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	<title>Arkham Horror - The Black Goat of the Woods Expansion | BoardGameGeek</title>
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		<title>Arkham Horror - The Black Goat of the Woods Expansion | BoardGameGeek</title>
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 	<pubDate>Thu, 09 Jul 2009 21:03:35 +0000</pubDate>
	<lastBuildDate>Thu, 09 Jul 2009 21:03:35 +0000</lastBuildDate>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Milk of Shub-Niggurath and multiple boards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DenGad wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;At times confusing, but yes, of course... So no milk in the streets either.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;As written no. This is one of those objects people wonder if location means location as in the circular ones or your location, which could be street or OW as well as standard location. Of course it would open up the Milk + OW type of crap, so probably why FFG just put down location. Time Bomb from KiY for example is worded &quot;location or street area&quot;.
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<link>http://www.boardgamegeek.com/article/3667923#3667923</link>
<guid>http://www.boardgamegeek.com/article/3667923#3667923</guid>
<pubDate>Thu, 09 Jul 2009 21:03:35 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Milk of Shub-Niggurath and multiple boards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DenGad&#039;&gt;DenGad&lt;/a&gt;&lt;/p&gt;
	At times confusing, but yes, of course... So no milk in the streets either.
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<link>http://www.boardgamegeek.com/article/3667882#3667882</link>
<guid>http://www.boardgamegeek.com/article/3667882#3667882</guid>
<pubDate>Thu, 09 Jul 2009 20:55:39 +0000</pubDate>
<dc:creator>DenGad</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Milk of Shub-Niggurath and multiple boards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DenGad wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hmm... could you use the Milk in an Otherworld Location, effectively lose all the monsters in time and space?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Locations are the circular, well, locations ;) in Arkham, DH, etc. OW has two separate areas.
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<link>http://www.boardgamegeek.com/article/3667848#3667848</link>
<guid>http://www.boardgamegeek.com/article/3667848#3667848</guid>
<pubDate>Thu, 09 Jul 2009 20:49:40 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Milk of Shub-Niggurath and multiple boards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DenGad&#039;&gt;DenGad&lt;/a&gt;&lt;/p&gt;
	Hmm... could you use the Milk in an Otherworld Location, effectively lose all the monsters in time and space?
</description>
<link>http://www.boardgamegeek.com/article/3667821#3667821</link>
<guid>http://www.boardgamegeek.com/article/3667821#3667821</guid>
<pubDate>Thu, 09 Jul 2009 20:44:19 +0000</pubDate>
<dc:creator>DenGad</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Losing Corruption Cards?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rat+of+Steel&#039;&gt;Rat of Steel&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;apatheticexecutioner wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Maybe I can keep Sister Mary under twenty-five now.  When nuns go bad, they don't go half way.&lt;br&gt;&lt;br&gt;Brian&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Amen to that, brother!  Perhaps she'll even appear in the next edition of &lt;i&gt;Nuns Gone Wild&lt;/i&gt;. :p
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<link>http://www.boardgamegeek.com/article/3657381#3657381</link>
<guid>http://www.boardgamegeek.com/article/3657381#3657381</guid>
<pubDate>Tue, 07 Jul 2009 16:07:23 +0000</pubDate>
<dc:creator>Rat of Steel</dc:creator>
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		<title>New Image for Arkham Horror - The Black Goat of the Woods Expansion</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/vetinari7878&#039;&gt;vetinari7878&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/508374"><img border=0  src="http://images.boardgamegeek.com/images/pic508374_t.jpg"></a><div class='sf'>Cult Encounters (2 of 2)</div>]]>
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<pubDate>Thu, 02 Jul 2009 11:15:02 +0000</pubDate>
<dc:creator>vetinari7878</dc:creator>
