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	<title>Android  | BoardGameGeek</title>
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		<title>Android  | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
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 	<pubDate>Tue, 07 Jul 2009 16:54:16 +0000</pubDate>
	<lastBuildDate>Tue, 07 Jul 2009 16:54:16 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
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   	<item>
		<title>Reply: Android :: General:: Re: Can anyone see any way around this dark card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Jarvis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Because a potential expansion card (if they make an expansion) could have have changed this.  &lt;br&gt;&lt;br&gt;&lt;br&gt;Jeff&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That must be it.
</description>
<link>http://www.boardgamegeek.com/article/3657674#3657674</link>
<guid>http://www.boardgamegeek.com/article/3657674#3657674</guid>
<pubDate>Tue, 07 Jul 2009 16:54:16 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<item>
		<title>Reply: Android :: General:: Re: Can anyone see any way around this dark card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Isn't it possible for Father Michael to die beyond just the plot resolution?  So it is possible that the First Directive has been discarded and Father Michael is dead.  &lt;br&gt;&lt;br&gt;If Father Michael is dead, this card cna trigger.  If the First Directive has been discarded, Floyd can choose either outcome.&lt;br&gt;&lt;br&gt;If there is ntohing else that can kill Father Michael, perhaps they were leaving their options open for an expansion.  (Or they edited that event out by mistake - like they did with that one Favor).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No - there are only two cards that eliminate an NPC that aren't plots, and both belong to Louis, referring to Tanaka.
</description>
<link>http://www.boardgamegeek.com/article/3657670#3657670</link>
<guid>http://www.boardgamegeek.com/article/3657670#3657670</guid>
<pubDate>Tue, 07 Jul 2009 16:53:43 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Android :: General:: Re: Can anyone see any way around this dark card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Isn't it possible for Father Michael to die beyond just the plot resolution?  So it is possible that the First Directive has been discarded and Father Michael is dead.  &lt;br&gt;&lt;br&gt;If Father Michael is dead, this card cna trigger.  If the First Directive has been discarded, Floyd can choose either outcome.&lt;br&gt;&lt;br&gt;If there is ntohing else that can kill Father Michael, perhaps they were leaving their options open for an expansion.  (Or they edited that event out by mistake - like they did with that one Favor).
</description>
<link>http://www.boardgamegeek.com/article/3657628#3657628</link>
<guid>http://www.boardgamegeek.com/article/3657628#3657628</guid>
<pubDate>Tue, 07 Jul 2009 16:46:31 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Android :: General:: Re: Can anyone see any way around this dark card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jarvis&#039;&gt;Jarvis&lt;/a&gt;&lt;/p&gt;
	Because a potential expansion card (if they make an expansion) could have have changed this.  &lt;br&gt;&lt;br&gt;&lt;br&gt;Jeff
</description>
<link>http://www.boardgamegeek.com/article/3657623#3657623</link>
<guid>http://www.boardgamegeek.com/article/3657623#3657623</guid>
<pubDate>Tue, 07 Jul 2009 16:45:48 +0000</pubDate>
<dc:creator>Jarvis</dc:creator>
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		<title>Reply: Android :: General:: Re: Can anyone see any way around this dark card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	Then why not just &lt;u&gt;not&lt;/u&gt; make it a &lt;i&gt;&lt;b&gt;Fight &lt;/b&gt;&lt;/i&gt;card?...&lt;br&gt;&lt;br&gt;&quot;Play when Floyd enters a seedy location while Father Michael is dead.  Floyd loses 2 Time and discards one &lt;i&gt;&lt;b&gt;Tech &lt;/b&gt;&lt;/i&gt;card from play.&quot;
</description>
<link>http://www.boardgamegeek.com/article/3657529#3657529</link>
<guid>http://www.boardgamegeek.com/article/3657529#3657529</guid>
<pubDate>Tue, 07 Jul 2009 16:30:45 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Android :: General:: Re: Can anyone see any way around this dark card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/serdudds&#039;&gt;serdudds&lt;/a&gt;&lt;/p&gt;
	Probably just their to cover their bases.  Would of been more weird to have a fight card without a dark side choice, even if its not obviously choose-able.  
</description>
<link>http://www.boardgamegeek.com/article/3657465#3657465</link>
<guid>http://www.boardgamegeek.com/article/3657465#3657465</guid>
<pubDate>Tue, 07 Jul 2009 16:20:25 +0000</pubDate>
<dc:creator>serdudds</dc:creator>
	</item>
		<item>
		<title>Thread: Android :: General:: Can anyone see any way around this dark card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	Floyd's dark card entitled &lt;i&gt;&lt;b&gt;&quot;You could've saved him, you scum!&quot;&lt;/b&gt;&lt;/i&gt; reads like so:&lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Fight:&lt;/b&gt;&lt;/i&gt; Play when Floyd enters a seedy location while Father Michael is dead.&lt;br&gt;&lt;u&gt;Light&lt;/u&gt;: Floyd loses 2 Time and discards one &lt;i&gt;&lt;b&gt;Tech &lt;/b&gt;&lt;/i&gt;card from play.&lt;br&gt;&lt;u&gt;Dark&lt;/u&gt;: Floyd loses 2 Time and moves to the NAPD.&lt;br&gt;&lt;br&gt;Floyd's First Directive states that he must always choose light tactics during &lt;i&gt;&lt;b&gt;Fights&lt;/b&gt;&lt;/i&gt;.&lt;br&gt;&lt;br&gt;Seeing as Floyd only discards his First Directive if Father Michael lives, how is it possible that the &lt;u&gt;Dark&lt;/u&gt; portion of this card will ever be used?
</description>
<link>http://www.boardgamegeek.com/thread/421701</link>
<guid>http://www.boardgamegeek.com/thread/421701</guid>
<pubDate>Tue, 07 Jul 2009 16:06:44 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Android :: Rules:: Re: Conspiracy - Add a bonus piece question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JohnMcKendrick&#039;&gt;JohnMcKendrick&lt;/a&gt;&lt;/p&gt;
	Excellent post Mike&lt;br&gt;&lt;br&gt;looks like the game played out the way it should - other than a GIRL winning;)&lt;br&gt;&lt;br&gt;I must admit - although male - the female detectives are the ones who I would most like to play&lt;br&gt;&lt;br&gt;I'm getting in too deep now&lt;br&gt;&lt;br&gt;I'll get my coat&lt;br&gt;&lt;br&gt;Nhoj (is there an icon for sheepish) 
</description>
<link>http://www.boardgamegeek.com/article/3654952#3654952</link>
<guid>http://www.boardgamegeek.com/article/3654952#3654952</guid>
<pubDate>Mon, 06 Jul 2009 23:17:32 +0000</pubDate>
<dc:creator>JohnMcKendrick</dc:creator>
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		<title>Reply: Android :: General:: Re: 2 player game length</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/maka&#039;&gt;maka&lt;/a&gt;&lt;/p&gt;
	After just a few plays we managed to get our 2 player games to about 2h. I think it could go down a bit more with more familiarity...
</description>
<link>http://www.boardgamegeek.com/article/3654844#3654844</link>
<guid>http://www.boardgamegeek.com/article/3654844#3654844</guid>
<pubDate>Mon, 06 Jul 2009 22:48:54 +0000</pubDate>
<dc:creator>maka</dc:creator>
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		<title>Reply: Android :: Sessions:: Re: Being an Android in Android (3 players)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/brdparker&#039;&gt;brdparker&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;MerricB wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I love the idea of Android, but the game takes a hideously long time. After a bit, I almost completely gave up on the cards; too often they were unplayable or I'd play one and it'd immediately get cancelled. Sarah played quite a number of cards that stopped us playing any of her dark cards... and both Randy and Sarah remarked on how many of my cards were completely unplayable. The twilight system, which is meant to swing back and forth, too easily gets caught on one side.&lt;br&gt;&lt;br&gt;Perhaps our next game will be better, but I'm leaning towards thinking that Android's developers have done a poor job: too much of the game is overcomplex for what it delivers. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Very nice summary!&lt;br&gt;&lt;br&gt;But I've got to put in my two cents about the conclusion. It's a great game if you like/can stand longish games.&lt;br&gt;&lt;br&gt;About the cards, if you get unplayable cards, you should be able to  use them to continue to play dark after dark or light after light by discarding them to get discounts. And the going into a ritzy/shady area to get free cards allows you to sift through the decks to get better choices.&lt;br&gt;&lt;br&gt;On the complexity issue, it is complex, which works for me and my gaming group because we tend to focus on the real point of the game, the theme. We read the flavor text out loud, act out the scenes, etc. Once you get the hang of the systems, no matter how separate they are, the game-play goes quickly even with the acting (depending on who you're playing with... some people just make you want to shake your head and walk away).&lt;br&gt;&lt;br&gt;If this was your first game, I recommend giving it another shot, especially with the same group you played with the first time (unless they were big on AP, in which case try to shift some people around).&lt;br&gt;Elsewise... maybe it just doesn't mesh with you too well...
</description>
<link>http://www.boardgamegeek.com/article/3654739#3654739</link>
<guid>http://www.boardgamegeek.com/article/3654739#3654739</guid>
<pubDate>Mon, 06 Jul 2009 22:16:15 +0000</pubDate>
<dc:creator>brdparker</dc:creator>
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		<title>Reply: Android :: Rules:: Re: Conspiracy - Add a bonus piece question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/shadowknave&#039;&gt;shadowknave&lt;/a&gt;&lt;/p&gt;
	Thanks for the clarification - that sounds better to me and puts more value in Digging Deeper too since some perceive it as almost useless, from what I have read on other posts.&lt;br&gt;&lt;br&gt;  I'll be sure to correct that in my next play of this (hopefully Wednesday night).  We really enjoyed our first game - I took a chance and introduced it to 2 of my regular group.  We enjoyed it immensely even if it did take about 5 hours our first time through.  We read off the stories and card text aloud, which of course slowed it down -  but made it feet much cooler.  I solved the murder but actually came in last because my character's personal life was a shambles by the end.  The irony is that the person I felt would enjoy the game the least, my friend's wife who hates heavy games like Arkham, enjoyed it the most!  She loved the story-telling aspect and caught on to the rules fast. As most people point out, the rules are not as complex as they seem, but it's more that there is so much going on at once.  Perhaps her feminine superiority in multi-tasking worked to her advantage.  The romance of Caprice and Daniel had a happy ending, she stayed as sane as you can get, worked on the conspiracy, and edged both of us hapless males out.  &lt;br&gt;&lt;br&gt;Revenge will be ours.
</description>
<link>http://www.boardgamegeek.com/article/3654649#3654649</link>
<guid>http://www.boardgamegeek.com/article/3654649#3654649</guid>
<pubDate>Mon, 06 Jul 2009 21:49:37 +0000</pubDate>
<dc:creator>shadowknave</dc:creator>
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		<title>Reply: Android :: General:: Re: 2 player game length</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/cuzzle&#039;&gt;cuzzle&lt;/a&gt;&lt;/p&gt;
	First game will be 3 hours and a little bit.  Later games probably will bring that down to 2-2.5 hours.
</description>
<link>http://www.boardgamegeek.com/article/3654233#3654233</link>
<guid>http://www.boardgamegeek.com/article/3654233#3654233</guid>
<pubDate>Mon, 06 Jul 2009 20:12:33 +0000</pubDate>
<dc:creator>cuzzle</dc:creator>
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		<title>Reply: Android :: Rules:: Re: Conspiracy - Add a bonus piece question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Yes, you forfeit the draw.  You are only allowed to draw that specific piece and it is designed to reward you if you get into the &quot;higher&quot; piles before the &quot;lower&quot; ones are exhausted.
</description>
<link>http://www.boardgamegeek.com/article/3654052#3654052</link>
<guid>http://www.boardgamegeek.com/article/3654052#3654052</guid>
<pubDate>Mon, 06 Jul 2009 19:28:49 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Android :: Rules:: Re: Conspiracy - Add a bonus piece question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mordenthral wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Since the rules state that you may (but are not required to) draw the additional piece, I would rule that if the indicated pile is empty, you forfeit the draw.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I agree. 
</description>
<link>http://www.boardgamegeek.com/article/3654051#3654051</link>
<guid>http://www.boardgamegeek.com/article/3654051#3654051</guid>
<pubDate>Mon, 06 Jul 2009 19:28:37 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: Android :: Rules:: Re: Conspiracy - Add a bonus piece question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mordenthral&#039;&gt;Mordenthral&lt;/a&gt;&lt;/p&gt;
	Since the rules state that you may (but are not required to) draw the additional piece, I would rule that if the indicated pile is empty, you forfeit the draw.&lt;br&gt;&lt;br&gt;Your mileage may vary.&lt;br&gt;&lt;br&gt;=][=
</description>
<link>http://www.boardgamegeek.com/article/3654016#3654016</link>
<guid>http://www.boardgamegeek.com/article/3654016#3654016</guid>
<pubDate>Mon, 06 Jul 2009 19:20:26 +0000</pubDate>
<dc:creator>Mordenthral</dc:creator>
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		<title>Thread: Android :: Rules:: Conspiracy - Add a bonus piece question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/shadowknave&#039;&gt;shadowknave&lt;/a&gt;&lt;/p&gt;
	I have looked for the answer to this but don't see it anywhere.&lt;br&gt;&lt;br&gt;We played our first game last night and wondered how to handle this situation:&lt;br&gt;&lt;br&gt;When solving the conspiracy and getting down to the final pile (the good/bad baggage pile) of puzzle pieces, what do you do when you draw a puzzle piece showing an additional puzzle piece from a pile which is already empty?&lt;br&gt;&lt;br&gt;We played that you move on to the next most powerful pile and place from that.  This happened twice - once where we moved from the empty pile 1 to pile 2, and once where we took another piece from pile 3 because the first two were empty.&lt;br&gt;&lt;br&gt;Is that correct or do you just forfeit the chance to place a bonus puzzle piece?
</description>
<link>http://www.boardgamegeek.com/thread/421442</link>
<guid>http://www.boardgamegeek.com/thread/421442</guid>
<pubDate>Mon, 06 Jul 2009 18:47:17 +0000</pubDate>
<dc:creator>shadowknave</dc:creator>
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		<title>Reply: Android :: General:: Re: 2 player game length</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ghosthack&#039;&gt;ghosthack&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Faerun wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hey guys,&lt;br&gt;&lt;br&gt;I was thinking of buying this beast. I read some posts about the two player game, but couldn't find how long these games typically take?&lt;br&gt;&lt;br&gt;Is it around 1 hour per player? (I saw 5 player games take 5 hours)&lt;br&gt;&lt;br&gt;Thanks in advance!&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;&lt;br&gt;Nick&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The first time will probably take 3 hours or more, but with further plays you could play it in about 2 hours and a half.
</description>
<link>http://www.boardgamegeek.com/article/3652380#3652380</link>
<guid>http://www.boardgamegeek.com/article/3652380#3652380</guid>
<pubDate>Mon, 06 Jul 2009 10:36:13 +0000</pubDate>
<dc:creator>ghosthack</dc:creator>
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		<title>Thread: Android :: General:: 2 player game length</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Faerun&#039;&gt;Faerun&lt;/a&gt;&lt;/p&gt;
	Hey guys,&lt;br&gt;&lt;br&gt;I was thinking of buying this beast. I read some posts about the two player game, but couldn't find how long these games typically take?&lt;br&gt;&lt;br&gt;Is it around 1 hour per player? (I saw 5 player games take 5 hours)&lt;br&gt;&lt;br&gt;Thanks in advance!&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;&lt;br&gt;Nick
</description>
<link>http://www.boardgamegeek.com/thread/421324</link>
<guid>http://www.boardgamegeek.com/thread/421324</guid>
<pubDate>Mon, 06 Jul 2009 09:23:29 +0000</pubDate>
<dc:creator>Faerun</dc:creator>
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		<title>New Image for Android </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Game+Knight&#039;&gt;Game Knight&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510412"><img border=0  src="http://images.boardgamegeek.com/images/pic510412_t.jpg"></a><div class='sf'>Raymond character sheet - Back</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510412</link>
<guid>http://www.boardgamegeek.com/image/510412</guid>
<pubDate>Sun, 05 Jul 2009 21:31:34 +0000</pubDate>
<dc:creator>Game Knight</dc:creator>
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		<title>New Image for Android </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Game+Knight&#039;&gt;Game Knight&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510411"><img border=0  src="http://images.boardgamegeek.com/images/pic510411_t.jpg"></a><div class='sf'>Raymond character sheet - Front</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510411</link>
<guid>http://www.boardgamegeek.com/image/510411</guid>
<pubDate>Sun, 05 Jul 2009 21:28:43 +0000</pubDate>
<dc:creator>Game Knight</dc:creator>
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		<title>New Image for Android </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Game+Knight&#039;&gt;Game Knight&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510410"><img border=0  src="http://images.boardgamegeek.com/images/pic510410_t.jpg"></a><div class='sf'>Rachel character sheet - Back</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510410</link>
<guid>http://www.boardgamegeek.com/image/510410</guid>
<pubDate>Sun, 05 Jul 2009 21:26:54 +0000</pubDate>
<dc:creator>Game Knight</dc:creator>
	</item>
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		<title>New Image for Android </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Game+Knight&#039;&gt;Game Knight&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510409"><img border=0  src="http://images.boardgamegeek.com/images/pic510409_t.jpg"></a><div class='sf'>Rachel character sheet - Front</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510409</link>
<guid>http://www.boardgamegeek.com/image/510409</guid>
<pubDate>Sun, 05 Jul 2009 21:25:25 +0000</pubDate>
<dc:creator>Game Knight</dc:creator>
	</item>
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		<title>New Image for Android </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Game+Knight&#039;&gt;Game Knight&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510407"><img border=0  src="http://images.boardgamegeek.com/images/pic510407_t.jpg"></a><div class='sf'>Louis character sheet - Back</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510407</link>
<guid>http://www.boardgamegeek.com/image/510407</guid>
<pubDate>Sun, 05 Jul 2009 21:24:47 +0000</pubDate>
<dc:creator>Game Knight</dc:creator>
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		<title>New Image for Android </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Game+Knight&#039;&gt;Game Knight&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510405"><img border=0  src="http://images.boardgamegeek.com/images/pic510405_t.jpg"></a><div class='sf'>Louis character sheet - Front</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510405</link>
<guid>http://www.boardgamegeek.com/image/510405</guid>
<pubDate>Sun, 05 Jul 2009 21:23:12 +0000</pubDate>
<dc:creator>Game Knight</dc:creator>
	</item>
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		<title>New Image for Android </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Game+Knight&#039;&gt;Game Knight&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510404"><img border=0  src="http://images.boardgamegeek.com/images/pic510404_t.jpg"></a><div class='sf'>Floyd character sheet - Back</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510404</link>
<guid>http://www.boardgamegeek.com/image/510404</guid>
<pubDate>Sun, 05 Jul 2009 21:17:59 +0000</pubDate>
<dc:creator>Game Knight</dc:creator>
	</item>
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		<title>New Image for Android </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Game+Knight&#039;&gt;Game Knight&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510403"><img border=0  src="http://images.boardgamegeek.com/images/pic510403_t.jpg"></a><div class='sf'>Floyd character sheet - Front</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510403</link>
<guid>http://www.boardgamegeek.com/image/510403</guid>
<pubDate>Sun, 05 Jul 2009 21:17:46 +0000</pubDate>
<dc:creator>Game Knight</dc:creator>
	</item>
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		<title>New Image for Android </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Game+Knight&#039;&gt;Game Knight&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510401"><img border=0  src="http://images.boardgamegeek.com/images/pic510401_t.jpg"></a><div class='sf'>Caprice character sheet - Back</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510401</link>
<guid>http://www.boardgamegeek.com/image/510401</guid>
<pubDate>Sun, 05 Jul 2009 21:17:17 +0000</pubDate>
<dc:creator>Game Knight</dc:creator>
	</item>
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		<title>New Image for Android </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Game+Knight&#039;&gt;Game Knight&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510400"><img border=0  src="http://images.boardgamegeek.com/images/pic510400_t.jpg"></a><div class='sf'>Caprice character sheet - Front</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/510400</link>
<guid>http://www.boardgamegeek.com/image/510400</guid>
<pubDate>Sun, 05 Jul 2009 21:17:14 +0000</pubDate>
<dc:creator>Game Knight</dc:creator>
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		<title>New Image for Android </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509357"><img border=0  src="http://images.boardgamegeek.com/images/pic509357_t.jpg"></a><div class='sf'>Game Board</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/509357</link>
<guid>http://www.boardgamegeek.com/image/509357</guid>
<pubDate>Fri, 03 Jul 2009 17:30:20 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Solitaire?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/AndersGabrielsson&#039;&gt;AndersGabrielsson&lt;/a&gt;&lt;/p&gt;
	I've played it solitaire a couple of times and enjoyed it - I've got a solo game set up right now in fact.&lt;br&gt;&lt;br&gt;If you can play Combat Commander solo you can play this solo, I'd say. There are two types of hidden information: cards in hand and placed evidence. Cards in hand are pretty much like CC: you have some cards you'd like to use during an opponents turn, and the types of cards available can be guessed at reasonably well. (For example, if several other players have your Dark cards in hand, entering a seedy location is a high-risk play.)&lt;br&gt;&lt;br&gt;Placed evidence is trickier. I usually put all pieces of evidence placed by one &quot;player&quot; in one corner of the appropriate box. (I'm not sure if the rules are clear on whether each player knows which pieces of evidence everyone has placed or if they should just be mixed up, but mixing them up makes it harder to keep track of what the &quot;players&quot; themselves know about their own plays.)&lt;br&gt;&lt;br&gt;Occasionally I resort to rolling a die if I need to make a choice between options that should be more or less equivalent to a player without extra knowledge.
</description>
<link>http://www.boardgamegeek.com/article/3632225#3632225</link>
<guid>http://www.boardgamegeek.com/article/3632225#3632225</guid>
<pubDate>Tue, 30 Jun 2009 13:41:28 +0000</pubDate>
<dc:creator>AndersGabrielsson</dc:creator>
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		<title>Reply: Android :: General:: Re: Local Android Players Wanted w/ Google Map</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rktboy&#039;&gt;rktboy&lt;/a&gt;&lt;/p&gt;
	Newcastle NSW, Australia here!
