released.  Please take these for what they are, a fun, glimpse of the future.  Not an absolute necessity you cannot live without.  :)&lt;br&gt;&lt;br&gt;    As for the miniatures, we were shocked by the amount of emails we received with people wanting extra miniatures after 'Last Night on Earth' was released.  We had taken great care to be sure that LNOE included everything you needed for years of fun gameplay.  The emails made sense, though.  Some wanted an extra set to paint, others wanted extras to make them into 'Zombie' versions of the Heroes, and others just wanted more and more hordes of zombies.  We produced sets of the minis for individual sale and it's been a hit on our webstore.  Now, we're excited to make them available for 'A Touch of Evil' as well. &lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;    Scott&lt;br&gt;&lt;br&gt;Jack Scott Hill&lt;br&gt;Flying Frog Productions, LLC&lt;br&gt;  
</description>
<link>http://www.boardgamegeek.com/article/3556171#3556171</link>
<guid>http://www.boardgamegeek.com/article/3556171#3556171</guid>
<pubDate>Wed, 10 Jun 2009 09:17:05 +0000</pubDate>
<dc:creator>jshill</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Flying Frog Customer Service = 10/10</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zfairborn&#039;&gt;zfairborn&lt;/a&gt;&lt;/p&gt;
	I'll also throw in my opinion and agree with all of the above. Flying Frog is new but their game designs are great, quick to learn, deep in strategy, and full of theme. Few other games companies can truly offer the same level of commitment that they offer in delivering games to players and to make sure all answers are responded.&lt;br&gt;&lt;br&gt;I'm impressed that the three questions I asked yesterday on the forum were answered by the designer himself. That human connection has made me a fairly devoted fan of thier group and I am eagerly looking forward to the expansions to the two current games and to see what their next game will be (and to see what Cartwright is up to in that one)!!
</description>
<link>http://www.boardgamegeek.com/article/3556157#3556157</link>
<guid>http://www.boardgamegeek.com/article/3556157#3556157</guid>
<pubDate>Wed, 10 Jun 2009 09:06:28 +0000</pubDate>
<dc:creator>zfairborn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Flying Frog Customer Service = 10/10</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zfairborn&#039;&gt;zfairborn&lt;/a&gt;&lt;/p&gt;
	I'll also throw in my opinion and agree with all of the above. Flying Frog is new but their game designs are great, quick to learn, deep in strategy, and full of theme. Few other games companies can truly offer the same level of commitment that they offer in delivering games to players and to make sure all answers are responded.&lt;br&gt;&lt;br&gt;I'm impressed that the three questions I asked yesterday on the forum were answered by the designer himself. That human connection has made me a fairly devoted fan of thier group and I am eagerly looking forward to the expansions to the two current games and to see what their next game will be!!
</description>
<link>http://www.boardgamegeek.com/article/3556156#3556156</link>
<guid>http://www.boardgamegeek.com/article/3556156#3556156</guid>
<pubDate>Wed, 10 Jun 2009 09:06:13 +0000</pubDate>
<dc:creator>zfairborn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: A few questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zfairborn&#039;&gt;zfairborn&lt;/a&gt;&lt;/p&gt;
	Sweet. Thanks Jason. Really cool having you answer them for me.&lt;br&gt;&lt;br&gt;Looking forward to the next expansion. :)
</description>
<link>http://www.boardgamegeek.com/article/3555922#3555922</link>
<guid>http://www.boardgamegeek.com/article/3555922#3555922</guid>
<pubDate>Wed, 10 Jun 2009 06:25:12 +0000</pubDate>
<dc:creator>zfairborn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Some Varients To Enhance Gameplay</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zfairborn&#039;&gt;zfairborn&lt;/a&gt;&lt;/p&gt;
	Its a fair point. I was a little cautious on it myself. The main reason for creating &quot;Heavy Losses&quot; was to make being KO'd a problem. Most games I've played have allowed me to accumulate a great deal of investigation which, when I got KO'd, I could use to prevent myself loosing high priced items (i.e.: I can either loose 1 Investigation of my &quot;10 Investigation&quot; Silver Bullets Item).&lt;br&gt;&lt;br&gt;By taking this approach, players risk loosing good items by taking the choice away from them (i.e.: loose items BEFORE investigation) but still allowing them to salvage their lost items for a similar investigation cost. &lt;br&gt;&lt;br&gt;The 3 investigation that are lost immediately was also to match the amount you would need to fully heal at the doctor's office (average of 3 investigation). The idea of rolling a 1 to spend 1 investigation to fully heal meant that I could effectively just go looking for a fight while I'm on 1 wound and, if I killed it, gain X investigation, or fully heal for 1-2 investigation if I did die (which, for a dice roll of a 1 or 2, occurs 33% of the time). In essence, if you have at least 6 investigation stored up, you have a free life that prevents yourself from loosing items.&lt;br&gt;&lt;br&gt;I know not many people will like it as it means being KO'd is now a bad thing and it will remove the above &quot;loop&quot; I've pointed out, but thats cool as this game is meant to be fun. I do like hearing that you enjoy my other ideas. Cheers on the feedback!! :D&lt;br&gt;&lt;br&gt;&lt;br&gt;If you would prefer a lighter version, remove the automatic 3 investigation loss whenever you are KO'd. That way if you have 6 investigation you will be safe from being KO'd while still having your items at risk predominantly.
</description>
<link>http://www.boardgamegeek.com/article/3555917#3555917</link>
<guid>http://www.boardgamegeek.com/article/3555917#3555917</guid>
<pubDate>Wed, 10 Jun 2009 06:21:36 +0000</pubDate>
<dc:creator>zfairborn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lamplite&#039;&gt;lamplite&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ScottE wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;These look really cool and will be ordering along with the LNOE one.  But is it just me or do you think its kind of rude to include promo cards with the replacement minis?  I mean, very few people would ever need those since the game comes with perfectly fine ones.  I don't need two sets of figures but they include promo cards.  So is this some way to get people to buy something they don't need just so they can get 2 cards?&lt;br&gt;&lt;br&gt;Though I want those cards to be complete I just can't justify $12 for 2 cards and useless spare figures.  :soblue:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I agree I've been wanting to buy this game but I'm starting to hate the idea of board games having limited promo cards. Fantasy Flight did this same thing with the Talisman Reaper expansion and now you can't get the promo cards without paying an unreal amount on eBay. These do make the game feel incomplete if you know they exist but missed out. At least Fantasy Flight made the images of the cards available so you can make your own but I think the whole idea stinks for a board game. I like expansions even if they're just cards but come on these aren't CCGs and shouldn't have &quot;rare&quot; or hard to get cards.
</description>
<link>http://www.boardgamegeek.com/article/3555918#3555918</link>
<guid>http://www.boardgamegeek.com/article/3555918#3555918</guid>
<pubDate>Wed, 10 Jun 2009 06:21:36 +0000</pubDate>
<dc:creator>lamplite</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ScottE&#039;&gt;ScottE&lt;/a&gt;&lt;/p&gt;
	These look really cool and will be ordering along with the LNOE one.  But is it just me or do you think its kind of rude to include promo cards with the replacement minis?  I mean, very few people would ever need those since the game comes with perfectly fine ones.  I don't need two sets of figures but they include promo cards.  So is this some way to get people to buy something they don't need just so they can get 2 cards?&lt;br&gt;&lt;br&gt;Though I want those cards to be complete I just can't justify $12 for 2 cards and useless spare figures.  :soblue:
</description>
<link>http://www.boardgamegeek.com/article/3555772#3555772</link>
<guid>http://www.boardgamegeek.com/article/3555772#3555772</guid>
<pubDate>Wed, 10 Jun 2009 04:52:02 +0000</pubDate>
<dc:creator>ScottE</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Thanks for the information Mary Beth, my orders placed!:D
</description>
<link>http://www.boardgamegeek.com/article/3555749#3555749</link>
<guid>http://www.boardgamegeek.com/article/3555749#3555749</guid>
<pubDate>Wed, 10 Jun 2009 04:41:01 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: The Cheshire Cat - Fan Villain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/OrangeCat+X&#039;&gt;OrangeCat X&lt;/a&gt;&lt;/p&gt;
	It IS good. &lt;br&gt;&lt;br&gt;And isn't that Basement Cat? ^.^ Evil!