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		<title>New Image for Arkham Horror - The Black Goat of the Woods Expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/vetinari7878&#039;&gt;vetinari7878&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/508373"><img border=0  src="http://images.boardgamegeek.com/images/pic508373_t.jpg"></a><div class='sf'>Cult Encounters (1 of 2)</div>]]>
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<guid>http://www.boardgamegeek.com/image/508373</guid>
<pubDate>Thu, 02 Jul 2009 11:14:49 +0000</pubDate>
<dc:creator>vetinari7878</dc:creator>
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		<title>New Image for Arkham Horror - The Black Goat of the Woods Expansion</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/vetinari7878&#039;&gt;vetinari7878&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/508366"><img border=0  src="http://images.boardgamegeek.com/images/pic508366_t.jpg"></a><div class='sf'>Green Corruption Cards</div>]]>
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<link>http://www.boardgamegeek.com/image/508366</link>
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<pubDate>Thu, 02 Jul 2009 11:10:06 +0000</pubDate>
<dc:creator>vetinari7878</dc:creator>
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		<title>New Image for Arkham Horror - The Black Goat of the Woods Expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/vetinari7878&#039;&gt;vetinari7878&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/508367"><img border=0  src="http://images.boardgamegeek.com/images/pic508367_t.jpg"></a><div class='sf'>Red Corruption Cards</div>]]>
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<pubDate>Thu, 02 Jul 2009 11:08:40 +0000</pubDate>
<dc:creator>vetinari7878</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Variants:: Re: Black Goat Variants</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	What's really rough is when two DY wind up on the move together (through monster surge or Milk of Shub).  They always seem to block the most important street at any given moment.  Beating one is hard enough, but that second is usually a deal breaker.&lt;br&gt;&lt;br&gt;I like them stationary when I seal the gate and can sneak past with Silver Key, and I like them to move when they get out of the way when my characters don't have the magical weapons to defeat them and can then enter a gate to the Other World.&lt;br&gt;&lt;br&gt;Also had a game where five of the six DY came out by mythos three (one on each gate and two of the three added two monsters to x street, one of which was a DY both times.).&lt;br&gt;&lt;br&gt;Brian&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3623764#3623764</link>
<guid>http://www.boardgamegeek.com/article/3623764#3623764</guid>
<pubDate>Sat, 27 Jun 2009 19:12:00 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Milk of Shub-Niggurath and multiple boards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Docdemers&#039;&gt;Docdemers&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Mythos is going to give you one of those move all monsters cards :D (IIRC, TB explodes in Upkeep, so there is 1 Mythos card before, which could move monsters off)!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Chhhhhhhh!!!   Walls have ears. :ninja:
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<link>http://www.boardgamegeek.com/article/3620551#3620551</link>
<guid>http://www.boardgamegeek.com/article/3620551#3620551</guid>
<pubDate>Fri, 26 Jun 2009 17:13:17 +0000</pubDate>
<dc:creator>Docdemers</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Milk of Shub-Niggurath and multiple boards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Docdemers wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;During one of our game, an investigator use the milk to bring all the monsters on the boards (AH, KH, DH, IH) to Kingsport because nothing wrong can happen in Kingsport with the monsters.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I've often mentioned this as one of the reasons I see the KH board useless.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Next time we gonna do the same thing with a time bomb if we can.&lt;br&gt;&lt;br&gt;Movement: time bomb (1 clue), the milk, go insane (go to asylum), next turn:Bang!&lt;br&gt;&lt;br&gt;Killer move! :devil:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Mythos is going to give you one of those move all monsters cards :D (IIRC, TB explodes in Upkeep, so there is 1 Mythos card before, which could move monsters off)!
