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	<title>Prophecy | BoardGameGeek</title>
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		<title>Prophecy | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
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 	<pubDate>Sun, 05 Jul 2009 13:05:12 +0000</pubDate>
	<lastBuildDate>Sun, 05 Jul 2009 13:05:12 +0000</lastBuildDate>
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   	<item>
		<title>File: Prophecy:: Prophecy City Character and Ability Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43146">Prophecy City Character and Ability Cards</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/8095">Prophecy</a> 
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</description>
<link>http://www.boardgamegeek.com/filepage/43146</link>
<guid>http://www.boardgamegeek.com/filepage/43146</guid>
<pubDate>Sun, 05 Jul 2009 13:05:12 +0000</pubDate>
<dc:creator>Harv</dc:creator>
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		<title>File: Prophecy:: Prophecy City Character and Ability Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43146">Prophecy City Character and Ability Cards</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/8095">Prophecy</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43146</link>
<guid>http://www.boardgamegeek.com/filepage/43146</guid>
<pubDate>Sun, 05 Jul 2009 13:05:11 +0000</pubDate>
<dc:creator>Harv</dc:creator>
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		<title>Reply: Prophecy - Dragon Realm:: News:: Re: English version coming: Thanks Z-man!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dumpty&#039;&gt;dumpty&lt;/a&gt;&lt;/p&gt;
	I thought I heard that the guy doing the art for these was stuck on Tales of the Arabian Nights.  Now that that is finished, presumably he will get on to these.  Maybe after Endeavor?&lt;br&gt;&lt;br&gt;Game production is far from an exact science, but it would be nice to know if progress is being made.&lt;br&gt;&lt;br&gt;I really like the idea of combining the Dragon expansion and the Water expansion.  We've waited long enough, why not reward us with two at once?
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<link>http://www.boardgamegeek.com/article/3647890#3647890</link>
<guid>http://www.boardgamegeek.com/article/3647890#3647890</guid>
<pubDate>Sat, 04 Jul 2009 05:52:45 +0000</pubDate>
<dc:creator>dumpty</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: It is possible to use Talisman Characters with this game?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	All Prophecy characters have one of three stat configurations:&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;3 Strength&lt;/font&gt;&lt;br&gt;&lt;font color='#0099FF'&gt;6 Magic&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;4 Strength&lt;/font&gt;&lt;br&gt;&lt;font color='#0099FF'&gt;4 Magic&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color='#FF0000'&gt;5 Strength&lt;/font&gt;&lt;br&gt;&lt;font color='#0099FF'&gt;2 Magic&lt;/font&gt;&lt;br&gt;&lt;br&gt;1 Strength is equivalent in value to 2 Magic. In the game, you tend to earn points in both at the same rate, i.e. you tend to gain 1 Strength point or 2 Magic points at a time.&lt;br&gt;&lt;br&gt;I know that Talisman uses Strength and Magic, at starting levels of between 1 and 6 points. I can't recall details about how you gain points in them.&lt;br&gt;&lt;br&gt;I suspect that Talisman characters would certainly work for Prophecy, but they wouldn't be balanced. Also, you would have to assign Guilds to them so they can take advantage of the Ability cards.&lt;br&gt;&lt;br&gt;If you really want some new characters for Prophecy, you can always check my homebrews in the files section! They &lt;i&gt;are &lt;/i&gt;balanced (oh yes they are). :ninja:
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<link>http://www.boardgamegeek.com/article/3641443#3641443</link>
<guid>http://www.boardgamegeek.com/article/3641443#3641443</guid>
<pubDate>Thu, 02 Jul 2009 14:12:38 +0000</pubDate>
<dc:creator>Harv</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: Who gets to pick (health or card) the winner or loser?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/trippercook&#039;&gt;trippercook&lt;/a&gt;&lt;/p&gt;
	Good to know.....Thanks.
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<link>http://www.boardgamegeek.com/article/3641403#3641403</link>
<guid>http://www.boardgamegeek.com/article/3641403#3641403</guid>
<pubDate>Thu, 02 Jul 2009 14:02:40 +0000</pubDate>
<dc:creator>trippercook</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: Who gets to pick (health or card) the winner or loser?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;trippercook wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Does anyone know for sure which answer is right?  It would be more fun if the winner chose.  That way if someone had an item that you wanted you could go beat them up and take it.  &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The designers know. From the offical rules pdf at &lt;a href=&quot;http://www.zmangames.com/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;	&lt;A target='_blank' href=&quot;http://www.zmangames.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.zmangames.com/&lt;/A&gt;&lt;/a&gt;:&lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Winning a Battle with a Character&lt;/b&gt;&lt;br&gt;Regardless of the type of battle, the results are the same. The losing player can choose what happens to her character. She can either lose 1 Health, or she offers her Items to the winner, who can take any one Item (including an Artifact). If the loser decides to offer an Item, she cannot change her mind when she sees which Item she will lose. If the losing player has no Items, then she must lose a Health. &lt;br&gt;&lt;br&gt;Usually it is not such an advantage to attack another character, because the loser will choose to lose Health instead of an Item. An exception to this is if an opponent is seriously wounded and cannot afford to lose any Health, or while using some Abilities from Thieves’ Guild. Otherwise, it typically does not make sense to attack other characters in the early stages of the game. Battles between characters are much more useful during the Final Battle (explained later).&lt;/i&gt;&lt;br&gt;&lt;br&gt;Prophecy seems to discourage PvP combat, which in my opinion is a good thing. There is already competition for the various resources on the board. Making playerkill a viable option would hand the most tanked-out player too much of an advantage. Personally, we never play with the Final Battle ending, and declare the player who collects the most Artefacts the winner. But then we're librarians, so what do you expect.
