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	<title>Battlestar Galactica | BoardGameGeek</title>
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		<title>Battlestar Galactica | BoardGameGeek</title>
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 	<pubDate>Tue, 10 Nov 2009 01:51:46 +0000</pubDate>
	<lastBuildDate>Tue, 10 Nov 2009 01:51:46 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
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		<title>Thread: Battlestar Galactica:: General:: Thoughts on game balance </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/paulclarke339&#039;&gt;paulclarke339&lt;/a&gt;&lt;/p&gt;
	I’d prefer if the rules resulted in a 50-50 win ratio between teams. That way, whichever team you are on, you have about a 50% chance of winning. You can stray from this a bit, maybe as far as 70-30 and the game is still enjoyable. As it is, it is usually tougher for the humans so the Cylons tend to win more. &lt;br&gt;&lt;br&gt;The most enjoyable games (as a human) have been those where the game can go either way and it comes down to the wire on the last jump cycle. If the game is not balanced to start with these close results will be rare, and sometimes the humans will know they have lost/can’t win long before 8 distance and just go through the motions or concede the game – which is anti-climactic.&lt;br&gt;&lt;br&gt;The game has quite a bit of randomness (luck of the draw, dice rolls). The president and admiral are more powerful than other characters, and the loyalty cards they are dealt can go a long way to swinging the balance in favour of their team, partly through crises that say e.g. “president chooses” and control of the quorum and destination decks.  &lt;br&gt;&lt;br&gt;* Player numbers *&lt;br&gt;&lt;br&gt;With more players there is more noise in skill checks, so it is easier for a Cylon to hide.&lt;br&gt;&lt;br&gt;With only 3 players, a human knows one of the other 2 is a Cylon, so it is hard for the Cylon to foul things up without effectively showing their hand. With 5 or 6 it is easy to spike a skill check without getting caught. In terms of balance:&lt;br&gt;&lt;br&gt;3 player feels right (1 Cylon) and played surprisingly well (1 play)&lt;br&gt;&lt;br&gt;5 player is okay, but tough for humans (maybe 60-40 or 70-30 in favour of the Cylons). Perhaps 3 humans + 1 Cylon + 1 hostile Cylon leader would be closer to 50-50, but it removes some of the fun of working out who the Cylons are. (I don’t like Cylon leaders because  the big appeal of BSG is working out who the Cylons are, and they remove a whole player from the equation. They’re still better than the sympathiser card though.)&lt;br&gt;&lt;br&gt;6 player is often played as 5 player +1 friendly Cylon leader. I think just 4 humans + 2 Cylons might actually be balanced close to 50-50, considering 5 player is so hard.&lt;br&gt;&lt;br&gt;4 player is problematic – the sympathiser card either gives you 3 vs 1 (too easy for humans) or 2 vs 2 (practically an automatic win for the Cylons). There are variants on the geek and the FFG site that involve fiddling with resources, or else have 2 humans + 1 Cylon + 1 friendly Cylon leader. None of these is ideal. I think if you have 4 players, either find an extra player or play something else. Most other games play well with 4. &lt;br&gt;
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<link>http://www.boardgamegeek.com/thread/461747</link>
<guid>http://www.boardgamegeek.com/thread/461747</guid>
<pubDate>Tue, 10 Nov 2009 01:51:46 +0000</pubDate>
<dc:creator>paulclarke339</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Solved a problem with Starbuck's and Adama's special abilities when they both were in effect. 
</description>
<link>http://www.boardgamegeek.com/article/4184828#4184828</link>
<guid>http://www.boardgamegeek.com/article/4184828#4184828</guid>
<pubDate>Mon, 09 Nov 2009 21:23:39 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: So Close</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CitizenFry&#039;&gt;CitizenFry&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;MarkBertenshaw wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The other mistake was letting fuel get too low.  It seemed to us that fuel is the most essential commodity in the game, and that in future, we would try to use Raptors and other special powers to go and find fuel in the Destination Deck.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt; Yes, fuel is very critical in the base game. If you lose more than one unit of fuel due to Crises or the Galactica fuel damage token without gaining any back, it's very likely that you'll run out.
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<link>http://www.boardgamegeek.com/article/4183708#4183708</link>
<guid>http://www.boardgamegeek.com/article/4183708#4183708</guid>
<pubDate>Mon, 09 Nov 2009 18:52:39 +0000</pubDate>
<dc:creator>CitizenFry</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: So Close</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Danath&#039;&gt;Danath&lt;/a&gt;&lt;/p&gt;
	Also it sounds like Starbuck was on Colonial One most of the game. When a cylon reveals he can only target characters ON Galatica.&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4183315#4183315</link>
<guid>http://www.boardgamegeek.com/article/4183315#4183315</guid>
<pubDate>Mon, 09 Nov 2009 17:51:24 +0000</pubDate>
<dc:creator>Danath</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: So Close</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/David+Goldfarb&#039;&gt;David Goldfarb&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Colonial One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Also, not really sure what you mean by &quot;deposing&quot; Adama: did you brig him?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Can't have been brigging him, as Apollo would then have become Admiral, not Starbuck.  I'm guessing they used the &lt;i&gt;Encourage Mutiny&lt;/i&gt; Quorum card.
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<link>http://www.boardgamegeek.com/article/4181241#4181241</link>
<guid>http://www.boardgamegeek.com/article/4181241#4181241</guid>
<pubDate>Mon, 09 Nov 2009 06:09:49 +0000</pubDate>
<dc:creator>David Goldfarb</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Choosing discard option when you do not have enough cards to discard - source?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/David+Goldfarb&#039;&gt;David Goldfarb&lt;/a&gt;&lt;/p&gt;
	In particular, the Crisis card &lt;i&gt;Build Cylon Detector&lt;/i&gt; has as one option discarding a nuke, and specifically says &quot;The Admiral may not choose this option if he has no nuke tokens.&quot;
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<link>http://www.boardgamegeek.com/article/4181232#4181232</link>
<guid>http://www.boardgamegeek.com/article/4181232#4181232</guid>
<pubDate>Mon, 09 Nov 2009 06:04:50 +0000</pubDate>
<dc:creator>David Goldfarb</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Another brig question</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/James+McMurray&#039;&gt;James McMurray&lt;/a&gt;&lt;/p&gt;
	Also remember that people in the brig can only add one card to a crisis. It makes it much easier for revealed (or unrevealed and uncaring) cylons to nuke skill checks.
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<link>http://www.boardgamegeek.com/article/4180719#4180719</link>
<guid>http://www.boardgamegeek.com/article/4180719#4180719</guid>
<pubDate>Mon, 09 Nov 2009 02:20:45 +0000</pubDate>
<dc:creator>James McMurray</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Another brig question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mundane&#039;&gt;Mundane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;finklehelm wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Sorry -- one more brig question and my apologies if this has already been asked.&lt;br&gt;&lt;br&gt;We played a game last night and our Admiral Helo was put in the brig through a failed crisis card.  After he got in there, we started getting Exec Orders from him, he was contributing good cards to the crises and we started to really make some good headway.  We realized that the people in the Brig don't draw Crises cards and that they can still contribute to the game.  It was great!  We considered sendig more people to the brig when the cylons came out -- just so we could have multiple people exec ordering Starbuck around the board shooting Max Firepowers.&lt;br&gt;&lt;br&gt;Is this the right rules interpretation?  We felt like we found a loophole.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Sounds like you played it correctly.  That strategy can work but it can also backfire if you have too many humans in the Brig.  Ideally the person should have access to multiple Leadership cards to ensure they can XO people.  Also the President should stay out so he/she can use the President's Office.
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<link>http://www.boardgamegeek.com/article/4180592#4180592</link>
<guid>http://www.boardgamegeek.com/article/4180592#4180592</guid>
<pubDate>Mon, 09 Nov 2009 01:30:29 +0000</pubDate>
<dc:creator>Mundane</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Another brig question</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/finklehelm&#039;&gt;finklehelm&lt;/a&gt;&lt;/p&gt;
	Sorry -- one more brig question and my apologies if this has already been asked.&lt;br&gt;&lt;br&gt;We played a game last night and our Admiral Helo was put in the brig through a failed crisis card.  After he got in there, we started getting Exec Orders from him, he was contributing good cards to the crises and we started to really make some good headway.  We realized that the people in the Brig don't draw Crises cards and that they can still contribute to the game.  It was great!  We considered sendig more people to the brig when the cylons came out -- just so we could have multiple people exec ordering Starbuck around the board shooting Max Firepowers.&lt;br&gt;&lt;br&gt;Is this the right rules interpretation?  We felt like we found a loophole.
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<link>http://www.boardgamegeek.com/article/4180581#4180581</link>
<guid>http://www.boardgamegeek.com/article/4180581#4180581</guid>
<pubDate>Mon, 09 Nov 2009 01:26:20 +0000</pubDate>
<dc:creator>finklehelm</dc:creator>
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		<title>New Image for Battlestar Galactica</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jaugusto72&#039;&gt;jaugusto72&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/601434"><img border=0  src="http://images.boardgamegeek.com/images/pic601434_t.jpg"></a>]]>
	&lt;div&gt;Jogasampa - São Paulo 11/08/2009&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/601434</link>
<guid>http://www.boardgamegeek.com/image/601434</guid>
<pubDate>Mon, 09 Nov 2009 01:18:09 +0000</pubDate>
<dc:creator>jaugusto72</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: So Close</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dcorbin13&#039;&gt;dcorbin13&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Colonial One wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Actually, your character choices are slightly off. &lt;br&gt;&lt;br&gt;Hence, in a three player game you can't have both Starbuck and Apollo, since they're both Pilots; someone should have chosen a Military Leader.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Someone did.  Adama.  You mean &quot;Someone should have chosen a Politician.&quot;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;MarkBertenshaw wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;There was just one rule that created a lot of discussion which was the &quot;Administration&quot; location which I tried to use to make Adama President. Katy said that you should be able to make yourself President, but I countered that loads of people had attempted coups and won in the past. In any case, it just said &quot;Choose a character&quot;, not &quot;Choose another character&quot;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Your interpretation is correct.  The player activating it can be the nominee.  However, in most games, players nominating themselves on their own initiative seldom get elected.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4180510#4180510</link>
<guid>http://www.boardgamegeek.com/article/4180510#4180510</guid>
<pubDate>Mon, 09 Nov 2009 01:02:58 +0000</pubDate>
<dc:creator>dcorbin13</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: So Close</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Colonial+One&#039;&gt;Colonial One&lt;/a&gt;&lt;/p&gt;
	Actually, your character choices are slightly off. &lt;br&gt;&lt;br&gt;When you're selecting characters at the beginning of the game, once a category (e.g. &quot;Political Leader&quot;, &quot;Military Leader&quot;, &quot;Pilot&quot;) has been chosen from, it may not be chosen from again until all the categories have been selected from.&lt;br&gt;&lt;br&gt;Hence, in a three player game you can't have both Starbuck and Apollo, since they're both Pilots; someone should have chosen a Military Leader.&lt;br&gt;&lt;br&gt;This is to help balance the game and make sure you're not running, for example, with a huge deficiency of yellow/politics cards. &lt;br&gt;&lt;br&gt;~&lt;br&gt;&lt;br&gt;Also, not really sure what you mean by &quot;deposing&quot; Adama: did you brig him? &lt;br&gt;&lt;br&gt;~&lt;br&gt;It is a lot of fun with more players. =) &lt;br&gt;&lt;br&gt;Glad you enjoyed it :D 
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<link>http://www.boardgamegeek.com/article/4180493#4180493</link>
<guid>http://www.boardgamegeek.com/article/4180493#4180493</guid>
<pubDate>Mon, 09 Nov 2009 00:54:51 +0000</pubDate>
<dc:creator>Colonial One</dc:creator>
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		<title>Session: Battlestar Galactica:: So Close</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MarkBertenshaw&#039;&gt;MarkBertenshaw&lt;/a&gt;&lt;/p&gt;
	Players were:&lt;br&gt;&lt;br&gt;Paul Gallea [Apollo, President]&lt;br&gt;Katy Maybin [Starbuck]&lt;br&gt;and myself [Adama, Admiral]&lt;br&gt;&lt;br&gt;None of us had played the game before, although I had played a few test rounds previously to get the hang of the rules.&lt;br&gt;&lt;br&gt;Everyone agreed that the games looked fantastic, although Katy was initially daunted by the sheer amount of stuff: 9 packs of cards, numerous space ships, cardboard tokens, figures and character cards; and thought it looked way too hard.  I briefly explained the general concepts: One of us may be a Cylon working against us, the Skill Check and Crises.  Once we had got past the first round, things seemed a lot simpler to us all.&lt;br&gt;&lt;br&gt;From the start there was a healthy dose of paranoia.  Apollo immediately got cross because Dad (Adama) refused to use a nuke versus the initial Base Star, which was in the vicinity of his Viper.  Instead, Adama decided to use the Galactica's standard weapons, which promptly missed.  Paul is my Warhammer Fantasy Adventures GM, so he got into character, criticising Adama's perceived failings.  And just to stick in the knife, he rapidly used the opportunity to depose Adama and replace him with Starbuck, because that unreliability seemed too convenient.  Maybe Adama was actually a Cylon!  Things took a strange turn in which he further decided to make Starbuck the President as well.  A decision which was taken by Adama both as very hurtful, and dangerous, with all the power residing in a single person.  As it was, this decision turned out to be very wrong, but for different reasons.&lt;br&gt;&lt;br&gt;We were doing quite well, with a number of attacks neatly avoided.  Then we got to the halfway stage.  Then suddenly Adama's memories started going haywire.  He suddenly realised that he was actually a Cylon.  To the other players, he started becoming less reliable, and whilst there were times when he seemed to be helping, there were other times when things began to go against the Galactica.  Then, saying that it was too dangerous to have the President and Admiral in one person, he attempted his coup in Colonial One, at the point where Starbuck and Apollo were running out of skill cards.  They were rightfully suspicious, so they used their remaining skill cards to reverse this action.  Adama was a marked man, so shortly after, when Apollo was out fighting a Base Star and numerous Raiders, he revealed himself as a Cylon, promptly sending Starbuck to the Brig.&lt;br&gt;&lt;br&gt;Whilst they were one jump from Kobol, the Galactica had only a single unit of fuel left.  What used to be Adama took the final blow, and using a Super Crisis &quot;Inbound Nukes&quot;, wiped out the remaining fuel, leaving humanity to die in the cold depths of space.&lt;br&gt;&lt;br&gt;Everyone enjoyed the game, and agreed that it would have been even better if we could have more players.  There was just one rule that created a lot of discussion which was the &quot;Administration&quot; location which I tried to use to make Adama President.  Katy said that you should be able to make yourself President, but I countered that loads of people had attempted coups and won in the past.  In any case, it just said &quot;Choose a character&quot;, not &quot;Choose another character&quot;.&lt;br&gt;&lt;br&gt;The mistake that might have lost them the game was to have Starbuck inside Colonial One, when she would have been a lot better fighting in a Viper (with that extra action, this makes her the best pilot).  With his politics skills, Apollo would have made a better President.&lt;br&gt;&lt;br&gt;The other mistake was letting fuel get too low.  It seemed to us that fuel is the most essential commodity in the game, and that in future, we would try to use Raptors and other special powers to go and find fuel in the Destination Deck.
</description>
<link>http://www.boardgamegeek.com/thread/461317</link>
<guid>http://www.boardgamegeek.com/thread/461317</guid>
<pubDate>Mon, 09 Nov 2009 00:37:44 +0000</pubDate>
<dc:creator>MarkBertenshaw</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Found the error with Evasive Maneuver... it was the skill check code that never informed the card that it had been played into a skill check and thus no longer was in the player's hand. Tricky!
</description>
<link>http://www.boardgamegeek.com/article/4180136#4180136</link>
<guid>http://www.boardgamegeek.com/article/4180136#4180136</guid>
<pubDate>Sun, 08 Nov 2009 22:30:40 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;byronczimmer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What are you using to post to BGG and to get data back from a given thread?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;So far it is very close to BGG implementation and will break if(when) BGG changes its implementation. I have analyzed the request sent to BGG to read and post to forums and geek mail. From this information I have written http-request code that performs the different tasks. This code is separated from the BSG game engine and is reusable for other purposes. 
</description>
<link>http://www.boardgamegeek.com/article/4180129#4180129</link>
<guid>http://www.boardgamegeek.com/article/4180129#4180129</guid>
<pubDate>Sun, 08 Nov 2009 22:28:54 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/byronczimmer&#039;&gt;byronczimmer&lt;/a&gt;&lt;/p&gt;
	What are you using to post to BGG and to get data back from a given thread?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4179919#4179919</link>
<guid>http://www.boardgamegeek.com/article/4179919#4179919</guid>
<pubDate>Sun, 08 Nov 2009 21:16:31 +0000</pubDate>
<dc:creator>byronczimmer</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Tried to fixed problems with Evasive Maneuvers and Helo's reroll ability. &lt;br&gt;Helo is fixed, but I still have some problems with Evasive Maneuvers, I think they work in a basic way now, but I had to put in a line that shouldn't have to be there. It is only possible to play one per attack instead of one per dice roll, have to fix that as well. 
</description>
<link>http://www.boardgamegeek.com/article/4179828#4179828</link>
<guid>http://www.boardgamegeek.com/article/4179828#4179828</guid>
<pubDate>Sun, 08 Nov 2009 20:36:18 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: Who are the cylons?  Just go with the best odds.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MasterDinadan&#039;&gt;MasterDinadan&lt;/a&gt;&lt;/p&gt;
	I had to in order to take credit for the win.  At any rate, they knew I was when I used my once per game to automatically fail a crisis.  It just happened to be the second to last turn of the game.
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<link>http://www.boardgamegeek.com/article/4179685#4179685</link>
<guid>http://www.boardgamegeek.com/article/4179685#4179685</guid>
<pubDate>Sun, 08 Nov 2009 19:39:36 +0000</pubDate>
<dc:creator>MasterDinadan</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: Who are the cylons?  Just go with the best odds.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ElCid91&#039;&gt;ElCid91&lt;/a&gt;&lt;/p&gt;
	I'm Curious, did you tell them you were a Cylon when the game ended?
</description>
<link>http://www.boardgamegeek.com/article/4179564#4179564</link>
<guid>http://www.boardgamegeek.com/article/4179564#4179564</guid>
<pubDate>Sun, 08 Nov 2009 19:00:29 +0000</pubDate>
<dc:creator>ElCid91</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Choosing discard option when you do not have enough cards to discard - source?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rulemonger&#039;&gt;Rulemonger&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;But following the logic the nuke discard could also be chosen -- unless the card restricts it right?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes. If there were a card that offered a choice in which a nuke is discarded but did not explicitly restrict that choice from being chosen when there are no nukes to discard, then you could choose that option.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4179434#4179434</link>
<guid>http://www.boardgamegeek.com/article/4179434#4179434</guid>
<pubDate>Sun, 08 Nov 2009 18:05:42 +0000</pubDate>
<dc:creator>Rulemonger</dc:creator>
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		<title>Reply: Battlestar Galactica:: Variants:: Re: Character Card blanks?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/revclayton&#039;&gt;revclayton&lt;/a&gt;&lt;/p&gt;
	Here you go.&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/444775&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/444775&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/4179049#4179049</link>
<guid>http://www.boardgamegeek.com/article/4179049#4179049</guid>
<pubDate>Sun, 08 Nov 2009 15:10:16 +0000</pubDate>
<dc:creator>revclayton</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Revealed cylon vs playing openly as a cylon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaveD&#039;&gt;DaveD&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Cwlvyn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We had a similar scenario where one cylon has reveald himself and the other didn`t because&lt;br&gt;&lt;br&gt;- he was the Admiral and continued to use hin ability even as he was put into the brig&lt;br&gt;- he played the green card that give an player two actions on the reveald cylon every turn, so that the revelad cylon could use the actions to perform 2 crisis actions&lt;br&gt;&lt;br&gt;It that allowed by the game?&lt;br&gt;how can you take away the Admirals titel from someone?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;If the Admiral goes to the brig, he is stripped of his title. The only time you can have an Admiral in the brig is if all the human characters are in the brig and then the Admiral will be whichever human is highest in line.