</description>
<link>http://www.boardgamegeek.com/article/3555637#3555637</link>
<guid>http://www.boardgamegeek.com/article/3555637#3555637</guid>
<pubDate>Wed, 10 Jun 2009 03:46:04 +0000</pubDate>
<dc:creator>OrangeCat X</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: A few questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jchill7&#039;&gt;jchill7&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;zfairborn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;1) If a dice roll determines which elder is killed by the villain, and the result is an evil/dead elder, is the dice re-rolled or the effect ignored?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The effect is ignored as there is no 'Town Elder' living with the rolled Skill value.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;zfairborn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;2) I assume all named squares include the corner locations, all area's in town, the marsh, field, bridge and crossroads. Correct?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Correct.  It is quite literally a space that is named.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;zfairborn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;3) Does inspector Cookie gain +1 investigation EVERY time he earns investigation from a card effect, and/or may take an additional point of investigation from his location if taking investigation off the board (i.e.: if there are 2 investigation available in his location, he gets both if either dice result is 5-6, but only gets 2 if both were 5-6 given there are none available?)?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Correct on all counts.&lt;br&gt;&lt;br&gt;&lt;br&gt;- Jason&lt;br&gt;&lt;br&gt;Jason C. Hill&lt;br&gt;Flying Frog Productions&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3555572#3555572</link>
<guid>http://www.boardgamegeek.com/article/3555572#3555572</guid>
<pubDate>Wed, 10 Jun 2009 03:12:14 +0000</pubDate>
<dc:creator>jchill7</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/soundgirl&#039;&gt;soundgirl&lt;/a&gt;&lt;/p&gt;
	My bad on the description calling it The Madness instead of The Allies. It was a cut and paste mistake. Thanks for pointing that out.  &lt;br&gt;&lt;br&gt;Yes, you do get 4 different promos if you order the Allies supplement and the ATOE heroes minis.  Promos for the Allies are Ancient Evil nasty Mystery card, and Rusty Key for the Windmill deck.  With the ATOE heroes you get Old Map a teleporter you can buy in town, and an alternate image Axe, who couldn't use more cancelling of Mystery cards or more combat?     
</description>
<link>http://www.boardgamegeek.com/article/3555368#3555368</link>
<guid>http://www.boardgamegeek.com/article/3555368#3555368</guid>
<pubDate>Wed, 10 Jun 2009 01:48:41 +0000</pubDate>
<dc:creator>soundgirl</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;brianschomburg wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Why does the web store description of ATOE The Allies sound familiar?&lt;br&gt;&lt;br&gt;&quot;A Touch of Evil &quot;The Allies&quot; Supplement&lt;br&gt;&lt;br&gt;SKU: FFPWEB016&lt;br&gt;&lt;br&gt;The '&lt;b&gt;Madness&lt;/b&gt;' Supplement is a Web-exclusive for 'A Touch of Evil' and features 14 new game cards. The cards are exclusive to this supplement and will not be available anywhere else. They feature all new artwork. For a limited time, you will receive two free alternate image promo cards with this order, they are preview cards for the upcoming 'Something Wicked' expansion.&lt;br&gt;&quot;&lt;br&gt;&lt;br&gt;What would I really get if I ordered this? I'd like to order this ASAP but if this is just the description of the other supplement, perhaps the contents of The Allies is something else?&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think that's just a cut and paste mistake. I'm sure the supplement will be 14 new cards.
</description>
<link>http://www.boardgamegeek.com/article/3555002#3555002</link>
<guid>http://www.boardgamegeek.com/article/3555002#3555002</guid>
<pubDate>Tue, 09 Jun 2009 23:51:18 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Vanderdecken&#039;&gt;Vanderdecken&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;Ordered. Thanks Mary Beth for the heads up!
</description>
<link>http://www.boardgamegeek.com/article/3554898#3554898</link>
<guid>http://www.boardgamegeek.com/article/3554898#3554898</guid>
<pubDate>Tue, 09 Jun 2009 23:20:19 +0000</pubDate>
<dc:creator>Vanderdecken</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/brianschomburg&#039;&gt;brianschomburg&lt;/a&gt;&lt;/p&gt;
	Ah who cares what's in it. I ordered one anyway. That way it will be a surprise. Hopefully its not just another copy of The Madness as the web store states.
</description>
<link>http://www.boardgamegeek.com/article/3554886#3554886</link>
<guid>http://www.boardgamegeek.com/article/3554886#3554886</guid>
<pubDate>Tue, 09 Jun 2009 23:16:43 +0000</pubDate>
<dc:creator>brianschomburg</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/brianschomburg&#039;&gt;brianschomburg&lt;/a&gt;&lt;/p&gt;
	Why does the web store description of ATOE The Allies sound familiar?&lt;br&gt;&lt;br&gt;&quot;A Touch of Evil &quot;The Allies&quot; Supplement&lt;br&gt;&lt;br&gt;SKU: FFPWEB016&lt;br&gt;&lt;br&gt;The '&lt;b&gt;Madness&lt;/b&gt;' Supplement is a Web-exclusive for 'A Touch of Evil' and features 14 new game cards. The cards are exclusive to this supplement and will not be available anywhere else. They feature all new artwork. For a limited time, you will receive two free alternate image promo cards with this order, they are preview cards for the upcoming 'Something Wicked' expansion.&lt;br&gt;&quot;&lt;br&gt;&lt;br&gt;What would I really get if I ordered this? I'd like to order this ASAP but if this is just the description of the other supplement, perhaps the contents of The Allies is something else?&quot;
</description>
<link>http://www.boardgamegeek.com/article/3554803#3554803</link>
<guid>http://www.boardgamegeek.com/article/3554803#3554803</guid>
<pubDate>Tue, 09 Jun 2009 22:50:56 +0000</pubDate>
<dc:creator>brianschomburg</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	That's really cool! I wanted to get a second set of figures to wash in inks to use while I am painting the set that came with the game.&lt;br&gt;&lt;br&gt;Just out of curiosity, if I buy the Allies and the figure set, do I get 4 promo cards? How many promos have been released in conjunction with Something Wicked? &lt;br&gt;&lt;br&gt;It's just the obsessive collector in me coming out again... Sorry...:blush:
</description>
<link>http://www.boardgamegeek.com/article/3554724#3554724</link>
<guid>http://www.boardgamegeek.com/article/3554724#3554724</guid>
<pubDate>Tue, 09 Jun 2009 22:17:27 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grandslam&#039;&gt;grandslam&lt;/a&gt;&lt;/p&gt;
	Aiieee!  Is the big box expansion also coming soon?&lt;br&gt;&lt;br&gt;Are there other expansions beyond these two and the big box coming?
</description>
<link>http://www.boardgamegeek.com/article/3554624#3554624</link>
<guid>http://www.boardgamegeek.com/article/3554624#3554624</guid>
<pubDate>Tue, 09 Jun 2009 21:48:27 +0000</pubDate>
<dc:creator>grandslam</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: Some Varients To Enhance Gameplay</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Terraformer&#039;&gt;Terraformer&lt;/a&gt;&lt;/p&gt;
	Good work Zen. I like all of these except for Heavy Losses - I hate losing carefully amassed items, and when you're still vulnerable (say with 2 or 3 items but not yet hard as nails is when you would despair if you were KO'd and hard to start from almost scratch!:soblue:&lt;br&gt;&lt;br&gt;Like all the others though and will introduce some or all in the future..