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<link>http://www.boardgamegeek.com/article/3620145#3620145</link>
<guid>http://www.boardgamegeek.com/article/3620145#3620145</guid>
<pubDate>Fri, 26 Jun 2009 15:26:59 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Milk of Shub-Niggurath and multiple boards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Docdemers&#039;&gt;Docdemers&lt;/a&gt;&lt;/p&gt;
	During one of our game, an investigator use the milk to bring all the monsters on the boards (AH, KH, DH, IH) to Kingsport because nothing wrong can happen in Kingsport with the monsters.&lt;br&gt;&lt;br&gt;Next time we gonna do the same thing with a time bomb if we can.&lt;br&gt;&lt;br&gt;Movement: time bomb (1 clue), the milk, go insane (go to asylum), next turn:Bang!&lt;br&gt;&lt;br&gt;Killer move! :devil:
</description>
<link>http://www.boardgamegeek.com/article/3619853#3619853</link>
<guid>http://www.boardgamegeek.com/article/3619853#3619853</guid>
<pubDate>Fri, 26 Jun 2009 14:16:01 +0000</pubDate>
<dc:creator>Docdemers</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: General:: Re: Umm.... what cult?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	I've gotten 2 shots at getting Cult Membership after adding IH (6 games now). Arkham Location decks are 31 cards each now (35 for people with KH to boot). Even joined on the second time I drew it.
</description>
<link>http://www.boardgamegeek.com/article/3607247#3607247</link>
<guid>http://www.boardgamegeek.com/article/3607247#3607247</guid>
<pubDate>Tue, 23 Jun 2009 19:47:38 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: General:: Re: Umm.... what cult?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	Try using the BG herald.  Every time you kill a hex monster, you draw a corruption card.  One of the corruption cards requires one of the investigators to join the cult or the owning player loses an item.&lt;br&gt;&lt;br&gt;The thing about the cult membership that I've found, though, is that a character doesn't usually obtain one until those locations are either sealed or devoid of clues.&lt;br&gt;&lt;br&gt;I think I've only had a cult encounter once.  &lt;br&gt;&lt;br&gt;Brian
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<link>http://www.boardgamegeek.com/article/3607185#3607185</link>
<guid>http://www.boardgamegeek.com/article/3607185#3607185</guid>
<pubDate>Tue, 23 Jun 2009 19:34:36 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Losing Corruption Cards?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	Maybe I can keep Sister Mary under twenty-five now.  When nuns go bad, they don't go half way.&lt;br&gt;&lt;br&gt;Brian
</description>
<link>http://www.boardgamegeek.com/article/3607122#3607122</link>
<guid>http://www.boardgamegeek.com/article/3607122#3607122</guid>
<pubDate>Tue, 23 Jun 2009 19:24:11 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Losing Corruption Cards?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rat+of+Steel&#039;&gt;Rat of Steel&lt;/a&gt;&lt;/p&gt;
	Whoops!  Having stumbled across the answer to &quot;who can be the one to close the gate&quot; elsewhere, about a minute ago, it seems I ninja-edited my post out of existence after you got to it, puck71.  Thanks for the quick response, though.
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<link>http://www.boardgamegeek.com/article/3602760#3602760</link>
<guid>http://www.boardgamegeek.com/article/3602760#3602760</guid>
<pubDate>Mon, 22 Jun 2009 19:26:11 +0000</pubDate>
<dc:creator>Rat of Steel</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Losing Corruption Cards?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/puck71&#039;&gt;puck71&lt;/a&gt;&lt;/p&gt;
	Any investigator:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;rulebook wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;When a gate is closed, all Corruption cards in play that match the closed gate's dimension symbol are discarded.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Hmm, a minute ago there was a question asking if it applied to gates closed by any investigator, or just the one with the corruption. So that's what this was in response to. :)
</description>
<link>http://www.boardgamegeek.com/article/3602741#3602741</link>
<guid>http://www.boardgamegeek.com/article/3602741#3602741</guid>
<pubDate>Mon, 22 Jun 2009 19:23:05 +0000</pubDate>
<dc:creator>puck71</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Losing Corruption Cards?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	Close a gate with a matching symbol (same as removing monsters).