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<link>http://www.boardgamegeek.com/article/3641380#3641380</link>
<guid>http://www.boardgamegeek.com/article/3641380#3641380</guid>
<pubDate>Thu, 02 Jul 2009 13:55:39 +0000</pubDate>
<dc:creator>Harv</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: Expansions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;elfrododumbo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; :(&lt;br&gt; If any game deserves an expansion , this is the one.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Check out my homebrew expansions, in the files section. :ninja:&lt;br&gt;&lt;br&gt;Improved version with beautiful artwork coming imminently... :blush:
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<link>http://www.boardgamegeek.com/article/3641353#3641353</link>
<guid>http://www.boardgamegeek.com/article/3641353#3641353</guid>
<pubDate>Thu, 02 Jul 2009 13:48:43 +0000</pubDate>
<dc:creator>Harv</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: Another quick question...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;scottandkimr wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You have to wait for the chance card.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yes, when you arrive at a Guild there may be two, one, or zero Ability cards there for you to choose from. If there are no cards, or only one, you'll have to wait for the location to be restocked via the Chance deck.
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<link>http://www.boardgamegeek.com/article/3641344#3641344</link>
<guid>http://www.boardgamegeek.com/article/3641344#3641344</guid>
<pubDate>Thu, 02 Jul 2009 13:46:16 +0000</pubDate>
<dc:creator>Harv</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: Who gets to pick (health or card) the winner or loser?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/trippercook&#039;&gt;trippercook&lt;/a&gt;&lt;/p&gt;
	Does anyone know for sure which answer is right?  It would be more fun if the winner chose.  That way if someone had an item that you wanted you could go beat them up and take it.  
</description>
<link>http://www.boardgamegeek.com/article/3641258#3641258</link>
<guid>http://www.boardgamegeek.com/article/3641258#3641258</guid>
<pubDate>Thu, 02 Jul 2009 13:16:35 +0000</pubDate>
<dc:creator>trippercook</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: Why Discard Spare Chance Cards?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; We do this: as soon as there is one adventure card left on a region, we just add another face down. Saves time because we can carry on drawing....silly, really. But some rules are there to be broken....some of us call these variants :laugh:
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<link>http://www.boardgamegeek.com/article/3639765#3639765</link>
<guid>http://www.boardgamegeek.com/article/3639765#3639765</guid>
<pubDate>Thu, 02 Jul 2009 00:43:57 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: Who gets to pick (health or card) the winner or loser?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; I thought is was the winner that chooses.&lt;br&gt;&lt;br&gt; It makes little difference to the way we play it because we just go for Artifacts and not fight each other. IMHO,fighting between players becomes quite tedious and spoils the game flow.&lt;br&gt;&lt;br&gt; Regards.
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<link>http://www.boardgamegeek.com/article/3639747#3639747</link>
<guid>http://www.boardgamegeek.com/article/3639747#3639747</guid>
<pubDate>Thu, 02 Jul 2009 00:34:12 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: Run away leader?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; A very simple variant we found to work well is this: even if a player loses to a monster, the card is turn down. That way, the other players cannot always remember which monsters are the easiest to fight and may refrain from heading in that direction via portals, boat etc to face the easier ones. :devil:
</description>
<link>http://www.boardgamegeek.com/article/3639729#3639729</link>
<guid>http://www.boardgamegeek.com/article/3639729#3639729</guid>
<pubDate>Thu, 02 Jul 2009 00:24:25 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: When to draw chance card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt; The obvious caveat is that if you draw a chance card that tells you to add a card on, for example: a Plain region, but there are already two cards on each Plain region...you discard that card because the maximum number of cards for each region is two.&lt;br&gt; I hope I remembered that right ;) Seems ages since I played this game, but it was only last week :laugh:&lt;br&gt; Regards
</description>
<link>http://www.boardgamegeek.com/article/3639709#3639709</link>
<guid>http://www.boardgamegeek.com/article/3639709#3639709</guid>
<pubDate>Thu, 02 Jul 2009 00:17:26 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: It is possible to use Talisman Characters with this game?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/indigopotter&#039;&gt;indigopotter&lt;/a&gt;&lt;/p&gt;
	We played Prophecy with D&amp;D minis:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/442249"><img src="http://images.boardgamegeek.com/images/pic442249_t.jpg" border=0></a></div>]]>
</description>
<link>http://www.boardgamegeek.com/article/3633087#3633087</link>
<guid>http://www.boardgamegeek.com/article/3633087#3633087</guid>
<pubDate>Tue, 30 Jun 2009 16:36:07 +0000</pubDate>
<dc:creator>indigopotter</dc:creator>
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		<title>Reply: Prophecy:: Sessions:: Re: Clover Meadow Too Powerful</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/firewizard&#039;&gt;firewizard&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;glookose wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I agree with what Mikecl just said.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&quot;just&quot;? That was over a year ago! :)
</description>
<link>http://www.boardgamegeek.com/article/3632914#3632914</link>
<guid>http://www.boardgamegeek.com/article/3632914#3632914</guid>
<pubDate>Tue, 30 Jun 2009 16:05:09 +0000</pubDate>
<dc:creator>firewizard</dc:creator>
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		<title>Reply: Prophecy:: Sessions:: Re: Clover Meadow Too Powerful</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/glookose&#039;&gt;glookose&lt;/a&gt;&lt;/p&gt;
	I agree with what Mikecl just said. Don't get stuck on a monster that is too tough for you or you can easily waste several turns. Just move on and head for better opportunities around the board. I think it is a very worthy game that has improved on Talisman by an exponential amount. I enjoyed my 2 or 3 plays of it, although it can run long. You can decrease the win condition if you want a shorter game.&lt;br&gt;&lt;br&gt;Try it again!
