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	<title>Battlestar Galactica | BoardGameGeek</title>
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		<title>Battlestar Galactica | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
	<language>en-us</language>
 	<pubDate>Thu, 09 Jul 2009 20:16:25 +0000</pubDate>
	<lastBuildDate>Thu, 09 Jul 2009 20:16:25 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
   <webMaster>webmaster@boardgamegeek.com</webMaster>
   
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		<title>Reply: Battlestar Galactica:: General:: Re: Favorite/least favorite character to play. </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LNAGary&#039;&gt;LNAGary&lt;/a&gt;&lt;/p&gt;
	I only played one game so far but I would say that my favorite character is probably Gaius Baltar, as he is very faithful to the show in the fact that he is under constant suspicion of working for the Cylon while trying to prove he is one of the good guys.&lt;br&gt;&lt;br&gt;My least favorite is probably Adama because of his drawback, which I'm not sure is right thematically speaking.&lt;br&gt;&lt;br&gt;Maybe these will change after a couple of other games, though.;)
</description>
<link>http://www.boardgamegeek.com/article/3667692#3667692</link>
<guid>http://www.boardgamegeek.com/article/3667692#3667692</guid>
<pubDate>Thu, 09 Jul 2009 20:16:25 +0000</pubDate>
<dc:creator>LNAGary</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: New Mats for organizing all bits, tokens, cards, and discards--including separate mats for President and Admiral</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	Wow, our lovely Mods are fast! :kiss:  The PDF versions are now posted in the Files section.&lt;br&gt;&lt;br&gt;I'm leaving the original MS Word versions up too, in case anybody wants to tinker with them.
</description>
<link>http://www.boardgamegeek.com/article/3667587#3667587</link>
<guid>http://www.boardgamegeek.com/article/3667587#3667587</guid>
<pubDate>Thu, 09 Jul 2009 19:57:29 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/512707"><img border=0  src="http://images.boardgamegeek.com/images/pic512707_t.jpg"></a><div class='sf'>New Mats for organizing all bits, tokens, cards, and discards--includi...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/512707</link>
<guid>http://www.boardgamegeek.com/image/512707</guid>
<pubDate>Thu, 09 Jul 2009 19:50:27 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>File: Battlestar Galactica:: BSG:  Mats for President and Admiral</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44473">BSG:  Mats for President and Admiral</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44473</link>
<guid>http://www.boardgamegeek.com/filepage/44473</guid>
<pubDate>Thu, 09 Jul 2009 19:49:17 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>File: Battlestar Galactica:: BSG:  Mat for Crisis Cards and Bits</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44474">BSG:  Mat for Crisis Cards and Bits</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44474</link>
<guid>http://www.boardgamegeek.com/filepage/44474</guid>
<pubDate>Thu, 09 Jul 2009 19:49:15 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>File: Battlestar Galactica:: BSG:  Mat for Skill Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44475">BSG:  Mat for Skill Cards</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44475</link>
<guid>http://www.boardgamegeek.com/filepage/44475</guid>
<pubDate>Thu, 09 Jul 2009 19:49:08 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: New Mats for organizing all bits, tokens, cards, and discards--including separate mats for President and Admiral</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	One user nicely pointed out that the files for these mats (see above) contain proprietary fonts, and suggested converting them from MS Word to PDF format.&lt;br&gt;&lt;br&gt;Great idea.  I've converted them all, and have submitted them for the mods' approval.  Expect to see the PDF versions in a couple of days.
</description>
<link>http://www.boardgamegeek.com/article/3667523#3667523</link>
<guid>http://www.boardgamegeek.com/article/3667523#3667523</guid>
<pubDate>Thu, 09 Jul 2009 19:44:09 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cactusgod&#039;&gt;Cactusgod&lt;/a&gt;&lt;/p&gt;
	Errr 6 yeah, typo ;p. Well, I mean in the show the basestar is generally focusing all of its attack power on galactica while the raiders fly around and do their thing, but I would definitely enjoy some kind of rule where the basestar might be able to attack a civ or viper on a certain roll or something
</description>
<link>http://www.boardgamegeek.com/article/3667374#3667374</link>
<guid>http://www.boardgamegeek.com/article/3667374#3667374</guid>
<pubDate>Thu, 09 Jul 2009 19:14:52 +0000</pubDate>
<dc:creator>Cactusgod</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Assign Mission Specialist</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jsciv&#039;&gt;jsciv&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DaveD wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;jsciv wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;*Unfortunately we lost on the jump Population roll (Helo, with two Strategic Plannings played, but it was win-or-die), but yeah, there's nothing on the card that said the Admiral couldn't be the one to draw.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Obviously it wouldn't make a difference in this case, but you can only play 1 Strategic Planning per roll. If Helo orders a reroll, then the SP played originally still applies so you don't need to play another.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Did not know that! As you say, didn't matter in this case, but I will keep that in mind for future games...
</description>
<link>http://www.boardgamegeek.com/article/3667253#3667253</link>
<guid>http://www.boardgamegeek.com/article/3667253#3667253</guid>
<pubDate>Thu, 09 Jul 2009 18:54:14 +0000</pubDate>
<dc:creator>jsciv</dc:creator>
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		<title>Thread: Battlestar Galactica:: General:: New Mats for organizing all bits, tokens, cards, and discards--including separate mats for President and Admiral</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	I've redesigned and expanded my BSG playing mats.  There are now four mats:&lt;br&gt;&lt;br&gt;The first has color-coded spaces for all Skill cards (including discards).&lt;br&gt;&lt;br&gt;The second has spaces for Crisis and Super Crisis cards (including discards), as well as for all the bits:  Basestars, Raiders, Heavy Raiders, Centurions, Basestar Damage, Galactica Damage, and Civilian Ships.  For visual pleasure, each space is shaped like the bit it holds: the space for Raiders looks like a Raider, the space for Centurions resembles the Centurion token, etc.&lt;br&gt;&lt;br&gt;The third helps the Admiral organize his materials:  spaces for the admiral title card, Kobol card, Destination cards, and Destination discards (used to keep track of distance traveled), as well as spaces for the two Nuke tokens.&lt;br&gt;&lt;br&gt;The fourth helps the President organize his materials:  spaces for the President title card, Quorum cards, and Quorum discards.&lt;br&gt;&lt;br&gt;They're all sized to print on standard (North American) 8.5 x 11 paper.&lt;br&gt;&lt;br&gt;You can find the files here:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/44475&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/44475&lt;/A&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/44474&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/44474&lt;/A&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/44473&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/44473&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://img217.imageshack.us/img217/3765/bsgcardmats.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/422335</link>
<guid>http://www.boardgamegeek.com/thread/422335</guid>
<pubDate>Thu, 09 Jul 2009 18:44:29 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Assign Mission Specialist</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaveD&#039;&gt;DaveD&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jsciv wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;*Unfortunately we lost on the jump Population roll (Helo, with two Strategic Plannings played, but it was win-or-die), but yeah, there's nothing on the card that said the Admiral couldn't be the one to draw.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Obviously it wouldn't make a difference in this case, but you can only play 1 Strategic Planning per roll. If Helo orders a reroll, then the SP played originally still applies so you don't need to play another.
</description>
<link>http://www.boardgamegeek.com/article/3666832#3666832</link>
<guid>http://www.boardgamegeek.com/article/3666832#3666832</guid>
<pubDate>Thu, 09 Jul 2009 17:30:22 +0000</pubDate>
<dc:creator>DaveD</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Assign Mission Specialist</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jsciv&#039;&gt;jsciv&lt;/a&gt;&lt;/p&gt;
	The last game of BSG I played (five player) I was the Admiral and the two cylons had been revealed. The President played it on me just so that we'd get the third draw (hoping for a Tylium planet in 3 instead of 2), which we did get.* The usefulness of the third draw was far more important in our case. As brian says, the other point is that someone the President trusts gets to see the cards and make the choice, and it's certainly not out of character for the President to trust (ahem... TRUST...) the Admiral in this universe! :)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;*Unfortunately we lost on the jump Population roll (Helo, with two Strategic Plannings played, but it was win-or-die), but yeah, there's nothing on the card that said the Admiral couldn't be the one to draw.
</description>
<link>http://www.boardgamegeek.com/article/3666797#3666797</link>
<guid>http://www.boardgamegeek.com/article/3666797#3666797</guid>
<pubDate>Thu, 09 Jul 2009 17:22:03 +0000</pubDate>
<dc:creator>jsciv</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LNAGary&#039;&gt;LNAGary&lt;/a&gt;&lt;/p&gt;
	Anybody managed to decipher the name of Caprica's first ability? Come on guys, use your eyes!:goo:
</description>
<link>http://www.boardgamegeek.com/article/3666632#3666632</link>
<guid>http://www.boardgamegeek.com/article/3666632#3666632</guid>
<pubDate>Thu, 09 Jul 2009 16:50:58 +0000</pubDate>
<dc:creator>LNAGary</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Who will be the new characters?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LNAGary&#039;&gt;LNAGary&lt;/a&gt;&lt;/p&gt;
	The list of confirmed characters is now:&lt;br&gt;&lt;br&gt;- Cavil (Cylon leader).&lt;br&gt;- Caprica Six (Cylon leader).&lt;br&gt;- Helena Cain (Military leader).&lt;br&gt;&lt;br&gt;Still four to go. It seems to me they're focusing on the characters from season two/beginning of season three, so I would say Leoben, D'anna, maybe Gaeta but he has a more proeminent role in season 4, so I'm unsure about him.&lt;br&gt;&lt;br&gt;About Caprica, I think her abilities will be about seduction and for Leoben if he's in, about manipulation. No idea for D'anna, though (if she's in).
</description>
<link>http://www.boardgamegeek.com/article/3666562#3666562</link>
<guid>http://www.boardgamegeek.com/article/3666562#3666562</guid>
<pubDate>Thu, 09 Jul 2009 16:35:44 +0000</pubDate>
<dc:creator>LNAGary</dc:creator>
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		<title>File: Battlestar Galactica:: BSG:  Mat for Skill Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44475">BSG:  Mat for Skill Cards</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44475</link>
<guid>http://www.boardgamegeek.com/filepage/44475</guid>
<pubDate>Thu, 09 Jul 2009 16:12:10 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>File: Battlestar Galactica:: BSG:  Mat for Crisis Cards and Bits</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44474">BSG:  Mat for Crisis Cards and Bits</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44474</link>
<guid>http://www.boardgamegeek.com/filepage/44474</guid>
<pubDate>Thu, 09 Jul 2009 16:12:06 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>File: Battlestar Galactica:: BSG:  Mats for President and Admiral</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/44473">BSG:  Mats for President and Admiral</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/44473</link>
<guid>http://www.boardgamegeek.com/filepage/44473</guid>
<pubDate>Thu, 09 Jul 2009 16:10:22 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>Reply: Battlestar Galactica:: Strategy:: Re: What humans find suspicious, or how to remain the &quot;Secret&quot; Cylon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ckdckd&#039;&gt;ckdckd&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;vallu751 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sympathizer cylons can't activate the cylon ships in any ways. Not with crisis cards on Caprica or with the Cylon Fleet location. As they don't have a super crisis card either, there is no way in the game for a cylon sympathizer to activate any ships.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;They can activate ships by using Caprica if they get lucky and pick a fleet, since all of those will first activate some set of existing ships before the new ships are placed.  That's the only exception, though.
</description>
<link>http://www.boardgamegeek.com/article/3666454#3666454</link>
<guid>http://www.boardgamegeek.com/article/3666454#3666454</guid>
<pubDate>Thu, 09 Jul 2009 16:09:10 +0000</pubDate>
<dc:creator>ckdckd</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Summary from the Jank Cast</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LNAGary&#039;&gt;LNAGary&lt;/a&gt;&lt;/p&gt;
	:D 
</description>
<link>http://www.boardgamegeek.com/article/3666096#3666096</link>
<guid>http://www.boardgamegeek.com/article/3666096#3666096</guid>
<pubDate>Thu, 09 Jul 2009 14:44:40 +0000</pubDate>
<dc:creator>LNAGary</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Summary from the Jank Cast</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;LNAGary wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm not sure I'd like to see that happening.The (spoiler season 4) [o]&quot;you are dead but in fact you are probably a Cylon, wait, no, you are an angel with a human form who doesn't know and suddenly vanishes&quot;[/o] mechanic are not going to be easy to implement...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Idea for a new loyalty card:&lt;br&gt;&lt;br&gt;[o]YOU ARE AN ANGEL&lt;br&gt;&lt;br&gt;You win if:&lt;br&gt;&lt;br&gt;* Any of the players has sex with an ape.&lt;br&gt;&lt;br&gt;* At least half of the players didn't have a clue what was going on during the game.[/o]&lt;br&gt;&lt;br&gt;Seems relatively simple to me.
</description>
<link>http://www.boardgamegeek.com/article/3666083#3666083</link>
<guid>http://www.boardgamegeek.com/article/3666083#3666083</guid>
<pubDate>Thu, 09 Jul 2009 14:38:22 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;InfoCynic wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Anyone else see the thread title ... &quot;available to perv&quot;... I'm thinking, great, more pictures of Boomer wearing next-to-nothing. :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;LOL!  In my gaming group we use the term &quot;perv&quot; to mean to look at something secretly.  Obviously when playing BSG, there's a lot of perving going on.  ;)
</description>
<link>http://www.boardgamegeek.com/article/3666058#3666058</link>
<guid>http://www.boardgamegeek.com/article/3666058#3666058</guid>
<pubDate>Thu, 09 Jul 2009 14:32:21 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/InfoCynic&#039;&gt;InfoCynic&lt;/a&gt;&lt;/p&gt;
	Anyone else see the thread title ... &quot;available to perv&quot;... I'm thinking, great, more pictures of Boomer wearing next-to-nothing. :)
</description>
<link>http://www.boardgamegeek.com/article/3666016#3666016</link>
<guid>http://www.boardgamegeek.com/article/3666016#3666016</guid>
<pubDate>Thu, 09 Jul 2009 14:17:34 +0000</pubDate>
<dc:creator>InfoCynic</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Summary from the Jank Cast</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/neandrothal&#039;&gt;neandrothal&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;LNAGary wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I wonder if the game won't be too complicated with all that stuff... &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Just wait until they release the expansion for season 4...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The mechanic for [o]Cylon-human-neanderthal introgression over 100,000 years of evolution[/o] is going to be real pain as well, I imagine.
</description>
<link>http://www.boardgamegeek.com/article/3666003#3666003</link>
<guid>http://www.boardgamegeek.com/article/3666003#3666003</guid>
<pubDate>Thu, 09 Jul 2009 14:13:07 +0000</pubDate>
<dc:creator>neandrothal</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LNAGary&#039;&gt;LNAGary&lt;/a&gt;&lt;/p&gt;
	Picking on the new user isn't a very nice thing to do...:cry:
</description>
<link>http://www.boardgamegeek.com/article/3665990#3665990</link>
<guid>http://www.boardgamegeek.com/article/3665990#3665990</guid>
<pubDate>Thu, 09 Jul 2009 14:09:46 +0000</pubDate>
<dc:creator>LNAGary</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;InfoCynic wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Took me a sec to realize &quot;wait a minute, that's not serious... bad... pick on the poor new user.&quot; :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;*cackle*  :devil:
</description>
<link>http://www.boardgamegeek.com/article/3665984#3665984</link>
<guid>http://www.boardgamegeek.com/article/3665984#3665984</guid>
<pubDate>Thu, 09 Jul 2009 14:07:51 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Summary from the Jank Cast</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LNAGary&#039;&gt;LNAGary&lt;/a&gt;&lt;/p&gt;
	I'm not sure I'd like to see that happening.The (spoiler season 4) [o]&quot;you are dead but in fact you are probably a Cylon, wait, no, you are an angel with a human form who doesn't know and suddenly vanishes&quot;[/o] mechanic are not going to be easy to implement...
</description>
<link>http://www.boardgamegeek.com/article/3665975#3665975</link>
<guid>http://www.boardgamegeek.com/article/3665975#3665975</guid>
<pubDate>Thu, 09 Jul 2009 14:06:16 +0000</pubDate>
<dc:creator>LNAGary</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/InfoCynic&#039;&gt;InfoCynic&lt;/a&gt;&lt;/p&gt;
	Took me a sec to realize &quot;wait a minute, that's not serious... bad... pick on the poor new user.&quot; :)
</description>
<link>http://www.boardgamegeek.com/article/3665969#3665969</link>
<guid>http://www.boardgamegeek.com/article/3665969#3665969</guid>
<pubDate>Thu, 09 Jul 2009 14:04:56 +0000</pubDate>
<dc:creator>InfoCynic</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LNAGary&#039;&gt;LNAGary&lt;/a&gt;&lt;/p&gt;
	Ok, no problem then. You had me worried for a moment as I've been traumatized by some spoilers and been careful ever since. ^^&lt;br&gt;&lt;br&gt;This reminds me of a friend who was watching season 3 and in the middle started to watch the first episod of season 4 just to see... Before he had the time to get to the remote, he had learned who were four of the Final Five while he was yelling &quot;Noooooooo!&quot;. Since that time, he is paranoid about spoilers...:p
</description>
<link>http://www.boardgamegeek.com/article/3665958#3665958</link>
<guid>http://www.boardgamegeek.com/article/3665958#3665958</guid>
<pubDate>Thu, 09 Jul 2009 14:00:59 +0000</pubDate>
<dc:creator>LNAGary</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Summary from the Jank Cast</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;LNAGary wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I wonder if the game won't be too complicated with all that stuff... &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Just wait until they release the expansion for season 4...
</description>
<link>http://www.boardgamegeek.com/article/3665934#3665934</link>
<guid>http://www.boardgamegeek.com/article/3665934#3665934</guid>
<pubDate>Thu, 09 Jul 2009 13:54:58 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;LNAGary wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I don't get it, in which way is this a spoiler? When I say &quot;human&quot; characters, I'm speaking about the ten characters in the original game who can either be cylon or human, while the Cylon leader characters from the expansion will be, well, Cylons.&lt;br&gt;&lt;br&gt;If needed, I'll edit my post but for the moment I don't see in which way it is a spoiler.:)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Sorry - just my attempt at dry humour.&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/421390&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/421390&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3665923#3665923</link>
<guid>http://www.boardgamegeek.com/article/3665923#3665923</guid>
<pubDate>Thu, 09 Jul 2009 13:52:26 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Summary from the Jank Cast</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LNAGary&#039;&gt;LNAGary&lt;/a&gt;&lt;/p&gt;
	I wonder if the game won't be too complicated with all that stuff... On the other hand, it seems that the Cylon leader will be a good mechanic to avoid moments where there are no basestars and nothing is happening. And the new &quot;abilities&quot; for skill cards are a nice touch, as it means people will have more actions to choose from (and less probability to always have an IC card for instance) and it'll be harder for the Cylons to &quot;hoard&quot; some cards. 
</description>
<link>http://www.boardgamegeek.com/article/3665916#3665916</link>
<guid>http://www.boardgamegeek.com/article/3665916#3665916</guid>
<pubDate>Thu, 09 Jul 2009 13:50:36 +0000</pubDate>
<dc:creator>LNAGary</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LNAGary&#039;&gt;LNAGary&lt;/a&gt;&lt;/p&gt;
	I don't get it, in which way is this a spoiler? When I say &quot;human&quot; characters, I'm speaking about the ten characters in the original game who can either be cylon or human, while the Cylon leader characters from the expansion will be, well, Cylons.&lt;br&gt;&lt;br&gt;If needed, I'll edit my post but for the moment I don't see in which way it is a spoiler.:)
</description>
<link>http://www.boardgamegeek.com/article/3665896#3665896</link>
<guid>http://www.boardgamegeek.com/article/3665896#3665896</guid>
<pubDate>Thu, 09 Jul 2009 13:44:18 +0000</pubDate>
<dc:creator>LNAGary</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;LNAGary wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Probably an obvious information, but the red lines around Caprica Six character card are flashing red, as opposed to Cain's (and all the other &quot;human&quot; characters from the base game). This means that Caprica Six is a Cylon leader like Cavil, if I'm not mistaken.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Spoiler tags would have been appreciated.
</description>
<link>http://www.boardgamegeek.com/article/3665859#3665859</link>
<guid>http://www.boardgamegeek.com/article/3665859#3665859</guid>
<pubDate>Thu, 09 Jul 2009 13:34:27 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Summary from the Jank Cast</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sassmatic&#039;&gt;Sassmatic&lt;/a&gt;&lt;/p&gt;
	Sounds like there will be a seperate loyality deck for revealed Cylons that might offer them as either a &quot;regular&quot; or a rogue with different win conditions than &quot;regular&quot; cylons.
</description>
<link>http://www.boardgamegeek.com/article/3665858#3665858</link>
<guid>http://www.boardgamegeek.com/article/3665858#3665858</guid>
<pubDate>Thu, 09 Jul 2009 13:34:20 +0000</pubDate>
<dc:creator>Sassmatic</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Summary from the Jank Cast</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;clloyd09 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I doubt very much that there's a sleeper agent phase if the objective is New Caprica, as that phase is specific to the Kobol objective (plus, there weren't any more sleeper agents in the show after Kobol/Boomer).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;True, but there were still unrevealed Cylons (ie: the Final Five).  They technically weren't sleeper agents, but didn't find out they were Cylons until later in the series.  Of course, that was after New Caprica, so maybe that'll be in the next expansion.  :what:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;My guess would be that the Final Five would be a new character type (like Cylon Leaders) in the third expansion, rather than use sleeper-agent like cards.
</description>
<link>http://www.boardgamegeek.com/article/3665856#3665856</link>
<guid>http://www.boardgamegeek.com/article/3665856#3665856</guid>
<pubDate>Thu, 09 Jul 2009 13:33:15 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aging+One&#039;&gt;Aging One&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;and 5 damage is a loss&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually, it is 6. ;)&lt;br&gt;&lt;br&gt;It is just too weird to see a sector of Galactica's space filled with vipers/defenseless civilian ships (otherwise known as a &lt;font color='#FF0000'&gt;&lt;i&gt;target-rich environment&lt;/i&gt;&lt;/font&gt;) and a basestar and the basestar cannot anything other than shoot at Galactica or, hopefully, launch raiders.
