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	<title>Ghost Stories | BoardGameGeek</title>
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		<link>http://www.boardgamegeek.com/</link>
		<title>Ghost Stories | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
	<language>en-us</language>
 	<pubDate>Sun, 05 Jul 2009 16:50:57 +0000</pubDate>
	<lastBuildDate>Sun, 05 Jul 2009 16:50:57 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
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		<title>Reply: Ghost Stories:: Rules:: Re: Ghost Stories mini FAQ in ENG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lydon&#039;&gt;lydon&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;Moorman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Do I have to be on a haunted tile in order to turn it back to normal with my Yin-Yang, or can I do it &quot;remotely&quot;?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yin-Yang works remotely.
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<link>http://www.boardgamegeek.com/article/3650560#3650560</link>
<guid>http://www.boardgamegeek.com/article/3650560#3650560</guid>
<pubDate>Sun, 05 Jul 2009 16:50:57 +0000</pubDate>
<dc:creator>lydon</dc:creator>
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		<title>Reply: Ghost Stories:: Rules:: Re: Ghost Stories mini FAQ in ENG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Moorman&#039;&gt;Moorman&lt;/a&gt;&lt;/p&gt;
	Hello!&lt;br&gt;&lt;br&gt;I'm sorry if I missed this piece of info somewhere, but could you please tell me:&lt;br&gt;&lt;br&gt;Do I have to be on a haunted tile in order to turn it back to normal with my Yin-Yang, or can I do it &quot;remotely&quot;?&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;Matija
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<link>http://www.boardgamegeek.com/article/3650492#3650492</link>
<guid>http://www.boardgamegeek.com/article/3650492#3650492</guid>
<pubDate>Sun, 05 Jul 2009 15:59:53 +0000</pubDate>
<dc:creator>Moorman</dc:creator>
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		<title>New Image for Ghost Stories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jamaajaah&#039;&gt;jamaajaah&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509387"><img border=0  src="http://images.boardgamegeek.com/images/pic509387_t.jpg"></a><div class='sf'>detail of promotional demo @ Essen '08</div>]]>
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<link>http://www.boardgamegeek.com/image/509387</link>
<guid>http://www.boardgamegeek.com/image/509387</guid>
<pubDate>Fri, 03 Jul 2009 17:57:08 +0000</pubDate>
<dc:creator>jamaajaah</dc:creator>
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		<title>New Image for Ghost Stories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jamaajaah&#039;&gt;jamaajaah&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509385"><img border=0  src="http://images.boardgamegeek.com/images/pic509385_t.jpg"></a><div class='sf'>detail of promotional demo @ Essen '08</div>]]>
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<link>http://www.boardgamegeek.com/image/509385</link>
<guid>http://www.boardgamegeek.com/image/509385</guid>
<pubDate>Fri, 03 Jul 2009 17:54:24 +0000</pubDate>
<dc:creator>jamaajaah</dc:creator>
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		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Variants:: Re: A slight alternative for the Guardhouse - Remote Village</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Narlgoth&#039;&gt;Narlgoth&lt;/a&gt;&lt;/p&gt;
	The best thing about this idea is that it gives Red guys fly ability some actual use- at the moment it's only really any good for 1 player games, otherwise moving another Taoist is way more useful. :goo:
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<link>http://www.boardgamegeek.com/article/3641809#3641809</link>
<guid>http://www.boardgamegeek.com/article/3641809#3641809</guid>
<pubDate>Thu, 02 Jul 2009 15:46:02 +0000</pubDate>
<dc:creator>Narlgoth</dc:creator>
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		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Variants:: Re: A slight alternative for the Guardhouse - Remote Village</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gciscell&#039;&gt;gciscell&lt;/a&gt;&lt;/p&gt;
	Nice variant! I like it :)
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<link>http://www.boardgamegeek.com/article/3632596#3632596</link>
<guid>http://www.boardgamegeek.com/article/3632596#3632596</guid>
<pubDate>Tue, 30 Jun 2009 15:08:29 +0000</pubDate>
<dc:creator>gciscell</dc:creator>
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		<title>New Image for Ghost Stories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/shankfoo&#039;&gt;shankfoo&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/504110"><img border=0  src="http://images.boardgamegeek.com/images/pic504110_t.jpg"></a><div class='sf'>Removable english decals, so we can play it at a weekend party without...</div>]]>
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<link>http://www.boardgamegeek.com/image/504110</link>
<guid>http://www.boardgamegeek.com/image/504110</guid>
<pubDate>Wed, 24 Jun 2009 13:32:52 +0000</pubDate>
<dc:creator>shankfoo</dc:creator>
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		<title>New Image for Ghost Stories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fabricefab&#039;&gt;fabricefab&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/503285"><img border=0  src="http://images.boardgamegeek.com/images/pic503285_t.jpg"></a><div class='sf'>inside the box</div>]]>
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<link>http://www.boardgamegeek.com/image/503285</link>
<guid>http://www.boardgamegeek.com/image/503285</guid>
<pubDate>Mon, 22 Jun 2009 22:16:15 +0000</pubDate>
<dc:creator>fabricefab</dc:creator>
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		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Rules:: Re: What's a haunting marker, and how haunted are panicked tiles?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sassmatic&#039;&gt;Sassmatic&lt;/a&gt;&lt;/p&gt;
	Further to this, does a tile being terrorized remove the token from the Circle of Prayer?&lt;br&gt;&lt;br&gt;In effect, are tiles in front of the Guardhouse Expansion characters &quot;haunted&quot; in every sence but being flipped or counting towards haunted tiles?
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<link>http://www.boardgamegeek.com/article/3602984#3602984</link>
<guid>http://www.boardgamegeek.com/article/3602984#3602984</guid>
<pubDate>Mon, 22 Jun 2009 20:12:18 +0000</pubDate>
<dc:creator>Sassmatic</dc:creator>
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		<title>File: Ghost Stories:: Aide de jeu en Francais (par Kratos38)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kratos38&#039;&gt;Kratos38&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43958">Aide de jeu en Francais (par Kratos38)</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37046">Ghost Stories</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43958</link>
<guid>http://www.boardgamegeek.com/filepage/43958</guid>
<pubDate>Mon, 22 Jun 2009 15:32:23 +0000</pubDate>
<dc:creator>Kratos38</dc:creator>
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		<title>Reply: Ghost Stories:: Rules:: Re: Rules Queries</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StatSig&#039;&gt;StatSig&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Tezza wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1.  If Wu Feng comes out onto a board with two ghosts (one space remaining) and the space has a buddha on it, what happens to the buddha?  Other than for the incarnation that needs one, is the buddha wasted and returned to the village tile?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yep.  That's why it's important to generally put Buddhas on boards with some open space when Wu Feng is near.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;2.  I understand that a ghost with a resistance of 0 still needs to be exorcised and the exorcism can't fail.  Is this also true for a ghost that can't be killed by dice given the exorcism is effectively rolling dice?  (My guess is that you must use tao but now need 0 tao so again it just needs the intent).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I guess I don't see the point in making a distinction between &quot;rolling 0 dice&quot; and &quot;using 0 Tao.&quot; Like any other 0-resistance ghost, you just need to amble up and say &quot;Boo&quot; and it'll go back to Hell.  &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;After the game we were looking through the Wu Feng incarnations and it seemed that Bonecrusher would be almost impossible to kill.  The FAQ has shed some light on it (lose a tao each on active boards turn, not every turn) but he still seems very hard to kill if you were unfortunate enough not to have any red taos in players hands when he arrived AND Herbalists shop / circle of prayer weren't located close to him.  Is there an obvious strategy we are missing?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;He's not that much harder than any other Wu Feng, and I'd argue he's much easier than, say, Uncatchable can be.  What's important is being prepared; Monks should be collecting Tao when Wu Feng is growing near, and you should hopefully have a Yin-Yang or two between you.  Yin-Yangs to set the CoP to Red if it's far away and/or draw Tao.  Yellow can either draw a red Tao (if Bottomless Pockets) or Enfeeble Wu Feng.  One monk can get Tao at the Herbalists shop, another Monk could use Pavilion of Heavenly Winds to move that monk next to Wu Feng so that other monks may use the red Tao.  It may take a turn or two to accumulate the Tao you need, but since he only takes away a Tao from everyone once each four rounds, effectively, and since you get the choose the Tao you lose, Bonecrusher shouldn't be insurmountable.
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<link>http://www.boardgamegeek.com/article/3597919#3597919</link>
<guid>http://www.boardgamegeek.com/article/3597919#3597919</guid>
<pubDate>Sun, 21 Jun 2009 01:39:55 +0000</pubDate>
<dc:creator>StatSig</dc:creator>
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		<title>Thread: Ghost Stories:: Rules:: Rules Queries</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tezza&#039;&gt;Tezza&lt;/a&gt;&lt;/p&gt;
	Got my new copy of Ghost Stories on the table last night for the first time.  Had a great time - won on initiation mode. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Our play raised a couple of rules questions.  I've found answers for a few in the FAQ (files section) this morning but still not sure on couple of others.  Would appreciate feedback.&lt;br&gt;&lt;br&gt;1.  If Wu Feng comes out onto a board with two ghosts (one space remaining) and the space has a buddha on it, what happens to the buddha?  Other than for the incarnation that needs one, is the buddha wasted and returned to the village tile?&lt;br&gt;&lt;br&gt;2.  I understand that a ghost with a resistance of 0 still needs to be exorcised and the exorcism can't fail.  Is this also true for a ghost that can't be killed by dice given the exorcism is effectively rolling dice?  (My guess is that you must use tao but now need 0 tao so again it just needs the intent).&lt;br&gt;&lt;br&gt;After the game we were looking through the Wu Feng incarnations and it seemed that Bonecrusher would be almost impossible to kill.  The FAQ has shed some light on it (lose a tao each on active boards turn, not every turn) but he still seems very hard to kill if you were unfortunate enough not to have any red taos in players hands when he arrived AND Herbalists shop / circle of prayer weren't located close to him.  Is there an obvious strategy we are missing?&lt;br&gt;&lt;br&gt;Thanks in advance, looking forward to lots more plays. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;
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<link>http://www.boardgamegeek.com/thread/417154</link>
<guid>http://www.boardgamegeek.com/thread/417154</guid>
<pubDate>Sun, 21 Jun 2009 01:31:00 +0000</pubDate>
<dc:creator>Tezza</dc:creator>
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		<title>Thread: Ghost Stories:: General:: Play by forum game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StatSig&#039;&gt;StatSig&lt;/a&gt;&lt;/p&gt;
	For those who own the game and are interested, I have two slots open in a play-by-forum game of Ghost Stories I'm running &lt;a href=&quot;http://boardgamegeek.com/thread/416638&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.  It's my first time modding a PBEM game, so consider this mildly experimental.  But I've done some PBEM games so I think I've got a good clue of how it's done.  