</description>
<link>http://www.boardgamegeek.com/article/3632865#3632865</link>
<guid>http://www.boardgamegeek.com/article/3632865#3632865</guid>
<pubDate>Tue, 30 Jun 2009 15:56:37 +0000</pubDate>
<dc:creator>glookose</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: It is possible to use Talisman Characters with this game?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rokkr&#039;&gt;Rokkr&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;boricua1111 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I already printed out the Talisman characters and have 20 of them.  I would like to use them in Prophecy rather than throwing them out.  Is it possible?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Prophecy characters only have 2 stats, health and magic. So you can make up or use any character you like if you assign them both within the bounds of the game.
</description>
<link>http://www.boardgamegeek.com/article/3632819#3632819</link>
<guid>http://www.boardgamegeek.com/article/3632819#3632819</guid>
<pubDate>Tue, 30 Jun 2009 15:48:58 +0000</pubDate>
<dc:creator>Rokkr</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: It is possible to use Talisman Characters with this game?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/boricua1111&#039;&gt;boricua1111&lt;/a&gt;&lt;/p&gt;
	I already printed out the Talisman characters and have 20 of them.  I would like to use them in Prophecy rather than throwing them out.  Is it possible?
</description>
<link>http://www.boardgamegeek.com/article/3632752#3632752</link>
<guid>http://www.boardgamegeek.com/article/3632752#3632752</guid>
<pubDate>Tue, 30 Jun 2009 15:38:03 +0000</pubDate>
<dc:creator>boricua1111</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: It is possible to use Talisman Characters with this game?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ghool&#039;&gt;Ghool&lt;/a&gt;&lt;/p&gt;
	For what it'll cost you, just get Prophecy.&lt;br&gt;It's cheap enough. :cool:
</description>
<link>http://www.boardgamegeek.com/article/3632750#3632750</link>
<guid>http://www.boardgamegeek.com/article/3632750#3632750</guid>
<pubDate>Tue, 30 Jun 2009 15:37:01 +0000</pubDate>
<dc:creator>Ghool</dc:creator>
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		<title>Thread: Prophecy:: General:: It is possible to use Talisman Characters with this game?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/boricua1111&#039;&gt;boricua1111&lt;/a&gt;&lt;/p&gt;
	I had made a homebrew version of Talisman 3rd edition prior to knowing about this game.  I love Talisman as a whole but find it lacking in character progression.&lt;br&gt;&lt;br&gt;I was looking to get either this or Runebound.  I found a variant to use the Runebound character deck talents like Prophecy has the training, but I was curious if I can use Talisman characters in this game.&lt;br&gt;&lt;br&gt;If so I would rather get this game since it's an &quot;advanced talisman&quot;.
</description>
<link>http://www.boardgamegeek.com/thread/419771</link>
<guid>http://www.boardgamegeek.com/thread/419771</guid>
<pubDate>Tue, 30 Jun 2009 15:02:33 +0000</pubDate>
<dc:creator>boricua1111</dc:creator>
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		<title>Reply: Prophecy - Dragon Realm:: News:: Re: English version coming: Thanks Z-man!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;DaviddesJ wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;elfrododumbo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Wonder if the two expansions will end up coming out at the same time :laugh:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Why is that funny?  I think that was always the plan.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It's funny if you were eagerly waiting for two expansions, and then two come along at once!&lt;br&gt;&lt;br&gt;Anyway, yep, I heard the same as you (David), that they would probably be released at the same time. Which is a bit of a weird decision. I wonder if they'll actually be combined into a &lt;i&gt;single &lt;/i&gt;expansion. I guess it depends if there are any more Czech expansions in the pipeline.
</description>
<link>http://www.boardgamegeek.com/article/3627895#3627895</link>
<guid>http://www.boardgamegeek.com/article/3627895#3627895</guid>
<pubDate>Mon, 29 Jun 2009 13:45:55 +0000</pubDate>
<dc:creator>Harv</dc:creator>
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		<title>Reply: Prophecy - Dragon Realm:: News:: Re: English version coming: Thanks Z-man!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/DaviddesJ&#039;&gt;DaviddesJ&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;elfrododumbo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Wonder if the two expansions will end up coming out at the same time :laugh:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Why is that funny?  I think that was always the plan.