</description>
<link>http://www.boardgamegeek.com/article/3665852#3665852</link>
<guid>http://www.boardgamegeek.com/article/3665852#3665852</guid>
<pubDate>Thu, 09 Jul 2009 13:32:16 +0000</pubDate>
<dc:creator>Aging One</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LNAGary&#039;&gt;LNAGary&lt;/a&gt;&lt;/p&gt;
	Probably an obvious information, but the red lines around Caprica Six character card are flashing red, as opposed to Cain's (and all the other &quot;human&quot; characters from the base game). This means that Caprica Six is a Cylon leader like Cavil, if I'm not mistaken.&lt;br&gt;&lt;br&gt;Told you I was going to state the obvious... ^^&lt;br&gt;&lt;br&gt;About the &quot;grant mercy&quot; stuff, I guess the Cylon leader will have to help the humans win but there are no more than 2 population left at the end. I suppose this means that when you start the game, you draw this card which remains hidden. I suppose your victory conditions may vary which means that the Cylon leader will have to look like he's helping the humans while what he really wants is to see them being destroyed. For instance, by saying that he has a &quot;grant mercy&quot; card while his card really is a &quot;exterminate all humans&quot;. ^^
</description>
<link>http://www.boardgamegeek.com/article/3665823#3665823</link>
<guid>http://www.boardgamegeek.com/article/3665823#3665823</guid>
<pubDate>Thu, 09 Jul 2009 13:23:25 +0000</pubDate>
<dc:creator>LNAGary</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Summary from the Jank Cast</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/clloyd09&#039;&gt;clloyd09&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I doubt very much that there's a sleeper agent phase if the objective is New Caprica, as that phase is specific to the Kobol objective (plus, there weren't any more sleeper agents in the show after Kobol/Boomer).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;True, but there were still unrevealed Cylons (ie: the Final Five).  They technically weren't sleeper agents, but didn't find out they were Cylons until later in the series.  Of course, that was after New Caprica, so maybe that'll be in the next expansion.  :what:
</description>
<link>http://www.boardgamegeek.com/article/3665821#3665821</link>
<guid>http://www.boardgamegeek.com/article/3665821#3665821</guid>
<pubDate>Thu, 09 Jul 2009 13:23:01 +0000</pubDate>
<dc:creator>clloyd09</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Summary from the Jank Cast</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	By the way, this part:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;There is an interesting mechanic that ties the treachery skill deck to the other skill decks.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;...reinforces the idea that the fact that the orange tab is adjacent to the skill check difficulty number rather than below it signifies something special about the treachery cards, rather than just that they couldn't fit it in the correct place.  ;)
</description>
<link>http://www.boardgamegeek.com/article/3665677#3665677</link>
<guid>http://www.boardgamegeek.com/article/3665677#3665677</guid>
<pubDate>Thu, 09 Jul 2009 12:40:09 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Summary from the Jank Cast</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	I doubt very much that there's a sleeper agent phase if the objective is New Caprica, as that phase is specific to the Kobol objective (plus, there weren't any more sleeper agents in the show after Kobol/Boomer).
</description>
<link>http://www.boardgamegeek.com/article/3665626#3665626</link>
<guid>http://www.boardgamegeek.com/article/3665626#3665626</guid>
<pubDate>Thu, 09 Jul 2009 12:18:12 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Summary from the Jank Cast</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mordenthral&#039;&gt;Mordenthral&lt;/a&gt;&lt;/p&gt;
	From the apparent point of view of this being a &quot;new game&quot; with different goals, I wonder if there are there still hidden cylons, a sleeper phase, etc.&lt;br&gt;&lt;br&gt;I think I saw a picture with a &quot;You Are A Sympathetic Cylon&quot; card; so, maybe a similar, but not the same, mechanic.&lt;br&gt;&lt;br&gt;=][=
</description>
<link>http://www.boardgamegeek.com/article/3665605#3665605</link>
<guid>http://www.boardgamegeek.com/article/3665605#3665605</guid>
<pubDate>Thu, 09 Jul 2009 12:09:41 +0000</pubDate>
<dc:creator>Mordenthral</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Sessions:: Re: A lab test that won our first game - 5 player first game session report</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaveD&#039;&gt;DaveD&lt;/a&gt;&lt;/p&gt;
	Under Card Clarifications (top left)&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Rules page 30 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Choice Crises: When a player makes a choice on a Crisis&lt;br&gt;Card, he can always choose the top or bottom section of&lt;br&gt;the card, regardless of whether he will be able to fulfill the&lt;br&gt;game text listed (unless the card specifically restricts this).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/article/3665568#3665568</link>
<guid>http://www.boardgamegeek.com/article/3665568#3665568</guid>
<pubDate>Thu, 09 Jul 2009 11:56:04 +0000</pubDate>
<dc:creator>DaveD</dc:creator>
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		<title>Thread: Battlestar Galactica: Pegasus Expansion:: General:: Summary from the Jank Cast</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	Some tidbits from the Jank Podcast:&lt;br&gt;&lt;br&gt;Cylon leaders are chosen at the start of the game.  They do not work the same way as human characters - they introduce secrecy &quot;in their own way&quot;.  You will obviously know they are Cylon from the beginning, but you won't know what their plans are.&lt;br&gt;&lt;br&gt;Pegasus will give a boost to the humans.&lt;br&gt;&lt;br&gt;There is an interesting mechanic that ties the treachery skill deck to the other skill decks.&lt;br&gt;&lt;br&gt;New Caprica is the final destination for the fleet in this expansion.  The journey to NC is shorter than the journey to Kobol, but then time is spent on NC (meaning the game plays approx the same length).&lt;br&gt;&lt;br&gt;The base game (i.e, to Kobol) can be played with the Pegasus board.&lt;br&gt;&lt;br&gt;The fans should be able to figure out how to chain the two games together pretty easily for an epic &quot;seasons 1 &amp; 2&quot; game.&lt;br&gt;&lt;br&gt;The fact that the expansion contains more components should make the game more friendly for those that want to play with 7+ players.
</description>
<link>http://www.boardgamegeek.com/thread/422226</link>
<guid>http://www.boardgamegeek.com/thread/422226</guid>
<pubDate>Thu, 09 Jul 2009 11:50:49 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Sessions:: Re: A lab test that won our first game - 5 player first game session report</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Twilightling&#039;&gt;Twilightling&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;coolpapa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Some little mishaps like that one are to be expected in a game like this one, I think. One thing I think you may have been playing wrong - when food or water shortages come up, (where the President chooses between losing more food or discarding cards), they can choose the &quot;discard cards&quot; option even if they don't have enough to discard. &lt;br&gt;&lt;br&gt;Roslin's ability works differently - if she doesn't have two cards to discard, she can't activate the location.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;We were ok with Rosalin's rule, but for the president's rule we spend some time searching for this in the rule book and the FAQ and the Universal Head and we could find enything, are you sure about this?&lt;br&gt;&lt;br&gt;As for the mistake, yes it was very small, but it really flipped the president cylon into thinking that I was the other cylon, so at the end the two cylons ended up in the brig thanks to each other:)
</description>
<link>http://www.boardgamegeek.com/article/3665551#3665551</link>
<guid>http://www.boardgamegeek.com/article/3665551#3665551</guid>
<pubDate>Thu, 09 Jul 2009 11:50:03 +0000</pubDate>
<dc:creator>Twilightling</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: A lab test that won our first game - 5 player first game session report</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/coolpapa&#039;&gt;coolpapa&lt;/a&gt;&lt;/p&gt;
	Some little mishaps like that one are to be expected in a game like this one, I think. One thing I think you may have been playing wrong - when food or water shortages come up, (where the President chooses between losing more food or discarding cards), they can choose the &quot;discard cards&quot; option even if they don't have enough to discard. &lt;br&gt;&lt;br&gt;Roslin's ability works differently - if she doesn't have two cards to discard, she can't activate the location.
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<link>http://www.boardgamegeek.com/article/3665485#3665485</link>
<guid>http://www.boardgamegeek.com/article/3665485#3665485</guid>
<pubDate>Thu, 09 Jul 2009 11:05:55 +0000</pubDate>
<dc:creator>coolpapa</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Assign Mission Specialist</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DonErrico wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In a three player game with the cylon already activated can the Assign Mission Specialist card be played if one human player is the Admiral and the other the President?&lt;br&gt;Card Action step reads give to any other player. Also says instead of the Admiral.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;There is nothing against the Admiral becoming the Mission Specialist.  The point of the card is that the player holding the Mission Specialist cards gets to see the destination cards instead of the typical Admiral getting to see it.  But if they are the same player, so be it.
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<link>http://www.boardgamegeek.com/article/3665467#3665467</link>
<guid>http://www.boardgamegeek.com/article/3665467#3665467</guid>
<pubDate>Thu, 09 Jul 2009 10:55:54 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Assign Mission Specialist</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Darth+Headbutt&#039;&gt;Darth Headbutt&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Cactusgod wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;   In a 3 player game, I think part of the balance may be upset by giving the admiral an extra card draw. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Assuming either players are human, how is it imbalanced to give the 3 card draw to the admiral as opposed to anyone else?  &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Cactusgod wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;  In a situation like that, one could argue that if the rules were followed the game could have ended differently.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;What rule says you can't play that card on the Admiral? 
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<link>http://www.boardgamegeek.com/article/3665427#3665427</link>
<guid>http://www.boardgamegeek.com/article/3665427#3665427</guid>
<pubDate>Thu, 09 Jul 2009 10:26:30 +0000</pubDate>
<dc:creator>Darth Headbutt</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Assign Mission Specialist</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaveD&#039;&gt;DaveD&lt;/a&gt;&lt;/p&gt;
	This would be legal as the card says any other player, the only time you could not give the card to the Admiral, would be if the Admiral was also President.
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<link>http://www.boardgamegeek.com/article/3665373#3665373</link>
<guid>http://www.boardgamegeek.com/article/3665373#3665373</guid>
<pubDate>Thu, 09 Jul 2009 09:44:05 +0000</pubDate>
<dc:creator>DaveD</dc:creator>
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		<title>Reply: Battlestar Galactica:: Strategy:: Re: What humans find suspicious, or how to remain the &quot;Secret&quot; Cylon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/shopt&#039;&gt;shopt&lt;/a&gt;&lt;/p&gt;
	Read page 19 of the rules.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;This player may never activate the “Cylon Fleet” location ...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;He did play it wrong
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<link>http://www.boardgamegeek.com/article/3665369#3665369</link>
<guid>http://www.boardgamegeek.com/article/3665369#3665369</guid>
<pubDate>Thu, 09 Jul 2009 09:42:51 +0000</pubDate>
<dc:creator>shopt</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Favorite/least favorite character to play. </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kamakaze&#039;&gt;Kamakaze&lt;/a&gt;&lt;/p&gt;
	Saul Tigh is my least favourite character in the game (and my group agrees with me). His abilities rarely ever get used, they are definitely useful as a cylon but only if you are obvious about it. Also the martial law ability is annoying because he is second in line for Admiral and inquite a lot of our games Adama is usually picked (his abilities are much better than Sauls)&lt;br&gt;Saul Tigh is never picked in our group. Would be nice to see a new version of him so he would be more useful. &lt;br&gt;&lt;br&gt;&lt;br&gt;My favourite character is Apollo, he can get almost all the skill card types, excellent for humans or for cylons, his extra action when vipers get put on the board is game changing and has made things easier for the humans alot, in addition it is excellent for revealing as a cylon, just convince the person before you to launch Vipers with command :P&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3665328#3665328</link>
<guid>http://www.boardgamegeek.com/article/3665328#3665328</guid>
<pubDate>Thu, 09 Jul 2009 09:18:35 +0000</pubDate>
<dc:creator>Kamakaze</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Favorite/least favorite character to play. </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zfairborn&#039;&gt;zfairborn&lt;/a&gt;&lt;/p&gt;
	Not trying to directly conflict the last poster, but I do like playing as Saul. While he does seem designed to shaft people, he is the most aggressive character in the game for that reason of being able to lock people up. He is (currently) second in command and so has a decent chance of becoming Admiral, and his once-per-game makes him a damn powerful king-maker and tyrant (just wait till you are made Admiral, then steal Presidency). Naturally this makes him very hard to trust, and the games I've played him when I've been human has taken some notable effort to convince others that I am working for the good of all, and the reason I'm arresting people is to reduce any collateral damage.&lt;br&gt;&lt;br&gt;That aside I do like Tom. Though 3rd in line for Presidency, I find his ability to sacrifice people for resources a great asset (and quite comical - &quot;Mr President... where did all this extra food come from, and where is my daughter?&quot;), Its also very cool that he can get people out of the brig (and doing so make some very good friends) as well as help prevent and assist people gaining presidency. He would be my favorite, but I've always prefered being Admiral over President.&lt;br&gt;&lt;br&gt;As for my least favored character, I would probably say William Adama. He can't lock people up, and while he can add a subtle edge to skill checks (which can turn a failure into a success) as well as collect all the Skill cards once per game AFTER a skill check, and starts as Admiral (currently), I don't find any of it very significant. Its a shame given he's a character of great depth and plot focus, but he rarely see's the gaming board in my group.  &lt;br&gt;&lt;br&gt;I would love to see Ellen Tigh as a new character. Though not a significant player in the series, her character could have some very interesting effects in regards to manipulating others to do her bidding.
</description>
<link>http://www.boardgamegeek.com/article/3665224#3665224</link>
<guid>http://www.boardgamegeek.com/article/3665224#3665224</guid>
<pubDate>Thu, 09 Jul 2009 07:43:58 +0000</pubDate>
<dc:creator>zfairborn</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Assign Mission Specialist</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/shopt&#039;&gt;shopt&lt;/a&gt;&lt;/p&gt;
	I would say that you are allowed to give it to the admiral.  If that were not the case, the card would say &quot;Give this card to any other player except the admiral&quot;.  Also remember that the admiral may change before the next jump (eg. getting brigged by a crisis).
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<link>http://www.boardgamegeek.com/article/3665192#3665192</link>
<guid>http://www.boardgamegeek.com/article/3665192#3665192</guid>
<pubDate>Thu, 09 Jul 2009 07:20:02 +0000</pubDate>
<dc:creator>shopt</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Assign Mission Specialist</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cactusgod&#039;&gt;Cactusgod&lt;/a&gt;&lt;/p&gt;
	I would have to say no.  In a 3 player game, I think part of the balance may be upset by giving the admiral an extra card draw.  Sure, it might not mean anything, but suppose the humans get two 1 destination cards...but the third card is a 3?  In a situation like that, one could argue that if the rules were followed the game could have ended differently.&lt;br&gt;&lt;br&gt;I would say that, thematically this make sense since you know who to trust, but as far as the game rules go...I would probably just say you can't use the card.
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<link>http://www.boardgamegeek.com/article/3665166#3665166</link>
<guid>http://www.boardgamegeek.com/article/3665166#3665166</guid>
<pubDate>Thu, 09 Jul 2009 07:06:03 +0000</pubDate>
<dc:creator>Cactusgod</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Encourage Mutiny</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cactusgod&#039;&gt;Cactusgod&lt;/a&gt;&lt;/p&gt;
	I would also agree.  The admiral title transfers immediately.
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<link>http://www.boardgamegeek.com/article/3665159#3665159</link>
<guid>http://www.boardgamegeek.com/article/3665159#3665159</guid>
<pubDate>Thu, 09 Jul 2009 07:02:37 +0000</pubDate>
<dc:creator>Cactusgod</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cactusgod&#039;&gt;Cactusgod&lt;/a&gt;&lt;/p&gt;
	I guess the real problem with this is that...if you have two revealed cylons and each turn they decide to activate basestars, the basestar damages galactica on a 4-8.  This means that they have a 50% chance each time of dealing a damage, and 5 damage is a loss.&lt;br&gt;&lt;br&gt;So lets say you have a game of 5 people, and you can pick a Political, Military, Pilot, Support, and one more of out of the original three...you're going to be hard pressed to find people who can draw blue. Not to mention TWO of those people are going to reveal themselves and be hurtful, not helpful. Now I realize those people who cannot , can simply use the location to draw a blue card, but I still don't think its enough to actually survive a basestar onslaught.  Let's say that each turn the cylons succeeded in damaging, which happens often in games we play.  That's 2 damage per turn.  That means it'll take two human actions to repair those locations.  If you're getting 3-4 damage every game turn, it's going to mean that everyones going to have to focus on repairing all of the time.&lt;br&gt;&lt;br&gt;To me, this seems like the obvious way for cylon players to go, if this is the case.&lt;br&gt;&lt;br&gt;Edit*  I also do realize that you can jump to escape basestars, and there will be many situations where basestars are only out one at a time, or none at all.  However, I think enough situations present themselves where two basestars are out, for this to be a potential problem.
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<link>http://www.boardgamegeek.com/article/3665141#3665141</link>
<guid>http://www.boardgamegeek.com/article/3665141#3665141</guid>
<pubDate>Thu, 09 Jul 2009 06:53:46 +0000</pubDate>
<dc:creator>Cactusgod</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Encourage Mutiny</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/YearoftheCat&#039;&gt;YearoftheCat&lt;/a&gt;&lt;/p&gt;
	For a second (based on the title) I thought this was a strategy thread.
</description>
<link>http://www.boardgamegeek.com/article/3665096#3665096</link>
<guid>http://www.boardgamegeek.com/article/3665096#3665096</guid>
<pubDate>Thu, 09 Jul 2009 06:15:45 +0000</pubDate>
<dc:creator>YearoftheCat</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Assign Mission Specialist</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Neverfade&#039;&gt;Neverfade&lt;/a&gt;&lt;/p&gt;
	If I recall correctly, the card is given to any other player, which would have to be the Admiral.&lt;br&gt;&lt;br&gt;I'd vote this a legal move, given that card stipulations are generally specifically mentioned if they're unfulfillable by action X (and this one doesn't).&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3665034#3665034</link>
<guid>http://www.boardgamegeek.com/article/3665034#3665034</guid>
<pubDate>Thu, 09 Jul 2009 05:39:22 +0000</pubDate>
<dc:creator>Neverfade</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Encourage Mutiny</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Neverfade&#039;&gt;Neverfade&lt;/a&gt;&lt;/p&gt;
	Your ruling sounds correct to me!
</description>
<link>http://www.boardgamegeek.com/article/3665020#3665020</link>
<guid>http://www.boardgamegeek.com/article/3665020#3665020</guid>
<pubDate>Thu, 09 Jul 2009 05:34:54 +0000</pubDate>
<dc:creator>Neverfade</dc:creator>
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		<title>Thread: Battlestar Galactica:: Rules:: Encourage Mutiny</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DonErrico&#039;&gt;DonErrico&lt;/a&gt;&lt;/p&gt;
	If the only person not in the brig is the Admiral and the President played the Encourage Mutiny card to someone in the brig then they would automatically lose it right back to the original Admiral who is the only one outside the brig right? You can't be the Admiral in the brig if someone else in not in the brig.
</description>
<link>http://www.boardgamegeek.com/thread/422182</link>
<guid>http://www.boardgamegeek.com/thread/422182</guid>
<pubDate>Thu, 09 Jul 2009 05:13:51 +0000</pubDate>
<dc:creator>DonErrico</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: Worst President ever - of all time</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sink74&#039;&gt;sink74&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;lbathayde wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sorry to disapoint you, but you were NOT the worst president.&lt;br&gt;&lt;br&gt;Last saturday our president put a single card in a crisis that were blue and red (and he had only green and yellow cards).&lt;br&gt;&lt;br&gt;We tought CYLON, and tried to put him in the brig, but he could save himself.&lt;br&gt;&lt;br&gt;And he WASNT a cylon, and after the game he tried to explain that was only &quot;trying a new approach&quot;... :yuk:&lt;br&gt;&lt;br&gt;I dont need to say that was another cylon victory :shake:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, he was in good company considering some of the presidents that the US has had recently...
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<link>http://www.boardgamegeek.com/article/3664974#3664974</link>
<guid>http://www.boardgamegeek.com/article/3664974#3664974</guid>
<pubDate>Thu, 09 Jul 2009 05:11:10 +0000</pubDate>
<dc:creator>sink74</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: Worst President ever - of all time</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sink74&#039;&gt;sink74&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Nagypapi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Weren't you already at distance of 8 or more after the jump to the Desolate Moon? Because than you don't draw destination card, just jump away and win, so it is enough to have 1 fuel only at that point.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No, we were at 7, so we needed two successful jumps to make it.  I was hoping to get one of the destinations with no fuel loss so that we could hopefully make it for another jump.
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<link>http://www.boardgamegeek.com/article/3664972#3664972</link>
<guid>http://www.boardgamegeek.com/article/3664972#3664972</guid>
<pubDate>Thu, 09 Jul 2009 05:10:25 +0000</pubDate>
<dc:creator>sink74</dc:creator>
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		<title>Thread: Battlestar Galactica:: Rules:: Assign Mission Specialist</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DonErrico&#039;&gt;DonErrico&lt;/a&gt;&lt;/p&gt;
	In a three player game with the cylon already activated can the Assign Mission Specialist card be played if one human player is the Admiral and the other the President?&lt;br&gt;Card Action step reads give to any other player. Also says instead of the Admiral.
</description>
<link>http://www.boardgamegeek.com/thread/422181</link>
<guid>http://www.boardgamegeek.com/thread/422181</guid>
<pubDate>Thu, 09 Jul 2009 05:08:04 +0000</pubDate>
<dc:creator>DonErrico</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: In the spirit of the game?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/shopt&#039;&gt;shopt&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;iklinck wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Damage counters that affect resources are discared,&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;According to page 25 of the rulebook, they are removed from the game.  So each resource loss token will only appear a maximum of once per game.