</description>
<link>http://www.boardgamegeek.com/article/3554485#3554485</link>
<guid>http://www.boardgamegeek.com/article/3554485#3554485</guid>
<pubDate>Tue, 09 Jun 2009 21:13:44 +0000</pubDate>
<dc:creator>Terraformer</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: News:: New web exclusive products at the web store!  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/soundgirl&#039;&gt;soundgirl&lt;/a&gt;&lt;/p&gt;
	There are three new products in the webstore.  We have a new supplement for LNOE called Zombie Pillage, a new supplement for ATOE called The Allies, and ATOE hero miniatures are now available to purchase separately.  Enjoy! &lt;a href=&quot;http://stores.homestead.com/FlyingFrogProductions&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://stores.homestead.com/FlyingFrogProductions&quot; rel=&quot;nofollow&quot;&gt;http://stores.homestead.com/FlyingFrogProductions&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/thread/413877</link>
<guid>http://www.boardgamegeek.com/thread/413877</guid>
<pubDate>Tue, 09 Jun 2009 20:26:55 +0000</pubDate>
<dc:creator>soundgirl</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Variants:: Some Varients To Enhance Gameplay</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zfairborn&#039;&gt;zfairborn&lt;/a&gt;&lt;/p&gt;
	Touch of Evil Major Variants&lt;br&gt;The follow Variants are intended to enhance the difficulty of the game to increase its challenge (and thus make it more enjoyable for players who felt they always killed the villain before time ran out). Not all need to be used; choose only the ones you would feel would enhance your game-play experience so you can enjoy the game as you want to.&lt;br&gt;&lt;br&gt;I am still working on a few other variants and reviewing the below ones as well to confirm if they are worthwhile additions. Do offer feedback on anyt errors you can see occuring with any of the suggestions I may have overklooked, and let me know if you think any are actuallly worthwhile being used in a game.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;AMASSING EVIL&lt;br&gt;Every-time the shadow track moves down a section towards the red, the current player rolls once on the villain’s minion chart and resolves it as normal (i.e.: if it is an attack or a minion, draw a random location, and place it there).&lt;br&gt;&lt;br&gt;	(NOTES: This makes the board far more active, minion filled, and encourages players to re-consider which paths to take to get to where they want to go; slowing some players down and encouraging combat to occur more frequently which will lead to more Hero’s being KO’d. It also thematically enhances the pressure of the game, seeing the board cover in minions from card effects and the game moving forward making you realize that the Villain is becoming more and more active as there have been a few games played where next to no minions appeared on the board. This assures they will make appearances.)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;BURNING MYSTERY&lt;br&gt;	Whenever a Mystery Card that “REMAINS IN PLAY” is drawn, immediately draw a second one and resolve it after the first before continuing with the Mystery Phase. Drawing a second card this way does not count as drawing a Mystery Card for any effect that triggers when a Mystery card is drawn, and occurs in the same Mystery Phase as the firstr card (the phase continues as normal after the second card is drawn). &lt;br&gt;If the second Mystery Card also “REMAINS IN PLAY” resolve it but do not draw a third card.&lt;br&gt;&lt;br&gt;	(NOTES: Though not substantially significant, this variant does add a very minor speed boost to the game by drawing through the Mystery Deck which adds to the pressure of the game and the challenge of finishing before time runs out. Thematically it also adds a few extra elements, such as the Villain “Growing Strength” being justified by the murder they have just committed, or the light of the sudden rising Moon inspiring an elder’s sudden Lunacy)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;CURSE OF THE WEREWOLF&lt;br&gt;Any hero who moves through the same square as a werewolf hero must make a single attack against the were-wolf hero using their full combat dice-pool (using all items and allies) which causes wounds as per normal. The werewolf hero does not attack back but instead rolls their base combat value (i.e.: not using any items or allies) plus +1 dice and, for each hit they roll, may ignore one hit rolled by the hunting hero. If the werewolf hero is KO’d, the hunting Hero gains 2 Investigation.&lt;br&gt;This fight does not interrupt or end the hunting Hero’s movement.&lt;br&gt;A cursed player may cure themselves at the Doctors office for 6 investigation. However, once they become a werewolf hero, the cost to be cured doubles to 12 investigation (meaning it better to be treated as quickly as possible)&lt;br&gt;&lt;br&gt; (NOTES: The original werewolf heroes were something players WANTED to be in a competitive version. Each mystery phase gave them a chance to damage the competition at the cost of giving them investigation which, frankly, was very uncompetitive. In a co-op game werewolf heroes were however quite nasty, but again only to team mates who would likely beg their ‘cursed comrade’ to get themselves ‘fixed’ [one way or another]. By changing the rules of the werewolf hero to the above, they are suddenly hunted by everyone and are on the receiving end of taking damage, making them want to keep their distance from the other heroes at the risk of being hunted&lt;br&gt;Despite this change, I feel the werewolf curse still needs to be more dangerous to the cursed player and will keep considering how this should go down. Possibly adding +1 Combat to the Villain for each Werewolf Hero in play [even if you are a werewolf hero trying to kill the werewolf])&lt;br&gt;&lt;br&gt;&lt;br&gt;DUELS OF POSSESSION (*: added after initial post)&lt;br&gt;	A hero in the same space as another hero may, instead of activating the space, challenge the other hero for an item or ally once each turn. Both Heroes roll 5 dice MINUS 1 dice for each Corner Location item they have, attempting a check of 5+. If the challenging hero gains more hits than the hero they have challenged, they may take one item or ally from the looser (Town or Corner Location).&lt;br&gt;	If the challenging Hero rolls equal or less hits however, they must instead loose 3 investigation tokens (or all the investigation they have if less than 3).&lt;br&gt;&lt;br&gt;(NOTES: This variant was designed to allow heroes who have fallen behind in the race to collect items to catch up by going after the leaders; adding a direct competition/interaction between heroes. Heroes who have collected more Corner Items are usually in the lead, which makes them targets for other heroes. These duels are fairly balanced however. While the weaker heroes may roll more dice, the hero who has been challenged wins or ties, giving the defender a slight edge to maintaining their possessions. &lt;br&gt;Furthermore, Duels are a bit risky in that if you fail the challenge you made, you are paying a decent amount of investigation for the screw-up. It is also unlikely that a hero will attempt to duel twice in a row, or retaliate with a duel as doing so will usually cause them to remain in the space space [and risk lingering])&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt; &lt;br&gt;HEAVY LOSES&lt;br&gt;Whenever a Hero is KO’d, the next player (who takes their turn after the currently KO’d player) then rolls a d3 and chooses from that KO’d hero, that many Corner-Location cards (and Town-Item cards if the KO’d hero has less Corner-Location cards than the number rolled). If the KO’d Hero has less cards then the number rolled, they must lose 2 Investigation for each item that would have been selected.&lt;br&gt;The KO’d hero then looses 3 investigation, and discards all the selected cards to their appropriate piles unless they spend an additional 2 Investigation for each card they want to keep (they do not need to keep all their discarded items).&lt;br&gt;&lt;br&gt;	(NOTE: this variant makes being KO’d a very bad thing, which I felt was needed as any hero would willingly loose 1 token of investigation to save themselves losing their Silver Bullets [which cost 10 investigation alone]. It was also very possible in the original rules that the d6 roll would only cause the Hero to lose 1 investigation token which usually is a very ignorable loss [and cheap compared to how much you would need to spend at the Doctor’s Office to fully heal]. By allowing a different player to decide which town-items should be discarded, the Hero is likely to lose their best items which will put them at a setback [and allow the other players to buy them from the Blacksmith]. This power loss is quite significant, which is why the Hero is allowed to hold onto their lost items at a notable cost of investigation. With this variation, the hero can potentially lose their best item or 5 investigation tokens at the minimum, or their best three items or 9 investigations!! This encourages players to stockpile investigation more than before to protect themselves, which will also likely encourage more players to go to the Doctors to fix even the slightest injury.)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;LEARNING FROM ERROR&lt;br&gt;	Whenever a Hero is KO’d, after their losses have been resolved, they gain a number of investigation points equal to the cost of buying a lair card.&lt;br&gt;&lt;br&gt;	(NOTES: by adding this element into the game, Heroes are more likely to deal with minions and even attempt to take out the Villain early on as being KO’d can become quite rewarding for them. Thematically this suggests the Hero getting a big jump on the investigation by going straight after any clue, regardless of the danger, and getting evidence while it’s still fresh. Game-wise it allows players to recover from accidents early in the game and not be penalized for doing so, giving an incentive to hunt the villain earlier while other heroes are still headed for each corner and gathering tools to bring the villain down.&lt;br&gt;This variant is also helpful when using the variant HEAVY LOSSES as it compensates for the now sizable loss from being KO’d in the early game)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;MINOR VARIANTS&lt;br&gt;These almost trivial variants offer a touch to theme. While very ignorable, some players may consider using them in their games:&lt;br&gt;&lt;br&gt;&lt;br&gt;RECYCLED LAIRS&lt;br&gt;Whenever a card calls for a Random Location to be selected, draw a card from the Lair deck to select it. Then shuffle that Lair card back into the deck.&lt;br&gt;&lt;br&gt;	(NOTES: while VERY minimal, this prevents a degree of ‘card-counting’, and allows heroes to re-draw Lair cards used to select random locations instead of waiting for them all to be drawn).&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;THE HIDDEN VILLIAN&lt;br&gt;The Villain is not revealed at the start of the game. Instead, only when you are required to roll on the minion chart, or if the Villain attacks a hero or Elder, do you randomly shuffle and deal out a Villain. &lt;br&gt;&lt;br&gt;(NOTE: While not a significant change to game-play, this adds a nice touch of mystery to the Villain as players will not know what they are up against until it begins its attacks. It may offer a mild disadvantage, such as no player racing for the Silver Bullets knowing they are up against a werewolf, but given the Villain or its minions act quite frequently its highly likely they will strike in the first few rounds of the game and thus reveal themselves.)&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/413875</link>
<guid>http://www.boardgamegeek.com/thread/413875</guid>
<pubDate>Tue, 09 Jun 2009 20:22:24 +0000</pubDate>
<dc:creator>zfairborn</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: A few questions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zfairborn&#039;&gt;zfairborn&lt;/a&gt;&lt;/p&gt;
	Hopefully I can get an answer on these:&lt;br&gt;&lt;br&gt;1) If a dice roll determines which elder is killed by the villain, and the result is an evil/dead elder, is the dice re-rolled or the effect ignored?&lt;br&gt;&lt;br&gt;2) I assume all named squares include the corner locations, all area's in town, the marsh, field, bridge and crossroads. Correct?&lt;br&gt;&lt;br&gt;3) Does inspector Cookie gain +1 investigation EVERY time he earns investigation from a card effect, and/or may take an additional point of investigation from his location if taking investigation off the board (i.e.: if there are 2 investigation available in his location, he gets both if either dice result is 5-6, but only gets 2 if both were 5-6 given there are none available?)?