</description>
<link>http://www.boardgamegeek.com/article/3627768#3627768</link>
<guid>http://www.boardgamegeek.com/article/3627768#3627768</guid>
<pubDate>Mon, 29 Jun 2009 13:07:17 +0000</pubDate>
<dc:creator>DaviddesJ</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: Expansions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ghool&#039;&gt;Ghool&lt;/a&gt;&lt;/p&gt;
	I'm still holding out hope. Z-man has had a few delays, and it's a really small company, so I understand why.&lt;br&gt;I just hope we see them soon. :cry:
</description>
<link>http://www.boardgamegeek.com/article/3627667#3627667</link>
<guid>http://www.boardgamegeek.com/article/3627667#3627667</guid>
<pubDate>Mon, 29 Jun 2009 12:28:20 +0000</pubDate>
<dc:creator>Ghool</dc:creator>
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		<title>Reply: Prophecy - Dragon Realm:: News:: Re: English version coming: Thanks Z-man!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	 Hurry up, please ! :) Love this game to bits.&lt;br&gt; Wonder if the two expansions will end up coming out at the same time :laugh:
</description>
<link>http://www.boardgamegeek.com/article/3627427#3627427</link>
<guid>http://www.boardgamegeek.com/article/3627427#3627427</guid>
<pubDate>Mon, 29 Jun 2009 10:17:22 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: Expansions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/elfrododumbo&#039;&gt;elfrododumbo&lt;/a&gt;&lt;/p&gt;
	 :(&lt;br&gt; If any game deserves an expansion , this is the one.
</description>
<link>http://www.boardgamegeek.com/article/3627416#3627416</link>
<guid>http://www.boardgamegeek.com/article/3627416#3627416</guid>
<pubDate>Mon, 29 Jun 2009 10:10:46 +0000</pubDate>
<dc:creator>elfrododumbo</dc:creator>
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		<title>Reply: Prophecy - Dragon Realm:: News:: Re: English version coming: Thanks Z-man!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/magnitt&#039;&gt;magnitt&lt;/a&gt;&lt;/p&gt;
	I'm looking forward for the expansions as well. Any news? :shake:
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<link>http://www.boardgamegeek.com/article/3627189#3627189</link>
<guid>http://www.boardgamegeek.com/article/3627189#3627189</guid>
<pubDate>Mon, 29 Jun 2009 06:51:32 +0000</pubDate>
<dc:creator>magnitt</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: Expansions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/coolpapa&#039;&gt;coolpapa&lt;/a&gt;&lt;/p&gt;
	I thought Z-Man was trying to get them out sometime this year, but now I can't seem to find anything confirming or even suggesting that...&lt;br&gt;&lt;br&gt;Edit: Here we go: &lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/geeklist/38362/item/834244#item834244&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/geeklist/38362/item/834244#item...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Had a hell of a time finding that Geeklist, for various reasons...
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<link>http://www.boardgamegeek.com/article/3627127#3627127</link>
<guid>http://www.boardgamegeek.com/article/3627127#3627127</guid>
<pubDate>Mon, 29 Jun 2009 06:15:18 +0000</pubDate>
<dc:creator>coolpapa</dc:creator>
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		<title>Thread: Prophecy:: General:: Expansions?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/trippercook&#039;&gt;trippercook&lt;/a&gt;&lt;/p&gt;
	Anyone know when/if they're coming out?
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<link>http://www.boardgamegeek.com/thread/419277</link>
<guid>http://www.boardgamegeek.com/thread/419277</guid>
<pubDate>Sun, 28 Jun 2009 23:58:24 +0000</pubDate>
<dc:creator>trippercook</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: Who gets to pick (health or card) the winner or loser?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eeeville&#039;&gt;Eeeville&lt;/a&gt;&lt;/p&gt;
	I believe it's the loser that chooses.
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<link>http://www.boardgamegeek.com/article/3615927#3615927</link>
<guid>http://www.boardgamegeek.com/article/3615927#3615927</guid>
<pubDate>Thu, 25 Jun 2009 17:26:18 +0000</pubDate>
<dc:creator>Eeeville</dc:creator>
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		<title>Thread: Prophecy:: Rules:: Who gets to pick (health or card) the winner or loser?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/trippercook&#039;&gt;trippercook&lt;/a&gt;&lt;/p&gt;
	Hey.  If I beat another player in a fight, who gets to choose whether they lose a health or a card?
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<link>http://www.boardgamegeek.com/thread/418479</link>
<guid>http://www.boardgamegeek.com/thread/418479</guid>
<pubDate>Thu, 25 Jun 2009 17:20:57 +0000</pubDate>
<dc:creator>trippercook</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: Another quick question...</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/trippercook&#039;&gt;trippercook&lt;/a&gt;&lt;/p&gt;
	Thanks.
</description>
<link>http://www.boardgamegeek.com/article/3610983#3610983</link>
<guid>http://www.boardgamegeek.com/article/3610983#3610983</guid>
<pubDate>Wed, 24 Jun 2009 16:15:55 +0000</pubDate>
<dc:creator>trippercook</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: Another quick question...</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/scottandkimr&#039;&gt;scottandkimr&lt;/a&gt;&lt;/p&gt;
	You have to wait for the chance card.
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<link>http://www.boardgamegeek.com/article/3610973#3610973</link>
<guid>http://www.boardgamegeek.com/article/3610973#3610973</guid>
<pubDate>Wed, 24 Jun 2009 16:12:56 +0000</pubDate>
<dc:creator>scottandkimr</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: Another quick question...</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/firewizard&#039;&gt;firewizard&lt;/a&gt;&lt;/p&gt;
	As Mark says, and you can only have two per area with the oldest being removed (put on bottom of appropriate draw pile) when a new one is placed (due to chance card being drawn).
</description>
<link>http://www.boardgamegeek.com/article/3610948#3610948</link>
<guid>http://www.boardgamegeek.com/article/3610948#3610948</guid>
<pubDate>Wed, 24 Jun 2009 16:09:14 +0000</pubDate>
<dc:creator>firewizard</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: Another quick question...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/trippercook&#039;&gt;trippercook&lt;/a&gt;&lt;/p&gt;
	Can i still go to the space and reveal a hidden one or do I have to wait for the chance card?
