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	<title>Carcassonne | BoardGameGeek</title>
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		<title>Carcassonne | BoardGameGeek</title>
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	<description>BoardGameGeek features information related to the board gaming hobby</description>
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 	<pubDate>Thu, 09 Jul 2009 18:47:12 +0000</pubDate>
	<lastBuildDate>Thu, 09 Jul 2009 18:47:12 +0000</lastBuildDate>
   <link>http://www.boardgamegeek.com/</link>
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   	<item>
		<title>New Image for Carcassonne - Das Schicksalsrad </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HennesB&#039;&gt;HennesB&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/512704"><img border=0  src="http://images.boardgamegeek.com/images/pic512704_t.jpg"></a><div class='sf'>German game and novel</div>]]>
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<link>http://www.boardgamegeek.com/image/512704</link>
<guid>http://www.boardgamegeek.com/image/512704</guid>
<pubDate>Thu, 09 Jul 2009 18:47:12 +0000</pubDate>
<dc:creator>HennesB</dc:creator>
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		<title>New Image for Carcassonne - Das Schicksalsrad </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HennesB&#039;&gt;HennesB&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/512703"><img border=0  src="http://images.boardgamegeek.com/images/pic512703_t.jpg"></a><div class='sf'></div>]]>
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<link>http://www.boardgamegeek.com/image/512703</link>
<guid>http://www.boardgamegeek.com/image/512703</guid>
<pubDate>Thu, 09 Jul 2009 18:46:44 +0000</pubDate>
<dc:creator>HennesB</dc:creator>
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		<title>New Image for Carcassonne - Das Schicksalsrad </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HennesB&#039;&gt;HennesB&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/512702"><img border=0  src="http://images.boardgamegeek.com/images/pic512702_t.jpg"></a><div class='sf'>Boxback</div>]]>
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<link>http://www.boardgamegeek.com/image/512702</link>
<guid>http://www.boardgamegeek.com/image/512702</guid>
<pubDate>Thu, 09 Jul 2009 18:42:48 +0000</pubDate>
<dc:creator>HennesB</dc:creator>
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		<item>
		<title>New Image for Carcassonne - Das Schicksalsrad </title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/HennesB&#039;&gt;HennesB&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/512701"><img border=0  src="http://images.boardgamegeek.com/images/pic512701_t.jpg"></a><div class='sf'>Boxfront</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/512701</link>
<guid>http://www.boardgamegeek.com/image/512701</guid>
<pubDate>Thu, 09 Jul 2009 18:37:18 +0000</pubDate>
<dc:creator>HennesB</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re:  Big Box 2 question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JimM&#039;&gt;JimM&lt;/a&gt;&lt;/p&gt;
	Thanks, I &lt;u&gt;finally&lt;/u&gt; understand the difference between the two thanks to your links!! I compared the both of them side by side.;)&lt;br&gt;&lt;br&gt;Jim
</description>
<link>http://www.boardgamegeek.com/article/3665622#3665622</link>
<guid>http://www.boardgamegeek.com/article/3665622#3665622</guid>
<pubDate>Thu, 09 Jul 2009 12:16:54 +0000</pubDate>
<dc:creator>JimM</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re:  Big Box 2 question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GSReis&#039;&gt;GSReis&lt;/a&gt;&lt;/p&gt;
	&lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2591&quot;   &gt;Carcassonne - The River&lt;/a&gt; is included in the normal box and in &lt;i&gt;Big Box 1,&lt;/i&gt; but that does not mean it is considered part of the base game. It is &lt;b&gt;not&lt;/b&gt; in the &lt;i&gt;Big Box 2,&lt;/i&gt; but &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/18836&quot;   &gt;Carcassonne - The River II&lt;/a&gt; is. It's basically the same, but it has features of other expansions.
</description>
<link>http://www.boardgamegeek.com/article/3664115#3664115</link>
<guid>http://www.boardgamegeek.com/article/3664115#3664115</guid>
<pubDate>Wed, 08 Jul 2009 23:43:27 +0000</pubDate>
<dc:creator>GSReis</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re:  Big Box 2 question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/JimM&#039;&gt;JimM&lt;/a&gt;&lt;/p&gt;
	I also have a question pertaining to the BIG BOX 2. I see in the chart on the main page for Carcassonne that &quot;THE RIVER&quot; is NOT included. But, I was under the impression that The River Expansion is included with the base set as shown HERE:&lt;br&gt;Components (Rio Grande Base Game):&lt;br&gt;&lt;br&gt;    * 72 Land Tiles&lt;br&gt;    * 40 Followers (8 × 5 Colors)&lt;br&gt;    * 1 Scoring Track&lt;br&gt;    * 1 Rule Booklet&lt;br&gt;    * The River Expansion is now included with the Base Game (12 River Tiles)&lt;br&gt;&lt;br&gt;&lt;br&gt;What would the difference be? IS The River included or not with &lt;b&gt;The Big Box II&lt;/b&gt;? &lt;br&gt;&lt;br&gt;&lt;br&gt;Jim
</description>
<link>http://www.boardgamegeek.com/article/3663468#3663468</link>
<guid>http://www.boardgamegeek.com/article/3663468#3663468</guid>
<pubDate>Wed, 08 Jul 2009 20:48:40 +0000</pubDate>
<dc:creator>JimM</dc:creator>
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		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Artax&#039;&gt;Artax&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/512038"><img border=0  src="http://images.boardgamegeek.com/images/pic512038_t.jpg"></a><div class='sf'>I have returned from the throat of the dog!!!!</div>]]>
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<link>http://www.boardgamegeek.com/image/512038</link>
<guid>http://www.boardgamegeek.com/image/512038</guid>
<pubDate>Wed, 08 Jul 2009 13:23:48 +0000</pubDate>
<dc:creator>Artax</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re:  Big Box 2 question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GSReis&#039;&gt;GSReis&lt;/a&gt;&lt;/p&gt;
	My peeve about both big boxes is that they don't have wells for other expansions already published. Didn't it occur to the manufacturer that people might want to have other expansions, and that having to store them in their own boxes would defeat the purpose of the big box? I own &lt;i&gt;Big Box 1,&lt;/i&gt; which comes with &lt;i&gt;The Tower,&lt;/i&gt; so I keep other expansions inside the tower itself. But it would have been really nice if I could store them in more proper places.
</description>
<link>http://www.boardgamegeek.com/article/3659579#3659579</link>
<guid>http://www.boardgamegeek.com/article/3659579#3659579</guid>
<pubDate>Wed, 08 Jul 2009 00:13:54 +0000</pubDate>
<dc:creator>GSReis</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re:  Big Box 2 question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WillT&#039;&gt;WillT&lt;/a&gt;&lt;/p&gt;
	I've every Carcassonne expansion except the &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/38855&quot;   &gt;Carcassonne - Catapult&lt;/a&gt;. I am able to fit my entire Carcassonne collection (except the tower itself) in the original Carcassonne box. <![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/166867"><img src="http://images.boardgamegeek.com/images/pic166867_t.jpg" border=0></a></div>]]>
</description>
<link>http://www.boardgamegeek.com/article/3658654#3658654</link>
<guid>http://www.boardgamegeek.com/article/3658654#3658654</guid>
<pubDate>Tue, 07 Jul 2009 20:20:24 +0000</pubDate>
<dc:creator>WillT</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re:  Big Box 2 question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Inna&#039;&gt;Inna&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;There aren't any dedicated slots for additional expansions, but there's plenty of open space to put tiles and additional pieces. The box is super-deep and has plenty of unused space. In fact, there's even room for the tower -- above the tiles and the scoreboard, there is an empty space which looks like it's specifically for the tower (though I don't have the tower myself to confirm).&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;	&lt;br&gt;Thank you. But now I don't have any reason not to buy the Big Box :) :(&lt;br&gt;I'm not sure that I REALLY need it, just tired of all these boxes.&lt;br&gt; &lt;br&gt;The only expansions I don't have are: River II&lt;br&gt;Count, King and, Cult.  
</description>
<link>http://www.boardgamegeek.com/article/3658521#3658521</link>
<guid>http://www.boardgamegeek.com/article/3658521#3658521</guid>
<pubDate>Tue, 07 Jul 2009 19:55:53 +0000</pubDate>
<dc:creator>Inna</dc:creator>
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		<title>Reply: Carcassonne - Catapult:: Variants:: Re: The way to make this fun</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bucketeyo&#039;&gt;Bucketeyo&lt;/a&gt;&lt;/p&gt;
	I kind of like some of these ideas. I recently bought the catapult expansion (for the tiles). I have no interest in using the actual catapult, but I would like to find a good use for the tiles, and these ideas seem pretty solid. &lt;br&gt;&lt;br&gt;My concern, however, is that I might be adding too many tiles that remove meeples from the board thus adding a much greater luck-of-the-draw element. We usually play &quot;mega-carc&quot; and therefore already have 18 tower tiles, 6 princess tiles, 4 siege tiles, and the dragon. I wonder if the 12 fair tiles will create an overwhelming &quot;TAKE THAT!&quot; element to the game? &lt;br&gt;&lt;br&gt;Has anyone else implemented the fair tiles into a game of mega-carc (using several, if not all the expansions)? How did it work?&lt;br&gt;&lt;br&gt;One use for the fair tiles that I thought about trying out is this...&lt;br&gt;&lt;br&gt;When you draw a fair tile, you may place a follower as normal OR you may place an opponent's follower &lt;i&gt;from their supply&lt;/i&gt; on the fair (they are visiting the fair). The person who played the tile immediately gains X victory points (they receive money from the meeple visiting the fair) where X = the number of tiles surrounding the fair (maximum would be 8) while the opponent's meeple is stuck visiting the fair until (a) the fair is completely surrounded by 8 other tiles or (b) they pay X victory points at the beginning of their turn where X = the number of empty spaces surrounding the tile (the maximum would be 7).&lt;br&gt;&lt;br&gt;Using this variation you are able to play a fair tile to tie up an opponent's followers, but you aren't able to use them to remove meeples from features as the Tower and Princess already have that role covered.&lt;br&gt;&lt;br&gt;Thoughts?&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3658488#3658488</link>
<guid>http://www.boardgamegeek.com/article/3658488#3658488</guid>
<pubDate>Tue, 07 Jul 2009 19:50:13 +0000</pubDate>
<dc:creator>Bucketeyo</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re:  Big Box 2 question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/booned&#039;&gt;booned&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Inna wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hello everybody!&lt;br&gt;I have a question about Big Box 2.&lt;br&gt;I'm just wondering-will it be possible to fit the first river expansion and the tower expansion(without the Tower) in it? Are there any space left? &lt;br&gt;Thanks.&lt;br&gt;P.S .&lt;br&gt;Sorry for the possible mistakes-&lt;br&gt;not a native speaker :blush:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;There aren't any dedicated slots for additional expansions, but there's plenty of open space to put tiles and additional pieces.  The box is super-deep and has plenty of unused space.  In fact, there's even room for the tower -- above the tiles and the scoreboard, there is an empty space which looks like it's specifically for the tower (though I don't have the tower myself to confirm).&lt;br&gt; 
</description>
<link>http://www.boardgamegeek.com/article/3658451#3658451</link>
<guid>http://www.boardgamegeek.com/article/3658451#3658451</guid>
<pubDate>Tue, 07 Jul 2009 19:41:37 +0000</pubDate>
<dc:creator>booned</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re:  Big Box 2 question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BosonMichael&#039;&gt;BosonMichael&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Bobby4th wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Inna wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;P.S .&lt;br&gt;Sorry for the possible mistakes-&lt;br&gt;not a native speaker :blush:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Are you from Tennessee? :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;We are not amused. :shake:
</description>
<link>http://www.boardgamegeek.com/article/3658392#3658392</link>
<guid>http://www.boardgamegeek.com/article/3658392#3658392</guid>
<pubDate>Tue, 07 Jul 2009 19:31:20 +0000</pubDate>
<dc:creator>BosonMichael</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re:  Big Box 2 question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Inna&#039;&gt;Inna&lt;/a&gt;&lt;/p&gt;
	Why?  No, I'm from Florida.
</description>
<link>http://www.boardgamegeek.com/article/3658330#3658330</link>
<guid>http://www.boardgamegeek.com/article/3658330#3658330</guid>
<pubDate>Tue, 07 Jul 2009 19:20:45 +0000</pubDate>
<dc:creator>Inna</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re:  Big Box 2 question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bobby4th&#039;&gt;Bobby4th&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Inna wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hello everybody!&lt;br&gt;I have a question about Big Box 2.&lt;br&gt;I'm just wondering-will it be possible to fit the first river expansion and the tower expansion(without the Tower) in it? Are there any space left? &lt;br&gt;Thanks.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I don't know, but it would be a good thing to know...&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;P.S .&lt;br&gt;Sorry for the possible mistakes-&lt;br&gt;not a native speaker :blush:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Are you from Tennessee? :)
</description>
<link>http://www.boardgamegeek.com/article/3658261#3658261</link>
<guid>http://www.boardgamegeek.com/article/3658261#3658261</guid>
<pubDate>Tue, 07 Jul 2009 19:08:14 +0000</pubDate>
<dc:creator>Bobby4th</dc:creator>
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		<title>Thread: Carcassonne:: General::  Big Box 2 question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Inna&#039;&gt;Inna&lt;/a&gt;&lt;/p&gt;
	Hello everybody!&lt;br&gt;I have a question about Big Box 2.&lt;br&gt;I'm just wondering-will it be possible to fit the first river expansion and the tower expansion(without the Tower) in it? Are there any space left? &lt;br&gt;Thanks.&lt;br&gt;P.S .&lt;br&gt;Sorry for the possible mistakes-&lt;br&gt;not a native speaker &lt;img src=&quot;http://files.boardgamegeek.com/images/blush.gif&quot; alt=&quot;:blush:&quot; border=&quot;0&quot;&gt;
</description>
<link>http://www.boardgamegeek.com/thread/421752</link>
<guid>http://www.boardgamegeek.com/thread/421752</guid>
<pubDate>Tue, 07 Jul 2009 18:35:38 +0000</pubDate>
<dc:creator>Inna</dc:creator>
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		<title>Reply: Carcassonne:: Variants:: Re: New fan made expansion - The Ocean</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/skipboris&#039;&gt;skipboris&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=&gt;&lt;b&gt;the1jugg wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I made an expansion for this game once, adding a new land type, but found that too many tiles were unuseable when drawn.  Did you notice the same?&lt;br&gt;&lt;br&gt;The tile looks really cool.  It inspires me to dust off my old one, and fix it up a bit.&lt;br&gt;&lt;br&gt;thanks&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You have to make many combinations, and I used a beach trick to separate the ocean from normal land tiles.  Otherwise yea many tiles will be stranded.
</description>
<link>http://www.boardgamegeek.com/article/3655509#3655509</link>
<guid>http://www.boardgamegeek.com/article/3655509#3655509</guid>
<pubDate>Tue, 07 Jul 2009 03:01:59 +0000</pubDate>
<dc:creator>skipboris</dc:creator>
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		<title>Reply: Carcassonne:: Variants:: Re: New fan made expansion - The Ocean</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/skipboris&#039;&gt;skipboris&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=&gt;&lt;b&gt;Ceryon wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I havn't seen more than this single image, but it looks great!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thamks, A lot of work went into the look alone.  And there are over 100 more tiles too!
</description>
<link>http://www.boardgamegeek.com/article/3655501#3655501</link>
<guid>http://www.boardgamegeek.com/article/3655501#3655501</guid>
<pubDate>Tue, 07 Jul 2009 02:58:55 +0000</pubDate>
<dc:creator>skipboris</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Would you like to buy 500-1000 blank tiles?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chr15lynn&#039;&gt;chr15lynn&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Howitzer_120mm wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm still waiting for an answer to my shipping question. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Hi, sorry about that:&lt;br&gt;&lt;br&gt;500 = $15&lt;br&gt;1000 = $18&lt;br&gt;&lt;br&gt;(minimum order is 500pcs)&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3653497#3653497</link>
<guid>http://www.boardgamegeek.com/article/3653497#3653497</guid>
<pubDate>Mon, 06 Jul 2009 17:05:13 +0000</pubDate>
<dc:creator>chr15lynn</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Would you like to buy 500-1000 blank tiles?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Howitzer_120mm&#039;&gt;Howitzer_120mm&lt;/a&gt;&lt;/p&gt;
	I'm still waiting for an answer to my shipping question. 
</description>
<link>http://www.boardgamegeek.com/article/3653454#3653454</link>
<guid>http://www.boardgamegeek.com/article/3653454#3653454</guid>
<pubDate>Mon, 06 Jul 2009 16:50:36 +0000</pubDate>
<dc:creator>Howitzer_120mm</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Would you like to buy 500-1000 blank tiles?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/chr15lynn&#039;&gt;chr15lynn&lt;/a&gt;&lt;/p&gt;
	Hi everyone,&lt;br&gt;&lt;br&gt;Just to let you all know, I will be placing the order with my supplier this week.&lt;br&gt;Production and shipping will take 6-8 weeks so I should have the tiles in my warehouse around the end of Aug.&lt;br&gt;I will email everyone individually to arrange payment (via Paypal) and shipping.&lt;br&gt;If there is anyone who is no longer interested, please can you email me to let me know?&lt;br&gt;&lt;br&gt;Just to clarify one point - the tiles are loose.  They are NOT in a sheet that you punch out.  &lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;Chris&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3653406#3653406</link>
<guid>http://www.boardgamegeek.com/article/3653406#3653406</guid>
<pubDate>Mon, 06 Jul 2009 16:40:11 +0000</pubDate>
<dc:creator>chr15lynn</dc:creator>
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		<title>New Image for Carcassonne</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Artax&#039;&gt;Artax&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510849"><img border=0  src="http://images.boardgamegeek.com/images/pic510849_t.jpg"></a><div class='sf'>Brutal Carcassonne</div>]]>
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<link>http://www.boardgamegeek.com/image/510849</link>
<guid>http://www.boardgamegeek.com/image/510849</guid>
<pubDate>Mon, 06 Jul 2009 16:12:00 +0000</pubDate>
<dc:creator>Artax</dc:creator>
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		<title>Reply: Carcassonne:: Variants:: Re: New fan made expansion - The Ocean</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/the1jugg&#039;&gt;the1jugg&lt;/a&gt;&lt;/p&gt;
	I made an expansion for this game once, adding a new land type, but found that too many tiles were unuseable when drawn.  Did you notice the same?&lt;br&gt;&lt;br&gt;The tile looks really cool.  It inspires me to dust off my old one, and fix it up a bit.&lt;br&gt;&lt;br&gt;thanks
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<link>http://www.boardgamegeek.com/article/3652652#3652652</link>
<guid>http://www.boardgamegeek.com/article/3652652#3652652</guid>
<pubDate>Mon, 06 Jul 2009 12:57:35 +0000</pubDate>
<dc:creator>the1jugg</dc:creator>
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		<title>Reply: Carcassonne:: Variants:: Re: New fan made expansion - The Ocean</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ceryon&#039;&gt;Ceryon&lt;/a&gt;&lt;/p&gt;
	I havn't seen more than this single image, but it looks great!