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<link>http://www.boardgamegeek.com/article/3664801#3664801</link>
<guid>http://www.boardgamegeek.com/article/3664801#3664801</guid>
<pubDate>Thu, 09 Jul 2009 04:02:10 +0000</pubDate>
<dc:creator>shopt</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Favorite/least favorite character to play. </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DCAnderson&#039;&gt;DCAnderson&lt;/a&gt;&lt;/p&gt;
	The character I like least is probably Saul Tigh, because I've found his abilities are too focused on shafting people in a game where the focus should be on cooperation. This is a shame because Saul Tigh is one of my favorite characters on the show.&lt;br&gt;&lt;br&gt;The character I like best would be a toss up between Roslin and Baltar. I like playing the president because I find Quorum cards give you the most interesesting options and you're more likely to take president if you're one of these two.&lt;br&gt;&lt;br&gt;Roslin is a bit of a toss up. She's very much a one trick pony, but her one trick happens to be a very good one. I've played a lot of CCGs competitevely where narrowly focused decks are usually the best, so I can get into the groove of a narrowly focused, very lopsided character.&lt;br&gt;&lt;br&gt;I like Baltar even though in my heart I know he is really only a so-so character. I like his character from the show, I like the options his first special ability gives you, and I actually think that his drawback is a selling point because I enjoy playing a Cylon.
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<link>http://www.boardgamegeek.com/article/3664696#3664696</link>
<guid>http://www.boardgamegeek.com/article/3664696#3664696</guid>
<pubDate>Thu, 09 Jul 2009 03:17:55 +0000</pubDate>
<dc:creator>DCAnderson</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aging+One&#039;&gt;Aging One&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ackmondual wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Aging One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;Nagypapi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;ackmondual wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Aging One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;But human civilian ships and vipers are invulnerable to basestar attacks! :surprise:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Right.  They go after Galactica.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;And they can also launch raiders to take care of the vipers and the civilian ships.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;But, &lt;i&gt;thematically&lt;/i&gt;, it makes no sense, :shake:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;It's a board game.  Thematic reasons often take a backseat to keep gameplay in check.&lt;br&gt;&lt;br&gt;For example, I'm pretty sure Roslin knows jack squat about how to repair Weapons Control or how to repair vipers.  Tyrol, yes.  Perhaps also Boomer and Starbuck.  However, in this board game, you give Roslin a repair card and she's just as good as anyone else at repairing a couple of vipers, save for Tyrol on his turn.  Not to the theme, but if no1 choose Tyrol in any given game, damaging galactica and vipers and not allowing any1 else to perform repairs would make for a very difficult game.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thank you, but I understood that point.:p As far as the program is concerned, basestars (and even heavy raiders) could shoot vipers and civilian ships routinely; IMO, it is just a much bigger leap to have basestars ignore all ships except the Galactica.  Even the Galactica gets to engage all types of Cylon ships. As to your point, it could be that Roslin just orders someone else to do the actual work (no grease under her nails).;)
</description>
<link>http://www.boardgamegeek.com/article/3664102#3664102</link>
<guid>http://www.boardgamegeek.com/article/3664102#3664102</guid>
<pubDate>Wed, 08 Jul 2009 23:36:41 +0000</pubDate>
<dc:creator>Aging One</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Totally Off Topic: An Alternate Look at BSG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JoeSteadman&#039;&gt;JoeSteadman&lt;/a&gt;&lt;/p&gt;
	Rest assured - there are no spoilers here.:laugh:
</description>
<link>http://www.boardgamegeek.com/article/3663885#3663885</link>
<guid>http://www.boardgamegeek.com/article/3663885#3663885</guid>
<pubDate>Wed, 08 Jul 2009 22:29:34 +0000</pubDate>
<dc:creator>JoeSteadman</dc:creator>
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		<item>
		<title>Session: Battlestar Galactica:: A lab test that won our first game - 5 player first game session report</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Twilightling&#039;&gt;Twilightling&lt;/a&gt;&lt;/p&gt;
	Just an hour ago we finished our first game of BSG. A human victory, because of a single mistake. As we were starting the game I never thought I would write a report but after finishing I think it is a story worth telling even if a short one.  &lt;br&gt;  &lt;br&gt;The cast:  &lt;br&gt;Laura Roslin - President - initially human, turns out to be cylon after sleeper phase  &lt;br&gt;William Adama - Admiral - cylon from the start  &lt;br&gt;Gaius Baltar - played by me  &lt;br&gt;Karl Agaton  &lt;br&gt;Starbuck  &lt;br&gt;  &lt;br&gt;We started kind of slow as to be expected, but in just few turns we were in the clear what we should be doing.  &lt;br&gt;A vary bad streak of three Food Crisis, combined with a president with no skill cards quickly drops our food and cause so glances at the president.  &lt;br&gt;It felt the right time to try and claim the president seat for myself, convincing the others that I am better suited for the job, especially considering the &quot;weakness&quot; of Roslin. Unfortunately my plan fails.  &lt;br&gt;The president used a quorum card to bring some food, but I still wasn't sure whether this was bad luck or he was a tin man. During this time Starbuck was kicking ass, by crippling a base star, destroying cylon fighters and jumping us at the moment we had to basestars in front of Galactica.  &lt;br&gt;Except for the food problem and the little fight with the president everything was going fine and we managed to reach distance 4, so it was Sleeper time.  &lt;br&gt;Everybody got their cards and i decide it is time to use my once per game ability. Time to check what beats inside the presidents tits.  &lt;br&gt;And this is when the perfect lab test, devised by myself failed.(I think the president accidently showed me the cards that we didn't use at all in the game)I was convinced that the president was a human (two not a cylon cards is what I saw).  &lt;br&gt;From then on the game got strange.He got thrown in the brig by our admiral, who thought the the president would loose his post, so it didn't raise any suspicion in me personally. I was human, I was convinced that the president is human but I was having tough time deciding who the cylon is because with he exception of two or three tests we passed the rest. &lt;br&gt;As we reached at distance 7 and almost at the jump our president used a card to throw the admiral in the brig, which left me wondering because to my knowledge the admiral made a lot of checks pass.  &lt;br&gt;Next president action was to declare himself a cylon.A huge surprise to me, which led to a small discussion but we decided to continue anyway. Agaton put us at the -3 population jump, but I decided against jumping , because we might not have the population for the second jump if we miss the dice roll. To my surprise the crisis is for a skill check that would give us +1 distance, thus putting us with 6 population and just a jump away from victory. This calls  for all cards on deck. &lt;br&gt;I played a card so we would play all cards face up.  &lt;br&gt;Destiny puts us at +1.  &lt;br&gt;Starbuck raise that at +10,  &lt;br&gt;The admiral at our surprise drops us to +6(a tin can revealed)  &lt;br&gt;The president drops us even more to +2 &lt;br&gt;And as we though finally Agaton put us at +13 (the card requires 17). &lt;br&gt;We were desperate, so close and yet out of grasp, but then we remembered&quot; &lt;br&gt;It is my crisis, so I played my cards last: &lt;br&gt;It turns out I have exactly what we need - a blue 2 for +15 total and a green card to reduce the difficulty by 2.  &lt;br&gt;A great success, distance 8 jump a -3, total population of 6.  &lt;br&gt;In a final moment of celebration Starbuck moved to the FLT and pulled the lever.  &lt;br&gt; &lt;br&gt;A close victory for the humans because of a small technical mistake that practically blew the fuses of the cylons logic.  &lt;br&gt;  &lt;br&gt;We all enjoyed the game and we are looking for another game next week&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; 
</description>
<link>http://www.boardgamegeek.com/thread/422086</link>
<guid>http://www.boardgamegeek.com/thread/422086</guid>
<pubDate>Wed, 08 Jul 2009 21:52:17 +0000</pubDate>
<dc:creator>Twilightling</dc:creator>
	</item>
		<item>
		<title>Thread: Battlestar Galactica:: General:: Favorite/least favorite character to play. </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DrNate&#039;&gt;DrNate&lt;/a&gt;&lt;/p&gt;
	Who is your favorite character to play in BSG and why? Does it depend on the number of players or another such factor?&lt;br&gt;&lt;br&gt;Also, who is your least favorite character to play in BSG and why? The one who you would never play, if you could help it. &lt;br&gt;&lt;br&gt;Finally, who would you most like to see added to the game? BSG has an enormous cast, and we'll probably never see character cards for most of them. But who might you like anyway?&lt;br&gt;&lt;br&gt;My answers: &lt;br&gt;&lt;br&gt;My favorite is Helo, who was also my favorite in the show. I also like that ability to reroll. That missed first turn can be a pretty harsh drawback if he is later in the turn order or if there are a lot of players. &lt;br&gt;&lt;br&gt;I would probably never want to play the characters who get two loyalty cards. I'm not traitorous enough to play a Cylon well. I like to think I am clever, but I know I'm not sneaky. &lt;br&gt;&lt;br&gt;The two characters I would most like to see added in an expansion are Romo Lampkin and Sherman Cottle. I love those guys. &lt;br&gt;&lt;br&gt;What do you think? 
</description>
<link>http://www.boardgamegeek.com/thread/422088</link>
<guid>http://www.boardgamegeek.com/thread/422088</guid>
<pubDate>Wed, 08 Jul 2009 21:37:37 +0000</pubDate>
<dc:creator>DrNate</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ackmondual&#039;&gt;ackmondual&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Aging One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Nagypapi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;ackmondual wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;Aging One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;But human civilian ships and vipers are invulnerable to basestar attacks! :surprise:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Right.  They go after Galactica.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;And they can also launch raiders to take care of the vipers and the civilian ships.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;But, &lt;i&gt;thematically&lt;/i&gt;, it makes no sense, :shake:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;It's a board game.  Thematic reasons often take a backseat to keep gameplay in check.&lt;br&gt;&lt;br&gt;For example, I'm pretty sure Roslin knows jack squat about how to repair Weapons Control or how to repair vipers.  Tyrol, yes.  Perhaps also Boomer and Starbuck.  However, in this board game, you give Roslin a repair card and she's just as good as anyone else at repairing a couple of vipers, save for Tyrol on his turn.  Not to the theme, but if no1 choose Tyrol in any given game, damaging galactica and vipers and not allowing any1 else to perform repairs would make for a very difficult game.
</description>
<link>http://www.boardgamegeek.com/article/3663201#3663201</link>
<guid>http://www.boardgamegeek.com/article/3663201#3663201</guid>
<pubDate>Wed, 08 Jul 2009 19:55:01 +0000</pubDate>
<dc:creator>ackmondual</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SevenSpirits&#039;&gt;SevenSpirits&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;MasterDinadan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It may also be the opposite.  It could be a human player that is treated as a cylon.  The image shows Baltar with a bunch of cylons, so it could be a mechanic by which a human player could spend some time on the basestar i.e. cylon locations.  We really have no idea what the new cylon locations ARE, and the new loyalty cards seem to change cylon rules around a lot anyway, so no idea how this could be beneficial.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I bet you're right.&lt;br&gt;&lt;br&gt;Most likely, you draw another loyalty card so that this one doesn't tend to take up loyalty card space / prove your humanity.
</description>
<link>http://www.boardgamegeek.com/article/3663187#3663187</link>
<guid>http://www.boardgamegeek.com/article/3663187#3663187</guid>
<pubDate>Wed, 08 Jul 2009 19:51:08 +0000</pubDate>
<dc:creator>SevenSpirits</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Sessions:: Re: Worst President ever - of all time</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lbathayde&#039;&gt;lbathayde&lt;/a&gt;&lt;/p&gt;
	Sorry to disapoint you, but you were NOT the worst president.&lt;br&gt;&lt;br&gt;Last saturday our president put a single card in a crisis that were blue and red (and he had only green and yellow cards).&lt;br&gt;&lt;br&gt;We tought CYLON, and tried to put him in the brig, but he could save himself.&lt;br&gt;&lt;br&gt;And he WASNT a cylon, and after the game he tried to explain that was only &quot;trying a new approach&quot;... :yuk:&lt;br&gt;&lt;br&gt;I dont need to say that was another cylon victory :shake:
</description>
<link>http://www.boardgamegeek.com/article/3663067#3663067</link>
<guid>http://www.boardgamegeek.com/article/3663067#3663067</guid>
<pubDate>Wed, 08 Jul 2009 19:25:16 +0000</pubDate>
<dc:creator>lbathayde</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TenthCylon&#039;&gt;TenthCylon&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;jhagen1908 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Nice squinting.  Here are my additions.&lt;br&gt;&lt;br&gt;Helena Cain's once-per-turn action is:  &lt;b&gt;Intolerant&lt;/b&gt; - When an &quot;Admiral's Quarters&quot; skill check is passed with a 10 or more, you may choose to execute that character instead of sending him to the &quot;Brig.&quot;&lt;br&gt;&lt;br&gt;&lt;b&gt;GRANT MERCY&lt;/b&gt; appears to be an alternate win condition.  The first two words in bold are &quot;YOU WIN.&quot;&lt;br&gt;&lt;br&gt;The &quot;Training&quot; crisis card is called &quot;Training Snafu.&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; I will choose Cain every game.  Bwahahahaha
</description>
<link>http://www.boardgamegeek.com/article/3662795#3662795</link>
<guid>http://www.boardgamegeek.com/article/3662795#3662795</guid>
<pubDate>Wed, 08 Jul 2009 18:35:47 +0000</pubDate>
<dc:creator>TenthCylon</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Sessions:: Re: Worst President ever - of all time</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nagypapi&#039;&gt;Nagypapi&lt;/a&gt;&lt;/p&gt;
	Weren't you already at distance of 8 or more after the jump to the Desolate Moon? Because than you don't draw destination card, just jump away and win, so it is enough to have 1 fuel only at that point.
</description>
<link>http://www.boardgamegeek.com/article/3662526#3662526</link>
<guid>http://www.boardgamegeek.com/article/3662526#3662526</guid>
<pubDate>Wed, 08 Jul 2009 17:43:27 +0000</pubDate>
<dc:creator>Nagypapi</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Sessions:: Re: Humans lose.  As always!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nagypapi&#039;&gt;Nagypapi&lt;/a&gt;&lt;/p&gt;
	Revealed cylons can't play or be targeted by any skill cards. They can only put them into skill checks. Revealed cylons can't play Investigative Comitee or Scientific Research before a skill check, can't modify rolls with Startegic Planning, etc.
</description>
<link>http://www.boardgamegeek.com/article/3662503#3662503</link>
<guid>http://www.boardgamegeek.com/article/3662503#3662503</guid>
<pubDate>Wed, 08 Jul 2009 17:39:38 +0000</pubDate>
<dc:creator>Nagypapi</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aging+One&#039;&gt;Aging One&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Nagypapi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;ackmondual wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;Aging One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;But human civilian ships and vipers are invulnerable to basestar attacks! :surprise:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Right.  They go after Galactica.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;And they can also launch raiders to take care of the vipers and the civilian ships.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;But, &lt;i&gt;thematically&lt;/i&gt;, it makes no sense, :shake:
</description>
<link>http://www.boardgamegeek.com/article/3662488#3662488</link>
<guid>http://www.boardgamegeek.com/article/3662488#3662488</guid>
<pubDate>Wed, 08 Jul 2009 17:36:09 +0000</pubDate>
<dc:creator>Aging One</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nagypapi&#039;&gt;Nagypapi&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ackmondual wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Aging One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;But human civilian ships and vipers are invulnerable to basestar attacks! :surprise:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Right.  They go after Galactica.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;And they can also launch raiders to take care of the vipers and the civilian ships.
</description>
<link>http://www.boardgamegeek.com/article/3662475#3662475</link>
<guid>http://www.boardgamegeek.com/article/3662475#3662475</guid>
<pubDate>Wed, 08 Jul 2009 17:32:50 +0000</pubDate>
<dc:creator>Nagypapi</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MasterDinadan&#039;&gt;MasterDinadan&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;agentzen wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The &lt;b&gt;Infiltration Loyalty Card&lt;/b&gt; says (guesses parenthetical)&lt;br&gt;&lt;br&gt;&lt;b&gt;You are Infil&lt;/b&gt;(trator)&lt;br&gt;&lt;b&gt;You are treated&lt;/b&gt; (as human?) &lt;b&gt;in all respects, except&lt;/b&gt; (for your win condition?)&lt;br&gt;&lt;b&gt;- Draw 1 extra &lt;/b&gt;(Skill Card per turn?)&lt;br&gt;&lt;b&gt;- You may play&lt;/b&gt;...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It may also be the opposite.  It could be a human player that is treated as a cylon.  The image shows Baltar with a bunch of cylons, so it could be a mechanic by which a human player could spend some time on the basestar i.e. cylon locations.  We really have no idea what the new cylon locations ARE, and the new loyalty cards seem to change cylon rules around a lot anyway, so no idea how this could be beneficial.&lt;br&gt;&lt;br&gt;&lt;br&gt;The first word following &quot;extra&quot; seems to start with an I or an L so I'm going to guess that it says &quot;Loyalty Card&quot;
</description>
<link>http://www.boardgamegeek.com/article/3662363#3662363</link>
<guid>http://www.boardgamegeek.com/article/3662363#3662363</guid>
<pubDate>Wed, 08 Jul 2009 17:10:20 +0000</pubDate>
<dc:creator>MasterDinadan</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bullseyetm&#039;&gt;bullseyetm&lt;/a&gt;&lt;/p&gt;
	I find this entire thread to be both awesome and infuriating at the same time.
</description>
<link>http://www.boardgamegeek.com/article/3662326#3662326</link>
<guid>http://www.boardgamegeek.com/article/3662326#3662326</guid>
<pubDate>Wed, 08 Jul 2009 17:03:50 +0000</pubDate>
<dc:creator>bullseyetm</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/agentzen&#039;&gt;agentzen&lt;/a&gt;&lt;/p&gt;
	Major Victory (Leadership Skill Card) says &lt;b&gt;&quot;Play after you...basestar...the Board...roll a die... gain 1 m...&quot;&lt;/b&gt;&lt;br&gt;&lt;br&gt;It appears to be a chance at gaining morale after knocking out a basestar!&lt;br&gt;&lt;br&gt;It also says &quot;Only 1 Major Victory may be played per (battle, basestar, turn...)&quot;
</description>
<link>http://www.boardgamegeek.com/article/3662292#3662292</link>
<guid>http://www.boardgamegeek.com/article/3662292#3662292</guid>
<pubDate>Wed, 08 Jul 2009 16:56:28 +0000</pubDate>
<dc:creator>agentzen</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/agentzen&#039;&gt;agentzen&lt;/a&gt;&lt;/p&gt;
	The &lt;b&gt;Infiltration Loyalty Card&lt;/b&gt; says (guesses parenthetical)&lt;br&gt;&lt;br&gt;&lt;b&gt;You are Infil&lt;/b&gt;(trator)&lt;br&gt;&lt;b&gt;You are treated&lt;/b&gt; (as human?) &lt;b&gt;in all respects, except&lt;/b&gt; (for your win condition?)&lt;br&gt;&lt;b&gt;- Draw 1 extra &lt;/b&gt;(Skill Card per turn?)&lt;br&gt;&lt;b&gt;- You may play&lt;/b&gt;...
</description>
<link>http://www.boardgamegeek.com/article/3662272#3662272</link>
<guid>http://www.boardgamegeek.com/article/3662272#3662272</guid>
<pubDate>Wed, 08 Jul 2009 16:53:44 +0000</pubDate>
<dc:creator>agentzen</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Philip+Thomas&#039;&gt;Philip Thomas&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;MasterDinadan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;My hunch is that cylon leaders draw loyalty cards from a different stack, and that Grant Mercy is one of them.  In that case, you would be a merciful cylon leader.&lt;br&gt;&lt;br&gt;From what I can make out:&lt;br&gt;&lt;br&gt;You W(in if)&lt;br&gt;&lt;br&gt;-The human(s win)&lt;br&gt;&lt;br&gt;-Population(, Food, or Morale is) 2 or lower.&lt;br&gt;&lt;br&gt;I made up the stuff in parentheses but it seems appropriate.  You beat one of their resources into the ground and then grant them mercy.  Of course, the other cylon players on the human team still want them dead!&lt;br&gt;&lt;br&gt;Edit - There is what looks like a damage token at the bottom of the image.  The front of it matches one of the locations on Pegasus.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&quot;We need to reduce the human population to a more manageable level. Say, about a thousand.&quot; Cavil, New Caprica Cylon meeting.
</description>
<link>http://www.boardgamegeek.com/article/3662249#3662249</link>
<guid>http://www.boardgamegeek.com/article/3662249#3662249</guid>
<pubDate>Wed, 08 Jul 2009 16:49:34 +0000</pubDate>
<dc:creator>Philip Thomas</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MasterDinadan&#039;&gt;MasterDinadan&lt;/a&gt;&lt;/p&gt;
	My hunch is that cylon leaders draw loyalty cards from a different stack, and that Grant Mercy is one of them.  In that case, you would be a merciful cylon leader.&lt;br&gt;&lt;br&gt;From what I can make out:&lt;br&gt;&lt;br&gt;You W(in if)&lt;br&gt;&lt;br&gt;-The human(s win)&lt;br&gt;&lt;br&gt;-Population(, Food, or Morale is) 2 or lower.&lt;br&gt;&lt;br&gt;I made up the stuff in parentheses but it seems appropriate.  You beat one of their resources into the ground and then grant them mercy.  Of course, the other cylon players on the human team still want them dead!&lt;br&gt;&lt;br&gt;Edit - There is what looks like a damage token at the bottom of the image.  The front of it matches one of the locations on Pegasus.