</description>
<link>http://www.boardgamegeek.com/article/3610941#3610941</link>
<guid>http://www.boardgamegeek.com/article/3610941#3610941</guid>
<pubDate>Wed, 24 Jun 2009 16:07:43 +0000</pubDate>
<dc:creator>trippercook</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: When to draw chance card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/firewizard&#039;&gt;firewizard&lt;/a&gt;&lt;/p&gt;
	Note that some cards allow a player to take more than one turn.&lt;br&gt;&lt;br&gt;The rules state that each player has one game round in which:&lt;br&gt;1. Draw a Chance card&lt;br&gt;2. Player's turn (turns)&lt;br&gt;3. End or Round&lt;br&gt;&lt;br&gt;Note that step 2 is singular player, possibly plural turns.&lt;br&gt;&lt;br&gt;This confused me for some time as 'normally' players have one turn each and a game round is once every player has had their one turn.&lt;br&gt;&lt;br&gt;What I'm trying to point out is the you only draw a chance card once, even if you are taking multiple turns.
</description>
<link>http://www.boardgamegeek.com/article/3610940#3610940</link>
<guid>http://www.boardgamegeek.com/article/3610940#3610940</guid>
<pubDate>Wed, 24 Jun 2009 16:06:50 +0000</pubDate>
<dc:creator>firewizard</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: Another quick question...</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eeeville&#039;&gt;Eeeville&lt;/a&gt;&lt;/p&gt;
	I'm pretty sure if all skills are taken from a particular area, none are placed there again until the appropriate chance card is drawn.
</description>
<link>http://www.boardgamegeek.com/article/3610887#3610887</link>
<guid>http://www.boardgamegeek.com/article/3610887#3610887</guid>
<pubDate>Wed, 24 Jun 2009 15:54:33 +0000</pubDate>
<dc:creator>Eeeville</dc:creator>
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		<title>Thread: Prophecy:: Rules:: Another quick question...</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/trippercook&#039;&gt;trippercook&lt;/a&gt;&lt;/p&gt;
	Once you learn a skill and there are no more revealed skill cards on that space, do you reveal one?  &lt;br&gt; 
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<link>http://www.boardgamegeek.com/thread/418160</link>
<guid>http://www.boardgamegeek.com/thread/418160</guid>
<pubDate>Wed, 24 Jun 2009 15:49:09 +0000</pubDate>
<dc:creator>trippercook</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: When to draw chance card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/trippercook&#039;&gt;trippercook&lt;/a&gt;&lt;/p&gt;
	Cool...thanks guys.
</description>
<link>http://www.boardgamegeek.com/article/3610667#3610667</link>
<guid>http://www.boardgamegeek.com/article/3610667#3610667</guid>
<pubDate>Wed, 24 Jun 2009 15:15:17 +0000</pubDate>
<dc:creator>trippercook</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: When to draw chance card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/curtc&#039;&gt;curtc&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;trippercook wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;...I thought that we could be playing wrong because the chance cards run out so quick and the board gets realy cluttered with cards.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Well, the density increases, then kind of reaches an equilibrium, where the average number of cards placed per round equals the average number consumed per round. Especially since the max # of cards on a space is two. And as players get stronger, cards don't last as long, so the board actually starts to empty.
</description>
<link>http://www.boardgamegeek.com/article/3610444#3610444</link>
<guid>http://www.boardgamegeek.com/article/3610444#3610444</guid>
<pubDate>Wed, 24 Jun 2009 14:26:06 +0000</pubDate>
<dc:creator>curtc</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: When to draw chance card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/themightyhump&#039;&gt;themightyhump&lt;/a&gt;&lt;/p&gt;
	Yep, you played it correctly.
</description>
<link>http://www.boardgamegeek.com/article/3610369#3610369</link>
<guid>http://www.boardgamegeek.com/article/3610369#3610369</guid>
<pubDate>Wed, 24 Jun 2009 14:09:26 +0000</pubDate>
<dc:creator>themightyhump</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: When to draw chance card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/trippercook&#039;&gt;trippercook&lt;/a&gt;&lt;/p&gt;
	That's how we played last night but I thought that we could be playing wrong because the chance cards run out so quick and the board gets realy cluttered with cards.  So just to clarify....If we're playing 4 players, I go first and draw a chance card then finish my move than the next player draws a card and does there move...ect?  So there will be three more chance cards turned over before I get to move again?
</description>
<link>http://www.boardgamegeek.com/article/3610348#3610348</link>
<guid>http://www.boardgamegeek.com/article/3610348#3610348</guid>
<pubDate>Wed, 24 Jun 2009 14:03:14 +0000</pubDate>
<dc:creator>trippercook</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: When to draw chance card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/themightyhump&#039;&gt;themightyhump&lt;/a&gt;&lt;/p&gt;
	Yep, draw 1 before each person's turn.
</description>
<link>http://www.boardgamegeek.com/article/3610265#3610265</link>
<guid>http://www.boardgamegeek.com/article/3610265#3610265</guid>
<pubDate>Wed, 24 Jun 2009 13:46:44 +0000</pubDate>
<dc:creator>themightyhump</dc:creator>
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		<title>Reply: Prophecy:: Rules:: Re: When to draw chance card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/guzerat&#039;&gt;guzerat&lt;/a&gt;&lt;/p&gt;
	Before every persons move if I recall correctly.