</description>
<link>http://www.boardgamegeek.com/article/3602549#3602549</link>
<guid>http://www.boardgamegeek.com/article/3602549#3602549</guid>
<pubDate>Mon, 22 Jun 2009 18:39:46 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Thread: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Losing Corruption Cards?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apatheticexecutioner&#039;&gt;apatheticexecutioner&lt;/a&gt;&lt;/p&gt;
	In the topic &quot;Questions concerning a couple corruption cards,&quot; it was mentioned that losing a corruption cards meant negating the effects that had thus far been implemented; i.e., Vessel of the Mythos and sanity loss.&lt;br&gt;&lt;br&gt;How are corruption cards disposed of?  I must have missed that.&lt;br&gt;&lt;br&gt;Brian
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<link>http://www.boardgamegeek.com/thread/417567</link>
<guid>http://www.boardgamegeek.com/thread/417567</guid>
<pubDate>Mon, 22 Jun 2009 18:30:28 +0000</pubDate>
<dc:creator>apatheticexecutioner</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Question about another corruption card.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gexthegreengecko&#039;&gt;gexthegreengecko&lt;/a&gt;&lt;/p&gt;
	Thanks for the info.  Just wanted to be sure.
</description>
<link>http://www.boardgamegeek.com/article/3534846#3534846</link>
<guid>http://www.boardgamegeek.com/article/3534846#3534846</guid>
<pubDate>Thu, 04 Jun 2009 05:59:08 +0000</pubDate>
<dc:creator>gexthegreengecko</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Question about another corruption card.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Yes, you move it now during the Mythos Phase.&lt;br&gt;&lt;br&gt;You can then move it again as normal on the very next Upkeep phase.
</description>
<link>http://www.boardgamegeek.com/article/3534302#3534302</link>
<guid>http://www.boardgamegeek.com/article/3534302#3534302</guid>
<pubDate>Thu, 04 Jun 2009 02:00:16 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Re: Question about another corruption card.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/yohanleafheart&#039;&gt;yohanleafheart&lt;/a&gt;&lt;/p&gt;
	It means that you may move it 3 points if you want, but everyone else HAVE to move it ONCE.
</description>
<link>http://www.boardgamegeek.com/article/3534282#3534282</link>
<guid>http://www.boardgamegeek.com/article/3534282#3534282</guid>
<pubDate>Thu, 04 Jun 2009 01:48:02 +0000</pubDate>
<dc:creator>yohanleafheart</dc:creator>
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		<title>Thread: Arkham Horror - The Black Goat of the Woods Expansion:: Rules:: Question about another corruption card.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gexthegreengecko&#039;&gt;gexthegreengecko&lt;/a&gt;&lt;/p&gt;
	There is a green corruption card titled Primal Surge that says: &quot;You may move any of your investigator skill sliders a total of 3 stops.  All other Investigator must move a skill slider 1 stop.&quot;&lt;br&gt;&lt;br&gt;Does this mean you just move your skill slider now during Mythos phase, or does this mean your prevented from moving it that many spaces, or what?
</description>
<link>http://www.boardgamegeek.com/thread/412388</link>
<guid>http://www.boardgamegeek.com/thread/412388</guid>
<pubDate>Thu, 04 Jun 2009 01:41:46 +0000</pubDate>
<dc:creator>gexthegreengecko</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: Reviews:: Re: BGotW - Review</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jose-san&#039;&gt;Jose-san&lt;/a&gt;&lt;/p&gt;
	We played several times only with the base game and this expansion. With two investigators we fin it too difficult because of the Black Goat Herald. It makes the doom track go up very fast.&lt;br&gt;&lt;br&gt;We only won the first time by closing gates, but we were abnormally lucky. I played Mandy Thompson and my wife Kate Winthrop. I began with +1 Lore and an Elder Sign and Sara began with +1 Sneak and the Military Motocycle. First I sealed the Woods with clues and Sara sealed Independence Square. Then I entered The Unnamable to seal it with the Elder Sign it closed itself in the first encounter there. As no other gate was opened we fulfilled the victory conditions.&lt;br&gt;&lt;br&gt;The other games were quick defeats.&lt;br&gt;&lt;br&gt;We also tried twice the 3rd scenario of the second Arkham League which involves BGotW and some Dunwich Horror parts. We played with six investigators. We lost both times by reaching the maximum number of open gates without having a chance of winning.