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<link>http://www.boardgamegeek.com/article/3652583#3652583</link>
<guid>http://www.boardgamegeek.com/article/3652583#3652583</guid>
<pubDate>Mon, 06 Jul 2009 12:34:20 +0000</pubDate>
<dc:creator>Ceryon</dc:creator>
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		<title>Thread: Carcassonne:: Variants:: New fan made expansion - The Ocean</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/skipboris&#039;&gt;skipboris&lt;/a&gt;&lt;/p&gt;
	Let me know what you think of this. It adds many new things like reefs, beaches, islands, boat followers, and much more. I tried to upload it here but too big? You'll have to get it from mediafire for now: 	&lt;A target='_blank' href=&quot;http://www.mediafire.com/?g2uoykwfoy1&quot; rel=&quot;nofollow&quot;&gt;http://www.mediafire.com/?g2uoykwfoy1&lt;/A&gt;&lt;br&gt;&lt;br&gt;Developed over at 	&lt;A target='_blank' href=&quot;http://www.carcassonnecentral.com&quot; rel=&quot;nofollow&quot;&gt;www.carcassonnecentral.com&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.mediafire.com/imageview.php?quickkey=wjdnzm5izit&amp;thumb=5&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.mediafire.com/imgbnc.php/00f87b99f91188ced926ecd8018480b62g.jpg&quot;&gt;&lt;/div&gt;&lt;/a&gt;
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<link>http://www.boardgamegeek.com/thread/421274</link>
<guid>http://www.boardgamegeek.com/thread/421274</guid>
<pubDate>Mon, 06 Jul 2009 03:45:54 +0000</pubDate>
<dc:creator>skipboris</dc:creator>
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		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/aquarian&#039;&gt;aquarian&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510146"><img border=0  src="http://images.boardgamegeek.com/images/pic510146_t.jpg"></a><div class='sf'>A closer look at the contents.</div>]]>
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<link>http://www.boardgamegeek.com/image/510146</link>
<guid>http://www.boardgamegeek.com/image/510146</guid>
<pubDate>Sun, 05 Jul 2009 10:50:15 +0000</pubDate>
<dc:creator>aquarian</dc:creator>
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		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/aquarian&#039;&gt;aquarian&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/510145"><img border=0  src="http://images.boardgamegeek.com/images/pic510145_t.jpg"></a><div class='sf'>Carcassonne with its expansions and siblings in one box. (Downside: th...</div>]]>
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<link>http://www.boardgamegeek.com/image/510145</link>
<guid>http://www.boardgamegeek.com/image/510145</guid>
<pubDate>Sun, 05 Jul 2009 10:38:17 +0000</pubDate>
<dc:creator>aquarian</dc:creator>
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		<title>Reply: Carcassonne - The Tower:: Rules:: Re: Question on order of operations for tower game</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/paperfred&#039;&gt;paperfred&lt;/a&gt;&lt;/p&gt;
	You have it right with the first sequence:&lt;br&gt;&lt;br&gt;&lt;i&gt;1. Place tile&lt;br&gt;2. Place tower&lt;br&gt;3. Take prisoner&lt;br&gt;4. Score cloister (0 points since no one owns it anymore)&lt;/i&gt;&lt;br&gt;&lt;br&gt;Placing a tower piece and taking a prisoner is really one step:&lt;br&gt;&lt;br&gt;1. Place tile&lt;br&gt;2. Place tower and take prisoner&lt;br&gt;3. Score
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<link>http://www.boardgamegeek.com/article/3649006#3649006</link>
<guid>http://www.boardgamegeek.com/article/3649006#3649006</guid>
<pubDate>Sat, 04 Jul 2009 19:32:03 +0000</pubDate>
<dc:creator>paperfred</dc:creator>
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		<title>Thread: Carcassonne - The Tower:: Rules:: Question on order of operations for tower game</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mariespilde&#039;&gt;mariespilde&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;img border=0 src=&quot;http://marie.setnes.net/wordpress/wp-content/uploads/2009/07/CIMG19592.JPG&quot;&gt;&lt;/div&gt;&lt;br&gt;Refer to the photo... it will make this post easier to follow.&lt;br&gt;&lt;br&gt;We encountered a sticky situation last night and weren't sure what the rules are when playing the Tower expansion to Carcassonne.  I own the Big Box set.&lt;br&gt;&lt;br&gt;I am playing as the red player.  I want to play the &quot;tilted&quot; tile with the city on the left right into the slot next to the cloister.  Then I want to place a tower on it (the photo already has the tower placed) to prevent yellow from getting the points for its cloister. (i.e. I will be taking the yellow cloister meeple as a prisoner.)  &lt;br&gt;&lt;br&gt;What are the order of operations here? I'm obviously hoping it is the set of rules that result in 0 points for yellow.&lt;br&gt;&lt;br&gt;1.  Place tile&lt;br&gt;2.  Place tower&lt;br&gt;3.  Take prisoner&lt;br&gt;4.  Score cloister (0 points since no one owns it anymore)&lt;br&gt;&lt;br&gt;- OR -&lt;br&gt;&lt;br&gt;1.  Place tile&lt;br&gt;2.  Score completed cloister (9 points for yellow)&lt;br&gt;3.  Place tower (#3 and #4 are pointless as far as the cloister goes)&lt;br&gt;4.  Take prisoner &lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/thread/420980</link>
<guid>http://www.boardgamegeek.com/thread/420980</guid>
<pubDate>Sat, 04 Jul 2009 18:23:09 +0000</pubDate>
<dc:creator>mariespilde</dc:creator>
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		<title>Reply: Carcassonne:: Variants:: Re: Carcalone</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nate_001&#039;&gt;Nate_001&lt;/a&gt;&lt;/p&gt;
	Nicely done! I'm away from town for the weekend, but when I get back I'll definitely try again.&lt;br&gt;&lt;br&gt;Nate
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<link>http://www.boardgamegeek.com/article/3648532#3648532</link>
<guid>http://www.boardgamegeek.com/article/3648532#3648532</guid>
<pubDate>Sat, 04 Jul 2009 15:16:39 +0000</pubDate>
<dc:creator>Nate_001</dc:creator>
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		<title>Reply: Carcassonne:: Variants:: Re: Carcalone</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Juomes&#039;&gt;Juomes&lt;/a&gt;&lt;/p&gt;
	Took your advice and split the cathedrals into two cities.&lt;br&gt;&lt;br&gt;Managed to score 91 points I believe:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/509627"><img src="http://images.boardgamegeek.com/images/pic509627_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Completed Cities: 54&lt;br&gt;Completed Roads: 16&lt;br&gt;Completed Cloister: 9&lt;br&gt;Farmer Supplied Cities: 9&lt;br&gt;Total: 91&lt;br&gt;&lt;br&gt;I'm sure this could be improved, but just showing that more is possible. Keep at it. :meeple:
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<link>http://www.boardgamegeek.com/article/3648329#3648329</link>
<guid>http://www.boardgamegeek.com/article/3648329#3648329</guid>
<pubDate>Sat, 04 Jul 2009 12:58:22 +0000</pubDate>
<dc:creator>Juomes</dc:creator>
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		<title>New Image for Carcassonne</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jtspecial&#039;&gt;jtspecial&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509765"><img border=0  src="http://images.boardgamegeek.com/images/pic509765_t.jpg"></a><div class='sf'>Carcassonne played at Thursday game night.</div>]]>
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<link>http://www.boardgamegeek.com/image/509765</link>
<guid>http://www.boardgamegeek.com/image/509765</guid>
<pubDate>Sat, 04 Jul 2009 11:46:33 +0000</pubDate>
<dc:creator>jtspecial</dc:creator>
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		<title>Reply: Carcassonne - The Princess &amp; the Dragon:: Reviews:: Re: Princess and Dragon. And fairy. And magic portals. And volcanoes. You know, like in medieval France!</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Patilian wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; We also noticed how lame it was if the player who drew the dragon tile could always choose to take the fairy, so we interpreted the instructions to mean the game is interrupted for dragon movement before the fairy is moved.  ... If an official FAQ somewhere clarifies that we are wrong, then I guess we will just houserule it. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Well I detest house-rules but in this case I think a house rule that a fairy cannot be moved once the dragon-tile has been drawn here actually improves the game. A player drawing the dragon-tile already has an advantage of getting to move the dragon first AND is most likely to get a second go at moving it. Giving him immunity to the dragon as well is well, yes - lame. When the dragon wakes up, every player should be (slightly) horrified, it's really rather more fun that way. Not to mention that the fairy actually becomes a strategic piece instead of a cheap last-second dragon-immunity gimmick,&lt;br&gt;&lt;br&gt;There is one other house rule which we are including (and which many people use without knowing it's a house rule) - you cannot place a meeple on the space where the dragon resides (for instance via magic portal). Even though the rules (seem to) allow it,we find this completely ridicilous - not just that your meeple gets to sit beside the dragon without any problems whatsoever, he also cannot get eaten by the dragon once he wakes up (because the rules state dragon eats the meeple once it MOVES to a space with one), and since the dragon during his rampage cannot get back to the tile he previously was, this meeple is as safe as he can be. Bollocks - we say that a meeple without a protective fairy-bubble cannot coexist with the dragon on the same tile. Screw the official FAQ, dragon does not negotiate here.&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3648231#3648231</link>
<guid>http://www.boardgamegeek.com/article/3648231#3648231</guid>
<pubDate>Sat, 04 Jul 2009 11:41:02 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
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		<title>Reply: Carcassonne:: News:: Re: new expansion: Carcassonne, Das Schicksalsrad</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	Damn it. And I already cleared up and redecorated a room for my historical Roman.&lt;br&gt;&lt;br&gt;What should I do NOW with all the Corynthian pillars?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3648053#3648053</link>
<guid>http://www.boardgamegeek.com/article/3648053#3648053</guid>
<pubDate>Sat, 04 Jul 2009 08:33:30 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
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		<title>Reply: Carcassonne:: News:: Re: new expansion: Carcassonne, Das Schicksalsrad</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/howdyhamster&#039;&gt;howdyhamster&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Mousey wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;With the expansion comes also a historical Roman by Helene Luise Köppel.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Just for the record, Roman is German for &quot;novel&quot;. Sorry to disappoint any of you that wanted your own Roman.
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<link>http://www.boardgamegeek.com/article/3647870#3647870</link>
<guid>http://www.boardgamegeek.com/article/3647870#3647870</guid>
<pubDate>Sat, 04 Jul 2009 05:42:38 +0000</pubDate>
<dc:creator>howdyhamster</dc:creator>
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		<title>New Image for Carcassonne - Inns &amp; Cathedrals</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Juomes&#039;&gt;Juomes&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/509627"><img border=0  src="http://images.boardgamegeek.com/images/pic509627_t.jpg"></a><div class='sf'>Carcalone (Inns & Cathedrals Single Player Variant by Nate_001) - 91 P...</div>]]>
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<link>http://www.boardgamegeek.com/image/509627</link>
<guid>http://www.boardgamegeek.com/image/509627</guid>
<pubDate>Sat, 04 Jul 2009 04:22:40 +0000</pubDate>
<dc:creator>Juomes</dc:creator>
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		<title>Reply: Carcassonne - The Princess &amp; the Dragon:: Reviews:: Re: Princess and Dragon. And fairy. And magic portals. And volcanoes. You know, like in medieval France!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Patilian&#039;&gt;Patilian&lt;/a&gt;&lt;/p&gt;
	Thanks for the interesting review!  As to when the player that draws a dragon tile can move the fairy if they choose not to place a meeple, the rules are vague.  We also noticed how lame it was if the player who drew the dragon tile could always choose to take the fairy, so we interpreted the instructions to mean the game is interrupted for dragon movement before the fairy is moved.  Then you are always evaluating probabilities when deciding whether to take the fairy--not just whether you think you can get that point for having the fairy the next turn, but the probability of a dragon tile being drawn and how important are your meeples in the vicinity of the dragon compared to one you could put down this turn.&lt;br&gt;&lt;br&gt;My instructions read:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;When ever a player draws a tile showing a dragon figure, he places it as he would normally place a tile, and may also place a follower on the tile as he normally could.  Then, the game is briefly interrupted while the dragon moves!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;No mention of the fairy moving before the dragon, leaving room I think for interpreting it both ways.  &lt;br&gt;&lt;br&gt;The fairy section reads: &lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;Whenever a player places no follower on his turn, he may, instead, place the fairy on any tile where he has one of his followers.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;The language doesn't specify whether it is before or after a dragon moving.  So with that, we just play that the dragon moves before the player who drew the dragon tile can move the fairy because it is more fun.  If an official FAQ somewhere clarifies that we are wrong, then I guess we will just houserule it. :D &lt;br&gt;&lt;br&gt;With all that said, we usually just play w/ River II, Inns and Cathedrals, and Traders and Builders when we play Carcassonne a few times a year.  I have to talk my family into using Princess and Dragon and The Count for a mega game when I feel like it.  They'll only use the dragon if there are lots of tiles in play, lessening the possibility of too many meeples being eaten. 
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<link>http://www.boardgamegeek.com/article/3646720#3646720</link>
<guid>http://www.boardgamegeek.com/article/3646720#3646720</guid>
<pubDate>Fri, 03 Jul 2009 20:34:17 +0000</pubDate>
<dc:creator>Patilian</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Blott wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;gamesgrandpa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Okay, where are the first 11 questions?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I wish I knew.  I noticed the same numbering issue a few minutes ago on my work computer.  But now that I'm on my laptop the question numbers are gone.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;I assume you were making another poll at the same time?  If you make multiple polls in one session, I think it just keeps increasing the questions numbers.&lt;br&gt;&lt;br&gt;They disappear once you vote.
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<link>http://www.boardgamegeek.com/article/3645288#3645288</link>
<guid>http://www.boardgamegeek.com/article/3645288#3645288</guid>
<pubDate>Fri, 03 Jul 2009 12:02:28 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>New Image for Carcassonne</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/teufen&#039;&gt;teufen&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/508878"><img border=0  src="http://images.boardgamegeek.com/images/pic508878_t.jpg"></a><div class='sf'>My Godchilds first play with the Carcasonne I got her for her birthday...</div>]]>
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<link>http://www.boardgamegeek.com/image/508878</link>
<guid>http://www.boardgamegeek.com/image/508878</guid>
<pubDate>Thu, 02 Jul 2009 22:23:57 +0000</pubDate>
<dc:creator>teufen</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gamesgrandpa&#039;&gt;gamesgrandpa&lt;/a&gt;&lt;/p&gt;
	How true!
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<link>http://www.boardgamegeek.com/article/3643093#3643093</link>
<guid>http://www.boardgamegeek.com/article/3643093#3643093</guid>
<pubDate>Thu, 02 Jul 2009 20:26:24 +0000</pubDate>
<dc:creator>gamesgrandpa</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/didaskalos&#039;&gt;didaskalos&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;gamesgrandpa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I've never understood all the complaints about farmer scoring.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I don't, either, and I'm not complaining about it. For some reason, the people I play with don't get it, so I find it easier to skip &lt;i&gt;for one game only&lt;/i&gt; so I can illustrate farmers-scoring at the end of the game.&lt;br&gt;&lt;br&gt;It's either that, or have new players be blown away as I clean up with farm points at the end of the game. I've found they don't enjoy the game as much when they are blown out.
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<link>http://www.boardgamegeek.com/article/3641670#3641670</link>
<guid>http://www.boardgamegeek.com/article/3641670#3641670</guid>
<pubDate>Thu, 02 Jul 2009 15:11:01 +0000</pubDate>
<dc:creator>didaskalos</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gamesgrandpa&#039;&gt;gamesgrandpa&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;didaskalos wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Romeo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I really like Carc, but anyone who thinks farmer scoring is easy or simplistic really wants their head seeing to... :shake:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It doesn't help that they changed the rules a couple times between printings.&lt;br&gt;&lt;br&gt;When I teach the game, I leave farmers out and get them used to scoring roads, cities, and cloisters.&lt;br&gt;&lt;br&gt;Then, at the end of the game, when complete fields exist, I introduce farmers, show them how they score, and use them in the next game.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I've never understood all the complaints about farmer scoring. We've scored farmers from the first game and never had a problem. We find it can make a huge difference in the final scoring, and we always factor it into our strategies. We misunderstood some other rules and played several intial games incorrectly, but the farmers were never confusing to our family gamers. As far as changing the rules, we just stick with the orginal ones we began with and don't worry about the new ones.
</description>
<link>http://www.boardgamegeek.com/article/3641419#3641419</link>
<guid>http://www.boardgamegeek.com/article/3641419#3641419</guid>
<pubDate>Thu, 02 Jul 2009 14:06:52 +0000</pubDate>
<dc:creator>gamesgrandpa</dc:creator>
	</item>
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		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/didaskalos&#039;&gt;didaskalos&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Romeo wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I really like Carc, but anyone who thinks farmer scoring is easy or simplistic really wants their head seeing to... :shake:&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;It doesn't help that they changed the rules a couple times between printings.&lt;br&gt;&lt;br&gt;When I teach the game, I leave farmers out and get them used to scoring roads, cities, and cloisters.&lt;br&gt;&lt;br&gt;Then, at the end of the game, when complete fields exist, I introduce farmers, show them how they score, and use them in the next game.
</description>
<link>http://www.boardgamegeek.com/article/3641168#3641168</link>
<guid>http://www.boardgamegeek.com/article/3641168#3641168</guid>
<pubDate>Thu, 02 Jul 2009 12:43:07 +0000</pubDate>
<dc:creator>didaskalos</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Romeo&#039;&gt;Romeo&lt;/a&gt;&lt;/p&gt;
	I really like Carc, but anyone who thinks farmer scoring is easy or simplistic really wants their head seeing to... :shake:
</description>
<link>http://www.boardgamegeek.com/article/3640871#3640871</link>
<guid>http://www.boardgamegeek.com/article/3640871#3640871</guid>
<pubDate>Thu, 02 Jul 2009 09:51:39 +0000</pubDate>
<dc:creator>Romeo</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Ashitaka&#039;&gt;Ashitaka&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;gamesgrandpa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Okay, where are the first 11 questions?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I think your question counts as number 11...  :laugh:
</description>
<link>http://www.boardgamegeek.com/article/3640142#3640142</link>
<guid>http://www.boardgamegeek.com/article/3640142#3640142</guid>
<pubDate>Thu, 02 Jul 2009 03:29:34 +0000</pubDate>
<dc:creator>Ashitaka</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ackmondual&#039;&gt;ackmondual&lt;/a&gt;&lt;/p&gt;
	How about a review where you ask people to write reviews of the game in your thread? :p
</description>
<link>http://www.boardgamegeek.com/article/3640105#3640105</link>
<guid>http://www.boardgamegeek.com/article/3640105#3640105</guid>
<pubDate>Thu, 02 Jul 2009 03:17:45 +0000</pubDate>
<dc:creator>ackmondual</dc:creator>
	</item>
		<item>
		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/BlackRook&#039;&gt;BlackRook&lt;/a&gt;&lt;/p&gt;
	As I take the poll and look at the results, I realize I must spend some time in this area of BGG and figure out what other people like about the game.  It wasn't what I expected so I've been disappointed with the game.  But there must be much to appreciate about it.
</description>
<link>http://www.boardgamegeek.com/article/3639050#3639050</link>
<guid>http://www.boardgamegeek.com/article/3639050#3639050</guid>
<pubDate>Wed, 01 Jul 2009 20:48:22 +0000</pubDate>
<dc:creator>BlackRook</dc:creator>
	</item>
		<item>
		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WillT&#039;&gt;WillT&lt;/a&gt;&lt;/p&gt;
	I see the numbers (12-21) when I am viewing the poll, but I do not see any numbers when I am viewing the poll results.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3638565#3638565</link>
<guid>http://www.boardgamegeek.com/article/3638565#3638565</guid>
<pubDate>Wed, 01 Jul 2009 18:46:34 +0000</pubDate>
<dc:creator>WillT</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gamesgrandpa&#039;&gt;gamesgrandpa&lt;/a&gt;&lt;/p&gt;
	Yes, the question numbers seem to have disappeared entirely. Must be a system issue.&lt;br&gt;&lt;br&gt;Neat idea, by the way.
</description>
<link>http://www.boardgamegeek.com/article/3638064#3638064</link>
<guid>http://www.boardgamegeek.com/article/3638064#3638064</guid>
<pubDate>Wed, 01 Jul 2009 17:03:15 +0000</pubDate>
<dc:creator>gamesgrandpa</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ah3Dog&#039;&gt;ah3Dog&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507908"><img border=0  src="http://images.boardgamegeek.com/images/pic507908_t.jpg"></a><div class='sf'>My home-made travel versoin of Carcassonne #3 (game was in progress)</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507908</link>
<guid>http://www.boardgamegeek.com/image/507908</guid>
<pubDate>Wed, 01 Jul 2009 16:38:55 +0000</pubDate>
<dc:creator>ah3Dog</dc:creator>
	</item>
		<item>
		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Blott&#039;&gt;Blott&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;gamesgrandpa wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Okay, where are the first 11 questions?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I wish I knew.  I noticed the same numbering issue a few minutes ago on my work computer.  But now that I'm on my laptop the question numbers are gone.
</description>
<link>http://www.boardgamegeek.com/article/3637929#3637929</link>
<guid>http://www.boardgamegeek.com/article/3637929#3637929</guid>
<pubDate>Wed, 01 Jul 2009 16:27:32 +0000</pubDate>
<dc:creator>Blott</dc:creator>
	</item>
		<item>
		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/gamesgrandpa&#039;&gt;gamesgrandpa&lt;/a&gt;&lt;/p&gt;
	Okay, where are the first 11 questions?
</description>
<link>http://www.boardgamegeek.com/article/3637845#3637845</link>
<guid>http://www.boardgamegeek.com/article/3637845#3637845</guid>
<pubDate>Wed, 01 Jul 2009 16:05:03 +0000</pubDate>
<dc:creator>gamesgrandpa</dc:creator>
	</item>
		<item>
		<title>Reply: Carcassonne:: Reviews:: Re: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Bagherra&#039;&gt;Bagherra&lt;/a&gt;&lt;/p&gt;
	Excellent idea!
</description>
<link>http://www.boardgamegeek.com/article/3637843#3637843</link>
<guid>http://www.boardgamegeek.com/article/3637843#3637843</guid>
<pubDate>Wed, 01 Jul 2009 16:04:04 +0000</pubDate>
<dc:creator>Bagherra</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ah3Dog&#039;&gt;ah3Dog&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507862"><img border=0  src="http://images.boardgamegeek.com/images/pic507862_t.jpg"></a><div class='sf'>My home-made travel versoin of Carcassonne #2 (can see the actual size...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507862</link>
<guid>http://www.boardgamegeek.com/image/507862</guid>
<pubDate>Wed, 01 Jul 2009 15:55:28 +0000</pubDate>
<dc:creator>ah3Dog</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ah3Dog&#039;&gt;ah3Dog&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507857"><img border=0  src="http://images.boardgamegeek.com/images/pic507857_t.jpg"></a><div class='sf'>My home-made travel versoin of Carcassonne #1</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507857</link>
<guid>http://www.boardgamegeek.com/image/507857</guid>
<pubDate>Wed, 01 Jul 2009 15:54:28 +0000</pubDate>
<dc:creator>ah3Dog</dc:creator>
	</item>
		<item>
		<title>Review: Carcassonne:: A Cooperative Review (If you’ve played this game, please contribute.)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Blott&#039;&gt;Blott&lt;/a&gt;&lt;/p&gt;
	This is a special kind of review that I designed because certain games in my collection have received such a massive number of reviews that one more from me would just be like a pebble in the ocean.  Instead I thought that people that aren't familiar with the game in question could use a one-stop review that encapsulated the opinions of all the experienced gamers.  Here's how it works:&lt;br&gt;&lt;br&gt;&lt;b&gt;If you have played &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/822&quot;   &gt;Carcassonne&lt;/a&gt;:&lt;/b&gt;  Please answer all the questions in this poll honestly, and to the best of your ability.  Your opinions will be added to the masses so that new people will know what we think.&lt;br&gt;&lt;br&gt;&lt;b&gt;If you haven’t played &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/822&quot;   &gt;Carcassonne&lt;/a&gt; and are here to learn more about it:&lt;/b&gt;  Go to the bottom of the poll and click on the &quot;Results&quot; button.  This will show you how others have been voting.  You can use this information to figure out what the populace of 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com&quot; rel=&quot;nofollow&quot;&gt;www.boardgamegeek.com&lt;/A&gt; thinks about the game.&lt;br&gt;&lt;br&gt;[poll=29109]&lt;br&gt;&lt;br&gt;If you have other poll questions that you would like to add or any questions, please post them in the comments below.
</description>
<link>http://www.boardgamegeek.com/thread/420152</link>
<guid>http://www.boardgamegeek.com/thread/420152</guid>
<pubDate>Wed, 01 Jul 2009 15:39:03 +0000</pubDate>
<dc:creator>Blott</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: General:: Re: Coming to the DS</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jormi_Boced&#039;&gt;Jormi_Boced&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Tim RTC wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Interesting to see what the other 'worlds' - Asian, Arabic and Nordic will be. Will they just be a simple repainting of the tiles or will there be thematic changes as well?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I am really hoping for thematic variations, but I will be happy either way.  I hope the online play is great and I can find an opponent anytime.
</description>
<link>http://www.boardgamegeek.com/article/3637540#3637540</link>
<guid>http://www.boardgamegeek.com/article/3637540#3637540</guid>
<pubDate>Wed, 01 Jul 2009 15:01:23 +0000</pubDate>
<dc:creator>Jormi_Boced</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/angelgabriel&#039;&gt;angelgabriel&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507798"><img border=0  src="http://images.boardgamegeek.com/images/pic507798_t.jpg"></a><div class='sf'>A red meeple on holiday in Carcassonne</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507798</link>
<guid>http://www.boardgamegeek.com/image/507798</guid>
<pubDate>Wed, 01 Jul 2009 12:22:11 +0000</pubDate>
<dc:creator>angelgabriel</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/angelgabriel&#039;&gt;angelgabriel&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507796"><img border=0  src="http://images.boardgamegeek.com/images/pic507796_t.jpg"></a><div class='sf'>A game of Carcassonne in Carcassonne</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507796</link>
<guid>http://www.boardgamegeek.com/image/507796</guid>
<pubDate>Wed, 01 Jul 2009 12:13:21 +0000</pubDate>
<dc:creator>angelgabriel</dc:creator>
	</item>
		<item>
		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xeenu&#039;&gt;Xeenu&lt;/a&gt;&lt;/p&gt;
	Hm Croatia is in a not so good position shipping wise. But shipping costs differ widely. &lt;br&gt;&lt;br&gt;Weltbild.de takes 22 Euros plus money for weight plus a handling fee, Milan even has 40 Euros shipping. I did not know that croatia was near New Zealand. With these prices it better be. But to the rescue comes amazon with 16 Euro flat. Granted on one Carcassonne thats steep. &lt;br&gt;A pity You cant just go into a department store or supermarket and pick it up there. Carcassonne ist about the most common game there is - except a certain american real estate game of course..