</description>
<link>http://www.boardgamegeek.com/thread/413861</link>
<guid>http://www.boardgamegeek.com/thread/413861</guid>
<pubDate>Tue, 09 Jun 2009 19:41:27 +0000</pubDate>
<dc:creator>zfairborn</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jshill&#039;&gt;jshill&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/496063"><img border=0  src="http://images.boardgamegeek.com/images/pic496063_t.jpg"></a><div class='sf'>Adrianna, The Foreign Traveller, Lady Hanbrook, Victor Danforth, and E...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/496063</link>
<guid>http://www.boardgamegeek.com/image/496063</guid>
<pubDate>Tue, 09 Jun 2009 11:15:25 +0000</pubDate>
<dc:creator>jshill</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jshill&#039;&gt;jshill&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/496060"><img border=0  src="http://images.boardgamegeek.com/images/pic496060_t.jpg"></a><div class='sf'>Anne Marie, The School Teacher at the Flying Frog Booth at Crypticon 2...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/496060</link>
<guid>http://www.boardgamegeek.com/image/496060</guid>
<pubDate>Tue, 09 Jun 2009 11:12:16 +0000</pubDate>
<dc:creator>jshill</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jshill&#039;&gt;jshill&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/496059"><img border=0  src="http://images.boardgamegeek.com/images/pic496059_t.jpg"></a><div class='sf'>Eliza, The WitchHunter at the Flying Frog Booth at Crypticon 2009 in S...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/496059</link>
<guid>http://www.boardgamegeek.com/image/496059</guid>
<pubDate>Tue, 09 Jun 2009 11:12:02 +0000</pubDate>
<dc:creator>jshill</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ghost+Boy&#039;&gt;Ghost Boy&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/495662"><img border=0  src="http://images.boardgamegeek.com/images/pic495662_t.jpg"></a><div class='sf'>Going over the rules for a 7 player game of A Touch of Evil</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/495662</link>
<guid>http://www.boardgamegeek.com/image/495662</guid>
<pubDate>Mon, 08 Jun 2009 07:18:05 +0000</pubDate>
<dc:creator>Ghost Boy</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: The Cheshire Cat - Fan Villain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Christianv&#039;&gt;Christianv&lt;/a&gt;&lt;/p&gt;
	Good job, this is the most original villain I've seen yet.  I love how differently it plays, and all the quotes are fantastic.  Good job!
</description>
<link>http://www.boardgamegeek.com/article/3546382#3546382</link>
<guid>http://www.boardgamegeek.com/article/3546382#3546382</guid>
<pubDate>Sun, 07 Jun 2009 16:42:42 +0000</pubDate>
<dc:creator>Christianv</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: The Cheshire Cat - Fan Villain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/theconcerned&#039;&gt;theconcerned&lt;/a&gt;&lt;/p&gt;
	It's actually very well done.
</description>
<link>http://www.boardgamegeek.com/article/3544536#3544536</link>
<guid>http://www.boardgamegeek.com/article/3544536#3544536</guid>
<pubDate>Sat, 06 Jun 2009 16:23:23 +0000</pubDate>
<dc:creator>theconcerned</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Variants:: The Cheshire Cat - Fan Villain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/silerfire&#039;&gt;silerfire&lt;/a&gt;&lt;/p&gt;
	Another Villain from me - The Cheshire Cat.&lt;br&gt;&lt;br&gt;Main Villain Sheet&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/image/494325&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/image/494325&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/image/494325&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Basic Minion Chart&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/image/494326&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/image/494326&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/image/494326&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/thread/412852</link>
<guid>http://www.boardgamegeek.com/thread/412852</guid>
<pubDate>Fri, 05 Jun 2009 17:32:49 +0000</pubDate>
<dc:creator>silerfire</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/silerfire&#039;&gt;silerfire&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/494326"><img border=0  src="http://images.boardgamegeek.com/images/pic494326_t.jpg"></a><div class='sf'>Cheshire Cat Basic Minion Chart</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/494326</link>
<guid>http://www.boardgamegeek.com/image/494326</guid>
<pubDate>Fri, 05 Jun 2009 17:28:25 +0000</pubDate>
<dc:creator>silerfire</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/silerfire&#039;&gt;silerfire&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/494325"><img border=0  src="http://images.boardgamegeek.com/images/pic494325_t.jpg"></a><div class='sf'>The Cheshire Cat Villain</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/494325</link>
<guid>http://www.boardgamegeek.com/image/494325</guid>
<pubDate>Fri, 05 Jun 2009 17:28:19 +0000</pubDate>
<dc:creator>silerfire</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Flying Frog Customer Service = 10/10</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/genbod&#039;&gt;genbod&lt;/a&gt;&lt;/p&gt;
	I agree completely.  These people are soo totally awesome!  Mistakes in manufacturing will always happen, but these guys show their dedication to the community and their product with the superb and professional way in which they treat their customers.  Not to mention, the extra mile that they go to make things right again.  These are people who obviously take pride in their work and it shows.
</description>
<link>http://www.boardgamegeek.com/article/3540785#3540785</link>
<guid>http://www.boardgamegeek.com/article/3540785#3540785</guid>
<pubDate>Fri, 05 Jun 2009 14:24:09 +0000</pubDate>
<dc:creator>genbod</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: Major Flying Frog Appearance in Seattle!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Paxe&#039;&gt;Paxe&lt;/a&gt;&lt;/p&gt;
	See my Crypticon Challenge post here&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/412788&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/412788&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3540776#3540776</link>
<guid>http://www.boardgamegeek.com/article/3540776#3540776</guid>
<pubDate>Fri, 05 Jun 2009 14:20:49 +0000</pubDate>
<dc:creator>Paxe</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: If you're a fan of Flying Frog you HAVE to listen to this</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sp00ne&#039;&gt;sp00ne&lt;/a&gt;&lt;/p&gt;
	well, I think that the carnival folk sound pretty fun.  it's fresh and original.  besides, if the alien game had normal heroes, we would all get bored and complain that it was too much like LNOE.  i'll be picking this up as soon as it comes out.  i'm a HUGE fan of LNOE, and if this new game is half as fun, it'll be worth it.
</description>
<link>http://www.boardgamegeek.com/article/3540523#3540523</link>
<guid>http://www.boardgamegeek.com/article/3540523#3540523</guid>
<pubDate>Fri, 05 Jun 2009 13:32:38 +0000</pubDate>
<dc:creator>sp00ne</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Murder of Crows with &quot;Murder!&quot; cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MrSkeletor&#039;&gt;MrSkeletor&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;dougbass68 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;eugenemarshall wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Now, does this mean one ought to place a single Crows Marker at that location, or does it mean that one ought to follow the behavior indicated on the Minion Chart, which calls for &lt;b&gt;multiple&lt;/b&gt; Crows Markers to be placed -- one on the Random Location and one on each adjoining area.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I, too, would rule that you would only place one token on the Random Location and that you would &lt;b&gt;not&lt;/b&gt; put one on the adjoining spaces, since you did not actually roll on the minion chart.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Interesting. Will need an official ruling I guess, though even with one I'll still continue to play it as I do regardless of the answer. Placing only 1 crow marker makes &quot;master of terror&quot; kind of pointless. 
</description>
<link>http://www.boardgamegeek.com/article/3538669#3538669</link>
<guid>http://www.boardgamegeek.com/article/3538669#3538669</guid>
<pubDate>Thu, 04 Jun 2009 23:10:32 +0000</pubDate>
<dc:creator>MrSkeletor</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Flying Frog Customer Service = 10/10</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/poulos_tim&#039;&gt;poulos_tim&lt;/a&gt;&lt;/p&gt;
	I agree 100%.  I picked up a copy of A Touch of Evil at GenCon last year and found that the back and front layers of some of the cards began to peel away after the first play.  They replaced all of the damaged cards very quickly.
