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Subject: 1-Year Later: An Eye-Opening Account of Leaving CCGs Behind rss

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Ken Bradford
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I used to be a *fanatical* CCG player. It all started back in 1994. One night we were going to play some Vampire RPG when a friend of ours brought over a new game he'd found--something called "Magic". Every one of my friends were abuzz after finding this new genre...heck, we talked for weeks about that first game, where my flying vampire couldn't get past his wall of daggers.

Over the years, I played 'em all, from great to awful. I could give you a list of the CCGs I tried, but frankly it would take too long (and I'm embarassed to even have tried some of them).


In 2000, we started playing WWE Raw Deal, a CCG from Comic Images. My great-grandfather was a huge fan of wrestling and it was just something that sort of stuck with me since childhood. Yes, I'm at a loss to explain to you why a guy with an advanced college degree would be interested in WWE--and truth be told, my interest has waned rapidly over the past few years.

But back to the story. At any rate, we were heavily into the Raw Deal scene. I became a tournament director, running events that drew 30+ players at times from all across the state, with some players driving 2+ hours to attend.

Something happened last year, though. It was like a chink finally appeared in the armor of my interest in this game (and CCGs in general) and the rest came tumbling down. Some of this had to do with finding out just how many quality board games were out there, but much of it had to do with power creep in every expansion, the releasing of so many expansions whether they were merited or not, the heavy-handedness that does seem to drive CCG design (and Raw Deal in particular--they have a design team possessing the subtlety of a sledgehammer). I finally decided I'd had enough and left behind the world of CCGs for good.



Yesterday, I got to thinking about how much my brother and I had saved by not playing CCGs for a year. It was...shocking. The totals are how much we would have collectively spent since we quit the game last year.


Survivor Series 3: 2 boxes of Rumble Packs $120 (minimum), one box of boosters each ($120)
Unforgiven: $240 (3 booster boxes + 1 starter box)
Royal Rumble: $210 (3 booster boxes)
No Way Out: $240 (3 booster boxes + 1 starter box)
Great American Bash: $240 (3 booster boxes + 1 starter box)--this has not been released yet but will be very shortly.


$1170


Add in four sets worth of UR to collect (assuming 6 *per set* between us that we wanted but did not pull--at $10 for each new foil on ebay generally-->$240)



We've saved, by my conservative estimation, $1410 by not playing Raw Deal since last summer. (Just one year!)



What could one purchase for this amount of money in board game terms, comparitively?

Are you ready for this?

(Prices taken from Thoughthammer.com)

-----------------------------------------------
Cleopatra $35
Gang of Four $8
Memoir $35
Memoir Eastern Front 25.50
Memoir '44: Winter/Desert Board Map $10.20
Memoir '44: Terrain Pack $21.25
Mystery of the Abbey $35.00
Shadows Over Camelot $35.00
Ticket To Ride $28.00
Ticket To Ride Europe $31.50
Ticket to Ride: Marklin Edition $31.50
Ticket to Ride: USA 1910 Expansion $10.50
A Game of Thrones $32.47
A Game of Thrones: A Clash of Kings Expansion $22.72
A Game of Thrones: A Storm of Swords Expansion $27.97
Arkham Horror $32.47
Arkham Horror: Curse of the Dark Pharaoh Expansion $12.97
Arkham Horror: Dunwich Horror Expansion $25.97
Beowulf: The Legend $25.97
Blue Moon City (Reiner Knizia) $27.97
Blue Moon Legends Basic Set $16.22
Britannia $27.97
Citadels (New Box Format) $13.97
Colossal Arena $12.97
Descent: Journeys in the Dark $53.57
Descent: Well of Darkness Expansion $25.97
Doom: The Boardgame $35.72
Doom: The Boardgame Expansion Set $25.97
Fury of Dracula $32.47
Lord of the Rings $34.97
Lord of the Rings - The Confrontation $13.97
Lord of the Rings: Friends & Foes Expansion $17.47
Lord of the Rings: Sauron Expansion $17.96
Marvel Heroes Board Game $47.96
Runebound 2nd Edition $32.47
Runebound: Midnight Edition $25.97
Through The Desert $19.47
Twilight Imperium 3rd Edition $55.97
War of the Ring $40.77
War of the Ring: Battles of the Third Age $39.96
Warcraft the Board Game $25.97
Warrior Knights $32.47
World of Warcraft: The Board Game $55.97

$1304.79


Over $100 left to spend on Silver Line or Runebound expansions ($6 each) that I didn't even list.