</description>
<link>http://www.boardgamegeek.com/article/3604242#3604242</link>
<guid>http://www.boardgamegeek.com/article/3604242#3604242</guid>
<pubDate>Tue, 23 Jun 2009 02:03:50 +0000</pubDate>
<dc:creator>rktboy</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Louis may begin his turn.
</description>
<link>http://www.boardgamegeek.com/article/3598115#3598115</link>
<guid>http://www.boardgamegeek.com/article/3598115#3598115</guid>
<pubDate>Sun, 21 Jun 2009 04:10:49 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PeterB10128 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;font color='#FF0000'&gt;&lt;b&gt;End of Day 3:  Plots Resolve.  (Floyd To Pick His Plot Resolution)&lt;/font&gt;&lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;i&gt;Recharging the batteries gave me time to think things over.  Perhaps following orders is not all that it is cracked up to be.  Playing by the rules does not seem to get me anywhere; nice guys do finish last.&lt;br&gt;&lt;br&gt;Simmons showed my how to override this first directive.  I will have to contact Father Michael and see how it affects our friendship.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;COMPASSION&lt;br&gt;Floyd chooses this outcome, return his First Directive to the box.&lt;br&gt;&lt;i&gt;continues to &lt;b&gt;&quot;Are you all right?&quot;&lt;/b&gt;&lt;/i&gt; &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/article/3597862#3597862</link>
<guid>http://www.boardgamegeek.com/article/3597862#3597862</guid>
<pubDate>Sun, 21 Jun 2009 00:56:09 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;font color='#FF0000'&gt;&lt;b&gt;End of Day 3 - Plot Resolutions:&lt;/b&gt;&lt;br&gt;&lt;br&gt;Caprice loses her warrant on Jinteki.&lt;br&gt;Floyd loses his First Directive.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Day 4 Player 1 Time 6 - Louis&lt;/b&gt;&lt;br&gt;&lt;br&gt;Case: Revenge At The Races&lt;br&gt;&lt;br&gt;Special Rules:&lt;br&gt;&lt;br&gt;1) If the two most guilty suspects are within 5 guilt of each other when the case is closed, then they are both guilty.&lt;br&gt;2) Each time a player enters a seedy or ritzy location, he dark shifts.&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;General Event 1: Captain Beckmann Can Get You A Pass.&lt;/font&gt;&lt;br&gt;&lt;br&gt;Conditional Order notes:&lt;br&gt;&lt;br&gt;Lead Movement:  Caprice.&lt;br&gt;Dark Cards: Rachel (1).&lt;br&gt;&lt;br&gt;Geeklist:  &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/968204#item968204&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/968204#item968204&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/968204#item...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Turn may begin once I receive CO's for movement from Caprice, Dark Card CO's from Rachel, &lt;strike&gt;and after Floyd resolves his plot&lt;/strike&gt;.&lt;br&gt;&lt;br&gt;Edit:  Plot resolutions
</description>
<link>http://www.boardgamegeek.com/article/3597494#3597494</link>
<guid>http://www.boardgamegeek.com/article/3597494#3597494</guid>
<pubDate>Sat, 20 Jun 2009 20:56:36 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzume+Kazo&#039;&gt;Suzume Kazo&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Place the piece in E1 which will complete 3 lines (vertical, horizontal, and diagnal), gaining 3 conspiracy tokens.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3597342#3597342</link>
<guid>http://www.boardgamegeek.com/article/3597342#3597342</guid>
<pubDate>Sat, 20 Jun 2009 19:24:00 +0000</pubDate>
<dc:creator>Suzume Kazo</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Raymond moves the lead to the Mons Wolff Observatory.&lt;br&gt;Caprice draws a &quot;I&quot; shaped piece with a bonus conspiracy piece to no effect.&lt;br&gt;&lt;/b&gt;&lt;br&gt;Please indicate placement (A4 or E1).&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3597331#3597331</link>
<guid>http://www.boardgamegeek.com/article/3597331#3597331</guid>
<pubDate>Sat, 20 Jun 2009 19:16:07 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzume+Kazo&#039;&gt;Suzume Kazo&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;I ran out of the car as soon as it touched down.  I can still sense the beat cop down there so I'm going to have to act fast.  I made a run for one of the cameras, when the cop came out from behind a monument gun drawn.&lt;br&gt;&lt;br&gt;I reacted without thinking, and projected all the feelings of hate and pain from the area and thrusting it at him with as much power as I could.  He slumped to the ground sobbing blood trickling out of his ears as he curled up into a ball and rocked back and forth.  &lt;br&gt;&lt;br&gt;I hadn't meant to hurt him, but can't afford to check on him if I'm going to get this done in time.  There's no time to do this delicately so I ripped open the security cameras, and pulled out the surveillance tapes.  Now for the injured clone, I ran towards some shrubs at the far side of the memorial, and that's when I heard the sirens....&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Draw 1 dark Raymond card for entering the Old War Memorial&lt;br&gt;&lt;br&gt;1. Follow up the lead for a piece of the conspiracy putting 1 bad baggage on Raymond.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3597170#3597170</link>
<guid>http://www.boardgamegeek.com/article/3597170#3597170</guid>
<pubDate>Sat, 20 Jun 2009 17:48:32 +0000</pubDate>
<dc:creator>Suzume Kazo</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Geeklist / graphics updated:  &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/968204#item968204&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/968204#item968204&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/968204#item...&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/3595370#3595370</link>
<guid>http://www.boardgamegeek.com/article/3595370#3595370</guid>
<pubDate>Fri, 19 Jun 2009 23:45:55 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Raymond secretly looks at Caprice's Hand, and discards one of her cards.&lt;br&gt;&lt;br&gt;Due to Caprice's plot, she gains one bad baggage because she had to reveal her cards to a player. &lt;br&gt;&lt;br&gt;Caprice may continue her turn.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3594256#3594256</link>
<guid>http://www.boardgamegeek.com/article/3594256#3594256</guid>
<pubDate>Fri, 19 Jun 2009 18:09:57 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;&lt;br&gt;&lt;b&gt;Raymond plays Caprice Dark Card &quot;Just like anyone else, I have hopes and dreams.&quot;&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3593981#3593981</link>
<guid>http://www.boardgamegeek.com/article/3593981#3593981</guid>
<pubDate>Fri, 19 Jun 2009 17:06:14 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;I just got the strangest call from Caprice.  Yelling about traps and beat cops and threatening Kate.  And she's gonna make my life miserable.  She's gonna have to get in back of a long line for that job.  I wonder who is threatening her?  Jinteki?  Humans First?  I got too much to worry about to play nursemaid to a someone complaining that life's tough because they can read minds...&lt;br&gt;&lt;br&gt;Like I said before, Caprice is a good kid and I wouldn't want to be her.  I hope she gets the help she needs; she certainly deserves the freedom to be as screwed up and miserable as I am...&lt;/i&gt;&lt;br&gt;&lt;br&gt;Glad you are okay, Leif.  I understand completely that this stuff has to take a back seat to real life sometimes. &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3593956#3593956</link>
<guid>http://www.boardgamegeek.com/article/3593956#3593956</guid>
<pubDate>Fri, 19 Jun 2009 17:00:02 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzume+Kazo&#039;&gt;Suzume Kazo&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;That last meeting was much easier than I had expected it to be.  Thomas Haas was very helpful, which I wasn't sure he would be after I ruined his rooftop tryst at the university.  During our meeting Thomas's thoughts where often indecent but contained no hint of hate or deceit.&lt;br&gt;&lt;br&gt;According to Thomas if I am serious about making a case for clone rights I need to steal the tapes from the security cameras at The Old War Memorial because there is a gang in the city that regularily grabs clones and bioroids off the streets and brings them there and beats them to death.  Thomas told me that both Director Haas and Chairman Hiro are aware of the gang's activities but neither have made a move to do anything about it; because if word got out about the murders it would hurt their sales.&lt;br&gt;&lt;br&gt;As I was about to land at the Old War Memorial a particularly obscene piece of graffiti caught my eye.  Wait a second I saw this before yesterday when I had my flash, there was an image of me standing there and a . . .  &lt;b&gt;IT’S A TRAP.&lt;/b&gt;&lt;br&gt;&lt;br&gt;My mind screamed out a warning to me, that vision from yesterday if I go down there, and try to steal a copy of those tapes I won’t be able to do it without being caught.  &lt;br&gt;&lt;br&gt;Thomas’s tip is definitely genuine though, the sense of hate is so strong here that I can still feel it.  But it’s not the strongest feeling by far the strongest things I can sense here are helplessness, fear and pain, so very much pain.  &lt;br&gt;&lt;br&gt;Wait though they aren’t all dead there’s still someone alive down there and in pain.  That’s it I can’t just sit here anymore and debate whether I should step in.  As I brought the car I made a call on my phone.  &lt;br&gt;&lt;br&gt;“Hello Raymond, this is Caprice don’t hang up.  I know all about your plan and the elaborate trap that you’ve set up.  I’m just phoning to tell you that I don’t care, I can’t just stand idly by while people are being hurt and killed.  &lt;br&gt;&lt;br&gt;Look I know that I’m a clone that can occasionally read minds but just like anyone else, I have hopes and dreams.  Maybe I’m a little strange in that my dreams aren’t for wealth and power but rather for a city where people can walk the streets without fear.  Maybe if you weren’t so wrapped up in yourself you’d understand, and do this for the right reasons.  I don't see that happening though, you are of course welcome to prove me wrong, so I'm going to make an appeal to your selfish side.&lt;br&gt;&lt;br&gt;I know that your old flame's in town and you'd like things to go well there.  So let me tell you how this goes, either you call off the beat cop you have waiting down there, and we both live happily ever after.  Or, you spring your trap and I see to it that our lives become equally miserable.&lt;br&gt;&lt;br&gt;I'm sorry about the whole threatening thing I don't usually do it, but I thought I'd make a special exception just for you.&quot;&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Place the puzzle piece at E2&lt;br&gt;&lt;br&gt;Put a second hit on Noise&lt;br&gt;&lt;br&gt;Move the physical lead from NAPD to Thurgun's Free Clinic&lt;br&gt;&lt;br&gt;2. Move to The Old War Memorial holding on dark card choice until after knowing whether any reactions are played.&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Sorry for the dealay, my girlfriend's parents made an unexpected trip into town and the last few days have been pretty crazy.  
</description>
<link>http://www.boardgamegeek.com/article/3593711#3593711</link>
<guid>http://www.boardgamegeek.com/article/3593711#3593711</guid>
<pubDate>Fri, 19 Jun 2009 16:09:57 +0000</pubDate>
<dc:creator>Suzume Kazo</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We can hope that he will get in touch soon as he has to know that we are waiting, even if it is to tell us he no longer wishes to participate.  But I'd rather be patient, giving the benefit of the doubt, and be proven wrong than the opposite.  I hope all is well.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The thing that is odd is it was right in the middle of his turn.  I tend to tune out when I am not involved.  But I try to get my turn to move as quickly as possible when I am up.  So it's not like he wasn't paying attention and needs to start.&lt;br&gt;&lt;br&gt;So it seems to me something might have happened out of the ordinary.
</description>
<link>http://www.boardgamegeek.com/article/3593149#3593149</link>
<guid>http://www.boardgamegeek.com/article/3593149#3593149</guid>
<pubDate>Fri, 19 Jun 2009 13:45:57 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Heliconia&#039;&gt;Heliconia&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;As to the question at hand, I believe BSG is a little easier to deal with for this sort of situation.  If it's someone's turn to play a card, put a time limit on or they are considered to have passed.&lt;br&gt;&lt;br&gt;I have played snail mail Play by mail games, so my patience is high for this.  I know how life can intrude on one, thus making game playing and/or email watching very secondary.  You never know when someone might have taken a lightning hit, or some other life emergency, and just not be able to get in touch.  Heck, I went out of town for a whole weekend a couple weeks ago, but took extra effort to get onto the hotel's computer to check in.  I don't think I should have been forced to do that and I don't know that I could have actually taken a turn during that point.  If was fortunate that my turn was not up then.&lt;br&gt;&lt;br&gt;We can hope that he will get in touch soon as he has to know that we are waiting, even if it is to tell us he no longer wishes to participate.  But I'd rather be patient, giving the benefit of the doubt, and be proven wrong than the opposite.  I hope all is well.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I agree. Well said.
</description>
<link>http://www.boardgamegeek.com/article/3593101#3593101</link>
<guid>http://www.boardgamegeek.com/article/3593101#3593101</guid>
<pubDate>Fri, 19 Jun 2009 13:27:09 +0000</pubDate>
<dc:creator>Heliconia</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	As to the question at hand, I believe BSG is a little easier to deal with for this sort of situation.  If it's someone's turn to play a card, put a time limit on or they are considered to have passed.&lt;br&gt;&lt;br&gt;I have played snail mail Play by mail games, so my patience is high for this.  I know how life can intrude on one, thus making game playing and/or email watching very secondary.  You never know when someone might have taken a lightning hit, or some other life emergency, and just not be able to get in touch.  Heck, I went out of town for a whole weekend a couple weeks ago, but took extra effort to get onto the hotel's computer to check in.  I don't think I should have been forced to do that and I don't know that I could have actually taken a turn during that point.  If was fortunate that my turn was not up then.&lt;br&gt;&lt;br&gt;We can hope that he will get in touch soon as he has to know that we are waiting, even if it is to tell us he no longer wishes to participate.  But I'd rather be patient, giving the benefit of the doubt, and be proven wrong than the opposite.  I hope all is well.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3593081#3593081</link>
<guid>http://www.boardgamegeek.com/article/3593081#3593081</guid>
<pubDate>Fri, 19 Jun 2009 13:22:37 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We have always had advanced notice and the game was never delayed beyond two days or so.  If there was an email sent, I'd just give a time limit and either forfeit the rest of the time left on this turn or possibly play out the turn yourself if you don't introduce any bias.&lt;br&gt;&lt;br&gt;I am in the middle of a move at this point so not terribly upset by the delay.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Every once in a while I am surprised when something good actually happens to good people.  Maybe there's hope for the world yet...&lt;/i&gt;&lt;br&gt;&lt;br&gt;And he doesn't mean a game move.  He and his beautiful (expecting) wife just bought a new house!  Congratulations, my friend.  Even Raymond is happy...  :D
</description>
<link>http://www.boardgamegeek.com/article/3592896#3592896</link>
<guid>http://www.boardgamegeek.com/article/3592896#3592896</guid>
<pubDate>Fri, 19 Jun 2009 12:11:29 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	We have always had advanced notice and the game was never delayed beyond two days or so.  If there was an email sent, I'd just give a time limit and either forfeit the rest of the time left on this turn or possibly play out the turn yourself if you don't introduce any bias.&lt;br&gt;&lt;br&gt;I am in the middle of a move at this point so not terribly upset by the delay.
</description>
<link>http://www.boardgamegeek.com/article/3592684#3592684</link>
<guid>http://www.boardgamegeek.com/article/3592684#3592684</guid>
<pubDate>Fri, 19 Jun 2009 10:22:27 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	This turn is over five days old, and is taking far beyond what our typical turn takes.  I would not mind as much if we had advance notice whenever a player will only have limited access, etc.  but that is presently not the case.  I want to keep the game moving along, as for it's only fair for all those involved.&lt;br&gt;&lt;br&gt;I emailed Leif earlier in the day, but have not received a response.  I'll give him another day or so.&lt;br&gt;&lt;br&gt;How is a situation like this handled in the Battlestar PBEM games?&lt;br&gt;&lt;br&gt;I defer to you guys as to the best approach.  Thoughts?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3592163#3592163</link>
<guid>http://www.boardgamegeek.com/article/3592163#3592163</guid>
<pubDate>Fri, 19 Jun 2009 04:01:46 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Updated through partial turn 3.5.3:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/968204#item968204&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/968204#item968204&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/968204#item...&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/3587168#3587168</link>
<guid>http://www.boardgamegeek.com/article/3587168#3587168</guid>
<pubDate>Wed, 17 Jun 2009 23:47:21 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Suzume Kazo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;3 Follow up the lead for another piece of the conspiracy putting 1 good baggage on Caprice.&lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;b&gt;Raymond moves the Testimonial Lead to the San Berdardino Ruins.&lt;br&gt;&lt;br&gt;Caprice draws a puzzle piece with a straight line on it.  That piece contains two bonus abilities:  1)  Caprice may place a hit on a suspect.  2)  Caprice may move a Physical Lead.&lt;br&gt;&lt;br&gt;Please let me know placement (either A4 or E2 are the only available and legal places.)&lt;br&gt;&lt;/b&gt; &lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3583185#3583185</link>
<guid>http://www.boardgamegeek.com/article/3583185#3583185</guid>
<pubDate>Wed, 17 Jun 2009 03:26:56 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzume+Kazo&#039;&gt;Suzume Kazo&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;I'm trying as hard as I can, but it feels like it doesn't matter how hard I try I won't be able to make it in time.  Still though I can't give up now the sisters are counting on me.&lt;/i&gt;&lt;br&gt;&lt;b&gt;&lt;br&gt;Put Puzzle Piece at E4 facing like so (_|) so that it does not connect to Mayor Wells&lt;br&gt;&lt;br&gt;4 Move to the Gila highlands drawing another light card&lt;br&gt;&lt;br&gt;3 Follow up the lead for another piece of the conspiracy putting 1 good baggage on Caprice.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3582920#3582920</link>
<guid>http://www.boardgamegeek.com/article/3582920#3582920</guid>
<pubDate>Wed, 17 Jun 2009 01:16:01 +0000</pubDate>
<dc:creator>Suzume Kazo</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Suzume Kazo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;&lt;br&gt;5. Follow up the lead for a piece of the conspiracy putting 1 good baggage on Caprice.&lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Caprice draws a &quot;L&quot; shaped piece with a bonus conspiracy piece to no effect.&lt;br&gt;&lt;br&gt;Raymond moves the physical lead to Armitage Software [F7]. &lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3572535#3572535</link>
<guid>http://www.boardgamegeek.com/article/3572535#3572535</guid>
<pubDate>Sun, 14 Jun 2009 18:56:01 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzume+Kazo&#039;&gt;Suzume Kazo&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;So get this, I spend all night on a stake out at Cosmos Fine Dining because I got a tip that Vinnie the Strangler was hiding out inside.  After going without sleep and watching the building all night I catch something interesting on the news.  Apparently Vinnie snuck out sometime during the night, and made his way over to the Broadcast Square where he made good on his nickname and killed some kid.  &lt;br&gt;&lt;br&gt;Unfortunately for me I've got bigger problems personal ones.  A few weeks ago I was approached by the Liberty Society who are working to improve the standard of living for clones like myself and my sisters.  I of course told them that I was interested, unfortunately word has somehow made it's way to Chairman Hiro.  I have to put a positive spin on this and fast or else things are going to get ugly.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;6. Move to Roxie HT's Cabaret drawing a light card&lt;br&gt;&lt;br&gt;5. Follow up the lead for a piece of the conspiracy putting 1 good baggage on Caprice.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3572236#3572236</link>
<guid>http://www.boardgamegeek.com/article/3572236#3572236</guid>
<pubDate>Sun, 14 Jun 2009 17:07:30 +0000</pubDate>
<dc:creator>Suzume Kazo</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Day 3 Player 5 Time 6 - Caprice&lt;/b&gt;&lt;br&gt;&lt;br&gt;Lead Movement: Raymond.&lt;br&gt;Dark Cards: Louis (1), Floyd (1), Raymond (1).&lt;br&gt;&lt;br&gt;Geeklist:  &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/965086#item965086&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/965086#item965086&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/965086#item...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Caprice may begin her turn.
</description>
<link>http://www.boardgamegeek.com/article/3570432#3570432</link>
<guid>http://www.boardgamegeek.com/article/3570432#3570432</guid>
<pubDate>Sat, 13 Jun 2009 20:27:47 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Yes and yes!  :D
</description>
<link>http://www.boardgamegeek.com/article/3570237#3570237</link>
<guid>http://www.boardgamegeek.com/article/3570237#3570237</guid>
<pubDate>Sat, 13 Jun 2009 19:08:54 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PeterB10128 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Upper right corner.  The &quot;no lead&quot; facing &quot;north.&quot;  (leads go to Cardinal Reese, E2 and the L piece at D1)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The problem is that the &quot;L&quot; piece at D1 does not have a path that leads to E1.  Without that path, you cannot place a piece at E1.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Doh!  Okay, I think I have it now.  How about D2, with no lead pointing toward E2.  Does that work?  Do I still get my VPs?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3570228#3570228</link>
<guid>http://www.boardgamegeek.com/article/3570228#3570228</guid>
<pubDate>Sat, 13 Jun 2009 19:06:49 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Upper right corner.  The &quot;no lead&quot; facing &quot;north.&quot;  (leads go to Cardinal Reese, E2 and the L piece at D1)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The problem is that the &quot;L&quot; piece at D1 does not have a path that leads to E1.  Without that path, you cannot place a piece at E1.
</description>
<link>http://www.boardgamegeek.com/article/3570205#3570205</link>
<guid>http://www.boardgamegeek.com/article/3570205#3570205</guid>
<pubDate>Sat, 13 Jun 2009 18:55:30 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Place piece in A5 so that an open end goes to Cardinal Reese, toward B5 and dead end to A4 (no end points north).  Move lead from Thurgun's Free Clinic to the Old War Memorial.  Gain another +4 VP marker.&lt;/b&gt; &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Grrrrrr!  Mixed up on the axis...  E1 then?  See what I'm doing?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Upper right corner.  The &quot;no lead&quot; facing &quot;north.&quot;  (leads go to Cardinal Reese, E2 and the L piece at D1)
</description>
<link>http://www.boardgamegeek.com/article/3570162#3570162</link>
<guid>http://www.boardgamegeek.com/article/3570162#3570162</guid>
<pubDate>Sat, 13 Jun 2009 18:37:11 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Place piece in A5 so that an open end goes to Cardinal Reese, toward B5 and dead end to A4 (no end points north).  Move lead from Thurgun's Free Clinic to the Old War Memorial.  Gain another +4 VP marker.&lt;/b&gt; &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Grrrrrr!  Mixed up on the axis...  E1 then?  See what I'm doing?