</description>
<link>http://www.boardgamegeek.com/article/3610021#3610021</link>
<guid>http://www.boardgamegeek.com/article/3610021#3610021</guid>
<pubDate>Wed, 24 Jun 2009 12:42:08 +0000</pubDate>
<dc:creator>guzerat</dc:creator>
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		<title>Thread: Prophecy:: Rules:: When to draw chance card?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/trippercook&#039;&gt;trippercook&lt;/a&gt;&lt;/p&gt;
	Do you draw one than EVERYONE gets to move/fight then draw another or do you draw one before EACH person moves/fights?
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<link>http://www.boardgamegeek.com/thread/418097</link>
<guid>http://www.boardgamegeek.com/thread/418097</guid>
<pubDate>Wed, 24 Jun 2009 12:26:01 +0000</pubDate>
<dc:creator>trippercook</dc:creator>
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		<title>New Image for Prophecy</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ScottE&#039;&gt;ScottE&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/502314"><img border=0  src="http://images.boardgamegeek.com/images/pic502314_t.jpg"></a><div class='sf'>Using Mayday's new Mini Cards Sleeves with the Chance Deck.  Just slig...</div>]]>
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<link>http://www.boardgamegeek.com/image/502314</link>
<guid>http://www.boardgamegeek.com/image/502314</guid>
<pubDate>Sun, 21 Jun 2009 09:10:13 +0000</pubDate>
<dc:creator>ScottE</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: Run away leader?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/paulmond&#039;&gt;paulmond&lt;/a&gt;&lt;/p&gt;
	Just clarify, Ian, you do still place cards face down if there is already an adventure card on a location. &lt;br&gt;&lt;br&gt;You can even out (and speed up) the early part of the game by using character kits. 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/311266&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/311266&lt;/A&gt;&lt;br&gt;&lt;br&gt;If you don't already have it, print Universal Head's excellent rule summary. 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/30250&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/30250&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3590543#3590543</link>
<guid>http://www.boardgamegeek.com/article/3590543#3590543</guid>
<pubDate>Thu, 18 Jun 2009 19:28:57 +0000</pubDate>
<dc:creator>paulmond</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: Run away leader?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kanachi&#039;&gt;Kanachi&lt;/a&gt;&lt;/p&gt;
	you know what i think i know what we've been doing wrong... we've always been putting the adventure cards face down so its come down to fortune when moving onto locations.&lt;br&gt;&lt;br&gt;I'll test it out again with this in mind. Thanks!&lt;br&gt;&lt;br&gt;me = stupid
</description>
<link>http://www.boardgamegeek.com/article/3590270#3590270</link>
<guid>http://www.boardgamegeek.com/article/3590270#3590270</guid>
<pubDate>Thu, 18 Jun 2009 18:20:27 +0000</pubDate>
<dc:creator>Kanachi</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: Run away leader?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kanachi&#039;&gt;Kanachi&lt;/a&gt;&lt;/p&gt;
	I think that though the chance cards do potentially help those at the back of the pack they don’t always... It’s quite possible that the player in the lead could meet the requirements to profit from such cards. Players also have no knowledge of when such cards are going to be draw, if you’re not the player with the least X at that very moment in the game you don’t benefit. &lt;br&gt;&lt;br&gt;I think my main problem with the game is that there is no reliable mechanic to ensure that those at the back of the pack can catch up. I've seen a few games where one player spends several rounds at the start of the game with bad luck (loosing health and missing out on rewards) while the another player is more fortunate and zips around amassing a great many items and killing monsters in their sleep.&lt;br&gt;&lt;br&gt;A game like Kingsburg has a system built in &quot;every round the player with the least X gets a bonus&quot;. Such bonuses are guaranteed to go to the player who is losing and therefore helps stabilise any runaway leader issues. This is not the case in Prophecy.&lt;br&gt;&lt;br&gt;Even ganging up on a powerful character can be a waste of time as by the time you and any other willing players have moved into position to strike you are extensively outclassed. A wise leading player will also undoubtedly have some method of out manoeuvring you on the board (which they were more likely to be able to acquire through the constant stream of gold and experience they acquire simply by being the dominant force) therefore making the entire gambit folly.
</description>
<link>http://www.boardgamegeek.com/article/3590244#3590244</link>
<guid>http://www.boardgamegeek.com/article/3590244#3590244</guid>
<pubDate>Thu, 18 Jun 2009 18:16:37 +0000</pubDate>
<dc:creator>Kanachi</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: Run away leader?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ghool&#039;&gt;Ghool&lt;/a&gt;&lt;/p&gt;
	I play this one all the time with the Lady, and we've never experienced a runaway leader problem.&lt;br&gt;The luck of the draw might favour one player over another for a bit, but I find the point-to-point movement, and the fact that most of the cards are face up, it's a lot easier to mitigate bad luck by picking your fights, and being able to move where you want, rather than where you have to.&lt;br&gt;&lt;br&gt;I think the player who's falling behind needs to make more reasonable choices as where to move, and they just need to choose their fights better.