Every game in Days of Wonder’s and FFG’s catalogue that I would consider worth owning is more or less represented above.


29+ Complete board games, 14 expansions to go with them, and $100 to spare.


You get the picture. We made the right decision.



CCGs get a lot of vitriolic reaction from BGGers as being a "money pit". Some who are still fans of the genre always try to counter that argument, but numbers don't lie.


The sad part is that the $1400 spent was only to keep playing ONE game, and worse than that, the money was spent to essentially maintian the "status quo". In other words, we had to buy each new expansion just to make sure our decks were equally good as they had been the set before.


So this is why you'll see some pretty negative reactions to CCGs. Some of us broke an addiction to them and we're still a little angry we were duped for so long.


"Yeah, Ken, but aren't you addicted to board games now, instead? Isn't it the same thing?"


Maybe. But if I spend $40 on a copy of War of the Ring, I've got the whole game. Right there in the box. You and I are on equal footing at the game. There's no way for me to "buy" an advantage over you. For $40, most 'living' CCGs can't even be played competently. You could spend $60 on a booster box and not even get 1 copy each of a rare you need.

Three months later, I spend $50 to get Descent. Bang, a whole new game. Complete in the box. Three months later, you spend $60 on another booster box. Still just to play the one game. And you're barely better off than you were before.



Never again! This really was an "eye opener".

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Scott A. Reed
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Re: 1-Year Later: An Eye-Opening Account of Leaving CCGs Be
Yah, I'm right there with you, though I didn't get in as deep. I was hooked on the Magic: the Gathering online for a couple of months. Though it's really neat, and it's nicely done, and is an official product, I tallied it all up one day to discover that I had spent ~$800 over the course of 5 months for non-existant cards. Sure, the game is great and all, and if one can put together a complete set, it can be redeemed for the real thing, but it was just too much for me to take all at once and I cut and run. Then I found BGG...... but at least now my games take physical form, and I can play them with more people, and not just at my computer.
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Dane Peacock
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Excellent Ken, nice perspective.

I am with you. I never pay full price or search for rares anymore, although I still seem to collect the bargain and defunct stuff. The deck building element is still a strong draw for me.
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Chris Talbot
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Re: 1-Year Later: An Eye-Opening Account of Leaving CCGs Be
I've played CCGs fairly casually on and off since about 1994 when I discovered M:tG. In that time, I don't think I've spent more than $300 on CCGs. However, I generally play with friends only and never play in the tournament circuits. Remove yourself from official play and I say you can play CCGs without putting yourself in the poor house.

Chris
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Ken Bradford
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ctalbot wrote:
I've played CCGs fairly casually on and off since about 1994 when I discovered M:tG. In that time, I don't think I've spent more than $300 on CCGs. However, I generally play with friends only and never play in the tournament circuits. Remove yourself from official play and I say you can play CCGs without putting yourself in the poor house.

Chris



To a degree, I agree with you Chris. However, you need practically an IRON CLAD agreement between your friends and yourself that $X is the limit for a game and that's *IT*.

Once someone starts losing, the temptation is practically overwhelming. "Man, if I just nab a few packs, I can totally beat Chris' new deck. Ha, he'll never see it coming."


The limit you're proposing is artificial. If you care about winning or losing at all, there is no denying that more cards can directly affect your odds of winning or losing. And that's the (sad) nature of the CCG beast.
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Chris Talbot
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Re: 1-Year Later: An Eye-Opening Account of Leaving CCGs Be
franklincobb wrote:
To a degree, I agree with you Chris. However, you need practically an IRON CLAD agreement between your friends and yourself that $X is the limit for a game and that's *IT*.