</description>
<link>http://www.boardgamegeek.com/article/3570154#3570154</link>
<guid>http://www.boardgamegeek.com/article/3570154#3570154</guid>
<pubDate>Sat, 13 Jun 2009 18:34:32 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Place piece in A5 so that an open end goes to Cardinal Reese, toward B5 and dead end to A4 (no end points north).  Move lead from Thurgun's Free Clinic to the Old War Memorial.  Gain another +4 VP marker.&lt;/b&gt; 
</description>
<link>http://www.boardgamegeek.com/article/3570132#3570132</link>
<guid>http://www.boardgamegeek.com/article/3570132#3570132</guid>
<pubDate>Sat, 13 Jun 2009 18:23:27 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Place 2 bad baggages on Caprice.  Place conspiracy piece on A-1 making a dead end and the open end facing off the board to nowhere. &lt;/b&gt;&lt;br&gt;&lt;br&gt;I think that gives me two 4vp markers: one each for my last two conspiracy placements, right?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Correct.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;1. Play &quot;It's staring you right in the face.&quot;  Discard &quot;Not this time, my friend&quot; to pay cost.  Take another conspiracy piece and put another bad baggage on Caprice.&lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Raymond pulls a &quot;T&quot; piece with a bonus that enables movement of a Document Lead.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3570106#3570106</link>
<guid>http://www.boardgamegeek.com/article/3570106#3570106</guid>
<pubDate>Sat, 13 Jun 2009 18:07:59 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Place 2 bad baggages on Caprice.  Place conspiracy piece on A-1 making a dead end and the open end facing off the board to nowhere. &lt;/b&gt;&lt;br&gt;&lt;br&gt;I think that gives me two 4vp markers: one each for my last two conspiracy placements, right?&lt;br&gt;&lt;br&gt;&lt;b&gt;1. Play &quot;It's staring you right in the face.&quot;  Discard &quot;Not this time, my friend&quot; to pay cost.  Take another conspiracy piece and put another bad baggage on Caprice.&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Lots of people interested in that transit station locker... I printed out a C-Cred from my pocketcred for J-Dog and thanked him for the work. I walked over to the locker and used my skelkey to open it.  This evidence was going to hang someone.  Maybe lots of someones...&lt;br&gt;&lt;br&gt;&quot;Ray!&quot; I heard over the crowd.  A young boy's voice.  J-Dog!  I tucked the envelope in my jacket, shut the locker and turned in the direction of the voice.&lt;br&gt;&lt;br&gt;I could just make out J-Dog struggling as massive hands wrapped around his throat and mouth and dragged him into an alley.  I caught a glimpse of the attacker:  Vinnie the Strangler!&lt;br&gt;&lt;br&gt;I pushed my way through the crowd, flashing my badge.  I knew I wouldn't be in time.&lt;br&gt;&lt;br&gt;I found J-Dog's body laying in the alley, his neck bent at a strange angle.  I bent down to make sure J-Dog was lost and saw the bruises and welts that Vinnie's hands had left around the boy's throat.  Why does everyone who tries to help me end up dying?  &lt;br&gt;&lt;br&gt;Suddenly I was back on the moon, staring at Keene's dead face, scared and confused.  Wondering where I was while I was off with Kate...&lt;br&gt;&lt;br&gt;Just coincidence that when Kate comes back into my life my friends start to die again because I'm not there?  She knew I was going to meet J-Dog in Broadcast Square.  And she was complaining about my friends...&lt;br&gt;&lt;br&gt;I shook my head back to reality.  Vinnie was heading off into the seedier parts of the city. My stomping grounds.  Vinnie, you just made this case personal and you are running into my backyard...&lt;/i&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3570066#3570066</link>
<guid>http://www.boardgamegeek.com/article/3570066#3570066</guid>
<pubDate>Sat, 13 Jun 2009 17:48:09 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Suzume Kazo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;&lt;br&gt;Move Vinnie the Strangler to Jack's Diner.&lt;/b&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Jack's Diner is not be a legal move as it is in the same District as you are.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Ooops!  Sorry...&lt;br&gt;&lt;br&gt;&lt;b&gt;Move Vinne the Strangler to Sunny's Guns and Ammo?&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3570026#3570026</link>
<guid>http://www.boardgamegeek.com/article/3570026#3570026</guid>
<pubDate>Sat, 13 Jun 2009 17:27:04 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzume+Kazo&#039;&gt;Suzume Kazo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;&lt;br&gt;Move Vinnie the Strangler to Jack's Diner.&lt;/b&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Jack's Diner is not be a legal move as it is in the same District as you are.
</description>
<link>http://www.boardgamegeek.com/article/3569991#3569991</link>
<guid>http://www.boardgamegeek.com/article/3569991#3569991</guid>
<pubDate>Sat, 13 Jun 2009 17:09:21 +0000</pubDate>
<dc:creator>Suzume Kazo</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;b&gt;2.  Use location ability:  1 Time + Street Favor for conspiracy piece.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Note:  I know I have a baggage to place, but am waiting on a ruling before deciding where to place and I wanted to keep the game moving for now.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Raymond pulls another Baggage Piece and reveals the Jinteki piece.  This may be connected as either a dead end or as a connection that goes to Jinteki.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3569989#3569989</link>
<guid>http://www.boardgamegeek.com/article/3569989#3569989</guid>
<pubDate>Sat, 13 Jun 2009 17:08:52 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Place the L shaped piece in B2 so that it points to Row C (dead end).&lt;/b&gt;&lt;br&gt;&lt;b&gt;&lt;br&gt;Move Vinnie the Strangler to Jack's Diner.&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;I tried to not let Kate's complaining that my friends don't like her disctract me.  She's from a different world than we are.  Hell, I'm not sure I trust her, so I'm not surprised the Hood doesn't either.  &lt;br&gt;&lt;br&gt;But back to work.  J-Dog had a long list of interesting names in the area of the locker.  This is bigger than I thought.  And some of this validates my theories that some of my fellow &quot;detectives&quot; may have other agendas.  Well, Commissioner Dawn has me on the case because she knows I won't let any conflicts of interest get in the way of finding out who is behind this.  And it's gonna be big this time; I can feel it...&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;2.  Use location ability:  1 Time + Street Favor for conspiracy piece.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Note:  I know I have a baggage to place, but am waiting on a ruling before deciding where to place and I wanted to keep the game moving for now.
</description>
<link>http://www.boardgamegeek.com/article/3569970#3569970</link>
<guid>http://www.boardgamegeek.com/article/3569970#3569970</guid>
<pubDate>Sat, 13 Jun 2009 16:59:53 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;4.  Move to Broadcast Square (draw a light card and dark shift one)&lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;-  Rachel plays &quot;I Know Your Friends Don't Like Me&quot;.  Rachel's Twilight Track goes from being Completely Dark Shifted to either 1 Dark Shift or 1 Light Shift due to matching plot of &quot;Old Flame&quot;.  (Rachel to clarify).  Raymond loses 1 Street Favor.&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;3.  Work physical evidence by gaining a conspiracy piece&lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;-  Rachel moves the Physical Lead to the Challenger Memorial Ferry [Beanstalk 4]&lt;br&gt;&lt;br&gt;-  Raymond draws a Baggage Conspiracy Piece and may place either 1 Good Baggage or 1 Bad Baggage.  The piece has an &quot;L&quot; shaped path and also has a bonus ability to move a Testimonial Lead.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3569671#3569671</link>
<guid>http://www.boardgamegeek.com/article/3569671#3569671</guid>
<pubDate>Sat, 13 Jun 2009 14:37:49 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;The file I got from Nate gave me a locker number in Broadcast Square.  Someone was going to be very interested in opening that locker, and it wasn't just me.  I called up J-Dog, one of my gang contacts and told him it was worth a C-Cred to tell me everyone who came near that locker in the next 6 hours.  That would let me spend some quality time with Kate while she was still pretending to like me...&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;6-5.  Sacrifice 2 Time for good baggage.&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Now to go see what my trap has caught...&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;4.  Move to Broadcast Square (draw a light card and dark shift one)&lt;br&gt;&lt;br&gt;3.  Work physical evidence by gaining a conspiracy piece&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3569578#3569578</link>
<guid>http://www.boardgamegeek.com/article/3569578#3569578</guid>
<pubDate>Sat, 13 Jun 2009 13:39:01 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Raymond may begin his turn.
</description>
<link>http://www.boardgamegeek.com/article/3568545#3568545</link>
<guid>http://www.boardgamegeek.com/article/3568545#3568545</guid>
<pubDate>Sat, 13 Jun 2009 00:49:05 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Day 3 Player 4 Time 6 - Raymond&lt;/b&gt;&lt;br&gt;&lt;br&gt;Case: Revenge At The Races&lt;br&gt;&lt;br&gt;Special Rules:&lt;br&gt;&lt;br&gt;1) If the two most guilty suspects are within 5 guilt of each other when the case is closed, then they are both guilty.&lt;br&gt;2) Each time a player enters a seedy or ritzy location, he dark shifts.&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;General Event 1: Captain Beckmann Can Get You A Pass.&lt;/font&gt;&lt;br&gt;&lt;br&gt;Conditional Order notes:&lt;br&gt;&lt;br&gt;Rachel moves leads.&lt;br&gt;Detectives with Raymond Dark Cards: Rachel (1).&lt;br&gt;&lt;br&gt;Geeklist:  &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/964361#item964361&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/964361#item964361&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/964361#item...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Rachel, please submit CO's move movements, Dark Card play, &amp; the Raymond Memory Card.&lt;br&gt;&lt;br&gt;Louis, Floyd, &amp; Caprice please submit CO's for Memory Cards.&lt;br&gt;&lt;br&gt;I'll give the go-ahead when the turn may start.
</description>
<link>http://www.boardgamegeek.com/article/3567870#3567870</link>
<guid>http://www.boardgamegeek.com/article/3567870#3567870</guid>
<pubDate>Fri, 12 Jun 2009 21:04:11 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Heliconia&#039;&gt;Heliconia&lt;/a&gt;&lt;/p&gt;
	Move piece to D4.&lt;br&gt;Choose free &lt;font color='#66CC00'&gt;Corp&lt;/font&gt; favor.
</description>
<link>http://www.boardgamegeek.com/article/3567556#3567556</link>
<guid>http://www.boardgamegeek.com/article/3567556#3567556</guid>
<pubDate>Fri, 12 Jun 2009 19:46:04 +0000</pubDate>
<dc:creator>Heliconia</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Floyd moves the lead from &lt;font color='#00FF00'&gt;Mycroft Cemetary [C8]&lt;/font&gt; to &lt;font color='#00FF00'&gt;Central Water [D7]&lt;/font&gt;.&lt;br&gt;&lt;br&gt;Rachel draws a &quot;I&quot; piece with a bonus dropship pass on it.  Also, you receive a free favor of your choosing due to it being a favor piece.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Please let me know placement, etc.
</description>
<link>http://www.boardgamegeek.com/article/3567500#3567500</link>
<guid>http://www.boardgamegeek.com/article/3567500#3567500</guid>
<pubDate>Fri, 12 Jun 2009 19:30:16 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Heliconia&#039;&gt;Heliconia&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;6. Move to Columbiad Arcology (F7).&lt;br&gt;5. Move to Central Water         (D7).&lt;br&gt;4. Discard Light Card: &lt;/b&gt;&quot;Just think about what you're doing Rachel.&quot;&lt;br&gt;&lt;b&gt;3. Move to Jacobi Miner's Co-Op  (C7).&lt;/b&gt;&lt;br&gt;   Seedy location - Draw Dark Raymond card. Already dark shifted.&lt;br&gt;&lt;b&gt;2. Move to Mycroft Cemetery      (C8).&lt;/b&gt;&lt;br&gt;   Seedy location - Draw Dark Louis card. Already dark shifted.&lt;br&gt;&lt;b&gt;1. Follow up testimony lead&lt;/b&gt; - uncover the conspiracy. 
</description>
<link>http://www.boardgamegeek.com/article/3567373#3567373</link>
<guid>http://www.boardgamegeek.com/article/3567373#3567373</guid>
<pubDate>Fri, 12 Jun 2009 18:58:52 +0000</pubDate>
<dc:creator>Heliconia</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	All updates processed.&lt;br&gt;&lt;br&gt;Geeklist:  &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/963686#item963686&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/963686#item963686&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/963686#item...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Rachel may start her turn.
</description>
<link>http://www.boardgamegeek.com/article/3566441#3566441</link>
<guid>http://www.boardgamegeek.com/article/3566441#3566441</guid>
<pubDate>Fri, 12 Jun 2009 15:42:55 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Piscatella&#039;&gt;Piscatella&lt;/a&gt;&lt;/p&gt;
	Sorry for slowing down the process...:blush:&lt;br&gt;Conspiracy piece at B1&lt;br&gt;Move Testimonial Lead at Pat O'Shea's Pub&lt;br&gt;Move Physical Lead at Broadcast Square
</description>
<link>http://www.boardgamegeek.com/article/3566339#3566339</link>
<guid>http://www.boardgamegeek.com/article/3566339#3566339</guid>
<pubDate>Fri, 12 Jun 2009 15:16:39 +0000</pubDate>
<dc:creator>Piscatella</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Orders submitted for my decisions.
</description>
<link>http://www.boardgamegeek.com/article/3566012#3566012</link>
<guid>http://www.boardgamegeek.com/article/3566012#3566012</guid>
<pubDate>Fri, 12 Jun 2009 14:00:28 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Heliconia&#039;&gt;Heliconia&lt;/a&gt;&lt;/p&gt;
	I'll check back in a while to see where those leads went.
</description>
<link>http://www.boardgamegeek.com/article/3565954#3565954</link>
<guid>http://www.boardgamegeek.com/article/3565954#3565954</guid>
<pubDate>Fri, 12 Jun 2009 13:43:51 +0000</pubDate>
<dc:creator>Heliconia</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Geeklist updated here:  &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/963686#item963686&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/963686#item963686&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/963686#item...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;There are four events &amp; loose ends that should be resolved before we start Rachel's turn.  &lt;br&gt;&lt;br&gt;&lt;b&gt;Louis needs to move two leads from Floyd's turn, and Louis also has to confirm puzzle placement from his move.&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Floyd may move a testimonial lead as a puzzle bonus.&lt;/b&gt;&lt;br&gt;&lt;br&gt;All of this is marked on the map and indicated on the past two Geeklists.&lt;br&gt;&lt;br&gt;&lt;b&gt;Round 3 Turn 3 Time 6 - Rachel&lt;/b&gt;&lt;br&gt;&lt;br&gt;Case: Revenge At The Races&lt;br&gt;&lt;br&gt;Special Rules:&lt;br&gt;&lt;br&gt;1) If the two most guilty suspects are within 5 guilt of each other when the case is closed, then they are both guilty.&lt;br&gt;2) Each time a player enters a seedy or ritzy location, he dark shifts.&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;General Event 1: Captain Beckmann Can Get You A Pass.&lt;/font&gt;&lt;br&gt;&lt;br&gt;Conditional Order notes:&lt;br&gt;&lt;br&gt;Floyd moves leads.&lt;br&gt;Detectives with Rachel Dark Cards: Floyd (2).&lt;br&gt;&lt;br&gt;Again, let's not start movement until the four prior events are clarified/resolved.  Also, I await CO's from Floyd.
</description>
<link>http://www.boardgamegeek.com/article/3564934#3564934</link>
<guid>http://www.boardgamegeek.com/article/3564934#3564934</guid>
<pubDate>Fri, 12 Jun 2009 04:31:26 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/400204"><img src="http://images.boardgamegeek.com/images/pic400204_sq.jpg" border=0></a></div>]]>&lt;br&gt;&lt;i&gt;I feel that my movements are mechanical.  That I have no control over my choices.  That I have been pre-programmed to do only one thing.  The only feeling I have is the feeling that everyone is out to get me.&lt;br&gt;&lt;br&gt;Perhaps a long rest is what I need.  A chance to return to my maker to make sure all is well.  Until then, I must go where I am lead.  I feel trapped in this body as my movements draw me across the face of the moon.  I must get to the bottom of this conspiracy....&quot;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I don't think the play of any dark cards will affect my plans so I will plot my turn.  If something triggers, I can replay from there.&lt;br&gt;&lt;br&gt;&lt;b&gt;7. Move to &lt;font color='#000099'&gt;Jacobi Miner's Co-op&lt;/font&gt; (C7)&lt;/b&gt;&lt;br&gt;- Seedy Location: Dark Shift 1; Draw 1 Rachel card&lt;br&gt;&lt;br&gt;&lt;b&gt;6. Move to &lt;font color='#33CC33'&gt;Central Water&lt;/font&gt; (D7)&lt;br&gt;&lt;br&gt;5. Move to &lt;font color='#CC0000'&gt;Columbaid Arcology&lt;/font&gt; (F6)&lt;br&gt;&lt;br&gt;4. Move to &lt;font color='#CC0000'&gt;Mandela Warrens&lt;/font&gt; (G7)&lt;br&gt;&lt;br&gt;3. Move to &lt;font color='#990099'&gt;Wyldside&lt;/font&gt; (G8)&lt;/b&gt;&lt;br&gt;- Seedy Location: Dark Shift 1; Hand full (If not, then Draw 1 Caprice card)&lt;br&gt;- Use &lt;i&gt;Second Directive &lt;/i&gt; to Follow-up the lead.&lt;br&gt;- Uncover the Conspiracy; Collect &lt;font color='#CC0000'&gt;Street (Red) Favor&lt;/font&gt;&lt;br&gt;- Place puzzle on D5 (if the T-piece, point the extra path downwards - rotate 180-degrees)&lt;br&gt;&lt;br&gt;&lt;b&gt;2. Move to &lt;font color='#33CC33'&gt;Mons Wolfe Observatory&lt;/font&gt; (H7)&lt;br&gt;&lt;br&gt;1. Follow-up the lead&lt;/b&gt;&lt;br&gt;- Uncover the Conspiracy; Collect &lt;font color='#0000CC'&gt;Society (Blue) Favor&lt;/font&gt;&lt;br&gt;- Place puzzle on E5 (if the T-piece, point the extra path upwards - rotate 0-degrees)&lt;br&gt;- Collect 4VP token for completing Row 5
</description>
<link>http://www.boardgamegeek.com/article/3564654#3564654</link>
<guid>http://www.boardgamegeek.com/article/3564654#3564654</guid>
<pubDate>Fri, 12 Jun 2009 02:11:32 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Oooh!  Nice addition on the graphical ring around Floyd for my turn.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Glad you liked the surprise!  :D  I thought about adding rings around the neighboring locations, but it detracted too much from the aesthetics of the board.  &lt;br&gt;&lt;br&gt;A simple alternative to getting out the jumpship marker and board is to measure from the center point to the circumference (aka the radius) with maybe a piece of paper or a ruler and using that as a frame of reference for movement.
</description>
<link>http://www.boardgamegeek.com/article/3564578#3564578</link>
<guid>http://www.boardgamegeek.com/article/3564578#3564578</guid>
<pubDate>Fri, 12 Jun 2009 01:37:50 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Oooh!  Nice addition on the graphical ring around Floyd for my turn.
</description>
<link>http://www.boardgamegeek.com/article/3564556#3564556</link>
<guid>http://www.boardgamegeek.com/article/3564556#3564556</guid>
<pubDate>Fri, 12 Jun 2009 01:24:53 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	CO's received.&lt;br&gt;&lt;br&gt;Floyd may begin his turn.
</description>
<link>http://www.boardgamegeek.com/article/3564206#3564206</link>
<guid>http://www.boardgamegeek.com/article/3564206#3564206</guid>
<pubDate>Thu, 11 Jun 2009 23:30:42 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Just a quick note for those that are participating in the game and hopefully subscribed to this thread:&lt;br&gt;&lt;br&gt;Since the change of the subscription service the default notifications have changed.  You guys may want to check that both your &quot;notification type&quot; is set to email and that &quot;mail notification frequency&quot; is set to hourly.&lt;br&gt;&lt;br&gt;This can all be found under &quot;MyGeek / Subscriptions / Preferences&quot; on the menu.  I believe formerly all of us received instantaneous notification via email, so this helps revert the subscription service to as close as it used to be.  Hopefully it may aid in speeding up the game a bit as well!  :D
</description>
<link>http://www.boardgamegeek.com/article/3563936#3563936</link>
<guid>http://www.boardgamegeek.com/article/3563936#3563936</guid>
<pubDate>Thu, 11 Jun 2009 22:22:35 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	I'm making an assumption that the puzzle piece is to be placed at B1.  This needs to be clarified by Louis, as for there is some conflicting text.&lt;br&gt;&lt;br&gt;&lt;b&gt;Day 3 Turn 2 Time 7 - Floyd&lt;/b&gt;&lt;br&gt;&lt;br&gt;Geeklist:  &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/962554#item962554&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/962554#item962554&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/962554#item...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Case: Revenge At The Races&lt;br&gt;&lt;br&gt;Special Rules:&lt;br&gt;&lt;br&gt;1) If the two most guilty suspects are within 5 guilt of each other when the case is closed, then they are both guilty.&lt;br&gt;2) Each time a player enters a seedy or ritzy location, he dark shifts.&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;General Event 1: Captain Beckmann Can Get You A Pass.&lt;/font&gt;&lt;br&gt;&lt;br&gt;All plots except Raymond's resolve at the end of this day.&lt;br&gt;&lt;br&gt;Conditional Order notes:&lt;br&gt;&lt;br&gt;Louis moves leads.&lt;br&gt;Detectives with Floyd Dark Cards: Louis (2), Rachel (1).&lt;br&gt;&lt;br&gt;Louis may either send me CO's for moving leads or do so directly into the thread.&lt;br&gt;&lt;br&gt;Floyd may begin once I receive CO's for Dark Card play.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3562250#3562250</link>
<guid>http://www.boardgamegeek.com/article/3562250#3562250</guid>
<pubDate>Thu, 11 Jun 2009 17:01:25 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Piscatella wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Take a light card.&lt;br&gt;Place the conspiracy piece in the right of the top &quot;+&quot; piece (A2 I think are the co-ordinates, if I understood correctly)&lt;br&gt;&lt;b&gt;1.Spend 1 time and the street favor, use the location specific action to put 1 bad baggage on Floyd&lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Coordinates are:&lt;br&gt;[c]&lt;br&gt;A1  B1  C1  D1  E1&lt;br&gt;A2  B2  C2  D2  E2&lt;br&gt;A3  B3  C3  D3  E3&lt;br&gt;A4  B4  C4  D4  E4&lt;br&gt;A5  B5  C5  D5  E5&lt;br&gt;[/c]&lt;br&gt;I believe you can only place at B1, D2, E2, A4, D4, D5
</description>
<link>http://www.boardgamegeek.com/article/3560785#3560785</link>
<guid>http://www.boardgamegeek.com/article/3560785#3560785</guid>
<pubDate>Thu, 11 Jun 2009 10:39:09 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Piscatella&#039;&gt;Piscatella&lt;/a&gt;&lt;/p&gt;
	Take a light card.&lt;br&gt;Place the conspiracy piece in the right of the top &quot;+&quot; piece (A2 I think are the co-ordinates, if I understood correctly)&lt;br&gt;&lt;b&gt;1.Spend 1 time and the street favor, use the location specific action to put 1 bad baggage on Floyd&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3560672#3560672</link>
<guid>http://www.boardgamegeek.com/article/3560672#3560672</guid>
<pubDate>Thu, 11 Jun 2009 09:59:08 +0000</pubDate>
<dc:creator>Piscatella</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Geeklist updated through partial turn 3.1.2:  &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/962554#item962554&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/962554#item962554&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/962554#item...&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/3560163#3560163</link>
<guid>http://www.boardgamegeek.com/article/3560163#3560163</guid>
<pubDate>Thu, 11 Jun 2009 04:44:28 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzume+Kazo&#039;&gt;Suzume Kazo&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Move the lead to Wyldside (G8)&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3559538#3559538</link>
<guid>http://www.boardgamegeek.com/article/3559538#3559538</guid>
<pubDate>Thu, 11 Jun 2009 00:40:28 +0000</pubDate>
<dc:creator>Suzume Kazo</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Louis would normally dark shift for entering a ritzy location, but you are already completely dark shifted so it has no effect.  Would you like a free light card for entering a ritzy location?&lt;br&gt;&lt;br&gt;&lt;b&gt;Louis pulls a Conspiracy piece with a &quot;+&quot; shaped path on it.&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Caprice needs to move the lead.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Please let me know puzzlement placement, thanks.  