</description>
<link>http://www.boardgamegeek.com/article/3538668#3538668</link>
<guid>http://www.boardgamegeek.com/article/3538668#3538668</guid>
<pubDate>Thu, 04 Jun 2009 23:10:26 +0000</pubDate>
<dc:creator>poulos_tim</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: This game seems to fit the bill in many ways but I need more answers...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; Tex, like yourself, I have been away from board-gaming since university and now trying to find my way back to RPGs.&lt;br&gt; Choosing games was a bit chaotic at first , sort of grabbing at every one that looked good (not a good idea). The art work on the box does not make a good game. However, I found BGG and that has helped me a lot (along with videos with Scott and Tom Vasel).&lt;br&gt;  Arkham is a great game, imho, and I play it solo (it has a special humungous table of it's own ! :laugh:). Infact, I play a lot of solo games or solo variants and find most of them very entertaining. However, when I get my weekend guests round, we play a wide variety....this will be THE one this weekend. It is still unopened !&lt;br&gt; I would very much like to hear what you have decided (and if you buy this....what you think of it).&lt;br&gt; Kind regards, &lt;br&gt;  Gordon
</description>
<link>http://www.boardgamegeek.com/article/3538649#3538649</link>
<guid>http://www.boardgamegeek.com/article/3538649#3538649</guid>
<pubDate>Thu, 04 Jun 2009 23:05:18 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Flying Frog Customer Service = 10/10</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UniversalHead&#039;&gt;UniversalHead&lt;/a&gt;&lt;/p&gt;
	FF's customer service is excellent - quick and friendly. Even to us down here in the Antipodes!
</description>
<link>http://www.boardgamegeek.com/article/3538604#3538604</link>
<guid>http://www.boardgamegeek.com/article/3538604#3538604</guid>
<pubDate>Thu, 04 Jun 2009 22:50:42 +0000</pubDate>
<dc:creator>UniversalHead</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Flying Frog Customer Service = 10/10</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/soundgirl&#039;&gt;soundgirl&lt;/a&gt;&lt;/p&gt;
	Thanks for the kind words!  Anyone else who has missing/damaged cards/figures/rulebooks, whatever, e-mail me at admin@flyingfrog.net  Please include your name and address so I can get it to you ASAP.  
</description>
<link>http://www.boardgamegeek.com/article/3538478#3538478</link>
<guid>http://www.boardgamegeek.com/article/3538478#3538478</guid>
<pubDate>Thu, 04 Jun 2009 22:09:11 +0000</pubDate>
<dc:creator>soundgirl</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: Flying Frog Customer Service = 10/10</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	 Oooops ! I better check my copy of this game which arrived today. Hope all the pieces are there :(
</description>
<link>http://www.boardgamegeek.com/article/3536550#3536550</link>
<guid>http://www.boardgamegeek.com/article/3536550#3536550</guid>
<pubDate>Thu, 04 Jun 2009 15:55:59 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: General:: Flying Frog Customer Service = 10/10</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CliffHanger&#039;&gt;CliffHanger&lt;/a&gt;&lt;/p&gt;
	May 24th 2009: So, I finally decide to get A Touch of Evil and LNoE:Growing Hunger at my local retailer after much thought.  Get home, shred plastic and start separating the bits.  &lt;br&gt;7 figures? I know people have complained about the characters being difficult to differentiate, but come on now!  &lt;br&gt;&lt;br&gt;Now which one is missing? (this takes 15 minutes) &lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;&lt;br&gt;I see on BGG that FFP is pretty good at fixing these things so I email them.&lt;br&gt;&lt;br&gt;I get a response an hour later.  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;Remember, this is Sunday, &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt; of a Memorial Day Long Weekend!!! &lt;img src=&quot;http://files.boardgamegeek.com/images/surprise_animated.gif&quot; alt=&quot;:surprise:&quot; border=&quot;0&quot;&gt;&lt;br&gt;Are these people demented?  Yes.  Helpful, but crazy.&lt;br&gt;&lt;br&gt;I just wanted to take the time to thank everyone at FFP for their outstanding customer service,&lt;br&gt;CliffHanger&lt;br&gt;&lt;br&gt;PS We need to be able to review companies in addition to games.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/412518</link>
<guid>http://www.boardgamegeek.com/thread/412518</guid>
<pubDate>Thu, 04 Jun 2009 14:05:03 +0000</pubDate>
<dc:creator>CliffHanger</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Murder of Crows with &quot;Murder!&quot; cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougbass68&#039;&gt;dougbass68&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;eugenemarshall wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Now, does this mean one ought to place a single Crows Marker at that location, or does it mean that one ought to follow the behavior indicated on the Minion Chart, which calls for &lt;b&gt;multiple&lt;/b&gt; Crows Markers to be placed -- one on the Random Location and one on each adjoining area.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I, too, would rule that you would only place one token on the Random Location and that you would &lt;b&gt;not&lt;/b&gt; put one on the adjoining spaces, since you did not actually roll on the minion chart.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3534845#3534845</link>
<guid>http://www.boardgamegeek.com/article/3534845#3534845</guid>
<pubDate>Thu, 04 Jun 2009 05:58:38 +0000</pubDate>
<dc:creator>dougbass68</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: General:: Re: Speculation!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/loseaturn&#039;&gt;loseaturn&lt;/a&gt;&lt;/p&gt;
	Hrm... interesting idea on the map corner pieces.  I was thinking a whole new map, but I like your Idea better.  Not sure my table can fit two maps side by side plus all the decks and tracks and elders and heroes and everything else!  Been thinking about getting a larger table anyways...&lt;br&gt;But if it is a whole new map, then horses will become more sought after and I will head straight to the windmill to hire the Coachman if I can find him!!  Let's hope there are no marshes or fields on the new map then.
</description>
<link>http://www.boardgamegeek.com/article/3533518#3533518</link>
<guid>http://www.boardgamegeek.com/article/3533518#3533518</guid>
<pubDate>Wed, 03 Jun 2009 21:12:34 +0000</pubDate>
<dc:creator>loseaturn</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: This game seems to fit the bill in many ways but I need more answers...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kaleljorson7&#039;&gt;Kaleljorson7&lt;/a&gt;&lt;/p&gt;
	I would go along with a lot of the answers here and recommend ATOE first. I own and play both games. My 13 year old daughter &lt;u&gt;LOVES&lt;/u&gt; ATOE. My wife liked it too, and they both have since stated they would be interested in Arkham. It's a bit of a jump from a 1 hour moderately difficult game to 3-4 hour game where the Mythos cards are more complicated than all of ATOE. &lt;br&gt;&lt;br&gt;If you can afford to buy ATOE now and Arkham in a couple months I would do it that way. They are both fun games, but having a lighter adventure game around is never a bad thing. &lt;br&gt;&lt;br&gt;Hell, just buy them both tomorrow. (And make sure you download Skeletor's flow chart for Arkham.)&lt;br&gt;&lt;br&gt;And for the record we're about 30% success rate in the coop game mode. 
</description>
<link>http://www.boardgamegeek.com/article/3530400#3530400</link>
<guid>http://www.boardgamegeek.com/article/3530400#3530400</guid>
<pubDate>Wed, 03 Jun 2009 04:35:32 +0000</pubDate>
<dc:creator>Kaleljorson7</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: General:: Re: Speculation!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/egoncasteel&#039;&gt;egoncasteel&lt;/a&gt;&lt;/p&gt;
	I wonder how the maps will fit together. It would have to go off to the right of the current map as crossroads is the only space that gos off the edge. Most players would have to have a really good reason to go that far away from town.&lt;br&gt;&lt;br&gt;Of course it maybe that the new map will be side or corner expansions like Talisman has. Maybe a secret passage off the Manor, crypt in the Keep, expand Crossroads, who knows what off the Windmill. That would keep town in the center.&lt;br&gt;&lt;br&gt;I will be interesting to see how the resolve all the issues.
</description>
<link>http://www.boardgamegeek.com/article/3529801#3529801</link>
<guid>http://www.boardgamegeek.com/article/3529801#3529801</guid>
<pubDate>Wed, 03 Jun 2009 00:10:22 +0000</pubDate>
<dc:creator>egoncasteel</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: This game seems to fit the bill in many ways but I need more answers...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Lord_Kristof&#039;&gt;Lord_Kristof&lt;/a&gt;&lt;/p&gt;
	True, you don't have this feeling of tension when the Darkness Track comes closer to 0, but it does give you the feeling that you have to find the villain quickly or else lose.&lt;br&gt;The way this game plays for me, usually, is a bit like Talisman (hear me out, this isn't a bad thing!):&lt;br&gt;- you build up your character, getting Investigation, items and knowledge about the Village Elders.&lt;br&gt;- Once you're ready, you pick a Lair card so you can track down the Villain&lt;br&gt;- Provided nobody does it earlier than you, you fight the Villain and possibly win: unless the other players screw it up for you.&lt;br&gt;&lt;br&gt;That's the competitive game. The co-operative game plays a tad differently, and a lot more happens with a special table you roll on each turn etc. I personally feel that the co-op game falls a bit short of expectations. It's ok, but it is very hard due to the incresed number of wounds the Villain has and it feels like some things that increase difficulty are quite arbitrary.&lt;br&gt;&lt;br&gt;That said, this may not be exactly what you're looking for, but it IS a very good game overall, especially when taking into account the components. I found that I knew what I was doing in this game, while during my single game of Arkham Horror I just wandered aimlessly not knowing what to do. Also, ATOE does not have any useless features. In AH I feel that money is completely useless, for example.