I've never had this issue before, and I certainly don't have ironclad agreements with my friends about anything.

Quote:
The limit you're proposing is artificial. If you care about winning or losing at all, there is no denying that more cards can directly affect your odds of winning or losing. And that's the (sad) nature of the CCG beast.

With the guys I played M:tG with way back in high school, I spent the least, but I found I won far more often than I lost. Granted, the guys I played with were not very good deck builders, whereas I had the insight to at least put together something usable.

This shows up in another game, though, as well. The friends I play with have spent a ton of cash on VTES (name a card, they probably own it -- and probably they own two or three copies of the card, at least), whereas I've bought a couple of clan theme starters and a handful of boosters. My chances of winning haven't been diminished at all. I win some, I lose some.

Chris
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Justin Borges
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I love CCGs. I will never stop wanting to try new ones, and very likely buy into some as well. Given the choice between some CCGs and most board games, I might be inclined to pick the CCG more often than not.
I began playing CCGs the week Decipher's original Star Wars CCG came out. I fell in love, being a Star Wars geek anyway, and having a new way to express it, in collectible game form, why not?!
I spent a lot on that game. Not as much as some people do, but enough. I've got thousands of cards. Now almost worthless, monetary wise, but nonetheless special in their own right.
I also put some money into Pokémon, Star Trek, Overpower, Aliens Vs. Predator, Babylon 5...I also bought some starters and possibly packs for Age of Empires II, Austin Powers, Mechwarrior, 7th Sea, and some others.
More recently I got into Hecatomb (I now have four 60-card decks), Battlestar Galactica (Two good decks, one half-arse one), and Magic (three pre-constructed decks, one from each of the Ravnica sets). I even bought a crap-load of Star Wars Minis, and I'll probably buy some of the ship minis too.
Sure, I pretty much wasted a lot of money...but in my mind, it was worth it. I had a tonne of fun when I was playing these games constantly. I stopped playing for about 6 years, but finally got back into it recently. I'm glad I've returned to the CCG ways.

So what does any of this have to do with anything? Well, I think the "Eye-Opening Account" is a bit of a misleading post. You don't have to spend over $1000 a year on CCGs to play them, or even really enjoy them. Whether they're dead or not, you don't HAVE to buy tonnes of cards.
It depends on if you want to get the entire set, or just want to play. If you want to trade for that perfect deck, or just buy until you get what you like.
With Magic, I haven't, nor will I buy any boosters. I love the pre-constructed decks. Sure, they're not too fancy against really well put together decks, but they hold their own against each other. My Hecatomb decks are made up of a few starters and 10 boosters, a few from each set. And they rock.

Really, you don't have to spend that much money on CCGs to have fun. What's wrong with just picking up a starter or two? Get some friends in on it, and everyone's happy.
Yep, you CAN spend thousands of dollars if you fall into the trap. And yes, CCGs are very prone to getting you into that trap. But a bit of will power can go a long way.
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Ken Bradford
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Re: 1-Year Later: An Eye-Opening Account of Leaving CCGs Be
Quote:
With Magic, I haven't, nor will I buy any boosters. I love the pre-constructed decks.



Bad part about those precons is...once you've tasted a good constructed deck, it's hard to go back. We picked up a couple of precons for Magic after I had purged most of my collection and it was really lacking something.

Once you've played something like Fires of Yavimaya a few years back, it's hard to get excited about a mostly vanilla creature costing 4 and being 3/2 or something.



BTW, I too was a big time Star Wars CCG player. I still have most of my collection. I don't even want to begin to think about what I spent on that game.
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Jason Fulton
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These are as bad and as lame as Miniature collectible games in my opinion, like Star Wars miniatures and especially Axis and Allies Miniatures.

The whole random / collectible genre is just a bad thing in general. I hate not being able to buy a full army and have the force I want and having to buy booster packs and scour EBAY for some Tiger 1E is about the dumbest thing I have seen.