</description>
<link>http://www.boardgamegeek.com/article/3636683#3636683</link>
<guid>http://www.boardgamegeek.com/article/3636683#3636683</guid>
<pubDate>Wed, 01 Jul 2009 09:50:10 +0000</pubDate>
<dc:creator>Xeenu</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: General:: Re: Coming to the DS</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Tim+RTC&#039;&gt;Tim RTC&lt;/a&gt;&lt;/p&gt;
	Interesting to see what the other 'worlds' - Asian, Arabic and Nordic will be. Will they just be a simple repainting of the tiles or will there be thematic changes as well?
</description>
<link>http://www.boardgamegeek.com/article/3636496#3636496</link>
<guid>http://www.boardgamegeek.com/article/3636496#3636496</guid>
<pubDate>Wed, 01 Jul 2009 07:42:49 +0000</pubDate>
<dc:creator>Tim RTC</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: General:: Re: Coming to the DS</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/harris_family&#039;&gt;harris_family&lt;/a&gt;&lt;/p&gt;
	Excellent news! Question is - can I wait until Christmas? Heck, I might even have to but it myself. I got Civilisation for my DS last year just to scratch the 'ole board game itch.&lt;br&gt;:laugh:&lt;br&gt;&lt;br&gt;Simon
</description>
<link>http://www.boardgamegeek.com/article/3636386#3636386</link>
<guid>http://www.boardgamegeek.com/article/3636386#3636386</guid>
<pubDate>Wed, 01 Jul 2009 06:47:32 +0000</pubDate>
<dc:creator>harris_family</dc:creator>
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		<item>
		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	Incredibly enough, no. Shipping from US is cheaper then shipping from UK or Germany. Go figure.
</description>
<link>http://www.boardgamegeek.com/article/3636319#3636319</link>
<guid>http://www.boardgamegeek.com/article/3636319#3636319</guid>
<pubDate>Wed, 01 Jul 2009 06:17:53 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kataclysm&#039;&gt;kataclysm&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507657"><img border=0  src="http://images.boardgamegeek.com/images/pic507657_t.jpg"></a><div class='sf'>Nathan: at age 7, the youngest meeple gymnast on record.</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507657</link>
<guid>http://www.boardgamegeek.com/image/507657</guid>
<pubDate>Wed, 01 Jul 2009 05:15:31 +0000</pubDate>
<dc:creator>kataclysm</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Unicorniclops&#039;&gt;Unicorniclops&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507644"><img border=0  src="http://images.boardgamegeek.com/images/pic507644_t.jpg"></a><div class='sf'>This is the full set for CARCASSassonne. The Zombie themed varient of ...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507644</link>
<guid>http://www.boardgamegeek.com/image/507644</guid>
<pubDate>Wed, 01 Jul 2009 02:55:27 +0000</pubDate>
<dc:creator>Unicorniclops</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Unicorniclops&#039;&gt;Unicorniclops&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507643"><img border=0  src="http://images.boardgamegeek.com/images/pic507643_t.jpg"></a><div class='sf'>Zombies lumbering forward on the scoreboard for CARCASSassone.</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507643</link>
<guid>http://www.boardgamegeek.com/image/507643</guid>
<pubDate>Wed, 01 Jul 2009 02:55:17 +0000</pubDate>
<dc:creator>Unicorniclops</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Unicorniclops&#039;&gt;Unicorniclops&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507642"><img border=0  src="http://images.boardgamegeek.com/images/pic507642_t.jpg"></a><div class='sf'>The only good meeple is a dead meeple. CARCASSassone meeple.</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507642</link>
<guid>http://www.boardgamegeek.com/image/507642</guid>
<pubDate>Wed, 01 Jul 2009 02:54:59 +0000</pubDate>
<dc:creator>Unicorniclops</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Unicorniclops&#039;&gt;Unicorniclops&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507641"><img border=0  src="http://images.boardgamegeek.com/images/pic507641_t.jpg"></a><div class='sf'>The side of the box of CARCASSassonne. My Zombie themed varient of Car...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507641</link>
<guid>http://www.boardgamegeek.com/image/507641</guid>
<pubDate>Wed, 01 Jul 2009 02:54:58 +0000</pubDate>
<dc:creator>Unicorniclops</dc:creator>
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		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Unicorniclops&#039;&gt;Unicorniclops&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507638"><img border=0  src="http://images.boardgamegeek.com/images/pic507638_t.jpg"></a><div class='sf'>The back of the box. for CARCASSassonne! My zombie themed varient of C...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507638</link>
<guid>http://www.boardgamegeek.com/image/507638</guid>
<pubDate>Wed, 01 Jul 2009 02:53:44 +0000</pubDate>
<dc:creator>Unicorniclops</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Unicorniclops&#039;&gt;Unicorniclops&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507632"><img border=0  src="http://images.boardgamegeek.com/images/pic507632_t.jpg"></a><div class='sf'>The box art for my Zombie verson of Carcassonne.</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507632</link>
<guid>http://www.boardgamegeek.com/image/507632</guid>
<pubDate>Wed, 01 Jul 2009 02:49:44 +0000</pubDate>
<dc:creator>Unicorniclops</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Unicorniclops&#039;&gt;Unicorniclops&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507627"><img border=0  src="http://images.boardgamegeek.com/images/pic507627_t.jpg"></a><div class='sf'>Close up shot of CARCASS-assonne, My zombie themed stand-alone/expansi...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507627</link>
<guid>http://www.boardgamegeek.com/image/507627</guid>
<pubDate>Wed, 01 Jul 2009 02:47:58 +0000</pubDate>
<dc:creator>Unicorniclops</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Unicorniclops&#039;&gt;Unicorniclops&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/507630"><img border=0  src="http://images.boardgamegeek.com/images/pic507630_t.jpg"></a><div class='sf'>Another shot of  the game board. The Skeletons act as regular meeples,...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/507630</link>
<guid>http://www.boardgamegeek.com/image/507630</guid>
<pubDate>Wed, 01 Jul 2009 02:45:34 +0000</pubDate>
<dc:creator>Unicorniclops</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: General:: Re: Coming to the DS</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mr_Nuts&#039;&gt;Mr_Nuts&lt;/a&gt;&lt;/p&gt;
	Nice!
</description>
<link>http://www.boardgamegeek.com/article/3635664#3635664</link>
<guid>http://www.boardgamegeek.com/article/3635664#3635664</guid>
<pubDate>Wed, 01 Jul 2009 01:57:15 +0000</pubDate>
<dc:creator>Mr_Nuts</dc:creator>
	</item>
		<item>
		<title>Thread: Carcassonne:: General:: Coming to the DS</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jormi_Boced&#039;&gt;Jormi_Boced&lt;/a&gt;&lt;/p&gt;
	I like this!&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.gamershell.com/news_79320.html&quot; rel=&quot;nofollow&quot;&gt;http://www.gamershell.com/news_79320.html&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/thread/420008</link>
<guid>http://www.boardgamegeek.com/thread/420008</guid>
<pubDate>Wed, 01 Jul 2009 00:31:01 +0000</pubDate>
<dc:creator>Jormi_Boced</dc:creator>
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		<item>
		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xeenu&#039;&gt;Xeenu&lt;/a&gt;&lt;/p&gt;
	I dont know but isnt HiG cheaper to obtain? Shipping Germany - US - Croatia must be more expensive than Germany - Croatia. The game has no language in it whatsoever. Not that German is sooo difficult. :):devil:
</description>
<link>http://www.boardgamegeek.com/article/3634822#3634822</link>
<guid>http://www.boardgamegeek.com/article/3634822#3634822</guid>
<pubDate>Tue, 30 Jun 2009 21:31:17 +0000</pubDate>
<dc:creator>Xeenu</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: General:: Re: lakes??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rorshaq&#039;&gt;rorshaq&lt;/a&gt;&lt;/p&gt;
	thx for link - i'll have a look tho babelfish is always a bit of an  adventure - anyone fancy a game of &quot;carcassone: hunters and &lt;b&gt;collecting tanks&lt;/b&gt;&quot;!!  :surprise:
</description>
<link>http://www.boardgamegeek.com/article/3634779#3634779</link>
<guid>http://www.boardgamegeek.com/article/3634779#3634779</guid>
<pubDate>Tue, 30 Jun 2009 21:23:10 +0000</pubDate>
<dc:creator>rorshaq</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: Variants:: Re: Carcalone</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nate_001&#039;&gt;Nate_001&lt;/a&gt;&lt;/p&gt;
	Cool! There's gotta be more points in there somewhere. Maybe a longer road with an inn or using the second cathedral tile in another city, though tiles run out pretty quickly.
</description>
<link>http://www.boardgamegeek.com/article/3633433#3633433</link>
<guid>http://www.boardgamegeek.com/article/3633433#3633433</guid>
<pubDate>Tue, 30 Jun 2009 17:47:00 +0000</pubDate>
<dc:creator>Nate_001</dc:creator>
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		<item>
		<title>Reply: Carcassonne - King &amp; Scout:: General:: Re: just score it as 20 points at the end.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/martinmcu&#039;&gt;martinmcu&lt;/a&gt;&lt;/p&gt;
	We actually play completely differently. Each tile is worth 10 points at the end, but during the game if you possess the tile you score one point immediately when a road/city is completed. It makes the counting up easier, plus there is now incentive to hold the tile as long as you can. We found this to be a much more interesting variant for the scoring rules.
</description>
<link>http://www.boardgamegeek.com/article/3633194#3633194</link>
<guid>http://www.boardgamegeek.com/article/3633194#3633194</guid>
<pubDate>Tue, 30 Jun 2009 17:00:01 +0000</pubDate>
<dc:creator>martinmcu</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: Variants:: Re: Carcalone</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Juomes&#039;&gt;Juomes&lt;/a&gt;&lt;/p&gt;
	I was interested, so I tried this out.&lt;br&gt;&lt;br&gt;Ended up matching your 88 points with a different configuration. Neat idea.
</description>
<link>http://www.boardgamegeek.com/article/3632795#3632795</link>
<guid>http://www.boardgamegeek.com/article/3632795#3632795</guid>
<pubDate>Tue, 30 Jun 2009 15:45:22 +0000</pubDate>
<dc:creator>Juomes</dc:creator>
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		<item>
		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xeenu&#039;&gt;Xeenu&lt;/a&gt;&lt;/p&gt;
	I am sorry to hear that. I am not the rich guy in any way too. Not a lot of jobs nowadays in Germany. I got my first Carcassonne from chocolate box tops plus 5 Euros which was quite a good deal. The big box runs at 36 Euros with a coupon but it has all expansions except the tower and the mentioned catapult so thats quite a good deal too. 
</description>
<link>http://www.boardgamegeek.com/article/3631885#3631885</link>
<guid>http://www.boardgamegeek.com/article/3631885#3631885</guid>
<pubDate>Tue, 30 Jun 2009 11:14:13 +0000</pubDate>
<dc:creator>Xeenu</dc:creator>
	</item>
		<item>
		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	In Croatia you can usually freely double the price for each game, any game, especially since only precious few are localized so you must order them from abroad. And we are slightly behind the EU standard, so what seems inexpensive to someone from Germany just may not be as cheap to someone from Croatia, especially when you add shipping+customs.&lt;br&gt;&lt;br&gt;Also, I have mostly RGG Carcs, not H&amp;G. 
</description>
<link>http://www.boardgamegeek.com/article/3631872#3631872</link>
<guid>http://www.boardgamegeek.com/article/3631872#3631872</guid>
<pubDate>Tue, 30 Jun 2009 11:07:57 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
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		<title>Review: Carcassonne - The Princess &amp; the Dragon:: Princess and Dragon. And fairy. And magic portals. And volcanoes. You know, like in medieval France!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	Finally, after months of waiting, we have a new Carcassonne expansion: &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/15158&quot;   &gt;Carcassonne - The Princess &amp; the Dragon&lt;/a&gt;! Yay!&lt;br&gt;&lt;br&gt;OK, it's not really new. And it was a long time since anyone was actually eagerly &lt;i&gt;awaiting&lt;/i&gt; a new Carcassonne expansion. In fact, these days the only folks actually buying Carcassonne expansions are incurable completists, and even they most likely groan because they now have to buy crap which includes some cheap-o gimmicky &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/38855&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;catapults&lt;/a&gt;, or... wait for it... romance novels. Yes, romance novels. &lt;a href=&quot;http://www.amazon.de/Schmidt-Spiele-48195-Schicksalsrad-amazon/dp/B001TOD5KI/ref=sr_1_1?ie=UTF8&amp;s=toys&amp;qid=1245858559&amp;sr=8-1&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;And I so wish I was kidding about this.&lt;/a&gt;&lt;br&gt;&lt;br&gt;But let's forget about those modern attrocities and go back to good old 2005, when Michael Jackson and David Carradine were still alive and kicking, world economy was flourishing and people actually cared about new Carc expansions. Some people. Of the pale, basement-dwelling, thick glasses-sporting kind. Ummm...&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/boardgame/15158&quot;   &gt;Carcassonne - The Princess &amp; the Dragon&lt;/a&gt;, then.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/97382"><img src="http://images.boardgamegeek.com/images/pic97382_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;You will immediately see that this expansion showed the first sign of the series going bonkers, what with dragons and fairies and volcanoes suddenly appearing in peaceful French countryside. Luckily enough, we are still years away from flinging people on village fairs so we find this rather cute. Seriously, look at these new additions to meepledom:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/138890"><img src="http://images.boardgamegeek.com/images/pic138890_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;All together now: awwwwwww. And no, that is not the Princess. It's a fairy. The Princess is actually featured on the new tiles. And I will not even provide a picture of her here. And it's not because I don't have a convenient picture to steal from the Gallery but rather because she's rather ugly. And I'm not even sure she is a she. Umm...moving on.&lt;br&gt;&lt;br&gt;By the way, if you still didn't realize, we are talking about&lt;br&gt;&lt;br&gt;&lt;b&gt;Components&lt;/b&gt;&lt;br&gt;&lt;br&gt;Where was I.. ok, besides a cool dragon (meeple), cool fairy (meeple) and masculine Princess (new tile), you get three more types of tiles: magic portals, volcanoes and dragon tiles. They are all nice, they feature some slightly weird configurations, but they WILL up your tile count significantly, so beware.&lt;br&gt;&lt;br&gt;I will not go in detail about the rules. You have them online, you have them in other reviews. In short - Dragon eats meeples, volcano respawns Dragon, dragon tile kicks Dragon in the ass so he starts moving around and chomping on poor meeples, portal transports meeples all over the place, fairy makes a meeple dragon-proof and gives out points, princess devours city-meeples. Everything works in a logical, natural and intuitive fashion.&lt;br&gt;&lt;br&gt;Btw, these were the&lt;br&gt;&lt;br&gt;&lt;b&gt;Rules&lt;/b&gt;&lt;br&gt;&lt;br&gt;and now we go on to &lt;br&gt;&lt;br&gt;&lt;b&gt;Gameplay&lt;/b&gt;&lt;br&gt;&lt;br&gt;This expansion makes Carc nasty. Of course we all know Cars already IS a nasty game, unless you are a sissy and play it the &quot;friendly&quot; way because you enjoy building a nice landscape with your family and friends (in which case I would suggest a nice jigsaw puzzle as an alternative. One with horsies running through meadows and picturesque villages in the distance and crap like that.) But Princess and Dragon makes things even MORE aggressive and - the reason why it gets a lot of hate - makes things a bit more random and chaotic. &lt;br&gt;&lt;br&gt;It doesn't work with two. There, I said it. This expansion sucks with only two players, mostly because dragon is completely bloody ineffective. You see - dragon actually isn't this huge, unstoppable force, he is actually controlled by group mentality. You have Fire dragons, Earth dragons, Sea dragons.. well this is a Democracy dragon. And with two players you will only get him to go hither-tother, mostly without causing any destruction whatsoever unless you are very sneaky and good with those stupid puzzles where you have to cross all the bridges without going over any one twice. The other reason why it doesn't work with two is because of the fairy annoyance, but I will get to it in a second. So - not to overbloat this bloated review - I do not recommend this expansion with only two players unless you are desperate for some fresh flavour.&lt;br&gt;&lt;br&gt;With more players on the other hand, it's rather good. Not great, but good. I'll explain it for each new addition group separately.&lt;br&gt;&lt;br&gt;&lt;b&gt;Dragon + volcano tiles + dragon tiles&lt;/b&gt; - a very fun addition. You will have to change your strategy significantly and will have to focus on the meta-game even more then before. Dragon makes the game chaotic, but you still CAN control the chaos somewhat. Instead of composing a whiny thread in your head which you can't wait to post on BGG, you must disperse your meeples all around the map, keep a low profile so the others will not immediately perceive you as a threat and preferably keep away from clusters of meeples because those invariably draw the Democracy dragon toward them. Anyhow, I like the dragon even though it can screw you over big time.&lt;br&gt;&lt;br&gt;&lt;b&gt;Magic portals&lt;/b&gt; - Meh. These are included mostly to allow easy re-population of Dragon-afflicted areas. However, more often then not you can already easily sneak in those features anyway if you're good with tile placements, so portals aren't THAT powerful as they may seem. Good for parachuting into an empty cloister, though.&lt;br&gt;&lt;br&gt;&lt;b&gt;Princess&lt;/b&gt; - nearly useless. The idea is that you place this tile in your opponent's - or a contested - city and you may then remove one of your opponent's meeples. Now this &lt;i&gt;may&lt;/i&gt; be useful to free up a contested city or to get one of your &quot;stuck&quot; meeples back, but in my experience people tend to use Princess tiles as regular tiles. When you *use* the Princess you mostly present the next player in turn with a nice juicy free city to take, so you gave up your turn for nothing. Furthermore, you have successfully begrudged the guy you threw out of his city, so guess which Dragon path *he* will be lobbying for next time the dragon tile shows up...&lt;br&gt;&lt;br&gt;&lt;b&gt;Fairy&lt;/b&gt; - nice meeple, annoying usage. The idea is that you have a chance to protect yourself from the dragon at the expense of abstaining from placing a meeple. To further encourage fairy-usage you get some bonus points for either keeping a fairy between your turns or finishing a feature while she.. ahem.. accompanies your meeple. Now this sounds nice.. in theory. In practice the bonus points are pretty annoying - either fairy will constantly move hither-tother so hardly anyone will get bonus points, or it will become forgotten somewhere and only one player will get a slow trickle of points or - more likely - everyone will COMPLETELY forget about her. As for the dragon-proofness which I guess was the main idea about this piece - it sucks. Why? Because the person who draws the dragon tile will ALWAYS first move the fairy to protect his meeple who is in biggest danger from the dragon. This means that you can never plan using a fairy as a dragon-shield in advance, you might just as well throw the fairy out and say &quot;person who draws a dragon tile gets one virtual get-out-of-dragon's-mouth-free card&quot;. And THIS is an element of randomness I rather dislike. Dragon should be this dangerous threat to anyone, I don't see why one player should be spared just because he lucked out on tile-drawing. &lt;br&gt;&lt;br&gt;Oh, and expect to see fairy in various compromising positions during the game. Especially with farmers, who are simply asking for it.&lt;br&gt;&lt;br&gt;OK this has gotten too long so I will move on to&lt;br&gt;&lt;br&gt;&lt;b&gt;Conclusion&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/boardgame/15158&quot;   &gt;Carcassonne - The Princess &amp; the Dragon&lt;/a&gt;. I like it. The dragon piece is cool. Nasty gameplay is cool. You will probably never get complaints that Carcassonne is boring if you bring out this expansion. However, you might hear some crying and whining when you bring out this expansion, especially if one player becomes a regular piece of dragon's diet. But you never liked that guy anyway, so all is good.&lt;br&gt;&lt;br&gt;The game is now more chaotic. You may be a perfect strategist, know all the tile configurations by heart and you may still end up last. No, scratch that, you WILL end up last because all the players will gang up against you and all your meeples will come pre-configured with a homing beacon for the Democracy dragon. I say - roll with the punches. Adapt. Learn the meta-game. Enjoy the interaction. Have fun.&lt;br&gt;&lt;br&gt;The game now has more tiles. This.. not so good. Much like this review, the game can now last too long and overstay its welcome, especially if you insist on mixing in some other expansions with it. I have solved this simply by removing the builder from the game. Sure, it's a great piece, but people being able draw their tile in advance makes the game flow three or four times as fast then usual, which in my opinion is a pretty good compromise. &lt;br&gt;&lt;br&gt;Overall grade - this is a nice addition to have if you enjoy the Carcassonne series. Some components work nice (dragon), some &lt;i&gt;should&lt;/i&gt; work nice but don't (fairy), some are nearly useless and amazingly unattractive (princess). But the greatest thing is that you have another tool for tweaking the Carcassonne experience for the group of friends you plan to play it with. &lt;br&gt;&lt;br&gt;Well, this is it from my blast to the past. Now feel free to go back to your depressing 2009, I'll stick in this great year of 2005 a little bit longer. Hey, check it out, Green Day has a new hit single...&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/419723</link>
<guid>http://www.boardgamegeek.com/thread/419723</guid>
<pubDate>Tue, 30 Jun 2009 11:05:37 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
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		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xeenu&#039;&gt;Xeenu&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;baba44713 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Xeenu wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;You get free replacements for missing bits from HiG when You register the game. &lt;b&gt;You only pay postage&lt;/b&gt;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;*points to his flag*&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Well they want 1 Euro flat for sending out missing Meeples or tiles. I dont know if that holds true for sending it abroad. &lt;br&gt;&lt;br&gt;I dont want to be a smartass but Carcassonne is an inexpensive game thats widely available. Even if something is missing or somebody spills his beer on Your farmers there are games where the damage would be much worse. Just leave out the hard-to-come-by expansions like Katharer.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3631851#3631851</link>
<guid>http://www.boardgamegeek.com/article/3631851#3631851</guid>
<pubDate>Tue, 30 Jun 2009 10:59:35 +0000</pubDate>
<dc:creator>Xeenu</dc:creator>
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		<title>Reply: Carcassonne:: News:: Re: new expansion: Carcassonne, Das Schicksalsrad</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	Because when you place a tile with a small book symbol, you have to answer a trivia question about the book.