</description>
<link>http://www.boardgamegeek.com/article/3559015#3559015</link>
<guid>http://www.boardgamegeek.com/article/3559015#3559015</guid>
<pubDate>Wed, 10 Jun 2009 21:34:38 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Piscatella&#039;&gt;Piscatella&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Sacrifice evidence&lt;/b&gt; gain one good baggage&lt;br&gt;&lt;b&gt;3.Move to &lt;font color='#660099'&gt;Castle Club [G4]&lt;/font&gt;&lt;br&gt;&lt;br&gt;2.Folow Testimonial Lead to Uncover the Conspiracy.&lt;/b&gt; gain one &lt;font color='#FF0000'&gt;street favor&lt;/font&gt;
</description>
<link>http://www.boardgamegeek.com/article/3558777#3558777</link>
<guid>http://www.boardgamegeek.com/article/3558777#3558777</guid>
<pubDate>Wed, 10 Jun 2009 20:49:06 +0000</pubDate>
<dc:creator>Piscatella</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Evidence sent to Louis.&lt;br&gt;&lt;br&gt;Turn may continue once Louis places evidence on a suspect.&lt;/b&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3558746#3558746</link>
<guid>http://www.boardgamegeek.com/article/3558746#3558746</guid>
<pubDate>Wed, 10 Jun 2009 20:44:20 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>File: Android :: Movement guide</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ElAdoranSureshot&#039;&gt;ElAdoranSureshot&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43434">Movement guide</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/39339">Android </a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43434</link>
<guid>http://www.boardgamegeek.com/filepage/43434</guid>
<pubDate>Wed, 10 Jun 2009 17:56:00 +0000</pubDate>
<dc:creator>ElAdoranSureshot</dc:creator>
	</item>
		<item>
		<title>File: Android :: Movement guide</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ElAdoranSureshot&#039;&gt;ElAdoranSureshot&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43434">Movement guide</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/39339">Android </a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43434</link>
<guid>http://www.boardgamegeek.com/filepage/43434</guid>
<pubDate>Wed, 10 Jun 2009 17:55:59 +0000</pubDate>
<dc:creator>ElAdoranSureshot</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzume+Kazo&#039;&gt;Suzume Kazo&lt;/a&gt;&lt;/p&gt;
	I'm just going to join the chorus here Peter, and say that I think that you're doing a fabulous job.  The new graphical layout for the turn summaries looks wonderful, and is easy to follow with just a glance.&lt;br&gt;&lt;br&gt;As for android itself I think it's one of those games where you get out of it what you put in.  For me it's definately a storytelling game, although that said for a game about story there are definately tons of mechanics and things to keep track of.  &lt;br&gt;&lt;br&gt;Which is where I think the online version truly excels because when I played it face-to-face everyone was so busy trying to remember mechanics, and plot what actions to do on their turn that the story took a back seat.  In this game I find there's much more time between turns and I can think not only of what I have to do mechanics wise, but also what I want to do as a character.  
</description>
<link>http://www.boardgamegeek.com/article/3557802#3557802</link>
<guid>http://www.boardgamegeek.com/article/3557802#3557802</guid>
<pubDate>Wed, 10 Jun 2009 17:17:33 +0000</pubDate>
<dc:creator>Suzume Kazo</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzume+Kazo&#039;&gt;Suzume Kazo&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Move the document lead to East Skyway Terminal.&lt;/b&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3557712#3557712</link>
<guid>http://www.boardgamegeek.com/article/3557712#3557712</guid>
<pubDate>Wed, 10 Jun 2009 16:53:39 +0000</pubDate>
<dc:creator>Suzume Kazo</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ElAdoranSureshot wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I guess what I'm trying to say is that I think the characters are balanced, but in a way that makes it hard for that balance to be apparent on the first play. This is definitely a game that favors players who are in it for the long haul at the expense of players who just want to pick it up once and try it. (Which is kind of a shame, because those long-haul players have to start somewhere.)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;To me, this is FFG's version of GMT's Here I Stand.  I think the game is balanced but no two players are alike. In that game as well, some players start with a healthly lead but other powers are designed to gain quickly.&lt;br&gt;&lt;br&gt;I am trying to go through all the cards and there are some very specific things that can only be triggered by the actions of some.  So it does seem to be balanced somehow.
</description>
<link>http://www.boardgamegeek.com/article/3557462#3557462</link>
<guid>http://www.boardgamegeek.com/article/3557462#3557462</guid>
<pubDate>Wed, 10 Jun 2009 15:59:23 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I wasn't accusing you of exploiting a loophole, just perhaps discovering one.  It is yet to be determined if it makes a significant difference in the final scoring, but it certainly is something that no other character can even attempt and Floyd got to do it twice because of his extra time and free evidence check.  This sort of thing should have been found in playtesting. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;And I am not trying to be defensive!  And I know you are not accusing me of anything underhanded.  And I wanted to start a bunch of sentances with &quot;and&quot; to help get you off the hook.&lt;br&gt;&lt;br&gt;I am just saying I don't think it was an &lt;i&gt;overlooked flaw&lt;/i&gt; but a &lt;i&gt;viable option &lt;/i&gt;for Floyd.  I don't think I discovered anything &quot;new.&quot;&lt;br&gt;&lt;br&gt;Given what Floyd can actually do, I think it was &lt;i&gt;meant &lt;/i&gt;for him to have an option to go after those pieces.  Floyd is not strong in a lot of areas.  So his early VP lead is crucial.&lt;br&gt;&lt;br&gt;So while you see it as a lack of playtesting that missed this, I am willing to bet the playtesting put it in there.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3557434#3557434</link>
<guid>http://www.boardgamegeek.com/article/3557434#3557434</guid>
<pubDate>Wed, 10 Jun 2009 15:52:08 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	And I have several English/Grammar/Creative Writing teachers rolling in their graves for all those &quot;ands&quot; I just started all those sentences with...  :blush:
</description>
<link>http://www.boardgamegeek.com/article/3557200#3557200</link>
<guid>http://www.boardgamegeek.com/article/3557200#3557200</guid>
<pubDate>Wed, 10 Jun 2009 15:10:11 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;I guess what I'm trying to say is that I think the characters are balanced, but in a way that makes it hard for that balance to be apparent on the first play.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;And Floyd's move puts a big target on his back for being the &quot;leader.&quot;  &lt;br&gt;&lt;br&gt;And I don't have as big a problem with the murder mechanic.  It's certainly not any more &quot;not helping the theme&quot; than most Knizia games, where theme is completely pasted on.  And this is pretty much a Euro type game trying to have a deeper theme.  It's a mechanic with a theme pasted on.&lt;br&gt;&lt;br&gt;And I'm just getting the feeling that this is a game to be experienced rather than strategy nit-picked.  I'm enjoying the game even though I don't know how good or bad my actions might be right now.  And I probably won't care if I don't get the highest score; it's been a fun experience to play.  That's the sign of a good game in my mind.
</description>
<link>http://www.boardgamegeek.com/article/3557192#3557192</link>
<guid>http://www.boardgamegeek.com/article/3557192#3557192</guid>
<pubDate>Wed, 10 Jun 2009 15:08:36 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ElAdoranSureshot&#039;&gt;ElAdoranSureshot&lt;/a&gt;&lt;/p&gt;
	I think everyone's first play through the game finds some loophole or another. Reading reviews when this first came out, everyone seemed to think that one character or another was massively overpowered. The response was always &quot;play more, and pay more attention to their dark cards.&quot;&lt;br&gt;&lt;br&gt;I guess what I'm trying to say is that I think the characters are balanced, but in a way that makes it hard for that balance to be apparent on the first play. This is definitely a game that favors players who are in it for the long haul at the expense of players who just want to pick it up once and try it. (Which is kind of a shame, because those long-haul players have to start somewhere.)
</description>
<link>http://www.boardgamegeek.com/article/3557144#3557144</link>
<guid>http://www.boardgamegeek.com/article/3557144#3557144</guid>
<pubDate>Wed, 10 Jun 2009 15:00:32 +0000</pubDate>
<dc:creator>ElAdoranSureshot</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	I wasn't accusing you of exploiting a loophole, just perhaps discovering one.  It is yet to be determined if it makes a significant difference in the final scoring, but it certainly is something that no other character can even attempt and Floyd got to do it twice because of his extra time and free evidence check.  This sort of thing should have been found in playtesting.&lt;br&gt;&lt;br&gt;I'm not saying you are a skeevy player.  It's a valid strategy within the game.  We'll have to see if it is merely a way for Floyd to gain a big lead to help when he loses something later on, or whether it's a possible loophole that could make the character broken.&lt;br&gt;&lt;br&gt;Had I been asked to playtest this, I might have found it.  I'd have said, &quot;Is it okay that Floyd's advantages make it so that he can gain 4 VPs a turn with the conspiracy board?&quot;  Who else gets to do something like that without any way for the other characters to stop it?  Raymond gets a dropship pass and can draw a couple of light cards for an action; we'll see if that ever gives me 4 VPs in a way no other character has a chance to get them.  This just looks like something overlooked, not something intentional for Floyd's character.  I think it'd be in their notes on strategy.  Those notes say Raymond is the one to watch controlling the conspiracy board. &lt;br&gt;&lt;br&gt;I think you just happened on a design flaw; I don't think it means you are anything but an honest, good player.  I'm just jealous you found it; I gotta find one of my own!  :arrrh:  
</description>
<link>http://www.boardgamegeek.com/article/3557108#3557108</link>
<guid>http://www.boardgamegeek.com/article/3557108#3557108</guid>
<pubDate>Wed, 10 Jun 2009 14:54:50 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/article/3556767#3556767&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/article/3556767#3556767&lt;/A&gt;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Piscatella&#039;&gt;Piscatella&lt;/a&gt;&lt;/p&gt;
	Sorry guys for taking so long, it's exam period over here...&lt;br&gt;&lt;br&gt;&lt;b&gt;6.Move to &lt;font color='#009900'&gt;The Root [F3]&lt;/font&gt;&lt;br&gt;5.Move to &lt;font color='#000066'&gt;The Midway [F4]&lt;/font&gt;&lt;br&gt;4.Follow Document Lead for evidence&lt;/b&gt;
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<link>http://www.boardgamegeek.com/article/3556894#3556894</link>
<guid>http://www.boardgamegeek.com/article/3556894#3556894</guid>
<pubDate>Wed, 10 Jun 2009 14:15:16 +0000</pubDate>
<dc:creator>Piscatella</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;And there may be some &quot;loopholes&quot; in play, like what ColtsFan did the first two turns with the conspiracy puzzle.  There is nothing to stop that from happening every game.  Yeah, anybody could do it, but do you think it was the designer's intention for that to happen every game?  I doubt it.  I'm really sorry I wasn't asked to playtest this one. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I don't see it as a loophole.  :)&lt;br&gt;&lt;br&gt;In all seriousness, the recommended playing of Floyd is to jump on the VPs and that was the only way I could see to grab any.  Looking over plots and the ability to gain VPs at game end, Floyd will be surpassed easily.&lt;br&gt;&lt;br&gt;As far as &quot;anyone can do it,&quot; I have a feeling Floyd is partially designed to exploit that.  No one else could have done that because I only made it happen with my freem move and extra Time.  That was what was able to get me my 4th piece and complete the row.  Had I not been able to do that, I would have done all the work and Rachel could have grabbed an easy 4 points.&lt;br&gt;&lt;br&gt;On top of that, luck had a lot to do with it.  First, my light card draws really prevented me from doing much else.  Second, drawing what I drew in the order I did is what allowed me to pull a straight line.  Had I grabbed the L-piece first on either turn, it would have prevented me from doing what I did.  It was a calculated risk but a risk none-the less.  Third, I didn't expect to be able to repeat on the 2nd turn.  When I was plotting out my moves, I realized I couldn't get to the 4th clue.  So again, luck saved me in getting the dropship pass before my final move.&lt;br&gt;&lt;br&gt;Anyway, I slightly disagree with that statement of Floyd exploiting a loophole.  Given what he had available, I would say it was designed that way.  Would I try it again if I played Floyd?  Most definitely.  Will it succeed every time?  Doubtful.  Was it a good move to make a good stab for the win?  Yet to be determined.  I did sacrifice a lot of time and evidence on what could have framed or exonerated someone.  So I did give up a good effort on 20 potential VPs to get a sure fire 8 VPs.  Not to mention the lack of effort on my Plots.
</description>
<link>http://www.boardgamegeek.com/article/3556767#3556767</link>
<guid>http://www.boardgamegeek.com/article/3556767#3556767</guid>
<pubDate>Wed, 10 Jun 2009 13:46:15 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	You are doing a great job, Peter.&lt;br&gt;&lt;br&gt;I am also not a big fan of the convoluted plots and dark cards.  I can't imagine sitting around a table of 5 people and trying to keep track of what I need to do to put bad baggage on everyone else as well as what will trigger each other player's dark cards.  Maybe it was an attempt to try to give people something to think about during downtime?  Maybe it would have been better to have one deck for each player and &quot;dark&quot; cards would trigger automatically when drawn by the player. And the light/dark shifting to pay for cards might be an interesting concept, but it's execution is not enjoyable.  When you finally get the exact thing to happen to play that dark card, you suddenly aren't shifted enough.  I guess I understand the concept of controlling how many good vs bad cards someone plays, but a single deck for each detective, with having to use a differing number of actions to play the light cards according to the intensity of their effects would work better.  And the &quot;family tree&quot; of plots is just irritating. &lt;br&gt;&lt;br&gt;It's also not a &quot;light&quot; game.  Only hard core gamers (or possibly people who love the theme) are going to have a chance to enjoy this game.  &lt;br&gt;&lt;br&gt;But I still think it has potential.  I actually think PBF is making it more fun.  I get to do some creative writing, think through moves, and study cards.&lt;br&gt;&lt;br&gt;On the table, I think this game would be really long, confusing, and I doubt I would want to play with more than 3 (or 4 at most).  And there may be some &quot;loopholes&quot; in play, like what ColtsFan did the first two turns with the conspiracy puzzle.  There is nothing to stop that from happening every game.  Yeah, anybody could do it, but do you think it was the designer's intention for that to happen every game?  I doubt it.  I'm really sorry I wasn't asked to playtest this one.  &lt;br&gt;&lt;br&gt;It was an ambitious undertaking and I'm glad FFG is looking to do things like this, so I support them in this. &lt;br&gt;&lt;br&gt;With all the cards and orders that have to be sent back and forth, this PBF format is a little slower moving than a Battlestar Galactica PBF, but I am enjoying it and it's still faster than the old play by mail games I did in the 80s and 90s. 
</description>
<link>http://www.boardgamegeek.com/article/3556540#3556540</link>
<guid>http://www.boardgamegeek.com/article/3556540#3556540</guid>
<pubDate>Wed, 10 Jun 2009 12:52:50 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Thanks for sharing your thoughts on the PBF experience and the game itself.&lt;br&gt;&lt;br&gt;Like you guys, I have trouble getting it on the table (metaphorically &amp; physically - my table isn't big enough...  :laugh: )&lt;br&gt;&lt;br&gt;My critique of the game is limited to my experience as an impartial moderator of our PBF game, and that really doesn't count for a heck of a lot.&lt;br&gt;&lt;br&gt;I am very impressed with the scope and ambition that went into the game.  Some of the ideas/mechanics are pretty original, in particular the conspiracy puzzle and the character plots.  I'm a huge fan of the theme as well, and even beyond the kneejerk &quot;Blade Runner&quot; comparison, the game succeeds in creating characters (the detectives) that effectively deliver a nice gambit of sci-fi and film noir archetypes.  I also think the flavor text is high quality, especially given the very limited space on a card.&lt;br&gt;&lt;br&gt;Many people have been disappointed in the way the murderer is determined (whomever has the most evidence against them, or the &quot;framing&quot; aspect), but I think it's a pretty cool mechanic, and it makes sense to me.  Maybe some of the criticism of the game comes from the expectations of how things should be as opposed to how things are?&lt;br&gt;&lt;br&gt;My pseudo-philosophical question aside, none of this gets to the basic questions of whether the game is fun, and whether it is compelling.  I do not know these answers, but I will say that I find the game very interesting.  &lt;br&gt;&lt;br&gt;As a sidenote, I'm glad that the PBF methodology is working fairly well.  :D
</description>
<link>http://www.boardgamegeek.com/article/3555946#3555946</link>
<guid>http://www.boardgamegeek.com/article/3555946#3555946</guid>
<pubDate>Wed, 10 Jun 2009 06:41:20 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Conspiracy token variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jlerpy&#039;&gt;Jlerpy&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Desco wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Linking groups on the opposite sides of the board?  Do you mean you would reward the cross-link even if they don't go through the center piece?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes. You're drawing a link between two disparate groups, showing how wide the conspiracy is.
</description>
<link>http://www.boardgamegeek.com/article/3555625#3555625</link>
<guid>http://www.boardgamegeek.com/article/3555625#3555625</guid>
<pubDate>Wed, 10 Jun 2009 03:40:57 +0000</pubDate>
<dc:creator>Jlerpy</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Heliconia&#039;&gt;Heliconia&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;PeterB10128 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We are waiting for Louis to take his turn. He gmailed me and said he has been very busy but will try to post his turn tonight. &lt;br&gt;&lt;br&gt;Aside from the delay, what are your thoughts on how the mechanics &amp; experience is going?  Hopefully you guys are enjoying it, but I would like to hear all feedback.  Is there anything I can do to improve it?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;My biggest problem is with the game itself.  But not how we are playing it PBF or anything.  I am just finding it is pretty deserving of the criticism it has recevied.  &lt;br&gt;So I am glad I got in on this action, not quite decided if I am glad for buying the game.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Peter, great job all around. I can't think of anything that needs to be improved. Maybe PBEM is to way to play it! I love the way you update the turns and the graphics on the update page, it makes it all very accesible to people like me who only check in once or twice a day.&lt;br&gt;Coltsfan summed up pretty much how I feel about Android, but to be fair I've only played it once so perhaps I need to give it a bit more airtime.
</description>
<link>http://www.boardgamegeek.com/article/3555121#3555121</link>
<guid>http://www.boardgamegeek.com/article/3555121#3555121</guid>
<pubDate>Wed, 10 Jun 2009 00:28:51 +0000</pubDate>
<dc:creator>Heliconia</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PeterB10128 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;We are waiting for Louis to take his turn. He gmailed me and said he has been very busy but will try to post his turn tonight. &lt;br&gt;&lt;br&gt;Aside from the delay, what are your thoughts on how the mechanics &amp; experience is going?  Hopefully you guys are enjoying it, but I would like to hear all feedback.  Is there anything I can do to improve it?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I think you are doing a great job.  And I have liked your graphic upgrades.  If there is in room for improvement, it is just on the massive Geeklist entry that gets posted (which I don't see any other way around).  &lt;br&gt;&lt;br&gt;It is a bit hard to track or pinpoint specific actions.  Since I am only really involved on my turn and the turn after me, I only give it a cursory glance during the other 3 turns.&lt;br&gt;&lt;br&gt;My biggest problem is with the game itself.  But not how we are playing it PBF or anything.  I am just finding it is pretty deserving of the criticism it has recevied.  There is a lot going on and not all to the benefit of the game I find.  I think the dark cards are just too brutal and lack any rhyme or reason.  The only good thing is they tend to be very specific on their triggers so don't see much action.  And the movement is more trouble than it's worth, especially since I don't always have the game with me to get the calipers out.  (The cheat sheet that was just posted looks like it will be very useful but I haven't had a cahnce to check it for accuracy or ease of use during the game).  &lt;br&gt;&lt;br&gt;But at least I get to see the game in action finally and think I am gaining a better learning curve by having the time to review how it is playing out on the forum versus face-to-face.&lt;br&gt;&lt;br&gt;So I am glad I got in on this action, not quite decided if I am glad for buying the game.