</description>
<link>http://www.boardgamegeek.com/article/3590173#3590173</link>
<guid>http://www.boardgamegeek.com/article/3590173#3590173</guid>
<pubDate>Thu, 18 Jun 2009 18:04:34 +0000</pubDate>
<dc:creator>Ghool</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: Run away leader?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JYoder&#039;&gt;JYoder&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;I haven't found too many runaway leaders problem because many of the Chance cards favor the one with fewer of a certain resource, which helps, which helps. Maybe the player who was behind should have worked harder to get the good luck clover. ;)&lt;br&gt;&lt;br&gt;Seriously, I haven't played this game tons of times, so maybe I'd notice more of what you said if I did. I'm curious to know what others say.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3589780#3589780</link>
<guid>http://www.boardgamegeek.com/article/3589780#3589780</guid>
<pubDate>Thu, 18 Jun 2009 16:53:28 +0000</pubDate>
<dc:creator>JYoder</dc:creator>
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		<title>Thread: Prophecy:: General:: Run away leader?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kanachi&#039;&gt;Kanachi&lt;/a&gt;&lt;/p&gt;
	HIya everyone, we've played a few versions of this using the shorter variant (first person to win 2 artifacts) and though we enjoyed the game we found that there are serious run away leader problems in the game. Bad luck at the start of the game can ruin you. The real problem is that as the game goes on things just seem to snowball more and more in the favor of the person who is in the lead.&lt;br&gt;&lt;br&gt;Has anyone else had this problem? do you have an ideas how to fix it?&lt;br&gt;&lt;br&gt;- kanachi
</description>
<link>http://www.boardgamegeek.com/thread/416463</link>
<guid>http://www.boardgamegeek.com/thread/416463</guid>
<pubDate>Thu, 18 Jun 2009 16:15:45 +0000</pubDate>
<dc:creator>Kanachi</dc:creator>
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		<title>File: Prophecy:: Prophecy City Character and Ability Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43146">Prophecy City Character and Ability Cards</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/8095">Prophecy</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43146</link>
<guid>http://www.boardgamegeek.com/filepage/43146</guid>
<pubDate>Fri, 05 Jun 2009 13:24:05 +0000</pubDate>
<dc:creator>Harv</dc:creator>
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		<title>File: Prophecy:: Prophecy Character Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/43139">Prophecy Character Cards</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/8095">Prophecy</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/43139</link>
<guid>http://www.boardgamegeek.com/filepage/43139</guid>
<pubDate>Wed, 03 Jun 2009 17:51:51 +0000</pubDate>
<dc:creator>Harv</dc:creator>
	</item>
		<item>
		<title>Reply: Prophecy:: General:: Re: Prophecy board variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UniversalHead&#039;&gt;UniversalHead&lt;/a&gt;&lt;/p&gt;
	No worries. This is just one variation, there's always a million different ideas of how people want things to look. No more time from me on this though! :)
</description>
<link>http://www.boardgamegeek.com/article/3530206#3530206</link>
<guid>http://www.boardgamegeek.com/article/3530206#3530206</guid>
<pubDate>Wed, 03 Jun 2009 03:01:50 +0000</pubDate>
<dc:creator>UniversalHead</dc:creator>
	</item>
		<item>
		<title>Reply: Prophecy:: General:: Re: Prophecy board variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ixian&#039;&gt;ixian&lt;/a&gt;&lt;/p&gt;
	:blush:&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;UniversalHead wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;So go make your own board variant! Bloody 'eck ... there's no pleasing some people ... :shake:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Sorry, I love your work and think you do an amazing job.  I just wanted to express my feeling that the board with the starfield looked a bit disjointed.  My apologies.  Im just jealous that you get to work on games (Im a graphic designer too).  Regards, Serge.
</description>
<link>http://www.boardgamegeek.com/article/3530173#3530173</link>
<guid>http://www.boardgamegeek.com/article/3530173#3530173</guid>
<pubDate>Wed, 03 Jun 2009 02:50:37 +0000</pubDate>
<dc:creator>ixian</dc:creator>
	</item>
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		<title>Reply: Prophecy:: General:: Re: Prophecy board variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/dougadamsau&#039;&gt;dougadamsau&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;UniversalHead wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;How's this folks?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Wow, my inner astronomer loves the diffraction spikes on the stars.  Obviously a four veined spider holding the secondary mirror.... :D
</description>
<link>http://www.boardgamegeek.com/article/3529627#3529627</link>
<guid>http://www.boardgamegeek.com/article/3529627#3529627</guid>
<pubDate>Tue, 02 Jun 2009 23:26:49 +0000</pubDate>
<dc:creator>dougadamsau</dc:creator>
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		<title>Reply: Prophecy:: General:: Re: Prophecy board variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/grandslam&#039;&gt;grandslam&lt;/a&gt;&lt;/p&gt;
	UH, you rock!  Now that TotAN is done, are the Prophecy expansions next on your platter, or did something come between them?
</description>
<link>http://www.boardgamegeek.com/article/3529239#3529239</link>
<guid>http://www.boardgamegeek.com/article/3529239#3529239</guid>
<pubDate>Tue, 02 Jun 2009 21:45:16 +0000</pubDate>
<dc:creator>grandslam</dc:creator>
	</item>
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		<title>Reply: Prophecy:: General:: Re: Prophecy board variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/UniversalHead&#039;&gt;UniversalHead&lt;/a&gt;&lt;/p&gt;
	So go make your own board variant! Bloody 'eck ... there's no pleasing some people ... :shake:
</description>
<link>http://www.boardgamegeek.com/article/3527082#3527082</link>
<guid>http://www.boardgamegeek.com/article/3527082#3527082</guid>
<pubDate>Tue, 02 Jun 2009 13:48:07 +0000</pubDate>
<dc:creator>UniversalHead</dc:creator>
	</item>
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		<title>Reply: Prophecy:: General:: Re: Prophecy board variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ixian&#039;&gt;ixian&lt;/a&gt;&lt;/p&gt;
	Sorry I dont agree, I think the outer edges of the board should be a continuation of the sky/clouds so that the idea of the landscape beneath is strengthened.