</description>
<link>http://www.boardgamegeek.com/article/3631642#3631642</link>
<guid>http://www.boardgamegeek.com/article/3631642#3631642</guid>
<pubDate>Tue, 30 Jun 2009 07:51:46 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
	</item>
		<item>
		<title>Reply: Carcassonne:: News:: Re: new expansion: Carcassonne, Das Schicksalsrad</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Figilano&#039;&gt;Figilano&lt;/a&gt;&lt;/p&gt;
	What do I need the frickin' book for? Seems to me as if they just wanted to put a higher price tag on the box. :-P
</description>
<link>http://www.boardgamegeek.com/article/3631637#3631637</link>
<guid>http://www.boardgamegeek.com/article/3631637#3631637</guid>
<pubDate>Tue, 30 Jun 2009 07:47:39 +0000</pubDate>
<dc:creator>Figilano</dc:creator>
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		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Xeenu wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;You get free replacements for missing bits from HiG when You register the game. &lt;b&gt;You only pay postage&lt;/b&gt;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;*points to his flag*&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3631609#3631609</link>
<guid>http://www.boardgamegeek.com/article/3631609#3631609</guid>
<pubDate>Tue, 30 Jun 2009 07:24:43 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
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		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xeenu&#039;&gt;Xeenu&lt;/a&gt;&lt;/p&gt;
	Well I disagree with the original poster on several aspects.&lt;br&gt;&lt;br&gt;a) Carcassonne has NOT a tiny box. You should look at my big box. I it IS big, I assure You. &lt;br&gt;&lt;br&gt;b) You will not lose anything only due to the catapult. It is just an expansion the make the game more children friendly. I dont think there will be anything missing, provided the people playing are at least a little bit careful like they should be anyway.&lt;br&gt;&lt;br&gt;c) You get free replacements for missing bits from HiG when You register the game. You only pay postage. If Your big meeple might have been abducted, You do not need to pay a kings ransom, just apply for a replacement.&lt;br&gt;&lt;br&gt;d) The Carcassonne completist must have this game. Well should have, else Your collection is not complete. &lt;br&gt;&lt;br&gt;e) It is the only game with this mechanics I am aware of so thumbs up for originality to the designers. Though I agree that the design of the new tokens is not too medieval.
</description>
<link>http://www.boardgamegeek.com/article/3629765#3629765</link>
<guid>http://www.boardgamegeek.com/article/3629765#3629765</guid>
<pubDate>Mon, 29 Jun 2009 20:47:09 +0000</pubDate>
<dc:creator>Xeenu</dc:creator>
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		<item>
		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Blott&#039;&gt;Blott&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;baba44713 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I never said that you are required to launch a meeple or a builder.&lt;br&gt;&lt;br&gt;But catapult tomfoolery on a crowded table very often results in something landing on the floor, unless your group is VERY disciplined.&lt;br&gt;&lt;br&gt;Also, rules not requiring you to launch meeples with the Catapult and not having one idiot around gleefully launching meeples with the Catapult are two different things.&lt;br&gt;&lt;br&gt;Conduct an experiment:&lt;br&gt;&lt;br&gt;Step 1: get some random friends in your apartment.&lt;br&gt;Step 2: setup a game of Carcassonne on the table&lt;br&gt;Step 3: place catapult on the table&lt;br&gt;&lt;br&gt;I can abso-bloody-guarantee you that a meeple will be in the air in the matter of minutes.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;So your one and only criticism of the expansion is because of things that are done outside of the actual rules given in the expansion (Random friends launching meeples, and other catapult tomfoolery.)&lt;br&gt;&lt;br&gt;I'm not trying to argue, it's just the fact that you don't seem to have a legitimate criticism of the expansion itself.  You clearly state in your review that you don't take issue with the things that most users complain about in this expansion (adding dexterity to a non-dexterity game, or adding silliness to a strategy game.)  You base your entire negative review on the complaint that pieces get lost, and from the sounds of it this is occuring because you are gaming with people who just want to goof around with the new component rather than play the game.
</description>
<link>http://www.boardgamegeek.com/article/3629317#3629317</link>
<guid>http://www.boardgamegeek.com/article/3629317#3629317</guid>
<pubDate>Mon, 29 Jun 2009 19:04:43 +0000</pubDate>
<dc:creator>Blott</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: Reviews:: Re: The Carcassonne Box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Todd+Degani&#039;&gt;Todd Degani&lt;/a&gt;&lt;/p&gt;
	Another little update.&lt;br&gt;&lt;br&gt;I contacted the Catan folks directly since the catanbox team is a licensee of their brand.  Guido Teuber fairly promptly contacted me back and said he would bring it to the attention of the catanbox team.&lt;br&gt;&lt;br&gt;Shortly there after Sander from catanbox who had not responded back to me all this time &quot;found&quot; my messages in his email and would consult their distributor.&lt;br&gt;&lt;br&gt;What will come from this only time will tell.  Although I was seriously impressed with the Guido getting in touch with me personally to help straighten out this situation.
</description>
<link>http://www.boardgamegeek.com/article/3628889#3628889</link>
<guid>http://www.boardgamegeek.com/article/3628889#3628889</guid>
<pubDate>Mon, 29 Jun 2009 17:38:47 +0000</pubDate>
<dc:creator>Todd Degani</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Juomes&#039;&gt;Juomes&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Johngee wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I found the perfect substitute - the PURPLE VELVET bag with golden draw string that comes with a liter bottle of Crown Royal Canadian Whiskey.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Ended up with the same solution, and came here to see what everyone else was using.&lt;br&gt;&lt;br&gt;Good to see someone was on the same track as me! It was a great find (luckily I had one sitting around).
</description>
<link>http://www.boardgamegeek.com/article/3628594#3628594</link>
<guid>http://www.boardgamegeek.com/article/3628594#3628594</guid>
<pubDate>Mon, 29 Jun 2009 16:39:45 +0000</pubDate>
<dc:creator>Juomes</dc:creator>
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		<item>
		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/zuviel&#039;&gt;zuviel&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Blott wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It's not a crossbow for pete's sake.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;That's the next expansion, if my sources are correct. ;)
</description>
<link>http://www.boardgamegeek.com/article/3628422#3628422</link>
<guid>http://www.boardgamegeek.com/article/3628422#3628422</guid>
<pubDate>Mon, 29 Jun 2009 16:02:17 +0000</pubDate>
<dc:creator>zuviel</dc:creator>
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		<item>
		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	I never said that you are required to launch a meeple or a builder.&lt;br&gt;&lt;br&gt;But catapult tomfoolery on a crowded table very often results in something landing on the floor, unless your group is VERY disciplined.&lt;br&gt;&lt;br&gt;Also, rules not requiring you to launch meeples with the Catapult and not having one idiot around gleefully launching meeples with the Catapult are two different things.&lt;br&gt;&lt;br&gt;Conduct an experiment:&lt;br&gt;&lt;br&gt;Step 1: get some random friends in your apartment.&lt;br&gt;Step 2: setup a game of Carcassonne on the table&lt;br&gt;Step 3: place catapult on the table&lt;br&gt;&lt;br&gt;I can abso-bloody-guarantee you that a meeple will be in the air in the matter of minutes.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3627941#3627941</link>
<guid>http://www.boardgamegeek.com/article/3627941#3627941</guid>
<pubDate>Mon, 29 Jun 2009 14:02:24 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
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		<item>
		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/wwscrispin&#039;&gt;wwscrispin&lt;/a&gt;&lt;/p&gt;
	OCD (Obsessive Carcassonne Disorder). :D&lt;br&gt;&lt;br&gt;The only C expansion I do not own. It was the one that broke me free of OCD.
</description>
<link>http://www.boardgamegeek.com/article/3627939#3627939</link>
<guid>http://www.boardgamegeek.com/article/3627939#3627939</guid>
<pubDate>Mon, 29 Jun 2009 14:02:10 +0000</pubDate>
<dc:creator>wwscrispin</dc:creator>
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		<item>
		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Blott&#039;&gt;Blott&lt;/a&gt;&lt;/p&gt;
	Your criticism of this expansion seems completely unfounded.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;I think it's bad because the designers think it's fun to throw components willy nilly - components of game I payed dear money for and took years to collect...just because, you know, it's fun to throw stuff around.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;You are not &quot;throwing&quot; components at all, you are launching them on a catapult.  And you are only launching the ones that came with this game, which you didn't pay for at all and take years to collect, because they were given to you in the box that you said you received as a gift.&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;I don't know about you, but I like, well, NOT losing stuff from my games. If my boardgame lacks a component, even a not-so-important one, it bugs me. If it lacks an important one, it bugs me even more. So what to say about a Carcassonne expansion for which you can freely expect you'll be missing, I dunno, one builder, two meeples and a few tiles after the game? Sure, you'll be having some light, wacky fun flinging meeples all over the place, and at the same time your dog will have some light, wacky fun of his own eating meeples of the floor. Also, after the game you may all have a nice round of light, wacky fun counting out all the components, realizing you are missing a bunch, searching for them for half an hour after which everyone but you will give up and ask to do something a little bit more to do with fun and less to do with combing your carpet for the thirteenth time trying to find a small wooden fairy.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;How in heavens name are you losing pieces with this expansion.  It's not a crossbow for pete's sake.  The little tiles come raining down from the sky after being launched, the worst they will do is bump a meeple or slide a tile slightly.  You are never asked to launch a meeple, a builder, or anything other than the 4 little tiles you are given at the beginning of the game.
</description>
<link>http://www.boardgamegeek.com/article/3627831#3627831</link>
<guid>http://www.boardgamegeek.com/article/3627831#3627831</guid>
<pubDate>Mon, 29 Jun 2009 13:27:12 +0000</pubDate>
<dc:creator>Blott</dc:creator>
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		<item>
		<title>Reply: Carcassonne - Catapult:: Reviews:: Re: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Jasta&#039;&gt;Jasta&lt;/a&gt;&lt;/p&gt;
	This review actually raises the score of this expansion in my estimation.&lt;br&gt;&lt;br&gt;I mean if this expansion hadn't been terrible, this review wouldn't have been so funny :)
</description>
<link>http://www.boardgamegeek.com/article/3627676#3627676</link>
<guid>http://www.boardgamegeek.com/article/3627676#3627676</guid>
<pubDate>Mon, 29 Jun 2009 12:30:09 +0000</pubDate>
<dc:creator>Jasta</dc:creator>
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		<item>
		<title>Review: Carcassonne - Catapult:: Fancy getting rid of your Carcassonne collection? Buy Carcassonne:Catapult!</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	&lt;i&gt;(disclaimer: I've freely stolen all the pictures featured here from various unsuspecting folks who uploaded them in the Gallery. You may opt to thumb them to ease their pain)&lt;/i&gt;&lt;br&gt;&lt;br&gt;Let me get something out of the way first: I love &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/822&quot;   &gt;Carcassonne&lt;/a&gt;. It's a great game, so often wrongly categorized either as a dull multiplayer solitaire Euro or a luck-driven filler. This is one of the first boardgames I bought and is one of the very few games that offers MANY ways of adaptability for any game group (once you shell out the cash for expansions, of course). Play vanilla Carc with non-gamers. Add &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2993&quot;   &gt;Carcassonne - Inns &amp; Cathedrals&lt;/a&gt; for some subtle yet pretty sharp aggresiveness. Mix with &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/5405&quot;   &gt;Carcassonne - Traders &amp; Builders&lt;/a&gt; to make the game more strategic. Put &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/15158&quot;   &gt;Carcassonne - The Princess &amp; the Dragon&lt;/a&gt; if you prefer a nastier, more random game. And the best of all: the game with all those expansions fit in one tiny box! &lt;br&gt;&lt;br&gt;(yes, I'm looking at you, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/36218&quot;   &gt;Dominion&lt;/a&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/shake.gif&quot; alt=&quot;:shake:&quot; border=&quot;0&quot;&gt; )&lt;br&gt;&lt;br&gt;The problem with this game is that expansions just keep on coming. And coming. And coming. And one of my friends took into his care that for every birthday he gives me a new Carcassonne expansion (no matter how subtly or not-so-subtly I tell him that thank you, I have enough of them, don't need more, stop already WILL YA!?). Of course, he is the main reason that I am now a happy owner of &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/38855&quot;   &gt;Carcassonne - Catapult&lt;/a&gt;. Sigh.&lt;br&gt;&lt;br&gt;For the members of &quot;Down with unnecessary long-winded introductions&quot; club, &lt;b&gt;the review starts here&lt;/b&gt;.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/471370"><img src="http://images.boardgamegeek.com/images/pic471370_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.boardgamegeek.com/boardgame/38855&quot;   &gt;Carcassonne - Catapult&lt;/a&gt; is YET ANOTHER expansion for Carcassonne. Because the poor cow has't been milked enough yet. But wait! This one is something completely different, and it's not a man with three buttocks. It's an expansion which introduces sillyness and dexterity elements in our favorite tile-laying game! Yay!&lt;br&gt;&lt;br&gt;Now let me just get out front that I have nothing against dexterity games. I enjoy playing &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2452&quot;   &gt;Jenga&lt;/a&gt;, would be in for &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/6424&quot;   &gt;Pick Up Sticks&lt;/a&gt; and am of opinion that a session of &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/327&quot;   &gt;Loopin' Louie&lt;/a&gt; or even &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/5895&quot;   &gt;Hungry Hungry Hippos&lt;/a&gt; can be surprisingly entertaining. &lt;br&gt;&lt;br&gt;Also, I'm not even against introducing dexterity in games where it isn't really expected. I enjoy having that silly Z-deck card in &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/31260&quot;   &gt;Agricola&lt;/a&gt; where you have to balance a standing fence piece throughout the game. In fact, I wouldn't mind if &quot;serious&quot; boardgames started including more stuff of this kind, as long as it's a) not too intrusive and b) optional. Come on, silly unexpected stuff is fun!&lt;br&gt;&lt;br&gt;However, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/38855&quot;   &gt;Carcassonne - Catapult&lt;/a&gt; isn't. &lt;br&gt;&lt;br&gt;But let's pretend this review follows the &quot;suggested&quot; review structure so I'll first do the&lt;br&gt;&lt;br&gt;&lt;b&gt;Components&lt;/b&gt;&lt;br&gt;&lt;br&gt;First of all, you get more tiles. Some of them with not-so-common configurations. They all have a bright yellow fair on them:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/418472"><img src="http://images.boardgamegeek.com/images/pic418472_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Perhaps some folks will enjoy the new tiles. Personally, I have enough tiles, thank you. In fact, lately I've been known to throw out a random amount of tiles before playing to a) screw with those irritating folks who memorized the tile distribution for every game and expansions and more importantly b) shorten the gameplay time. I said I love Carcassonne, but it's still a type of a game which shouldn't last more then an hour and a half, two tops. I've even started banning the Builder because - even though it's a great strategic piece - it almost doubles the gameplay time.&lt;br&gt;&lt;br&gt;So do I need more tiles? Nope.&lt;br&gt;&lt;br&gt;But wait! You also get these.. these... well, see for yourself:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/403332"><img src="http://images.boardgamegeek.com/images/pic403332_t.jpg" border=0></a></div>]]><![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/403334"><img src="http://images.boardgamegeek.com/images/pic403334_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Yes, you get meeple-caricature tokens. They are the designer's way to tell you &quot;Lighten up, get that broom out of your ass and embrace the WACKYNESS and SILLYNESS of this expansion!&quot; To which I respond: nope, you are not getting away with it, no siree. I am an adult men who plays games involving tiny wooden people, dragons and piggies. By choosing this hobby I already compromised my image enough. So no, you cannot get away with selling me a game containing components that look right out of &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/5048&quot;   &gt;Candy Land&lt;/a&gt;! And don't even start with &quot;well, this is a kid's game too, you know..&quot;.. no it's not! This isn't an expansion for &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/41010&quot;   &gt;The Kids of Carcassonne&lt;/a&gt;, it's an expansion for regular Carcassonne! You can take those meeple caricatures and you can put them, well, wherever it makes you feel most uncomfortable to have them!&lt;br&gt;&lt;br&gt;Oh, and you also get this:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/399168"><img src="http://images.boardgamegeek.com/images/pic399168_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;but without the disembodied hand holding it. Yes, it's a &quot;catapult&quot; and yes, this is the only Carc component you can get a free replacement for simply by ordering some Chinese takeout.&lt;br&gt;&lt;br&gt;You also get this:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/99314"><img src="http://images.boardgamegeek.com/images/pic99314_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;so you can pretend that you are commiting suicide for being forced to play with this expansion. &lt;br&gt;&lt;br&gt;Let's go to &lt;br&gt;&lt;br&gt;&lt;b&gt;Rules&lt;/b&gt;&lt;br&gt;&lt;br&gt;You fling some stuff, you get some points. There are four types of flinging, and everyone gets to fling. Whoopie. On second thought, let's not go to rules. 'Tis just too silly.&lt;br&gt;&lt;br&gt;Let's better go to &lt;br&gt;&lt;br&gt;&lt;b&gt;Why I hate this game&lt;/b&gt;&lt;br&gt;&lt;br&gt;I'll tell you why I hate it. I'll be brief for a change: because I dislike losing stuff that I payed not quite an insignificant sum of money for. Yes, I don't think Catapult is bad because it introduces dexterity, nor because it's yet another expansion noone really needs but folks with terminal case of OCD (Obsessive Carcassonne Disorder). I think it's bad because the designers think it's fun to throw components willy nilly - components of game I payed dear money for and took years to collect...just because, you know, it's fun to throw stuff around. Well sure.. &lt;i&gt;when you are three!&lt;/i&gt;&lt;br&gt;&lt;br&gt;I don't know about you, but I like, well, NOT losing stuff from my games. If my boardgame lacks a component, even a not-so-important one, it bugs me. If it lacks an important one, it bugs me even more. So what to say about a Carcassonne expansion for which you can freely expect you'll be missing, I dunno, one builder, two meeples and a few tiles after the game? Sure, you'll be having some light, wacky fun flinging meeples all over the place, and at the same time your dog will have some light, wacky fun of his own eating meeples of the floor. Also, after the game you may all have a nice round of light, wacky fun counting out all the components, realizing you are missing a bunch, searching for them for half an hour after which everyone but you will give up and ask to do something a little bit more to do with fun and less to do with combing your carpet for the thirteenth time trying to find a small wooden fairy.&lt;br&gt;&lt;br&gt;If H&amp;G or RGG or whoever else decided to cash in on this crap included a voucher for free replacement components in this silly thing, then perhaps I would enjoy the entire thing more. But they don't, so I don't. Perhaps I *could* enjoy the Catapult if I wasn't playing with *my* copy of the damn game, but even though some of my friends *do* own Carcassonne, I'd like to stay friends with them and bringing Catapult to their own gamenight is a surer way to ruin the friendship than a  session of &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/483&quot;   &gt;Diplomacy&lt;/a&gt;.&lt;br&gt;&lt;br&gt;All in all, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/38855&quot;   &gt;Carcassonne - Catapult&lt;/a&gt; sucks. And don't give me that &quot;Oh, lighten up and be wacky&quot;, because next time I'll be wacky and bring out water baloons while playing your &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/28143&quot;   &gt;Race for the Galaxy&lt;/a&gt; or sprinkle your &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2162&quot;   &gt;Warhammer 40,000&lt;/a&gt; figurines with catnip so your next battle involves the attack of giant mutant felines from outer space.&lt;br&gt;&lt;br&gt;Now excuse me, I have to take my dog for a walk for him to.. do his stuff. Perhaps I'll get lucky and my green builder will return home. &lt;br&gt;&lt;br&gt;Damn Catapult. &lt;img src=&quot;http://files.boardgamegeek.com/images/thumbs-down.gif&quot; alt=&quot;thumbsdown&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/419379</link>
<guid>http://www.boardgamegeek.com/thread/419379</guid>
<pubDate>Mon, 29 Jun 2009 12:10:47 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: lakes??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/eldrbarry&#039;&gt;eldrbarry&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;Perhaps those Carcassonne Lake tiles are those of Carsten of Angel. I got a set of these via ebay and a friend in Germany. They are one of a number of custom made expansions.&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://66.196.80.202/babelfish/translate_url_content?lp=de_en&amp;trurl=http%3A%2F%2Fcarcassonne-city.de&amp;.intl=us&quot; rel=&quot;nofollow&quot;&gt;http://66.196.80.202/babelfish/translate_url_content?lp=de_e...&lt;/A&gt;&lt;br&gt;&lt;br&gt;It seems the tiles are no longer pictured on the internet.&lt;br&gt;&lt;br&gt;- eldrbarry (See my Carcassonne page: 	&lt;A target='_blank' href=&quot;http://www.eldrbarry.net/hatr/carclink.htm&quot; rel=&quot;nofollow&quot;&gt;http://www.eldrbarry.net/hatr/carclink.htm&lt;/A&gt;)&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://66.196.80.202/babelfish/translate_url_content?lp=de_en&amp;trurl=http%3A%2F%2Fcarcassonne-city.de&amp;.intl=us&quot; rel=&quot;nofollow&quot;&gt;http://66.196.80.202/babelfish/translate_url_content?lp=de_e...&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3626947#3626947</link>
<guid>http://www.boardgamegeek.com/article/3626947#3626947</guid>
<pubDate>Mon, 29 Jun 2009 03:58:43 +0000</pubDate>
<dc:creator>eldrbarry</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: lakes??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/metzgerism&#039;&gt;metzgerism&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;rorshaq wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;this image was recently declined...&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.hotlinkfiles.com/files/2639984_otnfv/carclakes.jpg&quot;&gt;&lt;/div&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;I think that's why...&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.imageshack.us&quot; rel=&quot;nofollow&quot;&gt;www.imageshack.us&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3626473#3626473</link>
<guid>http://www.boardgamegeek.com/article/3626473#3626473</guid>
<pubDate>Sun, 28 Jun 2009 23:25:06 +0000</pubDate>
<dc:creator>metzgerism</dc:creator>
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		<title>Thread: Carcassonne:: General:: lakes??</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rorshaq&#039;&gt;rorshaq&lt;/a&gt;&lt;/p&gt;
	this image was recently declined by the geek mods (reason unknown) - does anyone know anymore about the water on the tiles shown here? is this just a self-made variant or what?&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.hotlinkfiles.com/files/2639984_otnfv/carclakes.jpg&quot;&gt;&lt;/div&gt;
</description>
<link>http://www.boardgamegeek.com/thread/419264</link>
<guid>http://www.boardgamegeek.com/thread/419264</guid>
<pubDate>Sun, 28 Jun 2009 23:00:05 +0000</pubDate>
<dc:creator>rorshaq</dc:creator>
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		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/AngstAK&#039;&gt;AngstAK&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/505748"><img border=0  src="http://images.boardgamegeek.com/images/pic505748_t.jpg"></a><div class='sf'>Joel lays his next tile. Note the bonus Settlers game in the backgroun...</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/505748</link>
<guid>http://www.boardgamegeek.com/image/505748</guid>
<pubDate>Sat, 27 Jun 2009 22:39:21 +0000</pubDate>
<dc:creator>AngstAK</dc:creator>
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		<title>Reply: Carcassonne:: Sessions:: Re: One evening, one mammoth challenge - to play Carcassonne with all the expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Johngee&#039;&gt;Johngee&lt;/a&gt;&lt;/p&gt;
	AGREED &quot;...in good company accompanied by decent wine [or a sufficient quantity of your favorite adult beverage]...&quot; many NOT so fun games can still become &quot;a fun EXPERIENCE...&quot;  And isn't that what board gaming is all bount - to keep from being gamed or bored when interacting socially?  
