First of all I’m not going to explain the rules to Killer Bunnies, but only discuss the major things this deck adds to the game.
New stuff: Highest Ranked Enlisted Bunny. With more cards you need more ways to burn through the deck. The Highest Ranked Enlisted Bunny is another way for player to get the opportunity to play two cards on their turn instead of one.
The way it works is there are six enlisted naval rank cards in the game, E-1 through E-6. When you draw one from the deck you have to immediately play it down on any bunny, your own or an opponents. The player with the highest ranked bunny in the bunny circle gets to play an extra card from his hand even if it’s a run card.
If the highest ranked bunny dies, the next highest ranked bunny gets the privilege and so on.
Pink Bunnies. Pink bunnies are like Red bunnies except that their powers are even stronger.
Conclusion. There are a number interesting new cards in the deck and you also get a pink pawn and a pink die. Some of the interesting cards are Paradise Syndrome which forces all Roaming Red cards to jump over you, Bingo Flamingo which will affect which numbers of carrots you pick up so as not to form any exploitable number sequences and Church Bunny which calls for a lot of poor SNL imitations on the part of the players.
I think this deck adds a lot more than the previous two decks (White and Stainless Steel) which, to me, seemed like a bunch of weird effect special cards without any fundamental additions to the game system. It’s definitely worth getting. There is a grammatical typo which doesn’t affect game play on the Pinky Tuska-Hare-O card but it makes me wonder about the Bingo Flamingo card. Bingo Flamingo increments 16, 16, 18 rather than 16, 17, 18. But it may be purposeful that they replaced the number 17 with an additional 16 as the game designers are always playing weird number games. If so, this makes the number 17 carrot the first to grab in my opinion.
Last edited Tue Jun 19, 2007 4:43 am (Total Number of Edits: 1)
Re: The best deck since leaving the primary and secondary co
Bingo Flamingo increments 16, 16, 18 rather than 16, 17, 18. But it may be purposeful that they replaced the number 17 with an additional 16 as the game designers are always playing weird number games. If so, this makes the number 17 carrot the first to grab in my opinion.
According to the Killer Bunnies website, this is a mistake. Playroom Entertainment claims they will print the card with a 17 in the next printing.