</description>
<link>http://www.boardgamegeek.com/article/3517217#3517217</link>
<guid>http://www.boardgamegeek.com/article/3517217#3517217</guid>
<pubDate>Fri, 29 May 2009 21:08:11 +0000</pubDate>
<dc:creator>Jose-san</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: General:: Re: Too hard to join the cult. Any solutions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	I run the all-but-KH combo myself (well and no IH yet). Cult Membership is only hard if you don't use the BGotW Herald. With it, you should get one pretty much every game (most of the time multiples). If you can't handle the heat (aka the Herald), you could nerf him (no doomer for surge seems what some people play).&lt;br&gt;&lt;br&gt;Not my recommendation naturally :shake: . Gimme the full-bore BGotW Herald :goo: .&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3511672#3511672</link>
<guid>http://www.boardgamegeek.com/article/3511672#3511672</guid>
<pubDate>Thu, 28 May 2009 18:17:18 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Thread: Arkham Horror - The Black Goat of the Woods Expansion:: General:: Too hard to join the cult. Any solutions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/malteh&#039;&gt;malteh&lt;/a&gt;&lt;/p&gt;
	Ok, we all know its quite hard to get into the cult, especially if you are using all the expansions at once. for that reason i am interested in house rules to make joining the cult easier. I am thinking of a varient in which you are allowed to throw one dice if you are in the woods, in the cave or on the forgotten island. If you roll a 5 or 6, you are allowed to join the cult. Do you think, this will work out, having in mind i am using all the expansions except KH at once?
</description>
<link>http://www.boardgamegeek.com/thread/410756</link>
<guid>http://www.boardgamegeek.com/thread/410756</guid>
<pubDate>Thu, 28 May 2009 16:56:25 +0000</pubDate>
<dc:creator>malteh</dc:creator>
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		<title>New Image for Arkham Horror - The Black Goat of the Woods Expansion</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wererat&#039;&gt;wererat&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/484088"><img border=0  src="http://images.boardgamegeek.com/images/pic484088_t.jpg"></a><div class='sf'>The Black Goat of the Woods, fresh from the box</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/484088</link>
<guid>http://www.boardgamegeek.com/image/484088</guid>
<pubDate>Sun, 17 May 2009 21:21:52 +0000</pubDate>
<dc:creator>wererat</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: General:: Re: Umm.... what cult?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;HuckmanT wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thanks for checking this - Rauli, you are the stats man!  &lt;br&gt;&lt;br&gt;I'm glad to know that it's not just me, and I think I'll dial down the GOO for a bit and use the Herald.  I wanna try the cult cards!&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, to give credit where credit's due, it's Tibs/kungfro's stats sheets, I've just logged all my games in there, so checking them isn't a big bother ;) .&lt;br&gt;&lt;br&gt;Your mileage with the Cult Membership encounters will vary according to what combination of expansions you use. AH + BGotW, each neighborhood has 11 encounter cards (I think 1 card has the Cult Membership offer). With my combo of everything but KH, I have 1 in 24 chance of drawing that Cult Membership encounter at one of those 3 locations. KH would add another 4 (for a total of 28, if my maths are correct) cards per Arkham neighborhood.