</description>
<link>http://www.boardgamegeek.com/article/3526651#3526651</link>
<guid>http://www.boardgamegeek.com/article/3526651#3526651</guid>
<pubDate>Tue, 02 Jun 2009 11:23:40 +0000</pubDate>
<dc:creator>Lord_Kristof</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: This game seems to fit the bill in many ways but I need more answers...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TexMurphy&#039;&gt;TexMurphy&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;MasterDinadan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The coop game is a lot about using your turns (which are limited) effectively to prepare yourself for the showdown.  Minions generally aren't a big threat, because even if you get knocked out you just get up next turn.  They are basically just there to slow you down.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Kwakkie wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I have both. The biggest problem with A touch of Evil is that you don't get any sense of dread. It just doesn't feel like the world is going to end and the situation is getting worse every minute building the pressure (like Arkham Horror). You're just walking around having minor encounters. As a result the game feels a little bland and you have no connection with the investigators.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;These two qoutes is exactly what worries me with this game. I think that the rule posted in the variations forum (that a hero who is knocked down has to be saved by another player or he dies) will help alot to increase the sence of danger. But since the minions are minor encounters and often stationary I dont think that the sence of &quot;darkness is moving in&quot; can be that big.&lt;br&gt;&lt;br&gt;Well I guess partially this might be correct for the game as the villans are minor compared to the great old ones in AH. So I guess they shouldnt create as much darkness.&lt;br&gt;&lt;br&gt;Still I do want the fear element to be pressing and to make stocking up on equip a tradeoff.&lt;br&gt;&lt;br&gt;But I guess Im thinking a bit too much on what I want (and I want Arkham) and not as much on group and gf. I think that group and gf will be better of with the easier and faster play game, to start with.&lt;br&gt;&lt;br&gt;Tex
</description>
<link>http://www.boardgamegeek.com/article/3526610#3526610</link>
<guid>http://www.boardgamegeek.com/article/3526610#3526610</guid>
<pubDate>Tue, 02 Jun 2009 11:03:22 +0000</pubDate>
<dc:creator>TexMurphy</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: This game seems to fit the bill in many ways but I need more answers...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Monkey+Prime&#039;&gt;Monkey Prime&lt;/a&gt;&lt;/p&gt;
	I think this is a good starting point especially for getting other people into the games.  I have both games and wouldn't dream of introducing Arkham to my group of friends straight off the bat, A Touch of Evil is a great introduction to Co-op gaming and to a more complicated rule set than Monopoly or Clue especially if you think it may be a hard sell.
</description>
<link>http://www.boardgamegeek.com/article/3526550#3526550</link>
<guid>http://www.boardgamegeek.com/article/3526550#3526550</guid>
<pubDate>Tue, 02 Jun 2009 10:18:00 +0000</pubDate>
<dc:creator>Monkey Prime</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: This game seems to fit the bill in many ways but I need more answers...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kwakkie&#039;&gt;Kwakkie&lt;/a&gt;&lt;/p&gt;
	I have both. The biggest problem with A touch of Evil is that you don't get any sense of dread. It just doesn't feel like the world is going to end and the situation is getting worse every minute building the pressure (like Arkham Horror). You're just walking around having minor encounters. As a result the game feels a little bland and you have no connection with the investigators.&lt;br&gt;&lt;br&gt;It's not a bad game. But I wouldn't reject Arkham just cause it might be more complicated. The return is that much higher and there are excellent flowcharts that will help out when learning the game.
</description>
<link>http://www.boardgamegeek.com/article/3526468#3526468</link>
<guid>http://www.boardgamegeek.com/article/3526468#3526468</guid>
<pubDate>Tue, 02 Jun 2009 09:30:39 +0000</pubDate>
<dc:creator>Kwakkie</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: This game seems to fit the bill in many ways but I need more answers...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MasterDinadan&#039;&gt;MasterDinadan&lt;/a&gt;&lt;/p&gt;
	Generally, minions don't move unless instructed to by a mystery card.  For the most part, they are just there to get in your way.&lt;br&gt;&lt;br&gt;However, most of the villains have some kind of exception.&lt;br&gt;&lt;br&gt;The Werewolf can have Rat Nest that spawn a chain of rats that keep expanding.  Once they reach town hall, the shadow track starts moving, so there is pressure to take out the nest before the rats make it all the way.&lt;br&gt;&lt;br&gt;The Horseman can spawn Barghest Hounds which will go after Heroes every round.  Weak or wounded Heroes need to stay far away from them.&lt;br&gt;&lt;br&gt;The scarecrow can create huge numbers of crows.  They don't move around at all, but if more than one crow ever appears in the same space, it moves the shadow track instead.  Since crows appear in a large area, leaving them alone is a huge risk.  Another spawn in the same spot will move the shadow track several spaces at once.&lt;br&gt;&lt;br&gt;The vampire doesn't have any minions that will chase people around or cause the shadow track to move, but boy does he have a lot of them.  You will have a hard time getting anywhere if you can't fight.&lt;br&gt;&lt;br&gt;&lt;br&gt;The coop game is a lot about using your turns (which are limited) effectively to prepare yourself for the showdown.  Minions generally aren't a big threat, because even if you get knocked out you just get up next turn.  They are basically just there to slow you down.&lt;br&gt;&lt;br&gt;We've only lost once playing the advanced game rules, as we always end up with one super-powered Hero who can do most of the damage to the villain on his own, but we've never use the special showdown rules.  I will try them next time and suspect it will make the game MUCH tougher as the showdown is usually pretty close and is the climax of the game.
</description>
<link>http://www.boardgamegeek.com/article/3526460#3526460</link>
<guid>http://www.boardgamegeek.com/article/3526460#3526460</guid>
<pubDate>Tue, 02 Jun 2009 09:26:27 +0000</pubDate>
<dc:creator>MasterDinadan</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: General:: Re: This game seems to fit the bill in many ways but I need more answers...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ninjadorg&#039;&gt;ninjadorg&lt;/a&gt;&lt;/p&gt;
	Minions only occasionally roam and bump each other along the line to the town hall, which increases the overall danger.&lt;br&gt;You can house rule it all you like but as the game stands with all the advanced rules and the advanced showdown chart it can be very challenging.  We only usually play with 2-4 players (although it plays very well - and quickly - with just 1) but have won as often as lost.&lt;br&gt;The gameplay is based heavily on Arkham Horror but is definitely much lighter.  There aren't as many tracks and chits and events and cards to keep track of, and certainly nowhere near as many expansions (yet) so it is indeed a &quot;lighter&quot; experience.&lt;br&gt;However, it is also great fun, quick to learn, tongue in cheek and a good starting point.  Once you've got everyone hooked on this, you can gradually introduce them to the slithering doom of Arkham Horror . . .&lt;br&gt;&lt;br&gt;:goo:
</description>
<link>http://www.boardgamegeek.com/article/3526412#3526412</link>
<guid>http://www.boardgamegeek.com/article/3526412#3526412</guid>
<pubDate>Tue, 02 Jun 2009 08:48:03 +0000</pubDate>
<dc:creator>ninjadorg</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: General:: This game seems to fit the bill in many ways but I need more answers...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TexMurphy&#039;&gt;TexMurphy&lt;/a&gt;&lt;/p&gt;
	Hi there,&lt;br&gt;&lt;br&gt;Im new to these boards and Im just returning back to serious board gaming after many many years. For the last 10s of years Ive mostly played computer games due to lack of friends who enjoy board games. But I really really want back into the board/rpg gaming.&lt;br&gt;&lt;br&gt;Ive been eyeballing the coop games because they will bring something new to my game experience while reusing something old (I used to play rpgs when younger). I think I might have a game group going at work and I plan to introduce a co-op game there. Most of them are computer rpg players and mainly WoW so I think a themed co-op should work grate.&lt;br&gt;&lt;br&gt;Then I have the secondary aspect which is my wife. If I can get her into it that would be great.&lt;br&gt;&lt;br&gt;Another reason Im looking at co-op players vs game type of games is that well if no one else wants to play then at least I can play it my self. :/&lt;br&gt;&lt;br&gt;The game Im eyeballing most out of my own interest is Arkham. But I think its quite a hard sell due to advanced rules and long play time.&lt;br&gt;&lt;br&gt;I think that the description of this game as a Arkham light is very appealing but at the same time worrisome. &lt;br&gt;&lt;br&gt;What appeals to me with Arkham (from what i read) is the sence of darkness pressing on. Ive played some Ghost Stories and while the adventure feeling is missing there (though its a great puzzle) it does great a great feeling of evil pressing the attack. Ive looked at some of the zombie game with interest due to this but they will be a very hard sell (at home and with the group).&lt;br&gt;&lt;br&gt;What worries me in the reviews of this game is that many say villans are not hard enough and I get a sence that the minions dont really press the attack.&lt;br&gt;&lt;br&gt;Do the minions roam around the map or are they stationary where they spawned??&lt;br&gt;&lt;br&gt;I like the death if not attended to KO house rule as that definatly adds to the flavour (always a fan of death in games and seriously believe gamers of today are spoiled with low death penatlies, not sure my group agrees though). But are there more house rules or adjustments that can be made inorder to increase the sence of evil pressing its attack?? Or is it not really needed??&lt;br&gt;&lt;br&gt;How is the sence of adventure in this game?? Its one of the always reoccuring things I read about arkham, how good the sence of adventure is. Does this game have the same immersion level or is it &quot;light&quot; in this aspect as well??&lt;br&gt;&lt;br&gt;Thanks in advance&lt;br&gt;TexMurphy
</description>
<link>http://www.boardgamegeek.com/thread/411809</link>
<guid>http://www.boardgamegeek.com/thread/411809</guid>
<pubDate>Mon, 01 Jun 2009 19:54:14 +0000</pubDate>
<dc:creator>TexMurphy</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: The Reaper - Fan Villain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/silerfire&#039;&gt;silerfire&lt;/a&gt;&lt;/p&gt;
	Great suggestion!  I may just make that adjustment!  Definitely keep an eye out for more of these from me. I've got some ideas brewing.