Also in CCG's basically he who spends the most money wins
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  • Last edited Thu Aug 3, 2006 3:55 pm (Total Number of Edits: 1)
  • Posted Thu Aug 3, 2006 3:55 pm
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Mike West
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Re: 1-Year Later: An Eye-Opening Account of Leaving CCGs Be
I play MTGO. Every time a new set comes out, i buy 4 of every common at around 96 for $1.

For a main set that is $4 and for an expansion that is $2. Probably $20 dollars a year.

I now have a collection of 7k cards, most of which i bought when no one played with them anymore for 200 for $1, meaning the whole set is around $40-50.

With that collection i play PDC (Pauper Deck Challenge) which allows the players to use any set of cards, but only commons.

It has all the deck building of magic, without any of the stupid power cards and without any of the cost...Awesome.

And everyone else who plays PDC is polite and usually much more relaxed as there is no 'the winner spent more money'.

Mike......

(N.B. a few IPA commons cost >1$ each, then i again, i don't own most of them!)
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Chris Talbot
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Re: 1-Year Later: An Eye-Opening Account of Leaving CCGs Be
BattleZone wrote:
Also in CCG's basically he who spends the most money wins

See my above post where I give two examples where I found this not to be true.

However, while there is definitely an element of this in CCGs, spending the most money and not understanding strategy in play or deck building still likely means you'll lose a lot of games. Getting a good grasp on strategic elements and spending the most money could very well give you an edge, though.

Chris
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Jason Fulton
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ctalbot wrote:
BattleZone wrote:
Also in CCG's basically he who spends the most money wins

See my above post where I give two examples where I found this not to be true.

However, while there is definitely an element of this in CCGs, spending the most money and not understanding strategy in play or deck building still likely means you'll lose a lot of games. Getting a good grasp on strategic elements and spending the most money could very well give you an edge, though.

Chris


yes the most fun I had with any CCG was playing straight starting decks. Like LOTR CCG and Star Wars (Decipher version)

I am just not good at building decks either.
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Marty Barylski
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I played competitive Magic and judged for several years. It was a bigger time-pit than money-pit for me. It ate every free moment and it wasn't something I really could play with my kids at the time and my wife didn't like it. When I stopped playing seriously, I actually learned how to enjoy the game much more and spend much less. Nowadays, I build what I call draft sets of mostly commons to play limited drafts with family and friends (the value of these sets is basically $0). So, if you want to have fun without burning a hole in your wallet, you can. Just don't get into the "I gotta have 4 of everything" mindset or I "need" these 412 rares, etc.

The folks who keep saying "whoever has the most money wins" have never played casual limited stye play. Effectively no money involved and everyone has equal access to the cards. We play booster, rochester, and solomon draft formats and it is a ton of fun. I know this can be adapted to the CMGs also.

Yes, if you have a problem with self-control, I would highly recommend staying away from all CCGs and CMGs. I had 'issues' when Magic first came out and spent a ton. Thankfully, I was bailed out by the explosion in card values. Those days are long gone, CCGs and CMGs are no longer investments. Sure, if you are careful you can still basically play for free with good trading, buying, and selling. That's what I do. Magic has also financed a really large number of boardgame purchases over the years also.

I will say that my enjoyment of the gaming hobby is better because of CCGs, but not in the extreme periods years back. Nowadays, they are just another kind of game to play, mostly with my kids. But, they are not for everyone (nothing is) and without self-control you can get yourself into real-world trouble.
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Mike zebrowski
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Man quits one past time and finds that he has money for a different past time! Film at 11!

Seriously, there isn't any big revelation here. The worth of one hobby over another is purely subjective.

I know many people who would consider the board games that we all collect to be a waste of money. They could easly name hundreds of things that would be "better" to spend $1400 on.

If board games, CCG, or stamp collecting makes you happy then spending money on your hobby of choice is not a bad thing.

Mike Z
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Ken Bradford
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Mike Zebrowski wrote:
Man quits one past time and finds that he has money for a different past time! Film at 11!

Seriously, there isn't any big revelation here. The worth of one hobby over another is purely subjective.

I know many people who would consider the board games that we all collect to be a waste of money. They could easly name hundreds of things that would be "better" to spend $1400 on.

If board games, CCG, or stamp collecting makes you happy then spending money on your hobby of choice is not a bad thing.

