The Hotness
Games|People|Company
Eclipse
Mage Knight: Board Game
Midnight Men
Agricola: Die Bauern und das liebe Vieh
Wiz-War
Ora et Labora
Hawaii
Kairo
Rex: Final Days of an Empire
Star Wars: Battle of Hoth
Twilight Struggle
The Lord of the Rings: The Card Game
War of the Ring
7 Wonders
Dominion
Barbarian Prince
Agricola
Dixit 3
A Game of Thrones: The Board Game (second edition)
A Few Acres of Snow
Kingdoms
Arkham Horror
1812: The Invasion of Canada
7 Wonders: Cities
Through the Ages: A Story of Civilization
Agents of SMERSH
The Castles of Burgundy
D-Day Dice
Dominant Species
Race for the Galaxy
Core Worlds
Risk Legacy
Sherlock Holmes Consulting Detective
Sid Meier's Civilization: The Board Game
Le Havre
Mansions of Madness
Puerto Rico
Dungeon Petz
Star Trek: Fleet Captains
Power Grid
Kingdom Builder
Battlestar Galactica
Twilight Imperium (third edition)
Super Dungeon Explore
Elder Sign
Evo
Nexus Ops
Snowdonia
Cosmic Encounter
Thunderstone Advance: Towers of Ruin
Recommend
17 
 Thumb up
 Thumb up
7 Posts

Marvel Heroes» Forums » General

Subject: A preview (part 2) rss

Your Tags: Add tags
Popular Tags: [View All]
Roberto Di Meglio
Italy
Unspecified
Unspecified
designer
publisher
Avatar
mbmbmbmbmb
Let's talk now about the Trouble brewing in Manhattan.

The board of Manhattan is divided in Areas, each Area in turn being divided in districts.
The game includes a deck of Headlines (all of them based on comics stories, but generalized just a little bit so that you can have fun recognizing where they come from, and to make them work with different Teams and Villains). Each Headline has a 'flavor' element attached (the narrative text) and 3 values which affect gameplay: the Type (Crime, Danger, Mystery), a numerical Threat level, and a skill which is useful to have to solve the Headline. On top of this certain Headlines have a "Mastermind icon": these Headlines are more dangerous as Mastermind Villains may be involved in the Headline resolution (more on this later).

At the start of every game turn, new Headlines appear on the board for the Superheroes to solve: if an Area does not have an active Headline, a new one will appear and a symbol on the Headline itself will tell you which district in the area is the one where the events are happening.

'Ready' Heroes (i.e. Heroes for which you've paid their full activation cost) can move onto the district to try to Troubleshoot the area, and of course you will have to deal with the fact that your Heroes are more or less apt to that type of story, due to their skills and Troubleshooting ratings.
Your Heroes which are in the thick of action can receive the support of other superheroes. Most of the time, particularly in the early part of the game, you will be able to send only a single Hero into the trouble, but with the cost of one Plot Point you can put one of your Heroes in a Support position. He will not be involved directly, but can still use his skills and special abilities to help the main Hero - essentially he's a secondary character, or a sidekick, in the story.

When you decide to start the Troubleshooting action, that's the moment you will really understand the trouble is brewing. First of all, the Threat level of the Headline is used to generate the actual level of Trouble in the area, using the special dice included in the game.
The roll will be an 'open' roll, so much more dangerous, if the Hero does not have the right skill for the Headline. After the level of Trouble is set, the Hero may use his Troubleshooting ratings to lower it.

At this point, assuming that some Trouble is left, begins a part of the game which is for me one of the best ones, particularly in the multiplayer version, as all other players (playing as the Villains) will get the chance to use the Villain cards they have in hand to 'generate' the opposition to the Heroes.

I think there's a problem in most adventure games, where essentially all other players can just wander off the table, do a phone call or have a lunch break while other players are doing their turn. We wanted to avoid this problem and of course the way for us was to exploit the Hero/Villain duality to the maximum. So, all other players will be involved when you are playing as a Hero - to hinder you and make your life difficult, by playing Villains and other 'bonus' cards to set up the stage for the fight (could we do a Marvel game without any serious fighting?). Of course there is always that special enemy of yours - the Nemesis of your team - which will take a lead role in trying to make the life of your heroes as miserable as he can, particularly when you try to solve an Headline with a Mastermind icon.

But we will see in more detail in the 3rd preview a little more about how Headlines and Mastermind Villains work.
 
 Thumb up
 tip
 Thumb up
Andrea Chiarvesio
Italy
Torino
Piemonte
designer
mbmbmbmb
Wow! Roberto, this looks really exciting and promising!

As you may know, I can't wait to play this dreamy game any soon!

Another hit to the spot, it seems!


 
 Thumb up
 tip
 Thumb up
  • Last edited Mon Jun 12, 2006 12:24 pm (Total Number of Edits: 1)
  • Posted Mon Jun 12, 2006 12:24 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Leonardo Greco
Italy

mbmbmb
thumbsupthumbsupthumbsupthumbsup

I'm waiting for this game!

I wish to get in at the Modcon'06.

Some images?

Thanks

Leo
 
 Thumb up
 tip
 Thumb up
Luca Iennaco
Italy

Avatar
mbmb
Thanks again for the time you took to write this! meeple
 
 Thumb up
 tip
 Thumb up
Ben Boersma
Australia
Pakenham
Victoria
designer
publisher
Avatar
mbmbmbmbmb
...and that right there my friends, is a confirmation of my purchase of this game.

Tick in the win column for:

* Brilliant past games... tick
* Great support available for existing games... tick
* Designer's interest in the general public... TICK

Will get this game the second I get it!

Cheers for the effort in putting this together!

Ben.
 
 Thumb up
 tip
 Thumb up
  • Last edited Tue Jun 13, 2006 12:42 pm (Total Number of Edits: 1)
  • Posted Tue Jun 13, 2006 10:00 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
John B.
United States
Seattle
Washington
Avatar
mbmbmbmbmb
A little linguistic nitpick here:

I'm not so enthused about the decision to have Marvel Heroes "Troubleshooting" areas of Manhattan. What are they, computer technicians?
 
 Thumb up
 tip
 Thumb up
Cliff Fuller
United States
Ridgewood
NY
mbmbmbmbmb
I just think of the "troubleshooting" that occurs in the Paranoia RPG, so for me the language isn't all that simpy.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.