<?xml version="1.0"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/">
	
<channel>
	<title>Guess Who | BoardGameGeek</title>
	<image>
		<url>http://www.boardgamegeek.com/images/geeksm.gif</url>
		<link>http://www.boardgamegeek.com/</link>
		<title>Guess Who | BoardGameGeek</title>
	</image>
	<description>BoardGameGeek features information related to the board gaming hobby</description>
	<language>en-us</language>
 	<pubDate>Wed, 24 Jun 2009 18:27:46 +0000</pubDate>
	<lastBuildDate>Wed, 24 Jun 2009 18:27:46 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
   <webMaster>webmaster@boardgamegeek.com</webMaster>
   
   	<item>
		<title>Reply: Guess Who:: Variants:: Re: How we make Guess Who? a tougher game for adults...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/otakugirly&#039;&gt;otakugirly&lt;/a&gt;&lt;/p&gt;
	Hooray! I'm glad me and my husband aren't the only ones who play Guess Who like this, we love the 'sociological' version of Guess Who. The sorts of questions we use are -&lt;br&gt;&lt;br&gt;Has the person served any jail time?&lt;br&gt;Would they report a work colleague if they found them stealing paper clips from the stationery cupboard?&lt;br&gt;Have they ever been peer-pressured into doing extreme sports?&lt;br&gt;&lt;br&gt;Half the time we manage to guess the person on our first play through which must mean we generally make the same kind of snap judgements about people based on appearance - although I'm not sure if that's a good thing or a bad thing. :laugh:&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3611702#3611702</link>
<guid>http://www.boardgamegeek.com/article/3611702#3611702</guid>
<pubDate>Wed, 24 Jun 2009 18:27:46 +0000</pubDate>
<dc:creator>otakugirly</dc:creator>
	</item>
		<item>
		<title>Reply: Guess Who:: Variants:: Re: How we make Guess Who? a tougher game for adults...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/aloneone&#039;&gt;aloneone&lt;/a&gt;&lt;/p&gt;
	Oh, you beat me to it! My friends and I play the same way. Over the years we've developed huge plot-lines of interrelatedness, mastermind-like schemes, and twisted behavior for each of the characters. Any trait that is decided upon in one game is carried forward. We've gotten so familiar with the stories of each character that we rarely even use the board anymore.&lt;br&gt;&lt;br&gt;A typical game session might go like this:&lt;br&gt;&lt;br&gt;&quot;Is your person involved in an evil conspiracy to take over the world?&quot; (YES!)&lt;br&gt;&quot;Did your person die from cancer, complicated by bullets?&quot; (No.)&lt;br&gt;&quot;Does your person have an addiction to Rogaine?&quot; (YES!)&lt;br&gt;&quot;Are you Andy?&quot; (YES!)&lt;br&gt;&lt;br&gt;We never ask physical questions. That's just boring.
</description>
<link>http://www.boardgamegeek.com/article/3599510#3599510</link>
<guid>http://www.boardgamegeek.com/article/3599510#3599510</guid>
<pubDate>Sun, 21 Jun 2009 21:25:58 +0000</pubDate>
<dc:creator>aloneone</dc:creator>
	</item>
		<item>
		<title>New Image for Guess Who</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kytty&#039;&gt;Kytty&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/492937"><img border=0  src="http://images.boardgamegeek.com/images/pic492937_t.jpg"></a><div class='sf'>Pressman's Pokemon Diamond and Pearl:  Guess That Pokemon (ad)</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/492937</link>
<guid>http://www.boardgamegeek.com/image/492937</guid>
<pubDate>Wed, 03 Jun 2009 01:49:40 +0000</pubDate>
<dc:creator>Kytty</dc:creator>
	</item>
		<item>
		<title>New Image for Guess Who</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kytty&#039;&gt;Kytty&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/492936"><img border=0  src="http://images.boardgamegeek.com/images/pic492936_t.jpg"></a><div class='sf'>Pressman's Pokemon Diamond and Pearl:  Guess That Pokemon box (front)</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/492936</link>
<guid>http://www.boardgamegeek.com/image/492936</guid>
<pubDate>Wed, 03 Jun 2009 01:49:33 +0000</pubDate>
<dc:creator>Kytty</dc:creator>
	</item>
		<item>
		<title>Reply: Guess Who:: Reviews:: Re: Another classic learning tool</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/lindelos&#039;&gt;lindelos&lt;/a&gt;&lt;/p&gt;
	Ah, such a classic game. When we got older we use to play the non-politically correct version which got pretty stickin' racey and offensive... but in that retardo-fun kinda way :p 
</description>
<link>http://www.boardgamegeek.com/article/3528112#3528112</link>
<guid>http://www.boardgamegeek.com/article/3528112#3528112</guid>
<pubDate>Tue, 02 Jun 2009 17:43:22 +0000</pubDate>
<dc:creator>lindelos</dc:creator>
	</item>
		<item>
		<title>Reply: Guess Who:: Reviews:: Re: Another classic learning tool</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/The+Abstractionist&#039;&gt;The Abstractionist&lt;/a&gt;&lt;/p&gt;
	This is a great game for young kids.  My first grader has enjoyed this for a couple of years now.  She sort of intuitively &quot;gets&quot; the idea of a set partitioning &lt;a href=&quot;http://en.wikipedia.org/wiki/Dichotomic_search&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;binary search&lt;/a&gt;, and generally proceeds reasonably efficiently with her guesses.&lt;br&gt;&lt;br&gt;Interestingly, I recently introduced her to &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/13951&quot;   &gt;Guess Where?&lt;/a&gt;, figuring that it was time to move onto a more elaborate deduction game, and she found that one difficult and frustrating.