</description>
<link>http://www.boardgamegeek.com/article/4178809#4178809</link>
<guid>http://www.boardgamegeek.com/article/4178809#4178809</guid>
<pubDate>Sun, 08 Nov 2009 12:56:23 +0000</pubDate>
<dc:creator>DaveD</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Revealed cylon vs playing openly as a cylon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mrmarcus&#039;&gt;mrmarcus&lt;/a&gt;&lt;/p&gt;
	You can't target a revealed cylon with Executive Order cards.
</description>
<link>http://www.boardgamegeek.com/article/4178783#4178783</link>
<guid>http://www.boardgamegeek.com/article/4178783#4178783</guid>
<pubDate>Sun, 08 Nov 2009 12:32:01 +0000</pubDate>
<dc:creator>mrmarcus</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Revealed cylon vs playing openly as a cylon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cwlvyn&#039;&gt;Cwlvyn&lt;/a&gt;&lt;/p&gt;
	We had a similar scenario where one cylon has reveald himself and the other didn`t because&lt;br&gt;&lt;br&gt;- he was the Admiral and continued to use hin ability even as he was put into the brig&lt;br&gt;- he played the green card that give an player two actions on the reveald cylon every turn, so that the revelad cylon could use the actions to perform 2 crisis actions&lt;br&gt;&lt;br&gt;It that allowed by the game?&lt;br&gt;how can you take away the Admirals titel from someone?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4178766#4178766</link>
<guid>http://www.boardgamegeek.com/article/4178766#4178766</guid>
<pubDate>Sun, 08 Nov 2009 12:18:15 +0000</pubDate>
<dc:creator>Cwlvyn</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Choosing discard option when you do not have enough cards to discard - source?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Acenoid wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;you can't choose to discard a nuke&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;...But following the logic the nuke discard could also be chosen -- unless the card restricts it right?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The card specifically restricts it in the case of zero nukes.  And so it is an exception to the rule.
</description>
<link>http://www.boardgamegeek.com/article/4178733#4178733</link>
<guid>http://www.boardgamegeek.com/article/4178733#4178733</guid>
<pubDate>Sun, 08 Nov 2009 11:34:25 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Choosing discard option when you do not have enough cards to discard - source?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Acenoid&#039;&gt;Acenoid&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;you can't choose to discard a nuke&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;...But following the logic the nuke discard could also be chosen -- unless the card restricts it right?
</description>
<link>http://www.boardgamegeek.com/article/4178731#4178731</link>
<guid>http://www.boardgamegeek.com/article/4178731#4178731</guid>
<pubDate>Sun, 08 Nov 2009 11:32:25 +0000</pubDate>
<dc:creator>Acenoid</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Went through my todos. Fixed &quot;Ragnar Anchorage&quot; so that the admiral gets to select whether or not repair vipers and raptor. &lt;br&gt;&lt;br&gt;Fixed so that a Pilot can launch in a Viper even if there is none in the reserves. (Take one unmanned from a space area)
</description>
<link>http://www.boardgamegeek.com/article/4178662#4178662</link>
<guid>http://www.boardgamegeek.com/article/4178662#4178662</guid>
<pubDate>Sun, 08 Nov 2009 10:34:04 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
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		<title>Session: Battlestar Galactica:: Who are the cylons?  Just go with the best odds.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MasterDinadan&#039;&gt;MasterDinadan&lt;/a&gt;&lt;/p&gt;
	Had a chance to play a 5-player game with one newbie.  I had plenty of time to go over the rules with him before the game began.  The characters were as follows:&lt;br&gt;&lt;br&gt;Cody (newbie) - Helo&lt;br&gt;Me - Boomer&lt;br&gt;Paul - Baltar&lt;br&gt;Josh - Chief&lt;br&gt;DJ - Apollo&lt;br&gt;&lt;br&gt;I was a human at the start, as was everyone in fact, and our first couple of crises went exceedingly well.  We had probably lost a grand total of one resource by the time we managed our first jump, and our first destination took us a distance of 3 (which I had scouted beforehand).&lt;br&gt;&lt;br&gt;The cylons appeared again shortly after our first jump.  In our scramble to defend them, we didn't have the piloting cards to spare to pass the next few crises, and we saw our resources get hit a bit more.  I scouted another destination (2 this time, I decided not to get greedy and left it on top as it was rather good overall).  And we managed to jump again.  I had tried to save up cards in case I ended up on the other team, which included making a stop at the Press Room.  This turned out to be highly advantageous as I ended up a cylon!&lt;br&gt;&lt;br&gt;As soon as the loyalty cards were dealt, Baltar asked for an XO in order to use his detector on Helo (the Admiral).  It was Chief's turn, and I was happy to encourage him to XO Baltar.  I wanted him to get it out of the way before he decided to turn it against me instead.&lt;br&gt;&lt;br&gt;After some deliberation, he decided to check out Apollo instead (I guess he just seemed suspicious).  As his first action, he looked at Apollo's cards and declared he was human.  Apollo then said something along the lines of, &quot;If you were to reveal yourself as a cylon, it would be make me look really suspicious.&quot;  It was pretty much a joke, but as his second action Baltar did indeed reveal himself, sending Helo to the brig.&lt;br&gt;&lt;br&gt;Incidentally, this chain of events left Apollo with both titles, making him look even more suspicious, while Helo was not sure whether he could trust either me or Helo.  I used the opportunity to try to subtle turn Helo and Apollo against one another, while repeatedly scouting bad destinations and crises.  I knew revealing would be a bad idea, since my scout-recon combo made me nearly as effective as a revealed cylon, I was still very capable of sabotage, the paranoia of the other humans was ruining their efficiency, and I still had my once per game to use.&lt;br&gt;&lt;br&gt;Progress to the next jump was very slow, with only two humans out of the brig to draw jump symbols.  I was holding a lot of Strategic Planning and figured I would just hang on to them so the humans wouldn't draw them, and eventually use them against the humans.  I used a Consolidate to draw 2 green, which allowed me to play into YG skill checks without outing myself, claiming &quot;I'm using one of my two greens.&quot;  Then, with the greens still in hand, I was able to sabotage checks that had all three of my colors without anyone raising an eyebrow.&lt;br&gt;&lt;br&gt;I was suspicious for most of the game, but I still managed to sabotage nearly every check without the humans even being suspicious.  Unfortunately, my scouting and recon were not very useful, as Helo to my right had a bad habit of scouting and leaving good crises on top which I couldn't remove without implicating myself.&lt;br&gt;&lt;br&gt;In spite of me leaving a short destination on top of the deck, the second card down had a 3 which they needed to reach 8.  All of my sabotage (and the help of the revealed cylon) had hammered food and morale to very low levels.  With only one more jump to win, I decided it wouldn't be at all worth it to give up an entire turn to reveal.  I would get more use out of just playing the last few turns as a &quot;human.&quot;&lt;br&gt;&lt;br&gt;So I continued to scout and recon, but now more aggressively sought out crises that hit morale or food, even bypassing cylon attack crises in the process.  This worked well, since the revealed cylon to my left could immediately play what I scouted, and I could even deny that it was the card I left him (since he had a choice of 2).  Best of all, stuck in the brig without any green draw as I was, the humans literally couldn't ask any more of me.&lt;br&gt;&lt;br&gt;With morale at 3, Baltar played a very low difficulty crisis with -1 morale Fail.  I decided the humans could pass this easily, so I used my once-per-game to skip it and have them fail automatically.  The next crisis to come up gave the humans a skill check which could cost -2 morale if failed or +1 morale if succeeded.  They decided to go for it, deciding they needed the morale.  But their hands were exhausted and most of their characters didn't even draw the appropriate colors.  With Baltar and I playing our biggest negatives in, the check was failed quite easily, draining the last of the humans morale.&lt;br&gt;&lt;br&gt;At the end of the game, I was still unrevealed.  In fact, my loyalty had only been known without question during the final two turns of the game, yet I sabotaged quite a lot throughout.   I love Boomer more every time I play her.  I've seen a lot of complaints about how her drawback is really horrible, but I don't think it's so bad at all.  Being in the brig isn't such a terrible thing when you can still scout every turn, recon every turn, sabotage skill checks, and have one of the best once-per-game abilities.  There's no reason to &quot;give up&quot; and reveal yourself just because the humans won't let you out.&lt;br&gt;&lt;br&gt;Just sit in the brig for a while and mess with the humans until they tear themselves apart.  Hey, it worked in season 2!
</description>
<link>http://www.boardgamegeek.com/thread/461105</link>
<guid>http://www.boardgamegeek.com/thread/461105</guid>
<pubDate>Sun, 08 Nov 2009 10:27:25 +0000</pubDate>
<dc:creator>MasterDinadan</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Choosing discard option when you do not have enough cards to discard - source?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bhz1&#039;&gt;bhz1&lt;/a&gt;&lt;/p&gt;
	And tell your friends that we, the bunch of people on the internet (and UK head coach Rich Brooks) think their skepticism is bulls***. :)&lt;br&gt;&lt;br&gt;*goes looking for the topic in Cosmic Encounter where someone argued that fewest ships meant having at least 1, and that 0 was not less than 1*
</description>
<link>http://www.boardgamegeek.com/article/4178330#4178330</link>
<guid>http://www.boardgamegeek.com/article/4178330#4178330</guid>
<pubDate>Sun, 08 Nov 2009 05:29:52 +0000</pubDate>
<dc:creator>bhz1</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Choosing discard option when you do not have enough cards to discard - source?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Poor+Frisco&#039;&gt;Poor Frisco&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;Yes!&lt;/i&gt;  Thank you!
</description>
<link>http://www.boardgamegeek.com/article/4178321#4178321</link>
<guid>http://www.boardgamegeek.com/article/4178321#4178321</guid>
<pubDate>Sun, 08 Nov 2009 05:22:41 +0000</pubDate>
<dc:creator>Poor Frisco</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Choosing discard option when you do not have enough cards to discard - source?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/greglios&#039;&gt;greglios&lt;/a&gt;&lt;/p&gt;
	&quot;Choice Crises: When a player makes a choice on a Crisis&lt;br&gt;Card, he can always choose the top or bottom section of&lt;br&gt;the card, regardless of whether he will be able to fulfill the&lt;br&gt;game text listed (unless the card specifically restricts this).&quot;&lt;br&gt;&lt;br&gt;From page 30 of the rulebook.
</description>
<link>http://www.boardgamegeek.com/article/4178310#4178310</link>
<guid>http://www.boardgamegeek.com/article/4178310#4178310</guid>
<pubDate>Sun, 08 Nov 2009 05:17:35 +0000</pubDate>
<dc:creator>greglios</dc:creator>
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		<title>Thread: Battlestar Galactica:: Rules:: Choosing discard option when you do not have enough cards to discard - source?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Poor+Frisco&#039;&gt;Poor Frisco&lt;/a&gt;&lt;/p&gt;
	I can't convince my friends that you can choose a discard option on a crisis card, such as &quot;Admiral discards 3 and President discards 2,&quot; even if the Admiral doesn't have 3 cards and the President doesn't have 2.  Their logic is that, for example, you can't choose to discard a nuke if you don't have a nuke, so you can't choose to discard skill cards to discard skill cards.  I know they're wrong - I just know it! - but I can't remember where I originally read that rule.  I couldn't seem to find it in the FAQ or in the original manual.  Does anyone have a source for it?  It's gonna take more than &quot;a bunch of people on the internet said so&quot; to make them believe.  Thanks.
</description>
<link>http://www.boardgamegeek.com/thread/461068</link>
<guid>http://www.boardgamegeek.com/thread/461068</guid>
<pubDate>Sun, 08 Nov 2009 05:03:25 +0000</pubDate>
<dc:creator>Poor Frisco</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Need clarification on &quot;Sleeper Phase&quot; rules.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/James+McMurray&#039;&gt;James McMurray&lt;/a&gt;&lt;/p&gt;
	The only time the deck should be modified is if there is a possibility of a sympathizer, in which case you add a &quot;You are a sympathizer&quot; card after the initial loyalty cards are dealt.
</description>
<link>http://www.boardgamegeek.com/article/4178129#4178129</link>
<guid>http://www.boardgamegeek.com/article/4178129#4178129</guid>
<pubDate>Sun, 08 Nov 2009 03:26:35 +0000</pubDate>
<dc:creator>James McMurray</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Need clarification on &quot;Sleeper Phase&quot; rules.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/AsthmaticZero&#039;&gt;AsthmaticZero&lt;/a&gt;&lt;/p&gt;
	Thank you, this is how I originally thought it was supposed to play out, but they were convincing enough that we tried it the wrong way. Very Cylon-like, no? Now I know better for future games. Humanity was on it's way out long before the Sleeper Phase, though. I doubt I would have lasted more than one or two more rounds.
</description>
<link>http://www.boardgamegeek.com/article/4178124#4178124</link>
<guid>http://www.boardgamegeek.com/article/4178124#4178124</guid>
<pubDate>Sun, 08 Nov 2009 03:24:21 +0000</pubDate>
<dc:creator>AsthmaticZero</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Need clarification on &quot;Sleeper Phase&quot; rules.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Loyalty deck is created once at the beginning of the game..  If the Cylon reveals early (assuming you are playing with a number of players that would only have one Cylon in the Loyalty deck), so be it.  the Cylon player should be made aware of the deck make-up and play the game accordingly.  He needs to weigh if it is better to reveal early and let the humand know who they can trust, or stay hidden and continue to spread confusion.
</description>
<link>http://www.boardgamegeek.com/article/4177888#4177888</link>
<guid>http://www.boardgamegeek.com/article/4177888#4177888</guid>
<pubDate>Sun, 08 Nov 2009 01:25:50 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<item>
		<title>Thread: Battlestar Galactica:: Rules:: Need clarification on &quot;Sleeper Phase&quot; rules.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/AsthmaticZero&#039;&gt;AsthmaticZero&lt;/a&gt;&lt;/p&gt;
	I just played my second game (first was the 2-player variant, this was with 3 players) and I need a rule clarified for me.&lt;br&gt;&lt;br&gt;When you create the Loyalty deck during setup, is that deck ever altered for the sleeper phase? In our 3-player game, the single Cylon player revealed himself before the Sleeper Phase. If the Loyalty deck is untouched when the Sleeper Phase occurs, there are obviously no &quot;You are a Cylon&quot; cards in the deck... so how does this affect the game at all?&lt;br&gt;&lt;br&gt;The people I was playing with said that it probably meant that you need to recreate the Loyalty deck just like in setup and deal out the cards so there is a chance for a second Cylon, which we did when we couldn't find what I considered an actual clarification in the rulebook. There ended up being 2 Cylons, and I, as the only human player left, lost.
</description>
<link>http://www.boardgamegeek.com/thread/461011</link>
<guid>http://www.boardgamegeek.com/thread/461011</guid>
<pubDate>Sun, 08 Nov 2009 01:17:34 +0000</pubDate>
<dc:creator>AsthmaticZero</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Acenoid&#039;&gt;Acenoid&lt;/a&gt;&lt;/p&gt;
	Great to see that you are still working on this :) Hope to beta test it once its ready.
</description>
<link>http://www.boardgamegeek.com/article/4177683#4177683</link>
<guid>http://www.boardgamegeek.com/article/4177683#4177683</guid>
<pubDate>Sat, 07 Nov 2009 23:39:05 +0000</pubDate>
<dc:creator>Acenoid</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/personwholives&#039;&gt;personwholives&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/600596"><img border=0  src="http://images.boardgamegeek.com/images/pic600596_t.jpg"></a>]]>
	&lt;div&gt;Boxes made from hholzgrafe's files in a bit of downtime at work.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/600596</link>
<guid>http://www.boardgamegeek.com/image/600596</guid>
<pubDate>Sat, 07 Nov 2009 20:46:08 +0000</pubDate>
<dc:creator>personwholives</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Made a rewrite of the Executive Order code. I knew there was a problem with the rule &quot;Only one executive order per player turn&quot;, but when I examined this in greater detail I realized that there was a can of worms in my first version. I didn't take into account the fact that a revealed cylon can play an attack card, which deploys vipers which makes it possible for Apollo to jump into a viper and then play an executive order in that cylon player's turn. So even though a cylon player cannot play an executive order it can still be played in that player's turn... oh the horror...well it should be fixed now. 
</description>
<link>http://www.boardgamegeek.com/article/4177291#4177291</link>
<guid>http://www.boardgamegeek.com/article/4177291#4177291</guid>
<pubDate>Sat, 07 Nov 2009 20:26:44 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	I plan to include conditional orders later. The current interface is simple to use and simple to display to the user. I will have to do several things differently to fix conditional orders. Therefore this needs some severe tweaking which takes time. &lt;br&gt;&lt;br&gt;So not likely in the first release, but most likely the first on the list in a second one. Way before I try to implement Pegasus, if I ever get to do that. Programming all the Crisis Cards is sooooo boring. The Characters are much more fun (and often more challenging as well).&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Fantastic work, by the way - a huge(-ish) GG tip coming your way once it's up and running.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Hmm... Sounds like BGG also could use conditional orders too :) &lt;br&gt;If (post A exists) Then (Give Geek Gold (A.poster))
</description>
<link>http://www.boardgamegeek.com/article/4177085#4177085</link>
<guid>http://www.boardgamegeek.com/article/4177085#4177085</guid>
<pubDate>Sat, 07 Nov 2009 18:37:49 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	Does/will your program allow for conditional orders?&lt;br&gt;&lt;br&gt;Fantastic work, by the way - a huge(-ish) GG tip coming your way once it's up and running.
</description>
<link>http://www.boardgamegeek.com/article/4176592#4176592</link>
<guid>http://www.boardgamegeek.com/article/4176592#4176592</guid>
<pubDate>Sat, 07 Nov 2009 15:07:13 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	My implementation runs on a single machine and communicates with all the players through BGG, or possibly some other interface such as email. It holds a complete shuffled Crisis Deck in memory and thus it is possible, and rather easy, for a person with access to that machine to go through the whole deck checking which cards that are coming. If the other players are afraid of this, the only solution (and the simple solution) is to run the program on a neutral machine that the players don't have access to. &lt;br&gt;My approach is to mimic the way Play By Forum games work today, but have the moderator substituted with my program. There is no communication between the program and any program on the players machines, the players doesn't have to install anything on their machines. They just have to know how to respond to the game's questions about their actions. Today all the players trusts the moderator to not interfere with the game - the same goes with my implementation. If you distrust the moderator or program then the whole model brakes apart.&lt;br&gt;&lt;br&gt;If, and when, I get the start-up of the game written it would be possible to add joining a game into the game sequence. Then the players doesn't even have to know who is actually running the moderator program since all they are doing is posting answers to GeekMail to another GeekMail address - which could be an anonymous user account. Anyone could start one on their own machine hosting a game. &lt;br&gt;&lt;br&gt;I must admit I never even considered they secrecy of game data an issue, since my original though was that it would be started by me and others would play. And I know that I can be trusted - it is just a matter of getting you to trust me. And no I am not trying to solve the whole trust over internet issue :)
</description>
<link>http://www.boardgamegeek.com/article/4176574#4176574</link>
<guid>http://www.boardgamegeek.com/article/4176574#4176574</guid>
<pubDate>Sat, 07 Nov 2009 15:01:23 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
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		<title>Reply: Battlestar Galactica:: Strategy:: Re: 2 players seem stuck -- what would you do?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/AsthmaticZero&#039;&gt;AsthmaticZero&lt;/a&gt;&lt;/p&gt;
	Today, I played my first ever game (just bought it on Tuesday) and was forced to play the 2-player variant just like you. We couldn't find anyone else to play in the middle of the day and wanted to try it out and get accustomed to the rules.&lt;br&gt;&lt;br&gt;I, too, ended up in the brig immediately before my newly-revealed Cylon &quot;teammate&quot; completely destroyed what little resources we had left, and I couldn't escape for the life of me. I ended up losing to a Centurion on the Boarding Party track.&lt;br&gt;&lt;br&gt;I am completely in love with the game, and will be playing again tomorrow with the same friend and my girlfriend, at least.