</description>
<link>http://www.boardgamegeek.com/article/3526905#3526905</link>
<guid>http://www.boardgamegeek.com/article/3526905#3526905</guid>
<pubDate>Tue, 02 Jun 2009 13:05:02 +0000</pubDate>
<dc:creator>ixian</dc:creator>
	</item>
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		<title>Reply: Prophecy:: General:: Re: Prophecy board variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/montebanc&#039;&gt;montebanc&lt;/a&gt;&lt;/p&gt;
	Where will the Dragon Realm and Water Realm maps connect to this one?&lt;br&gt;&lt;br&gt;Chuck Waterman&lt;br&gt;&lt;br&gt;PS When when when when when???? *grin*
</description>
<link>http://www.boardgamegeek.com/article/3526181#3526181</link>
<guid>http://www.boardgamegeek.com/article/3526181#3526181</guid>
<pubDate>Tue, 02 Jun 2009 07:03:36 +0000</pubDate>
<dc:creator>montebanc</dc:creator>
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		<title>Reply: Prophecy:: Reviews:: Re: Z-Man Games Prophecy: A Quality RPG</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/woodmeister&#039;&gt;woodmeister&lt;/a&gt;&lt;/p&gt;
	I tried to get hold of a copy today, the geek seems very positive, as I've been looking at it for some time.  My local games store sadly informed me it's out of print until Z-Man reissue before they publish the expansions.  As they understand the core game returns to the channel in about a month and the expansions towards the end of the year.
</description>
<link>http://www.boardgamegeek.com/article/3512373#3512373</link>
<guid>http://www.boardgamegeek.com/article/3512373#3512373</guid>
<pubDate>Thu, 28 May 2009 20:13:36 +0000</pubDate>
<dc:creator>woodmeister</dc:creator>
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		<title>Reply: Prophecy - Dragon Realm:: News:: Re: English version coming: Thanks Z-man!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;montebanc wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Look down the list of ZMan games to be played and you'll see...&lt;br&gt;&lt;br&gt;Propecy Dragon Realm     and&lt;br&gt;Prophecy Water Realm.....&lt;br&gt;&lt;br&gt;&lt;br&gt;Does playing them at this con mean they are about to be released, oh great Man of Zteel?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Hmm. Could be the original Czech version, a print 'n' play English prototype, or a full English version. Does anyone have the inside scoop?&lt;br&gt;&lt;br&gt;I have to say, just the thought that there may be complete English editions out there is making my weapon flame with excitement.
</description>
<link>http://www.boardgamegeek.com/article/3509432#3509432</link>
<guid>http://www.boardgamegeek.com/article/3509432#3509432</guid>
<pubDate>Thu, 28 May 2009 09:21:32 +0000</pubDate>
<dc:creator>Harv</dc:creator>
	</item>
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		<title>Reply: Prophecy - Dragon Realm:: News:: Re: English version coming: Thanks Z-man!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/montebanc&#039;&gt;montebanc&lt;/a&gt;&lt;/p&gt;
	Hey guys!  This looks exciting!   Way out in the wilds of Regina something was brewing last month.  Around April 24th to be more exact.....&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.reginagamers.com/brdgames.shtml&quot; rel=&quot;nofollow&quot;&gt;http://www.reginagamers.com/brdgames.shtml&lt;/A&gt;&lt;br&gt;&lt;br&gt;Look down the list of ZMan games to be played and you'll see...&lt;br&gt;&lt;br&gt;Propecy Dragon Realm     and&lt;br&gt;Prophecy Water Realm.....&lt;br&gt;&lt;br&gt;&lt;br&gt;Does playing them at this con mean they are about to be released, oh great Man of Zteel?&lt;br&gt;&lt;br&gt;Chuck Waterman
</description>
<link>http://www.boardgamegeek.com/article/3509278#3509278</link>
<guid>http://www.boardgamegeek.com/article/3509278#3509278</guid>
<pubDate>Thu, 28 May 2009 07:31:53 +0000</pubDate>
<dc:creator>montebanc</dc:creator>
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		<title>File: Prophecy:: Prophecy Event Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/42776">Prophecy Event Cards</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/8095">Prophecy</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/42776</link>
<guid>http://www.boardgamegeek.com/filepage/42776</guid>
<pubDate>Tue, 19 May 2009 13:52:36 +0000</pubDate>
<dc:creator>Harv</dc:creator>
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		<item>
		<title>File: Prophecy:: Prophecy Quest Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/42624">Prophecy Quest Cards</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/8095">Prophecy</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/42624</link>
<guid>http://www.boardgamegeek.com/filepage/42624</guid>
<pubDate>Tue, 19 May 2009 13:52:19 +0000</pubDate>
<dc:creator>Harv</dc:creator>
	</item>
		<item>
		<title>File: Prophecy:: Prophecy Quest Cards</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Harv&#039;&gt;Harv&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
		New File: 
		<a href="http://www.boardgamegeek.com/filepage/42624">Prophecy Quest Cards</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/8095">Prophecy</a> 
	]]>
</description>
<link>http://www.boardgamegeek.com/filepage/42624</link>
<guid>http://www.boardgamegeek.com/filepage/42624</guid>
<pubDate>Tue, 19 May 2009 13:52:13 +0000</pubDate>
<dc:creator>Harv</dc:creator>
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