With the new edition there will be two minor changes of the game rules:
1. Any nation which achieves all eight progresses may trade any resource by a 2 to 1 ratio with the bank.
In the old version it was a 1 to 1 ratio. That made it irrelevant which cities a nation owns and what it produces. And it lead to instant inflationary mass production of military units. A nation, weak on iron and strong in gold, could boost its military production from one moment to another. It is more interesting to let it remain important which type of cities are owned. It is more thematic either (How on earth could you build units out of gold/marble? But you may trade these units!)
2. Any nation which achieves all eight progresses receives an ancient personality of free choice from the bank.
Some newbies had problems with the endgame. It was difficult for them to sack temples quick and easy, which often was the only way to get additional ancient personalities. Instead of destroying temples, they went into trench warfare.
The new rule will not change much for experienced players, who usually end the game by sacking temples before getting all eight progresses (we mostly do).
But for newbies stuck in their endgame, this rule will change everything: They will be offered an alternative way to get additional VPs and will be able to end the game in a reasonable time. In a situation where only generals are left, there will be at least one nation who only needs one additional personality to win. This nation now could win alternatively along the progress track. This would be a better fix than just reducing the necessary number by one.
Thematically, an ancient nation who owns all possible progresses is very attractive to any skilled people of their time. All in all, the endgame now offers more choices and variations. The old way will still be offered as professional variant in the rules.
















