</description>
<link>http://www.boardgamegeek.com/article/3662194#3662194</link>
<guid>http://www.boardgamegeek.com/article/3662194#3662194</guid>
<pubDate>Wed, 08 Jul 2009 16:37:16 +0000</pubDate>
<dc:creator>MasterDinadan</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Available for pre-order at ThoughtHammer (and Funagain, too)...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Fat+Tony&#039;&gt;Fat Tony&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;neandrothal wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Looks like Training Snafu:&lt;br&gt;[o]Remember when Galactica and Pegasus were training for the mission to rescue Caprica, and with all the newbie pilots they kept messing up and someone almost fired a missile into Kat (or Racetrack, can't remember)?[/o]&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;[o]I also thought of the episode where the Cylon sympathizers had loaded Kat's guns with defective ammo, causing a small explosion on her Viper.[/o]
</description>
<link>http://www.boardgamegeek.com/article/3662166#3662166</link>
<guid>http://www.boardgamegeek.com/article/3662166#3662166</guid>
<pubDate>Wed, 08 Jul 2009 16:31:12 +0000</pubDate>
<dc:creator>Fat Tony</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Available for pre-order at ThoughtHammer (and Funagain, too)...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/neandrothal&#039;&gt;neandrothal&lt;/a&gt;&lt;/p&gt;
	Sweet, more squinting!&lt;br&gt;&lt;br&gt;Helena Cain's first ability: Indictment?  Would make sense with Admiral's Quarters location.&lt;br&gt;&lt;br&gt;Could Infiltration and Grant Mercy be part of the New Caprica crisis deck rather than loyalty cards?  The headline text for &quot;Infiltration&quot; looks like it says &quot;You Are Inf...&quot;  Would it make more sense grammatically that it would say &quot;You Are Inf[iltrated]&quot; rather than &quot;You Are Inf[iltrator]&quot;?&lt;br&gt;&lt;br&gt;But then again, the instructions make it look like a loyalty-affecting card.  Infiltration says &quot;You are treated as...[a Cylon/Human in?]...all respects, except...&quot;  The instructions say, &quot;Draw 1 extra...[Loyalty?]&quot; and &quot;You may play...&quot;&lt;br&gt;&lt;br&gt;Looks like Training Snafu:&lt;br&gt;[o]Remember when Galactica and Pegasus were training for the mission to rescue Caprica, and with all the newbie pilots they kept messing up and someone almost fired a missile into Kat (or Racetrack, can't remember)?[/o]&lt;br&gt;&quot;Damage 3 vipers in space areas or in the &quot;Reserves.&quot;&quot;&lt;br&gt;&lt;br&gt;My stab at Major Victory:&lt;br&gt;&quot;Play after you...[destroy a?] basestar or...[clear?] the Boarding [Track?]...Roll a die....[On #-#?] gain 1 m[orale?]....[You may play only one?] &quot;Major V[ictory&quot;?]...per turn.&quot;
</description>
<link>http://www.boardgamegeek.com/article/3662144#3662144</link>
<guid>http://www.boardgamegeek.com/article/3662144#3662144</guid>
<pubDate>Wed, 08 Jul 2009 16:26:46 +0000</pubDate>
<dc:creator>neandrothal</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	Can anyone make out which location is shown on the damage token at the bottom of the image?&lt;br&gt;&lt;br&gt;I've e-mailed Funagain to ask if they have a larger version of the image, but I doubt it (or that they're allowed to release it if they do).
</description>
<link>http://www.boardgamegeek.com/article/3662080#3662080</link>
<guid>http://www.boardgamegeek.com/article/3662080#3662080</guid>
<pubDate>Wed, 08 Jul 2009 16:14:32 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jhagen1908&#039;&gt;jhagen1908&lt;/a&gt;&lt;/p&gt;
	Nice squinting.  Here are my additions.&lt;br&gt;&lt;br&gt;Helena Cain's once-per-turn action is:  &lt;b&gt;Intolerant&lt;/b&gt; - When an &quot;Admiral's Quarters&quot; skill check is passed with a 10 or more, you may choose to execute that character instead of sending him to the &quot;Brig.&quot;&lt;br&gt;&lt;br&gt;&lt;b&gt;GRANT MERCY&lt;/b&gt; appears to be an alternate win condition.  The first two words in bold are &quot;YOU WIN.&quot;&lt;br&gt;&lt;br&gt;The &quot;Training&quot; crisis card is called &quot;Training Snafu.&quot;
</description>
<link>http://www.boardgamegeek.com/article/3662056#3662056</link>
<guid>http://www.boardgamegeek.com/article/3662056#3662056</guid>
<pubDate>Wed, 08 Jul 2009 16:08:08 +0000</pubDate>
<dc:creator>jhagen1908</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/scratched&#039;&gt;scratched&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Another new normal crisis called &quot;Training (something)&quot; with a difficulty of 8 and requires leadership and piloting.  Pass condition has no effect, fail condition says &quot;Damage 2 vipers in space...(something)...&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Training Snafu&lt;br&gt;&lt;br&gt;Damage 3 vipers in space area or in the &quot;Reserves.&quot;
</description>
<link>http://www.boardgamegeek.com/article/3662049#3662049</link>
<guid>http://www.boardgamegeek.com/article/3662049#3662049</guid>
<pubDate>Wed, 08 Jul 2009 16:06:08 +0000</pubDate>
<dc:creator>scratched</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	Also just noticed that Cain draws tactical cards in an either/or as part of her skill set.
</description>
<link>http://www.boardgamegeek.com/article/3662046#3662046</link>
<guid>http://www.boardgamegeek.com/article/3662046#3662046</guid>
<pubDate>Wed, 08 Jul 2009 16:05:44 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Thread: Battlestar Galactica: Pegasus Expansion:: General:: New image available to perv at on Funagain</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	There's a new promotional image of the expansion here:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://images.funagain.com/illus/large/20626.jpg&quot; rel=&quot;nofollow&quot;&gt;http://images.funagain.com/illus/large/20626.jpg&lt;/A&gt;&lt;br&gt;&lt;br&gt;What I can make out from the new image:&lt;br&gt;&lt;br&gt;Caprica Six and Helena Cain are two of the new characters.&lt;br&gt;&lt;br&gt;Helena Cain's first ability involves the &quot;Admiral's Quarter's&quot; location.  Her second ability is called &quot;Blind Jump&quot;.  She draws 2 leadership cards as part of her skill set.&lt;br&gt;&lt;br&gt;There is a New Caprica crisis called &quot;Recover Launch Keys&quot; that has a difficulty of 10 and requires leadership, tactics and engineering.&lt;br&gt;&lt;br&gt;There is a new loyalty card called &quot;Infiltration&quot;.&lt;br&gt;&lt;br&gt;There is a new Quorum card called &quot;Probation&quot;.&lt;br&gt;&lt;br&gt;Another new card, though I can't figure out what type it is (though it looks like a loyalty card) called &quot;Grant Mercy&quot; (as far as I can tell).&lt;br&gt;&lt;br&gt;Another new normal crisis called &quot;Training (something)&quot; with a difficulty of 8 and requires leadership and piloting.  Pass condition has no effect, fail condition says &quot;Damage 2 vipers in space...(something)...&quot;&lt;br&gt;&lt;br&gt;One of the treachery skill cards called &quot;God's Plan&quot; with a strength of 2 and an effect that takes place during movement.&lt;br&gt;&lt;br&gt;A new engineering card called &quot;Jury Rigged&quot; with a strength of 1.  The text says &quot;Play before... added to a... reduce.&quot;&lt;br&gt;&lt;br&gt;A new leadership card called &quot;Major Victory&quot; with a strength of 1.&lt;br&gt;&lt;br&gt;A new destination card, distance 3, text says: &quot;Lose 3 fuel and gain 1 population.  The admiral may choose to lose 1 morale to gain 1 fuel.&quot;&lt;br&gt;&lt;br&gt;That's all I can make out.  Any additions?
</description>
<link>http://www.boardgamegeek.com/thread/421989</link>
<guid>http://www.boardgamegeek.com/thread/421989</guid>
<pubDate>Wed, 08 Jul 2009 15:52:02 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Available for pre-order at ThoughtHammer (and Funagain, too)...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	What I can make out from the new image:&lt;br&gt;&lt;br&gt;Caprica Six and Helena Cain are two of the new characters.&lt;br&gt;&lt;br&gt;Helena Cain's first ability involves the &quot;Admiral's Quarter's&quot; location.  Her second ability is called &quot;Blind Jump&quot;.  She draws 2 leadership cards as part of her skill set.&lt;br&gt;&lt;br&gt;There is a New Caprica crisis called &quot;Recover Launch Keys&quot; that has a difficulty of 10 and requires leadership, tactics and engineering.&lt;br&gt;&lt;br&gt;There is a new loyalty card called &quot;Infiltration&quot;.&lt;br&gt;&lt;br&gt;There is a new Quorum card called &quot;Probation&quot;.&lt;br&gt;&lt;br&gt;Another new card, though I can't figure out what type it is (though it looks like a loyalty card) called &quot;Grant Mercy&quot; (as far as I can tell).&lt;br&gt;&lt;br&gt;Another new normal crisis called &quot;Training (something)&quot; with a difficulty of 8 and requires leadership and piloting.  Pass condition has no effect, fail condition says &quot;Damage 2 vipers in space...(something)...&quot;&lt;br&gt;&lt;br&gt;One of the treachery skill cards called &quot;God's Plan&quot; with a strength of 2 and an effect that takes place during movement.&lt;br&gt;&lt;br&gt;A new engineering card called &quot;Jury Rigged&quot; with a strength of 1.  The text says &quot;Play before... added to a... reduce.&quot;&lt;br&gt;&lt;br&gt;A new leadership card called &quot;Major Victory&quot; with a strength of 1.&lt;br&gt;&lt;br&gt;A new destination card, distance 3, text says: &quot;Lose 3 fuel and gain 1 population.  The admiral may choose to lose 1 morale to gain 1 fuel.&quot;&lt;br&gt;&lt;br&gt;That's all I can make out.  Any additions?
</description>
<link>http://www.boardgamegeek.com/article/3661958#3661958</link>
<guid>http://www.boardgamegeek.com/article/3661958#3661958</guid>
<pubDate>Wed, 08 Jul 2009 15:45:41 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Totally Random Question about the BSG Game Board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;YearoftheCat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;MikeyMike79 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Does anyone know if the BSG Game Board comes with the resources dials mounted on the board or if you have to install them yourself after you open the box?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You have to install them. It's not hard though. Also they usually come with spare parts (the connective parts for the dials) and you may find that some of your dials spin easier than others. Results may vary.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This was my experience too:  after installing them, I found that some dials spun more easily than others--so easily that sometimes accidentally brushing or jiggling them would cause them to turn and show some other number of resources left.  Not good, not good at all.&lt;br&gt;&lt;br&gt;My solution:  after installing the dials, I put the board on a hard surface, took a hammer, and banged away on the top of the plastic connectors.  This brought all the dials to the same level of tightness. :thumbsup:
</description>
<link>http://www.boardgamegeek.com/article/3661894#3661894</link>
<guid>http://www.boardgamegeek.com/article/3661894#3661894</guid>
<pubDate>Wed, 08 Jul 2009 15:27:38 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Does the XO -&gt; Press Room -&gt; IC path cause too many problems?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/InfoCynic&#039;&gt;InfoCynic&lt;/a&gt;&lt;/p&gt;
	...until no basestars come out for 10 turns in a row and you can't possibly hurt the population, and they feel free to jump at -1 because population is running high and why deal with an extra crisis when you don't have to? &lt;br&gt;&lt;br&gt;The only games I've seen fuel go to zero on are ones where the admiral was a Cylon, or where everything was going wrong anyway and fuel just happened to win the lottery.
</description>
<link>http://www.boardgamegeek.com/article/3661868#3661868</link>
<guid>http://www.boardgamegeek.com/article/3661868#3661868</guid>
<pubDate>Wed, 08 Jul 2009 15:23:11 +0000</pubDate>
<dc:creator>InfoCynic</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Available for pre-order at ThoughtHammer (and Funagain, too)...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Fat+Tony&#039;&gt;Fat Tony&lt;/a&gt;&lt;/p&gt;
	Pre-order page is &lt;a href=&quot;http://www.funagain.com/control/product/~product_id=020626&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;now up&lt;/a&gt; at Funagain as well.  There's an image about halfway down that reveals two more characters, as well as a few more things that raise further questions.
</description>
<link>http://www.boardgamegeek.com/article/3661856#3661856</link>
<guid>http://www.boardgamegeek.com/article/3661856#3661856</guid>
<pubDate>Wed, 08 Jul 2009 15:20:27 +0000</pubDate>
<dc:creator>Fat Tony</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Totally Random Question about the BSG Game Board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mundane&#039;&gt;Mundane&lt;/a&gt;&lt;/p&gt;
	This picture from the gallery shows how to assemble the dials.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/412523"><img src="http://images.boardgamegeek.com/images/pic412523_t.jpg" border=0></a></div>]]>
</description>
<link>http://www.boardgamegeek.com/article/3661570#3661570</link>
<guid>http://www.boardgamegeek.com/article/3661570#3661570</guid>
<pubDate>Wed, 08 Jul 2009 14:16:56 +0000</pubDate>
<dc:creator>Mundane</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Totally Random Question about the BSG Game Board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gawain&#039;&gt;Gawain&lt;/a&gt;&lt;/p&gt;
	It's even noted in the rules that you have to assemble it before your first game. Instructions and pictures!
</description>
<link>http://www.boardgamegeek.com/article/3661538#3661538</link>
<guid>http://www.boardgamegeek.com/article/3661538#3661538</guid>
<pubDate>Wed, 08 Jul 2009 14:07:47 +0000</pubDate>
<dc:creator>Gawain</dc:creator>
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		<title>New Image for Battlestar Galactica: Pegasus Expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Surya&#039;&gt;Surya&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/512021"><img border=0  src="http://images.boardgamegeek.com/images/pic512021_t.jpg"></a><div class='sf'>Box front</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/512021</link>
<guid>http://www.boardgamegeek.com/image/512021</guid>
<pubDate>Wed, 08 Jul 2009 12:23:08 +0000</pubDate>
<dc:creator>Surya</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Totally Off Topic: An Alternate Look at BSG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gregaria&#039;&gt;Gregaria&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Squigherder wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Seems like at some point you gotta take responsibility for yourself.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;But why? That is the major trend in the world today, at least where I live in Denmark ;-)&lt;br&gt;&lt;br&gt;Self-responsibility = :robot:
</description>
<link>http://www.boardgamegeek.com/article/3660902#3660902</link>
<guid>http://www.boardgamegeek.com/article/3660902#3660902</guid>
<pubDate>Wed, 08 Jul 2009 09:16:03 +0000</pubDate>
<dc:creator>Gregaria</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Totally Random Question about the BSG Game Board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/flapjackmachine&#039;&gt;flapjackmachine&lt;/a&gt;&lt;/p&gt;
	Takes all of 15 seconds to assemble.&lt;br&gt;&lt;br&gt;Once assembled the spinners never need to be taken off and the 'assembled' board still fits nicely into the game box
</description>
<link>http://www.boardgamegeek.com/article/3660715#3660715</link>
<guid>http://www.boardgamegeek.com/article/3660715#3660715</guid>
<pubDate>Wed, 08 Jul 2009 07:06:14 +0000</pubDate>
<dc:creator>flapjackmachine</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Totally Random Question about the BSG Game Board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/YearoftheCat&#039;&gt;YearoftheCat&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;MikeyMike79 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Does anyone know if the BSG Game Board comes with the resources dials mounted on the board or if you have to install them yourself after you open the box?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You have to install them. It's not hard though. Also they usually come with spare parts (the connective parts for the dials) and you may find that some of your dials spin easier than others. Results may vary.
</description>
<link>http://www.boardgamegeek.com/article/3660601#3660601</link>
<guid>http://www.boardgamegeek.com/article/3660601#3660601</guid>
<pubDate>Wed, 08 Jul 2009 06:07:21 +0000</pubDate>
<dc:creator>YearoftheCat</dc:creator>
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		<title>Thread: Battlestar Galactica:: General:: Totally Random Question about the BSG Game Board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MikeyMike79&#039;&gt;MikeyMike79&lt;/a&gt;&lt;/p&gt;
	Does anyone know if the BSG Game Board comes with the resources dials mounted on the board or if you have to install them yourself after you open the box?
</description>
<link>http://www.boardgamegeek.com/thread/421895</link>
<guid>http://www.boardgamegeek.com/thread/421895</guid>
<pubDate>Wed, 08 Jul 2009 06:02:18 +0000</pubDate>
<dc:creator>MikeyMike79</dc:creator>
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		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/josephc4&#039;&gt;josephc4&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/511935"><img border=0  src="http://images.boardgamegeek.com/images/pic511935_t.jpg"></a><div class='sf'>Houston Boardgames Meetup - Fuddrucker's - Meetup.com</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/511935</link>
<guid>http://www.boardgamegeek.com/image/511935</guid>
<pubDate>Wed, 08 Jul 2009 05:00:39 +0000</pubDate>
<dc:creator>josephc4</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: Teaching strangers at a convention for the first time</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/OBear5000&#039;&gt;OBear5000&lt;/a&gt;&lt;/p&gt;
	The number one thing I always make sure I teach completely is how to be a Cylon.  I emphasize three areas:&lt;br&gt;&lt;br&gt;1. What to do before you reveal: Failing skill checks (using cover from Destiny), accusing others, and making suboptimal choices (with an emphasis on do a suboptimal strategy that someone else has recommended, to help cover your decision).&lt;br&gt;&lt;br&gt;2. How to reveal:  Mostly, you need an action to do it, and if you do it in the Brig, then your Cylon ability doesn't happen.  Also simple &quot;do it when you think you can really screw things up.&quot;&lt;br&gt;&lt;br&gt;3. What you can do after you reveal: I put an emphasis on what the Cylons can do from their own locations, as well as the Super Crisis.  Therefore they can make an informed decision about whether they can do enough damage as a Cylon after they reveal.
</description>
<link>http://www.boardgamegeek.com/article/3658526#3658526</link>
<guid>http://www.boardgamegeek.com/article/3658526#3658526</guid>
<pubDate>Tue, 07 Jul 2009 19:56:41 +0000</pubDate>
<dc:creator>OBear5000</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Totally Off Topic: An Alternate Look at BSG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Squigherder&#039;&gt;Squigherder&lt;/a&gt;&lt;/p&gt;
	Why is a spoiler warning needed for a show that's off the air?&lt;br&gt;&lt;br&gt;Seems like at some point you gotta take responsibility for yourself.
</description>
<link>http://www.boardgamegeek.com/article/3658305#3658305</link>
<guid>http://www.boardgamegeek.com/article/3658305#3658305</guid>
<pubDate>Tue, 07 Jul 2009 19:16:18 +0000</pubDate>
<dc:creator>Squigherder</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Totally Off Topic: An Alternate Look at BSG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/azuredarkness&#039;&gt;azuredarkness&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Rest assured - there are no spoilers here.&lt;br&gt;&lt;br&gt;Except the one about space dingoes eating Starbuck's baby.  That one is absolutely true.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This deserves like one million thumbs...:D
</description>
<link>http://www.boardgamegeek.com/article/3657781#3657781</link>
<guid>http://www.boardgamegeek.com/article/3657781#3657781</guid>
<pubDate>Tue, 07 Jul 2009 17:19:51 +0000</pubDate>
<dc:creator>azuredarkness</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Can Boomer use her Recon ability in the brig?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ohgeetee&#039;&gt;ohgeetee&lt;/a&gt;&lt;/p&gt;
	We play Baltar's ability the same as Roslin's, since both say they take affect when drawing crisis cards - no draw no ability. Boomer's says it takes affect at the end of her turn, so she always gets her ability.
</description>
<link>http://www.boardgamegeek.com/article/3657666#3657666</link>
<guid>http://www.boardgamegeek.com/article/3657666#3657666</guid>
<pubDate>Tue, 07 Jul 2009 16:52:48 +0000</pubDate>
<dc:creator>ohgeetee</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: [POLL] Which aspect of the expansion are you most curious about?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hockeyjedi&#039;&gt;hockeyjedi&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;hockeyjedi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;Mosier wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I would expect the FTL track to remain the same.  There was already an entire fleet involved so Pegasus is just one more ship in the mix.  I don't see why it should affect the FTL countdown.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;The Engine Room space on the Pegasus appears to affect the jump prep as you can discard skill cards to treat a crisis card without a jump prep icon as though it has one.&lt;br&gt;&lt;br&gt;This could be a KILLER for the Cylons as the fleet will no longer necessarily be stuck in those long droughts of no jump icons where the toasters can just abuse the humans.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You can bet your life that using the engine room will be like lighting a cigarette while waiting for a bus; a jump prep icon won't appear for ages and then as soon as you move to the engine room... pop!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;LOL! or lighting a smoke when waiting for your food at a restaurant (if you can find one that allows smoking anymore).
</description>
<link>http://www.boardgamegeek.com/article/3657548#3657548</link>
<guid>http://www.boardgamegeek.com/article/3657548#3657548</guid>
<pubDate>Tue, 07 Jul 2009 16:33:53 +0000</pubDate>
<dc:creator>hockeyjedi</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Gaeta? And other characters' Skill Sets</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Nagypapi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The problem is actually how to handle the minor characters of the show in the game. You can elevate them on the playable characters' level with skill cards and abilities (actually, you have to, otherwise no one would choose them for play except die-hard fans) but than you break the canonity of the theme which is also a strong part of the BSG boardgame. If a minor character has the same or better leadership abilities than Bill Adama why is she not the actual Commander? Starbuck was the best pilot, Chief was the best engineer on board, if you bring in a minor character with same or better abilities it leads to nonsense.&lt;br&gt;&lt;br&gt;IMHO a better approach would be to include the minor characters as aides to the main characters, essentially providing additional character abilities and sometimes detriments, participating and influencing the game but not stealing the spotlight from the major characters. Here is my attempt at this, comments are highly welcome in that thread: &lt;a href=&quot;http://www.boardgamegeek.com/thread/415844&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/415844&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/415844&lt;/A&gt;&lt;/a&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Agreed.  I've always thought that the minor characters would come (if they ever come) in the form of an additional deck of cards rather than as fully playable characters.&lt;br&gt;&lt;br&gt;One possibility to consider for some of the characters that could still come as &quot;main&quot; characters is that additional types of skill cards could be used to flesh out their abilities so that they don't need to rely on the original five types and therefore don't need to &quot;overtake&quot; their principal cast counterparts.&lt;br&gt;&lt;br&gt;So to combine these two ideas...&lt;br&gt;&lt;br&gt;For example, in whichever expansion Ellen Tigh is included in there could be a new deck of &quot;Ally&quot; skill cards.  Then, rather than her having 4 Politics (as in the above example, which would make her a better politician than Laura Roslin), she could have 1 Politics, 2 Treachery and 2 Ally.  This makes her powerful in her own areas, but not more powerful than any of the principal cast in theirs.&lt;br&gt;&lt;br&gt;Just an idea...