</description>
<link>http://www.boardgamegeek.com/article/3466151#3466151</link>
<guid>http://www.boardgamegeek.com/article/3466151#3466151</guid>
<pubDate>Sat, 16 May 2009 07:26:57 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: General:: Re: Umm.... what cult?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HuckmanT&#039;&gt;HuckmanT&lt;/a&gt;&lt;/p&gt;
	Thanks for checking this - Rauli, you are the stats man!  &lt;br&gt;&lt;br&gt;I'm glad to know that it's not just me, and I think I'll dial down the GOO for a bit and use the Herald.  I wanna try the cult cards!&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3466141#3466141</link>
<guid>http://www.boardgamegeek.com/article/3466141#3466141</guid>
<pubDate>Sat, 16 May 2009 07:18:07 +0000</pubDate>
<dc:creator>HuckmanT</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: General:: Re: Umm.... what cult?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Wave1921 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In BGotW-inclusive games without a herald, I have not had any opportunities to gain cult membership, whereas with the Herald, 3 of 4 investigators were &quot;forced&quot; into membership and became quite corrupt.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Checked the stats, I've gotten a Cult Membership twice in my non-Herald games with BGotW (12 games, I use all the expansion except KH). I think one of those 2 came from Corruption cards, the other from drawing a Cult Membership encounter, I wanna say at the Woods. With the Herald, I think the Cult Membership ratio was 10 in 12 games. Probably all through Corruption cards.
</description>
<link>http://www.boardgamegeek.com/article/3466096#3466096</link>
<guid>http://www.boardgamegeek.com/article/3466096#3466096</guid>
<pubDate>Sat, 16 May 2009 06:24:25 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: General:: Re: Umm.... what cult?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wave1921&#039;&gt;Wave1921&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Dam the Man wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I made the point about KiY sans the Herald to sorta inquire if you found that expansion lacking without the Herald. I played CotDP a long time without the Herald (mostly combo of AH + DH + DP back then) and didn't find the theme lacking there. However, with KiY, I feel like I have to use the Herald, otherwise the Blights won't be used.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;In BGotW-inclusive games without a herald, I have not had any opportunities to gain cult membership, whereas with the Herald, 3 of 4 investigators were &quot;forced&quot; into membership and became quite corrupt.&lt;br&gt;&lt;br&gt;In games without the KiY Herald, I maintain (read:House Rule) that a Blight occurs (and an Ally discarded) whenever the Terror Track increases.  &lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3465048#3465048</link>
<guid>http://www.boardgamegeek.com/article/3465048#3465048</guid>
<pubDate>Fri, 15 May 2009 21:33:07 +0000</pubDate>
<dc:creator>Wave1921</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: General:: Re: Umm.... what cult?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	I made the point about KiY sans the Herald to sorta inquire if you found that expansion lacking without the Herald. I played CotDP a long time without the Herald (mostly combo of AH + DH + DP back then) and didn't find the theme lacking there. However, with KiY, I feel like I have to use the Herald, otherwise the Blights won't be used.&lt;br&gt;&lt;br&gt;I can't imagine playing without the DH board. Even if it sees less activity these days, it's still 5 extra possible unstable locations. Sometimes you can't reach that board in time to stop things happening there.
</description>
<link>http://www.boardgamegeek.com/article/3460504#3460504</link>
<guid>http://www.boardgamegeek.com/article/3460504#3460504</guid>
<pubDate>Thu, 14 May 2009 18:56:42 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: General:: Re: Umm.... what cult?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HuckmanT&#039;&gt;HuckmanT&lt;/a&gt;&lt;/p&gt;
	Plus, if I add a Herald, I'm gonna have to dial back to a different GOO.  A-N is just sooooo tough.
</description>
<link>http://www.boardgamegeek.com/article/3460453#3460453</link>
<guid>http://www.boardgamegeek.com/article/3460453#3460453</guid>
<pubDate>Thu, 14 May 2009 18:44:47 +0000</pubDate>
<dc:creator>HuckmanT</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: General:: Re: Umm.... what cult?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HuckmanT&#039;&gt;HuckmanT&lt;/a&gt;&lt;/p&gt;
	Good tips.  Yes, I've played KiY without the Herald, but that was when I was using Dunwich with everything.  I've been dropping Dunwich these days to try and maximize the chances of getting more of the &quot;local&quot; flavor of the small box expansions.  KiY is next, and then CotDP. &lt;br&gt;&lt;br&gt;You are right that A-N didn't come in the base game!  I should have been more specific and said that I removed all the base game Mythos and Gate cards.  I left the monsters, GOOs, characters, and equipment alone (meaning, that they include all items from Dunwich and Kingsport, not from the small box ones).&lt;br&gt;&lt;br&gt;I consider the modularity of AH a great thing, but sometimes it just frustrates me.  Doesn't stop me from playing cause I love me some AH.   
