Re: Coliseum: playing correctly, or is this card overpowered
Thanks, Ed. Couple of follow-ons:
cambridgegames wrote:
1) Because it's a [][][] building your opponents can usually see it coming--Palisades are common and make you immune to it so it's not unusual to start a Coliseum and discover you've got Palisades on both sides of you before it's completed.
In my situation, no Palisades were available in our game, as I grabbed the last one for myself (so the Prison, which I knew was coming, wasn't too bad for me). More generally, I think it would be unfortunate to have to consider holding a Palisade in anticipation of a possible Coliseum build. But I agree with what you're saying if it's an early build.
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2) The Coliseum function only works while there's space in your Vault; so when it's operational it can make sense for other players to start playing a lot of Merchant roles; if you don't end the game quickly then they can recapture the advantage--especially if you've put some mid / low value cards in there because the clients were available.
Well, it was built midgame, so none of us were in any danger of maxing our Vaults (mine was...12? 14? and I finished with 9 cards in it). One player did exactly as you suggest and made a decent run, but of course I was able to keep pace somewhat and had a *huge* stockpile to work with. More generally, it's the ease of this that's unsettling. Normally, getting things in your Vault is (desirably) clunky and slow, esp. as you're trying to time it so you minimize your opponents' benefit on the whole Laborer/Legionary --> Merchant cycle. Coliseum cuts that cycle by more than half, *and* has the very nasty additional perq of harming their Clienteles.
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3) Often when I start a Coliseum, Eric or Anne immediately start a Prison in retaliation and we sit there for most of the game with both buildings one off completion.
Yes, this was our situation, and the other two agreed it felt like that might be the best defense. Of course, I was the only Palisade owner.... Prison is likely to be built in any game, but considering there are only three of them in the deck, I'm not sure it's not too situational. I also think that, just as with Palisades above, if there's a single card that you have to gear everything around, it's likely overpowered. Might be a tautology, there....

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This is a card that really demands a reaction from the other players; it certainly has the potential for a big pay-off, but it also has the possibility of going nowhere (or worse, if it gets stolen).
I have to think the percentages are
vastly on the side of big payout, as you have decent foreknowledge of your Vault size and the presence of Prisons.
I like the idea of the Coliseum, I just think the effect should be mitigated. Maybe just reducing the effect to a choice between the "normal" Legionary card pull from their hands OR the Client theft. Just feels more justifiable in game terms to have to give something up to benefit from such a nice function. Plus it works thematically, right? If you're pandering with bread and circuses, you're not getting any real work done for Rome....

At any rate, thanks so much for your thoughtful response. I really like the game, so please don't think me too harsh in my criticism. I just think it has a couple of rough edges that could be polished.