</description>
<link>http://www.boardgamegeek.com/article/3657517#3657517</link>
<guid>http://www.boardgamegeek.com/article/3657517#3657517</guid>
<pubDate>Tue, 07 Jul 2009 16:28:40 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: Gaeta? And other characters' Skill Sets</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nagypapi&#039;&gt;Nagypapi&lt;/a&gt;&lt;/p&gt;
	The problem is actually how to handle the minor characters of the show in the game. You can elevate them on the playable characters' level with skill cards and abilities (actually, you have to, otherwise no one would choose them for play except die-hard fans) but than you break the canonity of the theme which is also a strong part of the BSG boardgame. If a minor character has the same or better leadership abilities than Bill Adama why is she not the actual Commander? Starbuck was the best pilot, Chief was the best engineer on board, if you bring in a minor character with same or better abilities it leads to nonsense.&lt;br&gt;&lt;br&gt;IMHO a better approach would be to include the minor characters as aides to the main characters, essentially providing additional character abilities and sometimes detriments, participating and influencing the game but not stealing the spotlight from the major characters. Here is my attempt at this, comments are highly welcome in that thread: &lt;a href=&quot;http://www.boardgamegeek.com/thread/415844&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/415844&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/415844&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/3657375#3657375</link>
<guid>http://www.boardgamegeek.com/article/3657375#3657375</guid>
<pubDate>Tue, 07 Jul 2009 16:07:05 +0000</pubDate>
<dc:creator>Nagypapi</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: [POLL] Which aspect of the expansion are you most curious about?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;hockeyjedi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Mosier wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I would expect the FTL track to remain the same.  There was already an entire fleet involved so Pegasus is just one more ship in the mix.  I don't see why it should affect the FTL countdown.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;The Engine Room space on the Pegasus appears to affect the jump prep as you can discard skill cards to treat a crisis card without a jump prep icon as though it has one.&lt;br&gt;&lt;br&gt;This could be a KILLER for the Cylons as the fleet will no longer necessarily be stuck in those long droughts of no jump icons where the toasters can just abuse the humans.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You can bet your life that using the engine room will be like lighting a cigarette while waiting for a bus; a jump prep icon won't appear for ages and then as soon as you move to the engine room... pop!
</description>
<link>http://www.boardgamegeek.com/article/3657327#3657327</link>
<guid>http://www.boardgamegeek.com/article/3657327#3657327</guid>
<pubDate>Tue, 07 Jul 2009 15:57:14 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: [POLL] Which aspect of the expansion are you most curious about?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hockeyjedi&#039;&gt;hockeyjedi&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mosier wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I would expect the FTL track to remain the same.  There was already an entire fleet involved so Pegasus is just one more ship in the mix.  I don't see why it should affect the FTL countdown.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;The Engine Room space on the Pegasus appears to affect the jump prep as you can discard skill cards to treat a crisis card without a jump prep icon as though it has one.&lt;br&gt;&lt;br&gt;This could be a KILLER for the Cylons as the fleet will no longer necessarily be stuck in those long droughts of no jump icons where the toasters can just abuse the humans.
</description>
<link>http://www.boardgamegeek.com/article/3657201#3657201</link>
<guid>http://www.boardgamegeek.com/article/3657201#3657201</guid>
<pubDate>Tue, 07 Jul 2009 15:29:16 +0000</pubDate>
<dc:creator>hockeyjedi</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ackmondual&#039;&gt;ackmondual&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Aging One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;But human civilian ships and vipers are invulnerable to basestar attacks! :surprise:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Right.  They go after Galactica.
</description>
<link>http://www.boardgamegeek.com/article/3657039#3657039</link>
<guid>http://www.boardgamegeek.com/article/3657039#3657039</guid>
<pubDate>Tue, 07 Jul 2009 14:51:49 +0000</pubDate>
<dc:creator>ackmondual</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aging+One&#039;&gt;Aging One&lt;/a&gt;&lt;/p&gt;
	But human civilian ships and vipers are invulnerable to basestar attacks! :surprise:
</description>
<link>http://www.boardgamegeek.com/article/3656947#3656947</link>
<guid>http://www.boardgamegeek.com/article/3656947#3656947</guid>
<pubDate>Tue, 07 Jul 2009 14:30:26 +0000</pubDate>
<dc:creator>Aging One</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ackmondual&#039;&gt;ackmondual&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;deserter wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;As said in the rules the basestars are ships.&lt;br&gt;&lt;br&gt;Now there's the question: Are they cylon ships or human ships?&lt;br&gt;&lt;br&gt;I'd think them as cylon ships in which case they are allowed to be activated. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;That's also in the rules...&lt;br&gt;&lt;br&gt;page 3, empahsis mine&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Basestars&lt;br&gt;These large tokens represent the &lt;u&gt;&lt;b&gt;Cylon&lt;/b&gt;&lt;/u&gt; basestars, which can attack Galactica and launch raiders during combat.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/article/3656828#3656828</link>
<guid>http://www.boardgamegeek.com/article/3656828#3656828</guid>
<pubDate>Tue, 07 Jul 2009 13:59:00 +0000</pubDate>
<dc:creator>ackmondual</dc:creator>
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		<title>Reply: Battlestar Galactica:: Reviews:: Re: A taxonomy of the metagame.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Daimbert&#039;&gt;Daimbert&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Capoeirista wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;So yet another response from Bruce in which he ignores any opportunity for actual discussion. I've made it clear why I was originally sceptical about this discussion but I've tried to let it go and actually have a discussion. Unfortunately, it seems to me Bruce is unable to do the same (although it's equally possible I'm wrong, after all, everyone thinks they are right on the Internet).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Considering the past history between the two of you, it was probably not going to work out well.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3656635#3656635</link>
<guid>http://www.boardgamegeek.com/article/3656635#3656635</guid>
<pubDate>Tue, 07 Jul 2009 13:00:54 +0000</pubDate>
<dc:creator>Daimbert</dc:creator>
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		<title>Reply: Battlestar Galactica:: Reviews:: Re: A taxonomy of the metagame.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Daimbert&#039;&gt;Daimbert&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;thepackrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Capoeirista wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Actually, I wasn't annoyed or unhappy about it until your explanation about the game being tedious. Other than that the game was tense and very close at the end and I very much enjoyed it. I also just feel that what you've written above is nothing more than a constructed justification after the fact rather than a genuine explanation.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The level 0 game is broken and the level 1 game is tedious. Slightly less so for Cylon players, but by a very narrow margin. This is why I'm describing the vastly more interesting level 2 game. That, by the way, is the tense game you played last night where it isn't immediately obvious who the Cylons were. Even to the Cylons. Don't bother thanking me.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I've played two games PBF and watched in detail two others.  Even with human players playing well -- level 1, on your scale -- who is and isn't a Cylon isn't generally immediately obvious, leading to tense games.  But this depends on Cylon players being intelligent and waiting for their chances, as opposed to simply going out and sabotaging things.  For example, in the first PBF game I played, the one Cylon was revealed because he legitimately made a mistake.  The second Cylon -- myself -- wasn't revealed until I deliberately chose to set the other one up so that they could use their Super Crisis on their turn (an XO to the one in the brig).  Both of us were following the strategy of &quot;Act like a human until you get a glorious opporunity (or you can blame it on something else)&quot;  We lost that game, ultimately, but it took a lucky draw on their part and was a very tense and interesting game.&lt;br&gt;&lt;br&gt;The level 0 game is not broken.  It's just a stupid way for Cylons to play, since it will quickly get them brigged and thus out of the game and unable to meaningfully contribute.  This is especially important for the &quot;once-per-game&quot; abilities, since they can be GAME-ENDERS if a Cylon uses them at the right time.  Helo in the first PBF game managed to end it by using &quot;Moral Compass&quot; to force a choice on a check that pretty much wiped out the last resource to get a win.  Boomer's &quot;Mysterious Intuition&quot; is another one of that sort.  Starbuck's ability is as well.  Apollo's can be used for nastiness as well ... but only if you're still on the ship.  You don't want to be forced to reveal too soon.&lt;br&gt;&lt;br&gt;Level 1, in my opinion, isn't tedious, and if you think it is tedious then maybe this isn't the game for you.  Most of the fun in the early stages is figuring who is and isn't a Cylon, and thus watching everyone closely and making accusations where appropriate.  For a Cylon, you have really meaningful choices about when to help and when not to help, but that doesn't mean that most of the time you shouldn't be helping.  For the humans, it's all about trying to make sure that you do the right things AS WELL AS trying to figure out who is and isn't a Cylon.  That's most entertaining, at least for me, and is really the heart of the game (speaking as someone who plays it solo without traitors and still finds it kind've fun).&lt;br&gt;&lt;br&gt;Level 2 strategies can be useful, as has already been outlined.  But they are very, very dangerous as well.  Note that if you can claim that you did an action as a test or to draw out a Cylon, real Cylons can do the same thing.  In the very first PBF game, Boomer &quot;forgot&quot; to mention that she had a specific Quorum card when she became President.  Roslin pointed out that she had it.  Boomer quickly replied that she had deliberately not said that she'd had that card as a way to test Roslin's loyalty.  Unfortunately, Boomer WAS a Cylon and her excuse caused people to trust her.  So if you open up that can of worms, expect intelligent Cylons to turn it against you.&lt;br&gt;&lt;br&gt;Even worse, if you're a human player and after the Sleeper phase, you want the humans to win.  But level 2 strategies introduce doubt as to who is or isn't a Cylon, and humans don't want doubt; they want certainty, so that they know whom they can trust and whom they can't trust.  You don't want your crew members wasting cards brigging you and wasting cards getting you out because you wanted to draw out a Cylon.  So if you're going to use level 2 strategies (I'm not calling it a level or layer of game, since they really do just seem like strategies to me as opposed to a whole new way to view the game) you have to be VERY careful that you don't do your side more harm than good by having the Cylons stay hidden longer, thus possibly leading to Helo or Boomer being able to scrag a check to pretty much finish you off, or Apollo or someone being able to move all support away from civilians allowing them to be wiped out, and so on.  You have to think about what benefit you're getting with respect to what you're risking.&lt;br&gt;&lt;br&gt;I don't see much benefit for the risk, personally.  At best, you might get an XO that reveals a Cylon with no harm done (like I did in my first game, although it was beneficial to the Cylons then) but that might be rare ... and they might expect YOU to do it instead.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Of course, since you saw fit to rail after the game about how any human player who acts ambiguously is 'breaking the game' and 'should just not play', its very clear that you refuse to play the game above level 1.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;He's got a point.  It depends on motive, which is why your &quot;levels&quot; aren't quite right.  If you want a game that is more ambiguous just because you find it more interesting, you do seem to be aiming to hamper your side -- ie the human side -- just because you like it better, and that's not all that great since, as a general rule, it's a BAD human strategy.&lt;br&gt;&lt;br&gt;If you want to mix in some level 2 STRATEGIES where you think they might help your side, that's different and probably acceptable, though risky.&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3656632#3656632</link>
<guid>http://www.boardgamegeek.com/article/3656632#3656632</guid>
<pubDate>Tue, 07 Jul 2009 12:59:49 +0000</pubDate>
<dc:creator>Daimbert</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Totally Off Topic: An Alternate Look at BSG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	Rest assured - there are no spoilers here.&lt;br&gt;&lt;br&gt;Except the one about space dingoes eating Starbuck's baby.  That one is absolutely true.
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<link>http://www.boardgamegeek.com/article/3656342#3656342</link>
<guid>http://www.boardgamegeek.com/article/3656342#3656342</guid>
<pubDate>Tue, 07 Jul 2009 10:31:18 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Totally Off Topic: An Alternate Look at BSG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/The+Lazy+Literati&#039;&gt;The Lazy Literati&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Hattes wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Spoiler warning? :cry:&lt;br&gt;&lt;br&gt;Thumbs up, though.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;agreed - Spoiler warning would have been appreciated
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<link>http://www.boardgamegeek.com/article/3656327#3656327</link>
<guid>http://www.boardgamegeek.com/article/3656327#3656327</guid>
<pubDate>Tue, 07 Jul 2009 10:24:49 +0000</pubDate>
<dc:creator>The Lazy Literati</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/deserter&#039;&gt;deserter&lt;/a&gt;&lt;/p&gt;
	As said in the rules the basestars are ships.&lt;br&gt;&lt;br&gt;Now there's the question: Are they cylon ships or human ships?&lt;br&gt;&lt;br&gt;I'd think them as cylon ships in which case they are allowed to be activated. 
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<link>http://www.boardgamegeek.com/article/3656163#3656163</link>
<guid>http://www.boardgamegeek.com/article/3656163#3656163</guid>
<pubDate>Tue, 07 Jul 2009 08:38:18 +0000</pubDate>
<dc:creator>deserter</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Totally Off Topic: An Alternate Look at BSG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DCAnderson&#039;&gt;DCAnderson&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Hattes wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Spoiler warning? :cry:&lt;br&gt;&lt;br&gt;Thumbs up, though.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Not much of a spoiler.&lt;br&gt;&lt;br&gt;People need to really lighten up on these things.&lt;br&gt;&lt;br&gt;&lt;b&gt;If you are worried about spoilers then you should avoid threads about something if you havn't seen it yet!&lt;/b&gt;&lt;br&gt;&lt;br&gt;Otherwise I lol'ed at these :D
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<link>http://www.boardgamegeek.com/article/3655780#3655780</link>
<guid>http://www.boardgamegeek.com/article/3655780#3655780</guid>
<pubDate>Tue, 07 Jul 2009 05:31:58 +0000</pubDate>
<dc:creator>DCAnderson</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: Humans lose.  As always!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Teamski&#039;&gt;Teamski&lt;/a&gt;&lt;/p&gt;
	And thus the beauty of Board Game Geek!&lt;br&gt;&lt;br&gt;-Ski
</description>
<link>http://www.boardgamegeek.com/article/3654956#3654956</link>
<guid>http://www.boardgamegeek.com/article/3654956#3654956</guid>
<pubDate>Mon, 06 Jul 2009 23:18:00 +0000</pubDate>
<dc:creator>Teamski</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Totally Off Topic: An Alternate Look at BSG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Hattes&#039;&gt;Hattes&lt;/a&gt;&lt;/p&gt;
	Spoiler warning? :cry:&lt;br&gt;&lt;br&gt;Thumbs up, though.
</description>
<link>http://www.boardgamegeek.com/article/3654787#3654787</link>
<guid>http://www.boardgamegeek.com/article/3654787#3654787</guid>
<pubDate>Mon, 06 Jul 2009 22:30:01 +0000</pubDate>
<dc:creator>Hattes</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cactusgod&#039;&gt;Cactusgod&lt;/a&gt;&lt;/p&gt;
	Yeah we've played like...i have to say over 60 games of this at this point and I've never really thought about this question.  Its just one of those things...&lt;br&gt;&lt;br&gt;When you say &quot;it does&quot; do you mean you think its allowable or you dont?
</description>
<link>http://www.boardgamegeek.com/article/3654755#3654755</link>
<guid>http://www.boardgamegeek.com/article/3654755#3654755</guid>
<pubDate>Mon, 06 Jul 2009 22:20:25 +0000</pubDate>
<dc:creator>Cactusgod</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/endou_kenji&#039;&gt;endou_kenji&lt;/a&gt;&lt;/p&gt;
	It can activate any kind of ship, be it Raider, Heavy Raider or Basestar... It says right on the board:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Cylon Fleet&lt;/b&gt;&lt;br&gt;&lt;b&gt;Action:&lt;/b&gt; Activate all Cylon ships of one type, or launch 2 raiders and 1 heavy raider from each basestar.
</description>
<link>http://www.boardgamegeek.com/article/3654754#3654754</link>
<guid>http://www.boardgamegeek.com/article/3654754#3654754</guid>
<pubDate>Mon, 06 Jul 2009 22:19:59 +0000</pubDate>
<dc:creator>endou_kenji</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Is it Ameritrash?  Is it a Euro?  What IS it?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ackmondual&#039;&gt;ackmondual&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;YearoftheCat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;ackmondual wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;GerryRailBaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;fwiw, after 3 years here at bgg, I'm still not sure WHAT the definitions of either Ameritrash or EuroGame are. I have a good feeling about what they are, but not the words to describe it.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I define them by who defends or decries their existance.  If Mr. Skeletor, franklincobb, or any of the previously banned members like a game, it's Ameritrash.  If anyone else likes it, it's Euro.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;They got banned?  I wonder what happened there?  Without them around, who will define Ameritrash games? :laugh:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I am not sure about franklincobb but MrSkeletor has a running tally of the number of times he has been banned.  But I was actually referring to Him-Who-Shall-Not-Be-Named as &quot;previously banned members.&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Voldemolt?... er... damn.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Or perhaps M. Night Shamalan's &lt;i&gt;The Village&lt;/i&gt;
</description>
<link>http://www.boardgamegeek.com/article/3654745#3654745</link>
<guid>http://www.boardgamegeek.com/article/3654745#3654745</guid>
<pubDate>Mon, 06 Jul 2009 22:17:32 +0000</pubDate>
<dc:creator>ackmondual</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ackmondual&#039;&gt;ackmondual&lt;/a&gt;&lt;/p&gt;
	It does based on my 16+ plays of the game plus spending a fair bit of time on this forum.  I'll have to post back if I can find that part in the rules though.
</description>
<link>http://www.boardgamegeek.com/article/3654738#3654738</link>
<guid>http://www.boardgamegeek.com/article/3654738#3654738</guid>
<pubDate>Mon, 06 Jul 2009 22:15:40 +0000</pubDate>
<dc:creator>ackmondual</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Of discards and destinations</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cactusgod&#039;&gt;Cactusgod&lt;/a&gt;&lt;/p&gt;
	Honestly, all discards should be fair game as they're hitting the table going into the pile.  The rule was simply intended so that the cards went faceup into the piles.  I hear a lot of people rule lawyering but I think you need to take the concept as face value.&lt;br&gt;&lt;br&gt;You can't look through the piles of discards, nor count them once they've hit the discard pile.  You can only see the top card, which makes sense.  If you could go through the piles every time you thought you missed something, it would make the game too easy.  The game is purposely trying to get you to remember what sabotage occured.  During the discard step, you are more than able to see the discards.  We enjoy the face up rule, because it means the cylon has to be extra careful what they're dropping or forced to drop, as itm ight reveal their lies.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3654669#3654669</link>
<guid>http://www.boardgamegeek.com/article/3654669#3654669</guid>
<pubDate>Mon, 06 Jul 2009 21:53:20 +0000</pubDate>
<dc:creator>Cactusgod</dc:creator>
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		<title>Thread: Battlestar Galactica:: Rules:: Cylon Fleet- Basestar?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cactusgod&#039;&gt;Cactusgod&lt;/a&gt;&lt;/p&gt;
	So I was playing with my group the other day and one of my friends asked me if Cylon Fleet could activate basestars. The text of the location seems to suggest it, but I could of sworn I had heard that it was not allowable.  I told my friend that I actually wasn't sure, but I wasn't sure I could find him anything that said anything either way.  I looked on the boards and I haven't been able to find it.&lt;br&gt;&lt;br&gt;Can anyone show me any information that shows whether or not this is allowable?  
</description>
<link>http://www.boardgamegeek.com/thread/421495</link>
<guid>http://www.boardgamegeek.com/thread/421495</guid>
<pubDate>Mon, 06 Jul 2009 21:46:23 +0000</pubDate>
<dc:creator>Cactusgod</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Is it Ameritrash?  Is it a Euro?  What IS it?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/YearoftheCat&#039;&gt;YearoftheCat&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;ackmondual wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;GerryRailBaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;fwiw, after 3 years here at bgg, I'm still not sure WHAT the definitions of either Ameritrash or EuroGame are. I have a good feeling about what they are, but not the words to describe it.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I define them by who defends or decries their existance.  If Mr. Skeletor, franklincobb, or any of the previously banned members like a game, it's Ameritrash.  If anyone else likes it, it's Euro.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;They got banned?  I wonder what happened there?  Without them around, who will define Ameritrash games? :laugh:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I am not sure about franklincobb but MrSkeletor has a running tally of the number of times he has been banned.  But I was actually referring to Him-Who-Shall-Not-Be-Named as &quot;previously banned members.&quot;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Voldemolt?... er... damn.
</description>
<link>http://www.boardgamegeek.com/article/3654490#3654490</link>
<guid>http://www.boardgamegeek.com/article/3654490#3654490</guid>
<pubDate>Mon, 06 Jul 2009 21:12:19 +0000</pubDate>
<dc:creator>YearoftheCat</dc:creator>
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		<title>Reply: Battlestar Galactica:: Strategy:: Re: The crisis deck and managing ressources</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/YearoftheCat&#039;&gt;YearoftheCat&lt;/a&gt;&lt;/p&gt;
	First and foremost, Excellent post detailing resource management!&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Alexfrog wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Generally I have found that fuel losses to be the worst (though paying more fuel to go extra distance on a planet is great), because you have very little spare fuel.  Population loss is the second worst, because there is potential to lose a bunch at once from cylon attacks.  Food and Morale are much less critical, and can be restored using quorum cards.  It is ok to sometimes choose to ignore food/morale losses when you are needing to build up cards.  Doing so means that you probably have enough cards to pass other, possibly more important crises later.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I am going to have to chime in that while all things may be relative in terms of resources, Moral may be more dangerous than it first seems. Games can be lost very quickly due to moral shortage because moral comes up as a hit on  crisis cards, this and there are only so many rousing speeches a president can make, and even these are not fool proof.&lt;br&gt;&lt;br&gt;Anyway, I used to think Moral was an easy choice, I'd say &quot;We can afford to take this hit, Moral is the only resource that can be gained back easily&quot; but the sheer number of ways Moral can be lost easily outweighs this.&lt;br&gt;&lt;br&gt;Just my thoughts on this.