Mike Z



I see where you are coming from, Mike. I used board games as an example because it is the equivalent currency that most here are familiar with.

But the point is--spend $1400 to play one game? Or $1400 to play several? Heck, 29 is a conservative number. Change out those 14 expansions for stand-alone games and you're over 40.


The same money to play one game? Or 43?



I realize it's about "what makes you happy". But even the best of games can be replaced by 43 'less than perfect' ones.



And yes, I suppose you can play in limited environments. But then you aren't truly playing CCGs in their purest form at all...you are limiting the "Collectible" part. I could argue that strategy X in a board game is the best, but you shouldn't use it because it isn't as 'fun'. Suddenly we are talking about a different game altogether.


Assuming equal levels of player competency, more cards = more options = higher likelihood of winning. When I played regularly in SWCCG tournaments, my Hunt Down deck with six Vaders and three Maul w/sabers automatically had a giant leg up on the kid who had a couple of starters and some white border rares donated to him by the store owner. No matter what his skill, the rares were so powerful and efficient that his chances at victory were pretty slim.


Is that right? Should money be a factor at all? Because it is. Even the "Gentlemen's Commons" thing for Magic Online, the format IS the 'iron clad agreement' I was referring to above.


Don't get me wrong. As games, there are several CCGs that I think of rather highly, Magic and Star Wars CCG chief among them. There used to be nothing better than grabbing a starter for a new game and begin thinking of all the possibilities that game was going to offer...after just a few more packs. But the $$$ factor...that's the ugly side, I think.
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Martin Sarnecki
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Re: 1-Year Later: An Eye-Opening Account of Leaving CCGs Be
franklincobb wrote:
Mike Zebrowski wrote:
Man quits one past time and finds that he has money for a different past time! Film at 11!

Seriously, there isn't any big revelation here. The worth of one hobby over another is purely subjective.

I know many people who would consider the board games that we all collect to be a waste of money. They could easly name hundreds of things that would be "better" to spend $1400 on.

If board games, CCG, or stamp collecting makes you happy then spending money on your hobby of choice is not a bad thing.

Mike Z



I see where you are coming from, Mike. I used board games as an example because it is the equivalent currency that most here are familiar with.

But the point is--spend $1400 to play one game? Or $1400 to play several? Heck, 29 is a conservative number. Change out those 14 expansions for stand-alone games and you're over 40.


The same money to play one game? Or 43?


As has been pointed out in this sort of debate before, $1400 annually for one activity is NOTHING in the scheme of things. Compare it to the cost of skydiving, or running a powerboat, or glitzing up a motor. As a middle-aged, middle-class father, I could afford to keep up with the rare chase in Magic or any other game but, as it is for Marty, time is a much bigger issue for me. For a 20-year-old putting himself through college, the opposite is probably true.

franklincobb wrote:
I realize it's about "what makes you happy". But even the best of games can be replaced by 43 'less than perfect' ones.


And if you enjoy that one game so much that you want to delve into the intricacies of the rulebook and the strategies that run the best decks, what's wrong with that? It saves reading 43 different rulebooks...

franklincobb wrote:
And yes, I suppose you can play in limited environments. But then you aren't truly playing CCGs in their purest form at all...you are limiting the "Collectible" part. I could argue that strategy X in a board game is the best, but you shouldn't use it because it isn't as 'fun'. Suddenly we are talking about a different game altogether.


I know plenty of Magic players who consider limited play to be the higher art...

franklincobb wrote:
Assuming equal levels of player competency, more cards = more options = higher likelihood of winning. When I played regularly in SWCCG tournaments, my Hunt Down deck with six Vaders and three Maul w/sabers automatically had a giant leg up on the kid who had a couple of starters and some white border rares donated to him by the store owner. No matter what his skill, the rares were so powerful and efficient that his chances at victory were pretty slim.


The same is true of someone who has devoted hundreds of hours to mastering Puerto Rico or any other reasonably strategic game: they'll wipe the floor with the noob who hasn't spent the time to learn the game inside out. The investment is different -- time instead of money -- but to some of us time is the more valuable currency.

franklincobb wrote:
Is that right? Should money be a factor at all? Because it is.