</description>
<link>http://www.boardgamegeek.com/article/3623907#3623907</link>
<guid>http://www.boardgamegeek.com/article/3623907#3623907</guid>
<pubDate>Sat, 27 Jun 2009 20:18:31 +0000</pubDate>
<dc:creator>Johngee</dc:creator>
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		<title>Thread: Carcassonne - King &amp; Scout:: General:: just score it as 20 points at the end.</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/pepex82&#039;&gt;pepex82&lt;/a&gt;&lt;/p&gt;
	I have played probably like 8 or 9 games. and we soon realize the points from counting the cities and roads are about 20-25,  so we decided to make the award just be 20 points. &lt;br&gt;&lt;br&gt;anyone else doing this?  or similar?
</description>
<link>http://www.boardgamegeek.com/thread/419041</link>
<guid>http://www.boardgamegeek.com/thread/419041</guid>
<pubDate>Sat, 27 Jun 2009 19:56:21 +0000</pubDate>
<dc:creator>pepex82</dc:creator>
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		<title>Reply: Carcassonne:: News:: Re: new expansion: Carcassonne, Das Schicksalsrad</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aldaron&#039;&gt;Aldaron&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Great Dane wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Aldaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Oh, god; not &lt;i&gt;&lt;a href=&quot;http://www.aldaron.com/sciencegames/carcassonne/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;another&lt;/a&gt;&lt;/i&gt;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;font color='#CC0000'&gt;&lt;b&gt;Internet Explorer will not display this site correctly. Use another browser!&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;I prefer to use another website!&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Good. I was thinking of blocking all traffic from Denmark instead, but this seems to have done the trick, and was easier to arrange.
</description>
<link>http://www.boardgamegeek.com/article/3623256#3623256</link>
<guid>http://www.boardgamegeek.com/article/3623256#3623256</guid>
<pubDate>Sat, 27 Jun 2009 14:00:20 +0000</pubDate>
<dc:creator>Aldaron</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: News:: Re: new expansion: Carcassonne, Das Schicksalsrad</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Aldaron wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Oh, god; not &lt;i&gt;&lt;a href=&quot;http://www.aldaron.com/sciencegames/carcassonne/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;another&lt;/a&gt;&lt;/i&gt;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;font color='#CC0000'&gt;&lt;b&gt;Internet Explorer will not display this site correctly. Use another browser!&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;I prefer to use another website!&lt;br&gt;:shake:&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3623087#3623087</link>
<guid>http://www.boardgamegeek.com/article/3623087#3623087</guid>
<pubDate>Sat, 27 Jun 2009 12:23:18 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: Carcassonne:: News:: Re: new expansion: Carcassonne, Das Schicksalsrad</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mquimper&#039;&gt;mquimper&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;When will it be available in North-America?
</description>
<link>http://www.boardgamegeek.com/article/3623060#3623060</link>
<guid>http://www.boardgamegeek.com/article/3623060#3623060</guid>
<pubDate>Sat, 27 Jun 2009 12:02:34 +0000</pubDate>
<dc:creator>mquimper</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: News:: Re: new expansion: Carcassonne, Das Schicksalsrad</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	I'm just waiting for the one which will include aliens and zombies.
</description>
<link>http://www.boardgamegeek.com/article/3623027#3623027</link>
<guid>http://www.boardgamegeek.com/article/3623027#3623027</guid>
<pubDate>Sat, 27 Jun 2009 11:37:26 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: Variants:: Re: Carcalone</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	If I'm REALLY resorted to playing solitaire Carc, I prefer just trying to create largest square/rectangle possible with all the matching pieces.
</description>
<link>http://www.boardgamegeek.com/article/3623021#3623021</link>
<guid>http://www.boardgamegeek.com/article/3623021#3623021</guid>
<pubDate>Sat, 27 Jun 2009 11:33:59 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: Variants:: Re: Carcalone</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nate_001&#039;&gt;Nate_001&lt;/a&gt;&lt;/p&gt;
	My latest attempt at Carcalone: Inns and Cathedrals - 88 points&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/505413"><img src="http://images.boardgamegeek.com/images/pic505413_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Point breakdown:&lt;br&gt;Completed cities - 50 points&lt;br&gt;Completed Roads - 20 points&lt;br&gt;Completed Cloister - 9 points&lt;br&gt;Farmer-Supplied Cities - 9 points&lt;br&gt;Total - 88 points
</description>
<link>http://www.boardgamegeek.com/article/3622900#3622900</link>
<guid>http://www.boardgamegeek.com/article/3622900#3622900</guid>
<pubDate>Sat, 27 Jun 2009 08:58:19 +0000</pubDate>
<dc:creator>Nate_001</dc:creator>
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		<title>New Image for Carcassonne - Inns &amp; Cathedrals</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nate_001&#039;&gt;Nate_001&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/505413"><img border=0  src="http://images.boardgamegeek.com/images/pic505413_t.jpg"></a><div class='sf'>Carcalone: Inns and Cathedrals - 88 points</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/505413</link>
<guid>http://www.boardgamegeek.com/image/505413</guid>
<pubDate>Sat, 27 Jun 2009 08:52:46 +0000</pubDate>
<dc:creator>Nate_001</dc:creator>
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		<title>Thread: Carcassonne:: Variants:: Carcalone</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nate_001&#039;&gt;Nate_001&lt;/a&gt;&lt;/p&gt;
	It seems to me that Carcassonne can be played alone as long as there's a little outside competition. I've seen a few other ideas for solo variants, but this is a bit different. The appeal here, in my opinion, is that there is a definite highest possible score for each way of playing. The difficulty is finding it.&lt;br&gt;&lt;br&gt;Carcalone rules:&lt;br&gt;&lt;br&gt;Take a predetermined number of tiles and place them face up on the table. This will play more like a puzzle than a regular game of Carcassonne. The number of tiles may vary according to the difficulty of play desired. All tiles must be played. Regular rules regarding points must be adhered to, except that only finished structures are worth points, including cloisters.&lt;br&gt;&lt;br&gt;Meeples are not used. Every point that you create with the tiles, you count into your total.&lt;br&gt;&lt;br&gt;Here's an example where I played with all 18 tiles from Inns and Cathedrals. My point total was 74. (I've since beaten that with a score of 80.)&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/505342"><img src="http://images.boardgamegeek.com/images/pic505342_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Point breakdown:&lt;br&gt;Completed Cities - 43 points&lt;br&gt;Completed Roads - 16 points&lt;br&gt;Completed Cloister - 9 points&lt;br&gt;Farmer-Supplied Cities - 6 points&lt;br&gt;Total - 74 points&lt;br&gt;&lt;br&gt;Other variations:&lt;br&gt;-Take any 18 tiles from the base set to make the most points.&lt;br&gt;-Take any 18 tiles from any combination of expansions and make the most points.&lt;br&gt;-Include the four siege tiles, which forces you to intelligently use tiles that are detrimental to your score.&lt;br&gt;-Blind Carcalone: Play as normal, without seeing the tiles beforehand, and using a predetermined number of Meeples.&lt;br&gt;&lt;br&gt;For starters, try and beat 74 points using only the Inns and Cathedrals expansion. Who says expansions can only be played with the base game?
</description>
<link>http://www.boardgamegeek.com/thread/418937</link>
<guid>http://www.boardgamegeek.com/thread/418937</guid>
<pubDate>Sat, 27 Jun 2009 07:13:00 +0000</pubDate>
<dc:creator>Nate_001</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne - Inns &amp; Cathedrals</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Nate_001&#039;&gt;Nate_001&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/505342"><img border=0  src="http://images.boardgamegeek.com/images/pic505342_t.jpg"></a><div class='sf'>My first Carcalone attempt - 74 points</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/505342</link>
<guid>http://www.boardgamegeek.com/image/505342</guid>
<pubDate>Sat, 27 Jun 2009 05:35:39 +0000</pubDate>
<dc:creator>Nate_001</dc:creator>
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		<title>Reply: Carcassonne:: Sessions:: Re: One evening, one mammoth challenge - to play Carcassonne with all the expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Sid+Hawkins&#039;&gt;Sid Hawkins&lt;/a&gt;&lt;/p&gt;
	One evening over Christmas/New Year played with eleven expansions, INCLUDING the catapult.  It was a 4-player game with two Carcassone &quot;experts&quot; and two (inlcuding me) who've played a bit but with just one or two expansions.  &lt;br&gt;&lt;br&gt;It was an interesting exeperience, taking nearly four hours.  My observations:&lt;br&gt;- there were too many occasions where we had to adopt &quot;house interpretations&quot; to decide between competing rule interpretations;&lt;br&gt;- after about 30 minutes I was really frustrated, albeit this was primarily because I had not previously played with some of the expansions (eg I really did not get any intuitive feel for the Tower ... never mind how it interacts with other expansions)&lt;br&gt;- but after about an hour, and the group being into probably our third bottle of wine (in total - not each!), it began to be a fun experience&lt;br&gt;- the two &quot;experts&quot; came first and second; I forget the precise scores but I think the winner won by about 10 points only, with third and fourth each over 100 points behind (familiarity with the different versions certainly had its advantages);&lt;br&gt;- would I do it again??  Well, as a serious gaming activity, probably not; as a fun evening in good company accompanied by decent wine during the holiday season - sure why not, it was a fun EXPERIENCE even if not a fun GAME.
</description>
<link>http://www.boardgamegeek.com/article/3620360#3620360</link>
<guid>http://www.boardgamegeek.com/article/3620360#3620360</guid>
<pubDate>Fri, 26 Jun 2009 16:19:00 +0000</pubDate>
<dc:creator>Sid Hawkins</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: Sessions:: Re: One evening, one mammoth challenge - to play Carcassonne with all the expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/coolpapa&#039;&gt;coolpapa&lt;/a&gt;&lt;/p&gt;
	We once played with 4 basic sets plus some number of expansions. (We were about to graduate college and had all just bought our own copies of some games the group had shared.) That took a pool table and lasted well into the early morning.
</description>
<link>http://www.boardgamegeek.com/article/3619950#3619950</link>
<guid>http://www.boardgamegeek.com/article/3619950#3619950</guid>
<pubDate>Fri, 26 Jun 2009 14:37:19 +0000</pubDate>
<dc:creator>coolpapa</dc:creator>
	</item>
		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Oddo&#039;&gt;Oddo&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/504970"><img border=0  src="http://images.boardgamegeek.com/images/pic504970_t.jpg"></a><div class='sf'>LEGO Meeple</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/504970</link>
<guid>http://www.boardgamegeek.com/image/504970</guid>
<pubDate>Fri, 26 Jun 2009 08:23:23 +0000</pubDate>
<dc:creator>Oddo</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/apotheos&#039;&gt;apotheos&lt;/a&gt;&lt;/p&gt;
	The Crown Royal bag. A Canadian tradition.&lt;br&gt;&lt;br&gt;However, I must comment that I find using stacks of tiles in games like this allows for MUCH faster play than relying on a bag, and also cuts out the very mild tedium of handing the bag around the table.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3618445#3618445</link>
<guid>http://www.boardgamegeek.com/article/3618445#3618445</guid>
<pubDate>Fri, 26 Jun 2009 03:55:01 +0000</pubDate>
<dc:creator>apotheos</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mrorwell&#039;&gt;mrorwell&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Gruumsh wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I decided to stick with the tower dispenser from &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/21385&quot;   &gt;Carcassonne - The Tower&lt;/a&gt;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Agreed.  At the end of the game, we flip over all the tiles and mix them on the table, then load them in to the tower.  Since the next game probably isn't till next week, and nobody knows where anyone will be sitting, or who will be going first, it's as random as we can possibly make it.&lt;br&gt;&lt;br&gt;And we get around the &quot;passing it around&quot; problem by keeping it stationary and giving one person tile distribution duties.  Left or right off the top...  not much of a chance to influence the draw.  If someone REALLY feels the need, they can request from the left or the right side, but usually we just strive to keep the stacks at roughly the same height.
</description>
<link>http://www.boardgamegeek.com/article/3618437#3618437</link>
<guid>http://www.boardgamegeek.com/article/3618437#3618437</guid>
<pubDate>Fri, 26 Jun 2009 03:53:46 +0000</pubDate>
<dc:creator>mrorwell</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Johngee&#039;&gt;Johngee&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;TVDinner wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt; ...a leather suede pouch thing... &lt;/i&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt;WOW, now that's classy!  &lt;br&gt;&lt;br&gt;Our group does not like the Tower tile dispensing device because it is too awkward to pass around the table to the next player. And one of our Carcassonne logo imprinted blue cloth bags was defective or just wore out, anyway the seam busted and rather than repair it I found the perfect substitute - the PURPLE VELVET bag with golden draw string that comes with a liter bottle of Crown Royal Canadian Whiskey.  At $50 it's a little pricey for just the bag, but the adult beverage can sure liven up your gaming party. (P.S. you can ask a bartender at your local tavern to save you the bag, the next time he replaces the bar bottle). &lt;br&gt;&lt;br&gt;P.P.S. If Klaus keeps coming up with more expansions we'll all soon be using pillowcases to hold all the tiles... 
</description>
<link>http://www.boardgamegeek.com/article/3618364#3618364</link>
<guid>http://www.boardgamegeek.com/article/3618364#3618364</guid>
<pubDate>Fri, 26 Jun 2009 03:30:39 +0000</pubDate>
<dc:creator>Johngee</dc:creator>
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		<title>Reply: Carcassonne:: Sessions:: Re: One evening, one mammoth challenge - to play Carcassonne with all the expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Johngee&#039;&gt;Johngee&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;otakugirly wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Normal Carcassonne is a delicious mix of cooperation, tactics, strategy with just a frisson of luck. Carcassone played with one expansion is also great, each expansion when played on it's own adds a new flavour to the game. However in my opinion playing Carcassonne with all the expansions is a terrible perversion of a great game which reduces the game to random chance. &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;L.O.L. -- Gee whiz, you were only missing the GQ#11 &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/26615&quot;   &gt;Carcassonne - The Mini Expansion&lt;/a&gt;, the &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/31784&quot;   &gt;Carcassonne - Abbey &amp; Mayor&lt;/a&gt; Expansion (with &quot;wild-card&quot; Abbey tiles, and three extra Meeples for each player: the mayor, wagon and barn), and the (IMHO: rediculous) &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/38855&quot;   &gt;Carcassonne - Catapult&lt;/a&gt; Expansion (hmmm or maybe there was another one?) That's an additional 36 tiles (12 in each expansion). &lt;br&gt;&lt;br&gt;You should come over to my house sometime, because this IS the usual way we play Carcassonne, with all of the expansions (except the Count, some people don't like the Count). We normally finish in less than three hours.  It makes for a fun evening and for added excitement, the loosers have to take off an article of clothing before we start playing the second round... &lt;br&gt;&lt;br&gt;Seriously though -- for any rules clarification issues I want to direct you to the Completely Annotated Rules or &quot;C.A.R.&quot; for short that can be downloaded (or printed) from the Forums Section of the Carcassonne Central web site &lt; 	&lt;A target='_blank' href=&quot;http://www.CarcassonneCentral.Com&quot; rel=&quot;nofollow&quot;&gt;http://www.CarcassonneCentral.Com&lt;/A&gt; &gt;.  &lt;br&gt;&lt;br&gt;If you really want to see a &quot;terrible perversion of a great game&quot; then read some of the debates about whether the Hans im Gluck (HiG = European) official rules or the Rio Grande Games (RRG = Americanized) interpretations are better or worse. But remember that the purpose of &quot;PLAYING&quot; games is to have FUN, so my personal reccomendation is to agree among your local gaming friends upon a few House Rules and focus on enjoying the social interaction. 
</description>
<link>http://www.boardgamegeek.com/article/3618292#3618292</link>
<guid>http://www.boardgamegeek.com/article/3618292#3618292</guid>
<pubDate>Fri, 26 Jun 2009 03:07:45 +0000</pubDate>
<dc:creator>Johngee</dc:creator>
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		<title>Reply: Carcassonne:: Sessions:: Re: One evening, one mammoth challenge - to play Carcassonne with all the expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/laxnbakpakr&#039;&gt;laxnbakpakr&lt;/a&gt;&lt;/p&gt;
	theres a really good file here on the geek that has all the rules and FAQs in it and answers many of hte questions regarding expansion compatability.  &lt;br&gt;annotated rules by mjharper is what you should look for. That being said i've tried with all the expansions(except catapult) in one big game before and it was a bit much.  i like princess and dragon or tower for games of more than 2 people since they are a bit hectic anyway.  I prefere T&amp;B, I&amp;C, and A&amp;M for more competitive or cut throat 2 player games.  
</description>
<link>http://www.boardgamegeek.com/article/3618198#3618198</link>
<guid>http://www.boardgamegeek.com/article/3618198#3618198</guid>
<pubDate>Fri, 26 Jun 2009 02:33:00 +0000</pubDate>
<dc:creator>laxnbakpakr</dc:creator>
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		<title>Reply: Carcassonne:: Sessions:: Re: One evening, one mammoth challenge - to play Carcassonne with all the expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tikiguy&#039;&gt;tikiguy&lt;/a&gt;&lt;/p&gt;
	Man, I suspect if you had added the catapult expansion then things would have gotten really out of control you rebel :devil:
</description>
<link>http://www.boardgamegeek.com/article/3618022#3618022</link>
<guid>http://www.boardgamegeek.com/article/3618022#3618022</guid>
<pubDate>Fri, 26 Jun 2009 01:42:49 +0000</pubDate>
<dc:creator>tikiguy</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: Sessions:: Re: One evening, one mammoth challenge - to play Carcassonne with all the expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Phlegm&#039;&gt;Phlegm&lt;/a&gt;&lt;/p&gt;
	We call it BALLS TO THE WALL CARCASSONNE when we play with all the expansions.  It's a different game for sure.  You have to be a lort more flexible to get into it.  It doesn't have the simplicity of the basic version.  But weird things happen that you have to be ready to adapt to.&lt;br&gt;&lt;br&gt;I scored a 127 point city to win one game we played on the 3rd to last tile played.  You only get so many gaming experiences like that in your life.
</description>
<link>http://www.boardgamegeek.com/article/3617952#3617952</link>
<guid>http://www.boardgamegeek.com/article/3617952#3617952</guid>
<pubDate>Fri, 26 Jun 2009 01:14:10 +0000</pubDate>
<dc:creator>Phlegm</dc:creator>
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		<title>Reply: Carcassonne:: Sessions:: Re: One evening, one mammoth challenge - to play Carcassonne with all the expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/clearclaw&#039;&gt;clearclaw&lt;/a&gt;&lt;/p&gt;
	I suspect you played with more than 2 players.  That's a big mistake.
</description>
<link>http://www.boardgamegeek.com/article/3617849#3617849</link>
<guid>http://www.boardgamegeek.com/article/3617849#3617849</guid>
<pubDate>Fri, 26 Jun 2009 00:29:53 +0000</pubDate>
<dc:creator>clearclaw</dc:creator>
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		<item>
		<title>Session: Carcassonne:: One evening, one mammoth challenge - to play Carcassonne with all the expansions</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/otakugirly&#039;&gt;otakugirly&lt;/a&gt;&lt;/p&gt;
	&lt;br&gt;One evening, one mammoth challenge - to play a game of Carcassonne with all the expansions (or at least all the expansions my brother could get his hands on). &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/822&quot;   &gt;Carcassonne&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2993&quot;   &gt;Carcassonne - Inns &amp; Cathedrals&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/5405&quot;   &gt;Carcassonne - Traders &amp; Builders&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/15158&quot;   &gt;Carcassonne - The Princess &amp; the Dragon&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/21385&quot;   &gt;Carcassonne - The Tower&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/12903&quot;   &gt;Carcassonne - The Count of Carcassonne&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/7707&quot;   &gt;Carcassonne - King &amp; Scout&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/35666&quot;   &gt;Carcassonne - Cult, Siege and Creativity&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/18836&quot;   &gt;Carcassonne - The River II&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2591&quot;   &gt;Carcassonne - The River&lt;/a&gt;&lt;br&gt;&lt;br&gt;Having requisitioned a mammoth table, with snacks on hand and plenty of time we set out with light hearts and giant stacks of tiles. There were four players gathered round the table, and although each of us was a seasoned veteran of normal Carcassonne none of us had played more than a handful of the expansions. &lt;br&gt;&lt;br&gt;Four hours later I left the gaming session a broken person.&lt;br&gt;&lt;br&gt;There were a number of problems with playing Carcassonne with all the expansions. The first problem we encountered was that we didn't know exactly how the rules of different expansions worked with one another, can the dragon from &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/15158&quot;   &gt;Carcassonne - The Princess &amp; the Dragon&lt;/a&gt; eat the pig from &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/5405&quot;   &gt;Carcassonne - Traders &amp; Builders&lt;/a&gt;? We just didn't know and thus lengthy arguments ensued about the application of different expansion's rules. &lt;br&gt;&lt;br&gt;On top of this was the difficulty in remembering all the possible actions we could take. With tower pieces to use, barns to place, our pigs to deploy (and redeploy once they'd been eaten by the dragon) etc etc it was quite hard to figure out which move to make. None of the gamers round the table usually suffers from analysis paralysis but in all-expansions Carcassonne there was an unexpected outbreak of AP round our table.&lt;br&gt;&lt;br&gt;The biggest problem however wasn't the one I was expecting - before we started the game I thought that everyone would run out of meeples since the board would be huge, but in fact the largest problem was almost the complete opposite. Playing with all the expansions combined meant that there were so many ways to remove an opponent's meeple from the board that meeples bounced to and from the board so fast you would have thought they were attached to the tiles with bungee cords. And therein lay the greatest problem, the game shifted from a strategic game to a tactical one. By the end of the game moves you made at the beginning of the game were totally irrelevant and there was no opportunity to strategically place farmers or really employ any long term strategy. The game became way too random for my liking. &lt;br&gt;&lt;br&gt;Playing with all the expansions was a very dissatisfying experience for me. Normal Carcassonne is a delicious mix of cooperation, tactics, strategy with just a frisson of luck. Carcassone played with one expansion is also great, each expansion when played on it's own adds a new flavour to the game. However in my opinion playing Carcassonne with all the expansions is a terrible perversion of a great game which reduces the game to random chance. I could have saved myself a lot of time if I'd simply set up the board and then thrown the meeples onto the board and based the final scores on where they landed. It would have been just as fair too (and I say that even though I won).&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/thread/418597</link>
<guid>http://www.boardgamegeek.com/thread/418597</guid>
<pubDate>Fri, 26 Jun 2009 00:07:39 +0000</pubDate>
<dc:creator>otakugirly</dc:creator>
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		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/otakugirly&#039;&gt;otakugirly&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/504717"><img border=0  src="http://images.boardgamegeek.com/images/pic504717_t.jpg"></a><div class='sf'>Carcassonne Pizza</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/504717</link>
<guid>http://www.boardgamegeek.com/image/504717</guid>
<pubDate>Thu, 25 Jun 2009 21:42:55 +0000</pubDate>
<dc:creator>otakugirly</dc:creator>
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		<item>
		<title>New Image for Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/otakugirly&#039;&gt;otakugirly&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/504713"><img border=0  src="http://images.boardgamegeek.com/images/pic504713_t.jpg"></a><div class='sf'>Carcassonne Pizza</div>]]>
</description>
<link>http://www.boardgamegeek.com/image/504713</link>
<guid>http://www.boardgamegeek.com/image/504713</guid>
<pubDate>Thu, 25 Jun 2009 21:37:45 +0000</pubDate>
<dc:creator>otakugirly</dc:creator>
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		<title>Reply: Carcassonne - King &amp; Scout:: Rules:: Re: defining the term &quot;largest city&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Great+Dane&#039;&gt;Great Dane&lt;/a&gt;&lt;/p&gt;
	Yes, it complements the Robber Baron that score for the 'longest road'. Not the road that necessarily gives the most points.&lt;br&gt;&lt;br&gt;'Largest' and 'longest' doesn't mean 'most valuable' or 'highest scoring'.