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<link>http://www.boardgamegeek.com/article/3654157#3654157</link>
<guid>http://www.boardgamegeek.com/article/3654157#3654157</guid>
<pubDate>Mon, 06 Jul 2009 19:56:47 +0000</pubDate>
<dc:creator>YearoftheCat</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Play by Forum Modding Thread</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Anoir wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;For those using my original excel sheet, we need to tweak a formula for the die roller.&lt;br&gt;&lt;br&gt;The current formula is &lt;br&gt;&lt;b&gt;=(RAND()*7)+1&lt;/b&gt;&lt;br&gt;which produces a slight variance to the probabilities at both ends.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;So the spreadsheet really does cheat. I knew it :D&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Well, the only comfort here is that the formula just reflects the &lt;i&gt;probability &lt;/i&gt;of getting a certain number.  The actual &lt;i&gt;distribution &lt;/i&gt;of the die results isn't contrained to that.  Without looking up actual results, I can tell you there were a heck of lot more 8's in the results than 1's and 2's so it did what it wanted anyway.
</description>
<link>http://www.boardgamegeek.com/article/3654047#3654047</link>
<guid>http://www.boardgamegeek.com/article/3654047#3654047</guid>
<pubDate>Mon, 06 Jul 2009 19:27:40 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Play by Forum Modding Thread</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaveD&#039;&gt;DaveD&lt;/a&gt;&lt;/p&gt;
	I've been doing a bit of research regards RANDBETWEEN. The function is in earlier Excel versions, I have 2002 on my desktop, I don't know about before that.&lt;br&gt;&lt;br&gt;If there is an issue, you may need to install the Analysis ToolPak, see here&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://office.microsoft.com/en-gb/excel/HP052092301033.aspx?pid=CH062528291033&quot; rel=&quot;nofollow&quot;&gt;http://office.microsoft.com/en-gb/excel/HP052092301033.aspx?...&lt;/A&gt;
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<link>http://www.boardgamegeek.com/article/3653897#3653897</link>
<guid>http://www.boardgamegeek.com/article/3653897#3653897</guid>
<pubDate>Mon, 06 Jul 2009 18:52:12 +0000</pubDate>
<dc:creator>DaveD</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Play by Forum Modding Thread</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Anoir&#039;&gt;Anoir&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;For those using my original excel sheet, we need to tweak a formula for the die roller.&lt;br&gt;&lt;br&gt;The current formula is &lt;br&gt;&lt;b&gt;=(RAND()*7)+1&lt;/b&gt;&lt;br&gt;which produces a slight variance to the probabilities at both ends.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;So the spreadsheet really does cheat. I knew it :D
</description>
<link>http://www.boardgamegeek.com/article/3653870#3653870</link>
<guid>http://www.boardgamegeek.com/article/3653870#3653870</guid>
<pubDate>Mon, 06 Jul 2009 18:45:35 +0000</pubDate>
<dc:creator>Anoir</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Play by Forum Modding Thread</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	For those using my original excel sheet, we need to tweak a formula for the die roller.&lt;br&gt;&lt;br&gt;The current formula is &lt;br&gt;&lt;b&gt;=(RAND()*7)+1&lt;/b&gt;&lt;br&gt;which produces a slight variance to the probabilities at both ends.&lt;br&gt;&lt;br&gt;Please replace it with this formula&lt;br&gt;&lt;b&gt;=(RAND()*8+0.5)&lt;/b&gt;&lt;br&gt;which will properly distribute the results.&lt;br&gt;&lt;br&gt;If your version of Excel supports it (2007), best to use this formula&lt;br&gt;&lt;b&gt;=RANDBETWEEN(1,8)&lt;/b&gt;  &lt;br&gt;That was the original formula that was set up but since most people's version of Excel wouldn't recognize it (and the converter wouldn't touch it), we set up the work around which was not correct.&lt;br&gt;&lt;br&gt;Thanks to DaveD for spotting this.
</description>
<link>http://www.boardgamegeek.com/article/3653835#3653835</link>
<guid>http://www.boardgamegeek.com/article/3653835#3653835</guid>
<pubDate>Mon, 06 Jul 2009 18:37:42 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Play by Forum Modding Thread</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Agreed.  I would ask for clarification without giving away strategic tips.  It happened to me a few times.  More often than not, it was because they left CO's too early and something changed that altered their orders.  Though I could still execute as written, I felt it better to get clarification as I knew their intent was different given the circumstances.&lt;br&gt;&lt;br&gt;I would also add that if it happens repeatedly, then maybe the player just needs to make the mistake and get a wake-up call.  As a mod, I see a lot of sub-optimal plays.  Most are because I have perfect information, but a few are just downright bad plays!  But you gotta let them do it.
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<link>http://www.boardgamegeek.com/article/3653775#3653775</link>
<guid>http://www.boardgamegeek.com/article/3653775#3653775</guid>
<pubDate>Mon, 06 Jul 2009 18:23:08 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Storage solution for BSG:  a Plano 3650 box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/byronczimmer&#039;&gt;byronczimmer&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Kamakaze wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;yeah bags work well for all the bsg cards. &lt;br&gt;&lt;br&gt;Does that amazing tape stuff really work? It isnt sticky at all?&lt;br&gt;&lt;br&gt;I do want some of those plano boxes, have so many games which would benefit from them, oddly though I think BSG is one of the few games that fits pretty well inside its box!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Hugo's sticks to itself and not the cards.  It's like a colorform if you remember those.&lt;br&gt;&lt;br&gt;I keep a roll in my bag now and any time a game with cards in it gets opened or played (since buying a few rolls), it immediately gets a strip of tape for card storage.&lt;br&gt;&lt;br&gt;Keeps the deck as a nice unit, the tape strip is reusable, I think you can write on it with a ball point or sharpie (but I haven't yet).&lt;br&gt;&lt;br&gt;Really nice stuff.  Pricey, but well worth it.  Go in on it with a few friends to hit the breakpoint number of rolls when you work out the shipping.
</description>
<link>http://www.boardgamegeek.com/article/3653629#3653629</link>
<guid>http://www.boardgamegeek.com/article/3653629#3653629</guid>
<pubDate>Mon, 06 Jul 2009 17:46:00 +0000</pubDate>
<dc:creator>byronczimmer</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Play by Forum Modding Thread</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/colmenarez&#039;&gt;colmenarez&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Pippin123 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;A quick question about modding.&lt;br&gt;I've encountered a few cases where a player leaves a hasty CO (usually for scouts), that seems to be such a huge blunder, that I can't help but think they misread the card (especially since  alot of players seem to rely on excel summary of the cards) or forgot the board situation.&lt;br&gt;&lt;br&gt;Things like a human player leaving a &quot;no jump&quot; crisis on top without any apparent strategic trade off, or a pilot heading to the wrong sector.&lt;br&gt;&lt;br&gt;I usually disregard the CO and send back a short &quot;Please confirm you understand what you're doing&quot; geekmail.&lt;br&gt;&lt;br&gt;That's stepping over the live of pure moderation, but since these mistakes wouldn't happen on FTF (you see the card, you see the board), I think it's unfair to penalize players for that.&lt;br&gt;&lt;br&gt;I guess I'm looking for input on how to best deal with this without interfering with the game.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I would say you can still ask for confirmation but add the board situation in your geekmail (without hinting at what would be a better play, let them crunch the numbers and use the brain-matter). Some players may be confused as to the current board sitrep so this wouldn't be an uncommon occurrence. &lt;br&gt;&lt;br&gt;Besides this is likely to happen as much to a cylon as to a human. I'm pretty sure players from both sides would prefer to win or gain an advantage through skill than through terrible player blunders.
</description>
<link>http://www.boardgamegeek.com/article/3653522#3653522</link>
<guid>http://www.boardgamegeek.com/article/3653522#3653522</guid>
<pubDate>Mon, 06 Jul 2009 17:14:17 +0000</pubDate>
<dc:creator>colmenarez</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Play by Forum Modding Thread</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Pippin123&#039;&gt;Pippin123&lt;/a&gt;&lt;/p&gt;
	A quick question about modding.&lt;br&gt;I've encountered a few cases where a player leaves a hasty CO (usually for scouts), that seems to be such a huge blunder, that I can't help but think they misread the card (especially since  alot of players seem to rely on excel summary of the cards) or forgot the board situation.&lt;br&gt;&lt;br&gt;Things like a human player leaving a &quot;no jump&quot; crisis on top without any apparent strategic trade off, or a pilot heading to the wrong sector.&lt;br&gt;&lt;br&gt;I usually disregard the CO and send back a short &quot;Please confirm you understand what you're doing&quot; geekmail.&lt;br&gt;&lt;br&gt;That's stepping over the live of pure moderation, but since these mistakes wouldn't happen on FTF (you see the card, you see the board), I think it's unfair to penalize players for that.&lt;br&gt;&lt;br&gt;I guess I'm looking for input on how to best deal with this without interfering with the game.
</description>
<link>http://www.boardgamegeek.com/article/3653490#3653490</link>
<guid>http://www.boardgamegeek.com/article/3653490#3653490</guid>
<pubDate>Mon, 06 Jul 2009 17:03:12 +0000</pubDate>
<dc:creator>Pippin123</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Of discards and destinations</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aging+One&#039;&gt;Aging One&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Quitch wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It doesn't say at the top, placing five cards as a stack face-up is according to the literal interpretation of the rule.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No reference to a &quot;&lt;i&gt;stack of Skill Cards&lt;/i&gt;&quot; in the rules; just &quot;&lt;u&gt;a&lt;/u&gt; &lt;u&gt;Skill&lt;/u&gt; &lt;u&gt;Card&lt;/u&gt;.&quot; :D
</description>
<link>http://www.boardgamegeek.com/article/3653403#3653403</link>
<guid>http://www.boardgamegeek.com/article/3653403#3653403</guid>
<pubDate>Mon, 06 Jul 2009 16:39:25 +0000</pubDate>
<dc:creator>Aging One</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Reshuffling crises (&quot;33&quot;) and scouting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kamakaze&#039;&gt;Kamakaze&lt;/a&gt;&lt;/p&gt;
	Well Starbuck could XO-Helo to jump first, then after the jump is resolved (and 33 shuffled back into the crisis deck), she could then use her second action to scout. &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3653300#3653300</link>
<guid>http://www.boardgamegeek.com/article/3653300#3653300</guid>
<pubDate>Mon, 06 Jul 2009 16:11:13 +0000</pubDate>
<dc:creator>Kamakaze</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Card Mat for organizing all cards (including discards) near board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ohbalto&#039;&gt;ohbalto&lt;/a&gt;&lt;/p&gt;
	Pretty cool looking!
</description>
<link>http://www.boardgamegeek.com/article/3653218#3653218</link>
<guid>http://www.boardgamegeek.com/article/3653218#3653218</guid>
<pubDate>Mon, 06 Jul 2009 15:42:05 +0000</pubDate>
<dc:creator>ohbalto</dc:creator>
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		<title>Thread: Battlestar Galactica:: General:: Totally Off Topic: An Alternate Look at BSG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Verkisto&#039;&gt;Verkisto&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;img border=0 src=&quot;http://www.sheldoncomics.com/strips/sd061226.gif&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.sheldoncomics.com/strips/sd061227.gif&quot;&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/thread/421390</link>
<guid>http://www.boardgamegeek.com/thread/421390</guid>
<pubDate>Mon, 06 Jul 2009 15:23:32 +0000</pubDate>
<dc:creator>Verkisto</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Card Mat for organizing all cards (including discards) near board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Hattes wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I always felt that the location/quorum cards are best situated where the current admiral/president is sitting.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, that makes it easier for the admiral/president.  :)&lt;br&gt;&lt;br&gt;One nice thing about having the Destination and Quorum piles centralized near the board:  it makes it clear how far the fleet has traveled, and exactly how many Quorum cards have been drawn (so that players can judge whether to believe a President who swears she has not yet drawn helpful Quorum card X--even though there are, say, only two Quorum cards left in the deck).  :p
</description>
<link>http://www.boardgamegeek.com/article/3653149#3653149</link>
<guid>http://www.boardgamegeek.com/article/3653149#3653149</guid>
<pubDate>Mon, 06 Jul 2009 15:22:01 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Reshuffling crises (&quot;33&quot;) and scouting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Agree with the rest.&lt;br&gt;&lt;br&gt;The only way a Scout would be a good idea with 33 in play is if you Scouted first and allowed the ship to auto-jump, and then 33 was reshuffled after the results of your Scout were completed.
</description>
<link>http://www.boardgamegeek.com/article/3653069#3653069</link>
<guid>http://www.boardgamegeek.com/article/3653069#3653069</guid>
<pubDate>Mon, 06 Jul 2009 14:55:38 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Reshuffling crises (&quot;33&quot;) and scouting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ackmondual&#039;&gt;ackmondual&lt;/a&gt;&lt;/p&gt;
	33 causes the deck to get reshuffled.  With 33 in play, it would be more prudent to scout when you're not about to jump just yet.
</description>
<link>http://www.boardgamegeek.com/article/3652986#3652986</link>
<guid>http://www.boardgamegeek.com/article/3652986#3652986</guid>
<pubDate>Mon, 06 Jul 2009 14:32:38 +0000</pubDate>
<dc:creator>ackmondual</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Can Boomer use her Recon ability in the brig?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	You don't &lt;b&gt;draw &lt;/b&gt;and resolve Crisis cards in the brig.  But you may still use her special ability which allows her to &lt;b&gt;look &lt;/b&gt;at the top card and either place it on the bottom or leave it on top.  &lt;br&gt;&lt;br&gt;Her ability is different than Roslin's which is only activated when she actually &lt;b&gt;draws &lt;/b&gt;the Crisis card.
</description>
<link>http://www.boardgamegeek.com/article/3652852#3652852</link>
<guid>http://www.boardgamegeek.com/article/3652852#3652852</guid>
<pubDate>Mon, 06 Jul 2009 13:58:54 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Reshuffling crises (&quot;33&quot;) and scouting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/InfoCynic&#039;&gt;InfoCynic&lt;/a&gt;&lt;/p&gt;
	If Thirty-Three is in play, and you scout the crisis deck, then jump without fulfilling the conditions in Relentless Pursuit, then the scouting is wasted. Thirty-three shuffles the entire crisis deck, which consists of every crisis card that hasn't been discarded (including Thirty-Three itself), and there are currently only three ways to discard crisis cards: actually play them, use Starbuck's Secret Destiny on one, or a revealed Cylon chooses not to play it on Caprica. Scouting, whether you leave it on top or bottom, then jumping with Thirty-Three in play, does nothing, because the deck is reshuffled. This is some of the real danger of Thirty-Three: old crises you may have scouted to the bottom can resurface.&lt;br&gt;&lt;br&gt;If you plan to jump, I suggest scouting the destination deck instead.
</description>
<link>http://www.boardgamegeek.com/article/3652795#3652795</link>
<guid>http://www.boardgamegeek.com/article/3652795#3652795</guid>
<pubDate>Mon, 06 Jul 2009 13:41:04 +0000</pubDate>
<dc:creator>InfoCynic</dc:creator>
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		<title>Thread: Battlestar Galactica:: Rules:: Can Boomer use her Recon ability in the brig?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DonErrico&#039;&gt;DonErrico&lt;/a&gt;&lt;/p&gt;
	Can Boomer use her Recon ability in the brig?&lt;br&gt;&lt;br&gt; Her ability says at the end of her turn she could look at the top card of the crisis deck and put it on top or on the bottom of the deck.&lt;br&gt;&lt;br&gt; The brig location says people in the brig may not draw crisis cards.&lt;br&gt;&lt;br&gt; So in order for Boomer to do her recon ability she has to draw a card from the crisis deck to look at, therefore she can't do her ability.&lt;br&gt;&lt;br&gt;OR do we look at it only as she cannot draw a card from the crisis deck to play it?  
</description>
<link>http://www.boardgamegeek.com/thread/421364</link>
<guid>http://www.boardgamegeek.com/thread/421364</guid>
<pubDate>Mon, 06 Jul 2009 13:21:31 +0000</pubDate>
<dc:creator>DonErrico</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Reshuffling crises (&quot;33&quot;) and scouting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pseudotheist&#039;&gt;pseudotheist&lt;/a&gt;&lt;/p&gt;
	I would personally have argued that the &quot;33&quot; special rule is designed to cause problems for the players, and that in that circumstance the top card should be reshuffled with the rest, and your scouting goes for naught.
</description>
<link>http://www.boardgamegeek.com/article/3652726#3652726</link>
<guid>http://www.boardgamegeek.com/article/3652726#3652726</guid>
<pubDate>Mon, 06 Jul 2009 13:17:02 +0000</pubDate>
<dc:creator>pseudotheist</dc:creator>
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		<title>Thread: Battlestar Galactica:: Rules:: Reshuffling crises (&quot;33&quot;) and scouting</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/obaryb&#039;&gt;obaryb&lt;/a&gt;&lt;/p&gt;
	We had such a situation last time:&lt;br&gt;&lt;br&gt;I (Starbuck) had two actions because of flying viper and my first action was succesfully scouting for crises. I left it on top, then (as a second action) XO-ed Admiral Helo. Admiral was in favor of jumping immediately at -1 POP, after a brief discussion we agreed and he jumped. I completely forgot about &quot;33&quot; hanging above us, and this card made whole deck reshuffled. &lt;br&gt;&lt;br&gt;We decided to reshuffle all deck but the top card, which was left on top after reshuffling. But of course the other ruling (reshuffle all) or even another one (reshuffle then look at the top as per scouting rules) was possible. &lt;br&gt;&lt;br&gt;What would you recommend?
</description>
<link>http://www.boardgamegeek.com/thread/421362</link>
<guid>http://www.boardgamegeek.com/thread/421362</guid>
<pubDate>Mon, 06 Jul 2009 13:13:29 +0000</pubDate>
<dc:creator>obaryb</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Crisis 33 - possible wrong translation to Polish</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/obaryb&#039;&gt;obaryb&lt;/a&gt;&lt;/p&gt;
	Thank you very much - the PBF GM listed Crises which were buried, not discarded.&lt;br&gt;&lt;br&gt;Thanks again,
</description>
<link>http://www.boardgamegeek.com/article/3652658#3652658</link>
<guid>http://www.boardgamegeek.com/article/3652658#3652658</guid>
<pubDate>Mon, 06 Jul 2009 12:59:11 +0000</pubDate>
<dc:creator>obaryb</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: Teaching strangers at a convention for the first time</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Estragon&#039;&gt;Estragon&lt;/a&gt;&lt;/p&gt;
	I used the three-page script (under Downloads) to teach it three times last week. It worked very well, but even so players tended to ask things over as one cannot see how things fit together.&lt;br&gt;&lt;br&gt;It did help that we ran a quick Saboteur before which also has a traitor mechanic.
</description>
<link>http://www.boardgamegeek.com/article/3652659#3652659</link>
<guid>http://www.boardgamegeek.com/article/3652659#3652659</guid>
<pubDate>Mon, 06 Jul 2009 12:59:11 +0000</pubDate>
<dc:creator>Estragon</dc:creator>
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		<title>Reply: Battlestar Galactica:: Reviews:: Re: A taxonomy of the metagame.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Capoeirista&#039;&gt;Capoeirista&lt;/a&gt;&lt;/p&gt;
	So yet another response from Bruce in which he ignores any opportunity for actual discussion. I've made it clear why I was originally sceptical about this discussion but I've tried to let it go and actually have a discussion. Unfortunately, it seems to me Bruce is unable to do the same (although it's equally possible I'm wrong, after all, everyone thinks they are right on the Internet).&lt;br&gt;&lt;br&gt;I admit my suspicions as to why Bruce was creating this discussion probably had no place here and I regret bringing them up as the resultant discussion has contained zero value for anyone reading and has probably only had negative impact on Bruce and I.&lt;br&gt;&lt;br&gt;It's clear to me that Bruce doesn't actually want to have a real discussion on this subject with me (if at all). So I shall leave this thread, never to return. Have fun, all.