</description>
<link>http://www.boardgamegeek.com/article/3518621#3518621</link>
<guid>http://www.boardgamegeek.com/article/3518621#3518621</guid>
<pubDate>Sat, 30 May 2009 06:28:41 +0000</pubDate>
<dc:creator>silerfire</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: General:: Re: Release Date?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Superhawk2300&#039;&gt;Superhawk2300&lt;/a&gt;&lt;/p&gt;
	Just here to stir the pot.......I can't wait for this to come out!
</description>
<link>http://www.boardgamegeek.com/article/3517659#3517659</link>
<guid>http://www.boardgamegeek.com/article/3517659#3517659</guid>
<pubDate>Fri, 29 May 2009 23:07:18 +0000</pubDate>
<dc:creator>Superhawk2300</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: Hero Pack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Paxe&#039;&gt;Paxe&lt;/a&gt;&lt;/p&gt;
	fyi, I had posted this thread on BGG a few days ago 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/409463&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/409463&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3511780#3511780</link>
<guid>http://www.boardgamegeek.com/article/3511780#3511780</guid>
<pubDate>Thu, 28 May 2009 18:38:07 +0000</pubDate>
<dc:creator>Paxe</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: Hero Pack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/patchwerq&#039;&gt;patchwerq&lt;/a&gt;&lt;/p&gt;
	I just noticed this too...wondering the exact same thing!&lt;br&gt;Who knows the answer?:whistle:
</description>
<link>http://www.boardgamegeek.com/article/3511743#3511743</link>
<guid>http://www.boardgamegeek.com/article/3511743#3511743</guid>
<pubDate>Thu, 28 May 2009 18:29:50 +0000</pubDate>
<dc:creator>patchwerq</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: News:: Hero Pack</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Old+Dwarf&#039;&gt;Old Dwarf&lt;/a&gt;&lt;/p&gt;
	I just noticed this&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://flyingfrogwiki.com/ffpwiki/index.php?title=A_Touch_of_Evil&quot; rel=&quot;nofollow&quot;&gt;http://flyingfrogwiki.com/ffpwiki/index.php?title=A_Touch_of...&lt;/A&gt;:_Hero_Pack_1&lt;br&gt;&lt;br&gt;It seems we get new Villain as well &amp; Zombies come &lt;br&gt;big time to Shadowbrook.I wonder when this will be released&lt;br&gt;being this is posted up.&lt;br&gt;&lt;br&gt;OD
</description>
<link>http://www.boardgamegeek.com/thread/410744</link>
<guid>http://www.boardgamegeek.com/thread/410744</guid>
<pubDate>Thu, 28 May 2009 16:21:55 +0000</pubDate>
<dc:creator>Old Dwarf</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Superhawk2300&#039;&gt;Superhawk2300&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489907"><img border=0  src="http://images.boardgamegeek.com/images/pic489907_t.jpg"></a><div class='sf'>Game night + Thnuderstorm power outage = ToE by candlelight</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/489907</link>
<guid>http://www.boardgamegeek.com/image/489907</guid>
<pubDate>Thu, 28 May 2009 00:04:14 +0000</pubDate>
<dc:creator>Superhawk2300</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Hero Pack 1:: News:: Re: A Touch of Evil: Hero Pack 1, New images posted</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	I'm really excited about this, and 'Something Wicked'. &lt;br&gt;&lt;br&gt;It looks like there is a considerably better looking Vampire included as a new Villain(?), judging from the Brunette on the back of the box. I noticed her in some of the card images posted on the 'Something Wicked' page too.&lt;br&gt;&lt;br&gt;The Necromancer will certainly add some LNoE crunchy zombie goodness to AToE...:zombie:&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3508016#3508016</link>
<guid>http://www.boardgamegeek.com/article/3508016#3508016</guid>
<pubDate>Wed, 27 May 2009 22:46:46 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil: Something Wicked</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jshill&#039;&gt;jshill&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489354"><img border=0  src="http://images.boardgamegeek.com/images/pic489354_t.jpg"></a><div class='sf'>The card 'Attacked!' from The Forgotten Island Deck.</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/489354</link>
<guid>http://www.boardgamegeek.com/image/489354</guid>
<pubDate>Wed, 27 May 2009 09:58:14 +0000</pubDate>
<dc:creator>jshill</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil: Something Wicked</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jshill&#039;&gt;jshill&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/489346"><img border=0  src="http://images.boardgamegeek.com/images/pic489346_t.jpg"></a><div class='sf'>The Card 'Oath of Devotion' from the Monastery Items Deck </div>]]>
</description>
<link>http://www.boardgamegeek.com/image/489346</link>
<guid>http://www.boardgamegeek.com/image/489346</guid>
<pubDate>Wed, 27 May 2009 09:54:53 +0000</pubDate>
<dc:creator>jshill</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: If you're a fan of Flying Frog you HAVE to listen to this</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tedman&#039;&gt;tedman&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;sluffmo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Are you going to release scenarios for these mix and match setups? I mean, in LNOE I don't see how you can take a scenario and just replace the word Zombie with Carnie or Martian. I can see how you could replace the townsfolk with Martians or Carnies but if all scenarios are villain based then you will always have to have Martians or Zombies in a game.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I was thinking the same thing.  Seems like that would be a good call to include mix and match scenarios in the rumored 'scenario' book...  FF has hinted in an earlier quote that they have 'many things' in the works.  Could be that the whole Carnie thing was a chance to throw in a new faction for the B movie action system they are building and that they intend to support more mix and match in the future.  I vote for giant bugs versus mad scientists in a future game.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jchill7 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Barry Kendall wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;No local sheriff.  No delegation of townies.  No throbbing noises from a crater.  No Heat Ray.&lt;br&gt;&lt;br&gt;No National Guard, no Air Force jets, no Scientist, Scientist's Daughter, or Intrepid Government Agent.&lt;br&gt;&lt;br&gt;No annoying Reporter, stalwart Truck Driver, feisty Grandmother, or Cute Little Child.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think you will find that we have ... 'many things' in the works.  &lt;br&gt;&lt;br&gt;- Jason&lt;br&gt;&lt;br&gt;Jason C. Hill&lt;br&gt;Flying Frog Productions&lt;br&gt;&lt;br&gt;&quot;The Future is coming.&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3503213#3503213</link>
<guid>http://www.boardgamegeek.com/article/3503213#3503213</guid>
<pubDate>Tue, 26 May 2009 22:17:17 +0000</pubDate>
<dc:creator>tedman</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Reviews:: Re: Big Trouble in Little Shadowbrook: A Review of A Touch of Evil (with pictures!)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; Thanks. Great review. I placed my order today :)
</description>
<link>http://www.boardgamegeek.com/article/3502955#3502955</link>
<guid>http://www.boardgamegeek.com/article/3502955#3502955</guid>
<pubDate>Tue, 26 May 2009 21:18:51 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Minions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; Thanks from me, too. I am waiting for my copy to come by post. :)
</description>
<link>http://www.boardgamegeek.com/article/3499452#3499452</link>
<guid>http://www.boardgamegeek.com/article/3499452#3499452</guid>
<pubDate>Tue, 26 May 2009 02:51:23 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Minions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abhslh&#039;&gt;abhslh&lt;/a&gt;&lt;/p&gt;
	Thank you, that helps a bunch!  