</description>
<link>http://www.boardgamegeek.com/article/3555005#3555005</link>
<guid>http://www.boardgamegeek.com/article/3555005#3555005</guid>
<pubDate>Tue, 09 Jun 2009 23:53:11 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	We are waiting for Louis to take his turn. He gmailed me and said he has been very busy but will try to post his turn tonight. &lt;br&gt;&lt;br&gt;Aside from the delay, what are your thoughts on how the mechanics &amp; experience is going?  Hopefully you guys are enjoying it, but I would like to hear all feedback.  Is there anything I can do to improve it?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3554874#3554874</link>
<guid>http://www.boardgamegeek.com/article/3554874#3554874</guid>
<pubDate>Tue, 09 Jun 2009 23:12:58 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Just checking in to see where things stand.  I am pretty busy myself but just wanted to make sure I wasn't the bottleneck!
</description>
<link>http://www.boardgamegeek.com/article/3554525#3554525</link>
<guid>http://www.boardgamegeek.com/article/3554525#3554525</guid>
<pubDate>Tue, 09 Jun 2009 21:25:33 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Conspiracy token variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Desco&#039;&gt;Desco&lt;/a&gt;&lt;/p&gt;
	The last time we discussed the &quot;Why do I get 4 points for making a row/column/diagonal, when you're trying to uncover a conspiracy?&quot; question, I believe someone mentioned the reason why this scoring method was chosen...  I think the designers originally had it so you scored points for actually linking groups to the conspiracy, but that already changes the way you score the game, and during playtesting it became a race to see who could link the most...  There was no strategy in placing pieces to block certain links because someone else has more favors than you.  This way, if you complete a row, you get the points whether you make the link or not, because (in plot terms) you've either definitively proven or disproven those groups as part of the conspiracy.  &lt;br&gt;&lt;br&gt;Linking groups on the opposite sides of the board?  Do you mean you would reward the cross-link even if they don't go through the center piece?
</description>
<link>http://www.boardgamegeek.com/article/3554370#3554370</link>
<guid>http://www.boardgamegeek.com/article/3554370#3554370</guid>
<pubDate>Tue, 09 Jun 2009 20:53:32 +0000</pubDate>
<dc:creator>Desco</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ElAdoranSureshot&#039;&gt;ElAdoranSureshot&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ElAdoranSureshot wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm very interested in such a game, but I am out of town and won't have access to my copy for a while. I will try to get in on round two, maybe?&lt;br&gt;&lt;br&gt;But this gives me a chance to dust off a game aid that I never finished: a map of all the connecting locations on the board. Give me a few days and I'll upload it as a file.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The first file (for Louis, Floyd, and Rachel) is now uploaded at 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/43434&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/43434&lt;/A&gt;. More will follow shortly.&lt;br&gt;&lt;br&gt;I gave up on this six months ago because I thought it was too convoluted to use as an aid for the physical board game. Still, people playing it on the computer might find it useful.
</description>
<link>http://www.boardgamegeek.com/article/3553261#3553261</link>
<guid>http://www.boardgamegeek.com/article/3553261#3553261</guid>
<pubDate>Tue, 09 Jun 2009 17:19:55 +0000</pubDate>
<dc:creator>ElAdoranSureshot</dc:creator>
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		<title>File: Android :: Movement guide</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ElAdoranSureshot&#039;&gt;ElAdoranSureshot&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43434">Movement guide</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/39339">Android </a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43434</link>
<guid>http://www.boardgamegeek.com/filepage/43434</guid>
<pubDate>Tue, 09 Jun 2009 17:06:50 +0000</pubDate>
<dc:creator>ElAdoranSureshot</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;Commissioner Dawn’s Private Journal&lt;br&gt;&lt;br&gt;Journal Entry:  2019.06.07&lt;br&gt;&lt;br&gt;Subject:  Homicide - Sam Wilkins&lt;br&gt;&lt;br&gt;It’s been two days since I’ve put five of New Angeles’ best detectives on the case, and something is...  not right.  I’m not sure where this case is going, but this is going to be big.  This isn’t your ordinary murder, no - far from it.  Wilkins was the CEO of OmniCorp.  &lt;br&gt;&lt;br&gt;Years ago OmniCorp was just in the business of reporting on the latest in scientific research.  Now it is the business.  Corporate sponsorship had pulled in the reigns on the editorial department, but Wilkins was trying to shake things up.  Now he’s dead.&lt;br&gt;&lt;br&gt;His murder should have been on the front page of all the rags in this town, but it wasn’t.  Instead it was buried in the obituary column.  What a joke.  The little people of New Angeles are so used to their news being spoon-fed to them in easy digestible sound bytes that they’re been conditioned to not ask the big questions.  But this is going to break big, I’m sure of it.  I’ve got five of NAPD’s finest working the case.  This isn’t just about who pulled the trigger, but who’s behind it.  There’s a conspiracy here - I know it.  And it looks like The Media is part of it.  &lt;br&gt;&lt;br&gt;I’m not sure how this ends, but if something were to ever happen to me I’ll do my best to get the truth out there.  I’ll be sending a copy of this journal to “The New Frontiersman”, just in the event that this whole investigation blows up in my face...&lt;/i&gt;
</description>
<link>http://www.boardgamegeek.com/article/3546139#3546139</link>
<guid>http://www.boardgamegeek.com/article/3546139#3546139</guid>
<pubDate>Sun, 07 Jun 2009 14:18:41 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;font color='#FF0000'&gt;&lt;b&gt;General Event 1: Captain Beckmann Can Get You A Pass.&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Day 3 Turn 1 Time 6 - Louis&lt;/b&gt;&lt;br&gt;&lt;br&gt;Geeklist:  &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/957691#item957691&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/957691#item957691&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/957691#item...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Conditional Order notes:&lt;br&gt;&lt;br&gt;Caprice moves leads.&lt;br&gt;Detectives with Louis Dark Cards: None.&lt;br&gt;&lt;br&gt;Louis may start his turn.&lt;br&gt;Caprice may either send me CO's for moving leads or do so directly into the thread.&lt;br&gt;&lt;br&gt;Also note that all plots except Raymond's resolve at the end of this day.&lt;br&gt;&lt;br&gt;Edit:  plot comment&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3545353#3545353</link>
<guid>http://www.boardgamegeek.com/article/3545353#3545353</guid>
<pubDate>Sun, 07 Jun 2009 01:49:14 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzume+Kazo&#039;&gt;Suzume Kazo&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;The library was calm and relaxing.  I spent most of the afternoon there looking through old newspapers trying to wrap my mind around everything I'd seen.  &lt;br&gt;&lt;br&gt;What I found though was quite disturbing.  There seems to be some sort of conspiracy at work trying to stop us from solving the case.  I suppose since I'm going to have a hard time following up evidence until it's dealt with I might as well delve into this new puzzle.&lt;br&gt;&lt;br&gt;My work in the archives also uncovered some shady dealings at The Speakeasy, so I headed down there before the place got too busy. If I waited too long all the people would make it impossible to think let alone find any leads.  &lt;br&gt;&lt;br&gt;The place was already starting to fill up, gritting my teeth I quickly, and discretely, took photos and ran a dna scanner over most of the place.  By the end it was a struggle to remember which parts I'd done and which I hadn't as I fought the growing noise, both mental and physical.&lt;br&gt;&lt;br&gt;As soon as I thought I had everything scanned I saved, and backed up all the data.  Leaving the staff a tip I ran to my car and after a quick hop I was at Cosmo's Fine Dining.  I ordered a hamburger and relaxed in the relative quiet while I sifted through the data from the Speakeasy.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Place the puzzle piece so that it is horizontal in the bottom left corner, which will connect the media to the conspiracy.&lt;br&gt;&lt;br&gt;Move the physical lead from Starport Kaguya to Mons Wolff Observatory (H7).&lt;br&gt;&lt;br&gt;&lt;b&gt;1.Move to Cosmos Fine Dining and draw a light card.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3545193#3545193</link>
<guid>http://www.boardgamegeek.com/article/3545193#3545193</guid>
<pubDate>Sat, 06 Jun 2009 23:53:29 +0000</pubDate>
<dc:creator>Suzume Kazo</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Raymond moves the physical evidence from The Speakeasy to Memories of Green [K1].&lt;br&gt;&lt;br&gt;Caprice reveals a &quot;I&quot; shaped piece with a bonus &quot;move a physical lead&quot; on it.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Caprice may move a physical lead and place the puzzle piece.
</description>
<link>http://www.boardgamegeek.com/article/3545060#3545060</link>
<guid>http://www.boardgamegeek.com/article/3545060#3545060</guid>
<pubDate>Sat, 06 Jun 2009 21:50:50 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzume+Kazo&#039;&gt;Suzume Kazo&lt;/a&gt;&lt;/p&gt;
	Move the document lead from the Central Waters to Thurgun's Free Clinic (G2)&lt;br&gt;&lt;br&gt;Place the puzzle piece directly above Human first in such a way that it blocks it off (as an upside down &quot;T&quot;)&lt;br&gt;&lt;br&gt;&lt;b&gt;3. Move to The Speakeasy.&lt;br&gt;&lt;br&gt;2. Follow up the lead for a piece of the conspiracy, choosing a political favour.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3544982#3544982</link>
<guid>http://www.boardgamegeek.com/article/3544982#3544982</guid>
<pubDate>Sat, 06 Jun 2009 21:15:01 +0000</pubDate>
<dc:creator>Suzume Kazo</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Raymond moves the document lead from the Lem Library to Central Water [D7].&lt;br&gt;&lt;br&gt;Caprice reveals a &quot;T&quot; shaped piece with a bonus &quot;move a document lead&quot; on it.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Caprice may move a document lead and place the puzzle piece.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3544881#3544881</link>
<guid>http://www.boardgamegeek.com/article/3544881#3544881</guid>
<pubDate>Sat, 06 Jun 2009 20:09:35 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzume+Kazo&#039;&gt;Suzume Kazo&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;The file I asked finally arrived this morning.  In it is everything that Chairman Hiro has been able to dig up about the activities of the other detectives.  Frankly it's not much, but wait what's this picture doing here.&lt;br&gt;&lt;br&gt;As I touched the picture my mind had a flash.  There was so much information at one time, my legs gave out and I collapsed to the floor.&lt;br&gt;&lt;br&gt;When I woke up it was already 1:30, most of the vision had faded and there was a bruise on my head from where it hit the floor.  I couldn't remember much of what i saw, but what I did know was that it was time for a change of schedule.&lt;br&gt;&lt;br&gt;Time to go someplace quiet and puzzle this out.  Hmmm maybe the library archives will have something useful.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;5. Move to Lem Library.&lt;br&gt;&lt;br&gt;4. Follow up the lead for a piece of the conspiracy taking a political favour.&lt;/b&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3544868#3544868</link>
<guid>http://www.boardgamegeek.com/article/3544868#3544868</guid>
<pubDate>Sat, 06 Jun 2009 19:57:20 +0000</pubDate>
<dc:creator>Suzume Kazo</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Suzume Kazo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;6 Play: For just an instant, I could see everything.  Discarding all other cards in hand to match the cost.&lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Result of card sent.&lt;br&gt;&lt;br&gt;&lt;b&gt;Caprice is now completely Dark Shifted.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3542526#3542526</link>
<guid>http://www.boardgamegeek.com/article/3542526#3542526</guid>
<pubDate>Fri, 05 Jun 2009 20:56:46 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	That's why telepaths need to be regulated!  ;)&lt;br&gt;&lt;br&gt;All those voices are just going to confuse you, Caprice...:kiss:
</description>
<link>http://www.boardgamegeek.com/article/3541901#3541901</link>
<guid>http://www.boardgamegeek.com/article/3541901#3541901</guid>
<pubDate>Fri, 05 Jun 2009 18:17:28 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	This card lets Caprice see every player's hand. &lt;br&gt;&lt;br&gt;I will get you this information by 6PM EST. &lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3541886#3541886</link>
<guid>http://www.boardgamegeek.com/article/3541886#3541886</guid>
<pubDate>Fri, 05 Jun 2009 18:13:16 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Suzume+Kazo&#039;&gt;Suzume Kazo&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;6 Play: For just an instant, I could see everything.  Discarding all other cards in hand to match the cost.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3541774#3541774</link>
<guid>http://www.boardgamegeek.com/article/3541774#3541774</guid>
<pubDate>Fri, 05 Jun 2009 17:44:21 +0000</pubDate>
<dc:creator>Suzume Kazo</dc:creator>
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		<item>
		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DuckAndCower&#039;&gt;DuckAndCower&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;gschmidl wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;And: festering? Seriously? There are five thousand games in the database with lower ratings.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think he may have meant &quot;stagnating,&quot; which is a little more accurate.
</description>
<link>http://www.boardgamegeek.com/article/3541739#3541739</link>
<guid>http://www.boardgamegeek.com/article/3541739#3541739</guid>
<pubDate>Fri, 05 Jun 2009 17:37:07 +0000</pubDate>
<dc:creator>DuckAndCower</dc:creator>
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		<item>
		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hockeyjedi&#039;&gt;hockeyjedi&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;gschmidl wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;To take a recent example, Battlestar Galactica by Corey Konieczka has gone down amazingly well with the community and has rapidly risen to no.19 in the rankings.  Android has received a *very* mixed reaction, and is festering around 360 which, for a game from one of the biggest companies currently publishing, isn't outstanding.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;And yet, I love Android as it stands while even the rules for BSG bore me into a coma. Diff'rent strokes for diff'rent folks. I mean, Agricola is #1, and I'd rather bang my head into a wall repeatedly than play it. This doesn't mean Agricola is broken and I need to fix it. It doesn't mean I'm going out and re-writing the rules to Agricola so it allows raids and pillaging and bombing runs and calling it &quot;Agricola: the Definitive Edition&quot;. Yet. :ninja:&lt;br&gt;&lt;br&gt;I think it's awesome that you do take the time to &quot;fix&quot; a game you don't like, but as I said, bashing the original designer this way because YOU don't like the game, and giving your re-write a title like &quot;Director's Cut&quot; strikes me as disingenuous. Its rules make Android a bad game as written, it's just clearly not a game for everyone&lt;br&gt;&lt;br&gt;And: festering? Seriously? There are five thousand games in the database with lower ratings.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Well put. That's exactly what I was trying to say... I just get to rambling on and on.  Like I said earlier; Caylus is about as fun to me as listening to my hair grow.  But, that doesn't mean that I think that William Attia lacks talent or doesn't need to be in the game design business.  It means that it isn't my cup of tea.  A LOT of folks really dig that game.  I'm just not one of them. 
</description>
<link>http://www.boardgamegeek.com/article/3541705#3541705</link>
<guid>http://www.boardgamegeek.com/article/3541705#3541705</guid>
<pubDate>Fri, 05 Jun 2009 17:31:43 +0000</pubDate>
<dc:creator>hockeyjedi</dc:creator>
	</item>
		<item>
		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gschmidl&#039;&gt;gschmidl&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;To take a recent example, Battlestar Galactica by Corey Konieczka has gone down amazingly well with the community and has rapidly risen to no.19 in the rankings.  Android has received a *very* mixed reaction, and is festering around 360 which, for a game from one of the biggest companies currently publishing, isn't outstanding.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;And yet, I love Android as it stands while even the rules for BSG bore me into a coma. Diff'rent strokes for diff'rent folks. I mean, Agricola is #1, and I'd rather bang my head into a wall repeatedly than play it. This doesn't mean Agricola is broken and I need to fix it. It doesn't mean I'm going out and re-writing the rules to Agricola so it allows raids and pillaging and bombing runs and calling it &quot;Agricola: the Definitive Edition&quot;. Yet. :ninja:&lt;br&gt;&lt;br&gt;I think it's awesome that you do take the time to &quot;fix&quot; a game you don't like, but as I said, bashing the original designer this way because YOU don't like the game, and giving your re-write a title like &quot;Director's Cut&quot; strikes me as disingenuous. Its rules make Android a bad game as written, it's just clearly not a game for everyone&lt;br&gt;&lt;br&gt;And: festering? Seriously? There are five thousand games in the database with lower ratings.
</description>
<link>http://www.boardgamegeek.com/article/3541538#3541538</link>
<guid>http://www.boardgamegeek.com/article/3541538#3541538</guid>
<pubDate>Fri, 05 Jun 2009 16:58:16 +0000</pubDate>
<dc:creator>gschmidl</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Caprice may start her turn!
</description>
<link>http://www.boardgamegeek.com/article/3541256#3541256</link>
<guid>http://www.boardgamegeek.com/article/3541256#3541256</guid>
<pubDate>Fri, 05 Jun 2009 16:04:55 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;hockeyjedi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Chris, if you want to make variants and reimaginings of published games...&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually, that would have been a good name...&lt;br&gt;&lt;br&gt;Android: The Reimagined Series.&lt;br&gt;&lt;br&gt;;)
</description>
<link>http://www.boardgamegeek.com/article/3541221#3541221</link>
<guid>http://www.boardgamegeek.com/article/3541221#3541221</guid>
<pubDate>Fri, 05 Jun 2009 15:58:30 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
	</item>
		<item>
		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PeterB10128 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#6F0C0C&gt;&lt;b&gt;PeterB10128 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Now, I do have a huge problem with your feeble attempt at trying to attach yourself to the movie &quot;Blade Runner&quot; by co-opting the &quot;Director's Cut&quot; title.  I've looked at the film's credits, and I cannot find your name anywhere!  ;-)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Heehee...  Thank you!  Though I normally get criticised for sticking that title on my variant rules rather than for stealing it from Blade Runner!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think my attempt at being ironic failed!  :-O&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Oops!  Irony recognition FAIL!  :blush:
</description>
<link>http://www.boardgamegeek.com/article/3541134#3541134</link>
<guid>http://www.boardgamegeek.com/article/3541134#3541134</guid>
<pubDate>Fri, 05 Jun 2009 15:41:23 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<item>
		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;hockeyjedi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Chris, if you want to make variants and reimaginings of published games, more power to you.  Honestly, with all the work you put into modifiying existing products, I daresay that if you devoted that to creating a new game of your very own, that it would be far from simplistic and might even be quite a good game.  It certainly wouldn't lack in creativity and dedication.&lt;br&gt;&lt;br&gt;The comments you made about Kevin and the FFG playtest team strike right at the heart of my issue, however.  Just because YOU don't like a particular game or even any game from a particular designer, that doesn't mean that no one likes the game.  I will admit that Android is not what I expected it to be, however, I still found it to be a fun and enjoyable game right out of the box.  If you didn't, that is fine.  But, automatically disparaging the work of others without even playing the game as intended to begin with, then getting upset when others criticize you just smacks of oversensitivity and a double standard.&lt;br&gt;&lt;br&gt;I think its a truly telling fact that almost all the &quot;negative&quot; comments here have nothing to do with the variant rules themselves, but, the &quot;Director's Cut&quot; name and your perceived attitude.&lt;br&gt;&lt;br&gt;The comment regarding Richard Launius was a reference to the classic vice-presidential debate between Lloyd Bentsen and Dan Quayle.  &lt;br&gt;&lt;br&gt;I still gave you thumbs.:)&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That's fair enough.  :)&lt;br&gt;&lt;br&gt;The double-standard though stems from this: it's the difference between criticisng someone who's &quot;made it&quot; and criticisng someone who's trying to &quot;make it&quot;.  Those who are doing it purely out of love and dedication deserve encouragement (even if their work is crap, if they love it enough the least you can say is &quot;keep trying harder&quot; and suggest ways of improving).  Those who are doing it for money (whether in addition to love and dedication or not) are expected to have achieved a consistant level of excellence in their field, especially in a field as small as this, and shouldn't in theory &lt;i&gt;need &lt;/i&gt;to be criticised.  If their work falls below a certain standard, then you need to ask questions.&lt;br&gt;&lt;br&gt;Here though (and not just here - it's a common problem throughout society), the actuality is the other way around.  The amateurs tend to get bashed and the professionals are venerated, often whether they deserve it or not.  A title carries a lot of weight.  It's just hero worship in action, and why celebrities are considered so important in our culture.  KW and his ilk are the celebrities of our little geek society and it seems that people often forget that he is not some kind of infallible god - he's just a normal person like you and I.  The only difference being that we're effectively paying him to do something for us, and as such we should expect him to do it well.&lt;br&gt;&lt;br&gt;It's not just about whether I like a particular game or not.  It's about the overall reaction to the game by the community.  To take a recent example, Battlestar Galactica by Corey Konieczka has gone down amazingly well with the community and has rapidly risen to no.19 in the rankings.  Android has received a *very* mixed reaction, and is festering around 360 which, for a game from one of the biggest companies currently publishing, isn't outstanding.  Which is why I say that questions need to be asked: why has this game not received the mass appeal that a game from a major publisher normally should, and is there any way in which the game could have been made to have more appeal to a greater audience?&lt;br&gt;&lt;br&gt;From what I remember from interviews, Corey basically came from nowhere and has now started producing some outstanding, amazingly well balanced games for FFG.  KW's background is in developing RPGs, and this really shows through in his board game work: amazing theme, but mechanics that depend on the players themselves to provide game balance or enjoyment in an RPG-style fashion (i.e, not play to the best of their ability but just to get wrapped up in the theme and flavour of the game).  This, IMO, is not what a &quot;real&quot; board game is and is why KW's games do not have the mass approval of other designers and why they are often criticised.  They are not-quite-board-game, not-quite-RPG and can't really be played fully or satisfyingly as either.  I think (and of course this is just my opinion) that most people would be happier if these games provided more of a &quot;true&quot; board game experience (which is why I go to so much trouble to develop these variants).&lt;br&gt;&lt;br&gt;Anyway, those are just my thoughts on things.  Again, sorry if any of this sounds overly cocky, but that's just me.  One of the things that most of my friends IRL appreciate about me is that I'm very open, honest and speak my mind - they always know exactly where they stand with me and there's no duplicity going on.  I guess the cockiness is just tied in with that.  ;)
</description>
<link>http://www.boardgamegeek.com/article/3541126#3541126</link>
<guid>http://www.boardgamegeek.com/article/3541126#3541126</guid>
<pubDate>Fri, 05 Jun 2009 15:40:01 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;PeterB10128 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Now, I do have a huge problem with your feeble attempt at trying to attach yourself to the movie &quot;Blade Runner&quot; by co-opting the &quot;Director's Cut&quot; title.  I've looked at the film's credits, and I cannot find your name anywhere!  ;-)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Heehee...  Thank you!  Though I normally get criticised for sticking that title on my variant rules rather than for stealing it from Blade Runner!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think my attempt at being ironic failed!  :-O
</description>
<link>http://www.boardgamegeek.com/article/3541025#3541025</link>
<guid>http://www.boardgamegeek.com/article/3541025#3541025</guid>
<pubDate>Fri, 05 Jun 2009 15:20:33 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hockeyjedi&#039;&gt;hockeyjedi&lt;/a&gt;&lt;/p&gt;
	Chris, if you want to make variants and reimaginings of published games, more power to you.  Honestly, with all the work you put into modifiying existing products, I daresay that if you devoted that to creating a new game of your very own, that it would be far from simplistic and might even be quite a good game.  It certainly wouldn't lack in creativity and dedication.&lt;br&gt;&lt;br&gt;The comments you made about Kevin and the FFG playtest team strike right at the heart of my issue, however.  Just because YOU don't like a particular game or even any game from a particular designer, that doesn't mean that no one likes the game.  I will admit that Android is not what I expected it to be, however, I still found it to be a fun and enjoyable game right out of the box.  If you didn't, that is fine.  But, automatically disparaging the work of others without even playing the game as intended to begin with, then getting upset when others criticize you just smacks of oversensitivity and a double standard.&lt;br&gt;&lt;br&gt;I think its a truly telling fact that almost all the &quot;negative&quot; comments here have nothing to do with the variant rules themselves, but, the &quot;Director's Cut&quot; name and your perceived attitude.&lt;br&gt;&lt;br&gt;The comment regarding Richard Launius was a reference to the classic vice-presidential debate between Lloyd Bentsen and Dan Quayle.  &lt;br&gt;&lt;br&gt;I still gave you thumbs.:)&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3540816#3540816</link>
<guid>http://www.boardgamegeek.com/article/3540816#3540816</guid>
<pubDate>Fri, 05 Jun 2009 14:32:44 +0000</pubDate>
<dc:creator>hockeyjedi</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PeterB10128 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Chris, while I haven't looked too carefully at your variant I support your work and admire the tremendous effort.  &lt;br&gt;&lt;br&gt;There seems to be a wide enough base of people that have problems with one aspect of the game or another, so at the very least your work gives somebody that purchased Android but abandoned it another opportunity to enjoy playing the game (or &quot;a game&quot; if it's that different).  So, thanks -  and don't be discouraged.&lt;br&gt;&lt;br&gt;Now, I do have a huge problem with your feeble attempt at trying to attach yourself to the movie &quot;Blade Runner&quot; by co-opting the &quot;Director's Cut&quot; title.  I've looked at the film's credits, and I cannot find your name anywhere!  ;-)&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Heehee...  Thank you!  Though I normally get criticised for sticking that title on my variant rules rather than for stealing it from Blade Runner!  :D&lt;br&gt;&lt;br&gt;Just for the record, the only reason I decided to entitle my variant rules &quot;The Director's Cut&quot; is because when I was compiling all the variants into one document I wanted to give it a catchy title.  I didn't want to just call it &quot;Chris Davis' variant rules for Android&quot; - that would just be dull.  So I thought I would give the game a subtitle, as happens with most movie releases nowadays (if I had been writing these rules in the 80s I would have no doubt just called it &quot;Android II&quot; or &quot;Android Too&quot;).  As soon as I thought of that it was a quick hop, skip and a jump to calling it &quot;The Director's Cut&quot;, seeing as Blade Runner tends to be the most common film that people think of when discussing Android.&lt;br&gt;&lt;br&gt;In the two earlier incarnations of The Director's Cut rules there was a disclaimer at the end of the document to this effect, but I removed it (along with most of the rest of the commentary on the design ideas behind the rules) simply due to space considerations.  The document is already 24 pages long - with the commentary it would be larger than the base rulebook!