</description>
<link>http://www.boardgamegeek.com/article/4175746#4175746</link>
<guid>http://www.boardgamegeek.com/article/4175746#4175746</guid>
<pubDate>Sat, 07 Nov 2009 04:30:46 +0000</pubDate>
<dc:creator>AsthmaticZero</dc:creator>
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		<title>Thread: Battlestar Galactica:: Variants:: Character Card blanks?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wood4Sheep&#039;&gt;Wood4Sheep&lt;/a&gt;&lt;/p&gt;
	Does anyone happen to have an image file of a character card background stripped of all the text and pictures?  I am working on a few homebrew characters, and while I can just hack up existing cards, it would be great to have a blank slate to work from...
</description>
<link>http://www.boardgamegeek.com/thread/460788</link>
<guid>http://www.boardgamegeek.com/thread/460788</guid>
<pubDate>Sat, 07 Nov 2009 02:06:17 +0000</pubDate>
<dc:creator>Wood4Sheep</dc:creator>
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		<title>Thread: Battlestar Galactica:: Play By Forum:: PBF #40 - Day of Judgement</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mathguy6189&#039;&gt;mathguy6189&lt;/a&gt;&lt;/p&gt;
	This is number 40 in the series of BGG play by Forum Battlestar Galactica game and will follow the format established by [username=ColtsFan76]. &lt;br&gt;&lt;br&gt;I am initially inviting the following players, who are identified on the waiting list as wishing to play a game, (and also a couple of alternates), please post your acceptance or not of the invitation in this thread.&lt;br&gt;&lt;br&gt;I'll get responses as to a base game or Pegasus from the first 6 players invited.&lt;br&gt;Some have P! listed, and others have nothing listed in regards to  Pegasus, so if you don't have Pegasus, or if this ends up being a base game only, I won't mark you as a declined invite.&lt;br&gt;&lt;br&gt;Nekura&lt;br&gt;Gantolandon&lt;br&gt;ackmondual&lt;br&gt;GhostOfChristmas&lt;br&gt;DaveD&lt;br&gt;Capt_WaRPed&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;The play of the game will generally follow the pattern established in the others in the series and for an idea of that please see some of those game threads. I will be using a spreadsheet developed from the one Brian created for the original game and board graphics again developed from Brian's originals &lt;br&gt;&lt;br&gt;Some particular notes for those taking part follow.&lt;br&gt;&lt;br&gt;0) SUBSCRIBE TO THIS THREAD.&lt;br&gt;&lt;br&gt;1) All players must have their own copies of the base game and the expansion(should we play with it) as I am only going to publish card titles (this is an FFG request).&lt;br&gt;&lt;br&gt;2) Private communication will be by geekmail between me and particular players, all other communication will be by posting in this thread.&lt;br&gt;&lt;br&gt;3) Interrupt cards and abilities may affect play and the way they are handled will depend on the card or ability. In general, I will ask that if there is a possibility of interrupts, players post in any order whether they will play or pass and will hold on resolving the current situation until all possible players have passed or all possible interrupts have been played. As there are now a lot more possible interrupts to deal with, I have endeavoured to divide them into levels and will generally ask for lower level interrupts to be posted first with COs for higher level interrupts.As the game proceeds and situations arise for the first time that previous statement will probably be clearer.&lt;br&gt;&lt;br&gt;4) Please post anything, that I need to take action on in BOLD and it would be useful if played cards were colour coded (you will see that I prefer to use Background colouring because it makes yellow so much clearer, but please do whatever you feel most comfortable with in this respect). Other than that, I am fairly easy. Role playing is not required (as I’m by no means a great role player myself) but by all means do so if you wish, I enjoy reading it. One thing I would ask is not to put a load of stuff in spoiler tags as I find a lot of this awkward to read. Also please do not post any BSG spoilers in the thread.&lt;br&gt;&lt;br&gt;5) When posting in character or posting your play, please identify your character at the beginning of the post, either by using a picture or just by stating the character's name (although pictures are better.A useful selection of possible character pictures is hosted on this &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42419&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;geeklist by GerryRailBaron&lt;/a&gt;, though by all means provide your own if you wish. If you do use an image previously provided by another user, please thumb the picture.&lt;br&gt;&lt;br&gt;6) Anything else I think of I will post in the thread as we go along, if I feel it is particularly significant I will edit this OP to include it.&lt;br&gt;&lt;br&gt;I will post a geeklist later, when all players have checked in. 
</description>
<link>http://www.boardgamegeek.com/thread/460760</link>
<guid>http://www.boardgamegeek.com/thread/460760</guid>
<pubDate>Sat, 07 Nov 2009 00:04:04 +0000</pubDate>
<dc:creator>mathguy6189</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Flyboy+Connor&#039;&gt;Flyboy Connor&lt;/a&gt;&lt;/p&gt;
	This is interesting. I just now found out you are doing this. I have been contemplating something similar, and I have been considering ways of making it work as I wanted.&lt;br&gt;&lt;br&gt;My idea was that each player should be able to run the program on his own computer, and the program would visualize everything needed for the player, and would allow him to enter choices when it was time to do so. The problem I saw was that the program would need to store all data, such as the crisis deck, and the players should not be able to look into that information. The players should also not be able to &quot;look ahead&quot; before deciding on their move, e.g., it should not be possible for a Cylon player to simply copy the game and data to a different map, then decide to go to Caprica and draw two crisis cards, and when finding out that they were not useful, decide for another action in the real game.&lt;br&gt;&lt;br&gt;The solution I came up with was that the game would generate all needed data from random numbers, which would be seeded by player passwords. Each player, when choosing his character, would also choose a secret password. The game would use those passwords to generate data. Every time before the game would reveal new data, it would ask all players to ratify the current game state by entering their password. They could do this, for instance, through a small module that would generate a small passcode file, that each player could then load into his own version of the program, after which the program could generate the new data and show each player the state of the game from that player's perspective. It would know the player's perspective, because a player would need to log on to his version of the program by entering his password. The passcode file would not need to be a real file, it could simply be one big number or something that could be copied and pasted.&lt;br&gt;&lt;br&gt;The big advantage such an approach would have is that you would not need to have a server running somewhere, and the game would be immune to tampering or cheating. I think that last bit is really important, since quite a few people would be tempted to cheat sometime during the two months that the game would last.&lt;br&gt;&lt;br&gt;I realize you are quite far in your implementation yet, so you probably have this all figured out. Still, I am curious to know what kind of approach you have chosen for communication and secrecy.
</description>
<link>http://www.boardgamegeek.com/article/4175117#4175117</link>
<guid>http://www.boardgamegeek.com/article/4175117#4175117</guid>
<pubDate>Fri, 06 Nov 2009 23:56:34 +0000</pubDate>
<dc:creator>Flyboy Connor</dc:creator>
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		<title>Reply: Battlestar Galactica:: Strategy:: Re: Super crisis strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ackmondual&#039;&gt;ackmondual&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;hdb07 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;ackmondual wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In the cylon simpathizer case, you have 3 people moving the centurions, and you need 6(the track + the heavy raiders path to Galactica) to win.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I don't know how your sympathizer can move the centurions since s/he CANNOT activate the Cylon Fleet.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;FYI, this is misquoted from the wrong person :)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bhz1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Correct, James. I guess in the future, we should probably make sure to clarify whether or not the OP is using the &lt;b&gt;Cylon Sympathizer&lt;/b&gt; card (base game), or the &lt;b&gt;Sympathetic Cylon&lt;/b&gt; card (Pegasus). The latter affords the player a lot more options than the first one, and according to the Pegasus rulebook, doesn't follow the same rules as the former.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;Well, ideally this would be put in the Pegasus forum if there's going to be infiltration.  If it's in the base game, many of us will just assume the rules are based on that.  Otherwise, need to state variants up front.  Again, if it says strategy, many of us will assume we're sticking to the rules laid out in the official rulebook.
</description>
<link>http://www.boardgamegeek.com/article/4172895#4172895</link>
<guid>http://www.boardgamegeek.com/article/4172895#4172895</guid>
<pubDate>Fri, 06 Nov 2009 17:30:20 +0000</pubDate>
<dc:creator>ackmondual</dc:creator>
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		<title>Reply: Battlestar Galactica:: Variants:: Re: CAG title cards now available in the Pegasus files section...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Acenoid&#039;&gt;Acenoid&lt;/a&gt;&lt;/p&gt;
	Yeah, in the series he had the deal going with Tigh, but in game terms I think you cannot hold briefings from the brig :)&lt;br&gt;&lt;br&gt;Btw I have finished writing up the cards and I'll upload them after the weekend.&lt;br&gt;&lt;br&gt;I think it came out pretty good :) &lt;br&gt;&lt;br&gt;Thanks for the font info! I will keep my eyes open for it hopefully it's none of those &quot;pay 20 bucks for it&quot; fonts :)&lt;br&gt;&lt;br&gt;I will post here when I uploaded the cards :)&lt;br&gt;&lt;br&gt;Last Words:&lt;br&gt;I think its not really complicating things, 1 action few choices that give your vipers certain bonusses (or penalties)´. Maybe a marker should be activated to show the current tactic.
</description>
<link>http://www.boardgamegeek.com/article/4172880#4172880</link>
<guid>http://www.boardgamegeek.com/article/4172880#4172880</guid>
<pubDate>Fri, 06 Nov 2009 17:28:48 +0000</pubDate>
<dc:creator>Acenoid</dc:creator>
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		<title>Reply: Battlestar Galactica:: Strategy:: Re: Super crisis strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bhz1&#039;&gt;bhz1&lt;/a&gt;&lt;/p&gt;
	Correct, James. I guess in the future, we should probably make sure to clarify whether or not the OP is using the &lt;b&gt;Cylon Sympathizer&lt;/b&gt; card (base game), or the &lt;b&gt;Sympathetic Cylon&lt;/b&gt; card (Pegasus). The latter affords the player a lot more options than the first one, and according to the Pegasus rulebook, doesn't follow the same rules as the former.
</description>
<link>http://www.boardgamegeek.com/article/4172606#4172606</link>
<guid>http://www.boardgamegeek.com/article/4172606#4172606</guid>
<pubDate>Fri, 06 Nov 2009 16:28:21 +0000</pubDate>
<dc:creator>bhz1</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Introduced a backup mechanism so that the state of the program is saved after each player's turn. Still missing a way to restart the game from that state, that will be the next thing to do. &lt;br&gt;&lt;br&gt;Feels a little like this is related the standard joke about compression software. The hard part isn't to write a compression code that compresses anything to one byte. The hard part is writing the decompression code.&lt;br&gt;&lt;br&gt;Feels like I am getting close to a real test now. (Even if there are features missing, but they are not crucial for game play)
</description>
<link>http://www.boardgamegeek.com/article/4172551#4172551</link>
<guid>http://www.boardgamegeek.com/article/4172551#4172551</guid>
<pubDate>Fri, 06 Nov 2009 16:19:42 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
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		<title>Reply: Battlestar Galactica:: Strategy:: Re: Super crisis strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/James+McMurray&#039;&gt;James McMurray&lt;/a&gt;&lt;/p&gt;
	If using the variant, the sympathetic cylon can do whatever they want, including infiltrate.
</description>
<link>http://www.boardgamegeek.com/article/4172139#4172139</link>
<guid>http://www.boardgamegeek.com/article/4172139#4172139</guid>
<pubDate>Fri, 06 Nov 2009 15:04:56 +0000</pubDate>
<dc:creator>James McMurray</dc:creator>
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		<title>Reply: Battlestar Galactica:: Variants:: Re: CAG title cards now available in the Pegasus files section...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	Well, in that situation you have to ask: why did you move the CAG title away from the original player in the first place?&lt;br&gt;&lt;br&gt;Remember, the Admiral title says that you can give the CAG title to the player highest in the line of succession who is not in the Brig &lt;b&gt;excluding the current CAG&lt;/b&gt;.  This means that if no one is in the Brig, then using the Admiral's action will move the CAG title back and forth between the same two players until one of them either reveals as a Cylon or is in the Brig.  The situation you describe is only a problem if *both* the players highest in the line of CAG succession are unrevealed Cylons (so not a problem at all in 3/4-player games).  In which case... at least one of them has to go to the Brig!  :)&lt;br&gt;&lt;br&gt;If you check the thread a few days older than this one where the idea was first discussed, you'll see that a few people thought (and I agree) that it was best if the CAG title was &lt;b&gt;not &lt;/b&gt;lost if the player was sent to the Brig, as the CAG was in the Brig at times during the show and didn't lose their title.  Also, it makes things more interesting if each title has a different method of being moved...&lt;br&gt;&lt;br&gt;President has Administration&lt;br&gt;Admiral has the Brig&lt;br&gt;CAG has the Admiral title&lt;br&gt;&lt;br&gt;I think your idea for &quot;stances&quot; is a little over-complicated for a title (how would you even fit all the information on the card?).  However, feel free to steal away and adapt however you like!  :)&lt;br&gt;&lt;br&gt;The font used on BSG cards is Eurostile.  Card titles are all in caps with a larger font size for the initial letters.&lt;br&gt;&lt;br&gt;Happy gaming!
</description>
<link>http://www.boardgamegeek.com/article/4171408#4171408</link>
<guid>http://www.boardgamegeek.com/article/4171408#4171408</guid>
<pubDate>Fri, 06 Nov 2009 11:49:12 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Battlestar Galactica:: Strategy:: Re: Super crisis strategy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hdb07&#039;&gt;hdb07&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ackmondual wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In the cylon simpathizer case, you have 3 people moving the centurions, and you need 6(the track + the heavy raiders path to Galactica) to win.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I don't know how your sympathizer can move the centurions since s/he CANNOT activate the Cylon Fleet.
</description>
<link>http://www.boardgamegeek.com/article/4171300#4171300</link>
<guid>http://www.boardgamegeek.com/article/4171300#4171300</guid>
<pubDate>Fri, 06 Nov 2009 10:41:03 +0000</pubDate>
<dc:creator>hdb07</dc:creator>
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		<title>Reply: Battlestar Galactica:: Variants:: Re: CAG title cards now available in the Pegasus files section...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Acenoid&#039;&gt;Acenoid&lt;/a&gt;&lt;/p&gt;
	Niiice :) Lets look at this situation:&lt;br&gt;Say I have announced a new CAG as admiral with an action. I promote the the player to my right, during the round we notice that he moved the vipers activated by the others not efficient.&lt;br&gt;&lt;br&gt;Now the admirals turn starts. He has no option to take away the cag title from the offending player (until he reveals or is airlocked). &lt;br&gt;&lt;br&gt;- The admiral should have the power to remove the cag title (and not announce a CAG)&lt;br&gt;- The cag title should be lost when moving into the brig&lt;br&gt;&lt;br&gt;- One suggestion would be to be able to select from different tactic / stances for the vipers the other player moves... Stance can be changed when the CAG has an action. I find it offers more variety and can backfire in wrong situations and the other players still got smth to do.&lt;br&gt;&lt;br&gt;for example:&lt;br&gt;Action: Change the tactic of your Viper Pilots&lt;br&gt;Textbook    -&lt;br&gt;reckless    vipers+1, cylons+1&lt;br&gt;spread out  vipers+1, if raiders&gt;vipers in field -2&lt;br&gt;wingman     if 1+n vipers in field +1&lt;br&gt;fortify     1 chosen field vipers+2, other fields cylons+1&lt;br&gt;Objective   1 chosen field vipers+1, opposing field cylons+1&lt;br&gt;&lt;br&gt;Hope its okay to steal your idea, I think I will try to create such a card. Another card idea would be a president's advisor card, maybe he could play a quorum cards for the president in his turn....or throw it away if he doesnt like what he has been given :)&lt;br&gt;&lt;br&gt;probably roles should not be too common... &lt;br&gt;&lt;br&gt;--- Oh and which font do the Galactica cards use?
</description>
<link>http://www.boardgamegeek.com/article/4169989#4169989</link>
<guid>http://www.boardgamegeek.com/article/4169989#4169989</guid>
<pubDate>Fri, 06 Nov 2009 01:01:12 +0000</pubDate>
<dc:creator>Acenoid</dc:creator>
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		<title>Reply: Battlestar Galactica:: Sessions:: Re: Gaius Baltar and His Terrible, Horrible, No Good, Very Bad Day</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gamer10150512&#039;&gt;Gamer10150512&lt;/a&gt;&lt;/p&gt;
	A fun read - it's great to laugh at the end of a not quite terrible, horrible, no good, very bad day! 
</description>
<link>http://www.boardgamegeek.com/article/4169936#4169936</link>
<guid>http://www.boardgamegeek.com/article/4169936#4169936</guid>
<pubDate>Fri, 06 Nov 2009 00:45:30 +0000</pubDate>
<dc:creator>Gamer10150512</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Timing of Alert Viper Pilot vs. Heavy Assault</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Epworthian&#039;&gt;Epworthian&lt;/a&gt;&lt;/p&gt;
	Thanks. &lt;br&gt;&lt;br&gt;I also finally found the thread with the FFG response:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/392313&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/392313&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;I missed it the first time around because I was searching specifically for Alert Viper Pilot.
</description>
<link>http://www.boardgamegeek.com/article/4167788#4167788</link>
<guid>http://www.boardgamegeek.com/article/4167788#4167788</guid>
<pubDate>Thu, 05 Nov 2009 18:30:16 +0000</pubDate>
<dc:creator>Epworthian</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: XO Yourself?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wood4Sheep&#039;&gt;Wood4Sheep&lt;/a&gt;&lt;/p&gt;
	Also, Roslin still must discard cards to activate a location during an Executive Order.  She could get around the discards by XOing someone &lt;i&gt;else&lt;/i&gt; to do it...
</description>
<link>http://www.boardgamegeek.com/article/4166669#4166669</link>
<guid>http://www.boardgamegeek.com/article/4166669#4166669</guid>
<pubDate>Thu, 05 Nov 2009 15:50:20 +0000</pubDate>
<dc:creator>Wood4Sheep</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: XO Yourself?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mundane&#039;&gt;Mundane&lt;/a&gt;&lt;/p&gt;
	The text of the card says &quot;...choose any other player...&quot; so you can't use it on yourself.  In the Pegasus expansion there is a Tactics card called Critical Situation that you play on yourself to get an action in place of your movement step.  &lt;br&gt;&lt;br&gt;&lt;br&gt;:ninja:'ed
</description>
<link>http://www.boardgamegeek.com/article/4166260#4166260</link>
<guid>http://www.boardgamegeek.com/article/4166260#4166260</guid>
<pubDate>Thu, 05 Nov 2009 14:28:59 +0000</pubDate>
<dc:creator>Mundane</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: XO Yourself?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	The text on the card says choose &quot;any other player.&quot;  That means anyone but you.  So you cannot XO yourself.
</description>
<link>http://www.boardgamegeek.com/article/4166257#4166257</link>
<guid>http://www.boardgamegeek.com/article/4166257#4166257</guid>
<pubDate>Thu, 05 Nov 2009 14:27:39 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: XO Yourself?	&lt;A target='_blank' href=&quot;http://boardgame.geekdo.com/thread/460191&quot; rel=&quot;nofollow&quot;&gt;http://boardgame.geekdo.com/thread/460191&lt;/A&gt;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DKahnt&#039;&gt;DKahnt&lt;/a&gt;&lt;/p&gt;
	Nope.&lt;br&gt;&lt;br&gt;You may not XO yourself.&lt;br&gt;&lt;br&gt;-DK
</description>
<link>http://www.boardgamegeek.com/article/4166253#4166253</link>
<guid>http://www.boardgamegeek.com/article/4166253#4166253</guid>
<pubDate>Thu, 05 Nov 2009 14:26:32 +0000</pubDate>
<dc:creator>DKahnt</dc:creator>
	</item>
		<item>
		<title>Thread: Battlestar Galactica:: Rules:: XO Yourself?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mattnaik&#039;&gt;mattnaik&lt;/a&gt;&lt;/p&gt;
	Is it possible to XO yourself? I can't seem to find any rules that say you can't or anything in the errata. The only reason I wonder is because this would allow Roslin to use an XO instead of discarding 2 skill cards to activate a space.
</description>
<link>http://www.boardgamegeek.com/thread/460191</link>
<guid>http://www.boardgamegeek.com/thread/460191</guid>
<pubDate>Thu, 05 Nov 2009 14:23:57 +0000</pubDate>
<dc:creator>mattnaik</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Sessions:: Re: Second Game with new players to BSG:  Human Victory</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Dr+Schlotter&#039;&gt;Dr Schlotter&lt;/a&gt;&lt;/p&gt;
	Officially the only game where nobody complains when, after three hours of play, the winner is determined by a 50/50 dice roll.&lt;br&gt;&lt;br&gt;Nice report!