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<link>http://www.boardgamegeek.com/thread/416824</link>
<guid>http://www.boardgamegeek.com/thread/416824</guid>
<pubDate>Fri, 19 Jun 2009 18:57:33 +0000</pubDate>
<dc:creator>StatSig</dc:creator>
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		<title>Reply: Ghost Stories:: Rules:: Re: HAVE A RULES QUESTION? READ THIS FIRST!</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Superhawk2300&#039;&gt;Superhawk2300&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;fleuryf wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Anyway, Great game Antoine. One of the most enjoyable I've played in a while. Expansions?????????? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;White Moon my friend, White Moon..........:zombie:
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<link>http://www.boardgamegeek.com/article/3573353#3573353</link>
<guid>http://www.boardgamegeek.com/article/3573353#3573353</guid>
<pubDate>Mon, 15 Jun 2009 00:12:42 +0000</pubDate>
<dc:creator>Superhawk2300</dc:creator>
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		<title>Reply: Ghost Stories:: Rules:: Re: Two corner ghosts the same color?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pdclose&#039;&gt;pdclose&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;kristopherjwolff wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I tend to think that you would need to roll 4 black in this case, but others at the table thought 2 would be enough.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;From the &lt;a href=&quot;http://www.boardgamegeek.com/filepage/39021&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;FAQ&lt;/a&gt;:&lt;br&gt;&lt;br&gt;&lt;i&gt;Q. If I attempt to exorcise two ghosts at the same time from a corner tile and both adjacent spaces have ghosts of the same colour (say 2 green and 3 green) then do I need to match the sum of the resistance of the two ghosts?&lt;br&gt;&lt;br&gt;A. You need to match the sum of the resistance of the two ghosts with the dice and tao token.&lt;/i&gt;&lt;br&gt;&lt;br&gt;So in your case you'd need 4 black, and if you're using only dice that means any combination of black and white &quot;wild&quot; die results, in order to defeat both ghosts. Using dice only, you could do this in one of two ways.  The green player, with his ability to roll an extra die active, has the potential to roll four blacks at one time.  And the blue player, with his perform one action twice ability active, has the potential to roll two blacks, twice.  Note that for the blue player you apply the die results separately, so you can't &quot;hold over&quot; a black result from the first attempt to add to the second attempt.  Each result is evaluated independently of the other.&lt;br&gt;&lt;br&gt;Otherwise, if you're using tokens too, then any combination of dice (black, &quot;wild&quot; white) and tokens (black) that added up to 4, in order to defeat both ghosts.
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<link>http://www.boardgamegeek.com/article/3569808#3569808</link>
<guid>http://www.boardgamegeek.com/article/3569808#3569808</guid>
<pubDate>Sat, 13 Jun 2009 15:53:05 +0000</pubDate>
<dc:creator>pdclose</dc:creator>
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		<title>Thread: Ghost Stories:: Rules:: Two corner ghosts the same color?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kristopherjwolff&#039;&gt;kristopherjwolff&lt;/a&gt;&lt;/p&gt;
	A question came up last night.  If you have two ghosts of the same color on a corner, how do you defeat them.  For example, if you have two black ghosts, each strength 2, and you are, for example, only using dice, do you need 2 black dice rolled to defeat them?  Or is it 4 (two each)?&lt;br&gt;&lt;br&gt;I tend to think that you would need to roll 4 black in this case, but others at the table thought 2 would be enough.
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<link>http://www.boardgamegeek.com/thread/414994</link>
<guid>http://www.boardgamegeek.com/thread/414994</guid>
<pubDate>Sat, 13 Jun 2009 15:26:40 +0000</pubDate>
<dc:creator>kristopherjwolff</dc:creator>
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		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Variants:: Re: A slight alternative for the Guardhouse - Remote Village</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StormKnight&#039;&gt;StormKnight&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Scrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Nice idea. Have you given any thought to the remote village actually being able to be haunted?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No, but seeing as how we just got the expansion and decided to play this way on the same day there hasn't been much time :)&lt;br&gt;&lt;br&gt;Really, we weren't thinking anything complicated - it just seemed like it could really cause problems to have certain tiles completely out of the game, and that it would be a fun extra thing for the flying red monk (who often gets accused of being underpowered) to be able to do.
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<link>http://www.boardgamegeek.com/article/3567740#3567740</link>
<guid>http://www.boardgamegeek.com/article/3567740#3567740</guid>
<pubDate>Fri, 12 Jun 2009 20:35:46 +0000</pubDate>
<dc:creator>StormKnight</dc:creator>
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		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Variants:: Re: A slight alternative for the Guardhouse - Remote Village</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Nice idea. Have you given any thought to the remote village actually being able to be haunted?
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<link>http://www.boardgamegeek.com/article/3565417#3565417</link>
<guid>http://www.boardgamegeek.com/article/3565417#3565417</guid>
<pubDate>Fri, 12 Jun 2009 09:46:41 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
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		<title>Thread: Ghost Stories - The Guardhouse Expansion:: Variants:: A slight alternative for the Guardhouse - Remote Village</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/StormKnight&#039;&gt;StormKnight&lt;/a&gt;&lt;/p&gt;
	Just a little variant we tried. Build the village of nine tiles, then set the remaining tile off to one side.  This is a remote village.&lt;br&gt;&lt;br&gt;Most monks cannot move to the remote village, but can use the remote village tiles ability by spending a Ying-Yang.&lt;br&gt;&lt;br&gt;The Red flying monk can fly to the remote village from any tile.  (As long as the flying ability is not blocked by a possessing ghost - if it gets blocked while the red monk is on the remote village, the monk will be trapped until the possessor is removed!).
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<link>http://www.boardgamegeek.com/thread/414614</link>
<guid>http://www.boardgamegeek.com/thread/414614</guid>
<pubDate>Fri, 12 Jun 2009 02:54:32 +0000</pubDate>
<dc:creator>StormKnight</dc:creator>
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		<title>Reply: Ghost Stories:: Rules:: Re: Pavilion question regarding Blue double village action</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sphere&#039;&gt;Sphere&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Eeeville wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If it wasn't for the &quot;From his current village tile&quot; part of the rule book I would agree that (a) would be the most logical answer.  Since it does say that, I would want an official word before I use the ability again.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I thought that what he meant by &quot;From his current village tile&quot; was &quot;the village tile he currently occupies after flying from the pavilion&quot;. I agree it's awkward wording, but that's the only way it makes any sense. 
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<link>http://www.boardgamegeek.com/article/3562332#3562332</link>
<guid>http://www.boardgamegeek.com/article/3562332#3562332</guid>
<pubDate>Thu, 11 Jun 2009 17:16:01 +0000</pubDate>
<dc:creator>Sphere</dc:creator>
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		<title>Reply: Ghost Stories:: Rules:: Re: Pavilion question regarding Blue double village action</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eeeville&#039;&gt;Eeeville&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Sphere wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Eeeville wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;a) I resolve one Pavilion action and then for my second village action, resolve the ability of the tile I'm currently on which wouldn't be the Pavilion&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That's the way I play it.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;If it wasn't for the &quot;From his current village tile&quot; part of the rule book I would agree that (a) would be the most logical answer.  Since it does say that, I would want an official word before I use the ability again.
</description>
<link>http://www.boardgamegeek.com/article/3561104#3561104</link>
<guid>http://www.boardgamegeek.com/article/3561104#3561104</guid>
<pubDate>Thu, 11 Jun 2009 13:10:53 +0000</pubDate>
<dc:creator>Eeeville</dc:creator>
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		<item>
		<title>Reply: Ghost Stories:: Rules:: Re: Pavilion question regarding Blue double village action</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	The FAQ does say that in a Solo game you have no other choice and you &lt;i&gt;MAY&lt;/i&gt; move a ghost and your own Taoist. Not &lt;i&gt;MUST&lt;/i&gt;. I don't know if that wording was deliberate.&lt;br&gt;&lt;br&gt;It might be helpful to get a definitive answer from Antoine on this topic.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3560380#3560380</link>
<guid>http://www.boardgamegeek.com/article/3560380#3560380</guid>
<pubDate>Thu, 11 Jun 2009 06:34:38 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: Ghost Stories:: Rules:: Re: Pavilion question regarding Blue double village action</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sphere&#039;&gt;Sphere&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Eeeville wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;a) I resolve one Pavilion action and then for my second village action, resolve the ability of the tile I'm currently on which wouldn't be the Pavilion&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That's the way I play it.
