The Hotness
Games|People|Company
Super Mario Bros. Card Game
Attack of the Dead
Star Fleet Scramble
Runewars
Dominion
Dominion: Alchemy
Rezolution: A Dark Tomorrow
Race for the Galaxy
Dungeon Lords
Agricola
Twilight Struggle
All Things Zombie: The Boardgame
Washington's War
Thunderstone
Through the Ages: A Story of Civilization
Frontline D-Day
Small World
Defenders of the Realm
Hero: Immortal King: The Lair of the Lich
Arkham Horror
Race for the Galaxy: The Brink of War
Le Havre
Summoner Wars
Battles of Westeros
War of the Ring Collector's Edition
Chaos in the Old World
Puerto Rico
BattleLore
Claustrophobia
Space Hulk (3rd Edition)
Battlestar Galactica
Dust
Memoir '44
The Republic of Rome
Micro Mutants: Evolution
Stronghold
Pandemic
War of the Ring
Power Grid
Warlords of Europe
Descent: Journeys in the Dark
Prophecy
Last Night on Earth: The Zombie Game
Taktika
Vasco da Gama
Glory to Rome
Hansa Teutonica
Warhammer: Invasion
Endeavor
Duel in the Dark
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Mikko Saari
Finland

msg tools
Avatar
mb
Hi!

I created a new math trade tool, mostly because it seemed like a fun thing to try. Also I thought I could use something that runs on OS X. My program is written in Java, so it should run on pretty much anything.

Right now the tool has two different algorithms to use. First is growing algorithm, which is by Matthew Gray and used in his no-risk math trade resolution tool. Second is based on how TradeGenie works. For that one I have two variations: standard version, which is probably inferior to TradeGenie in any respect and a quick version, which can be quite good for fast resolutions.

Why someone would want to use my resolver? Well, there's the platform issue to start with. Matthew Gray's tool is multi-platform, of course, but it's nicer to run the software on your own computer. You can let it run overnight without feeling guilty of using Matthew's resources.

Second, both the growing algorithm and the quick TradeGenie algorithm can produce good results faster than TradeGenie. A math trade on ran on Finnish metal music forum TradeGenie found 66 trades in two minutes and nothing better in such a long time that I was happy with that. The quick TradeGenie algorithm in my resolver finds 72 trades in just three seconds. That can be nice, if you're like me and don't like waiting.

Of course, nothing stops anybody from trying different trade resolvers to see which produces the best results. If anybody is willing to try my resolver, whether they end up using the results or not, I'd be delighted.

As I said, it's a Java program, so your system should be able to run Java. I'm not sure if there's a version requirement, but at least Java 1.5 runs it, probably 1.4 as well. It's very rough around the edges right now, but not particularly harder to use than TradeGenie.

If you want to test the program, e-mail me at msaari at iki.fi.
Front Page | Welcome | Contact | Privacy Policy | DMCA | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.