That's like asking 'should experience in a game be a factor?'.

franklincobb wrote:
Even the "Gentlemen's Commons" thing for Magic Online, the format IS the 'iron clad agreement' I was referring to above.

Don't get me wrong. As games, there are several CCGs that I think of rather highly, Magic and Star Wars CCG chief among them. There used to be nothing better than grabbing a starter for a new game and begin thinking of all the possibilities that game was going to offer...after just a few more packs. But the $$$ factor...that's the ugly side, I think.


Only if you let it be. Nobody forced you to spend that much money on one game. And I don't suppose you mugged anyone for the money, so let's not be hearing those 'cardboard crack' jibes.
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Chris Talbot
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Re: 1-Year Later: An Eye-Opening Account of Leaving CCGs Be
franklincobb wrote:
And yes, I suppose you can play in limited environments. But then you aren't truly playing CCGs in their purest form at all...you are limiting the "Collectible" part. I could argue that strategy X in a board game is the best, but you shouldn't use it because it isn't as 'fun'. Suddenly we are talking about a different game altogether.

But it sounds like if the collectable part was limited, you wouldn't be saving this theoretical $1400 and you could still play the game. Eliminating that aspect isn't really changing the game, per se; instead, it's changing some of the emphasis on "bigger, better, stronger ... time to pony up the cash."

It sounds to me that your default style of play was tournament and official play. To me, that's not the default style of play. Instead, default for me is getting together with friends for a friendly game ... probably with a bit of smack talk thrown in for good measure (but still friendly and not very competitive).

Granted, CCGs are designed to be cash cows. You put out a game, and if it flies, you put out expansions in a way that your customers continue buying. That's how the companies make money, stay in business and continue to put out more product (this is a gross oversimplification of business, of course). Obviously the companies want you to continue buying. It doesn't mean you have to -- and even if you feel compelled to buy, it doesn't mean you have to spend a ludicrous amount of money each year.

Chris
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Ken Bradford
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Quote:
The same is true of someone who has devoted hundreds of hours to mastering Puerto Rico or any other reasonably strategic game: they'll wipe the floor with the noob who hasn't spent the time to learn the game inside out. The investment is different -- time instead of money -- but to some of us time is the more valuable currency.



The analogy here is flawed, and I'll tell you why--your experience at a CCG is nothing if not married to a cash investment in obtaining cards.

Now, it's true that someone with more experience but a slightly smaller cash investment can beat someone who only has the cash but not the knowledge.


But if you and I spend a year learning a game, and assuming we're not total dweebs who just never get the strategy, I'll still have the advantage over you with my larger collection. That's just the way it is. You can study that starter + 2 boosters ad infinitum if you like, it will not be able to span that massive cash chasm.


In Puerto Rico, experience is experience, undiluted by any priviledge granted by cash expenditure or ownership.


I'm assuming to learn a CCG, you're still going to be spending that valuable currency time, am I right? Only now you're spending gobs of cash, too. Which is the worse?
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Marty Barylski
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franklincobb wrote:
And yes, I suppose you can play in limited environments. But then you aren't truly playing CCGs in their purest form at all...you are limiting the "Collectible" part. I could argue that strategy X in a board game is the best, but you shouldn't use it because it isn't as 'fun'. Suddenly we are talking about a different game altogether.

Actually, limited is the purest form - you may want to read about how Magic came about in the first place. Nobody expected people to own bazillions of cards. The purest form of the CCG is a limited environment where stragegy and deck construction are more important than what cards you own and the luck of the draw. I think many people share your view on this, and I call it revisionist based upon how events have played out, not based upon the origins of the CCG. Sure, nowadays, most people see money-pit and think there is just one way to play - buy more, have the most/best. Bleh. Games are meant to be fun first, social second, and highly competitive distantly behind (well, at least in my dictionary). I know I will never convince anyone, but I will try anyhow