</description>
<link>http://www.boardgamegeek.com/article/3560297#3560297</link>
<guid>http://www.boardgamegeek.com/article/3560297#3560297</guid>
<pubDate>Thu, 11 Jun 2009 05:38:41 +0000</pubDate>
<dc:creator>Sphere</dc:creator>
	</item>
		<item>
		<title>Thread: Ghost Stories:: Rules:: Pavilion question regarding Blue double village action</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eeeville&#039;&gt;Eeeville&lt;/a&gt;&lt;/p&gt;
	Situation:&lt;br&gt;&lt;br&gt;I am playing a solo game and have two Buddha's on the board.  I have my Blue Taoist on the Pavilion village tile.  Now if I use it once that means I have to move a ghost and then move myself (according to the unofficial FAQ) since there are no other Taoists to use.  Does that mean:&lt;br&gt;&lt;br&gt;a) I resolve one Pavilion action and then for my second village action, resolve the ability of the tile I'm currently on which wouldn't be the Pavilion&lt;br&gt;&lt;br&gt;b) I resolve one Pavilion action and then negate my second village action because I'm no longer on the Pavilion and am unable to use the Pavilion twice&lt;br&gt;&lt;br&gt;c) Both Pavilion actions are resolved simultaneously: I move a ghost and then move myself, then I move another ghost and then move myself again&lt;br&gt;&lt;br&gt;The actual wording of the ability states:&lt;br&gt;&lt;br&gt;&quot;From his current village tile, he can request aid from villagers twice&quot;&lt;br&gt;&lt;br&gt;I didn't use the Pavilion at all in my game because I didn't want to bend the rule to my favor and I didn't know the ruling.
</description>
<link>http://www.boardgamegeek.com/thread/414338</link>
<guid>http://www.boardgamegeek.com/thread/414338</guid>
<pubDate>Thu, 11 Jun 2009 05:31:51 +0000</pubDate>
<dc:creator>Eeeville</dc:creator>
	</item>
		<item>
		<title>Reply: Ghost Stories:: General:: Re: Blank Village Tile Idea's - Feedback Appreciated!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eeeville&#039;&gt;Eeeville&lt;/a&gt;&lt;/p&gt;
	So I have edited 3 of my 5 entries.&lt;br&gt;&lt;br&gt;Penzai Garden needed to have a lot of work done on it since it had way too many rules depending on the number of players,  I think it will be a very useful tile and now puts the Power Tokens to use in a game with 4 Taoists.&lt;br&gt;&lt;br&gt;Wu Feng's Grave really was underpowered when you consider the Guardhouse tile as Daezee has mentioned.  Though with the guardhouse you have to be close to Wu Feng's arrival to be able to move him lower or higher.  It also had very little functionality when playing a game with multiple Wu Feng incarnations.  Now it's functional regardless of the number of incarnations, more powerful, and gives you a lot of knowledge... still at an expensive price. &lt;br&gt;&lt;br&gt;As for the Recluse's Hut, I've made an alternate for Daezee but I prefer the tile as I have originally designed it.  The idea was that it's a crazy old man doing dangerous experiments and he succeeds when a Taoist uses the tile and then it's replaced by a haunted tile.  I feel it loses theme in Daezee's version but could be re-themed to a construction worker in ancient Chinese times.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3559735#3559735</link>
<guid>http://www.boardgamegeek.com/article/3559735#3559735</guid>
<pubDate>Thu, 11 Jun 2009 01:59:28 +0000</pubDate>
<dc:creator>Eeeville</dc:creator>
	</item>
		<item>
		<title>Reply: Ghost Stories:: General:: Re: Blank Village Tile Idea's - Feedback Appreciated!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Daezee&#039;&gt;Daezee&lt;/a&gt;&lt;/p&gt;
	Me being the erhm GF in this situation... BF listen closely, here are my lovely thoughts...&lt;br&gt;&lt;br&gt;1) You already know I love it! I think it's great.&lt;br&gt;&lt;br&gt;2) I like the idea of gaining your power tokens for abilities. Not quite sure how much I'd use it however, especially late game in a 2/3 player game where they are already available just need to pop to the center to grab them. I think this would be a tile used only in a 4 player game, what's going to get one when you can go to the center and get all unused ones?&lt;br&gt;&lt;br&gt;3) Love it, because I love the idea of being able to add a Wu-Feng to the board. Not even necessarily to get the Yin-Yang back, but adding a Wu-Feng just for the reward for beating them would be great.&lt;br&gt;&lt;br&gt;4) Horribly unbalanced. And you know I feel this way. I really think the benefit should be better &amp; the hindrance should be lowered. When you think about the The Guardhouse allowing you to look at Wu-Feng and place him up or down in the deck as well as getting a Tao token of your choice without a hindrance, this just seems crazy. As well as the fact that if playing with multiple Wu-Fengs you are only moving one. I would never use this tile as it is. Maybe if you made it move him up 5 without looking at him (gives you the ability to move him up to have an early encounter) and the hindrance should be to loose your Yin-Yang token (if you don't have it you can't use it). I think this would definitely make it more balanced and would make for an interesting combination with the Temple of the Four Masters (3).&lt;br&gt;&lt;br&gt;5) You already posted my thoughts about this. My idea is that you could create more combinations with the tiles out of play if you allow them to continue to use this tile. As well if you don't randomize the tiles and have people pick (hun, even you do this in our games.... Why else do we always play with the guardhouse?) this tile is useless. This would allow you to use a tile then maybe put another into play in it's place when it becomes useless. I think that the hindrance would be about right if you could continue to use this ability (only when the tile is not-haunted of course) and would be much more balanced.&lt;br&gt;&lt;br&gt;Another option with this tile instead of allowing it's ability to be used to replace this tile itself, why not allow it to replace another tile in play that way you could circle through the tiles you need, when you need them (still making them come into play haunted of course). Again I think this would allow for many more combinations to be played.
</description>
<link>http://www.boardgamegeek.com/article/3555360#3555360</link>
<guid>http://www.boardgamegeek.com/article/3555360#3555360</guid>
<pubDate>Wed, 10 Jun 2009 01:46:22 +0000</pubDate>
<dc:creator>Daezee</dc:creator>
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		<item>
		<title>Reply: Ghost Stories:: General:: Re: Blank Village Tile Idea's - Feedback Appreciated!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	You've got some great ideas there, but some of those new tile could really make the game even harder.&lt;br&gt;&lt;br&gt;I'd certainly give them all a shot, as I love a challenge, but the thought of more incarnations in the game sends chills up my spine. &lt;br&gt;&lt;br&gt;Good work!
</description>
<link>http://www.boardgamegeek.com/article/3554828#3554828</link>
<guid>http://www.boardgamegeek.com/article/3554828#3554828</guid>
<pubDate>Tue, 09 Jun 2009 22:58:01 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Thread: Ghost Stories:: General:: Blank Village Tile Idea's - Feedback Appreciated!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eeeville&#039;&gt;Eeeville&lt;/a&gt;&lt;/p&gt;
	Here are some tiles that I think I'm going to make for use with my game.  Just wondered what people thought of my ideas.  Any comments/feedback and participation in the poll would be greatly appreciated.  Props go to my GF for mostly making the first one.  Here we go:&lt;br&gt;&lt;br&gt;1) &lt;b&gt;Shrine of the Ancient Mirror&lt;/b&gt;: Pay one Tao token.  Flip the player's game board who's color matches the paid Tao token, so that they use their opposite power.  Paying with a black Tao token will allow the flipping of any one player's board.  If the active player flips his own board he will continue to use the ability he had at the beginning of the round, for the remainder of the round.  Remove the Enfeeblement Mantra marker immediately if the Yellow Taoist now has the Bottomless Pockets ability after the flipping of the board.  Now, place any Ghosts, Haunters, Buddha's, Captured Dice and Enfeeblement Mantra/Inactive Taos markers where they were previously.&lt;br&gt;&lt;br&gt;&lt;i&gt;It is often wondered what is reflected when staring into this ancient artifact.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thoughts: Some people dislike playing with certain abilities so my GF came up with the idea of a tile that would allow you to swap your abilities.  I thought it was brilliant.  I thought there should be a cost so it's not happening constantly but nothing too drastic.  &lt;br&gt;&lt;br&gt;2) &lt;b&gt;Penzai Garden&lt;/b&gt;: Choose one of the following: Gain one power token from the supply if available or gain all power tokens in the center tile if any are available.  In a four player game the Power Tokens are used to mimic a power from any non-possessed player board since there are no neutral boards in the four player game and the tokens are discarded to the center tile when used.  This village tile may not be the center tile.&lt;br&gt;&lt;br&gt;&lt;b&gt;Was previously&lt;/b&gt;: Gain a Power Token.  In a four player game take the Power Token from the reserves if there are any available and if they are used, the Power Tokens are discarded to the reserves.  Also, in a four player game the Power Tokens are used to mimic a power from any non-possessed player board since there's no neutral boards in the four player game.  In a one or three player game take a Power Token from the center tile if any are available.  In a two player game take a power token from the reserve, if there is none in the reserve take one from the center tile if any are available.  This village tile may not be the center tile in a game with less than 4 people. &lt;br&gt;&lt;br&gt;&lt;i&gt;With a variety of Bonsai Trees and other plants. this is a place of Zen for the Taoists to visit in a most stressful time.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thoughts: I wanted to use my power tokens but I don't think I'm interested in playing a game where there is less than 4 taoists being used regardless of number of players.  My GF and I use two Taoists each.  I also wanted the tile to have a use for people playing with less than 4.  When playing with two taoists, players can now get access to the last power token.  The rules prevent this one from being in the middle when playing with less than 4 so it's not useless the way the Cemetery is in Solo play.  I edited this entry because I didn't want to have so many rules depending on the number of players.  It also seemed mostly useless with less than four players because gaining one power token by using this tile is probably not as attractive as moving to the center for gaining 2 - 3 and a possibly awesome ability like the Herb Shop.  In a four player game you can bring the tokens into the game through this tile and when discard you follow the normal rules of power tokens, discarding them to the center tile.