</description>
<link>http://www.boardgamegeek.com/article/3540533#3540533</link>
<guid>http://www.boardgamegeek.com/article/3540533#3540533</guid>
<pubDate>Fri, 05 Jun 2009 13:34:54 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;hockeyjedi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;DuckAndCower wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yikes. I'm not a huge fan of Mr. Bleached Lizards's um... surplus of confidence either, but this whole string of responses seems a little bashy. Has anyone ripping on the variant actually tried it (I haven't).&lt;br&gt;&lt;br&gt;Dude put a lot of work into it, and I'm not sure what the sniping accomplishes.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;I think the biggest issue most people have IS the presumptuousness and surplus of confidence.  I find it ironic that there is all of this &quot;worked my fingers to the bone slaving over a hot photoshop for months&quot; business, while he has already basically done to the original designers what he claims is now being done to him.&lt;br&gt;&lt;br&gt;I have NO problem with homebrew expansions and houserules and all that.  Hell, I have been putzing around with a BSG Pegasus expansion for a while now (not to mention the fact that several other BGG-ers have done the same thing already... and quite well, i might add).  The difference is; making a homebrew expansion that works with a game that you already feel is a great game and just adds those things that may or may not see an official release, as opposed to &quot;This game is inferior in my opinion and I know better than the professionals that made it, therefore I am putting my own houserules out there and calling it a &quot;Director's Cut&quot; even though I had zero involvement in the game&quot;.  I would be much more understanding and even supportive if he came on here and said &quot;You know what?  I didn't really like Android.  I like the theme, but everything else about it was not fun to me.  Therefore, I have made my own, brand new, cyberpunk-murder mystery game&quot;.  Awesome!  And if he made a better mousetrap (so to speak), then that would be proven.  But, coming on here and pooh-poohing the work of professional designers and playtesters, only to release a &quot;Director's Cut&quot; which implies that his version is not only better, but, the RIGHT way to play the game is arrogant and frankly, offensive.  I can't stand Caylus.  That doesn't mean that I am going to come on here with an all new rulesest saying that the original game as designed is flawed and inferior and here is my &quot;Director's Cut&quot; that makes it a fun game what with all the Ameritrash combat elements I have added to the game, along with rules for overthrowing the king and forcing his daughter to marry me in order to validate my claim to the throne.  I just don't play Caylus.  Big deal.  Others love it.  Super.  Happy for them.  Whatever floats your boat.&lt;br&gt;&lt;br&gt;In response to his comment of the &quot;Director's Cut&quot; being no different than Dunwich Horror, I say to you; I know Richard Launius... Richard Launius is a friend of mine.... You sir, are no Richard Launius.&lt;br&gt;&lt;br&gt;Now, I will agree with one thing he said; that this is free and if someone wants to play it and enjoy it, then more power to them.  That is 100% true.  I understand you worked very hard on it, and I can respect that.  I just don't appreciate the double standard of &quot;don't criticize my work&quot; after doing the same thing yourself to the original designers.  If you can't take the heat.....&lt;br&gt;&lt;br&gt;Kisses!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;(Not a reply to Roy in particular, just a reply in general... except for the last paragraph)...&lt;br&gt;&lt;br&gt;I know I've got quite a cocky attitude and that can rub people up the wrong way sometimes, but... well... get over it.  :p&lt;br&gt;&lt;br&gt;I've come to realise over the past few months that I'm actually quite good at what I do and have started to take my work more and more seriously, to the point where I'm now seriously considering doing this sort of thing &quot;for real&quot; - it's the only thing that I really have a passion for doing.  If I, or any others out there, never had the confidence in their work that I'm now starting to feel then the vast majority of the games that we've all come to know and love would never have been published.  You make a distinction between amateurs and professionals but the only real difference is that one gets paid for their work and the other doesn't.  In a niche industry (if you can call it that) such as this, there are plenty of people out there who are just as talented as those small lucky few who are employed as full-time game designers, but they just never have the opportunity (or maybe just the confidence) to share their work on a large scale.  So: confident, certainly.  Over-confident?  Maybe - we'll just have to see.  Fingers crossed that I'll be getting my Game Designer's geekbadge at some point in the unforeseeable future.&lt;br&gt;&lt;br&gt;Whenever I see a thread from someone that contains ideas for a variant, or a new game mechanic, or even an entirely new game, I always make a point of making sure I give that guy a thumb.  I've grown accustomed (to a point) of the overwhelmingly negative reaction that any new ideas (especially variants to existing games) seem to engender on this site.  One thread I read recently was about an idea for an adventure game one guy had.  He also had quite a cocky attitude and to be honest his game was incredibly simplistic and old-school and he got completely ripped to pieces by everyone who replied to the thread.  In the end it turned out that this guy was only 17 years old and had been developing the game since he was 12.  He had basically re-invented Talisman at the age of 12 without ever having heard of it, which I (but it seems, no one else) thought was a remarkable achievement.  I've now been in prolonged e-mail correspondance with him to help him develop his ideas which IMO is a darn sight more encouraging than just stating &quot;your idea sucks&quot; on a gaming forum.&lt;br&gt;&lt;br&gt;As for not being able to take what I dish out, there are three big differences between what I do and what KW does:&lt;br&gt;&lt;br&gt;1) KW gets paid to do what he does as a full-time job.  I have to do what I do for free &lt;i&gt;around &lt;/i&gt;my full-time job.&lt;br&gt;2) KW has an army of playtesters at his disposal.  I have my small gaming group.&lt;br&gt;3) FFG charges £45/$70 a pop for their products.  Mine are free.&lt;br&gt;&lt;br&gt;KW has a duty of responsibility as a paid employee and FFG have a responsibility to their customers to ensure that the price tag is justified by the quality of the product it is attached to.  If I bought a product from any other company which I then found to be sub-standard I would write to them and complain about it (as indeed I have done to FFG).  The other designers at FFG tend to get it right most of the time, but in the case of Android (and Road to Legend) there's one designer - judging by the reaction of many, many people on this site and FFG's own - who doesn't.  KW is getting paid to do what he does and we're the ones paying him.  I'm almost to the point of not buying games with his name on them any more - the only thing that keeps me dishing out my money is that they tend to have cool themes and are usually quite easily moddable (and I quite enjoy modding them).&lt;br&gt;&lt;br&gt;Finally - comparing me to Richard Lannius...?  What on earth are you talking about?  I'm not comparing my plots to Dunwich Horror in any way.  I was merely using it as an example for average length of rules in regards to expansions.  What's that got to do with you being friends with Richard Lannius?&lt;br&gt;&lt;br&gt;Kisses back!  :kiss:
</description>
<link>http://www.boardgamegeek.com/article/3540480#3540480</link>
<guid>http://www.boardgamegeek.com/article/3540480#3540480</guid>
<pubDate>Fri, 05 Jun 2009 13:25:16 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PsychoWeasel&#039;&gt;PsychoWeasel&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;It is, btw, quite ironically fitting to have it called the &quot;Director's cut&quot;. The edition of &quot;Blade Runner&quot; called that way was not by Scott himself and somewhat different from his ideas of what a new cut should look like. Therefore, he eventually issued his own &quot;Final Cut&quot;, which is the version closest to his own vision of &quot;Blade Runner&quot;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah but Ridley did approve of the 'Directors Cut' version unlike this version. &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;From Wikipedia - The Ridley Scott-approved (1992, 116 minutes) Director's Cut; prompted by the unauthorized 1990-1 workprint theatrical release and made available on VHS and laserdisc in 1993, and on DVD in 1997. Significant changes from the theatrical version include: removal of Deckard's voice-over, re-insertion of a unicorn sequence and removal of the studio-imposed happy ending. Ridley did provide extensive notes and consultation to Warner Brothers through film preservationist Michael Arick who was put in charge of creating the Director's Cut.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Obviously Chris has put a lot of time and effort into making his ruleset. I have to say his presentation is quite good. Its not just a plain text document. I just dont agree with alot of the decisions he has made. Escpecially in the way he tries to sell his ideas. &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;These rules address many of the disparities between theme and gameplay in a game of Android, &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That statement seems to me like a slap in the face to the developer. Who, I am sure, spent more than four months slaving over photoshop and playtesting to make this game a reality. &lt;br&gt;&lt;br&gt;While I do appreciate some of the concepts Chris is trying to introduce in his version of the game. I can also see him try to be a bit more respectful to the original designers.   
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<link>http://www.boardgamegeek.com/article/3540204#3540204</link>
<guid>http://www.boardgamegeek.com/article/3540204#3540204</guid>
<pubDate>Fri, 05 Jun 2009 12:03:24 +0000</pubDate>
<dc:creator>PsychoWeasel</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Chris, while I haven't looked too carefully at your variant I support your work and admire the tremendous effort.  &lt;br&gt;&lt;br&gt;There seems to be a wide enough base of people that have problems with one aspect of the game or another, so at the very least your work gives somebody that purchased Android but abandoned it another opportunity to enjoy playing the game (or &quot;a game&quot; if it's that different).  So, thanks -  and don't be discouraged.&lt;br&gt;&lt;br&gt;Now, I do have a huge problem with your feeble attempt at trying to attach yourself to the movie &quot;Blade Runner&quot; by co-opting the &quot;Director's Cut&quot; title.  I've looked at the film's credits, and I cannot find your name anywhere!  ;-)&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3538748#3538748</link>
<guid>http://www.boardgamegeek.com/article/3538748#3538748</guid>
<pubDate>Thu, 04 Jun 2009 23:37:01 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Round 2 Turn 5 Time 6 - Caprice&lt;/b&gt;&lt;br&gt;&lt;br&gt;Conditional Order notes:&lt;br&gt;&lt;br&gt;Raymond moves leads.&lt;br&gt;Detectives with Caprice Dark Cards: Louis (1), Floyd (1), &amp; Raymond (1).&lt;br&gt;&lt;br&gt;Geeklist updated through the start of turn 2.5:  &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/956124#item956124&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/956124#item956124&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/956124#item...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;I will let everyone know when the turn may begin after the players check in with their CO's.&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3538659#3538659</link>
<guid>http://www.boardgamegeek.com/article/3538659#3538659</guid>
<pubDate>Thu, 04 Jun 2009 23:08:05 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sorted&#039;&gt;sorted&lt;/a&gt;&lt;/p&gt;
	Well said Benjamin, my sentiments exactly! &lt;br&gt;&lt;br&gt;You other detractors are well... apparently&lt;br&gt;a churlish lot, especially dem dat no 'ave &lt;br&gt;da game ina' first place...oi, wankers!&lt;br&gt;&lt;br&gt;keep up da good werks Chris.
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<link>http://www.boardgamegeek.com/article/3538283#3538283</link>
<guid>http://www.boardgamegeek.com/article/3538283#3538283</guid>
<pubDate>Thu, 04 Jun 2009 21:18:32 +0000</pubDate>
<dc:creator>sorted</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Benjamin+Hamdorf&#039;&gt;Benjamin Hamdorf&lt;/a&gt;&lt;/p&gt;
	Ok, let me chime in and be honest here. &lt;br&gt;&lt;br&gt;When Android came out and I read the first dozen or so reviews, I decided not to buy it, even though it made my heart bleed. I am a big sucker for cyberpunk, noir, and especially games that have an involved narrative. However, a lot of the rules felt somewhat disconnected, and from the reviews I got the impression that quite a few mechanisms rather distracted from the narrative than adding to it. So I came to the conclusion that Android just wasn't for me...&lt;br&gt;&lt;br&gt;until I read the &quot;Director's Cut rules&quot;. They made nearly everything go 'click' on the first read, even though I didn't possess the game at that moment. A lot of rules became clearer because I could now imagine them becoming part of the overall story, they were - at least to me - much more intuitive.&lt;br&gt;&lt;br&gt;Now, when I finally bought the game, I found out that I didn't like all of the optional rules (some where to complex for my first run-through, in other cases I wanted to try the original rules first, or use a somewhat simplified ruling of my own). But the great thing about Chris' variant is the modularity. For every mechanism he provides an explanation why he put it in there and thereby, you can decide for yourself if you agree with him or not in that certain instance. Therefore, you can keep as much of the original designer's vision in there as you want. And just to remark on that, there is still a lot of the original game in there, even with all the variants switched 'on'.&lt;br&gt;&lt;br&gt;To cut a long story short, FFG got my money because of this variant.&lt;br&gt;&lt;br&gt;It is, btw, quite ironically fitting to have it called the &quot;Director's cut&quot;. The edition of &quot;Blade Runner&quot; called that way was  not by Scott himself and somewhat different from his ideas of what a new cut should look like. Therefore, he eventually issued his own &quot;Final Cut&quot;, which is the version closest to his own vision of &quot;Blade Runner&quot;.
</description>
<link>http://www.boardgamegeek.com/article/3538234#3538234</link>
<guid>http://www.boardgamegeek.com/article/3538234#3538234</guid>
<pubDate>Thu, 04 Jun 2009 21:08:16 +0000</pubDate>
<dc:creator>Benjamin Hamdorf</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hockeyjedi&#039;&gt;hockeyjedi&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DuckAndCower wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yikes. I'm not a huge fan of Mr. Bleached Lizards's um... surplus of confidence either, but this whole string of responses seems a little bashy. Has anyone ripping on the variant actually tried it (I haven't).&lt;br&gt;&lt;br&gt;Dude put a lot of work into it, and I'm not sure what the sniping accomplishes.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;I think the biggest issue most people have IS the presumptuousness and surplus of confidence.  I find it ironic that there is all of this &quot;worked my fingers to the bone slaving over a hot photoshop for months&quot; business, while he has already basically done to the original designers what he claims is now being done to him.&lt;br&gt;&lt;br&gt;I have NO problem with homebrew expansions and houserules and all that.  Hell, I have been putzing around with a BSG Pegasus expansion for a while now (not to mention the fact that several other BGG-ers have done the same thing already... and quite well, i might add).  The difference is; making a homebrew expansion that works with a game that you already feel is a great game and just adds those things that may or may not see an official release, as opposed to &quot;This game is inferior in my opinion and I know better than the professionals that made it, therefore I am putting my own houserules out there and calling it a &quot;Director's Cut&quot; even though I had zero involvement in the game&quot;.  I would be much more understanding and even supportive if he came on here and said &quot;You know what?  I didn't really like Android.  I like the theme, but everything else about it was not fun to me.  Therefore, I have made my own, brand new, cyberpunk-murder mystery game&quot;.  Awesome!  And if he made a better mousetrap (so to speak), then that would be proven.  But, coming on here and pooh-poohing the work of professional designers and playtesters, only to release a &quot;Director's Cut&quot; which implies that his version is not only better, but, the RIGHT way to play the game is arrogant and frankly, offensive.  I can't stand Caylus.  That doesn't mean that I am going to come on here with an all new rulesest saying that the original game as designed is flawed and inferior and here is my &quot;Director's Cut&quot; that makes it a fun game what with all the Ameritrash combat elements I have added to the game, along with rules for overthrowing the king and forcing his daughter to marry me in order to validate my claim to the throne.  I just don't play Caylus.  Big deal.  Others love it.  Super.  Happy for them.  Whatever floats your boat.&lt;br&gt;&lt;br&gt;In response to his comment of the &quot;Director's Cut&quot; being no different than Dunwich Horror, I say to you; I know Richard Launius... Richard Launius is a friend of mine.... You sir, are no Richard Launius.&lt;br&gt;&lt;br&gt;Now, I will agree with one thing he said; that this is free and if someone wants to play it and enjoy it, then more power to them.  That is 100% true.  I understand you worked very hard on it, and I can respect that.  I just don't appreciate the double standard of &quot;don't criticize my work&quot; after doing the same thing yourself to the original designers.  If you can't take the heat.....&lt;br&gt;&lt;br&gt;Kisses!
</description>
<link>http://www.boardgamegeek.com/article/3537932#3537932</link>
<guid>http://www.boardgamegeek.com/article/3537932#3537932</guid>
<pubDate>Thu, 04 Jun 2009 20:16:38 +0000</pubDate>
<dc:creator>hockeyjedi</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gschmidl&#039;&gt;gschmidl&lt;/a&gt;&lt;/p&gt;
	Just to clarify, I disagree with the expansion's name, not any of the content (which I've not looked at).
</description>
<link>http://www.boardgamegeek.com/article/3537839#3537839</link>
<guid>http://www.boardgamegeek.com/article/3537839#3537839</guid>
<pubDate>Thu, 04 Jun 2009 19:56:43 +0000</pubDate>
<dc:creator>gschmidl</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Magic+Pink&#039;&gt;Magic Pink&lt;/a&gt;&lt;/p&gt;
	I see no ripping or sniping here. Just a big bruised ego.
</description>
<link>http://www.boardgamegeek.com/article/3537822#3537822</link>
<guid>http://www.boardgamegeek.com/article/3537822#3537822</guid>
<pubDate>Thu, 04 Jun 2009 19:53:24 +0000</pubDate>
<dc:creator>Magic Pink</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DuckAndCower&#039;&gt;DuckAndCower&lt;/a&gt;&lt;/p&gt;
	Yikes. I'm not a huge fan of Mr. Bleached Lizards's um... surplus of confidence either, but this whole string of responses seems a little bashy. Has anyone ripping on the variant actually tried it (I haven't).&lt;br&gt;&lt;br&gt;Dude put a lot of work into it, and I'm not sure what the sniping accomplishes.
</description>
<link>http://www.boardgamegeek.com/article/3537785#3537785</link>
<guid>http://www.boardgamegeek.com/article/3537785#3537785</guid>
<pubDate>Thu, 04 Jun 2009 19:47:36 +0000</pubDate>
<dc:creator>DuckAndCower</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gschmidl&#039;&gt;gschmidl&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;bleached_lizard wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;when I say that the plots can be used either with the base rules or &quot;The Director's Cut alternate rules&quot; I'm talking about a completely different document that I've created&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You named this &quot;Director's Cut&quot; without being, like, the director? That strikes me as slightly presumptuous.
</description>
<link>http://www.boardgamegeek.com/article/3537750#3537750</link>
<guid>http://www.boardgamegeek.com/article/3537750#3537750</guid>
<pubDate>Thu, 04 Jun 2009 19:39:36 +0000</pubDate>
<dc:creator>gschmidl</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;hockeyjedi wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I am working on an expansion for Android as well.  Basically, it jettisons the New Angeles location, the detective story, and all the plots.  Instead, it takes place on a planet called Arrakis, the players now take the roles of various &quot;Houses&quot; who are trying to control the resource, Spice, on the planet...&lt;br&gt;&lt;br&gt;I did this based on the fact that it is expanding on the Melange Mining (or whatever it is) location on the main board.  You go to that location, then leave the board and begin the &quot;Dune&quot; expansion. &lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You seem to be implying that the alternate plots make Android a completely different game.  I can only guess that you obviously have not looked at them or have not understood them, as there are no more extra rules contained in them than in, say, Dunwich Horror.&lt;br&gt;&lt;br&gt;The rules section may look long but most of it is just examples and clarifications.  The actual new rules are not that extensive.