</description>
<link>http://www.boardgamegeek.com/article/4165779#4165779</link>
<guid>http://www.boardgamegeek.com/article/4165779#4165779</guid>
<pubDate>Thu, 05 Nov 2009 11:28:17 +0000</pubDate>
<dc:creator>Dr Schlotter</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Vice President Quorum Card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Acenoid&#039;&gt;Acenoid&lt;/a&gt;&lt;/p&gt;
	Seemed we played it right after all :)&lt;br&gt;&lt;br&gt;Poor vice presidents ;)
</description>
<link>http://www.boardgamegeek.com/article/4164021#4164021</link>
<guid>http://www.boardgamegeek.com/article/4164021#4164021</guid>
<pubDate>Wed, 04 Nov 2009 23:54:04 +0000</pubDate>
<dc:creator>Acenoid</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Vice President Quorum Card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Blackfaer&#039;&gt;Blackfaer&lt;/a&gt;&lt;/p&gt;
	Having been watching the show, I can only say, without giving any minor spoilers away, that this seems appropriate. Being Vice President does not seem to guarantee that you will be President when the President is not around, unless you have the support of both the Quorum and the Admiral...
</description>
<link>http://www.boardgamegeek.com/article/4163931#4163931</link>
<guid>http://www.boardgamegeek.com/article/4163931#4163931</guid>
<pubDate>Wed, 04 Nov 2009 23:33:04 +0000</pubDate>
<dc:creator>Blackfaer</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Vice President Quorum Card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bunjee&#039;&gt;bunjee&lt;/a&gt;&lt;/p&gt;
	Next in line per the rulebook. Politics on Galactica are not quite normal :D
</description>
<link>http://www.boardgamegeek.com/article/4163882#4163882</link>
<guid>http://www.boardgamegeek.com/article/4163882#4163882</guid>
<pubDate>Wed, 04 Nov 2009 23:20:03 +0000</pubDate>
<dc:creator>bunjee</dc:creator>
	</item>
		<item>
		<title>Thread: Battlestar Galactica:: Rules:: Vice President Quorum Card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Acenoid&#039;&gt;Acenoid&lt;/a&gt;&lt;/p&gt;
	Hello!&lt;br&gt;&lt;br&gt;Quick question after our first real BSG game:&lt;br&gt;&lt;br&gt;The president played the vice presidents Quorum card. After sleeper phase the president reveals. Who gets the title? Highest Rank or Vice President?&lt;br&gt;&lt;br&gt;The card just says that the location cannot be used to make someone else president than the person that has got the VP card.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/459988</link>
<guid>http://www.boardgamegeek.com/thread/459988</guid>
<pubDate>Wed, 04 Nov 2009 23:05:28 +0000</pubDate>
<dc:creator>Acenoid</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Variants:: Re: New solo version: cooperative rules (tweaked) + Cylon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DrStoopid&#039;&gt;DrStoopid&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grudunza wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Ah, it's been quite a while since I've tried that...  It did seem to liven things up a bit, but what I recall is wanting to change the rule to be that one of the set aside Cylon Attack cards is implemented if you roll 4 or less instead of 5 or less.  It's still likely to happen at some point in the round, but a little less surety of if/when that will happen, especially if you play a Strategic Planning card.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks.  I'll try playing with that rule when I get the chance.  I'll let you know how it goes.
</description>
<link>http://www.boardgamegeek.com/article/4163460#4163460</link>
<guid>http://www.boardgamegeek.com/article/4163460#4163460</guid>
<pubDate>Wed, 04 Nov 2009 21:50:46 +0000</pubDate>
<dc:creator>DrStoopid</dc:creator>
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		<title>Session: Battlestar Galactica:: Second Game with new players to BSG:  Human Victory</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/golfingsteve&#039;&gt;golfingsteve&lt;/a&gt;&lt;/p&gt;
	Playing, William Adama, Tom Zarek, Boomer, Lee Adama, and Helo. After voting to use up a nuke on the initial Basestar attack and nobody yet being a Cylon, we were able to make a few jumps and got to the midgame quite easily.&lt;br&gt;&lt;br&gt;At mid-game, Tom Zarek and Lee Adama became Cylons, Boomer's extremely harsh disadvantage put her in the brig automatically (and because Boomer has the greatest chance of being a Cylon, for most of the remainder of the game nobody trusted her enough to let her out). Also ironically Tom Zarek immediately accused Lee Adama of being a Cylon and put him in the brig, to deflect attention away from him and keeping it on Boomer, who with 3 loyalty cards and automatic brigging after 4 jump points was an ideal candidate for suspicion. After several turns and realizing he probably will not escape the brig Lee revealed he was a Cylon and went to the resurrection ship and proceeded with hampering the efforts of Battlestar Galactica.&lt;br&gt;&lt;br&gt;After using its last nuke, Galactica also plagued with more Cylon attacks, for much of the second half of the game it was constantly fighting off 2 Basestars and fleets of raiders. Unfortunately, with two of the three pilots out (Boomer in the brig as a suspected Cylon, and Lee Adama either in the brig or as a revealed Cylon), Helo was left on his own to defend Galactica from the Cylon fleets, although Boomer (from the brig) was able to assist Helo with her evasive manuever pilot cards which proved invaluable as the assaults from the Cylons led by Lee Adama (and later Tom Zarek) were relentless and unending. Admiral William Adama, was left to other duties such as FTL control and getting Galactica through many crises.&lt;br&gt;&lt;br&gt;The last few rounds of the game were the most nail-biting for both sides. Galatica was one jump away from victory and a mere preparation step away from being able to use the FTL control for an emergency jump to end the. However, at the same time population, morale, food, and fuel supplies were all critically low, some of them just one step away from defeat, all raptors destroyed, three quarters of the viper fleet damaged and unusable, the remaining few out defending Galactica and the colony ships with Helo.&lt;br&gt;&lt;br&gt;The Cylons destroy a few more colonial ships reducing supplies even further, needing just one more for the Cylon win. Tom Zarek accuses Helo of being a Cylon and tries to send him to the brig. But Helo being the only thing between the raider fleet and the Colony ships, both William Adama and Boomer support Helo and he narrowly manages to escape the brig, however several key resources were used up to prevent Helo from going to the brig. Soon after Tom Zarek knowing that he is highly suspect of being the second Cylon reveals himself and becomes the next Cylon.&lt;br&gt;&lt;br&gt;Galactica finally barely gets the ability to jump, but by then the FTL control is damaged due to basestar bombardment. William Adama the only human on Galactica not in the brig is frustratingly unable to repair the FTL to jump Galactica (Boomer being the other human on the ship who is able to repair with engineering but stuck in the brig). Cylons get another turn to end things, they attack with their raider fleet one more time trying to blow up another precious colony ship to take the game. Only thing between the colony ships and the 7 Cylon raiders being Helo and one other Viper. Two of the raiders takes down the unmanned Viper, the other 5 fire at Helo, using superb evasive maneuvers piloting skills supported by Boomer he was able to dodge 4 of the Vipers, the 5th one taking him out. But his sacrifice was just enough as all the raiders had used up their attacks.&lt;br&gt;&lt;br&gt;Against 2 Basestars, several fleets of raiders and heavy raiders, all vipers gone, several colony ships undefended and about to be destroyed, and Galactica badly damaged and on the brink of destruction herself, the humans are nearly done for.&lt;br&gt;&lt;br&gt;Boomer gets one last chance to break out of the brig and supported by William and Helo narrowly manages to escape. Boomer heroicly makes it to the FTL control, repairs it, and activates the jump with 1 population left. Since it was an emergency FTL jump there was a chance that the jump would cause population loss. A +2 to dice result was played so it came down to a 50/50 die roll on a D8.&lt;br&gt;&lt;br&gt;As Boomer nervously activated the FTL, everybody was standing at the table waiting for the result.  The die came up as a 5 and the Humans rejoiced as they successfully jumped without losing their last population, thus winning the game!&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/459899</link>
<guid>http://www.boardgamegeek.com/thread/459899</guid>
<pubDate>Wed, 04 Nov 2009 19:18:26 +0000</pubDate>
<dc:creator>golfingsteve</dc:creator>
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		<title>Session: Battlestar Galactica:: First game with all new players to BSG: A cylon victory</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/golfingsteve&#039;&gt;golfingsteve&lt;/a&gt;&lt;/p&gt;
	Playing Gaius Baltar, Lee Adama, Laura Roslin, Saul Tigh, and Galen Tyrol. After nuking the Basestar during the initial Cylon attack, there was not much interstellar combat, every time the Cylons came upon our fleet we were able the jump away from them. However, Cylon suspicion and internal sabatoge amongst ourselves caused reaching Kobol, the human objective, to be at a near standstill.&lt;br&gt;&lt;br&gt;Gaius and Galen were the covert Cylon operatives, and did a good job sowing suspicion and paranoia among the crew. In fact, Gaius with his Cylon detector was able to secretly check Saul's loyalty and was able to convince everybody else that Saul was a Cylon, which caused him to be put the brig for the rest of the game. Gaius wasn't trusted himself (since his character has the greatest chance of being a Cylon) so he himself was thrown in the brig for most of the game until he revealed himself to be a Cylon and proceeded to sabotage the crew of BSG. Gaius and the other Cylon agent Galen were also able to convince everybody else that Laura Roslin was a Cylon due to suspicious card play and she was sent to the brig by the human Lee Adama.&lt;br&gt;&lt;br&gt;Near the end of the game, only the non-suspected cylon Galen and Lee Adama were left running around the ship. Galen was so trusted by the humans that the president Saul Tigh nominated him vice-president, Galen supported by the humans was also voted president. Shortly afterwards, Laura Roslin provided him with the &quot;executive orders&quot; to draw and play quorum cards, and Galen used these cards to put the last free human (Lee Adama) in the brig, capturing the Admiral title. It was Galen's moment of glory, all the humans were locked in the brig, Galen was free to roam about Galactica by himself as both Admiral and President to cause as much sabotage as possible, while at the same time the other Cylon Gaius was also able to rain destruction upon Galactica from his Cylon bases and super crises card nearly unchecked.&lt;br&gt;&lt;br&gt;Now that the two cylons were exposed, Galen realised that it was only a matter of time before the humans would be able to band together and escape the brig, so he chose the opportune time to reveal his Cylon card causing the already fragile morale to take a hit. The humans escaped the brig but the damage was already done, and a few turns later morale dropped to zero and the Cylons took the game!&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/459895</link>
<guid>http://www.boardgamegeek.com/thread/459895</guid>
<pubDate>Wed, 04 Nov 2009 19:16:11 +0000</pubDate>
<dc:creator>golfingsteve</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Spiralus&#039;&gt;Spiralus&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/598765"><img border=0  src="http://images.boardgamegeek.com/images/pic598765_t.jpg"></a>]]>
	&lt;div&gt;Vipers strike again! The humans rejoice. &quot;To the Weapons Battery!&quot;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/598765</link>
<guid>http://www.boardgamegeek.com/image/598765</guid>
<pubDate>Wed, 04 Nov 2009 19:11:44 +0000</pubDate>
<dc:creator>Spiralus</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Spiralus&#039;&gt;Spiralus&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/598766"><img border=0  src="http://images.boardgamegeek.com/images/pic598766_t.jpg"></a>]]>
	&lt;div&gt;Here are the custom base-star damage die I made. Before anyone points out that they can only take one type of damage at a time, think about how may types there are. You'll only need to re-roll it once ( or maybe twice ).&lt;br&gt;They save time and table space. I &lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/598766</link>
<guid>http://www.boardgamegeek.com/image/598766</guid>
<pubDate>Wed, 04 Nov 2009 19:07:45 +0000</pubDate>
<dc:creator>Spiralus</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Spiralus&#039;&gt;Spiralus&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/598763"><img border=0  src="http://images.boardgamegeek.com/images/pic598763_t.jpg"></a>]]>
	&lt;div&gt;A full on battle.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/598763</link>
<guid>http://www.boardgamegeek.com/image/598763</guid>
<pubDate>Wed, 04 Nov 2009 19:07:16 +0000</pubDate>
<dc:creator>Spiralus</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Spiralus&#039;&gt;Spiralus&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/598762"><img border=0  src="http://images.boardgamegeek.com/images/pic598762_t.jpg"></a>]]>
	&lt;div&gt;Here's an illustration of my pimped base-stars play. No annoying chits!&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/598762</link>
<guid>http://www.boardgamegeek.com/image/598762</guid>
<pubDate>Wed, 04 Nov 2009 19:06:47 +0000</pubDate>
<dc:creator>Spiralus</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Spiralus&#039;&gt;Spiralus&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/598761"><img border=0  src="http://images.boardgamegeek.com/images/pic598761_t.jpg"></a>]]>
	&lt;div&gt;This conversion requires patience and tools, not much skill. &lt;br&gt;1. Cut the arms and install magnets&lt;br&gt;2. Connect the arms with strings by drilling out small holes on either piece. Do this to the diagonal arms. &lt;br&gt;3. Mount the base -star on the base with the dam&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/598761</link>
<guid>http://www.boardgamegeek.com/image/598761</guid>
<pubDate>Wed, 04 Nov 2009 19:06:42 +0000</pubDate>
<dc:creator>Spiralus</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Spiralus&#039;&gt;Spiralus&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/598760"><img border=0  src="http://images.boardgamegeek.com/images/pic598760_t.jpg"></a>]]>
	&lt;div&gt;A bird's eye view of my pimped base-stars.Click To Edit&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/598760</link>
<guid>http://www.boardgamegeek.com/image/598760</guid>
<pubDate>Wed, 04 Nov 2009 19:06:22 +0000</pubDate>
<dc:creator>Spiralus</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Reshuffle?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CitizenFry&#039;&gt;CitizenFry&lt;/a&gt;&lt;/p&gt;
	If there aren't enough cards for a player to draw, including in the discard pile, that player just does not get those cards.
</description>
<link>http://www.boardgamegeek.com/article/4161699#4161699</link>
<guid>http://www.boardgamegeek.com/article/4161699#4161699</guid>
<pubDate>Wed, 04 Nov 2009 17:11:07 +0000</pubDate>
<dc:creator>CitizenFry</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Reshuffle?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Danath&#039;&gt;Danath&lt;/a&gt;&lt;/p&gt;
	Wait, what happends if the person next to draw had to draw 2 cards and there was only one in the deck and none in discard???
</description>
<link>http://www.boardgamegeek.com/article/4161627#4161627</link>
<guid>http://www.boardgamegeek.com/article/4161627#4161627</guid>
<pubDate>Wed, 04 Nov 2009 16:56:46 +0000</pubDate>
<dc:creator>Danath</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Reshuffle?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	As I cited above, we had to immediately &quot;reshuffle&quot; and all there was was a single face up card in the discard pile. So everyone knew what that one was. And yet it wasn't drawn until two more cards were discarded. And yet, rules-as-written! Given the number of decks, I'd rather re-shuffle immediately just to keep things going in a f2f game. &lt;br&gt;&lt;br&gt;Gerry
</description>
<link>http://www.boardgamegeek.com/article/4160150#4160150</link>
<guid>http://www.boardgamegeek.com/article/4160150#4160150</guid>
<pubDate>Wed, 04 Nov 2009 11:03:55 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
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		<title>Reply: Battlestar Galactica:: Variants:: Re: New solo version: cooperative rules (tweaked) + Cylon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grudunza&#039;&gt;Grudunza&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DrStoopid wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Have you played this variant again since you suggested adding rule about the 2 Cylon Attack cards?&lt;br&gt;&lt;br&gt;I am keen to give this variant a go and I want to know if you still think this step is worthwhile.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Ah, it's been quite a while since I've tried that...  It did seem to liven things up a bit, but what I recall is wanting to change the rule to be that one of the set aside Cylon Attack cards is implemented if you roll 4 or less instead of 5 or less.  It's still likely to happen at some point in the round, but a little less surety of if/when that will happen, especially if you play a Strategic Planning card.
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<link>http://www.boardgamegeek.com/article/4159396#4159396</link>
<guid>http://www.boardgamegeek.com/article/4159396#4159396</guid>
<pubDate>Wed, 04 Nov 2009 04:48:01 +0000</pubDate>
<dc:creator>Grudunza</dc:creator>
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		<title>Reply: Battlestar Galactica:: Variants:: Re: New solo version: cooperative rules (tweaked) + Cylon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DrStoopid&#039;&gt;DrStoopid&lt;/a&gt;&lt;/p&gt;
	Have you played this variant again since you suggested adding rule about the 2 Cylon Attack cards?&lt;br&gt;&lt;br&gt;I am keen to give this variant a go and I want to know if you still think this step is worthwhile.
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<link>http://www.boardgamegeek.com/article/4159367#4159367</link>
<guid>http://www.boardgamegeek.com/article/4159367#4159367</guid>
<pubDate>Wed, 04 Nov 2009 04:37:25 +0000</pubDate>
<dc:creator>DrStoopid</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Reshuffle?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Well then we have been playiong wrong this whole time.  I was under the impression it was when a deck needed to be drawn from, not when it was empty.  Seeing the slow motion of a PBF, I say it makes a significant difference.&lt;br&gt;&lt;br&gt;I will have to change the way I play.
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<link>http://www.boardgamegeek.com/article/4159168#4159168</link>
<guid>http://www.boardgamegeek.com/article/4159168#4159168</guid>
<pubDate>Wed, 04 Nov 2009 03:27:46 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Reshuffle?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	He got it better, but wrong. I had a case where the pile was empty, and nothing was available. As soon as there was a discard, I had to &quot;reshuffle&quot; that one card into the draw deck for that skill. Rather than wait until someone HAD to draw from it, which happened after two more discards. There would have been three cards being shuffled, not one &quot;known&quot; value. &lt;br&gt;&lt;br&gt;Gerry
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<link>http://www.boardgamegeek.com/article/4159166#4159166</link>
<guid>http://www.boardgamegeek.com/article/4159166#4159166</guid>
<pubDate>Wed, 04 Nov 2009 03:27:21 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
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		<title>Reply: Battlestar Galactica:: Strategy:: Re: Destination Strategies</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Calmen&#039;&gt;Calmen&lt;/a&gt;&lt;/p&gt;
	This &quot;this is realistic, that is not&quot; conversation in board games ruling is a little bit lame. I talked about it on Fury of Dracula forum. Every game has realistic and gameplay rules. They can't always be the both. The question is, who the cares and why cares?&lt;br&gt;&lt;br&gt;About Roslin fixing a viper, I guess Consolidate Power doesn't means getting able to do something. It means getting influence enough to ORDER SOMEONE TO DO SOMETHING. So, when Roslin goes to hangar deck and play a repair card, she is in fact ordering Cally or someone else in the hangar deck to fix it. CP is a politics card, so this makes perfect sense. Same thing with that Quorum card that allows you to buy any card.
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<link>http://www.boardgamegeek.com/article/4159155#4159155</link>
<guid>http://www.boardgamegeek.com/article/4159155#4159155</guid>
<pubDate>Wed, 04 Nov 2009 03:24:27 +0000</pubDate>
<dc:creator>Calmen</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Reshuffle?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Smoo&#039;&gt;Smoo&lt;/a&gt;&lt;/p&gt;
	Wait, what? Brian got one wrong?&lt;br&gt;&lt;br&gt;Dungeons Master, please... what does this mean?
</description>
<link>http://www.boardgamegeek.com/article/4159061#4159061</link>
<guid>http://www.boardgamegeek.com/article/4159061#4159061</guid>
<pubDate>Wed, 04 Nov 2009 02:56:11 +0000</pubDate>
<dc:creator>Smoo</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Reshuffle?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/James+McMurray&#039;&gt;James McMurray&lt;/a&gt;&lt;/p&gt;
	The rules say to shuffle the discard to recreate the deck as soon as the deck runs out of cards. &lt;br&gt;&lt;br&gt;Waiting until someone goes to draw from it isn't that big of a difference (either in saving time shuffling or in changing the randomness or availability of cards), so if your group prefers that, go for it.