&lt;br&gt;&lt;br&gt;3) &lt;b&gt;Temple of the Four Masters&lt;/b&gt;: Gain your Yin-Yang token from the reserve.  Add a random Wu-Feng incarnation that is not in the Ghost deck to the board.&lt;br&gt;&lt;br&gt;&lt;i&gt;For the Taoists to gain inner piece which is rumored to be the source of their strength, one would often have to face their worst inner demons.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thoughts:  The Yin-Yang token is extremely powerful so I wanted to think of an appropriate cost.  Adding a Wu Feng seemed right. You may need to use your newly acquired Yin-Yang to beat the Incarnation but at least you would then get another Yin-Yang + Qi to distribute to any Taoist.  I'm concerned that this would never be used in Nightmare or Hell difficulties because you have to deal with enough incarnations as is.&lt;br&gt;&lt;br&gt;4) &lt;b&gt;Wu-Feng's Grave&lt;/b&gt;: You may look at all of the Wu Feng cards in the Ghost deck and switch their positions in the Ghost deck with one another if there is more than one.  Then you may move up or down the position of all Wu-Feng cards in the Ghost deck an equal amount, to a maximum of 7 cards.  Haunt this tile, lose one Qi, roll the curse Die, and add a Ghost to the board.&lt;br&gt;&lt;br&gt;&lt;b&gt;Was previously&lt;/b&gt;: Move a Wu-Feng incarnation card's position  in the Ghost deck, up or down a maximum of 5 cards.  Haunt this tile, lose one Qi, roll the curse Die, and add a Ghost to the board.&lt;br&gt;&lt;br&gt;&lt;i&gt;The one lonely guard of Wu-Feng's Urn thinks that there are just some things in this world that are not meant to be tampered with...&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thoughts: That's a lot of negative for this tile.  If you think about it though, you can move your Wu Feng's up the Ghost deck by 7 cards!  That likely means you have 7 less ghosts to kill and/or you have more time to take down the last/only Wu Feng which is a hefty bonus.  In addition to that, you get to know what Weng Fu you are dealing with and if you have multiples, you get to have them come out in an order of your choosing.  I couldn't make the disadvantage too light because people could use the tile, then use yin-yang to unhaunt and then rinse/repeat.  If the proper green were to use this tile, you wouldn't even have to roll the Curse die.  I edited this so it would be more useful for the hefty cost when you compare it's ability with the guardhouse.  I also wanted to make it more useful for people who play on Nightmare and Hell difficulty.&lt;br&gt;&lt;br&gt;5) &lt;b&gt;The Recluse's Home&lt;/b&gt;: Replace this Village tile with a Village Tile that currently is not in the Village.  The new tile is placed into the village haunted.&lt;br&gt;&lt;br&gt;&lt;b&gt;Aternate for Daezee&lt;/b&gt;: Replace any non-haunted Village tile with a Village Tile that currently is not in the Village.  The new tile is placed into the village haunted.&lt;br&gt;&lt;br&gt;&lt;i&gt;Some of the villagers call him crazy, others call him dangerous because of the strange smoke, lights, and smells that come from the many experiments within.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Thoughts: I would ideally like to make all of these 5 tiles so I thought tile swapping would be interesting. Especially if someone considers an essential tile to be missing.  My gf thinks the new tile that is swapped in should have it's own ability and retain the Recluse's ability in case you want to do more swapping.  I think it's fine how it is.  I've provided an alternate for Daezee so that you can now switch multiple tiles in and out of a given game but at a somewhat hefty cost.&lt;br&gt;&lt;br&gt;[poll=28129]
</description>
<link>http://www.boardgamegeek.com/thread/413898</link>
<guid>http://www.boardgamegeek.com/thread/413898</guid>
<pubDate>Tue, 09 Jun 2009 21:16:43 +0000</pubDate>
<dc:creator>Eeeville</dc:creator>
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		<item>
		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Reviews:: Re: Base game too hard?  Try this.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/waddball&#039;&gt;waddball&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Eeeville wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You definitely like to make things hard on yourself.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Well, in this case I was testing a worst case scenario.  Normally I just play on Hell.  Still undecided as to whether to do the random discard or just pitch Cemetery, as it bugs me.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;We virtually never use these:&lt;br&gt;&lt;br&gt;Taoist Altar&lt;br&gt;Tea House&lt;br&gt;Night Watchman's Beat&lt;br&gt;Cemetery&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Interesting.  I use the Tea House, and I'll use it more in conjunction with the Guardhouse, as you can set yourself up nicely to boost Qi and Tao, then use Sorceror to zap the nasty ghost you arranged to be drawn next for no net Qi loss.&lt;br&gt;&lt;br&gt;But yeah, the other 3 are not so great, and tend to be used as a last act of desperation.
</description>
<link>http://www.boardgamegeek.com/article/3554185#3554185</link>
<guid>http://www.boardgamegeek.com/article/3554185#3554185</guid>
<pubDate>Tue, 09 Jun 2009 20:21:39 +0000</pubDate>
<dc:creator>waddball</dc:creator>
	</item>
		<item>
		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Reviews:: Re: Base game too hard?  Try this.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eeeville&#039;&gt;Eeeville&lt;/a&gt;&lt;/p&gt;
	You definitely like to make things hard on yourself. :)&lt;br&gt;&lt;br&gt;My girlfriend and I play with:&lt;br&gt;&lt;br&gt;-2 Taoists each &lt;br&gt;-normal difficulty &lt;br&gt;-with the 4 new ghosts so we hopefully purge some of the nastier ones&lt;br&gt;-the Guardhouse replacing the  Night Watchman's Beat.&lt;br&gt;&lt;br&gt;I think we'll be moving up to Nightmare soon.&lt;br&gt;&lt;br&gt;Overall we find the following useful:&lt;br&gt;&lt;br&gt;Pavilion of the Heavenly Wind&lt;br&gt;Guardhouse&lt;br&gt;Buddhist Temple&lt;br&gt;Herbalist's Shop&lt;br&gt;Circle of Prayer&lt;br&gt;Sorcerer’s Hut&lt;br&gt;&lt;br&gt;We virtually never use these:&lt;br&gt;&lt;br&gt;Taoist Altar&lt;br&gt;Tea House&lt;br&gt;Night Watchman's Beat&lt;br&gt;Cemetery
</description>
<link>http://www.boardgamegeek.com/article/3554049#3554049</link>
<guid>http://www.boardgamegeek.com/article/3554049#3554049</guid>
<pubDate>Tue, 09 Jun 2009 19:59:43 +0000</pubDate>
<dc:creator>Eeeville</dc:creator>
	</item>
		<item>
		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Reviews:: Re: Base game too hard?  Try this.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/waddball&#039;&gt;waddball&lt;/a&gt;&lt;/p&gt;
	I tried four games removing the Buddhist Temple (and Uncatchable), &lt;b&gt;and&lt;/b&gt; putting Pavilion in the center (meaning, in solo play, you can't use it and end your turn in the middle; and worse, you can't use it on the edge and have it toss you into the middle to retrieve your power tokens), &lt;b&gt;and&lt;/b&gt; adding in the four extra ghosts (I did it 11-1-11-1-11-1-11), &lt;b&gt;and&lt;/b&gt; at Hell level.&lt;br&gt;&lt;br&gt;It wasn't pretty.  Well, I take it back, the last game seemed in the bag, but then the five (!) ghosts right before the final Wu-Feng all had &quot;add a ghost&quot; icons, so the board filled and Qi loss killed me (this cycle triggered on a curse roll, so I had 2 Qi lost before I could even begin a new turn).  The other games weren't as close; I killed the second Wu-Feng in two of them, but it was out of control by then.&lt;br&gt;&lt;br&gt;Anyway, WRT Guardhouse, it was the most played, most useful tile in the mix, and definitely bought me some time.  Not having Buddhist Temple vs. having Guardhouse was close to a wash.  Having a useless tile in the center was the biggest impact (even Night Watchman is OK there, but Cemetery or Pavilion make for a rough solo game regardless of Guardhouse, esp. on Hell).  The extra four ghosts did create a slight drag, but of course it's so variable based on which ones are in the mix.&lt;br&gt;&lt;br&gt;I'll amend my &quot;review&quot; (I suppose I should have labeled it a &quot;second impression,&quot; but it was running long and was getting more review-ish as I wrote it) to note this replacement effect as a net positive. I was definitely underestimating the complementary effects of various village tile combos.  Guardhouse in isolation seems stronger than anything other than Sorcerer's Hut.  The new ghosts are a relief, kind of like drawing one of those 2-Tao Curse reward ghosts, only even better.
</description>
<link>http://www.boardgamegeek.com/article/3552497#3552497</link>
<guid>http://www.boardgamegeek.com/article/3552497#3552497</guid>
<pubDate>Tue, 09 Jun 2009 14:10:05 +0000</pubDate>
<dc:creator>waddball</dc:creator>
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		<item>
		<title>Reply: Ghost Stories:: General:: Re: The Universal Head GHOST STORIES Rules Summary &amp; Reference v1 (May09)  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/waddball&#039;&gt;waddball&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Scrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Any chance of adding in the Guardhouse Expansion rules? Not that they are very complex. It's just always nice to have everything under one roof, so to speak...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Seconded.  Great job on the consolidation, much easier to use as a single reference.  You rock, Universal Head.
</description>
<link>http://www.boardgamegeek.com/article/3552439#3552439</link>
<guid>http://www.boardgamegeek.com/article/3552439#3552439</guid>
<pubDate>Tue, 09 Jun 2009 13:56:05 +0000</pubDate>
<dc:creator>waddball</dc:creator>
	</item>
		<item>
		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Reviews:: Re: Base game too hard?  Try this.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eeeville&#039;&gt;Eeeville&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;waddball wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;cferejohn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Can't removing the Bhuddas in fact make the game impossible if you get he Wu-Feng that has to be Bhudha-ed before you kill him?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yeah, that is a puzzle. It appears some tiles are more essential than others.  But I suppose in this case, once you set up the village and the Buddha tile isn't present, you then remove the &quot;offending&quot; Wu-Feng, so you're guaranteed not to get him (Uncatchable, I believe).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I read the same thing.  If you happen to forget to remove Uncatchable and he pops up, you simply replace him with another random incarnation.&lt;br&gt;&lt;br&gt;I'd also be concerned about Uncatchable if there is no Pavilion of the Heavenly Wind village tile.  It doesn't make the game impossible to win outright, however, if Uncatchable comes out with no Buddha in play or on a board with no Buddha then you are screwed.