</description>
<link>http://www.boardgamegeek.com/article/3499222#3499222</link>
<guid>http://www.boardgamegeek.com/article/3499222#3499222</guid>
<pubDate>Tue, 26 May 2009 00:46:06 +0000</pubDate>
<dc:creator>abhslh</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Rules:: Re: Minions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Paxe&#039;&gt;Paxe&lt;/a&gt;&lt;/p&gt;
	Minions are placed when a location card instructs you to roll on the Minion Chart, example see the Attacked! card, also if you fail your Lingering check.
</description>
<link>http://www.boardgamegeek.com/article/3499212#3499212</link>
<guid>http://www.boardgamegeek.com/article/3499212#3499212</guid>
<pubDate>Tue, 26 May 2009 00:40:25 +0000</pubDate>
<dc:creator>Paxe</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: Rules:: Minions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/abhslh&#039;&gt;abhslh&lt;/a&gt;&lt;/p&gt;
	We are about to play our first game.  We can't figure out where to place the minions or when.  If there are any suggestions that you can give us we would greatly appreciate it.  We are anxious to play!  &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/409912</link>
<guid>http://www.boardgamegeek.com/thread/409912</guid>
<pubDate>Tue, 26 May 2009 00:36:19 +0000</pubDate>
<dc:creator>abhslh</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: Variants:: Re: The Reaper - Fan Villain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zarajess&#039;&gt;zarajess&lt;/a&gt;&lt;/p&gt;
	I like your villain! This is a great idea and very nifty.&lt;br&gt;I have only one concern: the ability &quot;For Whom the Bell Tolls&quot; will thin out the Elders very quickly. They are a substantial game mechanic, so this is essentially inhibiting the game from working as intended. The ability could just as easily target anything else- the Elders are already targeted by &quot;It Tolls for Thee&quot;, which is much more thematic, to have the Reaper make a death march towards the town. &lt;br&gt;If the card read something like:&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Each hunter must roll a die. If the die results in a roll of 5 or 6, the hero must discard an ally or remove one militia counter from the board.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;This seems less harsh and more unique because Villain abilities do not normally target ally or militia units. It allows Elders to function and adds to the theme of the Reaper by making him prey on ALL the townsfolk, not just the 6 town elders.&lt;br&gt;&lt;br&gt;Other than that your Villain is fantastic! Easily the best I have seen posted here on BGG.
</description>
<link>http://www.boardgamegeek.com/article/3496260#3496260</link>
<guid>http://www.boardgamegeek.com/article/3496260#3496260</guid>
<pubDate>Sun, 24 May 2009 21:57:59 +0000</pubDate>
<dc:creator>zarajess</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil, The Supernatural Game:: News:: Re: Major Flying Frog Appearance in Seattle!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Old+Dwarf&#039;&gt;Old Dwarf&lt;/a&gt;&lt;/p&gt;
	Only 3000 miles away......Sigh:cry:&lt;br&gt;&lt;br&gt;OD
</description>
<link>http://www.boardgamegeek.com/article/3495212#3495212</link>
<guid>http://www.boardgamegeek.com/article/3495212#3495212</guid>
<pubDate>Sun, 24 May 2009 11:31:16 +0000</pubDate>
<dc:creator>Old Dwarf</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: News:: Re: The first confirmed villain . . .</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/raivaaja&#039;&gt;raivaaja&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;SovTech wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Of course, this might just be ramblings from a mad-man... :what:&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That's most likely the case...
</description>
<link>http://www.boardgamegeek.com/article/3495056#3495056</link>
<guid>http://www.boardgamegeek.com/article/3495056#3495056</guid>
<pubDate>Sun, 24 May 2009 08:37:19 +0000</pubDate>
<dc:creator>raivaaja</dc:creator>
	</item>
		<item>
		<title>Reply: A Touch of Evil: Something Wicked:: News:: Re: The first confirmed villain . . .</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SovTech&#039;&gt;SovTech&lt;/a&gt;&lt;/p&gt;
	Aha! Aha!&lt;br&gt;&lt;br&gt;I say... It seems that there are evidence pointing at the culprits, even though no apparent answer is shining as a beacon... Let me address the Evidence as I see it:&lt;br&gt;&lt;br&gt;The Banshee. Her likely image is a feature of playing cards released from the Avian Toad, as well as the abovementioned location card.&lt;br&gt;&lt;br&gt;The Gibbering Evil. Having his image on a wanted poster, I believe, should prove as adequate infromation. However... A plot comes to mind... See the notes below.&lt;br&gt;&lt;br&gt;The Creature of Aquatic Origin! Aha! Aha, I say. I believe that this creature is featured on the new chest coming this summer. Furthermore, if you have a close look upon the poster proclaiming that the Avian Toad will come to Seattle, there is a small painting of the culprit at the bottom left corner.&lt;br&gt;&lt;br&gt;The Crimson Societé. This one is also featured on the chest, and a welcome difference from the other monstrosities. A societé par Elegance, would certainly bring interesting aspects to the small village. However, and this is where my deductive skills impress even I, myself, it could be possible that the Strawberry Gathering de facto are the Culprits, but that the Gibbering Evil instead are their Minion. How that would turn the tables! Aha!&lt;br&gt;&lt;br&gt;Of course, this might just be ramblings from a mad-man... :what:&lt;br&gt;&lt;br&gt;Cheerio,&lt;br&gt;A
</description>
<link>http://www.boardgamegeek.com/article/3494997#3494997</link>
<guid>http://www.boardgamegeek.com/article/3494997#3494997</guid>
<pubDate>Sun, 24 May 2009 07:33:06 +0000</pubDate>
<dc:creator>SovTech</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil, The Supernatural Game:: News:: Major Flying Frog Appearance in Seattle!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jshill&#039;&gt;jshill&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/487613"><img src="http://images.boardgamegeek.com/images/pic487613_md.jpg" border=0></a></div>]]> &lt;br&gt;&lt;br&gt;Crypticon 2009&lt;br&gt;Seattle, WA - June 5-7&lt;br&gt;&lt;br&gt;Seattle Center&lt;br&gt;Northwest Rooms&lt;br&gt;Seattle, WA&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.crypticonseattle.com&quot; rel=&quot;nofollow&quot;&gt;www.crypticonseattle.com&lt;/A&gt;&lt;br&gt;&lt;br&gt;We are very excited to be part of the amazing horror convention, Crypticon 2009, in Seattle, WA. Come meet the creators of the games and lots of the characters from both A Touch of Evil and Last Night on Earth.  Plus, get your first chance to play the all new expansions for the games.  So, come out and see us and join in the fun!&lt;br&gt;&lt;br&gt;-Flying Frog Productions
</description>
<link>http://www.boardgamegeek.com/thread/409467</link>
<guid>http://www.boardgamegeek.com/thread/409467</guid>
<pubDate>Sun, 24 May 2009 02:18:58 +0000</pubDate>
<dc:creator>jshill</dc:creator>
	</item>
		<item>
		<title>Thread: A Touch of Evil: Hero Pack 1:: News:: A Touch of Evil: Hero Pack 1, New images posted</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Paxe&#039;&gt;Paxe&lt;/a&gt;&lt;/p&gt;
	New images posted&lt;br&gt;&lt;br&gt;Cover&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/485557"><img src="http://images.boardgamegeek.com/images/pic485557_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Back of the Box&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/485558"><img src="http://images.boardgamegeek.com/images/pic485558_t.jpg" border=0></a></div>]]>
</description>
<link>http://www.boardgamegeek.com/thread/409463</link>
<guid>http://www.boardgamegeek.com/thread/409463</guid>
<pubDate>Sun, 24 May 2009 02:15:51 +0000</pubDate>
<dc:creator>Paxe</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DrGrayrock&#039;&gt;DrGrayrock&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487455"><img border=0  src="http://images.boardgamegeek.com/images/pic487455_t.jpg"></a><div class='sf'></div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487455</link>
<guid>http://www.boardgamegeek.com/image/487455</guid>
<pubDate>Sat, 23 May 2009 16:45:54 +0000</pubDate>
<dc:creator>DrGrayrock</dc:creator>
	</item>
		<item>
		<title>New Image for A Touch of Evil, The Supernatural Game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DrGrayrock&#039;&gt;DrGrayrock&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487454"><img border=0  src="http://images.boardgamegeek.com/images/pic487454_t.jpg"></a><div class='sf'>a Town-Hall meeting...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487454</link>
<guid>http://www.boardgamegeek.com/image/487454</guid>
<pubDate>Sat, 23 May 2009 16:34:56 +0000</pubDate>
<dc:creator>DrGrayrock</dc:creator>
	</item>
	</channel>
</rss>