</description>
<link>http://www.boardgamegeek.com/article/3652626#3652626</link>
<guid>http://www.boardgamegeek.com/article/3652626#3652626</guid>
<pubDate>Mon, 06 Jul 2009 12:49:27 +0000</pubDate>
<dc:creator>Capoeirista</dc:creator>
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		<title>Reply: Battlestar Galactica:: Reviews:: Re: A taxonomy of the metagame.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thepackrat&#039;&gt;thepackrat&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Capoeirista wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;thepackrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Your intepretation of the level 2 game is off the mark because you've alternatively dismissed it as game-breaking or an obvious losing strategy...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Please stop trolling, Bruce. I've said multiple times &lt;i&gt;in this thread&lt;/i&gt; that level 2 play, as described here, is fine by me if used as a tool to ensure victory. &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well, let me respond in someone else's words. You might recognise them. Your claim that you think it's okay &quot;struck me more as being a retroactive explanation for your behaviour&quot; in condemning it so loudly in the first place. Or are only you permitted to cling tenaciously to an off-the-cuff comment and sneeringly dismiss any further attempt to discuss it as simpy retroactive explanation?&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Explained above. Clearly there is another aspect to this level 2 than even you have considered, namely hedging your bets and not letting any side get an advantage until you know for sure where your loyalties lie. This is the type of level 2 play I have seen most frequently.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;If you're acting ambiguously because your side isn't determined yet, that something entirely different and frankly not part of the metagame at all. You're not seeking to change other people's behaviour or actions, just to keep the score at a point convenient to you either way.&lt;br&gt;&lt;br&gt;I agree it is a significant part of the game, just not the metagame.&lt;br&gt;&lt;br&gt;B&gt;
</description>
<link>http://www.boardgamegeek.com/article/3652556#3652556</link>
<guid>http://www.boardgamegeek.com/article/3652556#3652556</guid>
<pubDate>Mon, 06 Jul 2009 12:18:52 +0000</pubDate>
<dc:creator>thepackrat</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Reviews:: Re: A taxonomy of the metagame.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Capoeirista&#039;&gt;Capoeirista&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;thepackrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Capoeirista wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thanks, Gary, I can't obviously speak definitively for Bruce, but I interpret his statements as meaning that in the level 2 metagame, a human player may act in ways that may lead others to believe him to be a cylon or which may be to the detriment of the humans. This would include, but isn't limited to, the situation you describe where he may lie about what he has seen when he looks at a loyalty card (this may actually be better than getting into a &quot;his word against mine&quot; battle with the cylon). It may also include sabotaging skill checks, attempting to brig other humans and even, I suppose, using scouting actions to put good destination/crisis cards to the bottom of the deck.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;There's no metagame point in acting to the detriment of one or another side in a way which doesn't yield any information. Secretly burying a helpful crisis or destination card basically yields no information because there aren't enough data points for anyone to able to draw any conclusions and act differently.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;But, as I noted before, this sort of play can and does happen with players who have a higher probability of being a cylon after the sleeper phase (particularly, but not exclusively, Boomer) or simply players who wish to hedge their bets and, in either case, may not want the humans doing too well prior to the sleeper phase lest the find themselves suddenly switching to the other side. Gaining information is not the only way of ensuring victory.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;thepackrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Both the loyalty card check and the skill checks do fit.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Agreed.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;thepackrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Your intepretation of the level 2 game is off the mark because you've alternatively dismissed it as game-breaking or an obvious losing strategy...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Please stop trolling, Bruce. I've said multiple times &lt;i&gt;in this thread&lt;/i&gt; that level 2 play, as described here, is fine by me if used as a tool to ensure victory. I don't consider it &quot;broken&quot; nor a definite &quot;losing strategy&quot;. I do think it's hard to pull off well and it's easy to go too far and do more harm than good. I'm more dubious about using it as a means &quot;to consider some wider moral purpose, or how history might unfavourably view necessary collaboration&quot; but that's a far more metaphysical discussion of why we play games than I think we need go into here.&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;thepackrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...or noted that it's only helpful up to the sleeper phase where again it devolves back into level 1 behavior with a small modification for your uncertainty as to your own side.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;So I've provided my arguments for why I don't think it's useful after the sleeper phase, in particular, once your side is known there is little to be gained in harming it and, further, that cylons largely operate independently anyway, so fooling them has less impact than misleading humans. Perhaps you could provide counter arguments rather than assertions. That might make this a more interesting discussion.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;thepackrat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In particular, your addition of any action which could harm your side regardless of whether it yields information seems puzzling.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Explained above. Clearly there is another aspect to this level 2 than even you have considered, namely hedging your bets and not letting any side get an advantage until you know for sure where your loyalties lie. This is the type of level 2 play I have seen most frequently.
</description>
<link>http://www.boardgamegeek.com/article/3652500#3652500</link>
<guid>http://www.boardgamegeek.com/article/3652500#3652500</guid>
<pubDate>Mon, 06 Jul 2009 11:58:03 +0000</pubDate>
<dc:creator>Capoeirista</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Card Mat for organizing all cards (including discards) near board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Hattes&#039;&gt;Hattes&lt;/a&gt;&lt;/p&gt;
	I always felt that the location/quorum cards are best situated where the current admiral/president is sitting.
</description>
<link>http://www.boardgamegeek.com/article/3652475#3652475</link>
<guid>http://www.boardgamegeek.com/article/3652475#3652475</guid>
<pubDate>Mon, 06 Jul 2009 11:44:16 +0000</pubDate>
<dc:creator>Hattes</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Storage solution for BSG:  a Plano 3650 box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kamakaze&#039;&gt;Kamakaze&lt;/a&gt;&lt;/p&gt;
	yeah bags work well for all the bsg cards. &lt;br&gt;&lt;br&gt;Does that amazing tape stuff really work? It isnt sticky at all?&lt;br&gt;&lt;br&gt;I do want some of those plano boxes, have so many games which would benefit from them, oddly though I think BSG is one of the few games that fits pretty well inside its box!
</description>
<link>http://www.boardgamegeek.com/article/3652470#3652470</link>
<guid>http://www.boardgamegeek.com/article/3652470#3652470</guid>
<pubDate>Mon, 06 Jul 2009 11:43:03 +0000</pubDate>
<dc:creator>Kamakaze</dc:creator>
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		<title>Reply: Battlestar Galactica:: Reviews:: Re: A taxonomy of the metagame.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thepackrat&#039;&gt;thepackrat&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;LNAGary wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;To try to get the discussion back on track as I suppose that's what both of you want, I have kind of a difficult time to understand your level 2. Do you mean situations like if, for instance, you are human and see the card of a cylon player and say he's human to fool him and buy you some time? Is this the kind of things you're talking about with the level 2 of your explanation?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's everything that has the opportunity to change the way a cylon player acts to your own benefit. They'll act differently with skill checks if they're sure they're followed by another cylon, for example.&lt;br&gt;&lt;br&gt;B&gt;
</description>
<link>http://www.boardgamegeek.com/article/3652454#3652454</link>
<guid>http://www.boardgamegeek.com/article/3652454#3652454</guid>
<pubDate>Mon, 06 Jul 2009 11:34:52 +0000</pubDate>
<dc:creator>thepackrat</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Reviews:: Re: A taxonomy of the metagame.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thepackrat&#039;&gt;thepackrat&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Capoeirista wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thanks, Gary, I can't obviously speak definitively for Bruce, but I interpret his statements as meaning that in the level 2 metagame, a human player may act in ways that may lead others to believe him to be a cylon or which may be to the detriment of the humans. This would include, but isn't limited to, the situation you describe where he may lie about what he has seen when he looks at a loyalty card (this may actually be better than getting into a &quot;his word against mine&quot; battle with the cylon). It may also include sabotaging skill checks, attempting to brig other humans and even, I suppose, using scouting actions to put good destination/crisis cards to the bottom of the deck.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;There's no metagame point in acting to the detriment of one or another side in a way which doesn't yield any information. Secretly burying a helpful crisis or destination card basically yields no information because there aren't enough data points for anyone to able to draw any conclusions and act differently.&lt;br&gt;&lt;br&gt;Both the loyalty card check and the skill checks do fit.&lt;br&gt;&lt;br&gt;Your intepretation of the level 2 game is off the mark because you've alternatively dismissed it as game-breaking or an obvious losing strategy or noted that it's only helpful up to the sleeper phase where again it devolves back into level 1 behavior with a small modification for your uncertainty as to your own side. In particular, your addition of any action which could harm your side regardless of whether it yields information seems puzzling.&lt;br&gt;&lt;br&gt;B&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3652452#3652452</link>
<guid>http://www.boardgamegeek.com/article/3652452#3652452</guid>
<pubDate>Mon, 06 Jul 2009 11:32:48 +0000</pubDate>
<dc:creator>thepackrat</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Crisis 33 - possible wrong translation to Polish</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaveD&#039;&gt;DaveD&lt;/a&gt;&lt;/p&gt;
	In the PBF games I have been involved in 33 has certainly only reshuffled itself (and the rest of the deck).&lt;br&gt;&lt;br&gt;That said there have been occasions when a reshuffle has been necessary due to mistakenly revealing the top card (usually if not always due to the GM forgetting Roslin's special ability). In this case the practice has been to reshuffle excluding the cards previously placed on the bottom, so that they remain on the bottom. I repeat though that this has noting to do with 33.
</description>
<link>http://www.boardgamegeek.com/article/3652332#3652332</link>
<guid>http://www.boardgamegeek.com/article/3652332#3652332</guid>
<pubDate>Mon, 06 Jul 2009 10:00:09 +0000</pubDate>
<dc:creator>DaveD</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Crisis 33 - possible wrong translation to Polish</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/coolpapa&#039;&gt;coolpapa&lt;/a&gt;&lt;/p&gt;
	I'm also pretty sure that 33 only shuffles itself. Do you have a link to the PBF game you're talking about? &lt;br&gt;&lt;br&gt;The cards that people have buried with Scouts or Roslin's ability will get shuffled and so might show up again - so people often talk about other bad things coming back into the deck when this happens. Could that be what people are referring to in the forums?
</description>
<link>http://www.boardgamegeek.com/article/3652318#3652318</link>
<guid>http://www.boardgamegeek.com/article/3652318#3652318</guid>
<pubDate>Mon, 06 Jul 2009 09:49:17 +0000</pubDate>
<dc:creator>coolpapa</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Crisis 33 - possible wrong translation to Polish</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaveD&#039;&gt;DaveD&lt;/a&gt;&lt;/p&gt;
	If you shuffle back 33, then all the other cards in the deck (including those placed at the bottom) must be reshuffled as well as a matter of course.&lt;br&gt;&lt;br&gt;Those previously played and discarded are no longer in the deck so will not be reshuffled.
</description>
<link>http://www.boardgamegeek.com/article/3652316#3652316</link>
<guid>http://www.boardgamegeek.com/article/3652316#3652316</guid>
<pubDate>Mon, 06 Jul 2009 09:47:03 +0000</pubDate>
<dc:creator>DaveD</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Can resources go negative? (No.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;obaryb wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;DaveMorgan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I can't work this out, this can't all happen at once can it? So surely as soon as you lose the last population the game is over? You would not get the chance to jump early?&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The game win/lose conditions are only checked at the end of each player's turn.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think the Human win immediately after their last jump (not checking for destination and Crisis).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No - the humans still need to check their resources after the final jump; if any of them are zero then the humans will lose.  You're correct in that no destination card is drawn, and normally a crisis card would have already been resolved anyway, but the humans must still check their resources.
</description>
<link>http://www.boardgamegeek.com/article/3652309#3652309</link>
<guid>http://www.boardgamegeek.com/article/3652309#3652309</guid>
<pubDate>Mon, 06 Jul 2009 09:41:26 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Can resources go negative? (No.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;YearoftheCat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;Yargo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;DaveMorgan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I can't work this out, this can't all happen at once can it? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Its very unlikely but it could. If you gave XO to the president already at the FTL location, and they did the brutal force quorum card as the first action, then did FTL control for early jump for second action. Then admiral picked the asteroid field location for the jump destination, then finally the crisis card is the rescue survivors. &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#6F4C0C&gt;&lt;b&gt;iorlas wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Oh oh, that is so counter intuitive. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The starting dial is at 12, and if you say each number is worth 4,000 population that means you start with 48,000 population which is fairly close to the show. Now, if the dial is at 1, that means 4,000 population left, which I find reasonable to say is the population on galactica. So from that point of view, it does kinda make sense (one of the other posts already touched on this but I wanted to elucidate a bit)&lt;br&gt;&lt;br&gt;Basically the math is that it can't ever go below 0, so it goes from 1 to 0 to 0 to 0 then adds 1 to end up at 1.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'd say (and this is just my opinion, of course) that the population dial doesn't represent the population on Galactica - the pop. dial only represents the civilian population.  Galactica is the defence force, and being reduced to zero population represents having nothing left to defend.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, But... If Any humans survive there is still hope for humanity. Only a total eradication of all humans, Civilian, Military, Baby, Daget and otherwise could be considered a Cylon win. Therefor 0 Population must include the entire crew of Galactica, right? :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No, not really.  It can just be that population has dwindled to such a level that the continuation of the civilisation/species is impossible.  This could represent either the fact that there is no longer enough crew to provide essential services to the fleet (such as processing tylium ore) or a reduction of the gene pool to unsustainable levels.&lt;br&gt;&lt;br&gt;Remember there was an episode where Baltar calculated that even with a population of ~50,000, the human race would be extinct in ~17 years (IIRC).  Breed, people, breed!
</description>
<link>http://www.boardgamegeek.com/article/3652305#3652305</link>
<guid>http://www.boardgamegeek.com/article/3652305#3652305</guid>
<pubDate>Mon, 06 Jul 2009 09:39:23 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica:: Reviews:: Re: A taxonomy of the metagame.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Capoeirista&#039;&gt;Capoeirista&lt;/a&gt;&lt;/p&gt;
	Thanks, Gary, I can't obviously speak definitively for Bruce, but I interpret his statements as meaning that in the level 2 metagame, a human player may act in ways that may lead others to believe him to be a cylon or which may be to the detriment of the humans. This would include, but isn't limited to, the situation you describe where he may lie about what he has seen when he looks at a loyalty card (this may actually be better than getting into a &quot;his word against mine&quot; battle with the cylon). It may also include sabotaging skill checks, attempting to brig other humans and even, I suppose, using scouting actions to put good destination/crisis cards to the bottom of the deck.&lt;br&gt;&lt;br&gt;Edit: punctuation and clarity.
</description>
<link>http://www.boardgamegeek.com/article/3652302#3652302</link>
<guid>http://www.boardgamegeek.com/article/3652302#3652302</guid>
<pubDate>Mon, 06 Jul 2009 09:36:45 +0000</pubDate>
<dc:creator>Capoeirista</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Storage solution for BSG:  a Plano 3650 box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	Yeah - don't use rubber bands to store cards.  Apart from the above, you may also end up with nasty dents in the sides of your cards.&lt;br&gt;&lt;br&gt;I store mine in baggies.  :meeple:
</description>
<link>http://www.boardgamegeek.com/article/3652282#3652282</link>
<guid>http://www.boardgamegeek.com/article/3652282#3652282</guid>
<pubDate>Mon, 06 Jul 2009 09:11:45 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Variants:: Re: Paranoia Variant (Sympathiser Replacement)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LNAGary&#039;&gt;LNAGary&lt;/a&gt;&lt;/p&gt;
	So, did anybody else try this variant? Maybe I'll try it next satursday but as there will be several beginners, it kind of worries me.
</description>
<link>http://www.boardgamegeek.com/article/3652281#3652281</link>
<guid>http://www.boardgamegeek.com/article/3652281#3652281</guid>
<pubDate>Mon, 06 Jul 2009 09:09:44 +0000</pubDate>
<dc:creator>LNAGary</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Reviews:: Re: A taxonomy of the metagame.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LNAGary&#039;&gt;LNAGary&lt;/a&gt;&lt;/p&gt;
	To try to get the discussion back on track as I suppose that's what both of you want, I have kind of a difficult time to understand your level 2. Do you mean situations like if, for instance, you are human and see the card of a cylon player and say he's human to fool him and buy you some time? Is this the kind of things you're talking about with the level 2 of your explanation?
</description>
<link>http://www.boardgamegeek.com/article/3652248#3652248</link>
<guid>http://www.boardgamegeek.com/article/3652248#3652248</guid>
<pubDate>Mon, 06 Jul 2009 08:38:04 +0000</pubDate>
<dc:creator>LNAGary</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Reviews:: Re: A taxonomy of the metagame.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Capoeirista&#039;&gt;Capoeirista&lt;/a&gt;&lt;/p&gt;
	No, but the fact that you chose to &lt;i&gt;only&lt;/i&gt; jump on the statement and not even comment on the discussion is quite telling.
</description>
<link>http://www.boardgamegeek.com/article/3652234#3652234</link>
<guid>http://www.boardgamegeek.com/article/3652234#3652234</guid>
<pubDate>Mon, 06 Jul 2009 08:25:42 +0000</pubDate>
<dc:creator>Capoeirista</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Crisis 33 - possible wrong translation to Polish</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/endou_kenji&#039;&gt;endou_kenji&lt;/a&gt;&lt;/p&gt;
	I don't have it at hand atm, but im pretty sure it only reshuffles itself...
</description>
<link>http://www.boardgamegeek.com/article/3652220#3652220</link>
<guid>http://www.boardgamegeek.com/article/3652220#3652220</guid>
<pubDate>Mon, 06 Jul 2009 08:20:24 +0000</pubDate>
<dc:creator>endou_kenji</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Storage solution for BSG:  a Plano 3650 box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/endou_kenji&#039;&gt;endou_kenji&lt;/a&gt;&lt;/p&gt;
	Heh... some of my Magic cards know this fate very well!
</description>
<link>http://www.boardgamegeek.com/article/3652215#3652215</link>
<guid>http://www.boardgamegeek.com/article/3652215#3652215</guid>
<pubDate>Mon, 06 Jul 2009 08:17:46 +0000</pubDate>
<dc:creator>endou_kenji</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Reviews:: Re: A taxonomy of the metagame.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thepackrat&#039;&gt;thepackrat&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Capoeirista wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Bruce, make up your mind. You claim all you want is discussion. I try to start discussing. You ignore and instead continue trying to paint me as some sort of gaming dictator. I guess I see what you really want now.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Oh, so once you've made some gesture towards discussion, no further rebuttal of anything else you said in the same post is possible? I see.&lt;br&gt;&lt;br&gt;B&gt;
</description>
<link>http://www.boardgamegeek.com/article/3652207#3652207</link>
<guid>http://www.boardgamegeek.com/article/3652207#3652207</guid>
<pubDate>Mon, 06 Jul 2009 08:12:56 +0000</pubDate>
<dc:creator>thepackrat</dc:creator>
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		<title>Reply: Battlestar Galactica:: Reviews:: Re: A taxonomy of the metagame.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Capoeirista&#039;&gt;Capoeirista&lt;/a&gt;&lt;/p&gt;
	Bruce, make up your mind. You claim all you want is discussion. I try to start discussing. You ignore and instead continue trying to paint me as some sort of gaming dictator. I guess I see what you really want now.
</description>
<link>http://www.boardgamegeek.com/article/3652203#3652203</link>
<guid>http://www.boardgamegeek.com/article/3652203#3652203</guid>
<pubDate>Mon, 06 Jul 2009 08:10:18 +0000</pubDate>
<dc:creator>Capoeirista</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Can resources go negative? (No.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/obaryb&#039;&gt;obaryb&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;DaveMorgan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I can't work this out, this can't all happen at once can it? So surely as soon as you lose the last population the game is over? You would not get the chance to jump early?&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The game win/lose conditions are only checked at the end of each player's turn.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think the Human win immediately after their last jump (not checking for destination and Crisis).
</description>
<link>http://www.boardgamegeek.com/article/3652190#3652190</link>
<guid>http://www.boardgamegeek.com/article/3652190#3652190</guid>
<pubDate>Mon, 06 Jul 2009 07:58:29 +0000</pubDate>
<dc:creator>obaryb</dc:creator>
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		<title>Thread: Battlestar Galactica:: Rules:: Crisis 33 - possible wrong translation to Polish</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/obaryb&#039;&gt;obaryb&lt;/a&gt;&lt;/p&gt;
	Hey!&lt;br&gt;&lt;br&gt;Could anyone quote &quot;33&quot; special rule (&quot;Constant Pursuit&quot; or something like that)? &lt;br&gt;&lt;br&gt;In the Polish version the rule is that you shuffle back the &quot;33&quot; card only (not any other Crisis cards). I saw on PBF tha it was played slightly differently.&lt;br&gt;&lt;br&gt;Thanks!
</description>
<link>http://www.boardgamegeek.com/thread/421311</link>
<guid>http://www.boardgamegeek.com/thread/421311</guid>
<pubDate>Mon, 06 Jul 2009 07:53:24 +0000</pubDate>
<dc:creator>obaryb</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Storage solution for BSG:  a Plano 3650 box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/peterk&#039;&gt;peterk&lt;/a&gt;&lt;/p&gt;
	Rubber bands deteriorate over time. Plasticizing agents and/or oils in the rubber sweat out and become sticky (especially during warmer weather). Result: hard pieces of rubber band stuck to your cards, leaving nasty stains or a torn of top layer.&lt;br&gt;&lt;br&gt;  Peter
</description>
<link>http://www.boardgamegeek.com/article/3652180#3652180</link>
<guid>http://www.boardgamegeek.com/article/3652180#3652180</guid>
<pubDate>Mon, 06 Jul 2009 07:48:18 +0000</pubDate>
<dc:creator>peterk</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Can resources go negative? (No.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/YearoftheCat&#039;&gt;YearoftheCat&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Yargo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;DaveMorgan wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I can't work this out, this can't all happen at once can it? &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Its very unlikely but it could. If you gave XO to the president already at the FTL location, and they did the brutal force quorum card as the first action, then did FTL control for early jump for second action. Then admiral picked the asteroid field location for the jump destination, then finally the crisis card is the rescue survivors. &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;iorlas wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Oh oh, that is so counter intuitive. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The starting dial is at 12, and if you say each number is worth 4,000 population that means you start with 48,000 population which is fairly close to the show. Now, if the dial is at 1, that means 4,000 population left, which I find reasonable to say is the population on galactica. So from that point of view, it does kinda make sense (one of the other posts already touched on this but I wanted to elucidate a bit)&lt;br&gt;&lt;br&gt;Basically the math is that it can't ever go below 0, so it goes from 1 to 0 to 0 to 0 then adds 1 to end up at 1.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I'd say (and this is just my opinion, of course) that the population dial doesn't represent the population on Galactica - the pop. dial only represents the civilian population.  Galactica is the defence force, and being reduced to zero population represents having nothing left to defend.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, But... If Any humans survive there is still hope for humanity. Only a total eradication of all humans, Civilian, Military, Baby, Daget and otherwise could be considered a Cylon win. Therefor 0 Population must include the entire crew of Galactica, right? :)
</description>
<link>http://www.boardgamegeek.com/article/3652168#3652168</link>
<guid>http://www.boardgamegeek.com/article/3652168#3652168</guid>
<pubDate>Mon, 06 Jul 2009 07:38:27 +0000</pubDate>
<dc:creator>YearoftheCat</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Storage solution for BSG:  a Plano 3650 box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;crparis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;ANYTHING is better than using rubber bands!&lt;br&gt;&lt;br&gt;:shake:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Explicate please!  :p
</description>
<link>http://www.boardgamegeek.com/article/3652152#3652152</link>
<guid>http://www.boardgamegeek.com/article/3652152#3652152</guid>
<pubDate>Mon, 06 Jul 2009 07:25:01 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: Teaching strangers at a convention for the first time</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/YearoftheCat&#039;&gt;YearoftheCat&lt;/a&gt;&lt;/p&gt;
	Sorry to hear it didn't work out as well as you hoped.&lt;br&gt;&lt;br&gt;I think this is a surprisingly difficult game to teach at times, there is a lot going on, and a lot to remember to mention. Also once the game starts its damn hard to ask questions as a player, especially about anything Cylon, without revealing yourself, and that is if you know what to ask in the first place- I myself have forgotten to explain the reveal mechanic well enough in one game, and eventually the briged unrevealed cylon asked &quot;So is there just nothing I can do about this Brig thing?&quot; it was then that I realized I had not explained revealing in enough detail...&lt;br&gt;&lt;br&gt;Anyway... Yeah Not sure what you could have done differently, other than perhaps sit in from the very beginning and hope to be a human.