</description>
<link>http://www.boardgamegeek.com/article/3552152#3552152</link>
<guid>http://www.boardgamegeek.com/article/3552152#3552152</guid>
<pubDate>Tue, 09 Jun 2009 12:10:44 +0000</pubDate>
<dc:creator>Eeeville</dc:creator>
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		<title>Reply: Ghost Stories:: Rules:: Re: Power token used and turn ends on the centre tile</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Thanks for confirming Antoine! :cool:
</description>
<link>http://www.boardgamegeek.com/article/3551618#3551618</link>
<guid>http://www.boardgamegeek.com/article/3551618#3551618</guid>
<pubDate>Tue, 09 Jun 2009 07:21:33 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
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		<title>Reply: Ghost Stories:: Rules:: Re: Power token used and turn ends on the centre tile</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/toinito&#039;&gt;toinito&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Scrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I've also played it the same way. So long as you end your turn in the centre you can reclaim any (or all in a solo game) available power tokens.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That's right ! :)
</description>
<link>http://www.boardgamegeek.com/article/3551577#3551577</link>
<guid>http://www.boardgamegeek.com/article/3551577#3551577</guid>
<pubDate>Tue, 09 Jun 2009 06:45:36 +0000</pubDate>
<dc:creator>toinito</dc:creator>
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		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Reviews:: Re: Base game too hard?  Try this.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/waddball&#039;&gt;waddball&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;cferejohn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Can't removing the Bhuddas in fact make the game impossible if you get he Wu-Feng that has to be Bhudha-ed before you kill him?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yeah, that is a puzzle. It appears some tiles are more essential than others.  But I suppose in this case, once you set up the village and the Buddha tile isn't present, you then remove the &quot;offending&quot; Wu-Feng, so you're guaranteed not to get him (Uncatchable, I believe).
</description>
<link>http://www.boardgamegeek.com/article/3551330#3551330</link>
<guid>http://www.boardgamegeek.com/article/3551330#3551330</guid>
<pubDate>Tue, 09 Jun 2009 04:00:59 +0000</pubDate>
<dc:creator>waddball</dc:creator>
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		<title>New Image for Ghost Stories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Daezee&#039;&gt;Daezee&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/495983"><img border=0  src="http://images.boardgamegeek.com/images/pic495983_t.jpg"></a><div class='sf'>How To Beat Deaths Army</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/495983</link>
<guid>http://www.boardgamegeek.com/image/495983</guid>
<pubDate>Tue, 09 Jun 2009 03:35:49 +0000</pubDate>
<dc:creator>Daezee</dc:creator>
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		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Reviews:: Re: Base game too hard?  Try this.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cferejohn&#039;&gt;cferejohn&lt;/a&gt;&lt;/p&gt;
	Can't removing the Bhuddas in fact make the game impossible if you get he Wu-Feng that has to be Bhudha-ed before you kill him?
</description>
<link>http://www.boardgamegeek.com/article/3551201#3551201</link>
<guid>http://www.boardgamegeek.com/article/3551201#3551201</guid>
<pubDate>Tue, 09 Jun 2009 02:59:34 +0000</pubDate>
<dc:creator>cferejohn</dc:creator>
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		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Reviews:: Re: Base game too hard?  Try this.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ohbalto&#039;&gt;ohbalto&lt;/a&gt;&lt;/p&gt;
	I haven't received this game yet (I think it's arriving tomorrow or Wednesday), but I did order the Stone Age / Carcassonne expansion from Spielbox and my $0.02 on ordering from them is this: it's simple and easy and their customer service rocks.&lt;br&gt;&lt;br&gt;Assuming Ghost Stories is a hit, I figure I'll order this expansion from them.
</description>
<link>http://www.boardgamegeek.com/article/3551175#3551175</link>
<guid>http://www.boardgamegeek.com/article/3551175#3551175</guid>
<pubDate>Tue, 09 Jun 2009 02:46:05 +0000</pubDate>
<dc:creator>ohbalto</dc:creator>
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		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Well, I've had the opportunity to play a few solo games of Ghost Stories now and I can say with confidence, I really love it!!!&lt;br&gt;&lt;br&gt;Just about the only criticism I have is with the rulebook. Even the revised English version kindly posted here is buggy and muddled. However, once you &lt;i&gt;&lt;b&gt;get&lt;/b&gt;&lt;/i&gt; the game, it's a dream to play and thoroughly enjoyable. If the rulebook got a MAJOR rewrite so terms were consistent throughout (an essential factor in a game that relies on imagery and icons for the game mechanics) and gameplay explanations flowed more logically, it would be far more accessible to many players who have found it less enjoyable. &lt;br&gt;&lt;br&gt;Have I won yet? No, but I don't consider that a critical element in playing a co-op game like this. Did I enjoy playing it? Absolutely, and I will happily go back and play again and again, I don't believe the game is un-winnable, and I revelled in the challenge.&lt;br&gt;&lt;br&gt;I didn't find the theme 'pasted on'. As each new ghost hit the boards, I was more focused on the card art first and their ability to affect village tiles than I was with how many coloured dots they had. I was really absorbed with the concept of protecting the villagers to maintain access to their assistance when I required it. I guess that makes me a Fat-Si!&lt;br&gt;&lt;br&gt;Lastly, the game is beautiful. Even my 'only semi interested in games' Wife cast an appreciative eye on the game when it was set up and commented positively. My near 14 year old Son who is very selective about his game playing was very enthusiastic for a game. 
</description>
<link>http://www.boardgamegeek.com/article/3550429#3550429</link>
<guid>http://www.boardgamegeek.com/article/3550429#3550429</guid>
<pubDate>Mon, 08 Jun 2009 22:33:08 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
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		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Superhawk2300&#039;&gt;Superhawk2300&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;timstellmach wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Superhawk2300 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yes I like to win too, but I'd rather lose an &quot;exercise in frustration&quot; that stretched my comfort zone than win a exercise in mediocrety anyday. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;False choice.  I'd rather have a game that was appropriately challenging than be either frustrated &lt;i&gt;or&lt;/i&gt; bored.&lt;br&gt;&lt;br&gt;That's not an opinion on whether Ghost Stories really is too hard or not. Just that it's a legitimate complaint. Unlike attacking the person who didn't enjoy the game because they &quot;didn't want to work for anything.&quot;  You don't know Jack except about what the person wanted, except that Ghost Stories didn't deliver it.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;False choice my @ss. It is my opinion, which I am entitled to. And it is true. I simply stated what I would rather between two stated situations. And I stated it with much more tact than some in this thread.&lt;br&gt;&lt;br&gt;&quot;Hard&quot; is relative. &quot;Lazy&quot; is relative. My experience is that people who I think are lazy do not like things that I think are hard (or even things I think are easy for that matter). If you did not notice my comment was for the guy I quoted; the piece about polarizing views of this game I fail to see where I &quot;attacked&quot; any user here.&lt;br&gt;&lt;br&gt;I think lazy people get offened when you say something about lazy people and they get a bug up their butt and get defensive, even to comments not about them.&lt;br&gt;&lt;br&gt;My opinion is just as valid is the &quot;sh*t&quot; guy and yours. And you know the exact same amount of Jack as I do. Only I was speaking about the world in general, not him directly, whereas you are speaking directly about me. &lt;br&gt;&lt;br&gt;So call up the &quot;sh*t&quot; guy, and go play something nice and easy then. &lt;br&gt;I think this thread is for people who like Ghost Stories and want to know more about the expansion for it than people who do not like GS and want to bitch about it and then get defensive when someone disagrees with their point of view. The elegantly simple&quot; Zooloretto forum awaits you........
</description>
<link>http://www.boardgamegeek.com/article/3550181#3550181</link>
<guid>http://www.boardgamegeek.com/article/3550181#3550181</guid>
<pubDate>Mon, 08 Jun 2009 21:30:53 +0000</pubDate>
<dc:creator>Superhawk2300</dc:creator>
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		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Reviews:: Re: Base game too hard?  Try this.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/waddball&#039;&gt;waddball&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Eeeville wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Consider that the rules on the Repos website say that you remove one of the 10 Village tiles randomly and then build the board.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Great point. I've never liked that the Cemetery is useless in solo play (just a general principle that every tile should be useful, and the game should scale properly), so I never even considered playing with it. So I used an easier variant (though still at Hell level).  I'll play it officially and see how it goes. But you're quite right: removing a random village tile could make things nasty, if you hit the buddhas or the 2x Tao tile, etc.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;There is an option in the rules that just add these Ghosts to the deck and not remove any which would increase the difficulty.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I'll also try this, but I'm not sure (a) how to add the four (all at the beginning?  11 per &quot;set&quot;?  the rules are silent), and (b) whether it will actually make it harder or easier, given that often it's Wu-Feng's appearance that ratchets up the difficulty.  Having more time to address this might actually be a relief, at least in some games.&lt;br&gt;&lt;br&gt;Thanks for the feedback!  :)
</description>
<link>http://www.boardgamegeek.com/article/3549632#3549632</link>
<guid>http://www.boardgamegeek.com/article/3549632#3549632</guid>
<pubDate>Mon, 08 Jun 2009 19:29:14 +0000</pubDate>
<dc:creator>waddball</dc:creator>
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		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Reviews:: Re: Base game too hard?  Try this.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eeeville&#039;&gt;Eeeville&lt;/a&gt;&lt;/p&gt;
	I actually think that it allows you to tweak the game in many different ways, both harder and easier.  &lt;br&gt;&lt;br&gt;Consider that the rules on the Repos website say that you remove one of the 10 Village tiles randomly and then build the board.  So you're not necessarily going to lose the Graveyard or the Night Watchmen's Beat.  It can definitely be a more critical tile.  Alternatively, you can just choose a Village tile to be replaced by the Guardhouse and help make the game easier.  This isn't part of the rules but you can tweak games so they are fun for you!&lt;br&gt;&lt;br&gt;As for the Ghosts, I agree that they aren't overly bad.  So by adding these four and removing 4 other potentially nastier Ghosts you're making the game easier.  There is an option in the rules that says you can just add these Ghosts to the Ghost deck and not remove any, which could potentially increase the difficulty.&lt;br&gt;&lt;br&gt;Overall, it's just great expansion that adds variety in whatever direction of difficulty that you want it be and is reasonable in price.