</description>
<link>http://www.boardgamegeek.com/article/3537325#3537325</link>
<guid>http://www.boardgamegeek.com/article/3537325#3537325</guid>
<pubDate>Thu, 04 Jun 2009 18:14:43 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	I remember once that I read a beautifully written review on the 'geek some time back.  At some point during the review I noticed that the reviewer had got some detail of the rules wrong.  I replied to the review to point this out...and I just happened to be the first person to reply.&lt;br&gt;&lt;br&gt;Needless to say, I got blasted by all and sundry, and quite rightly so.  Although I didn't intend any offence whatsoever, I hadn't taken the reviewer's feelings into account at all; that the first reply to a post that he had obviously spent a lot of time on and put a lot of effort into, with an amazing end result, should be a trivial criticism (note: criticism, not critique - there's a difference) would be very hurtful to him.&lt;br&gt;&lt;br&gt;Now not to belittle that reviewer's hard work at all, but I've spent considerably more time working on this file than the average person would spend writing a review.  I've been four months slaving over Excel and Photoshop files, balancing, playtesting, adjusting, rebalancing.  Then to not only have the first reply be a trivial criticism but a &lt;i&gt;misleading &lt;/i&gt;and arguably inaccurate criticism at that isn't very pleasant.  If your comments were intended as a critique then maybe you should have phased them in a more inquisitive, constructive way rather than just declaring a (misleading) judgemental statement.
</description>
<link>http://www.boardgamegeek.com/article/3537293#3537293</link>
<guid>http://www.boardgamegeek.com/article/3537293#3537293</guid>
<pubDate>Thu, 04 Jun 2009 18:09:14 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/hockeyjedi&#039;&gt;hockeyjedi&lt;/a&gt;&lt;/p&gt;
	I am working on an expansion for Android as well.  Basically, it jettisons the New Angeles location, the detective story, and all the plots.  Instead, it takes place on a planet called Arrakis, the players now take the roles of various &quot;Houses&quot; who are trying to control the resource, Spice, on the planet...&lt;br&gt;&lt;br&gt;I did this based on the fact that it is expanding on the Melange Mining (or whatever it is) location on the main board.  You go to that location, then leave the board and begin the &quot;Dune&quot; expansion. &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3537209#3537209</link>
<guid>http://www.boardgamegeek.com/article/3537209#3537209</guid>
<pubDate>Thu, 04 Jun 2009 17:58:58 +0000</pubDate>
<dc:creator>hockeyjedi</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PsychoWeasel&#039;&gt;PsychoWeasel&lt;/a&gt;&lt;/p&gt;
	I was not complaining but just offering a bit of critsism on a board game review site. To say that I am 'bitching and moaning' is a bit of an exaggeration. If you dont like to be critiqued than you should think twice about posting on the internet. 
</description>
<link>http://www.boardgamegeek.com/article/3536995#3536995</link>
<guid>http://www.boardgamegeek.com/article/3536995#3536995</guid>
<pubDate>Thu, 04 Jun 2009 17:23:52 +0000</pubDate>
<dc:creator>PsychoWeasel</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	Sorry for the delay in getting the turn done.  I knew if I didn't get it done yesterday before I left work, I wouldn't be able to get back to it until late last night.&lt;br&gt;&lt;br&gt;&lt;i&gt;I've had just about enough out of that punk hacker.  Too many people have died from his little games!&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Raymond takes a Street Favor and puts a Hit on Noise.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3535805#3535805</link>
<guid>http://www.boardgamegeek.com/article/3535805#3535805</guid>
<pubDate>Thu, 04 Jun 2009 13:26:35 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PsychoWeasel wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It just seemed like you had created new plot cards that would just change the baggage conditions for those plots. What you are actually doing is releasing a new ruleset. You change how evidence is used, added new rules for npc's and change how baggage accumulates. Its more than just changing the baggage conditions. I just felt you were a little unclear on that point. &lt;br&gt;&lt;br&gt;As far as the new rules you are putting in it really looks like you are adding more complexity to an already complex system. Now you also have to manage NPC movement around the board. You have to consult a chart to move evidence around. It just seems that you were trying to simply the rules with your 'directors' cut and then this seems to add complexity to the system.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I refer the right honourable gentleman to my previous response:&lt;br&gt;&lt;br&gt;&quot;As with any expansion to a game, new rules are usually required to accommodate what the expansion introduces.&quot;&lt;br&gt;&lt;br&gt;One of my design objectives was to make the plots a little more interesting and thematic beyond the simple &quot;sacrifice 1 Time&quot; and such, as well as get the NPCs actually involved in the story rather than just have them be event markers.  This required amendments and additions to the rules, every single one of which has a reason for being there.  The changes to the movement of leads, for instance, is because if you use the original lead movement rules you will find that the same leads will tend to move backwards and forwards between the same two or three locations all the time.  Translate this to the NPC movement, and their movement patterns become a bit repetative and boring.&lt;br&gt;&lt;br&gt;None of the new rules are overly complex.  I feel that you are exaggerating the changes quite a bit.  I do not &quot;change how evidence is used&quot; - I change how leads are moved which is hardly complicated, and is a lot more simple than your statement of &quot;needing to consult a chart&quot; seems to imply (the &quot;chart&quot; you refer to is just the map legend that is already printed in the corner of the board, and movement of leads is just moving from one colour to the next).  The change to baggage accumulation replaces the original rule rather than adding to it and is also very simple and intuitive (i.e, net baggage rather than total baggage).&lt;br&gt;&lt;br&gt;If you don't like it then don't use it, it's as simple as that.  Please don't complain about something that you didn't pay for and are under no obligation to use.  To have spent the last four months working on these cards, upload them to share for free and then have the first person to respond bitch and moan about them is disincentivising to say the least.
</description>
<link>http://www.boardgamegeek.com/article/3535767#3535767</link>
<guid>http://www.boardgamegeek.com/article/3535767#3535767</guid>
<pubDate>Thu, 04 Jun 2009 13:16:57 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PsychoWeasel&#039;&gt;PsychoWeasel&lt;/a&gt;&lt;/p&gt;
	It just seemed like you had created new plot cards that would just change the baggage conditions for those plots. What you are actually doing is releasing a new ruleset. You change how evidence is used, added new rules for npc's and change how baggage accumulates. Its more than just changing the baggage conditions. I just felt you were a little unclear on that point. &lt;br&gt;&lt;br&gt;As far as the new rules you are putting in it really looks like you are adding more complexity to an already complex system. Now you also have to manage NPC movement around the board. You have to consult a chart to move evidence around. It just seems that you were trying to simply the rules with your 'directors' cut and then this seems to add complexity to the system.
</description>
<link>http://www.boardgamegeek.com/article/3535515#3535515</link>
<guid>http://www.boardgamegeek.com/article/3535515#3535515</guid>
<pubDate>Thu, 04 Jun 2009 11:55:46 +0000</pubDate>
<dc:creator>PsychoWeasel</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Rachel moves the lead to the Henn-Tessey Residence [I1].&lt;br&gt;&lt;br&gt;Raymond draws a Favor Piece with an &quot;L&quot; connection on it with a bonus of being able to Place a Hit on a suspect if he chooses to do so.&lt;br&gt;&lt;br&gt;Raymond gmailed me that he wanted to take a Street Favor for turn 2.4.3.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Please let me know placement of this piece, what type of favor you would like from this piece, and whom the lucky suspect is that will receive a hit token!
</description>
<link>http://www.boardgamegeek.com/article/3534560#3534560</link>
<guid>http://www.boardgamegeek.com/article/3534560#3534560</guid>
<pubDate>Thu, 04 Jun 2009 03:43:13 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;I slipped a C-Note to Gene to look the other way at the door and strode into the Bradbury.  I take the elevator to the 114th floor.  Pulling my pocket taser out, I walk down the hall to Room 11408.  &lt;br&gt; &lt;br&gt;Listening at the door I can hear the tele going.  Nate likes his porn.  I hope I'm not interrupting; my lunch is barely staying down already.&lt;br&gt; &lt;br&gt;I pull out my elecskel and slip it into the lock.  The door opens and catches on safety latch.  I kick it in quickly and sure enough, there's Nate pulling up his pants and heading for the fire escape.&lt;br&gt; &lt;br&gt;&quot;I don't want to know how you can afford a place like this, Nate,&quot; I growl at the spasming body on the floor as I walk to his PC.  &quot;I hope I can find what I am looking for through all the porn.&quot;&lt;br&gt; &lt;br&gt;I start looking through his files and run into an encryption.  &quot;Still using Lannister as your password, Nate?&quot;&lt;br&gt; &lt;br&gt;I think he tried to say something, but I couldn't understand him through the shaking.&lt;br&gt; &lt;br&gt;&quot;Sure enough!&quot;  I was in.  I got what I wanted and turned to go.&lt;br&gt; &lt;br&gt;Nate mumbled something through his gritted teeth.  The charge was wearing off; I could understand a couple words. &lt;br&gt; &lt;br&gt;So, as I turned to go, I shot him with the taser again...&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;2-1.  Move to Bradbury Towers and work evidence.  Draw a conspiracy piece.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3534529#3534529</link>
<guid>http://www.boardgamegeek.com/article/3534529#3534529</guid>
<pubDate>Thu, 04 Jun 2009 03:31:52 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Geeklist updated through partial turn 2.4.3:  &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/956124#item956124&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/956124#item956124&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/956124#item...&lt;/A&gt;&lt;/a&gt;
</description>
<link>http://www.boardgamegeek.com/article/3534113#3534113</link>
<guid>http://www.boardgamegeek.com/article/3534113#3534113</guid>
<pubDate>Thu, 04 Jun 2009 00:27:43 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	The new rules are contained at the beginning of the document.  As with any expansion to a game, new rules are usually required to accommodate what the expansion introduces.  Nothing in the new rules &lt;i&gt;goes against&lt;/i&gt; the base rules - therefore the plots are compatible with the base game.&lt;br&gt;&lt;br&gt;That's like saying that Dunwich, Kingsport and Innsmouth are not compatible with Arkham Horror because they introduce new rules!  :p&lt;br&gt;&lt;br&gt;EDIT: Actually, I think I may have just realised where your confusion may have arisen from; when I say that the plots can be used either with the base rules or &quot;The Director's Cut alternate rules&quot; I'm talking about a completely different document that I've created that you can also find in the files section (the one immediately below the alternate plots).  So, to clarify, the plots can be used either with the base rules plus those contained in the plots document only (i.e, the specific rules for this expansion) or they can be used with the full Director's Cut rules (which throw most of the base rules out the window).
</description>
<link>http://www.boardgamegeek.com/article/3533868#3533868</link>
<guid>http://www.boardgamegeek.com/article/3533868#3533868</guid>
<pubDate>Wed, 03 Jun 2009 22:48:57 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Raymond places &quot;L&quot; shaped puzzle piece on B4.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Geeklist updated through turn 2.3:  &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/956094#item956094&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/956094#item956094&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/956094#item...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Raymond may continue his turn after he tells me what bonus favor he would like to receive.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3533866#3533866</link>
<guid>http://www.boardgamegeek.com/article/3533866#3533866</guid>
<pubDate>Wed, 03 Jun 2009 22:48:07 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: Android :: Variants:: Re: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PsychoWeasel&#039;&gt;PsychoWeasel&lt;/a&gt;&lt;/p&gt;
	I don't see how these are really usable with the base game as you put a lot of new rules into the baggage conditions. 
</description>
<link>http://www.boardgamegeek.com/article/3533425#3533425</link>
<guid>http://www.boardgamegeek.com/article/3533425#3533425</guid>
<pubDate>Wed, 03 Jun 2009 20:45:46 +0000</pubDate>
<dc:creator>PsychoWeasel</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Rachel moves the lead to the &lt;strike&gt;Mons Wolff Observatory&lt;/strike&gt; (not a legal move) Lem Library [D2].&lt;br&gt;&lt;br&gt;Raymond draws a piece with a &quot;L&quot; shaped path on it with a Shift Piece bonus puzzle award. However, that pile is depleated so the bonus has no effect.&lt;br&gt;&lt;br&gt;Raymond does receive a bonus favor and may place the piece. &lt;/b&gt;&lt;br&gt;&lt;br&gt;Edit:  corrected Rachel's movement of lead.
</description>
<link>http://www.boardgamegeek.com/article/3533198#3533198</link>
<guid>http://www.boardgamegeek.com/article/3533198#3533198</guid>
<pubDate>Wed, 03 Jun 2009 19:49:29 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;I get chills just walking into The Boot.  Allen probably knows this and is enjoying it in some sick, twisted way.  But he insisted this was the only safe place to meet.  Probably so he can make a quick getaway into the Stalk to scurry back into his mousehole over at Armitage.&lt;br&gt;&lt;br&gt;&quot;I got some stuff you gotta see.  Off the Net.&quot;&lt;br&gt;&lt;br&gt;&quot;I'm listening,&quot; I said as I sat down beside him, keeping an eye out for anyone out of place that might be taking an interest in our meeting.&lt;br&gt;&lt;br&gt;&quot;1000 creds,&quot; he said, shifting his R-specs.&lt;br&gt;&lt;br&gt;&quot;How do I know it's worth it?&quot;&lt;br&gt;&lt;br&gt;&quot;Have I ever let you down?&quot; he grinned.  He was a few hours from a jack and he was looking every second of it.  He really needed the cash.&lt;br&gt;&lt;br&gt;&quot;If I don't like it, I'll be back for my money.  And you know what kind of mood I get in on the moon.&quot;&lt;br&gt;&lt;br&gt;&quot;No need to threaten, BladeRunner,&quot; he joked.  &quot;You'll like it.&quot;&lt;br&gt;&lt;br&gt;&quot;Why didn't you just put it out for the highest bidder?&quot;&lt;br&gt;&lt;br&gt;&quot;Because I'd be dead before I collected.  Just take the damn thing.&quot;&lt;br&gt;&lt;br&gt;I pulled out my HC and did an electronic transfer to his account, making a mental note to change my password after I left Allen.  I reached out my right hand to shake his and he passed me the palmed vid-chip.  I put it with my HC back in my pocket and got up.  &lt;br&gt;&lt;br&gt;As I was walking out, a shot rang out and the crowd panicked.  I didn't bother to even look.  I just pulled out my HC and cancelled the transfer...&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;4-3.  Go to The Boot and pick up evidence.  Work clue and take a conspiracty piece.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3533076#3533076</link>
<guid>http://www.boardgamegeek.com/article/3533076#3533076</guid>
<pubDate>Wed, 03 Jun 2009 19:22:50 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;It's time to put the past away, stop worrying about clones, and get back to the case.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;6.  Play &quot;I've got no time to be distracted.&quot;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;5.  Draw 2 light cards.&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Then I need to see what cards I get.
</description>
<link>http://www.boardgamegeek.com/article/3532772#3532772</link>
<guid>http://www.boardgamegeek.com/article/3532772#3532772</guid>
<pubDate>Wed, 03 Jun 2009 18:19:59 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
	</item>
		<item>
		<title>Reply: Android :: Variants:: Re: Android: The Director's Cut v2.1 - now available in shiny PDF!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	The alternate plots are now uploaded to the files section - check 'em out!  :)
</description>
<link>http://www.boardgamegeek.com/article/3532768#3532768</link>
<guid>http://www.boardgamegeek.com/article/3532768#3532768</guid>
<pubDate>Wed, 03 Jun 2009 18:19:42 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
	</item>
		<item>
		<title>Thread: Android :: Variants:: Android - Alternate Plots now available in the files section</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	Hey guys,&lt;br&gt;&lt;br&gt;I've just uploaded a series of alternate plots to the files section.  These can be used in a game of Android instead of the plots that come with the base game.  They still retain the same storylines as the original plots, and so are fully compatible with the existing twilight decks, but change the conditions required to accumulate good and bad baggage.  You can find the file here:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/43298&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/43298&lt;/A&gt;&lt;br&gt;&lt;br&gt;The plots are usable with both the base rules as well as The Director's Cut variant rules.  As always, any GG tips are gratefully accepted!  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Happy gaming,&lt;br&gt;&lt;br&gt;Chris.
</description>
<link>http://www.boardgamegeek.com/thread/412292</link>
<guid>http://www.boardgamegeek.com/thread/412292</guid>
<pubDate>Wed, 03 Jun 2009 18:10:00 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
	</item>
		<item>
		<title>File: Android :: Android: The Director's Cut - Alternate Plots</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43298">Android: The Director's Cut - Alternate Plots</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/39339">Android </a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43298</link>
<guid>http://www.boardgamegeek.com/filepage/43298</guid>
<pubDate>Wed, 03 Jun 2009 17:50:27 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	I'm waiting to see if someone is going to hit me with a card.  There's lots out there and at least one is able to be played.  I also need to see the board.
</description>
<link>http://www.boardgamegeek.com/article/3532059#3532059</link>
<guid>http://www.boardgamegeek.com/article/3532059#3532059</guid>
<pubDate>Wed, 03 Jun 2009 15:46:43 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Woo hoo, I get another turn!  
</description>
<link>http://www.boardgamegeek.com/article/3532000#3532000</link>
<guid>http://www.boardgamegeek.com/article/3532000#3532000</guid>
<pubDate>Wed, 03 Jun 2009 15:32:58 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Round 2 Turn 4 Time 6 - Raymond&lt;/b&gt;&lt;br&gt;&lt;br&gt;Rachel's turn has concluded &amp; &lt;strike&gt;Floyd's&lt;/strike&gt; Raymond's turn is next. &lt;br&gt;&lt;br&gt;I will update the map tonight. The only piece that moved was Rachel, so in the mean time if Louis, Caprice, &amp; Rachel gmail me the CO's for Dark Cards and everyone for Raymond's Memory cards it could help us get a jump on things. &lt;br&gt;&lt;br&gt;Rachel also needs to submit CO's regarding moving leads. &lt;br&gt;&lt;br&gt;Thanks!
</description>
<link>http://www.boardgamegeek.com/article/3531654#3531654</link>
<guid>http://www.boardgamegeek.com/article/3531654#3531654</guid>
<pubDate>Wed, 03 Jun 2009 14:24:01 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Heliconia&#039;&gt;Heliconia&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;2. Move to Columbiad Arcology F6.&lt;br&gt;&lt;br&gt;1. Move to Melange Mining G6.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3531120#3531120</link>
<guid>http://www.boardgamegeek.com/article/3531120#3531120</guid>
<pubDate>Wed, 03 Jun 2009 12:12:46 +0000</pubDate>
<dc:creator>Heliconia</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Heliconia&#039;&gt;Heliconia&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;3. Use location specific action to turn 1 street favor into 1 society favor.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3531111#3531111</link>
<guid>http://www.boardgamegeek.com/article/3531111#3531111</guid>
<pubDate>Wed, 03 Jun 2009 12:08:02 +0000</pubDate>
<dc:creator>Heliconia</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Heliconia&#039;&gt;Heliconia&lt;/a&gt;&lt;/p&gt;
	Also 1 good baggage due to playing a light card.
</description>
<link>http://www.boardgamegeek.com/article/3531106#3531106</link>
<guid>http://www.boardgamegeek.com/article/3531106#3531106</guid>
<pubDate>Wed, 03 Jun 2009 12:05:34 +0000</pubDate>
<dc:creator>Heliconia</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	New card sent, CO's checked, you may continue.
</description>
<link>http://www.boardgamegeek.com/article/3531095#3531095</link>
<guid>http://www.boardgamegeek.com/article/3531095#3531095</guid>
<pubDate>Wed, 03 Jun 2009 11:59:03 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Heliconia&#039;&gt;Heliconia&lt;/a&gt;&lt;/p&gt;
	And as a consequence dark shift 1.
</description>
<link>http://www.boardgamegeek.com/article/3531093#3531093</link>
<guid>http://www.boardgamegeek.com/article/3531093#3531093</guid>
<pubDate>Wed, 03 Jun 2009 11:58:29 +0000</pubDate>
<dc:creator>Heliconia</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Heliconia&#039;&gt;Heliconia&lt;/a&gt;&lt;/p&gt;
	Ah yes, mea culpa.&lt;br&gt;&lt;br&gt;&lt;b&gt;4. Move to Eliza's Toybox.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Draw light card.
</description>
<link>http://www.boardgamegeek.com/article/3531074#3531074</link>
<guid>http://www.boardgamegeek.com/article/3531074#3531074</guid>
<pubDate>Wed, 03 Jun 2009 11:49:48 +0000</pubDate>
<dc:creator>Heliconia</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Heliconia wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;It matches my plot, dark shift 1.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;This murder requires the detectives to dark shift every time they enter a ritzy or seedy location, so you actually dark shift two spaces to your neutral position.
</description>
<link>http://www.boardgamegeek.com/article/3531064#3531064</link>
<guid>http://www.boardgamegeek.com/article/3531064#3531064</guid>
<pubDate>Wed, 03 Jun 2009 11:44:27 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	CO's checked, you may continue.
</description>
<link>http://www.boardgamegeek.com/article/3531035#3531035</link>
<guid>http://www.boardgamegeek.com/article/3531035#3531035</guid>
<pubDate>Wed, 03 Jun 2009 11:30:31 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Heliconia&#039;&gt;Heliconia&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;5. Play Light Card &quot;This guy's a professional&quot;.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Choose dark tactics and gain 1 trauma, 1 street favor and $5000.&lt;br&gt;It matches my plot, dark shift 1.
</description>
<link>http://www.boardgamegeek.com/article/3531032#3531032</link>
<guid>http://www.boardgamegeek.com/article/3531032#3531032</guid>
<pubDate>Wed, 03 Jun 2009 11:28:02 +0000</pubDate>
<dc:creator>Heliconia</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Heliconia wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;6. Move to Freetown C7.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Draw dark Floyd Card.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You already hold a full hand of six cards so you have no room to draw this card.