</description>
<link>http://www.boardgamegeek.com/article/4159057#4159057</link>
<guid>http://www.boardgamegeek.com/article/4159057#4159057</guid>
<pubDate>Wed, 04 Nov 2009 02:54:54 +0000</pubDate>
<dc:creator>James McMurray</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Reshuffle?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Danath wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hey I was wondering... when a skill deck runs out do you shuffle it once it's exhausted or once someone goes to draw?&lt;br&gt;&lt;br&gt;For example I draw the last leadership card. The next player draws leadership cards... do you reshuffle after I draw the last card and I don't need any more or do you wait until the next players turn which could allow cards I play and crisis check card to be put into the deck before a reshuffle.&lt;br&gt;&lt;br&gt;Also I think the destiny deck is reshuffled immediately after it is exhausted since it needs to be rebuilt. Right?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;When someone goes to draw.  That way you collect as many potential discards as possible.&lt;br&gt;&lt;br&gt;The only exception is the Destiny deck which is recreated as soon as it is discarded.
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<link>http://www.boardgamegeek.com/article/4159043#4159043</link>
<guid>http://www.boardgamegeek.com/article/4159043#4159043</guid>
<pubDate>Wed, 04 Nov 2009 02:51:12 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Thread: Battlestar Galactica:: Rules:: Reshuffle?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Danath&#039;&gt;Danath&lt;/a&gt;&lt;/p&gt;
	Hey I was wondering... when a skill deck runs out do you shuffle it once it's exhausted or once someone goes to draw?&lt;br&gt;&lt;br&gt;For example I draw the last leadership card. The next player draws leadership cards... do you reshuffle after I draw the last card and I don't need any more or do you wait until the next players turn which could allow cards I play and crisis check card to be put into the deck before a reshuffle.&lt;br&gt;&lt;br&gt;Also I think the destiny deck is reshuffled immediately after it is exhausted since it needs to be rebuilt. Right?
</description>
<link>http://www.boardgamegeek.com/thread/459635</link>
<guid>http://www.boardgamegeek.com/thread/459635</guid>
<pubDate>Wed, 04 Nov 2009 02:04:42 +0000</pubDate>
<dc:creator>Danath</dc:creator>
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		<title>Thread: Battlestar Galactica:: Play By Forum:: BSG 39A - Bellerophon take 2</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/David+Goldfarb&#039;&gt;David Goldfarb&lt;/a&gt;&lt;/p&gt;
	Starting over the incomplete BSG 39.  Look there for ground rules.
</description>
<link>http://www.boardgamegeek.com/thread/459512</link>
<guid>http://www.boardgamegeek.com/thread/459512</guid>
<pubDate>Tue, 03 Nov 2009 19:07:19 +0000</pubDate>
<dc:creator>David Goldfarb</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Timing of Alert Viper Pilot vs. Heavy Assault</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/David+Goldfarb&#039;&gt;David Goldfarb&lt;/a&gt;&lt;/p&gt;
	I agree with DaveD.  Also on &lt;i&gt;Besieged&lt;/i&gt;, Apollo could use &lt;i&gt;Alert Viper Pilot&lt;/i&gt; to take out some of the newly-placed Raiders before they can fire.  (If he has a &lt;font color='#FF0000'&gt;Maximum Firepower&lt;/font&gt;, he might be able to get all four of them.)  This has come up in at least one of the PBF games.
</description>
<link>http://www.boardgamegeek.com/article/4156766#4156766</link>
<guid>http://www.boardgamegeek.com/article/4156766#4156766</guid>
<pubDate>Tue, 03 Nov 2009 18:48:29 +0000</pubDate>
<dc:creator>David Goldfarb</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Locations Overlay in base game?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bhz1&#039;&gt;bhz1&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Wolfling wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;InfoCynic wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&quot;it's a way to prove someone's loyalty but it's hard to do, if you get executed it doesn't mean you're out of the game&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Gah. I hate when execution is viewed as a stronger version of cylon detector. It should be a way to get rid of a character when you are fairly sure he -is- cylon.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's a way to ensure a Cylon doesn't get their Loyalty effect, and that they must spend at least one turn languishing in the Res Ship milk bath just to get a Super Crisis card (since you don't get one when you are executed).&lt;br&gt;&lt;br&gt;As for using it as a Cylon Detector, I suggest increasing the Morale penalty by 1 for each human that is executed. When you've killed 3 humans in this fashion and your Morale is in the red by executions alone, you'll reconsider that as a tactic.
</description>
<link>http://www.boardgamegeek.com/article/4155911#4155911</link>
<guid>http://www.boardgamegeek.com/article/4155911#4155911</guid>
<pubDate>Tue, 03 Nov 2009 16:09:16 +0000</pubDate>
<dc:creator>bhz1</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Locations Overlay in base game?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/InfoCynic&#039;&gt;InfoCynic&lt;/a&gt;&lt;/p&gt;
	Keep in mind that's my 30-second explanation, not necessarily a comment on strategy. As a point of 'this is how the rules work' during teaching the game, it suffices. :)
</description>
<link>http://www.boardgamegeek.com/article/4155387#4155387</link>
<guid>http://www.boardgamegeek.com/article/4155387#4155387</guid>
<pubDate>Tue, 03 Nov 2009 14:48:41 +0000</pubDate>
<dc:creator>InfoCynic</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Locations Overlay in base game?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wolfling&#039;&gt;Wolfling&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;InfoCynic wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&quot;it's a way to prove someone's loyalty but it's hard to do, if you get executed it doesn't mean you're out of the game&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Gah. I hate when execution is viewed as a stronger version of cylon detector. It should be a way to get rid of a character when you are fairly sure he -is- cylon.
</description>
<link>http://www.boardgamegeek.com/article/4154864#4154864</link>
<guid>http://www.boardgamegeek.com/article/4154864#4154864</guid>
<pubDate>Tue, 03 Nov 2009 12:37:52 +0000</pubDate>
<dc:creator>Wolfling</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon Refinery Destinaton Q.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ackmondual&#039;&gt;ackmondual&lt;/a&gt;&lt;/p&gt;
	One dice for the pair of vipers.  It's all or nothing, there is no risking only 1 of them.
</description>
<link>http://www.boardgamegeek.com/article/4154139#4154139</link>
<guid>http://www.boardgamegeek.com/article/4154139#4154139</guid>
<pubDate>Tue, 03 Nov 2009 06:16:17 +0000</pubDate>
<dc:creator>ackmondual</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Revealed cylon vs playing openly as a cylon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/awp832&#039;&gt;awp832&lt;/a&gt;&lt;/p&gt;
	that seems like some talented cylon play to me =).  Not much you can do but shake the guy's hand at that point and admit you've been outsmarted.  
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<link>http://www.boardgamegeek.com/article/4154000#4154000</link>
<guid>http://www.boardgamegeek.com/article/4154000#4154000</guid>
<pubDate>Tue, 03 Nov 2009 05:36:22 +0000</pubDate>
<dc:creator>awp832</dc:creator>
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		<title>Thread: Battlestar Galactica:: Rules:: Cylon Refinery Destinaton Q.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/awp832&#039;&gt;awp832&lt;/a&gt;&lt;/p&gt;
	Posted this on ff,  but havent gotten an answer yet.    For the cylon refinery destination, you risk 2 vipers.   Are they risked together or seperately?    in other words,  do you roll 1 die or 2 dice when risking them? 
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<link>http://www.boardgamegeek.com/thread/459306</link>
<guid>http://www.boardgamegeek.com/thread/459306</guid>
<pubDate>Tue, 03 Nov 2009 05:19:39 +0000</pubDate>
<dc:creator>awp832</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Revealed cylon vs playing openly as a cylon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wolfling&#039;&gt;Wolfling&lt;/a&gt;&lt;/p&gt;
	How exactly would you want to judge what's 'playing openly like a cylon' and what's just plain stupidity of a player for example? :&gt;
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<link>http://www.boardgamegeek.com/article/4151221#4151221</link>
<guid>http://www.boardgamegeek.com/article/4151221#4151221</guid>
<pubDate>Mon, 02 Nov 2009 19:43:18 +0000</pubDate>
<dc:creator>Wolfling</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Fixed Declared Emergency and Tyrol's Blind Devotion timing. &lt;br&gt;Fixed problem with Viper activation (second activation could crash)&lt;br&gt;Fixed problem with Communication activation.&lt;br&gt;Found a new problem that you can activate the same ship twice from Communications.&lt;br&gt;Fixed Besieged and Jammed Assault special actions. &lt;br&gt;&lt;br&gt;Fixed 5-10 presentation problems.
</description>
<link>http://www.boardgamegeek.com/article/4151166#4151166</link>
<guid>http://www.boardgamegeek.com/article/4151166#4151166</guid>
<pubDate>Mon, 02 Nov 2009 19:36:11 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
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		<title>Reply: Battlestar Galactica:: Strategy:: Re: simple thing, probably, but first game: can galactica shoot at raiders?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/colmenarez&#039;&gt;colmenarez&lt;/a&gt;&lt;/p&gt;
	It can also be useful if you have vulnerable civvies in far sectors (2,3 especially) and no vipers can reach them in time (Jammed Assault in effect, or damaged communications). It's situational and I hardly ever see anyone shoot a raider with weapons control, but it should still be in your options toolbox.
</description>
<link>http://www.boardgamegeek.com/article/4149622#4149622</link>
<guid>http://www.boardgamegeek.com/article/4149622#4149622</guid>
<pubDate>Mon, 02 Nov 2009 15:56:09 +0000</pubDate>
<dc:creator>colmenarez</dc:creator>
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		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/597140"><img border=0  src="http://images.boardgamegeek.com/images/pic597140_t.jpg"></a>]]>
	&lt;div&gt;Cylon Raider Activation, Part 1. Cylons in the aft sector attack 3 Vipers and a Civilian.&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/597140</link>
<guid>http://www.boardgamegeek.com/image/597140</guid>
<pubDate>Mon, 02 Nov 2009 11:25:17 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
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		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/597142"><img border=0  src="http://images.boardgamegeek.com/images/pic597142_t.jpg"></a>]]>
	&lt;div&gt;Cylon Raider Activation, Part 3. A trio of cylons on the port quarter attack a flight of vipers and a couple of civilians. Even worse, another trio fly in to join them for future attacks. This is a great example of how the Raider Threat builds up activati&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/597142</link>
<guid>http://www.boardgamegeek.com/image/597142</guid>
<pubDate>Mon, 02 Nov 2009 11:03:13 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
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		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/597141"><img border=0  src="http://images.boardgamegeek.com/images/pic597141_t.jpg"></a>]]>
	&lt;div&gt;Cylon Raider Activation, Part 2. One of the Vipers was damaged. It makes a combat landing, and Chief now has something to do. &lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/597141</link>
<guid>http://www.boardgamegeek.com/image/597141</guid>
<pubDate>Mon, 02 Nov 2009 11:03:09 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Blackfaer&#039;&gt;Blackfaer&lt;/a&gt;&lt;/p&gt;
	I got the game, played the game, loved the game. After playing online in forums, I was intrigued by people talking about the characters enough I decided I had to see the show. After seeing the pilot movie, I decided I needed to see the rest quickly before I got too many spoilers from the expansion.&lt;br&gt;&lt;br&gt;I am hooked on the show now, it's absolutely fascinating...&lt;br&gt;&lt;br&gt;but the game is still the best part. Had the show never existed, this still would be my favourite game.&lt;br&gt;&lt;br&gt;That said, now that I've seen it, it does add a fun flavor. Particularly the expansion, with the addition of certain characters and events.&lt;br&gt;&lt;br&gt;But no one I play with has seen the show, and they are all in love with the game too. Well, everyone but Zack. He hates it. But we like him anyway, even if we don't understand. 
</description>
<link>http://www.boardgamegeek.com/article/4147820#4147820</link>
<guid>http://www.boardgamegeek.com/article/4147820#4147820</guid>
<pubDate>Mon, 02 Nov 2009 01:19:23 +0000</pubDate>
<dc:creator>Blackfaer</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Implemented the last part of Starbuck one time ability. &lt;br&gt;Implemented Launch Scout of destination deck (only had crisis deck before)&lt;br&gt;Fixed the Strategic Planning code (broke it day before yesterday)&lt;br&gt;Fixed presentation of damage done to Basestars.&lt;br&gt;Implemented effect of crisis card that Loyalty cards cannot be looked on any longer.&lt;br&gt;&lt;br&gt;Went through my TODO comments: 12 left. &lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4146914#4146914</link>
<guid>http://www.boardgamegeek.com/article/4146914#4146914</guid>
<pubDate>Sun, 01 Nov 2009 20:04:13 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Variants:: Re: CAG title cards now available in the Pegasus files section...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/revclayton&#039;&gt;revclayton&lt;/a&gt;&lt;/p&gt;
	I really like this.  I've toyed with the idea of a CAG card before, but I think this encourages communication more.
</description>
<link>http://www.boardgamegeek.com/article/4146886#4146886</link>
<guid>http://www.boardgamegeek.com/article/4146886#4146886</guid>
<pubDate>Sun, 01 Nov 2009 19:54:34 +0000</pubDate>
<dc:creator>revclayton</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Quorum Cards and a Revealed Cylon President</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaveD&#039;&gt;DaveD&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;nastycleavage wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Once revealed as a Cylon, President title is passed on to according to President progression table. Quorum cards are &lt;b&gt;secretly&lt;/b&gt; placed in discard pile so no one knows what they were.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This is incorrect, the Quorum hand is passed on to the new President.
</description>
<link>http://www.boardgamegeek.com/article/4146786#4146786</link>
<guid>http://www.boardgamegeek.com/article/4146786#4146786</guid>
<pubDate>Sun, 01 Nov 2009 19:19:27 +0000</pubDate>
<dc:creator>DaveD</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Revealed Cylon President</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/nastycleavage&#039;&gt;nastycleavage&lt;/a&gt;&lt;/p&gt;
	Once revealed as a Cylon, President title is passed on to according to President progression table. Quorum cards are &lt;b&gt;secretly&lt;/b&gt; placed in discard pile so no one knows what they were.
</description>
<link>http://www.boardgamegeek.com/article/4146776#4146776</link>
<guid>http://www.boardgamegeek.com/article/4146776#4146776</guid>
<pubDate>Sun, 01 Nov 2009 19:16:51 +0000</pubDate>
<dc:creator>nastycleavage</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/revclayton&#039;&gt;revclayton&lt;/a&gt;&lt;/p&gt;
	Most of the people I've played with had not seen the show at the time they played their first game.  A good number of them then went on to watch and love the show, so be ready for the same thing to happen to you. :)
</description>
<link>http://www.boardgamegeek.com/article/4146605#4146605</link>
<guid>http://www.boardgamegeek.com/article/4146605#4146605</guid>
<pubDate>Sun, 01 Nov 2009 18:22:39 +0000</pubDate>
<dc:creator>revclayton</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Sessions:: Re: Ever play in less than a half hour?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ElCid91&#039;&gt;ElCid91&lt;/a&gt;&lt;/p&gt;
	I've played in less than a half hour ... in that game.  I was one of the two people playing the chief.  I rememeber asking for advice and it was the concensus at the table to XO Adama.  I think Adama himself may have said something like: If I'm a Ceylon I'll kill you all or something like that and laughed.  As soon as I XOd him ... yup he basically killed us all.&lt;br&gt;&lt;br&gt;My first game of BSG and it was over before I blinked.  We played a second game right after that and I was a ceylon.  I got IDd early and the humans won with ease.
</description>
<link>http://www.boardgamegeek.com/article/4146250#4146250</link>
<guid>http://www.boardgamegeek.com/article/4146250#4146250</guid>
<pubDate>Sun, 01 Nov 2009 16:21:52 +0000</pubDate>
<dc:creator>ElCid91</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/One_Wolf&#039;&gt;One_Wolf&lt;/a&gt;&lt;/p&gt;
	I concur with the above, you can play (and enjoy) the game without the series. &lt;br&gt;&lt;br&gt;However, if you watch the mini-series that started it all, you will know just about everythng you need to appreciate the characters and overall theme of the game. &lt;br&gt;&lt;br&gt;-One Wolf
</description>
<link>http://www.boardgamegeek.com/article/4146243#4146243</link>
<guid>http://www.boardgamegeek.com/article/4146243#4146243</guid>
<pubDate>Sun, 01 Nov 2009 16:19:05 +0000</pubDate>
<dc:creator>One_Wolf</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SybotCB&#039;&gt;SybotCB&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/596389"><img border=0  src="http://images.boardgamegeek.com/images/pic596389_t.jpg"></a>]]>
	&lt;div&gt;Cylon Ships&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/596389</link>
<guid>http://www.boardgamegeek.com/image/596389</guid>
<pubDate>Sun, 01 Nov 2009 15:57:39 +0000</pubDate>
<dc:creator>SybotCB</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/SybotCB&#039;&gt;SybotCB&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/596372"><img border=0  src="http://images.boardgamegeek.com/images/pic596372_t.jpg"></a>]]>
	&lt;div&gt;Hanger Bay.  (These suckers are hard to paint)&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/596372</link>
<guid>http://www.boardgamegeek.com/image/596372</guid>
<pubDate>Sun, 01 Nov 2009 15:35:14 +0000</pubDate>
<dc:creator>SybotCB</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Just some quick fixes. &lt;br&gt;Initial Quorum Card draw added.&lt;br&gt;Presentation of the Quorum Card in President's hand added for the president each turn. &lt;br&gt;Tried to add presentation of the cards played into a skill check before Declare Emergency is played, but it still doesn't seem to work. 
</description>
<link>http://www.boardgamegeek.com/article/4143338#4143338</link>
<guid>http://www.boardgamegeek.com/article/4143338#4143338</guid>
<pubDate>Sat, 31 Oct 2009 15:20:40 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: News:: Re: Dinner with the Admiral (James Olmos)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bruzza&#039;&gt;Bruzza&lt;/a&gt;&lt;/p&gt;
	The contest is open to US residents only.
</description>
<link>http://www.boardgamegeek.com/article/4143147#4143147</link>
<guid>http://www.boardgamegeek.com/article/4143147#4143147</guid>
<pubDate>Sat, 31 Oct 2009 14:09:08 +0000</pubDate>
<dc:creator>Bruzza</dc:creator>
	</item>
		<item>
		<title>Review: Battlestar Galactica:: Brentont's Board Game Review- Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/brentont&#039;&gt;brentont&lt;/a&gt;&lt;/p&gt;
		Welcome to Brentont’s board game review&lt;br&gt;If you have never read one of my reviews before here is how it works, if you have just skip to the next paragraph.&lt;br&gt;1 components- quality of the components and their function in game play&lt;br&gt;2 box size / components- the size of the box compared to what it holds is important to me for shelf space and is rated here.&lt;br&gt;3 rule book- how easy is the rule book to under stand (I learn most games directly from the books)&lt;br&gt;4 game play/ adaptability- fun, flat, satisfying or somewhere in between/ how easy is it to adapt to younger players and adaptations made if any.&lt;br&gt;5 components / game play = price- is it worth the money for what you get&lt;br&gt;Each one being worth 0 to 10 points. These numbers will be averaged  for its final score. (this score will not usually match my bgg rating witch is based on game play alone)&lt;br&gt;I do not cover how the game is played.  Only the points listed above. Please forgive my typos, spelling and grammar errors. I am a steel worker not an English teacher.&lt;br&gt;&lt;br&gt;Battlestar Galactica&lt;br&gt;&lt;br&gt;1 Components-  WOW! There is a lot of cool stuff in this box. Large board with dials to keep track of your resources, plastic vipers, raiders, heavy raiders etc. All the pieces are well made with pictures from the recent SCI FY channel series of BSG.  9.5&lt;br&gt;&lt;br&gt;2 Box size / Components- large box is necessary with game. Totally worth the shelf space. 8&lt;br&gt;&lt;br&gt;3 Rule book- long rule book, over 30 pages. It does have a lot of pictures and examples but a little hard to find rule specific details in this tome. I needed to read it twice before playing but well worth it and not a hard read.  7&lt;br&gt;&lt;br&gt;4 Game play / Adaptability- a good co-op game that you don’t have to be a fan of the show to enjoy. Constant tension and suspicion about who at the table is the traitorous Cylon. You will find yourself saying out loud “…only a cylon would have done that on their turn” and hearing “…only a cylon would say that”. Not much on adaptability, helping a younger player for one or two times through the game wouldn’t be bad  but there isn’t much in the way if changing game play for the younger players. With an age on the box of 10+ will depend on the child. Some 10 year olds might be ok. Some wouldn’t. Being a gamers game adaptability is not taken into account in the score.  9&lt;br&gt;&lt;br&gt;5 Components / Game play = Price- with a retail price of $49.95 can be found for $39.99 and being a licensed game can be found at some retail stores (Borders, Barnes and Noble) on clearance after Christmas for $29.99 worth every penny for the game play and components.  8.5 (this score based if you were not lucky enough to get it on clearance)&lt;br&gt;&lt;br&gt;Review score= 8.4&lt;br&gt;&lt;br&gt;Excellent gamers co-op game. Plays well with 4 players but better with more. If you are looking for a good co-op game here it is even if you are not a fan of the show.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/458377</link>
<guid>http://www.boardgamegeek.com/thread/458377</guid>
<pubDate>Sat, 31 Oct 2009 13:36:24 +0000</pubDate>
<dc:creator>brentont</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Timing of Alert Viper Pilot vs. Heavy Assault</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaveD&#039;&gt;DaveD&lt;/a&gt;&lt;/p&gt;
	Perfectly right Apollo's action occurs before the Basestars fire. Bear in mind of course that he couldn't XO the Admiral if an XO had previously been used on that turn.