</description>
<link>http://www.boardgamegeek.com/article/3549460#3549460</link>
<guid>http://www.boardgamegeek.com/article/3549460#3549460</guid>
<pubDate>Mon, 08 Jun 2009 17:37:41 +0000</pubDate>
<dc:creator>Eeeville</dc:creator>
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		<title>Review: Ghost Stories - The Guardhouse Expansion:: Reviews:: Base game too hard?  Try this.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/waddball&#039;&gt;waddball&lt;/a&gt;&lt;/p&gt;
	I obtained this mini-expansion directly from spielbox (very easy transaction, prompt mailing--there's no reason for US gamers to avoid this), and overall I'm glad I did. Briefly, this adds a new village tile that lets you rearrange the top four ghost cards to your liking, and grants a Tao token.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/409362"><img src="http://images.boardgamegeek.com/images/pic409362_t.jpg" border=0></a></div>]]>(courtesy of knauman)&lt;br&gt;&lt;br&gt;It also adds five new ghosts, four &quot;normal&quot; and one Wu-Feng, that have the effect of &quot;blocking&quot; the village tile in front of them (the tile's effect can't be used, nor can it be un-haunted).&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/409360"><img src="http://images.boardgamegeek.com/images/pic409360_t.jpg" border=0></a></div>]]>(courtesy of knauman)&lt;br&gt;&lt;br&gt;I've played six solo games with it now, all on Hell, two wins, one close loss, three bad losses, and I like most of what it does.  Some pluses and minuses:&lt;br&gt;&lt;br&gt;&lt;font color='#0000FF'&gt;&lt;b&gt;&lt;u&gt;Positives&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;b&gt;Increased variety/variability:&lt;/b&gt; The deck order is always going to present this, but this tweaks it a bit further, so you really don't know if the dreaded Black Widow will show up, etc.&lt;br&gt;&lt;b&gt;Replacement effect:&lt;/b&gt; Along those lines, removal of a village tile can create a very different board and shake up set approaches.&lt;br&gt;&lt;b&gt;New effects:&lt;/b&gt; The shutdown of a tile's function can be either pointless or annoying (and rarely, critical), but either way, it's just nice to have another effect.  Also, if you play fast and loose with haunted village tiles, these can be nasty.&lt;br&gt;&lt;b&gt;Forward planning:&lt;/b&gt; The Guardhouse's effect allows you to mitigate the randomness to some extent, which is welcome.&lt;br&gt;&lt;b&gt;No more Cemetery:&lt;/b&gt; Cemetery is pointless in solo, and nearly so in multiplayer. &lt;i&gt;I should note that this review was predicated on playing solo and removing the Cemetery (as I dislike useless appendages in games), but that is a variant approach, and makes the game easier. Random removal is the official rule, and shakes things up considerably.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;&lt;b&gt;&lt;u&gt;Negatives&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;b&gt;Guardhouse has no downside:&lt;/b&gt; It's always a good &quot;default&quot; choice, and can easily blunt a nasty run.  Think about how often simply flipping the order of the next &lt;i&gt;two&lt;/i&gt; ghosts would have really helped you, let along the next four.  And a Tao token?&lt;br&gt;&lt;b&gt;Wu-Feng is weak:&lt;/b&gt; He's black, so you tend to be prepared for him (by default, you should assume you'll face a black Wu-Feng, and with the Guardhouse, you may know); his effect isn't strong unless the game is already way out of hand; and he can be left alone for a while.&lt;br&gt;&lt;b&gt;Weak ghost effect:&lt;/b&gt; They only shut down the tile in front of them, instead of the &lt;i&gt;active&lt;/i&gt; tile in front of them; huge difference, and allows you to use a haunted tile as a sop (yes, it's harder to un-haunt, but...again, not hard to mitigate).&lt;br&gt;&lt;b&gt;Deck dilution:&lt;/b&gt; Related to the above, because this effect isn't that strong, it exacerbates the effect of slightly fewer Haunters and other nasties appearing.&lt;br&gt;&lt;b&gt;Thinner card stock:&lt;/b&gt; Don't know if this is true for all editions (I have the English/US version of the base game), but I can tell the difference, even when I'm shuffling, let alone drawing.  Because you manually build the deck, it's relevant, especially when it comes to the Wu-Feng card insertion.&lt;br&gt;&lt;b&gt;Law of Fives:&lt;/b&gt; There should be a black &quot;normal&quot; ghost!  Everything in this game is built around the five colors, and building the deck in multiples of five.  Yes, Wu-Feng is a black ghost, but that's not the same.  Now you have a dissonant &quot;discard four more&quot; clause, plus the black ghosts are the most interesting, with even more varied effects and rewards.  Yes, a trivial &quot;negative,&quot; but hey, it's my post.&lt;br&gt;&lt;br&gt;&lt;strike&gt;I'm confident, then, that it makes the game easier, but the question is that of degree, and I could be off there (only two games in, after all). I'll play it some more by the book, but if I was to tinker, I might make the new ghosts affect the &lt;i&gt;active&lt;/i&gt; tile in front of them, and I'm tempted to either reduce the lookahead of the Guardhouse to three and/or add a negative condition (add a new ghost, or maybe discard a Tao token, so it's more about Tao tuning than adding new).&lt;/strike&gt;&lt;br&gt;&lt;br&gt;In isolation, the Guardhouse makes the game easier, as it's a strong tile (perhaps the strongest). The new ghosts are easier, and the impact of diluting runs of the tougher ghosts is noticeable.  This, then, provides some offset for the increased difficulty should a &quot;critical&quot; tile be removed (Sorceror, Pavilion, Buddhist Temple).&lt;br&gt;&lt;br&gt;On the whole, I think the game is &lt;strike&gt;slightly&lt;/strike&gt; better with the expansion, but I prize variety very greatly. I suspect that you'll really like this expansion if you think the game is too hard, or not variable enough, as you can tune things more to your liking.&lt;br&gt;&lt;br&gt;(Edited after further thought and some great feedback from user Eeeville, and several more games to revise my initial conclusions.)
</description>
<link>http://www.boardgamegeek.com/thread/413525</link>
<guid>http://www.boardgamegeek.com/thread/413525</guid>
<pubDate>Mon, 08 Jun 2009 16:58:09 +0000</pubDate>
<dc:creator>waddball</dc:creator>
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		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/timstellmach&#039;&gt;timstellmach&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Superhawk2300 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yes I like to win too, but I'd rather lose an &quot;exercise in frustration&quot; that stretched my comfort zone than win a exercise in mediocrety anyday. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;False choice.  I'd rather have a game that was appropriately challenging than be either frustrated &lt;i&gt;or&lt;/i&gt; bored.&lt;br&gt;&lt;br&gt;That's not an opinion on whether Ghost Stories really is too hard or not. Just that it's a legitimate complaint. Unlike attacking the person who didn't enjoy the game because they &quot;didn't want to work for anything.&quot;  You don't know Jack except about what the person wanted, except that Ghost Stories didn't deliver it.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3549172#3549172</link>
<guid>http://www.boardgamegeek.com/article/3549172#3549172</guid>
<pubDate>Mon, 08 Jun 2009 16:40:52 +0000</pubDate>
<dc:creator>timstellmach</dc:creator>
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		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Superhawk2300&#039;&gt;Superhawk2300&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Scrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Wow this game really polarises opinions. There's no middle ground at all from what I have read in the forums.&lt;br&gt;&lt;br&gt;I've read through the rules and can see some of the confusion that was highlighted in your review Daniel, although I don't think it is insurmountable.&lt;br&gt;&lt;br&gt;I've got a copy on order, and I'm hoping that my playing experience will be a positive one. I'll certainly let you know.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Being a coop game or a solitare game basically means it has to be hard. If it wasn't the major complaint would be how quick the game was and what a waste of money it was.&lt;br&gt;&lt;br&gt;And &lt;strike&gt;some&lt;/strike&gt; most people nowdays don't really want to work for &lt;strike&gt;somethings&lt;/strike&gt; anything. So much of our culture has been brainwashed into the &quot;unlocking&quot; mentality that console games have spawned. Even here people go nuts to get &quot;thumbs&quot;, which have no other purpose than self stimulation; they server no purpose other than to exist. The world is full of worthless crap people hoist false value on in the name of making themselves feel better about themselves. So when something comes along that dares to have substance, it ticks those &quot;mail it in&quot; people off.&lt;br&gt;&lt;br&gt;Lets face it. Lots of people play games to win, which is to feel better about themselves instead of playing games to have fun.&lt;br&gt;&lt;br&gt;Yes I like to win too, but I'd rather lose an &quot;exercise in frustration&quot; that stretched my comfort zone than win a exercise in mediocrety anyday. 
</description>
<link>http://www.boardgamegeek.com/article/3548655#3548655</link>
<guid>http://www.boardgamegeek.com/article/3548655#3548655</guid>
<pubDate>Mon, 08 Jun 2009 15:01:19 +0000</pubDate>
<dc:creator>Superhawk2300</dc:creator>
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		<title>Reply: Ghost Stories:: Rules:: Re: Power token used and turn ends on the centre tile</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	I've also played it the same way. So long as you end your turn in the centre you can reclaim any (or all in a solo game) available power tokens.