</description>
<link>http://www.boardgamegeek.com/article/3615758#3615758</link>
<guid>http://www.boardgamegeek.com/article/3615758#3615758</guid>
<pubDate>Thu, 25 Jun 2009 16:49:46 +0000</pubDate>
<dc:creator>Great Dane</dc:creator>
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		<title>Reply: Carcassonne - King &amp; Scout:: Rules:: Re: defining the term &quot;largest city&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mr_Nuts&#039;&gt;Mr_Nuts&lt;/a&gt;&lt;/p&gt;
	I believe it is purely the number of tiles, not points, shields or goods. I don't have the rules in front of me, but that's how we play it.
</description>
<link>http://www.boardgamegeek.com/article/3615710#3615710</link>
<guid>http://www.boardgamegeek.com/article/3615710#3615710</guid>
<pubDate>Thu, 25 Jun 2009 16:39:24 +0000</pubDate>
<dc:creator>Mr_Nuts</dc:creator>
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		<title>Thread: Carcassonne - King &amp; Scout:: Rules:: defining the term &quot;largest city&quot;</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/stringbend&#039;&gt;stringbend&lt;/a&gt;&lt;/p&gt;
	When you're trying to determine who gets the King tile by completing the largest city, does that mean the city that scores the most points?  &lt;br&gt;&lt;br&gt;And if that is what it means, do shields count in determining the largest city?&lt;br&gt;&lt;br&gt;Thanks for any help!
</description>
<link>http://www.boardgamegeek.com/thread/418460</link>
<guid>http://www.boardgamegeek.com/thread/418460</guid>
<pubDate>Thu, 25 Jun 2009 16:30:15 +0000</pubDate>
<dc:creator>stringbend</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Recommend me games for 2 players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kalevi1999&#039;&gt;kalevi1999&lt;/a&gt;&lt;/p&gt;
	MEMOIR 44&lt;br&gt;COMMAND AND COLORS ANCIENTS &lt;br&gt;HOLD THE LINE&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3615379#3615379</link>
<guid>http://www.boardgamegeek.com/article/3615379#3615379</guid>
<pubDate>Thu, 25 Jun 2009 15:04:40 +0000</pubDate>
<dc:creator>kalevi1999</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Recommend me games for 2 players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Fjords&#039;&gt;Fjords&lt;/a&gt;&lt;/p&gt;
	Hi,&lt;br&gt;If you like Carcassonne, you should try &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/15511&quot;   &gt;Fjords&lt;/a&gt;&lt;br&gt;Its a 2-player game. &lt;br&gt;There are 2 parts to it. &lt;br&gt;The first part is similar to Carcassonne. You place tiles, representing grassland and can choose to claim them using your meeples.&lt;br&gt;The second part is like a game of &quot;GO&quot;.&lt;br&gt;&lt;br&gt;Another 2-player game which I like is &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/638&quot;   &gt;Hera and Zeus&lt;/a&gt;&lt;br&gt;It is a Greek Mythological card-game, involving lots of strategy and guessing.&lt;br&gt;&lt;br&gt;Cheers
</description>
<link>http://www.boardgamegeek.com/article/3615187#3615187</link>
<guid>http://www.boardgamegeek.com/article/3615187#3615187</guid>
<pubDate>Thu, 25 Jun 2009 14:14:38 +0000</pubDate>
<dc:creator>Fjords</dc:creator>
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		<title>Reply: Carcassonne:: News:: Re: new expansion: Carcassonne, Das Schicksalsrad</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aldaron&#039;&gt;Aldaron&lt;/a&gt;&lt;/p&gt;
	Oh, god; not &lt;i&gt;&lt;a href=&quot;http://www.aldaron.com/sciencegames/carcassonne/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;another&lt;/a&gt;&lt;/i&gt;.
</description>
<link>http://www.boardgamegeek.com/article/3615137#3615137</link>
<guid>http://www.boardgamegeek.com/article/3615137#3615137</guid>
<pubDate>Thu, 25 Jun 2009 14:00:28 +0000</pubDate>
<dc:creator>Aldaron</dc:creator>
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		<title>Thread: Carcassonne:: News:: new expansion: Carcassonne, Das Schicksalsrad</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Mousey&#039;&gt;Mousey&lt;/a&gt;&lt;/p&gt;
	Next month a new expansion will be released in Germany: Das Schicksalsrad&lt;br&gt;&lt;br&gt;This expansion introduces happenings like  taxes and the plague.&lt;br&gt;&lt;br&gt;&lt;br&gt;With the expansion comes also a historical Roman by Helene Luise Köppel. &lt;br&gt;&lt;br&gt;See &lt;a href=&quot;http://www.amazon.de/Schmidt-Spiele-48195-Schicksalsrad-amazon/dp/B001TOD5KI/ref=sr_1_1?ie=UTF8&amp;s=toys&amp;qid=1245858559&amp;sr=8-1&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;Amazon germany&lt;/a&gt; for more details.
</description>
<link>http://www.boardgamegeek.com/thread/418370</link>
<guid>http://www.boardgamegeek.com/thread/418370</guid>
<pubDate>Thu, 25 Jun 2009 08:01:22 +0000</pubDate>
<dc:creator>Mousey</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: The Carcassonne Box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Todd+Degani&#039;&gt;Todd Degani&lt;/a&gt;&lt;/p&gt;
	Just updating with some more detail as I still have not heard from this company.&lt;br&gt;&lt;br&gt;Order date                            : 14/05/2009 19:26:41&lt;br&gt;&lt;br&gt;Sent inquiry June 2 through website, received response June 4:&lt;br&gt;&quot;Hi Todd,&lt;br&gt; &lt;br&gt;Thanks for your message.&lt;br&gt;Your order is sent May 26th.&lt;br&gt;It will take a week or 2 to arrive.&lt;br&gt; &lt;br&gt;Regards,&lt;br&gt;Sander&quot;&lt;br&gt;&lt;br&gt;Sent inquiry June 13 to Sander directly - No response&lt;br&gt;Sent inquiry June 16 via website - No response&lt;br&gt;Sent inquiry June 19 via website - No response&lt;br&gt;Sent inquiry June 22 via website - No response&lt;br&gt;Sent inquiry June 24 via website and to Sander directly - No response as of yet&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3611268#3611268</link>
<guid>http://www.boardgamegeek.com/article/3611268#3611268</guid>
<pubDate>Wed, 24 Jun 2009 17:03:56 +0000</pubDate>
<dc:creator>Todd Degani</dc:creator>
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		<title>Reply: Carcassonne - Catapult:: General:: Re: So, when is this coming on BSW?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Capoeirista&#039;&gt;Capoeirista&lt;/a&gt;&lt;/p&gt;
	They're keeping it secret for the time being - I think they're planning to announce it along with the ability to use BSW on the Wii!
</description>
<link>http://www.boardgamegeek.com/article/3609725#3609725</link>
<guid>http://www.boardgamegeek.com/article/3609725#3609725</guid>
<pubDate>Wed, 24 Jun 2009 10:29:55 +0000</pubDate>
<dc:creator>Capoeirista</dc:creator>
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		<title>Thread: Carcassonne - Catapult:: General:: So, when is this coming on BSW?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	Seriously, it's been a while now. Why is it not implemented yet? 
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<link>http://www.boardgamegeek.com/thread/418074</link>
<guid>http://www.boardgamegeek.com/thread/418074</guid>
<pubDate>Wed, 24 Jun 2009 10:22:53 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: Carcassonne: Flying Meeples (a 2-player review)</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Xeenu wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;- friendly when played as a family game&lt;br&gt;...&lt;br&gt;- and can be played very unfriendly&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;This is what I love about Caracssonne. You can play it as a peaceful, nearly co-op game of building and populating a nice landscape, yet it can also be played as an insanely cutthroat and aggressive game.&lt;br&gt;&lt;br&gt;The only drawback is that the second gameplay type requires some experience with the game (which some folks never care to acquire but rather dismiss the game right away as &quot;yet another dull point-grabbing multiplayer-solitaire euro) AND that you basically need to buy Inns&amp;Cathedrals (or at least customize one of your meeples into ubermeeple) for it to get the true aggressive edge.
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<link>http://www.boardgamegeek.com/article/3609680#3609680</link>
<guid>http://www.boardgamegeek.com/article/3609680#3609680</guid>
<pubDate>Wed, 24 Jun 2009 10:01:51 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: Carcassonne: Flying Meeples (a 2-player review)</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xeenu&#039;&gt;Xeenu&lt;/a&gt;&lt;/p&gt;
	A good choice by the clerk to recommend this. Once we got the hang of the rules - having looked it up on the internet helped - we were on a roll too. Yes in rare cases mit might fail to impress. But Carcassonne has its advantages:&lt;br&gt;- easy to learn&lt;br&gt;- friendly when played as a family game&lt;br&gt;- yet also hard to master&lt;br&gt;- and can be played very unfriendly&lt;br&gt;- short when played as basic Carcassonne&lt;br&gt;and last but not least visually nice and appealing.
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<link>http://www.boardgamegeek.com/article/3609069#3609069</link>
<guid>http://www.boardgamegeek.com/article/3609069#3609069</guid>
<pubDate>Wed, 24 Jun 2009 04:39:41 +0000</pubDate>
<dc:creator>Xeenu</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: Carcassonne: Flying Meeples (a 2-player review)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/rstruve&#039;&gt;rstruve&lt;/a&gt;&lt;/p&gt;
	I figured I wasn't the only one!&lt;br&gt;&lt;br&gt;I stumbled across Carcassonne at a Games by James store at the Mall of America in Minnesota.  I had no clue what all those unfamiliar games were on one wall, but felt a little adventurous. Guy suggested Carcassonne and gave a brief description - and I thought, &quot;Really?  That's it?  And this is fun why?&quot;.  But I was wanting to try a little something different, so I bought the game.&lt;br&gt;&lt;br&gt;  That night at the hotel, we decided to punch out out all the tiles and give the game a shot.  Wow!  We both instantly loved it. Went and got the expansions (Trader &amp; Builders, Inns and Cathedrals) and really had a blast with the game.  &lt;br&gt;&lt;br&gt;That was about 3 years ago - and now I have an excellent collection of games that at one time looked totally unfamiliar to me.  It all started with Carcassonne, which I still enjoy playing to this day.  Say what you want, it's a great game and excellent to show newbies to gaming.
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<link>http://www.boardgamegeek.com/article/3608148#3608148</link>
<guid>http://www.boardgamegeek.com/article/3608148#3608148</guid>
<pubDate>Tue, 23 Jun 2009 23:12:32 +0000</pubDate>
<dc:creator>rstruve</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: Carcassonne: Flying Meeples (a 2-player review)</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/malteh&#039;&gt;malteh&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Xeenu wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It is one of the highlights of german games and never fails to impress.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Actually it does at least once.
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<link>http://www.boardgamegeek.com/article/3608040#3608040</link>
<guid>http://www.boardgamegeek.com/article/3608040#3608040</guid>
<pubDate>Tue, 23 Jun 2009 22:35:25 +0000</pubDate>
<dc:creator>malteh</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: Carcassonne: Flying Meeples (a 2-player review)</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Xeenu&#039;&gt;Xeenu&lt;/a&gt;&lt;/p&gt;
	Thank You for the review. Carcassonne is a game when I brought it to my non-gamer mother on christmas she immediately loved the puzzle aspect, the ease of play and the nice landscape. We do not play competitively but this game is one for the nicey-type (with mother) and the cutthroat. It has so many aspects that make it an all time classic and that appeal almost immediately to any person seeing it. I am a huge Carcassonne fan. It is one of the highlights of german games and never fails to impress.
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<link>http://www.boardgamegeek.com/article/3607823#3607823</link>
<guid>http://www.boardgamegeek.com/article/3607823#3607823</guid>
<pubDate>Tue, 23 Jun 2009 21:38:25 +0000</pubDate>
<dc:creator>Xeenu</dc:creator>
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		<title>Review: Carcassonne:: Reviews:: Carcassonne: Flying Meeples (a 2-player review)</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/tryp09&#039;&gt;tryp09&lt;/a&gt;&lt;/p&gt;
	&lt;b&gt;Introduction&lt;/b&gt;&lt;br&gt;	Reviewing a game as well-known as Carcassonne is intimidating.  But we’re all geeks here so who cares, right?  I can’t exactly pinpoint the specific instant (or website) that prompted me to research board games, but I do remember the board game that started it all for my girlfriend and me, Carcassonne.  I picked it up on an impulse buy at Barnes and Nobles and from then on, I have been a board game lover. In this review, I will not be directly describing the game’s particulars and instead discuss &lt;u&gt;why I love this game &lt;/u&gt;and my particular experience with &lt;u&gt;flying meeples&lt;/u&gt;.&lt;br&gt;&lt;b&gt;Why I love this game&lt;/b&gt;&lt;br&gt;	This game appeals to me on so many layers that my girlfriend and I spent the first weekend after we got the game playing for a total of eight hours.  We played it so much that our roommate had to leave on two occasions in order to keep her sanity.  The things we love about the game tend to change, the more we played it.  &lt;br&gt;-Initially, we loved the &lt;u&gt;puzzle-placing aspect&lt;/u&gt;.  It was a delight to see how certain pieces would change the whole layout of the map, which consequently, would change the strategy of the ensuing turns.  &lt;br&gt;-Speaking of &lt;u&gt;strategy&lt;/u&gt;, the more we played, the more we realized that there was a fine balance between focusing on your own score and sabotaging your opponent’s.  I recall a time when I was one edge away from bringing my 4-pennant, 7-tiled city to a close, when my girlfriend staked a meeple down on a little city edge across from the vulnerable opening, nearly bringing me to tears.  This event brought a realization to the both of us: it’s even more fun impairing each other than it is getting points!  Oh, the fear that hits the other person when an evil grin appears on the face of the player that draws the perfect tile. (My girlfriend has one of the better evil grins I have ever seen in my life). &lt;br&gt;-Also, the &lt;u&gt;theme&lt;/u&gt; is solid enough to conjure up images of villagers in ancient Europe (my imagination does not take much).   The only thing I don’t understand is: what’s with the laying down farmer?  That sloth does not fit anywhere in my re-imaginations of feudal Europe!&lt;br&gt;Now, on to flying meeples!&lt;br&gt;&lt;b&gt;Flying Meeples&lt;/b&gt;&lt;br&gt;	One particular game, during the second weekend, I was building up my gargantuan city (as usual during these early days) and my girlfriend decided she was going to try to “poison” my city by expanding it.  I had all of my meeples tied up at the time, so her strategy seemed valid.  However, I was fortunate enough to draw a string of city-closing pieces and the more she expanded it, the more I closed it.  My wicked grimace grew to substantial proportions and it became increasingly difficult to hold such a repulsive expression.  She tried three times, unsuccessfully, to annex herself onto my masterpiece of a city and the next tile she drew was a road, which she placed with utter disgust.  If only I would uncover one more closing city tile this colossal city would be finished.  I turn over my next tile ever so slowly and the triumphant expression on my face betrayed the outcome before I could use the tile to finish the city.  I would never get a chance.  Upon seeing the look on my face, my girlfriend reached her fingers underneath all of the played tiles and that’s when I saw it for the first time in my adult life: flying meeples.&lt;br&gt;&lt;b&gt;Final Verdict&lt;/b&gt;&lt;br&gt;	Carcassonne is not a perfect game but it is a very unique one.  It is ruthless, strategic, frustrating, and all-in-all a great experience.  I give it five stars due to its ability to entertain and bring my significant other into the wonderful world of board games.&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;
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<link>http://www.boardgamegeek.com/thread/417918</link>
<guid>http://www.boardgamegeek.com/thread/417918</guid>
<pubDate>Tue, 23 Jun 2009 21:25:39 +0000</pubDate>
<dc:creator>tryp09</dc:creator>
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		<title>Reply: Carcassonne:: Variants:: Re: The Missionary (a fan-made Carcassonne mini-expansion at Carcassonne Central)</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ckorfmann&#039;&gt;ckorfmann&lt;/a&gt;&lt;/p&gt;
	It works pretty well.  I was somewhat surprised at how seldom it works.  There might be 1 or 2 conversions in a game, but that's without putting a lot of effort into it.  I think if someone set out to try and use it as often as possible, there could be more, but their score might suffer.  Overall, I really enjoyed using it and so did the other players.
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<link>http://www.boardgamegeek.com/article/3606232#3606232</link>
<guid>http://www.boardgamegeek.com/article/3606232#3606232</guid>
<pubDate>Tue, 23 Jun 2009 16:32:39 +0000</pubDate>
<dc:creator>ckorfmann</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: The Carcassonne Box</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jsdougan&#039;&gt;jsdougan&lt;/a&gt;&lt;/p&gt;
	Mine did eventually arrive, about a week after my original posting. I happen to love it, as for the first time I've got everything in one place. Since I don't know what the exchange rate was when they paid for it, I can't say whether the aggravation was worth the price.
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<link>http://www.boardgamegeek.com/article/3605328#3605328</link>
<guid>http://www.boardgamegeek.com/article/3605328#3605328</guid>
<pubDate>Tue, 23 Jun 2009 12:55:46 +0000</pubDate>
<dc:creator>jsdougan</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Recommend me games for 2 players?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/angeltw&#039;&gt;angeltw&lt;/a&gt;&lt;/p&gt;
	My husband and I like to play Carcassonne with Inns and Cathedrals. For other 2-player games, I prefer:&lt;br&gt;Balloon Cup&lt;br&gt;Mr. jack&lt;br&gt;Traders of Carthage
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<link>http://www.boardgamegeek.com/article/3604501#3604501</link>
<guid>http://www.boardgamegeek.com/article/3604501#3604501</guid>
<pubDate>Tue, 23 Jun 2009 03:33:59 +0000</pubDate>
<dc:creator>angeltw</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: The Carcassonne Box</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Todd+Degani&#039;&gt;Todd Degani&lt;/a&gt;&lt;/p&gt;
	I have ordered one and am in the process of having the charges refunded to my credit card company because I have not received the product I have paid for.&lt;br&gt;&lt;br&gt;They got back to me fairly quickly originally when I questioned about the status of the order.  They told me it would take about another 1 to 2 weeks.&lt;br&gt;&lt;br&gt;Once that period had elapsed I sent them multiple messages via their website and got no response. It is now over a month and a half since I placed the order with them.  Maybe our experiences our isolated incidents but I somehow highly doubt it.&lt;br&gt;&lt;br&gt;As well constructed and everything that the box looks, this looks to be a very low budget operation they are running there when they cannot even respond to questions about product but are more than happy to take your money. &lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3603571#3603571</link>
<guid>http://www.boardgamegeek.com/article/3603571#3603571</guid>
<pubDate>Mon, 22 Jun 2009 22:12:51 +0000</pubDate>
<dc:creator>Todd Degani</dc:creator>
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		<title>New Image for Carcassonne</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/fayemin&#039;&gt;fayemin&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/503041"><img border=0  src="http://images.boardgamegeek.com/images/pic503041_t.jpg"></a><div class='sf'>Carcasonne: The Great Wall edition</div>]]>
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<link>http://www.boardgamegeek.com/image/503041</link>
<guid>http://www.boardgamegeek.com/image/503041</guid>
<pubDate>Mon, 22 Jun 2009 09:38:24 +0000</pubDate>
<dc:creator>fayemin</dc:creator>
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		<title>Reply: Carcassonne - Catapult:: General:: Re: Lack of tile-explanation</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Well, I would say in Figure 2, both upper tiles are &quot;clearly&quot; 2 roads coming into a fair with two separate farms.  I can't see anyone making a valid claim that the farms are one and continue around the roads.&lt;br&gt;&lt;br&gt;Likewise, the upper right on Fig. 1 must follow logically.  There is no green and it is obviously trying to depict 2 cities and 2 fields.&lt;br&gt;&lt;br&gt;So that still brings us back to the tile in question - the lower left of Fig. 2.  Following the art they established in the above 3 tiles, the sand is part of the art for a fair.  But the sand wraps around the Cloister so it tramples the logic established so far.&lt;br&gt;&lt;br&gt;It seems to me the intent is still to divide the tile in half so you don't get a wrap around farm.  The clearly extended the sand so as to make sure, even with an offest cut on the tile, that no one would mistake the tiniest green connecting the two fields.&lt;br&gt;&lt;br&gt;But since no other tile has sand, the only tiles that could be placed to the left or right of this tile are field edges.  And as soon as a field is placed either to the left or right, both the top and bottom halves are connected again.  So why not just draw it that way to begin with?