</description>
<link>http://www.boardgamegeek.com/article/3460448#3460448</link>
<guid>http://www.boardgamegeek.com/article/3460448#3460448</guid>
<pubDate>Thu, 14 May 2009 18:43:56 +0000</pubDate>
<dc:creator>HuckmanT</dc:creator>
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		<title>Reply: Arkham Horror - The Black Goat of the Woods Expansion:: General:: Re: Umm.... what cult?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dam+the+Man&#039;&gt;Dam the Man&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;HuckmanT wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Not once - not once! - did I ever come in contact with the cult, or the corruption cards, or any of it.  I should note that I did not play with the Black Goat Herald, since I was trying to beat Atlach-Natcha and she's (it's?) hard enough as it is. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;My base-AH didn't come with Atlach-Nacha, that's for sure ;) . &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;The problem is that there are quite often gates on these locations - making them inaccessible.  Also, they are not safe places at all to just &quot;adventure away!&quot;, from my playing of all the other expansions. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;One problem is definately A-N. With all other GOOs, your seals will holds, barring actual gate bursts, so you can explore more easily.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;I was a little bit disappointed that my attempt to &quot;theme&quot; my game Black Goat didn't end up &quot;Goaty&quot; at all.  Anyone else?  Do I &lt;i&gt;have&lt;/i&gt; to use the Herald?  I'm not a big Herald/Guardian fan.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I always use Heralds these days. When using the BGotW Herald, doesn't really matter what combination you're using, you should see plenty of corruption cards around, which often lead to Cult Membership, which means you can then take Cult Encounters at the locations you mentioned. On a side note, do you have KiY? Have you played that without the Herald?
</description>
<link>http://www.boardgamegeek.com/article/3460411#3460411</link>
<guid>http://www.boardgamegeek.com/article/3460411#3460411</guid>
<pubDate>Thu, 14 May 2009 18:33:49 +0000</pubDate>
<dc:creator>Dam the Man</dc:creator>
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		<title>Thread: Arkham Horror - The Black Goat of the Woods Expansion:: General:: Umm.... what cult?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HuckmanT&#039;&gt;HuckmanT&lt;/a&gt;&lt;/p&gt;
	So, I have just finished playing 3 solo games (3 investigators) with just the base game and the Black Goat of the Woods expansion.  I tend to play just a few expansions at a time for theming purposes.  &lt;br&gt;&lt;br&gt;Not once - not once! - did I ever come in contact with the cult, or the corruption cards, or any of it.  I should note that I did not play with the Black Goat Herald, since I was trying to beat Atlach-Natcha and she's (it's?) hard enough as it is.  &lt;br&gt;&lt;br&gt;I'm not someone who reads all of the available encounters before playing since I liked to be surprised, but I did know that the way to meet the cult is by adventuring in the Woods, the Unvisited Isle, and the Black Cave.  The problem is that there are quite often gates on these locations - making them inaccessible.  Also, they are not safe places at all to just &quot;adventure away!&quot;, from my playing of all the other expansions. &lt;br&gt;&lt;br&gt;I was a little bit disappointed that my attempt to &quot;theme&quot; my game Black Goat didn't end up &quot;Goaty&quot; at all.  Anyone else?  Do I &lt;i&gt;have&lt;/i&gt; to use the Herald?  I'm not a big Herald/Guardian fan.
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<link>http://www.boardgamegeek.com/thread/406927</link>
<guid>http://www.boardgamegeek.com/thread/406927</guid>
<pubDate>Thu, 14 May 2009 18:20:58 +0000</pubDate>
<dc:creator>HuckmanT</dc:creator>
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