</description>
<link>http://www.boardgamegeek.com/article/4142900#4142900</link>
<guid>http://www.boardgamegeek.com/article/4142900#4142900</guid>
<pubDate>Sat, 31 Oct 2009 11:43:07 +0000</pubDate>
<dc:creator>DaveD</dc:creator>
	</item>
		<item>
		<title>Thread: Battlestar Galactica:: Rules:: Timing of Alert Viper Pilot vs. Heavy Assault</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Epworthian&#039;&gt;Epworthian&lt;/a&gt;&lt;/p&gt;
	In a current PBEM game, the Cylon attack card Heavy Assault came out, which deploys 2 basestars, 1 viper, and 3 civvies, and the Special Rule is Basestars immediately attack Galactica.&lt;br&gt;&lt;br&gt;Apollo is in the game, and therefore can use his Alert Viper Pilot to launch in the lone viper, and then gets 1 additional action.  He has decided to XO the admiral, who is sitting in Weapons Control and still has both nukes, so could easily disable or destroy one or both basestars.&lt;br&gt;&lt;br&gt;My current interpretation is that Apollo's Alert Viper Pilot and action happen before the &quot;immediate&quot; shots from the Basestars.&lt;br&gt;&lt;br&gt;Sound right?
</description>
<link>http://www.boardgamegeek.com/thread/458360</link>
<guid>http://www.boardgamegeek.com/thread/458360</guid>
<pubDate>Sat, 31 Oct 2009 11:29:28 +0000</pubDate>
<dc:creator>Epworthian</dc:creator>
	</item>
		<item>
		<title>Thread: Battlestar Galactica:: News:: Dinner with the Admiral</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Yargo&#039;&gt;Yargo&lt;/a&gt;&lt;/p&gt;
	There's a contest on right now until Nov 20th to have dinner with the Admiral (James Olmos).&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.ugo.com/battlestarcontest/&quot; rel=&quot;nofollow&quot;&gt;http://www.ugo.com/battlestarcontest/&lt;/A&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/458320</link>
<guid>http://www.boardgamegeek.com/thread/458320</guid>
<pubDate>Sat, 31 Oct 2009 06:35:54 +0000</pubDate>
<dc:creator>Yargo</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hseya&#039;&gt;hseya&lt;/a&gt;&lt;/p&gt;
	Hah, it's the perfect disguise...
</description>
<link>http://www.boardgamegeek.com/article/4141273#4141273</link>
<guid>http://www.boardgamegeek.com/article/4141273#4141273</guid>
<pubDate>Fri, 30 Oct 2009 21:35:33 +0000</pubDate>
<dc:creator>hseya</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/James+McMurray&#039;&gt;James McMurray&lt;/a&gt;&lt;/p&gt;
	He's obviously an undercover pylon.
</description>
<link>http://www.boardgamegeek.com/article/4141128#4141128</link>
<guid>http://www.boardgamegeek.com/article/4141128#4141128</guid>
<pubDate>Fri, 30 Oct 2009 21:06:33 +0000</pubDate>
<dc:creator>James McMurray</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hseya&#039;&gt;hseya&lt;/a&gt;&lt;/p&gt;
	I play the game with people who've never watched the show a few times, the only problem I have is one friend who can't for the life of his remember the word &quot;Cylon&quot;. He keeps accusing people of being either cyclops or cyclones. 
</description>
<link>http://www.boardgamegeek.com/article/4141109#4141109</link>
<guid>http://www.boardgamegeek.com/article/4141109#4141109</guid>
<pubDate>Fri, 30 Oct 2009 21:04:20 +0000</pubDate>
<dc:creator>hseya</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Variants:: Re: Unofficial Daybreak Expansion</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Cpro&#039;&gt;Cpro&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;Hello everyone. Sorry to see that you weren't able to download the expansion. Unfortunately the workload of my job really gets built up during sometimes of the year. But anyways, I do have some free(er) time now and have fixed the links so Daybreak can be downloaded. Just download from the first post or here.&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.mediafire.com/download.php?dqwingmznuu&quot; rel=&quot;nofollow&quot;&gt;http://www.mediafire.com/download.php?dqwingmznuu&lt;/A&gt;&lt;br&gt;&lt;br&gt;And again, all the feedback is fantastic and I am thankful. I will continue to look for ways to improve the game as more feedback comes in.&lt;br&gt;&lt;br&gt;Also, I've tried uploading the game to boardgamegeek a time before and it never got there. Anybody know if I have to do anything special? Any help would be appreciated.&lt;br&gt; &lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4139904#4139904</link>
<guid>http://www.boardgamegeek.com/article/4139904#4139904</guid>
<pubDate>Fri, 30 Oct 2009 17:52:55 +0000</pubDate>
<dc:creator>Cpro</dc:creator>
	</item>
		<item>
		<title>File: Battlestar Galactica:: Cartela de personagem - William Adama</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lclaudius&#039;&gt;lclaudius&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48793">Cartela de personagem - William Adama</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48793</link>
<guid>http://www.boardgamegeek.com/filepage/48793</guid>
<pubDate>Fri, 30 Oct 2009 15:13:50 +0000</pubDate>
<dc:creator>lclaudius</dc:creator>
	</item>
		<item>
		<title>File: Battlestar Galactica:: Cartela de personagem - Tom Zarek</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lclaudius&#039;&gt;lclaudius&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48792">Cartela de personagem - Tom Zarek</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48792</link>
<guid>http://www.boardgamegeek.com/filepage/48792</guid>
<pubDate>Fri, 30 Oct 2009 15:13:48 +0000</pubDate>
<dc:creator>lclaudius</dc:creator>
	</item>
		<item>
		<title>File: Battlestar Galactica:: Cartela de personagem - Sharon Valerii</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lclaudius&#039;&gt;lclaudius&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48790">Cartela de personagem - Sharon Valerii</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48790</link>
<guid>http://www.boardgamegeek.com/filepage/48790</guid>
<pubDate>Fri, 30 Oct 2009 15:13:46 +0000</pubDate>
<dc:creator>lclaudius</dc:creator>
	</item>
		<item>
		<title>File: Battlestar Galactica:: Cartela de personagem - Saul Tigh</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lclaudius&#039;&gt;lclaudius&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48789">Cartela de personagem - Saul Tigh</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48789</link>
<guid>http://www.boardgamegeek.com/filepage/48789</guid>
<pubDate>Fri, 30 Oct 2009 15:13:44 +0000</pubDate>
<dc:creator>lclaudius</dc:creator>
	</item>
		<item>
		<title>File: Battlestar Galactica:: Cartela de personagem - Lee Adama</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lclaudius&#039;&gt;lclaudius&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48788">Cartela de personagem - Lee Adama</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48788</link>
<guid>http://www.boardgamegeek.com/filepage/48788</guid>
<pubDate>Fri, 30 Oct 2009 15:13:41 +0000</pubDate>
<dc:creator>lclaudius</dc:creator>
	</item>
		<item>
		<title>File: Battlestar Galactica:: Cartela de personagem - Laura Roslin</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lclaudius&#039;&gt;lclaudius&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48787">Cartela de personagem - Laura Roslin</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48787</link>
<guid>http://www.boardgamegeek.com/filepage/48787</guid>
<pubDate>Fri, 30 Oct 2009 15:13:39 +0000</pubDate>
<dc:creator>lclaudius</dc:creator>
	</item>
		<item>
		<title>File: Battlestar Galactica:: Cartela de personagem - Karl Agathon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lclaudius&#039;&gt;lclaudius&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48786">Cartela de personagem - Karl Agathon</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48786</link>
<guid>http://www.boardgamegeek.com/filepage/48786</guid>
<pubDate>Fri, 30 Oct 2009 15:13:37 +0000</pubDate>
<dc:creator>lclaudius</dc:creator>
	</item>
		<item>
		<title>File: Battlestar Galactica:: Cartela de personagem - Kara Thrace</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lclaudius&#039;&gt;lclaudius&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48785">Cartela de personagem - Kara Thrace</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48785</link>
<guid>http://www.boardgamegeek.com/filepage/48785</guid>
<pubDate>Fri, 30 Oct 2009 15:13:35 +0000</pubDate>
<dc:creator>lclaudius</dc:creator>
	</item>
		<item>
		<title>File: Battlestar Galactica:: Cartela de personagem - Galen Tyrol</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lclaudius&#039;&gt;lclaudius&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48784">Cartela de personagem - Galen Tyrol</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48784</link>
<guid>http://www.boardgamegeek.com/filepage/48784</guid>
<pubDate>Fri, 30 Oct 2009 15:13:32 +0000</pubDate>
<dc:creator>lclaudius</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Standard Starbuck joke, seen posters on the Play By Forum games using a Starbucks mug as image for the character. :)
</description>
<link>http://www.boardgamegeek.com/article/4137826#4137826</link>
<guid>http://www.boardgamegeek.com/article/4137826#4137826</guid>
<pubDate>Fri, 30 Oct 2009 11:14:39 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Elyt007&#039;&gt;Elyt007&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;iorlas wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Fixed bug with &lt;b&gt;Starbucks&lt;/b&gt; double action if piloting viper - &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Apologies, but just had to point it out - Kept on imagining the coffee franchise chain piloting Vipers.
</description>
<link>http://www.boardgamegeek.com/article/4137238#4137238</link>
<guid>http://www.boardgamegeek.com/article/4137238#4137238</guid>
<pubDate>Fri, 30 Oct 2009 05:45:59 +0000</pubDate>
<dc:creator>Elyt007</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/594342"><img border=0  src="http://images.boardgamegeek.com/images/pic594342_t.jpg"></a>]]>
	&lt;div&gt;BSG 38: Shangri-La&lt;br&gt;Dr. Baltar is XO'd from Sickbay to Communications, where he orders Civies &quot;A&quot;&amp;&quot;B&quot; to move clockwise around Galactica. &lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/594342</link>
<guid>http://www.boardgamegeek.com/image/594342</guid>
<pubDate>Fri, 30 Oct 2009 04:57:58 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/594343"><img border=0  src="http://images.boardgamegeek.com/images/pic594343_t.jpg"></a>]]>
	&lt;div&gt;BSG 38: Heavy Assault&lt;br&gt;Basestar rips into Galactica, damaging the Admiral's Quarters. &lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/594343</link>
<guid>http://www.boardgamegeek.com/image/594343</guid>
<pubDate>Fri, 30 Oct 2009 04:55:01 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
	</item>
		<item>
		<title>File: Battlestar Galactica:: Cartela de personagem - Gaius Baltar</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lclaudius&#039;&gt;lclaudius&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48703">Cartela de personagem - Gaius Baltar</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48703</link>
<guid>http://www.boardgamegeek.com/filepage/48703</guid>
<pubDate>Fri, 30 Oct 2009 02:42:03 +0000</pubDate>
<dc:creator>lclaudius</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Doomclown&#039;&gt;Doomclown&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;newuser wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;One warning:  There are some minor spoilers given away by the game if you plan on watching the show later... but nothing too serious.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I'd hold off on the expansion in particular if avoiding spoilers.
</description>
<link>http://www.boardgamegeek.com/article/4136735#4136735</link>
<guid>http://www.boardgamegeek.com/article/4136735#4136735</guid>
<pubDate>Fri, 30 Oct 2009 02:17:55 +0000</pubDate>
<dc:creator>Doomclown</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gawain&#039;&gt;Gawain&lt;/a&gt;&lt;/p&gt;
	Get the game!!
</description>
<link>http://www.boardgamegeek.com/article/4136724#4136724</link>
<guid>http://www.boardgamegeek.com/article/4136724#4136724</guid>
<pubDate>Fri, 30 Oct 2009 02:14:00 +0000</pubDate>
<dc:creator>Gawain</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Acenoid&#039;&gt;Acenoid&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/594105"><img border=0  src="http://images.boardgamegeek.com/images/pic594105_t.jpg"></a>]]>
	&lt;div&gt;The Cylons meet Space Alert&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/594105</link>
<guid>http://www.boardgamegeek.com/image/594105</guid>
<pubDate>Thu, 29 Oct 2009 22:58:19 +0000</pubDate>
<dc:creator>Acenoid</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/newuser&#039;&gt;newuser&lt;/a&gt;&lt;/p&gt;
	One warning:  There are some minor spoilers given away by the game if you plan on watching the show later... but nothing too serious.
</description>
<link>http://www.boardgamegeek.com/article/4135636#4135636</link>
<guid>http://www.boardgamegeek.com/article/4135636#4135636</guid>
<pubDate>Thu, 29 Oct 2009 21:40:32 +0000</pubDate>
<dc:creator>newuser</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/surfitch&#039;&gt;surfitch&lt;/a&gt;&lt;/p&gt;
	Yes.  I didn't watch the show until AFTER i played the game.  I liked the game so much i had to check out the show.  glad I did.
</description>
<link>http://www.boardgamegeek.com/article/4135533#4135533</link>
<guid>http://www.boardgamegeek.com/article/4135533#4135533</guid>
<pubDate>Thu, 29 Oct 2009 21:25:27 +0000</pubDate>
<dc:creator>surfitch</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/nilus&#039;&gt;nilus&lt;/a&gt;&lt;/p&gt;
	Yeah my group has a mix of BSG lovers, BSG Haters and people in the middle(or who have never seen it) and they all love the game. The game even got a few of my friends interested in the series.&lt;br&gt;&lt;br&gt;Whats even better is that the base game really doesn't spoil anything that you don't know after just watching the Pilot.  So playing the game doesn't really ruin any suprises if you do watch the show.  That being said the Pegasus expansion does start to blow some of the season 2 and 3 surprises.  
</description>
<link>http://www.boardgamegeek.com/article/4135255#4135255</link>
<guid>http://www.boardgamegeek.com/article/4135255#4135255</guid>
<pubDate>Thu, 29 Oct 2009 20:53:20 +0000</pubDate>
<dc:creator>nilus</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kenchan13&#039;&gt;kenchan13&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bhz1 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I've introduced it to people who have heard of the show from friends but never played it, and they got real interested in the new series after a couple of plays, if only to see where certain cards appear in the series' storyline.&lt;br&gt;&lt;br&gt;If you're approaching this game from &quot;saw the original series, but not the new one&quot;, I've best described the difference between the two shows in the following statement:&lt;br&gt;&lt;br&gt;Original Battlestar Galactica is a science fiction show that has a dramatic feel. You can watch it and feel warm at the end of every episode, because the heroes always triumph without a doubt in their minds. It comes from an era of science fiction television that still had the goal of portraying a hopeful future utopia (even if that utopia was under attack by bad guys in metal suits and evil goatees/bald spots).&lt;br&gt;&lt;br&gt;Reimagined Battlestar Galactica is a prime-time drama with a science fiction setting. You watch it and see humans acting human (i.e. paranoid, untrustworthy, gullible, selfish, idealistic, impulsive), and hope that they piece together the mysteries surrounding them before the enemies who walk among them succeed. You could almost see it as a submarine movie in its intensity and pacing; like Das Boot, if a third of the men onboard were suicidal Russian spies waiting for the right moment to sabotage everything, and who initially have no idea who the others are, and everyone has been told that 1/3 of them are going to betray the rest. Picture that weird scenario in your head.&lt;br&gt;&lt;br&gt;Therefore, the gameplay of the board game stresses these sorts of puzzle-solving challenges, in that it's about management of dwindling resources in a crisis situation, like many co-op games of its ilk (Arkham Horror, the whack-a-mole of supernatural horror, and also Pandemic). The game is perfectly capable of kicking your butt if you let it and do not focus on the most dangerous threats as you see them coming, but it also can be lenient if you work together...&lt;br&gt;&lt;br&gt;...and to this end the game automatically adds an unknown (and unquantifiable at least until halfway through) element that is doing its best to undermine your efforts as quietly as possible, and to sow dissent, fear, and distrust amongst everyone. If you have a group of friends that would be comfortable &quot;playing the bad guy/other team&quot; every couple of games, then BSG is a fun game - combining elements of a whodunnit with a group decision-maker.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This sealed it for me.I am so asking for this game.I like the idea of the cylons hiding among the humans,It reminds me of one of my favorite films john carpenters the Thing.hmmm that would make a good board game!
</description>
<link>http://www.boardgamegeek.com/article/4135094#4135094</link>
<guid>http://www.boardgamegeek.com/article/4135094#4135094</guid>
<pubDate>Thu, 29 Oct 2009 20:30:29 +0000</pubDate>
<dc:creator>kenchan13</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ackmondual&#039;&gt;ackmondual&lt;/a&gt;&lt;/p&gt;
	My observations with various groups and people show that if you like this sort of game (including but not limited to co-op with traitor, some combat, sci-fi theme), you'll like the game even without seeing the show.  This is apparent in many games (mostly eurogames, but does appear in some ameritrash games, and moreso hybrids of the 2 genres) like Shadows Over Camelot where you can have people who don't know anything about Arthurian lore/stories, have barely heard of what a dragon is, but still enjoy that game immensely.  Also true with various European themed games such as Puerto Rico and Endeavor where the mechanics of the games are what are the main attraction.&lt;br&gt;&lt;br&gt;&lt;br&gt;In fact, what I've also noticed is that while watching the TV series increases enjoyment of the game, the extra amount of enjoyment is negible compared to the extra amount of enjoyment you get from liking such a type of game and its mechanics.  The latter will likely put people over the threshold of liking the game whereas watching the show can only do so much to have people like the game more.
</description>
<link>http://www.boardgamegeek.com/article/4134890#4134890</link>
<guid>http://www.boardgamegeek.com/article/4134890#4134890</guid>
<pubDate>Thu, 29 Oct 2009 20:00:56 +0000</pubDate>
<dc:creator>ackmondual</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jormi_Boced&#039;&gt;Jormi_Boced&lt;/a&gt;&lt;/p&gt;
	My first play of this was before I had seen the show and I enjoyed it.  I have since watched the show and enjoyed it as well.
</description>
<link>http://www.boardgamegeek.com/article/4134660#4134660</link>
<guid>http://www.boardgamegeek.com/article/4134660#4134660</guid>
<pubDate>Thu, 29 Oct 2009 19:34:33 +0000</pubDate>
<dc:creator>Jormi_Boced</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mrbeankc&#039;&gt;mrbeankc&lt;/a&gt;&lt;/p&gt;
	I play the game with two separate groups. One is a wargame group and one more of a eurogame crowd. In both groups about half of the players have never seen the series and still enjoy the game. So from my experience being familiar with the series is not required to enjoy the game. 
</description>
<link>http://www.boardgamegeek.com/article/4134638#4134638</link>
<guid>http://www.boardgamegeek.com/article/4134638#4134638</guid>
<pubDate>Thu, 29 Oct 2009 19:32:30 +0000</pubDate>
<dc:creator>mrbeankc</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/James+McMurray&#039;&gt;James McMurray&lt;/a&gt;&lt;/p&gt;
	I think it can, though the new show was almost nothing like the old, so I wouldn't come into it expecting nostalgia. It's a fun system with a lot of political maneuvering in and out of the game, deception between players, and sometimes not even knowing yourself which team you're on.