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<link>http://www.boardgamegeek.com/article/3598503#3598503</link>
<guid>http://www.boardgamegeek.com/article/3598503#3598503</guid>
<pubDate>Sun, 21 Jun 2009 11:17:17 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Reply: Carcassonne - Catapult:: General:: Re: Lack of tile-explanation</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/WRSZS&#039;&gt;WRSZS&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;ColtsFan76 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Seems the are deliberately trying to make the &quot;sand&quot; break teh field but if that is the case, why not just use a road?&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;So there are few ways of interpretation sand... and consequences of choice&lt;br&gt;&lt;font color='#FF6600'&gt;&lt;b&gt;fig. 1. &lt;/b&gt;&lt;/font&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/389356"><img src="http://images.boardgamegeek.com/images/pic389356_md.jpg" border=0></a></div>]]>&lt;font color='#FF6600'&gt;&lt;b&gt;fig. 2. &lt;/b&gt;&lt;/font&gt;<![CDATA[<div style=''><a href="http://www.boardgamegeek.com/image/389355"><img src="http://images.boardgamegeek.com/images/pic389355_md.jpg" border=0></a></div>]]>&lt;br&gt;a) [BGCOLOR=#FFFF00]sand is same as grass (field) [/BGCOLOR]&lt;br&gt;fig. 1. upper right - fair not divides farm. &lt;b&gt;Two &lt;/b&gt;cities, &lt;b&gt;one &lt;/b&gt;farm.&lt;br&gt;fig. 2. bottom left - &lt;b&gt;one &lt;/b&gt;farm.&lt;br&gt;and!&lt;br&gt;fig. 2. &lt;b&gt;both upper tiles&lt;/b&gt; - &lt;b&gt;one &lt;/b&gt;farm (sic!) and &lt;b&gt;two separate segments &lt;/b&gt;(dead ends) of roads.&lt;br&gt;&lt;br&gt;b) [BGCOLOR=#FFFF00]sand is same as road [/BGCOLOR]&lt;br&gt;fig. 1. upper right - fair divides farm. &lt;b&gt;Two &lt;/b&gt;cities connected with sand road, &lt;b&gt;two &lt;/b&gt;farms.&lt;br&gt;fig. 2. bottom left - &lt;b&gt;two &lt;/b&gt;farms. &lt;b&gt;rfrf &lt;/b&gt;tile&lt;br&gt;and!&lt;br&gt;fig. 2. &lt;b&gt;both upper tiles&lt;/b&gt; - &lt;b&gt;two &lt;/b&gt;farms and &lt;b&gt;one  road.&lt;/b&gt;&lt;br&gt;&lt;br&gt;c) [BGCOLOR=#FFFF00]sand is new kind of terrain[/BGCOLOR]&lt;br&gt;fig. 1. upper right - fair divides farm. &lt;b&gt;Two &lt;/b&gt;cities, &lt;b&gt;two &lt;/b&gt;farms.&lt;br&gt;fig. 2. bottom left - &lt;b&gt;two &lt;/b&gt;farms, but I don't know how this sand sided tile fits to other terrains? Maybe only abbey? Maybe to roads?&lt;br&gt;and!&lt;br&gt;fig. 2. &lt;b&gt;both upper tiles&lt;/b&gt; - &lt;b&gt;two &lt;/b&gt;farms and &lt;b&gt;two separate segments &lt;/b&gt; of roads.&lt;br&gt;&lt;br&gt;The rest of tiles are obvious.&lt;br&gt;Well, twelve new tiles and 1/3 of them with doubts...&lt;br&gt;&lt;br&gt;IMHO treating sand as a kind of field is more intuitive and consequent. But...
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<link>http://www.boardgamegeek.com/article/3598414#3598414</link>
<guid>http://www.boardgamegeek.com/article/3598414#3598414</guid>
<pubDate>Sun, 21 Jun 2009 09:14:47 +0000</pubDate>
<dc:creator>WRSZS</dc:creator>
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		<title>New Image for Carcassonne</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Futsie&#039;&gt;Futsie&lt;/a&gt;&lt;/p&gt;
	<![CDATA[<a   href="http://www.boardgamegeek.com/image/502304"><img border=0  src="http://images.boardgamegeek.com/images/pic502304_t.jpg"></a><div class='sf'>Father's Day Card</div>]]>
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<link>http://www.boardgamegeek.com/image/502304</link>
<guid>http://www.boardgamegeek.com/image/502304</guid>
<pubDate>Sun, 21 Jun 2009 07:57:24 +0000</pubDate>
<dc:creator>Futsie</dc:creator>
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		<title>Reply: Carcassonne - Catapult:: General:: Re: This WILL be a classic</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jp_creationschaos&#039;&gt;jp_creationschaos&lt;/a&gt;&lt;/p&gt;
	:laugh: You're NUTS!!!!!!!!&lt;br&gt;&lt;br&gt;:arrrh:
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<link>http://www.boardgamegeek.com/article/3596758#3596758</link>
<guid>http://www.boardgamegeek.com/article/3596758#3596758</guid>
<pubDate>Sat, 20 Jun 2009 15:14:56 +0000</pubDate>
<dc:creator>jp_creationschaos</dc:creator>
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		<title>Reply: Carcassonne - Catapult:: General:: Re: Does your catapult work well?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jp_creationschaos&#039;&gt;jp_creationschaos&lt;/a&gt;&lt;/p&gt;
	It shouln'd have been invented. PERIOD.
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<link>http://www.boardgamegeek.com/article/3596747#3596747</link>
<guid>http://www.boardgamegeek.com/article/3596747#3596747</guid>
<pubDate>Sat, 20 Jun 2009 15:11:21 +0000</pubDate>
<dc:creator>jp_creationschaos</dc:creator>
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		<title>Reply: Carcassonne:: Rules:: Re: Carcassonne - Complete Annotated Rules</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mjharper&#039;&gt;mjharper&lt;/a&gt;&lt;/p&gt;
	Quick note to say that I've uploaded a beta version of the latest version of the CAR: 	&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/filepage/22896&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/filepage/22896&lt;/A&gt;.&lt;br&gt;&lt;br&gt;I know I said elsewhere that I'd have it finished (much) earlier in the year, but it's been a difficult year, and I probably won't have too much time in the immediate future. Perhaps when the semester ends... As usual, any feedback is much appreciated, even if it takes me a while to get around to incorporating your corrections and suggestions.
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<link>http://www.boardgamegeek.com/article/3595025#3595025</link>
<guid>http://www.boardgamegeek.com/article/3595025#3595025</guid>
<pubDate>Fri, 19 Jun 2009 21:43:00 +0000</pubDate>
<dc:creator>mjharper</dc:creator>
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		<title>File: Carcassonne - Traders &amp; Builders:: Carcassonne - Traders &amp; Builders chinese rules</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/victorywt&#039;&gt;victorywt&lt;/a&gt;&lt;/p&gt;
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		<a href="http://www.boardgamegeek.com/filepage/43765">Carcassonne - Traders & Builders chinese rules</a>
			for Board Game:
			<a href="http://www.boardgamegeek.com/boardgame/5405">Carcassonne - Traders & Builders</a> 
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</description>
<link>http://www.boardgamegeek.com/filepage/43765</link>
<guid>http://www.boardgamegeek.com/filepage/43765</guid>
<pubDate>Fri, 19 Jun 2009 17:56:04 +0000</pubDate>
<dc:creator>victorywt</dc:creator>
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		<title>File: Carcassonne - Inns &amp; Cathedrals:: Carcassonne - Inns &amp; Cathedrals chinese rules</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/victorywt&#039;&gt;victorywt&lt;/a&gt;&lt;/p&gt;
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		<a href="http://www.boardgamegeek.com/filepage/43764">Carcassonne - Inns & Cathedrals chinese rules</a>
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			<a href="http://www.boardgamegeek.com/boardgame/2993">Carcassonne - Inns & Cathedrals</a> 
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</description>
<link>http://www.boardgamegeek.com/filepage/43764</link>
<guid>http://www.boardgamegeek.com/filepage/43764</guid>
<pubDate>Fri, 19 Jun 2009 17:56:02 +0000</pubDate>
<dc:creator>victorywt</dc:creator>
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		<title>File: Carcassonne:: AnnotatedRules.pdf</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mjharper&#039;&gt;mjharper&lt;/a&gt;&lt;/p&gt;
	<![CDATA[
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		<a href="http://www.boardgamegeek.com/filepage/22896">AnnotatedRules.pdf</a>
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			<a href="http://www.boardgamegeek.com/boardgame/822">Carcassonne</a> 
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</description>
<link>http://www.boardgamegeek.com/filepage/22896</link>
<guid>http://www.boardgamegeek.com/filepage/22896</guid>
<pubDate>Fri, 19 Jun 2009 17:48:26 +0000</pubDate>
<dc:creator>mjharper</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Can this be played outdoors?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/unixrevolution&#039;&gt;unixrevolution&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;saxophone wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;div&gt;&lt;font color=#0B5C0D&gt;&lt;b&gt;Gruumsh wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;3) Other game thoughts... &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2655&quot;   &gt;Hive&lt;/a&gt; is always a great choice for outdoors... portable, plus nice and heavy pieces that are also easy to clean if they get smudged. Waterproof, even.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks for your suggestion.  I'm already planning on bringing &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2655&quot;   &gt;Hive&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2453&quot;   &gt;Blokus&lt;/a&gt;, and &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/16395&quot;   &gt;Travel Blokus&lt;/a&gt;.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Similarly GemBlo is ideally suited to outdoor play.&lt;br&gt;&lt;br&gt;Regarding Carcassonne, I think unless you have an unusually windy day it shouldn't be a problem as long as you have a flat continuous surface.  The previous posts about wrinkled tablecloths and slatted tables are spot-on.  I'd definitely use a draw-bag for the tiles though.
</description>
<link>http://www.boardgamegeek.com/article/3593494#3593494</link>
<guid>http://www.boardgamegeek.com/article/3593494#3593494</guid>
<pubDate>Fri, 19 Jun 2009 15:18:27 +0000</pubDate>
<dc:creator>unixrevolution</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: Carcassonne - A year later</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;lajaro wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;&lt;u&gt;&lt;a href=&quot;http://www.boardgamegeek.com/boardgame/5405&quot;   &gt;Carcassonne - Traders &amp; Builders&lt;/a&gt;&lt;/u&gt; &lt;i&gt;(Rating: A)&lt;/i&gt;&lt;br&gt;This was the first expansion we bought and always play with it.  The ability to fast track the building of a road or city adds a neat new element - not only because you can build quicker, but because if your opponent relies heavily on it, you can try to block them from adding to that road or city which can put their builder out of commission for a lot of the game.  Goods tokens also add a new strategy as it is sometimes profitable to close your opponents’ cities.&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;a href=&quot;http://www.boardgamegeek.com/boardgame/15158&quot;   &gt;Carcassonne - The Princess &amp; the Dragon&lt;/a&gt;&lt;/u&gt; &lt;i&gt;(Rating: C+)&lt;/i&gt;&lt;br&gt;My wife bought this one as she likes princesses and dragons. We’ve tried it a few times.  Don’t care for the fairy too much, but it’s fun to steer the dragon after meeples (eating your wife’s meeples is not recommended). &lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Have you trieed playing with more players then two?&lt;br&gt;&lt;br&gt;With just 2 players, &lt;b&gt;Traders&lt;/b&gt; work great. The game is more strategic and since it is a zero-sum game you have to weigh your options carefully. Should I go for the goods? Or enforce a double turn? Or try to box-in that big meeple? &lt;b&gt;Princess&lt;/b&gt; on the other hand sucks, mostly because with alternating turns of moving the dragon it becomes completely ineffective and with only two players fairy management gets annoying.&lt;br&gt;&lt;br&gt;However, I've found that with more players (4+) this changes somewhat. First of all, a 4+ player game is nothing like a 2-player game. There's a LOT less strategy since not just you have less tiles per player but also because the situation changes drastically between turns. Metagame is quite strong with people often picking up the strongest player as the target for attacking cities and whatnot. &lt;b&gt;Traders&lt;/b&gt; are a less effective expansion here, mostly because double turns prolong the game (without the builder the next players can draw a tile in advance which  cuts the downtime considerably). &lt;b&gt;Princess&lt;/b&gt; on the other hand can be a hoot - it &lt;i&gt;exemplifies&lt;/i&gt; the already present meta-game and ups the aggresiveness of the game, making what can be quite a drawn-out experience much more dynamic and fun. Sure, strategy usually suffers even further, but since it already was severely diminished, why not add some fun into it?&lt;br&gt;&lt;br&gt;To sum up - with two, freely leave out the P&amp;D expansion. With four or more, use P&amp;D leave the T&amp;B in the box  - especially if you want to cut the downtime between turns. Works for my group perfectly.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3592624#3592624</link>
<guid>http://www.boardgamegeek.com/article/3592624#3592624</guid>
<pubDate>Fri, 19 Jun 2009 09:29:28 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
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		<title>Reply: Carcassonne:: Reviews:: Re: Morningstar Review: Carcassonne</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/baba44713&#039;&gt;baba44713&lt;/a&gt;&lt;/p&gt;
	Can you post it a few more times? Two is hardly enough.. :P
</description>
<link>http://www.boardgamegeek.com/article/3592601#3592601</link>
<guid>http://www.boardgamegeek.com/article/3592601#3592601</guid>
<pubDate>Fri, 19 Jun 2009 09:14:17 +0000</pubDate>
<dc:creator>baba44713</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: Rules:: Re: Quick Carc Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/mevans444&#039;&gt;mevans444&lt;/a&gt;&lt;/p&gt;
	A: Y
</description>
<link>http://www.boardgamegeek.com/article/3592473#3592473</link>
<guid>http://www.boardgamegeek.com/article/3592473#3592473</guid>
<pubDate>Fri, 19 Jun 2009 07:29:11 +0000</pubDate>
<dc:creator>mevans444</dc:creator>
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		<title>Reply: Carcassonne:: Variants:: Re: The Missionary (a fan-made Carcassonne mini-expansion at Carcassonne Central)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Paul65&#039;&gt;Paul65&lt;/a&gt;&lt;/p&gt;
	Have you taken it for a spin?&lt;br&gt;If so, how did it go?
</description>
<link>http://www.boardgamegeek.com/article/3592029#3592029</link>
<guid>http://www.boardgamegeek.com/article/3592029#3592029</guid>
<pubDate>Fri, 19 Jun 2009 03:01:52 +0000</pubDate>
<dc:creator>Paul65</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Can this be played outdoors?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/saxophone&#039;&gt;saxophone&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Gruumsh wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;3) Other game thoughts... &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2655&quot;   &gt;Hive&lt;/a&gt; is always a great choice for outdoors... portable, plus nice and heavy pieces that are also easy to clean if they get smudged. Waterproof, even.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Thanks for your suggestion.  I'm already planning on bringing &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2655&quot;   &gt;Hive&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2453&quot;   &gt;Blokus&lt;/a&gt;, and &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/16395&quot;   &gt;Travel Blokus&lt;/a&gt;.
</description>
<link>http://www.boardgamegeek.com/article/3590806#3590806</link>
<guid>http://www.boardgamegeek.com/article/3590806#3590806</guid>
<pubDate>Thu, 18 Jun 2009 20:24:54 +0000</pubDate>
<dc:creator>saxophone</dc:creator>
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		<title>Reply: Carcassonne:: Variants:: Re: The Black Death Variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ckorfmann&#039;&gt;ckorfmann&lt;/a&gt;&lt;/p&gt;
	A version of this has been done at Carcassonne Central under the name Drought and Pestilance.  Check it out at this link: 	&lt;A target='_blank' href=&quot;http://www.carcassonnecentral.com/index.php?option=com_content&amp;task=view&amp;id=49&amp;Itemid=62&quot; rel=&quot;nofollow&quot;&gt;http://www.carcassonnecentral.com/index.php?option=com_conte...&lt;/A&gt;
</description>
<link>http://www.boardgamegeek.com/article/3590558#3590558</link>
<guid>http://www.boardgamegeek.com/article/3590558#3590558</guid>
<pubDate>Thu, 18 Jun 2009 19:31:24 +0000</pubDate>
<dc:creator>ckorfmann</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Can this be played outdoors?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gruumsh&#039;&gt;Gruumsh&lt;/a&gt;&lt;/p&gt;
	Just a few thoughts to add to the mix...&lt;br&gt;&lt;br&gt;1) I can definitely think of &lt;i&gt;some&lt;/i&gt; breezes that might be stiff enough to blow away the tiles. It depends on how windy your area is.&lt;br&gt;&lt;br&gt;2) You'll want a firm, flat surface to play on. Blankets and picnic tablecloths with lots of folds and tables made of wooden slats all present a challenge. It's not exactly &quot;portable&quot; in that it won't fold, but I'd bring some foam board or some masonite as a playing surface (plus if you play on the rough side of the masonite, the tiles are less likely to slide around.&lt;br&gt;&lt;br&gt;3) Other game thoughts... &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2655&quot;   &gt;Hive&lt;/a&gt; is always a great choice for outdoors... portable, plus nice and heavy pieces that are also easy to clean if they get smudged. Waterproof, even.
</description>
<link>http://www.boardgamegeek.com/article/3590379#3590379</link>
<guid>http://www.boardgamegeek.com/article/3590379#3590379</guid>
<pubDate>Thu, 18 Jun 2009 18:51:54 +0000</pubDate>
<dc:creator>Gruumsh</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Can this be played outdoors?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/kswingruber&#039;&gt;kswingruber&lt;/a&gt;&lt;/p&gt;
	[c]&lt;br&gt;[/c]This thread got me thinking... wouldn't it be cool if &quot;they&quot; did a version where all the tiles were some sort of hard plastic... and maybe even plastic meeple too... it would make the game extremely rugged, and playable almost anywhere!
</description>
<link>http://www.boardgamegeek.com/article/3590354#3590354</link>
<guid>http://www.boardgamegeek.com/article/3590354#3590354</guid>
<pubDate>Thu, 18 Jun 2009 18:46:11 +0000</pubDate>
<dc:creator>kswingruber</dc:creator>
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		<title>Reply: Carcassonne:: Variants:: Re: Shepherds Variant</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ckorfmann&#039;&gt;ckorfmann&lt;/a&gt;&lt;/p&gt;
	I know this is an old thread, but I thought I'd mention that I have been working on updating this variant for use at Carcassonne Central with permission by Kevin.  I did purchase the sheep from the Agricola game and they seem to work really well.  I sanded them all down and painted five of them in each color.  Not much fun, but I'm happy with the result.  I'd love for you guys to take a look at the thread at CC and see what you think.  I'd love to get your input.&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.carcassonnecentral.com/forum/index.php?topic=937&quot; rel=&quot;nofollow&quot;&gt;http://www.carcassonnecentral.com/forum/index.php?topic=937&lt;/A&gt;.0
</description>
<link>http://www.boardgamegeek.com/article/3590313#3590313</link>
<guid>http://www.boardgamegeek.com/article/3590313#3590313</guid>
<pubDate>Thu, 18 Jun 2009 18:31:40 +0000</pubDate>
<dc:creator>ckorfmann</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Can this be played outdoors?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Aarontu&#039;&gt;Aarontu&lt;/a&gt;&lt;/p&gt;
	The tiles are definitely heavy enough to now get blown away by a breeze. If you have a flat surface, this game it totally playable outdoors.
</description>
<link>http://www.boardgamegeek.com/article/3590250#3590250</link>
<guid>http://www.boardgamegeek.com/article/3590250#3590250</guid>
<pubDate>Thu, 18 Jun 2009 18:17:22 +0000</pubDate>
<dc:creator>Aarontu</dc:creator>
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		<item>
		<title>Reply: Carcassonne:: General:: Re: Can this be played outdoors?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/metzgerism&#039;&gt;metzgerism&lt;/a&gt;&lt;/p&gt;
	My copy is certainly heavy enough to withstand a small breeze.&lt;br&gt;&lt;br&gt;I'd get a tile bag, though (there's one that comes with the second expansion, or you can just buy one), since the stacks of tiles around the table could fall and ruin some of the placements you've made.
</description>
<link>http://www.boardgamegeek.com/article/3590233#3590233</link>
<guid>http://www.boardgamegeek.com/article/3590233#3590233</guid>
<pubDate>Thu, 18 Jun 2009 18:14:42 +0000</pubDate>
<dc:creator>metzgerism</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Can this be played outdoors?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/saxophone&#039;&gt;saxophone&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;laxnbakpakr wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;i think the cards are heavy enough i'd not worry too much about a breeze with them.  If it really is an issue you could modify you set in a manner similar to what my friends did with their catan board, they put small magnetic strips on the back of each cardboard piece.  They also had a roll out sheet of magnetic material. this made it so the pieces would stay affixed to the sheet and not move around.  Just a thought.  &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I take it you mean to apply some ferrous material to the back of each tile.  If you put a magnet on the back of each tile, then they'd all stick together in the draw bag.&lt;br&gt;&lt;br&gt;But your suggestion raises the possibility of using velcro.&lt;br&gt;&lt;br&gt;I'd rather not heavily modify my set, if possible.  Any other suggestions?&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3590194#3590194</link>
<guid>http://www.boardgamegeek.com/article/3590194#3590194</guid>
<pubDate>Thu, 18 Jun 2009 18:08:19 +0000</pubDate>
<dc:creator>saxophone</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Can this be played outdoors?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/laxnbakpakr&#039;&gt;laxnbakpakr&lt;/a&gt;&lt;/p&gt;
	i think the cards are heavy enough i'd not worry too much about a breeze with them.  If it really is an issue you could modify you set in a manner similar to what my friends did with their catan board, they put small magnetic strips on the back of each cardboard piece.  They also had a roll out sheet of magnetic material. this made it so the pieces would stay affixed to the sheet and not move around.  Just a thought.  
</description>
<link>http://www.boardgamegeek.com/article/3590174#3590174</link>
<guid>http://www.boardgamegeek.com/article/3590174#3590174</guid>
<pubDate>Thu, 18 Jun 2009 18:04:34 +0000</pubDate>
<dc:creator>laxnbakpakr</dc:creator>
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		<title>Thread: Carcassonne:: General:: Can this be played outdoors?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/saxophone&#039;&gt;saxophone&lt;/a&gt;&lt;/p&gt;
	I'm thinking of bringing some games to a picnic.  Can this game be played outdoors?  I guess I'm concerned that a breeze can blow the tiles off the table.  Any suggestions on how to prevent the tiles from flying off?&lt;br&gt;&lt;br&gt;Thanks.
</description>
<link>http://www.boardgamegeek.com/thread/416495</link>
<guid>http://www.boardgamegeek.com/thread/416495</guid>
<pubDate>Thu, 18 Jun 2009 17:45:20 +0000</pubDate>
<dc:creator>saxophone</dc:creator>
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		<title>Thread: Carcassonne:: Variants:: The Missionary (a fan-made Carcassonne mini-expansion at Carcassonne Central)</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ckorfmann&#039;&gt;ckorfmann&lt;/a&gt;&lt;/p&gt;
	Check out my mini-expansion called The Missionary.  There are no new tiles to make, just a few new pieces.&lt;br&gt;&lt;br&gt;	&lt;A target='_blank' href=&quot;http://www.carcassonnecentral.com/images/download/expansions/missionary11.pdf&quot; rel=&quot;nofollow&quot;&gt;http://www.carcassonnecentral.com/images/download/expansions...&lt;/A&gt;&lt;br&gt;&lt;br&gt;Also, be sure to check out all the other great fan-made expansions at Carcassonne Central.
</description>
<link>http://www.boardgamegeek.com/thread/416487</link>
<guid>http://www.boardgamegeek.com/thread/416487</guid>
<pubDate>Thu, 18 Jun 2009 17:15:44 +0000</pubDate>
<dc:creator>ckorfmann</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ReggieMcFly&#039;&gt;ReggieMcFly&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Gruumsh wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;a player decided to &quot;stir&quot; the tiles to randomize his pick better.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;:surprise: Oh dear lord, what WAS he thinking?
