Hey everyone -
I'm a PhD student at Ohio State University, studying communication. One of my main areas of focus is on the use of games in society. Right now there are a lot of trends in research revolving around computer-based gaming, because that's a hot topic in the news. Some of these studies have built on previous research done about games in a non-computer-mediated environment.
However, there's a surprising lack of research on hobby games overall, and what little has been done falls into two categories: (a) psychological studies intended to test whether Dungeons & Dragons turned teenagers into Satan-worshipping bunny-killers (they don't), and (b) demographic profiles used for marketing purposes.
So, this study was built trying to dig into motivations and behaviors of wargamers, not just demographic profiles. When we approached The Game Manufacturers' Association about participating, they were very eager, and they requested that we widen the scope beyond just wargamers to all hobby gamers, since many of their members have feet in multiple worlds.
Which brings us to this survey.
We are undertaking one of the largest and most comprehensive studies of hobby game players ever conducted, a partnership between Ohio State University's School of Communication, GAMA, and The Wargamer.
We're investigating patterns of motivation and usage by card, role-playing, and board game players (among others), known in this study as hobby game players.
What do game players like in a game?
Why does a gamer like this?
What motivates continued game play and preferences for types of games?
Where are games bought and what influences those purchase decisions in light of preferences and motivations?
With whom (and where) do gamers play, and how frequently, and how do these decisions influence preferences and motivations?
As I said - we're not focused on demographics. We ask some demographic questions, because IRB requires it, but they are not the focus of this study (other than the military service question).
This study is being conducted as an online survey. The web address for the study is
http://www.gamesurvey.org
The survey takes approximately 20-30 minutes to complete.
Gamesurvey.org is planned to stay open until 31 May, 2006.
Any and all hobby gamers are welcome to participate and submit their responses.
The results will be the subject of as many conference papers and publications as we can wring out of them (that's an inside joke for you university-connected types). I will also be writing a non-academic version (basically leaving out the statistical methodology crap and the literature review) for The Wargamer, highlighting the interesting findings we get, and discussing possible implications for the industry.
When I entered the PhD program, it was not my intention to do as much as I have with games and gaming, but it's worked out that I can combine my academic pursuits with something I've been fascinated with since about 1977 or so. I consider myself lucky for that, and I hope that this research interests all of you enough to participate.
Thanks!
Brant Guillory
if you've got questions, feel free to contact me directly at guillory.2 - at - osu dot edu
































