</description>
<link>http://www.boardgamegeek.com/article/3527591#3527591</link>
<guid>http://www.boardgamegeek.com/article/3527591#3527591</guid>
<pubDate>Tue, 02 Jun 2009 15:46:32 +0000</pubDate>
<dc:creator>The Abstractionist</dc:creator>
	</item>
		<item>
		<title>Review: Guess Who:: Another classic learning tool</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/yohanleafheart&#039;&gt;yohanleafheart&lt;/a&gt;&lt;/p&gt;
	&quot;Does he have a beard?&quot;&lt;br&gt;&lt;br&gt;That was always one of my first questions, Guess Who?, or &quot;Cara a Cara&quot; as it was known here in Brazil, is one of those kids games that can be enjoyed by young adults alike. But more important is another learning tool disguised as toy. And on that account it does a brilliant job.&lt;br&gt;&lt;br&gt;The goal is very simple, out of the 24 possible faces, discover the one your opponent draw from the deck, For that you can ask him question regarding the appearance of the card: &quot;Is he a boy or a girl?&quot;, &quot;Is he blonde?&quot;. Eliminating on the process some of the choices.&lt;br&gt;&lt;br&gt;&lt;b&gt;The Components&lt;/b&gt;&lt;br&gt;I'm basing my asserts on the Brazilian 80s version of the game, that it is the same as the Dutch one on this picture:&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/252844"><img src="http://images.boardgamegeek.com/images/pic252844_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;The game came with two boards, a blue and a red, with inserts to place cardboards with the faces, you could swamp them and order as you pleased. Besides that a deck with 24, one for each of the people in the game. The cards weren't very good (as most of the ones Estrela released in Brazil) and got teared and bent easily in the hands of 8years old.&lt;br&gt;&lt;br&gt;The board on the other hand was sturdy, and mine for example, withstood 15 years of child mistreatment. Very well done.&lt;br&gt;&lt;br&gt;&lt;b&gt;The rules&lt;/b&gt;&lt;br&gt;Really, really simple. Ask a question and strike out a number of people based on the answer. When you know the right one just announce and if you are correct you win.&lt;br&gt;&lt;br&gt;&lt;b&gt;So, why play this?&lt;/b&gt;&lt;br&gt;One of the problem with learning toys is that they are usually bland. When teach forms, perspective, we usually have just a few wooden cubes and other forms (no offense to wargamers &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;), and let the kids creativity play its course. That is wonderful, but lackful in a bunch of areas. For example, complex pattern recognition. &lt;br&gt;&lt;br&gt;It is easy to differentiate red from yellow where both cubes have only one color. But when you add more, and another specificity (like, just see the color of the hair), you need another level of thought, and again you put the kid for better learning.&lt;br&gt;&lt;br&gt;Disguising it as a competitive game is another form of guarantee more interesting, and make the experience better for the kid. After all, together you will teach them to lose, and get better to overcomes hisher opponent.&lt;br&gt;&lt;br&gt;I put this game together with &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/5749&quot;   &gt;Simon&lt;/a&gt; as some of the best learning tools I had when I was below 10 years old. Pattern recognition, memory, quickest path to victory, confuse and not getting confused. So, if you have a kid grab this one, and use its power to develop hisher brain. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/193193"><img src="http://images.boardgamegeek.com/images/pic193193_t.jpg" border=0></a></div>]]>
</description>
<link>http://www.boardgamegeek.com/thread/411949</link>
<guid>http://www.boardgamegeek.com/thread/411949</guid>
<pubDate>Tue, 02 Jun 2009 15:25:28 +0000</pubDate>
<dc:creator>yohanleafheart</dc:creator>
	</item>
	</channel>
</rss>