Edit - and note I don't define collectible has requiring ownership of everything and/or the best. Stamp collecting isn't about owning every stamp, even from a single country. Collectors generally have something they focus on. Continuing stamps - there are topical, regional, era, and many other styles of collectors. Not sure why with CCGs there is a mentality that collectible means requiring 4 sets to build organized competitive decks.
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  • Last edited Thu Aug 3, 2006 5:44 pm (Total Number of Edits: 1)
  • Posted Thu Aug 3, 2006 5:40 pm
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Ken Bradford
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But it sounds like if the collectable part was limited, you wouldn't be saving this theoretical $1400 and you could still play the game. Eliminating that aspect isn't really changing the game, per se; instead, it's changing some of the emphasis on "bigger, better, stronger ... time to pony up the cash."



It gets back to the age-old argument..."Are we here to win, or to have fun?" Because if even ONE player in that group decides that winning is the more important thing, it can totally destroy the entire thing. That's why I dub such agreements as 'artificial' and not truly representative of a CCG at all.
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Chris Talbot
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Re: 1-Year Later: An Eye-Opening Account of Leaving CCGs Be
franklincobb wrote:
It gets back to the age-old argument..."Are we here to win, or to have fun?" Because if even ONE player in that group decides that winning is the more important thing, it can totally destroy the entire thing. That's why I dub such agreements as 'artificial' and not truly representative of a CCG at all.

Except I can choose who I play games with. I would hope that most gamers play to have fun first. Even if they try their hardest to win (only natural), it's my experience that most gamers are still playing because they enjoy it. If someone has different priorities, it's a simple thing to say: "Sorry, Bob, I just don't want to play with you anymore." Of course, that's probably another reason I never got into tournament play or even showing up at a game store and playing with strangers. That level of competition isn't fun for me.

Chris
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  • Last edited Thu Aug 3, 2006 5:49 pm (Total Number of Edits: 1)
  • Posted Thu Aug 3, 2006 5:48 pm
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Martin Sarnecki
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Re: 1-Year Later: An Eye-Opening Account of Leaving CCGs Be
franklincobb wrote:
Quote:
The same is true of someone who has devoted hundreds of hours to mastering Puerto Rico or any other reasonably strategic game: they'll wipe the floor with the noob who hasn't spent the time to learn the game inside out. The investment is different -- time instead of money -- but to some of us time is the more valuable currency.



The analogy here is flawed, and I'll tell you why--your experience at a CCG is nothing if not married to a cash investment in obtaining cards.


That's true if constructed/tournament play is all you're interested in. Even then, I've seen finely tuned machines taken apart by budget decks that are outside the metagame, so the machine is not built to resist them. I've seen a highly skilled player pick up a collection of discarded commons and uncommons and beat highly metagamed constructed decks.

There's so much more to competitive Magic (the only CCG I can call myself knowledgeable about) than just the number of chase rares in your deck. And the biggest part, after innate skill, is the time put in. The pros play Magic 60 or more hours a week. Time and again, I've seen average players turn into regular tournament winners simply through practice, practice and more practice. That's why young kids do so well: they have huge amounts of free time to devote to their leisure interests.

At tournament level, pretty much everyone has a broken deck, so money is not the key factor. If you're wheeling out that same tourney machine against the kid with the junk deck, then either (a) he's playing at a level that's out of his depth or (b) you're taking a casual game way too seriously.

franklincobb wrote:
In Puerto Rico, experience is experience, undiluted by any priviledge granted by cash expenditure or ownership.

I'm assuming to learn a CCG, you're still going to be spending that valuable currency time, am I right? Only now you're spending gobs of cash, too. Which is the worse?


Sixty hours a week of my time is worth far more than $1400 a year. The money is not the big investment.
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Mike zebrowski
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franklincobb wrote:
The same money to play one game? Or 43?

I realize it's about "what makes you happy". But even the best of games can be replaced by 43 'less than perfect' ones.


It is a personal choice. You decided that you wanted a variety of games. Other people might be happy with just one game.

Take Chess or Go as an example. You can spend thousands of dollars on books and sets for those two games. You can also spend money attending camps, seminars, workshops, and even private lessons. There are also dozens of tournements a year that you can attend.