</description>
<link>http://www.boardgamegeek.com/article/4134526#4134526</link>
<guid>http://www.boardgamegeek.com/article/4134526#4134526</guid>
<pubDate>Thu, 29 Oct 2009 19:18:59 +0000</pubDate>
<dc:creator>James McMurray</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bhz1&#039;&gt;bhz1&lt;/a&gt;&lt;/p&gt;
	I've introduced it to people who have heard of the show from friends but never played it, and they got real interested in the new series after a couple of plays, if only to see where certain cards appear in the series' storyline.&lt;br&gt;&lt;br&gt;If you're approaching this game from &quot;saw the original series, but not the new one&quot;, I've best described the difference between the two shows in the following statement:&lt;br&gt;&lt;br&gt;Original Battlestar Galactica is a science fiction show that has a dramatic feel. You can watch it and feel warm at the end of every episode, because the heroes always triumph without a doubt in their minds. It comes from an era of science fiction television that still had the goal of portraying a hopeful future utopia (even if that utopia was under attack by bad guys in metal suits and evil goatees/bald spots).&lt;br&gt;&lt;br&gt;Reimagined Battlestar Galactica is a prime-time drama with a science fiction setting. You watch it and see humans acting human (i.e. paranoid, untrustworthy, gullible, selfish, idealistic, impulsive), and hope that they piece together the mysteries surrounding them before the enemies who walk among them succeed. You could almost see it as a submarine movie in its intensity and pacing; like Das Boot, if a third of the men onboard were suicidal Russian spies waiting for the right moment to sabotage everything, and who initially have no idea who the others are, and everyone has been told that 1/3 of them are going to betray the rest. Picture that weird scenario in your head.&lt;br&gt;&lt;br&gt;Therefore, the gameplay of the board game stresses these sorts of puzzle-solving challenges, in that it's about management of dwindling resources in a crisis situation, like many co-op games of its ilk (Arkham Horror, the whack-a-mole of supernatural horror, and also Pandemic). The game is perfectly capable of kicking your butt if you let it and do not focus on the most dangerous threats as you see them coming, but it also can be lenient if you work together...&lt;br&gt;&lt;br&gt;...and to this end the game automatically adds an unknown (and unquantifiable at least until halfway through) element that is doing its best to undermine your efforts as quietly as possible, and to sow dissent, fear, and distrust amongst everyone. If you have a group of friends that would be comfortable &quot;playing the bad guy/other team&quot; every couple of games, then BSG is a fun game - combining elements of a whodunnit with a group decision-maker.
</description>
<link>http://www.boardgamegeek.com/article/4134524#4134524</link>
<guid>http://www.boardgamegeek.com/article/4134524#4134524</guid>
<pubDate>Thu, 29 Oct 2009 19:18:46 +0000</pubDate>
<dc:creator>bhz1</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grudunza&#039;&gt;Grudunza&lt;/a&gt;&lt;/p&gt;
	I played BSG and enjoyed it several times before ever watching the series... then I watched the series and appreciated it more.
</description>
<link>http://www.boardgamegeek.com/article/4134497#4134497</link>
<guid>http://www.boardgamegeek.com/article/4134497#4134497</guid>
<pubDate>Thu, 29 Oct 2009 19:14:49 +0000</pubDate>
<dc:creator>Grudunza</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kobold+Curry+Chef&#039;&gt;Kobold Curry Chef&lt;/a&gt;&lt;/p&gt;
	Even my best friend who HATES the show loves this game.  So yes, go for it!!  If you don't like the game, you must be a toaster.  ;)
</description>
<link>http://www.boardgamegeek.com/article/4134481#4134481</link>
<guid>http://www.boardgamegeek.com/article/4134481#4134481</guid>
<pubDate>Thu, 29 Oct 2009 19:12:30 +0000</pubDate>
<dc:creator>Kobold Curry Chef</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iklinck&#039;&gt;iklinck&lt;/a&gt;&lt;/p&gt;
	Yes.  I've played it with people who had never watched the show, and they enjoyed it and played well.&lt;br&gt;&lt;br&gt;You just need a few concepts:&lt;br&gt;&lt;br&gt;- There are humans, and there are cylons.&lt;br&gt;- Cylons are trying to destroy the humans.&lt;br&gt;- Some cylons look like humans.  Some of these cylons don't realize they're cylons at first.
</description>
<link>http://www.boardgamegeek.com/article/4134452#4134452</link>
<guid>http://www.boardgamegeek.com/article/4134452#4134452</guid>
<pubDate>Thu, 29 Oct 2009 19:08:33 +0000</pubDate>
<dc:creator>iklinck</dc:creator>
	</item>
		<item>
		<title>Thread: Battlestar Galactica:: General:: Can this be enjoyed without ever seeing the show?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kenchan13&#039;&gt;kenchan13&lt;/a&gt;&lt;/p&gt;
	Seriously.I have never seen the show.I used to love the old series but with a 5 year old and job etc i dont get much t.v. time.I hear such grest things about this game on the geek but am not sure about putting this on my xmas want list.Thoughts?
</description>
<link>http://www.boardgamegeek.com/thread/457808</link>
<guid>http://www.boardgamegeek.com/thread/457808</guid>
<pubDate>Thu, 29 Oct 2009 19:02:35 +0000</pubDate>
<dc:creator>kenchan13</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/593439"><img border=0  src="http://images.boardgamegeek.com/images/pic593439_t.jpg"></a>]]>
	&lt;div&gt;BSG 38: Shangri-La.&lt;br&gt;With most of the vipers already out of position, Tigh Launches his final pair of &quot;Ready 5&quot; Vipers to cover his aft sector. &lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/593439</link>
<guid>http://www.boardgamegeek.com/image/593439</guid>
<pubDate>Thu, 29 Oct 2009 04:37:12 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/593440"><img border=0  src="http://images.boardgamegeek.com/images/pic593440_t.jpg"></a>]]>
	&lt;div&gt;&quot;Launch Scout&quot;. A common play of a Tactics card, that allows the player to &quot;scout out&quot; the Crisis Deck. &lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/593440</link>
<guid>http://www.boardgamegeek.com/image/593440</guid>
<pubDate>Thu, 29 Oct 2009 04:27:59 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/593438"><img border=0  src="http://images.boardgamegeek.com/images/pic593438_t.jpg"></a>]]>
	&lt;div&gt;A game of 1000 Cuts:&lt;br&gt;The Admiral's first tough choice is -1 Food &amp; -1 Morale.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/593438</link>
<guid>http://www.boardgamegeek.com/image/593438</guid>
<pubDate>Thu, 29 Oct 2009 04:22:50 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CaptStrange&#039;&gt;CaptStrange&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/593350"><img border=0  src="http://images.boardgamegeek.com/images/pic593350_t.jpg"></a>]]>
	&lt;div&gt;Card signed by BSG actor Richard Hatch.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/593350</link>
<guid>http://www.boardgamegeek.com/image/593350</guid>
<pubDate>Thu, 29 Oct 2009 01:17:19 +0000</pubDate>
<dc:creator>CaptStrange</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CaptStrange&#039;&gt;CaptStrange&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/593349"><img border=0  src="http://images.boardgamegeek.com/images/pic593349_t.jpg"></a>]]>
	&lt;div&gt;Card signed by BSG actor Richard Hatch.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/593349</link>
<guid>http://www.boardgamegeek.com/image/593349</guid>
<pubDate>Thu, 29 Oct 2009 01:06:49 +0000</pubDate>
<dc:creator>CaptStrange</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CaptStrange&#039;&gt;CaptStrange&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/593348"><img border=0  src="http://images.boardgamegeek.com/images/pic593348_t.jpg"></a>]]>
	&lt;div&gt;Card signed by BSG actor Richard Hatch.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/593348</link>
<guid>http://www.boardgamegeek.com/image/593348</guid>
<pubDate>Thu, 29 Oct 2009 00:40:05 +0000</pubDate>
<dc:creator>CaptStrange</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CaptStrange&#039;&gt;CaptStrange&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/593347"><img border=0  src="http://images.boardgamegeek.com/images/pic593347_t.jpg"></a>]]>
	&lt;div&gt;Card signed by BSG actor Richard Hatch.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/593347</link>
<guid>http://www.boardgamegeek.com/image/593347</guid>
<pubDate>Thu, 29 Oct 2009 00:39:56 +0000</pubDate>
<dc:creator>CaptStrange</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/CaptStrange&#039;&gt;CaptStrange&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/593346"><img border=0  src="http://images.boardgamegeek.com/images/pic593346_t.jpg"></a>]]>
	&lt;div&gt;BSG actor Richard Hatch signing my Tom Zarek game card.&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/593346</link>
<guid>http://www.boardgamegeek.com/image/593346</guid>
<pubDate>Thu, 29 Oct 2009 00:38:36 +0000</pubDate>
<dc:creator>CaptStrange</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Fixed some more presentations issues. &lt;br&gt;&lt;br&gt;Run a long test as noticed several problems with the presentation. Will have to work on that. Most importantly the skill checks doesn't seem to work and they don't get presented correctly. Investigating committee doesn't make the player name appear, destiny decks cards seems to be missing, declare emergency is played before the result is known. A lot to do there obviously.
</description>
<link>http://www.boardgamegeek.com/article/4129216#4129216</link>
<guid>http://www.boardgamegeek.com/article/4129216#4129216</guid>
<pubDate>Wed, 28 Oct 2009 20:47:29 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
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		<item>
		<title>File: Battlestar Galactica:: Colonial Expansion - v1.0</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/enedhil&#039;&gt;enedhil&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/48664">Colonial Expansion - v1.0</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/37111">Battlestar Galactica</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/48664</link>
<guid>http://www.boardgamegeek.com/filepage/48664</guid>
<pubDate>Wed, 28 Oct 2009 16:51:47 +0000</pubDate>
<dc:creator>enedhil</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/592848"><img border=0  src="http://images.boardgamegeek.com/images/pic592848_t.jpg"></a>]]>
	&lt;div&gt;BSG 38: FIRST Crisis is a frakkin' Attack Card. The card's effects are highlighted. &lt;br&gt;&lt;br&gt;And boy, has Tigh pulled his Vipers out of position!. &lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/592848</link>
<guid>http://www.boardgamegeek.com/image/592848</guid>
<pubDate>Wed, 28 Oct 2009 14:18:24 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/592847"><img border=0  src="http://images.boardgamegeek.com/images/pic592847_t.jpg"></a>]]>
	&lt;div&gt;BSG 38: Colonel Tigh activates COmmand and moves some Vipers. &lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/592847</link>
<guid>http://www.boardgamegeek.com/image/592847</guid>
<pubDate>Wed, 28 Oct 2009 14:18:18 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/592846"><img border=0  src="http://images.boardgamegeek.com/images/pic592846_t.jpg"></a>]]>
	&lt;div&gt;BSG 38: Start of Game&lt;br&gt;&lt;br&gt;The usual opening of &quot;Dradis Contact!&quot;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/592846</link>
<guid>http://www.boardgamegeek.com/image/592846</guid>
<pubDate>Wed, 28 Oct 2009 14:13:49 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GerryRailBaron&#039;&gt;GerryRailBaron&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/592834"><img border=0  src="http://images.boardgamegeek.com/images/pic592834_t.jpg"></a>]]>
	&lt;div&gt;BSG 38 : Apollo applies &quot;Maxiumum Firepower&quot; to a few cylons. &lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/592834</link>
<guid>http://www.boardgamegeek.com/image/592834</guid>
<pubDate>Wed, 28 Oct 2009 13:28:15 +0000</pubDate>
<dc:creator>GerryRailBaron</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Over all the program is getting close to a playable release now. &lt;br&gt;The main thing missing is the actual start of the game. How to set who is to play etc. Once that is written I think it will be playable, if even it will most certainly still contain many errors. &lt;br&gt;&lt;br&gt;I still have to implement a feature for saving the current game state and continue from a given state. The idea is to store the state after each players turn so that if it crashes you should be able to replay the last turn and then be back in business. This is a lot of work there are plenty of different objects that holds state that needs to be saved. But it is still playable without this. 
</description>
<link>http://www.boardgamegeek.com/article/4125352#4125352</link>
<guid>http://www.boardgamegeek.com/article/4125352#4125352</guid>
<pubDate>Wed, 28 Oct 2009 09:44:27 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Guantanamo&#039;&gt;Guantanamo&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/592502"><img border=0  src="http://images.boardgamegeek.com/images/pic592502_t.jpg"></a>]]>
	&lt;div&gt;Charles, John, Brad and Henry at Mike's Mini Meet VII&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/592502</link>
<guid>http://www.boardgamegeek.com/image/592502</guid>
<pubDate>Tue, 27 Oct 2009 23:25:51 +0000</pubDate>
<dc:creator>Guantanamo</dc:creator>
	</item>
		<item>
		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Guantanamo&#039;&gt;Guantanamo&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/592501"><img border=0  src="http://images.boardgamegeek.com/images/pic592501_t.jpg"></a>]]>
	&lt;div&gt;Henry, Mike, Seth and Charles resolve a skill check at Mike's Mini Meet VII&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/image/592501</link>
<guid>http://www.boardgamegeek.com/image/592501</guid>
<pubDate>Tue, 27 Oct 2009 23:23:15 +0000</pubDate>
<dc:creator>Guantanamo</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Fixed bug with Starbucks double action if piloting viper - she always got two actions and no crisis phase (Now is that a good human character or what!)&lt;br&gt;Fixed bug so that players doesn't have to move. &lt;br&gt;Fixed bug so that Caprica location doesn't crash the program.&lt;br&gt;Fixed bug so that revealed Cylons cannot play skill cards after/before skill check&lt;br&gt;Fixed display of several actions (10 or so)&lt;br&gt;Fixed so that players get their current status before each of their turns.&lt;br&gt;Removed trace messages in the code.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/4123037#4123037</link>
<guid>http://www.boardgamegeek.com/article/4123037#4123037</guid>
<pubDate>Tue, 27 Oct 2009 21:02:41 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Strategy:: Re: Shooting At Basestars</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/James+McMurray&#039;&gt;James McMurray&lt;/a&gt;&lt;/p&gt;
	Yeah, but you're Baltar, so we have no idea whose side you're on. :)
</description>
<link>http://www.boardgamegeek.com/article/4121362#4121362</link>
<guid>http://www.boardgamegeek.com/article/4121362#4121362</guid>
<pubDate>Tue, 27 Oct 2009 17:02:08 +0000</pubDate>
<dc:creator>James McMurray</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Strategy:: Re: Shooting At Basestars</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Alex40K&#039;&gt;Alex40K&lt;/a&gt;&lt;/p&gt;
	If a basestar would show up while the jump-track is still in the red, I would always opt for some shots at it, since it can give you some big headaches (damaging Galactica, pouring out Raiders and Heavies).
</description>
<link>http://www.boardgamegeek.com/article/4121223#4121223</link>
<guid>http://www.boardgamegeek.com/article/4121223#4121223</guid>
<pubDate>Tue, 27 Oct 2009 16:41:55 +0000</pubDate>
<dc:creator>Alex40K</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon locations, breaking many of them down....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mundane&#039;&gt;Mundane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;zearoth wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;GerryRailBaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;i&gt;[BGCOLOR=#99FF66]Baltar and Boomer actually can give away up to 2 loyalty cards? [/BGCOLOR] &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;As per the location, give away ALL your unrevealed cards. They'd only do this once. &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I am sorry to dig this up again, but an interesting question raised... What if Baltar reveals BEFORE the &quot;sleeper&quot; phase? Can he pass his unrevealed cards before the game hits the &quot;sleeper&quot; phase? And if he can, what he should do with the loyalty card re receive AFTER the sleeper phase hits?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;In the base game Baltar could reveal prior to the sleeper phase and use the Resurrection Ship to pass his one unrevealed card to another player.  He could do that again when he gets his third card at the sleeper phase.  Note this changes when you get the Pegasus expansion.  In that case you pass any unrevealed cards as soon as you reveal; it does not require using the Resurrection Ship.
</description>
<link>http://www.boardgamegeek.com/article/4117868#4117868</link>
<guid>http://www.boardgamegeek.com/article/4117868#4117868</guid>
<pubDate>Mon, 26 Oct 2009 23:06:56 +0000</pubDate>
<dc:creator>Mundane</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: Rules:: Re: Cylon locations, breaking many of them down....</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zearoth&#039;&gt;zearoth&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;GerryRailBaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;i&gt;[BGCOLOR=#99FF66]Baltar and Boomer actually can give away up to 2 loyalty cards? [/BGCOLOR] &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;As per the location, give away ALL your unrevealed cards. They'd only do this once. &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I am sorry to dig this up again, but an interesting question raised... What if Baltar reveals BEFORE the &quot;sleeper&quot; phase? Can he pass his unrevealed cards before the game hits the &quot;sleeper&quot; phase? And if he can, what he should do with the loyalty card re receive AFTER the sleeper phase hits?
</description>
<link>http://www.boardgamegeek.com/article/4117784#4117784</link>
<guid>http://www.boardgamegeek.com/article/4117784#4117784</guid>
<pubDate>Mon, 26 Oct 2009 22:49:59 +0000</pubDate>
<dc:creator>zearoth</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Todays progress:&lt;br&gt;&lt;br&gt;Fixed a bug with Apollos initial placement. &lt;br&gt;Fixed presentation of some 20 different actions. (Still have 50 or more to go *sigh*)&lt;br&gt;&lt;br&gt;Noticed at least two bugs with Helo. &lt;br&gt; 1) His moral compass is active when he has himself made a selection&lt;br&gt; 2) His stranded capabilities are broken. He can do too much.&lt;br&gt;&lt;br&gt;Noticed a problem with reporting back choices made by players. Need to include presentation of what the player actually did. This is only printed in my logg instead of as information to the players. Problem here is that some times this should be kept partially secret as well, so this could potentially be a lot of work.
</description>
<link>http://www.boardgamegeek.com/article/4116729#4116729</link>
<guid>http://www.boardgamegeek.com/article/4116729#4116729</guid>
<pubDate>Mon, 26 Oct 2009 19:15:09 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
	</item>
		<item>
		<title>Reply: Battlestar Galactica:: General:: Re: Play by Forum program</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/InfoCynic&#039;&gt;InfoCynic&lt;/a&gt;&lt;/p&gt;
	Looking good, keep it up!
