MacGerdts wrote:
With the new edition there will be two minor changes of the game rules:The old way will still be offered as professional variant in the rules.
So I can chose to play the game with the rules as originally published? Good. Because the rule changes seem to me to pander to those players that hadn't studied their Sun Tzu.
The 1-for-1 trading towards the end helped accelerate the endgame IMO, as it is VERY difficult NOT to sack a temple when you've got all 8 developments and enough units on the board, no matter how things are defended. It also helped that players didn't need to muck about collecting Iron if they were going to attack, as well as allowing the Gold and Gold/Marble approach players o quickly catch up in the military might stakes with players who have pursued Iron all game.
And the "take a personality when you get all 8 developments" is sonething I would NEVER see myself doing. If you didn't plan how to get the required number of VPs, then you didn't play the game right; throwing extra VPs at these players only encourages them to play poorly. Or avoid conflict altogether, which is just as daft given the number of Generals in the game.
Antike is a game about collecting the available VPs in the fewest actions using the least resources. Have a route to victory, and pursue it. Watch the board position, turn order position, and rondel position, and play to achieve victory with those factors in mind. When the players understand this, there is no "endgame" problem (save for the 3-player version, but you've already fixed that with the reduction to 10 VPs).