</description>
<link>http://www.boardgamegeek.com/article/3589501#3589501</link>
<guid>http://www.boardgamegeek.com/article/3589501#3589501</guid>
<pubDate>Thu, 18 Jun 2009 15:53:35 +0000</pubDate>
<dc:creator>ReggieMcFly</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Zelif&#039;&gt;Zelif&lt;/a&gt;&lt;/p&gt;
	Yeah, I rarely used the bag. The Tower was much more &quot;stubby fingers&quot; friendly.&lt;br&gt;&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3589353#3589353</link>
<guid>http://www.boardgamegeek.com/article/3589353#3589353</guid>
<pubDate>Thu, 18 Jun 2009 15:18:48 +0000</pubDate>
<dc:creator>Zelif</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/TVDinner&#039;&gt;TVDinner&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;furtherbum wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The Big Box 2 was all printed on the same run (i.e. no color variations), eliminating the need for a cloth bag.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;In theory at least.  When we first added the I&amp;C tiles to the base tiles both from the Big Box 2 (bought a few months ago) it didn't take me long to spot differences between them.  Once I mentioned it others noticed it after a little while.&lt;br&gt;&lt;br&gt;I have a wife, wives have old purses, so I asked and she quickly produced a leather suede pouch thing that I still don't think I've ever seen before in the 20+ years I've know her.&lt;br&gt;&lt;br&gt;[the BB2 does not come with the tower]&lt;br&gt;
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<link>http://www.boardgamegeek.com/article/3589078#3589078</link>
<guid>http://www.boardgamegeek.com/article/3589078#3589078</guid>
<pubDate>Thu, 18 Jun 2009 14:10:27 +0000</pubDate>
<dc:creator>TVDinner</dc:creator>
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		<title>Reply: Carcassonne:: Rules:: Re: Farmers scoring rules</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/OmegaDan&#039;&gt;OmegaDan&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;i&gt;If counting 'per city', a city only scores ONCE. So we sum ALL farmers in ALL surroundong farms. This totals 2 blue farmers, one red farmer, so blue scores 3 and red scores 0.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;There has never been a variation that would have given blue 3 and red 0.  In the 1st edition rules, which were 'per city', the basic value was 4 not 3 (in your example, 4 for blue, 0 for red).  (The 2nd edition rules, which first reduced the farm value to 3, 'per farm' except that a player could not score farmers on the same city twice.)
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<link>http://www.boardgamegeek.com/article/3588566#3588566</link>
<guid>http://www.boardgamegeek.com/article/3588566#3588566</guid>
<pubDate>Thu, 18 Jun 2009 11:38:48 +0000</pubDate>
<dc:creator>OmegaDan</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/msdespondent&#039;&gt;msdespondent&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;furtherbum wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;A previous poster is correct. The bag was originally issued because of color variations on the back of the tiles. The Big Box 2 was all printed on the same run (i.e. no color variations), eliminating the need for a cloth bag.&lt;br&gt;&lt;br&gt;You are not missing one, you were not supposed to get one, and you do not need one. That said, if you have more fun drawing out of bags, great! Have at it... but I don't know where to get the Carcassonne bag specifically.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I find it odd that Rio Grande Games chose not to issue the cloth bag with the big box 2. This is because my separate expansions (Inns &amp; Cathedrals and Traders &amp; Builders) both have uniform tile backs with the base set. They are the latest watermarked versions. They should standardise the accessories then.&lt;br&gt;&lt;br&gt;Does the big box 2 come with the tower? If it does, that could explain why it doesn't have the cloth bag.
</description>
<link>http://www.boardgamegeek.com/article/3587901#3587901</link>
<guid>http://www.boardgamegeek.com/article/3587901#3587901</guid>
<pubDate>Thu, 18 Jun 2009 04:56:57 +0000</pubDate>
<dc:creator>msdespondent</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/furtherbum&#039;&gt;furtherbum&lt;/a&gt;&lt;/p&gt;
	A previous poster is correct. The bag was originally issued because of color variations on the back of the tiles. The Big Box 2 was all printed on the same run (i.e. no color variations), eliminating the need for a cloth bag.&lt;br&gt;&lt;br&gt;You are not missing one, you were not supposed to get one, and you do not need one. That said, if you have more fun drawing out of bags, great! Have at it... but I don't know where to get the Carcassonne bag specifically.
</description>
<link>http://www.boardgamegeek.com/article/3587866#3587866</link>
<guid>http://www.boardgamegeek.com/article/3587866#3587866</guid>
<pubDate>Thu, 18 Jun 2009 04:35:47 +0000</pubDate>
<dc:creator>furtherbum</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/msdespondent&#039;&gt;msdespondent&lt;/a&gt;&lt;/p&gt;
	I would recommend buying another set of Traders &amp; Builders if you're wallet permits you. My blue cloth bag has the lovely Carcassonne logo screen printed on it. &lt;br&gt;&lt;br&gt;Or perhaps contact Rio Grande Games? Your set might be missing the cloth bag after all. If I'm not wrong, many BGGers has wrote how Jay from Rio Grande is extremely helpful.
</description>
<link>http://www.boardgamegeek.com/article/3587846#3587846</link>
<guid>http://www.boardgamegeek.com/article/3587846#3587846</guid>
<pubDate>Thu, 18 Jun 2009 04:29:08 +0000</pubDate>
<dc:creator>msdespondent</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Voxen&#039;&gt;Voxen&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;PopeBabylon wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Big Box 2, despite including &quot;Traders &amp; Builders,&quot; does not include the blue cloth bag.  Does anyone know where one might find the cloth bag to purchase on it's own?  Or is it rare enough (or going to be overpriced enough) that I should just give up now and buy a non Carcassonne brand name bag???  ;-)&lt;br&gt;&lt;br&gt;PS Already googled and ebay'd it and didn't see anything useful.&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;Yeah I'd say just use any old bag you can find/sew yourself. I'm not a fan of tile stacks.
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<link>http://www.boardgamegeek.com/article/3587828#3587828</link>
<guid>http://www.boardgamegeek.com/article/3587828#3587828</guid>
<pubDate>Thu, 18 Jun 2009 04:19:32 +0000</pubDate>
<dc:creator>Voxen</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Gruumsh&#039;&gt;Gruumsh&lt;/a&gt;&lt;/p&gt;
	Just to throw another opinion into the mix (food for thought, you know)...&lt;br&gt;&lt;br&gt;I own all the separate expansions and yes, the cloth bag... after a few sessions where a player decided to &quot;stir&quot; the tiles to randomize his pick better, I decided to stick with the tower dispenser from &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/21385&quot;   &gt;Carcassonne - The Tower&lt;/a&gt;.&lt;br&gt;&lt;br&gt;Should be easy enough to build one from foam board if you want to try that route. Come to think of it, I think I'll build one for my other favorite tile game, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/42&quot;   &gt;Tigris &amp; Euphrates&lt;/a&gt;. &lt;br&gt;&lt;br&gt;I'll post the plans when I'm done if anyone's interested.
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<link>http://www.boardgamegeek.com/article/3587780#3587780</link>
<guid>http://www.boardgamegeek.com/article/3587780#3587780</guid>
<pubDate>Thu, 18 Jun 2009 03:53:34 +0000</pubDate>
<dc:creator>Gruumsh</dc:creator>
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		<title>Reply: Carcassonne:: Rules:: Re: Quick Carc Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/ColtsFan76&#039;&gt;ColtsFan76&lt;/a&gt;&lt;/p&gt;
	Since you reposted the question, I'll repost the answer....&lt;br&gt;&lt;br&gt;1) If you complete a feature for someone else, they get to immediately score and retreive their meeple.&lt;br&gt;&lt;br&gt;or even more simply: YES!
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<link>http://www.boardgamegeek.com/article/3587758#3587758</link>
<guid>http://www.boardgamegeek.com/article/3587758#3587758</guid>
<pubDate>Thu, 18 Jun 2009 03:41:23 +0000</pubDate>
<dc:creator>ColtsFan76</dc:creator>
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		<title>Thread: Carcassonne:: Rules:: Quick Carc Question</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Eric615&#039;&gt;Eric615&lt;/a&gt;&lt;/p&gt;
	Hello everyone (or at least those of you who are looking at this question). Man have I caught this gaming bug something fierce! Having spent countless hours scouring the Geek forums for recommendations and the hard-won wisdom of you veteran gamers, I reckon it's about time to cash in the ol' anonymity and get involved. Anyway, here's a question about Carcassonne that, having never arisen before in our sessions, came up today during two consecutive games...&lt;br&gt;&lt;br&gt;&lt;b&gt;If, upon your tile lay, you complete a move (city,road,cloister) for your opponent, does your opponent retrieve his meeple and score those points in that completed area before or after his/her next tile lay?&lt;/b&gt;&lt;br&gt;&lt;br&gt;The only time this would really matter, I suppose, would be when your opponent has no meeples left to play except the meeple you've just freed for them; as was the case both times we encountered this scenario this evening. So I guess the question could be more succinctly put thus:&lt;br&gt;&lt;br&gt;&lt;b&gt;Is an opponent's meeple that you have liberated available for his/her use at the beginning of your opponent's next turn?&lt;/b&gt;&lt;br&gt;&lt;br&gt;Or, even more simply:&lt;br&gt;&lt;br&gt;&lt;b&gt;If you free an opponent's meeple, when do they pick it up?&lt;/b&gt;&lt;br&gt;&lt;br&gt;Phew!&lt;br&gt;Thanks in advance for your answers, and thanks for the engaging, helpful and respectful forums! 
</description>
<link>http://www.boardgamegeek.com/thread/416338</link>
<guid>http://www.boardgamegeek.com/thread/416338</guid>
<pubDate>Thu, 18 Jun 2009 03:38:24 +0000</pubDate>
<dc:creator>Eric615</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
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	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Rygel&#039;&gt;Rygel&lt;/a&gt;&lt;/p&gt;
	Why not just make your own bag?  They are super easy to make and you can design it any way you please.
</description>
<link>http://www.boardgamegeek.com/article/3587278#3587278</link>
<guid>http://www.boardgamegeek.com/article/3587278#3587278</guid>
<pubDate>Thu, 18 Jun 2009 00:26:21 +0000</pubDate>
<dc:creator>Rygel</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Cloth Bag?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jefftang&#039;&gt;jefftang&lt;/a&gt;&lt;/p&gt;
	Was the cloth bag available in the beginning because of slightly different shades on the tile backs?  Maybe the current BB2 tile backs are same, thus eliminating the need for the bag?  I don't have the BB2 yet so I don't know if there is the need for the bag or not.
</description>
<link>http://www.boardgamegeek.com/article/3587212#3587212</link>
<guid>http://www.boardgamegeek.com/article/3587212#3587212</guid>
<pubDate>Thu, 18 Jun 2009 00:04:28 +0000</pubDate>
<dc:creator>jefftang</dc:creator>
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		<title>Thread: Carcassonne:: General:: Cloth Bag?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PopeBabylon&#039;&gt;PopeBabylon&lt;/a&gt;&lt;/p&gt;
	Big Box 2, despite including &quot;Traders &amp; Builders,&quot; does not include the blue cloth bag.  Does anyone know where one might find the cloth bag to purchase on it's own?  Or is it rare enough (or going to be overpriced enough) that I should just give up now and buy a non Carcassonne brand name bag???  ;-)&lt;br&gt;&lt;br&gt;PS Already googled and ebay'd it and didn't see anything useful.
</description>
<link>http://www.boardgamegeek.com/thread/416272</link>
<guid>http://www.boardgamegeek.com/thread/416272</guid>
<pubDate>Wed, 17 Jun 2009 23:13:52 +0000</pubDate>
<dc:creator>PopeBabylon</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Recommend me games for 2 players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/jedimusic&#039;&gt;jedimusic&lt;/a&gt;&lt;/p&gt;
	Seeing as this is a Carcassonne forum and you are looking for 2player games... that's easy!  &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/7717&quot;   &gt;Carcassonne: The Castle&lt;/a&gt;! It's a two-player only version of Carc, but very different from regular Carc.  Brilliant game.
</description>
<link>http://www.boardgamegeek.com/article/3585377#3585377</link>
<guid>http://www.boardgamegeek.com/article/3585377#3585377</guid>
<pubDate>Wed, 17 Jun 2009 17:23:45 +0000</pubDate>
<dc:creator>jedimusic</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Recommend me games for 2 players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/GSReis&#039;&gt;GSReis&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;Kaikus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;PD: Anyway, if there is anotrher forum more appropiate to expose my question, please tell me :)&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yes, the &lt;b&gt;recommendations&lt;/b&gt; forum. :p
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<link>http://www.boardgamegeek.com/article/3585331#3585331</link>
<guid>http://www.boardgamegeek.com/article/3585331#3585331</guid>
<pubDate>Wed, 17 Jun 2009 17:14:04 +0000</pubDate>
<dc:creator>GSReis</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Recommend me games for 2 players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/koehn&#039;&gt;koehn&lt;/a&gt;&lt;/p&gt;
	I'll second the recommendation of Ticket to Ride, but if you're mostly playing with two, I'd suggest &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/31627&quot;   &gt;Ticket to Ride: Nordic Countries&lt;/a&gt;.  It's a much better game with two than the original.  It tops out at three players, so if you do want the option of playing with four or five, you'll want to get &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/9209&quot;   &gt;Ticket to Ride&lt;/a&gt; or &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/14996&quot;   &gt;Ticket to Ride: Europe&lt;/a&gt;, but think about also getting &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/30746&quot;   &gt;Ticket to Ride: Switzerland&lt;/a&gt; or Nordic Countries.  (Personally I prefer Nordic to Switzerland.)&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3584874#3584874</link>
<guid>http://www.boardgamegeek.com/article/3584874#3584874</guid>
<pubDate>Wed, 17 Jun 2009 15:40:41 +0000</pubDate>
<dc:creator>koehn</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Need someone to sell me one non-road cloister tile</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/furtherbum&#039;&gt;furtherbum&lt;/a&gt;&lt;/p&gt;
	I spilled some water on a Carcassonne game, and three tiles delaminated. I took a picture, sent it to Jay, got about $2-3 in his paypal account, and the tiles showed up about a week later.&lt;br&gt;&lt;br&gt;I think there is a stated policy for replacement pieces on the Rio Grande website. I agree with the above posters -- just get in touch with him, and I'm sure you can get your piece.
</description>
<link>http://www.boardgamegeek.com/article/3584872#3584872</link>
<guid>http://www.boardgamegeek.com/article/3584872#3584872</guid>
<pubDate>Wed, 17 Jun 2009 15:40:28 +0000</pubDate>
<dc:creator>furtherbum</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Need someone to sell me one non-road cloister tile</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/timrichter9&#039;&gt;timrichter9&lt;/a&gt;&lt;/p&gt;
	Also, I do have the two blank tiles from Cult, Siege and Creativity set, but I always hate when I have a &quot;homemade&quot; piece in a game, sticking out like a sore thumb!!!
</description>
<link>http://www.boardgamegeek.com/article/3584863#3584863</link>
<guid>http://www.boardgamegeek.com/article/3584863#3584863</guid>
<pubDate>Wed, 17 Jun 2009 15:38:45 +0000</pubDate>
<dc:creator>timrichter9</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Need someone to sell me one non-road cloister tile</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/timrichter9&#039;&gt;timrichter9&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;peacmyer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Jay is likely to be sympathetic, given how good a customer you are!&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Yes.  I like me some Rio Grande...!!!&lt;br&gt;I own&lt;br&gt;&lt;br&gt;Tikal&lt;br&gt;Edison &amp; Co (not their best offering, but nice production value)&lt;br&gt;Carcassonne with Inns, Cult, Siege &amp; Creativity, Abbey &amp; Mayor, Count, King and Scout and the Mini Expansion (all before the Big Box craze!)&lt;br&gt;Puerto Rico w/expansion&lt;br&gt;Caylus&lt;br&gt;Power Grid&lt;br&gt;Dominion&lt;br&gt;Goa (one of my favorites!)&lt;br&gt;&lt;br&gt;Tim
</description>
<link>http://www.boardgamegeek.com/article/3584854#3584854</link>
<guid>http://www.boardgamegeek.com/article/3584854#3584854</guid>
<pubDate>Wed, 17 Jun 2009 15:37:11 +0000</pubDate>
<dc:creator>timrichter9</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Need someone to sell me one non-road cloister tile</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/peacmyer&#039;&gt;peacmyer&lt;/a&gt;&lt;/p&gt;
	Jay is likely to be sympathetic, given how good a customer you are!&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3584670#3584670</link>
<guid>http://www.boardgamegeek.com/article/3584670#3584670</guid>
<pubDate>Wed, 17 Jun 2009 14:48:02 +0000</pubDate>
<dc:creator>peacmyer</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Recommend me games for 2 players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/oudknoei&#039;&gt;oudknoei&lt;/a&gt;&lt;/p&gt;
	These are the games my wife enjoys playing with me and I recommend (ok, there's this other game, but I can't find a listing for it on BGG :whistle: )&lt;br&gt;&lt;br&gt;Two player only: &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/2655&quot;   &gt;Hive&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/50&quot;   &gt;Lost Cities&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/12002&quot;   &gt;Jambo&lt;/a&gt;&lt;br&gt;&lt;br&gt;2+ players: &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/8217&quot;   &gt;San Juan&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/9217&quot;   &gt;Saint Petersburg&lt;/a&gt;, &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/34635&quot;   &gt;Stone Age&lt;/a&gt; and &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/9209&quot;   &gt;Ticket to Ride&lt;/a&gt;.&lt;br&gt;&lt;br&gt;All of these are in the same category as &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/822&quot;   &gt;Carcassonne&lt;/a&gt; in terms of how hard they are to play or learn (but not in terms of mechanics or theme).
</description>
<link>http://www.boardgamegeek.com/article/3584636#3584636</link>
<guid>http://www.boardgamegeek.com/article/3584636#3584636</guid>
<pubDate>Wed, 17 Jun 2009 14:37:55 +0000</pubDate>
<dc:creator>oudknoei</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Recommend me games for 2 players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/franktidwell&#039;&gt;franktidwell&lt;/a&gt;&lt;/p&gt;
	My wife and I love two player games as well. Some of our favorites include:&lt;br&gt;&lt;br&gt;Mystery Rummy: Jack the Ripper (reprinting soon)&lt;br&gt;Citadels&lt;br&gt;Lost Cities&lt;br&gt;Kingsburg&lt;br&gt;Mr. Jack&lt;br&gt;Chrononauts
</description>
<link>http://www.boardgamegeek.com/article/3584586#3584586</link>
<guid>http://www.boardgamegeek.com/article/3584586#3584586</guid>
<pubDate>Wed, 17 Jun 2009 14:28:53 +0000</pubDate>
<dc:creator>franktidwell</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Recommend me games for 2 players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/sa266&#039;&gt;sa266&lt;/a&gt;&lt;/p&gt;
	Ticket to Ride&lt;br&gt;&lt;br&gt;Vikings is another that is very good with 2 or 3&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3584571#3584571</link>
<guid>http://www.boardgamegeek.com/article/3584571#3584571</guid>
<pubDate>Wed, 17 Jun 2009 14:26:39 +0000</pubDate>
<dc:creator>sa266</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Need someone to sell me one non-road cloister tile</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/timrichter9&#039;&gt;timrichter9&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;keebie wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Did you lose one? Try contacting rio grande games, they have good customer service, they could probably help you out&lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Actually, what happened is that I had all the mini expansions (Count, King and Scout, Cult, Siege and Creativity, and the bigger Inns and Cathedrals all in one box for a while.  I bought the game used and I cannot remember if I did a tile count when I got it (but I think I did).  I have recently sorted all the expansions out into their respective packaging and was left with 71 tiles.  When I sorted those, I realized I was missing a cloister.&lt;br&gt;
</description>
<link>http://www.boardgamegeek.com/article/3584531#3584531</link>
<guid>http://www.boardgamegeek.com/article/3584531#3584531</guid>
<pubDate>Wed, 17 Jun 2009 14:15:11 +0000</pubDate>
<dc:creator>timrichter9</dc:creator>
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		<title>Reply: Carcassonne:: General:: Re: Recommend me games for 2 players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Blott&#039;&gt;Blott&lt;/a&gt;&lt;/p&gt;
	Since you asked for a personal recommendation, I'll suggest you try a cooperative game.  &lt;a href=&quot;http://www.boardgamegeek.com/boardgame/30549&quot;   &gt;Pandemic&lt;/a&gt; ought to be a great place to start, and it plays great with 2, 3, or 4 players.
</description>
<link>http://www.boardgamegeek.com/article/3584508#3584508</link>
<guid>http://www.boardgamegeek.com/article/3584508#3584508</guid>
<pubDate>Wed, 17 Jun 2009 14:11:16 +0000</pubDate>
<dc:creator>Blott</dc:creator>
	</item>
		<item>
		<title>Thread: Carcassonne:: General:: Recommend me games for 2 players?</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/Kaikus&#039;&gt;Kaikus&lt;/a&gt;&lt;/p&gt;
	Hi!&lt;br&gt;&lt;br&gt;I'm a newbie in board games. Well, a newbie in theese new games. I used to play MANY years ago to NAC games, like &quot;Escape from Colditz&quot;.&lt;br&gt;&lt;br&gt;But I have re-discovered the board games, and I am LOVING them again!&lt;br&gt;&lt;br&gt;I use to play them with my wife, mostly, so... could you give me some recomendations?&lt;br&gt;&lt;br&gt;For you to have an idea of what I like, Some years ago we discovered the Gigamic games, a beautiful games made in wood like Cathedral, Pylos, Quator!, Quoridor... I bought a couple of them. But it has been recently, when I discovered Carcassonne, that my interest for boardgames has been renewed. I have, for now, Carcassonne and Settlers of Catan.&lt;br&gt;&lt;br&gt;What can you tell me? Lost Cities? Hive? Some 2-4 player games that work well with 2? What about Small World? Any particular recomendation from you?&lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;&lt;br&gt;PD: Anyway, if there is anotrher forum more appropiate to expose my question, please tell me :)
</description>
<link>http://www.boardgamegeek.com/thread/416103</link>
<guid>http://www.boardgamegeek.com/thread/416103</guid>
<pubDate>Wed, 17 Jun 2009 13:47:49 +0000</pubDate>
<dc:creator>Kaikus</dc:creator>
	</item>
		<item>
		<title>Reply: Carcassonne:: Rules:: Re: Farmers scoring rules</title>
<description>
	&lt;p&gt;by &lt;a href=&#039;http://www.boardgamegeek.com/user/PThron&#039;&gt;PThron&lt;/a&gt;&lt;/p&gt;
	&lt;div&gt;&lt;font color=#2121A4&gt;&lt;b&gt;flapjackmachine wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;  ...Also small two tile cities score for the full 4 points plus 2 per pendant, not the 2 points as in the Rio Grande rules.  ...  &lt;br&gt;   &lt;/i&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;I have the 1st edition rules and have been playing farms as described therein. I've been thinking I like the 3rd edition better, though, and am likely to shift to those rules in my next games. I wasn't aware, however, that in the 3rd edition rules that 2 tile cities score full points. Is this the generally accepted scoring method for 2 tile cities by the majority of players now?
</description>
<link>http://www.boardgamegeek.com/article/3584273#3584273</link>
<guid>http://www.boardgamegeek.com/article/3584273#3584273</guid>
<pubDate>Wed, 17 Jun 2009 13:03:28 +0000</pubDate>
<dc:creator>PThron</dc:creator>
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