</description>
<link>http://www.boardgamegeek.com/article/3652147#3652147</link>
<guid>http://www.boardgamegeek.com/article/3652147#3652147</guid>
<pubDate>Mon, 06 Jul 2009 07:20:29 +0000</pubDate>
<dc:creator>YearoftheCat</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Reviews:: Re: A taxonomy of the metagame.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/thepackrat&#039;&gt;thepackrat&lt;/a&gt;&lt;/p&gt;
	Actually noting that any human who caused a skill check to fail was &quot;breaking the game&quot; were in fact your words. You repeated them several times over the course of your five minute rant.&lt;br&gt;&lt;br&gt;Personally, I can't see why anyone would want to play a game where the majority of the players can either help a skill check to their fullest extent or pass. That's it. Lots of game there. &lt;br&gt;&lt;br&gt;Still, it's your copy of the game and you can insist the people playing it abide by any rules you like.&lt;br&gt;&lt;br&gt;B&gt;
</description>
<link>http://www.boardgamegeek.com/article/3652144#3652144</link>
<guid>http://www.boardgamegeek.com/article/3652144#3652144</guid>
<pubDate>Mon, 06 Jul 2009 07:16:49 +0000</pubDate>
<dc:creator>thepackrat</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Storage solution for BSG:  a Plano 3650 box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/azuredarkness&#039;&gt;azuredarkness&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;crparis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;ANYTHING is better than using rubber bands!&lt;br&gt;&lt;br&gt;:shake:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/article/3652131#3652131</link>
<guid>http://www.boardgamegeek.com/article/3652131#3652131</guid>
<pubDate>Mon, 06 Jul 2009 07:05:43 +0000</pubDate>
<dc:creator>azuredarkness</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Storage solution for BSG:  a Plano 3650 box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;byronczimmer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hugo's Amazing Tape instead of rubber bands would make this ideal.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Huh.  I never heard of Hugo's Amazing Tape until now.  Just googled it, and it seems like a nifty invention, with plenty of practical uses.  But I don't understand the allure in this case.  Why is it better than rubber bands for organizing cards?
</description>
<link>http://www.boardgamegeek.com/article/3652072#3652072</link>
<guid>http://www.boardgamegeek.com/article/3652072#3652072</guid>
<pubDate>Mon, 06 Jul 2009 06:21:25 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Sessions:: Re: Humans lose.  As always!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/crunk_posby&#039;&gt;crunk_posby&lt;/a&gt;&lt;/p&gt;
	REALLY!?  Oh man, that lost us the game!&lt;br&gt;&lt;br&gt;I am now printing the FAQ.
</description>
<link>http://www.boardgamegeek.com/article/3652052#3652052</link>
<guid>http://www.boardgamegeek.com/article/3652052#3652052</guid>
<pubDate>Mon, 06 Jul 2009 06:04:56 +0000</pubDate>
<dc:creator>crunk_posby</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Storage solution for BSG:  a Plano 3650 box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/crparis&#039;&gt;crparis&lt;/a&gt;&lt;/p&gt;
	ANYTHING is better than using rubber bands!&lt;br&gt;&lt;br&gt;:shake:
</description>
<link>http://www.boardgamegeek.com/article/3651882#3651882</link>
<guid>http://www.boardgamegeek.com/article/3651882#3651882</guid>
<pubDate>Mon, 06 Jul 2009 04:19:53 +0000</pubDate>
<dc:creator>crparis</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Sessions:: Re: Humans lose.  As always!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mvinarcik&#039;&gt;mvinarcik&lt;/a&gt;&lt;/p&gt;
	See the FAQ:&lt;br&gt;&lt;br&gt;&quot;Q: Can a revealed Cylon player be targeted by the “Executive&lt;br&gt;Order” Skill card or Quorum cards?&lt;br&gt;A: No.&quot;
</description>
<link>http://www.boardgamegeek.com/article/3651830#3651830</link>
<guid>http://www.boardgamegeek.com/article/3651830#3651830</guid>
<pubDate>Mon, 06 Jul 2009 03:57:11 +0000</pubDate>
<dc:creator>mvinarcik</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Storage solution for BSG:  a Plano 3650 box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/byronczimmer&#039;&gt;byronczimmer&lt;/a&gt;&lt;/p&gt;
	Hugo's Amazing Tape instead of rubber bands would make this ideal.
</description>
<link>http://www.boardgamegeek.com/article/3651798#3651798</link>
<guid>http://www.boardgamegeek.com/article/3651798#3651798</guid>
<pubDate>Mon, 06 Jul 2009 03:43:26 +0000</pubDate>
<dc:creator>byronczimmer</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510486"><img border=0  src="http://images.boardgamegeek.com/images/pic510486_t.jpg"></a><div class='sf'>Card Mats for organizing all cards (including discards) near board</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510486</link>
<guid>http://www.boardgamegeek.com/image/510486</guid>
<pubDate>Mon, 06 Jul 2009 02:07:26 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<item>
		<title>Thread: Battlestar Galactica:: General:: Card Mat for organizing all cards (including discards) near board</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	In my quest to organize the playing area and reduce clutter, I've created the following Card Mats.&lt;br&gt;&lt;br&gt;I wanted to make printing and using them as easy as possible, so they're simple MS Word docs, and sized to print on standard 8.5 x 11 paper.&lt;br&gt;&lt;br&gt;For the two files, see:&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/44390&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/44390&lt;/A&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/44391&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/44391&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://img9.imageshack.us/img9/1917/cardmats.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/421252</link>
<guid>http://www.boardgamegeek.com/thread/421252</guid>
<pubDate>Mon, 06 Jul 2009 01:50:40 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>Session: Battlestar Galactica:: Humans lose.  As always!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/crunk_posby&#039;&gt;crunk_posby&lt;/a&gt;&lt;/p&gt;
	I hosted a BSG game today at a local game store.  Two of the players have played a few times, the other two players were brand new, and I've got about a half dozen games under my belt.&lt;br&gt;&lt;br&gt;It started off feeling like we were being beaten down by drawing swarm after swarm of cylon ship cards (we drew like 7 before we even reached the sleeper phase) but somehow we were doing great on all of our stats (we also drew like 4 &quot;good&quot; cards, that got us back our ships, gave us fuel, etc.)  &lt;br&gt;&lt;br&gt;Then, as we got up to around 5 on our distance to Earth, one of the players declared she was a Cylon and threw one of our players into sick bay.  Then a turn went around, and she moved to the Cylon location where she can draw crisis cards.  After that, things were still looking good, until the player to her left, who was also the President, played executive order on her!  Allowing her to draw more crisis cards for us!  This completely drained our hands of cards.  We were now surrounded by ships, so I went to FTL and jumped, hoping to get a 3 distance card to jet us toward the end of the game.  But we got a 2.  We managed to get the President into the brig (but we should have taken the presidency away - I mistakenly thought players didn't get any actions while in the brig).  So the Cylon drew more crisis cards, then the President player Executive Orders again on their turn and we get two more thrown at us!  We are now at 0 on the jump track, and three of our resources are down to 2 or less.  &lt;br&gt;&lt;br&gt;We tried hard, but there was no way to get the jump track up to the minimum jump position before the Cylon player took her turn and zeroed out our fuel.&lt;br&gt;&lt;br&gt;At first I wasn't sure the Executive Order could be played on a Cylon, but there doesn't seem to be anything to contradict it in the rules.  Pretty shrewd!&lt;br&gt;&lt;br&gt;This game continues in my long tradition of 0 human wins.
</description>
<link>http://www.boardgamegeek.com/thread/421238</link>
<guid>http://www.boardgamegeek.com/thread/421238</guid>
<pubDate>Mon, 06 Jul 2009 01:29:13 +0000</pubDate>
<dc:creator>crunk_posby</dc:creator>
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		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510458"><img border=0  src="http://images.boardgamegeek.com/images/pic510458_t.jpg"></a><div class='sf'>Storage Solution:  Plano 3650 box</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510458</link>
<guid>http://www.boardgamegeek.com/image/510458</guid>
<pubDate>Mon, 06 Jul 2009 01:27:37 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<item>
		<title>Session: Battlestar Galactica:: Worst President ever - of all time</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sink74&#039;&gt;sink74&lt;/a&gt;&lt;/p&gt;
	I absolutely had to report on this game, since the ending was absolutely hysterical.&lt;br&gt;&lt;br&gt;&lt;b&gt;Introduction&lt;/b&gt;&lt;br&gt;&lt;br&gt;There are three of us, myself who owns the game and a married couple who have both never played.  Rather than roll to see who goes first, we all agree to let me go first so they can watch my turn before theirs.&lt;br&gt;&lt;br&gt;I select Starbuck, mostly because I've never used her.  Player 2-- we'll call him husband-- selects Will Adama, and player 3-- wife-- selects Chief Tyrol.  We mutually agree to allow me to change my selection to Apollo, so that a new player doesn't have to play as both President and Admiral.&lt;br&gt;&lt;br&gt;&lt;b&gt;Early turns&lt;/b&gt;&lt;br&gt;&lt;br&gt;Our early turns aren't too bad thanks to a lucky shot from the Admiral taking out the basestar's hanger.  By the time another basestar arrives, we are almost to our first auto-jump, which goes off without a hitch.&lt;br&gt;&lt;br&gt;After this early fracas, things are smooth sailing until we arrive at the sleeper agent phase.  Through a nice streak of luck, not a single Cylon ship arrives for a good while.&lt;br&gt;&lt;br&gt;Even though no Cylons have attacked, things are getting a little tense as no one is showing any indications of being a Cylon.&lt;br&gt;&lt;br&gt;&lt;b&gt;Fateful decision&lt;/b&gt;&lt;br&gt;&lt;br&gt;Our President is worried, since I am not a Cylon, and I have no clue who is.  I've just about decided to play my Arrest Order on the Admiral.  With no inclination as to who the Cylon might be, it makes sense to lock up the Admiral, since he is in a better position to cause us problems with our next auto-jump looming.  Fuel is in the red, so a poorly chosen jump location could hurt badly.&lt;br&gt;&lt;br&gt;Tyrol turns up a Declare Martial Law Crisis Card.  Given the choice, the Admiral chooses to discard 2 Skill Cards rather than receive the President title.  An unrevealed Cylon player wold surely jump at the chance to assume the Presidency, so that means the Chief must be the toaster, right?&lt;br&gt;&lt;br&gt;Wrong.&lt;br&gt;&lt;br&gt;&lt;b&gt;So wrong, so quickly&lt;/b&gt;&lt;br&gt;&lt;br&gt;I play my Arrest Order on the Chief based on Bill turning down a chance to become President.  We auto-jump on my Crisis Card, and the Admiral chooses the Desolate Moon, costing us 3 fuel.&lt;br&gt;&lt;br&gt;With our fuel down to 1, the Admiral reveals himself as a Cylon and throws me in the Brig.  Now, we have only 1 fuel left, and the only player who isn't locked up is a Cylon.&lt;br&gt;&lt;br&gt;Both of us fail attempts to get out of custody, and the former Admiral uses Caprica to call in a Heavy Assault, dropping two basestars on a ship that is apparently running on auto-pilot.&lt;br&gt;&lt;br&gt;&lt;b&gt;Aftermath&lt;/b&gt;&lt;br&gt;&lt;br&gt;We finally make it out of the Brig, which is good, since our Cylon friend is using the Cylon fleet location to shoot at us with each basestar.  We have 5 damage markers when the Chief repairs FTL Control and jumps the fleet.&lt;br&gt;&lt;br&gt;The bad news is that both locations have -1 fuel, so the human fleet runs ut of gas one jump from a win.&lt;br&gt;&lt;br&gt;&lt;b&gt;Conclusion&lt;/b&gt;&lt;br&gt;&lt;br&gt;I suppose we had a disaster coming after two full jumps with no Cylons ships showing up.  On the plus side, I can now say that I have made the single worst move ever in Battlestar Galactica: TBG.&lt;br&gt;&lt;br&gt;Thanks for reading the session report.  Feel free to share your own tales of woe and misery.
</description>
<link>http://www.boardgamegeek.com/thread/421243</link>
<guid>http://www.boardgamegeek.com/thread/421243</guid>
<pubDate>Mon, 06 Jul 2009 01:27:37 +0000</pubDate>
<dc:creator>sink74</dc:creator>
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		<title>Thread: Battlestar Galactica:: General:: Storage solution for BSG:  a Plano 3650 box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Typhon&#039;&gt;Typhon&lt;/a&gt;&lt;/p&gt;
	Hi folks,&lt;br&gt;&lt;br&gt;For those interested in a quick and easy one-stop storage solution for all of BSG's cards, tokens, and minis, a Plano 3650 box works wonders.&lt;br&gt;&lt;br&gt;All the plastic and cardboard bits get their own compartments, while all the playing cards, character sheets, and Basestars fit on the right.&lt;br&gt;&lt;br&gt;You can keep this thing easily accessible near the game board, and pull out bits only as needed.  This really helps avoid clutter and keeps the playing area clean.  No more loose stacks of raiders, heavy raiders, civilian ships, and damage tokens sprawled out near the board, waiting to get buried under cards or knocked on the floor whenever things get exciting.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://img44.imageshack.us/img44/6097/plano36501.jpg&quot;&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/thread/421246</link>
<guid>http://www.boardgamegeek.com/thread/421246</guid>
<pubDate>Mon, 06 Jul 2009 01:17:39 +0000</pubDate>
<dc:creator>Typhon</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: &quot;I attacked us to save us.&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/LNAGary&#039;&gt;LNAGary&lt;/a&gt;&lt;/p&gt;
	One of my favorite session reports ever, and you did act like Baltar!:D
</description>
<link>http://www.boardgamegeek.com/article/3651022#3651022</link>
<guid>http://www.boardgamegeek.com/article/3651022#3651022</guid>
<pubDate>Sun, 05 Jul 2009 21:14:58 +0000</pubDate>
<dc:creator>LNAGary</dc:creator>
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		<title>Reply: Battlestar Galactica: Pegasus Expansion:: General:: Re: [POLL] Which aspect of the expansion are you most curious about?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DrNate&#039;&gt;DrNate&lt;/a&gt;&lt;/p&gt;
	I would have also picked &quot;all&quot; &lt;br&gt;&lt;br&gt;Will there be new Civilian ships? I wouldn't mind one that looks like the firefly class ship from the pilot: 	&lt;A target='_blank' href=&quot;http://media.battlestarwiki.org/images/2/29/SerenityBSGMini.JPG&quot; rel=&quot;nofollow&quot;&gt;http://media.battlestarwiki.org/images/2/29/SerenityBSGMini....&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3650971#3650971</link>
<guid>http://www.boardgamegeek.com/article/3650971#3650971</guid>
<pubDate>Sun, 05 Jul 2009 20:40:35 +0000</pubDate>
<dc:creator>DrNate</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Of discards and destinations</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Quitch&#039;&gt;Quitch&lt;/a&gt;&lt;/p&gt;
	It doesn't say at the top, placing five cards as a stack face-up is according to the literal interpretation of the rule.
</description>
<link>http://www.boardgamegeek.com/article/3650479#3650479</link>
<guid>http://www.boardgamegeek.com/article/3650479#3650479</guid>
<pubDate>Sun, 05 Jul 2009 15:49:47 +0000</pubDate>
<dc:creator>Quitch</dc:creator>
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		<title>Session: Battlestar Galactica:: Teaching strangers at a convention for the first time</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Hattes&#039;&gt;Hattes&lt;/a&gt;&lt;/p&gt;
	I ended up supervising this game at a convention a few weeks ago, for complete strangers. I noticed them when they were setting it up and couldn't disguise my excitement at watching them play it (didn't think I would be able to join, and there were already five of them which I believe is the optimal number).&lt;br&gt;&lt;br&gt;I soon realised they didn't know the rules that well. One guy, who seemed to be the owner of the game, had played one 4-player game and they had forgot to use the sympathizer. They had also been &quot;forced&quot; to use a pack of cigarettes as a third Basestar &lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;. So I ended up teaching them the rules, basically from the ground up.&lt;br&gt;&lt;br&gt;These were the characters involved:&lt;br&gt;Saul Tigh (the guy who had played before)&lt;br&gt;Starbuck&lt;br&gt;Bill Adama&lt;br&gt;Boomer&lt;br&gt;Tom Zarek (this guy was simultaneously managing a sales booth, which of course could never have ended well)&lt;br&gt;&lt;br&gt;I was basically their game master, making sure they did everything correctly. Having this position I took the liberty of looking at a few players' loyalty cards (Tigh's and Zarek's, none of them were Cylon). However, this being a convention and the session not exactly taking place in the most secluded parts of the building there was a lot of unrest and disturbances. Concentration was very low at times. After the sleeper phase Zarek finally realised he couldn't actually take care of his customers and stay adequately concentrated on the game, so he told me to take over for him. I found this difficult, since I already knew Tigh's loyalty, but I wanted the session to go smoothly so I figured I could just play a little suboptimally.&lt;br&gt;&lt;br&gt;I did my own realising when Starbuck showed me his Cylon card and asked what he should do with it. I had of course explained it, although obviously not clearly enough. Doing it again right then and there felt wrong, so I just handed him the rule book &lt;img src=&quot;http://files.boardgamegeek.com/images/whistle.gif&quot; alt=&quot;:whistle:&quot; border=&quot;0&quot;&gt;.&lt;br&gt;&lt;br&gt;Some other stuff happened, I went in the brig, Boomer got out of the brig with the help of Tigh and promptly revealed himself. Everyone was about to abandon the whole enterprise as apparently they had to get to an RPG session. We succeded in one last crisis skill check and decided to end it.&lt;br&gt;&lt;br&gt;Towards the end this was kind of a sour experience for me and, I suspect, the other players as well, and I'm unsure as to how much was my fault. They probably would not have fared any better without me, though. Anyway, as I know people here have pointed out before, you really need to explain the Cylon reveal mechanic pretty thoroughly before playing.
</description>
<link>http://www.boardgamegeek.com/thread/421116</link>
<guid>http://www.boardgamegeek.com/thread/421116</guid>
<pubDate>Sun, 05 Jul 2009 14:14:33 +0000</pubDate>
<dc:creator>Hattes</dc:creator>
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		<title>File: Battlestar Galactica:: Universal Head BATTLESTAR GALACTICA Rules Summary &amp; Reference</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UniversalHead&#039;&gt;UniversalHead&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/39029">Universal Head BATTLESTAR GALACTICA Rules Summary & Reference</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/39029</link>
<guid>http://www.boardgamegeek.com/filepage/39029</guid>
<pubDate>Sun, 05 Jul 2009 12:55:36 +0000</pubDate>
<dc:creator>UniversalHead</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: Wow.  What else could go wrong?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tkelly&#039;&gt;tkelly&lt;/a&gt;&lt;/p&gt;
	What else could have gone wrong?  You could have played some other co-op game that's not near as much fun.  Thanks for the report on &quot;the new crew&quot;.&lt;br&gt;TK
</description>
<link>http://www.boardgamegeek.com/article/3650167#3650167</link>
<guid>http://www.boardgamegeek.com/article/3650167#3650167</guid>
<pubDate>Sun, 05 Jul 2009 12:09:39 +0000</pubDate>
<dc:creator>tkelly</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: 6 players &quot;engineer of the day&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dcorbin13&#039;&gt;dcorbin13&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;lordap wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;1) Shame on me. :blush:&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No shame involved.  Your English is way better than any of my &quot;second languages&quot;.
</description>
<link>http://www.boardgamegeek.com/article/3650151#3650151</link>
<guid>http://www.boardgamegeek.com/article/3650151#3650151</guid>
<pubDate>Sun, 05 Jul 2009 11:56:15 +0000</pubDate>
<dc:creator>dcorbin13</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: Why honesty is not always the best solution.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grinning+One&#039;&gt;Grinning One&lt;/a&gt;&lt;/p&gt;
	I don't see any problem in saying &quot;someone has a more dangerous card&quot;, especially since players may even disagree about this and some cards get a lot more powerful in certain situation. For example, I think the morale one is about the worst you can get, but when that resource is already under heavy attack, sure (by the way, this was my card, the other player had the Brig card). You obviously can't say which card someone has, but using polar opposites (Maybe &quot;his card is scary and his one isn't&quot;?) should be possible.&lt;br&gt;&lt;br&gt;If Helo had been declared innocent, then the other non-cylon players would have been seriously misinformed. I knew I was a cylon and I knew you weren't one because of the way you reacted when you checked my loyalty. I didn't even try denying it, so the other players also knew I was a cylon. If you then said that Helo was innocent, the other two players might have tried brigging eachother since both knew they weren't a cylon and you and Helo were probably innocent as well. This assuming the presence of a second cylon to be accepted since the players acted as if someone might have made a mistake. If the players were trying to brig eachother like that, it would even have been easier for me to stay on the outside.
</description>
<link>http://www.boardgamegeek.com/article/3650019#3650019</link>
<guid>http://www.boardgamegeek.com/article/3650019#3650019</guid>
<pubDate>Sun, 05 Jul 2009 09:37:31 +0000</pubDate>
<dc:creator>Grinning One</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: Why honesty is not always the best solution.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/YearoftheCat&#039;&gt;YearoftheCat&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Lapoleon wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;If I had proclaimed Helo innocent, at least Apollo would have been seriously misinformed. I could probably have convinced the others to brig Apollo first by claiming he had &quot;the most dangerous&quot; Cylon card (which he didn't). Still, it is impossible to predict human (or Cylon) reactions.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;But then there is some discussion on how much of that information (the Text of a Cylon Loyalty card) you can reveal. I know there are ways to tip toe around secrecy rules of course :)
</description>
<link>http://www.boardgamegeek.com/article/3649906#3649906</link>
<guid>http://www.boardgamegeek.com/article/3649906#3649906</guid>
<pubDate>Sun, 05 Jul 2009 07:10:44 +0000</pubDate>
<dc:creator>YearoftheCat</dc:creator>
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