There is no right or wrong answer. It is your leisure time and your money.

Mike Z
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Steve Werth
United States
Los Angeles
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I can tell you that the break is worth it, and the fun of CCGs will still be there if you ever decide to go back. You can do like I did - go back only tentatively, on the condition that very little money will get spent, which means scouring stores for dead CCGs and buying on the cheap, or playing only in limited environments, or with a friend's cards.

To address the problem of "he with the most wins". For magic, this is probably going to be the case, and its hard to argue that if 1 player of a 4 player group is outspending his friends by hundreds of dollars for cards off Ebay, his decks will be better. At that point, the friend has to make a decision: does he dump a bunch of extra, or even good cards on his friends who don't want to make a similar investment, or does he keep them for himself? He may not have many friends to play with if he goes the second route.

Certainly, being able to enjoy a CCG is going to take at least 2 people in a group of X who are really into the game. The remainder of the group can subsist on the enthusiasm and giveaway cards of the first 2. In my group, I am one of those 2. If I had not given away cards in the beginning to a few of the others in the group, or handed them preconstructed decks as a gift when they seemed bored with their card selection or the game in general, I might not have a play group at the moment.

But this style of play is completely casual - we will never, ever win anything at any tournament where you are required to bring your own deck. As has been said, that will simply be impossible unless I am willing to spend $200 or more on cards I don't have - and probably a lot more. But Magic at least has evolved beyond that: it is possible to go to a Grand Prix and pay $30 for five booster packs of cards, and construct a deck with that, and play well enough, that one gets an invite to nationals.

I understand why people hate CCGs so much, and Magic in particular. Our board game group pretty much got destroyed when Magic got introduced (by me). Having played the game for 10 years, I was over the days when Magic was the only game for me. But for the people I was introducing it to, some quickly lost interest. But here was the problem with us: our board game group had serious problems - we generally only played 1 game per night of whatever Euro game people suggested. We had some players with AP problems, making games hellishly long and often unfinishable in a single evening. Some players who only attended for the social interaction became bored because of the limited player interaction in some of the games, or perceived inability to dig themselves out of a hole because of the gulf between their experience of a particular game (say Puerto Rico) and the experience of the game owner or other star player (who would generally win).

So, in comes Magic. All of a sudden, games take 10-20 minutes. Want them to take longer? You can play teams and games can last 30 minutes or more. You can trash talk your friends to no end. You can play in teams, or free for all, but teams automatically incerase player interaction tenfold. And no matter how bad things get, you can often pull off a win, even at 1 life left. And sometimes your deck goes off royally, and you totally screw your opponent so badly that they literally can do nothing. Once in every thirty games, that is a thing of beauty to behold, and to be remembered fondly for days, even weeks afterward.

The reason that CCGs, or Magic at least, is so dangerous to board games is because Magic is compulsively fun to play. Of course it lacks the strategy of certain other board games, which it can never satisfy. But the fun remains, or the high if you compare it to crack. This is where German board games get things wrong: because what fun is playing a game, if you can't smash your friends' faces in it?







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Gone Fishing
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Re: 1-Year Later: An Eye-Opening Account of Leaving CCGs Be
I have to agree wholeheartedly with your assessment Ken.

The idea of ever wasting my time spending money on a game where I have absolutely no idea what I'm getting when I hand my hard earned cash over is so ridiculous that it makes my head spin. I suppose the sensation appeals to gamblers, and people who just have to know what's behind door number 3.

Game mechanics stand out far more when you know which components you are actually receiving, because you can actually achieve whatever strategy you can imagine with them. With a collectible game, you can't achieve certain strategies without having the cards that will allow you to do it, so you generally spend more time worrying about what you don't have than what you do, and that worry typically leads to spending.

I simply would never want my strategies limited to what I have bought out of the possibilities of the entire game system. I'd rather have the entire game system at my fingertips for a reasonable price.
 
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  • Last edited Thu Aug 3, 2006 6:35 pm (Total Number of Edits: 1)
  • Posted Thu Aug 3, 2006 6:24 pm
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