</description>
<link>http://www.boardgamegeek.com/article/3547989#3547989</link>
<guid>http://www.boardgamegeek.com/article/3547989#3547989</guid>
<pubDate>Mon, 08 Jun 2009 11:17:44 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
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		<title>Reply: Ghost Stories:: Rules:: Re: Power token used and turn ends on the centre tile</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Zimeon&#039;&gt;Zimeon&lt;/a&gt;&lt;/p&gt;
	That's how I have played it and how I have seen it played in sessions.
</description>
<link>http://www.boardgamegeek.com/article/3547767#3547767</link>
<guid>http://www.boardgamegeek.com/article/3547767#3547767</guid>
<pubDate>Mon, 08 Jun 2009 09:27:48 +0000</pubDate>
<dc:creator>Zimeon</dc:creator>
	</item>
		<item>
		<title>Thread: Ghost Stories:: Rules:: Power token used and turn ends on the centre tile</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/The+Nomad&#039;&gt;The Nomad&lt;/a&gt;&lt;/p&gt;
	If I use a power token while on the centre square and then end my turn on the centre square do I just take back the power token I just used?
</description>
<link>http://www.boardgamegeek.com/thread/413362</link>
<guid>http://www.boardgamegeek.com/thread/413362</guid>
<pubDate>Mon, 08 Jun 2009 03:17:29 +0000</pubDate>
<dc:creator>The Nomad</dc:creator>
	</item>
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		<title>New Image for Ghost Stories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/skeil&#039;&gt;skeil&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/493617"><img border=0  src="http://images.boardgamegeek.com/images/pic493617_t.jpg"></a><div class='sf'>What are you doing, Buddha? We need your help!!</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/493617</link>
<guid>http://www.boardgamegeek.com/image/493617</guid>
<pubDate>Thu, 04 Jun 2009 08:58:13 +0000</pubDate>
<dc:creator>skeil</dc:creator>
	</item>
		<item>
		<title>New Image for Ghost Stories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/skeil&#039;&gt;skeil&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/493619"><img border=0  src="http://images.boardgamegeek.com/images/pic493619_t.jpg"></a><div class='sf'>Sorry, I'm defeating the enemies in my mind...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/493619</link>
<guid>http://www.boardgamegeek.com/image/493619</guid>
<pubDate>Thu, 04 Jun 2009 08:51:37 +0000</pubDate>
<dc:creator>skeil</dc:creator>
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		<title>Reply: Ghost Stories - The Guardhouse Expansion:: General:: Re: The Guardhouse in game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TexMurphy&#039;&gt;TexMurphy&lt;/a&gt;&lt;/p&gt;
	I find that when ever I have to start using that one Im screwed anyways. So yeah it can go....
</description>
<link>http://www.boardgamegeek.com/article/3533615#3533615</link>
<guid>http://www.boardgamegeek.com/article/3533615#3533615</guid>
<pubDate>Wed, 03 Jun 2009 21:39:03 +0000</pubDate>
<dc:creator>TexMurphy</dc:creator>
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		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Rules:: Re: What's a haunting marker, and how haunted are panicked tiles?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Thank the Gods of Gaming for Universal Head! He's done another of his reverence sheet/rules combos for Ghost stories and it's brilliant.&lt;br&gt;&lt;br&gt;You can find it here: &lt;a href=&quot;http://www.boardgamegeek.com/filepage/43235&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/43235&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/43235&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;The only thing he didn't include was the Guardhouse Expansion.
</description>
<link>http://www.boardgamegeek.com/article/3526676#3526676</link>
<guid>http://www.boardgamegeek.com/article/3526676#3526676</guid>
<pubDate>Tue, 02 Jun 2009 11:39:32 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
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		<title>Reply: Ghost Stories:: General:: Re: The Universal Head GHOST STORIES Rules Summary &amp; Reference v1 (May09)  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Bless your cotton socks mate. If there was ever a game manual more deserving of the UH reference sheet treatment, it's this one!:thumbsup::thumbsup::thumbsup:&lt;br&gt;&lt;br&gt;Any chance of adding in the Guardhouse Expansion rules? Not that they are very complex. It's just always nice to have everything under one roof, so to speak...
</description>
<link>http://www.boardgamegeek.com/article/3526422#3526422</link>
<guid>http://www.boardgamegeek.com/article/3526422#3526422</guid>
<pubDate>Tue, 02 Jun 2009 08:57:20 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
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		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TexMurphy&#039;&gt;TexMurphy&lt;/a&gt;&lt;/p&gt;
	I hope the expansion provides more of a adventure feel. Imho atm Ghost Stories is a fantastic puzzle but has very little adventure feel to it.
</description>
<link>http://www.boardgamegeek.com/article/3526078#3526078</link>
<guid>http://www.boardgamegeek.com/article/3526078#3526078</guid>
<pubDate>Tue, 02 Jun 2009 06:12:35 +0000</pubDate>
<dc:creator>TexMurphy</dc:creator>
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		<title>Thread: Ghost Stories:: General:: The Universal Head GHOST STORIES Rules Summary &amp; Reference v1 (May09)  </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UniversalHead&#039;&gt;UniversalHead&lt;/a&gt;&lt;/p&gt;
	I've uploaded a double sided rules summary and player reference sheet for Ghost Stories.&lt;br&gt;&lt;br&gt;As usual, print out in colour on card, laminate and trim for best results! Enjoy!&lt;br&gt;&lt;br&gt;Other player aids at 	&lt;A target='_blank' href=&quot;http://www.headlesshollow.com/freebies_games.html&quot; rel=&quot;nofollow&quot;&gt;www.headlesshollow.com/freebies_games.html&lt;/A&gt;.
</description>
<link>http://www.boardgamegeek.com/thread/411825</link>
<guid>http://www.boardgamegeek.com/thread/411825</guid>
<pubDate>Tue, 02 Jun 2009 05:51:07 +0000</pubDate>
<dc:creator>UniversalHead</dc:creator>
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		<item>
		<title>File: Ghost Stories:: Universal Head GHOST STORIES Rules Summary &amp; Reference</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UniversalHead&#039;&gt;UniversalHead&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43235">Universal Head GHOST STORIES Rules Summary & Reference</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37046">Ghost Stories</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43235</link>
<guid>http://www.boardgamegeek.com/filepage/43235</guid>
<pubDate>Mon, 01 Jun 2009 17:21:46 +0000</pubDate>
<dc:creator>UniversalHead</dc:creator>
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		<item>
		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Rules:: Re: What's a haunting marker, and how haunted are panicked tiles?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eeeville&#039;&gt;Eeeville&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Scrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;fnord23 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I suppose a &quot;haunting marker&quot; is one of the black ghosts?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;That's the way I perceived it. The biggest trouble with this game is the inconsistency of the 'game terms' used in the manual. They are called 'Haunting figurines'.&lt;br&gt;&lt;br&gt;Not dissing the game though, it is great, but I have had some difficulty with the rule book, even the revised English version is flawed. I'm proofreading and correcting it myself and I may just send a copy to Repos when I'm done.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Sounds like what I had to do with the Supernova rulebook.
</description>
<link>http://www.boardgamegeek.com/article/3523956#3523956</link>
<guid>http://www.boardgamegeek.com/article/3523956#3523956</guid>
<pubDate>Mon, 01 Jun 2009 13:11:14 +0000</pubDate>
<dc:creator>Eeeville</dc:creator>
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		<title>Reply: Ghost Stories:: General:: Re: Solo... play as one or all four??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TexMurphy&#039;&gt;TexMurphy&lt;/a&gt;&lt;/p&gt;
	Ive only played this game a few times but all have been solo.&lt;br&gt;&lt;br&gt;I enjoy the 4 monk setup better then the 1 monk setup. Reason is that I feel that the power token mechanics are a &quot;faking it&quot;. Alot of games have fake mechanics when it comes to less the optimal number of players and I really dont enjoy that because it always makes the game worse. &lt;br&gt;&lt;br&gt;Thing is in this game you really dont need to fake it for 1 or 2 players.&lt;br&gt;&lt;br&gt;I find the 1 monk game quite alot easier (which isnt necessarily a bad thing on a hard game like this one). The one player game is also easier mentaly as you dont need to focus on so many things. Its also a bit more static in the mechanics as you use power token(s) to kill and your last token to fly back to center. &lt;br&gt;&lt;br&gt;The one thing that makes the 4 monk game easier is to use a marker to really mark whos turn it is. Because one phonecall, nature break or even question from the gf can make you forget something. &lt;br&gt;&lt;br&gt;I use the banner marker (yellow players power that I never use) as my turn marker and I put it on the town side of the player board for Yin and on the back side of the player board for Yang.&lt;br&gt;&lt;br&gt;Tex
</description>
<link>http://www.boardgamegeek.com/article/3523613#3523613</link>
<guid>http://www.boardgamegeek.com/article/3523613#3523613</guid>
<pubDate>Mon, 01 Jun 2009 08:54:15 +0000</pubDate>
<dc:creator>TexMurphy</dc:creator>
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		<item>
		<title>Reply: Ghost Stories - The Guardhouse Expansion:: Rules:: Re: What's a haunting marker, and how haunted are panicked tiles?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;fnord23 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I suppose a &quot;haunting marker&quot; is one of the black ghosts?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;That's the way I perceived it. The biggest trouble with this game is the inconsistency of the 'game terms' used in the manual. They are called 'Haunting figurines'.&lt;br&gt;&lt;br&gt;Not dissing the game though, it is great, but I have had some difficulty with the rule book, even the revised English version is flawed. I'm proofreading and correcting it myself and I may just send a copy to Repos when I'm done.
</description>
<link>http://www.boardgamegeek.com/article/3520478#3520478</link>
<guid>http://www.boardgamegeek.com/article/3520478#3520478</guid>
<pubDate>Sun, 31 May 2009 00:26:51 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
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		<item>
		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TheDarkKnight&#039;&gt;TheDarkKnight&lt;/a&gt;&lt;/p&gt;
	I played my first game last night and loved it! Of course, we won so that might have added to the enjoyment. But then again, I love Pandemic and have gotten stomped more than not.&lt;br&gt;&lt;br&gt;Bring on the expansion!