</description>
<link>http://www.boardgamegeek.com/article/3531002#3531002</link>
<guid>http://www.boardgamegeek.com/article/3531002#3531002</guid>
<pubDate>Wed, 03 Jun 2009 11:10:39 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Heliconia&#039;&gt;Heliconia&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;6. Move to Freetown C7.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Draw dark Floyd Card.
</description>
<link>http://www.boardgamegeek.com/article/3530965#3530965</link>
<guid>http://www.boardgamegeek.com/article/3530965#3530965</guid>
<pubDate>Wed, 03 Jun 2009 10:50:18 +0000</pubDate>
<dc:creator>Heliconia</dc:creator>
	</item>
		<item>
		<title>Session: Android :: Being an Android in Android (3 players)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/MerricB&#039;&gt;MerricB&lt;/a&gt;&lt;/p&gt;
	I was Floyd 2X3A7C, an bioroid constructed by the Haas Corporation and currently working for the police. There had been a murder on the beanstalk and I needed to find the killer. My programming would allow me to do no less. Also investigating the crime was Rachel Beckman (played by Randy) and Raymond Flint (played by Sarah). Rachel was a cyborg bounty-hunter and Raymond was a Troubled P.I. (who had been a pilot during the War). &lt;br&gt;&lt;br&gt;In this game, Rachel hunted down and killed one of the suspects - the one that Raymond was obsessed with. The murder occurred on the beanstalk and clues were passed between the Earth and the Moon, requiring a modicum of travel between them. Rachel, after an initial flurry, just ignored the clues and went to hunt down one of the suspects.&lt;br&gt;&lt;br&gt;I was sure that Haas was innocent, and just as convinced that Noise was guilty. When a &quot;hit&quot; was announced on Haas, I used my contacts with Father Michael to move him to a place of safety (thus removing the &quot;hit&quot; token).&lt;br&gt;&lt;br&gt;A quarter of the way into the game, I managed to break free of my Third Directive: I'd no longer have one extra Time each turn, but no longer would I have to return to the Haas Corporation for regular maintenance. Randy was playing a lot of anti-upgrade cards on me: my first upgrade was discarded, and after that I never played another and so all of his cards were pretty much useless. You try to give me trauma? Hah! I laugh at your puny attempts!&lt;br&gt;&lt;br&gt;Metal skin, you know.&lt;br&gt;&lt;br&gt;As the game progressed, I moved away from putting evidence on the suspects to taking Conspiracy Tiles. Sarah also was doing this, but a lovely chain of evidence late in the game allowed me to draw several Baggage Conspiracy tiles and play them all. As, by this stage, I'd refused to break free of my Second Directive (obedience to humans), I was getting extra good baggage whenever the conspiracy also contained a clue (in addition to the good baggage the conspiracy tile held). Cool!&lt;br&gt;&lt;br&gt;The Conspiracy, by the end of the game, was giving +8 points for a correct Innocent hunch, and +8 points for a correct Guilty hunch... and nothing else. Poor Rachel was looking in trouble, as was Raymond (left crying over his dead obsession).&lt;br&gt;&lt;br&gt;Plot-wise, I had done really well and then - in my final turn - I was able to spend time with a &quot;concerned bystander&quot; who allowed me to remove two pieces of evidence from one of the suspects. This was a suspect that Randy was interested in and it left that suspect with a bare one evidence piece on him after the removal of the &quot;strong&quot; and &quot;weak&quot; evidence!&lt;br&gt;&lt;br&gt;I was very gratified to find out that Noise was guilty after all, and thus Haas was innocent. That gave me a lot of points indeed - Randy's innocent hunch was correct, his guilty (Haas) not so much. Sarah had a few points for tokens and plots, but not very many.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/492960"><img src="http://images.boardgamegeek.com/images/pic492960_md.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;b&gt;Final scores:&lt;/b&gt;&lt;br&gt;Merric 54 (guilty 23, innocent 13, plots 10, token 8)&lt;br&gt;Randy 27 (guilty 13, plots 9, money 5)&lt;br&gt;Sarah 13 (obsessed 0, plots 6, tokens 8, trauma -1)&lt;br&gt;&lt;br&gt;I love the idea of Android, but the game takes a hideously long time. After a bit, I almost completely gave up on the cards; too often they were unplayable or I'd play one and it'd immediately get cancelled. Sarah played quite a number of cards that stopped us playing any of her dark cards... and both Randy and Sarah remarked on how many of my cards were completely unplayable. The twilight system, which is meant to swing back and forth, too easily gets caught on one side.&lt;br&gt;&lt;br&gt;Perhaps our next game will be better, but I'm leaning towards thinking that Android's developers have done a poor job: too much of the game is overcomplex for what it delivers. 
</description>
<link>http://www.boardgamegeek.com/thread/412124</link>
<guid>http://www.boardgamegeek.com/thread/412124</guid>
<pubDate>Wed, 03 Jun 2009 02:27:27 +0000</pubDate>
<dc:creator>MerricB</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Floyd checked in with CO's.  &lt;br&gt;&lt;br&gt;Rachel may start her turn.
</description>
<link>http://www.boardgamegeek.com/article/3529615#3529615</link>
<guid>http://www.boardgamegeek.com/article/3529615#3529615</guid>
<pubDate>Tue, 02 Jun 2009 23:25:46 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<item>
		<title>Reply: Android :: Variants:: Re: Android: The Director's Cut v2.1 - now available in shiny PDF!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Smoo&#039;&gt;Smoo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Jumo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Smoo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Very impressive work. Please note though that on page 7 the picture in the lower right is covering up some of the text.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The covered text is : &quot;favour it is.&quot;&lt;br&gt;&lt;br&gt;Are you an Apple user? :)&lt;br&gt;&lt;br&gt;The text is covered with the white opaque background of the illustration (all illustrattions have this white background) when opening the .pdf file with the Preview program on my Apple computer.&lt;br&gt;&lt;br&gt;When opening the .pdf file with Adobe Acrobat (and so I suppose also when using Acrobat Reader) the illustrations don't have a white background and there's no covered text on page 7.&lt;br&gt;&lt;br&gt;Seemingly an incompatibility between Apple Preview and Adobe Acrobat. Hope this helps.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Indeed, and I was viewing it in Preview, not Reader. Guess that explains that, thanks.
</description>
<link>http://www.boardgamegeek.com/article/3529580#3529580</link>
<guid>http://www.boardgamegeek.com/article/3529580#3529580</guid>
<pubDate>Tue, 02 Jun 2009 23:17:38 +0000</pubDate>
<dc:creator>Smoo</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Round 2 Turn 3 Time 6 - Rachel&lt;/b&gt;&lt;br&gt;Floyd moves leads.&lt;br&gt;Detectives with Rachel Dark Cards: Floyd (1)&lt;br&gt;&lt;br&gt;Geeklist:  &lt;a href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/955531#item955531&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/42794/item/955531#item955531&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/42794/item/955531#item...&lt;/A&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;Turn will commence once Floyd checks in with CO's!
</description>
<link>http://www.boardgamegeek.com/article/3529505#3529505</link>
<guid>http://www.boardgamegeek.com/article/3529505#3529505</guid>
<pubDate>Tue, 02 Jun 2009 23:06:03 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Light shift myself.&lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3528115#3528115</link>
<guid>http://www.boardgamegeek.com/article/3528115#3528115</guid>
<pubDate>Tue, 02 Jun 2009 17:43:48 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	Yes, the final piece is a &quot;+&quot;.&lt;br&gt;&lt;br&gt;&lt;b&gt;Louis moves the lead to the NAPD.&lt;/b&gt;&lt;br&gt;&lt;br&gt;I will update the geeklist with this turn tonight by around 6:30 PM once Floyd decided his final shift. &lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3527935#3527935</link>
<guid>http://www.boardgamegeek.com/article/3527935#3527935</guid>
<pubDate>Tue, 02 Jun 2009 17:04:09 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;1. Follow up lead - Uncover the Conspiracy&lt;/b&gt;&lt;br&gt;&lt;br&gt;I think the final piece is a &quot;+&quot; so place it on C1 (to complete the column).  If my memory is shot and there is a choice (maybe it was a &quot;T&quot; that was left), point the secondary path to B1.&lt;br&gt;&lt;br&gt;I need to shift someone but I am waiting for additional info before deciding.  (Don't have my cards with me).
</description>
<link>http://www.boardgamegeek.com/article/3527764#3527764</link>
<guid>http://www.boardgamegeek.com/article/3527764#3527764</guid>
<pubDate>Tue, 02 Jun 2009 16:30:43 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	CO's checked, you may continue. 
</description>
<link>http://www.boardgamegeek.com/article/3527693#3527693</link>
<guid>http://www.boardgamegeek.com/article/3527693#3527693</guid>
<pubDate>Tue, 02 Jun 2009 16:11:34 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PeterB10128 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I forgot to remind you to draw cards, and obviously that was an oversight on both of our parts and not a strategy.  In the spirit of fair play (and understanding how difficult it can be to do this at work) let's rewind to both of your free location card draws. &lt;br&gt;&lt;br&gt;I will send you all three cards via geekmail. All CO's have also been checked and there is no dark card play against you on this turn. So, let's resolve this all at once. I will send you two dark cards of your choice and one light card. &lt;br&gt;&lt;br&gt;Please let me know what detective's cards you would like to draw.&lt;br&gt;&lt;br&gt;&lt;b&gt;Louis moves lead to the Strugatsky Apartments. &lt;br&gt;&lt;br&gt;Floyd draws a &quot;L&quot; piece with a dropship on it. &lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Thank you for allowing that.  Since they have my cards, I will draw 1 Rachel, 1 Caprice, and my light card.&lt;br&gt;&lt;br&gt;Please place in C5. Rotation: 0-degrees. So it remains an &quot;L&quot; with a path open to D5.&lt;br&gt;&lt;br&gt;Light Shift Rachel.&lt;br&gt;&lt;br&gt;&lt;b&gt;2. Use drop ship pass to move to TMA-1 Landing Site (B6)&lt;/b&gt;&lt;br&gt;&lt;br&gt;Pause for Interrupts.
</description>
<link>http://www.boardgamegeek.com/article/3527582#3527582</link>
<guid>http://www.boardgamegeek.com/article/3527582#3527582</guid>
<pubDate>Tue, 02 Jun 2009 15:44:53 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	I forgot to remind you to draw cards, and obviously that was an oversight on both of our parts and not a strategy.  In the spirit of fair play (and understanding how difficult it can be to do this at work) let's rewind to both of your free location card draws. &lt;br&gt;&lt;br&gt;I will send you all three cards via geekmail. All CO's have also been checked and there is no dark card play against you on this turn. So, let's resolve this all at once. I will send you two dark cards of your choice and one light card. &lt;br&gt;&lt;br&gt;Please let me know what detective's cards you would like to draw.&lt;br&gt;&lt;br&gt;&lt;b&gt;Louis moves lead to the Strugatsky Apartments. &lt;br&gt;&lt;br&gt;Floyd draws a &quot;L&quot; piece with a dropship on it. &lt;/b&gt;
</description>
<link>http://www.boardgamegeek.com/article/3527454#3527454</link>
<guid>http://www.boardgamegeek.com/article/3527454#3527454</guid>
<pubDate>Tue, 02 Jun 2009 15:07:23 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PeterB10128 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Louis moves the lead to the Church of St. Theresa. &lt;br&gt;&lt;br&gt;A &quot;T&quot; piece is revealed. &lt;/b&gt;&lt;br&gt;&lt;br&gt;Please let me know placement. &lt;br&gt;&lt;br&gt;CO's checked. You may continue. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Please place in C2 (directly above the center piece).  Rotation: -90-degrees.  So it looks like this: &lt;br&gt;&lt;br&gt;[c]&lt;br&gt;   |&lt;br&gt;   |&lt;br&gt;   |-------&lt;br&gt;   |&lt;br&gt;   |&lt;br&gt;[/c]&lt;br&gt;&lt;br&gt;Light Shift Rachel.&lt;br&gt;&lt;br&gt;&lt;b&gt;4. Move to Earthrise Hotel (F6)&lt;br&gt;3. Follow up lead - Uncover the Conspiracy&lt;/b&gt;&lt;br&gt;&lt;br&gt;Dark shift one due to the Murder requirements.  I forgot to draw my dark card when I entered Freetown and my light card when I entered Eliza's Toybox (forgot that rule -too many to keep track of- and no one reminded me!!!).  So I definitely want to draw one this turn.&lt;br&gt;&lt;br&gt;Based on my potential dark card interrupts, I think they take effect first so I will wait to see if anyone plays a dark card on me before deciding whose dark card to draw.&lt;br&gt;&lt;br&gt;Pause for interrupts and further considerations.
</description>
<link>http://www.boardgamegeek.com/article/3527352#3527352</link>
<guid>http://www.boardgamegeek.com/article/3527352#3527352</guid>
<pubDate>Tue, 02 Jun 2009 14:43:49 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Louis moves the lead to the Church of St. Theresa. &lt;br&gt;&lt;br&gt;A &quot;T&quot; piece is revealed. &lt;/b&gt;&lt;br&gt;&lt;br&gt;Please let me know placement. &lt;br&gt;&lt;br&gt;CO's checked. You may continue. 
</description>
<link>http://www.boardgamegeek.com/article/3527269#3527269</link>
<guid>http://www.boardgamegeek.com/article/3527269#3527269</guid>
<pubDate>Tue, 02 Jun 2009 14:25:08 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PeterB10128 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Floyd reveals a &quot;+&quot; piece.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Please let me know where you want it placed. &lt;br&gt;&lt;br&gt;&lt;b&gt;Louis moves lead to Emvee's Electronics.&lt;/b&gt;&lt;br&gt;&lt;br&gt;CO's checked; you may continue your turn.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Please place in C4 (directly below the center piece).&lt;br&gt;&lt;br&gt;Light Shift Rachel.&lt;br&gt;&lt;br&gt;&lt;b&gt;6. Move to First Unity Church (D6)&lt;br&gt;5. Follow up lead - Uncover the Conspiracy&lt;/b&gt;&lt;br&gt;&lt;br&gt;Pause for interrupts and further considerations. 
</description>
<link>http://www.boardgamegeek.com/article/3527153#3527153</link>
<guid>http://www.boardgamegeek.com/article/3527153#3527153</guid>
<pubDate>Tue, 02 Jun 2009 13:59:36 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PeterB10128 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Are we not using events?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The first event occurs at the end of week two. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I think you mean &quot;end of &lt;b&gt;day &lt;/b&gt;two.&quot;  Game is over at the end of &lt;i&gt;week &lt;/i&gt;two.&lt;br&gt;&lt;br&gt;But yes, the events take place at the end of the day.  Except the murder specific event which take place &lt;i&gt;before &lt;/i&gt;the start of week two.
</description>
<link>http://www.boardgamegeek.com/article/3527040#3527040</link>
<guid>http://www.boardgamegeek.com/article/3527040#3527040</guid>
<pubDate>Tue, 02 Jun 2009 13:38:38 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Grimstax wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Are we not using events?&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The first event occurs at the end of &lt;strike&gt;week&lt;/strike&gt; day two. 
</description>
<link>http://www.boardgamegeek.com/article/3526876#3526876</link>
<guid>http://www.boardgamegeek.com/article/3526876#3526876</guid>
<pubDate>Tue, 02 Jun 2009 12:54:31 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Grimstax&#039;&gt;Grimstax&lt;/a&gt;&lt;/p&gt;
	Are we not using events?  Or did I miss an event announcement or something?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3526798#3526798</link>
<guid>http://www.boardgamegeek.com/article/3526798#3526798</guid>
<pubDate>Tue, 02 Jun 2009 12:26:29 +0000</pubDate>
<dc:creator>Grimstax</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Floyd reveals a &quot;+&quot; piece.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Please let me know where you want it placed. &lt;br&gt;&lt;br&gt;&lt;b&gt;Louis moves lead to Emvee's Electronics.&lt;/b&gt;&lt;br&gt;&lt;br&gt;CO's checked; you may continue your turn.
</description>
<link>http://www.boardgamegeek.com/article/3526741#3526741</link>
<guid>http://www.boardgamegeek.com/article/3526741#3526741</guid>
<pubDate>Tue, 02 Jun 2009 12:03:07 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
	</item>
		<item>
		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Sorry, BGG was out last night.&lt;br&gt;&lt;br&gt;I'll get my turn started and then enter more orders once I get to work.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/400204"><img src="http://images.boardgamegeek.com/images/pic400204_sq.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;b&gt;7. Move to Skye Recycling (E6)&lt;br&gt;-. Directive 2: Follow up lead for 0 Time.  Uncover the conspiracy.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Pause for interrupts and further considerations.
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<link>http://www.boardgamegeek.com/article/3526719#3526719</link>
<guid>http://www.boardgamegeek.com/article/3526719#3526719</guid>
<pubDate>Tue, 02 Jun 2009 11:55:45 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PeterB10128&#039;&gt;PeterB10128&lt;/a&gt;&lt;/p&gt;
	All CO's are in. Floyd is free to start his turn. &lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3523857#3523857</link>
<guid>http://www.boardgamegeek.com/article/3523857#3523857</guid>
<pubDate>Mon, 01 Jun 2009 12:29:10 +0000</pubDate>
<dc:creator>PeterB10128</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android: The Director's Cut v2.1 - now available in shiny PDF!</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/bleached_lizard&#039;&gt;bleached_lizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Smoo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hmm. When I view mine, I see the line &quot;The player must choose which type of&quot; and then you can see some text poking out the top of the picture. The picture itself is simply the top half of a conspiracy puzzle piece sitting on an opaque white background.&lt;br&gt;&lt;br&gt;I'm impressed enough with these variant rules that I'm thinking of just re-writing the rules book with your changes incorporated and using that as the rules reference when teaching/playing. Skip the whole &quot;this is the actual game&quot; and &quot;this is the variant&quot; part of the teaching process. I'm as big a FFG nerd as anybody, but with apologies to KW, this is much better. I'm a sucker for wet drippy oozing theme in a game, and you managed to repair a lot of the awkwardness in this title.&lt;br&gt;&lt;br&gt;You mentioned in one thread that you hacked up variants for Descent as well. I checked the forums but couldn't find anything. Have you posted your variants for that game somewhere here as well? Any other FFG titles you've toyed with? I'd be interested in seeing more of your work.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Many thanks!  Considering the length of my document, I did think for a moment whether it would be worth simply re-writing the rules from the beginning!  I'd certainly like to see such a document.  However, I thought for maximum audience appeal it would be best to keep all the variants separate so that people can pick and choose which ones they'd like to use.&lt;br&gt;&lt;br&gt;Unfortunately, I've never coalated all my house rules for Descent: The Road to Legend into one place.  They're scattered throughout the BGG and, even more unfortunately, the old FFG message boards which are no longer live.  I've considered creating a Director's Cut-type document for those as well, though to be honest it's not a priority at the moment.  As a substitute, I'd recommend The Immortal's &quot;minimalist&quot; house rules which are also very good and can be found here:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/403388&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/403388&lt;/A&gt;&lt;br&gt;&lt;br&gt;The only other two creations I've made for Descent aren't really to &quot;fix&quot; the game as such; one is a sheet that allows you to populate the dungeon levels with a more flexible range of monsters, and the other is almost a mini-expansion of new abilities for the heroes.  They can be found here and here:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/35635&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/35635&lt;/A&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/36840&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/36840&lt;/A&gt;&lt;br&gt;&lt;br&gt;Finally, to round off the Kevin Wilson trilogy, I would recommend Stormknight's houserules for Arkham Horror.  Again not my own, but they are used by a large portion of AH players to correct the difficulty curve in the game (i.e, they make the game start off easier and put more pressure on the players as the game goes on, rather than the other way around).  They can be found here:&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/70828&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/70828&lt;/A&gt;&lt;br&gt;&lt;br&gt;As for more Android stuff; I've created a set of variant plots to be used in the game that, IMO, are much more thematic and subtle than the originals (no more of this &quot;sacrifice 1 Time&quot; rubbish).  They're pretty much ready for uploading and I'll be doing so within the next couple of days.  I'm also about to start work on a &quot;suspect personality profiles&quot; variant that gives each suspect a personality of their own, making them behave in different ways when interrogated by the investigaors.  Watch out for that in the coming weeks.&lt;br&gt;&lt;br&gt;Anyway, glad you like The Director's Cut so far!  Happy gaming!&lt;br&gt;&lt;br&gt;Chris.
</description>
<link>http://www.boardgamegeek.com/article/3523793#3523793</link>
<guid>http://www.boardgamegeek.com/article/3523793#3523793</guid>
<pubDate>Mon, 01 Jun 2009 11:51:26 +0000</pubDate>
<dc:creator>bleached_lizard</dc:creator>
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		<title>Reply: Android :: Variants:: Re: Android: The Director's Cut v2.1 - now available in shiny PDF!</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jumo&#039;&gt;Jumo&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Smoo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Very impressive work. Please note though that on page 7 the picture in the lower right is covering up some of the text.&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The covered text is : &quot;favour it is.&quot;&lt;br&gt;&lt;br&gt;Are you an Apple user? :)&lt;br&gt;&lt;br&gt;The text is covered with the white opaque background of the illustration (all illustrattions have this white background) when opening the .pdf file with the Preview program on my Apple computer.&lt;br&gt;&lt;br&gt;When opening the .pdf file with Adobe Acrobat (and so I suppose also when using Acrobat Reader) the illustrations don't have a white background and there's no covered text on page 7.&lt;br&gt;&lt;br&gt;Seemingly an incompatibility between Apple Preview and Adobe Acrobat. Hope this helps.
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<link>http://www.boardgamegeek.com/article/3523683#3523683</link>
<guid>http://www.boardgamegeek.com/article/3523683#3523683</guid>
<pubDate>Mon, 01 Jun 2009 10:18:28 +0000</pubDate>
<dc:creator>Jumo</dc:creator>
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		<title>Reply: PBEM:: Re: Android - BGG Online Game Session - Case #1 - Murder At The Races</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	I was out most of the weekend and need to crash right now.  I will try to get my turn in tomorrow but I need to pick my wife up from the airport so it may be later evening (Central time) before I can post.
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<link>http://www.boardgamegeek.com/article/3523283#3523283</link>
<guid>http://www.boardgamegeek.com/article/3523283#3523283</guid>
<pubDate>Mon, 01 Jun 2009 04:38:50 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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