</description>
<link>http://www.boardgamegeek.com/article/4115339#4115339</link>
<guid>http://www.boardgamegeek.com/article/4115339#4115339</guid>
<pubDate>Mon, 26 Oct 2009 15:05:53 +0000</pubDate>
<dc:creator>InfoCynic</dc:creator>
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		<item>
		<title>Reply: Battlestar Galactica:: Sessions:: Re: My first one-player game -- my first win</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hudarklord&#039;&gt;hudarklord&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Emperor JD wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;That means discarding up to five cards at the end of every turn and with Apollo's random discard, this was extra annoying.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I believe that in the solo game you ignore the disadvantages.  This made Apollo great.  I chose Boomer so that I could choose to pick up an extra Tactics, Engineering, or Piloting if I wanted.&lt;br&gt;&lt;br&gt;Without Apollo's normal disadvantage he was very strong in solo play.  He could take the political card &quot;Consolidate Power&quot; to draw extra Engineering.  I rarely had a problem with most crisis cards.  So, I had a completely different experience than you did playing Apollo solo.&lt;br&gt;&lt;br&gt;Lee Valentine
</description>
<link>http://www.boardgamegeek.com/article/4114607#4114607</link>
<guid>http://www.boardgamegeek.com/article/4114607#4114607</guid>
<pubDate>Mon, 26 Oct 2009 12:49:38 +0000</pubDate>
<dc:creator>hudarklord</dc:creator>
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		<item>
		<title>Thread: Battlestar Galactica:: Play By Forum:: BSG 39 - Bellerophon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/David+Goldfarb&#039;&gt;David Goldfarb&lt;/a&gt;&lt;/p&gt;
	This will be the 39th play-by-forum game of Battlestar Galactica, following the general format set by ColtsFan76.  (Kudos to Brian for starting all this up...it's been very successful.)&lt;br&gt;&lt;br&gt;We will use the Pegasus expansion.  The other Pegasus games so far have had 7 players, so to be slightly different I'm going to invite 6 people.  In the (probably) event that nobody chooses a Cylon Leader to play, I would like to use the Sympathetic Cylon variant instead of the regular Sympathizer -- however, if a majority of the players prefer the regular Sympathizer rules then we'll go with that.&lt;br&gt;&lt;br&gt;ETA: The Destination will be New Caprica.&lt;br&gt;&lt;br&gt;I'm inviting 6 people.  As I type this it is approximately 8 AM GMT on Monday October 26; I'm going to give everyone 36 hours to respond.  I previously modded game #19, and things went nicely fast there; I'm hoping that'll be the case here too.  Anyone who doesn't check their geekmail often enough to respond within 36 hours won't be checking in often enough to give the game the pace I'd like.&lt;br&gt;&lt;br&gt;Obviously, players should subscribe to the thread.&lt;br&gt;&lt;br&gt;When posting:  please post general game commentary in normal text;&lt;br&gt;&lt;i&gt;use italics for in-character roleplaying and general fluff&lt;/i&gt; (this is not required but can greatly increase a game's fun factor);&lt;br&gt;&lt;b&gt;use bold for definite orders&lt;/b&gt;.&lt;br&gt;&lt;br&gt;Sending orders to me via geekmail about what you want to do in various circumstances (also known as &quot;conditional orders&quot; or &quot;CO's&quot;) can greatly speed things up; I strongly encourage this.  I will occasionally claim that someone has ordered a pass (e.g. of playing Strategic Planning on a die roll) when I know they don't have the relevant card, although I try not to overdo this.  Nobody in #19 complained.&lt;br&gt;&lt;br&gt;I will not prompt for use of interrupts on Cylon attack rolls, or use of Once-per-Game abilities.  If you think you're likely to want to do either, please be sure to geekmail me with CO's.&lt;br&gt;&lt;br&gt;Players invited: &lt;br&gt;dcorbin13&lt;br&gt;Tymaster&lt;br&gt;Oeternalis&lt;br&gt;Riptorch&lt;br&gt;Hoyt&lt;br&gt;CitizenFry&lt;br&gt;&lt;br&gt;Alternates, who will be in if people above don't respond:&lt;br&gt;arkibet&lt;br&gt;IllogicalLynx
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<link>http://www.boardgamegeek.com/thread/456319</link>
<guid>http://www.boardgamegeek.com/thread/456319</guid>
<pubDate>Mon, 26 Oct 2009 07:17:41 +0000</pubDate>
<dc:creator>David Goldfarb</dc:creator>
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		<title>Thread: Battlestar Galactica:: General:: Play by Forum program</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Just wanted to give a notice that I have continued on my play Battlestar Galactica over BGG program. You can read about the progress in this thread:&lt;br&gt;  	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/402150&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/402150&lt;/A&gt;&lt;br&gt;&lt;br&gt;And you can see some &quot;output&quot; from the program here:&lt;br&gt;  	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/456142&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/456142&lt;/A&gt;&lt;br&gt;&lt;br&gt;This weekend the status of the project improved significantly. A first version of the BGG-interface has now been completed. It is possible for the program to send and receive order through GeekMail. It can start a forum thread and post progress to this thread. &lt;br&gt;&lt;br&gt;Plenty of bugs. Problems with the setup and several features that are missing, but now you can see my test-runs!
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<link>http://www.boardgamegeek.com/thread/456310</link>
<guid>http://www.boardgamegeek.com/thread/456310</guid>
<pubDate>Mon, 26 Oct 2009 06:34:03 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
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		<title>Reply: Battlestar Galactica:: Strategy:: Re: simple thing, probably, but first game: can galactica shoot at raiders?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Snipafist&#039;&gt;Snipafist&lt;/a&gt;&lt;/p&gt;
	Agreeing with Robert - yes, Weapons Control can target raiders. It is often a superior option to use Command to activate two vypers (if available) to take two shots at it or to Executive Orders a pilot to shoot at it, though. Weapons Control is superior for taking out basestars, but if you're about to jump away (so chipping away at it isn't worthwhile), the raider poses a more immediate threat and you've got no better means of dealing with it, then it's not a bad idea to go after raiders with Weapons Control.
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<link>http://www.boardgamegeek.com/article/4112862#4112862</link>
<guid>http://www.boardgamegeek.com/article/4112862#4112862</guid>
<pubDate>Sun, 25 Oct 2009 22:37:28 +0000</pubDate>
<dc:creator>Snipafist</dc:creator>
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		<title>Reply: Battlestar Galactica:: Strategy:: Re: simple thing, probably, but first game: can galactica shoot at raiders?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gattolardo&#039;&gt;Gattolardo&lt;/a&gt;&lt;/p&gt;
	Sure it can.&lt;br&gt;Weapons control can shoot at any Cylon ship. not only Basestars.&lt;br&gt;&lt;br&gt;You still use the table at the back of the rulebook, so the raiders are still killed on a 3-8, and the Heavies on a 7-8. (yes, Galactica has bigger guns, but then they would be more difficult to hit).&lt;br&gt;&lt;br&gt;I always saw a single ship a whole wing, both regading raiders as well as vipers.&lt;br&gt;&lt;br&gt;Cheers&lt;br&gt;Rob
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<link>http://www.boardgamegeek.com/article/4112151#4112151</link>
<guid>http://www.boardgamegeek.com/article/4112151#4112151</guid>
<pubDate>Sun, 25 Oct 2009 18:18:24 +0000</pubDate>
<dc:creator>Gattolardo</dc:creator>
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		<title>Thread: Battlestar Galactica:: Strategy:: simple thing, probably, but first game: can galactica shoot at raiders?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/superjosef&#039;&gt;superjosef&lt;/a&gt;&lt;/p&gt;
	simple thing, probably, but it was our first game day before yesterday: can galactica (by location usage) shoot at raiders?&lt;br&gt;&lt;br&gt;there are no result tables i found in the rules, so probably not. but i wanted to ask anyway. i know thay do it in the series, but, well, there are not only about 8 raiders around galactica there, so because there is some automatic &quot;thinning out&quot; by the guns of the bsg silently considered then.
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<link>http://www.boardgamegeek.com/thread/456152</link>
<guid>http://www.boardgamegeek.com/thread/456152</guid>
<pubDate>Sun, 25 Oct 2009 18:12:39 +0000</pubDate>
<dc:creator>superjosef</dc:creator>
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		<title>Reply: Battlestar Galactica:: General:: Re: Computer BSG Game Engine</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/iorlas&#039;&gt;iorlas&lt;/a&gt;&lt;/p&gt;
	Today I managed to play a few turn over the BGG interface. It is very very crude in the current form. But it actually seems to work as long nothing does anything unexpected.
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<link>http://www.boardgamegeek.com/article/4111256#4111256</link>
<guid>http://www.boardgamegeek.com/article/4111256#4111256</guid>
<pubDate>Sun, 25 Oct 2009 12:53:46 +0000</pubDate>
<dc:creator>iorlas</dc:creator>
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		<title>New Image for Battlestar Galactica</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bobosik&#039;&gt;Bobosik&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/589592"><img border=0  src="http://images.boardgamegeek.com/images/pic589592_t.jpg"></a>]]>
	&lt;div&gt;our vipers, inspired by BGG posts&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/589592</link>
<guid>http://www.boardgamegeek.com/image/589592</guid>
<pubDate>Sun, 25 Oct 2009 09:25:43 +0000</pubDate>
<dc:creator>Bobosik</dc:creator>
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		<title>New Image for Battlestar Galactica</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bobosik&#039;&gt;Bobosik&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/589591"><img border=0  src="http://images.boardgamegeek.com/images/pic589591_t.jpg"></a>]]>
	&lt;div&gt;our raiders, inspired by BGG posts&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/589591</link>
<guid>http://www.boardgamegeek.com/image/589591</guid>
<pubDate>Sun, 25 Oct 2009 09:25:32 +0000</pubDate>
<dc:creator>Bobosik</dc:creator>
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		<title>New Image for Battlestar Galactica</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bobosik&#039;&gt;Bobosik&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/589590"><img border=0  src="http://images.boardgamegeek.com/images/pic589590_t.jpg"></a>]]>
	&lt;div&gt;our raptors, inspired by BGG posts&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/589590</link>
<guid>http://www.boardgamegeek.com/image/589590</guid>
<pubDate>Sun, 25 Oct 2009 09:25:16 +0000</pubDate>
<dc:creator>Bobosik</dc:creator>
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		<title>New Image for Battlestar Galactica</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bobosik&#039;&gt;Bobosik&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/589589"><img border=0  src="http://images.boardgamegeek.com/images/pic589589_t.jpg"></a>]]>
	&lt;div&gt;our heavy raiders, inspired by BGG posts&lt;/div&gt;
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<link>http://www.boardgamegeek.com/image/589589</link>
<guid>http://www.boardgamegeek.com/image/589589</guid>
<pubDate>Sun, 25 Oct 2009 09:25:13 +0000</pubDate>
<dc:creator>Bobosik</dc:creator>
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		<title>Reply: Battlestar Galactica:: Strategy:: Re: Shooting At Basestars</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/spinningdice&#039;&gt;spinningdice&lt;/a&gt;&lt;/p&gt;
	As everyone else points out, it's generally a low-priority job (usually raiders/heavy raiders are much more threatening) but sometimes it just needs to be done.
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<link>http://www.boardgamegeek.com/article/4110817#4110817</link>
<guid>http://www.boardgamegeek.com/article/4110817#4110817</guid>
<pubDate>Sun, 25 Oct 2009 06:48:24 +0000</pubDate>
<dc:creator>spinningdice</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Drawing Skill Cards</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kushiel&#039;&gt;kushiel&lt;/a&gt;&lt;/p&gt;
	Great. Thanks!
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<link>http://www.boardgamegeek.com/article/4110222#4110222</link>
<guid>http://www.boardgamegeek.com/article/4110222#4110222</guid>
<pubDate>Sun, 25 Oct 2009 01:17:00 +0000</pubDate>
<dc:creator>kushiel</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Multiple Evasive Maneuvers</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DCAnderson&#039;&gt;DCAnderson&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mundane wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Torian  wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;oh, o.k., so there actually is no limit to the number of EM cards any player may play. If he e.g. has four and needs four die rolls in order to not get damage he can play four times an EM card?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, that is correct.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Which coincidentally causes the issue that made me have to start this thread in the first place.
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<link>http://www.boardgamegeek.com/article/4109501#4109501</link>
<guid>http://www.boardgamegeek.com/article/4109501#4109501</guid>
<pubDate>Sat, 24 Oct 2009 20:00:00 +0000</pubDate>
<dc:creator>DCAnderson</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Multiple Evasive Maneuvers</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mundane&#039;&gt;Mundane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Torian  wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;oh, o.k., so there actually is no limit to the number of EM cards any player may play. If he e.g. has four and needs four die rolls in order to not get damage he can play four times an EM card?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, that is correct.
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<link>http://www.boardgamegeek.com/article/4109462#4109462</link>
<guid>http://www.boardgamegeek.com/article/4109462#4109462</guid>
<pubDate>Sat, 24 Oct 2009 19:42:51 +0000</pubDate>
<dc:creator>Mundane</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Multiple Evasive Maneuvers</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Torian+&#039;&gt;Torian &lt;/a&gt;&lt;/p&gt;
	oh, o.k., so there actually is no limit to the number of EM cards any player may play. If he e.g. has four and needs four die rolls in order to not get damage he can play four times an EM card?
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<link>http://www.boardgamegeek.com/article/4109385#4109385</link>
<guid>http://www.boardgamegeek.com/article/4109385#4109385</guid>
<pubDate>Sat, 24 Oct 2009 19:19:54 +0000</pubDate>
<dc:creator>Torian </dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Multiple Evasive Maneuvers</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mundane&#039;&gt;Mundane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Torian  wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hi Todd!&lt;br&gt;&lt;br&gt;Thank you very much for your quick response. I think I got it now. In your example Starbuck would not be able to play another EM instead of Apollo as she already has played one before. But any other player who wants to help her out can play one EM and just one. &lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No, Starbuck could play a second EM card on the first raider attack instead of Apollo.
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<link>http://www.boardgamegeek.com/article/4109349#4109349</link>
<guid>http://www.boardgamegeek.com/article/4109349#4109349</guid>
<pubDate>Sat, 24 Oct 2009 19:06:59 +0000</pubDate>
<dc:creator>Mundane</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Multiple Evasive Maneuvers</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Torian+&#039;&gt;Torian &lt;/a&gt;&lt;/p&gt;
	Hi Todd!&lt;br&gt;&lt;br&gt;Thank you very much for your quick response. I think I got it now. In your example Starbuck would not be able to play another EM instead of Apollo as she already has played one before. But any other player who wants to help her out can play one EM and just one. &lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4109314#4109314</link>
<guid>http://www.boardgamegeek.com/article/4109314#4109314</guid>
<pubDate>Sat, 24 Oct 2009 18:54:34 +0000</pubDate>
<dc:creator>Torian </dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Multiple Evasive Maneuvers</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mundane&#039;&gt;Mundane&lt;/a&gt;&lt;/p&gt;
	One EM card can be played by any human player to re-roll the results of a raider attack.  When the die is re-rolled another EM can be played.&lt;br&gt;&lt;br&gt;Example:&lt;br&gt;&lt;br&gt;Starbuck is attacked by two raiders.&lt;br&gt;Raider #1 rolls 6 to damage the viper. Starbuck plays EM&lt;br&gt;Raider #1 rolls 8 - 2 = 6 and damages the viper again.  Apollo then plays an EM card on the second roll&lt;br&gt;Raider #1 rolls 4 - 2 = 2 no damage&lt;br&gt;Raider #2 rolls 7 to damage the viper.  Helo plays an EM card.&lt;br&gt;Raider #2 rolls 5 - 3 = 2 no damage&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/4109178#4109178</link>
<guid>http://www.boardgamegeek.com/article/4109178#4109178</guid>
<pubDate>Sat, 24 Oct 2009 18:03:50 +0000</pubDate>
<dc:creator>Mundane</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Multiple Evasive Maneuvers</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Torian+&#039;&gt;Torian &lt;/a&gt;&lt;/p&gt;
	Hi!&lt;br&gt;&lt;br&gt;Sorry, I am still not 100% clear about this. We had the situation that Starbuck was attacked by a Raider. She got damaged and used the EM card once, then a second time and she always got damaged...then another player, Boomer, used an EM card. So two different players used 3 EM cards in total. &lt;br&gt;&lt;br&gt;Is that o.k. or is there any limit? When playing these EM cards we always counted 2 to the roll die, I mean we did not sum these cards up, 3 x 2. &lt;br&gt;&lt;br&gt;My question is: &lt;br&gt;&lt;br&gt;1. How many EM cards is a player able to play? &lt;br&gt;2. Can other players help out and play one or more EM cards, one after the other, as long as the Viper gets damaged? &lt;br&gt;&lt;br&gt;thanx, ivica  
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<link>http://www.boardgamegeek.com/article/4109135#4109135</link>
<guid>http://www.boardgamegeek.com/article/4109135#4109135</guid>
<pubDate>Sat, 24 Oct 2009 17:49:48 +0000</pubDate>
<dc:creator>Torian </dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Special ability on a Loyalty Card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaveD&#039;&gt;DaveD&lt;/a&gt;&lt;/p&gt;
	It says on the loyalty cards that the target must be on Galactica, but it does not say that in other places, so it is only a limitation on the Cylon reveal cards. You can be anywhere when sent to the brig by a Quorum card.
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<link>http://www.boardgamegeek.com/article/4109129#4109129</link>
<guid>http://www.boardgamegeek.com/article/4109129#4109129</guid>
<pubDate>Sat, 24 Oct 2009 17:47:40 +0000</pubDate>
<dc:creator>DaveD</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Special ability on a Loyalty Card</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Torian+&#039;&gt;Torian &lt;/a&gt;&lt;/p&gt;
	hi!&lt;br&gt;&lt;br&gt;that rule about brig and sickbay, that only those players can be send there who are on Galactica: when does that work that way? Just when a cylon uses the special action on his loyalty card or always? I mean does it work the same way when the president uses a quorum card to send somebody to the brig or if somebody uses the Admiral's quarter? &lt;br&gt;&lt;br&gt;Only those players can be send to the brig who are on Galactica? &lt;br&gt;&lt;br&gt;It happened to me that I was on the other ship where the Press Room, Administration and President office is. Can I be sent to the brig by a quorum card while I am not on Galactica? &lt;br&gt;&lt;br&gt;Thanx&lt;br&gt;ivica
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<link>http://www.boardgamegeek.com/article/4109114#4109114</link>
<guid>http://www.boardgamegeek.com/article/4109114#4109114</guid>
<pubDate>Sat, 24 Oct 2009 17:42:49 +0000</pubDate>
<dc:creator>Torian </dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Revealed cylon vs playing openly as a cylon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Wraith&#039;&gt;Wraith&lt;/a&gt;&lt;/p&gt;
	Dave is correct; it doesn't matter how much you suspect somebody, or how obviously traitorous his actions are, if his loyalty card has not been formally revealed, the game treats him as human.&lt;br&gt;&lt;br&gt;However, note that the unrevealed cylon is not permitted to show his card to the revealed cylon either. If he does so, I'd insist that he reveal formally at his very next opportunity.
</description>
<link>http://www.boardgamegeek.com/article/4108955#4108955</link>
<guid>http://www.boardgamegeek.com/article/4108955#4108955</guid>
<pubDate>Sat, 24 Oct 2009 16:42:46 +0000</pubDate>
<dc:creator>Wraith</dc:creator>
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		<title>Reply: Battlestar Galactica:: Rules:: Re: Revealed cylon vs playing openly as a cylon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaveD&#039;&gt;DaveD&lt;/a&gt;&lt;/p&gt;
	Providing that the cylon has not taken an action to reveal his loyalty card and use that ability, he counts as human in all ways including holding either or both offices.&lt;br&gt;&lt;br&gt;Of course if all the real humans are in the brig, they might find it a bit difficult to throw the unrevealed cylon in there as well.
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<link>http://www.boardgamegeek.com/article/4108792#4108792</link>
<guid>http://www.boardgamegeek.com/article/4108792#4108792</guid>
<pubDate>Sat, 24 Oct 2009 15:41:38 +0000</pubDate>
<dc:creator>DaveD</dc:creator>
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		<title>Thread: Battlestar Galactica:: Rules:: Revealed cylon vs playing openly as a cylon</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/golfingsteve&#039;&gt;golfingsteve&lt;/a&gt;&lt;/p&gt;
	During a 5 player game, we had 1 revealed cylon, two humans in the brig including the president, one human (admiral) and an unrevealed cylon, both running free.&lt;br&gt;&lt;br&gt;When this scenario occurred we thought the human President was the hidden cylon and through Administration transferred the presidency to the actual, hidden cylon. &lt;img src=&quot;http://geekdo-images.com/images/soblue.gif&quot; alt=&quot;:soblue:&quot; border=&quot;0&quot;&gt; He then used a quorum card to toss the last human player (the admiral) into the brig, which transferred the admiral card to him.  Then without revealing himself, openly played as a cylon (to rub it in!) &lt;img src=&quot;http://geekdo-images.com/images/mad.gif&quot; alt=&quot;:angry:&quot; border=&quot;0&quot;&gt; This allowed him to toss in any number of skill cards to delay a human from breaking out of the brig for about two or three turns.&lt;br&gt;&lt;br&gt;Rule question:  If a player is openly playing as a cylon without &quot;revealing&quot; himself, does the player continue to hold a title (admiral or president) and do anything that a human can do (e.g. draw and add any number of cards to skill check, actions on a character card, etc.)?&lt;br&gt;&lt;br&gt;I know that a player who does this will likely be tossed into the brig at the first available opportunity but a delay of a one or two turns usually has a huge impact on the outcome of this game.
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<link>http://www.boardgamegeek.com/thread/455817</link>
<guid>http://www.boardgamegeek.com/thread/455817</guid>
<pubDate>Sat, 24 Oct 2009 15:36:14 +0000</pubDate>
<dc:creator>golfingsteve</dc:creator>
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