</description>
<link>http://www.boardgamegeek.com/article/3520350#3520350</link>
<guid>http://www.boardgamegeek.com/article/3520350#3520350</guid>
<pubDate>Sat, 30 May 2009 23:14:52 +0000</pubDate>
<dc:creator>TheDarkKnight</dc:creator>
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		<item>
		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bulwyf&#039;&gt;Bulwyf&lt;/a&gt;&lt;/p&gt;
	Thanks for the preview of the expansion Pierre.  White Moon sounds awesome.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Kuquami wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thomas Provoost (from Repos Prod) also explained that retailers will soon get Chuck no-Rice cards with Ghost Stories' second edition (well, that's how it will be handled in France and Belgium. I don't know how it will be handled in the other countries)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Any word on how someone that bought Ghost Stories at Essen Spiel could get a copy of the Chuck no-Rice card?  Perhaps they will be on sale at Essen '09?&lt;br&gt;&lt;br&gt;-Will&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3507618#3507618</link>
<guid>http://www.boardgamegeek.com/article/3507618#3507618</guid>
<pubDate>Wed, 27 May 2009 21:13:05 +0000</pubDate>
<dc:creator>Bulwyf</dc:creator>
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		<item>
		<title>New Image for Ghost Stories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/taragalinas&#039;&gt;taragalinas&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/488613"><img border=0  src="http://images.boardgamegeek.com/images/pic488613_t.jpg"></a><div class='sf'>Ghost stories played at LinCon 2009</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/488613</link>
<guid>http://www.boardgamegeek.com/image/488613</guid>
<pubDate>Mon, 25 May 2009 22:30:22 +0000</pubDate>
<dc:creator>taragalinas</dc:creator>
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		<item>
		<title>Reply: Ghost Stories:: Rules:: Re: HAVE A RULES QUESTION? READ THIS FIRST!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fleuryf&#039;&gt;fleuryf&lt;/a&gt;&lt;/p&gt;
	I actually like the fact that the game seems impossible at first and then as you learn the various mechanics and strategies, it becomes easier to the point where you have to increase the difficulty.I think it enhances the replay value and makes the game more interesting. One interesting point though is that in reading through the various threads, some people find it incredibly easy to start and others find it impossibly hard. Leads me to believe that not everyone is playing with the same rules. Or possibly just different combinations of taoists. &lt;br&gt;&lt;br&gt;Anyway, Great game Antoine. One of the most enjoyable I've played in a while. Expansions?????????? 
</description>
<link>http://www.boardgamegeek.com/article/3497318#3497318</link>
<guid>http://www.boardgamegeek.com/article/3497318#3497318</guid>
<pubDate>Mon, 25 May 2009 11:07:33 +0000</pubDate>
<dc:creator>fleuryf</dc:creator>
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		<title>New Image for Ghost Stories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Barad_the_dwarf&#039;&gt;Barad_the_dwarf&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/487761"><img border=0  src="http://images.boardgamegeek.com/images/pic487761_t.jpg"></a><div class='sf'>My wife learning some new players the game (but Wu Feng kicked their a...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/487761</link>
<guid>http://www.boardgamegeek.com/image/487761</guid>
<pubDate>Sun, 24 May 2009 11:26:35 +0000</pubDate>
<dc:creator>Barad_the_dwarf</dc:creator>
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		<item>
		<title>Reply: Ghost Stories:: Rules:: Re: Too easy?  Rules questions...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fleuryf&#039;&gt;fleuryf&lt;/a&gt;&lt;/p&gt;
	Same here. The Co-op and solo features are what sold me initially.  aesthetics and downright challenging fun gameplay a close second. Brilliant game!!
</description>
<link>http://www.boardgamegeek.com/article/3491475#3491475</link>
<guid>http://www.boardgamegeek.com/article/3491475#3491475</guid>
<pubDate>Fri, 22 May 2009 20:03:43 +0000</pubDate>
<dc:creator>fleuryf</dc:creator>
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		<item>
		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	Thanks Pierre. :cool:&lt;br&gt;I'd still like to know how they will be distributing Chuck...
</description>
<link>http://www.boardgamegeek.com/article/3483053#3483053</link>
<guid>http://www.boardgamegeek.com/article/3483053#3483053</guid>
<pubDate>Wed, 20 May 2009 22:52:17 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
	</item>
		<item>
		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kuquami&#039;&gt;Kuquami&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Scrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Can you clarify 'second edition'? Is this an updated version of the game or just a second &lt;i&gt;printing&lt;/i&gt;?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I meant second printing.
</description>
<link>http://www.boardgamegeek.com/article/3483011#3483011</link>
<guid>http://www.boardgamegeek.com/article/3483011#3483011</guid>
<pubDate>Wed, 20 May 2009 22:43:23 +0000</pubDate>
<dc:creator>Kuquami</dc:creator>
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		<item>
		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Scrat&#039;&gt;Scrat&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Kuquami wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thomas Provoost (from Repos Prod) also explained that retailers will soon get Chuck no-Rice cards with Ghost Stories' second edition (well, that's how it will be handled in France and Belgium. I don't know how it will be handled in the other countries)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks for providing the information. Can you clarify 'second edition'? Is this an updated version of the game or just a second &lt;i&gt;printing&lt;/i&gt;?&lt;br&gt;&lt;br&gt;How are they planning to distribute the Chuck cards? I have printed one but it would be nice to get the genuine article.
</description>
<link>http://www.boardgamegeek.com/article/3482931#3482931</link>
<guid>http://www.boardgamegeek.com/article/3482931#3482931</guid>
<pubDate>Wed, 20 May 2009 22:20:36 +0000</pubDate>
<dc:creator>Scrat</dc:creator>
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		<item>
		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/waddball&#039;&gt;waddball&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;apotheos wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&quot;Chuck no-Rice cards&quot;&lt;br&gt;&lt;br&gt;Uh, what is a Chuck no-Rice card?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.rprod.com/files/GS_BONUS_CHUCK.pdf&quot; rel=&quot;nofollow&quot;&gt;http://www.rprod.com/files/GS_BONUS_CHUCK.pdf&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3482060#3482060</link>
<guid>http://www.boardgamegeek.com/article/3482060#3482060</guid>
<pubDate>Wed, 20 May 2009 19:36:11 +0000</pubDate>
<dc:creator>waddball</dc:creator>
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		<item>
		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apotheos&#039;&gt;apotheos&lt;/a&gt;&lt;/p&gt;
	&quot;Chuck no-Rice cards&quot;&lt;br&gt;&lt;br&gt;Uh, what is a Chuck no-Rice card?
</description>
<link>http://www.boardgamegeek.com/article/3482027#3482027</link>
<guid>http://www.boardgamegeek.com/article/3482027#3482027</guid>
<pubDate>Wed, 20 May 2009 19:29:00 +0000</pubDate>
<dc:creator>apotheos</dc:creator>
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		<item>
		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kuquami&#039;&gt;Kuquami&lt;/a&gt;&lt;/p&gt;
	With the expansion, the monks have an extra task to deal with : rescuing the villagers themselves from the ghosts.&lt;br&gt;&lt;br&gt;During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile.&lt;br&gt;&lt;br&gt;Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that let you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects).&lt;br&gt;&lt;br&gt;Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).&lt;br&gt;&lt;br&gt;The monks also get the help from a friendly ghost, Wu-Feng's murdered wife. Each time a bad event happens (rolling the curse die, death of a villager, haunting of a tile), the active player can move the friendly ghost to a ghost space. The friendly ghost cancels the center stone of the ghost on that space. &lt;br&gt;&lt;br&gt;When Wu-Feng's wife goes in a village corner, a Moon Crystal is placed on that corner. When all four corners have a Moon Crystal, a Mystic Barrier is set. This is a special game phase where players can easily exorcise ghosts all over the board.&lt;br&gt;&lt;br&gt;The players can also sometimes gain Moon Crystals : they can be used as white tao tokens.&lt;br&gt;&lt;br&gt;Thomas Provoost (from Repos Prod) also explained that retailers will soon get Chuck no-Rice cards with Ghost Stories' second edition (well, that's how it will be handled in France and Belgium. I don't know how it will be handled in the other countries)
</description>
<link>http://www.boardgamegeek.com/article/3481480#3481480</link>
<guid>http://www.boardgamegeek.com/article/3481480#3481480</guid>
<pubDate>Wed, 20 May 2009 18:04:40 +0000</pubDate>
<dc:creator>Kuquami</dc:creator>
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		<title>Reply: Ghost Stories:: News:: Re: Ghost Stories: White Moon expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/edubvidal&#039;&gt;edubvidal&lt;/a&gt;&lt;/p&gt;
	 The &quot;Repos people&quot; talk about the expansion in trictrac.net:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.trictrac.net/index.php3?id=tv&amp;inf=tv_flash&amp;ref=194&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.trictrac.net/index.php3?id=tv&amp;inf=tv_flash&amp;ref=194&quot; rel=&quot;nofollow&quot;&gt;http://www.trictrac.net/index.php3?id=tv&amp;inf=tv_flash&amp;ref=19...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt; Somebody can translate, please? :blush:
</description>
<link>http://www.boardgamegeek.com/article/3480536#3480536</link>
<guid>http://www.boardgamegeek.com/article/3480536#3480536</guid>
<pubDate>Wed, 20 May 2009 14:23:30 +0000</pubDate>
<dc:creator>edubvidal</dc:creator>
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		<item>
		<title>New Image for Ghost Stories</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/AvidHunter&#039;&gt;AvidHunter&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/482668"><img border=0  src="http://images.boardgamegeek.com/images/pic482668_t.jpg"></a><div class='sf'>Who better to have on your team than a ghost</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/482668</link>
<guid>http://www.boardgamegeek.com/image/482668</guid>
<pubDate>Fri, 15 May 2009 02:14:24 +0000</pubDate>
<dc:creator>AvidHunter</dc:creator>
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